Assertion: blood money | /r/HasProperty | feature
Facets:
value: toward both
type: OTHER
value: toward their targets
type: TRANSITIVE-OBJECT
value: beyond rewarding stealth over bloodshed
type: OTHER
value: toward bystanders
type: TRANSITIVE-OBJECT
Source sentences:
text: Beyond rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much noise and/or being too violent; either toward their targets, bystanders, or both.