  This paper introduces a spike camera with a distinct video capture scheme and
proposes two methods of decoding the spike stream for texture reconstruction.
The spike camera captures light and accumulates the converted luminance
intensity at each pixel. A spike is fired when the accumulated intensity
exceeds the dispatch threshold. The spike stream generated by the camera
indicates the luminance variation. Analyzing the patterns of the spike stream
makes it possible to reconstruct the picture of any moment which enables the
playback of high speed movement.
