## Items

### Firearms

Firearms require ammo to use and are loud, attracting the attention of nearby
zombies. They benefit significantly from high Aiming and Reloading skills,
with Aiming in particular improving the accuracy, range, and ease of use of
firearms.

#### Handguns

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands  | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage  | Range  | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level  | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level  | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback  | Knockdown  | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![HandGun.png](/w/images/c/c6/HandGun.png) | D-E Pistol | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8  | 1  | 1.9  | 0.61  | 10  | 20  | +12  | 20%  | +10%  | 70  | 0.3  | 2  | Base.Pistol3
![HandGun2.png](/w/images/5/51/HandGun2.png) | M1911 Pistol | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7  | 1  | 1.4  | 0.61  | 8  | 40  | +10  | 20%  | +10%  | 50  | 0.3  | 2  | Base.Pistol2
![RevolverShort.png](/w/images/7/7f/RevolverShort.png) | M36 Revolver | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 5  | 0.7  | 1.2  | 0.61  | 6  | 65  | +8  | 20%  | +10%  | 30  | 0.3  | 2  | Base.Revolver_Short
![Revolver.png](/w/images/6/6d/Revolver.png) | M625 Revolver | 1.75  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6  | 1  | 1.6  | 0.61  | 9  | 30  | +10  | 20%  | +10%  | 50  | 0.3  | 2  | Base.Revolver
![HandGun3.png](/w/images/9/92/HandGun3.png) | M9 Pistol | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15  | 0.6  | 1  | 0.61  | 7  | 50  | +8  | 20%  | +10%  | 40  | 0.3  | 2  | Base.Pistol
![RevolverLong.png](/w/images/4/40/RevolverLong.png) | Magnum | 2.0  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6  | 1.2  | 1.9  | 0.61  | 11  | 20  | +12  | 20%  | +10%  | 80  | 0.3  | 2  | Base.Revolver_Long

#### Shotguns

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands  | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage  | Range  | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level  | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level  | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback  | Knockdown  | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Double Barrel Shotgun | 4.0  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2  | 2  | 2.7  | 0.67  | 9  | 80  | +5  | 80%  | +4%  | 100  | 0.8  | 8  | Base.DoubleBarrelShotgun
![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Sawed-off Double Barrel Shotgun | 3.5  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2  | 2  | 2.7  | 0.67  | 8  | 80  | +5  | 80%  | +4%  | 100  | 0.8  | 8  | Base.DoubleBarrelShotgunSawnoff
![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | JS-2000 Shotgun | 4.0  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6  | 1.5  | 2.2  | 0.61  | 7  | 70  | +5  | 60%  | +4%  | 100  | 0.8  | 8  | Base.Shotgun
![Shotgun.png](/w/images/6/61/Shotgun.png) | Sawed-off JS-2000 Shotgun | 3.5  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6  | 1.5  | 2.2  | 0.61  | 6  | 100  | +0  | 60%  | +4%  | 100  | 0.9  | 8  | Base.ShotgunSawnoff

#### Rifles

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands  | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage  | Range  | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level  | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level  | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback  | Knockdown  | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum damage](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum damage](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum range](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum range](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | M14 Rifle | 4.0  | Two-Hand  | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20  | 1.2  | 2.0  | 0.61  | 10  | 50  | +5  | 30%  | +15%  | 70  | 0.3  | 2  | Base.AssaultRifle2
![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | M16 Assault Rifle | 4.0  | Two-Hand  | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30  | 0.8  | 1.4  | 0.61  | 11  | 20  | +7  | 25%  | +12%  | 70  | 0.3  | 4  | Base.AssaultRifle
![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | MSR700 Rifle | 4.0  | Two-Hand  | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3  | 0.6  | 1.3  | 0.61  | 10  | 27  | +17  | 25%  | +12%  | 70  | 0.3  | 2  | Base.VarmintRifle
![RifleHunting.png](/w/images/d/db/RifleHunting.png) | MSR788 Rifle | 4.0  | Two-Hand  | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3  | 1.2  | 2.0  | 0.61  | 10  | 25  | +15  | 30%  | +15%  | 70  | 0.3  | 2  | Base.HuntingRifle

