Composter

![CompostBin.gif](/w/images/f/f8/CompostBin.gif)

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![CompostBin.gif](/w/images/f/f8/CompostBin.gif)

General

Category

Furniture

Size

1 tile

Function

Convert food into compost

Properties

Type![Crate](/w/images/7/7c/Container_Crate.png)

Container

Capacity

50

Build

Skill (level)

Carpentry (2)

Tool(s)

Hammer

Ingredients

5 × ![Plank.png](/w/images/thumb/0/0d/Plank.png/20px-Plank.png) Plank
4 × ![Nails.png](/w/images/thumb/5/50/Nails.png/20px-Nails.png) Nails

Move

Skill (level)

Carpentry (0)

Tool(s)

Hammer

Technical

Item ID(s)

Movables.{TileID}

Tile ID(s)

camping_01_19 camping_01_20

A **composter** is a craftable container.

## Usage

### Making compost

The composter is used to convert rotten food into compost. Rotten food left in
the composter will overtime become compost, which can be accessed by right-
clicking, which will display the amount of compost as a percentage. If the
compost level is 10% or more, an empty sack can be used to "Get Compost",
taking 10% and turning the sack into a compost bag, which can then be used to
fertilize crops, allowing them to grow quicker.

  * 2% of the composter's capacity is equal to 1 unit, therefore, a composter can hold up to 50 units (10 compost bags).
  * There is a 10% chance when rotten food is converted into compost, for a worm to appear in the composter.
  * Poisonous food can be put in the composter without having any negative impact on the plants or indirectly on the player.
  * Food has to reach the rotten state into the composter before it can start to be deleted from this container (or rather transformed into compost).
  * A full composter will not "waste" rotten food by composting it. This also means worm production is stopped once the composter is 100% full. Food left in the composter will still run out its composting timer though, and instantly compost as soon as room for more compost is made.
  * The composter takes about 2 weeks to convert rotten food into usable compost

A good strategy to fill the composter quickly if the player doesn't have a
farm yet is to use the rotten/poisonous berries and mushrooms they forage. The
player can also loot restaurants, fridges or any other place containing rotten
food. Once the player has a farm producing enough food, the excess can simply
be put into the composter.

### Storage

Since a composter is a container with a capacity of 50, any item can be placed
into it, however only rotten food will be converted. Allowing it to be used as
a makeshift storage container.

## Crafting

### Carpentry

    _Main article:Carpentry_
Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![CompostBin.gif](/w/images/thumb/f/f8/CompostBin.gif/64px-CompostBin.gif)
Composter | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×5
![Nails.png](/w/images/5/50/Nails.png) Nails ×4 |
![Hammer.png](/w/images/8/81/Hammer.png)
Hammer (tag) | Carpentry 2  | _none_ | 1.25 Carpentry

## Code

![Code icon.png](/w/images/thumb/9/99/Code_icon.png/26px-Code_icon.png) Code
snippet! This section contains source code from _Project Zomboid_ Show / Hide

_**Retrieved** : Build 41.78.16 _

    -- compost
        local compostOption = subMenu:addOption(getText("ContextMenu_Compost"), worldobjects, ISBuildMenu.onCompost, player, "camping_01_19");
        local tooltip4 = ISBuildMenu.canBuild(5,4,0,0,0,2,compostOption, player);
        tooltip4:setName(getText("ContextMenu_Compost"));
        tooltip4.description = getText("Tooltip_craft_compostDesc") .. tooltip4.description;
        tooltip4:setTexture("camping_01_19");
        ISBuildMenu.requireHammer(compostOption)

## See also

  * Carpentry
  * Farming
  * Tiles
  * Containers
  * NPK Fertilizer

ConstructionShow / Hide

CarpentryShow / Hide

Walls and entrances

Log Wall • Wooden Wall Frame • Wooden Wall • Wooden Doorframe • Wooden Window
• Wooden Floor • Door • Wood Stairs

Fences

Wooden Fence • Double Wooden Door • Barbed Fence • Gravel Bag Wall • Sandbag
Wall

Furniture

Rain Collector Barrel • Wooden Crate • Bed • Bar Corner • Bar Element • Small
Bookcase • Bookcase • Shelves • Double Shelves • Wooden Chair • Small Table •
Large Table • Table with Drawer • Composter • Lamp on Pillar

Other

Cairn • Wooden Picket • Wooden Sign • Wooden Stake • Campfire • Tent Kit •
Barricade • Window • Broken Glass • Wooden Cross

MetalworkingShow / Hide

Walls and entrances

Metal Wall • Metal Wall Frame • Metal Roof • Metal Window

Fences

Big Double Pole Gate • Big Pole Fence • Big Pole Fence Gate • Big Wired Fence
• Pole Fence • Wired Fence • Big Double Wired Gate • Pole Fence Gate • Metal
Fence

Furniture

Big Locker • Metal Counter • Metal Counter Corner • Metal Crate • Metal
Shelves • Small Locker

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Composter


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

##

Literature

ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle
maintenanceMaterialElectronicsGardeningPlush toysJunk

### Cartography

    _Main article:Map (item)_
Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![March Ridge Map](/w/images/4/43/Map.png) | March Ridge Map | 0.1  | Base.MarchRidgeMap
![Muldraugh Map](/w/images/4/43/Map.png) | Muldraugh Map | 0.1  | Base.MuldraughMap
![Riverside Map](/w/images/4/43/Map.png) | Riverside Map | 0.1  | Base.RiversideMap
![Rosewood Map](/w/images/4/43/Map.png) | Rosewood Map | 0.1  | Base.RosewoodMap
![West Point Map](/w/images/4/43/Map.png) | West Point Map | 0.1  | Base.WestpointMap
![Louisville Map 1](/w/images/4/43/Map.png) | Louisville Map 1 | 0.1  | Base.LouisvilleMap1
![Louisville Map 2](/w/images/4/43/Map.png) | Louisville Map 2 | 0.1  | Base.LouisvilleMap2
![Louisville Map 3](/w/images/4/43/Map.png) | Louisville Map 3 | 0.1  | Base.LouisvilleMap3
![Louisville Map 4](/w/images/4/43/Map.png) | Louisville Map 4 | 0.1  | Base.LouisvilleMap4
![Louisville Map 5](/w/images/4/43/Map.png) | Louisville Map 5 | 0.1  | Base.LouisvilleMap5
![Louisville Map 6](/w/images/4/43/Map.png) | Louisville Map 6 | 0.1  | Base.LouisvilleMap6
![Louisville Map 7](/w/images/4/43/Map.png) | Louisville Map 7 | 0.1  | Base.LouisvilleMap7
![Louisville Map 8](/w/images/4/43/Map.png) | Louisville Map 8 | 0.1  | Base.LouisvilleMap8
![Louisville Map 9](/w/images/4/43/Map.png) | Louisville Map 9 | 0.1  | Base.LouisvilleMap9

