  This study aims to review and get information on the different mobile game
applications and the possibility of being a supplementary tool for learning to
enhance and empower the e-Learning aspect of a Technical Education and Skills
Development Authority. It is reviewed to help in the development of the
eLearning department of TESDA. The study aims to facilitate the reorganization
of the E-learning program of TESDA by using a method called Game Based
Learning. To accomplish this target, different applications will be reviewed to
give an idea on how game-based learning is being used as a supplementary
learning tool for different subject areas. This paper will focus on TESDA
language Skills institute and Technical-Vocational program since there are a
lot of reviews for main subject areas but only few in this field. The database
to be used in the methodology is Google Scholar, inclusion and exclusion
criteria used is that article should be within the span of five years and
should be game based learning mobile applications. Will be selecting 4
applications as a representation since it is an informational review. No need
to indicate the other applications as this is just a basis for future studies.
Mobile games have such a powerful instructional potential, by which teaching
can be revolutionized, which output is acquiring the praise and judgment of
academic professionals and educators. After this review, future studies can be
made to support this study like reviewing from other databases like Web of
Science and Scopus to support the foundation made on this review. The review
will open further studies to help TESDA administrator in using mobile games as
a supplementary learning tool for their e-learning.
