    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about vehicles as an overview. For a guide on how service them, seeMechanics._

**Vehicles** are transportation modes in Knox Country used for movement and
item storage. Typically found in parking spaces, driveways, or as part of
roadside accidents, their condition can vary. While some may simply need a
battery replacement or fuel, others might have a heavily damaged engine
requiring extensive repairs. Various tools and specific recipe magazines are
needed for part replacements, depending on the vehicle type and the part in
question.

Vehicles persist in the world and neither despawn nor respawn under normal
conditions, barring admin actions or improper game exits. The development team
has hinted, notably on the Project Zomboid Discord, at future features where
vehicles can ignite and explode, potentially turning into burnt wreckage like
some naturally spawning models.

### Types

Vehicles have three distinct types, each requiring matching parts. A Recipe
magazines is essential for adding, removing, or repairing these parts unless
the player is an Mechanic or has the Amateur Mechanic trait.
**Note:** Amateur Mechanics still need the sport vehicle magazine for sport
vehicles.

  * **Standard**

![MagazineMechanic1.png](/w/images/b/b6/MagazineMechanic1.png) Laines Auto
Manual

  * **Heavy-Duty**

![MagazineMechanic2.png](/w/images/7/7a/MagazineMechanic2.png) Laines Auto
Manual

  * **Sport**

![MagazineMechanic3.png](/w/images/0/0a/MagazineMechanic3.png) Laines Auto
Manual

There are currently 14 different vehicle models available, as well as two
types of trailers. However, there are multiple variants of some vehicles, such
as the Fossoil Chevalier D6, and the Police Chevalier Nyala. Vehicles
belonging to a certain profession will have relevant items spawn inside. For
example, an Ambulance may contain medical supplies.

## Available vehicles

Vehicle  | General  | Body  | Variants
---|---|---|---
Manufacturer  | Model  | Vehicle
Type  | Weight  | Engine
Power (hp)  | Engine
Loudness  | Seats  | Doors  | Trunk
Storage  | Total Storage
(Seats + Trunk)  | Glove
Compartment
![Base.CarStationWagon.gif](/w/images/thumb/f/f6/Base.CarStationWagon.gif/200px-Base.CarStationWagon.gif) Chevalier Cerise Wagon | Chevalier | Cerise Wagon  | Standard | 1200  | 420  | 40  | 4  | 4  | 60  | 120  | 5  | Wood Siding
![Chevalier Cossette.png](/w/images/thumb/9/9a/Chevalier_Cossette.png/200px-Chevalier_Cossette.png) Chevalier Cossette | Chevalier | Cossette  | Sport | 1035  | 570  | 46  | 2  | 2  | 30  | 50  | 5  |
![Chevalier D6 Variants.gif](/w/images/8/8c/Chevalier_D6_Variants.gif) Chevalier D6 | Chevalier | D6  | Heavy-Duty | 1300  | 400-480  | 55  | 2  | 2  | 80  | 100  | 10  | Fire
Fossoil
McCoy Logging Co.
Park Ranger
![Chevalier Dart.png](/w/images/thumb/9/93/Chevalier_Dart.png/200px-Chevalier_Dart.png) Chevalier Dart | Chevalier | Dart  | Standard | 935  | 360  | 27  | 4  | 2  | 40  | 100  | 3  |
![Chevalier Nyala Variants.gif](/w/images/2/26/Chevalier_Nyala_Variants.gif) Chevalier Nyala | Chevalier | Nyala  | Standard | 1100  | 400-480  | 40  | 4  | 4  | 55  | 115  | 5  | Police Cruiser
Park Ranger
Taxi (Yellow)
Taxi (Green)
![Chevalier Primani.png](/w/images/thumb/1/17/Chevalier_Primani.png/200px-Chevalier_Primani.png) Chevalier Primani | Chevalier | Primani  | Sport | 1100  | 500  | 40  | 4  | 4  | 45  | 105  | 5  |
![Base.StepVan.gif](/w/images/thumb/d/d3/Base.StepVan.gif/200px-Base.StepVan.gif) Chevalier Step Van | Chevalier | Step Van  | Heavy-Duty | 1440  | 370-400  | 50  | 2  | 3  | 160  | 180  | 10  | Mail Van
Kentucky Herald
Scarlet Oak Distillery
![Base.PickUpVan.gif](/w/images/thumb/2/28/Base.PickUpVan.gif/200px-Base.PickUpVan.gif) Dash Bulldriver | Dash | Bulldriver  | Heavy-Duty | 1370-1400  | 400-480  | 60  | 2  | 2  | 130  | 150  | 10  | Fire Dept.
Fossoil
McCoy Logging Co.
Police
Park Ranger

![Base.ModernCar.png](/w/images/thumb/e/ef/Base.ModernCar.png/200px-Base.ModernCar.png) Dash Elite | Dash | Elite  | Sport | 1100  | 500  | 40  | 4  | 4  | 45  | 105  | 5  |
![Base.OffRoad.png](/w/images/thumb/6/6b/Base.OffRoad.png/200px-Base.OffRoad.png) Dash Rancher | Dash | Rancher  | Standard | 1150  | 440  | 45  | 2  | 2  | 40  | 60  | 5  |
![Franklin All-Terrain.png](/w/images/thumb/a/a7/Franklin_All-Terrain.png/200px-Franklin_All-Terrain.png) Franklin All-Terrain | Franklin | All-Terrain  | Heavy-Duty | 1330  | 470  | 50  | 4  | 4  | 85  | 145  | 10  |
![Base.Van.gif](/w/images/thumb/5/5f/Base.Van.gif/200px-Base.Van.gif) Franklin Valuline | Franklin | Valuline  | Heavy-Duty | 1000-1250  | 260-490  | 50  | 2 (6)  | 3 (5)  | 50-130  | 150  | 10  | 6-Seater
Ambulance
Radio Van
3N Radio Van
Fossoil Van
McCoy Logging Co.
Mail
Fossoil
Spiffo's Van
Knox Distillery
Lectro Max
Mass GenFac
Transit
![Masterson Horizon.png](/w/images/thumb/5/53/Masterson_Horizon.png/200px-Masterson_Horizon.png) Masterson Horizon | Masterson | Horizon  | Standard | 950  | 360  | 27  | 4  | 2  | 40  | 100  | 3  |
![Base.CarLuxury.png](/w/images/thumb/c/c5/Base.CarLuxury.png/200px-Base.CarLuxury.png) Mercia Lang 4000 | Mercia Lang | 4000  | Sport | 1190  | 520  | 40  | 2  | 2  | 45  | 65  | 5  |
![Base.Trailer.gif](/w/images/thumb/8/8a/Base.Trailer.gif/200px-Base.Trailer.gif) Trailer | Generic  | Trailer  | Standard | 266
or
282  | \--  | \--  | \--  | \--  | 100  | 100  | \--  | Cover
![Base.TrailerAdvert.gif](/w/images/thumb/6/61/Base.TrailerAdvert.gif/200px-Base.TrailerAdvert.gif) Advert Trailer | Generic  | Advert Trailer  | Standard | 272  | \--  | \--  | \--  | \--  | \--  | \--  | \--  | Valu Insurance
Vote Fairweather
Spiffo's
Sky Blue Banking
Marple & Christie Legal
Ready Prep Surplus
93.2 LBMW Radio
Juke Box Bowling

## Planned vehicles

![image of armored car](/w/images/thumb/9/94/Carmodconcept.png/250px-
Carmodconcept.png)

Planned "Vehicle enhancements" from the Beeverdoid thusdoid blog post

  * Fire Truck[1]
  * Military[2]

## Controls

Vehicle controls in Project Zomboid are customizable via the game options.
Below are the default key-bindings:

`V`: Access the vehicle's radial menu. From inside, this includes ignition,
radio, and headlights. From outside, manage doors, the trunk, and more.

    ![Vehicle Radial Menu](/w/images/a/a6/VehicleRadialMenu.png)
    ![Vehicle Radial Menu Exterior](/w/images/7/78/VehicleRadialMenuExterior.png)

  * `N`: Start or turn off the engine. Using `W` while inside a turned-off vehicle will also ignite the engine.
  * `E`: Enter or leave the vehicle. Ensure you're at the driver’s side for quick exits.
  * `F`: Toggle headlights on/off.
  * `Q`: Honk the horn.
  * `O`: Access the heater controls.
  * `U`: Open the Vehicle Mechanics menu.

Remember, the above keys are default settings and can be modified to suit
individual preferences.

## Car keys

![If you see this, you have the car's key.](/w/images/a/a6/VehicleKey.png)

Car keys work with just one vehicle. They let you:

  * Start the engine
  * Open doors
  * Get into the trunk

**Where car keys can be found:**

  * **Parking lots:** near the car on the ground.
  * **Nearby buildings:** in boxes or drawers inside close houses or shops.
  * **In the vehicle:** in the ignition or glove box.
  * **On the body of a nearby zombie:** usually associated with an event, such as a firefighter spawning a key to a fire truck.

When the player is close to a car and have its key, a key picture shows up
over your character. This means the player can use and drive that car.

### Hot-wiring

If the player can't find a car's key, you can still start it by hot-wiring.
For this, a player needs:

  * **Level 1** in electrical skill
  * **Level 2** in mechanics skill

or

  * Burglar Occupation

**How to Hot-wire:**

  1. Get inside the car (driver seat).
  2. Open the radial menu.
  3. Look for "Hotwire Engine" (this replaces "Start Engine").
  4. The usual ways to start the car (like clicking the ignition or pressing `W`) won't work without a key.

**When you hot-wire a car:**

  * The ignition icon on the dashboard changes. ![Dashboard Key Hotwire.png](/w/images/4/4b/Dashboard_Key_Hotwire.png)
  * The player see the key picture up over their character.

**Note:** Be careful in a multiplayer game. Any player can access a hot-wired
car.

If doors are locked, you can:

  * Break the window.
  * Remove the window through the car's mechanics menu.

Trying and failing to hot-wire:

  * Doesn't break the car or your tools.
  * Can make noise and draw attention.
  * Remember, cars in better shape are trickier to hot-wire.

## Dashboard

Displays the current status of the vehicle. Some icons can be activated by
clicking with the left mouse button

Indicator colors

  * **Grey** : Off
  * **Green** : Working or on.
  * **Orange** : Starting, damaged, or with low charge.
  * **Red** : Broken or off.

![VehicleDashboard.png](/w/images/c/cb/VehicleDashboard.png)

1\. ![Enginetrouble light.png](/w/images/1/19/Enginetrouble_light.png)
**Engine Status** : Shows if the engine is off, starting, or on.