### Skill books

    _Main article:Skill books_
Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Number of pages](/w/images/thumb/7/75/Novel1.png/24px-Novel1.png) | Multiplier  | Skill  | Item ID
---|---|---|---|---|---|---
![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 1Future | 0.8  | 220  | 3  | Blacksmith | Base.BookBlacksmith1
![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 2Future | 0.8  | 260  | 5  | Blacksmith | Base.SmithingMag2
![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 3Future | 0.8  | 300  | 8  | Blacksmith | Base.BookBlacksmith3
![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 4Future | 0.8  | 340  | 12  | Blacksmith | Base.BookBlacksmith4
![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 5Future | 0.8  | 380  | 16  | Blacksmith | Base.BookBlacksmith5
![Carpentry Vol. 1](/w/images/8/87/Book8.png) | Carpentry Vol. 1 | 0.8  | 220  | 3  | Carpentry | Base.BookCarpentry1
![Carpentry Vol. 2](/w/images/8/87/Book8.png) | Carpentry Vol. 2 | 0.8  | 260  | 5  | Carpentry | Base.BookCarpentry2
![Carpentry Vol. 3](/w/images/8/87/Book8.png) | Carpentry Vol. 3 | 0.8  | 300  | 8  | Carpentry | Base.BookCarpentry3
![Carpentry Vol. 4](/w/images/8/87/Book8.png) | Carpentry Vol. 4 | 0.8  | 340  | 12  | Carpentry | Base.BookCarpentry4
![Carpentry Vol. 5](/w/images/8/87/Book8.png) | Carpentry Vol. 5 | 0.8  | 380  | 16  | Carpentry | Base.BookCarpentry5
![Cooking Vol. 1](/w/images/8/82/Book9.png) | Cooking Vol. 1 | 0.8  | 220  | 3  | Cooking | Base.BookCooking1
![Cooking Vol. 2](/w/images/8/82/Book9.png) | Cooking Vol. 2 | 0.8  | 260  | 5  | Cooking | Base.BookCooking2
![Cooking Vol. 3](/w/images/8/82/Book9.png) | Cooking Vol. 3 | 0.8  | 300  | 8  | Cooking | Base.BookCooking3
![Cooking Vol. 4](/w/images/8/82/Book9.png) | Cooking Vol. 4 | 0.8  | 340  | 12  | Cooking | Base.BookCooking4
![Cooking Vol. 5](/w/images/8/82/Book9.png) | Cooking Vol. 5 | 0.8  | 380  | 16  | Cooking | Base.BookCooking5
![Electrician Vol. 1](/w/images/3/38/Book6.png) | Electrician Vol. 1 | 0.8  | 220  | 3  | Electrical | Base.BookElectrician1
![Electrician Vol. 2](/w/images/3/38/Book6.png) | Electrician Vol. 2 | 0.8  | 260  | 5  | Electrical | Base.BookElectrician2
![Electrician Vol. 3](/w/images/3/38/Book6.png) | Electrician Vol. 3 | 0.8  | 300  | 8  | Electrical | Base.BookElectrician3
![Electrician Vol. 4](/w/images/3/38/Book6.png) | Electrician Vol. 4 | 0.8  | 340  | 12  | Electrical | Base.BookElectrician4
![Electrician Vol. 5](/w/images/3/38/Book6.png) | Electrician Vol. 5 | 0.8  | 380  | 16  | Electrical | Base.BookElectrician5
![Farming Vol. 1](/w/images/0/02/Book3.png) | Farming Vol. 1 | 0.8  | 220  | 3  | Farming | Base.BookFarming1
![Farming Vol. 2](/w/images/0/02/Book3.png) | Farming Vol. 2 | 0.8  | 260  | 5  | Farming | Base.BookFarming2
![Farming Vol. 3](/w/images/0/02/Book3.png) | Farming Vol. 3 | 0.8  | 300  | 8  | Farming | Base.BookFarming3
![Farming Vol. 4](/w/images/0/02/Book3.png) | Farming Vol. 4 | 0.8  | 340  | 12  | Farming | Base.BookFarming4
![Farming Vol. 5](/w/images/0/02/Book3.png) | Farming Vol. 5 | 0.8  | 380  | 16  | Farming | Base.BookFarming5
![First Aid Vol. 1](/w/images/8/8f/Book2.png) | First Aid Vol. 1 | 0.8  | 220  | 3  | First Aid | Base.BookFirstAid1
![First Aid Vol. 2](/w/images/8/8f/Book2.png) | First Aid Vol. 2 | 0.8  | 260  | 5  | First Aid | Base.BookFirstAid2
![First Aid Vol. 3](/w/images/8/8f/Book2.png) | First Aid Vol. 3 | 0.8  | 300  | 8  | First Aid | Base.BookFirstAid3
![First Aid Vol. 4](/w/images/8/8f/Book2.png) | First Aid Vol. 4 | 0.8  | 340  | 12  | First Aid | Base.BookFirstAid4
![First Aid Vol. 5](/w/images/8/8f/Book2.png) | First Aid Vol. 5 | 0.8  | 380  | 16  | First Aid | Base.BookFirstAid5
![Fishing Vol. 1](/w/images/5/51/Book5.png) | Fishing Vol. 1 | 0.8  | 220  | 3  | Fishing | Base.BookFishing1
![Fishing Vol. 2](/w/images/5/51/Book5.png) | Fishing Vol. 2 | 0.8  | 260  | 5  | Fishing | Base.BookFishing2
![Fishing Vol. 3](/w/images/5/51/Book5.png) | Fishing Vol. 3 | 0.8  | 300  | 8  | Fishing | Base.BookFishing3
![Fishing Vol. 4](/w/images/5/51/Book5.png) | Fishing Vol. 4 | 0.8  | 340  | 12  | Fishing | Base.BookFishing4
![Fishing Vol. 5](/w/images/5/51/Book5.png) | Fishing Vol. 5 | 0.8  | 380  | 16  | Fishing | Base.BookFishing5
![Foraging Vol. 1](/w/images/3/32/Book10.png) | Foraging Vol. 1 | 0.8  | 220  | 3  | Foraging | Base.BookForaging1
![Foraging Vol. 2](/w/images/3/32/Book10.png) | Foraging Vol. 2 | 0.8  | 260  | 5  | Foraging | Base.BookForaging2
![Foraging Vol. 3](/w/images/3/32/Book10.png) | Foraging Vol. 3 | 0.8  | 300  | 8  | Foraging | Base.BookForaging3
![Foraging Vol. 4](/w/images/3/32/Book10.png) | Foraging Vol. 4 | 0.8  | 340  | 12  | Foraging | Base.BookForaging4
![Foraging Vol. 5](/w/images/3/32/Book10.png) | Foraging Vol. 5 | 0.8  | 380  | 16  | Foraging | Base.BookForaging5
![Mechanics Vol. 1](/w/images/9/9e/Book11.png) | Mechanics Vol. 1 | 0.8  | 220  | 3  | Mechanics | Base.BookMechanic1
![Mechanics Vol. 2](/w/images/9/9e/Book11.png) | Mechanics Vol. 2 | 0.8  | 260  | 5  | Mechanics | Base.BookMechanic2
![Mechanics Vol. 3](/w/images/9/9e/Book11.png) | Mechanics Vol. 3 | 0.8  | 300  | 8  | Mechanics | Base.BookMechanic3
![Mechanics Vol. 4](/w/images/9/9e/Book11.png) | Mechanics Vol. 4 | 0.8  | 340  | 12  | Mechanics | Base.BookMechanic4
![Mechanics Vol. 5](/w/images/9/9e/Book11.png) | Mechanics Vol. 5 | 0.8  | 380  | 16  | Mechanics | Base.BookMechanic5
![Metalwork Vol. 1](/w/images/e/ea/Book7.png) | Metalwork Vol. 1 | 0.8  | 220  | 3  | Metalworking | Base.BookMetalWelding1
![Metalwork Vol. 2](/w/images/e/ea/Book7.png) | Metalwork Vol. 2 | 0.8  | 260  | 5  | Metalworking | Base.BookMetalWelding2
![Metalwork Vol. 3](/w/images/e/ea/Book7.png) | Metalwork Vol. 3 | 0.8  | 300  | 8  | Metalworking | Base.BookMetalWelding3
![Metalwork Vol. 4](/w/images/e/ea/Book7.png) | Metalwork Vol. 4 | 0.8  | 340  | 12  | Metalworking | Base.BookMetalWelding4
![Metalwork Vol. 5](/w/images/e/ea/Book7.png) | Metalwork Vol. 5 | 0.8  | 380  | 16  | Metalworking | Base.BookMetalWelding5
![Tailoring Vol. 1](/w/images/9/9e/Book11.png) | Tailoring Vol. 1 | 0.8  | 220  | 3  | Tailoring | Base.BookTailoring1
![Tailoring Vol. 2](/w/images/9/9e/Book11.png) | Tailoring Vol. 2 | 0.8  | 260  | 5  | Tailoring | Base.BookTailoring2
![Tailoring Vol. 3](/w/images/9/9e/Book11.png) | Tailoring Vol. 3 | 0.8  | 300  | 8  | Tailoring | Base.BookTailoring3
![Tailoring Vol. 4](/w/images/9/9e/Book11.png) |  Tailoring Vol. 4 | 0.8  | 340  | 12  | Tailoring | Base.BookTailoring4
![Tailoring Vol. 5](/w/images/9/9e/Book11.png) | Tailoring Vol. 5 | 0.8  | 380  | 16  | Tailoring | Base.BookTailoring5
![Trapping Vol. 1](/w/images/0/02/Book3.png) | Trapping Vol. 1 | 0.8  | 220  | 3  | Trapping | Base.BookTrapping1
![Trapping Vol. 2](/w/images/0/02/Book3.png) | Trapping Vol. 2 | 0.8  | 260  | 5  | Trapping | Base.BookTrapping2
![Trapping Vol. 3](/w/images/0/02/Book3.png) | Trapping Vol. 3 | 0.8  | 300  | 8  | Trapping | Base.BookTrapping3
![Trapping Vol. 4](/w/images/0/02/Book3.png) | Trapping Vol. 4 | 0.8  | 340  | 12  | Trapping | Base.BookTrapping4
![Trapping Vol. 5](/w/images/0/02/Book3.png) | Trapping Vol. 5 | 0.8  | 380  | 16  | Trapping | Base.BookTrapping5

### Recipe magazines

    _Main article:Recipe magazines_
Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Effect  | Skill  | Item ID
---|---|---|---|---|---
![Angler USA Magazine Vol. 1](/w/images/1/1c/MagazineFish.png) | Angler USA Magazine Vol. 1 | 0.1  | Make Fishing Rod
Fix Fishing Rod | Fishing | Base.FishingMag1
![Angler USA Magazine Vol. 2](/w/images/7/78/MagazineFish2.png) | Angler USA Magazine Vol. 2 | 0.1  | Make Fishing Net
Get Wire Back  | Fishing | Base.FishingMag2
![Electronics Magazine Vol. 1](/w/images/8/8e/MagazineElectronics01.png) | Electronics Magazine Vol. 1 | 0.1  | Make Remote Controller V1
Make Remote Controller V2
Remote Controller V3 | Electrical | Base.ElectronicsMag1
![Electronics Magazine Vol. 2](/w/images/9/9b/MagazineElectronics03.png) | Electronics Magazine Vol. 2 | 0.1  | Make Timer
Add Timer | Electrical | Base.ElectronicsMag2
![Electronics Magazine Vol. 3](/w/images/2/22/MagazineElectronics04.png) | Electronics Magazine Vol. 3 | 0.1  | Add Motion Sensor V1
Add Motion Sensor V2
Add Motion Sensor V3 | Electrical | Base.ElectronicsMag3
![Electronics Magazine Vol. 4](/w/images/9/9b/MagazineElectronics03.png) | Electronics Magazine Vol. 4 | 0.1  | Make Remote Trigger
Add Crafted Trigger | Electrical | Base.ElectronicsMag5
![Engineer Magazine Vol. 1](/w/images/7/76/MagazineMechanics.png) | Engineer Magazine Vol. 1 | 0.1  | Make Noise Maker | Electrical | Base.EngineerMagazine1
![Engineer Magazine Vol. 2](/w/images/7/76/MagazineMechanics.png) | Engineer Magazine Vol. 2 | 0.1  | Make Smoke Bomb | Electrical | Base.EngineerMagazine2
![Good Cooking Magazine Vol. 1](/w/images/a/ad/MagazineFood.png) | Good Cooking Magazine Vol. 1 | 0.1  | Make Cake Batter
Make Pie Dough | Cooking | Base.CookingMag1
![Good Cooking Magazine Vol. 2](/w/images/a/ae/MagazineFood2.png) | Good Cooking Magazine Vol. 2 | 0.1  | Make Bread (dough) | Cooking | Base.CookingMag2
![Guerilla Radio Vol. 1](/w/images/8/8e/MagazineElectronics01.png) | Guerilla Radio Vol. 1 | 0.1  | Craft Makeshift Radio | Electrical | Radio.RadioMag1
![Guerilla Radio Vol. 2](/w/images/2/22/MagazineElectronics04.png) | Guerilla Radio Vol. 2 | 0.1  | Craft Makeshift Walkie Talkie | Electrical | Radio.RadioMag2
![Guerilla Radio Vol. 3](/w/images/7/76/MagazineMechanics.png) | Guerilla Radio Vol. 3 | 0.1  | Craft Makeshift Ham Radio | Electrical | Radio.RadioMag3
![How to Use Generators](/w/images/d/d6/MagazineElectronics02.png) | How to Use Generators | 0.1  | Teaches the player how to connect generators to buildings  | Electrical | Base.ElectronicsMag4
![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Laines Auto Manual - Standard Models | 0.1  | Can perform maintenance on _standard_ vehicle types | Mechanics | Base.MechanicMag1
![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Laines Auto Manual - Commercial Models | 0.1  | Can perform maintenance on _heavy-duty_ vehicle types | Mechanics | Base.MechanicMag2
![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Laines Auto Manual - Performance Models | 0.1  | Can perform maintenance on _sport_ vehicle types | Mechanics | Base.MechanicMag3
![The Farming Magazine](/w/images/1/1c/MagazineFish.png) | The Farming Magazine | 0.1  | Make Mildew Cure
Make Flies Cure | Farming | Base.FarmingMag1
![The Herbalist](/w/images/a/ad/MagazineFood.png) | The Herbalist | 0.1  | Can identifty poisonous berries and mushrooms, and forage medicinal plants | Foraging | Base.HerbalistMag
![The Hunter Magazine Vol. 1](/w/images/0/0e/MagazineHunting.png) | The Hunter Magazine Vol. 1 | 0.1  | Make Snare Trap | Trapping | Base.HuntingMag1
![The Hunter Magazine Vol. 2](/w/images/8/80/MagazineHunting2.png) | The Hunter Magazine Vol. 2 | 0.1  | Make Wooden Box Trap
Make Stick Trap | Trapping | Base.HuntingMag2
![The Hunter Magazine Vol. 3](/w/images/1/17/MagazineHunting3.png) | The Hunter Magazine Vol. 3 | 0.1  | Make Trap Box
Make Cage Trap | Trapping | Base.HuntingMag3
![The Metalwork Magazine Vol. 1](/w/images/8/8d/MagazineWelding1.png) | The Metalwork Magazine Vol. 1 | 0.1  | Make Metal Walls
Make Metal Roof | Metalworking | Base.MetalworkMag1
![The Metalwork Magazine Vol. 2](/w/images/6/6d/MagazineWelding2.png) | The Metalwork Magazine Vol. 2 | 0.1  | Make Metal Containers  | Metalworking | Base.MetalworkMag2
![The Metalwork Magazine Vol. 3](/w/images/6/61/MagazineWelding3.png) | The Metalwork Magazine Vol. 3 | 0.1  | Make Metal Fences  | Metalworking | Base.MetalworkMag3
![The Metalwork Magazine Vol. 4](/w/images/6/61/MagazineWelding3.png) | The Metalwork Magazine Vol. 4 | 0.1  | Make Metal Sheet
Make Small Metal Sheet | Metalworking | Base.MetalworkMag4
![MagazineBlacksmith1.png](/w/images/c/c5/MagazineBlacksmith1.png) | The Smithing Magazine Vol. 1Future | 0.1  | Make Fork
Make Spoon
Make Cooking Pot
Make Roasting Pan
Make Saucepan
Make Baking Tray
Make Baking Pan
Make Frying Pan | Blacksmith | Base.SmithingMag1
![MagazineBlacksmith2.png](/w/images/c/c6/MagazineBlacksmith2.png) | The Smithing Magazine Vol. 2Future | 0.1  | Make Letter Opener
Make Nails
Make Paperclip
Make Scissors
Make Door Knob
Make Door Hinge
Make Butter Knife
Make Ball-peen Hammer | Blacksmith | Base.SmithingMag2
![MagazineBlacksmith3.png](/w/images/6/61/MagazineBlacksmith3.png) | The Smithing Magazine Vol. 3Future | 0.1  | Make Tongs
Make Hammer
Make Metal Sheet
Make Suture Needle Holder
Make Tweezers
Make Suture Needle
Make Metal Drum
Make Kitchen Knife
Make Saw
Make Hunting Knife
Make Shovel
Make Trowel | Blacksmith | Base.SmithingMag3
![MagazineBlacksmith4.png](/w/images/5/57/MagazineBlacksmith4.png) | The Smithing Magazine Vol. 4Future | 0.1  | Make 9mm Bullet Mold
Make .308 Bullet Mold
Make .223 Bullet Mold
Make Shotgun Shells Mold
Make 9mm Round
Make Shotgun Shells
Make .308 Round
Make .223 Round
Make Crowbar
Make Golfclub
Make Axe
Make Sledgehammer | Blacksmith | Base.SmithingMag4

