Navigation:Project Zomboid>Game mechanics>Crafting>Cooking (crafting)

< Crafting

Cooking

CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper

* * *

**Cooking** is a massive crafting category, with many recipes. These recipes
can be simple, such as simply cooking food in an oven, or become more complex
with evolved recipes.

## Crafting gear

### Tools

![Axe.png](/w/images/f/fb/Axe.png)
Axe | ![BaseballBat.png](/w/images/4/40/BaseballBat.png)
Baseball Bat | ![KnifeButter.png](/w/images/2/2e/KnifeButter.png)
Bread Knife | ![KnifeButter.png](/w/images/2/2e/KnifeButter.png)
Butter Knife | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
---|---|---|---|---
![Hammer.png](/w/images/8/81/Hammer.png)
Hammer | ![AxeHand.png](/w/images/1/17/AxeHand.png)
Hand Axe | ![Cleaver.png](/w/images/d/df/Cleaver.png)
Meat Cleaver | ![Machete.png](/w/images/0/0c/Machete.png)
Machete | ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png)
Hunting Knife
![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png)
Kitchen Knife | ![Logs.png](/w/images/2/2d/Logs.png)
Log | ![Plank.png](/w/images/0/0d/Plank.png)
Plank | ![AxeStone.png](/w/images/6/63/AxeStone.png)
Stone Axe | ![RollingPin.png](/w/images/0/02/RollingPin.png)
Rolling Pin
![Hacksaw.png](/w/images/b/b6/Hacksaw.png)
Saw | ![Sledgehammer.png](/w/images/9/9a/Sledgehammer.png)
Sledgehammer | ![BaseballBatNails.png](/w/images/f/f9/BaseballBatNails.png)
Spiked Baseball Bat | ![HammerStone.png](/w/images/f/f6/HammerStone.png)
Stone Hammer | ![KnifeFlint.png](/w/images/d/da/KnifeFlint.png)
Stone Knife
![WoodAxe.png](/w/images/4/45/WoodAxe.png)
Wood Axe

### Equipment

![Bowl.png](/w/images/9/9c/Bowl.png)
Bowl | ![Pot.png](/w/images/5/54/Pot.png)
Cooking Pot | ![Pan.png](/w/images/c/ca/Pan.png)
Frying Pan | ![Griddle.png](/w/images/7/79/Griddle.png)
Griddle Pan | ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png)
Jar
---|---|---|---|---
![Mugl.png](/w/images/e/ea/Mugl.png)
Mug | ![Roastingpan.png](/w/images/1/12/Roastingpan.png)
Roasting Pan | ![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png)
Saucepan

### Tiles

![Antique Oven.png](/w/images/thumb/1/10/Antique_Oven.png/26px-
Antique_Oven.png)
Heat source | ![Campfire.png](/w/images/thumb/0/01/Campfire.png/64px-Campfire.png)
Campfire | ![BBQ small.png](/w/images/thumb/5/58/BBQ_small.png/41px-BBQ_small.png)
Heat source | ![Fireplace.gif](/w/images/thumb/7/7f/Fireplace.gif/57px-Fireplace.gif)
Heat source | ![Microwave Oven.png](/w/images/thumb/a/a0/Microwave_Oven.png/64px-Microwave_Oven.png)
Heat source
---|---|---|---|---
![Oven.png](/w/images/thumb/4/46/Oven.png/52px-Oven.png)
Heat source | ![BBQ big.png](/w/images/thumb/f/f0/BBQ_big.png/58px-BBQ_big.png)
Heat source

### Magazines

Magazine  | Recipe(s)
---|---
![Good Cooking Magazine Vol.1](/w/images/a/ad/MagazineFood.png)
_Good Cooking Magazine Vol.1_ | Make Cake Batter
Make Pie Dough
![Good Cooking Magazine Vol.2](/w/images/a/ae/MagazineFood2.png)
_Good Cooking Magazine Vol.2_ | Make Bread Dough

## Recipes

### General

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![WhiskeyEmpty.png](/w/images/c/c9/WhiskeyEmpty.png)
Water Bottle (Bourbon) | ![WhiskeyFull.png](/w/images/f/f5/WhiskeyFull.png) Bourbon ×1 | _none_ | _none_ | _none_ | _none_

![Pan.png](/w/images/c/ca/Pan.png)
Frying Pan | ![PanFull.png](/w/images/2/21/PanFull.png) Stir Fry ×1 | _none_ | _none_ | _none_ | _none_

![Griddle.png](/w/images/7/79/Griddle.png)
Griddle Pan | ![PanFull.png](/w/images/2/21/PanFull.png) Stir Fry ×1 | _none_ | _none_ | _none_ | _none_

![Roastingpan.png](/w/images/1/12/Roastingpan.png)
Roasting Pan | ![RoastingpanFull.png](/w/images/b/b0/RoastingpanFull.png) Roasted Vegetables ×1 | _none_ | _none_ | _none_ | _none_

![Lollipop.png](/w/images/5/58/Lollipop.png)
Lollipop | ![CandyPackagei.png](/w/images/8/8b/CandyPackagei.png) Candy Package ×1 | _none_ | _none_ | _none_ | _none_

![Egg.png](/w/images/2/26/Egg.png)
Egg | ![EggCarton.png](/w/images/d/d5/EggCarton.png) Egg Carton ×1 | _none_ | _none_ | _none_ | _none_

![EggCarton.png](/w/images/d/d5/EggCarton.png)
Egg Carton | ![Egg.png](/w/images/2/26/Egg.png) Egg ×12 | _none_ | _none_ | _none_ | _none_

![SoupOpen.png](/w/images/5/58/SoupOpen.png)
Opened Canned Vegetable Soup | ![Soup.png](/w/images/3/33/Soup.png) Canned Vegetable Soup ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![BeansOpen.png](/w/images/6/61/BeansOpen.png)
Opened Canned Beans | ![Beans.png](/w/images/9/9f/Beans.png) Canned Beans ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![DogfoodOpen.png](/w/images/7/7b/DogfoodOpen.png)
Opened Dog Food | ![Dogfood.png](/w/images/8/8a/Dogfood.png) Dog Food ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![TunaOpen.png](/w/images/b/b4/TunaOpen.png)
Opened Canned Tuna | ![Tuna.png](/w/images/c/c5/Tuna.png) Canned Tuna ×1 | _none_ | _none_ | _none_ | _none_

![CannedCornedBeefOpen.png](/w/images/9/9b/CannedCornedBeefOpen.png)
Opened Canned Corned Beef | ![CannedCornedBeef.png](/w/images/3/39/CannedCornedBeef.png) Canned Corned Beef ×1 | _none_ | _none_ | _none_ | _none_

![CannedCornOpen.png](/w/images/b/be/CannedCornOpen.png)
Opened Canned Corn | ![CannedCorn.png](/w/images/2/23/CannedCorn.png) Canned Corn ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![CannedBologneseOpen.png](/w/images/0/06/CannedBologneseOpen.png)
Opened Canned Bolognese | ![CannedBolognese.png](/w/images/a/a0/CannedBolognese.png) Canned Spaghetti Bolognese ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![CannedChiliOpen.png](/w/images/2/22/CannedChiliOpen.png)
Opened Canned Chili | ![CannedChili.png](/w/images/3/35/CannedChili.png) Canned Chili ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![CannedMushroomSoupOpen.png](/w/images/a/ab/CannedMushroomSoupOpen.png)
Opened Canned Mushroom Soup | ![CannedMushroomSoup.png](/w/images/4/49/CannedMushroomSoup.png) Canned Mushroom Soup ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![CannedPeasOpen.png](/w/images/7/76/CannedPeasOpen.png)
Opened Canned Peas | ![CannedPeas.png](/w/images/3/31/CannedPeas.png) Canned Peas ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![CannedPotatoOpen.png](/w/images/3/34/CannedPotatoOpen.png)
Opened Canned Potato | ![CannedPotato.png](/w/images/3/30/CannedPotato.png) Canned Potato ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![CannedSardinesOpen.png](/w/images/0/02/CannedSardinesOpen.png)
Opened Canned Sardines | ![CannedSardines.png](/w/images/b/b2/CannedSardines.png) Canned Sardines ×1 | _none_ | _none_ | _none_ | _none_

![CannedTomatoOpen.png](/w/images/0/08/CannedTomatoOpen.png)
Opened Canned Tomato | ![CannedTomato.png](/w/images/0/09/CannedTomato.png) Canned Tomato ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![CannedCarrotsOpen.png](/w/images/d/da/CannedCarrotsOpen.png)
Opened Canned Carrots | ![CannedCarrots.png](/w/images/8/83/CannedCarrots.png) Canned Carrots ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![JarBrown.png](/w/images/e/e1/JarBrown.png)
Jar of Bell Peppers | One of:
![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png)
Brown Sugar ×1
![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1
![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png)
Sugar Packet ×1
Each of:
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1
![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1
![BellPepper.png](/w/images/f/f4/BellPepper.png) Bell Pepper ×5
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s)
![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking

![JarGreen.png](/w/images/6/6f/JarGreen.png)
Jar of Broccoli | One of:
![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png)
Brown Sugar ×1
![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1
![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png)
Sugar Packet ×1
Each of:
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1
![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1
![Broccoli.png](/w/images/f/f1/Broccoli.png) Broccoli ×5
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s)
![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking

![JarGreen.png](/w/images/6/6f/JarGreen.png)
Jar of Cabbage | One of:
![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png)
Brown Sugar ×1
![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1
![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png)
Sugar Packet ×1
Each of:
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1
![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1
![Cabbage.png](/w/images/c/cc/Cabbage.png) Cabbage ×3
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s)
![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking

