  Existing near-eye display designs struggle to balance between multiple
trade-offs such as form factor, weight, computational requirements, and battery
life. These design trade-offs are major obstacles on the path towards an
all-day usable near-eye display. In this work, we address these trade-offs by,
paradoxically, \textit{removing the display} from near-eye displays. We present
the beaming displays, a new type of near-eye display system that uses a
projector and an all passive wearable headset. We modify an off-the-shelf
projector with additional lenses. We install such a projector to the
environment to beam images from a distance to a passive wearable headset. The
beaming projection system tracks the current position of a wearable headset to
project distortion-free images with correct perspectives. In our system, a
wearable headset guides the beamed images to a user's retina, which are then
perceived as an augmented scene within a user's field of view. In addition to
providing the system design of the beaming display, we provide a physical
prototype and show that the beaming display can provide resolutions as high as
consumer-level near-eye displays. We also discuss the different aspects of the
design space for our proposal.
