This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

**Studio** is a challenge map that was added in build 41. It is a 'Hollywood
Film Studio', with which has unfortunately succumbed to the Knox Event
infection. It takes inspiration from Paramount Pictures, and Warner Brothers
Studio in its design. It features a premier theater, high-end restaurant and
bar, a fitness center, and comedy club to name a few going down the luxury
footpath road. Xeonyx, the creator of the New Denver / Slocan Lake map is
responsible for the creation of this map.

## In-game challenge description

_Where all the best movies are filmed!_

## Gallery

  * ![Alley with vehicle spawns](/w/images/thumb/f/fc/Studio_1.png/120px-Studio_1.png)

Alley with vehicle spawns

  * ![Film set with rundown/exploded vehicles](/w/images/thumb/c/c4/Studio_2.png/120px-Studio_2.png)

Film set with rundown/exploded vehicles

  * ![Graveyard/Cemetary film set](/w/images/thumb/3/38/Studio_3.png/120px-Studio_3.png)

Graveyard/Cemetary film set

  * ![View of the entire West cell](/w/images/thumb/3/3f/Studio_4.jpg/120px-Studio_4.jpg)

View of the entire West cell

## General scenario description

The challenge will start at midnight as opposed to the morning. Zombie
behavior has been altered for this challenge. They will move much slower when
pursuing a player at night, but will run at full sprint when pursuing a player
during the day. They can prove challenging to get away from in the day, as
they will match an average player's sprint speed.

## Other challenges

  * You Have One Day
  * Opening Hours
  * Winter Is Coming
  * House In The Woods
  * A Really CD DA
  * A Storm Is Coming
  * The Descending Fog
  * Kingsmouth

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Studio


This is a future feature.This article is about an item or mechanic that is currentlyunimplementedand planned for a future version.It has either been previewed or found in the game files and does not exist yet.

![](/w/images/thumb/f/f1/Pzmap-comparison.jpg/300px-Pzmap-comparison.jpg)

Map of Project Zomboid overlayed on top of the real world photos of the area.

![](/w/images/thumb/3/32/Pzmap-map.png/300px-Pzmap-map.png)

A picture of the in-game Knox Country map.

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the current map for Project Zomboid. For the map prior to0.2.0r, see Knox County._

_Thanks to the efforts ofBlindcoder, a complete and fully interactive map has
been made available to the community. You can assist in his efforts on
expanding the project by visiting the thread on the forums._

**Knox Country** (formerly known as **Knox County**) is a partially fictional
area where the events of Project Zomboid take place. The map is heavily based
off of the real-world area around Fort Knox and Louisville in northern
Kentucky, USA. Knox Country contains recreations of the real-world Muldraugh,
West Point, Dixie Mobile Park, March Ridge, Fallas Lake (formerly known as
Ekron), Valley Station, and Louisville. There are also some entirely fictional
towns within Project Zomboid, including Rosewood and Riverside.

Knox Country was just your standard, peaceful countryside region until an
outbreak of a mysterious illness that reanimates infected persons into
zombies, later coined the Knox Infection. Fearing further spread, The U.S
Government designated Knox Country as an exclusion zone, quarantined the area
and prevented any information from reaching the outside world.

## Muldraugh

    _Main article:Muldraugh_

![](/w/images/thumb/a/a5/Muldraugh.png/300px-Muldraugh.png)

An isometric view of Muldraugh.

One of the more moderately-sized towns in Knox Country, made up mostly of
residential and industrial buildings. Many of the residents live in poorer
quality housing than residents in other towns. Some points of interest in town
include:

  * Cortman Medical
  * McCoy Logging Co.
  * Muldraugh Elementary School
  * Police station
  * The Rusty Rifle
  * Sunstar Motel

## Riverside

    _Main article:Riverside_

![](/w/images/thumb/9/9d/Riverside.png/300px-Riverside.png)

An isometric view of Riverside.

A wealthier town situated on the Ohio River in the north-west corner of Knox
Country. Features a gated community with a country club.

Some points of interest in town include:

  * Wrecking yard
  * West Maple Country Club
  * Pharmahug
  * Police station
  * Gated community
  * Riverside Suites
  * School (Riverside)
  * Scenic Grove Mobile Park

## Rosewood

    _Main article:Rosewood_

![](/w/images/thumb/8/8e/Rosewood.png/300px-Rosewood.png)

An isometric view of Rosewood.

A newly-developed town with compact services and a nearby prison.

Some points of interest in town include:

  * Econo Rooms
  * Kentucky State Prison
  * Kentucky Court of Justice
  * Police station
  * Rosewood Fire Department
  * Rosewood Medical
  * Elementary school (Rosewood)
  * Onyx Drive-In Theater

## West Point

    _Main article:West Point_

![](/w/images/thumb/d/d4/West_Point.png/300px-West_Point.png)

An isometric view of West Point.

A large river-bound town north of Muldraugh with a clear town center and a
close proximity to the Ohio River crossings.

Some points of interest in town include:

  * Twiggy's
  * Hardware store
  * West Point School
  * Police station
  * West Point Gun Range and Hunting Center
  * Pharmahug

## Valley Station

    _Main article:Valley Station_

![](/w/images/thumb/8/8d/Valley_Station.png/300px-Valley_Station.png)

An isometric view of Valley Station.

A sparse town across the Ohio River whose main attraction is its sizeable
mall.

Some points of interest in town include:

  * Crossroads Mall
  * Drag Racing
  * Star-E-Plex
  * Knob Creek Hunting Lodge

## Louisville

    _Main article:Louisville_

![](/w/images/thumb/5/5d/Louisville.png/300px-Louisville.png)

An isometric view of Louisville.

A large, densely populated metropolis across the Ohio River on the border of
the Knox Exclusion Zone. Later designated part of the exclusion zone after
being overrun. Most of the city's borders are still sealed off by fences
constructed during the Knox Event.

Some points of interest in the city include:

  * LBMW - Kentucky Radio
  * LBMW Network
  * St. Peregrin Hospital
  * Louisville border camp
  * Louisville Police Department and Detention Services
  * Louisville Expo Center
  * Spiffo's Headquarters
  * Art Gallery of Louisville
  * Fossoil Refinery
  * Ready Prep Army Issue Surplus
  * Louisville General Hospital
  * Louisville Fire Department
  * Louisville Train Station
  * Louisville State University
  * Medical Center
  * The Grand Ohio Mall
  * Fossoil Field
  * Triple-N

## March Ridge

    _Main article:March Ridge_

![](/w/images/thumb/7/76/March_Ridge.png/300px-March_Ridge.png)

An isometric view of March Ridge.

A gated military settlement made up of tenement buildings and surrounded by
forest.

Some points of interest in town include:

  * Knox Military Apartments
  * March Ridge Community Center
  * Family Medical Center
  * Pharmahug
  * March Ridge School
  * Star-E-Plex cinema

## Fallas Lake

    _Main article:Fallas Lake_

![](/w/images/thumb/1/1c/Fallas_Lake.png/300px-Fallas_Lake.png)

An isometric view of Fallas Lake.

A rural town surrounded by farmland in the center of Knox Country. Features an
oddly shaped lake.

Points of interest in this town include:

  * Farming & Rural Supply
  * Doctor's office
  * Police station
  * Town hall
  * E.P. Tools

## Dixie Mobile Park

    _Main article:Dixie Mobile Park_

![](/w/images/thumb/1/1d/Dixie.png/300px-Dixie.png)

An isometric view of Dixie.

A trailer park which takes its name from the Dixie Highway on which it lies.

Points of interest in this settlement include:

  * Food Market
  * Diner
  * Gas station
  * Laundromat
  * Barg-N-Clothes
  * Gas 2 Go
  * Spiffo's
  * Nolan's Used Cars

## Scenic Grove Mobile Park

    _Main article:Scenic Grove Mobile Park_

![](/w/images/thumb/d/d4/Project_Zomboid_Scenic_Grove.png/300px-
Project_Zomboid_Scenic_Grove.png)

An isometric view of Scenic Grove Mobile Park.

The Scenic Grove Mobile Park is a trailer park near Riverside. It also
includes a small roadside rest stop.

  * Al's Autoshop
  * Diner
  * Gas N More
  * Self storage

## Doe Valley

    _Main article:Doe Valley_

![](/w/images/thumb/5/51/Screenshot_2023-11-01_10.29.09_AM.png/300px-
Screenshot_2023-11-01_10.29.09_AM.png)

An isometric view of Doe Valley.

Doe Valley is a large area of Knox Country, being mostly farmland, small
houses, and produce warehouses. There are low to no POI's in Doe Valley.
Inside Doe Valley, there is a seperate town, that town being called
"Jamieton". Doe Valley also encompasses Fallas Lake.

  * Jamieton Army Surplus
  * Deerhead Lake Park Ranger
  * Lenny's Car Repair
  * Pony Roam-O
  * County Offices

## Abandoned town

    _Main article:Abandoned town_

![](/w/images/thumb/9/96/Abandonedtown.png/300px-Abandonedtown.png)

An isometric view of the abandoned town.

The abandoned town, nicknamed _Tanglewood_ by the community, is a dilapidated
town, with a large factory nearby. All the houses and businesses are abandoned
and in a very poor state except for a single home, which that house could be
called the "trapper's house".

  * CGE Corp
  * Trapper's house

## Fort Knox

![](/w/images/thumb/c/c9/Welcome_to_fort_knox.png/300px-
Welcome_to_fort_knox.png)

Fort Knox sign available in the game files.

Fort Knox is a location that is supposed to be added in a future patch, close
to the release.

## Trivia

  * Knox Country was previously called Knox County, which was renamed in 2013 after the original map was scrapped and remade.

## See also

  * Knox County
  * House In The Woods
  * You Have One Day
  * Kingsmouth
  * Map
  * Mapping

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Knox Country


Navigation:Project Zomboid>Items>Equipment>Light sources>Light sources

This page contains a list of **light sources** available within Project
Zomboid.

