##

Weapons

ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle
maintenanceMaterialElectronicsGardeningPlush toysJunk

* * *

![Player with several weapons
attached](/w/images/thumb/a/a7/PlayerAttachments.png/300px-
PlayerAttachments.png)

The player with every possible weapon attached in build 41.

**Weapons** are used to defend the player against zombies and other players.

In general, weapons can be found scattered throughout Knox Country in various
containers, vehicles, or corpses. There are two main types of weapons: melee
and ranged.

### Melee weapons

Melee weapons are items used in close-range combat, and much quieter than
firearms (but not 100% silent). There are seven sub-categories: axe, long
blunt, short blunt, long bladed, short bladed, spear, and improvised. Each
category (excluding improvised) has a corresponding skill that makes the
player use the given melee type more efficiently.

There are currently 5 main weapon attack types, each with their attack moves:
One-Handed, Two-Handed, Stab, Spear, and Heavy, as well as one extra for
chainsaw that isn't fully functional and likely to be available in upcoming
versions.

Blunt weapons are a subtype of both one-handed and two-handed weapons. Weapons
such as the hammer (one-handed) or baseball bat (two-handed). These weapons
normally have more durability than stab weapons. As well as this, some blunt
weapons are capable of cleaving more than one zombie (when in Survivor or
Builder playstyle or if _Weapon Multi Hit_ option is enabled in Custom
Sandbox), meaning taking on multiple zombies is possible. They also do not
damage the clothing of zombies or players on hit.

One-handed

One-handed melee weapons are equipped in just one hand to achieve the weapon's
maximum impact.

They can often be attached to the belt, in slots `2` and `3`, but in some
instances, like with the machete, lead pipe and metal bar, they can only be
equipped on the back in slot `1`.

Two-handed

Two-handed melee weapons must be equipped in two hands to achieve the weapon's
maximum impact. They can be equipped in just one hand, however, with a reduced
impact and massively increased endurance costs.

They can be attached to the player's back, in slot `1`.

Stab

Stab weapons are a subtype of one-handed weapons, which are most short blades.
Most of them have a unique instant-kill jaw stab attack, indicated by raised
hand of the player when in aim mode. Performing this action requires the
player to be stationary and to have good timing, ideally with a combination of
a high short blade skill. A high sneaking and lightfooted skill will help in
safely getting close to zombies.

Stab weapons are an effective tool at dealing with single zombies, due to it
being quick, quiet, and low rate of exertion. The player can whittle down a
group of zombies, if careful, with a high short blade skill. Still, it does
have some caveats, which are listed below.

  * Timing: striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
  * Modest recovery: if facing a group, it is recommended to isolate one for by at least a few feet before striking to prevent getting flanked.
  * Low durability: Most of the weapons break easily, with common cutlery breaking especially fast.
  * Weapons can get stuck in a zombie when performing the instant-kill jaw stab, and need to be recovered (which can be a problem if there are still zombies remaining).
  * The jaw stab attack can't be used against players.

Spear

Spear weapons are a subtype of two-handed weapons. It has two different
special insta-kill attacks when held in both hands:

  * When zombies are 1.7 tiles or more away from any other zombie. Performing this action requires player timing and ideally a high spear skill.
  * Sprinting can result in a charge attack, which will insta-kill a zombie every time. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior skill.

See also: Stats of spear upgrades.

Heavy

Unlike all other two-handed weapons, heavy weapons must be held in two hands.
Heavy weapons have a slow attack speed with a high attack damage but also cost
a lot of endurance to swing due to their high weight and existence of an
additional endurance modifier.

Attack type differences

Before judging the weapon's base speed, which determines the attack speed of
the weapon, it is important to know that different weapon types have different
calculations for the resulting attack speed.

As example, a base speed 1 spear will swing significantly faster than the base
speed 1 hammer due to spears having an incredibly high speed attack animation.
Heavy weapons on the other side, with a base speed of 1 will be significantly
slower than other normal weapons with the same base speed.

So in summary, it is important to take the base speed stat with a grain of
salt and to try to compare it only within weapons of the same attack type.

#### Axes

Axes are typically two-handed weapons that can be used to cut down trees to
get logs. They usually also provide very high base damage numbers, and are
therefore also a very effective choice of weapon to fight with.

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![Axe.png](/w/images/f/fb/Axe.png) | Axe | 3.0  | Two-Hand  | 0.8  | 2  | 35  | 35  | 0.61  | 1.2  | 1  | 20%  | 5x  | 0.3  | 2  | 13  | 35  | 455  | Base.Axe
![AxeHand.png](/w/images/1/17/AxeHand.png) | Hand Axe | 2.0  | One-Hand  | 0.7  | 1.5  | 20  | 15  | 0.61  | 1.1  | 1  | 15%  | 5x  | 0.3  | 2  | 10  | 15  | 150  | Base.HandAxe
![PickAxe.png](/w/images/5/53/PickAxe.png) | Pickaxe | 3.0  | Two-Hand  | 1  | 2.2  | 35  | 35  | 0.61  | 1.6  | 0.8  | 25%  | 9x  | 0.3  | 2  | 13  | 20  | 260  | Base.PickAxe
![AxeStone.png](/w/images/6/63/AxeStone.png) | Stone Axe | 1.2  | Two-Hand  | 0.5  | 1.5  | 10  | 15  | 0.61  | 1.2  | 1  | 15%  | 5x  | 0.3  | 1.5  | 5  | 5  | 25  | Base.AxeStone
![WoodAxe.png](/w/images/4/45/WoodAxe.png) | Wood Axe | 3.0  | Heavy  | 1.3  | 3  | 55  | 55  | 0.61  | 1.35  | 1  | 50%  | 12x  | 0.3  | 3  | 15  | 25  | 375  | Base.WoodAxe

#### Long blunts

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![GuitarAcoustic.png](/w/images/4/4a/GuitarAcoustic.png) | Acoustic Guitar | 2.3  | Two-Hand  | 0.3  | 0.8  | 3  | 10  | 0.61  | 1.3  | 0.9  | 20%  | 2x  | 0.3  | 1.5  | 2  | 3  | 6  | Base.GuitarAcoustic
![BadmintonRacket.png](/w/images/5/58/BadmintonRacket.png) | Badminton Racket | 1.0  | One-Hand  | 0.1  | 0.2  | 2  | \-  | 0.61  | 1.25  | 1.2  | \-  | \-  | 0.3  | 2  | 4  | 3  | 12  | Base.BadmintonRacket
![Barbell.png](/w/images/f/f8/Barbell.png) | Barbell | 6.0  | Heavy  | 1.8  | 2.8  | 35  | 55  | 0.61  | 1.35  | 0.7  | \-  | 2x  | 0.3  | 2  | 15  | 25  | 375  | Base.BarBell
![BaseballBat.png](/w/images/4/40/BaseballBat.png) | Baseball Bat | 2.0  | Two-Hand  | 0.8  | 1.1  | 5  | 1  | 0.61  | 1.25  | 1  | 40%  | 2x  | 0.5  | 2  | 15  | 20  | 300  | Base.BaseballBat
![Pushbroom.png](/w/images/c/c6/Pushbroom.png) | Broom | 1.0  | Two-Hand  | 0.2  | 0.5  | 1  | \-  | 0.61  | 1.6  | 1.2  | 5%  | 1x  | 0.3  | \-  | 3  | 2  | 6  | Base.Broom
![Paddle.png](/w/images/7/7c/Paddle.png) | Canoe Paddle | 2.0  | Two-Hand  | 0.5  | 1.3  | 1  | \-  | 0.61  | 1.6  | 0.85  | 40%  | 2x  | 0.3  | \-  | 10  | 10  | 100  | Base.CanoePadel
![PaddleDouble.png](/w/images/1/10/PaddleDouble.png) | Canoe Paddle - Double-bladed | 2.2  | Two-Hand  | 0.8  | 1.9  | 1  | \-  | 0.61  | 1.6  | 0.8  | 50%  | 2x  | 0.3  | \-  | 10  | 10  | 100  | Base.CanoePadelX2
![Crowbar.png](/w/images/c/c0/Crowbar.png) | ChainsawFuture | 3.0  | Chainsaw  | 0.6  | 1.1  | 8  | \-  | 0.61  | 1.2  | 1  | 35%  | 6x  | 0.5  | \-  | 15  | 70  | 1050  | Base.Chainsaw
![Crowbar.png](/w/images/c/c0/Crowbar.png) | Crowbar | 2.0  | Two-Hand  | 0.6  | 1.15  | 8  | \-  | 0.61  | 1.25  | 1  | 20%  | 2.5x  | 0.5  | \-  | 15  | 70  | 1050  | Base.Crowbar
![Black Electric Bass](/w/images/0/05/BassElectricBlack.png)![Blue Electric Bass](/w/images/2/2b/BassElectricBlue.png)![Red Electric Bass](/w/images/8/8a/BassElectricRed.png) | Electric Bass | 3.5  | Heavy  | 0.9  | 1.4  | 10  | \-  | 0.61  | 1.35  | 1  | 70%  | 2x  | 0.3  | 1.5  | 12  | 9  | 108  | Base.GuitarElectricBassBlack
Base.GuitarElectricBassBlue
Base.GuitarElectricBassRed
![Black Electric Guitar](/w/images/d/d8/GuitarElectricBlack.png)![Blue Electric Guitar](/w/images/c/ce/GuitarElectricBlue.png)![Red Electric Guitar](/w/images/7/7d/GuitarElectricRed.png) | Electric Guitar | 2.8  | Heavy  | 0.8  | 1.2  | 10  | \-  | 0.61  | 1.35  | 1.1  | 55%  | 2x  | 0.3  | 1.5  | 10  | 7  | 70  | Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed
![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png) | Fishing Rod (crafted) | 0.4  | Two-Hand  | 0.2  | 0.3  | 1  | \-  | 0.61  | 1.55  | 1.3  | 5%  | 2x  | 0.3  | \-  | 3  | 1  | 3  | Base.CraftedFishingRod
![FishingRod.png](/w/images/2/2f/FishingRod.png) | Fishing Rod | 0.4  | Two-Hand  | 0.2  | 0.3  | 1  | \-  | 0.61  | 1.55  | 1.3  | 5%  | 2x  | 0.3  | \-  | 3  | 1  | 3  | Base.FishingRod
![Fishing Rod without Line](/w/images/f/fe/FishingRodBreak.png) | Fishing Rod without Line | 0.4  | Two-Hand  | 0.2  | 0.3  | 1  | \-  | 0.61  | 1.55  | 1.3  | 5%  | 2x  | 0.3  | \-  | 3  | 1  | 3  | Base.FishingRodBreak
![Hoe.png](/w/images/8/87/Hoe.png) | Garden Hoe | 1.5  | Two-Hand  | 0.6  | 1.7  | 10  | 1  | 0.61  | 1.6  | 0.85  | 35%  | 2x  | 0.5  | 2  | 10  | 10  | 100  | Base.GardenHoe
![Golfclub.png](/w/images/f/f2/Golfclub.png) | Golf Club | 2.0  | Two-Hand  | 0.5  | 1.0  | 5  | \-  | 0.61  | 1.42  | 1  | 25%  | 2x  | 0.6  | \-  | 5  | 15  | 75  | Base.Golfclub
![FieldHockeyStick.png](/w/images/8/8f/FieldHockeyStick.png) | Hockey Stick | 1.5  | Two-Hand  | 0.3  | 0.7  | 1  | \-  | 0.61  | 1.6  | 0.9  | 30%  | 2x  | 0.3  | \-  | 7  | 5  | 35  | Base.HockeyStick
![HockeyStick.png](/w/images/4/44/HockeyStick.png) | Ice Hockey Stick | 1.5  | Two-Hand  | 0.3  | 0.7  | 1  | \-  | 0.61  | 1.6  | 0.9  | 30%  | 2x  | 0.3  | \-  | 7  | 5  | 35  | Base.IceHockeyStick
![Keytar.png](/w/images/0/0a/Keytar.png) | Keytar | 2.0  | Heavy  | 0.2  | 0.7  | 3  | 10  | 0.58  | 1.25  | 1.2  | 20%  | 2x  | 0.3  | 1.5  | 2  | 3  | 6  | Base.Keytar
![LacrosseStick.png](/w/images/2/2a/LacrosseStick.png) | Lacrosse Stick | 0.4  | Two-Hand  | 0.3  | 0.7  | 1  | \-  | 0.61  | 1.6  | 0.9  | 30%  | 2x  | 0.3  | \-  | 10  | 10  | 100  | Base.LaCrosseStick
![LeafRake.png](/w/images/0/06/LeafRake.png) | Leaf Rake | 1.5  | Two-Hand  | 0.2  | 0.4  | 1  | 0  | 0.61  | 1.6  | 1.2  | 5%  | 1x  | 0.3  | \-  | 4  | 3  | 12  | Base.LeafRake
![Plank.png](/w/images/0/0d/Plank.png) | Plank | 3.0  | Two-Hand  | 0.4  | 0.6  | 5  | \-  | 0.61  | 1.3  | 0.9  | 30%  | 2x  | 0.3  | 2  | 10  | 2  | 20  | Base.Plank
![Poolcue.png](/w/images/5/58/Poolcue.png) | Pool Cue | 1.0  | Two-Hand  | 0.2  | 0.4  | 1  | \-  | 0.61  | 1.6  | 1.2  | \-  | \-  | 0.3  | \-  | 10  | 10  | 100  | Base.Poolcue
![Rake.png](/w/images/b/bd/Rake.png) | Rake | 1.5  | Two-Hand  | 0.2  | 0.4  | 1  | \-  | 0.61  | 1.6  | 1.2  | 5%  | 1x  | 0.3  | \-  | 4  | 3  | 12  | Base.Rake
![Saxophone.png](/w/images/e/eb/Saxophone.png) | Saxophone | 3.0  | One-Hand  | 0.4  | 0.8  | 5  | \-  | 0.61  | 1.2  | 0.9  | 70%  | 2x  | 0.3  | 2  | 5  | 2  | 10  | Base.Saxophone
![Shovel.png](/w/images/7/77/Shovel.png)![Shovel2.png](/w/images/b/ba/Shovel2.png) | Shovel | 1.5  | Two-Hand  | 0.8  | 1.9  | 10  | 1  | 0.61  | 1.6  | 0.8  | 40%  | 2x  | 0.5  | 2  | 10  | 10  | 100  | Base.Shovel
Base.Shovel2
![Sledgehamer.png](/w/images/a/a1/Sledgehamer.png)![Sledgehammer2.png](/w/images/9/94/Sledgehammer2.png) | Sledgehammer | 6.0  | Heavy  | 2  | 3  | 40  | 10  | 0.7  | 1.35  | 0.9  | \-  | 2x  | 1  | 3  | 10  | 40  | 400  | Base.Sledgehammer
Base.Sledgehammer2
![SnowShovel.png](/w/images/3/3b/SnowShovel.png) | Snow Shovel | 1.5  | Two-Hand  | 0.8  | 1.9  | 10  | 1  | 0.61  | 1.6  | 0.8  | 40%  | 2x  | 0.5  | 2  | 10  | 10  | 100  | Base.SnowShovel
![BaseballBatNails.png](/w/images/f/f9/BaseballBatNails.png) | Spiked Baseball Bat | 2.0  | Two-Hand  | 1  | 1.5  | 7  | 1  | 0.61  | 1.28  | 0.95  | 30%  | 5x  | 0.5  | 2  | 15  | 10  | 150  | Base.BaseballBatNails
![PlankNail.png](/w/images/6/65/PlankNail.png) | Spiked Plank | 3.1  | Two-Hand  | 0.5  | 0.8  | 8  | \-  | 0.61  | 1.32  | 0.85  | 25%  | 5x  | 0.3  | 2  | 10  | 2  | 20  | Base.PlankNail
![TennisRacket.png](/w/images/b/b1/TennisRacket.png) | Tennis Racket | 1.0  | One-Hand  | 0.3  | 0.5  | 2  | \-  | 0.61  | 1.25  | 1.1  | 5%  | 1x  | 0.3  | 2  | 4  | 6  | 24  | Base.TennisRacket
![Trumpet.png](/w/images/6/62/Trumpet.png) | Trumpet | 1.0  | One-Hand  | 0.4  | 0.8  | 5  | \-  | 0.61  | 1.15  | 1  | 20%  | 2x  | 0.3  | 2  | 5  | 2  | 10  | Base.Trumpet

