Assertion: skeletal animation | /r/HasProperty | technique
Facets:
value: in computer animation
type: OTHER
Source sentences:
text: Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a virtual armature used to animate (pose and keyframe) the mesh.