Assertion: curler's team | /r/CapableOf | score one point
Facets:
value: in an end
type: TEMPORAL
value: in order
type: OTHER
value: with the hammer
type: MANNER
value: for every stone
type: TRANSITIVE-OBJECT
value: for each of its own stones
type: PURPOSE
value: sometimes
type: TEMPORAL
value: under normal scoring rules
type: OTHER
value: for every rock
type: TRANSITIVE-OBJECT
Source sentences:
text: A team scores one point for every rock that it has closer to the center of the house than the other team.
text: Sometimes neither team scores any points, this is called a blank end.
text: To win an end, the team that has "the hammer" — the one which throws the last stone in the end, an inherent advantage — must score at least two points (under normal scoring rules) to win the end.
text: Corner guards are key for a team to score two points in an end, because they can either draw around it later or hit and roll behind it, making the opposing team's shot to remove it more difficult.
text: During gameplay, teams can also “take out” their opponent’s stones from the house to get them out of play to score more points or prevent them from scoring.
text: If the red team scores three points in the first end (called a three-ender), then a 1 (indicating the first end) is placed beside the number 3 in the red row.
text: A team scores one point for each of its own stones located in or touching the house that are closer to the centre than any stone of the opposite team.
text: The team scores one point for every stone that is closer to the centre than the other team's closest stone.
text: - Only one team can score points in an end.
text: In order for a team to claim a skin, the team must either score at least two points with the hammer or force a steal without the hammer.