#### Short blunts

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![BallPeenHammer.png](/w/images/a/ad/BallPeenHammer.png) | Ball-peen Hammer | 1.0  | One-Hand  | 0.5  | 1  | 9  | \-  | 0.61  | 1  | 1  | 20%  | 3x  | 0.5  | \-  | 10  | 30  | 300  | Base.BallPeenHammer
![Banjo.png](/w/images/2/2b/Banjo.png) | Banjo | 3.0  | Two-Hand  | 0.3  | 0.6  | 5  | \-  | 0.61  | 1.25  | 1.1  | 5%  | 2x  | 0.3  | 2  | 3  | 2  | 6  | Base.Banjo
![FurnitureLeg.png](/w/images/5/53/FurnitureLeg.png) | Chair Leg | 1.0  | One-Hand  | 0.4  | 0.8  | 5  | \-  | 0.61  | 1  | 1.1  | 5%  | 2x  | 0.3  | 2  | 3  | 2  | 6  | Base.ChairLeg
![ClubHammer.png](/w/images/1/1b/ClubHammer.png) | Club Hammer | 1.0  | One-Hand  | 0.5  | 1  | 9  | \-  | 0.61  | 1  | 1  | 20%  | 2x  | 0.5  | \-  | 10  | 25  | 250  | Base.ClubHammer
![Drumsticks.png](/w/images/0/00/Drumsticks.png) | Drumstick | 3.0  | One-Hand  | 0.1  | 0.2  | \-  | \-  | 0.61  | 0.9  | 1.3  | \-  | \-  | 0.3  | 2  | 1  | 1  | 1  | Base.Drumstick
![Dumbbell.png](/w/images/4/4f/Dumbbell.png) | Dumbbell | 5.0  | One-Hand  | 0.5  | 1  | 9  | \-  | 0.61  | 1  | 0.9  | 25%  | 3x  | 0.5  | \-  | 10  | 25  | 250  | Base.DumbBell
![Flute.png](/w/images/d/db/Flute.png) | Flute | 3.0  | One-Hand  | 0.1  | 0.2  | \-  | \-  | 0.61  | 0.9  | 1.3  | \-  | \-  | 0.3  | 2  | 1  | 1  | 1  | Base.Flute
![Pan.png](/w/images/c/ca/Pan.png) | Frying Pan | 1.0  | One-Hand  | 0.3  | 0.5  | 3  | \-  | 0.61  | 1.1  | 1  | 30%  | 2x  | 0.5  | 1.3  | 10  | 12  | 120  | Base.Pan
![Griddle.png](/w/images/7/79/Griddle.png) | Griddle Pan | 1.0  | One-Hand  | 0.25  | 0.45  | 3  | \-  | 0.61  | 1.1  | 1  | 30%  | 1.7x  | 0.5  | 1.3  | 10  | 12  | 120  | Base.GridlePan
![Hammer.png](/w/images/8/81/Hammer.png) | Hammer | 1.0  | One-Hand  | 0.5  | 1  | 9  | \-  | 0.61  | 1.1  | 1  | 20%  | 3x  | 0.5  | \-  | 10  | 30  | 300  | Base.Hammer
![Pipe.png](/w/images/b/b9/Pipe.png) | Lead Pipe | 1.5  | One-Hand  | 0.7  | 1.2  | 1  | \-  | 0.61  | 1.15  | 0.93  | 30%  | 2x  | 0.3  | \-  | 15  | 20  | 300  | Base.LeadPipe
![MetalBar.png](/w/images/6/6c/MetalBar.png) | Metal Bar | 1.5  | One-Hand  | 0.7  | 1.1  | 1  | \-  | 0.61  | 1.2  | 0.95  | 30%  | 2x  | 0.3  | \-  | 8  | 15  | 120  | Base.MetalBar
![MetalTube.png](/w/images/b/bc/MetalTube.png) | Metal Pipe | 1.5  | One-Hand  | 0.6  | 1  | 1  | \-  | 0.61  | 1.2  | 0.95  | 30%  | 2x  | 0.3  | \-  | 8  | 15  | 120  | Base.MetalPipe
![NightStick.png](/w/images/3/3c/NightStick.png) | Nightstick | 1.5  | One-Hand  | 0.6  | 1.1  | 1  | \-  | 0.61  | 1.2  | 1  | 25%  | 2x  | 0.3  | \-  | 15  | 20  | 300  | Base.Nightstick
![Pickaxe Handle.png](/w/images/8/8b/Pickaxe_Handle.png) | Pickaxe Handle | 3.0  | One-Hand  | 0.4  | 0.8  | 5  | \-  | 0.61  | 1.05  | 1.1  | 10%  | 2x  | 0.3  | 2  | 4  | 3  | 12  | Base.PickAxeHandle
![PipeWrench.png](/w/images/6/6f/PipeWrench.png) | Pipe Wrench | 1.5  | One-Hand  | 0.5  | 1  | 10  | \-  | 0.61  | 1.1  | 1  | 25%  | 2x  | 0.3  | 2  | 10  | 25  | 250  | Base.PipeWrench
![Plunger.png](/w/images/3/30/Plunger.png) | Plunger | 0.5  | One-Hand  | 0.3  | 0.5  | 2  | \-  | 0.61  | 1.1  | 1.2  | 5%  | 2x  | 0.3  | 2  | 3  | 2  | 6  | Base.Plunger
![RollingPin.png](/w/images/0/02/RollingPin.png) | Rolling Pin | 1.5  | One-Hand  | 0.2  | 0.5  | 5  | \-  | 0.61  | 1.1  | 1.2  | 15%  | 2x  | 0.5  | \-  | 8  | 14  | 112  | Base.RollingPin
![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) | Saucepan | 0.7  | One-Hand  | 0.2  | 0.7  | 1  | \-  | 0.61  | 1  | 1  | 30%  | 2x  | 0.3  | \-  | 5  | 10  | 50  | Base.Saucepan
![Pickaxe Nails.png](/w/images/7/71/Pickaxe_Nails.png) | Spiked Pickaxe Handle | 3.0  | One-Hand  | 0.7  | 1  | 5  | \-  | 0.61  | 1.1  | 1  | 10%  | 5x  | 0.3  | 2  | 4  | 2  | 8  | Base.PickAxeHandleSpiked
![HammerStone.png](/w/images/f/f6/HammerStone.png) | Stone Hammer | 1.2  | One-Hand  | 0.3  | 0.7  | 2  | \-  | 0.61  | 1.05  | 1  | 15%  | 3x  | 0.5  | \-  | 5  | 5  | 25  | Base.HammerStone
![TableLeg.png](/w/images/d/de/TableLeg.png) | Table Leg | 1.5  | One-Hand  | 0.5  | 0.9  | 5  | \-  | 0.61  | 1  | 1  | 10%  | 2x  | 0.3  | 2  | 4  | 3  | 12  | Base.TableLeg
![Violin.png](/w/images/5/5b/Violin.png) | Violin | 0.7  | One-Hand  | 0.2  | 0.4  | 5  | \-  | 0.61  | 1  | 1.2  | 5%  | \-  | 0.3  | 2  | 1  | 1  | 1  | Base.Violin
![WoodMallet.png](/w/images/f/ff/WoodMallet.png) | Wooden Mallet | 1.0  | One-Hand  | 0.4  | 0.9  | 9  | \-  | 0.61  | 1  | 1.1  | 17%  | 3x  | 0.5  | \-  | 8  | 20  | 160  | Base.WoodenMallet
![Wrench.png](/w/images/7/7c/Wrench.png) | Wrench | 1.0  | One-Hand  | 0.5  | 1  | 10  | \-  | 0.61  | 1  | 1  | 20%  | 2x  | 0.3  | 2  | 9  | 15  | 135  | Base.Wrench