### Ammo

#### Rounds

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | .223 Round | 0.02  | Base.223Bullets
![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | .308 Round | 0.02  | Base.308Bullets
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .38 Special Round | 0.02  | Base.Bullets38
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .44 Magnum Round | 0.04  | Base.Bullets44
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .45 Auto Round | 0.04  | Base.Bullets45
![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 5.56mm Round | 0.03  | Base.556Bullets
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 9mm Round | 0.01  | Base.Bullets9mm
![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | Shotgun Shells | 0.05  | Base.ShotgunShells

#### Boxes

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) | Box of .223 Rounds | 0.6  | Base.223Box
![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of .308 Rounds | 0.6  | Base.308Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .38 Special Rounds | 0.35  | Base.Bullets38Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .44 Magnum Rounds | 0.38  | Base.Bullets44Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .45 Auto Rounds | 1  | Base.Bullets44Box
![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of 5.56mm Rounds | 1.2  | Base.556Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of 9mm Rounds | 0.2  | Base.Bullets9mmBox
![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) | Box of Shotgun Shells | 0.9  | Base.ShotgunShellsBox

#### Magazines

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Weapon  | Ammo  | Capacity  | Item ID
---|---|---|---|---|---|---
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M9 Magazine | 0.2  | ![HandGun3.png](/w/images/9/92/HandGun3.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15  | Base.9mmClip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M1911 Auto Magazine | 0.2  | ![HandGun2.png](/w/images/5/51/HandGun2.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7  | Base.45Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | D-E Magazine | 0.2  | ![HandGun.png](/w/images/c/c6/HandGun.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8  | Base.44Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR700 Magazine | 0.2  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3  | Base.223Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR788 Magazine | 0.2  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3  | Base.308Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M16 Magazine | 0.2  | ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30  | Base.556Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M14 Magazine | 0.2  | ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20  | Base.M14Clip

#### Molds

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![BulletMold.png](/w/images/0/07/BulletMold.png) | .223 Bullet MoldFuture | 0.5  | Base.223BulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | .308 Bullet MoldFuture | 0.5  | Base.308BulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | 9mm Bullet MoldFuture | 0.5  | Base.9mmBulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | Shotgun Shells MoldFuture | 0.5  | Base.ShotgunShellsMold

### Weapon parts

#### Canon

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | BayonetFuture | 0.2  | 0.2  | Currently not functional  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png) | Base.Bayonnet
![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Full | 0.1  | 0.1  | Increases damage by 0.5 and reduces spread by 0.1  | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeFull
![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Improved | 0.1  | 0.1  | Increases spread by 0.1 and reduces damage by 0.5  | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeImproved
![RedDot.png](/w/images/c/ca/RedDot.png) | Gun LightFuture | 0.2  | 0.2  | Currently not functional  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png) | Base.GunLight
![HandgunLaser.png](/w/images/4/4f/HandgunLaser.png) | Laser | 0.2  | 0.2  | Increases hit chance by 5  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.Laser

#### Recoil Pad

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![RifleRecoilPad.png](/w/images/8/83/RifleRecoilPad.png) | Recoil Pad | 0.1  | 0.1  | Reduces recoil by 5  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.RecoilPad

#### Scope

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![Scope2x.png](/w/images/f/f4/Scope2x.png) | x2 Scope | 0.3  | 0.3  | Increases min. range by 6 and max. range by 7  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x2Scope
![Scope4x.png](/w/images/5/59/Scope4x.png) | x4 Scope | 0.4  | 0.4  | Increases min. range by 8 and max. range by 13  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x4Scope
![Scope8x.png](/w/images/c/c2/Scope8x.png) | x8 Scope | 0.8  | 0.8  | Increases min. range by 10 and max. range by 20  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | Base.x8Scope
![ScopeIronSight.png](/w/images/a/ac/ScopeIronSight.png) | Iron Sight | 0.1  | 0.1  | Increases max. range by 3  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.IronSight
![RedDot.png](/w/images/c/ca/RedDot.png) | Red Dot | 0.2  | 0.2  | Increases aiming speed.  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.RedDot

#### Sling

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![AmmoStrap.png](/w/images/8/81/AmmoStrap.png) | Ammo Straps | 0.5  | 0.5  | Reduces reload time by 5  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.AmmoStraps
![GunSling.png](/w/images/0/0e/GunSling.png) | Sling | 0.5  | \- 0.3  | Reduces encumbrance by 0.3  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.Sling

#### Stock

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![RifleFibreglassStock.png](/w/images/c/c8/RifleFibreglassStock.png) | Fiberglass Stock | 0.1  | \- 0.5  | Reduces the encumbrance by 0.5 and increases hit chance by 8  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.FiberglassStock
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Firearms


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

Navigation:Project Zomboid>Game mechanics>Crafting>General (crafting)

General

CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper

* * *

These are **general** crafting recipes that don't belong to a specific
category.