  * ![Dashboard Engine Off.png](/w/images/1/17/Dashboard_Engine_Off.png): The engine is off (not ignited).
  * ![Dashboard Engine Igniting.png](/w/images/e/e7/Dashboard_Engine_Igniting.png): The engine is currently in the process of ignition.
  * ![Dashboard Engine Ignited.png](/w/images/2/23/Dashboard_Engine_Ignited.png): The engine is on (ignited).
  * ![Dashboard Engine Broken.png](/w/images/6/6d/Dashboard_Engine_Broken.png): The engine is broken or not present in the car.

2\. ![Battery light.png](/w/images/a/a0/Battery_light.png) **Battery** :
Represents the battery's health.

  * ![Dashboard Battery Off.png](/w/images/6/66/Dashboard_Battery_Off.png): The battery is off, no info is given.
  * ![Dashboard Battery On.png](/w/images/4/4b/Dashboard_Battery_On.png): The battery is charged and functional.
  * ![Dashboard Battery NoCharge.png](/w/images/9/9e/Dashboard_Battery_NoCharge.png): The battery is discharged or not present in the car.

3\. ![Doorslocked light.png](/w/images/e/e7/Doorslocked_light.png) **Door
Locks** : Used to lock or unlock doors.

  * ![Dashboard Door Unlocked.png](/w/images/6/63/Dashboard_Door_Unlocked.png): The car doors are unlocked and can be opened without car keys.
  * ![Dashboard Door Locked.png](/w/images/6/63/Dashboard_Door_Locked.png): The car doors are locked and can only be opened using car keys.

4\. ![Headlights light.png](/w/images/2/2d/Headlights_light.png)
**Headlights** : Turns lights on or off.

  * ![Dashboard Headlights Off.png](/w/images/b/b0/Dashboard_Headlights_Off.png): The headlights are off.
  * ![Dashboard Headlights On.png](/w/images/f/fa/Dashboard_Headlights_On.png): The headlights are on.
  * ![Dashboard Headlights Broken.png](/w/images/4/43/Dashboard_Headlights_Broken.png): The headlights are broken, damaged or not present in the car.

5\. ![Heating light.png](/w/images/7/7e/Heating_light.png) **Heater/AC** :
Controls the heating or air conditioner.

  * ![Dashboard Heater Off.png](/w/images/a/a2/Dashboard_Heater_Off.png): The heater is off.
  * ![Dashboard Heater On.png](/w/images/d/d0/Dashboard_Heater_On.png): The heater is on.

6\. ![Trunk light.png](/w/images/6/64/Trunk_light.png) **Trunk Lock** : Locks
or unlocks the trunk.

  * ![Dashboard Trunk Unlocked.png](/w/images/d/df/Dashboard_Trunk_Unlocked.png): The trunk is unlocked and can be opened without car keys.
  * ![Dashboard Trunk Locked.png](/w/images/e/e8/Dashboard_Trunk_Locked.png): The trunk is locked and can only be opened using car keys.

7\. ![Ignition light.png](/w/images/5/5a/Ignition_light.png) **Ignition** :
This is where the car key goes. It's safe to leave the key here; it won't
drain the battery.

  * ![Dashboard Key Empty.png](/w/images/0/0f/Dashboard_Key_Empty.png): The car key is not inserted into the key slot, therefore the engine is not ignited and is off.
  * ![Dashboard Key NotIgnited.png](/w/images/b/b0/Dashboard_Key_NotIgnited.png): The car key is inserted into the key slot, but is not turned, therefore the engine is not ignited and is off.
  * ![Dashboard Key Ignited.png](/w/images/b/bd/Dashboard_Key_Ignited.png): The car key is inserted into the key slot and turned, therefore the engine is ignited and is on.
  * ![Dashboard Key Hotwire.png](/w/images/4/4b/Dashboard_Key_Hotwire.png): The car key is not present, but the vehicle has been hot-wired. There is no way to tell if the engine is ignited or not by looking at the key slot in this state.

8\. **Fuel Gauge** : Gauge that measures the current amount of fuel in the gas
tank.

  * ![Dashboard Pump Gas Fuel.png](/w/images/8/8d/Dashboard_Pump_Gas_Fuel.png): The gas tank has fuel.
  * ![Dashboard Pump Gas NoFuel.png](/w/images/9/9d/Dashboard_Pump_Gas_NoFuel.png): The gas tank has little to no fuel.

9\. **Gearshift Position**

  * Displays the current gear the vehicle is in.
  * `P`+`Parking (engine off)`
  * `N`+`Neutral / Idle (engine on)`
  * `R`+`Reverse driving`
  * `1`+`Gear shift position`
  * `2`+`Gear shift position`
  * `3`+`Gear shift position` (partially accessible with ![Trait sundaydriver.png](/w/images/a/ad/Trait_sundaydriver.png)Sunday Driver trait)
  * `4`+`Gear shift position` (not accessible with ![Trait sundaydriver.png](/w/images/a/ad/Trait_sundaydriver.png)Sunday Driver trait)
  * `5`+`Gear shift position` (not accessible with ![Trait sundaydriver.png](/w/images/a/ad/Trait_sundaydriver.png)Sunday Driver trait)

10\. **Cruise Control Speed** : Drive at a constant speed.

  * When the Cruise Control Speed is on (by pressing `LSHIFT`), it lets you set a speed for your car to maintain even without pressing `W`.
  * The number displayed on the Cruise Control Speed indicator represents the maximum cruise control speed that the vehicle is set to.
  * Pressing `LSHIFT` \+ `W` increases the control speed.
  * Pressing `LSHIFT` \+ `S` decreases the control speed.
  * Pressing `SPACE` turns off Cruise Control Speed.

11\. **Tachometer** : Gauge that measures the rotation speed of the engine's
crankshaft, displayed in RPM.

12\. **Speedometer** : Gauge that measures the vehicle's current speed,
displayed in MPH.

## Refueling

  * ![](/w/images/thumb/2/28/PumpFossoil.png/80px-PumpFossoil.png)

Fossoil gas pump

  * ![](/w/images/thumb/b/bc/PumpGas2Go.png/80px-PumpGas2Go.png)

Gas-2-Go gas pump

A vehicle can be refueled by right-clicking on it and selecting "_refuel_ ",
the option to "_siphon gas_ " is available if the player has an empty gas can.
Vehicles can be refueled using a gas can or at a gas pump, provided the gas
pump is connected to a power source. If the option to refuel from the gas pump
does not appear, the gas cap may be too far away from the pump; try
repositioning the vehicle so that the gas cap is on the same side as the gas
pump, most vehicles have gas caps on the driver's side.

![Siphon-Gas-From-The-Gas-Station-in-PZ.webp](/w/images/thumb/0/09/Siphon-Gas-From-The-Gas-Station-in-PZ.webp/200px-Siphon-Gas-From-The-Gas-Station-in-PZ.webp.png) | ![Fill-The-Car-With-Gas-in-PZ.webp](/w/images/thumb/b/b4/Fill-The-Car-With-Gas-in-PZ.webp/200px-Fill-The-Car-With-Gas-in-PZ.webp.png)
---|---
Refueling the car with Gas Pump Dispenser  | Refueling the car with Gas can

## Towing vehicles

![Tow-a-Car-PZ.jpg](/w/images/thumb/c/c0/Tow-a-Car-PZ.jpg/400px-Tow-a-Car-
PZ.jpg)

The player can tow any car (even car wrecks) by driving a second vehicle to
it's front or rear, walking between the vehicles, facing either, pressing the
vehicle radial menu (V), and select the plus sign. While towing doesn't
require any other equipment, the towing mechanic has a few factors most
players won't consider that determine the quality of your ability to tow.

    _See also:Project Zomboid – How to Tow Vehicles_

Tire Pressure

The tire pressure of both the towing vehicle and the vehicle being towed
affect the speed of which the vehicle can be towed.

Traits

    The trait "Sunday Driver" will negatively impact the players ability to tow vehicles greatly, as the current build (41) has vehicle towing being heavily affected by acceleration, with Sunday Driver heavily decreasing player acceleration. Conversely, the trait "Speed Demon" will positively impact the players ability to tow vehicles greatly for the same reason.

Weight to HorsePower ratio

    The overall weight of both vehicles does play a factor in the towing speed, however the amount of weight required to make any noticable difference would require the towed vehicle to be stripped of everything save for the tires/breaks/shocks -- even then, the difference is fairly small.

## Common issues

    _Updated 06/25/2023_

Vehicle disappearing after game crash

    When driving a vehicle during a crash or closing/exiting the game incorrectly, upon reload can result in the vehicle either being at the location it was first entered or where it was during the crash. Given that the player may spawn anywhere from start to any point along the route driven, this can be problematic.

    In the event that the save file rolled back to the previous autosave, however, the vehicle will have disappeared and cannot be found anywhere. There is currently no workaround for this other than spawning the vehicle using server commands.

Slow-motion

    Often the game can appear to run in slow-motion (low FPS rate) when driving at higher speeds. The zoom level can affect this and can be used as a means of testing if it is an FPS issue or a different problem. Lowering the resolution, reducing the number of 3D characters, closing any background programs, making Project Zomboid a high priority in task manager, or performing a clean install of graphics drivers may resolve this issue.

## Trivia

  * Although it can't be seen, a helicopter can be heard at one point towards the beginning of the game. This is currently just a part of the metagame.

    _See more:Metagame Helicopter event_

  * In some blogs regarding the build 42 update, it has been shown that the current livery of police vehicles will change. They will no longer be white with blue stripes and stars, and instead will be similar to the real-life Kentucky police livery, being gray with blue stripes, and the image of the state of Kentucky on the hood. There will also be a prisoner transport van added that will probably appear around the Rosewood prison, Louisville detention center, and in vehicle stories involving them. SWAT vans will also be added.
  * Also in build 42, the fuel tank will be more visible, as seen on the plumbing and West Point construction company van and in the West Point, the police car, and the SWAT step van. The fuel tank in most current cars is on the driver's side.
  * Drivable variant of police Chevalier D6 does not exist, it only appears in highway accident as a burnt-out variant, despite texture files for the non-damaged version.

## See also

  * Mechanics
  * Vehicle mods

## External links

  * Vehicles Guide in Project Zomboid - What I wish I knew sooner
  * How To Drive A Car - Project Zomboid
  * How to Hotwire a Car in Project Zomboid
  * Zomboid Tips: See Further In Cars!
  * All the Random Vehicle Scenes in Project Zomboid - What's in each and what to keep an eye out for!

## References

  1. ↑ https://projectzomboid.com/blog/news/2017/09/thursdoid-rising/
  2. ↑ https://projectzomboid.com/blog/news/2017/05/parking-lots-of-zombies/

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Vehicles


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

![](/w/images/thumb/f/f6/Character_creation_2.jpg/300px-
Character_creation_2.jpg)

Traits

**Traits** are modifiers, positive and negative, available to the player. Some
traits can be chosen during character creation (indicated by a _points_ value)
and others may be given with their choice of occupation, also known as
hobbies. Multiple presets can be made to save a combination of a profession
and multiple other traits which makes it useful for players that want to
quickly jump right into the apocalypse.