#### Long blades

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![Katana.png](/w/images/e/e9/Katana.png) | Katana | 2.0  | Two-Hand  | 8  | 8  | 8  | 1  | 0.61  | 1.4  | 1  | 30%  | 6x  | 0.5  | \-  | 10  | 15  | 150  | Base.Katana
![Machete.png](/w/images/0/0c/Machete.png) | Machete | 2.0  | One-Hand  | 2  | 3  | 10  | 10  | 0.61  | 1.23  | 1  | 20%  | 5x  | 0.3  | 2  | 13  | 25  | 325  | Base.Machete

#### Short blades

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Bread Knife | 0.3  | Stab  | 0.1  | 0.4  | 1  | \-  | 0.61  | 1  | 1  | 15%  | 10x  | 0.3  | \-  | 5  | 5  | 25  | Base.BreadKnife
![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Butter Knife | 0.3  | Stab  | 0.1  | 0.4  | 1  | \-  | 0.61  | 0.8  | 1  | 7%  | 10x  | 0.3  | \-  | 3  | 1  | 3  | Base.ButterKnife
![Fork.png](/w/images/4/4c/Fork.png) | Fork | 0.3  | Stab  | 0.1  | 0.1  | 1  | \-  | 0.2  | 0.8  | 1  | 5%  | 10x  | 0.3  | \-  | 3  | 1  | 3  | Base.Fork
![GardeningFork.png](/w/images/a/a1/GardeningFork.png) | Hand Fork | 0.5  | Stab  | 0.2  | 0.4  | 5  | \-  | 0.61  | 0.9  | 1  | 10%  | 10x  | 0.3  | 2  | 6  | 9  | 54  | Base.HandFork
![Trowel.png](/w/images/b/b7/Trowel.png) | Trowel | 0.5  | One-Hand  | 0.2  | 0.4  | 5  | \-  | 0.61  | 0.9  | 1  | 30%  | 10x  | 0.3  | 2  | 6  | 9  | 54  | Base.HandShovel
![HandScythe.png](/w/images/0/0f/HandScythe.png) | Hand Scythe | 0.5  | One-Hand  | 0.6  | 1.2  | 5  | \-  | 0.61  | 1.1  | 1.1  | 15%  | 5x  | 0.3  | 2  | 5  | 5  | 25  | Base.HandScythe
![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | Hunting Knife | 0.5  | Stab  | 0.6  | 1.2  | 1  | 2  | 0.61  | 0.9  | 1  | 50%  | 3x  | 0.3  | \-  | 10  | 15  | 150  | Base.HuntingKnife
![IcePick.png](/w/images/4/49/IcePick.png) | Ice Pick | 0.3  | Stab  | 0.6  | 0.9  | 1  | 2  | 0.61  | 0.9  | 1  | 10%  | 5x  | 0.3  | \-  | 10  | 7  | 70  | Base.IcePick
![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png) | Kitchen Knife | 0.3  | Stab  | 0.3  | 0.7  | 1  | 1  | 0.61  | 0.9  | 1  | 25%  | 4x  | 0.3  | \-  | 10  | 2  | 20  | Base.KitchenKnife
![LetterOpener.png](/w/images/e/e5/LetterOpener.png) | Letter Opener | 0.3  | Stab  | 0.1  | 0.1  | 1  | 2  | 0.61  | 0.9  | 1  | 5%  | 10x  | 0.3  | \-  | 5  | 1  | 5  | Base.LetterOpener
![Cleaver.png](/w/images/d/df/Cleaver.png) | Meat Cleaver | 1.0  | One-Hand  | 0.4  | 0.8  | 20  | 15  | 0.61  | 1  | 1.2  | 15%  | 5x  | 0.3  | 2  | 10  | 15  | 150  | Base.MeatCleaver
![Scalpel.png](/w/images/2/2c/Scalpel.png) | Scalpel | 0.3  | Stab  | 0.1  | 0.4  | 1  | \-  | 0.61  | 0.8  | 1  | 10%  | 10x  | 0.3  | \-  | 5  | 1  | 5  | Base.Scalpel
![Scissors.png](/w/images/9/92/Scissors.png) | Scissors | 0.4  | Stab  | 0.1  | 0.1  | 1  | \-  | 0.61  | 0.9  | 1  | 5%  | \-  | 0.3  | \-  | 10  | 1  | 10  | Base.Scissors
![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | Screwdriver | 0.4  | Stab  | 0.3  | 0.7  | 1  | 1  | 0.61  | 0.85  | 1  | 10%  | 10x  | 0.3  | \-  | 10  | 6  | 60  | Base.Screwdriver
![BrokenBottle.png](/w/images/0/00/BrokenBottle.png) | Smashed Bottle | 1.0  | Stab  | 0.2  | 0.5  | \-  | \-  | 0.61  | 0.8  | 1.4  | 5%  | 5x  | 0.3  | 2  | 3  | 1  | 3  | Base.SmashedBottle
![Spoon.png](/w/images/b/b3/Spoon.png) | Spoon | 0.3  | Stab  | 0.1  | 0.1  | 1  | \-  | 0.2  | 0.8  | \-  | \-  | \-  | 0.3  | \-  | 3  | 1  | 3  | Base.Spoon
![Stake.png](/w/images/6/65/Stake.png) | Stake | 0.3  | Stab  | 0.25  | 0.53  | 1  | \-  | 0.61  | 0.85  | 1  | 10%  | 10x  | 0.3  | \-  | 5  | 1  | 5  | Base.Stake
![KnifeFlint.png](/w/images/d/da/KnifeFlint.png) | Stone Knife | 0.75  | Stab  | 0.4  | 0.6  | 1  | 2  | 0.61  | 0.85  | 1  | 20%  | 2x  | 0.3  | \-  | 6  | 7  | 42  | Base.FlintKnife

#### Spears

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![Closed Umbrella](/w/images/7/73/Umbrella_Blue.png)![Closed Umbrella](/w/images/a/a6/Umbrella_Red.png)![Closed Umbrella](/w/images/2/2c/Umbrella_Black.png)![Closed Umbrella](/w/images/f/f8/Umbrella_White.png) | Closed Umbrella | 1.0  | Spear  | 0.5  | 0.7  | 1  | \-  | 0.61  | 1.1  | 0.9  | 10%  | 1x  | 0.3  | \-  | 7  | 3  | 21  | Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaWhite
![Pitchfork.png](/w/images/1/1c/Pitchfork.png) | Garden Fork | 1.5  | Spear  | 1  | 1.5  | 7  | \-  | 0.61  | 1.37  | 0.9  | 30%  | 10x  | 0.3  | \-  | 10  | 15  | 150  | Base.GardenFork
![StickSharpened.png](/w/images/c/cb/StickSharpened.png) | Wooden Spear | 1.7  | Spear  | 1  | 1.4  | 5  | \-  | 0.61  | 1.4  | 1  | 30%  | 10x  | 0.3  | \-  | 7  | 4  | 28  | Base.WoodenLance
![SpearStick.png](/w/images/e/ea/SpearStick.png) | Crafted Spear | 1.7  | Spear  | 1  | 1.5  | 5  | \-  | 0.98  | 1.4  | 1  | 30%  | 10x  | 0.3  | \-  | 5  | 2  | 10  | Base.SpearCrafted
![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) | Spear with Bread Knife | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.55  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearBreadKnife
![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) | Spear with Butter Knife | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearButterKnife
![SpearFork.png](/w/images/6/67/SpearFork.png) | Spear with Fork | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 0.95  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearFork
![SpearKnife.png](/w/images/9/91/SpearKnife.png) | Spear with Letter Opener | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearLetterOpener
![SpearScalpel.png](/w/images/4/43/SpearScalpel.png) | Spear with Scalpel | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearScalpel
![SpearSpoon.png](/w/images/3/3b/SpearSpoon.png) | Spear with Spoon | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.4  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearSpoon
![SpearScissors.png](/w/images/d/d4/SpearScissors.png) | Spear with Scissors | 2.1  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearScissors
![SpearGardeningFork.png](/w/images/2/2f/SpearGardeningFork.png) | Spear with Hand Fork | 2.2  | Spear  | 1.1  | 1.6  | 6  | \-  | 0.98  | 1.45  | 0.95  | 30%  | 10x  | 0.3  | \-  | 7  | 4  | 28  | Base.SpearHandFork
![SpearScrewdriver.png](/w/images/6/65/SpearScrewdriver.png) | Spear with Screwdriver | 2.1  | Spear  | 1.2  | 1.6  | 7  | \-  | 0.98  | 1.45  | 1  | 30%  | 10x  | 0.3  | \-  | 7  | 4  | 28  | Base.SpearScrewdriver
![SpearHuntingKnife.png](/w/images/f/f8/SpearHuntingKnife.png) | Spear with Hunting Knife | 2.2  | Spear  | 1.2  | 1.7  | 7  | \-  | 0.98  | 1.48  | 1  | 30%  | 10x  | 0.3  | \-  | 9  | 8  | 72  | Base.SpearHuntingKnife
![SpearMachete.png](/w/images/b/b4/SpearMachete.png) | Spear with Machete | 3.7  | Spear  | 1.3  | 2  | 10  | \-  | 0.98  | 1.55  | 0.9  | 30%  | 10x  | 0.3  | \-  | 12  | 10  | 120  | Base.SpearMachete
![SpearIcePick.png](/w/images/1/1d/SpearIcePick.png) | Spear with Ice Pick | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearIcePick
![SpearKnife.png](/w/images/9/91/SpearKnife.png) | Spear with Knife | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.45  | 1  | 30%  | 10x  | 0.3  | \-  | 7  | 4  | 28  | Base.SpearKnife