![JarBrown.png](/w/images/e/e1/JarBrown.png)
Jar of Carrots | One of:
![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png)
Brown Sugar ×1
![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1
![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png)
Sugar Packet ×1
Each of:
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1
![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1
![Carrots.png](/w/images/a/a3/Carrots.png) Carrots ×5
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s)
![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking

![JamPurple.png](/w/images/9/92/JamPurple.png)
Jar of Eggplants | One of:
![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png)
Brown Sugar ×1
![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1
![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png)
Sugar Packet ×1
Each of:
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1
![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1
![Eggplant.png](/w/images/8/8f/Eggplant.png) Eggplant ×5
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s)
![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking

![JarWhite.png](/w/images/5/51/JarWhite.png)
Jar of Leeks | One of:
![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png)
Brown Sugar ×1
![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1
![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png)
Sugar Packet ×1
Each of:
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1
![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1
![Leek.png](/w/images/5/57/Leek.png) Leek ×5
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s)
![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking

![JarWhite.png](/w/images/5/51/JarWhite.png)
Jar of Potatoes | One of:
![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png)
Brown Sugar ×1
![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1
![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png)
Sugar Packet ×1
Each of:
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1
![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1
![Potato.png](/w/images/c/c2/Potato.png) Potato ×5
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s)
![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking

![JarBrown.png](/w/images/e/e1/JarBrown.png)
Jar of Radishes | One of:
![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png)
Brown Sugar ×1
![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1
![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png)
Sugar Packet ×1
Each of:
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1
![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1
![Radish.png](/w/images/d/d5/Radish.png) Radish ×5
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s)
![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking

![JarBrown.png](/w/images/e/e1/JarBrown.png)
Jar of Tomatoes | One of:
![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png)
Brown Sugar ×1
![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1
![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png)
Sugar Packet ×1
Each of:
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1
![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1
![Tomato.png](/w/images/9/9d/Tomato.png) Tomato ×5
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s)
![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking

### Prepare

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![PotFull.png](/w/images/9/9c/PotFull.png)
Pot of Soup (Uncooked) | One of:
![CannedMushroomSoup.png](/w/images/thumb/4/49/CannedMushroomSoup.png/16px-
CannedMushroomSoup.png) Canned Mushroom Soup ×1
![Soup.png](/w/images/thumb/3/33/Soup.png/16px-Soup.png) Canned Vegetable Soup ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![PotFull.png](/w/images/9/9c/PotFull.png)
Pot of Soup (Uncooked) | One of:
![CannedMushroomSoup.png](/w/images/thumb/4/49/CannedMushroomSoup.png/16px-
CannedMushroomSoup.png) Canned Mushroom Soup ×1
![Soup.png](/w/images/thumb/3/33/Soup.png/16px-Soup.png) Canned Vegetable Soup ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | _none_

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Recipe ingredients | ![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) Saucepan ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×25 unit(s)
![SpagettiRaw.png](/w/images/8/86/SpagettiRaw.png) Pasta ×10 unit(s) | _none_ | _none_ | _none_ | _none_

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Recipe ingredients | ![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) Saucepan ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×25 unit(s)
![RiceRaw.png](/w/images/6/68/RiceRaw.png) Rice ×10 unit(s) | _none_ | _none_ | _none_ | _none_

![Pot Water.png](/w/images/a/a3/Pot_Water.png)
Recipe ingredients | ![Pot.png](/w/images/5/54/Pot.png) Cooking Pot ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×25 unit(s)
![SpagettiRaw.png](/w/images/8/86/SpagettiRaw.png) Pasta ×10 unit(s) | _none_ | _none_ | _none_ | _none_

![Pot Water.png](/w/images/a/a3/Pot_Water.png)
Recipe ingredients | ![Pot.png](/w/images/5/54/Pot.png) Cooking Pot ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×25 unit(s)
![RiceRaw.png](/w/images/6/68/RiceRaw.png) Rice ×10 unit(s) | _none_ | _none_ | _none_ | _none_

![Dough.png](/w/images/0/08/Dough.png)
Bread (dough) | One of:
![Fork.png](/w/images/thumb/4/4c/Fork.png/16px-Fork.png) Fork ×1
![Spatula.png](/w/images/thumb/d/d5/Spatula.png/16px-Spatula.png) Spatula ×1
![Spoon.png](/w/images/thumb/b/b3/Spoon.png/16px-Spoon.png) Spoon ×1
Each of:
![RollingPin.png](/w/images/0/02/RollingPin.png) Rolling Pin ×1
![Bowl.png](/w/images/9/9c/Bowl.png) Empty Bowl ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s)
![Salt.png](/w/images/7/77/Salt.png) Salt ×1 unit(s)
![Yeast.png](/w/images/f/ff/Yeast.png) Yeast ×1 unit(s) | _none_ |
![Profession chef2.png](/w/images/5/54/Profession_chef2.png)
Chef occupation
(or)
![Trait cook.png](/w/images/a/ad/Trait_cook.png)
Cook trait
(or)
![MagazineFood2.png](/w/images/a/ae/MagazineFood2.png)
Good Cooking Magazine Vol.2 | _none_ | 2.5 Cooking

![CakeBatter.png](/w/images/0/03/CakeBatter.png)
Cake Batter | One of:
![Fork.png](/w/images/thumb/4/4c/Fork.png/16px-Fork.png) Fork ×1
![Spatula.png](/w/images/thumb/d/d5/Spatula.png/16px-Spatula.png) Spatula ×1
![Spoon.png](/w/images/thumb/b/b3/Spoon.png/16px-Spoon.png) Spoon ×1
Each of:
![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1
![Butter.png](/w/images/f/f1/Butter.png) Butter ×15 unit(s)
![Yeast.png](/w/images/f/ff/Yeast.png) Yeast ×1
![Milk.png](/w/images/9/92/Milk.png) Milk ×1 | _none_ |
![Profession chef2.png](/w/images/5/54/Profession_chef2.png)
Chef occupation
(or)
![Trait cook.png](/w/images/a/ad/Trait_cook.png)
Cook trait
(or)
![MagazineFood.png](/w/images/a/ad/MagazineFood.png)
Good Cooking Magazine Vol.1 | _none_ | 2.5 Cooking

![Cake.png](/w/images/f/f0/Cake.png)
Cake Preparation | ![BakingPan.png](/w/images/a/a9/BakingPan.png) Baking Pan ×1
![CakeBatter.png](/w/images/0/03/CakeBatter.png) Cake Batter ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![Dough.png](/w/images/0/08/Dough.png)
Pie Dough | One of:
![Fork.png](/w/images/thumb/4/4c/Fork.png/16px-Fork.png) Fork ×1
![Spatula.png](/w/images/thumb/d/d5/Spatula.png/16px-Spatula.png) Spatula ×1
![Spoon.png](/w/images/thumb/b/b3/Spoon.png/16px-Spoon.png) Spoon ×1
One of:
![Cornflour.png](/w/images/thumb/d/d7/Cornflour.png/16px-Cornflour.png) Corn
Flour ×1
![Flour.png](/w/images/thumb/e/e8/Flour.png/16px-Flour.png) Flour ×1
One of:
![Butter.png](/w/images/thumb/f/f1/Butter.png/16px-Butter.png) Butter ×1
![Lard.png](/w/images/thumb/c/c6/Lard.png/16px-Lard.png) Lard ×1
![Margerine.png](/w/images/thumb/0/01/Margerine.png/16px-Margerine.png)
Margarine ×1
Each of:
![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×2 unit(s)
![Salt.png](/w/images/7/77/Salt.png) Salt ×2 unit(s) | _none_ |
![Profession chef2.png](/w/images/5/54/Profession_chef2.png)
Chef occupation
(or)
![Trait cook.png](/w/images/a/ad/Trait_cook.png)
Cook trait
(or)
![MagazineFood.png](/w/images/a/ad/MagazineFood.png)
Good Cooking Magazine Vol.1 | _none_ | 2.5 Cooking

![PieWhole.png](/w/images/f/f8/PieWhole.png)
Pie Preparation | ![RollingPin.png](/w/images/0/02/RollingPin.png) Rolling Pin ×1
![BakingPan.png](/w/images/a/a9/BakingPan.png) Baking Pan ×1
![Dough.png](/w/images/0/08/Dough.png) Pie Dough ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![Oatmeal.png](/w/images/9/92/Oatmeal.png)
Bowl of Cereal | One of:
![Milk.png](/w/images/thumb/9/92/Milk.png/16px-Milk.png) Milk ×1
![CannedCondensedMilk.png](/w/images/thumb/1/1a/CannedCondensedMilk.png/16px-
CannedCondensedMilk.png) Canned Evaporated Milk ×1
Each of:
![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1
![Cereal.png](/w/images/9/91/Cereal.png) Cereal ×5 unit(s) | _none_ | _none_ | _none_ | 0.75 Cooking

![Oatmeal.png](/w/images/9/92/Oatmeal.png)
Bowl of Oatmeal | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1
![OatsRaw.png](/w/images/e/e1/OatsRaw.png) Can of Oats ×10 unit(s)
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water (Hot) ×1 unit(s) | _none_ | _none_ | _none_ | 0.75 Cooking

![BowlFull.png](/w/images/9/90/BowlFull.png)
Bowl of Beans (Uncooked) |
![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1
![Beans.png](/w/images/9/9f/Beans.png) Canned Beans ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png)
Can Opener
| _none_ | _none_ | 0.75 Cooking

