Police station

![Police station](/w/images/e/ee/Police_logo.png)

General

Type

Law enforcement

**Police stations** can be found throughout Knox Country, with almost all
settlements possessing at least a small station with one or two cells. Aside
from serving as a potential spawn location for Police Officers in some cases,
they are also one of the primary sources of firearms.

## Locations

Location  |  Description  |  Coordinates
---|---|---
Fallas Lake
![PDFL.png](/w/images/thumb/7/7f/PDFL.png/200px-PDFL.png) | Small size, located on the main street. | 7252x8378
Louisville
![PDLV.png](/w/images/thumb/3/3c/PDLV.png/200px-PDLV.png) | Medium size, located in the southern suburbs. | 13221x3086
Louisville
![Louisville pd exterior.png](/w/images/thumb/9/9d/Louisville_pd_exterior.png/200px-Louisville_pd_exterior.png) | Louisville Police Department and Detention Services
A large police station and jail located in central Louisville. | 12496x1615
Muldraugh
![PDMD.png](/w/images/thumb/9/94/PDMD.png/200px-PDMD.png) | Small size, located on the Dixie Highway. | 10636x10408
Riverside
![RSPD.png](/w/images/thumb/2/21/RSPD.png/200px-RSPD.png) | Small size, located on the edge of the business district to the west. | 6081x5261
Rosewood
![PDRW.png](/w/images/thumb/6/67/PDRW.png/200px-PDRW.png) | Medium size, located across the street from the Rosewood Fire Department. | 8063x11737
West Point
![PDWP.png](/w/images/thumb/9/9d/PDWP.png/200px-PDWP.png) | Medium size, located downtown. | 11902x6945

## Loot

The general layout of each station differs, but the armory can usually be
found on the north-eastern side of the building. It will be behind one or two
reinforced doors; these doors can only be bypassed with the correct key or by
dismantling or destroying them. Police variants of the Chevalier Nyala and
Dash Bulldriver can sometimes be found parked outside these stations as well,
which can also contain additional weapons, ammunition, and equipment/supplies
in the trunk and/or glove box. Keys for the doors and cars might be found on
the corpses of police officers.

The desks in the office areas also usually contain large amounts of cigarettes
and holsters.

Other useful items that can be found at police stations include nightsticks,
bulletproof vests, water dispensers, microwaves, stationery such as
pens/pencils/erasers/paper for editing a map, recreational books or skill
books, and police-themed clothing items.

## Gallery

  * ![Interior view of the Riverside police station](/w/images/thumb/2/2a/RSPD_Int.png/120px-RSPD_Int.png)

Interior view of the Riverside police station

  * ![Interior view of the Rosewood police station](/w/images/thumb/1/18/PDRW1.png/120px-PDRW1.png)

Interior view of the Rosewood police station

  * ![Interior view of the West Point police station](/w/images/thumb/8/8b/PDWP1.png/120px-PDWP1.png)

Interior view of the West Point police station

  * ![Interior view of the Muldraugh police station](/w/images/thumb/1/1c/PDMD1.png/120px-PDMD1.png)

Interior view of the Muldraugh police station

  * ![Interior view of the Fallas Lake police station](/w/images/thumb/7/7e/PDFL1.png/120px-PDFL1.png)

Interior view of the Fallas Lake police station

  * ![Interior view of the Louisville police station](/w/images/thumb/9/92/PDLV1.png/120px-PDLV1.png)

Interior view of the Louisville police station

  * ![Interior view of the first floor of the Louisville police headquarters](/w/images/thumb/f/f0/PHLV1.png/120px-PHLV1.png)

Interior view of the first floor of the Louisville police headquarters

  * ![Interior view of the second floor of the Louisville police headquarters](/w/images/thumb/6/67/PHLV2.png/120px-PHLV2.png)

Interior view of the second floor of the Louisville police headquarters

## Trivia

  * Build 42 will introduce new law enforcements, including sheriffs, detectives, and SWAT agents.

## See also

  * Kentucky State Prison
  * Louisville Police Department and Detention Services

LocationsShow / Hide

BusinessesShow / Hide

Restaurants

American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers •
Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) •
Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery •
Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N
Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy
Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's •
Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle
Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk
Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian
Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant •
Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet
Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy
Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita
Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant
(Muldraugh) • Wok and Rolls • Zlatko's

Cafes

Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe
d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights •
Seahorse Coffee • Yummmers

Fast food

Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's

Bars

Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black
Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch •
Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The
Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat
Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's •

Retail

Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings •
Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited •
Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department
Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's •
Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's
Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed
stores (Riverside) • Window • BBBQ

Industrial

Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei
and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition
• Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research
Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten
Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B
Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp
(Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse •
Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses
(Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely
Revolve Metal Working • T.I.S. Construction • ValuTech

Weapon & hunting stores

A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural
Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine
and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs
of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) •
West Point Gun Range and Hunting Center

Tool stores

E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware

Grocery & liquor stores

5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's
market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store •
General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have
a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry •
Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus •
Unnamed grocery store (Riverside) • Zippee Market

Gyms

Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and
Boxing Club

Hotels & motels

Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside
Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites
Motel

Utilities

A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications •
Laundr-o-max • Louisville Terminal Substation • Louisville industrial
substation • Martin's Essentials and Laundry • Superklean

Gas stations

24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas •
Thunder Gas

Offices

A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic
Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law
Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and
Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank
• KPK Consulting Business Investments • KY Transit • Legal Services • Markson
& Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel
• Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp
Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm

Hair & beauty

Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic •
Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken
Belles • Sweet Sugar Beauty • Tattoo 42

Clothing

Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store
(Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree
Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes •
Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed
for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger •
Unnamed clothing store (Riverside) • Your Closet • Yuri Design

Malls

Crossroads Mall • The Grand Ohio Mall • South Louisville mall

Entertainment

Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena •
Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek
Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In
Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's
Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club

Books & video

Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public
Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU
Library • The Good Book • Worm of Books

TV & Radio

LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald •
Triple-N • TURBO

Mechanics

Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop
(Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair

Points of interestShow / Hide

Parks & camps

Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park •
Outreach Center • Romuald Dron Memorial Park

Farms

Residential

Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman
Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building •
Greenwood Office Building • High Street Apartments • Knox Military Apartments
• Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak
Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place •
R. Johnson Office Building • Red Oak Apartments • Reed Office Building •
Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house

ServicesShow / Hide

Fire departments

Rosewood Fire Department • Louisville Fire Department

Medical

Cortman Medical • Dentistry • Family Dentistry • Family Medical Center •
Louisville General Hospital • Louisville Animal Hospital • Louisville Animal
Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet
Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital

Police departments

Kentucky State Prison • Louisville Police Department and Detention Services

Military installments

Louisville border camp • Military Research Facility

Religious buildings

Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light
Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church
• Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal •
St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home

Education

ABCDriving School • Adult Education Center • Bluegrass State High School •
Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare •
J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville
State University • LSU Athletic Center • LSU Attenborough Sciences Building •
LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student
Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School
(Riverside) • South Louisville Elementary • Daycare (West Point) • West Point
School

Other services

Central Louisville Community Center • City Hall • County Clerk and Records •
County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill
Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court
of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center
• March Ridge Community Center • Mounted Police Training • Railyard
(Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail
Service • West Point Town Hall

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)

Police station


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the Trappingskill. For category of items, see traps._

**Trapping** is a survivalist skill in Project Zomboid. It allows the player
to use traps to catch animals, which can then be butchered to be used as food.
Higher Trapping skill increases the chance of catching an animal.