#### Improvised

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![Pen.png](/w/images/4/4f/Pen.png)![Red Pen](/w/images/4/42/RedPen.png)![Blue Pen](/w/images/4/49/BluePen.png) | Pen | 0.1  | Stab  | 0.1  | 0.1  | \-  | \-  | 0.61  | 0.8  | 2  | \-  | 0.3  | \-  | 2  | 2  | Base.Pen
Base.RedPen
Base.BluePen
![Pencil.png](/w/images/e/ea/Pencil.png) | Pencil | 0.1  | Stab  | 0.1  | 0.1  | \-  | \-  | 0.61  | 0.8  | 2  | \-  | 0.3  | \-  | 2  | 2  | Base.Pencil

### Firearms

Firearms require ammo to use and are loud, attracting the attention of nearby
zombies. They benefit significantly from high Aiming and Reloading skills,
with Aiming in particular improving the accuracy, range, and ease of use of
firearms. </noinclude>

#### Handguns

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands  | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage  | Range  | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level  | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level  | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback  | Knockdown  | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![HandGun.png](/w/images/c/c6/HandGun.png) | D-E Pistol | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8  | 1  | 1.9  | 0.61  | 10  | 20  | +12  | 20%  | +10%  | 70  | 0.3  | 2  | Base.Pistol3
![HandGun2.png](/w/images/5/51/HandGun2.png) | M1911 Pistol | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7  | 1  | 1.4  | 0.61  | 8  | 40  | +10  | 20%  | +10%  | 50  | 0.3  | 2  | Base.Pistol2
![RevolverShort.png](/w/images/7/7f/RevolverShort.png) | M36 Revolver | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 5  | 0.7  | 1.2  | 0.61  | 6  | 65  | +8  | 20%  | +10%  | 30  | 0.3  | 2  | Base.Revolver_Short
![Revolver.png](/w/images/6/6d/Revolver.png) | M625 Revolver | 1.75  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6  | 1  | 1.6  | 0.61  | 9  | 30  | +10  | 20%  | +10%  | 50  | 0.3  | 2  | Base.Revolver
![HandGun3.png](/w/images/9/92/HandGun3.png) | M9 Pistol | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15  | 0.6  | 1  | 0.61  | 7  | 50  | +8  | 20%  | +10%  | 40  | 0.3  | 2  | Base.Pistol
![RevolverLong.png](/w/images/4/40/RevolverLong.png) | Magnum | 2.0  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6  | 1.2  | 1.9  | 0.61  | 11  | 20  | +12  | 20%  | +10%  | 80  | 0.3  | 2  | Base.Revolver_Long

#### Shotguns

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands  | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage  | Range  | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level  | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level  | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback  | Knockdown  | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Double Barrel Shotgun | 4.0  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2  | 2  | 2.7  | 0.67  | 9  | 80  | +5  | 80%  | +4%  | 100  | 0.8  | 8  | Base.DoubleBarrelShotgun
![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Sawed-off Double Barrel Shotgun | 3.5  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2  | 2  | 2.7  | 0.67  | 8  | 80  | +5  | 80%  | +4%  | 100  | 0.8  | 8  | Base.DoubleBarrelShotgunSawnoff
![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | JS-2000 Shotgun | 4.0  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6  | 1.5  | 2.2  | 0.61  | 7  | 70  | +5  | 60%  | +4%  | 100  | 0.8  | 8  | Base.Shotgun
![Shotgun.png](/w/images/6/61/Shotgun.png) | Sawed-off JS-2000 Shotgun | 3.5  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6  | 1.5  | 2.2  | 0.61  | 6  | 100  | +0  | 60%  | +4%  | 100  | 0.9  | 8  | Base.ShotgunSawnoff

#### Rifles

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands  | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage  | Range  | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level  | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level  | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback  | Knockdown  | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum damage](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum damage](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum range](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum range](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | M14 Rifle | 4.0  | Two-Hand  | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20  | 1.2  | 2.0  | 0.61  | 10  | 50  | +5  | 30%  | +15%  | 70  | 0.3  | 2  | Base.AssaultRifle2
![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | M16 Assault Rifle | 4.0  | Two-Hand  | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30  | 0.8  | 1.4  | 0.61  | 11  | 20  | +7  | 25%  | +12%  | 70  | 0.3  | 4  | Base.AssaultRifle
![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | MSR700 Rifle | 4.0  | Two-Hand  | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3  | 0.6  | 1.3  | 0.61  | 10  | 27  | +17  | 25%  | +12%  | 70  | 0.3  | 2  | Base.VarmintRifle
![RifleHunting.png](/w/images/d/db/RifleHunting.png) | MSR788 Rifle | 4.0  | Two-Hand  | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3  | 1.2  | 2.0  | 0.61  | 10  | 25  | +15  | 30%  | +15%  | 70  | 0.3  | 2  | Base.HuntingRifle

### Ammo

#### Rounds

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | .223 Round | 0.02  | Base.223Bullets
![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | .308 Round | 0.02  | Base.308Bullets
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .38 Special Round | 0.02  | Base.Bullets38
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .44 Magnum Round | 0.04  | Base.Bullets44
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .45 Auto Round | 0.04  | Base.Bullets45
![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 5.56mm Round | 0.03  | Base.556Bullets
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 9mm Round | 0.01  | Base.Bullets9mm
![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | Shotgun Shells | 0.05  | Base.ShotgunShells

#### Boxes

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) | Box of .223 Rounds | 0.6  | Base.223Box
![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of .308 Rounds | 0.6  | Base.308Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .38 Special Rounds | 0.35  | Base.Bullets38Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .44 Magnum Rounds | 0.38  | Base.Bullets44Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .45 Auto Rounds | 1  | Base.Bullets44Box
![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of 5.56mm Rounds | 1.2  | Base.556Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of 9mm Rounds | 0.2  | Base.Bullets9mmBox
![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) | Box of Shotgun Shells | 0.9  | Base.ShotgunShellsBox

#### Magazines

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Weapon  | Ammo  | Capacity  | Item ID
---|---|---|---|---|---|---
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M9 Magazine | 0.2  | ![HandGun3.png](/w/images/9/92/HandGun3.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15  | Base.9mmClip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M1911 Auto Magazine | 0.2  | ![HandGun2.png](/w/images/5/51/HandGun2.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7  | Base.45Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | D-E Magazine | 0.2  | ![HandGun.png](/w/images/c/c6/HandGun.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8  | Base.44Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR700 Magazine | 0.2  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3  | Base.223Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR788 Magazine | 0.2  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3  | Base.308Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M16 Magazine | 0.2  | ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30  | Base.556Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M14 Magazine | 0.2  | ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20  | Base.M14Clip

#### Molds

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![BulletMold.png](/w/images/0/07/BulletMold.png) | .223 Bullet MoldFuture | 0.5  | Base.223BulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | .308 Bullet MoldFuture | 0.5  | Base.308BulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | 9mm Bullet MoldFuture | 0.5  | Base.9mmBulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | Shotgun Shells MoldFuture | 0.5  | Base.ShotgunShellsMold

### Weapon parts

#### Canon

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | BayonetFuture | 0.2  | 0.2  | Currently not functional  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png) | Base.Bayonnet
![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Full | 0.1  | 0.1  | Increases damage by 0.5 and reduces spread by 0.1  | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeFull
![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Improved | 0.1  | 0.1  | Increases spread by 0.1 and reduces damage by 0.5  | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeImproved
![RedDot.png](/w/images/c/ca/RedDot.png) | Gun LightFuture | 0.2  | 0.2  | Currently not functional  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png) | Base.GunLight
![HandgunLaser.png](/w/images/4/4f/HandgunLaser.png) | Laser | 0.2  | 0.2  | Increases hit chance by 5  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.Laser

#### Recoil Pad

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![RifleRecoilPad.png](/w/images/8/83/RifleRecoilPad.png) | Recoil Pad | 0.1  | 0.1  | Reduces recoil by 5  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.RecoilPad

#### Scope

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![Scope2x.png](/w/images/f/f4/Scope2x.png) | x2 Scope | 0.3  | 0.3  | Increases min. range by 6 and max. range by 7  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x2Scope
![Scope4x.png](/w/images/5/59/Scope4x.png) | x4 Scope | 0.4  | 0.4  | Increases min. range by 8 and max. range by 13  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x4Scope
![Scope8x.png](/w/images/c/c2/Scope8x.png) | x8 Scope | 0.8  | 0.8  | Increases min. range by 10 and max. range by 20  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | Base.x8Scope
![ScopeIronSight.png](/w/images/a/ac/ScopeIronSight.png) | Iron Sight | 0.1  | 0.1  | Increases max. range by 3  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.IronSight
![RedDot.png](/w/images/c/ca/RedDot.png) | Red Dot | 0.2  | 0.2  | Increases aiming speed.  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.RedDot

#### Sling

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![AmmoStrap.png](/w/images/8/81/AmmoStrap.png) | Ammo Straps | 0.5  | 0.5  | Reduces reload time by 5  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.AmmoStraps
![GunSling.png](/w/images/0/0e/GunSling.png) | Sling | 0.5  | \- 0.3  | Reduces encumbrance by 0.3  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.Sling

#### Stock

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![RifleFibreglassStock.png](/w/images/c/c8/RifleFibreglassStock.png) | Fiberglass Stock | 0.1  | \- 0.5  | Reduces the encumbrance by 0.5 and increases hit chance by 8  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.FiberglassStock

### Explosives

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Max
range  | Effect  | Effect
power  | Effect
range  | ![Timer](/w/images/thumb/1/13/TimerCrafted.png/28px-TimerCrafted.png) | ![Sensor range](/w/images/thumb/2/2c/Wireless_icon.png/28px-Wireless_icon.png) | Item ID
---|---|---|---|---|---|---|---|---|---
V1  | V2  | V3
![Molotov.png](/w/images/5/5b/Molotov.png) | Molotov Cocktail | 1.5  | 8  | Fire  | 90  | 4  | \-  | \-  | Base.Molotov
![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) | Aerosol Bomb | 1.5  | 10  | Explosion  | 70  | 6  | \-  | \-  | Base.Aerosolbomb
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Timer | 1.5  | 10  | Explosion  | 70  | 6  | 10  | \-  | Base.AerosolbombTriggered
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Sensor | 1.5  | 10  | Explosion  | 70  | 6  | 5  | 3 | 4 | 6  | Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Remote Aerosol Bomb | 1.5  | 10  | Explosion  | 70  | 6  | \-  | \-  | Base.AerosolbombRemote
![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) | Fire Bomb | 1.5  | 10  | Fire  | 97  | 6  | \-  | \-  | Base.FlameTrap
![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Timer | 1.5  | 10  | Fire  | 97  | 6  | 10  | \-  | Base.FlameTrapTriggered
![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Sensor | 1.5  | 10  | Fire  | 97  | 6  | 5  | 3 | 4 | 5  | Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
![FireBomb.png](/w/images/8/81/FireBomb.png) | Remote Fire Bomb | 1.5  | 10  | Fire  | 97  | 6  | \-  | \-  | Base.FlameTrapRemote
![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb | 1.5  | 10  | Explosion  | 90  | 7  | \-  | \-  | Base.PipeBomb
![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb with Sensor | 1.5  | 10  | Explosion  | 90  | 7  | 5  | 3 | 4 | 6  | Base.PipeBombSensorV1
Base.PipeBombSensorV2
Base.PipeBombSensorV3
![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Remote Pipe Bomb | 1.5  | 10  | Explosion  | 90  | 7  | \-  | \-  | Base.PipeBombRemote
![Smokebomb.png](/w/images/8/82/Smokebomb.png) | Smoke Bomb | 1.5  | 10  | Smoke  | \-  | 5  | 50  | \-  | Base.SmokeBomb
![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Timer | 1.5  | 10  | Smoke  | \-  | 5  | 10  | \-  | Base.SmokeBombTriggered
![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Sensor | 1.5  | 10  | Smoke  | \-  | 5  | \-  | 3 | 4 | 5  | Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Remote Smoke Bomb | 1.5  | 10  | Smoke  | \-  | 5  | \-  | \-  | Base.SmokeBombRemote
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Maker | 1.5  | 10  | Noise  | \-  | 17  | 50  | \-  | Base.NoiseTrap
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Timer | 1.5  | 10  | Noise  | \-  | 17  | 10  | \-  | Base.NoiseTrapTriggered
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Sensor | 1.5  | 10  | Noise  | \-  | 17  | \-  | 3 | 4 | 6  | Base.NoiseTrapSensorV1
Base.NoiseTrapSensorV2
Base.NoiseTrapSensorV3
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Remote Noise Generator | 1.5  | 10  | Noise  | \-  | 17  | 10  | \-  | Base.NoiseTrapRemote

