  Evolution of 3D graphics and graphical worlds has brought issues like content
optimization, real-time processing, rendering, and shared storage limitation
under consideration. Generally, different simplification approaches are used to
make 3D meshes viable for rendering. However, many of these approaches ignore
vertex attributes for instanced 3D meshes. In this paper, we implement and
evaluate a simple and improved version to simplify instanced 3D textured
models. The approach uses different vertex attributes in addition to geometry
to simplify mesh instances. The resulting simplified models demonstrate
efficient time-space requirements and better visual quality.