## Basics

To trap animals:

  1. Get a trap and bait (see trap and bait).
  2. Right-click on the ground while a trap is in your inventory to place the trap in a valid zone (see zones).
  3. Right-click the trap to add bait for the animal you want (see animals).
  4. Wait over 75 tiles away for at least an hour of in-game time (see mechanics).
  5. Right-click the sprung trap and choose 'Check trap' to collect your spoils.

## Traps

Different traps are required to catch different animals. Some traps are
craftable via Recipes.

The simplest trap a player can use is a mouse trap, which can be found in the
world. The player can also use their trapping skill to create traps, if the
player's skill is high enough and if they have learned the crafting recipes.
All traps except Mouse Traps can be crafted by the player.

All traps need bait to be effective. When using fruit or vegetables as bait,
it must be labeled (Fresh) to have a chance at being effective. Frozen items
can be used as bait without needing to be thawed first. Traps placed without
bait can still break (see mechanics).

### Recipes

All traps except Mouse Traps can be crafted by the player. Creating a trap
requires the player to have the necessary materials and/or tools in your main
inventory to make it. You will also need to learn the recipe for the trap from
a skill magazine in order to know how to craft them. Once these prerequisites
have been met, you can select the crafting option by either right-clicking the
materials in your inventory or opening the crafting interface.

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![TrapCage.png](/w/images/7/73/TrapCage.png)
Cage Trap | ![Wire.png](/w/images/7/77/Wire.png) Wire ×5 unit(s) | _none_ | Trapping 3
(and)
![MagazineHunting3.png](/w/images/1/17/MagazineHunting3.png)
The Hunter Magazine Vol.3 | _none_ | _none_

![TrapSnare.png](/w/images/4/4a/TrapSnare.png)
Snare Trap | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×1
![Twine.png](/w/images/5/50/Twine.png) Twine ×2 unit(s) |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | Trapping 1
(and)
![MagazineHunting.png](/w/images/0/0e/MagazineHunting.png)
The Hunter Magazine Vol.1 | _none_ | 0.25 Carpentry

![TrapStick.png](/w/images/e/ea/TrapStick.png)
Stick Trap | ![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×4
![Twine.png](/w/images/5/50/Twine.png) Twine ×2 unit(s) | _none_ |
![MagazineHunting2.png](/w/images/8/80/MagazineHunting2.png)
The Hunter Magazine Vol.2 | _none_ | _none_

![TrapBox.png](/w/images/6/62/TrapBox.png)
Trap Box | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×4
![Nails.png](/w/images/5/50/Nails.png) Nails ×7 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | Carpentry 1
(and)
Trapping 2  | _none_ | 1 Carpentry

![TrapCrate.png](/w/images/6/64/TrapCrate.png)
Trap Crate | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×3
![Nails.png](/w/images/5/50/Nails.png) Nails ×5 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | _none_ | _none_ | 0.75 Carpentry

### Trap types

A trap's strength determines its chance of catching something and if it will
break, so higher strength traps have a higher chance of catching something and
not breaking. Trap Crates currently appear strictly better than Trap Boxes.
That is, they require less prerequisites, less materials and have a higher
chance of catching squirrels. Trap strength does not appear to be affected by
carpentry or trapping skill.

Item  | Description  | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Strength  | Can catch ![Mouse](/w/images/5/5c/Mouse.png)?  | Can catch ![Rat](/w/images/8/8b/Rat.png)?  | Can catch ![Squirrel](/w/images/4/41/Squirrel.png)?  | Can catch ![Rabbit](/w/images/f/fd/Rabbit.png)?  | Can catch ![Small Bird](/w/images/7/70/Bird.png)?  | Item ID  | Skill Level
---|---|---|---|---|---|---|---|---|---|---
![Mouse Trap](/w/images/7/75/Mousetrap.png)
Mouse Trap | Small trap used by beginner trappers. Used to catch mice and rats.  | 0.3  | 50  | Yes (30%)  | Yes (25%)  | No  | No  | No  | Base.TrapMouse | Uncraftable
![Trap Stick](/w/images/e/ea/TrapStick.png)
Stick Trap | Small trap used by beginner trappers. Used to catch small birds.  | 0.5  | 15  | No  | No  | No  | No  | Yes (40%)  | Base.TrapStick | Trapping 0
![Snare Trap](/w/images/4/4a/TrapSnare.png)
Snare Trap | Medium size trap used by novice trappers. Used to catch squirrels and rabbits.  | 0.5  | 10  | No  | No  | Yes (30%)  | Yes (30%)  | No  | Base.TrapSnare | Trapping 1
![Trap Box](/w/images/6/62/TrapBox.png)
Trap Box | Medium size trap used by apprentice trappers. Used to catch squirrels and rabbits.  | 1  | 15  | No  | No  | Yes (25%)  | Yes (30%)  | No  | Base.TrapBox | Trapping 2, Carpentry 1
![Trap Crate](/w/images/6/64/TrapCrate.png)
Trap Crate | Medium size trap used by beginner trappers. Used to catch squirrels and rabbits.  | 1  | 15  | No  | No  | Yes (30%)  | Yes (30%)  | No  | Base.TrapCrate | Trapping 0
![Cage Trap](/w/images/7/73/TrapCage.png)
Cage Trap | Medium size trap used by journeyman trappers. Used to catch squirrels and rabbits.  | 1  | 20  | No  | No  | Yes (40%)  | Yes (40%)  | No  | Base.TrapCage | Trapping 3

## Bait

Baits vary in attractiveness to different animals. Baiting a trap removes -5
hunger from the chosen bait, so baiting a trap may not consume the entire food
item. If there is less than -5 hunger remaining on a potential bait, it cannot
be used as bait. Only fresh or stale food can be used as bait, however, when
using fruit or vegetables, it must be fresh to be effective. You cannot use
rotten food.