![BreadSlices.png](/w/images/f/f4/BreadSlices.png)
Bread Slices ×3 | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png)
Butter Knife ×1
![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png)
Bread Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![BreadAnima.gif](/w/images/2/2c/BreadAnima.gif) Bread ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![HamSlices.png](/w/images/9/97/HamSlices.png)
Ham Slice ×6 | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![Ham.png](/w/images/a/a8/Ham.png) Ham ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![TZ BaconRashers.png](/w/images/d/dd/TZ_BaconRashers.png)
Bacon Strips ×4 | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![Bacon.png](/w/images/f/f6/Bacon.png) Bacon ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![TZ BaconBits.png](/w/images/0/0f/TZ_BaconBits.png)
Bacon Bits ×4 | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![TZ BaconRashers.png](/w/images/d/dd/TZ_BaconRashers.png) Bacon Strips ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![FishFillet.png](/w/images/c/c9/FishFillet.png)
Fish Fillet ×2 | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
![FishPanfish.png](/w/images/thumb/0/0e/FishPanfish.png/16px-FishPanfish.png)
Sunfish ×1
![FishTrout.png](/w/images/thumb/6/6e/FishTrout.png/16px-FishTrout.png) Trout ×1 | _none_ | _none_ | _none_ | 10 Cooking

![Frogmeat.png](/w/images/1/11/Frogmeat.png)
Frog Meat | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![Frog.png](/w/images/e/e6/Frog.png) Frog ×1 | _none_ | _none_ | _none_ | 2.5 Cooking

![Smallbirdmeat.png](/w/images/6/6c/Smallbirdmeat.png)
Small Bird Meat | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![BirdDead.png](/w/images/a/a2/BirdDead.png) Dead Bird ×1 | _none_ | _none_ | _none_ | 2.5 Cooking

![Rabbitmeat.png](/w/images/d/d4/Rabbitmeat.png)
Rabbit Meat | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![RabbitDead.png](/w/images/3/3b/RabbitDead.png) Dead Rabbit ×1 | _none_ | _none_ | _none_ | 2.5 Cooking

![Smallanimalmeat.png](/w/images/5/57/Smallanimalmeat.png)
Rodent Meat | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 | _none_ | _none_ | _none_ | 2.5 Cooking

### Cook

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![DoughCooked.png](/w/images/2/2b/DoughCooked.png)
Bread | ![Dough.png](/w/images/0/08/Dough.png) Bread (dough) ×1 | _none_ | _none_ | _none_ | 2.5 Cooking

![CakeCooked.png](/w/images/3/32/CakeCooked.png)
Cake (Cooked) | ![Cake.png](/w/images/f/f0/Cake.png) Cake (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![PieWholeCooked.png](/w/images/7/72/PieWholeCooked.png)
Pie (Cooked) | ![PieWhole.png](/w/images/f/f8/PieWhole.png) Pie (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![MugFullAnim.gif](/w/images/0/0d/MugFullAnim.gif)
Hot Drink (Cooked) | ![MugFullAnim.gif](/w/images/0/0d/MugFullAnim.gif) Hot Drink (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![PotFull.png](/w/images/9/9c/PotFull.png)
Pasta (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Pasta (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![PotFull.png](/w/images/9/9c/PotFull.png)
Rice (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Rice (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![PotFull.png](/w/images/9/9c/PotFull.png)
Pot of Soup (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![PotFull.png](/w/images/9/9c/PotFull.png)
Pot of Stew (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Stew (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![PanFull.png](/w/images/2/21/PanFull.png)
Stir fry (Cooked) | ![PanFull.png](/w/images/2/21/PanFull.png) Stir fry (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![RoastingpanFull.png](/w/images/b/b0/RoastingpanFull.png)
Roasted Vegetables (Cooked) | ![RoastingpanFull.png](/w/images/b/b0/RoastingpanFull.png) Roasted Vegetables (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Saucepan with Rice (Cooked) | ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Saucepan with Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Saucepan with Pasta (Cooked) | ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Saucepan with Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![Pot Water.png](/w/images/a/a3/Pot_Water.png)
Cooking Pot with Rice (Cooked) | ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![Pot Water.png](/w/images/a/a3/Pot_Water.png)
Cooking Pot with Pasta (Cooked) | ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FriedRice.png](/w/images/1/19/FriedRice.png)
Bowl of Rice (Cooked) | ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FriedRice.png](/w/images/1/19/FriedRice.png)
Bowl of Pasta (Cooked) | ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![BowlFull.png](/w/images/9/90/BowlFull.png)
Bowl of Beans (Cooked) | ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Beans (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![BowlFull.png](/w/images/9/90/BowlFull.png)
Bowl of Soup (Cooked) | ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Soup (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![BowlFull.png](/w/images/9/90/BowlFull.png)
Bowl of Stew (Cooked) | ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Stew (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![PopcornCooked.png](/w/images/3/3c/PopcornCooked.png)
Instant Popcorn (Cooked) | ![Popcorn.png](/w/images/8/85/Popcorn.png) Instant Popcorn (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![TVDinnerCooked.png](/w/images/b/b4/TVDinnerCooked.png)
TV Dinner (Cooked) | ![TVDinner.png](/w/images/0/07/TVDinner.png) TV Dinner (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![SalmonCooked.png](/w/images/9/99/SalmonCooked.png)
Salmon (Cooked) | ![Salmon.png](/w/images/e/e0/Salmon.png) Salmon (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![SteakCooked.png](/w/images/d/dc/SteakCooked.png)
Steak (Cooked) | ![Steak.png](/w/images/6/66/Steak.png) Steak (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FrogmeatCooked.png](/w/images/c/cb/FrogmeatCooked.png)
Frog Meat (Cooked) | ![Frogmeat.png](/w/images/1/11/Frogmeat.png) Frog Meat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![MeatPattyCooked.png](/w/images/5/56/MeatPattyCooked.png)
Meat Patty (Cooked) | ![MeatPatty.png](/w/images/8/8a/MeatPatty.png) Meat Patty (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![ChickenCooked.png](/w/images/6/6e/ChickenCooked.png)
Chicken (Cooked) | ![Chicken.png](/w/images/a/a3/Chicken.png) Chicken (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FishFilletCooked.png](/w/images/f/f8/FishFilletCooked.png)
Fish Fillet (Cooked) | ![FishFillet.png](/w/images/c/c9/FishFillet.png) Fish Fillet (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![MuttonCooked.png](/w/images/d/d0/MuttonCooked.png)
Mutton Chop (Cooked) | ![Mutton.png](/w/images/5/57/Mutton.png) Mutton Chop (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![PorkchopCooked.png](/w/images/f/f6/PorkchopCooked.png)
Pork Chop (Cooked) | ![Porkchop.png](/w/images/0/08/Porkchop.png) Pork Chop (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![SmallanimalmeatCooked.png](/w/images/5/5c/SmallanimalmeatCooked.png)
Rodent Meat (Cooked) | ![Smallanimalmeat.png](/w/images/5/57/Smallanimalmeat.png) Rodent Meat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![SmallbirdmeatCooked.png](/w/images/b/bb/SmallbirdmeatCooked.png)
Small Bird Meat (Cooked) | ![Smallbirdmeat.png](/w/images/6/6c/Smallbirdmeat.png) Small Bird Meat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![RabbitmeatCooked.png](/w/images/f/fe/RabbitmeatCooked.png)
Rabbit Meat (Cooked) | ![Rabbitmeat.png](/w/images/d/d4/Rabbitmeat.png) Rabbit Meat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![CockroachCooked.png](/w/images/e/ed/CockroachCooked.png)
Cockroach (Cooked) | ![Cockroach.png](/w/images/d/d9/Cockroach.png) Cockroach (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![CricketCooked.png](/w/images/8/8a/CricketCooked.png)
Cricket (Cooked) | ![Cricket.png](/w/images/3/3d/Cricket.png) Cricket (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![GrasshopperCooked.png](/w/images/b/b0/GrasshopperCooked.png)
Grasshopper (Cooked) | ![Grasshopper.png](/w/images/f/fc/Grasshopper.png) Grasshopper (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![EggBoiled.png](/w/images/b/b0/EggBoiled.png)
Boiled Egg (Cooked) | One of:
![Egg.png](/w/images/thumb/2/26/Egg.png/16px-Egg.png) Egg ×1
![WildEggs.png](/w/images/thumb/7/73/WildEggs.png/16px-WildEggs.png) Wild Eggs ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![DeadRatCooked.png](/w/images/8/81/DeadRatCooked.png)
Dead Rat (Cooked) | ![DeadRat.png](/w/images/d/db/DeadRat.png) Dead Rat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![MouseDead.png](/w/images/9/95/MouseDead.png)
Dead Mouse (Cooked) | ![MouseDead.png](/w/images/9/95/MouseDead.png) Dead Mouse (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![RabbitDead.png](/w/images/3/3b/RabbitDead.png)
Dead Rabbit (Cooked) | ![RabbitDead.png](/w/images/3/3b/RabbitDead.png) Dead Rabbit (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![BirdDead.png](/w/images/a/a2/BirdDead.png)
Dead Bird (Cooked) | ![BirdDead.png](/w/images/a/a2/BirdDead.png) Dead Bird (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FishCooked.png](/w/images/8/8d/FishCooked.png)
Catfish (Cooked) | ![FishCatfish.png](/w/images/1/1a/FishCatfish.png) Catfish (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FishBassCooked.png](/w/images/a/ad/FishBassCooked.png)
Bass (Cooked) | ![FishBass.png](/w/images/7/7b/FishBass.png) Bass (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FishCooked.png](/w/images/8/8d/FishCooked.png)
Perch (Cooked) | ![FishPerch.png](/w/images/a/a7/FishPerch.png) Perch (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FishCooked.png](/w/images/8/8d/FishCooked.png)
Sunfish (Cooked) | ![FishPanfish.png](/w/images/0/0e/FishPanfish.png) Sunfish (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FishCooked.png](/w/images/8/8d/FishCooked.png)
Pike (Cooked) | ![FishPike.png](/w/images/a/a2/FishPike.png) Pike (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FishCooked.png](/w/images/8/8d/FishCooked.png)
Trout (Cooked) | ![FishTrout.png](/w/images/6/6e/FishTrout.png) Trout (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![FishMinnow.png](/w/images/1/11/FishMinnow.png)
Little Bait Fish (Cooked) | ![FishMinnow.png](/w/images/1/11/FishMinnow.png) Little Bait Fish (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![JarBrown.png](/w/images/e/e1/JarBrown.png)
Jar of Tomatoes (Cooked) | ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Tomatoes (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![JarBrown.png](/w/images/e/e1/JarBrown.png)
Jar of Carrots (Cooked) | ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Carrots (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![JarWhite.png](/w/images/5/51/JarWhite.png)
Jar of Potatoes (Cooked) | ![JarWhite.png](/w/images/5/51/JarWhite.png) Jar of Potatoes (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![JamPurple.png](/w/images/9/92/JamPurple.png)
Jar of Eggplants (Cooked) | ![JamPurple.png](/w/images/9/92/JamPurple.png) Jar of Eggplants (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![JarWhite.png](/w/images/5/51/JarWhite.png)
Jar of Leeks (Cooked) | ![JarWhite.png](/w/images/5/51/JarWhite.png) Jar of Leeks (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![JarBrown.png](/w/images/e/e1/JarBrown.png)
Jar of Red Radishes (Cooked) | ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Red Radishes (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![JarBrown.png](/w/images/e/e1/JarBrown.png)
Jar of Bell Peppers (Cooked) | ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Bell Peppers (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![JarGreen.png](/w/images/6/6f/JarGreen.png)
Jar of Cabbage (Cooked) | ![JarGreen.png](/w/images/6/6f/JarGreen.png) Jar of Cabbage (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