The character will not spawn until "Points to Spend" is a positive number or
equal to zero. This means that the player can start the game with only
negative traits if they choose to do so, but if the player wants positive
traits they will have to make some compromises.

Traits categorized as "Mutually exclusive" cannot be taken simultaneously
(e.g. Choosing "Deaf" cannot be taken with "Hard of Hearing" or "Keen Hearing"
too).

Consider that occupations can manipulate the maximum amount of starting points
a player can have. So a list of positive traits that an unemployed character
is allowed may result in a point deficit for a character who is a veteran
instead, requiring more negative traits.

Some traits can be gained or lost during gameplay, which will depend on the
player's activities. Such as the "Overweight" trait, which can be gained if
the player reaches a weight above 85, or picked up during character creation
and then lost by reaching a weight below 85. These traits can be seen at any
time by checking the "Info" panel, which is opened with the `J` key by
default.

A character will get an XP boost in any skill they start the game above level
0. The XP boosts gained with different starting levels are as follows:

Starting level  | 0 | 1 | 2 | ≥3
---|---|---|---|---
XP boost  | 25% | 75% | 100% | 125%

**Note:** that there is a bug in the current version of build 41, and this
bonus is shown for both Strength and Fitness but is NOT applied as of version
41.50.Verify

## List of traits

### Positives

Icon  | Name  | Type  | Mutually exclusive  | Points  | Description  | Effect
---|---|---|---|---|---|---
![Trait adrenalinejunkie.png](/w/images/a/ab/Trait_adrenalinejunkie.png) | **Adrenaline Junkie** | Positive  | Agoraphobic, Claustrophobic, Cowardly, Desensitized  | -8  | _"Moves faster when highly panicked."_ | Adds a flat bonus of 0.20 or 0.25 for the character's base speed at Strong or Extreme Panic, which increases walking, running, and sprinting speed.
![Trait athletic.png](/w/images/0/08/Trait_athletic.png) | **Athletic** | Positive  | Fit, Out of Shape, Obese, Overweight, Unfit, Very Underweight  | -10  | _"Can run faster and longer without tiring."_ | +4 Fitness. +20% running/sprinting speed . -20% running/sprinting endurance loss from the trait itself.
![Trait brave.png](/w/images/c/c8/Trait_brave.png) | **Brave** | Positive  | Cowardly, Desensitized  | -4  | _"Less prone to becoming panicked."_ | 30% panic except for night terrors and phobias.
![Trait nightvision.png](/w/images/0/0f/Trait_nightvision.png) | **Cat's Eyes** | Positive  | \-  | -2  | _"Better vision at night."_ | +20% better vision at night. Affects search mode
![Trait dextrous.png](/w/images/d/d4/Trait_dextrous.png) | **Dextrous** | Positive  | All Thumbs  | -2  | _"Transfers inventory items quickly."_ | 50% inventory transferring time.
![Trait eagleeyed.png](/w/images/e/e1/Trait_eagleeyed.png) | **Eagle Eyed** | Positive  | Short Sighted  | -6  | _"Has a faster visibility fade and a higher visibility arc."_ | Character has a wider field of view. Affects search mode
![Trait fasthealer.png](/w/images/f/ff/Trait_fasthealer.png) | **Fast Healer** | Positive  | Slow Healer  | -6  | _"Recovers faster from injury and illness."_ | Does not apply to exercise fatigue. Recently inflicted injuries have less severity. Including Scratches, Lacerations, Lodged Bullets, Deep wounds (with/without glass), Bites and Fractures. (Check Health for more details.)
![Trait fastlearner.png](/w/images/d/d7/Trait_fastlearner.png) | **Fast Learner** | Positive  | Slow Learner  | -6  | _"Increases XP gains."_ | 130% XP for all skills except Strength and Fitness.
![Trait fastreader.png](/w/images/8/87/Trait_fastreader.png) | **Fast Reader** | Positive  | Illiterate, Slow Reader  | -2  | _"Takes less time to read books."_ | 130% reading speed.
![Trait fit.png](/w/images/a/a1/Trait_fit.png) | **Fit** | Positive  | Athletic, Out of Shape, Obese, Overweight, Unfit  | -6  | _"In good physical shape."_ | +2 Fitness.
![Trait graceful.png](/w/images/8/87/Trait_graceful.png) | **Graceful** | Positive  | Clumsy  | -4  | _"Makes less noise when moving."_ | 60% footsteps sound radius. 90% chance to trip while run/sprint vaulting a low fence or lunging zombies.
![Trait inconspicuous.png](/w/images/f/f2/Trait_inconspicuous.png) | **Inconspicuous** | Positive  | Conspicuous  | -4  | _"Less likely to be spotted by zombies."_ | 50% chance of zombies spotting you.
![Trait irongut.png](/w/images/8/80/Trait_irongut.png) | **Iron Gut** | Positive  | Weak Stomach  | -3  | _"Less chance to have food illness."_ | 50% chance of food illness. Food illness lasts shorter. Check Health for more details.
![Trait keenhearing.png](/w/images/1/16/Trait_keenhearing.png) | **Keen Hearing** | Positive  | Deaf, Hard of Hearing  | -6  | _"Larger perception radius."_ | 200% perception radius. Zombies that approach from behind will be visible much earlier.
![Trait lighteater.png](/w/images/5/57/Trait_lighteater.png) | **Light Eater** | Positive  | Hearty Appetite  | -4  | _"Needs to eat less regularly."_ | 75% hunger.
![Trait lowthirst.png](/w/images/9/92/Trait_lowthirst.png) | **Low Thirst** | Positive  | High Thirst  | -6  | _"Needs to drink water less regularly."_ | 50% thirst.
![Trait lucky.png](/w/images/d/dd/Trait_lucky.png) | **Lucky** | Positive  | Unlucky  | -4  | _"Sometimes things just go your way."_ | +10% chance of finding loot. -5% chance of failing item repairs. Affects search mode.
Not available in multiplayer.
![Trait organized.png](/w/images/7/7f/Trait_organized.png) | **Organized** | Positive  | Disorganized  | -6  | _"Increased container inventory capacity."_ | 130% capacity for all containers, including boxes, cupboards and cars
![Trait outdoorsman.png](/w/images/2/2c/Trait_outdoorsman.png) | **Outdoorsman** | Positive  | \-  | -2  | _"Not affected by harsh weather conditions."_ | 10% chance of catching a cold. 1% or 1.25% chance of getting scratched/lacerated while Walking or Running through trees. Start a fire on campfires with Notched Plank faster. Affects search mode
![Trait resilient.png](/w/images/f/fe/Trait_resilient.png) | **Resilient** | Positive  | Prone to Illness  | -4  | _"Less prone to disease. Slower rate of zombification."_ | 75% zombification progression rate, 45% chance of catching a cold, 80% cold strength and 50% cold progression speed.
![Trait speeddemon.png](/w/images/f/f2/Trait_speeddemon.png) | **Speed Demon** | Positive  | Sunday driver  | -1  | _"The fast driver."_ | 200% Gear switching speed, 115% top speed for all vehicles
![Trait stout.png](/w/images/d/da/Trait_stout.png) | **Stout** | Positive  | Feeble, Strong, Weak  | -6  | _"Extra knockback from melee weapons and increased carry weight."_ | +2 Strength
![Trait strong.png](/w/images/c/c2/Trait_strong.png) | **Strong** | Positive  | Feeble, Stout, Weak, Very Underweight  | -10  | _"Extra knockback from melee weapons and increased carry weight."_ | +4 Strength, +40% knockback power (damage does not increase).
![Trait thickskinned.png](/w/images/2/26/Trait_thickskinned.png) | **Thick Skinned** | Positive  | Thin Skinned  | -8  | _"Less chance of scratches or bites breaking the skin."_ | Multiplies the chance of not being injured by a zombie attack by 1.3 (base 15% chance, modified by character's weapon skill). Additionally, alters the chance of clothes being damaged by walking through trees to 1 in 13.
![Trait needslesssleep.png](/w/images/b/bc/Trait_needslesssleep.png) | **Wakeful** | Positive  | Sleepyhead  | -2  | _"Needs less sleep."_ | -30% Fatigue increase rate, +10% Sleep efficiency

