Query: xanithars guide to everything

title: Dungeons & Dragons - Spellbook Cards: Xanathar's Guide to Everything (95 cards)
text: Product Description This amazing new deck of 95 cards is designed to be utilized in conjunction with the upcoming Xanthan's Guide to Everything from Wizards of the Coast, and it’s certain to be an invaluable resource for any Dungeons & Dragons 5E spell caster. Players can consult the entire deck when selecting new spells to learn, and after a long rest, you can set aside those spells you want to prepare for the day. Product Description This amazing new deck of 95 cards is designed to be utilized in conjunction with the upcoming Xanthan's Guide to Everything from Wizards of the Coast, and it’s certain to be an invaluable resource for any Dungeons & Dragons 5E spell caster. Players can consult the entire deck when selecting new spells to learn, and after a long rest, you can set aside those spells you want to prepare for the day.

title: Curse of Strahd: Revamped Premium Edition (D&D Boxed Set) (Dungeons & Dragons)

title: Tasha's Cauldron of Everything (D&D Rules Expansion) (Dungeons & Dragons)

title: Dungeons & Dragons Mythic Odysseys of Theros (D&D Campaign Setting and Adventure Book)

title: Icewind Dale: Rime of the Frostmaiden (D&D Adventure Book) (Dungeons & Dragons)
text: Product Description Product Description Feel the cold touch of death in this adventure for the world's greatest roleplaying game. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night? Brave the frozen North of Faerun in this Dungeons Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved locations made famous by Drizzt Do'Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons; Dragons adventure. About the Author Wizards D&D Team Product Description Product Description Feel the cold touch of death in this adventure for the world's greatest roleplaying game. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night? Brave the frozen North of Faerun in this Dungeons Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved locations made famous by Drizzt Do'Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons; Dragons adventure. About the Author Wizards D&D TeamFrom the manufacturer North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. For two long years, the god of winter's wrath has kept the sun from rising in Icewind Dale. Suspicion and desperation eat away at settlements plunged into perpetual darkness. And still greater threats may loom on the horizon. Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelight of Ten-Towns and the many bone-chilling locations that surround it. Explore twenty-six adventure sites around Icewind Dale. Each location comes with its own thrilling quests, most of which can also be used as stand-alone adventures or dropped into other campaign worlds. Character Secrets Buried under thick furs and heavy cloaks, it's hard to tell friend from foe in the frozen streets of Ten-Towns. The denizens of Icewind Dale are full of secrets and surprises—some pleasant, some not so much. During character creation, each player may randomly draw a secret for their character—a skeleton in their closet that may be revealed as the story unfolds. Seventeen character secrets are included in the book, plus suggestions for things that may happen as a result of each. More Monsters Than Ever The fauna of the frozen north has thus far remained unrecorded. Desolate and barren as it may seem, Icewind Dale is actually home to a huge variety of creatures. Filling this gap in the record, Icewind Dale: Rime of the Frostmaiden adds more monsters than any fifth edition adventure before it—with over fifty stat blocks. From fun riffs on monsters already in the Monster Manual to strange, unknown horrors—unexpected things lurk around every corner. Encountering Winter's Wrath Navigating in a blinding blizzard, a fall into frigid water, an avalanche that threatens to bury you alive—the frozen wilderness is full of unique challenges and deadly hazards. This book provides tools for DMs running adventures in landscapes of snow, ice, and bitter cold. Rules are included for a variety of survival challenges, from hearing through howling winds to reeling in a great catch while ice fishing. Read more Become an Adventurer Adventurers come in all shapes and sizes. Find one that’s fun for you. A elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose. Join the Party D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back. Choose Your Own Path The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do? In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on? 

title: Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)
text: Product Description Product Description HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer. About the Author Wizards RPG Team Product Description Product Description HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer. About the Author Wizards RPG TeamFrom the manufacturer 

title: Eberron: Rising from the Last War (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)

title: Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM Screen)

title: Dungeons & Dragons Guildmasters' Guide to Ravnica (D&D/Magic: The Gathering Adventure Book and Campaign Setting)

title: Xanathar's Guide to Everything (Dungeons & Dragons)

title: Tales From the Yawning Portal (Dungeons & Dragons)

title: Volo's Guide to Monsters (Dungeons & Dragons)

title: Sword Coast Adventurer's Guide (Dungeons & Dragons)