![JarGreen.png](/w/images/6/6f/JarGreen.png)
Jar of Broccoli (Cooked) | ![JarGreen.png](/w/images/6/6f/JarGreen.png) Jar of Broccoli (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif)
Heat source | 2.5 Cooking

### Evolved recipes

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MugFullAnim.gif](/w/images/0/0d/MugFullAnim.gif)
Hot Drink | ![MugAnim.gif](/w/images/f/fc/MugAnim.gif) Mug of Water ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Hot Drink Ingredients ×(1−3) | _none_ | _none_ | _none_ | 0.75 Cooking

![Burger.png](/w/images/9/93/Burger.png)
Burger | ![BreadSlices.png](/w/images/f/f4/BreadSlices.png) Bread Slices ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Burger Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking

![Cake.png](/w/images/f/f0/Cake.png)
Cake | ![Cake.png](/w/images/f/f0/Cake.png) Cake Preparation ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Cake Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Pasta | One of:
![SaucepanFilled.png](/w/images/thumb/0/08/SaucepanFilled.png/16px-
SaucepanFilled.png) Saucepan with pasta ×1
![PotFull.png](/w/images/thumb/9/9c/PotFull.png/16px-PotFull.png) Pot with
pasta ×1
Each of:
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Pasta Ingredients ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Pasta | One of:
![SaucepanFilled.png](/w/images/thumb/0/08/SaucepanFilled.png/16px-
SaucepanFilled.png) Saucepan with pasta ×1
![PotFull.png](/w/images/thumb/9/9c/PotFull.png/16px-PotFull.png) Pot with
pasta ×1
Each of:
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Pasta Ingredients ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![PieWhole.png](/w/images/f/f8/PieWhole.png)
Pie | ![PieWhole.png](/w/images/f/f8/PieWhole.png) Pie Preparation ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Pie Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Rice | One of:
![SaucepanFilled.png](/w/images/thumb/0/08/SaucepanFilled.png/16px-
SaucepanFilled.png) Saucepan with rice ×1
![PotFull.png](/w/images/thumb/9/9c/PotFull.png/16px-PotFull.png) Pot with
rice ×1
Each of:
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Rice Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking

![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png)
Rice | One of:
![SaucepanFilled.png](/w/images/thumb/0/08/SaucepanFilled.png/16px-
SaucepanFilled.png) Saucepan with rice ×1
![PotFull.png](/w/images/thumb/9/9c/PotFull.png/16px-PotFull.png) Pot with
rice ×1
Each of:
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Rice Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking

![PotFull.png](/w/images/9/9c/PotFull.png)
Pot of Soup | ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Soup Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking

![PotFull.png](/w/images/9/9c/PotFull.png)
Pot of Stew | ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Stew Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking

![PanFull.png](/w/images/2/21/PanFull.png)
Stir fry | One of:
![Griddle.png](/w/images/thumb/7/79/Griddle.png/16px-Griddle.png) Griddle Pan
×1
![Pan.png](/w/images/thumb/c/ca/Pan.png/16px-Pan.png) Frying Pan ×1
Each of:
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Stir fry Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking

![PanFull.png](/w/images/2/21/PanFull.png)
Stir fry | One of:
![Griddle.png](/w/images/thumb/7/79/Griddle.png/16px-Griddle.png) Griddle Pan
×1
![Pan.png](/w/images/thumb/c/ca/Pan.png/16px-Pan.png) Frying Pan ×1
Each of:
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Stir fry Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking

![RoastingpanFull.png](/w/images/b/b0/RoastingpanFull.png)
Roasted Vegetables | ![Roastingpan.png](/w/images/1/12/Roastingpan.png) Roasting Pan ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Roasted Vegetables Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking

![Sandwich.png](/w/images/f/ff/Sandwich.png)
Sandwich | ![BreadSlices.png](/w/images/f/f4/BreadSlices.png) Bread Slices ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Sandwich Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking

![TZ CraftSalat.png](/w/images/3/35/TZ_CraftSalat.png)
Salad | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Salad Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking

![FruitSalad.png](/w/images/a/a1/FruitSalad.png)
Fruit Salad | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Fruit Salad Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking

![GlassTumbler.png](/w/images/c/cd/GlassTumbler.png)
Tumbler beverage | ![GlassTumbler.png](/w/images/c/cd/GlassTumbler.png) Tumbler ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Tumbler beverage ingredients ×(1-2) | _none_ | _none_ | _none_ | 0.75 Cooking

![MugFullAnim.gif](/w/images/0/0d/MugFullAnim.gif)
Mug beverage | ![MugAnim.gif](/w/images/f/fc/MugAnim.gif) Mug of Water ×1
![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Mug beverage ingredients ×(1-3) | _none_ | _none_ | _none_ | 0.75 Cooking

### Serve

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![WatermelonSliced.png](/w/images/b/bd/WatermelonSliced.png)
Watermelon Slice ×10 | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![Hacksaw.png](/w/images/thumb/b/b6/Hacksaw.png/16px-Hacksaw.png) Saw ×1
![Axe.png](/w/images/thumb/f/fb/Axe.png/16px-Axe.png) Axe ×1
![AxeStone.png](/w/images/thumb/6/63/AxeStone.png/16px-AxeStone.png) Stone Axe
×1
![AxeHand.png](/w/images/thumb/1/17/AxeHand.png/16px-AxeHand.png) Hand Axe ×1
![WoodAxe.png](/w/images/thumb/4/45/WoodAxe.png/16px-WoodAxe.png) Wood Axe ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
Each of:
![Watermelon.png](/w/images/0/06/Watermelon.png) Watermelon ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![WatermelonSmashed.png](/w/images/9/96/WatermelonSmashed.png)
Watermelon Chunks ×5 | One of:
![BaseballBat.png](/w/images/thumb/4/40/BaseballBat.png/16px-BaseballBat.png)
Baseball Bat ×1
![Hammer.png](/w/images/thumb/8/81/Hammer.png/16px-Hammer.png) Hammer ×1
![Logs.png](/w/images/thumb/2/2d/Logs.png/16px-Logs.png) Log ×1
![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1
![Sledgehamer.png](/w/images/thumb/a/a1/Sledgehamer.png/16px-Sledgehamer.png)
Sledgehammer ×1
![BaseballBatNails.png](/w/images/thumb/f/f9/BaseballBatNails.png/16px-
BaseballBatNails.png) Spiked Baseball Bat ×1
![HammerStone.png](/w/images/thumb/f/f6/HammerStone.png/16px-HammerStone.png)
Stone Hammer ×1
Each of:
![Watermelon.png](/w/images/0/06/Watermelon.png) Watermelon ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![CakeSlice.png](/w/images/c/cc/CakeSlice.png)
Cake Slice ×5 | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png)
Butter Knife ×1
![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png)
Bread Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![CakeCooked.png](/w/images/3/32/CakeCooked.png) Cake (Cooked) ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![Pie.png](/w/images/d/d0/Pie.png)
Pie Slice ×5 | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png)
Butter Knife ×1
![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png)
Bread Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![PieWholeCooked.png](/w/images/7/72/PieWholeCooked.png) Pie (Cooked) ×1 | _none_ | _none_ | _none_ | 0.75 Cooking

![BowlFull.png](/w/images/9/90/BowlFull.png)
Bowl of Soup ×2 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×2
![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup ×1 | _none_ | _none_ | _none_ | _none_

![BowlFull.png](/w/images/9/90/BowlFull.png)
Bowl of Stew ×2 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×2
![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Stew ×1 | _none_ | _none_ | _none_ | _none_

![BowlFull.png](/w/images/9/90/BowlFull.png)
Bowl of Soup ×4 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×4
![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup ×1 | _none_ | _none_ | _none_ | _none_

![BowlFull.png](/w/images/9/90/BowlFull.png)
Bowl of Stew ×4 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×4
![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Stew ×1 | _none_ | _none_ | _none_ | _none_

![FriedRice.png](/w/images/1/19/FriedRice.png)
Bowl of Rice ×2 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×2
![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Rice ×1 | _none_ | _none_ | _none_ | _none_

![FriedRice.png](/w/images/1/19/FriedRice.png)
Bowl of Pasta ×2 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×2
![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Pasta ×1 | _none_ | _none_ | _none_ | _none_

![FriedRice.png](/w/images/1/19/FriedRice.png)
Bowl of Rice ×4 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×4
![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Rice ×1 | _none_ | _none_ | _none_ | _none_

![FriedRice.png](/w/images/1/19/FriedRice.png)
Bowl of Pasta ×4 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×4
![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Pasta ×1 | _none_ | _none_ | _none_ | _none_
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)

Cooking (crafting)


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

![](/w/images/6/62/SpiffosWorkshop.png)

Spiffo's Workshop is the home of Project Zomboid mods on Steam.