### Hobbies

Icon  | Name  | Type  | Occupation  | Points  | Description  | Effect
---|---|---|---|---|---|---
![Trait mechanics.png](/w/images/2/24/Trait_mechanics.png) | **Amateur Mechanic** | Occupation  | Mechanic | \-  | _"Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky"_ | +3 Mechanics, can repair all vehicle types without having to read any recipe magazines.
![Trait mechanics.png](/w/images/2/24/Trait_mechanics.png) | **Amateur Mechanic** | Hobby  | \-  | -5  | _"Has a detailed knowledge of common and heavy vehicle models and their repairs."_ | +1 Mechanics, can repair standard and heavy-duty vehicles.
![Trait fishing.png](/w/images/a/ab/Trait_fishing.png) | **Angler** | Hobby  | \-  | -4  | _"Knows the basics of fishing."_ | +1 Fishing
Knows how to make and fix a fishing rod.
![Trait axeman.png](/w/images/0/04/Trait_axeman.png) | **Axe Man** | Occupation  | Lumberjack | \-  | _"Better at chopping trees. Faster axe swing."_ | Swing axes 25% faster (combat and tree cutting).
![Trait baseballplayer.png](/w/images/4/4d/Trait_baseballplayer.png) | **Baseball Player** | Hobby  | \-  | -4  | _"Has practice with a baseball bat and knows how to hit with precision."_ | +1 Long Blunt
![Trait burglar.png](/w/images/0/0a/Trait_burglar.png) | **Burglar** | Occupation  | Burglar | \-  | _"Can hotwire vehicles, less chance of breaking the lock of a window."_ | Can hotwire vehicles and has less chance of breaking the lock of a window when forced open.
![Trait brawler.png](/w/images/c/cf/Trait_brawler.png) | **Brawler** | Hobby  | \-  | -6  | _"Used to getting into trouble."_ | +1 Axe, +1 Long Blunt
![Trait cook.png](/w/images/a/ad/Trait_cook.png) | **Cook** | Hobby  | \-  | -6  | _"Knows cooking recipes."_ | +2 Cooking
Currently broken in-game. Trait does not give recipes or affect foraging mode.
Still gives skill boost though.
![Trait cook.png](/w/images/a/ad/Trait_cook.png) | **Cook** | Occupation  | Chef
Burger Flipper | \-  | _"Knows how to cook."_ | Currently broken in-game. Trait does not give recipes or affect foraging mode.
![Trait desensitized.png](/w/images/7/72/Trait_desensitized.png) | **Desensitized** | Occupation  | Veteran | \-  | _"War... War never changes."_ | 0% panic from all sources except night terrors.
![Trait firstaid.png](/w/images/c/c7/Trait_firstaid.png) | **First Aider** | Hobby  | \-  | -4  | _"Has a CPR and First Aid course certificate."_ | +1 First Aid
![Trait formerscout.png](/w/images/1/18/Trait_formerscout.png) | **Former Scout** | Hobby  | \-  | -6  | _"Knows how to pick wild berries and how to treat small injuries."_ | +1 First Aid, +1 Foraging. Affects search mode.
![Trait gardener.png](/w/images/6/67/Trait_gardener.png) | **Gardener** | Hobby  | \-  | -4  | _"Has basic agriculture knowledge."_ | +1 Farming
Knows mildew and flies cure. Affects search mode.
![Trait gymnast.png](/w/images/a/a5/Trait_gymnast.png) | **Gymnast** | Hobby  | \-  | -5  | _"Agile and discreet."_ | +1 Lightfooted, +1 Nimble
![Trait handy.png](/w/images/a/a1/Trait_handy.png) | **Handy** | Hobby  | \-  | -8  | _"Faster and stronger constructions."_ | +1 Carpentry, +1 Maintenance
+100HP to all constructions.
Increases building speed (≈11%).
![Trait herbalist.png](/w/images/b/b6/Trait_herbalist.png) | **Herbalist** | Hobby/
Occupation  | \-  | -6  | _"Can findmedicinal plants and craft medicines and poultices from them."_ | Able to find herbal medicines, make poultices from them, and identify poisonous wild food. Affects search mode.
![Trait hiker.png](/w/images/4/4f/Trait_hiker.png) | **Hiker** | Hobby  | \-  | -6  | _"Used to surviving in the jungle."_ | +1 Foraging, +1 Trapping. Affects search mode.
![Trait hunter.png](/w/images/9/9b/Trait_hunter.png) | **Hunter** | Hobby  | \-  | -8  | _"Know the basics of hunting."_ | +1 Aiming, +1 Short Blade, +1 Sneaking, +1 Trapping and affects search mode.
![Trait nightowl.png](/w/images/b/b0/Trait_nightowl.png) | **Night Owl** | Occupation  | Security Guard | \-  | _"Requires little sleep. Stays extra alert when sleeping"_ | Recovers from tiredness quicker while sleeping, but will remain asleep even when your character reaches 0 tiredness, which requires an alarm to take advantage of the trait.
![Trait nutritionist.png](/w/images/f/f1/Trait_nutritionist.png) | **Nutritionist** | Hobby/
Occupation  | Fitness Instructor | -4  | _"Can see the nutritional values of any food."_ | Allows the player to see the nutritional values of any food, even those that aren't packaged. Affects search mode.
![Trait jogger.png](/w/images/4/46/Trait_jogger.png) | **Runner** | Hobby  | \-  | -4  | _"Runner in the spare times."_ | +1 Sprinting
![Trait tailor.png](/w/images/4/4b/Trait_tailor.png) | **Sewer** | Hobby  | \-  | -4  | _"+1 Tailoring"_ | +1 Tailoring

### Negatives

Icon  | Name  | Type  | Mutually exclusive  | Points  | Description  | Effect
---|---|---|---|---|---|---
![Trait agoraphobic.png](/w/images/0/08/Trait_agoraphobic.png) | **Agoraphobic** | Negative  | Adrenaline Junkie, Claustrophobic, Desensitized  | +4  | _"Gets panicked when outdoors"_ | Enters in Panic when outdoors and affects search mode.
![Trait allthumbs.png](/w/images/9/97/Trait_allthumbs.png) | **All Thumbs** | Negative  | Dextrous  | +2  | _"Transfers inventory items slowly"_ | 400% inventory transferring time.
![Trait asthmatic.png](/w/images/c/ce/Trait_asthmatic.png) | **Asthmatic** | Negative  | \-  | +5  | _"Faster endurance loss"_ | 140% running/sprinting endurance loss. 130% increase in swing endurance lost.
![Trait claustophobic.png](/w/images/7/7b/Trait_claustophobic.png) | **Claustrophobic** | Negative  | Adrenaline Junkie, Agoraphobic, Desensitized  | +4  | _"Gets panicked when indoors"_ | Enters in Panic when indoors.
![Trait clumsy.png](/w/images/4/48/Trait_clumsy.png) | **Clumsy** | Negative  | Graceful  | +2  | _"Makes more noise when moving"_ | 120% footsteps sound radius, 110% chance to trip while run/sprint vaulting a low fence or lunging zombies.
![Trait conspicuous.png](/w/images/e/ed/Trait_conspicuous.png) | **Conspicuous** | Negative  | Inconspicuous  | +4  | _"More likely to be spotted by zombies."_ | 200% chance of getting spotted by zombies.
![Trait cowardly.png](/w/images/1/11/Trait_cowardly.png) | **Cowardly** | Negative  | Adrenaline Junkie, Brave, Desensitized  | +2  | _"Especially prone to becoming panicked"_ | 200% panic except for night terrors and phobias.
![Trait deaf.png](/w/images/4/4b/Trait_deaf.png) | **Deaf** | Negative  | Hard of Hearing, Keen Hearing  | +12  | _"Smaller perception radius and hearing range"_ | Can't hear sound. Radio chatter will not appear above the radio, however, they can see/read a TV due to closed captions.
![Trait disorganized.png](/w/images/d/df/Trait_disorganized.png) | **Disorganized** | Negative  | Organized  | +4  | _"Decreased container inventory capacity"_ | 70% capacity for all containers, including boxes and cupboards.
![Trait emaciated.png](/w/images/f/fa/Trait_emaciated.png) | **Emaciated** | Negative  | \-  | \-  | _"Low strength, low endurance and prone to injury"_ | Is only present at weight 50 and less and will begin taking damage at weight 35. 40% melee damage. 75% chance to fail to climb a tall fence. 30% endurance regeneration. 20 more fall damage.
![Trait feeble.png](/w/images/8/87/Trait_feeble.png) | **Feeble** | Negative  | Strong, Stout, Weak  | +6  | _"Less knockback from melee weapons. Decreased carrying weight."_ | -2 Strength
![Trait hardofhearing.png](/w/images/5/5a/Trait_hardofhearing.png) | **Hard of Hearing** | Negative  | Deaf, Keen Hearing  | +4  | _"Smaller perception radius. Smaller hearing range."_ | Besides the decreased perception radius, the range of sound will be decreased and the sound effects will be muffled.
![Trait heartyappetite.png](/w/images/4/46/Trait_heartyappetite.png) | **Hearty Appetite** | Negative  | Light Eater, Very Underweight  | +4  | _"Needs to eat more regularly"_ | 150% hunger. Gives a +3% bonus to packaged foods, mushrooms, berries, and animals for foraging.
![Trait hemophobic.png](/w/images/8/89/Trait_hemophobic.png) | **Fear of Blood** | Negative  | Desensitized  | +5  | _"Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody"_ | \-
![Trait highthirst.png](/w/images/2/29/Trait_highthirst.png) | **High Thirst** | Negative  | Low Thirst  | +6  | _"Needs more water to survive"_ | 200% thirst
![Trait illiterate.png](/w/images/5/59/Trait_illiterate.png) | **Illiterate** | Negative  | Fast Reader, Slow Reader  | +8  | "Cannot read books"  | Unable to get a mood boost by reading leisure books, learning new recipes by reading recipe magazines, or getting an XP multiplier by reading skill books.
![Trait out of shape.png](/w/images/9/93/Trait_out_of_shape.png) | **Out of Shape** | Negative  | Athletic, Fit, Unfit  | +6  | _"Low endurance, low endurance regeneration."_ | -2 Fitness
![Trait obese.png](/w/images/f/ff/Trait_obese.png) | **Obese** | Negative  | Athletic, Fit, Out of Shape, Overweight, Underweight, Very Underweight  | +10  | _"Reduced running speed, very low endurance and prone to injury."_ | -2 Fitness. Max Fitness of 8. The trait itself reduce run speed and endurance. Starting weight is 105 and is only present at weights 100 and above. 120% chance to trip while run/sprint vaulting a low fence. 90% chance to trip from lunging zombies. 75% chance to climb a tall fence. 40% endurance regeneration. 20 more fall damage.
![Trait overweight.png](/w/images/2/2c/Trait_overweight.png) | **Overweight** | Negative  | Athletic, Fit, Out of Shape, Obese, Underweight, Very Underweight  | +6  | _"Reduced running speed, low endurance and prone to injury."_ | Max Fitness of 9. Starting weight is 90 and is only present between weights 85 and 100. 1% slower running speed, 200% endurance loss. 110% chance to trip while run/sprint vaulting a low fence. 95% chance to trip by lunging zombies. 85% chance to climb a tall fence. 70% endurance regeneration.
![Trait pacifist.png](/w/images/d/d7/Trait_pacifist.png) | **Pacifist** | Negative  | \-  | +4  | _"Less effective with weapons"_ | 75% of skill EXP for Short Blade, Long Blade, Small Blunt, Long Blunt, Axe, Spear, Maintenance and Aiming.
![Trait hypercondriac.png](/w/images/b/b9/Trait_hypercondriac.png) | **Prone to Illness** | Negative  | Resilient  | +4  | _"More prone to disease. Faster rate of zombification."_ | 125% progression rate of zombification. 170% chance of catching a cold, 120% cold strength, and 150% cold progression speed.
![Trait insomniac.png](/w/images/5/50/Trait_insomniac.png) | **Restless Sleeper** | Negative  | \-  | +6  | _"Slow loss of tiredness while sleeping"_ | Sleep for fewer hours each time, and slower loss of tiredness when sleeping.
![Trait shortsighted.png](/w/images/b/ba/Trait_shortsighted.png) | **Short Sighted** | Negative  | Eagle Eyed  | +2  | _"Small view distance. Slower visibility fade."_ | -2 foraging radius in search mode. Can be negated with glasses and reading glasses.
![Trait needsmoresleep.png](/w/images/4/4f/Trait_needsmoresleep.png) | **Sleepyhead** | Negative  | Wakeful  | +4  | _"Needs more sleep"_ | +30% Fatigue increase rate, -10% Sleep efficiency.
![Trait smoker.png](/w/images/d/de/Trait_smoker.png) | **Smoker** | Negative  | \-  | +4  | _"Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked."_ | Stress will constantly slowly rise. Smoking Cigarettes will lower the stress level.
![Trait slowhealer.png](/w/images/1/1c/Trait_slowhealer.png) | **Slow Healer** | Negative  | Fast Healer  | +6  | _"Recovers slowly from injuries and illness"_ | Does not apply to exercise fatigue. Recently inflicted injuries have more severity. Including Scratches, Lacerations, Lodged Bullets, Deep wounds (with/without glass), Bites, and Fractures. (Check Health for more details.)
![Trait slowlearner.png](/w/images/c/cc/Trait_slowlearner.png) | **Slow Learner** | Negative  | Fast Learner  | +6  | _"Decreased XP gains"_ | 70% XP in all skills except Strength and Fitness.
![Trait slowreader.png](/w/images/1/13/Trait_slowreader.png) | **Slow Reader** | Negative  | Fast Reader, Illiterate  | +2  | _"Takes longer to read books"_ | 70% reading speed.
![Trait sundaydriver.png](/w/images/a/ad/Trait_sundaydriver.png) | **Sunday driver** | Negative  | Speed Demon  | +1  | _"The very slow driver"_ | Accelerates vehicles 40% slower. Has a max speed of 30 km/h.
![Trait thinskinned.png](/w/images/b/b8/Trait_thinskinned.png) | **Thin-skinned** | Negative  | Thick Skinned  | +8  | _"Increased chance of scratches, lacerations, or bites breaking the skin."_ | Multiplies the chance of not being injured by a zombie attack by 0.7 (base 15% chance, modified by character's weapon skill). Additionally, alters the chance of clothes being damaged by walking through trees to 1 in 3.
![Trait underweight.png](/w/images/3/36/Trait_underweight.png) | **Underweight** | Negative  | Obese, Overweight, Very Underweight  | +6  | _"Low strength, low endurance and prone to injury."_ | -1 Fitness. Starting weight is 70 and is only present between weights 65 and 75. 80%x melee damage. +10% chance to trip by while run/sprint vaulting a low fence or from lunging zombies. 85%x chance to fail a tall fence climb.
![Trait unfit.png](/w/images/0/00/Trait_unfit.png) | **Unfit** | Negative  | Athletic, Fit, Out of Shape  | +10  | _"Very low endurance, very low endurance regeneration. "_ | -4 Fitness
![Trait unlucky.png](/w/images/d/d6/Trait_unlucky.png) | **Unlucky** | Negative  | Lucky  | +4  | _"What could go wrong for you, often does."_ | -10% chance of finding rare loot. +5% chance of failing item repairs. Affects search mode.
Not available in multiplayer.
![Trait very underweight.png](/w/images/8/8b/Trait_very_underweight.png) | **Very Underweight** | Negative  | Athletic, Hearty Appetite, Obese, Overweight, Underweight  | +10  | _"Very low strength, very low endurance and prone to injury."_ | -2 Fitness. Starting weight is 60 and is only present between weights 50 and 65. 60% melee damage. 20% higher chance to trip by while run/sprint vaulting a low fence or from lunging zombies. 75% chance to fail a tall fence climb. 10% more fall damage.
![Trait weak.png](/w/images/f/f7/Trait_weak.png) | **Weak** | Negative  | Feeble, Strong, Stout  | +10  | _"Less knockback from melee weapons. Decreased carrying weight."_ | -5 Strength,-40% knockback power (damage does not decrease).
![Trait weakstomach.png](/w/images/0/02/Trait_weakstomach.png) | **Weak Stomach** | Negative  | Iron Gut  | +3  | _"Higher chance to have food illness."_ | 200% chance of food illness. Food illness lasts longer. Check Health for more details.