## Items

### Light sources

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Light strength](/w/images/thumb/1/1c/Weather_Sun.png/28px-Weather_Sun.png) | Item ID
---|---|---|---|---
![Candle.png](/w/images/3/30/Candle.png) | Candle | 0.2  | 0.6  | Base.Candle
Base.CandleLit
![Flashlight.png](/w/images/4/4d/Flashlight.png) | Flashlight | 2  | 0.8  | Base.Torch
![Flashlight2.png](/w/images/1/12/Flashlight2.png) | Hand Torch | 0.5  | 0.9  | Base.HandTorch
![Lighter.png](/w/images/c/c4/Lighter.png) | Lighter | 0.1  | 0.4  | Base.Lighter
![Matches.png](/w/images/a/aa/Matches.png) | Matches | 0.1  | \-  | Base.Matches

## See also

  * Lighting
  * Light Bulb
  * Vehicles
  * Fire
  * Weather

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Light sources


**Laundromats** are small businesses that provided clothing washing services
before the Knox Event wiped out civilization. They are very common, and can be
found in almost every settlement within Knox Country. While there are unnamed
locations, there are six laundromat companies; A-1 Laundry, Brighted Whites,
Martin's Essentials and Laundry, Laundr-o-max, Superklean, and Coin Op
Laundromat. Naturally, they are known to contain many cleaning household
supplies.

## Overview

All laundromats contain several washers and dryers, which sometimes have
clothes still in them. The clothes and appliances can be dismantled for parts
and tailoring experience, and sometimes they contain soda vending machines and
small storage closets with cleaning supplies. However, there usually isn't
much else to be found within them.

Once the power shuts off, washing machines become unavailable, unless a fueled
generator is attached to the building.

Sometimes there are vehicles parked outside that may be of interest as well.

## List of chains

Name  | Locations
---|---
Number of locations  | Towns
![Coin op laundromat logo.png](/w/images/thumb/f/f4/Coin_op_laundromat_logo.png/200px-Coin_op_laundromat_logo.png) Coin Op Laundromat | 8  | Louisville
Muldraugh
Riverside
West Point
![Laundr-o-max logo.png](/w/images/thumb/c/ce/Laundr-o-max_logo.png/200px-Laundr-o-max_logo.png) Laundr-o-max | 2  | Louisville
Fallas Lake
![A-1 laundry sign.png](/w/images/thumb/c/c5/A-1_laundry_sign.png/200px-A-1_laundry_sign.png) A-1 Laundry | 2  | Louisville
![Martins logo.png](/w/images/thumb/1/1d/Martins_logo.png/200px-Martins_logo.png) Martin's Essentials and Laundry | 3  | Louisville
![Brighted whites logo.png](/w/images/thumb/8/82/Brighted_whites_logo.png/200px-Brighted_whites_logo.png) Brighted Whites | 1  | Louisville
![Superklean logo.png](/w/images/thumb/8/8b/Superklean_logo.png/200px-Superklean_logo.png) Superklean | 1  | March Ridge
Unnamed  | 4  | Riverside
Scenic Grove Mobile Park
March Ridge
Rosewood

LocationsShow / Hide

BusinessesShow / Hide

Restaurants

American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers •
Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) •
Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery •
Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N
Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy
Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's •
Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle
Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk
Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian
Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant •
Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet
Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy
Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita
Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant
(Muldraugh) • Wok and Rolls • Zlatko's

Cafes

Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe
d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights •
Seahorse Coffee • Yummmers

Fast food

Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's

Bars

Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black
Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch •
Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The
Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat
Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's •

Retail

Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings •
Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited •
Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department
Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's •
Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's
Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed
stores (Riverside) • Window • BBBQ

Industrial

Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei
and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition
• Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research
Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten
Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B
Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp
(Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse •
Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses
(Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely
Revolve Metal Working • T.I.S. Construction • ValuTech

Weapon & hunting stores

A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural
Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine
and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs
of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) •
West Point Gun Range and Hunting Center

Tool stores

E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware

Grocery & liquor stores

5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's
market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store •
General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have
a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry •
Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus •
Unnamed grocery store (Riverside) • Zippee Market

Gyms

Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and
Boxing Club

Hotels & motels

Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside
Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites
Motel

Utilities

A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications •
Laundr-o-max • Louisville Terminal Substation • Louisville industrial
substation • Martin's Essentials and Laundry • Superklean

Gas stations

24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas •
Thunder Gas

Offices

A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic
Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law
Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and
Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank
• KPK Consulting Business Investments • KY Transit • Legal Services • Markson
& Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel
• Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp
Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm

Hair & beauty

Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic •
Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken
Belles • Sweet Sugar Beauty • Tattoo 42

Clothing

Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store
(Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree
Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes •
Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed
for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger •
Unnamed clothing store (Riverside) • Your Closet • Yuri Design

Malls

Crossroads Mall • The Grand Ohio Mall • South Louisville mall

Entertainment

Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena •
Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek
Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In
Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's
Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club

Books & video

Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public
Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU
Library • The Good Book • Worm of Books

TV & Radio

LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald •
Triple-N • TURBO

Mechanics

Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop
(Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair

Points of interestShow / Hide

Parks & camps

Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park •
Outreach Center • Romuald Dron Memorial Park

Farms

Residential

Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman
Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building •
Greenwood Office Building • High Street Apartments • Knox Military Apartments
• Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak
Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place •
R. Johnson Office Building • Red Oak Apartments • Reed Office Building •
Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house

ServicesShow / Hide

Fire departments

Rosewood Fire Department • Louisville Fire Department

Medical

Cortman Medical • Dentistry • Family Dentistry • Family Medical Center •
Louisville General Hospital • Louisville Animal Hospital • Louisville Animal
Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet
Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital

Police departments

Kentucky State Prison • Louisville Police Department and Detention Services

Military installments

Louisville border camp • Military Research Facility

Religious buildings

Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light
Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church
• Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal •
St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home

Education

ABCDriving School • Adult Education Center • Bluegrass State High School •
Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare •
J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville
State University • LSU Athletic Center • LSU Attenborough Sciences Building •
LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student
Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School
(Riverside) • South Louisville Elementary • Daycare (West Point) • West Point
School

Other services

Central Louisville Community Center • City Hall • County Clerk and Records •
County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill
Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court
of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center
• March Ridge Community Center • Mounted Police Training • Railyard
(Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail
Service • West Point Town Hall

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Laundromat


![](/w/images/thumb/0/0f/Spiffo_Carpentry.png/300px-Spiffo_Carpentry.png)

Spiffo trying to learn carpentry.

**Carpentry** is one of the most important skills in Project Zomboid. From
safehouse defense to hand made furniture, and even completely custom-built
structures, carpentry is the best chance at survival.

## Becoming a master carpenter

Ever since that first plank was nailed to the window, carpentry has been an
essential skill of any good zombie apocalypse survivor. This holds true within
the world of Knox Country, and it's your carpentry skill that can make the
difference between a safe house and a zombie buffet.

There are other benefits to learning carpentry too. These include better-
looking constructions, higher hp constructed items (such as log walls), and
faster building times.

## Character creation

The process of character creation can be a daunting one. You are required to
dedicate yourself to particular traits and skills, before you can even begin
playing.

Players should experiment with what they are comfortable with, or what skills
they want to build into, while being aware that some traits have major bugs,
that in some cases can make them worthless.

The skill levels you start with will also contribute an XP gain boost to those
skills, based on the level, as seen below.

**Starting skill level and experience boost**

    Level 0 – 50%
    Level 1 – 75%
    Level 2 – 100%
    Level 3+ – 125%

#### Occupations

Name  | Starting points  | Major skills  | Description  | Notes
---|---|---|---|---
![Park Ranger](/w/images/1/18/Profession_parkranger2.png) Park Ranger | -4  | +1 Carpentry
+2 Foraging
+2 Trapping  | N/A  | Ideal for any player looking to survive away from town and deep in the wilderness.
![Construction Worker](/w/images/2/2c/Profession_constructionworker2.png) Construction Worker | -2  | +1 Carpentry
+3 Short Blunt  | N/A  | Not the best choice for those willing to become a master carpenter but definitely dangerous wielding a hammer.
![Carpenter](/w/images/1/16/Profession_hammer2.png) Carpenter | 2  | +3 Carpentry  | N/A  | The best option for someone wanting to master the carpentry skill, with a few extra points left over.
![Repairman](/w/images/f/fb/Profession_repairman2.png) Repairman | -4  | +1 Carpentry
+2 Maintenance  | N/A  | This one is for players who want to make the most out of what they've got. A repairman will have better durability from his weapons and tools.
![Engineer](/w/images/c/cd/Profession_engineer.png) Engineer | -4  | +1 Carpentry
+1 Electrical  | Can make traps and explosives.  | For anyone wanting to defend their safehouse with armed traps and explosives. The Engineer has a unique set of trap recipes that can't be learned by anyone else.

#### Traits

Name  | Cost  | Description  | Notes
---|---|---|---
![Handy](/w/images/a/a1/Trait_handy.png) Handy | -8  | +1 Carpentry
+1 Maintenance
Faster and stronger constructions.  | Reduced time to finish constructions and +100hp to all constructions (not including frames or walls).

Players should be aware that the handy trait only works on a few buildable
items. Specifically, it does _not_ work on wooden walls, but _does_ work on
log walls.

## The build menu

![](/w/images/thumb/1/1f/CarpentryMenu.png/500px-CarpentryMenu.png)

Right-click the ground to bring up the context menu. When you have a hammer in
your inventory, you will be able to browse the list of possible constructions.
Be aware that while building your character will be making noise and any
nearby zombies will begin wandering in your direction.

    _See more:Carpentry (crafting)_

The build menu can be accessed by right-clicking while carrying a Hammer. By
hovering over the carpentry option in the context menu, a sub-menu will open
showing each category of buildable. Items will show in red if you do not have
the ability or materials to construct an item.

### Types of buildables

The following items are the buildables/categories shown in the carpentry
context menu.

  * Walls
  * Door
  * Stairs
  * Floors
  * Crates
  * Bars
  * Furniture
  *   * Lamp on Pillar
  * Misc

### Multi-stage building

Some buildables require multiple stages of building to complete. The most
common of these is the wooden wall and window.

First, you must build the wooden wall frame, in the location you want to build
the wall. Note that zombies can climb through wall frames. Once completed, you
can right-click the built wall frame, and then choose the level of wall or
window you want to, and are able to build.

Note, doors cannot be built this way, and must be built using a wooden door
frame.

Wall/Window Level  | Carpentry Level
---|---
1  | 2
2  | 4
3  | 7

Walls/windows of level 1 or 2 can be upgraded to the next higher level at a
cost of 1 plank and 4 nails. A level one wall can be upgraded to level 2, and
then again to level 3.

