Assertion: blizzard's player | /r/CapableOf | gain experience
Facets:
value: towards a player level
type: OTHER
value: for the hero
type: TRANSITIVE-OBJECT
value: in this mode
type: TEMPORAL
value: regardless of
type: OTHER
Source sentences:
text: Regardless of winning or losing a match, players gain experience towards a player level, and on gaining a new level, receive loot boxes that contain cosmetic items that they can use to customize the appearance of the hero characters but otherwise does not affect gameplay.
text: In this mode, players can gain experience for the hero they are using, and at certain experience levels, unlock new passive skills that boost the hero's current abilities, allowing them to customize how the hero plays.