## Removed/future traits

Icon  | Name  | Type  | Mutually Exclusive  | Points  | Description  | Effect
---|---|---|---|---|---|---
![Trait blacksmith.png](/w/images/8/80/Trait_blacksmith.png) | **Blacksmith** | Hobby  | Blacksmith | ?  | _"Use an anvil to create metal items"_ | \-
![Trait brooding.png](/w/images/c/ca/Trait_brooding.png) | **Brooding** | Negative  | \-  | +2 | _"Recovers slower from bad moods"_ | \-
![Trait hypercondriac.png](/w/images/b/b9/Trait_hypercondriac.png) | **Hypochondriac** | Negative  | \-  | +2 | _"May develop infection symptoms without having been infected."_ | _Any_ scratch or laceration (and possibly other injuries) may cause the character to gain Sickness and Stress moodles as if they had caught the Knox Infection.
![Trait patient.png](/w/images/a/af/Trait_patient.png) | **Patient** | Positive  | Short Tempered  | -4 | _"Less like to get angry"_ | \-
![Trait shorttemper.png](/w/images/d/d0/Trait_shorttemper.png) | **Short Tempered** | Negative  | Patient  | +4 | _"Quick to anger"_ | \-
![Trait lightdrinker.png](/w/images/a/ae/Trait_lightdrinker.png) | **Light Drinker** | Negative  | Hardened Drinker  | +2 | _"Gets drunk quickly"_ | 400% drunkness from alcohol.
![Trait hardeneddrinker.png](/w/images/0/00/Trait_hardeneddrinker.png) | **Hardened Drinker** | Positive  | Light Drinker  | -3 | _"Doesn't get drunk easily"_ | 30% drunkness from alcohol.
![Trait crackshot.png](/w/images/7/7e/Trait_crackshot.png) | **Marksman** | Hobby  | \-  | 0  | _"Improved gun accuracy. Quicker reload."_ | Whilst not completely commented-out like other traits here, Marksman is currently no longer active. It previously was automatically granted to Police Officers, and granted a significant boost to weapon accuracy _independent_ of Aiming skill.
![Trait talkative.png](/w/images/2/29/Trait_talkative.png) | **Gift Of The Gab** | Positive  | \-  | ?  | _"Extra high charisma. Better chance of currying favor from NPCs"_ | \-

## Adaptive traits

Some traits can be changed during gameplay. (Note that skill gain/loss effect
of all traits is applied only during character creation - meaning losing a
negative trait during the game will not grant you lost skill points back. E.g.
losing overweight will not improve your fitness skill level.)

### Strength traits

Negative traits Feeble and Weak can be removed by leveling up Strength.
Positive traits Stout and Strong can be gained by leveling up Strength.

### Fitness traits

Negative traits Out of Shape and Unfit can be removed by leveling up Fitness.
Positive traits Fit and Athletic can be gained by leveling up Fitness.

Strength/Fitness  | 0-1  | 2-4  | 5  | 6-8  | 9-10
---|---|---|---|---|---
Trait  | Weak/Unfit  | Feeble/Out of Shape  | None  | Stout/Fit  | Strong/Athletic

### Weight traits

Negative traits Obese and Overweight can be removed by losing weight or
obtained by gaining weight.
Negative traits Underweight and Very Underweight can be removed by gaining
weight or obtained by losing weight.

### Panic traits

Panic recovery speed is increased each day, capping at 150 days.

Panic resistance is not affected.

Agoraphobia will eventually no longer increase panic because your character
will recover from panic quicker than those traits give panic. However, the
trait is still there. When you are outside, your recovery speed from panic is
slower.

Claustrophobia will still make you panic depending on the size of the room. On
a new character, the limit for a sealed room seems to be 63 floor tiles, at
which point the player's panic gain stagnates. This seems to work for any room
shape, as long as the floor tiles are not interrupted in some way. (Doors,
fences, etc.) Furniture does not seem to impede this. It is useful to note
that this number will decrease based on the player's acclimatisation to panic
gain.

(Your panic recovery speed is constantly fighting against Agoraphobia and
Claustrophobia.)

## Trivia

  * Similar to First Aid Kit, First Aid trait has its icon changed from a brown cross to green, after issues other games had with depiction of Red Cross. Old image: ![Trait firstaid-old.png](/w/images/d/d5/Trait_firstaid-old.png).

## See also

  * Skills
  * Moodles

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Traits


This feature has been removed from the game inpatch 0.2.0r RC2.5.It has been replaced byKnox Country.

Navigation:Project Zomboid>World>Locations>Knox County>Northern Highway

![](/w/images/thumb/a/a5/HighwayEntrance.jpg/300px-HighwayEntrance.jpg)

The entrance leading to the Northern Highway.

![](/w/images/thumb/8/88/Zomboidbigmapnorthernhighway.jpg/300px-
Zomboidbigmapnorthernhighway.jpg)

Full Knox County map showing landmarks leading to the Farmhouse.

The **Northern Highway** is a long highway in the 0.2.0r map. Accessed from
the road northwest of the Villas, the _northern highway_ spans 3 different map
cells leading to a large farmhouse with a well.

## 1st Northern Map Cell

The highway stretched all the way up north, leading to the next map cell. In
the northwest part of this was a small 2-story house with a wheat field beside
it. There was a small kitchen on the first floor with a refrigerator and a few
containers.

Proceed north along the highway to get to the next map cell.

## 2nd Northern Map Cell

Again, the highway stretched all the way up north. Sticking to the left
sidewalk and going north eventually reached a dirt trail. It was quite large,
hard to miss.

Proceeding down this dirt road will lead to the western map exit leading into
the Farmhouse.

## Farmhouse

In this new map cell, the player was surrounded by wheat fields from all
sides. The Farmhouse, the Barn, and the Well are located at the northwestern
corner of the map. All 3 were close to each other. Southwest of the farmhouse
was a small storage shack with a few crates in it.

In a future update, the player was supposed to be able to move their Wheelie
Bins across map cells, which would made this Farmhouse a choice of fortress as
the Well could supply the player with an infinite amount of water.

## Gallery

  * ![A small farmhouse in the 1st northern map cell](/w/images/thumb/d/dd/1stMapHouse.jpg/120px-1stMapHouse.jpg)

A small farmhouse in the 1st northern map cell

  * ![The dirt road leading to the large Farmhouse](/w/images/thumb/3/35/2ndMapDirtTrail.jpg/120px-2ndMapDirtTrail.jpg)

The dirt road leading to the large Farmhouse

  * ![The eastern entrance of the Farmhouse](/w/images/thumb/e/ed/Farmhouse.jpg/120px-Farmhouse.jpg)

The eastern entrance of the Farmhouse

  * ![The Barn, viewed from the 2nd floor](/w/images/thumb/7/7d/InsideBarn.jpg/120px-InsideBarn.jpg)

The Barn, viewed from the 2nd floor

  * ![A small shack with storage containers](/w/images/thumb/4/4c/SmallShack.jpg/120px-SmallShack.jpg)

A small shack with storage containers

  * ![The Well, which could refill any water containers indefinitely](/w/images/thumb/2/2e/TheWell.jpg/120px-TheWell.jpg)

The Well, which could refill any water containers indefinitely

## Other 0.2.0r maps

  * Downtown District
  * Forest
  * Suburbs
  * Villas
  * Woods

## See also

  * Knox County

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Northern Highway


March Ridge

![March Ridge](/w/images/b/b9/MarchRidgeBadge.png)

![MarchRidge2 thumb.png](/w/images/1/16/MarchRidge2_thumb.png)

[[File:{{{icon2}}}|March Ridge|]]

[[File:{{{icon3}}}|March Ridge|]]

[[File:{{{icon4}}}|March Ridge|]]

[[File:{{{icon5}}}|March Ridge|]]

_Isometric view of March Ridge_

General

Type

Town

Mayor

Unknown

Population

Unknown

Established

Unknown

Motto

"Your Country, Your Home"

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-
Geographylogo.png)10088x12696

Map

![Marchridgemap.png](/w/images/thumb/2/28/Marchridgemap.png/200px-
Marchridgemap.png)

_Map location_

## Overview

**March Ridge** is a small gated military town in Knox Country and is located
south of Muldraugh, and south-east of Rosewood, with Dixie Highway (Route 31W)
running on the east side. While March Ridge is mostly a residential area, and
also has a somewhat high zombie population, it has a large amount of loot in
the business district located in the middle of the town.

