  Multiplayer Online Battle Area (MOBA) games are a recent huge success both in
the video game industry and the international eSports scene. These games
encourage team coordination and cooperation, short and long-term planning,
within a real-time combined action and strategy gameplay.
  Artificial Intelligence and Computational Intelligence in Games research
competitions offer a wide variety of challenges regarding the study and
application of AI techniques to different game genres. These events are widely
accepted by the AI/CI community as a sort of AI benchmarking that strongly
influences many other research areas in the field.
  This paper presents and describes in detail the Dota 2 Bot competition and
the Dota 2 AI framework that supports it. This challenge aims to join both,
MOBAs and AI/CI game competitions, inviting participants to submit AI
controllers for the successful MOBA \textit{Defense of the Ancients 2} (Dota 2)
to play in 1v1 matches, which aims for fostering research on AI techniques for
real-time games. The Dota 2 AI framework makes use of the actual Dota 2 game
modding capabilities to enable to connect external AI controllers to actual
Dota 2 game matches using the original Free-to-Play game.se of the actual Dota
2 game modding capabilities to enable to connect external AI controllers to
actual Dota 2 game matches using the original Free-to-Play game.