As of 41.77, recently added forageables such as caterpillars, millipedes and
slugs are never successful as bait. Termites and pillbugs are not able to be
used as trap bait at all.

Item  | Can be grown?  | Can be foraged?  | Attractiveness for ![Mouse](/w/images/5/5c/Mouse.png)?  | Attractiveness for ![Rat](/w/images/8/8b/Rat.png)?  | Attractiveness for ![Small Bird](/w/images/7/70/Bird.png)?  | Attractiveness for ![Squirrel](/w/images/4/41/Squirrel.png)?  | Attractiveness for ![Rabbit](/w/images/f/fd/Rabbit.png)?  | Comments  | Item ID
---|---|---|---|---|---|---|---|---|---
Apple ![Apple](/w/images/7/7d/Apple.png) | No  | Yes  |  |  |  | 40  | 35  |  |
Banana ![Banana](/w/images/6/69/Banana.png) | No  | Yes  |  |  |  |  | 35  |  |
Bell Pepper ![Bell Pepper](/w/images/f/f4/BellPepper.png) | No  | Yes  |  |  |  | 30  | 40  |  |
Bread ![Bread](/w/images/e/e1/Bread.png) | No  | No  |  |  | 50  |  |  |  |
Bread Slice ![Bread Slice](/w/images/f/f4/BreadSlices.png) | No  | No  |  |  | 50  |  |  |  |
Cereal ![Cereal](/w/images/9/91/Cereal.png) | No  | Yes  |  |  | 45  | 45  |  |  |
Cabbage ![Cabbage](/w/images/c/cc/Cabbage.png) | Yes  | Yes  |  |  |  |  | 40  |  |
Carrot ![Carrot](/w/images/a/a3/Carrots.png) | Yes  | Yes  |  |  |  |  | 45  |  |
Cheese ![Cheese](/w/images/a/a5/Cheese.png) | No  | No  | 60  | 60  |  |  |  |  |
Cheese (Processed) ![Processed Cheese](/w/images/6/6e/Processedcheese.png) | No  | No  | 55  | 55  |  |  |  |  |
Chocolate ![Chocolate](/w/images/d/df/Chocolate.png) | No  | Yes  | 30  | 30  |  |  |  |  |
Cockroach ![Cockroach](/w/images/d/d9/Cockroach.png) | No  | Yes  |  |  | 50  |  |  |  |
Cooked Popcorn ![Popcorn](/w/images/3/3c/PopcornCooked.png) | No  | Check Comments  |  |  |  | 40  |  | Uncooked Popcorn can be foraged  |
Corn ![Corn](/w/images/f/f8/Corn.png) | No  | Yes  |  |  | 45  | 40  | 35  |  |
Cricket ![Cricket](/w/images/3/3d/Cricket.png) | No  | Yes  |  |  | 50  |  |  |  |
Grasshopper ![Grasshopper](/w/images/f/fc/Grasshopper.png) | No  | Yes  |  |  | 50  |  |  |  |
Lettuce ![Lettuce](/w/images/d/da/Lettuce.png) | No  | Yes  |  |  |  | 40  | 40  |  |
Orange ![Orange](/w/images/4/43/Orange.png) | No  | Yes  |  |  |  | 40  |  |  |
Peach ![Peach](/w/images/e/e2/Peach.png) | No  | Yes  |  |  |  | 35  | 35  |  |
Peanuts ![Peanuts](/w/images/f/f6/Peanut.png) | No  | Yes  |  |  |  | 40  |  |  |
Peanut Butter ![Peanut Butter](/w/images/6/6d/PeanutButter.png) | No  | Yes  | 40  | 40  |  | 45  |  |  |
Potato ![Potato](/w/images/c/c2/Potato.png) | Yes  | Yes  |  |  |  |  | 35  |  |
Tomato ![Tomato](/w/images/9/9d/Tomato.png) | Yes  | Yes  | 35  | 35  |  |  | 35  |  |
Worm ![Worm](/w/images/5/52/Worm.png) | No  | Yes  |  |  | 50  |  |  | Can be found when digging furrows or in Composter.  |

## Zones

Animals can only be found in certain zones. All traps are usable in every
zone, but not all traps are effective at catching animals in certain areas.
Roads do not count as trapping zones. Zones cannot be determined definitively
from in-game interaction. Zones are hard-coded: a zone won't be re-classified
via player actions (e.g. de-foresting, fires, farming etc.)

Zone  | Weighting for ![Mouse](/w/images/5/5c/Mouse.png) | Weighting for ![Rat](/w/images/8/8b/Rat.png) | Weighting for ![Small Bird](/w/images/7/70/Bird.png) | Weighting for ![Squirrel](/w/images/4/41/Squirrel.png) | Weighting for ![Rabbit](/w/images/f/fd/Rabbit.png) | Comments
---|---|---|---|---|---|---
Deep Forest  | 10  | 10  | 20  | 15  | 15  |
Farm  | 60  | 50  | 35  | 0  | 0  |
Forest  | 10  | 10  | 20  | 12  | 12  |
Town  | 50  | 30  | 30  | 2  | 2  |
Trailer Park  | 60  | 40  | 20  | 2  | 2  |
Vegetation  | 20  | 20  | 30  | 10  | 10  |

## Animals

The following animals can be caught in game currently: rabbits, squirrels,
birds, mice, and rats.