March Ridge is an overall **medium** difficulty town, being harder to survive
in than Rosewood or Riverside, but easier than Muldraugh. The zombie
population tends to be broader and more spread out, and the large amounts of
firearm spawns, especially within the Knox Military Apartments, makes the
zombies relatively easily manageable by a reasonably-skilled player. Some
notable locations in town include the Knox Military Apartments, the March
Ridge Community Center, the large Nourish Food Mart, and the post office.

## Districts

**March Ridge can generally be divided into two districts.**

### Residential

The eastern and western sides of town are dominated by two large residential
districts. The houses are one-to-two story townhomes, and can be cramped
inside. Each house is relatively small, so less loot than usual may spawn if
these houses spawn as boarded up "survivor homes". The zombie population in
the residential districts tends to be relatively moderate, and the loot-to-
zombie ratio is also moderate.

### Business district

The business district is located in the center of town, and is where the best
loot is located. Zombie populations in this district tend to be moderate to
high, with zombie populations mostly centered around the Knox Military
Apartments. **The amount of zombies inside the apartment complex should not be
underestimated.** Significant noise outside the apartments can and will cause
zombies from higher floors to flock down and out of the building to
investigate. Other than that, the loot to zombie ratio is high.

## Strategy

  * **The greatest danger in March Ridge is underestimating theKnox Military Apartments. Do not attempt to clear it without significant preparation.**
  * **It is not possible to spawn in March Ridge without the use of mods. If venturing here from another town, always bring extra supplies for the trip.**
  * There is a large amount of firearms to be found here, making March Ridge a great place to level the _aiming and reloading_ skills.
  * While March Ridge is a small town, all the buildings look extremely similar, making it surprisingly easy to get lost.
  * Most characters and builds will be effective in March Ridge.

## Businesses and landmarks

### Food & drink

Business  | Type  | Coordinates
---|---|---
Bar | Bar  | 10172x12674
Mendy's Eatery | Restaurant  | 10130x12754
Go 2 Bread | Bakery  | 10073x12802
Restaurant | Restaurant  | 10103x12745
Seahorse Coffee | Cafe  | 10183x12807

### Hair & beauty

Business  | Type  | Coordinates
---|---|---
Hair salon | Hair salon  | 10183x12817

### Leisure

Business  | Type  | Coordinates
---|---|---
Park  | Park  | 10017x12779
10297x12778
Playground  | Park  | 9885x13025

### Retail & stores

Business  | Type  | Coordinates
---|---|---
Filigree Fashions | Clothing store  | 10073x12816
Hit Vids! | Video rental store  | 10164x12733
Nourish Food Mart | Grocery store  | 10116x12787
Pharmahug | Pharmacy  | 10143x12752

### Services

Business  | Type  | Coordinates
---|---|---
Church | Church  | 10328x12789
March Ridge entrance gate booth  | Entrance gate booth  | 10363x12379
Family Medical Center | Clinic  | 10159x12753
March Ridge Community Center | Community center  | 10034x12733
March Ridge School | School  | 10000x12656
Knox Military Apartments | Apartments  | 10070x12624
Post office | Post office  | 10108x12714

### Utilities

Business  | Type  | Coordinates
---|---|---
24 Hour Essentials | Gas station | 10138x12784
Nourish Food Mart | Supermarket  | 10142x12786
Laundromat | Laundromat  | 10183x12782
Superklean | Laundromat  | 10184x12731

### Other

Business  | Type  | Coordinates
---|---|---
ABCDriving School | School/office  | 10073x12784
Office unit | Office  | 10183x12791
Movie theater | Cinema theater  | 10173x12643
United Shipping Logistics | Office  | 10073x12776

## Gallery

  * ![The in-game tourist map of March Ridge](/w/images/thumb/2/28/Marchridgemap.png/120px-Marchridgemap.png)

The in-game tourist map of March Ridge

  * ![In-game March Ridge](/w/images/thumb/7/76/March_Ridge.png/120px-March_Ridge.png)

In-game March Ridge

  * ![Custom tourist map of March Ridge](/w/images/thumb/3/3f/MarchRidge_map.png/120px-MarchRidge_map.png)

Custom tourist map of March Ridge

## See also

  * Valley Station
  * Fallas Lake
  * Louisville
  * Doe Valley

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

March Ridge


This is a future feature.This article is about an item or mechanic that is currentlyunimplementedand planned for a future version.It has either been previewed or found in the game files and does not exist yet.

**Metagame** consists of the off-screen simulation of events and interactions
of survivors and zombies between themselves and their environment.

For example, the gunshots heard, and the helicopter passing overhead are
metagame events. Currently, however, the player can't find who fired the gun
or where the helicopter went. The dead will still follow the sounds, sometimes
passing (or eating) the player, originating from somewhere off-screen.
Metagame events' frequency can be changed in the sandbox settings.

### Helicopter

In build 33, the helicopter event was added to the game[1] as a physical
object that is unable to be seen but can be heard. The helicopter can be heard
overhead and, if the player is outside, will follow the player around leading
hordes of zombies towards the player. If the player is inside or in a forest
when the helicopter arrives and does not leave, the helicopter will not follow
the player. However, if the player is spotted outside and the player hides
from the helicopter by moving indoors (or into a forest), the helicopter will
still hover overhead, thus still attracting zombies. After approximately one
hour of the helicopter being unable to find the player, it may leave and come
back approximately one hour later.[verify]

Newer players are advised to stay indoors for the entire day of the helicopter
event, as it can be unclear if the helicopter is returning and the large
numbers of zombies that the helicopter attracts can be difficult to deal with.
The event can be detrimental to players with secluded bases, as it can very
quickly lead large hordes to locations they wouldn't usually go to. Even if
the player avoids being spotted by the helicopter, the helicopter will still
cause zombies to migrate slightly, so beware.

The player can determine if the helicopter is coming on a given day by
listening to the AEBS which can be tuned to on a radio and listening for the
phrase "Air activity detected".

The helicopter can arrive on Day 6-9, from 9 AM to 7 PM. Once the helicopter
arrives, it will attempt to find the player for 1-4 hours. On default
settings, the helicopter will only come on one day, however it can come more
than once a day. Sandbox settings can be adjusted to make the helicopter come
every 6-9 days or every 10-15 days, at randomized times of day, for added
challenge.

In multiplayer, the helicopter can switch between hunting various players,
however in single player mode the helicopter only has one target (the player).

### Meta event

Up to once a day, the player may hear gunfire or screams in the distance. It
is not currently possible to locate the source of these "meta sounds", but
they will cause zombies to migrate. The developers have indicated that in the
future, these events may also trigger physical events on the map such as loot
spawns.[2]

### Sleeping event

The sleeping event occurs randomly when the player is asleep. The player will
wake up in a panic when not fully rested and a zombie can also spawn in the
room.

### Water and electricity shutoff

The water and electricity will shut off at some point during the game. The
power shutoff is announced on the radio on the Automated Emergency Broadcast
System (AEBS) two days before it occurs as "Knox Power Grid: Power
fluctuations detected.", and the day before as "Knox Power Grid: Systems
failing. Network compromised.". The channel for the AEBS is randomized, unlike
other pre-set channels. The shutoff will require the player to utilize
generators for electricity. Gas must be collected with gas cans from gas
stations, vehicles or found as a loot. It is also important to note that once
the electricity shuts off, the gas station must be connected to a functioning
generator for the player to be able to collect the gas, assuming the
"Generator Working In Exterior" sandbox option is enabled. A way to work
around this is by siphoning gas from left over vehicles. The player must also
remember that they will need to read 'How To Use Generators' or be an
electrician to work the generator. The generator will also poison the player
if it is running inside.

The water shutoff is not announced on the AEBS. The player can construct rain
collector barrels outside to gather water. Alternatively, there will be water
left in basins of sinks, baths, toilets etc. Naturally, a body of water or
well can be used to collect water, in addition to some water containers such
as mugs, saucepans or cooking pots that could be left outside to gather water
when it rains. Remember that the water from rainfall and bodies of water is
tainted, so it must be boiled over a heat source to avoid poisoning.

### Annotated maps

The player can find annotated maps on zombie corpses that can indicate bits of
lore about what the survivors have experienced, as well as tell the player
what they might find in certain areas. Additionally, these can indicate a
"Survivor House" which will have boarded windows and stockpiles of items such
as canned food and weapons. Be careful as these houses might still have the
survivors (now zombies) inside. Sometimes these can also tell a story, such as
a non-zombie corpse surrounded by weapons or alcohol and pills that they used
to prematurely end their lives to not succumb to the Knox Infection. Make sure
to inspect the entirety of these houses as some of the items can be stored in
hidden stashes.

### Future

The metagame will become concrete when the simulated characters and events
come "on-screen."

