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Survivalist

CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper

* * *

**Survivalist** crafting includes recipes required for the player to _survive
off the land_ , involving little to no interaction with populated areas.

## Crafting gear

![KnifeFlint.png](/w/images/d/da/KnifeFlint.png)
Stone Knife | ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png)
Hunting Knife | ![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png)
Kitchen Knife | ![Cleaver.png](/w/images/d/df/Cleaver.png)
Meat Cleaver | ![Machete.png](/w/images/0/0c/Machete.png)
Machete
---|---|---|---|---

## Recipes

### Items

#### General

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![TZ CampfireKitWood.png](/w/images/c/c1/TZ_CampfireKitWood.png)
Campfire Materials | One of:
![Twigs.png](/w/images/thumb/7/76/Twigs.png/16px-Twigs.png) Twigs ×1
![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Book.png](/w/images/thumb/f/f3/Book.png/16px-Book.png) Book ×1
![Magazine.png](/w/images/thumb/b/b4/Magazine.png/16px-Magazine.png) Magazine
×1
![Newspaper.png](/w/images/thumb/4/4f/Newspaper.png/16px-Newspaper.png)
Newspaper ×1
Each of:
![Logs.png](/w/images/2/2d/Logs.png) Log ×2 | _none_ | _none_ | _none_ | 0.75 Carpentry

![TZ CampfireKitWood.png](/w/images/c/c1/TZ_CampfireKitWood.png)
Campfire Materials | One of:
![Twigs.png](/w/images/thumb/7/76/Twigs.png/16px-Twigs.png) Twigs ×1
![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Book.png](/w/images/thumb/f/f3/Book.png/16px-Book.png) Book ×1
![Magazine.png](/w/images/thumb/b/b4/Magazine.png/16px-Magazine.png) Magazine
×1
![Newspaper.png](/w/images/thumb/4/4f/Newspaper.png/16px-Newspaper.png)
Newspaper ×1
Each of:
![Plank.png](/w/images/0/0d/Plank.png) Plank ×3 | _none_ | _none_ | _none_ | 0.75 Carpentry

![TZ TentKit.png](/w/images/f/f6/TZ_TentKit.png)
Tent Kit | ![TentMaterial.png](/w/images/7/73/TentMaterial.png) Tarp ×1
![TZ TentPeg.png](/w/images/f/fa/TZ_TentPeg.png) Tent Peg ×4
![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×2 | _none_ | _none_ | _none_ | _none_

![TZ TentKit.png](/w/images/f/f6/TZ_TentKit.png)
Tent Kit | ![TentMaterial.png](/w/images/7/73/TentMaterial.png) Tarp ×1
![Stake.png](/w/images/6/65/Stake.png) Stake ×4
![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×2 | _none_ | _none_ | _none_ | _none_

![Stake.png](/w/images/6/65/Stake.png)
Stake | One of:
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![Branch.png](/w/images/e/ea/Branch.png) Tree Branch ×1 | _none_ | _none_ | _none_ | 1.25 Carpentry

![KnifeFlint.png](/w/images/d/da/KnifeFlint.png)
Stone Knife | One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×1
Each of:
![Branch.png](/w/images/e/ea/Branch.png) Tree Branch ×1
![RockSharpened.png](/w/images/7/7d/RockSharpened.png) Chipped Stone ×1 | _none_ | _none_ | _none_ | _none_

![AxeStone.png](/w/images/6/63/AxeStone.png)
Stone Axe | One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×1
Each of:
![Branch.png](/w/images/e/ea/Branch.png) Tree Branch ×1
![RockSharpened.png](/w/images/7/7d/RockSharpened.png) Chipped Stone ×1 | _none_ | _none_ | _none_ | _none_

![HammerStone.png](/w/images/f/f6/HammerStone.png)
Stone Hammer | One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×1
Each of:
![Branch.png](/w/images/e/ea/Branch.png) Tree Branch ×1
![Rock.png](/w/images/0/0b/Rock.png) Stone ×1 | _none_ | _none_ | _none_ | _none_

#### Spears

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![SpearStick.png](/w/images/e/ea/SpearStick.png)
Crafted Spear | One of:
![Branch.png](/w/images/thumb/e/ea/Branch.png/16px-Branch.png) Tree Branch ×1
![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1
One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 | _none_ | _none_ | _none_ | 1.25 Carpentry

![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png)
Spear with Bread Knife | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![KnifeButter.png](/w/images/2/2e/KnifeButter.png) Bread Knife ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png)
Spear with Butter Knife | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![KnifeButter.png](/w/images/2/2e/KnifeButter.png) Butter Knife ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 | _none_ | _none_ | _none_ | _none_

![SpearFork.png](/w/images/6/67/SpearFork.png)
Spear with Fork | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![Fork.png](/w/images/4/4c/Fork.png) Fork ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearKnife.png](/w/images/9/91/SpearKnife.png)
Spear with Letter Opener | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![LetterOpener.png](/w/images/e/e5/LetterOpener.png) Letter Opener ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearScalpel.png](/w/images/4/43/SpearScalpel.png)
Spear with Scalpel | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![Scalpel.png](/w/images/2/2c/Scalpel.png) Scalpel ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearSpoon.png](/w/images/3/3b/SpearSpoon.png)
Spear with Spoon | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![Spoon.png](/w/images/b/b3/Spoon.png) Spoon ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearScissors.png](/w/images/d/d4/SpearScissors.png)
Spear with Scissors | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![Scissors.png](/w/images/9/92/Scissors.png) Scissors ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearGardeningFork.png](/w/images/2/2f/SpearGardeningFork.png)
Spear with Hand Fork | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![GardeningFork.png](/w/images/a/a1/GardeningFork.png) Hand Fork ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearScrewdriver.png](/w/images/6/65/SpearScrewdriver.png)
Spear with Screwdriver | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s)
![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver ×1 | _none_ | _none_ | _none_ | _none_

![SpearKnife.png](/w/images/9/91/SpearKnife.png)
Spear with Knife | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png) Kitchen Knife ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearHuntingKnife.png](/w/images/f/f8/SpearHuntingKnife.png)
Spear with Hunting Knife | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) Hunting Knife ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearMachete.png](/w/images/b/b4/SpearMachete.png)
Spear with Machete | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![Machete.png](/w/images/0/0c/Machete.png) Machete ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![SpearIcePick.png](/w/images/1/1d/SpearIcePick.png)
Spear with Ice Pick | ![SpearStick.png](/w/images/e/ea/SpearStick.png) Crafted Spear ×1
![IcePick.png](/w/images/4/49/IcePick.png) Ice Pick ×1
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×2 unit(s) | _none_ | _none_ | _none_ | _none_

![KnifeButter.png](/w/images/2/2e/KnifeButter.png)
Bread Knife | ![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) Spear with Bread Knife ×1 | _none_ | _none_ | _none_ | _none_

![KnifeButter.png](/w/images/2/2e/KnifeButter.png)
Butter Knife | ![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) Spear with Butter Knife ×1 | _none_ | _none_ | _none_ | _none_

![Fork.png](/w/images/4/4c/Fork.png)
Fork | ![SpearFork.png](/w/images/6/67/SpearFork.png) Spear with Fork ×1 | _none_ | _none_ | _none_ | _none_

![LetterOpener.png](/w/images/e/e5/LetterOpener.png)
Letter Opener | ![SpearKnife.png](/w/images/9/91/SpearKnife.png) Spear with Letter Opener ×1 | _none_ | _none_ | _none_ | _none_

![Scalpel.png](/w/images/2/2c/Scalpel.png)
Scalpel | ![SpearScalpel.png](/w/images/4/43/SpearScalpel.png) Spear with Scalpel ×1 | _none_ | _none_ | _none_ | _none_

![Spoon.png](/w/images/b/b3/Spoon.png)
Spoon | ![SpearSpoon.png](/w/images/3/3b/SpearSpoon.png) Spear with Spoon ×1 | _none_ | _none_ | _none_ | _none_