## See also

  * Weapon parts
  * Ammo
  * Bare Hands
  * Durability

ItemsShow / Hide

WeaponsShow / Hide

AxeShow / Hide

Axe

Hand Axe • Stone Axe • Axe • Wood Axe • Pickaxe

Blade weaponsShow / Hide

Short blade

Butter Knife • Bread Knife • Fork • Hand Fork • Hand Scythe • Hunting Knife •
Ice Pick • Letter Opener • Kitchen Knife • Meat Cleaver • Scalpel • Scissors •
Screwdriver • Smashed Bottle • Spoon • Stake • Stone Knife

Long blade

Machete • Katana

Blunt weaponsShow / Hide

Short blunt

Ball-peen Hammer • Banjo • Chair Leg • Club Hammer • Dumbbell • Drumstick •
Flute • Frying Pan • Griddle Pan • Hammer • Lead Pipe • Metal Bar • Metal Pipe
• Nightstick • Plunger • Pipe Wrench • Pickaxe Handle • Rolling Pin • Saucepan
• Spiked Pickaxe Handle • Stone Hammer • Table Leg • Violin • Wooden Mallet •
Wrench

Long blunt

Acoustic Guitar • Badminton Racket • Barbell • Baseball Bat • Broom • Canoe
Paddle • Canoe Paddle - Double-bladed • ChainsawFuture • Crowbar • Electric
Bass • Electric Guitar • Fishing Rod • Fishing Rod (crafted) • Garden Hoe •
Golf Club • Hockey Stick • Ice Hockey Stick • Keytar • Lacrosse Stick • Leaf
Rake • Plank • Pool Cue • Rake • Saxophone • Shovel • Sledgehammer • Snow
Shovel • Spiked Baseball Bat • Spiked Plank • Tennis Racket • Trumpet

SpearsShow / Hide

Spears

Closed Umbrella • Crafted Spear • Garden Fork • Spear with Bread Knife • Spear
with Butter Knife • Spear with Fork • Spear with Hand Fork • Spear with
Hunting Knife • Spear with Ice Pick • Spear with Knife • Spear with Letter
Opener • Spear with Machete • Spear with Scalpel • Spear with Scissors • Spear
with Screwdriver • Spear with Spoon • Wooden Spear

FirearmsShow / Hide

Firearms

D-E Pistol • Double Barrel Shotgun • JS-2000 Shotgun • M9 Pistol • M14 Rifle •
M16 Assault Rifle • M36 Revolver • M625 Revolver • M1911 Pistol • Magnum •
MSR700 Rifle • MSR788 Rifle • Sawed-off Double Barrel Shotgun • Sawed-off
JS-2000 Shotgun

Ammo

.223 Round • .308 Round • .38 Special Round • .44 Magnum Round • .45 Auto
Round • 5.56mm Round • 9mm Round • Shotgun Shells • D-E Magazine • M9 Magazine
• M14 Magazine • M16 Magazine • M1911 Auto Magazine • MSR700 Magazine • MSR788
Magazine

Weapon parts

Ammo Straps • BayonetFuture • Choke Tube - Full • Choke Tube - Improved • Gun
LightFuture • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot •
Sling • x2 Scope • x4 Scope • x8 Scope

ExplosivesShow / Hide

Explosives

Aerosol Bomb • Aerosol Bomb with Sensor • Aerosol Bomb with Timer • Fire Bomb
• Fire Bomb with Sensor • Fire Bomb with Timer • Molotov Cocktail • Noise
Maker • Noise Maker with Sensor • Noise Maker with Timer • Pipe Bomb • Pipe
Bomb with Sensor • Pipe Bomb with Timer • Remote Aerosol Bomb • Remote Fire
Bomb • Remote Noise Maker • Remote Pipe Bomb • Remote Smoke Bomb • Smoke Bomb
• Smoke Bomb with Sensor • Smoke Bomb with Timer

OtherShow / Hide

Other

Bare Hands • Pen • Pencil

EquipmentShow / Hide

ContainersShow / Hide

Wearable

Big Hiking Bag • Duffel Bag • Fanny Pack • Hiking Bag • Key Ring • Large
Backpack • Military Backpack • Satchel • School Bag

Handheld

Briefcase • Bowling Ball Bag • Cooler • Doctor Bag • Flight Case • First Aid
Kit • Garbage Bag • Guitar Case • Gun Case • Gun Case (large) • Handbag •
Lunchbag • Lunchbox • Paper Bag • Plastic Bag • Purse • Sack • Seed Bag •
Sewing Kit • Suitcase • Toolbox • Tote Bag • Trauma Bag

Water

Bottle with Water (Bleach) • Bowl • Bucket • Cooking Pot • Mug • Gardening
Spray Can • Kettle • Paint Bucket • Plastic Cup • Saucepan • Teacup • Tumbler
• Water Bottle • Water Bottle (Beer) • Water Bottle (Bourbon) • Water Bottle
(Mayonnaise) • Water Bottle (Orange Soda) • Water Bottle (Remoulade) • Water
Bottle (White Wine) • Watering Can • Wine Glass

ToolsShow / Hide

General

Axe • Ball-peen Hammer • BellowsFuture • Club Hammer • Car Battery Charger •
Crowbar • ChainsawFuture • Garden Saw • Hammer • Hand Axe • Jack • Lug Wrench
• Paintbrush • Pipe Wrench • Propane Torch • Saw • Screwdriver • Scissors •
Sledgehammer • Stone Axe • Stone Hammer • Tire Pump • TongsFuture • Wood Axe •
Wooden Mallet • Wrench

Cooking

Baking Pan • Baking Tray • Box of Jars • Bread Knife • Butter Knife • Can
Opener • Cooking Pot • Jar • Mug • Fork • Frying Pan • Griddle Pan • Hunting
Knife • Grill Brush • Hunting Knife • Jar Lid • Kitchen Knife • Kitchen Tongs
• Machete • Plastic Cup • Meat Cleaver • Muffin Tray • Oven Mitt • Roasting
Pan • Rolling Pin • Spatula • Spoon • Stone Knife • Teacup

Gardening

Leaf Rake • Garden Fork • Garden Hoe • Hand Fork • Pickaxe • Rake • Shovel •
Snow Shovel • Trowel

HouseholdShow / Hide

Cleaning

Bath Towel • Bleach • Broom • Cleaning Liquid • Dish Towel • Mop • Soap •
Sponge

Stationery

Crayons • Pen - Blue • Eraser • Pen • Pencil • Pen - Red

Other

Alarm Clock • Extinguisher • Razor • Umbrella

Security

Car Key • Combination Padlock • Key • Key (Padlock) • Padlock

ElectronicsShow / Hide

General electronics

ValuTech PortaDisc • Digital Watch • Earbuds • Generator • Headphones • V1
Remote Controller • V2 Remote Controller • V3 Remote Controller

Communications

Antique Television • Makeshift Ham Radio • Makeshift Radio • Makeshift Walkie
Talkie • Premium Technologies Walkie Talkie • Premium Technologies Ham Radio •
Premium Technologies Radio • Premium Technologies Television • Tactical Walkie
Talkie • Toys-R-Mine Walkie Talkie • US ARMY COMM. Ham Radio • US Army Walkie
Talkie • ValuTech Radio • ValuTech Television • ValuTech Walkie Talkie

MedicalShow / Hide

Bandages

Adhesive Bandages • Bandage • Denim Strips • Leather Strips • Ripped Sheets

Disinfection

Alcohol Wipes • Bottle of Disinfectant • Bourbon • Cotton Balls

Medicine

Antibiotics • Antidepressants • Beta Blockers • Cigarettes • Painkillers •
Sleeping Tablets • Vitamins

Suture

Needle • Suture Needle • Suture Needle Holder • Thread • Tweezers

Medicinal herbs

Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild
Garlic

Miscellaneous

Bath Towel • Dish Towel • Splint • Toilet Paper • Tissue

SurvivalShow / Hide

Camping

Campfire Materials • Notched Wooden Plank • Tent Kit

Fishing

Fishing Net Trap • Fishing Rod • Fishing Rod (crafted)

Trapping

Cage Trap • Mouse Trap • Snare Trap • Stick Trap • Trap Box • Trap Crate

Light sources

Candle • Flashlight • Hand Torch • Lighter • Matches

ClothingShow / Hide

TopsShow / Hide

Shirts

Baseball Shirt • Blouse • Bowling Shirt • Crop Top • Crop Top Arms • Denim
Shirt • Formal Shirt • Ghillie Suit Torso • Hawaiian Shirt • Jockey Silks •
Lumberjack Shirt • Medical Scrubs • Military Desert Camo Shirt • Military
Green Camo Shirt • Military Urban Camo Shirt • Police Deputy Shirt • Police
Shirt • Police Trooper Shirt • Priest Shirt • Prison Guard Shirt • Ranger
Shirt • Short Sleeve Shirt • Workman Shirt

T-shirts

Fireman T-shirt • Long Sleeve T-shirt • Medical T-shirt • Military Desert Camo
T-shirt • Military Green Camo T-shirt • Military T-shirt • Military Urban Camo
T-shirt • Police Deputy T-shirt • Police T-shirt • Police Trooper T-shirt •
Ranger T-shirt • Ranger T-shirt (colored) • Spiffo T-shirt • Spiffo T-shirt
(Spiffo's) • Sport T-shirt • T-shirt • T-shirt (sport) • TIS T-shirt • Veteran
T-shirt

Vests

Apron • Camo Hunting Vest • Civilian Bulletproof Vest • Diamond-pattern
Sweater Vest • Foreman Vest • GigaMart Waistcoat • Gray Hunting Vest • Green
Camo Hunting Vest • High Visibility Vest • Military Bulletproof Vest • Orange
Hunting Vest • Police Bulletproof Vest • V-neck Sweater Vest • Vest •
Waistcoat