In the future, the metagame could involve complex interactive storylines,
influenced by the environment, random events, NPCs, or the player. Most NPCs,
however, would just be random survivors just trying to make their way. But
certain NPCs would have storylines in which they make AI decisions and have
scripts; the decisions and scripts would change depending on random chance or
input from other NPCs, the environment, or even the player. For example, in
the Kate and Bob story, the player could take the position of the raider.
Presumably, the raider-player could threaten Kate, kill Bob (or do something
else). In other words the player takes part in the storyline, becoming a
participant in the script and thus changing the script, NPCs, and the
metagame.[verify]

## See also

  * NPC
  * Survivor
  * Zombie

## External links

  * "Everyone’s Infected" update Mon, October 5, 2015
  * Tales from the metaverse
  * Sheet ropes & old friends
  * A metagame forum post
  * Project Zomboid – How to Survive the Helicopter Event, Gamer Empire

## References

  1. ↑ Project Zomboid - Everyone’s Infected - Steam News
  2. ↑ Well Ztocked - Project Zomboid

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Metagame


**Security** items currently include keys and padlocks.

## Items

### Security

#### Keys

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Lock/Unlock  | Item ID
---|---|---|---|---
![CarKey.png](/w/images/8/81/CarKey.png) | Car Key | 0  | Vehicle | Base.CarKey
![Key1.png](/w/images/8/8b/Key1.png) | Key | 0  | Door | Base.Key1
![Key2.png](/w/images/8/84/Key2.png) | Key | 0  | Door | Base.Key2
![Key3.png](/w/images/9/9d/Key3.png) | Key | 0  | Door | Base.Key3
![Key4.png](/w/images/7/74/Key4.png) | Key | 0  | Door | Base.Key4
![Key5.png](/w/images/0/03/Key5.png) | Key | 0  | Door | Base.Key5
![KeyPadlock1.png](/w/images/0/0e/KeyPadlock1.png) | Key (Padlock) | 0  | Padlock | Base.KeyPadlock

#### Locks

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Lock/Unlock  | Item ID
---|---|---|---|---
![PadlockDigital.png](/w/images/f/f3/PadlockDigital.png) | Combination Padlock | 0.2  | Crafted Metal Crate or Wooden Crate | Base.CombinationPadlock
![Padlock.png](/w/images/c/c1/Padlock.png) | Padlock | 0.2  | Crafted Metal Crate or Wooden Crate | Base.Padlock

## See also

  * Carpentry
  * Metalworking
  * Bags
  * Doorknob

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Security


Abandoned town

![Abandonedtown.png](/w/images/9/96/Abandonedtown.png)

[[File:{{{icon2}}}|Abandoned town|]]

[[File:{{{icon3}}}|Abandoned town|]]

[[File:{{{icon4}}}|Abandoned town|]]

[[File:{{{icon5}}}|Abandoned town|]]

_Isometric view of the abandoned town_

General

Type

Abandoned

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)4048x6154

The **abandoned town** , nicknamed _Tanglewood town_ by the community based on
graffiti found in one of the buildings, is an unnamed small, decrepit town at
the northwestern edge of Knox Country.

## Districts

### Residential

The town contains 26 homes, with only one seemingly still in use, nicknamed
the trapper's house. 23 of the homes are abandoned, 1 is burnt down, and 1 is
under construction. Many of the abandoned homes have destroyed doors and
windows, with trash, old or makeshift furniture, and graffiti inside. The
abandoned homes have very minimal loot inside, with the trade-off that there
are little to no zombies in the area.

### Business

At the southern edge of the town, there is an abandoned saloon, a small
checkpoint, and a strip mall still under construction. None of the areas have
any prominent features, except for 7 crates at the construction site, which
may have some loot. The town also hosts CGE Corp factory. McCoy Logging Co.
containers can be found near the house construction site with crates with logs
and planks inside.

## Trivia

  * This location is often referred to as _Tanglewood_ due to a piece of graffiti on one of the buildings.

## See also

  * Riverside

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Abandoned town


![](/w/images/thumb/3/37/Sleep.png/300px-Sleep.png)

The player is given a choice whether he wants to sleep or not. Sleeping can be
dangerous in the post-apocalyptic world if done carelessly.

Unlike zombies, the player and other survivors need to **sleep**. However,
this mechanic can be disabled in multiplayer settings at will, and is disabled
by default multiplayer (but can be tweaked to the player's liking). When the
player needs to sleep, the tired moodle will show up on the screen. To sleep,
the player needs to find a bed, sofa, or other chair. Or, if the player is
tired enough, even the floor will do. A player can also sleep in a tent or
vehicle.

Failing to sleep will cause the player's damage when using weapons to drop.
The player's field of view will also decrease, in addition to several other
effects. The player cannot die from lack of sleep, though and can't currently
fall asleep due to sleep deprivation.

## Sleep duration

There are many factors affecting how long the player will need to sleep for,
including fatigue level, bed quality, character traits, stress, and pain.

The player typically requires between 6 and 12 hours of sleep per night. If
the player hasn't slept for a long time, the sleeping time can drastically
increase depending on the severity of the exhaustion.

If there is no extreme situations (e.g., sleeping regularly every day),
players need to sleep:

  * ≈9 hours a day.
  * ≈6 hours a day if Wakeful trait is selected.
  * ≈12 hours a day if Sleepyhead trait is selected.

Sleeping time can be induced by using sleeping tablets. Sleeping tablets can
also induce the need to sleep when the player is otherwise unable to (e.g.,
experiencing pain).

Sleeping time can be reduced by using vitamins.

The player cannot sleep for fewer than 3 hours and will wake up after a
maximum of 16 hours, even if they aren't fully rested.

## Effects of sleeping

While sleeping, time will fast forward until the player wakes up. Tiredness
will slowly disappear and the effects of sleeping tablets and beta blockers
will be removed. Sleep will also take away the player's panic.

Sleeping on a bed of "average" or "poor" quality (or the floor) will reduce
the rate at which tiredness disappears, and the player will wake up without
being fully rested while also being potentially sore in the neck.

## Waking up at night

During sleep, the character's vision is blocked out and they cannot see what
is going on in the outside world. Nearby sounds (such as zombies smashing down
doors or windows) may awaken the player if they are loud enough or close
enough. One use of this mechanic is to use an alarm clock to wake the player
up at a specified time to help enforce a consistent sleeping schedule.

If the player does not wake up due to the noise from a zombie entering their
base, they will not wake up until the zombie deals damage. The player can also
be awoken by extreme hypothermia/hyperthermia or if the vehicle they are
sleeping in is attacked.

A player can also wake up due to a nightmare. There is a base probability of
5% of having a nightmare, but the probability increases the more stressed the
character is. A nightmare can be distinguished from zombie invaders or
external noises by an increase in the stress moodle, whereas zombie invaders
will not cause added stress.

When indoors, sheets/curtains should be on and closed for all surrounding
windows and doors, which should be shut to ensure a secure rest. When
outdoors, the character should try to look for shelter. If there is no shelter
and sleep is required, the character should set up a tent somewhere relatively
safe, where the risk of nearby zombies is low.

### Zombie intruders

If the sleeping event sandbox option is set, the player can be woken up in a
panic by nearby zombies entering through nearby unsecured doors or windows.
The probability increases when doors/windows are left open or unbarricaded,
the lights are left on, a refrigerator or freezer is nearby and powered, or
devices (stoves, radios, TVs) left on.

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Sleep


Navigation:Project Zomboid>World>Locations>Businesses>Army surplus store

Army surplus

General

Type

Camping/survival/gun store

**Army surplus stores** are rare but reliable sources of survival/camping
supplies; their shelves are typically laden with equipment such as tarps, tent
pegs, full tent kits, hunting knives, and similar equipment, whilst lockers
and secure storage areas in each surplus store can contain firearms,
ammunition, accessories, and weapon maintenance supplies. They also have racks
for military surplus and weather-resistant clothing, often have military-grade
ham radio sets, and lightweight, easy-to-move stretcher beds.

## Locations

Location  |  Description  |  Coordinates
---|---|---
Unincorporated settlement
![Jamieton Interior.png](/w/images/thumb/9/93/Jamieton_Interior.png/200px-Jamieton_Interior.png) | Jamieton Army Surplus | 5465x9512
Louisville
![Louisville readyprep.png](/w/images/thumb/8/80/Louisville_readyprep.png/200px-Louisville_readyprep.png) | Ready Prep Army Issue Surplus | 12222x1320

LocationsShow / Hide

BusinessesShow / Hide

Restaurants

American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers •
Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) •
Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery •
Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N
Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy
Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's •
Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle
Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk
Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian
Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant •
Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet
Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy
Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita
Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant
(Muldraugh) • Wok and Rolls • Zlatko's

Cafes

Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe
d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights •
Seahorse Coffee • Yummmers

Fast food

Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's

Bars

Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black
Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch •
Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The
Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat
Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's •

Retail

Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings •
Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited •
Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department
Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's •
Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's
Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed
stores (Riverside) • Window • BBBQ

Industrial

Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei
and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition
• Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research
Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten
Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B
Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp
(Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse •
Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses
(Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely
Revolve Metal Working • T.I.S. Construction • ValuTech

Weapon & hunting stores

A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural
Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine
and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs
of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) •
West Point Gun Range and Hunting Center

Tool stores

E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware

Grocery & liquor stores

5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's
market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store •
General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have
a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry •
Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus •
Unnamed grocery store (Riverside) • Zippee Market

Gyms

Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and
Boxing Club

Hotels & motels

Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside
Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites
Motel

Utilities

A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications •
Laundr-o-max • Louisville Terminal Substation • Louisville industrial
substation • Martin's Essentials and Laundry • Superklean

Gas stations

24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas •
Thunder Gas

Offices

A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic
Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law
Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and
Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank
• KPK Consulting Business Investments • KY Transit • Legal Services • Markson
& Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel
• Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp
Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm

Hair & beauty

Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic •
Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken
Belles • Sweet Sugar Beauty • Tattoo 42

Clothing

Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store
(Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree
Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes •
Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed
for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger •
Unnamed clothing store (Riverside) • Your Closet • Yuri Design

Malls

Crossroads Mall • The Grand Ohio Mall • South Louisville mall

Entertainment

Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena •
Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek
Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In
Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's
Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club

Books & video

Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public
Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU
Library • The Good Book • Worm of Books

TV & Radio

LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald •
Triple-N • TURBO

Mechanics

Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop
(Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair

Points of interestShow / Hide

Parks & camps

Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park •
Outreach Center • Romuald Dron Memorial Park

Farms

Residential

Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman
Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building •
Greenwood Office Building • High Street Apartments • Knox Military Apartments
• Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak
Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place •
R. Johnson Office Building • Red Oak Apartments • Reed Office Building •
Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house

ServicesShow / Hide

Fire departments

Rosewood Fire Department • Louisville Fire Department

Medical

Cortman Medical • Dentistry • Family Dentistry • Family Medical Center •
Louisville General Hospital • Louisville Animal Hospital • Louisville Animal
Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet
Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital

Police departments

Kentucky State Prison • Louisville Police Department and Detention Services

Military installments

Louisville border camp • Military Research Facility

Religious buildings

Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light
Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church
• Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal •
St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home

Education

ABCDriving School • Adult Education Center • Bluegrass State High School •
Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare •
J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville
State University • LSU Athletic Center • LSU Attenborough Sciences Building •
LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student
Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School
(Riverside) • South Louisville Elementary • Daycare (West Point) • West Point
School

Other services

Central Louisville Community Center • City Hall • County Clerk and Records •
County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill
Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court
of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center
• March Ridge Community Center • Mounted Police Training • Railyard
(Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail
Service • West Point Town Hall

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Army surplus store


![](/w/images/thumb/d/df/Zomboidbigmapoffgridforest.jpg/300px-
Zomboidbigmapoffgridforest.jpg)

Each numbered areas on the map represent a possible Forest map cell.