The health of a wall is directly affected by your carpentry level.

## Getting started

To get started in carpentry, you need two main items. Tools, and materials.
Once you have these, and you are a high enough carpentry level, you can build
anything you want.

### Tools

    _Main article:Tools_

The main carpentry tool you will need is a hammer (tag). By having a hammer in
your inventory, you will get access to the carpentry category in the context
menu (accessed by right-clicking). Almost every carpentry recipe will require
a hammer.

Some actions and recipes also require other tools. These can include, but are
not limited to, a saw (tag), and a screwdriver.

Tools can be found in various locations across Knox Country, with house
garages and tool stores being the most common locations.

### Gathering materials

Nails and planks are the most common ingredients in carpentry. Nails are
commonly found in the same places as hammers and other tools, while planks can
be scavenged, sawed from logs, or dropped when dismantling furniture.

You will need a combination of the hammer/saw, or hammer/screwdriver, to
disassemble wooden furniture. Upon disassembly, a random number of nails and
planks, up to the construction cost of the furniture, will be dropped. This
amount is modified by your carpentry skill level, with lower levels having a
higher chance to produce unusable wood instead of planks, or nothing at all.

Logs can be found in various containers around the map, or obtained by
chopping down trees. With an axe equipped, you can right-click a tree, and
select the cut down tree option. You can then saw the logs, by right-clicking
on the saw or log, and choosing the 'saw logs' option. Sawing logs will make
three planks, and give XP.

## Levelling

### Media

Various types of media can assist in levelling carpentry.

#### Skill books

    _Main article:Skill books_

Skill books can help you level your carpentry by increasing the XP multiplier
when performing carpentry tasks. There are 5 books ranging from _Carpentry
Vol. 1_ to _Carpentry Vol. 5_. These relate directly to the player's current
skill level, with one book for every 2 levels. E.g. _Carpentry Vol. 1_
increases the multiplier for carpentry levels 1 and 2. This repeats for each
subsequent book.

#### Life and Living TV

    _Main article:Life and Living TV_

The _Life and Living TV_ channel on the TV runs for the first 9 days on
default settings. Each day at noon, the Woodcraft show plays. Watching the
Woodcraft show will give the player carpentry XP. Watching this, in
conjunction with having read the appropriate skill book, can give significant
amounts of XP.

#### VHS tapes

    _Main article:VHS_

The woodcraft show that runs on Life and Living TV can also be found in VHS
tape form. You can watch both the TV and VHS tapes for additional XP. Watching
this, in conjunction with having read the appropriate skill book, can give
significant amounts of XP.

### Actions

The following actions all provide carpentry XP;

  * Sawing logs.
  * Dismantling wooden furniture.
  * Building items from the carpentry menu.
  * Crafting some items from the crafting menu (e.g., Crafted Spear).
  * Barricading windows and doors with planks.

Other actions may also provide carpentry XP, but these are the most common.

### Power levelling

Power levelling carpentry can be quite easy, and reaching carpentry 10 can be
a simple, but repetitive task. Assuming you are starting at 0xp with no boosts
to carpentry, this is one of the best methods to level carpentry.

  * Early levels;
    * Search bookcases and book stores for carpentry books. Keep each unique carpentry book you find for later use. Keep an eye out for Woodcraft VHS tapes.
    * Watch every episode of Woodcraft live on Life and Living TV. With a skill book, you can easily get the first few levels of carpentry just from Woodcraft.
    * Cut down trees and saw logs into planks.
  * Mid-High levels;
    * Keep watching Woodcraft. Start using the VHS tapes, but only when you have read the appropriate books. Otherwise, you are wasting XP. VHS and TV will both give you XP, even for the same episode.
    * Start crafting walls, you will need to find nails, but they give a significant amount of XP. The best way to do this is to find a box of nails, then go to the forest and cut down logs. Saw the logs into planks, then build all the walls. This way, you get XP for each step in the process.
    * Alternatively; find a warehouse that has planks (I suggest the McCoy Logging Co.. The main warehouse has numerous planks in the crates). Either take the planks out, or disassemble the crates. Then build wooden walls. You will likely find nails here too.

If watch every episode of woodcraft, while you have the XP boost from skill
books, and finish out by building walls, you will quickly find yourself at the
high levels of carpentry.

## Finishing touches

### Plastering

    _Main article:Bucket of Plaster_

A bucket of plaster can be used to plaster built walls. This will then allow
you to paint the walls. First, you need to mix plaster in a bucket using a bag
of plaster powder and water. When you have the bucket with plaster in your
main inventory, right-click on the structure to plaster it.

### Painting

    _Main article:Paint_

Paint is used with a paintbrush to paint plastered walls. A full can of paint
can be used to paint up to ten walls or signs.

Once a can of paint has been used, or if the paint is poured out, it will be
replaced with an empty paint bucket, which can be used to collect water.

## See also

  * Metalworking
  * Electrical

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Carpentry


Navigation:Project Zomboid>Game mechanics>User interface>Controls

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the general controls of Project Zomboid. For customizing controls/key-bindings, seeOptions._

![](/w/images/thumb/f/fc/Controls.png/300px-Controls.png)

Screenshot of the in-game key bindings section of the game options.

The default **controls** are displayed below; most (not all) _key bindings_
can be customized in the game options along with gamepad/controller
configuration. In order to customize a key binding, the desired key change
must be _left-clicked_ , followed by the desired keystroke. If done correctly,
the desired key will be displayed within the box.

## General

Key  | Function  | Description
---|---|---
**RMB** | Contextual Menu  | Pressing will display the contextual menu, which will contain all available interactions with that object.
**LMB** | Select  | This is context specific and will vary depending on what it interacts with, such as picking up items, opening and closing of doors, windows curtains and light switches.
`=` / **MSW** | Zoom-in  | Zooms the camera in closer to the player, decreasing the field of view.
`-` / **MSW** | Zoom-out  | Zooms the camera out farther from the player, increasing the field of view.
`ESC` | Main Menu  |

  * Pauses a single-player game.
  * Displays the pause menu, allowing the player to adjust options, exit game, etc.
  * Re-enables HUD (if hidden).

## Player Control

Key  | Function  | Description
---|---|---
`W` | Move Forward  |

  * The basic directional movement of the player. Holding both a horizontal and vertical movement key will cause the player to move diagonally.
  * Pressing the **RMB** and selecting _move here_ , will cause the player to move to that location.

`S` | Move Backward
`A` | Move Left
`D` | Move Right
`⇧ Shift` | Run/Sprint  | *Press and hold (depending on the toggle run option) to increase movement speed, at the cost of generating more noise and exertion.

  * Double tapping will cause the player to sprint.

`L. ALT` | Sprint  | Press and hold (depending on the toggle sprint option) to vastly increase movement speed, at the cost of generating significant amount of noise and high exertion.

  * Sprinting into a solid object will result in falling over backwards.
  * Sprinting through trees and over fences increases chance of tripping, causing damage and dropping equipped items.

`E` | Interact  |

  * Pressing once will perform the first action on the contextual menu, without displaying it. (e.g. Opening a door, window...)
  * Holding will perform the _follow up_ action on the contextual menu (e.g. Going through a window after opening).
  * Tapping rapidly will make an _urgent action_ , causing the player to take drastic measures (e.g. Smashing a window with their arm).

`⇧ Shift` \+ `E` | Special Interact  |  Most of the time this does nothing. Some objects have special interactions:

  * Pressing this near a window will open/close the curtains.
  * This list is not comprehensive; please add to it if more are discovered.

`ESC` | Cancel Action  | Cancels any Action the player is currently performing.

## Combat

Key  | Function  | Description
---|---|---
`C` | Sneak (Crouch)  |

  * Generates less noise.
  * Reduces visibility. Crouching behind objects reduces visibility further (e.g. fences).
  * Toggle: pressing will perform the action until pressed again.

`L. CTRL` / **RMB** | Aim  |

  * Holding causes the player to face in the direction of the _mouse cursor_.
  * Moving while held causes the player to generate less noise.
  * The longer it's held down, the more accurate the attack will be.

**LMB** | Fire/Attack  | Pressing will cause the player to fire or attack in the direction the player is facing.
`SPACE` | Melee  | Causes the player to perform an unarmed melee _shove_ , or _stomp_ in the direction the player is facing.
`X` | Rack Firearm  | Racks a round into the chamber of a firearm, making it ready to fire. A round will be removed from the firearm if there is already a round in the chamber.
`R` | Reload Weapon  |

  * Press: inserts/removes a magazine.
    * Swaps current magazine with a full magazine (if available)
    * Removes current magazine and fills (if available and not full)
    * Removes magazine (if full)
  * Hold: opens radial menu.
    * Only options that are available will appear: "Rack", "Eject Magazine", "Load Bullets into spare Magazine"

`1` | Hotbar 1 (Back)  |

  * Equips/Unequips the desired weapon type into the primary weapon slot, thus making it the active weapon/tool.

`2` | Hotbar 2 (Belt Left)
`3` | Hotbar 3 (Belt Right)
`4` | Hotbar 4 (Holster Left)
`5` | Hotbar 5 (Holster Right)
`F` | Activate/Deactivate Light  |

  * Equips a light source as the secondary item if there is one available in the player's main inventory and activates it.
  * Activates/deactivates an already equipped light source.

`L. ALT` | Manual Floor Attack  | Forces targetting prone enemies instead of standing enemies.

## Inventory

Key  | Function  | Description
---|---|---
`I` | Toggle Inventory  | Toggles between the inventory windows being displayed and hidden.
**RMB** | Display Contextual Menu  | Can be used on any item in the player's or a container's inventory to display their uses - whether they can be eaten, drunk, equipped or used in crafting recipes.
**LMB** | Highlighting  |

  * This will highlight the selected item.
  * Holding and dragging will select all items within the selection box.
  * After selecting an item, `Ctrl` \+ LMB can be used when selecting a second item, highlighting the second item while keeping the initial one highlighted.
  * Alternatively, `⇧ Shift` \+ LMB can be used when selecting the second item, also highlighting all items between the two selections.

## NPC Interaction

Key  | Function  | Description
---|---|---
`Q` | Shout  | Causes the player to shout, drawing nearby zombies. Crouching will result in a quieter shout, reducing the noise radius and intensity.
`Q` | Emotes Wheel  | Long press to enable the radial emotes menu.