## **Terms & Conditions**

By playing Project Zomboid, you agree to the **Terms& Conditions**.

By modding Project Zomboid, you also agree with the **Modding Policy**.

### Key restrictions

  * The Indie Stone reserves the right to implement any features in the game irrespective of whether mods exist that accomplish the same goal.
  * Modders are solely responsible for their mod, including (but not limited to compliance with any hosting platforms (such as Steam Workshop). They are also responsible for obtaining third party consents for any third party materials in the mod. Legally, we have to ask that modders to ‘represent and warrant’ (i.e. promise legally) that their mod is their own original work and any third party contents are fully and properly licensed by the modder.
  * Creation of mods is subject to our modding policy, which may be updated from time to time with any technical requirements regarding how PZ mods must work.
  * Project Zomboid modders are free to receive monetary/gift donations from the players who use their releases, and appreciate the time and effort put into them. However, having mods created exclusively for those who choose to donate (or separate ‘in-mod’ content and bonuses) is not allowed. Mod creators cannot sell modifications to Project Zomboid.

## Installing and using mods

  * Installing mods \- how to install mods for Steam or GOG version of the game.
  * Using mods \- how to enable and configure mods.
  * Mod problems solution \- what to do if mods do not work well or break the game.
  * Testing mods in multiplayer \- guide about setting up the mod to work on the server.

Tip:  join The Indie Stone Discord server for get access to **#mod_support**
channel, where you can ask question about using mods.

To start a mod up, first make sure the mod is installed in the correct
directory. Once you have done this, start up Project Zomboid. Once you get to
the main menu, down at the bottom of the screen when you see menu options you
will also find a menu option called MODS. Click on it, which will then lead
you to the mod menu.

In there you should see the list of mods that you have installed. Double click
on the mod you wish to start and a green tick should appear next to the mod.

Next thing to do is shut down Project Zomboid and start it up again. Once
started your mod should now be ready to go. Instructions on using the mod are
usually contained in README's or information in the thread.

## Current mods

    _Main article:Mods_

  * Spiffo's Workshop
  * Completed mods
  * Work-in-Progress mods

## Creating mods

In modding for PZ, there are several main directions:

  * **Changing scripts** \- scripts in the game describe the parameters of items, recipes, and vehicles. Making a mod that changes the values of items, vehicles, a recipe, or adds a new item is not a difficult task. This does not require programming knowledge; any text editor may be used. Scripts are in .txt files and have a specific structure.
  * **Writing Lua code** \- the main direction in PZ modding. Most mods contain Lua code. PZ is developed mainly in Java and Lua, so using Lua code in mods is closely related to the exploration of Java and Lua game code. When creating more complex mods, you will have to dive into the decompiled Java code of the game. We will cover the basics of the Lua language, but you should be familiar with the basics of programming. A general understanding of the syntax of the Java language is also desirable, as it may be necessary to explore the game code to figure out how some functions work.
  * **Creating 3D models** \- at the moment, with the help of mods, you can add new models of vehicles, weapons, ordinary items, and clothes to the game. The game uses 2 model formats - .X and .FBX. For us to create mods with models, the .FBX format will be enough.
  * **Creating animations** \- creating animations for the character. Includes creating an animation file and integrating it into the game.
  * **Creating textures, pictures and icons** \- this direction complements the others. Models will need textures, items will need icons, the interface will need certain images, and maps will need textures for new tiles (new objects to be placed on the map).
  * **Map creation** \- creating locations, buildings, and general environments for the game. See #Mapping.
  * **Translations** \- translating the game to various languages, see Translations.

Tip:  Join The Indie Stone Discord server to access the **#mod_development**
channel, where you can ask any question about creating Project Zomboid mods.

### Working tools

  * **Text editor** \- used to edit scripts and write code. Preferably, use editors with Lua syntax highlighting - like Notepad++ or VS Code.
  * **Image editor** \- used to create icons, textures for items and tiles. For example: GIMP.
  * **3D modeling** \- used to work on 3D models. For example: Blender.
  * Latest TileZed, WorldEd, and tilesets – TileZed can also be downloaded and compiled from the source code on GitHub, or they can be installed (currently only for Windows), as Project Zomboid Modding Tools if the game is owned on Steam.

#### Modding tools

  * Decompiling & setting up auto-complete/intellisense in IDEA IntelliJ
  * Free Online GUID Generator: for making GUIDs for modded clothing and outfits.

### Resources

  * Lua \- introduction and guide to using Lua language.
    * Lua Functions
    * Lua Events
    * Lua Objects
  * Debug mode \- explanation how to run the game in the debug (developer) mode and how to use it.
  * Startup parameters \- startup parameters to launch the game with.
  * Mod structure \- explanation how the mod works and how to create a template for it.
  * Folders structure \- description of files and folders that will be useful when developing mods.
  * File formats \- documentation of file formats.
  * Tile properties \- explanation of tile properties.
  * Room definitions and item spawns \- explanation of room definitions, used mainly for loot distribution.
  * Vehicle zones \- explanation of vehicle zones.
  * Procedural distributions – list of procedural distributions.
  * Game time \- explanation about how time in game works and GameTime class.
  * Decompiling game code \- guide how to study the Java source code of the game.
  * Adding new tiles \- guide to making new tiles.
  * Scripts guide \- guide for scripts (.txt files) for items, recipes, and translations.
  * How to make a clothing mod \- guide on how to add clothing mods.
  * List of Tiledefs in use by mods

## Mapping

    _Main article:Mapping_
Tutorial  | Author  | Last updated
---|---|---
The One Stop TileZed Mapping Shop | RingoD123  | January 30, 2017
How to Combine Map Mods | RingoD123  | June 11, 2017
Full list of current Room Definitions | RingoD123  | February 7, 2014
Making new room definitions | RingoD123  | June 10, 2017
Mapping Tutorial's and Videos | Thuztor  | April 20, 2015
Mapping Tutorial's and Videos (Outdated) | Thuztor  | September 12, 2017
VegMap to Testing Custom Map | Cpt_Paradox  | January 28, 2017
Making rooms with the place wall tool, item spawns, ortho and more! | Cpt_Paradox  | November 30, 2017
Sliding Glass Doors, New Textures, Here's How! | Cpt_Paradox  | November 30, 2017
How to make a map Start to Finish Full Video Tutorial | BlackBeard  | January 30, 2017
All player made Building Archives | BlackBeard  | May 31, 2019
Custom texture packs and tile definitions | EasyPickins  | June 5, 2014
Card's Tutorial for Terrain Generation | Cardenaglo  | February 22, 2017
Video Tutorials mapping | Atoxwarrior  | June 26, 2016

#### Mapping resources

  * PZ Tiles and a comprehensive selection of other mapping and tile making resources.
  * The build 41 base and vegetation maps for PZ.
  * The build 40 base and vegetation maps for PZ.
  * An app for replacing the zombie layers on cells.
  * An app for moving the cells in maps.
  * A more recent base map for PZ.
  * Distribution Explorer. Super "early access"

## Notes

### A note regarding optimization and timestamps

This numerical information in the console.txt output log is a timestamp, such
as in "LOG : General , 1669904231941" If you need to evaluate the runtime
impact of code it is a good metric.

### A note regarding updating and/or changing mods

Removing .txt and .lua files from a mod before updating them to the steam
workshop may result in file mismatch errors etc. on account of steam not
automatically removing said files from clients and/or servers. One solution is
manually deleting these files from the installation directories of the server
and/or clients. As well modders can avoid this issue by keeping those files,
instead of removing them, but editing those files so they are empty instead of
having any functional content. Including commented text explaining the reason
for this in the files is also a good practice.

### A note regarding Mac, Linux and case sensitivity

Note that, unlike Windows, Mac and Linux OS are case-sensitive regarding file
and directory names. Although people playing PZ on Linux is uncommon, it's far
more common with server hosting services. To avoid issues, make sure and
follow the vanilla PZ capitalization conventions for file and directory names.

For example: with clothing mods fileguidtable.xml works for Windows and Mac,
but will cause serious issue for Linux as it will be looking for
"fileGuidTable.xml", as that is how the vanilla PZ file is capitalized.
Although Client, Server, and Shared will work for the lua directories for non-
Linux systems. it won't work for Linux; consequently use the vanilla
capitalization, "client", "server" and "shared" for those.

## See also

  * Mods
  * Talk:Modding – for some raw guides to extracting images. The text needs to be cleaned up.

## External resources

Tutorial  | Author  | Last updated
---|---|---
Project Zomboid Modding Guide (WIP)  | Fenris Wolf  | January 22, 2023
RoboMat's Tutorials | RoboMat  | July 24, 2013
Java Scripting Guide (very out of date, only the item and recipe sections seems to be applicable to current builds) | Lemmy101  | July 24, 2013

### Javadoc reference to Project Zomboid codebase

  * Project Zomboid Java documentation v41.78 (Unofficial)
  * Project Zomboid Java documentation v41.77
  * Project Zomboid Java documentation v41.65 (Unofficial)
  * Project Zomboid Java documentation v40.43 (Unofficial)
  * Project Zomboid Java documentation v39.67 (Unofficial)
  * Project Zomboid Java documentation v38.30 (Unofficial)

### Typescript modding

You can now use Typescript language to write your mods which are then compiled
into lua. However it is not necessary to use Typescript to write mods.

