  Next-generation wireless communication technologies will allow users to
obtain unprecedented performance, paving the way to new and immersive
applications. A prominent application requiring high data rates and low
communication delay is Virtual Reality (VR), whose presence will become
increasingly stronger in the years to come. To the best of our knowledge, we
propose the first traffic model for VR applications based on traffic traces
acquired from a commercial VR streaming software, allowing the community to
further study and improve the technology to manage this type of traffic. This
work implements ns-3 applications able to generate and process large bursts of
packets, enabling the possibility of analyzing APP-level end-to-end metrics,
making the source code as well as the acquired VR traffic traces publicly
available and open-source.