## Multiplayer

Key  | Function  | Description
---|---|---
`G` | Toggle Safety  | Toggles the ability to hurt or be hurt by other players.
`T` | Toggle Chat  | Opens the chat window to type.
`RETURN` | Alt Toggle Chat  | Opens the chat windows to type.
`Tab ↹` | Switch Chat Stream  | Switches between chat modes, e.g., world chat and admin chat.
`L. ALT` | Push-to-talk Key  | Allows the player to talk in game if voice chat is enabled.

## Debug

All of these options require the player to be in debug mode, which can be
enabled by adding the `-debug` launch option.

Key  | Function  | Description
---|---|---
`F11` | Toggle Lua Debugger  | toggles the Lua debugger window, which can be used by modders.
`"` | Toggle Lua Console  | Toggles the Lua Command Console.
`N` | Toggle God Mode and Invisible  | Toggles God Mode and Invisible.
`F3` | Toggle Models Enabled  | Toggles 3D models. I.e. Characters and vehicles. Does not affect world items.
`F6` | Toggle Animation Text  | Toggles text about the character properties.

## Vehicle

### General Vehicle Operation

Key  | Function  | Description
---|---|---
`W` | Accelerate/Forward  |
`S` | Brake/Reverse  |
`A` | Turn left  |
`D` | Turn right  |
`Spacebar` | Hand brake  |
`SHIFT + W` | Increase Cruise Control Speed  |

  * If cruise control is off, this will turn it back on at the previous cruise control speed, or the current speed if none exists.
  * When cruise control is enabled, pressing this will increase the cruise control speed by 5 MPH.

`SHIFT + S` | Decrease Cruise Control Speed  |

  * If cruise control is off, this will turn it back on at the previous cruise control speed, or the current speed if none exists.
  * When cruise control is enabled, pressing this will decrease the cruise control speed by 5 MPH.

### Vehicle Radial Menu

Key  | Function  | Description
---|---|---
`V` | Vehicle Radial Menu  |

  * Displays the vehicle radial menu, which can be used to perform all the vehicle's available actions.

![VehicleRadialMenu.png](/w/images/a/a6/VehicleRadialMenu.png)
`F` | Toggle Headlights  | Toggles the headlights between an _on_ and _off_ state.
`N` or `W` | Start Engine  | Attempts to start the engine, either by key or hot-wiring.
`O` | Heater  | Toggles the heater panel which can be used to adjust the vehicle's heating and cooling.
`U` | Info  | Displays the vehicle mechanics/info, which can take a few seconds - the player must be outside the vehicle, otherwise they'll be removed from the vehicle before opening the panel.
`E` | Enter/Exit Vehicle  | The vehicle can be entered when standing next to a door (displaying a green square) or through the radial menu. The player exits the vehicle from the side based on their current seat.
`Z` | Switch Seat  | Displays the vehicle's seats, showing the player's and any occupied seats. The player can move seats by either clicking the desired seat, or by pressing the designated numbered hotkey shown on the seat. The player may also choose which seat to exit the vehicle from this menu.
`Q` | Horn  | Sounds the vehicle's horn until the key is released, or if using the radial menu, it will sound for 2 seconds. Attracts any zombies towards the vehicle.

    **Device Options:**

    Displays the panel of the installed radio.
    **Open Window:**

    Opens the player's seat window, making the inside temperature the same as the outside temperature. Will also allow zombies to attack the player.
    **Sleep:**

    Allows the player to sleep in the vehicle.

### Vehicle Dashboard

_Note: This**section** has been updated to version 40.43, and may not match
the whole page's last updated version._

    Displays the current status of the vehicle. Some icons can be activated by clicking with the **LMB**.
    ![Dashboard 4043.png](/w/images/e/ed/Dashboard_4043.png)
    _Numbers in**red** are status icons and those in **green** are accessories and other interactables._

#### Status Icons

_Displayed in**red**_

#### 1\. Engine Status

  1. ![Dashboard Engine Off.png](/w/images/1/17/Dashboard_Engine_Off.png): The engine is off(not ignited).
  2. ![Dashboard Engine Igniting.png](/w/images/e/e7/Dashboard_Engine_Igniting.png): The engine is currently in the process of ignition.
  3. ![Dashboard Engine Ignited.png](/w/images/2/23/Dashboard_Engine_Ignited.png): The engine is on(ignited).
  4. ![Dashboard Engine Broken.png](/w/images/6/6d/Dashboard_Engine_Broken.png): The engine is broken or not present in the car.

#### 2\. Battery

  1. ![Dashboard Battery Off.png](/w/images/6/66/Dashboard_Battery_Off.png): The car key is not inserted into the key slot, no info is given.
  2. ![Dashboard Battery On.png](/w/images/4/4b/Dashboard_Battery_On.png): The battery is charged and functional.
  3. ![Dashboard Battery NoCharge.png](/w/images/9/9e/Dashboard_Battery_NoCharge.png): The battery is discharged or not present in the car.

#### 3\. Door Lock

This icon does not need the car key to be inserted into the key slot to
display the current state.

  1. ![Dashboard Door Unlocked.png](/w/images/6/63/Dashboard_Door_Unlocked.png): The car doors are unlocked and can be opened without car keys.
  2. ![Dashboard Door Locked.png](/w/images/6/63/Dashboard_Door_Locked.png): The car doors are locked and can only be opened using car keys.

#### 4\. Gearshift Position

  * Displays the current gear the vehicle is in.

#### 5\. Tachometer

  * Gauge that measures the rotation speed of the engine's crankshaft, displayed in **RPM**.

#### 6\. Speedometer

  * Gauge that measures the vehicle's current speed, displayed in **MPH**.

#### 7\. Fuel Gauge

  * Gauge that measures the current amount of fuel in the fuel tank, displayed in **Litres (L)**.

#### 8\. Cruise Control Speed (not pictured)

  * At the time of writing this, no screen shot of this exists.
  * The Cruise Control Speed indicator may be found below the Gearshift Position (#4) and to the left of the Tachometer (#5).
  * When cruise control is off, the indicator will be dark gray in color. When it is enabled, the indicator will display in a green color.
  * The number displayed on the Cruise Control Speed indicator represents the current cruise control speed that the vehicle is set to.

#### Interactables

_Displayed in**green**_

#### 1\. Headlights

This icon does not need the car key to be inserted into the key slot to
display the current state.

  1. ![Dashboard Headlights Off.png](/w/images/b/b0/Dashboard_Headlights_Off.png): The headlights are off.
  2. ![Dashboard Headlights On.png](/w/images/f/fa/Dashboard_Headlights_On.png): The headlights are on.
  3. ![Dashboard Headlights Broken.png](/w/images/4/43/Dashboard_Headlights_Broken.png): The headlights are broken, damaged or not present in the car.

#### 2\. Heater

This icon does not need the car key to be inserted into the key slot to
display the current state.

  1. ![Dashboard Heater Off.png](/w/images/a/a2/Dashboard_Heater_Off.png): The heater is off.
  2. ![Dashboard Heater On.png](/w/images/d/d0/Dashboard_Heater_On.png): The heater is on.

#### 3\. Trunk Lock

This icon does not need the car key to be inserted into the key slot to
display the current state.

  1. ![Dashboard Trunk Unlocked.png](/w/images/d/df/Dashboard_Trunk_Unlocked.png): The trunk is unlocked and can be opened without car keys.
  2. ![Dashboard Trunk Locked.png](/w/images/e/e8/Dashboard_Trunk_Locked.png): The trunk is locked and can only be opened using car keys.

#### 4\. Key Slot

  1. ![Dashboard Key Empty.png](/w/images/0/0f/Dashboard_Key_Empty.png): The car key is not inserted into the key slot, therefore the engine is not ignited and is off.
  2. ![Dashboard Key NotIgnited.png](/w/images/b/b0/Dashboard_Key_NotIgnited.png): The car key is inserted into the key slot, but is not turned, therefore the engine is not ignited and is off.
  3. ![Dashboard Key Ignited.png](/w/images/b/bd/Dashboard_Key_Ignited.png): The car key is inserted into the key slot and turned, therefore the engine is ignited and is on.
  4. ![Dashboard Key Hotwire.png](/w/images/4/4b/Dashboard_Key_Hotwire.png) The car key is not present, but the vehicle has been hot-wired. There is no way to tell if the engine is ignited or not by looking at the key slot in this state.

The key can be stored in the key slot with the engine off, draining the
battery if any of the accessories are left on.

## UI

The _user interface_ , or just _UI_ , displays information to the player, some
of which is interactable.

Key  | Function  | Description
---|---|---
`F1` | Toggle Survival Guide  | Toggles the survival guide, which is an brief in-game contextual tutorial describing certain aspects of Project Zomboid.
`V` | Toggle UI  |

  * Toggles the HUD. Ideal for taking uncluttered screenshots.
  * _Note that this will not function when nearby a vehicle, and will instead trigger the vehicle radial menu._

`K` | Display FPS  | Toggles the display of FPS (Frames Per Second) in the top-left corner of the screen.
`F10` | Take screenshot  | *Pressing will take a screenshot and store it in the `\Users\USERNAME\Zomboid\Screenshots` folder.

  * There is no in-game confirmation that a screenshot has been taken, therefore the player should be aware that each keystroke will save a new screenshot.

`J` | Info Panel  | Toggles the info panel. Providing:

  * Portrait view of character
  * Name
  * Weight - displays a chevron indicating whether the player's weight is increasing or decreasing.
  * Occupation
  * Traits
  * Hair - including options to cut hair.
  * Training Materials - list of books, magazines, CDs and VHSes that the played has read, watched and listened to.
  * Zombies killed

`L` | Skill Panel  | Displays all the players skills.
`P` | Protection Panel  | Dispalys the player's protection rating for each body part.