title: D&D Dungeon Master’s Guide (Dungeons & Dragons Core Rulebook)
text: Product Description “The DMG is a dungeon master's best friend. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D.”—Charlie Hall, Polygon Weave legendary stories in the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master. Product Description “The DMG is a dungeon master's best friend. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D.”—Charlie Hall, Polygon Weave legendary stories in the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.From the manufacturer Entertain and Inspire Your Players “The DMG is a dungeon master's best friend. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D.” —Charlie Hall, Polygon In a game of Dungeons & Dragons, the Dungeon Master (DM) serves as narrator—creating a world full of wonders and challenges for the other players’ characters to encounter. Whether you're running a D&D game already or you think it's something you want to try, this book is for you. Tell a Good Story Kick off your campaign with a thrilling introduction, complicate matters with moral quandaries, and end it all in an epic finale. This book will teach you how to craft compelling plots and create balanced combat encounters that are as easy or deadly as you want them to be—from fresh level 1 characters picking a bar fight to a level 20 party battling a dragon god. Build Your World From city maps to magical systems—the Dungeon Master’s Guide is full of worldbuilding advice to help you color in a rich, engaging world for adventurers to explore. Create Unforgettable Characters Inventing characters on the fly is a tricky task. This book includes tables for quickly creating distinctive non-player characters with memorable quirks, personal ideals, and intriguing family secrets. Create the Perfect Villain Get tips for designing the perfect villain—with ideas for dark schemes, key weaknesses, and even special class options. Create Your Own Monsters Try out blueprints for creating your own monsters, spells, magic items, and more. Discover Legendary Treasures Some adventurers seek more than just glory. The Dungeon Master’s Guide is where you’ll discover D&D’s most coveted items—sentient weapons and bags of holding lie amongst glittering jewels and magic rings in a treasure horde spanning almost 100 pages. Helpful Tools & Optional Rules While the Player’s Handbook contains all the rules you need to play, the Dungeon Master’s Guide gives DMs advice and additional tools for running all three pillars of a D&D game—exploration, social interaction, and combat. Optional rules are also included for DMs looking to add a few twists to their campaign, with rules for coping with horrors, using firearms, figuring out alien technology, and more. Dungeon Master’s Guide Core Rulebook Gift Set Essentials Kit Starter Set Reincarnated DM Screen What it is: 1 of the 3 D&D Core Rulebooks All 3 D&D Core Rulebooks + DM Screen Beginners Adventure Kit Beginners Adventure Kit Dungeon Master’s Screen Get this to: Learn how to run a D&D game Get the full core set or give as a gift Run your first D&D adventure Run your first D&D adventure Quickly reference rules while hiding notes and die rolls from players Features: Tools and tips for Dungeon Masters Special Edition Foil Covers Exclusive Foil DM Screen Includes character creation guide Ready-to-play set Interior content refreshed based on fan feedback Contents: Worldbuilding guide Magic items Optional rules Guide to balancing encounters and custom content Player’s Handbook Dungeon Master’s Guide Monster Manual + Dungeon Master’s Screen Short adventure + 64-page rulebook DM Screen 6 blank character sheets 11 dice Poster map, cards for magic items, and more Short adventure + 32-page rulebook 5 ready-to-play character sheets 6 dice Rules for conditions, roll difficulty levels, object hit points, and more Experience Level: All experience levels All experience levels Beginners Beginners All experience levels Best for: Dungeon Masters Dungeon Masters New Dungeon Masters New Dungeon Masters Dungeon Masters 

title: D&D Monster Manual (Dungeons & Dragons Core Rulebook)
text: Product Description A menagerie of deadly monsters for the world’s greatest roleplaying game. The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination. Product Description A menagerie of deadly monsters for the world’s greatest roleplaying game. The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.From the manufacturer The A to Z Fantasy Bestiary “What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one.”—Ed Grabianowski, io9 - Gizmodo This bestiary is for storytellers and worldbuilders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single night’s adventure or a long-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign. Meet the Menagerie "The yuan-ti cast off their humanity long ago, and with it, their sanity."—from Masters of the Forbidden City by Codo Vidak Populate your world with beasts both wondrous and sinister. Horrifying mind flayers, shimmering unicorns, jiggly gelatinous cubes—this book contains over 150 ready-to-play, easy-to-run monsters of all levels to challenge heroes throughout their adventuring careers. Common beasts mingle with the weird, the terrifying, and the ridiculous, inhabiting nearly every climate and terrain imaginable. Whether your adventure takes place in a swamp, a dungeon, or the outer planes of existence, there are creatures in this book to populate that environment. Know Your Enemy "The only good thing about owlbears is that the wizard who created them is probably dead." —Xarshel Ravenshadow, Gnome Professor of Transmutative Science at Morgrave University Create thrilling encounters with iconic monsters. When does an owlbear hunt its prey? Can fire hurt a pseudodragon? How fearsome is a hydra’s bite? Knowing the answers to questions like these is crucial to running a D&D adventure. The Monster Manual gives you easy access to everything you need to know about creatures large and small. Hit points, damage resistances, legendary actions—stat blocks for each monster include all the information you need to craft encounters, while still being easily scannable when you need a quick reference. Bring Your World to Life "Slay me once, shame on you. Slay me twice, shame on me." —Rakshasa maxim Feed your imagination with art and detailed descriptions. The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that inhabit it. D&D games are narratives, and great narrators do more than just tell the story. They create a picture in the minds of their audience. From the color of the vapor from a gorgon’s nose to a single, curious detail that marks a rakshasa in disguise — the Monster Manual 's rich descriptions and beautiful illustrations will breathe life into your campaign. Monster Manual Player’s Handbook Dungeon Master’s Guide Core Rulebook Gift Set Reincarnated DM Screen What it is: 2nd of the 3 D&D Core Rulebooks 1st of the 3 D&D Core Rulebooks 3rd of the 3 D&D Core Rulebooks All 3 D&D Core Rulebooks + Dungeon Master’s Screen Dungeon Master’s Screen Get this to: Populate your world with creatures Learn how to play and create characters Learn how to run a D&D game Get the full core set or give as a gift Quickly reference rules while hiding notes and die rolls from players Special Feature: Detailed monster descriptions and beautiful illustrations All the rules you need to know to play D&D Tools and tips for Dungeon Masters Special Edition Foil Covers + Exclusive Foil DM Screen Interior content refreshed based on fan feedback Contents: Over 150 monsters, and over 400 stat blocks D&D rules, character creation guide, equipment, spells, and more Worldbuilding guide, magic items, optional rules, and more Player’s Handbook, Dungeon Master’s Guide, Monster Manual + DM Screen Rules for conditions, roll difficulty levels, object hit points, and more Experience Level: All experience levels All experience levels All experience levels All experience levels All experience levels Best for: Dungeon Masters All Players: Adventurers & Dungeon Masters Dungeon Masters Dungeon Masters Dungeon Masters 