  * PipeWrench - Wiki
  * PipeWrench - Typing
  * PZPW - NodeJS Command-line Tool

### Important additional modding resources

  * Setting up the mod.info file: a link to a post on TIS Discord explaining how.
  * PZ Keycode references.
  * Variables to use when creating an item.
  * Guide for adding a new Skill/Perk, add XP and find all perks names.
  * Guide for adding a custom trait.

### General additional modding resources

  * How To Create an Animation.
  * Guide to make a hair mod.
  * A YouTube playlist with Blackbeard's modding tutorials.
  * Photoshop Masks used for making and editing tile sprites, a link to a post on TIS Discord with the file.
  * Global Mod Data: How to use this powerful tool for tracking global mod data.
  * Guide to make a custom Timed Action.
  * A list of all the animation variables used in timed actions.
  * A flow chart for the Timed Actions
  * SpawnerAPI: Allows for pending the spawns of vehicles, items, zombies in order to spawn things anywhere in the world. Upon loading the cell in question the item becomes spawned in.
  * Guide to how PZ loot distribution works on TIS Discord.
  * Spawning a tile from it's name: a link to a post on TIS Discord explaining how.
  * How to spawn loot on specific zombie outfit corpses: a link to a post on TIS Discord explaining how.
  * Item spawning examples that work: a link to a post on TIS Discord explaining how.
  * An archive with files demonstrating how to add modded sandbox options: a link to a post on TIS Discord.
  * A tool for dumping distro table contents to console.txt: a lint to a post on TIS Discord with the code.
  * How to use read/write with files in mods, useful for server ini files: a link to a post on TIS Discord explaining how.
  * A post on TIS discord with code to serialize lua table into json and vice versa.
  * A guide on how to change Zomboid's in-game music and sound effects.
  * Looking for Error messages in the console log, a short guide on TIS Discord.
  * Candle - EmmyLua Support for PZ's Java API.
  * pzstorm/capsid - Project Zomboid mod development framework for Gradle. Apparently abandoned?
  * WordZed tutorial on YouTube.
  * Complete Vehicle Modding Tutorial on TIS forum.
  * Useful links.
  * How To Mod The Loot Distribution System.
  * An up-to-date (41.78) reference to events and hooks.
  * PZEventStubs: Lua stubs for events and hooks.
  * A reference for adding custom sandbox options.
  * GameTime and deltas: An explanation of time deltas and their applications in modding.
  * Documentation on functions linked to item/recipe/vehicle scripts.

### Clothing modding resources

  * Guide for adding new clothing items with modding for build 41.
  * A list of Blood Locations used for Clothing Modding; a post on TIS Discord.
  * A list of Mask IDs used for Clothing Modding; a post on TIS Discord.
  * A Graphic to explain the masking system for clothing in PZ; a post on TIS Discord.

### Old and more specific additional modding resources

  * isoRangeScan: This is an utility function meant for large scale scans of isoGridSquares around a given IsoObject. The scans are done fractally - that is to say from a center (or centers) outward to fill a larger area.
  * ItemZed: for editing Item scripts and distribution files (out of date, needs to be updated to work properly with build 41)

ModdingShow / Hide

General

Debug mode • Installing mods • Mod problems solution • Startup parameters •
Translations

Tools

CartoZed • ItemZedOutdated • TileZed • TranslationZedOutdated • WordZed •
WorldEd

Modding

Decompiling game code • File formats • Folders structure • Game time • How to
make a clothing mod • Item tags • Lua • Lua Events • Lua Functions • Lua
Objects • Mod structure • Procedural distributions • Scripts guide • Testing
mods in multiplayer • Using mods

Mapping

Adding new tiles • List of Tiledefs in use by mods • Room definitions and item
spawns • Tile properties • Vehicle zones

Mods

Autotsar Tuning Atelier • Greenfire • Hydrocraft • Silent Hill Mod (Russian)

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)

Modding


**Skills** are abilities a player can advance in over time, with their
proficiency at that skill quantified by its **skill level**. Each skill level
can be increased by gaining a sufficient amount of **experience points** (also
referred to as **experience** or **XP**) in that skill.

Skills are grouped into categories. There are currently six skill categories:
_passive_, _agility_, _combat_, _crafting_, _firearm_, and _survivalist_. Each
category contains multiple skills.

## Status

The player's current skill levels are found by opening the _health panel_
(click the heart symbol at the top-left of the screen) and selecting the
_skills_ tab, or by pressing `L`.

![B41Skills.png](/w/images/7/77/B41Skills.png)

## Advancement mechanics

### Experience points and skill points

As the player performs tasks they gain _experience points_ that count towards
the skill used. Skills level up and become more effective when a character's
experience points reach predefined levels, with successive levels requiring
greater increases in experience. The experience points a character requires to
gain another level are shown when hovering over a skill:

![SkillsWindow
ExperienceTooltip.png](/w/images/4/4a/SkillsWindow_ExperienceTooltip.png)

The experience points required to level up skills in build 41.78.16 are:

Level  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---
Passive skill  | 1500  | 3000  | 6000  | 9000  | 18000  | 30000  | 60000  | 90000  | 120000  | 150000
Regular skill  | 75  | 150  | 300  | 750  | 1500  | 3000  | 4500  | 6000  | 7500  | 9000

The skills in the "passive" category (_strength_ and _fitness_) are unique in
that they require significantly more experience points to gain levels in than
any other skill. For example, advancing to level 1 in strength requires 1,500
experience points, whereas advancing carpentry to level 1 would only require
75 experience points.

The figures shown here are not cumulative. For example, improving 'regular
skills' such as carpentry from level 3 to 4 would require 750 experience
points, but raising carpentry from level 0 to level 4 would require the
cumulative experience of reaching level 1, then level 2, then level 3, and
finally level 4, which would add up to a total of 1,275 experience points.

### Skill books

Skill books can be used to increase the rate at which the player trains a
given skill. These books can be found throughout the world on bookshelves or
in other containers. Books are only available for skills in the "crafting" and
"survivalist" categories. Additionally, books only apply to specific levels of
skill advancement, with a book for every two levels of skill, totaling 5
volumes of books for each skill. For example, reading Carpentry Vol. 1 will
only increase experience points gained until the player reaches level 2. Books
can only be read if they apply to a character's current skill level; for
example, Carpentry Vol. 2 can only be read once the player reaches level 2
carpentry.

Reading a book multiplies the rate at which the player gains experience points
in the associated skill, and as a result significantly reduces the amount of
time and effort required to level up skills. The experience multiplier
increases in steps as the player reads the skill book, with the multiplier
increasing for each 10% of the book that the player reads. For each 10% of the
book finished, the multiplier will become equal to the appropriate percentage
of the max multiplier for the book. If the resulting multiplier is below 1, it
will be ignored; for example, 10% of a Vol. 1 book would result in a 0.3x
multiplier, but the player will still receive 1x experience points.

The presence of a multiplier on a given skill is indicated by animated arrows
in the skill tab. Hovering the cursor over a skill level reveals the current
multiplier. Below, the player has a multiplier of 3x on their cooking skill.

![SkillsWindow
skillMultiplier.gif](/w/images/5/59/SkillsWindow_skillMultiplier.gif)

Level  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---
Actual XP required  | 75  | 150  | 300  | 750  | 1500  | 3000  | 4500  | 6000  | 7500  | 9000
Total XP required  | 75  | 225  | 525  | 1275  | 2775  | 5775  | 10275  | 16275  | 23775  | 32775
Skill book multiplier  | 3  | 3  | 5  | 5  | 8  | 8  | 12  | 12  | 16  | 16
Effective XP required  | 25  | 50  | 60  | 150  | 187.5  | 375  | 375  | 500  | 468.75  | 562.5
Effective total XP required  | 25  | 75  | 135  | 285  | 472.5  | 847.5  | 1222.5  | 1722.5  | 2191.25  | 2753.75

### Starting skill levels

The occupation and traits chosen during character creation determine a
character's initial skill levels. The player's initial choices during
character creation (and the skill levels they confer) are _very important_ ,
and should be given careful consideration since skills a character begins with
bonus levels in will receive a permanent 'XP boost' (a misnomer, as it
overwrites the character's base rate of experience gain to the new value,
rather than adding to or multiplying it). This bonus is dependent on the level
a character begins with in that skill, and the experience point boost the
character ends up with during character creation reflects permanently in the
color of the skill's name in the skills menu. The image below shows each color
a skill name can be, with yellow/gold, white, light gray, and dark gray
reflecting boosts of 125%, 100%, 75%, and 25% (default), respectively.

![SkillsWindow
StartingSkillBoostColors.png](/w/images/8/87/SkillsWindow_StartingSkillBoostColors.png)

Note that since characters normally start with _strength_ and _fitness_ of 5,
the character will by default begin with a 125% experience point bonus in
these skills, unless the player's occupation and trait choices lower either of
these skills' starting levels to less than 3.

The _base_ experience multipliers ('XP boosts') gained with different starting
levels are as follows:

Starting level  | 0 | 1 | 2 | ≥3
---|---|---|---|---
'XP boost'  | 25% | 75% | 100% | 125%
Relative experience gain  | 100% | 300% | 400% | 500%

However, in-game data reveals actual experience gain corresponds to the
following table:

Starting level  | 0 | 1 | 2 | 3
---|---|---|---|---
'XP boost'  | 25% | 100% | 133.33% | 166.66%
Relative experience gain  | 100% | 400% | 533% | 666%

Exceptions:

  * The _sprinting_ skill has experience gains set to 100%, 125%, 133%, and 166%, respectively.
  * The _aiming_ and _reloading_ skills suffer an overall multiplier of 0.37037 upon a character reaching level 5 in the respective skill.