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![GunpowderJar.png](/w/images/e/e9/GunpowderJar.png)
Gunpowder | One of:
![40calAmmoBox.png](/w/images/thumb/1/19/40calAmmoBox.png/16px-40calAmmoBox.png)
.38 Special Round ×1
![40calAmmoBox.png](/w/images/thumb/1/19/40calAmmoBox.png/16px-40calAmmoBox.png)
.44 Magnum Round ×1
![40calAmmoBox.png](/w/images/thumb/1/19/40calAmmoBox.png/16px-40calAmmoBox.png)
.45 Auto Round ×1
![40calAmmoBox.png](/w/images/thumb/1/19/40calAmmoBox.png/16px-40calAmmoBox.png)
9mm Round ×1
![RifleAmmo308loose.png](/w/images/thumb/4/4b/RifleAmmo308loose.png/16px-
RifleAmmo308loose.png) 5.56mm Round ×1
![RifleAmmo308loose.png](/w/images/thumb/4/4b/RifleAmmo308loose.png/16px-
RifleAmmo308loose.png) .308 Round ×1
![RifleAmmo223loose.png](/w/images/thumb/e/ee/RifleAmmo223loose.png/16px-
RifleAmmo223loose.png) .223 Round ×1
![ShotgunAmmo.png](/w/images/thumb/5/54/ShotgunAmmo.png/16px-ShotgunAmmo.png) Shotgun Shells ×1 | _none_ | _none_ | _none_ | _none_

![Flashlight.png](/w/images/4/4d/Flashlight.png)
Flashlight | ![Flashlight.png](/w/images/4/4d/Flashlight.png) Flashlight ×1
![Battery.png](/w/images/6/6d/Battery.png) Battery ×1 | _none_ | _none_ | _none_ | _none_

![Battery.png](/w/images/6/6d/Battery.png)
Battery | One of:
![Flashlight.png](/w/images/thumb/4/4d/Flashlight.png/16px-Flashlight.png)
Flashlight ×1
![Flashlight2.png](/w/images/thumb/1/12/Flashlight2.png/16px-Flashlight2.png)
Hand Torch ×1
![Rubberducky.png](/w/images/thumb/5/56/Rubberducky.png/16px-Rubberducky.png) Rubber Duck ×1 | _none_ | _none_ | _none_ | _none_

![CandleLit.png](/w/images/6/60/CandleLit.png)
Candle | One of:
![Lighter.png](/w/images/thumb/c/c4/Lighter.png/16px-Lighter.png) Lighter ×1
![Matches.png](/w/images/thumb/a/aa/Matches.png/16px-Matches.png) Matches ×1
Each of:
![Candle.png](/w/images/3/30/Candle.png) Candle ×1 | _none_ | _none_ | _none_ | _none_

![Rag.png](/w/images/3/34/Rag.png)
Ripped Sheets | One of:
![TshirtGeneric.png](/w/images/thumb/9/92/TshirtGeneric.png/16px-
TshirtGeneric.png) Clothing (cotton) ×1
![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1 | _none_ | _none_ | _none_ | 0.25 Tailoring

![SheetRope.png](/w/images/0/0e/SheetRope.png)
Sheet Rope | One of:
![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1
![Vest White.png](/w/images/thumb/6/66/Vest_White.png/16px-Vest_White.png) Clothing (cotton) ×1 | _none_ | _none_ | _none_ | _none_

![Molotov.png](/w/images/5/5b/Molotov.png)
Molotov Cocktail | One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
Each of:
![WhiskeyFull.png](/w/images/f/f5/WhiskeyFull.png) Bourbon ×1 | _none_ | _none_ | _none_ | _none_