![Scissors.png](/w/images/9/92/Scissors.png)
Scissors | ![SpearScissors.png](/w/images/d/d4/SpearScissors.png) Spear with Scissors ×1 | _none_ | _none_ | _none_ | _none_

![GardeningFork.png](/w/images/a/a1/GardeningFork.png)
Hand Fork | ![SpearGardeningFork.png](/w/images/2/2f/SpearGardeningFork.png) Spear with Hand Fork ×1 | _none_ | _none_ | _none_ | _none_

![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver | ![SpearScrewdriver.png](/w/images/6/65/SpearScrewdriver.png) Spear with Screwdriver ×1 | _none_ | _none_ | _none_ | _none_

![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png)
Kitchen Knife | ![SpearKnife.png](/w/images/9/91/SpearKnife.png) Spear with Knife ×1 | _none_ | _none_ | _none_ | _none_

![HuntingKnife.png](/w/images/0/04/HuntingKnife.png)
Hunting Knife | ![SpearHuntingKnife.png](/w/images/f/f8/SpearHuntingKnife.png) Spear with Hunting Knife ×1 | _none_ | _none_ | _none_ | _none_

![Machete.png](/w/images/0/0c/Machete.png)
Machete | ![SpearMachete.png](/w/images/b/b4/SpearMachete.png) Spear with Machete ×1 | _none_ | _none_ | _none_ | _none_

![IcePick.png](/w/images/4/49/IcePick.png)
Ice Pick | ![SpearIcePick.png](/w/images/1/1d/SpearIcePick.png) Spear with Ice Pick ×1 | _none_ | _none_ | _none_ | _none_

### Construction

#### Camping

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![Campfire.png](/w/images/thumb/0/01/Campfire.png/64px-Campfire.png)
Campfire | ![TZ CampfireKitWood.png](/w/images/c/c1/TZ_CampfireKitWood.png) Campfire Materials ×1 | _none_ | _none_ | _none_ | _none_

![Tent.png](/w/images/thumb/1/1d/Tent.png/64px-Tent.png)
Tent | ![TZ TentKit.png](/w/images/f/f6/TZ_TentKit.png) Tent Kit ×1 | _none_ | _none_ | _none_ | _none_
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Survivalist (crafting)


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

This article may be outdated.Editors are encouraged to update this article with new information.

**Nutrition** is a game mechanic in Project Zomboid redesigned and implemented
in build 34. Each item of food has a quality known as _nutritional value_
which is defined by four variables: carbohydrates, proteins, fats and
calories. Each of these variables currently only have an impact on the
player's weight, in which can affect fitness experience gain, endurance, speed
and fragility while proteins give the "Protein Boost" for exercise. However,
there were previous mentions that it would change the player in various other
ways, such as strength and mental state, which are not currently
implemented.[1]

## Occupations & traits

### Occupations

Name  | Starting points  | Major Skills  | Description
---|---|---|---
![Fitness Instructor](/w/images/6/6f/Profession_fitnessinstructor.png) Fitness Instructor | -6  | +2 Sprinting
+3 Fitness  | Starts with the ![Trait nutritionist.png](/w/images/f/f1/Trait_nutritionist.png) Nutritionist trait

### Traits

Name  | Cost  | Starting Weight  | Description
---|---|---|---
![Trait nutritionist.png](/w/images/f/f1/Trait_nutritionist.png) Nutritionist | -4  | N/A  | Can see the nutritional values of any food
![Trait obese.png](/w/images/f/ff/Trait_obese.png) Obese | +10  | 105  | Slower running speed. Tire from running more easily -2 Fitness
![Trait overweight.png](/w/images/2/2c/Trait_overweight.png) Overweight | +6  | 95  | Slower running speed. Tire from running more easily -1 Fitness
![Trait underweight.png](/w/images/3/36/Trait_underweight.png) Underweight | +6  | 70  | Low strength, low endurance and prone to injury
![Trait very underweight.png](/w/images/8/8b/Trait_very_underweight.png) Very Underweight | +10  | 60  | Very low strength, very low endurance and prone to injury
![Trait emaciated.png](/w/images/f/fa/Trait_emaciated.png) Emaciated | N/A  | 50  | Low strength, low endurance and prone to injury
 _Not available during character creation_

The ![Nutritionist: Can see the nutritional values of any
food.](/w/images/f/f1/Trait_nutritionist.png) nutritionist trait is only
available during character creation, costing 4 trait points, or can be picked
up for free when choosing the fitness instructor occupation. The nutritionist
trait allows the player to "see the nutritional values of any food", which can
normally only be seen on food that is _packaged_.

## Nutritional value

Nutritional value defines how _healthy_ a particular food is and the effects
they'll have on the player's weight. By consuming just one type of food, the
player may find themselves suffering from weight loss or weight gain,
therefore altering their effectiveness to perform certain actions.

### Weight

Weight is a player statistic presented on the _Info_ panel, which can be
toggled with the `J` key by default. During character creation, the player can
choose between one of four traits which will determine their starting weight;
if none are chosen, they will begin with the default weight of 80. Over time
the player's weight may begin to vary from its starting value, in which
depends on the nutritional value of the food they have been consuming. As the
player's weight fluctuates, their traits will also change depending on their
current weight. The game recognises that there are actually five different
traits relating to weight, rather than just the four which can be picked up
during character creation, whereas the default/normal weight is considered the
_absence of a trait_.

The different effects caused on the player, along with their weight ranges can
be seen in the table below.

Name  | Weight Range
---|---
![Obese](/w/images/f/ff/Trait_obese.png) Obese | 100 or more
![Overweight](/w/images/2/2c/Trait_overweight.png) Overweight | 85 - 99
Normal | 76 - 84
![Underweight](/w/images/3/36/Trait_underweight.png) Underweight | 66 - 75
![Very Underweight](/w/images/8/8b/Trait_very_underweight.png) Very Underweight | 51 - 65
![Emaciated](/w/images/f/fa/Trait_emaciated.png) Emaciated | 50 or less
![Degeneration](/w/images/thumb/3/39/Moodle_Icon_Injured.png/26px-
Moodle_Icon_Injured.png) Degeneration
(Damage) | 35

_Note that the emaciated trait and degeneration currently only exists in the
game mechanics and therefore have no visual representation in-game._

Having either of the five traits listed above (excluding _normal_) gives the
player an attribute recognised as "has weight trouble". A player with this
attribute will not gain any fitness experience beyond level 6, whereas having
the emaciated, obese or very underweight trait, they will lose the ability to
gain fitness experience altogether, regardless of the current level.
Experience will return to normal upon losing/gaining some weight, i.e.
removing the trait.

There is also evidence within the "Nutrition.class" file that the sex of the
player will have an influence on weight loss and the normal weight definition
of a female, indicating a value of 60, however this is not currently
implemented.

#### Gaining weight

Gaining weight is usually undesirable, as it grants the player slower movement
speed and loss of fitness. However, weight gain may be needed if the player is
already underweight, which has its own set of negative effects. Weight gain
can be helped by avoiding physical exercise, such as running and climbing, and
instead to sleep often, which can be helped with the restless sleeper and
sleepyhead traits. Consuming 1700 or more carbohydrates or fats in a day will
put the player's weight gain into the highest bracket for potential weight
gain, with the alternative bracket being over 1200. Daily calories however,
will vary depending on the player's current weight and physical exercise; the
following calculation can be used to determine how many calories need to be
consumed if only running:

    ![Calculation GainWeight.png](/w/images/thumb/3/38/Calculation_GainWeight.png/170px-Calculation_GainWeight.png)

Note that the **"c"** represents current calories, whereas **"w"** represents
weight.

As a general example: a player with a weight of 80, that only ever runs and
consumes 1700 carbohydrates or fats and 1600 (or more) calories, will result
in a weight of 83 after a day.[verify]

#### Losing weight

Too much weight loss can lead to reduced strength and endurance and the player
can become more prone to injury. Losing weight is desirable if the player
happens to be overweight. Weight can be lowered by climbing over fences and
through windows, chopping trees, sprinting instead of walking and avoiding
sleep, which can be helped with the wakeful trait. The biggest factor in
losing weight is the type of food eaten; avoiding food would lead to death.
The best foods to eat are those low in calories and high in hunger, such as
the following fruits and vegetables: radishes, tomatoes, broccoli, carrots,
onions, strawberries, berries and cherries. It will often take the player a
while before they begin to lose weight after dieting, this is due to any
excess calories that were consumed previously being used first. In addition to
gaining underweight traits from losing too much weight, if the player reaches
a weight of 35, they will begin taking damage until some weight is gained.
This is usually very rare, however, it can be caused by eating only
fruits/vegetables for long periods of time.

