  The spectatorship experience for virtual reality (VR) games differs strongly
from its non-VR precursor. When watching non-VR games on platforms such as
Twitch, spectators just see what the player sees, as the physical interaction
is mostly unimportant for the overall impression. In VR, the immersive
full-body interaction is a crucial part of the player experience. Hence,
content creators, such as streamers, often rely on green screens or similar
solutions to offer a mixed-reality third-person view to disclose their
full-body actions. Our work compares the most popular realizations of the
first-person and the third-person perspective in an online survey (N=217) with
three different VR games. Contrary to the current trend to stream in
third-person, our key result is that most viewers prefer the first-person
version, which they attribute mostly to the better focus on in-game actions and
higher involvement. Based on the study insights, we provide design
recommendations for both perspectives.