![Molotov.png](/w/images/5/5b/Molotov.png)
Molotov Cocktail | One of:
![WhiskeyEmpty.png](/w/images/thumb/c/c9/WhiskeyEmpty.png/16px-
WhiskeyEmpty.png) Empty Bottle (disambiguation) ×1
![WineEmpty.png](/w/images/thumb/f/fa/WineEmpty.png/16px-WineEmpty.png) Empty
Bottle (disambiguation) ×1
![Wine2Empty.png](/w/images/thumb/1/15/Wine2Empty.png/16px-Wine2Empty.png)
Empty Bottle (disambiguation) ×1
One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag ×1 | ![Petrol.png](/w/images/9/97/Petrol.png)
Gas Can
| _none_ | _none_ | _none_

![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png)
9mm Round ×30 | ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of 9mm Rounds ×1 | _none_ | _none_ | _none_ | _none_

![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png)
Box of 9mm Rounds | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) 9mm Round ×30 | _none_ | _none_ | _none_ | _none_

![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png)
Shotgun Shells ×24 | ![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) Box of Shotgun Shells ×1 | _none_ | _none_ | _none_ | _none_

![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png)
Box of Shotgun Shells | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) Shotgun Shells ×24 | _none_ | _none_ | _none_ | _none_

![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png)
.223 Round ×40 | ![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) Box of .223 Rounds ×1 | _none_ | _none_ | _none_ | _none_

![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png)
Box of .223 Rounds | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) .223 Round ×40 | _none_ | _none_ | _none_ | _none_

![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png)
.308 Round ×40 | ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) Box of .308 Rounds ×1 | _none_ | _none_ | _none_ | _none_

![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png)
Box of .308 Rounds | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) .308 Round ×40 | _none_ | _none_ | _none_ | _none_

![Nails.png](/w/images/5/50/Nails.png)
Nails ×100 | ![NailsBox.png](/w/images/e/e4/NailsBox.png) Box of Nails ×1 | _none_ | _none_ | _none_ | _none_

![NailsBox.png](/w/images/e/e4/NailsBox.png)
Box of Nails | ![Nails.png](/w/images/5/50/Nails.png) Nails ×100 | _none_ | _none_ | _none_ | _none_

![Screws.png](/w/images/c/ce/Screws.png)
Screws ×100 | ![ScrewsBox.png](/w/images/1/10/ScrewsBox.png) Box of Screws ×1 | _none_ | _none_ | _none_ | _none_

![ScrewsBox.png](/w/images/1/10/ScrewsBox.png)
Box of Screws | ![Screws.png](/w/images/c/ce/Screws.png) Screws ×100 | _none_ | _none_ | _none_ | _none_

![Paperclip.png](/w/images/3/35/Paperclip.png)
Paperclip ×40 | ![PaperclipBox.png](/w/images/f/f1/PaperclipBox.png) Box of Paperclips ×1 | _none_ | _none_ | _none_ | _none_

![PaperclipBox.png](/w/images/f/f1/PaperclipBox.png)
Box of Paperclips | ![Paperclip.png](/w/images/3/35/Paperclip.png) Paperclip ×40 | _none_ | _none_ | _none_ | _none_

![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png)
Empty Jar ×6 | ![JarBox.png](/w/images/0/08/JarBox.png) Box of Jars ×1 | _none_ | _none_ | _none_ | _none_

![Vest White.png](/w/images/6/66/Vest_White.png)
Clothing (clean) | One of:
![Soap.png](/w/images/thumb/6/65/Soap.png/16px-Soap.png) Soap ×1 unit(s)
![CleaningLiquid.png](/w/images/thumb/6/64/CleaningLiquid.png/16px-
CleaningLiquid.png) Cleaning Liquid ×1
Each of:
![Vest White.png](/w/images/6/66/Vest_White.png) Clothing ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×3 unit(s) | _none_ | _none_ | _none_ | _none_

![Umbrella White.png](/w/images/f/f8/Umbrella_White.png)
Umbrella | ![Umbrella White.png](/w/images/f/f8/Umbrella_White.png) Closed Umbrella ×1 | _none_ | _none_ | _none_ | _none_

![Umbrella White.png](/w/images/f/f8/Umbrella_White.png)
Closed Umbrella | ![Umbrella White.png](/w/images/f/f8/Umbrella_White.png) Umbrella ×1 | _none_ | _none_ | _none_ | _none_