Item  | Description  | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Strength  | Trap  | Zones  | Bait  | Item ID
---|---|---|---|---|---|---|---
![Mouse](/w/images/5/5c/Mouse.png)
Mouse | Small animal that can usually be found around farms, trailer parks and urban settings.
They can be found rarely in the forests. Active all day long. Butchering will produce Rodent meat.  | 0.2  | \-  | ![Mouse Trap](/w/images/7/75/Mousetrap.png) | Farm (60), Trailer Park (60), Town (50), Vegetation (20), Forest (10), Deep Forest (10)  |  | ![Cheese](/w/images/a/a5/Cheese.png) | ![Processed Cheese](/w/images/6/6e/Processedcheese.png) | ![Peanut Butter](/w/images/6/6d/PeanutButter.png)
---|---|---
60  | 55  | 40
![Chocolate](/w/images/d/df/Chocolate.png) | ![Tomato](/w/images/9/9d/Tomato.png)
---|---
30  | 35
Base.DeadMouse
![Rabbit](/w/images/f/fd/Rabbit.png)
Rabbit | Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rabbit meat.  | 0.2  | 24  | ![Trap Box](/w/images/6/62/TrapBox.png)![Trap Crate](/w/images/6/64/TrapCrate.png)![Snare Trap](/w/images/4/4a/TrapSnare.png)![Cage Trap](/w/images/7/73/TrapCage.png) | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)  |  | ![Carrot](/w/images/a/a3/Carrots.png) | ![Cabbage](/w/images/c/cc/Cabbage.png) | ![Potato](/w/images/c/c2/Potato.png) | ![Tomato](/w/images/9/9d/Tomato.png)
---|---|---|---
45  | 40  | 35  | 35
![Corn](/w/images/f/f8/Corn.png) | ![Bell Pepper](/w/images/f/f4/BellPepper.png) | ![Lettuce](/w/images/d/da/Lettuce.png)
---|---|---
35  | 40  | 40
![Apple](/w/images/7/7d/Apple.png) | ![Banana](/w/images/6/69/Banana.png) | ![Peach](/w/images/e/e2/Peach.png)
---|---|---
35  | 35  | 35
Base.DeadRabbit
![Rat](/w/images/8/8b/Rat.png)
Rat | Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests.
Active all day long and a bit more rare than mice. Butchering will produce rodent meat.  | 0.2  | \-  | ![Mouse Trap](/w/images/7/75/Mousetrap.png) | Farm (50), Trailer Park (40), Town (30), Vegetation (20), Forest (10), Deep Forest (10)  |  | ![Cheese](/w/images/a/a5/Cheese.png) | ![Processed Cheese](/w/images/6/6e/Processedcheese.png) | ![Peanut Butter](/w/images/6/6d/PeanutButter.png)
---|---|---
60  | 55  | 40
![Chocolate](/w/images/d/df/Chocolate.png) | ![Tomato](/w/images/9/9d/Tomato.png)
---|---
30  | 35
Base.DeadRat
![Small Bird](/w/images/7/70/Bird.png)
Small Bird | Small bird that can be found all over Kentucky. Active all day long. Butchering will produce small bird meat.  | 0.2  | \-  | ![Trap Stick](/w/images/e/ea/TrapStick.png) | Farm (35), Town (30), Vegetation (30), Trailer Park (20), Forest (20), Deep Forest (20)  |  | ![Bread](/w/images/e/e1/Bread.png) | ![Bread Slice](/w/images/f/f4/BreadSlices.png) | ![Cereal](/w/images/9/91/Cereal.png) | ![Corn](/w/images/f/f8/Corn.png)
---|---|---|---
50  | 50  | 45  | 45
![Cockroach](/w/images/d/d9/Cockroach.png) | ![Cricket](/w/images/3/3d/Cricket.png) | ![Grasshopper](/w/images/f/fc/Grasshopper.png) | ![Worm](/w/images/5/52/Worm.png)
---|---|---|---
50  | 50  | 50  | 50
Base.DeadBird
![Squirrel](/w/images/4/41/Squirrel.png)
Squirrel | Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rodent meat.  | 0.2  | 20  | ![Trap Box](/w/images/6/62/TrapBox.png)![Trap Crate](/w/images/6/64/TrapCrate.png)![Snare Trap](/w/images/4/4a/TrapSnare.png)![Cage Trap](/w/images/7/73/TrapCage.png) | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)  |  | ![Cereal](/w/images/9/91/Cereal.png) | ![Peanuts](/w/images/f/f6/Peanut.png) | ![Peanut Butter](/w/images/6/6d/PeanutButter.png) | ![Popcorn](/w/images/3/3c/PopcornCooked.png)
---|---|---|---
45  | 40  | 45  | 40
![Peach](/w/images/e/e2/Peach.png) | ![Apple](/w/images/7/7d/Apple.png) | ![Orange](/w/images/4/43/Orange.png)
---|---|---
35  | 40  | 40
![Corn](/w/images/f/f8/Corn.png) | ![Bell Pepper](/w/images/f/f4/BellPepper.png) | ![Lettuce](/w/images/d/da/Lettuce.png)
---|---|---
40  | 30  | 40
Base.DeadSquirrel

### Spoils

An animal corpse is created when the player checks a successful trap (not when
the animal is first trapped). Until then, the animal is stuck in the trap
(hence the noise potentially attracting zombies). Butchered meat inherits the
proportion of freshness the corpse had. For example, a Dead Bird butchered
with 2 days freshness remaining (out of a total possible of 8), will yield
Small Bird Meat with 0.5 days freshness remaining.

Hunger numbers in this table represent the base hunger. Trapped animals can
vary in size, based on a randomly generated number, within limits that vary by
animal type. The animal's size will proportionally modify the corpse's hunger,
weight, macronutrients and XP gained. Butchered meat inherits the corpse's
hunger.

Item  | Description  | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Days Fresh  | Days until Rotten  | Cook Time  | Burn Time  | Hunger (base value)  | Unhappiness  | Item ID
---|---|---|---|---|---|---|---|---|---
![Dead Bird](/w/images/a/a2/BirdDead.png)
Dead Bird | Corpse of a Small Bird. Can be butchered into small bird meat.  | 0.2  | 8  | 12  | 25  | 60  | -20  | 20  | Base.DeadBird
![Dead Mouse](/w/images/9/95/MouseDead.png)
Dead Mouse | Corpse of a Mouse. Can be butchered into rodent meat.  | 0.2  | 6  | 10  | 10  | 50  | -10  | 30  | Base.DeadMouse
![Dead Rabbit](/w/images/3/3b/RabbitDead.png)
Dead Rabbit | Corpse of a Rabbit. Can be butchered into rabbit meat.  | 0.2  | 8  | 12  | 25  | 60  | -40  | 20  | Base.DeadRabbit
![Dead Rat](/w/images/d/db/DeadRat.png)
Dead Rat | Corpse of a Rat. Can be butchered into rodent meat.  | 0.2  | 6  | 10  | 10  | 60  | -15  | 30  | Base.DeadRat
![Dead Squirrel](/w/images/7/79/SquirrelDead.png)
Dead Squirrel | Corpse of a Squirrel. Can be butchered into rodent meat.  | 0.2  | 8  | 12  | 25  | 60  | -30  | 20  | Base.DeadSquirrel
![Rabbit Meat](/w/images/d/d4/Rabbitmeat.png)
Rabbit Meat | Obtained by butchering a rabbit.  | 0.3  | 2  | 4  | 25  | 70  | -30  | \-  | Base.Rabbitmeat
![Rodent Meat](/w/images/5/57/Smallanimalmeat.png)
Rodent Meat | Obtained by butchering a mouse, rat, or squirrel.  | 0.3  | 2  | 4  | 20  | 70  | -15  | \-  | Base.Smallanimalmeat
![Small Bird Meat](/w/images/6/6c/Smallbirdmeat.png)
Small Bird Meat | Obtained by butchering a small bird.  | 0.3  | 2  | 4  | 20  | 70  | -15  | \-  | Base.Smallbirdmeat

## Mechanics

Traps can break or trigger without trapping an animal inside, so check them
often. Traps will not catch anything while any player is within 75 tiles of
them.