## Passives

Name  | Effect
---|---
**Strength** | _Strength_ affects several of a character's physical abilities, including:

  * Some combat elements, such as the player's melee damage, push knockback, and knockdown chance.
  * The player's default maximum encumbrance.
  * The chance to successfully force locked windows open.
  * The chance to successfully climb tall fences.

Strength experience is gained by performing strength exercises, carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees.  | Strength  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Block chance  | +0%  | +2%  | +4%  | +6%  | +8%  | +10%  | +12%  | +14%  | +16%  | +18%  | +20%
Carry capacity*  | 6  | 7  | 8  | 9  | 11  | 12  | 14  | 15  | 16  | 18  | 20
Melee damage multiplier  | 75%  | 80%  | 85%  | 90%  | 95%  | 100%  | 105%  | 110%  | 115%  | 120%  | 125%
Push knockdown multiplier  | 75%**  | 80%**  | 85%  | 90%  | 95%  | 100%  | 105%  | 110%  | 115%  | 120%**  | 125%**
Actual push knockdown multiplier with Strong  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 168%  | 175%
Actual push knockdown multiplier with Weak  | 45%  | 48%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-
Chance to climb tall fences bonus multiplier  | 0%  | 2%  | 4%  | 6%  | 8%  | 10%  | 12%  | 14%  | 16%  | 18%  | 20%

* Note that carry capacity is also affected by various moodles, such as being hungry or injured.

** These values shouldn't be possible in the base game without bugs or
debug/admin mode, as the respective traits for low or high strength levels
should be automatically gained.

**Fitness** | _Fitness_ affects several of the player's physical abilities, including:

  * Some combat elements, including the player's attack speed, chance of automatically pushing a zombie away when attacked, and chance of tripping when a zombie that has just fallen over a window or fence lunges at the player's feet.
  * The rate of endurance loss and recovery.
  * The player's exercise speed.
  * Damage taken from long falls.

Fitness experience is gained by performing fitness exercises, hitting zombies with melee attacks while not overexerted, and can also be gained in random intervals while running or sprinting, with an equal chance of receiving either fitness or sprinting experience whenever experience is gained this way.  | Fitness  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Block chance  | +0%  | +2%  | +4%  | +6%  | +8%  | +10%  | +12%  | +14%  | +16%  | +18%  | +20%
Fatigue gain multiplier  | 100%  | 95%  | 92%  | 89%  | 87%  | 85%  | 83%  | 81%  | 79%  | 77%  | 75%
Endurance loss multiplier*  | 90%  | 80%  | 75%  | 70%  | 65%  | 60%  | 57%  | 53%  | 49%  | 46%**  | 43%**
Actual Endurance loss multiplier with Athletic  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 36.8%  | 34.4%
Endurance recovery multiplier  | 70%  | 80%  | 90%  | 100%  | 110%  | 120%  | 130%  | 140%  | 150%  | 155%  | 160%
Attack speed increase  | 0%  | 2%  | 4%  | 6%  | 8%  | 10%  | 12%  | 14%  | 16%  | 18%  | 20%
Trip reduction  | 0%  | 2%  | 4%  | 6%  | 8%  | 10%  | 12%  | 14%  | 16%  | 18%  | 20%
Chance to climb tall fences bonus multiplier  | 0%  | 2%  | 4%  | 6%  | 8%  | 10%  | 12%  | 14%  | 16%  | 18%  | 20%

* Note that actual endurance loss multipliers may not be exactly what is listed here, as endurance loss has multiple calculations and the multiplier provided by a character's fitness level does not affect exercises. The multiplier for endurance loss when using a weapon has its own calculation.

** These values shouldn't be possible in the base game without bugs or
debug/admin mode, as the respective traits for low or high fitness levels
should be automatically gained.

**Note** : As a character gains levels in _strength_ and _fitness_ , they will
gain or lose certain traits.

    **Ex.** A character with the feeble trait will lose it upon reaching level 5 in strength.

    **Ex 2.** A character without any strength-related traits will gain the stout trait upon reaching level 6 in strength.
    Players should note that the strength and fitness levels gained as a result of the stout, strong, fit, and athletic traits, as well as the strength and fitness levels lost as a result of the feeble, weak, out of shape, and unfit traits, only affect the character's respective skill levels when they are selected during character creation.
    For example, if a character gains the strong trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon (![Trait strong.png](/w/images/c/c2/Trait_strong.png)) in their traits list and the trait's boost to knockback power, but _not_ the +4 to strength that the trait offered during character creation.

     Strength/Fitness  | 0-1  | 2-4  | 5  | 6-8  | 9-10
---|---|---|---|---|---
Trait  | Weak/Unfit  | Feeble/Out of Shape  | None  | Stout/Fit  | Strong/Athletic

## List of skills

### Agility

Name  | Effect
---|---
**Sprinting** | The _sprinting_ skill affects how fast a character runs and sprints, including running while sneaking. Experience is gained in random intervals while running (hold `⇧ Shift`) and sprinting (press `L. ALT`). Note that if the player is too overexerted or overburdened they may simply "power-walk" instead, but they can still gain sprinting experience while doing so. Zombies do not need to be nearby for the player to gain sprinting experience. The speed increase is added (not multiplied) to movement speed, so it may not stack intuitively with other effects.  | Sprinting level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Run/Sprint Speed increase  | 0%  | 5%  | 10%  | 15%  | 20%  | 25%  | 30%  | 35%  | 40%  | 45%  | 50%
**Lightfooted** | The _lightfooted_ skill affects how loud a character's footsteps are, and as a result, how far away zombies can hear those footsteps from. All movement types are affected, including walking, running, etc., and the noise reduction from the lightfooted skill stacks with the noise reduction from the nimble skill. The effects of lightfooted are particularly evident with sprinting; at level 0 in the lightfooted skill, a sprinting character's footsteps will alert zombies from several tiles away, even when behind those zombies. However, at level 10 in the lightfooted skill, a character will produce so little noise while sprinting that even sprinting within a few tiles behind a zombie may not alert it. Experience is gained while sneaking near zombies without being detected.  | Lightfooted level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Footsteps sound radius multiplier  | 99%  | 90%  | 79%  | 71%  | 65%  | 59%  | 52%  | 45%  | 37%  | 30%  | 20%
**Nimble** | The _nimble_ skill affects how fast a character moves while in 'combat stance', and how loud their footsteps are. The footstep loudness reduction of the nimble skill affects all movement types, not just while in combat stance, and stacks with the loudness reduction from the lightfooted skill. Much like the lightfooted skill, the footstep noise reduction of the nimble skill is particularly noticeable when sprinting behind zombies. Experience is gained in random intervals by walking in combat stance (Holding `L. CTRL` or **RMB**). Zombies do not need to be nearby for the player to gain nimble experience, but the player will not gain any experience points if they aren't moving anywhere. For example, continuously walking into a corner will not grant any nimble experience because the character's position isn't actually changing as they walk.  | Nimble level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Combat walk speed multiplier  | 100%  | 110%  | 114%  | 118%  | 122%  | 126%  | 130%  | 134%  | 138%  | 142%  | 150%
Footsteps sound radius multiplier  | 100%  | 90%  | 86%  | 82%  | 78%  | 74%  | 70%  | 66%  | 62%  | 58%  | 50%
**Sneaking** | The _sneaking_ skill affects how loud a character's footsteps are when sneaking, and how likely zombies are to spot them. Experience is gained by sneaking (pressing `C`) near zombies while undetected. Walking/running while sneaking has a default 20% sound radius multiplier, and a 40% detection chance multiplier. For example, at level 0 in the sneaking skill, the base 20% sneak sound radius multiplier will be multiplied by the level 0 sneaking skill multiplier of 120%, leading to an effective footstep sound radius of 24% while sneaking. (20% * 120% = 24%)  | Sneaking level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Sneaking skill level footstep sound radius multiplier  | 120%  | 90%  | 80%  | 75%  | 70%  | 65%  | 60%  | 55%  | 50%  | 45%  | 40%
Effective total sneaking footstep sound radius multiplier  | 24%  | 18%  | 16%  | 15%  | 14%  | 13%  | 12%  | 11%  | 10%  | 9%  | 8%
Detection chance multiplier while sneaking  | 114%  | 108%  | 96%  | 90%  | 84%  | 78%  | 72%  | 66%  | 60%  | 54%  | 48%

### Combat

Name  | Effect
---|---
**Axe** | The _axe_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using axes, such as hand axes and wood axes. Experience is gained when the player hits zombies with axes. Hitting trees no longer grants axe experience.  | Level  | 3 | 7 | 8+
---|---|---|---
Damage bonus  | 10% | 20% | 20%
Endurance cost reduction  | - | - | 10%
Attack range bonus  | - | 20% | 20%

The benefits of this skill only affect axes.

**Long Blunt** | The _long blunt_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using long blunt weapons, such as baseball bats and crowbars. Experience is gained when the player hits zombies with long blunt weapons.  | Level  | 3 | 7 | 8+
---|---|---|---
Damage bonus  | 10% | 20% | 20%
Endurance cost reduction  | - | - | 10%
Attack range bonus  | - | 20% | 20%

The benefits of this skill only affect long blunt weapons.

**Short Blunt** | The _short blunt_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using short blunt weapons, such as wrenches and nightsticks. Experience is gained when the player hits zombies with short blunt weapons. The benefits of this skill only affect short blunt weapons.
**Long Blade** | The _long blade_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using long blades, such as katanas and machetes. Experience is gained when the player hits zombies with long blades. The benefits of this skill only affect long blades.
**Short Blade** | The _short blade_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using short blades, such as kitchen knives and hunting knives. This skill also affects the chance of jaw stabs when using short blades that have a 'stabbing' attack type. Experience is gained when the player hits zombies with short blades.  | Level  | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
---|---|---|---|---|---|---|---|---|---|---|---
Chance to jaw stab multiplier  | 100% | 103% | 106% | 109% | 112% | 115% | 118% | 121% | 124% | 127% | 130%

The benefits of this skill only affect short blades.