### Leisure

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Stress](/w/images/1/16/Moodle_Icon_Stressed.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | Item ID
---|---|---|---|---|---|---
![Book.png](/w/images/f/f3/Book.png) | Book | 0.5  | -40  | -40  | -50  | Base.Book
![ComicBook.png](/w/images/a/a2/ComicBook.png) | Comic Book | 0.1  | -20  | -20  | -30  | Base.ComicBook
![Crossword Magazine](/w/images/8/8c/MagazineCrossword1.png) | Crossword Magazine | 0.2  | \-  | -15  | -20  | Base.MagazineCrossword1
![Crossword Magazine](/w/images/e/eb/MagazineCrossword2.png) | Crossword Magazine | 0.2  | \-  | -15  | -20  | Base.MagazineCrossword2
![Crossword Magazine](/w/images/d/df/MagazineCrossword3.png) | Crossword Magazine | 0.2  | \-  | -15  | -20  | Base.MagazineCrossword3
![MagazineNudie1.png](/w/images/d/df/MagazineNudie1.png) | HottieZ | 0.2  | \-  | -50  | -40  | Base.HottieZ
![Magazine.png](/w/images/b/b4/Magazine.png) | Magazine | 0.2  | \-  | -15  | -20  | Base.Magazine
![Newspaper.png](/w/images/4/4f/Newspaper.png) | Newspaper | 0.1  | \-  | -15  | -15  | Base.Newspaper
![TV Magazine](/w/images/8/8c/MagazineCrossword1.png) | TV Magazine | 0.2  | \-  | -15  | -20  | Base.TVMagazine
![Wordsearch Magazine](/w/images/e/e6/MagazineWordsearch1.png) | Wordsearch Magazine | 0.2  | \-  | -15  | -20  | Base.MagazineWordsearch1
![Wordsearch Magazine](/w/images/c/c0/MagazineWordsearch2.png) | Wordsearch Magazine | 0.2  | \-  | -15  | -20  | Base.MagazineWordsearch2
![Wordsearch Magazine](/w/images/4/45/MagazineWordsearch3.png) | Wordsearch Magazine | 0.2  | \-  | -15  | -20  | Base.MagazineWordsearch3

### Writable

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Number of pages](/w/images/thumb/7/75/Novel1.png/24px-Novel1.png) | Item ID
---|---|---|---|---
![Paper.png](/w/images/b/b2/Paper.png) | DoodleRemoved | 0.3  | 1  | Base.Doodle
![Notebook.png](/w/images/9/95/Notebook.png) | Empty Notebook | 0.5  | 10  | Base.Notebook
![Notebook.png](/w/images/9/95/Notebook.png) | Journal | 0.1  | 20  | Base.Journal
![Paper.png](/w/images/b/b2/Paper.png) | Sheet of Paper | 0.1  | 1  | Base.SheetPaper2

## See also

  * Crafting
  * Knox Country
  * Moodles
  * Skills

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Literature


This article may be in need of improvement.Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

**Multiplayer** allows playing with other people together at the same time. It
is possible to play Project Zomboid either locally (or via Steam remote play)
using splitscreen or online around the world with online multiplayer.

## Splitscreen

**Splitscreen** was first added(When?) in a rather buggy state, and was being
worked on to be fixed. It was later re-included in a future build(Which one?).
Splitscreen multiplayer allows up to 4-people playing together with just one
copy of the game, either locally on the same PC, or via remote play, though
only one person can play with keyboard and mouse. Splitscreen multiplayer
isn't as demanding as online multiplayer and for a while it was the only
option to play together in initial build 41 versions.

## Online multiplayer

Online multiplayer was released to the public as a beta on 10th of February
2014. It was available until build 41 when it was temporarily disabled and
tested internally, until its reimplementation in final Build 41 releases. At
this point in time, the multiplayer, much like the rest of the game, is still
being worked on with improvements already in queue for Build 42. This means
that bugs and issues will usually come up during the course of play of the
game. If you encounter issues while playing the multiplayer, you can try and
see help on the steam forums or can visit the "Multiplayer Help" section of
The Indie Stone forums.

In the main menu you will find a "JOIN" and "HOST" options. Clicking on the
JOIN brings the connection screen. You'll need a server to connect to – you
can either use the server browser, find a list of servers in the "Servers"
section of The Indie Stone forums or connect to any server you have address
of.

Some servers will require whitelists. This means that the owner will need to
add you to the database in order to allow you to connect. If you run into
general multiplayer problems you should post in the Multiplayer help section
or the Steam forums.

Below are some helpful links that should help cover subjects like FAQ, server
set-ups etc.

## See also

  * Multiplayer FAQ
  * Server settings
  * Startup parameters
  * Dedicated server
  * Buying and running a Linux Project Zomboid server

## External links

  * Multiplayer FAQ Forums

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Multiplayer


This page was last updated for an older version (41.50).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page.

Navigation:Project Zomboid>Game mechanics>Crafting>Farming (crafting)

< Crafting

Farming

CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper

* * *

**Farming** recipes involve crafting cures, digging and planting crops.

## Crafting gear

### Tools

![TZ GardenTrowel.png](/w/images/7/76/TZ_GardenTrowel.png)
Trowel | ![GardeningFork.png](/w/images/a/a1/GardeningFork.png)
Hand Fork | ![Pitchfork.png](/w/images/1/1c/Pitchfork.png)
Garden Fork | ![Hoe.png](/w/images/8/87/Hoe.png)
Garden Hoe | ![Shovel.png](/w/images/7/77/Shovel.png)
Shovel
---|---|---|---|---
![Shovel2.png](/w/images/b/ba/Shovel2.png)
Shovel | ![SnowShovel.png](/w/images/3/3b/SnowShovel.png)
Snow Shovel | ![TZ WateringCan.png](/w/images/b/bf/TZ_WateringCan.png)
Watering Can | ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png)
Gardening Spray Can

### Magazines

Magazine  | Recipe(s)
---|---
![The Farming Magazine](/w/images/1/1c/MagazineFish.png)
_The Farming Magazine_ | Make Mildew Cure
Make Flies Cure

## Recipes

### Cures

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png)
Insecticide Spray | ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) Gardening Spray Can (Empty) ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×3 unit(s)
![IckySticks.png](/w/images/7/71/IckySticks.png) Cigarettes ×5 | _none_ |
![Profession farmer2.png](/w/images/6/6c/Profession_farmer2.png)
Farmer occupation
(or)
![MagazineFish.png](/w/images/1/1c/MagazineFish.png)
The Farming Magazine | _none_ | _none_

![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png)
Mildew Spray | ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) Gardening Spray Can (Empty) ×1
![Milk.png](/w/images/9/92/Milk.png) Milk ×1 | _none_ |
![Profession farmer2.png](/w/images/6/6c/Profession_farmer2.png)
Farmer occupation
(or)
![MagazineFish.png](/w/images/1/1c/MagazineFish.png)
The Farming Magazine | _none_ | _none_