There are two methods of simplifying the process of determining how far 75
tiles is:

  1. If playing with the map enabled, the simplest method is to load up the map, zoom in all the way, and mark your location using something like the dot from Exclamation Mark drawing. Then, close your map, and use the "Walk To" function to walk 10 tiles in the direction of where you plan to set up your traps. Then, go back in to your map, and place another mark of your location. From here, zoom out on your map, and you have an idea of what 10 tiles looks like, and can draw another 6 markings of equal distance in the direction of where you want to place your trap for a total of 80 tiles (5 more tiles than required, but the distance is negligible).
  2. Alternatively, if you're not using the map, one way to count tiles is to use the right-click "move to" function, or if your traps are deep in the forest, build a picket every 10 tiles. If any player moves within this area, there is no need to attend to the traps to "reset" them (unless the player wants to check on them, of course), just move out of range again.

Zombies are attracted to traps with animals in them (similar to their response
to generators).

Due to a patched exploit, traps cannot be placed near walls or windows (the UI
should prevent you from doing so), nor should the player build windows near
the traps, once placed otherwise the traps will be destroyed.

Traps "tick" every in-game hour to check:

  * if an animal is caught
  * if bait is lost
  * if the trap is destroyed

Times when animals may get caught in a trap:

  * Rabbit or squirrel: 19:00 to 05:00 (7:00 PM to 5:00 AM)
  * Bird, mouse, or rat: any time

Every in-game hour the game will run the following checks for every animal
type:

  * Is the animal catchable at this time?
  * Is the animal catchable in this zone?
  * Is the trap baited?
  * Is the bait valid for this animal?
  * Is the bait fresh?
  * Are there no players within 75 tiles?

If the answer to all these questions is yes for that animal, then the chance
of catching that animal in that hour is:

Chance = (Trap type + Bait type + 1.5 * Skill) / 100 * (Zone + 1.5 * Skill) /
100

Each animal that passes this check is added to a list of potential catches.
One animal from that list is randomly chosen as the spoils. If no animals
passed this check, no spoils are chosen.
If an animal was not caught, the game will then check each hour if the trap
should either lose its bait or be destroyed, with the trap strength being the
only variable.
Chance to lose bait: 1 / (strength + 10)
Chance to destroy trap: 1 / (40 * strength)

If a trap loses its bait or is destroyed, the animal is not caught.

There appears to be no constraints on the number of traps in a zone, proximity
of traps to one another (or their configuration), or way to deplete animals
from a zone.

## Leveling

A player gains trapping experience when they collect an animal from a trap
that they placed. The amount of experience gained for this action is
proportional to the animal's size (noting that size is slightly randomised,
see spoils), with a floor of 3 XP.

Certain occupations and traits can raise the initial Trapping skill, and the
XP multiplier for the skill.

### Occupations

Name  | Points  | Notes
---|---|---
![Profession parkranger2.png](/w/images/1/18/Profession_parkranger2.png) Park Ranger | +2 Trapping
+2 Foraging
+1 Carpentry  | Park rangers know all the trap recipes.

### Traits

Name  | Points  | Notes
---|---|---
![Trait hiker.png](/w/images/4/4f/Trait_hiker.png) Hiker | +1 Trapping
+1 Foraging  | Hikers know the snare, stick, and wooden crate trap recipes.
![Trait hunter.png](/w/images/9/9b/Trait_hunter.png) Hunter | +1 Trapping
+1 Aiming
+1 Sneaking  | Hunters know all the trap recipes.

## External links

  * Forum post introducing trapping
  * Reddit post analysing Trapping source code
  * Reddit post playtesting aspects of Trapping

## See also

  * Farming
  * Fishing
  * Foraging

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)

Trapping


This page was last updated for an older version (41.50).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page.