### Time Controls

![TimeDisplay.png](/w/images/b/bc/TimeDisplay.png)

UI  | Key  | Function  | Description
---|---|---|---
![PauseAnim.gif](/w/images/9/9f/PauseAnim.gif) | `F2` | Pause  | Pauses the game. Different to `ESCAPE` as it does not bring up the menu.
![PlayAnim.gif](/w/images/0/0d/PlayAnim.gif) | `F3` | Play  | Changes the game speed back to the default speed. 10 minutes of in-game time corresponds to 25 seconds of real time.
![FFwd1Anim.gif](/w/images/5/5c/FFwd1Anim.gif) | `F4` | Fast-Forward x5  | Increases game speed to 5x the default.
![FFwd2Anim.gif](/w/images/4/4c/FFwd2Anim.gif) | `F5` | Fast-Forward x20  | Increases game speed to 20x the default.
![WaitAnim.gif](/w/images/a/a2/WaitAnim.gif) | `F6` | Fast-Forward x40  | Increases game speed to 40x the default.
![ClockAlarmLarge Anim.png](/w/images/d/d5/ClockAlarmLarge_Anim.png) |  | Alarm  | Toggles the alarm being set. Can also be toggled in the item's contextual menu.

#### Display time

Having either of the below in the player's main inventory will display the in-
game time in the upper-right corner. The time format can be adjusted in the
options menu. Some of these items add extra functionality to the time display,
such as: Date, temperature and ability to set an alarm.

Icon  | Item  | Time  | Date  | Temp. | Alarm
---|---|---|---|---|---
![Classic Wrist Watch](/w/images/2/2f/Watch_Black.png) | Classic Wrist Watch | ![Displays time](/w/images/5/57/UI_Tick.png) | ![No date display](/w/images/b/bb/UI_Cross.png) | ![No temperature display](/w/images/b/bb/UI_Cross.png) | ![No alarm function](/w/images/b/bb/UI_Cross.png)
![Digital Watch](/w/images/2/28/DigitalWatch.png) | Digital Watch | ![Displays time](/w/images/5/57/UI_Tick.png) | ![Displays date](/w/images/5/57/UI_Tick.png) | ![Displays temperature](/w/images/5/57/UI_Tick.png) | ![Has alarm function](/w/images/5/57/UI_Tick.png)
![Alarm Clock](/w/images/5/5a/AlarmClock.png) | Alarm Clock | ![Displays time](/w/images/5/57/UI_Tick.png) | ![No date display](/w/images/b/bb/UI_Cross.png) | ![No temperature display](/w/images/b/bb/UI_Cross.png) | ![Has alarm function](/w/images/5/57/UI_Tick.png)

### Left-side HUD Icons

![Leftsidehud.png](/w/images/1/1f/Leftsidehud.png)

#  | Key  | Function  | Description
---|---|---|---
1  |  | Primary  | Displays the primary equipped item.
2  |  | Secondary  | Displays the secondary equipped item.
3  | `I` | Inventory  | Toggles the inventory when left-clicked.
4  | `H` | Health  | Toggles the player health panel, which can be used to navigate to the _info_ `J` and _skills_ `C` panels.
5  | `B` | Crafting  | Toggles the crafting panel, where the player's known recipes can be found.
6  |  | Move Furniture  | Enables furniture-moving, which may require certain skills and tools depending on the furniture.
7  | `END` | Search Mode  | Toggles the investigate area panel, where search mode can be enabled.
8  | `M` | Map  | Toggles the map overlay.
9  |  | Debug Menu  | Toggles the debug menu. _Only available indebug mode._
10  |  | Server Controls  | Toggles the user panel. _Only available inmultiplayer._
11  | `G` | Safety  | Toggles PVP. _Only available inmultiplayer._

### Moveable Panel

Key  | Function  | Description
---|---|---
`R` | Rotate Building  |

  * Rotate: Rotates the selected object 90° each press.
  * Pick Up/Disassemble: Cycles through objects on tile.
  * Place: Cycles through placeable objects in player's inventory.
  * Place Item: Holding will rotate an item clockwise. Holding `⇧ Shift` will rotate it counter-clockwise

`Tab ↹` | Toggle Mode  |  Cycles through furniture-moving modes.

  * ![Furniture Pickup.png](/w/images/7/78/Furniture_Pickup.png) **Pick-up:** places the object in the player's inventory.
  * ![Furniture Place.png](/w/images/0/08/Furniture_Place.png) **Place** places the object on ground.
  * ![Furniture Rotate.png](/w/images/e/e8/Furniture_Rotate.png) **Rotate:** moving the mouse will rotate the object to face that direction.
  * ![Furniture Disassemble.png](/w/images/6/6b/Furniture_Disassemble.png) **Disassemble** : alternatively the **RMB** can be pressed on the desired object followed by selecting _"dismantle"_ in the context menu.

`ESCAPE` | Cancel Action  | Exits the build/move mode
**LMB** | Place/Rotate  |

  * Pressing will place the object on the highlighted tile.
  * Holding will rotate the object to face the direction of the cursor on the tile that was highlighted when first pressing the key.

## Xbox 360 Controller

    _See alsoProject Zomboid Gamepad Basics: control scheme and quick start guide (Xbox controller)_

It is possible to use a gamepad rather than the standard mouse and keyboard,
which is ideal for local 4 player split-screen co-op. To use a controller, it
must first be connected and installed correctly in the operating system.

Any controller can be tested from the controller tab in the game options, to
ensure all buttons are functioning correctly. The controller sensitivity can
also be adjusted there.

  * Project Zomboid Xbox 360 controller

![360
controller.png](/w/images/thumb/d/d4/360_controller.png/514px-360_controller.png)
_Controls of a standard XBox 360 controller_
---

The controls for a controller are usually context based and can change
depending on the action, however they will usually be displayed on-screen. The
general controls for a controller are displayed below.

Left stick

    Player movement
Left stick (press)

    Toggle between walking and running
Directional Pad

    Navigate contextual menus
Right stick

    Sneak/aim
    Navigate radial menu
![Abutton.png](/w/images/3/3e/Abutton.png) A button

    Primary button to interact with world objects, such as opening doors, windows and turning on/off lights.
    Context specific and will vary depending on what it interacts with
![Bbutton.png](/w/images/7/74/Bbutton.png) B button

    Secondary button to interact with world objects, such as smashing windows and climbing over fences.
    Close/cancel contextual menus and panels (excluding inventory)
    Expand inventory item lists
![Xbutton.png](/w/images/f/fd/Xbutton.png) X button

    Display contextual menu, displaying available interactions
    Quick loot/drop item
![Ybutton.png](/w/images/3/32/Ybutton.png) Y button

    Open/close inventory menu
Left bumper

    Navigate tabs - rotates through player inventory tabs
    Cycle build mode
Right bumper

    Navigate tabs - rotates through container inventory tabs
Left trigger

    Shove/stomp (triggered on release)
Right trigger

    Fire/attack (triggered on release)
Back

    Press and hold to display radial menu

    Usage:

  1. Hold _"Back"_ to display radial menu
  2. Move the _"Left stick"_ to the desired option
  3. Release _"Back"_ before the _"Left stick"_ to select the option.

    Options:

  * Player Info (Info, Skills, Health)
  * Crafting
  * Move Furniture
  * Zoom In
  * Zoom Out
  * Pause/Play
  * Fast-Forward Time

Start

    Tap once to only pause the game, or tap twice to open pause menu
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads-up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Controls


Navigation:Project Zomboid>Game mechanics>Character>Skills>First Aid

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the First Aidskill. For category of items, see Medical._

## Overview

**First Aid** is a crafting skill used to treat the player's injuries. As the
skill level increases, the player will perform medical interactions faster,
make bandages and poultices last longer, make splints more effective and heal
fractures faster and evaluate the severity of wounds and infections. Contrary
to popular belief, first aid does not make wounds such as scratches or
lacerations heal faster. Experience is gained by players treating themselves
or other players.

## Usage

Treatment is carried out by right-clicking on the body in the health status
window, or right-clicking the health status text if injuries are present.
Treatment requires materials, even basic ones such as Ripped Sheets and/or
bourbon. Injuries are indicated by bleeding and/or injured moodles. First Aid
will not reduce or change the chance of zombification from a zombie scratch or
bite.

## Occupations & traits

### Occupations

Name  | Points  | Notes
---|---|---
![Profession doctor2.png](/w/images/6/69/Profession_doctor2.png) Doctor | +3 First Aid
+1 Short Blade  | N/A
![Profession nurse.png](/w/images/7/7b/Profession_nurse.png) Nurse | +2 First Aid
+1 Lightfooted  | N/A

### Traits

Name  | Points  | Notes
---|---|---
![Trait firstaid.png](/w/images/c/c7/Trait_firstaid.png) First Aider | +1 First Aid  | Both can be taken with either occupation
![Trait formerscout.png](/w/images/1/18/Trait_formerscout.png) Former Scout | +1 First Aid
+1 Foraging  | Both can be taken with either occupation

## First Aid flow

First, identify the type of wound and its location.

  * For a scratch or laceration, apply a bandage, so the wound will start to heal faster. Wounds do not heal when untreated, so it's better to have any bandage applied as soon as possible. Therefore, it isn't recommended to change bandages even if they get dirty. Dirty bandages don't affect healing rates, but in between times of wound not having any bandages applied does.
  * For deeper injuries, first remove any foreign object (bullet, glass). It is recommended (and necessary in the case of a bullet) to use tweezers or suture needle holder for removal, you can use your hands, but it will give additional pain, then stitch up the wound using a needle and thread or suture needle. Bandaging is recommended as it halves recovery time.
  * For fractures, apply a splint if possible (note: head and torso fractures cannot be splinted), then bandage. Fractures can take a very long time to heal. If possible, apply comfrey reducing recovery time of a fracture by 50%.
  * When a character is caught on fire, you should immediately quench it. Otherwise, death is imminent, any source of water or fire extinguisher. Burns should be treated like laceration and scratches. Note that burns take much longer to heal than normal injuries.
  * For a bite, similar to a scratch or laceration, bandage to stop the bleeding. However, the player will die 100% of the time after a bite from zombification, unless the option is turned off in the sandbox. If bites are survivable, they heal much longer than lacerations.
    * Open wounds, like scratches and lacerations can get infected. Contrary to popular believes, this does not affect their healing rates, but merely doubles pain gain of an untreated infected wound.

Once the immediate crisis is averted, all that remains is to monitor the
patient's status. Scratches and lacerations that were inflicted by a zombie
still have a chance (7% for scratch and 25% for laceration) to kill via
zombification, so should be monitored for at least the incubation period (24
hours in vanilla) for diagnostic.

