  Immersive 3D media is an emerging type of media that captures, encodes and
reconstructs the 3D appearance of people and objects, with applications in
tele-presence, teleconference, entertainment, gaming and other fields. In this
paper, we discuss a novel concept of live 3D immersive media streaming in a
serverless setting. In particular, we present a novel network-centric adaptive
streaming framework which deviates from a traditional client-based adaptive
streaming used in 2D video. In our framework, the decisions for the production
of the transcoding profiles are taken in a centralized manner, by considering
consumer metrics vs provisioning costs and inferring an expected consumer
quality of experience and behaviour based on them. In addition, we demonstrate
that a naive application of the serverless paradigm might be sub optimal under
some common immersive 3D media scenarios.
