  Gamification approaches have been used as a way for creating language
resources for NLP. It is also used for presenting and teaching the algorithms
in NLP and linguistic phenomena. This paper argues about a design of
gamification for Japanese syntactic dependendency parsing for the latter
objective. The user interface design is based on a transition-based shift
reduce dependency parsing which needs only two actions of SHIFT (not attach)
and REDUCE (attach) in Japanese dependency structure. We assign the two actions
for two-way directional control on a gamepad or other devices. We also design
the target sentences from psycholinguistics researches.