### Seeds

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![TZ BroccoliSeeds.png](/w/images/9/9f/TZ_BroccoliSeeds.png)
Broccoli Seeds ×50 | ![TZ SeedpackBroccoli.png](/w/images/5/51/TZ_SeedpackBroccoli.png) Broccoli Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_

![TZ SeedpackBroccoli.png](/w/images/5/51/TZ_SeedpackBroccoli.png)
Broccoli Seeds Packet | ![TZ BroccoliSeeds.png](/w/images/9/9f/TZ_BroccoliSeeds.png) Broccoli Seeds ×50 | _none_ | _none_ | _none_ | _none_

![TZ CabbageLettuceSeeds.png](/w/images/3/33/TZ_CabbageLettuceSeeds.png)
Cabbage Seeds ×50 | ![TZ SeedpackCabbageLettuce.png](/w/images/b/b6/TZ_SeedpackCabbageLettuce.png) Cabbage Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_

![TZ SeedpackCabbageLettuce.png](/w/images/b/b6/TZ_SeedpackCabbageLettuce.png)
Cabbage Seeds Packet | ![TZ CabbageLettuceSeeds.png](/w/images/3/33/TZ_CabbageLettuceSeeds.png) Cabbage Seeds ×50 | _none_ | _none_ | _none_ | _none_

![TZ CarrotSeeds.png](/w/images/6/62/TZ_CarrotSeeds.png)
Carrot Seeds ×50 | ![TZ SeedpackCarrots.png](/w/images/5/50/TZ_SeedpackCarrots.png) Carrot Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_

![TZ SeedpackCarrots.png](/w/images/5/50/TZ_SeedpackCarrots.png)
Carrot Seeds Packet | ![TZ CarrotSeeds.png](/w/images/6/62/TZ_CarrotSeeds.png) Carrot Seeds ×50 | _none_ | _none_ | _none_ | _none_

![TZ PotatoSeeds.png](/w/images/9/99/TZ_PotatoSeeds.png)
Potato Seeds ×50 | ![TZ SeedpackPotatoes.png](/w/images/e/ed/TZ_SeedpackPotatoes.png) Potato Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_

![TZ SeedpackPotatoes.png](/w/images/e/ed/TZ_SeedpackPotatoes.png)
Potato Seeds Packet | ![TZ PotatoSeeds.png](/w/images/9/99/TZ_PotatoSeeds.png) Potato Seeds ×50 | _none_ | _none_ | _none_ | _none_

![TZ LRRadishSeeds.png](/w/images/4/4b/TZ_LRRadishSeeds.png)
Radish Seeds ×50 | ![TZ SeedpackLRRadish.png](/w/images/d/d0/TZ_SeedpackLRRadish.png) Radish Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_

![TZ SeedpackLRRadish.png](/w/images/d/d0/TZ_SeedpackLRRadish.png)
Radish Seeds Packet | ![TZ LRRadishSeeds.png](/w/images/4/4b/TZ_LRRadishSeeds.png) Radish Seeds ×50 | _none_ | _none_ | _none_ | _none_

![TZ StrewberrySeeds.png](/w/images/9/9b/TZ_StrewberrySeeds.png)
Strawberry Seeds ×50 | ![TZ SeedpackStrewberries.png](/w/images/2/21/TZ_SeedpackStrewberries.png) Strawberry Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_

![TZ SeedpackStrewberries.png](/w/images/2/21/TZ_SeedpackStrewberries.png)
Strawberry Seeds Packet | ![TZ StrewberrySeeds.png](/w/images/9/9b/TZ_StrewberrySeeds.png) Strawberry Seeds ×50 | _none_ | _none_ | _none_ | _none_

![TZ TomatoSeeds.png](/w/images/e/e1/TZ_TomatoSeeds.png)
Tomato Seeds ×50 | ![TZ SeedpackTomatoes.png](/w/images/f/fa/TZ_SeedpackTomatoes.png) Tomato Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_

![TZ SeedpackTomatoes.png](/w/images/f/fa/TZ_SeedpackTomatoes.png)
Tomato Seeds Packet | ![TZ TomatoSeeds.png](/w/images/e/e1/TZ_TomatoSeeds.png) Tomato Seeds ×50 | _none_ | _none_ | _none_ | _none_

### World

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![Plowed land.png](/w/images/5/5d/Plowed_land.png)
Plowed Land | One of:
![TZ GardenTrowel.png](/w/images/thumb/7/76/TZ_GardenTrowel.png/16px-
TZ_GardenTrowel.png) Trowel ×1
![GardeningFork.png](/w/images/thumb/a/a1/GardeningFork.png/16px-
GardeningFork.png) Hand Fork ×1
![Pitchfork.png](/w/images/thumb/1/1c/Pitchfork.png/16px-Pitchfork.png) Garden
Fork ×1
![Hoe.png](/w/images/thumb/8/87/Hoe.png/16px-Hoe.png) Garden Hoe ×1
![Shovel.png](/w/images/thumb/7/77/Shovel.png/16px-Shovel.png) Shovel ×1
![Shovel2.png](/w/images/thumb/b/ba/Shovel2.png/16px-Shovel2.png) Shovel ×1
![SnowShovel.png](/w/images/thumb/3/3b/SnowShovel.png/16px-SnowShovel.png)
Snow Shovel ×1
Each of:
![Gras land.png](/w/images/thumb/2/29/Gras_land.png/32px-Gras_land.png) Grass ×1 | _none_ | _none_ | _none_ | _none_

![Broccoli CropB.png](/w/images/4/41/Broccoli_CropB.png)
Broccoli (crop) | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1
![TZ BroccoliSeeds.png](/w/images/9/9f/TZ_BroccoliSeeds.png) Broccoli Seeds ×6
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×70 unit(s) | _none_ | _none_ | _none_ | _none_

![Cabbage CropB.png](/w/images/e/ea/Cabbage_CropB.png)
Cabbages | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1
![TZ CabbageLettuceSeeds.png](/w/images/3/33/TZ_CabbageLettuceSeeds.png)
Cabbage Seeds ×9
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×85 unit(s) | _none_ | _none_ | _none_ | _none_

![Carrot CropB.png](/w/images/4/41/Carrot_CropB.png)
Carrots (crop) | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1
![TZ CarrotSeeds.png](/w/images/6/62/TZ_CarrotSeeds.png) Carrot Seeds ×12
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×65 unit(s) | _none_ | _none_ | _none_ | _none_

![Potato CropB.png](/w/images/3/37/Potato_CropB.png)
Potatoes | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1
![TZ PotatoSeeds.png](/w/images/9/99/TZ_PotatoSeeds.png) Potato Seeds ×4
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×65 unit(s) | _none_ | _none_ | _none_ | _none_

![Radish CropB.png](/w/images/0/0a/Radish_CropB.png)
Radishes | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1
![TZ LRRadishSeeds.png](/w/images/4/4b/TZ_LRRadishSeeds.png) Radish Seeds ×6
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×75 unit(s) | _none_ | _none_ | _none_ | _none_

![Strawberry CropB.png](/w/images/2/2f/Strawberry_CropB.png)
Strawberry plant | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1
![TZ StrewberrySeeds.png](/w/images/9/9b/TZ_StrewberrySeeds.png) Strawberry
Seeds ×12
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×85 unit(s) | _none_ | _none_ | _none_ | _none_

![Tomato CropB.png](/w/images/thumb/4/4a/Tomato_CropB.png/37px-
Tomato_CropB.png)
Tomato (crop) | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1
![TZ TomatoSeeds.png](/w/images/e/e1/TZ_TomatoSeeds.png) Tomato Seeds ×4
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×75 unit(s) | _none_ | _none_ | _none_ | _none_
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Farming (crafting)


Navigation:Project Zomboid>World>Locations>Dixie Mobile Park

Dixie

![Dixie](/w/images/8/85/Dixie_Logo.png)

_Dixie Mobile Park logo_

![Dixie thumb.png](/w/images/5/5e/Dixie_thumb.png)

[[File:{{{icon2}}}|Dixie|]]

[[File:{{{icon3}}}|Dixie|]]

[[File:{{{icon4}}}|Dixie|]]

[[File:{{{icon5}}}|Dixie|]]

_Isometric view of Dixie_

General

Type

Mobile Park

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)11533x8777

**Dixie Mobile Park** is a rest area and trailer park found on Dixie Highway,
between Muldraugh and West Point. While the majority of the area is just
trailers, there are a few locations that can be looted. Each of the trailers
has a chance to spawn as a survivor home, and there are three shipping
containers in the main parking lot that contain soda, pop and logs
respectively.

## Businesses and landmarks

Business  | Type  | Coordinates
---|---|---
Barg-N-Clothes | Clothing store  | 11599x8259
Diner | Restaurant  | 11462x8809
Food Market | Grocery store  | 11662x8793
Gas station | Gas station  | 11506x8840
Gas 2 Go | Gas station  | 11592x8306
Laundromat | Laundromat  | 11681x8822
Nolan's Used Cars | Car dealership  | 11687x8367
Spiffo's | Restaurant  | 11663x8302

## Gallery

  * ![In-game Dixie](/w/images/thumb/1/1d/Dixie.png/120px-Dixie.png)

In-game Dixie

  * ![Community-made tourist map of Dixie](/w/images/thumb/0/0f/Dixie_map.png/76px-Dixie_map.png)

Community-made tourist map of Dixie

## See also

  * Muldraugh
  * Rosewood
  * Riverside
  * West Point
  * Scenic Grove Mobile Park

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Dixie Mobile Park


This article may need more content.Editors are encouraged to add new material to the page while expanding upon current topics.

Navigation:Project Zomboid>Challenges>House In The Woods

**The House in the Woods** is a challenge game mode in Project Zomboid.

## In-game challenge description

_You can hear them approaching. Hordes of deadheads, encroaching on your
isolated cabin from every angle. Death is inevitable, but a shotgun is close-
at-hand._

_Last Stand features endless waves of zombies in ever-increasing numbers.
Survive for as long as possible against the overwhelming odds._

## Gameplay

Your character starts out in a cabin, in a middle of a large forest that seems
to be cut off from the rest of the map, or acts as its own separate map.

Around the house, you can find some furniture, guns with ammunition, and melee
weapons to defend yourself against the undead.

The zombies will begin to spawn almost instantly and will never stop spawning.
The only "end" to this mode is death, as with every other mode.

Attempting to run away or to hide will not work, as the zombies seem to always
know your location unless you hide in the upstairs room.