## Items

### Bandages

Bandages are used to treat injuries and will stop wounds from bleeding.
Bandages will become dirty over time, but can be washed with clean water in
the player's inventory. Getting bandaged by a doctor with high first aid skill
will cause the bandages to last longer before becoming dirty. Sterilized
bandages prevent the wound from getting infected and reduce the level of any
current wound infection. Dirty bandages increases infection chance. It should
be noted that each bandage has equal recovery rates, so the difference is only
in their ability to prevent infections.

Icon  | Name  | Weight  | Bandage Power
---|---|---|---
![Bandaid.png](/w/images/4/43/Bandaid.png) | Adhesive Bandages | 0.05  | 1.5
![Bandage.png](/w/images/0/0c/Bandage.png) | Bandage | 0.1  | 4.0
![Bandage.png](/w/images/0/0c/Bandage.png) | Sterilized Bandage | 0.1  | 4.0
![Bandage.png](/w/images/0/0c/Bandage.png) | Dirty Bandage | 0.1  | 0.5
![DenimStrips.png](/w/images/9/99/DenimStrips.png) | Denim Strips | 0.05  | 2.0
![DenimStrips.png](/w/images/9/99/DenimStrips.png) | Dirty Denim Strips | 0.05  | 0.5
![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) | Leather Strips | 0.05  | 2.0
![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) | Dirty Leather Strips | 0.05  | 0.5
![Rag.png](/w/images/3/34/Rag.png) | Ripped Sheets | 0.05  | 2.0
![Rag.png](/w/images/3/34/Rag.png) | Sterilized Rag | 0.05  | 2.0
![Rag.png](/w/images/3/34/Rag.png) | Dirty Rag | 0.05  | 0.5

### Suture

Surgical suture (also known as stitches) or suture is a medical procedure used
to hold together a wound after an injury or surgery. The usage involves using
a suture needle with sterile lengths of thread to stitch the wound closed. The
material of the suture thread varies, and are commonly absorbable by the body
for full healing.

Name  | Description  | Weight
---|---|---
![SutureNeedle.png](/w/images/b/bb/SutureNeedle.png)
Suture Needle | Consumed when used, and the amount of pain when used is small.  | 0.1
![Needle](/w/images/c/c3/Needle.png)![Thread](/w/images/6/6b/Thread.png)
Needle \+ Thread | Can be used instead of a Suture Needle with Thread, but pain is stronger than the Suture Needle when used.  | 0.1 + 0.1
![SutureNeedleHolder.png](/w/images/d/d6/SutureNeedleHolder.png)
Suture Needle Holder | An optional item that increases the speed and reduces the pain when it's in inventory during the procedure.  | 0.1

### Disinfection

Wounds can be sterilized using Bottle of Disinfectant, Bourbon, Cotton Balls
or Alcohol Wipes. This prevents injuries from getting infected.

Bandages can be disinfected with Bottle of Disinfectant, Bourbon or boiled
water in a Cooking Pot or Saucepan.

Name  | Disinfect Power  | Weight
---|---|---
![Alcohol.png](/w/images/0/02/Alcohol.png)
Bottle of Disinfectant | 3  | 0.3
![WhiskeyFull.png](/w/images/f/f5/WhiskeyFull.png)
Bourbon | 2  | 0.7
![CottonBalls.png](/w/images/c/c0/CottonBalls.png)
Cotton Balls Doused in Alcohol | 4  | 0.1
![AlcoholWipes.png](/w/images/6/67/AlcoholWipes.png)
Alcohol Wipes | 4  | 0.3

### Medicine

Medicine are types of pills with varying effects, from reducing fatigue to
inducing sleep, while antibiotics help the player fight non-zombie sicknesses,
allowing them to get better sooner.

Item  | Description  | Weight
---|---|---
![Antibiotics.png](/w/images/0/00/Antibiotics.png)
Antibiotics | Reduces the strength wound infection  | 0.1
![PillsAntidepressant.png](/w/images/b/bb/PillsAntidepressant.png)
Antidepressants | Reduces the player's unhappiness | 0.2
![PillsBetablocker.png](/w/images/5/59/PillsBetablocker.png)
Beta Blockers | Reduces the player's panic | 0.2
![PillsPainkiller.png](/w/images/3/30/PillsPainkiller.png)
Painkillers | Reduces the player's pain | 0.2
![PillsSleeping.png](/w/images/7/73/PillsSleeping.png)
Sleeping Tablets | Increases the player's tiredness | 0.2
![Vitamins.png](/w/images/a/a4/Vitamins.png)
Vitamins | Decreases the player's tiredness | 0.2

### Splint

Splints are used to help treat fractured limbs, which severely reduce player's
capabilities.

In combination with level 4 First Aid, fractures heal 250% faster.

Being well fed adds a separate and additional 30% to the healing rate of
Injuries.

Item  | Description  | Weight
---|---|---
![Splint.png](/w/images/a/a9/Splint.png)
Splint | A support used to help mend a fractured bone  | 1

### Medicinal Plants

    _Main article:Medicinal plants_

There are seven different types of medicinal plants, with each having a unique
effect applying to the player's health once consumed. Plantain, comfrey, and
wild garlic must first be crafted into a poultice using a mortar and pestle,
whilst the others can be consumed raw.

Item  | Description  | Weight
---|---|---
![BlackSage.png](/w/images/b/b3/BlackSage.png)
Black Sage | Provides mild pain relief. | 0.1
![Comfrey.png](/w/images/e/e5/Comfrey.png)
Comfrey | Aids recovery from broken bones when applied as a poultice. | 0.1 / 0.2
![CommonMallow.png](/w/images/d/da/CommonMallow.png)
Common Mallow | Eat to relieve cold and flu symptoms. | 0.1
![Ginseng.png](/w/images/a/a1/Ginseng.png)
Ginseng | Eat to restore endurance. | 0.1
![LemonGrass.png](/w/images/0/0a/LemonGrass.png)
Lemongrass | Eat to soothe bouts of food poisoning. | 0.1
![Plantain.png](/w/images/2/26/Plantain.png)
Plantain | Aids recovery from wounds when applied as a poultice. | 0.1 / 0.2
![WildGarlic.png](/w/images/6/63/WildGarlic.png)
Wild Garlic | Helps to fight against infection when applied as a poultice. | 0.1 / 0.2

### Misc

Tools either used to remove foreign objects in the body, such as shards of
glass or bullets, or other uses.

Item  | Description  | Weight
---|---|---
![Tweezers.png](/w/images/6/6e/Tweezers.png)
Tweezers | Used to remove foreign objects in the body  | 0.1
![SutureNeedleHolder.png](/w/images/d/d6/SutureNeedleHolder.png)
Suture Needle Holder | Used to remove foreign objects in the body  | 0.1
![Tissues.png](/w/images/0/06/Tissues.png)
Tissue | Used to mute cough and sneezes caused by a cold  | 0.1

### Skill books

Skill books give an experience multiplier.

Item  | Effect  | Weight  | Pages  | Item ID
---|---|---|---|---
![First Aid Vol. 1](/w/images/8/8f/Book2.png)
First Aid Vol. 1 | 3x experience for levels 1-2 in First Aid  | 0.8  | 220  | Base.BookFirstAid1
![First Aid Vol. 2](/w/images/8/8f/Book2.png)
First Aid Vol. 2 | 5x experience for levels 3-4 in First Aid  | 0.8  | 260  | Base.BookFirstAid2
![First Aid Vol. 3](/w/images/8/8f/Book2.png)
First Aid Vol. 3 | 8x experience for levels 5-6 in First Aid  | 0.8  | 300  | Base.BookFirstAid3
![First Aid Vol. 4](/w/images/8/8f/Book2.png)
First Aid Vol. 4 | 12x experience for levels 7-8 in First Aid  | 0.8  | 340  | Base.BookFirstAid4
![First Aid Vol. 5](/w/images/8/8f/Book2.png)
First Aid Vol. 5 | 16x experience for levels 9-10 in First Aid  | 0.8  | 380  | Base.BookFirstAid5

## Recipes

    _Main article:Health (crafting)_

### General

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![Bandage.png](/w/images/0/0c/Bandage.png)
Bandage | ![BandageDirty.png](/w/images/4/47/BandageDirty.png) Dirty Bandage ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s) | _none_ | _none_ | _none_ | _none_

![Rag.png](/w/images/3/34/Rag.png)
Ripped Sheets | ![RagDirty.png](/w/images/8/84/RagDirty.png) Dirty Rag ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s) | _none_ | _none_ | _none_ | _none_

![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png)
Leather Strips | ![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) Dirty Leather Strips ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s) | _none_ | _none_ | _none_ | _none_

![DenimStrips.png](/w/images/9/99/DenimStrips.png)
Denim Strips | ![DenimStrips.png](/w/images/9/99/DenimStrips.png) Dirty Denim Strips ×1
![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s) | _none_ | _none_ | _none_ | _none_

![Bandage.png](/w/images/0/0c/Bandage.png)
Sterilized Bandage | One of:
![Alcohol.png](/w/images/thumb/0/02/Alcohol.png/16px-Alcohol.png) Bottle of
Disinfectant ×3 unit(s)
![WhiskeyFull.png](/w/images/thumb/f/f5/WhiskeyFull.png/16px-WhiskeyFull.png)
Bourbon ×10 unit(s)
![Pot Water.png](/w/images/thumb/a/a3/Pot_Water.png/16px-Pot_Water.png)
Cooking Pot ×1
![SaucepanEmpty.png](/w/images/thumb/4/45/SaucepanEmpty.png/16px-
SaucepanEmpty.png) Saucepan ×1
Each of:
![Bandage.png](/w/images/0/0c/Bandage.png) Bandage ×1 | _none_ | _none_ | _none_ | _none_

![Rag.png](/w/images/3/34/Rag.png)
Sterilized Rag | One of:
![Alcohol.png](/w/images/thumb/0/02/Alcohol.png/16px-Alcohol.png) Bottle of
Disinfectant ×3 unit(s)
![WhiskeyFull.png](/w/images/thumb/f/f5/WhiskeyFull.png/16px-WhiskeyFull.png)
Bourbon ×10 unit(s)
![Pot Water.png](/w/images/thumb/a/a3/Pot_Water.png/16px-Pot_Water.png)
Cooking Pot ×1
![SaucepanEmpty.png](/w/images/thumb/4/45/SaucepanEmpty.png/16px-
SaucepanEmpty.png) Saucepan ×1
Each of:
![Rag.png](/w/images/3/34/Rag.png) Ripped Sheets ×1 | _none_ | _none_ | _none_ | _none_