The **Forest** was the second explorable area of Knox County in the Patch
0.2.0r RC2.5 map. It features many trees and a farmhouse in the center. Zombie
are not common in the forest.

## Entrance

Players could access the Forest by exiting the main map west, east or south.

## Forest

As the name implies, the Forest was a location with many trees, making it a
great place to collect wood. Nothing else of value could be found in this
area.

The Forest was extremely difficult to move and see through. This made the
Forest a potential hazard, almost as dangerous as the zombies that walk about
the streets of the towns.

If the player did happen to need to trek through the Forest, it was vital to
take a good amount of food and water to ensure reaching the destination.

## Other 0.2.0r maps

  * Downtown District
  * Northern Highway
  * Suburbs
  * Villas
  * Woods

## See also

  * Knox County

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Forest


This article may be outdated.Editors are encouraged to update this article with new information.

Navigation:The Indie Stone>Project Zomboid

Project Zomboid

![Project Zomboid](/w/images/thumb/8/87/Project_Zomboid_Cover.jpg/200px-
Project_Zomboid_Cover.jpg)

Developer

The Indie Stone

Publisher

The Indie Stone

Written in

Java
C++
Lua

Platform(s)

Mac
PC
Linux

Release

June 20, 2011 (Pre-alpha)
November 8, 2013 (Alpha)

Latest version

**Stable:** 41.78.16
**IWBUMS:** 41.78.16

Genre(s)

Role-playing
Simulation

Theme(s)

Survival horror
Post-apocalyptic

License

Terms and conditions

Website

projectzomboid.com

**Project Zomboid** , commonly abbreviated as **PZ** or **Zomboid** , is a
zombie survival simulator currently in early access, with open world, RPG and
Sandbox game-play elements. Coded in Java and Lua, Project Zomboid is set to
be released on PC, Mac and Linux.

Currently, in development by The Indie Stone, Project Zomboid has been in
active production as far as March 15, 2011: the game's Official Announcement
date. The Indie Stone have been very open with their fans on the forums, which
has allowed the game to evolve along with the growing community's requests and
the developer's own image of the final product.

The game is currently in **Alpha** stage, at 41.78.16, which is distributed on
GOG and Steam Early Access. A demo of Project Zomboid, showing the game as it
was in early November 2013, is available on Steam. They intend to do this
until The Indie Stone fully releases the game.

## Game modes

![](/w/images/thumb/a/a7/Character_builder.jpg/300px-Character_builder.jpg)

The character creation screen.

Currently, there are 13 Game modes: Apocalypse, Survivor, Builder, Custom
Sandbox, A Really CD DA, A Storm Is Coming, House in the Woods - Last Stand,
House in the Woods - Accumulator, Kingsmouth, Studio, The Descending Fog,
Winter Is Coming, and You Have One Day.

### Apocalypse

"Stealth focus. Short lifespan. Combat best avoided." Likes to be punished,
with realistic and deadly combat often best avoided. This game mode is the
"default" when building a custom sandbox: loot is rare, zombies are tough, and
populations are at normal amounts. The minimap is turned off, unlike other
game modes.

### Survivor

"Powerful combat. Longer lifespan. A challenging playstyle based on PZ's
previous Survival mode." Likes a challenge, with more focus on combat familiar
to players of earlier builds. Survivor mode weakens zombies by lowering their
strength and preventing them from dragging down players. Survivor mode
strengthens players by decreasing rear vulnerability and allowing for weapons
to hit multiple zombies in a single swing.

### Builder

"Construction, Exploration and Farming focus. A more relaxed experience."
Likes a more chilled experience of building, looting, and farming, and less
zombie focus. There are far fewer zombies, with a population of 20% of the
standard. These zombies are also substantially weaker with weakened senses,
decreased strength and toughness, and no drag down ability. To make up for the
weaker zombies, almost all loot is rarer, except food, and player stats and
clothing degrades faster, requiring more material to keep the character
afloat.

### Custom Sandbox

The custom sandbox allows the player to adjust the game settings to the way
they like. After choosing a starting location, the player can choose their own
options, or choose a preset to customize. In the Saved Presets box at the
bottom, each default option is the same settings used in the default game
modes. This includes default options since removed from the standard playstyle
options.

### A Really CD DA

You get out of the shower and fall badly. You're blind drunk and have a nasty
cold.

On top of all this, the house is on fire! Today is definitely not your day.

[A challenge inspired by 'A Really Bad Day' from the awesome, wonderful, and
MUST-PLAY Cataclysm: Dark Days Ahead]

### A Storm Is Coming

Clouds are gathering over Kentucky. The crackle of thunder can be heard in the
distance.

As skies darken, the dead that stumbles over the earth grows restless.

This is a storm that will grow and fall back in its ferocity, but it will
never end.

### House in the Woods - Last Stand

You can hear them approaching. Hordes of deadheads, encroaching on your
isolated cabin from every angle. Death is inevitable, but a shotgun is close
at hand.

Last Stand features endless waves of zombies in ever-increasing numbers.
Survive for as long as possible against the overwhelming odds.

### House in the Woods - Last Stand Accumulator

Another day, another cabin, ready to be bloodied. The hordes are upon you, and
your death will be as painful as it is gruesome. So go out fighting... Last
Stand – Accumulator features endless waves of zombies in ever-increasing
numbers. Use the money earned by killing zeds to buy equipment, level up, and
repair your blood-soaked weaponry.

### Kingsmouth

A 'paradise island' vacation resort in the Caribbean, which has unfortunately
succumbed to the Knox Event infection.

### Studio

A 'Hollywood Film Studio', which has unfortunately succumbed to the Knox Event
infection.

### The Decending Fog

People first saw it on the water. A faint white blanket over the Ohio River.

It began as a mist. Then it enveloped the town. The townsfolk died screaming
in the gloom. Now they walk out there.

Unseen, unheard, and relentless in the pursuit of the living.

### Winter is Coming

It's mid-July, but suddenly there's a chill in the breeze. In a mere three
days' time, winter will set in like no other before it.

You awake in an isolated location. You have meager supplies, and the undead
hordes might be slowed by the intense cold - but they are no less deadly.

Wrap up warm, survivor...

### You Have One Day

You're back in Knox County. You're back on the map where the Project Zomboid
infection first began.

You have one day of relative safety. Zombies will arrive in huge numbers, and
they will find you. Where did you use to make your last stand again? Where did
you make your last stand in the old days? Better find it quick.

## Gameplay

![](/w/images/thumb/f/f4/WestPointKY.jpg/300px-WestPointKY.jpg)

West Point, KY

Played from an Isometric point-of-view, players must survive a zombie
apocalypse in Knox Country, a partially fictional location heavily influenced
by the area around real-world Muldraugh, West Point, and Louisville Kentucky,
U.S.A.

Survivors must scavenge weapons, food, and medicine while exploring vacated
streets and buildings. When encountering zombies, the player must fight with
whatever he has on hand which can range from a powerful Fire Axe to a puny
Butter Knife. Sometimes, running away is the best solution.

When night falls, the player must fight against himself: exhaustion, hunger,
thirst, and boredom. These select few status effects, called Moodles, can be
treated by sleeping in beds, eating previously scavenged food, refilling your
Water Bottle at your nearest faucet and entertain yourself by reading books,
magazines and newspapers. The Moodles increases the immersion and realism of a
zombie outbreak as well as a real human life with needs.

Players can fortify a Safehouse by barricading the doors and windows with
Wooden Planks and Bed Sheets using carpentry tools like Hammers, Nails and
Saws. More creative players can go as far as building a custom house by
creating Walls, Doors, Window and Door Frames and Stairs.

After enough training, the players Skills will increase in level with a little
song to indicate that the skill has leveled up.

The main goal in Project Zomboid is to stay alive as long as possible... or
die trying. When the player dies, a message will scroll from bottom to top
indicating how many years, months and days have passed since the game started.
Also, dying Auto-Saves the game, meaning you have to start a new character.
This prevents "Time-Traveling Quick Load Cheating", making the game more
Hardcore.

## Development

Project Zomboid, primarily coded in the ambitious Java programming language,
is being developed by The Indie Stone, a small independent gaming studio based
in the United Kingdom and Canada, with contractors from all across the globe.

The current team includes:

Member  | Role
---|---
Will "Batsphinx" Porter | Writer
Andy "CaptainBinky" Hodgetts | Artist, Animator, Programmer
Chris "lemmy101" Simpson | Coder
Marina "MashPotato" Siu-Chong | Artist
Paul "ringod123" Ring | Scripter, Mapper
Romain "RobertJohnson" Dron | Coder
Zach Beever  | Music Composer
Tim "EasyPickins" Baker  | Coder
Martin Greenall  | Animator, Modeller
Kees "TurboTuTone" Bekkema | Coder
Yuri Yakovlev  | Coder
Zac Congo  | Programmer

### Planned features

    _Main article:Planned features_

  * The return of the PZ Stories mode that also serves as the first-ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  * In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  * Constant expansion of the countryside and cities around Muldraugh and West Point.
  * Full wilderness survival systems, animals and hunting for food.
  * More items, crafting recipes, weapons and gameplay systems.
  * Achievements support.

## Reception

Despite being in the pre-alpha stage, the early builds/versions have garnered
a considerable audience, praising the realism and old-school isometric
approach. Now with almost 10 000 registered forum users, the early versions of
the game "morphed" with the community's suggestions and The Indie Stone's view
of the final product. Anyone can go to the Suggestion forums and share any
ideas they have for the future, and even have a chance to be replied to by the
developers themselves.

As of **March 27, 2012** , Update v2.0r has been announced and has generated a
lot of hype, mainly due to new game mechanics implementation, new weapons, and
overall game polish. With over 780 replies and 63000 views, it is one of the
most active threads since the new update's announcement. Some jokers on the
forums went as far as changing their post's title from RE: UPCOMING to RE:
RELEASED, tricking newer forums members into believing the update has been
released.

On **April 10 2012** , The Indie Stone posted 2 new videos about a new sprite
animation system. Opinions on the forums were divided. Following this,
lemmy101 posted this thread regarding the new sprites.

### Minecraft

![MCPZ.gif](/w/images/thumb/e/ee/MCPZ.gif/300px-MCPZ.gif)

Since September 11, 2011, the popular sandbox game Minecraft has been giving
shoutouts to Project Zomboid via the main menu's yellow Splash Text, saying
"_Also try Project Zomboid_ ".

At the 2012 BAFTA Awards, Markus "Notch" Persson, during his Special Award
speech, mentioned Project Zomboid along with Fez and Proteus.

## See also

  * Version history
  * Project Zomboid Wiki

## External links

  * Official Project Zomboid Website
  * The Indie Stone forums
  * Project Zomboid on GOG
  * Project Zomboid on Steam
  * Project Zomboid on Wikipedia

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Project Zomboid