Jackets

Army Coat • Barrel Dogs Leather Jacket • Chef Jacket • Diamond-pattern Sweater
• Firefighter Jacket • Hoodie • Iron Rodent Leather Jacket • Jacket • Jacket
(navy blue) • Leather Jacket • Medical Coat • Military Desert Camo Jacket •
Military Green Camo Jacket • Padded Jacket • Police Deputy Jacket • Polo Neck
Sweater • Poncho (green) • Poncho (yellow) • Ranger Jacket • Round Neck
Sweater • Santa Suit Jacket • Scarf • Shell Suit Jacket • Suit Jacket •
Sweater • V-neck Sweater • Varsity Jacket • Wedding Jacket • Wild Racoons
Leather Jacket

BottomsShow / Hide

Pants

Army Pants • Baggy Jeans • Black Leather Trousers • Black Trousers • Chef
Pants • Denim Jeans • Firefighter Pants • Ghillie Suit Pants • Jeans • Leather
Jacket (long) • Long Johns Bottoms • Medical Pants • Military Desert Camo
Pants • Military Green Camo Pants • Military Urban Camo Pants • Navy Blue
Trousers • Padded Pants • Pants (denim) • Pants (jeans) • Pants (white) •
Police Deputy Pants • Police Trooper Pants • Prison Guard Pants • Ranger Pants
• Santa Suit Pants • Shell Suit Trousers • Skinny Leather Trousers • Suit
Pants (black) • Suit Pants (colored) • Suit Pants (skinny)

Shorts

Boxing Shorts • Denim Shorts • Long Denim Shorts • Long Sport Shorts •
Military Green Camo Shorts • Military Urban Camo Shorts • Shorts • Sport
Shorts

Skirts

Knee-length Skirt • Long Skirt • Mini Skirt • Short Skirt • Skirt

FootwearShow / Hide

Shoes

Boots • Bowling Shoes • Fancy Shoes • Flip Flops • Military Boots • Military
Desert Boots • Rain Boots • Riding Boots • Sandals • Shoes (black) • Shoes
(brown) • Shoes (random) • Slippers • Sneakers (blue) • Sneakers (random) •
Sneakers (red) • Strapped Shoes

Socks

Long Socks • Socks

HeadwearShow / Hide

Hats

Baseball Cap • Beanie Hat • Beret • Boonie Hat • Bucket Hat • Chef Hat •
Cowboy Hat • Ear Muffs • Ear Protectors • Fast Food Server Hat • Fedora • Golf
Cap • Hard Hat • Hat Arrow • Hat Knife • Jay Chicken Hat • Medical Cap •
Newspaper Hat • Party Hat • Police Deputy Hat • Police Trooper Hat • Raccoon
Hat • Ranger Hat • Santa Hat • Shower Cap • Summer Hat • Tin Foil Hat • Visor
• Wedding Veil • Winter Hat • Woolly Hat

Helmets

Air Force Helmet • Baseball Helmet • Bicycle Helmet • Boxing Head Gear • Crash
Helmet • Firefighter Helmet • Football Helmet • Hockey Helmet • Jockey Helmet
• Military Helmet • Mining Helmet • Motorcycle Helmet • Police Motorcycle
Helmet • Riding Helmet • Riot Helmet • Spiffo Suit Head • USA Crash Helmet

Masks

Balaclava • Bandana • Dust Mask • Gas Mask • Hockey Mask • Medical Mask •
Nuclear Biochemical Mask • Open Balaclava • Welder Mask

UnderwearShow / Hide

Underpants

Boxers • Briefs • Swim Trunks • Trunks • Underpants • Underwear

Bras

Bandeau • Small Bandeau • Standard Bra • Strapless Bra

Other

Bikini • Corset • Garter • Stockings • Swimsuit • Tank Top • Tights

Full bodyShow / Hide

Dresses

Strapless Black Dress • Strapless Small Dress • Straps Dress • Straps Knee-
length Dress • Straps Small Dress • Wedding Dress • Short Dress • Knee-length
Dress • Dress

Other

Air Force Coveralls • Bath Robe • Bunny Suit • Coveralls • Hazmat Suit •
Hospital Gown • Long Johns • Overalls • Prisoner Jumpsuit • Prisoner Jumpsuit
(khaki) • Satin Negligee • Spiffo Suit

AccessoriesShow / Hide

Jewelry

Bangle • Belly Button Ring • Bracelet • Classic Wrist Watch • Digital Watch •
Earrings • Friendship Bracelet • Necklace • Nose Ring • Pearl Necklace • Ring
• Wedding Ring

Other

Antlers Boppers • Belt • Bow Tie • Bullets Bandolier • Bunny Ears • Bunny Tail
• Choker • Double Holster • Eyepatch • Furry Ears • Glasses • Goggles •
GoldStar Boppers • Holster • Shells Bandolier • Spiffo Suit Tail • Sweatband •
Tie

JewelryShow / Hide

Neck

Dog Tags • Gold Necklace • Gold Necklace with Ruby Stone • Gold Necklace with
Diamond • Silver Necklace • Silver Necklace with Sapphire Stone • Silver
Necklace with Crucifix • Silver Necklace with Diamond • Necklace with Crucifix
• Necklace with Ying and Yang Symbol • Pearl Necklace • Long Gold Necklace •
Long Gold Necklace with Diamond • Long Silver Necklace • Long Silver Necklace
with Emerald • Long Silver Necklace with Sapphire Stone • Long Silver Necklace
with Diamond • Long Necklace with Amber Stone • Black Choker • Black Choker
with Sapphire Stone • Black Choker with Amber Stone • Black Choker with
Diamond • Bow Tie • Clip-on Bow Tie • Tie • Spiffo Tie • Clip-on Tie • Clip-on
Spiffo Tie

Nose

Gold Nose Ring • Silver Nose Ring • Gold Nose Stud • Silver Nose Stud

Ears

Large Gold Looped Earrings • Large Silver Looped Earrings • Medium Gold Looped
Earrings • Medium Silver Looped Earrings • Small Gold Looped Earrings • Medium
Silver Looped Earrings • Gold Stud Earrings • Silver Stud Earrings • Sapphire
Stud Earrings • Emerald Stud Earrings • Ruby Stud Earrings • Earrings • Pearl
Stud Earrings • Dangly Sapphire Earrings • Dangly Emerald Earrings • Dangly
Ruby Earrings • Dangly Diamond Earrings • Dangly Pearl Earrings • Pearl
Earrings • Ruby Earrings • Sapphire Stone Earrings

Fingers

Gold Ring • Silver Ring • Diamond on a Silver Ring • Ruby on a Gold Ring •
Diamond on a Gold Ring

Wrists

Classic Wrist Watch with Black Strap • Classic Wrist Watch with Brown Strap •
Standard Military Issue Wrist Watch • Gold Wrist Watch • Black Digital Watch •
Red Digital Watch • Metallic Dress Style Digital Watch • Gold Bangle • Gold
Chain Bracelet • Silver Bangle • Silver Chain Bracelet • Friendship Bracelet

Belly

Belly Button Dangle Gold • Belly Button Dangle Gold Ruby • Belly Button Dangle
Silver • Belly Button Dangle Silver Diamond • Belly Button Ring Gold • Belly
Button Ring Gold Diamond • Belly Button Ring Gold Ruby • Belly Button Ring
Silver • Belly Button Ring Silver Amethyst • Belly Button Ring Silver Diamond
• Belly Button Ring Silver Ruby • Belly Button Stud Gold • Belly Button Stud
Gold Diamond • Belly Button Stud Silver • Belly Button Stud Silver Diamond

FoodShow / Hide

Preserved foodShow / Hide

Canned food

Canned Beans • Canned Carrots • Canned Chili • Canned Corn • Canned Corned
Beef • Canned Evaporated Milk • Canned Fruit Beverage • Canned Fruit Cocktail
• Canned Mushroom Soup • Canned Peaches • Canned Peas • Canned Pineapple •
Canned Potato • Canned Sardines • Canned Spaghetti Bolognese • Canned Tomato •
Canned Tuna • Canned Vegetable Soup • Dog Food

Pickled food

Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar
of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of
Tomatoes

Prepared foodShow / Hide

Prepared food

Apple Pie Slice • Baguette (dough) • Blueberry Pie Slice • Bowl of Beans •
Bowl of Cereal • Bowl of Oatmeal • Bowl of Soup • Bread (dough) • Cake Batter
• Cake Preparation • Cake Slice • Dough • Fish Sushi • Fried Onion Rings
(crafted) • Fried Shrimp • Fried Shrimp (crafted) • Gravy • Jack-o'-lantern •
Key Lime Pie Slice • Lemon Meringue Pie Slice • Maki • Muffin • Muffin Baking
Tray • Noodle Soup • Omelette • Pie Dough • Pie Preparation • Pie Slice •
Pizza Slice • Poached Egg • Pot of Soup • Rolled Dough • Scrambled Eggs

MeatShow / Hide

Fish

Bass • Catfish • Crappie • Little Bait Fish • Perch • Pike • Sunfish • Trout

Game meat

Dead Bird • Dead Mouse • Dead Rabbit • Dead Rat • Dead Squirrel • Frog • Frog
Meat • Rabbit Meat • Rodent Meat • Small Bird Meat

Insects

Caterpillar (American lady) • Caterpillar (banded woolly bear) • Caterpillar
(monarch) • Caterpillar (sawfly larva) • Caterpillar (silk moth) • Caterpillar
(swallowtail) • Centipede • Cockroach • Cricket • Grasshopper • Maggots •
Millipede • Pillbug • Slug • Snail • Termites • Worm

Seafood

Crayfish • Fish Fillet • Fish Roe • Lobster • Oysters • Salmon • Shrimp •
Squid • Squid Calamari

Other meat

Bacon • Bacon Bits • Bacon Strips • Baloney • Baloney Slices • Beef Jerky •
Chicken • Chicken Foot • Dehydrated Meat Stick • Egg • Ground Beef • Ham • Ham
Slice • Meat Patty • Mutton Chop • Pepperoni • Pork Chop • Salami • Salami
Slices • Sausage • Steak • Tofu • Wild Eggs

PlantsShow / Hide

Fruit

Apple • Banana • Beautyberry • Berries • Cherry • Grapefruit • Grapes • Holly
Berry • Jack-o'-lantern • Lemon • Lime • Mango • Orange • Peach • Pear •
Pineapple • Pumpkin • Strawberries • Watermelon • Watermelon Chunks •
Watermelon Slice • Winterberry

Vegetables

Avocado • Bell Pepper • Black Beans • Broccoli • Cabbage • Carrots • Corn •
Daikon • Dried Black Beans • Dried Chick Peas • Dried Kidney Beans • Dried
Lentils • Dried Split Peas • Dried White Beans • Edamame • Eggplant • Ginger
Pickled • Habanero • Jalapeno • Jar of Bell Peppers • Jar of Broccoli • Jar of
Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes •
Jar of Radishes • Jar of Tomatoes • Leek • Lettuce • Mixed Vegetables •
Mushrooms • Onion • Onion Slices • Packaged Corn • Peas • Pickles • Potato •
Radish • Seaweed • Tomato • Zucchini