![Splint.png](/w/images/a/a9/Splint.png)
Splint | One of:
![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1
![Branch.png](/w/images/thumb/e/ea/Branch.png/16px-Branch.png) Tree Branch ×1
![TZ WoodenStick.png](/w/images/thumb/c/ca/TZ_WoodenStick.png/16px-
TZ_WoodenStick.png) Sturdy Stick ×1
One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag ×1 | _none_ | _none_ | _none_ | _none_

![CottonBalls.png](/w/images/c/c0/CottonBalls.png)
Cotton Balls Doused in Alcohol | One of:
![Alcohol.png](/w/images/thumb/0/02/Alcohol.png/16px-Alcohol.png) Bottle of
Disinfectant ×1 unit(s)
![WhiskeyFull.png](/w/images/thumb/f/f5/WhiskeyFull.png/16px-WhiskeyFull.png)
Bourbon ×10 unit(s)
Each of:
![CottonBalls.png](/w/images/c/c0/CottonBalls.png) Cotton Balls ×1 | _none_ | _none_ | _none_ | _none_

### Poultices

    _Main article:Poultice_
Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MashedHerbs.png](/w/images/8/87/MashedHerbs.png)
Plantain Poultice | ![PlantainPlantago.png](/w/images/8/81/PlantainPlantago.png) Plantain ×5 | ![MortarPestle.png](/w/images/3/3f/MortarPestle.png)
Mortar and Pestle
| _none_ | _none_ | _none_

![MashedHerbs.png](/w/images/8/87/MashedHerbs.png)
Comfrey Poultice | ![Comfrey.png](/w/images/e/e5/Comfrey.png) Comfrey ×5 | ![MortarPestle.png](/w/images/3/3f/MortarPestle.png)
Mortar and Pestle
| _none_ | _none_ | _none_

![MashedHerbs.png](/w/images/8/87/MashedHerbs.png)
Wild Garlic Poultice | ![WildGarlic.png](/w/images/6/63/WildGarlic.png) Wild Garlic ×5 | ![MortarPestle.png](/w/images/3/3f/MortarPestle.png)
Mortar and Pestle
| _none_ | _none_ | _none_

## Trivia

  * Similar to First Aid Kit, First Aid trait has its icon changed from a brown cross to green, after issues other games had with the depiction of the Red Cross. Old image: ![Trait firstaid-old.png](/w/images/d/d5/Trait_firstaid-old.png).

## See also

  * Sickness
  * Cold

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads-up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

First Aid


Do notlaunch the server via Steam. If accidentally done, verify the integrity of the files.

By default the StartServer64 batch file specifies 16GB of starting memory for the server. Youmustedit the StartServer64 file and change the-Xmsand-Xmxfiles to the values you want to use for server memory, or the server will fail to start with memory errors.

The Zomboid Devs explicitlydiscouragethis method, the safeties currently in place should insure a proper saving sequence on server shutdown, but there are no guarantees.

I: Hosting a non-Steam dedicated server requires players connect through the non-Steam version of the game client. For Steam game owners, this can be achieved by adding-nosteamto the launch options of Project Zomboid under its properties menu.

II: If hosting a server for LAN or VPN clients, the local IPv4 address or VPN defined address needs to be used.

III: As of game version 41.65, players who host and play on the same machine can solely use the public IPv4 address to connect to their server. If connection issues are encountered, consider adding your local IPv4 address to theLocal IPfield on the server screen. This address can be determined by clickingStarton the desktop, typingcmd, hitting enter, typingipconfigin the opened command prompt and hitting enter.

Changes can be saved toservertest.iniwhile the server is running. Afterservertest.iniis saved, use admin commandreloadoptionsto make the changes live.

Hosting a Project Zomboid dedicated server can be done in Windows or Linux.

## Downloading the server files

### Through Steam

  1. Navigate to your Steam library and filter for tools
  2. Locate 'Project Zomboid Dedicated Server' and download/install it

### Through SteamCMD

SteamCMD is the command line version of Steam. The Valve Developer wiki has
instructions on how to download and configure SteamCMD.

#### Windows

Once you have downloaded and extracted SteamCMD to the folder of your
choosing, run it by executing `steamcmd.exe` from a command line.

You can now set up the installation directory where the dedicated server files
will be stored.

The following is an example of setting the download directory to its own
separate folder on the `C:` drive. You can choose wherever you would like to
store the server files.

    force_install_dir C:\PZServer

For Linux users, the server will install to
`/home/<MYOURUSERNAME>/.steam/steam/steamapps/common/Project Zomboid Dedicated
Server/` unless specified otherwise.

Once you have set the install directory to your preference, login anonymously
to Steam:

    login anonymous

Next, download the Project Zomboid dedicated server files:

    app_update 380870 validate

Once you see the message _"Success! App '380870' fully installed"_ , close
SteamCMD:

    quit

#### Linux

For Debian and Ubuntu, first install _steamcmd_ :

    sudo add-apt-repository multiverse; sudo dpkg --add-architecture i386; sudo apt update
    sudo apt install steamcmd

You might need to enable _non-free_ repository:

    sudo apt-get install software-properties-common -y
    sudo apt-add-repository non-free

Proceed to Install _steamcmd_ :

    sudo dpkg --add-architecture i386
    sudo apt-get update -y
    sudo apt-get install steamcmd -y

Don't run the server as root. Add an user as **pzuser** :

    sudo adduser pzuser

We will install Zomboid Server in `/opt/pzserver`:

    sudo mkdir /opt/pzserver
    sudo chown pzuser:pzuser /opt/pzserver

Log in as **pzuser** :

    sudo -u pzuser -i

Create the configuration file `/home/pzuser/update_zomboid.txt` that will
manage steamcmd:

    cat >$HOME/update_zomboid.txt <<'EOL'
    // update_zomboid.txt
    //
    @ShutdownOnFailedCommand 1 //set to 0 if updating multiple servers at once
    @NoPromptForPassword 1
    force_install_dir /opt/pzserver/
    //for servers which don't need a login
    login anonymous
    app_update 380870 validate
    quit
    EOL

Now install Project Zomboid Server. You will use this same command every time
you want to update the server to the latest version.

    export PATH=$PATH:/usr/games
    steamcmd +runscript $HOME/update_zomboid.txt

## Forwarding required ports

Project Zomboid dedicated servers require the following open ports to
successfully connect to clients:

  * 16261 UDP
  * 16262 UDP - Direct Connection Port

### Linux

A common firewall used to open ports on Linux is UFW (Uncomplicated Firewall).
To open the required ports on the firewall you can run:

    # Open the ports
    sudo ufw allow 16261/udp
    sudo ufw allow 16262/udp
    # Reload the firewall to make the added rules go into effect
    sudo ufw reload

## Running multiple servers from a single box

The ports above are default for the first server in the `SERVERNAME.ini` file.
If you're running multiple instances of PZ on a single Linux Box, you'll need
to follow these steps:

  1. Create 2 separate accounts in Linux from the home directory
  2. Run steamcmd in under both users to create two instances of steamcmd.
  3. Run the `login anonymous` & `app_update 380870 validate` commands under both users (via scripts if preferred - you'll need to duplicate the scripts above under each user and edit directories accordingly if so)
  4. Before running the 2nd server instance, be sure to open further UDP ports on your Server (e.g. 16274 + 16275).
  5. Edit the `SERVERNAME.ini` file in the 2nd Steam Instance to reflect these ports under the UDP Port settings).

Each instance will require 2 clear UDP ports.

### Ports used before version 41.77

  * 16261 UDP
  * 8766, 8767 UDP

## Running the server

### Windows

Navigate to the download folder you specified (`C:\pzserver` if you followed
the above steps) and locate the three _StartServer_ batch files.

The default download directory if you used Steam to install the server is
`C:\Program Files (x86)\Steam\steamapps\common\Project Zomboid Dedicated
Server`

![](/w/images/8/8f/Server_folder.png)

_StartServer32_ starts the Steam compatible 32-bit dedicated server.
_StartServer64_ starts the Steam compatible 64-bit dedicated server.
_StartServer64_nosteam_ starts the non-Steam 64-bit dedicated server.

Run the batch file that corresponds with your operating system. For most use
cases this will be 64-bit unless you are intentionally running 32-bit or
running the non-Steam version.

An example with 6 GB used for the amount of memory (note the `-Xms` and `-Xmx`
values):

    ".\jre64\bin\java.exe" -Djava.awt.headless=true -Dzomboid.steam=1 -Dzomboid.znetlog=1 -XX:+UseZGC -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow -Xms6g -Xmx6g -Djava.library.path=natives/;natives/win64/;. -cp %PZ_CLASSPATH% zombie.network.GameServer -statistic 0

For reference, this is equivalent to the "Server Memory" option when using
"Host" from the main menu to host a local multiplayer server.

![](/w/images/thumb/b/b2/Server_started.png/300px-Server_started.png)

A message indicating the server started successfully.

Launching a server will open a command console window that begins executing
the server on your machine. On the first run, it will prompt you to set a
password for the admin account it will create. After the server finishes
setting up with default game settings, a message will output indicating
success or failure.

### Linux

First, start tmux. Using tmux will prevent your server from being shut down if
you accidentally close your terminal window or your ssh connection gets
disconnected. You can run `tmux a` to bring the PZ server console back up if
that happens. If you get a "command not found" message when you try to run
tmux, then run `apt-get install tmux` to install it.

    tmux

![Mp lin terminal.png](/w/images/thumb/e/e2/Mp_lin_terminal.png/300px-
Mp_lin_terminal.png)

Navigate to your installation folder (default:
`/home/YOURUSERNAME/.steam/steam/steamapps/common/Project Zomboid Dedicated
Server`) and start the `start-server.sh` file. The following example uses the
default folder:

    cd ~/.steam/steam/steamapps/common/Project\ Zomboid\ Dedicated\ Server\/

However, if you followed the instructions in this page to install Project
Zomboid Server via steamcmd in Linux, navigate to the folder that was
specified in that install script:

    cd /opt/pzserver/

Then start the `start-server.sh`

    bash start-server.sh

Optionally, you can change the name of the server, this will change which .ini
file is used and it will create a new save folder by this new server name:

    bash start-server.sh -servername SERVERNAME

Launching a server will open a command console window that begins executing
the server on your machine. On the first run, it will prompt you to set a
password for the admin account it will create. After the server finishes
setting up with default game settings, a message will output indicating
success or failure.

