  Subjective self-reports in VR user studies is a burdening and often tedious
task for the participants. To minimize the disruption with the ongoing
experience VR research has started to administer the surveying directly inside
the virtual environments. However, due to the tedious nature of text-entry in
VR, most VR surveying tools focus on closed questions with predetermined
responses, while open questions with free-text responses remain unexplored.
This neglects a crucial part of UX research. To provide guidance on suitable
self-reporting methods for open questions in VR user studies, this position
paper presents a comparative study with three text-entry methods in VR and
outlines future directions towards low-burden qualitative responding.