title: D&D Player’s Handbook (Dungeons & Dragons Core Rulebook)
text: Product Description "A fun, fast-paced game that’s approachable for new players and has hidden depths for old veterans."—Jonathan Bolding, Escapist Magazine All you need to start playing Dungeons & Dragons is your imagination, some dice, and this book. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes. Product Description "A fun, fast-paced game that’s approachable for new players and has hidden depths for old veterans."—Jonathan Bolding, Escapist Magazine All you need to start playing Dungeons & Dragons is your imagination, some dice, and this book. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.From the manufacturer Arm Yourself for Adventure “When you try to talk about Dungeons & Dragons, how do you begin? Where do you begin? This is a game that you can call an institution, a grandfather to the gaming industry as a whole.” —Wyatt Krause, Sprites and Dice Welcome to the World of Dungeons & Dragons In the Dungeons & Dragons roleplaying game, you and your friends coauthor your own legend. One player, the Dungeon Master, serves as narrator—describing a world full of wondrous places to explore and challenges to overcome. The other players create characters and immerse themselves in that world, making choices and rolling dice to see what happens. Silly moments spawn inside jokes; epic battles leave treasured memories; and where you go next is entirely up to you. Learn How to Play "A fun, fast-paced game that’s approachable for new players and has hidden depths for old veterans." —Jonathan Bolding, Escapist Magazine For Adventurers—The Essential Rulebook For those playing a character in a D&D adventure, the Player’s Handbook is essential for learning how to play and will serve as a lifelong companion for leveling up, equipment, and more. For Dungeon Masters—1 of 3 Core Rulebooks For dungeon masters (DMs), this book is the first of three core D&D rulebooks: Player’s Handbook— contains all the rules needed to play the game. Dungeon Master’s Guide —teaches DMs how to run the game—full of tools, tips, and magic items. Monster Manual— contains creatures for DMs to populate their D&D world and all the information they need for thrilling monster encounters. Bring Your Character to Life Create a Character The Player's Handbook will guide you through the process of creating a character. Choose from the most iconic D&D races and classes. Give your adventurer a personality and background. Then equip them with armor, weapons, and all the adventuring gear they'll need to succeed. Even more character creation options can be found in rules expansion books like Xanathar’s Guide to Everything , Tasha’s Cauldron of Everything , and Monsters of the Multiverse . Enter a World of Magic Fill in Your Spellbook Learn to resurrect your allies with the touch of your hand or punish enemies with blazing orbs of fire. This book will teach you the rules for spellcasting and serve as your personal spellbook—who needs to go to wizard school? Choose your spells from a huge A–Z directory, with full descriptions of over 350 of D&D's most beloved spells. Player’s Handbook Core Rulebook Gift Set Essentials Kit Laeral Silverhand’s Explorers Kit Rules Expansion Gift Set What it is: 1st of the 3 D&D Core Rulebooks All 3 D&D Core Rulebooks + DM Screen Beginners Adventure Kit Dice + Accessories 3 Rules Expansion Books + DM Screen Get this to: Learn how to play and create characters Get the full core set or give as a gift Run your first D&D adventure Prepare for adventure in D&D’s Forgotten Realms Level up with more character options Features: All the rules you need to know to play D&D Special Edition Foil Covers + Exclusive Foil DM Screen Everything you need to try out D&D in one kit Includes map of the Sword Coast and the city of Waterdeep Expanded character options, spells, monsters, and more Contents: D&D rules, character creation guide, equipment, spells, and more Player’s Handbook, Dungeon Master’s Guide, Monster Manual + Dungeon Master’s Screen Short adventure, 64-page rulebook, DM Screen, dice, map, character sheets, and accessories 11 Dice, foldout map, and 20 cards introducing the Forgotten Realms setting Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, Monsters of the Multiverse + Dungeon Master’s Screen Experience Level: All experience levels All experience levels Beginners All experience levels Next step after the core rulebooks Best for: All Players: Adventurers & Dungeon Masters Dungeon Masters New Dungeon Masters All Players: Adventurers & Dungeon Masters All Players: Adventurers & Dungeon Masters