![](/w/images/thumb/a/a6/Mp_win_console.png/300px-Mp_win_console.png)

A message indicating the server started successfully.

#### Systemd

An option is to configure the server to run under system.d.

Before you do this:

  1. manually start the server (as described above) at least once because the first time you are asked to input an admin password.
  2. make sure you are no longer logged in as pzuser (type `exit` if you are) - the system.d commands are to be run as root.

First, configure the system.d unit:

    cat >/etc/systemd/system/zomboid.service <<'EOL'
    [Unit]
    Description=Project Zomboid Server
    After=network.target

    [Service]
    PrivateTmp=true
    Type=simple
    User=pzuser
    WorkingDirectory=/opt/pzserver/
    ExecStart=/bin/sh -c "exec /opt/pzserver/start-server.sh </opt/pzserver/zomboid.control"
    ExecStop=/bin/sh -c "echo save > /opt/pzserver/zomboid.control; sleep 15; echo quit > /opt/pzserver/zomboid.control"
    Sockets=zomboid.socket
    KillSignal=SIGCONT

    [Install]
    WantedBy=multi-user.target
    EOL

Second, add a "zomboid.socket FIFO service", this will allow us to issue
commands to the server, and guarantee a safe shutdown.

    cat >/etc/systemd/system/zomboid.socket <<'EOL'
    [Unit]
    BindsTo=zomboid.service

    [Socket]
    ListenFIFO=/opt/pzserver/zomboid.control
    FileDescriptorName=control
    RemoveOnStop=true
    SocketMode=0660
    SocketUser=pzuser

    EOL

Once you have done that, you have the following commands available:

    # start a server
    systemctl start zomboid.socket

    # stop a server
    systemctl stop zomboid

    # restart a server
    systemctl restart zomboid

    # check server status (ctrl-c to exit)
    systemctl status zomboid

The logs are now managed by journalctl. To access to the logs of the server,
execute the following command:

    journalctl -u zomboid -f

To send commands to the server, use the following command:

    echo "command" > /opt/pzserver/zomboid.control

If you use sudo to elevate permissions on your system, you should use:

    echo "command" | sudo tee /opt/pzserver/zomboid.control

To see if your command worked, check journalctl, a good command to test with
is `help`.

## Connecting to the server

![](/w/images/thumb/a/ac/Mp_server1.jpg/300px-Mp_server1.jpg)

The add server panel.

  1. Launch Project Zomboid
  2. Click the _Join_ menu option
  3. Click the _Favorites_ tab
  4. Add your public IPv4 address
  5. Enter port (default: 16261)
  6. Input your account details (anything desired)
  7. Click _Save_ , select the added server and join

## Administrating the server

There are a myriad of tools available for server administrators to customize
and manage their servers.

### Configuring the server game settings

#### Windows

##### Server data save locations

By default the server will look for game settings and world data named
_servertest_ inside `C:\Users\YourUsername\Zomboid`. If this data does not
exist, the server will generate it automatically using default game settings.
Use the following table for reference.

  * `servertest.ini` in `C:\Users\YourUsername\Zomboid\Server`

    This file contains the server configuration settings. Editable with notepad.
  * `servertest_SandboxVars.lua` in `C:\Users\YourUsername\Zomboid\Server`

    This file contains the server sandbox configuration settings. Editable with notepad.
  * `servertest_spawnpoints.lua` in `C:\Users\YourUsername\Zomboid\Server`

    This file contains the spawnpoints available in your server. Setting custom spawn points is possible. Editable with notepad.
  * `servertest_spawnregions.lua` in `C:\Users\YourUsername\Zomboid\Server`

    This file contains the regions available for spawning (i.e. Muldraugh, Rosewood, etc). Editable with notepad.
  * `servertest` folder in `C:\Users\YourUsername\Zomboid\Saves\Multiplayer`

    This folder contains the generated/saved world data of the server.

##### Customizing settings

Customizing server settings can be accomplished in two ways.

  1. Through the game client
  2. Editing the relevant files in notepad

To customize settings using the game client, launch Project Zomboid and select
the _Host_ menu option followed by the _Manage Settings_ menu option.

![](/w/images/thumb/6/6c/20211221145754_1.jpg/300px-20211221145754_1.jpg)

Added Steam Workshop-subscribed mods to the server will be downloaded
automatically on connecting client machines.

**If the server was successfully run at least once:**

  1. Select _servertest_ from the the list of saved server settings
  2. Click _Edit Settings_
  3. Edit desired settings and save

**If the server was not run at least once:**

  1. Click _Create New Settings_
  2. Name these settings _servertest_
  3. Edit desired settings and save

The next time the server successfully starts it will use the defined
`servertest.ini` and lua files. The settings can be verified by using the
admin command `showoptions` or opening `servertest.ini`,
`servertest_SandboxVars.lua`, `servertest_spawnpoints.lua`, and
`servertest_spawnregions.lua` in notepad.

##### Customizing server name

You may customize your server's name to something other than _servertest_ in
order to either have worlds you can quickly read and identify, or to be able
to switch to a new world without having to move a bunch of files on both
server and client side to preserve that world.

First and foremost, be aware that player map data is stored locally client
side under your IP address and port. If you don't want map information
bleedover, you may need to change the port in your server settings.

If you are trying to save an existing server, you have two choices ahead of
you:

  1. Never use port 16261 for any other PZ servers.
  2. Have anyone who has previously joined look for a file named something like `123.45.0.12_16261_a589371111b0ccerf81acc30e918f8c9` [server ip address _ server port _ something] located at `C:\Users\YourUsername\Zomboid\Saves` and have them put it somewhere safe or edit the folder name.

Then make a copy of whichever one you used to launch servertest normally by
selecting it, right clicking, select copy, right click somewhere in empty
space, paste.

Rename the new file (or don't).

![](/w/images/8/8f/Server_folder.png)

The server folder.

Open the file in some text editor (such as notepad) and insert:

    -servername YOURSERVERNAME behind -cp %PZ_CLASSPATH% zombie.network.GameServer

Example with server name of "pizza":

    @setlocal enableextensions
    @cd /d "%~dp0"
    SET PZ_CLASSPATH=java/istack-commons-runtime.jar;java/jassimp.jar;java/javacord-2.0.17-shaded.jar;java/javax.activation-api.jar;java/jaxb-api.jar;java/jaxb-runtime.jar;java/lwjgl.jar;java/lwjgl-natives-windows.jar;java/lwjgl-glfw.jar;java/lwjgl-glfw-natives-windows.jar;java/lwjgl-jemalloc.jar;java/lwjgl-jemalloc-natives-windows.jar;java/lwjgl-opengl.jar;java/lwjgl-opengl-natives-windows.jar;java/lwjgl_util.jar;java/sqlite-jdbc-3.27.2.1.jar;java/trove-3.0.3.jar;java/uncommons-maths-1.2.3.jar;java/
    ".\jre64\bin\java.exe" -Djava.awt.headless=true -Dzomboid.steam=1 -Dzomboid.znetlog=1 -XX:+UseZGC -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow -Xms4g -Xmx4g -Djava.library.path=natives/;natives/win64/;. -cp %PZ_CLASSPATH% zombie.network.GameServer -servername pizza -statistic 0
    PAUSE

Just running this will create a world with all the requisite files with the
default settings, which you can edit later.

If you've already created a server with a name you want to use with all the
settings set the way you want, use the same name as the file at
`C:\Users\%your username%\Zomboid\db`.

#### Linux

##### Server data save locations

By default the server will look for game settings and world data named
_servertest_ inside `~/Zomboid` (assuming you followed the instructions above
that would be `/home/pzuser/Zomboid`). If this data does not exist, the server
will generate it automatically using default game settings. Use the following
file list for reference.

  * `servertest.ini` in `~/Zomboid/Server`

    This file contains the server configuration settings. Editable with notepad.
  * `servertest_SandboxVars.lua` in `~/Zomboid/Server`

    This file contains the server sandbox configuration settings. Editable with notepad.
  * `servertest_spawnpoints.lua` in `~/Zomboid/Server`

    This file contains the spawnpoints available in your server. Setting custom spawn points is possible. Editable with notepad.
  * `servertest_spawnregions.lua` in `~/Zomboid/Server`

    This file contains the regions available for spawning (i.e., Muldraugh, Rosewood, etc.). Editable with notepad.
  * `servertest` folder in `~/Zomboid/Saves/Multiplayer`

    This folder contains the generated/saved world data of the server.

### Admin commands

    _Main article:Admin commands_

The admin commands can be executed either on the server console window or in-
game (preceded by a forward slash when used in-game) provided the user has
admin status. For a list of commands, see admin commands.

`/help` command can be used to show all available commands.

### Installing mods

  1. Save all mods to a steam workshop collection
  2. Paste collection url into PZ ID Grabber
  3. Open your `SERVERNAME.ini` file
  4. In `Mods=` section paste the mods into the file
  5. In `WorkshopItems=` section paste the workshop Items Ids

## Troubleshooting

### Can't connect to own server, stuck in the loading screen (steam client
version)

  1. Verify that the saved profile for your server in the server 'favorites' tab is using your actual public IPv4 address (WhatismyIP) and that the 16261 UDP port is forwarded in your router.
  2. Close the server using the "quit" command, verify integrity of server files, relaunch the server **using only the "StartServer32.bat" or "StartServer64.bat" executable** found where the server is installed. DO NOT use the Steam client to launch the server, and if you do, verify the server files again.
  3. Connect to the server.

### Character stuck in void after joining

This might happen if you are using a pre-existing profile to connect to a
server which was previously hosted using the in-game "Host" function. To
solve:

  1. Disconnect from the server.
  2. Create a new profile by changing your account name in the "add server panel", e.g., "player" becomes "player_1". Remember to "SAVE" so the client remembers your new profile.
  3. Connect to the server. Your new character should be placed at one of the ordinary spawn positions.

## External links

  * WhatIsMyIP?
  * How to create a (Steam) server
  * SteamCMD Valve developer wiki
  * CanYouSeeMe.org
  * Open Port Check Tool
  * Powershell SteamCMD Server Manager

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[RMB]: Right Mouse Button
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[HUD]: Heads-up Display
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Dedicated server