## Strategy

Despite the zombie horde being endless, the player is able to take the
furniture from around the house and attempt to barricade the house entrances,
though it won't hold - the zombies will eventually break through it and most
likely kill the player.

## Other challenges

  * A Really CD DA
  * You Have One Day
  * Opening Hours
  * Winter Is Coming
  * A Storm Is Coming
  * The Descending Fog
  * Kingsmouth
  * Studio

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

House In The Woods


This page was last updated for an older version (41.52).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page.

< Tiles

#

Plumbing

TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous

Project Zomboid's plumbing system allows you to connect plumbable tiles (e.g.,
"water fixtures" like a sink or washing machine) to water reservoirs (like a
Rain Collector Barrel) to create convenient, sustainable sources of purified
water for consumption and cleaning. Once plumbed, water fixtures operate just
like ordinary sinks, faucets, etc., prior to water shutoff, for as long as
their attached reservoirs contain water.

## How plumbing works

![PZplumbing.png](/w/images/thumb/3/36/PZplumbing.png/300px-PZplumbing.png)

The plumbing system is somewhat obscure, and likely incomplete. There is no
visual indication when a water fixture like a sink is successfully connected
to a water reservoir like a Rain Barrel, beyond the ability to draw water from
the fixture. Plumbing has no skill level requirement and does not use pipes or
other resources besides the water fixture and water source to be connected.

  * To plumb a water fixture, a player needs to have a Pipe Wrench in their inventory.
  * Once the water fixture and water reservoir are in position, right click on the water fixture (not the reservoir) while a Pipe Wrench is in your inventory and select the option to plumb it. Once water is placed in the fixture's reservoir, purified water will be immediately available in the fixture, usable until the reservoir's reserves are exhausted. Fixtures that need electricity to function (e.g., a washing machine) will also need local power (such as from a Generator) to be usable. Plumbed sinks work without electricity.
  * Note that once a fixture is successfully plumbed, you can freely add or remove reservoirs from the 3x3 plumbing zone above the fixture without breaking the connection to that area, and your water fixture will automatically draw from any new reservoirs placed there. Only moving the fixture itself will break the plumbing connection.
  * Only fixtures "inside" a building - i.e. enclosed within four wall frames (or walls and doors) and a roof - can be plumbed

### Quirks of note

  * The water reservoir (e.g., a Rain Collector Barrel) for the water fixture must be one floor above, and within a 3x3 range, of the water fixture's tile (directly above should work as of the latest build). For example, a valid location for the reservoir would be one floor above, and one tile behind, the water fixture you want to plumb. A water fixture can draw from multiple reservoirs with valid placement.
  * While rain collectors make great reservoirs, any map tile that acts as a water source also appears to work. For instance, a Water Dispenser placed in an appropriate location can act as a water reservoir for another water fixture.
  * In multi-story buildings, long distance plumbing connections is possible using a Bathtub, as the feet of the tub counts as a revivor -- provided both the head and feet are plumbed.
  * What counts as "inside" for plumbing is less than intuitive:
    * To count as Inside, it only requires wall frames or door frames.
    * Inside can be as small as a 1*1 tile with a water fixture inside.
    * The walls/roof tile around the fixture do not have to remain in place after plumbing. You can plumb a fixture on a rooftop, for instance, by building temporary wall frames immediately around the fixture, and then disassembling them after plumbing is completed. In complex structures, the game can become confused about whether a fixture is inside a building; you may need to construct temporary wall frames immediately around the fixture to coax the game into allowing you to plumb it.

While the mechanics of plumbing are finicky, plumbed water fixtures can be a
very worthwhile investment in a safehouse: They always produce potable water,
eliminating the need to boil water and offering significant convenience in the
long run. A list of plumbable water fixtures and reservoirs is provided below.

## Sinks

Pickup: 25% chance to break when picked up regardless of skill level.

Object  | Description  | Weight  | Capacity
(units of water)  | Size
(tiles)  | Pick up  | Disassemble  | Plumbable
---|---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Beige Sink.png](/w/images/e/ec/Beige_Sink.png)
Beige Sink |  | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![Chrome Sink.png](/w/images/0/03/Chrome_Sink.png)
Chrome Sink |  | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![Dark Industrial Sink.png](/w/images/8/8e/Dark_Industrial_Sink.png)
Dark Industrial Sink |  | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![Fancy Hanging Sink.png](/w/images/1/1a/Fancy_Hanging_Sink.png)
Fancy Hanging Sink |  | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![Industrial Sink.png](/w/images/7/75/Industrial_Sink.png)
Industrial Sink |  | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![White Hanging Sink.png](/w/images/4/4f/White_Hanging_Sink.png)
White Hanging Sink |  | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![White Sink.png](/w/images/6/63/White_Sink.png)
White Sink |  | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![White Standing Sink.png](/w/images/0/0f/White_Standing_Sink.png)
White Standing Sink |  | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)

## Baths and showers

Object  | Description  | Weight  | Capacity
(units of water)  | Size
(tiles)  | Pick up  | Disassemble  | Plumbable
---|---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Deluxe Shower.png](/w/images/b/be/Deluxe_Shower.png)
Deluxe Shower | Has a chance to break
depending on carpentry skill: 0% at 10 | 20 | 0 | 1 | Carpentry (4) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![Large Deluxe Bath.png](/w/images/e/e2/Large_Deluxe_Bath.png)
Large Deluxe Bath | Will never break when picking up
at any skill level | 10×2 | 100×2 | 2 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![Wall Shower.png](/w/images/4/42/Wall_Shower.png)
Wall Shower | Has a chance to break
depending on carpentry skill: 0% at 10 | 5 | 0 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)

## Toilets

Object  | Description  | Weight  | Capacity
(units of water)  | Size
(tiles)  | Pick up  | Disassemble  | Plumbable
---|---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Chemical Toilet.png](/w/images/8/8e/Chemical_Toilet.png)
Chemical Toilet |  | 10 | 0 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Not Plumbable](/w/images/b/bb/UI_Cross.png)
![Fancy Toilet.png](/w/images/0/0d/Fancy_Toilet.png)
Fancy Toilet |  | 10 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![Hanging Toilet.png](/w/images/6/67/Hanging_Toilet.png)
Hanging Toilet |  | 10 | 0 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![Low Toilet.png](/w/images/d/d3/Low_Toilet.png)
Low Toilet |  | 10 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench
OR
Pipe Wrench | Metalworking | Propane Torch
AND
Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png)
![Wooden Toilet.png](/w/images/c/c1/Wooden_Toilet.png)
Wooden Toilet |  | 10 | 0 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Not Plumbable](/w/images/b/bb/UI_Cross.png)

## Washing machines

Washing machines will never break when picked up.
Only the combo washer/dryer can be used as a source of water once plumbed.

Object  | Description  | Weight  | Capacity  | Fuel Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![White Washing Machine.png](/w/images/f/fc/White_Washing_Machine.png)
White Clothing Washer | Clean those blood covered, dirty clothes. | 20 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask
![Blue Washing Machine.png](/w/images/3/37/Blue_Washing_Machine.png)
Blue Combo Washer/Dryer | Clean and dry those blood covered, dirty clothes. | 20 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask

## Other

Object  | Description  | Weight  | Capacity
(units of water)  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![RainCollectorBarrel1
Carpentry.gif](/w/images/d/df/RainCollectorBarrel1_Carpentry.gif)
Rain Collector Barrel (Carpentry 4+) | Can be plumbed into sinks below. Has to be on a roof tile above a sink. Can be filled with tainted water if not already full. | 7.5 | 160 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![RainCollectorBarrel2
Carpentry.gif](/w/images/7/78/RainCollectorBarrel2_Carpentry.gif)
Rain Collector Barrel (Carpentry 7+) | Can be plumbed into sinks below. Has to be on a roof tile above a sink. Can be filled with tainted water if not already full. | 7.5 | 400 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Standpipe.png](/w/images/3/34/Standpipe.png)
Standpipe |  | 5 | 0 | 1 | Farming (2) | Shovel
OR
Trowel | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Water Dispenser.png](/w/images/f/fd/Water_Dispenser.png)
Water Dispenser | Can be filled with fresh water if not already full. | 30 | 250 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Well.png](/w/images/4/41/Well.png)
Well |  | - | Unlimited | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Plumbing


Spoiler warning!The following containsunhidden spoilerspertaining to the story ofProject Zomboid. Proceed at your own risk.

“

This thing, let's call it 'The Knox Event', feels like a powder keg.

— Judge Matt Hass

The **Knox Event** is used to refer to the zombie outbreak that occurs prior
to and throughout the game. The event first takes place around Muldraugh and
West Point, Kentucky. The incident is considered to have begun on the 4th of
July, 1993, American Day of Independence. Just two days later the military
evacuated residences from around the affected area and set up blockades in
what is now known as the _Knox Evacuation_. The affected area is given the
name: the _Exclusion Zone_ , with the primary camp being south of Louisville.

## Timeline

Date  | Event(s)
---|---
Weeks prior  |

  * Foul smell in the air first noticed.

July 1, 1993 (Day -8)  |

  * Knox Telecommunications takes phone lines down for maintenance.

July 4, 1993 (Day -5)  |

  * Americans celebrate Independence Day.