< Tiles

#

Tables

TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Location restaurant diner 01
6+7.png](/w/images/7/7c/Location_restaurant_diner_01_6%2B7.png)
50s Diner Table |  | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location business bank 01
50+51.png](/w/images/0/0e/Location_business_bank_01_50%2B51.png)
Bank Counters |  | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location business bank 01
58+59.png](/w/images/f/f5/Location_business_bank_01_58%2B59.png)
Bank Counters (dark) | Can currently only be found on custom maps. | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location business bank 01
26+27.png](/w/images/7/7b/Location_business_bank_01_26%2B27.png)
Bank Counters (tall) |  | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location business bank 01
34+35.png](/w/images/3/35/Location_business_bank_01_34%2B35.png)
Bank Counters (dark, tall) | Can currently only be found on custom maps. | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Furniture tables low 01
19.png](/w/images/1/1f/Furniture_tables_low_01_19.png)
Black Low Modern Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant generic 01
8+9+10+11.png](/w/images/2/20/Location_restaurant_generic_01_8%2B9%2B10%2B11.png)
Blue Picnic Table |  | 10×4 | 4 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
36+37.png](/w/images/2/2c/Furniture_tables_high_01_36%2B37.png)
Broad White Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables low 01
13.png](/w/images/6/68/Furniture_tables_low_01_13.png)
Brown Low Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Location restaurant generic 01
0+1+2+3.png](/w/images/e/ee/Location_restaurant_generic_01_0%2B1%2B2%2B3.png)
Brown Picnic Table |  | 10×4 | 4 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![SmallTable2.png](/w/images/7/78/SmallTable2.png)
Crafted Table |  | 7.5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Large Table2.png](/w/images/f/fc/Large_Table2.png)
Crafted Large Table |  | 15×2 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
23.png](/w/images/1/17/Furniture_tables_high_01_23.png)
Dark Round Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant diner 01
28.png](/w/images/b/bb/Location_restaurant_diner_01_28.png)
Diner Corner Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant diner 01
29.png](/w/images/7/7e/Location_restaurant_diner_01_29.png)
Diner Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
16.png](/w/images/0/04/Furniture_tables_high_01_16.png)
Fancy Dark Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables low 01 3.png](/w/images/e/e7/Furniture_tables_low_01_3.png)
Fancy Low Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables low 01
8+9.png](/w/images/6/64/Furniture_tables_low_01_8%2B9.png)
Fancy Low Glass Table |  | 5 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
15.png](/w/images/e/ea/Furniture_tables_high_01_15.png)
Fancy Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location shop generic 01
20.png](/w/images/2/2f/Location_shop_generic_01_20.png)
Generic Shop Corner Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location shop generic 01
21.png](/w/images/1/14/Location_shop_generic_01_21.png)
Generic Shop Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location community police 01
32.png](/w/images/5/5c/Location_community_police_01_32.png)
Hanging Table |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location restaurant pileocrepe 01
32+33.png](/w/images/8/8b/Location_restaurant_pileocrepe_01_32%2B33.png)
Large Bleached Table |  | 10×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
8+9.png](/w/images/2/2b/Furniture_tables_high_01_8%2B9.png)
Large Brown Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
0+1.png](/w/images/b/bb/Furniture_tables_high_01_0%2B1.png)
Large Dark Oak Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
19+20.png](/w/images/c/c2/Furniture_tables_high_01_19%2B20.png)
Large Dark Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
40+41.png](/w/images/6/66/Furniture_tables_high_01_40%2B41.png)
Large Dark Wooden Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
34+35.png](/w/images/9/95/Furniture_tables_high_01_34%2B35.png)
Large Oak Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
56+57.png](/w/images/3/31/Furniture_tables_high_01_56%2B57.png)
Large Plastic Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
52+53.png](/w/images/5/51/Furniture_tables_high_01_52%2B53.png)
Large Simple Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
50+51.png](/w/images/6/65/Furniture_tables_high_01_50%2B51.png)
Large Smooth Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables low 01
17.png](/w/images/5/5d/Furniture_tables_low_01_17.png)
Light Low Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant pileocrepe 01
37.png](/w/images/6/67/Location_restaurant_pileocrepe_01_37.png)
Light Wood Restaurant Table |  | 5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Furniture tables high 01
26+27.png](/w/images/3/32/Furniture_tables_high_01_26%2B27.png)
Lightwood Desk |  | 10 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Location trailer 02
12+13.png](/w/images/c/cc/Location_trailer_02_12%2B13.png)
Lightwood Trailer Table |  | 10 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
7.png](/w/images/2/28/Furniture_tables_high_01_7.png)
Light Round Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
21.png](/w/images/6/6e/Furniture_tables_high_01_21.png)
Long Dark Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables low 01
4+5.png](/w/images/d/d9/Furniture_tables_low_01_4%2B5.png)
Long Fancy Low Table |  | 5 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
13.png](/w/images/0/09/Furniture_tables_high_01_13.png)
Long Light Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables low 01
14+15.png](/w/images/7/70/Furniture_tables_low_01_14%2B15.png)
Long Low Table |  | 5 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
4.png](/w/images/d/d1/Furniture_tables_high_01_4.png)
Long Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location trailer 02 9.png](/w/images/0/00/Location_trailer_02_9.png)
Low Bench Trailer |  | 5 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location hospitality sunstarmotel 02
22.png](/w/images/1/17/Location_hospitality_sunstarmotel_02_22.png)
Low Motel Counter |  | 5 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables low 01
20.png](/w/images/f/fd/Furniture_tables_low_01_20.png)
Low Plastic Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location shop mall 01
48+49.png](/w/images/8/88/Location_shop_mall_01_48%2B49.png)
Mall Table |  | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location shop mall 01 72.png](/w/images/9/90/Location_shop_mall_01_72.png)
Mannequin Stand (black) |  | 15 | 1 | Carpentry (4) | Crowbar | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location shop mall 01 64.png](/w/images/8/88/Location_shop_mall_01_64.png)
Mannequin Stand (white) |  | 15 | 1 | Carpentry (4) | Crowbar | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Furniture tables high 01
6.png](/w/images/3/36/Furniture_tables_high_01_6.png)
Oak Round Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant pizzawhirled 01
36.png](/w/images/8/85/Location_restaurant_pizzawhirled_01_36.png)
Pizza Whirled Corner Counter | Can currently only be found on custom maps. | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location restaurant pizzawhirled 01
37.png](/w/images/0/0c/Location_restaurant_pizzawhirled_01_37.png)
Pizza Whirled Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location restaurant pizzawhirled 01
50+51.png](/w/images/e/e1/Location_restaurant_pizzawhirled_01_50%2B51.png)
Pizza Whirled Table |  | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
44+45.png](/w/images/d/d5/Furniture_tables_high_01_44%2B45.png)
Plastic Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![SmallTable1.png](/w/images/c/c3/SmallTable1.png)
Poorly Crafted Table |  | 7.5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Large Table1.png](/w/images/1/1d/Large_Table1.png)
Poorly Crafted Large Table |  | 15×2 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![SmallTable3.png](/w/images/b/b3/SmallTable3.png)
Quality Crafted Table |  | 7.5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Large Table3.png](/w/images/7/7d/Large_Table3.png)
Quality Crafted Large Table |  | 15×2 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
14.png](/w/images/9/94/Furniture_tables_high_01_14.png)
Round Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant spiffos 02
38+39.png](/w/images/3/35/Location_restaurant_spiffos_02_38%2B39.png)
Spiffo's Type A Table |  | 10×2 | 1 | Carpentry | Crowbar | Metalworking | Propane Torch
AND
Welder Mask
![Location restaurant spiffos 02
32+33.png](/w/images/7/7e/Location_restaurant_spiffos_02_32%2B33.png)
Spiffo's Type B Table |  | 10×2 | 1 | Carpentry | Crowbar | Metalworking | Propane Torch
AND
Welder Mask

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)

Tables


< Tiles

#

Lighting

TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous

## Lamps

Object  | Description  | Weight  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Lamp Black.png](/w/images/8/8d/Lamp_Black.png)
Black Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp Blue.png](/w/images/0/00/Lamp_Blue.png)
Blue Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp Grey.png](/w/images/0/0a/Lamp_Grey.png)
Grey Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp Red.png](/w/images/f/fb/Lamp_Red.png)
Red Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp Striped.png](/w/images/f/f4/Lamp_Striped.png)
Striped Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp White.png](/w/images/9/90/Lamp_White.png)
White Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver

## Outdoor lights

Object  | Description  | Weight  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Lamp Outdoor Antique.png](/w/images/c/ce/Lamp_Outdoor_Antique.png)
Antique Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lamp Outdoor Fancy.png](/w/images/8/89/Lamp_Outdoor_Fancy.png)
Fancy Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lamp Outdoor Modern.png](/w/images/2/25/Lamp_Outdoor_Modern.png)
Modern Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01 42.png](/w/images/7/73/Lighting_outdoor_01_42.png)
Neon Open Sign | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lamp Outdoor Oval.png](/w/images/9/98/Lamp_Outdoor_Oval.png)
Oval Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lamp Outdoor Round.png](/w/images/1/1e/Lamp_Outdoor_Round.png)
Round Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)

