Assertion: coordinate | /r/HasProperty | clipped
Facets:
Source sentences:
text: At the end of each vertex shader run, OpenGL expects the coordinates to be within a specific range and any coordinate that falls outside this range is clipped .
text: Coordinates that are clipped are discarded, so the remaining coordinates will end up as fragments visible on your screen.
text: With this range we specified in the projection matrix, a coordinate of ( 1250 , 500 , 750 ) would not be visible, since the x coordinate is out of range and thus gets converted to a coordinate higher than 1.0 in NDC and is therefore clipped.
text: Any coordinate in front of the near plane is clipped and the same applies to coordinates behind the far plane.