![TZ PerforatedWoodenPlank.png](/w/images/b/be/TZ_PerforatedWoodenPlank.png)
Notched Wooden Plank | One of:
![Screwdriver.png](/w/images/thumb/1/1d/Screwdriver.png/16px-Screwdriver.png)
Screwdriver ×1
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png)
Butter Knife ×1
![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png)
Bread Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![RockSharpened.png](/w/images/thumb/7/7d/RockSharpened.png/16px-
RockSharpened.png) Chipped Stone ×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
One of:
![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1
![Logs.png](/w/images/thumb/2/2d/Logs.png/16px-Logs.png) Log ×1 | _none_ | _none_ | _none_ | _none_

![Candle.png](/w/images/3/30/Candle.png)
Candle | ![CandleLit.png](/w/images/6/60/CandleLit.png) Lit Candle ×1 | _none_ | _none_ | _none_ | _none_

![Rubberducky.png](/w/images/5/56/Rubberducky.png)
Rubber Duck | ![Rubberducky.png](/w/images/5/56/Rubberducky.png) Rubber Duck ×1
![Battery.png](/w/images/6/6d/Battery.png) Battery ×1 | _none_ | _none_ | _none_ | _none_

![Flashlight2.png](/w/images/1/12/Flashlight2.png)
Hand Torch | ![Flashlight2.png](/w/images/1/12/Flashlight2.png) Hand Torch ×1
![Battery.png](/w/images/6/6d/Battery.png) Battery ×1 | _none_ | _none_ | _none_ | _none_

![NewspaperHat.png](/w/images/b/b2/NewspaperHat.png)
Newspaper Hat | ![Newspaper.png](/w/images/4/4f/Newspaper.png) Newspaper ×1 | _none_ | _none_ | _none_ | _none_

![FoilHat.png](/w/images/4/47/FoilHat.png)
Tin Foil Hat | ![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×1 | _none_ | _none_ | _none_ | _none_

![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png)
Sturdy Stick ×8 | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×1 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | _none_ | _none_ | _none_

![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png)
.38 Special Round ×30 | ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of .38 Special Rounds ×1 | _none_ | _none_ | _none_ | _none_

![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png)
Box of .38 Special Rounds | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) .38 Special Round ×30 | _none_ | _none_ | _none_ | _none_

![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png)
.44 Magnum Round ×12 | ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of .44 Magnum Rounds ×1 | _none_ | _none_ | _none_ | _none_

![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png)
Box of .44 Magnum Rounds | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) .44 Magnum Round ×12 | _none_ | _none_ | _none_ | _none_

![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png)
.45 Auto Round ×30 | ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of .45 Auto Rounds ×1 | _none_ | _none_ | _none_ | _none_

![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png)
Box of .45 Auto Rounds | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) .45 Auto Round ×30 | _none_ | _none_ | _none_ | _none_

![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png)
5.56 Round ×60 | ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) Box of 5.56 Rounds ×1 | _none_ | _none_ | _none_ | _none_

![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png)
Box of 5.56 Rounds | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) 5.56 Round ×60 | _none_ | _none_ | _none_ | _none_

![Rag.png](/w/images/3/34/Rag.png)
Ripped Sheets | One of:
![TshirtGeneric.png](/w/images/thumb/9/92/TshirtGeneric.png/16px-
TshirtGeneric.png) Clothing (cotton) ×1
![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1 | _none_ | _none_ | _none_ | 0.25 Tailoring

![DenimStrips.png](/w/images/9/99/DenimStrips.png)
Denim Strips | ![ShirtDenimBlue.png](/w/images/9/96/ShirtDenimBlue.png) Clothing (Denim) ×1 | ![Scissors.png](/w/images/9/92/Scissors.png)
Scissors
| _none_ | _none_ | _none_

![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png)
Leather Strips | ![JacketBlack.png](/w/images/3/37/JacketBlack.png) Clothing (Leather) ×1 | ![Scissors.png](/w/images/9/92/Scissors.png)
Scissors
| _none_ | _none_ | _none_

![Shotgun.png](/w/images/6/61/Shotgun.png)
Sawed-off JS-2000 Shotgun | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) JS-2000 Shotgun ×1 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | _none_ | _none_ | _none_