**Spear** | The _spear_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using spears. Experience is gained when the player hits zombies with spears. Unlike the short blade skill, the chance of a special animation when using spears does not seem to be affected by skill level.  | Level  | 3 | 7 | 8+
---|---|---|---
Damage bonus  | 10% | 20% | 20%
Endurance cost reduction  | - | - | 10%
Attack range bonus  | - | 20% | 20%

The benefits of this skill only affect spears.

**Maintenance** | The _maintenance_ skill reduces the chance for a melee weapon to lose condition on each hit. For the firearms equivalent, see _aiming_. Experience is gained when the player hits an enemy, tree, or door with a melee weapon, and the weapon used does not lose any condition from that hit. As a result, training this skill is more effective with a weapon that has a lower chance of losing condition on a hit. The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier _m_ is added to the Condition Lower Chance of the weapon _n_ for a 1 in _n_ \+ _m_ chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2.  | Maintenance
modifier  | Weapon proficiency level
---|---
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
Maintenance
level  | 0  | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4
1  | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6
2  | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6
3  | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8
4  | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8
5  | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10
6  | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10
7  | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12
8  | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12
9  | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14
10  | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14 | 14 | 14

The effects of weapon skill levels are additive with changes coming from other
sources such as moodles, strength, and fitness.

The critical chance from skills is added on top of the base critical chance of
the weapon. The critical chance of any attack has a minimum of 10% and a
maximum of 90%.

Whenever a zombie performs an attack, the player has a chance to block it. If
an attack is blocked the damage is simply negated. When a zombie's attack
successfully hits the player, the attack is checked against the player's
resistances through a separate calculation which uses the player's injury
chance.

All weapon skills other than the _axe_ skill are reduced by one when used in
the following calculations, such that level 1 is equivalent to level 0 and
level 10's stat boosts are unachievable. When using this table with weapon
skills other than the _axe_ skill, subtract 1 from the player's weapon skill
level on the table.

Proficiency level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Damage  | 30%  | 40%  | 50%  | 60%  | 70%  | 80%  | 90%  | 100%  | 110%  | 120%  | 130%
Crit chance  | 0%  | 3%  | 6%  | 9%  | 12%  | 15%  | 18%  | 21%  | 24%  | 27%  | 30%
Attack speed  | 0%  | 3%  | 6%  | 9%  | 12%  | 15%  | 18%  | 21%  | 24%  | 27%  | 30%
Block chance  | 0%  | 3%  | 6%  | 9%  | 12%  | 15%  | 18%  | 21%  | 24%  | 27%  | 30%
Injury chance  | -5%  | -2%  | 0%  | 1%  | 2%  | 3%  | 4%  | 5%  | 5%  | 6%  | 7%

### Crafting

Name  | Effect
---|---
**Carpentry** | The _carpentry_ skill allows the player to construct wooden structures and furniture, and also affects the chance of repairing items and the durability restored by doing so, the health and construction speed of wooden barricades, the amount of noise made while building, and the health and quality of constructed buildings and structures. Carpentry experience is gained by barricading, crafting anything that uses planks, dismantling wooden furniture, or by sawing logs into planks.
**Cooking** | The _cooking_ skill allows the player to create more nutritious and filling food, and also affects the player's ability to detect poison. In addition, raising the cooking skill to level 7 allows the player to safely use rotten ingredients in certain food types, such as in soups and stews. Cooking experience is gained by cooking food in a heat source or by making food.
**Farming** | The _farming_ skill affects the player's ability to check the status and health of crops. The information available to the player when checking their crops increases with each level. Farming experience is gained by harvesting crops. The more health a crop has when harvested, the more experience is gained.
**First Aid** | The _first aid_ skill affects the player's ability to evaluate the severity of injuries, as well as the speed at which the player performs medical actions. It also affects the effectiveness of the poultices and splints that the player applies, as well as the lifespan of any bandages they apply. First aid experience is gained by performing medical actions on either the player themselves or on other players.  | Level  | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
---|---|---|---|---|---|---|---|---|---|---|---
Bandage life multiplier  | 100% | 115% | 130% | 145% | 160% | 175% | 190% | 205% | 220% | 235% | 250%
Fracture healing speed multiplier  | 50% | 100% | 150% | 200% | 250% | 300% | 350% | 400% | 450% | 500% | 550%
Fracture combat/run speed modifier  | 0.25 | 0.30 | 0.35 | 0.40 | 0.45 | 0.50 | 0.55 | 0.60 | 0.65 | 0.70 | 0.75
**Electrical** | The _electrical_ skill allows the player to perform a wide range of electrical-related actions as their skill level in electrical increases. Some examples include the ability to hot-wire vehicles at level 1 electrical (though level 2 in mechanics is required as well), convert lamps to run on batteries at level 5 electrical, and crafting various devices using the materials the player receives through disassembling electrical items they find. Higher electrical levels also improve the efficiency or success chance of the player's electrical-related actions, including the effectiveness of generator repairs and the success rate of hot-wiring attempts, as well reducing the likelihood of triggering car alarms when hot-wiring. Electrical experience is gained by repairing generators, dismantling electronics (digital watches, radios, televisions, etc.), and crafting makeshift electronics.
**Metalworking** | The _metalworking_ skill allows the player to craft metal structures and items, as well as repair some metal objects such as vehicle parts. Crafted metal structures are generally stronger than their wooden equivalent, and the player's metalworking skill level when crafting those structures will increase the durability of those structures. Metalworking experience is gained by building or dismantling metal objects, including some types of wrecked vehicles.
**Mechanics** | The _mechanics_ skill affects the player's ability to work on vehicles, including the success rate of installing or removing components and how effective repairs are. The player also gains the ability to hot-wire vehicles at mechanics level 2, provided they also have at least level 1 in electrical. Mechanics experience is gained by repairing vehicles, as well as installing or removing components from them.
**Tailoring** | The _tailoring_ skill allows the player to apply fabric patches to clothes, increasing the defense of those clothes. The player applies patches using fabric they receive from ripping up clothes, with different types of clothes providing different fabric when ripped up. The amount of defense that a patch provides is determined by the player's skill level in tailoring, as well as the type of fabric they use to create the patch. At tailoring level 8, the player gains the ability to completely repair holes in clothes, restoring the clothes' original defense and appearance. Tailoring experience is gained by repairing and patching clothes, as well as removing patches from clothes or whenever the player receives thread from ripping up clothes they find.

### Firearm

Name  | Effect
---|---
**Aiming** | The _aiming_ skill determines five key stats for firearms: accuracy, precision, range, firing angle, and aiming time. Aiming experience is gained whenever the player successfully lands a shot on an enemy with a firearm.

  * Accuracy: The basic chance for shots to hit a target. Every firearm has a base accuracy value, which increases by a fixed amount for each aiming level.
  * Precision: The chance for shots fired to critically hit. On a critical hit, players deal massively increased damage, usually at least 2x or more. Being similar to accuracy, this is a fixed percentage that increases each aiming level.
  * Range: The maximum distance away that a firearm is able to hit a target from. Each level of aiming slightly increases the player's maximum effective range for most firearms, except shotguns.
  * Firing angle: How wide the "cone" in which the player can hit zombies with a firearm is; the narrower this is, the more precisely a particular target must be aimed at.
  * Aiming time: The amount of time that it takes for the player's aim to recover after movement. Higher aiming levels also reduce the effect of movement on accuracy.

The bonuses granted by the aiming skill vary by firearm. For example, the
range of the MSR788 rifle benefits more greatly from higher aiming levels than
the M9 pistol does. The aiming skill also reduces the chance firearms will
lose condition when fired, which is a fixed amount that increases for each
aiming level. _Note that at level 5 aiming and above, experience gains are
reduced to ≈37%._
**Reloading** | The _reloading_ skill determines how long it takes the player to perform the following reloading-related tasks:

  * Removing and inserting magazines.
  * Loading rounds into magazines, as well as unloading rounds from magazines.
  * Loading weapons directly if they use a cylinder (such as the M36 revolver), are breech-loaded (such as the double barrel shotgun), or use an internal magazine (such as the MSR700 rifle or JS-2000 shotgun).

Reloading experience is gained by inserting rounds into a magazine, inserting
a magazine into a firearms, or inserting rounds directly into any firearm.
This means players can slowly but safely practice this skill by unloading and
reloading magazines or firearms. _Note that at level 5 reloading and above,
experience gains are reduced to ≈37%._

### Survivalist

Name  | Effect
---|---
**Fishing** | The _fishing_ skill affects how long it takes the player to catch a fish, the chance of breaking the fishing line, the chance of the fish escaping, the chance of losing bait or tackle, and finally the size of the fish caught. Fishing experience is gained by casting a fishing line into the water or using a spear to fish. The player will gain fishing experience regardless of the outcome of the catch. Larger fish will provide more experience per catch.
**Trapping** | The _trapping_ skill affects the player's chances of successfully catching animals in a trap, and also determines what traps they are able to craft. Trapping experience is gained by retrieving the animals that get caught in the player's traps.
**Foraging** | The _foraging_ skill affects search mode; higher levels increase search mode's radius, item detection speed, chances of finding items, as well as what items can be found while foraging. Foraging experience is gained whenever the player finds items in search mode, and additional experience is gained by choosing to either collect or reject the found items. Both collecting and rejecting items reward the same additional experience.

## See also

  * Traits
  * Player
  * Crafting

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)

Skills