### Nutrients

Carbohydrates

    Carbohydrates are used in determining potential weight gain. This value is ignored unless the player has consumed more than 400 or 1700 carbohydrates, resulting in a multiplier of 2 or 3, respectively.
    Maximum: 1000
    Minimum: -500
Proteins

    Proteins surplus or malus affect the amount of strength experience gained by various tasks such as exercise.
    Maximum: 1000
    Minimum: -500

(As of b34.5, Protein values between 50 and 300 provide a 1.5 multiplier to
Str XP gain. Likewise, values below -300 apply a .7 gain penalty.)

Fats

    Fats, previously called lipids, are used in determining potential weight gain. This value is ignored unless the player has consumed more than 1200 or 1700 fats, resulting in a multiplier of 2 or 3, respectively.
Calories

    Calories are the main weight determining nutrient. This value must be balanced with hunger consistently, or else obesity or starvation may sneak up on the player.
    Maximum: 3700
    Minimum: -2200

## List of nutritional values

### Fruits

Fruit is typically high in carbohydrates and low in fats per weight.

Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
---|---|---|---|---|---
![Apple.png](/w/images/7/7d/Apple.png)
Apple | 25.13  | 0.47  | 0.31  | 95  | 0.2
![Banana.png](/w/images/6/69/Banana.png)
Banana | 26.95  | 1.29  | 0.39  | 105  | 0.2
![BerryGeneric1.png](/w/images/1/19/BerryGeneric1.png)
Berries | 3  | 2  | 0  | 12  | 0.1
![BerryGeneric3.png](/w/images/0/00/BerryGeneric3.png)
Berries | 3  | 2  | 0  | 8  | 0.1
![BerryGeneric2.png](/w/images/e/ec/BerryGeneric2.png)![BerryGeneric4.png](/w/images/4/49/BerryGeneric4.png)
![BerryGeneric5.png](/w/images/a/a4/BerryGeneric5.png)![BerryPoisonIvy.png](/w/images/1/11/BerryPoisonIvy.png)
![BerryBlack.png](/w/images/5/52/BerryBlack.png)![BerryBlue.png](/w/images/3/3c/BerryBlue.png)
Berries | 5  | 4  | 0  | 23  | 0.1
![Cherry.png](/w/images/2/20/Cherry.png)
Cherry | 1.31  | 0.09  | 0  | 5  | 0.3
![Grapes.png](/w/images/3/39/Grapes.png)
Grapes | 15.78  | 0.58  | 0.32  | 62  | 0.2
![Grapefruit.png](/w/images/5/5a/Grapefruit.png)
Grapefruit | 101.11  | 17.56  | 3.78  | 15  | 0.3
![Lemon.png](/w/images/3/35/Lemon.png)
Lemon | 5.41  | 0.64  | 0.17  | 17  | 0.2
![Lime.png](/w/images/3/34/Lime.png)
Lime | 5.41  | 0.64  | 0.17  | 17  | 0.2
![Mango.png](/w/images/3/38/Mango.png)
Mango | 78.7  | 3.89  | 1.09  | 252  | 0.3
![Orange.png](/w/images/4/43/Orange.png)
Orange | 16.27  | 1.00  | 0.30  | 65  | 0.2
![Peach.png](/w/images/e/e2/Peach.png)
Peach | 14.31  | 1.36  | 0.38  | 58  | 0.2
![CannedPeaches.png](/w/images/5/50/CannedPeaches.png)
Canned Peaches | 0.0  | 10.0  | 24.0  | 250  | 0.8
![Pear.png](/w/images/b/b0/Pear.png)
Pear | 20.13  | 0.27  | 0.21  | 75  | 0.2
![Pineapple.png](/w/images/f/fb/Pineapple.png)
Pineapple | 118.70  | 4.89  | 1.09  | 452  | 0.3
![CannedPineapple.png](/w/images/3/30/CannedPineapple.png)
Canned Pineapple | 0.0  | 10.0  | 24.0  | 250  | 0.8
![Pumpkin.png](/w/images/6/64/Pumpkin.png)
Pumpkin | 20.45  | 34.53  | 20.61  | 404  | 1.0
![BerryStraw.png](/w/images/2/22/BerryStraw.png)
Strawberries | 0.92  | 0.08  | 0.04  | 4  | 0.1
![Watermelon.png](/w/images/0/06/Watermelon.png)
Watermelon | 341.11  | 27.56  | 6.78  | 1355  | 3.0
![WatermelonSmashed.png](/w/images/9/96/WatermelonSmashed.png)
Watermelon Chunks | 68.2  | 5.51  | 1.35  | 271  | 0.6
![WatermelonSliced.png](/w/images/b/bd/WatermelonSliced.png)
Watermelon Slice | 34.11  | 2.75  | 0.67  | 135.5  | 0.3

