  Human sensing information such as audio (hearing) and visual (sight) or a
combination thereof audiovisual are transferred over communication networks.
Yet interacting sense of touch (haptic) and particularly the kinaesthetic
(muscular movement) component has much stricter end-to-end latency
communication requirements between tactile ends. The statements in this paper,
to enable bi-directional haptic control, indeed follow the widely accepted
understanding that edge computing is a key driver behind Tactile Internet
aiming to bring control and user plane services closer to where they are
needed. However, with an updated wider analysis of (pre)standardisation
activities that are chartered around Tactile Internet, this paper highlights
the technology gaps and recommends open research topics in this area.
