Assertion: damage | /r/HasProperty | dealt
Facets:
value: back to the attacker
type: TRANSITIVE-OBJECT
Source sentences:
text: Damage classifications modify what effects are triggered when damage is dealt or received - e.g. on-hit effects (such as Wit's End) are triggered whenever your champion deals a source of basic damage.
text: Another type of linear reduction where damage is dealt back to the attacker.
text: Wound damage will create wounded points on a Behemoth's body where part damage can be dealt (i.e. legs, tail, and head).
text: For instance, if 150,000 damage is dealt, 150K will be displayed.
text: For instance, if 150,000 damage is dealt, 150K will be displayed.