### Vegetables

Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
---|---|---|---|---|---
![Avocado.png](/w/images/a/ae/Avocado.png)
Avocado | 11.75  | 2.67  | 20.96  | 227  | 0.3
![BellPepper.png](/w/images/f/f4/BellPepper.png)
Bell Pepper | 7  | 1  | 0  | 30  | 0.2
![JarBrown.png](/w/images/e/e1/JarBrown.png)
Bell Peppers
(Jarful) | N/A  | N/A  | N/A  | N/A  | 0.5
![Broccoli.png](/w/images/f/f1/Broccoli.png)
Broccoli | 2.06  | 0.87  | 0.11  | 11  | 0.2
![JarGreen.png](/w/images/6/6f/JarGreen.png)
Broccoli
(Jarful) | N/A  | N/A  | N/A  | N/A  | 0.5
![Cabbage.png](/w/images/c/cc/Cabbage.png)
Cabbage | 41.41  | 9.14  | 0.71  | 178  | 0.2
![JarGreen.png](/w/images/6/6f/JarGreen.png)
Cabbage
(Jarful) | N/A  | N/A  | N/A  | N/A  | 0.5
![Carrots.png](/w/images/a/a3/Carrots.png)
Carrots | 5.84  | 0.57  | 0.15  | 25  | 0.2
![CannedCarrots.png](/w/images/8/83/CannedCarrots.png)
Carrots
(Canned) | 28  | 0  | 0  | 10.5  | 0.7
![JarBrown.png](/w/images/e/e1/JarBrown.png)
Carrots
(Jarful) | N/A  | N/A  | N/A  | N/A  | 0.5
![CannedChili.png](/w/images/3/35/CannedChili.png)
Chili
(Canned) | 33  | 16  | 7  | 260  | 0.8
![Corn.png](/w/images/f/f8/Corn.png)
Corn | 26.74  | 4.68  | 1.93  | 88  | 0.2
![CannedCorn.png](/w/images/2/23/CannedCorn.png)
Corn
(Canned) | 70  | 7  | 1.75  | 315  | 0.7
![Frozen Corn.png](/w/images/b/b6/Frozen_Corn.png)
Packaged Corn | 94  | 15  | 5  | 396  | 0.6
![Daikon.png](/w/images/0/0d/Daikon.png)
Daikon | 12.59  | 1.34  | 0.27  | 354  | 0.2
![Edamame.png](/w/images/0/09/Edamame.png)
Edamame | 10.45  | 3.95  | 0.45  | 25  | 0.1
![Eggplant.png](/w/images/8/8f/Eggplant.png)
Eggplant | 26.93  | 4.49  | 0.82  | 114  | 0.2
![JamPurple.png](/w/images/9/92/JamPurple.png)
Eggplants
(Jarful) | N/A  | N/A  | N/A  | N/A  | 0.5
![PepperJalapeno.png](/w/images/a/a5/PepperJalapeno.png)
Jalapeno | 0  | 0  | 0.21  | 15  | 0.1
![Leek.png](/w/images/5/57/Leek.png)
Leek | 12.59  | 1.34  | 0.27  | 54  | 0.2
![JarWhite.png](/w/images/5/51/JarWhite.png)
Leeks
(Jarful) | N/A  | N/A  | N/A  | N/A  | 0.5
![Lettuce.png](/w/images/d/da/Lettuce.png)
Lettuce | 10.33  | 4.9  | 0.54  | 54  | 0.7
![Frozen MixedVegetables.png](/w/images/5/58/Frozen_MixedVegetables.png)
Mixed Vegetables | 37  | 9  | 0  | 271  | 0.6
![MushroomGeneric1.png](/w/images/0/06/MushroomGeneric1.png)
![MushroomGeneric2.png](/w/images/a/ab/MushroomGeneric2.png)![MushroomGeneric4.png](/w/images/f/ff/MushroomGeneric4.png)
![MushroomGeneric6.png](/w/images/f/ff/MushroomGeneric6.png)![MushroomGeneric7.png](/w/images/b/b2/MushroomGeneric7.png)
Mushrooms | 2.12  | 2.04  | 0.24  | 36  | 0.2
![MushroomGeneric3.png](/w/images/5/52/MushroomGeneric3.png)![MushroomGeneric5.png](/w/images/6/64/MushroomGeneric5.png)
Mushrooms | 2.56  | 2.36  | 0.32  | 38  | 0.2
![Onion.png](/w/images/5/51/Onion.png)
Onion | 6.54  | 0.77  | 0.07  | 28  | 0.2
![Peas.png](/w/images/e/e8/Peas.png)
Peas | 20.45  | 7.95  | 0.85  | 119  | 0.6
![CannedPeas.png](/w/images/3/31/CannedPeas.png)
Peas
(Canned) | 52.5  | 14  | 0  | 280  | 0.7
![Pickles.png](/w/images/c/c7/Pickles.png)
Pickles | 1  | 0  | 0  | 5  | 0.1
![Potato.png](/w/images/c/c2/Potato.png)
Potato | 14.52  | 2.88  | 0.15  | 70  | 0.2
![CannedPotato.png](/w/images/3/30/CannedPotato.png)
Potatoes
(Canned) | 35  | 2.5  | 0  | 175  | 0.7
![JarWhite.png](/w/images/5/51/JarWhite.png)
Potatoes
(Jarful) | N/A  | N/A  | N/A  | N/A  | 0.5
![Radish.png](/w/images/d/d5/Radish.png)
Radish | 0.15  | 0  | 0  | 1  | 0.1
![JarBrown.png](/w/images/e/e1/JarBrown.png)
Radishes
(Jarful) | N/A  | N/A  | N/A  | N/A  | 0.5
![Tomato.png](/w/images/9/9d/Tomato.png)
Tomato | 3.53  | 1.29  | 0.21  | 14  | 0.2
![CannedTomato2.png](/w/images/c/cc/CannedTomato2.png)
Tomatoes
(Canned) | 18  | 3  | 0  | 90  | 0.7
![JarBrown.png](/w/images/e/e1/JarBrown.png)
Tomatoes
(Jarful) | N/A  | N/A  | N/A  | N/A  | 0.5
![Zucchini.png](/w/images/f/f6/Zucchini.png)
Zucchini | 6.10  | 2.37  | 0.63  | 33  | 0.3

### Grains

Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
---|---|---|---|---|---
![CannedBolognese.png](/w/images/a/a0/CannedBolognese.png)
Bolognese
(Canned) | 68  | 18  | 22  | 540  | 0.8
![Bread.png](/w/images/e/e1/Bread.png)
Bread | 99  | 17.7  | 6.66  | 532  | 0.3
![Bread Dough](/w/images/0/08/Dough.png)
Bread Dough | 99  | 17.7  | 6.66  | 532  | 0.3
![BreadSlices.png](/w/images/f/f4/BreadSlices.png)
Bread Slices | 33  | 5.9  | 2.22  | 177  | 0.1
![Cereal.png](/w/images/9/91/Cereal.png)
Cereal | 572  | 52  | 26  | 2306  | 0.2
![OatsRaw.png](/w/images/e/e1/OatsRaw.png)
Can of Oats | 405  | 75  | 45  | 1500  | 0.8
![Popcorn.png](/w/images/8/85/Popcorn.png)![PopcornCooked.png](/w/images/3/3c/PopcornCooked.png)
Instant Popcorn | 20.41  | 3.57  | 2.69  | 120  | 0.3
![Ramen.png](/w/images/f/f8/Ramen.png)
Ramen Noodles | 0  | 10  | 14  | 52  | 0.2
![SpagettiRaw.png](/w/images/8/86/SpagettiRaw.png)
Pasta | 656  | 112  | 16  | 3360  | 2
![RiceRaw.png](/w/images/6/68/RiceRaw.png)
Rice | 648  | 72  | 0  | 2880  | 2
![Item Tortilla.png](/w/images/d/d7/Tortilla.png)
Tortilla | 0  | 2  | 2  | 40  | 0.1

### Protein foods

Protein foods are typically high in protein and fats per weight.