## Wall sconces

Object  | Description  | Weight  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Lamp Wall Dark.png](/w/images/0/01/Lamp_Wall_Dark.png)
Dark Wall Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Carpentry (1) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Electrical | Screwdriver
![Lamp Wall Pink.png](/w/images/5/53/Lamp_Wall_Pink.png)
Pink Wall Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Carpentry (1) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Electrical | Screwdriver

## Other

Object  | Description  | Weight  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![LamponPillar Carpentry.png](/w/images/3/34/LamponPillar_Carpentry.png)
Lamp on Pillar |  | - | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | Carpentry | Saw
OR
Garden Saw
AND
Screwdriver
![Lighting indoor 01 0.png](/w/images/8/8c/Lighting_indoor_01_0.png)
Light Switch |  | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01 2.png](/w/images/b/bc/Lighting_outdoor_01_2.png)
Street Light (short, flat head, light) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01 0.png](/w/images/b/b3/Lighting_outdoor_01_0.png)
Street Light (short, flat head, dark) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01 1.png](/w/images/0/07/Lighting_outdoor_01_1.png)
Street Light (short, round head) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01
10+16.png](/w/images/0/0b/Lighting_outdoor_01_10%2B16.png)
Street Light (tall, streets) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 2 (vertical) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01
17+19.png](/w/images/f/f1/Lighting_outdoor_01_17%2B19.png)
Street Light (tall, parking lots) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 2 (vertical) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location restaurant diner 01
52+53+54+55.png](/w/images/1/14/Location_restaurant_diner_01_52%2B53%2B54%2B55.png)
Diner Neon | Red light. Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 4 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Signs miscbrands 01
0+1+2+3+4+5.png](/w/images/d/d5/Signs_miscbrands_01_0%2B1%2B2%2B3%2B4%2B5.png)
Pharmahug Neon | Blue light. Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 6 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)

Lighting


![](/w/images/thumb/c/cd/Welderspiffo.png/300px-Welderspiffo.png)

Spiffo ready to safely dismantle some car wrecks.

**Metalworking** is a skill which allows a player to barricade windows and
doors, craft metal structures and containers, repair car parts, and
disassemble metal objects in the world.

## Metalworking

Metalworking is a rarely sought after skill within Project Zomboid.
Unfortunately, due to the lack of content related to the metalworking skill,
many players do not see the time investment in higher levels as a good use of
their survival time. In comparison to the carpentry skill, there is little to
construct, and fewer ways to gain XP.

## Character creation

The process of character creation can be a daunting one. You are required to
dedicate yourself to particular traits and skills, before you can even begin
playing.

Players should experiment with what they are comfortable with, or what skills
they want to build into, while being aware that some traits have major bugs,
that in some cases can make them worthless.

The skill levels you start with will also contribute an XP gain boost to those
skills, based on the level, as seen below.

**Starting skill level and experience boost**

    Level 0 – 50%
    Level 1 – 75%
    Level 2 – 100%
    Level 3+ – 125%

#### Occupations

Name  | Starting points  | Major skills  | Description  | Notes
---|---|---|---|---
![Metalworker](/w/images/b/b8/Profession_metalworker.png) Metalworker | -6  | +3 Metalworking | Can weld foraged metal to create items and barricades.  | Ideal for any player looking to start with metalworking recipes known.

## The metalwork menu

The metalwork menu can be accessed by right-clicking while carrying a propane
torch and a welding mask. By hovering over the metalwork option in the context
menu, a sub-menu will open showing each category of buildable. Items will show
in red if you do not have the ability or materials to construct an item.

### Types of buildables

  * Walls
  * Fences
  * Containers

### Multi-stage building

Some buildables require multiple stages of building to complete. The most
common of these is the metal wall and window.

First, you must build the wall frame, in the location you want to build the
wall (a metal wall can be built on a wooden or metal frame). Note that zombies
can climb through wall frames. Once completed, you can right-click the built
wall frame, and then choose the level of wall or window you want to, and are
able to build.

Note, doors cannot be built this way, and must be built using a wooden door
frame.

Wall/Window Level  | Metalworking Level
---|---
1  | 2
2  | 8

Walls/windows of level 1 can be upgraded to the next higher level after
building.

The health of a wall is directly affected by your metalworking level.

### Milestones

The most notable items that can be crafted with metalworking are below:

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MetalWall1
Metalwork.png](/w/images/thumb/e/e9/MetalWall1_Metalwork.png/32px-
MetalWall1_Metalwork.png)
Metal Wall Lvl 1 | One of:
![WoodenWallFrame
Carpentry.png](/w/images/thumb/3/31/WoodenWallFrame_Carpentry.png/8px-
WoodenWallFrame_Carpentry.png) Wooden Wall Frame ×1
![MetalWallFrame
Metalwork.png](/w/images/thumb/a/a8/MetalWallFrame_Metalwork.png/8px-
MetalWallFrame_Metalwork.png) Metal Wall Frame ×1
Each of:
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×3 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
10 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 2
(and)
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | _none_ | 3.75 Metalworking

![MetalCrate.png](/w/images/thumb/5/53/MetalCrate.png/60px-MetalCrate.png)
Metal Crate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×2
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×1
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet
×1
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 4
(and)
![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png)
The Metalwork Magazine Vol.2 | _none_ | 5 Metalworking

![BigWiredFence
Metalwork.png](/w/images/thumb/7/76/BigWiredFence_Metalwork.png/32px-
BigWiredFence_Metalwork.png)
Big Wired Fence | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×3
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×4
![Wire.png](/w/images/7/77/Wire.png) Wire ×3 unit(s) | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 5
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 5 Metalworking

![BigPoleFence
Metalwork.png](/w/images/thumb/4/45/BigPoleFence_Metalwork.png/32px-
BigPoleFence_Metalwork.png)
Big Pole Fence | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×5
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 7
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking

![BigPoleFenceGate
Metalwork.png](/w/images/thumb/0/0e/BigPoleFenceGate_Metalwork.png/32px-
BigPoleFenceGate_Metalwork.png)
Big Pole Fence Gate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×5
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×4
![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 7
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking

![BigDoublePoleGate
Metalwork.png](/w/images/thumb/0/0e/BigDoublePoleGate_Metalwork.png/64px-
BigDoublePoleGate_Metalwork.png)
Big Double Pole Gate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×10
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×4
![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 8
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking

## Getting started

### Tools

  * A propane torch and welding mask are required for construction and disassembly.
  * Welding rods are required for construction of items.
  * A propane tank can be used to refill propane torches with fuel. Disassembly and assembly uses fuel from the torch.

