  The localization game is a two player combinatorial game played on a graph
$G=(V,E)$. The cops choose a set of vertices $S_1 \subseteq V$ with $|S_1|=k$.
The robber then chooses a vertex $v \in V$ whose location is hidden from the
cops, but the cops learn the graph distance between the current position of the
robber and the vertices in $S_1$. If this information is sufficient to locate
the robber, the cops win immediately; otherwise the cops choose another set of
vertices $S_2 \subseteq V$ with $|S_2|=k$, and the robber may move to a
neighbouring vertex. The new distances are presented to the robber, and if the
cops can deduce the new location of the robber based on all information they
accumulated thus far, then they win; otherwise, a new round begins. If the
robber has a strategy to avoid being captured, then she wins. The localization
number is defined to be the smallest integer $k$ so that the cops win the game.
In this paper we determine the localization number (up to poly-logarithmic
factors) of the random geometric graph $G \in \mathcal G(n,r)$ slightly above
the connectivity threshold.