July 6, 1993 (Day -3)  |

  * **0600 EDT** : US military blocks roads in area of Kentucky nicknamed 'Knox Country'. No reason is given. Areas within blockade include Muldraugh, West Point, Brandenburg, and Fort Knox itself.[1]
  * **1100 EDT** : Military personnel erect fences and checkpoints within the Knox Exclusion Zone. Entrance and exit are forbidden. Reports of residents being turned away at gunpoint.[2]
  * **1320 EDT** : Personnel in hazmat gear are seen within the Exclusion Zone. Air activity increases.[3]
  * **1800 EDT** : Military clears traffic and members of the public from perimeter of Exclusion Zone. Some residents sleep in their cars, others walk north along highway to Louisville.[4]
  * **2300 EDT** : Lightning storms over Louisville. No rain reported.[5]

July 7, 1993 (Day -2)  |

  * **0900 EDT** : Phoneline outage continues within Exclusion Zone. Communication with Zone remains impossible. Knox Telecommunications provides no comment.[6]
  * **1045 EDT** : Fort Knox and Fort Campbell cancel leave for military personnel.[7]
  * **1200 EDT** : Kentucky Governor Cal Fairweather claims he is "in the dark like everyone else" regarding rumors of illness outbreak inside the Exclusion Zone.[8]
  * **1615 EDT** : White House Press Secretary denies President's early return from G7 summit in Tokyo related to Knox situation.[9]
  * **2300 EDT** : Unusually bright meteor shower spotted over Kentucky.[10]

July 8, 1993 (Day -1)  |

  * **0900 EDT** : Phoneline outage continues within Exclusion Zone. Communication with Zone remains impossible. Knox Telecommunications provides no comment.[11]
  * **1330 EDT** : Reports of "mild sickness" spreading among some who have been left inside the Exclusion Zone.[12]
  * **1400 EDT** : White House representatives claim military maneuvers part of 'long held and long term strategy' to deal with 'security events and localized contamination'.[13]
  * **1455 EDT** : President heavily criticized by Republicans in Congress for a lack of statement on the Knox Event.[14]
  * **1745 EDT** : More military personnel arrive from Fort Campbell. No-fly zone established over Knox.[15]

July 9, 1993 (Day 0)  |

  * Game begins, three days after the Knox Evacuation.
  * **0900 EDT** : Rumors of continued escalation of the infection. The exact details remain unknown to the public. Civilian channels spread fear and concern.[16]
  * **1100 EDT** : General John McGrew, commander of Knox Zone personnel, appeals for calm, confirms sickness within Zone leads to "panic and confusion" but claims no evidence of fatalities.[17]
  * **1500 EDT** : Gunshots heard within the Exclusion Zone close to the border perimeter.[18]
  * **1800 EDT** : President issues statement, states faith in military, General McGrew, and Center for Disease Control to control 'Knox Virus'.[19]
  * **2330 EDT** : Former CDC official Dr. Jeff Galbraithe claims chronic CDC underfunding and bureaucratic infighting will hamper response to Knox outbreak.[20]

July 10, 1993 (Day 1)  |

  * **0930 EDT** : Professor Jake Wilson, working with the military, claims transmission of the illness has 'slowed'.[21]
  * **1200 EDT** : The CDC criticizes Dr. Jeff Galbraithe for claims, say Galbraithe trying to 'score points due to his dismissal following Raleigh outbreak.'[22]
  * **1330 EDT** : The CDC retracts their previous statement, which they say was "released without authorization. We all respect Dr. Galbraithe's candor, along with his many major achievements during his years at the CDC."[23]
  * **1500 EDT** : UK Prime Minister criticizes US President for a 'near complete lack of clarity' about the Knox Event.[24]
  * **1600 EDT** : Unrest in Washington as protestors demand answers about Knox Event. Proposed march on White House canceled as police make arrests.[25]

July 11, 1993 (Day 2)  |

  * **0000 EDT** : Anger brews throughout US about lack of information on the 'Knox Event'. Riots in Washington D.C., New York, Los Angeles.[26]
  * **0515 EDT** : President gives statement denouncing riots, claims he will provide "full information" about Knox Event when he has it.[27]
  * **0900 EDT** : Waves of panic buying throughout the US. Shortages of many major goods, including toilet paper.[28]
  * **1230 EDT** : European Community advises member states to close internal and external borders.[29]
  * **1330 EDT** : World Health Organization advises all non-military or medical flights worldwide to be grounded from 6pm. The move is criticized by airlines, but all say they will comply with the advice.[30]
  * **1335 EDT** : Stock markets plunge worldwide following WHO advice.[31]
  * **1400 EDT** : President issues statement calling WHO's advice "economically unsound" and that Knox Event "is contained".[32]
  * **1930 EDT** : Knox Exclusion Zone boundary widened. More residents forcibly displaced as peacekeeping forces are deployed throughout the US. A quarantine camp within the Exclusion Zone is abandoned with its holding cells left unlocked.[33]

July 12, 1993 (Day 3)  |

  * **0000 EDT** : Riots in many American cities. At least one killed in New York, many injured in Miami. Military personnel are called in to help police.[34]
  * **0815 EDT** : Civilian radio transmission comes from within Zone, alleges situation much more serious than military claims. Accusations of sniper fire on civilians are made.[35]
  * **0830 EDT** : President announces curfew in major cities from 6pm this evening.[36]
  * **0917 EDT** : Major earthquake strikes off the coast of Hokkaido, Japan.[37]
  * **1200 EDT** : US military set up temporary installations in New York, Los Angeles, Miami and other cities.[38]
  * **1800 EDT** : Curfew comes into effect in major cities across US.[39]
  * **1900 EDT** : New wave of panic unleashed by photo from West Point, in Knox Event Zone. Photo shows young man, dismembered but still living, in street full of dead bodies. Interference from an unknown source impacts radio and television broadcasts.[40]

July 13, 1993 (Day 4)  |

  * **1100 EDT** : Media interviews with numerous survivors released from military captivity within Zone paint grim picture of hundreds of infected "hunting" the living, spreading the infection through bites and other acts of extreme violence.[41]
  * **1215 EDT** : 38 nations issue joint statement through United Nations denouncing "complete lack of clarity" from American authorities over details of the Knox Event.[42]
  * **1530 EDT** : Vatican City's Swiss Guard orders all visitors to the city to evacuate and the city to be closed, against the wishes of the Pope.[43]
  * **1600 EDT** : Curfew announced for Chicago, San Diego, Baltimore.[44]
  * **1700 EDT** : Saudi Arabia announces Mecca, Islam's holiest city, will be evacuated and "secured".[45]
  * **1930 EDT** : General McGrew gives speech, states there is "no need for further panic", sufferers are "not deceased", and search for cure is ongoing.[46]

July 14, 1993 (Day 5)  |

  * **0130 EDT** : President leaves White House, passing through angry crowds.[47]
  * **0800 EDT** : A protest by residents inside Exclusion Zone results in shooting of two unarmed individuals.[48]
  * **1100 EDT** : Violence between military personnel and trapped Knox residents. Numerous fatalities, mostly civilian.[49]
  * **1200 EDT** : White House releases pre-recorded statement by the President asking for calm, saying 'deliberate action' will soon be taken in the Knox Zone.[50]
  * **1500 EDT** : Despite heavy live fire, large numbers of infected, attracted by sounds of battle, reach Exclusion Zone's border fence. Minor breaches occur in fence.[51]
  * **1700 EDT** : The sounds of battle continue to attract infected to the border fence. Larger breaches occur in the fence. Some military units begin pulling back. Panic ripples through border camp.[52]
  * **1900 EDT** : Ongoing sounds of battle attract thousands of infected from a large area of the Exclusion Zone. Military has limited success in corraling and splintering hordes. Panic in Louisville suburbs.[53]

July 15, 1993 (Day 6)  |

  * **0700 EDT** : Intense overnight battles near Knox Boundary camp fail to stop tide of infected. Military begins pulling back north. [54]
  * **0800 EDT** : Some localized successes by bands of armed citizens, aided by soldiers defying evacuation order, in fighting small groups of the infected.[55]
  * **0900 EDT** : First reports of people falling sick with what is assumed to be the 'Knox Virus', without being bitten.[56]
  * **1000 EDT** : Numerous camp survivors shot or beaten to death by angry mobs for showing signs of sickness.[57]
  * **1600 EDT** : Growing number of reports of 'Knox Virus' symptoms among military personnel and survivors from Boundary camp who avoided being bitten.[58]
  * **1800 EDT** : First carriers of 'aerial strain' of Knox Infection die and 'turn'. Many are already inside Louisville, or over the Ohio bridge. At least 95% of camp survivors and Zone military personnel ill. Hasty quarantines. Summary executions.[59]

July 16, 1993 (Day 7)  |

  * **0500 EDT** : White House issues advice 'not to panic', for population to stay in their homes. The location of the President is unknown.[60]
  * **1000 EDT** : Majority of Louisville's population now ill with the Knox sickness. Thousands 'turning' every hour. Hospitals overrun.[61]
  * **1200 EDT** : Bridges over the Ohio river are demolished by the military. Hundreds of civilians are killed.[62]
  * **1415 EDT** : The British Queen elects to stay behind in Windsor Castle, as Royal Family evacuates to unknown location.[63]

July 17, 1993 (Day 8)  |

  * **0830 EDT** : Knox illness confirmed in: Cincinnati and Columbus, Ohio. Norfolk, Newcastle, and London, England. Mogadishu, Somalia. Seoul, South Korea, Okinawa, Japan.[64]
  * **1200 EDT** : Recorded broadcast from General McGrew broadcast nationally, to the few immune to the 'second wave' of the Knox Event illness. Says these are 'dark days' but we will prevail. The broadcast repeats on subsequent days.[65]

July 18, 1993 (Day 9)  |

  * **0830 EDT** Knox illness confirmed in: New Orleans, New York, Los Angeles, Berlin, Tokyo.[66]
  * **1030 EDT** Belgian troops take position in their country's array of Liège forts for the first time since the Second World War, with orders to prevent unauthorized traffic from Germany by any means necessary.[67]
  * **1300 EDT** The governor of Hong Kong announces that the deteriorating situation in Great Britain does not mean its overseas territory can risk further exposure to the Knox Infection by providing assistance.[68]
  * **1400 EDT** Most American radio and television programs cease, or are replaced with an Emergency Broadcast.[69]

July 19, 1993 (Day 10)  |

  * **0505 EDT** National Guard units in New York attempt to secure the prison complex on Riker's Island.[70]
  * **0800 EDT** The Australian Prime Minister looks visibly ill during a press conference.[71]
  * **0915 EDT** North Korea destroys bridges and blocks roads linking it with China.[72]
  * **0930 EDT** Triage stations in Torrejón Air Base are overrun with refugees from the Spanish capital of Madrid.[73]
  * **1000 EDT** Istanbul's emergency services make use of nearby islands by establishing an evacuation center in the Maiden's Tower, while Kınalıada becomes a disposal ground for infected corpses.[74]
  * **1200 EDT** The Knox Infection is spotted in Gezira, Roda Island, Qorsa, and other regions within Cairo, Egypt.[75]
  * **1500 EDT** The Russian Government leaves Moscow for Mount Yamantau.[76]

July 20, 1993 (Day 11)  |

  * **0518 EDT** The Knox Infection is spreading uncontrollably across the planet.[77]
  * **0800 EDT** The Seikan Tunnel is destroyed by the Japanese military, leaving thousands trapped on both Hokkaido Island and the mainland.[78]
  * **1000 EDT** South Korea destroys Hangang Bridge.[79]
  * **1300 EDT** The Los Angeles Port suffers massive damage from the military destroying an oil tanker suspected to contain infected people.[80]