![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png)
Sawed-off Double Barrel Shotgun | ![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) Double Barrel Shotgun ×1 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | _none_ | _none_ | _none_

![BrokenBottle.png](/w/images/0/00/BrokenBottle.png)
Smashed Bottle | One of:
![WineEmpty.png](/w/images/thumb/f/fa/WineEmpty.png/16px-WineEmpty.png) Empty
Bottle (disambiguation) ×1
![Wine2Empty.png](/w/images/thumb/1/15/Wine2Empty.png/16px-Wine2Empty.png)
Empty Bottle (disambiguation) ×1
![WhiskeyEmpty.png](/w/images/thumb/c/c9/WhiskeyEmpty.png/16px-
WhiskeyEmpty.png) Empty Bottle (disambiguation) ×1
![BeerBottle.png](/w/images/thumb/3/3d/BeerBottle.png/16px-BeerBottle.png) Empty Bottle (disambiguation) ×1 | _none_ | _none_ | _none_ | _none_
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

General (crafting)


Exercise is a gameplay mechanic in which the player can raise their passive
skills, fitness, and strength. Players open the Exercise menu in the Health
Tab to choose what exercises to do. Exercising will exert the player which
will reduce endurance.

## Exercises

### Squats

![](/w/images/4/48/Workout_Legs.png)

Squat's Stiffness location.

_Improves Fitness when performed regularly._

Stiffness location

    Legs.
Benefit

    Provides 4 Fitness XP per squat.

### Push-ups

![](/w/images/a/ad/Workout_ArmsChest.png)

Push-up's Stiffness location.

_Improves strength when performed regularly._

Stiffness location

    Arms and Chest.
Benefit

    Provides 6 Strength XP per push-up.
    Provides 9 Strength XP per push-up with Protein Boost.

### Sit-ups

![](/w/images/f/f5/Workout_Abs.png)

Sit-up's Stiffness location.

_Improves fitness when performed regularly._

Stiffness location

    Abs.
Benefit

    Provides 2 Fitness XP per sit-up.

### Burpees

![](/w/images/a/a2/Workout_LegsArmsChest.png)

Burpee's Stiffness location.

_Improves strength and fitness when performed regularly. Will drain endurance
a lot._

Stiffness location

    Legs, Arms, and Chest.
Benefit

    Provides 3.2 Fitness and 4.8 Strength XP per burpee.
    Provides 3.2 Fitness and 7.2 Strength XP per burpee with Protein Boost.

### Barbell curls

![](/w/images/a/ad/Workout_ArmsChest.png)

Barbell curl's Stiffness location.

_Improves strength when performed regularly._

A barbell is required to perform this exercise.

Stiffness location

    Arms and Chest.
Benefit

    Provides 7.2 Strength XP per barbell curl.
    Provides 10.8 Strength XP per barbell curl with Protein Boost.

### Dumbbell presses

![](/w/images/d/da/Workout_Arms.png)

Dumbbell press's Stiffness location.

_Improves strength when performed regularly._

A dumbbell is required to perform this exercise.

Stiffness location

    Arms.
Benefit

    Provides 7.2 Strength XP per dumbell press.
    Provides 10.8 Strength XP per dumbell press with Protein Boost.

### Bicep curls

![](/w/images/d/da/Workout_Arms.png)

Bicep curl's Stiffness location.

A dumbbell is required to perform this exercise.

Stiffness location

    Arms.
Benefit

    Provides 7.2 Strength XP per bicep curl.
    Provides 10.8 Strength XP per bicep curl with Protein Boost.

### Summary

This table shows approximate experience per hour given by each exercise. These
values were obtained in-game by performing each exercise for 30 in-game
minutes (10 for dumbbell presses and bicep curls) uninterrupted, recording the
total difference in experience, then doubling that difference (sextupling for
dumbbell presses and bicep curls) and dividing by experience per rep; could
use verification via source code analysis.

