  In this article we report a case study of a Language Learning Bauhaus VR
hackathon with Goethe Institute. It was organized as an educational and
research project to tap into the dynamics of transdisciplinary teams challenged
with a specific requirement. In our case, it was to build a Bauhaus-themed
German Language Learning VR App. We constructed this experiment to simulate how
representatives of different disciplines may work together towards a very
specific purpose under time pressure. So, each participating team consisted of
members of various expert-fields: software development (Unity or Unreal),
design, psychology and linguistics. The results of this study cast light on the
recommended cycle of design thinking and customer-centered design in VR.
Especially in interdisciplinary rapid prototyping conditions, where
stakeholders initially do not share competences. They also showcase educational
benefits of working in transdisciplinary environments. This study, combined
with our previous work on human factors in rapid software development and
co-design, including hackathon dynamics, allowed us to formulate
recommendations for organizing content creation VR hackathons for specific
purposes. We also provide guidelines on how to prepare the participants to work
in rapid prototyping VR environments and benefit from such experiences in the
long term.
