  The novel technique introduced here aims to accomplish the first stage of
transferring low-level cognitive skills between two individuals (e.g. from
expert to learner) to ease the consecutive higher level declarative learning
process for the target "learner" individual in a game environment. Such
low-level cognitive skill is associated with the procedural knowledge and
established at low-level of mind which can be unveiled and transferred by only
a novel technique (rather than by a traditional educational environment ) like
a highly interactive computer game domain in which a user exposes his/her
unconscious mind behaviors via the game-hero non-deliberately during the game
sessions. The cognitive data exposed by the game-hero would be recorded, and
then be modelled by the artificial intelligence technique like Bayesian
networks for an early stage of cognitive skill transfer and the cognitive
stimuli are also generated to be used as game agents to train the learner.