Exercise | Fitness per repetition | Strength per repetition | Repetitions per hour | Fitness per hour | Strength per hour
---|---|---|---|---|---
Squats | 4.0 | 0.0 | 52 | 208 | 0
Push-ups | 0.0 | 6.0 | 96 | 0 | 576
Sit-ups | 2.0 | 0.0 | 72 | 144 | 0
Burpees | 3.2 | 4.8 | 60 | 192 | 288
Barbell curls | 0.0 | 7.2 | ? | ? | ?
Dumbbell presses | 0.0 | 7.2 | 138 | 0 | 994
Bicep curls | 0.0 | 7.2 | 108 | 0 | 778

The time it takes to make one repetition will increase as exertion level goes
up. Anything higher than moderate exertion will add time to a repetition.

## Stiffness (Exercise Fatigue)

Doing exercises will build up Stiffness, which eventually causes Exercise
Fatigue. Exercise Fatigue will inflict pain. It will occur on some body parts,
which depend on the exercise the player has done. The severity of the pain
depend on a few things:

  * Time spent doing exercises.
  * Regularity of the exercise.

Having Exercise Fatigue on the arms will lower Melee Damage, and Attack Speed.
Having Exercise Fatigue on the legs will make the player clumsier and slower.

### Regularity

In the exercise menu, there's a bar called "Regularity" under every exercises,
which increases as the player does more of that kind of exercise. Having high
regularity will decrease the severity of Muscle Fatigue caused by that
exercise.

  * Starting as a Fitness Instructor will give the player a big head start on Regularity in every exercise.
    * Being Fit or Athletic will also give a slight head start.

## Code

![Code icon.png](/w/images/thumb/9/99/Code_icon.png/26px-Code_icon.png) Code
snippet! This section contains source code from _Project Zomboid_ Show / Hide

**Source:** `ProjectZomboid\media\lua\shared\Definitions\FitnessExercise.lua`

_**Retrieved** : Build 41.78.16 _

    squats = {
    	type = "squats",
    	name = getText("IGUI_Squats"),
    	tooltip = getText("IGUI_Squats_Tooltip"),
    	stiffness = "legs", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs)
    	metabolics = Metabolics.Fitness,
    	xpMod = 1,
    };
    pushups = {
    	type = "pushups",
    	name = getText("IGUI_PushUps"),
    	tooltip = getText("IGUI_PushUps_Tooltip"),
    	stiffness = "arms,chest",
    	metabolics = Metabolics.Fitness,
    	xpMod = 1,
    };
    situp = {
    	type = "situp",
    	name = getText("IGUI_SitUps"),
    	tooltip = getText("IGUI_SitUps_Tooltip"),
    	stiffness = "abs",
    	metabolics = Metabolics.Fitness,
    	xpMod = 1,
    };
    burpees = {
    	type = "burpees",
    	name = getText("IGUI_Burpees"),
    	tooltip = getText("IGUI_Burpees_Tooltip"),
    	stiffness = "legs,arms,chest", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs)
    	metabolics = Metabolics.FitnessHeavy,
    	xpMod = 0.8, -- few less xp as it gives xp for 3 body parts
    };
    barbellcurl = {
    	type = "barbellcurl",
    	name = getText("IGUI_BarbellCurl"),
    	tooltip = getText("IGUI_BarbellCurl_Tooltip"),
    	item = "Base.BarBell",
    	prop = "twohands", -- prop is where we gonna put our item, 2 hand, primary or switch (one hand, then the other every X times)
    	stiffness = "arms,chest",
    	metabolics = Metabolics.FitnessHeavy,
    	xpMod = 1.2,
    };
    dumbbellpress = {
    	type = "dumbbellpress",
    	name = getText("IGUI_DumbbellPress"),
    	tooltip = getText("IGUI_PushUps_Tooltip"),
    	item = "Base.DumbBell",
    	prop = "switch",
    	stiffness = "arms",
    	metabolics = Metabolics.FitnessHeavy,
    	xpMod = 1.8,
    };
    bicepscurl = {
    	type = "bicepscurl",
    	name = getText("IGUI_BicepsCurl"),
    	tooltip = getText("IGUI_PushUps_Tooltip"),
    	item = "Base.DumbBell",
    	prop = "switch", -- switch is special, as i have 2 anim, one for left hand and one for right, i'll switch every X repeat the hand used
    	stiffness = "arms",
    	metabolics = Metabolics.FitnessHeavy,
    	xpMod = 1.8,
    };

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads Up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[Grow time]: Average grow time (days)
  *[AI]: artificial intelligence

Exercise