### Gathering materials

Materials used in metalworking can be found in containers throughout the
world, or obtained by disassembling objects. These materials include:

  * Metal Sheet
  * Small Metal Sheet
  * Metal Bar
  * Metal Pipe
  * Scrap Metal
  * Wire

### Other requirements

Unless a character has started with the Metalworker occupation, they will also
need to read the relevant metalworking magazines before items can be
constructed.

Item  | Description
---|---
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | Teaches Recipes: Make Metal Walls, Make Metal Roof
![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png)
The Metalwork Magazine Vol.2 | Teaches Recipes: Make Metal Containers
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | Teaches Recipes: Make Metal Fences
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.4 | Teaches Recipes: Make Metal Sheet,

## Levelling

Metal barricades can be constructed at **Level 0, without reading any recipe
magazines or using welding rods.** These barricades have much more HP than
planks, making them an excellent choice for fortifying windows and doors.

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MetalSheetBarricade
Metalwork.png](/w/images/thumb/b/ba/MetalSheetBarricade_Metalwork.png/64px-
MetalSheetBarricade_Metalwork.png)
Barricade (Metal Sheet) | One of:
![WoodenDoor Carpentry.gif](/w/images/thumb/c/cd/WoodenDoor_Carpentry.gif/8px-
WoodenDoor_Carpentry.gif) Door ×1
![Window Carpentry.gif](/w/images/thumb/f/f9/Window_Carpentry.gif/4px-
Window_Carpentry.gif) Window ×1
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
1 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| _none_ | _none_ | 1.5 Metalworking

![MetalBarBarricade
Metalwork.png](/w/images/thumb/c/c2/MetalBarBarricade_Metalwork.png/64px-
MetalBarBarricade_Metalwork.png)
Barricade (Metal Bars) | One of:
![WoodenDoor Carpentry.gif](/w/images/thumb/c/cd/WoodenDoor_Carpentry.gif/8px-
WoodenDoor_Carpentry.gif) Door ×1
![Window Carpentry.gif](/w/images/thumb/f/f9/Window_Carpentry.gif/4px-
Window_Carpentry.gif) Window ×1
![MetalBar.png](/w/images/6/6c/MetalBar.png) Metal Bar ×3 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
1 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| _none_ | _none_ | 1.5 Metalworking

### Media

#### Skill books

Due to the scarcity of material, if a higher level is desired, it's important
to maximize XP gain by reading the Metalworking skill books.

  * Metalwork Vol. 1 (Levels 1-2)
  * Metalwork Vol. 2 (Levels 3-4)
  * Metalwork Vol. 3 (Levels 5-6)
  * Metalwork Vol. 4 (Levels 7-8)
  * Metalwork Vol. 5 (Levels 9-10)

### Actions

The following actions all provide metalworking XP;

  * Dismantling car wrecks.
  * Dismantling other metal objects and furniture
  * Barricading windows and doors with metal barricades.

Other actions may also provide metalworking XP, but these are the most common.

#### Dismantling

With the propane torch and welding mask equipped, objects in the world can be
disassembled by right-clicking. Depending on the skill level, one of three
things can happen:

  1. Regular materials + scrap metal will be awarded
  2. Only scrap metal will be awarded (partial failure)
  3. No items will be awarded (total failure)

The **full experience amount** will be given in all cases.

Below is a list of some of the objects that can be taken apart;

  * Car Wreck
  * Playground Slide
  * Dumpster
  * Large Metal Shelf
  * Bath
  * Fridge
  * Vending Machine
  * Big Locker
  * Bin
  * File Cabinet
  * Metal Door
  * Large Locker
  * Oven
  * Steel Counter
  * Road Sign
  * Clothing Dryer
  * Washing Machine
  * Chest Freezer
  * Charcoal BBQ
  * Small Locker
  * Microwave
  * Shower
  * Sink
  * Toilet
  * Metal Chair

## Trivia

  * Metal constructions can be destroyed by fire.
  * It was originally planned to have blacksmithRemoved skill in addition to metalworking for build 34[1][2]. They were briefly implemented in the internal build of the game, with some items such as Smithing Magazines**Removed!** and tiles still being in game, however it was toned down and postponed with including the smelting part[3]. Blacksmithing is expected to return as part of build 42.

## Referencess

  1. ↑ Death Metal - Project Zomboid
  2. ↑ Ship Shape - Project Zomboid
  3. ↑ What happened to metalworking? - PZ Suggestions - The Indie Stone Forums

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)

Metalworking


This article may need more content.Editors are encouraged to add new material to the page while expanding upon current topics.

![](/w/images/thumb/3/3a/Erosion.png/300px-Erosion.png)

Example of erosion taking hold of the landscape.

**Erosion** is a game mechanic which causes growth of plants, simulating the
takeover of nature after the apocalypse, and deterioration of walls and
buildings in full.

In the default settings, it takes 100 days until 100% growth. The day that
erosion reaches 100% growth can be changed in Sandbox settings. If you choose
"Six Months Later" preset in Custom Sandbox, it will cause erosion to be 100%
grown upon loading in.

## Features

Erosion is mostly visual, making the world feel more rundown and overgrown as
the apocalypse progresses, along with some functions that will require the
player to adapt and maintain.

Features include

  * Vines growing up walls, which can be removed with an axe.
  * Cracks begin to appear on the walls, streets, and sidewalks, getting bigger over time. This does not currently reduce the structural integrity of a building or surface.
  * Tall grass will eventually grow on every outdoor dirt, grass, or sand tile. This can be removed by hand, a trowel, or a shovel or a similar tool with the same properties.
  * Trees will sprout, starting as small saplings and eventually tall, fully grown trees. This is a source of logs, branches and twigs, but can block the path for vehicles; saplings can initially be driven over but will force vehicles to drive extremely slowly, and trees will block vehicles entirely.
    * Having trees close to your base can prove dangerous, since zombies can hide behind them and sneak up on the player, potentially biting them.

## History

  * Erosion started out as a mod created by now developer TurboTuTone (Turbo) released in late 2013 on The Indie Stone forum. Turbo later joined the team in the second half of 2014, with the implementation of erosion being his first task.
  * In build 41.78 tree regions are added only when the area is first loaded, which means it's not a renewable source. [verify]

## See also

  * Weather
  * Erosion mods

## External links

  * Erosion - Nature takes over
  * Turbo Boost

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)

Erosion