**Contents**

  1. Lean Meat
  2. Poultry
  3. Fish and Seafood
  4. Eggs
  5. Nuts and Seeds
  6. Legumes/Beans
  7. Insects

---
Lean Meat
---
Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
![Bacon.png](/w/images/f/f6/Bacon.png)
Bacon | 0  | 10  | 14  | 160  | 0.3
![TZ BaconBits.png](/w/images/0/0f/TZ_BaconBits.png)
Bacon Bits | 0  | 0.7  | 1  | 10  | 0.1
![TZ BaconRashers.png](/w/images/d/dd/TZ_BaconRashers.png)
Bacon Strips | 0  | 2.5  | 3.5  | 40  | 0.1
![CannedCornedBeef.png](/w/images/3/39/CannedCornedBeef.png)
Corned Beef
(Canned) | 0  | 78  | 48  | 720  | 0.8
![MouseDead.png](/w/images/9/95/MouseDead.png)
Dead Mouse | 0  | 7  | 0  | 30  | 0.2
![RabbitDead.png](/w/images/3/3b/RabbitDead.png)
Dead Rabbit | 0  | 100.8  | 9.58  | 373  | 0.2
![DeadRat.png](/w/images/d/db/DeadRat.png)
Dead Rat | 0  | 10  | 0  | 50  | 0.2
![SquirrelDead.png](/w/images/7/79/SquirrelDead.png)
Dead Squirrel | 0  | 30  | 3.25  | 161  | 0.2
![Ham.png](/w/images/a/a8/Ham.png)
Ham | 91  | 117  | 78  | 1560  | 1.0
![HamSlices.png](/w/images/9/97/HamSlices.png)
Ham Slice | 15.16  | 19.5  | 13  | 260  | 0.2
![Meat Patty](/w/images/6/6f/Meat_patty.png)
Meat Patty | 0  | 26  | 30  | 380  | 0.3
![Mutton.png](/w/images/5/57/Mutton.png)
Mutton Chop | 0.08  | 33  | 11  | 234  | 0.3
![Porkchop.png](/w/images/0/08/Porkchop.png)
Pork Chop | 0  | 25  | 6  | 150  | 0.3
![Rabbitmeat.png](/w/images/d/d4/Rabbitmeat.png)
Rabbit Meat | 0  | 61.8  | 6.58  | 323  | 0.3
![Smallanimalmeat.png](/w/images/5/57/Smallanimalmeat.png)
Rodent Meat | 0  | 30  | 3.25  | 161  | 0.3
![Steak.png](/w/images/6/66/Steak.png)
Steak | 0  | 31.62  | 9.35  | 220  | 0.3
Poultry
---
Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
![Chicken.png](/w/images/a/a3/Chicken.png)
Chicken | 0  | 18  | 9  | 150  | 0.3
![BirdDead.png](/w/images/a/a2/BirdDead.png)
Dead Bird | 0  | 30  | 3.25  | 161  | 0.2
![Smallbirdmeat.png](/w/images/6/6c/Smallbirdmeat.png)
Small Bird Meat | 5  | 90  | 8.25  | 261  | 0.3
Fish and Seafood
---
Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
![FishMinnow.png](/w/images/1/11/FishMinnow.png)
Little Bait Fish | 0  | 8.52  | 1.5  | 30  | 0.1
![FishBass.png](/w/images/7/7b/FishBass.png)
Bass | 5  | 30  | 4.2  | 184  | 1.1
![FishCatfish.png](/w/images/1/1a/FishCatfish.png)
Catfish | 5  | 28  | 5.7  | 181  | 0.4
![Crappie](/w/images/c/cf/FishCrappie.png)
Crappie | 5  | 12.2  | 4.2  | 111  | 0.4
![FishFillet.png](/w/images/c/c9/FishFillet.png)
Fish Fillet | 1  | 28.52  | 12  | 205  | 0.2
![Frogmeat.png](/w/images/1/11/Frogmeat.png)
Frog Meat | 0  | 14.60  | 0.28  | 66  | 0.2
![FishPerch.png](/w/images/a/a7/FishPerch.png)
Perch | 5  | 12.2  | 4.2  | 111  | 0.4
![FishPike.png](/w/images/a/a2/FishPike.png)
Pike | 5  | 38.13  | 5.37  | 207  | 0.4
![Salmon.png](/w/images/e/e0/Salmon.png)
Salmon | 0  | 34.28  | 10.55  | 270  | 0.3
![CannedSardines.png](/w/images/b/b2/CannedSardines.png)
Sardines
(Canned) | 0  | 14  | 11  | 150  | 0.7
![FishPanfish.png](/w/images/0/0e/FishPanfish.png)
Sunfish | 5  | 12.2  | 4.2  | 11  | 0.4
![FishTrout.png](/w/images/6/6e/FishTrout.png)
Trout | 5  | 32.56  | 5.5  | 219  | 0.4
![Tuna.png](/w/images/c/c5/Tuna.png)
Tuna
(Canned) | 0  | 15  | 34  | 370  | 0.3
Eggs
---
Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
![Egg.png](/w/images/2/26/Egg.png)
Egg | 0.32  | 5.55  | 4.18  | 63  | 0.1
![Wild Eggs](/w/images/7/73/WildEggs.png)
Wild Eggs | 0.32  | 5.55  | 4.18  | 63  | 0.1
Nuts and Seeds
---
Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
![Peanut.png](/w/images/f/f6/Peanut.png)
Peanuts | 4.57  | 7.31  | 13.96  | 161  | 0.2
![SunflowerSeeds.png](/w/images/6/6d/SunflowerSeeds.png)
Sunflower Seeds | 14.12  | 4.34  | 5.48  | 155  | 0.1
Legumes/Beans
---
Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
![Beans.png](/w/images/9/9f/Beans.png)
Beans
(Canned) | 33  | 7  | 1  | 170  | 0.8
![Tofu.png](/w/images/c/c3/Tofu.png)
Tofu | 1  | 5  | 1  | 30  | 0.3
Insects
---
Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
![Cricket](/w/images/3/3d/Cricket.png)
Cricket | 1.34  | 3.6  | 1.32  | 20  | 0.1
![Grasshopper](/w/images/f/fc/Grasshopper.png)
Grasshopper | 3  | 5.55  | 0.24  | 25  | 0.1
![Cockroach](/w/images/d/d9/Cockroach.png)
Cockroach | 1.27  | 7.41  | 3.90  | 30  | 0.1
![Worm](/w/images/5/52/Worm.png)
Worm | 0  | 0.5  | 0.1  | 3  | 0.1

### Dairy

Dairy is usually high in fats per weight, however this can vary between each
food.

Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
---|---|---|---|---|---
![Butter.png](/w/images/f/f1/Butter.png)
Butter | 0  | 0  | 352  | 3200  | 0.3
![Cheese.png](/w/images/a/a5/Cheese.png)
Cheese | 0.87  | 6.4  | 9.33  | 113  | 0.2
![Icecream.png](/w/images/c/c5/Icecream.png)
Ice Cream | 180  | 26  | 84  | 1680  | 0.2
![Milk](/w/images/9/92/Milk.png)
Milk | 13  | 8  | 2.5  | 110  | 1.0
![Processedcheese.png](/w/images/6/6e/Processedcheese.png)
Processed Cheese | 0  | 4  | 6  | 70  | 0.1
![Yoghurt.png](/w/images/9/90/Yoghurt.png)
Yogurt | 1  | 5  | 1  | 30  | 0.3

### Confections and Luxury Foods

Confections and luxury foods are considered unhealthy and should be consumed
sparingly. They are high in calories per weight, while also being high in
carbohydrates and/or fats. These foods may be found throughout the world and
cannot be made by the player.

Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
---|---|---|---|---|---
![CakeSlice.png](/w/images/c/cc/CakeSlice.png)
Cake Slice | 1  | 5  | 5  | 70  | 0.2
![CandyPackagei.png](/w/images/8/8b/CandyPackagei.png)
Candy Package | 125  | 0  | 2.5  | 500  | 0.6
![Crisps.png](/w/images/9/9a/Crisps.png)![Crisps2.png](/w/images/7/79/Crisps2.png)
![Crisps3.png](/w/images/0/00/Crisps3.png)![Crisps4.png](/w/images/1/17/Crisps4.png)
Chips | 72  | 4.5  | 45  | 720  | 0.2
![Chocolate.png](/w/images/d/df/Chocolate.png)
Chocolate | 110  | 10  | 66  | 850  | 0.2
![CookieChocolateChip.png](/w/images/1/1c/CookieChocolateChip.png)
Cookie
(Chocolate) | 22  | 1  | 8  | 160  | 0.1
![Corndog.png](/w/images/c/c1/Corndog.png)
Corndog | 7  | 19  | 9  | 180  | 0.1
![Cupcake.png](/w/images/9/90/Cupcake.png)
Cupcake | 67  | 4  | 4  | 305  | 0.2
![ChickenFried.png](/w/images/0/05/ChickenFried.png)
Fried Chicken | 17  | 16  | 14  | 260  | 0.1
![Fries.png](/w/images/b/b6/Fries.png)
Fries | 35.97  | 3.35  | 5.19  | 203  | 0.4
![HotdogCrafted.png](/w/images/8/8b/HotdogCrafted.png)
Hot Dog | 2  | 2  | 12  | 100  | 0.3
![JuiceBox.png](/w/images/7/79/JuiceBox.png)
Juice Box | 14  | 0  | 0  | 60  | 0.1
![Lollipop.png](/w/images/5/58/Lollipop.png)
Lollipop | 10  | 0  | 0.5  | 40  | 0.1
![MintCandy.png](/w/images/e/eb/MintCandy.png)
Mint Candy | 15  | 0  | 0  | 60  | 0.1
![Modjeska.png](/w/images/0/07/Modjeska.png)
Modjeska | 15  | 0  | 0  | 60  | 0.1
![Pancakes.png](/w/images/6/6b/Pancakes.png)
Pancakes | 42  | 6  | 2  | 210  | 0.3
![Pizza.png](/w/images/f/f4/Pizza.png)
Pizza | 120  | 42  | 39  | 990  | 0.3
![Pop4.png](/w/images/a/a5/Pop4.png)
Orange Soda | 104  | 0  | 0  | 400  | 0.8
![Pie.png](/w/images/d/d0/Pie.png)
Pie Slice | 20.45  | 54.53  | 20.61  | 404  | 0.5
![Pie Slice \(Pumpkin\)](/w/images/d/d1/PiePumpkin.png)
Pie Slice
(Pumpkin) | 20.45  | 54.53  | 20.61  | 404  | 0.5
![Pop.png](/w/images/7/71/Pop.png)
![Pop2.png](/w/images/8/8d/Pop2.png)![Pop3.png](/w/images/d/d1/Pop3.png)
Pop | 39  | 0  | 0  | 140  | 0.3
![CookieJelly.png](/w/images/e/e1/CookieJelly.png)
Raspberry Shortbread | 22  | 1  | 8  | 160  | 0.1
![Sandwich \(Peanut Butter\)](/w/images/7/7c/Sandwich_peanut.png)
Sandwich
(Peanut Butter) | 14  | 7  | 25  | 250  | 0.4
![Sandwich \(Cheese\)](/w/images/2/2a/Sandwich_cheese.png)
Sandwich
(Cheese) | 0.93  | 8.4  | 12.37  | 135  | 0.3
![Waffles.png](/w/images/e/e8/Waffles.png)
Waffles | 13  | 3  | 4  | 80  | 0.3

### Alcohol

Alcohol contains no nutritional value and is high in calories per weight.

Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
---|---|---|---|---|---
![WineFull.png](/w/images/b/b1/WineFull.png)
White Wine | 0  | 0  | 0  | 481  | 1.0
![Red Wine.png](/w/images/9/91/Red_Wine.png)
Red Wine | 0  | 0  | 0  | 510  | 1.0
![Whiskey](/w/images/f/f5/WhiskeyFull.png)
Whiskey | 0  | 0  | 0  | 1500  | 0.7

### Herbs, spices and sauces

Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
---|---|---|---|---|---
![Grape Leaves](/w/images/0/03/GrapeLeaves.png)
Grape Leaves | 11  | 4  | 2  | 73  | 0.1
![Honeybottle.png](/w/images/c/c5/Honeybottle.png)
Honey | 187  | 0  | 0  | 660  | 0.4
![Ketchup.png](/w/images/c/cc/Ketchup.png)
Ketchup | 370  | 0  | 0  | 1480  | 0.2
![Mustard.png](/w/images/3/35/Mustard.png)
Mustard | 0  | 0  | 0  | 510  | 0.2
![Marinarai.png](/w/images/f/fa/Marinarai.png)
Marinara | 55  | 10  | 7.5  | 350  | 0.2
![TZ MayonnaiseFull.png](/w/images/f/f4/TZ_MayonnaiseFull.png)
Mayonnaise | 0  | 0  | 330  | 3000  | 0.5
![PeanutButter.png](/w/images/6/6d/PeanutButter.png)
Peanut Butter | 128  | 84  | 224  | 2660  | 0.3
![Rose Hips](/w/images/0/09/Rosehips.png)
Rose Hips | 19  | 2  | 0  | 81  | 0.1
![TZ RemouladeFull.png](/w/images/0/0d/TZ_RemouladeFull.png)
Remoulade | N/A  | N/A  | N/A  | N/A  | 0.5
![Violets](/w/images/0/07/Violets.png)
Violets | 7  | 1  | 0  | 27  | 0.2
![Soysauce.png](/w/images/0/06/Soysauce.png)
Soy Sauce | 0  | 0  | 0  | 20  | 0.1

### Mixed categories

Item  | Carbohydrates  | Proteins  | Fats  | Calories  | Weight
---|---|---|---|---|---
![Soup \(Canned\)](/w/images/3/33/Soup.png)
Soup
(Canned) | 20  | 7.5  | 2.5  | 125  | 0.8
![Soup \(Pot\)](/w/images/9/9c/PotFull.png)
Soup
(Pot) | 20  | 7.5  | 2.5  | 125  | 4
![Dogfood.png](/w/images/8/8a/Dogfood.png)
Dogfood
(Canned) | 77.56  | 16.04  | 12.58  | 498  | 1
![Soup \(Mushroom\) \(Canned\)](/w/images/4/49/CannedMushroomSoup.png)
Soup
(Mushroom)
(Canned) | 19  | 3  | 8  | 160  | 0.7
![Oatmeal](/w/images/9/92/Oatmeal.png)
Oatmeal | 81  | 15  | 9  | 300  | 0.8
![Cereal Bowl](/w/images/9/92/Oatmeal.png)
Cereal Bowl | 81  | 15  | 9  | 300  | 0.8
![TVDinner.png](/w/images/0/07/TVDinner.png)
TV Dinner | 81  | 30  | 25  | 670  | 0.4
![CakeBatter.png](/w/images/0/03/CakeBatter.png)
Cake Batter | 50  | 8  | 48  | 800  | 0.3
![Dough.png](/w/images/0/08/Dough.png)
Pie Dough | 50  | 8  | 48  | 800  | 0.3

## References

  1. ↑ Co-op n' Carbs - Project Zomboid

## See also

  * Food
  * Cooking
  * Recipe ingredients
  * Health
  * Farming
  * Fishing
  * Trapping

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Nutrition


This page was last updated for an older version (41.53).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page.

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the Cookingskill. For category of items, see Items._
![Spiffo Cooking.png](/w/images/thumb/2/25/Spiffo_Cooking.png/439px-
Spiffo_Cooking.png)
---
_Spiffo needs some help with cooking..._

## Overview

**Cooking** is a skill in Project Zomboid that allows your character to make
the most out of a food item when used as an ingredient.

## Cooking

To begin cooking, you must right-click a Cooking Pot, Frying Pan, Griddle Pan
or a Bowl. If you have ingredients, you will be able to add them.

  * Adding 3 of the same ingredients will remove the unhappiness reduction, and will even increase unhappiness if there's more than 3.

## Cooking level

Cooking XP is easy to gain, but you should still maximize it by reading Skill
Books.

  * ![CookingSkillbook.png](/w/images/6/61/CookingSkillbook.png) Cooking Vol. 1 (Levels 1-2)
  * ![CookingSkillbook.png](/w/images/6/61/CookingSkillbook.png) Cooking Vol. 2 (Levels 3-4)
  * ![CookingSkillbook.png](/w/images/6/61/CookingSkillbook.png) Cooking Vol. 3 (Levels 5-6)
  * ![CookingSkillbook.png](/w/images/6/61/CookingSkillbook.png) Cooking Vol. 4 (Levels 7-8)
  * ![CookingSkillbook.png](/w/images/6/61/CookingSkillbook.png) Cooking Vol. 5 (Levels 9-10)

Ways to gain XP:

  * Add ingredients
  * Cook raw/uncooked food
  * Slice dead animals

### Benefits

Having a higher level of cooking skill provides some benefits:

  * **Each cooking level reduces how much ingredients are used when crafting 1 dish, which helps with Hunger reduction.**
    * Compared to a level 0 chef, a higher level one is able to make a dish more filling, even when using the same ingredients.
      * **THIS IS JUST AN EXAMPLE OF A SINGLE MUTTON CHOP ADDED INTO A STEW/SOUP! RESULTS MAY OR MAY NOT BE DIFFERENT FOR DIFFERENT INGREDIENTS**

Cooking Skill  | Mutton chop's hunger reduction  | Stew/Soup hunger reduction(Uncooked)  | Additional Hunger reduction (Uncooked)  | % Increase  | Stew/Soup hunger reduction(Cooked)  | Additional Hunger reduction / % (Cooked)  | Total % Increase
---|---|---|---|---|---|---|---
0 | -30 | -30 | - | - | -39 | -9 / +30% | +30%
10 | -30 | -39 | -9 | +30% | -50 | -11 / +22% | +66.67%

  * **Each cooking level reduces how much ingredients are used when crafting 1 dish, which indirectly increaseNutrition Values. **
    * Compared to a level 0 chef, a higher level one is able to squeeze more nutrients out of a food item.
      * **THIS IS JUST AN EXAMPLE OF A SINGLE MUTTON CHOP ADDED INTO A STEW/SOUP! RESULTS MAY OR MAY NOT BE DIFFERENT FOR DIFFERENT INGREDIENTS**

Cooking skill  | Mutton Chop's Calories (Uncooked)  | 1st Piece of Mutton  | 2nd Piece of Mutton  | 3rd Piece of Mutton  | Overall Calories  | Additional calories  | Total % Increase
---|---|---|---|---|---|---|---
0 | 234 | 117 | 117 | - | 234 | - | +0%
5 | 234 | 132.60 | 132.70 | 35.34 | 300.56 | 76.56 | +28.45%
10 | 234 | 136.5 | 137.5 | 81.9 | 354.9 | 120.9 | +51.67%

