  There has been a large body of research focused on the representation of
gender in video games. Disproportionately, there has been very little research
in respect to the representation of disability. This research was aimed at
examining the representation of disabled characters through a method of content
analysis of trailers combined with a survey of video gamers. The overall
results showed that disabled characters were under-represented in videogames
trailers, and respondents to the survey viewed disabled characters as the least
represented group. Both methods of research concluded that the representation
of disabled characters was low. Additionally, the characters represented were
predominantly secondary, non-playable characters not primary. However, the
research found that the defined character type was a mixture of protagonists
and antagonists, bucking the standard view of disabled characters in video
games.