July 21, 1993 (Day 12)  |

  * **0545 EDT** Strategically critical battles against infected hordes occur around the world.[81]
  * **0900 EDT** Core members of the Thai Government attempt evacuation via helicopter to Bhubing Palace. Their fate is unknown.[82]
  * **1300 EDT** Neuschwanstein Castle in the Bavarian region of Germany falls to the airborne Knox Infection due to an immune resident's misidentified laceration.[83]
  * **1530 EDT** Intense fighting with the infected occurs within the vicinity of the Castle of the Moors near Lisbon, Portugal.[84]

July 22, 1993 (Day 13)  |

  * **0700 EDT** The Wilanów Palace in Warsaw, Poland catches fire.[85]
  * **0900 EDT** Evacuated officials attempt to reestablish a French capital at the island of Mont-Saint-Michel in Normandy.[86]
  * **1200 EDT** Knox sickness now found in every nation on Earth.[87]

July 23, 1993 (Day 14)  |

  * **0900 EDT** Armed forces in Buenos Aires, Argentina fall back to a defensive perimeter around the neighborhood of Puerto Madero.[88]
  * **1000 EDT** The Dutch Government resorts to mass-flooding Amsterdam in an attempt to slow the infection.[89]
  * **1146 EDT** Millions of refugees accelerate the Knox Infection's spread.[90]

July 24, 1993 (Day 15)  |

  * **1200 EDT** The majority of Earth's population are now sick with the Knox Infection.[91]

July 25, 1993 (Day 16)  |

  * **0800 EDT** Fires blaze in Nuuk, the capital of Greenland. Refugee boats are spotted moving both to and from the island.[92]
  * **1221 EDT** Cries of horror flood the world's airwaves as they begin to go silent.[93]

July 26, 1993 (Day 17)  |

  * **1000 EDT** The Forbidden City in China is confirmed to be overrun with the infected. Contact is lost with the Central Military Command.[94]

July 27, 1993 (Day 18)  |

  * **1347 EDT** Billions are dead from the Knox Infection across the globe.[95]

July 28, 1993 (Day 19)  |

  * **1200 EDT** Almost everyone falls to the Knox Infection. Only small groups of immune survivors remain.[96]

## Rumored outbreak causes

  * A bad smell had been in the air for weeks before the blockade went up, many believe that's how you get sick, once it gets in your lungs, you're done.
_"You can smell it in the air. Something's smelled bad for weeks, it gets into
your lungs. That's what's behind it." - Christian: Caller onKnoxTalk_

  * Many people believe something in the Spiffo's meat is the cause of the outbreak; the next evolutionary step for Mad Cow disease.
_"I've been warning people for years. It's in the meat. We've been feeding our
cows on their own kind. Misfolded prions. Brain matter fed back into the food
chain. These prions have been building up in countless generations of cattle.
This is quite clearly a neurological disorder." - Professor Peter Endsleigh_

  * Religious folk believe that Man is paying for their sins, and that this is the work of God.
_"The end is at hand. America has sinned. Every day I look to our streets and
I see depravity and wickedness. A nation tainted by perverts and sinners." -
Pastor Samuels_

  * The outbreak occurring so close to Independence Day can't be a coincidence, it must be terrorism.
_"Terrorism. Terrorism is my point. They've been coming for us for years. This
is their moment." - Francine: Caller on KnoxTalk_

## See also

  * Knox Country
  * Knox Infection
  * Businesses
  * Jackie Jaye
  * General John McGrew

## External links

  * The Knox Event in Real Time (X)

## References

  1. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 0600 EDT.

US military blocks roads in area of Kentucky nicknamed 'Knox Country'. No
reason is given. Areas within blockade include Muldraugh, West Point,
Brandenburg, and Fort Knox itself."_

  2. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 1100 EDT.

Military personnel erect fences and checkpoints within the Knox Exclusion
Zone. Entrance and exit are forbidden. Reports of residents being turned away
at gunpoint."_

  3. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 1320 EDT.

Personnel in hazmat gear are seen within the Exclusion Zone. Air activity
increases."_

  4. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 1800 EDT.

Military clears traffic and members of the public from perimeter of Exclusion
Zone.

Some residents sleep in their cars, others walk north along highway to
Louisville."_

  5. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 2300 EDT.

Lightning storms over Louisville.

No rain reported."_

  6. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 0900 EDT.

Phoneline outage continues within Exclusion Zone. Communication with Zone
impossible.

Knox Telecommunications provides no comment."_

  7. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 1045 EDT.

Fort Knox and Fort Campbell cancel leave for military personnel."_

  8. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 1200 EDT.

Kentucky Governor Cal Fairweather claims he is "in the dark like everyone
else" regarding rumors of illness outbreak inside the Exclusion Zone."_

  9. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 1615 EDT.

White House Press Secretary denies President's early return from G7 summit in
Tokyo related to Knox situation."_

  10. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 2300 EDT.

Unusually bright meteor shower spotted over Kentucky."_

  11. ↑ The Knox Event in Real Time: _"July 8, 1993, 0900 EDT.

Phoneline outage continues within Exclusion Zone. Communication with Zone
impossible.

Knox Telecommunications provides no comment."_

  12. ↑ The Knox Event in Real Time: _"July 8, 1993, 1330 EDT.

Reports of "mild sickness" spreading among some who have been left inside the
Exclusion Zone."_

  13. ↑ The Knox Event in Real Time: _"July 8. 1993, 1400 EDT.

White House representatives claim military maneuvers part of 'long held and
long term strategy' to deal with 'security events and localized
contamination'."_

  14. ↑ The Knox Event in Real Time: _"July 8, 1993, 1455 EDT.

President heavily criticized by Republicans in Congress for lack of statement
on the Knox Event."_

  15. ↑ The Knox Event in Real Time: _"July 8, 1993, 1745 EDT.

More military personnel arrive from Fort Campbell.

No-fly zone established over Knox."_

  16. ↑ The Knox Event in Real Time: _"July 9, 1993, 0900 EDT.

Rumors of continued escalation of the infection. Exact details remains unknown
to the public.

Civilian channels spread fear and concern."_

  17. ↑ The Knox Event in Real Time: _"July 9, 1993, 1100 EDT.

General John McGrew, commander of Knox Zone personnel, appeals for calm,
confirms sickness within Zone leads to "panic and confusion" but claims no
evidence of fatalities."_

  18. ↑ The Knox Event in Real Time: _"July 9, 1993, 1500 EDT.

Gunshots heard within the Exclusion Zone close to the border perimeter."_

  19. ↑ The Knox Event in Real Time: _"July 9, 1993, 1800 EDT.

President issues statement, states faith in military, General McGrew, and
Center for Disease Control to control 'Knox Virus'."_

  20. ↑ The Knox Event in Real Time: _"July 9, 1993, 2330 EDT.

Former CDC official Dr. Jeff Galbraithe claims chronic CDC underfunding and
bureaucratic infighting will hamper response to Knox outbreak."_

  21. ↑ The Knox Event in Real Time: _"July 10, 1993, 0930 EDT.

Professor Jake Wilson, working with the military, claims transmission of the
illness has 'slowed'."_

  22. ↑ The Knox Event in Real Time: _"July 10, 1993, 1200 EDT.

The CDC criticizes Dr. Jeff Galbraithe for claims, say Galbraithe trying to
'score points due to his dismissal following Raleigh outbreak.'"_

  23. ↑ The Knox Event in Real Time: _"July 10, 1993, 1330 EDT.

The CDC retracts their previous statement, which they say was "released
without authorization. We all respect Dr. Galbraithe's candor, along with his
many major achievements during his years at the CDC.""_

  24. ↑ The Knox Event in Real Time: _"July 10, 1993, 1500 EDT.

UK Prime Minister criticizes US President for a 'near complete lack of
clarity' about the Knox Event."_

  25. ↑ The Knox Event in Real Time: _"July 10, 1993, 1600 EDT.

Unrest in Washington as protestors demand answers about Knox Event.

Proposed march on White House cancelled as police make arrests."_

  26. ↑ The Knox Event in Real Time: _"July 11, 1993, 0000 EDT.

Anger brews throughout US about lack of information on the 'Knox Event'.

Riots in Washington D.C., New York, Los Angeles."_

  27. ↑ The Knox Event in Real Time: _"July 11, 1993, 0515 EDT.

President gives statement denouncing riots, claims he will provide "full
information" about Knox Event when he has it."_

  28. ↑ The Knox Event in Real Time: _"July 11, 1993, 0900 EDT.

Waves of panic buying throughout the US.

Shortages of many major goods, including toilet paper."_

  29. ↑ The Knox Event in Real Time: _"July 11, 1993, 1230 EDT.

European Community advises member states to close internal and external
borders."_

  30. ↑ The Knox Event in Real Time: _"July 11, 1993, 1330 EDT.

World Health Organization advises all non-military or medical flights
worldwide be grounded from 6pm.

The move is criticized by airlines, but all say they will comply with the
advice."_

  31. ↑ The Knox Event in Real Time: _"July 11, 1993, 1335 EDT.

Stock markets plunge worldwide following WHO advice."_

  32. ↑ The Knox Event in Real Time: _"July 11, 1993, 1400 EDT.

President issues statement calling WHO's advice "economically unsound" and
that Knox Event "is contained"."_

  33. ↑ The Knox Event in Real Time: _"July 11, 1993, 1930 EDT.

Knox Exclusion Zone boundary widened.

More residents forcibly displaced."_

  34. ↑ The Knox Event in Real Time: _"July 12, 1993, 0000 EDT.

Riots in many American cities. At least one killed in New York, many injured
in Miami.

Military personnel are called in to help police."_

  35. ↑ The Knox Event in Real Time: _"July 12, 1993, 0815 EDT.

Civilian radio transmission comes from within Zone, alleges situation much
more serious than military claims.

Accusations of sniper fire on civilians are made."_

  36. ↑ The Knox Event in Real Time: _"July 12, 1993, 0830 EDT.

President announces curfew in major cities from 6pm this evening."_

  37. ↑ The Knox Event in Real Time: _"July 12, 1993, 0917 EDT.

Major earthquake strikes off the coast of Hokkaido, Japan."_

  38. ↑ The Knox Event in Real Time: _"July 12, 1993, 1200 EDT.

US military set up temporary installations in New York, Los Angeles, Miami and
other cities."_

  39. ↑ The Knox Event in Real Time: _"July 12, 1993, 1800 EDT.

Curfew comes into effect in major cities across US."_

  40. ↑ The Knox Event in Real Time: _"July 12, 1993, 1900 EDT.

New wave of panic unleashed by photo from West Point, in Knox Event Zone.