  * At level 7 Cooking, players are able to safely use rotten food as ingredients. The amount of Hunger and Nutrients gained from rotten food is substantially reduced.
    * **THIS IS JUST AN EXAMPLE OF A SINGLE ROTTEN MUTTON CHOP ADDED INTO A STEW/SOUP! RESULTS MAY OR MAY NOT BE DIFFERENT FOR DIFFERENT INGREDIENTS**

Cooking skill  | Mutton Chop's Calories/Hunger (Rotten)  | 1st piece Calories  | hunger reduction  | % used for calories  | % used for hunger reduction
---|---|---|---|---|---
7 | 234/-13 | 9.04 | 1 | 3.86% | 11.54%
8 | 234/-13 | 9.09 | 1 | 3.89% | 11.54%
9 | 234/-13 | 27.33 | 3 | 11.68% | 23.08%
10 | 234/-13 | 27.3 (Lower than lvl 9) | 3 | 11.67% | 23.08%

  * At level 7 Cooking, players are able to see if food contains poison. This does not allow the player to see which mushrooms or berries are poisonous as it only displays the poisonous icon on the specific dish the poisonous item is added to, not the poisonous item itself. This also allows the player to see if bleach has been added. Each additional "dose" of poison from berry, mushroom, or bleach will lower the cooking level at which the player can recognize the food as poisoned by approximately 1.

## Recipes

    _Main article:Cooking (crafting)_

## See also

  * Heat source.

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Cooking


The **durability** or **condition** is a property of various items which tells
how much the item has been used. In case of weapons and clothing, durability
tells how much more the item can be used before it will break permanently; it
will no longer be usable by the player. A player with the correct skill will
be able to repair some weapons. When the green bar of a drainable item such as
painkillers is gone completely, the item disappears. The item's condition is
portrayed by the length of the green bar.

## Overview

Weapons deteriorate and eventually become unusable with repeated use.

The likelihood of dropping a level of durability depends on the particular
weapon (for example, a spiked baseball bat is more likely to become damaged
with each hit than a regular baseball bat). When the final level of durability
in a weapon is reached, the weapon will be unequipped. The weapon will show a
red cross next to its icon to denote that it is broken and can no longer be
used.

Some weapons which have lost some or all of their durability, can be repaired.
By possessing the correct items in main inventory, and/or by having certain
skills at a certain level or higher, players can attempt to repair their
weapons.[1]

Note that it is impossible to completely repair a damaged weapon, as repair
procedure doesn't work on its maximum condition rating, but on its damaged
part. For that reason, it is more effective to repair weapons when they're
almost or completely broken.

## Chances

The odds of a weapon losing durability depends on three factors: the weapon's
`ConditionLowerChanceOneIn` value, the player's maintenance skill, and the
player's proficiency with the weapon. The calculation is as follows:

`lossChance = 1 / (ConditionLowerChanceOneIn + floor(floor(MaintenanceLevel +
(WeaponLevel/2))/2)*2)`

### Example

For example, a Baseball Bat, with a `ConditionLowerChanceOneIn` value of 20
would have the following odds:

Maintenance skill  | Weapon-type skill  | Durability lower chance
---|---|---
0  | 0  | 1/20 (5%)
0  | 4  | 1/22 (5%)
0  | 8  | 1/24 (4%)
4  | 0  | 1/24 (4%)
8  | 0  | 1/28 (4%)
4  | 4  | 1/26 (4%)
4  | 8  | 1/28 (4%)
8  | 8  | 1/32 (3%)
10  | 10  | 1/34 (3%)

## Factors affecting repair

Factors that will affect how successful a repair will be, are:

  * The type of repair item that is used (see respective item pages for the repair chance modifiers)
  * Whether your carpentry skill is high enough (for those items that require this in order to make a repair)
  * Whether a player has the Lucky or Unlucky trait (which either increases or decreases the chance of successful repair by 5%, respectively)
  * How many times the weapon was already repaired

When the repair action is chosen, the drop-down menu will appear with the list
of different repair items, that can be used to perform the procedure. Hovering
over a given repair item also displays the Potential Repair and Success Chance
percent values. The Potential Repair value is the fraction of the weapon's
current damage level that will be recovered with a procedure, while Success
Chance is the probability of performing repairs correctly, rather than
damaging the weapon further.

Every time a weapon has been repaired (indicated in the item information
window by the Repaired multiplier), the Potential Repair value for all repair
items is reduced, thus making repairing items a choice with diminishing
returns over finding a previously unused weapon, even if damaged originally.

Melee weapons are repaired with various glues and tapes to restore the
integrity between a head and a handle. Since such repair items usually contain
several charges, the values displayed in the repair menu indicate the number
of charges required, not the number of individual items needed. As a general
rule, lower-end repair items require no skills to use and are more disposable
in emergency situations, but has very low Potential Repair value, making them
detrimental from a long-term perspective.

Ranged weapons that need repairs require a player to be holding two of that
type of weapon in main inventory in order to use one for parts in order to
effect a repair of the other. One of the weapons is consumed in the process,
the other is returned to you with 50% of its condition. It is therefore best
to choose two weapons that each have less than 25% condition in order to
receive the most benefit when repairing guns.

## Base durability

Base durability is the average number of hits it will take for a weapon to
break at level 0 weapon and maintenance skill. This value is not used in the
game, and is only used throughout the wiki to provide a clear comparison
between each weapon. The base durability is just the result of multiplying
`ConditionMax` and `ConditionLowerChanceOneIn`.

## References

  1. ↑ Fixing System, a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Durability


This page was last updated for an older version (41.50).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page.

Navigation:Project Zomboid>Game mechanics>Crafting>Health (crafting)

< Crafting

Health

CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper

* * *

**Health** recipes involve preparing various items for use in healing the
player's various injury types.

## Crafting gear

![MortarPestle.png](/w/images/3/3f/MortarPestle.png)
Mortar and Pestle
---

## Recipes

### Items

#### General

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![Bandage.png](/w/images/0/0c/Bandage.png)
Bandage | ![BandageDirty.png](/w/images/4/47/BandageDirty.png) Dirty Bandage ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s) | _none_ | _none_ | _none_ | _none_

![Rag.png](/w/images/3/34/Rag.png)
Ripped Sheets | ![RagDirty.png](/w/images/8/84/RagDirty.png) Dirty Rag ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s) | _none_ | _none_ | _none_ | _none_

![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png)
Leather Strips | ![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) Dirty Leather Strips ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s) | _none_ | _none_ | _none_ | _none_

![DenimStrips.png](/w/images/9/99/DenimStrips.png)
Denim Strips | ![DenimStrips.png](/w/images/9/99/DenimStrips.png) Dirty Denim Strips ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s) | _none_ | _none_ | _none_ | _none_

![Bandage.png](/w/images/0/0c/Bandage.png)
Sterilized Bandage | One of:
![Alcohol.png](/w/images/thumb/0/02/Alcohol.png/16px-Alcohol.png) Bottle of
Disinfectant ×3 unit(s)
![WhiskeyFull.png](/w/images/thumb/f/f5/WhiskeyFull.png/16px-WhiskeyFull.png)
Bourbon ×10 unit(s)
![Pot Water.png](/w/images/thumb/a/a3/Pot_Water.png/16px-Pot_Water.png)
Cooking Pot ×1
![SaucepanEmpty.png](/w/images/thumb/4/45/SaucepanEmpty.png/16px-
SaucepanEmpty.png) Saucepan ×1
Each of:
![Bandage.png](/w/images/0/0c/Bandage.png) Bandage ×1 | _none_ | _none_ | _none_ | _none_