Grains

Bagel • Baguette • Bread • Bread Slices • Can of Oats • Cereal • Chips • Corn
Flour • Cornbread • Cornmeal • Crackers • Croissant • Dry Ramen Noodles •
Flour • Graham Crackers • Granola Bar • Instant Popcorn • Pasta • Poppy Bagel
• Pretzel • Rice • Rice Paper • Sesame Bagel • Taco Shell • Tortilla •
Tortilla Chips

Medicinal plants

Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild
Garlic

Wild herbs

Basil • Chives • Cilantro • Oregano • Parsley • Rosemary • Sage • Thyme • Wild
herbs

Wild plants

Acorn • Dandelions • Ginger Root • Grape Leaves • Nettles • Rose Hips •
Thistles • Violets • Wild plants

MiscellaneousShow / Hide

Spices

Basil • Bouillon Cube • Brown Sugar • Chives • Cilantro • Ginger Pickled •
Habanero • Hot Sauce • Jalapeno • Ketchup • Lard • Maple Syrup • Margarine •
Marinara • Mayonnaise • Mustard • Olive Oil • Oregano • Parsley • Pepper •
Rice Vinegar • Rosemary • Sage • Salt • Soy Sauce • Sugar • Sugar Packet •
Thyme • Tomato Paste • Vegetable Oil • Wasabi

Sweets

Allsorts • Biscuit • Black Forest Cake Slice • Black Licorice • Cake Slice •
Candied Fruit Slices • Candy Cane • Candy Corn • Candy Package • Carrot Cake
Slice • Cheese Cake Slice • Choco Cakes • Chocolate • Chocolate Bread •
Chocolate Cake Slice • Chocolate Chip Cookie • Chocolate Chips • Chocolate
Cookie • Chocolate Doughnut • Chocolate-Covered Coffee Beans • Cinnamon Roll •
Cupcake • Doughnut • Frosted Doughnut • Fruit Muffin • Gummy Bears • Gummy
Worms • Hard Candies • Hi His • Ice Cream • Ice Cream Cone • Icing • Jelly
Doughnut • Jellybeans • Jujubes • Lollipop • Marshmallows • Mint Candy •
Modjeska • Oatmeal Cookie • Peppermint • Plonkies • Pumpkin Pie Slice • Quagga
Cakes • Raspberry Shortbread • Red Licorice • Red Velvet Cake Slice • Rock
Candy • Shortbread Cookie • Smore • Sno Globes • Strawberry Cake Slice • Sugar
Cookie

DrinksShow / Hide

Drinks

Beer Bottle • Beer Can • Bleach • Bourbon • Juice Box • Milk • Orange Soda •
Pop • Red Wine • White Wine

MediaShow / Hide

Electronic mediaShow / Hide

Devices

Ham Radio • Radio • Television • Walkie Talkie • ValuTech PortaDisc

TV stations

TV adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) •
TURBO (204) • PawsTV (205)

Radio stations

Radio adverts • Automated Emergency Broadcast System • Civilian Radio •
Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky
Radio (93.2) • NNR Radio (98.0) • Unknown Frequency

VHS tapes

Home VHS: conspiracy crap??? • Home VHS: Shows

LiteratureShow / Hide

Leisure

Book • Comic Book • HottieZ • Magazine • Newspaper

Cartography

March Ridge Map • Louisville Map • Muldraugh Map • Riverside Map • Rosewood
Map • West Point Map

Recipe magazine

Angler USA Magazine Vol. 1 • Angler USA Magazine Vol. 2 • Electronics Magazine
Vol. 1 • Electronics Magazine Vol. 2 • Electronics Magazine Vol. 3 •
Electronics Magazine Vol. 4 • Engineer Magazine Vol. 1 • Engineer Magazine
Vol. 2 • Good Cooking Magazine Vol. 1 • Good Cooking Magazine Vol. 2 •
Guerilla Radio Vol. 1 • Guerilla Radio Vol. 2 • Guerilla Radio Vol. 3 • How to
Use Generators • Laines Auto Manual - Commercial Models • Laines Auto Manual -
Performance Models • Laines Auto Manual - Standard Models • The Farming
Magazine • The Herbalist • The Hunter Magazine Vol. 1 • The Hunter Magazine
Vol. 2 • The Hunter Magazine Vol. 3 • The Metalwork Magazine Vol. 1 • The
Metalwork Magazine Vol. 2 • The Metalwork Magazine Vol. 3 • The Metalwork
Magazine Vol. 4 • The Smithing Magazine Vol. 1Future • The Smithing Magazine
Vol. 2Future • The Smithing Magazine Vol. 3Future • The Smithing Magazine Vol.
4Future

Skill book

Blacksmith Vol. 1Future • Blacksmith Vol. 2Future • Blacksmith Vol. 3Future •
Blacksmith Vol. 4Future • Blacksmith Vol. 5Future • Carpentry Vol. 1 •
Carpentry Vol. 2 • Carpentry Vol. 3 • Carpentry Vol. 4 • Carpentry Vol. 5 •
Cooking Vol. 1 • Cooking Vol. 2 • Cooking Vol. 3 • Cooking Vol. 4 • Cooking
Vol. 5 • Electrician Vol. 1 • Electrician Vol. 2 • Electrician Vol. 3 •
Electrician Vol. 4 • Electrician Vol. 5 • Farming Vol. 1 • Farming Vol. 2 •
Farming Vol. 3 • Farming Vol. 4 • Farming Vol. 5 • First Aid Vol. 1 • First
Aid Vol. 2 • First Aid Vol. 3 • First Aid Vol. 4 • First Aid Vol. 5 • Fishing
Vol. 1 • Fishing Vol. 2 • Fishing Vol. 3 • Fishing Vol. 4 • Fishing Vol. 5 •
Foraging Vol. 1 • Foraging Vol. 2 • Foraging Vol. 3 • Foraging Vol. 4 •
Foraging Vol. 5 • Mechanics Vol. 1 • Mechanics Vol. 2 • Mechanics Vol. 3 •
Mechanics Vol. 4 • Mechanics Vol. 5 • Metalwork Vol. 1 • Metalwork Vol. 2 •
Metalwork Vol. 3 • Metalwork Vol. 4 • Metalwork Vol. 5 • Tailoring Vol. 1 •
Tailoring Vol. 2 • Tailoring Vol. 3 • Tailoring Vol. 4 • Tailoring Vol. 5 •
Trapping Vol. 1 • Trapping Vol. 2 • Trapping Vol. 3 • Trapping Vol. 4 •
Trapping Vol. 5

Writable

DoodleRemoved • Empty Notebook • Journal • Sheet of Paper

Miscellaneous itemsShow / Hide

AppearanceShow / Hide

Appearance

Appearance • Eyes Makeup • Foundation Makeup • Hair Dye • Hair Gel • Lipstick
• Mirror • Razor • Scissors

HouseholdShow / Hide

Household

Alarm Clock • Bath Towel • Bleach • Broom • Chair Leg • Cleaning Liquid • Dish
Towel • Extinguisher • Household • Letter Opener • Mop • Plunger • Ripped
Sheets • Soap • Sponge • Umbrella • Underwear

Stationary

Empty Notebook • Eraser • Journal • Pen • Pencil • Scissors • Sheet of Paper

InstrumentsShow / Hide

Instruments

Acoustic Guitar • Banjo • Drumstick • Electric Bass • Electric Guitar • Flute
• Keytar • Saxophone • Trumpet • Violin

Plush toysShow / Hide

Plush toys

Big Spiffo • Boris The Badger • Fluffyfoot The Bunny • Freddy The Fox •
Furbert The Squirrel • Jacques The Beaver • Moley The Mole • Pancake The
Hedgehog • Spiffo (item)

SportsShow / Hide

Sports

Badminton Racket • Barbell • Baseball • Baseball Bat • Basketball • Dart •
Dumbbell • Football • Golf Ball • Golf Club • Hockey Stick • Ice Hockey Stick
• Lacrosse Stick • Pool Ball • Pool Cue • Soccer Ball • Tennis Ball • Tennis
Racket

JunkShow / Hide

Junk

Backgammon Board • Bell • Brick Toys • Button • Camera Film • Cat Toy •
Checkerboard • Chess Pieces • Chopsticks • Cologne • Comb • Cork • Corkscrew •
Crayons • Credit Card • Cube • Dice • Dog Chew Toy • Doll • Empty Beer Can •
Empty Pop Can • Fountain Cup • Frame • Game Pieces • Hole Puncher • Junk •
Knitting Needles • Leash • Locket • Money • Paper Napkins • Perfume • Picture
of Kate • Pine Cone • Plastic Cutting Board • Plastic Tray • Plate • Playing
Cards • Poker Chips • Razor • Rubber Band • Rubber Duck • Rubber Duck
(battery) • Stapler • Staples • Straw • Toilet Paper • Toothbrush • Toothpaste
• Toy Bear • Toy Car • Wallet • Water Dish • Wooden Cutting Board • Yoyo

MaterialsShow / Hide

Carpentry materialsShow / Hide

Carpentry

Bag of Concrete Powder • Bag of Plaster Powder • Barbed Wire • Bucket of
Concrete • Bucket of Plaster • Door Hinge • Doorknob • Drawer • Garbage Bag •
Gravel Bag • Log • Logs Stack • Nails • Paint • Plank • Rope • Sand Bag •
Scrap Wood • Sheet Rope

MetalworkShow / Hide

Metalwork

Door Hinge • Metal Sheet • Propane Tank • Scrap Metal • Screws • Small Metal
Sheet • Unusable Metal • Welding Rods • Wire

ElectricalShow / Hide

Electrical

Amplifier • Crafted Timer • Crafted Trigger • Electric Wire • Light Bulb •
Motion Sensor • Radio Receiver • Radio Transmitter • Receiver • Remote
Controller • Scanner Module • Scrap Electronics • Timer

FarmingShow / Hide

Farming

Compost Bag • Dirt Bag • Insecticide Spray • Mildew Spray • NPK Fertilizer

FishingShow / Hide

Fishing

Fishing Line • Fishing Tackle • Paperclip • Sturdy Stick • Twine

First aidShow / Hide

First aid

Bandage • Bottle of Disinfectant • Cold Pack • Cotton Balls • Ripped Sheets •
Thread • Tissue • Toilet Paper

TailoringShow / Hide

Tailoring

Denim Strips • Leather Strips • Ripped Sheets • Sheet • Thread

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Weapons


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

**Ammo** or ammunition is required to shoot a firearm. Currently, there are
single bullets, boxes, and magazines classified under this category as well as
molds.

