Assertion: chess player's piece | /r/HasProperty | captured
Facets:
value: alternatively
type: DEGREE
value: previously
type: TEMPORAL
value: during the 50 first moves
type: TEMPORAL
Source sentences:
text: A game will also end in a draw if no piece is captured and no pawn has moved after fifty moves.
text: The Chessmen of Mars describes a form of Jetan where the pieces are human beings and captures are replaced by fights to the death between them.
text: A game will also end in a draw if no piece is captured and no pawn has moved after fifty moves.
text: If during the 50 first moves no pieces were captured.
text: (If adjacent square contains an opponent’s piece and the next adjacent square diagonally is vacant, the piece may be captured/removed from the game).
text: If a piece is captured, we include the symbol x for "captures" before the destination square.
text: A common misconception is that pawns may only be exchanged for a piece that has been captured.
text: If a player touches an opposing piece, then they must capture it if the piece can be captured.
text: The player's choice is not restricted to pieces that have been captured previously.
text: A piece is captured (or taken) when an attacking enemy piece replaces it on its square (en passant is the only exception).
text: If a player touches one of the opponent's pieces then that piece must be captured if there is a legal move that does so.
text: There are six ways a draw can come about: (1) by mutual consent, (2) when neither player has enough pieces to deliver checkmate, (3) when one player can check the enemy king endlessly (perpetual check), (4) when a player who is not in check has no legal move (stalemate), (5) when an identical position occurs three times with the same player having the right to move, and (6) when no piece has been captured and no pawn has been moved within a period of 50 moves.
text: Alternatively, two pieces moving to the same square are both captured, unless one is the king, in which case it captures the other.
text: Alternatively, two pieces moving to the same square are both captured, unless one is the king, in which case it captures the other.
text: The choice of promotion is not limited to pieces that have been captured; thus a player could in theory have as many as ten knights, ten bishops, ten rooks or nine queens on the board simultaneously.
text: The pieces of an eliminated player remain on the board and may be captured.
text: The pieces of an eliminated player remain on the board and may be captured.
text: When a player has its turn to move and he indicates that there have been made 50 moves without any piece being captured or without any pawn being moved.
text: Reversible algebraic notation (RAN) is based on LAN, but adds an additional letter for the piece that was captured, if any.
text: (RAN) is based on LAN, but adds an additional letter for the piece that was captured, if any.
text: The notation encodes the source square, destination square, and what piece was captured, if any.
text: The notation encodes the source square, destination square, and what piece was captured, if any.
text: In Italy in the 18th and early 19th centuries, the pawn could only be promoted to a piece that had already been captured.
text: Others claim that the pawn had to promote to the piece of the file on which it promoted (or the mantri if it promoted on the king's file), with a further stipulation that it was only allowed if the piece had been previously captured (otherwise the pawn could not promote at all and had to remain on the board as an immobile, "dead" piece).
text: Smederevac, Polanica Zdroj 1966, was drawn in 70 moves under the fifty-move rule, without any piece or pawn having been captured.
text: Exchange – capturing a piece in return for allowing another piece to be captured.
text: Once a piece is captured, it may never return to the game.
text: This is because that player has no pawns to move and no pieces left to be captured, and the bare king is going to have fewer opportunities to capture enemy pieces.