![Rag.png](/w/images/3/34/Rag.png)
Sterilized Rag | One of:
![Alcohol.png](/w/images/thumb/0/02/Alcohol.png/16px-Alcohol.png) Bottle of
Disinfectant ×3 unit(s)
![WhiskeyFull.png](/w/images/thumb/f/f5/WhiskeyFull.png/16px-WhiskeyFull.png)
Bourbon ×10 unit(s)
![Pot Water.png](/w/images/thumb/a/a3/Pot_Water.png/16px-Pot_Water.png)
Cooking Pot ×1
![SaucepanEmpty.png](/w/images/thumb/4/45/SaucepanEmpty.png/16px-
SaucepanEmpty.png) Saucepan ×1
Each of:
![Rag.png](/w/images/3/34/Rag.png) Ripped Sheets ×1 | _none_ | _none_ | _none_ | _none_

![Splint.png](/w/images/a/a9/Splint.png)
Splint | One of:
![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1
![Branch.png](/w/images/thumb/e/ea/Branch.png/16px-Branch.png) Tree Branch ×1
![TZ WoodenStick.png](/w/images/thumb/c/ca/TZ_WoodenStick.png/16px-
TZ_WoodenStick.png) Sturdy Stick ×1
One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag ×1 | _none_ | _none_ | _none_ | _none_

![CottonBalls.png](/w/images/c/c0/CottonBalls.png)
Cotton Balls Doused in Alcohol | One of:
![Alcohol.png](/w/images/thumb/0/02/Alcohol.png/16px-Alcohol.png) Bottle of
Disinfectant ×1 unit(s)
![WhiskeyFull.png](/w/images/thumb/f/f5/WhiskeyFull.png/16px-WhiskeyFull.png)
Bourbon ×10 unit(s)
Each of:
![CottonBalls.png](/w/images/c/c0/CottonBalls.png) Cotton Balls ×1 | _none_ | _none_ | _none_ | _none_

#### Poultices

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MashedHerbs.png](/w/images/8/87/MashedHerbs.png)
Plantain Poultice | ![PlantainPlantago.png](/w/images/8/81/PlantainPlantago.png) Plantain ×5 | ![MortarPestle.png](/w/images/3/3f/MortarPestle.png)
Mortar and Pestle
| _none_ | _none_ | _none_

![MashedHerbs.png](/w/images/8/87/MashedHerbs.png)
Comfrey Poultice | ![Comfrey.png](/w/images/e/e5/Comfrey.png) Comfrey ×5 | ![MortarPestle.png](/w/images/3/3f/MortarPestle.png)
Mortar and Pestle
| _none_ | _none_ | _none_

![MashedHerbs.png](/w/images/8/87/MashedHerbs.png)
Wild Garlic Poultice | ![WildGarlic.png](/w/images/6/63/WildGarlic.png) Wild Garlic ×5 | ![MortarPestle.png](/w/images/3/3f/MortarPestle.png)
Mortar and Pestle
| _none_ | _none_ | _none_
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Health (crafting)


Navigation:Project Zomboid>Challenges>You Have One Day

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the recreated0.1.5 map of Knox County. For the original 0.1.5 map, see Knox County._

![](/w/images/a/a7/YouHaveOneDay.png)

Thumbnail for the _You Have One Day_ challenge.

**You Have One Day** is a challenge game mode in Project Zomboid that takes
place in a recreation of the original 0.1.5 map of Knox County. The map was
created by community mapper BobHeckling using the current PZ toolset and added
to the full game in build 32 (August 2015).

## In-game challenge description

_"You're back in Knox County. You're back on the map where the Project Zomboid
infection first began."_

_You have one day of relative safety. Zombies will arrive in huge numbers, and
they will find you. Where did you use to make your last stand again? Where did
you make your last stand in the old days? Better find it quick._

_[Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map
with the current PZ toolset.]_

## General scenario description

Upon selecting the _You Have One Day_ game mode, the player is presented with
the standard character creation screen. The game will then begin in Bob and
Kate's old house, just as it was in the 'Til Death Us Do Part story mode. The
player is presented with a message saying "_In 24 hours your trip back to Knox
County will become Hell on Earth..._ ", upon which the clock will begin
ticking.

The player begins with nothing apart from their clothes and key ring, however
the clock will always be displayed in the top right-hand corner even though
the player does not have a digital watch or alarm clock.

The world must be explored for anything that might prove useful in defending
against the massive zombie horde that will arrive at 9am the following day,
giving the player just 24 hours, or 1 hour in real-time, to prepare
themselves. Zombies will still appear throughout the map, however at a low
count, giving the player enough safety to prepare their gear and defenses.

Once time runs is up, hordes of zombies will begin to spawn at an alarming
rate, at this point the player must be in a well defended location, which
would ideally be isolated. All zombies know exactly where the player is,
therefore the player can easily be caught off guard with no escape strategy.

## Map

![](/w/images/thumb/b/b3/YouHaveOneDay_map.png/300px-YouHaveOneDay_map.png)

Knox County travel guide (_click to enlarge_)

![](/w/images/thumb/0/01/Knox_County_0.1.5.png/300px-Knox_County_0.1.5.png)

Knox County 0.1.5 recreated (_click to enlarge_)

![](/w/images/thumb/0/06/QJmFB.jpg/300px-QJmFB.jpg)

The original map from 0.1.5 (_click to enlarge_)

The map is often separated into 4 sections: the suburbs, villas, downtown
district and woods.

A fully interactive map is available thanks to the efforts of Blindcoder.

### Suburbs

The suburbs was the first location in Project Zomboid, first seen in the pre-
alpha tech demo. It mostly contains an assortment of houses and apartment
buildings, along with various restaurants and stores.

The key points of interest are:

  * Bob and Kate's house, the starting location of the player.
  * Burnt apartment building, hides an assortment of useful items such as tools, weapons (including firearms) and food, however it can be dangerous to traverse.
  * Library (6), containing lots of skill books and potential recipe magazines.
  * Knox Bank (1)
  * Diner (25), 3 Containers & Fridges that potentially contain lots of food.
  * Grocery and general stores (2, 3, 4, 6).

### Villas

The villas is a more upper class area than the suburbs, with larger and nicer
houses along with larger restaurants and a pharmacy.

The key points of interest are:

  * Pharmacy (32), packed full of first-aid being the only one of its kind on the entire map, a key location that should be visited by anyone.
  * Diner (27), with many fridges full of food.
  * Spiffo's (28), similar to the diner, however with fewer fridges.
  * Greene's Grocer (10), an assortment of food.

### Downtown district

The downtown district is the commercial center, mostly populated by office and
a variety of retailers.

The key points of interest are:

  * General store (19), a massive store with a heap of food and a massive storage room containing many crates.
  * Seahorse Coffee (29), one on the first floor and another on the first level of the center office building (20), containing ready-to-eat baked goods.
  * Restaurant (30), a large classy restaurant with a few fridges and some alcohol for when the times get tough.
  * Tool Store (12), a small store containing a large variety of tools and materials.
  * Fossoil (9), gas station with plenty of reading material and some petrol pumps.

### Woods

The woods is a somewhat dense wooded area, a variety of locations to set up
fortifications or just loot for the bountiful supplies. There are various
water sources scattered around, including a well, rain collector barrels,
rivers and lakes.

The key points of interest are:

  * Survivor Camp, two abandoned survivor camps, one to the north and one to the south. Both camps are walled off, however the southern one contains a tower with a large variety of firearms, ammo and weapon mods.
  * Farm, to the south-west, has a well and a two-story house.
  * Wooden Lodge (31), next to a lake on the edge of the map, with two-stories.

## Sandbox settings

Like the other challenge game modes, _You Have One Day_ does not have any
customisable sandbox settings and instead uses preset settings.

The settings are mostly the same as the initial infection game mode with the
key differences being:

  * **Zombie count:** Low
  * **Erosion speed:** Very slow
  * **XP multiplier:** 1.0 (None)
  * **Nature's abundance:** Very abundant
  * **Decaying corpse health impact:** None
  * **Population multiplier:** Insane (4.0)

## Other challenges

  * A Really CD DA
  * Opening Hours
  * Winter Is Coming
  * House In The Woods
  * A Storm Is Coming
  * The Descending Fog
  * Kingsmouth
  * Studio

## Original 0.1.5 map

  * Suburbs
  * Villas
  * Downtown District
  * Woods
  * Forest
  * Northern Highway

## See also

  * Knox County

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

You Have One Day