## Items

### Ammo

#### Rounds

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | .223 Round | 0.02  | Base.223Bullets
![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | .308 Round | 0.02  | Base.308Bullets
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .38 Special Round | 0.02  | Base.Bullets38
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .44 Magnum Round | 0.04  | Base.Bullets44
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .45 Auto Round | 0.04  | Base.Bullets45
![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 5.56mm Round | 0.03  | Base.556Bullets
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 9mm Round | 0.01  | Base.Bullets9mm
![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | Shotgun Shells | 0.05  | Base.ShotgunShells

#### Boxes

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) | Box of .223 Rounds | 0.6  | Base.223Box
![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of .308 Rounds | 0.6  | Base.308Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .38 Special Rounds | 0.35  | Base.Bullets38Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .44 Magnum Rounds | 0.38  | Base.Bullets44Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .45 Auto Rounds | 1  | Base.Bullets44Box
![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of 5.56mm Rounds | 1.2  | Base.556Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of 9mm Rounds | 0.2  | Base.Bullets9mmBox
![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) | Box of Shotgun Shells | 0.9  | Base.ShotgunShellsBox

#### Magazines

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Weapon  | Ammo  | Capacity  | Item ID
---|---|---|---|---|---|---
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M9 Magazine | 0.2  | ![HandGun3.png](/w/images/9/92/HandGun3.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15  | Base.9mmClip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M1911 Auto Magazine | 0.2  | ![HandGun2.png](/w/images/5/51/HandGun2.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7  | Base.45Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | D-E Magazine | 0.2  | ![HandGun.png](/w/images/c/c6/HandGun.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8  | Base.44Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR700 Magazine | 0.2  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3  | Base.223Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR788 Magazine | 0.2  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3  | Base.308Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M16 Magazine | 0.2  | ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30  | Base.556Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M14 Magazine | 0.2  | ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20  | Base.M14Clip

#### Molds

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![BulletMold.png](/w/images/0/07/BulletMold.png) | .223 Bullet MoldFuture | 0.5  | Base.223BulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | .308 Bullet MoldFuture | 0.5  | Base.308BulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | 9mm Bullet MoldFuture | 0.5  | Base.9mmBulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | Shotgun Shells MoldFuture | 0.5  | Base.ShotgunShellsMold

## See also

  * Weapon parts
  * Weapons

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Ammo


Rosewood

![Rosewood](/w/images/2/29/RosewoodBadge.png)

![Rosewood thumb.png](/w/images/8/83/Rosewood_thumb.png)

[[File:{{{icon2}}}|Rosewood|]]

[[File:{{{icon3}}}|Rosewood|]]

[[File:{{{icon4}}}|Rosewood|]]

[[File:{{{icon5}}}|Rosewood|]]

_Isometric view of Rosewood_

General

Type

Town

Population

Unknown

Established

Unknown

Motto

"Family, Community, Friendship"

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)8105x11578

Map

![Rosewoodmap.png](/w/images/thumb/c/c1/Rosewoodmap.png/200px-Rosewoodmap.png)

_Map location_

“

A short stay in Rosewood is pleasant, but a long stay? Well the inmates of the
famous Knox Penitentiary will tell you: that it's not so fun! Ideally situated
geographically for ease of access, Rosewood is a community hub for
administration and community services as well as a leading incarceration
center. The county courthouse, a recently refurbished fire department and a
lively law enforcement facility make this one of the most important towns in
the area! Come visit today!

— In-game description

**Rosewood** is a small town in southern Knox Country. The town was home to
many of the wealthy citizens of Knox Country. In contrast to some of the other
in-game towns, such as Muldraugh or Fallas Lake, it does not appear to have a
real-world counterpart.

## Overview

Rosewood is a small town located in the southern area of Knox Country, and has
the lowest zombie population of the four spawn towns. However, it has far less
loot than Riverside, with a much smaller shopping district. This is contrasted
by a large amount of wealthy two-story houses that almost always have a
detached garage. It can be quite a drive from other towns, with only Muldraugh
and March Ridge being close by. This makes Rosewood harder to survive in than
Riverside, but much easier than Muldraugh or West Point.

Zombies are mostly concentrated on the main street and forest surrounding the
town. The residential areas have less zombies, and have many high fences to
jump over if being chased. They also prevent zombies from easily moving
between main street on the residential block.

Some high-value locations in Rosewood include the Rosewood Fire Department,
the police station across the street from said fire station, the gated
community, and a Book Naked franchise.

## Districts

Rosewood can generally be divided into three distinct districts.

### Main street

The main street is a north-south road that is where most of the businesses are
located, and has the highest number of zombies. it takes up the western
section of town, and connects to an east-west four lane highway that
intersects with Dixie Highway. Some high value looting areas in this district
include a grocery store, the Book Naked franchise, and Rosewood Medical. Most
of the businesses on this road also have apartments above them that can be
accessed via two staircases that connect to the outside via black doors with
glass panels.

### Suburbs

The suburbs take up the eastern part of town, and are separated from the main
street by a tall fence. All the houses are large, two story houses with
detached garages. This, combined with the low zombie count, makes the suburbs
of Rosewood one of the safest places in Knox Country. The garages contain
plenty of weapons and vehicle parts, and the houses contain large amounts of
food. Any of the houses that spawn as boarded up survivor homes can be
considered high-value targets, even more so than normal due to the large
amount of containers that can spawn the high-value loot associated with
survivor homes. There is also a school that contains lots of skill books and a
good chance to find a school bag.

### Outskirts

The outskirts of Rosewood can be deceptively dangerous. There are a large
number of zombies in the forest nearby, and they will often migrate out of the
forests into the town itself, catching survivors off guard. Besides the
forest, the outskirts consist of various farmlands and small rural farmsteads.
To the west of town, there is the Kentucky State Prison, considered by many to
be the most dangerous area in all of Knox Country. Other notable locations in
the outskirts are the produce warehouses and the farmer's market.

## Businesses and landmarks

Many stores and restaurants in Rosewood are in dual-use buildings, with
apartments above the stores. These apartments are not listed here.

### Food & drink

Business  | Type  | Coordinates
---|---|---
Bright Flag Inn | Restaurant/bar  | 8017x11427
Jenny's Table | Restaurant/bar  | 8078x11454
Mama McFudgington's | Restaurant  | 8082x11616
Pizza Whirled | Fast food  | 8074x11308
Spiffo's | Fast food  | 8069x11343
Rosewood Country Buffet | Restaurant  | 8086x11500

### Retail & stores

Business  | Type  | Coordinates
---|---|---
Book Naked | Book store  | 8082x11506
Auto shop | Auto shop  | 8154x11321
Palm Travel | Travel agency  | 8082x11561
Zippee Market | Corner store  | 8105x11578
Grocery store | Grocery store  | 8142x11386
FashionaBelle | Clothing store  | 8089x11490
Farmer's market | Produce market  | 9071x12154

### Hotel

Business  | Type  | Coordinates
---|---|---
Bright Flag Inn | Bar/inn  | 8017x11427
Econo Rooms | Motel  | 8074x11416

### Services

Business  | Type  | Coordinates
---|---|---
Bail Bonds | Bail bond office  | 7992x11449
Rosewood Medical | Medical clinic  | 8091x11524
Kentucky Court of Justice | Courthouse  | 8065x11652
Church | Religious building  | 8123x11550
Rosewood Fire Department | Fire station  | 8134x11735
Laundromat | Laundromat  | 8135x11506
Knox Bank | Bank  | 8081x11588
Marple & Christie Legal Services | Law firm  | 8090x11537
Markson & Co. | Office unit  | 8089x11600
Police station | Police station  | 8063x11737
Elementary school (Rosewood) | Public school  | 8342x11610
Haircuts n' More | Hairdresser/barber shop  | 8090x11552

### Transportation

Business  | Type  | Coordinates
---|---|---
Fossoil | Gas station  | 8312x12218
Gas 2 Go | Gas station  | 8153x11263
Bus station | Bus station  | 8242x12231

### Other

Business  | Type  | Coordinates
---|---|---
Gated community | Gated community  | 8023x11526
Construction site | Under construction  | 8232x11842
Kentucky State Prison | Prison  | 7718x11881
Military Research Facility | Secret lab  | 5687x12472
Onyx Drive-In Theater | Drive-in movie theater  | 8425x12246
Produce warehouses | Farming storage  | 9170x11846
Army barracks | Barracks  | 9115x11811

## Spawn locations

The starting locations dependent on the player's chosen occupation. Any
occupations not mentioned will default to unemployed starting locations.

Building  | Coordinates  | Ocupation(s)
---|---|---
![256x143px Rosewood Police Station.png](/w/images/3/36/256x143px_Rosewood_Police_Station.png) Rosewood police station  | 8059x11733 | Unemployed
Fire Officer
Park Ranger
Chef
Burglar
![256x143px One Story House \(A\) Rosewood.png](/w/images/7/7f/256x143px_One_Story_House_%28A%29_Rosewood.png) Single story house with a doghouse  | 8328x11815 | Unemployed
Fire Officer
Park Ranger
Chef
![256x143px One Story House \(B\) Rosewood.png](/w/images/a/ac/256x143px_One_Story_House_%28B%29_Rosewood.png) Single story house across from the school  | 8418x11682 | Unemployed
Fire Officer
Park Ranger
Chef
![256x143px One Story House \(C\) Rosewood.png](/w/images/f/fe/256x143px_One_Story_House_%28C%29_Rosewood.png) Single story house with a shed  | 8247x11671 | Unemployed
Fire Officer
Park Ranger
Chef
Burglar
![256x143px Two Story House \(A\) Rosewood.png](/w/images/b/bf/256x143px_Two_Story_House_%28A%29_Rosewood.png) Two story house in the middle of the block  | 8204x11598 | Unemployed
Fire Officer
Park Ranger
Chef
Doctor
![356c143px Two Story House \(B\) Rosewood.png](/w/images/0/01/356c143px_Two_Story_House_%28B%29_Rosewood.png) The leftmost house in the gated community  | 8003x11547 | Fire Officer
Chef
Doctor
![256x143px Two Story House \(B\) Rosewood.png](/w/images/e/eb/256x143px_Two_Story_House_%28B%29_Rosewood.png) A two story house in the north of the block  | 8127x11618 | Doctor
![256x143px Garden House Rosewood.png](/w/images/2/28/256x143px_Garden_House_Rosewood.png) The garden house  | 8341x11748 | Park Ranger
![256x143px Forest House Rosewood.png](/w/images/8/8a/256x143px_Forest_House_Rosewood.png) The leftmost house in the woods  | 8448x11802 | Park Ranger
![256x143px Rosewood Country Buffet.png](/w/images/f/f0/256x143px_Rosewood_Country_Buffet.png) Rosewood Country Buffet  | 8092x11501 | Chef
![256x143px Rosewood Fire Department.png](/w/images/6/6b/256x143px_Rosewood_Fire_Department.png) Rosewood Fire Department  | 8137x11737 | Fire Officer

## Trivia

  * Rosewood does not have a real-world analogue.
  * The helicopter event can be extremely dangerous in Rosewood. The town is extremely small, and when combined with the large amount of zombies in the surrounding forest, getting spotted by the helicopter in Rosewood is a death sentence if caught by surprise. The Automated Emergency Broadcast System can be used to predict when the helicopter will arrive.
  * Rosewood can be considered one of the best cities to survive in. The reasons for this being the only spawn town with a fire station, a smaller amount of zombies, and good base locations.
  * Rosewood is the closest town to the secret military base, hidden in the woods a little West of Rosewood.

## Gallery

  * ![The in-game tourist map of Rosewood](/w/images/thumb/c/c1/Rosewoodmap.png/84px-Rosewoodmap.png)

The in-game tourist map of Rosewood

  * ![In-game Rosewood](/w/images/thumb/8/8e/Rosewood.png/120px-Rosewood.png)

In-game Rosewood

## See also

  * Louisville
  * Muldraugh
  * Riverside
  * West Point

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Rosewood