Photo shows young man, dismembered but still living, in street full of dead
bodies."_

  41. ↑ The Knox Event in Real Time: _"July 13, 1993, 1100 EDT.

Media interviews with numerous survivors released from military captivity
within Zone paint grim picture of hundreds of infected "hunting" the living,
spreading the infection through bites and other acts of extreme violence."_

  42. ↑ The Knox Event in Real Time: _"July 13, 1993, 1215 EDT.

38 nations issue joint statement through United Nations denouncing "complete
lack of clarity" from American authorities over details of the Knox Event."_

  43. ↑ The Knox Event in Real Time: _"July 13, 1993, 1530 EDT.

Vatican City's Swiss Guard orders all visitors to the city to evacuate and the
city to be closed, against the wishes of the Pope."_

  44. ↑ The Knox Event in Real Time: _"July 13, 1993, 1600 EDT.

Curfew announced for Chicago, San Diego, Baltimore."_

  45. ↑ The Knox Event in Real Time: _"July 13, 1993, 1700 EDT.

Saudi Arabia announces Mecca, Islam's holiest city, will be evacuated and
"secured"."_

  46. ↑ The Knox Event in Real Time: _"July 13, 1993, 1930 EDT.

General McGrew gives speech, states there is "no need for further panic",
sufferers are "not deceased", and search for cure is ongoing."_

  47. ↑ The Knox Event in Real Time: _"July 14, 1993, 0130 EDT.

President leaves White House, passing through angry crowds."_

  48. ↑ The Knox Event In Real Time:_"July 14, 1993, 0800 EDT.

A protest by residents inside Exclusion Zone results in shooting of two
unarmed individuals."_

  49. ↑ The Knox Event In Real Time:_"July 14, 1993, 1100 EDT.

Violence between military personnel and trapped Knox residents.

Numerous fatalities, mostly civilian."_

  50. ↑ The Knox Event in Real Time: _"July 14, 1993, 1200 EDT.

White House releases pre-recorded statement by the President asking for calm,
saying 'deliberate action' will soon be taken in the Knox Zone."_

  51. ↑ The Knox Event In Real Time:_"July 14, 1993, 1500 EDT.

Despite heavy live fire, large numbers of infected, attracted by sounds of
battle, reach Exclusion Zone's border fence.

Minor breaches occur in fence."_

  52. ↑ The Knox Event In Real Time: _"July 14, 1993, 1700 EDT.

The sounds of battle continue to attract infected to the border fence.

Larger breaches occur in the fence.

Some military units begin pulling back.

Panic ripples through border camp."_

  53. ↑ The Knox Event In Real Time: _"July 14, 1993, 1900 EDT.

Ongoing sounds of battle attract thousands of infected from a large area of
the Exclusion Zone.

Military has limited success in corraling and splintering hordes.

Panic in Louisville suburbs."_

  54. ↑ The Knox Event In Real Time: _"July 15, 1993, 0700 EDT.

Intense overnight battles near Knox Boundary camp fail to stop tide of
infected.

Military begins pulling back north."_

  55. ↑ The Knox Event In Real Time: _"July 15, 1993, 0800 EDT.

Some localized successes by bands of armed citizens, aided by soldiers defying
evacuation order, in fighting small groups of the infected."_

  56. ↑ The Knox Event In Real Time: _"July 15, 1993, 0900 EDT.

First reports of people falling sick with what is assumed to be the 'Knox
Virus', without being bitten."_

  57. ↑ The Knox Event In Real Time: _"July 15, 1993, 1000 EDT.

Numerous camp survivors shot or beaten to death by angry mobs for showing
signs of sickness."_

  58. ↑ The Knox Event In Real Time: _"July 15, 1993, 1600 EDT.

Growing number of reports of 'Knox Virus' symptoms among military personnel
and survivors from Boundary camp who avoided being bitten."_

  59. ↑ The Knox Event In Real Time: _"July 15, 1993, 1800 EDT.

First carriers of 'aerial strain' of Knox infection die and 'turn'.

Many are already inside Louisville, or over the Ohio bridge.

At least 95% of camp survivors and Zone military personnel ill.

Hasty quarantines.

Summary executions."_

  60. ↑ The Knox Event In Real Time: _"July 16, 1993, 0500 EDT.

White House issues advice 'not to panic', for population to stay in their
homes.

The location of the President is unknown."_

  61. ↑ The Knox Event In Real Time: _"July 16, 1993, 1000 EDT.

Majority of Louisville's population now ill with the Knox sickness.

Thousands 'turning' every hour.

Hospitals overrun."_

  62. ↑ The Knox Event In Real Time: _"July 16, 1993, 1200 EDT.

Bridges over the Ohio river are demolished by the military.

Hundreds of civilians are killed."_

  63. ↑ The Knox Event In Real Time: _"July 16, 1993, 1415 EDT.

The British Queen elects to stay behind in Windsor Castle, as Royal Family
evacuates to unknown location."_

  64. ↑ The Knox Event In Real Time: _"July 17, 1993, 0830 EDT.

Knox illness confirmed in Cincinnati and Columbus, Ohio.

Newcastle and London, England.

Seoul, South Korea.

Okinawa, Japan."_

  65. ↑ The Knox Event In Real Time: _"July 17, 1993, 1200 EDT.

Recorded broadcast from General McGrew broadcast nationally, to the few immune
to the 'second wave' of the Knox Event illness.

Says these are 'dark days' but we will prevail.

The broadcast repeats on subsequent days."_

  66. ↑ The Knox Event In Real Time: _< bzzt>... 18, 1993, 0830 EDT.

<fzzt> ...confirmed in New Orleans.

New York.

Los Angeles.

Berlin.

Tokyo...

<bzzt>_

  67. ↑ The Knox Event In Real Time: _< bzzt> ... Liege forts for the first... <fzzt> ... the Second World..._
  68. ↑ The Knox Event In Real Time: _< fzzt> ... governor of Hong... <bzzt> ... deteriorating situation in Great B... <fzzt> ... not mean... <fzzt>

<bzzt>_

  69. ↑ The Knox Event In Real Time: _< bzzt> ... 18, 1993, 1400 EDT.

Most American... <fzzt> ... cease, or are replaced with an Emergency
Broadcast...

<bzzt>_

  70. ↑ The Knox Event In Real Time: _< fzzt> ... York attempt to sec-... <bzzt> -iker's Islan-... <fzzt>

<bzzt>_

  71. ↑ The Knox Event In Real Time: _< fzzt> ... -stralian Prime Minister looks visibly ill during... <bzzt>

<bzzt>_

  72. ↑ The Knox Event In Real Time: _< fzzt>... 0915 EDT.

North Korea destroys bridges and blocks roads linking it with...

<bzzt>_

  73. ↑ The Knox Event In Real Time: _< fzzt> ... Torrejón Air Base... <bzzt> ... refugees from... <bzzt>_
  74. ↑ The Knox Event In Real Time: _< fzzt> ... Maiden's Tower, while Kınalıada... <bzzt>_
  75. ↑ The Knox Event In Real Time: _< fzzt> ... Gezira, Roda Island, Qorsa... <bzzt>

<bzzt>_

  76. ↑ The Knox Event In Real Time: _< fzzt>... -sian government leaves Moscow for Mount Yaman- ... <bzzt>

<fzzt>_

  77. ↑ The Knox Event In Real Time: _< bzzt>

... spreading...

<fzzt>_

  78. ↑ The Knox Event In Real Time: _< fzzt> ... Seikan Tun-... <bzzt> -royed by... <bzzt>

... thousand trap- <fzzt>

<bzzt>_

  79. ↑ The Knox Event In Real Time: _July 20, 19-... <bzzt>

... -outh Korea destroys Han... <fzzt> ... bridg-... <fzzt>

<fzzt>_

  80. ↑ The Knox Event In Real Time: _< bzzt> ... Angeles Por-... <fzzt> ... -ssive dama-... <bzzt>

<fzzt>_

  81. ↑ The Knox Event In Real Time: _< bzzt> ... battles...<fzzt>_
  82. ↑ The Knox Event In Real Time: _< fzzt>... 21... <bzzt>

... Government attempt evacu-... <fzzt> ... -icopter to Bhubing Palace.

Their... <fzzt> ... unknown..._

  83. ↑ The Knox Event In Real Time: _< fzzt> ... -schwanstein Castle in... <bzzt> ... -alls to... <fzzt>

<bzzt>_

  84. ↑ The Knox Event In Real Time: _< fzzt> ... -tense... <bzzt> ... -cinity... <fzzt> ... -astle of the Moo-... <bzzt>

<bzzt>_

  85. ↑ The Knox Event In Real Time: _< fzzt> ... Wilanów Pal... <bzzt> ... fire... <fzzt>

<bzzt>_

  86. ↑ The Knox Event In Real Time: _< bzzt> ... attempt to... <fzzt> ... -nt-Saint-Michel in... <fzzt>

<bzzt>_

  87. ↑ The Knox Event In Real Time: _< bzzt> ... sickness now... <fzzt>... every nati- ... <bzzt>

<bzzt>_

  88. ↑ The Knox Event In Real Time: _< bzzt> ... back... <fzzt> -uerto Madero... <bzzt>

<fzzt>_

  89. ↑ The Knox Event In Real Time: _< fzzt> ... -flooding Amster-... <fzzt> ... attempt to slow the... <bzzt>

<bzzt>_

  90. ↑ The Knox Event In Real Time: _< fzzt>

<fzzt> ... millions of... <bzzt>

<bzzt>_

  91. ↑ The Knox Event In Real Time: _< fzzt>... 24, 1993. <bzzt>

<fzzt>... -jority of the Earth's pop- <bzzt>

<bzzt>_

  92. ↑ The Knox Event In Real Time: _< fzzt> ... blaz-... <bzzt> ... Nuuk.

Boats... <fzzt>

<bzzt>_

  93. ↑ The Knox Event In Real Time: _< bzzt> ... horror... <bzzt> _
  94. ↑ The Knox Event In Real Time: _< fzzt> ... -bidden City confirmed over-... <bzzt>

... -tact lost with Central Military Com-... <fzzt>

<fzzt>_

  95. ↑ The Knox Event In Real Time: _< bzzt> ... across... <fzzt>

<fzzt>_

  96. ↑ The Knox Event In Real Time: _< fzzt> ... -most every-... <bzzt> ... to the Knox... <fzzt>

<bzzt> Small gr-... <bzzt> ... immune survivors rem-... <fzzt>

<bzzt>_

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Knox Event