This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about current updates for Project Zomboid. For future updates, seeupcoming versions. For verified planned additions, see planned features._

**PLEASE NOTE:** if you have bought Project Zomboid, you can download and try
the latest (and sometimes unstable) releases. Different branches on Steam and
GOG may be using different versions of the game. Depending on which branch you
are using, you may not have the most recent version of the game. The
changegelogs to the most recent versions can be found on The Indie Stone
announcements forum. We also try to make sure that the links on the main page
of PZwiki point to the latest builds.

## Early access

### Build 42

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Expanded Crafting and Balance | Build 42 | TBA  | TBA

### Build 41

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Animation Overhaul | Build 41.78.16 | \-  | December 12, 2022
Build 41.78.15 | \-  | December 5, 2022
Build 41.78.13 | November 29, 2022  | November 30, 2022
Build 41.78.13 | November 29, 2022  | November 30, 2022
Build 41.78 | October 22, 2022  | November 9, 2022
Build 41.77.9 | October 20, 2022  | October 20. 2022
Build 41.77.7 | October 13, 2022  | October 17, 2022
Build 41.77 Hotfix | October 3, 2022  | October 7, 2022
Build 41.77 | September 27, 2022  | October 4, 2022
Build 41.73 Hotfix | July 28, 2022  | August 8, 2022
Build 41.73 | July 18, 2022  | August 8, 2022
Build 41.71 hotfix | \-  | May 24, 2022
Build 41.71 | May 12, 2022  | May 19, 2022
Build 41.68 | March 7, 2022  | March 14, 2022
Build 41.68 | March 7, 2022  | March 14, 2022
Build 41.66 | February 25, 2022  | February 25, 2022
Build 41.65 | October 16, 2019  | December 20, 2021

### Build 40

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
The Weather Build | Build 40.43 | December 20, 2018  | December 20, 2018
Build 40.40 | December 3, 2018  | December 13, 2018
Build 40.36 | November 1, 2018  | November 22, 2018
Build 40.31 | –  | October 30, 2018
Build 40.30 | August 23, 2018

### Build 39

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
The Vehicles Build | Build 39.67.5 | June 7, 2018  | June 15, 2018
Build 39.66.3 | April 13, 2018  | May 31, 2018

### Build 38

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
The Pre-Vehicles Build | Build 38.30 | October 17, 2017  | November 23, 2017
Build 38.22 | –  | October 6, 2017
Build 38.21 | October 3, 2017
Build 38.20 | September 29, 2017
Build 38.19 | September 26, 2017
Build 38.18
Build 38.17 | September 25, 2017
Build 38.16 | September 24, 2017
Build 38.15 | June 13, 2017  | September 22, 2017

### Build 37

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Build 37 | Build 37.13 | –  | May 10, 2017
Build 37.12 | May 3, 2017
Build 37.11 | April 29, 2017
Build 37.10 | April 28, 2017
Build 37.9 | January 31, 2017  | April 25, 2017

### Build 36

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Build 36 | Build 36 | December 30, 2016  | January 7, 2017

### Build 35

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Build 35 | Build 35 | July 26, 2016  | December 17, 2016

### Build 34

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Build 34 | Build 34.28 | –  | May 26, 2016
Build 34.27 | May 18, 2016
Build 34.26 | May 18, 2016
Build 34.25 | May 18, 2016
Build 34.24 | May 18, 2016
Build 34.23 | February 5, 2016  | May 10, 2016

### Build 33

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Build 33 | Build 33 | November 17, 2015  | February 4, 2016

### Build 32

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Spiffo's Workshop | Build 32.30 | September 17, 2015  | September 17, 2015
Build 32.29 | September 15, 2015  | September 15, 2015
Build 32.28 | September 15, 2015  | September 15, 2015
Build 32.27 | September 6, 2015  | September 7, 2015
Build 32.1 | May 26, 2015  | –

### Build 31

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Build 31 | Build 31.13 | March 25, 2015  | April 14, 2015
Build 31.10 | –  | March 24, 2015
Build 31.9 | March 22, 2015
Build 31.8 | March 22, 2015
Build 31.7 | March 21, 2015
Build 31.6 | March 12, 2015
Build 31.5 | March 9, 2015
Build 31.4 | March 7, 2015
Build 31.3 | March 6, 2015
Build 31.2 | March 5, 2015
Build 31.1 | March 4, 2015
Build 31 | February 10, 2015

### Build 30

Update  | Version  | IWBUMS release  | Stable release
---|---|---|---
Erosion | Build 30 | –  | December 29, 2014

### Build 29

Update  | Version  | Stable release
---|---|---
Foraging | Build 29 | October 14, 2014

### Build 28

Update  | Version  | Stable release
---|---|---
Firearm Overhaul | Build 28 | July 2, 2014

### Build 27

Update  | Version  | Stable release
---|---|---
Trapping | Build 27 | May 20, 2014

### Build 26

Update  | Version  | Stable release
---|---|---
Online Multiplayer and 3D Character Models | Build 26 | April 2, 2014

### Build 25

Version  | IWBUMS release  | Stable release
---|---|---
Build 25 v3 | March 25, 2014  | –
Build 25 v2 | March 21, 2014
Build 25 v1 | Feburary 17, 2014

### Build 23

Version  | Stable release
---|---
Build 23 | December 23, 2013

### Build 21

Version  | Stable release
---|---
Build 21 | December 20, 2013

### Build 20

Version  | Stable release
---|---
Build 20 | December 11, 2013

### Build 19

Version  | IWBUMS release
---|---
Build 19 (hotfix) | December 10, 2013
Build 19 | December 6, 2013

### Build 14

Version  | Stable release
---|---
Build 14 | November 12, 2013

## Alpha

### Alpha 2.9.9

Update  | Version  | Beta release  | Stable release
---|---|---|---
Steam Release | RC 2.9.9.17 (Build 11) | November 6, 2013  | November 8, 2013
RC 2.9.9.17 (Build 10) | November 1, 2013  | \-
RC 2.9.9.17 (Build 9) | October 16, 2013
RC 2.9.9.17 (Build 8) | October 16, 2013
RC 2.9.9.17 (Build 5) | September 9, 2013
RC 2.9.9.17 (Build 3) | September 9, 2013
RC 2.9.9.17 (Build 2) | September 8, 2013
RC 2.9.9.17 (Build 1) | August 23, 2013
RC 2.9.9.16 | August 23, 2013
RC 2.9.9.15 | August 13, 2013
RC 2.9.9.14 | August 13, 2013
RC 2.9.9.13 | August 11, 2013
RC 2.9.9.12 | August 11, 2013
RC 2.9.9.11 | August 11, 2013
RC 2.9.9.10 | July 3, 2013
RC 2.9.9.7 | July 3, 2013
RC 2.9.9.6 | July 3, 2013

### Alpha 2.9.8

Update  | Version  | Release date
---|---|---
RC 2.9.8 | RC 2.9.8.3 | June 26, 2013
RC 2.9.8.2 | June 26, 2013
RC 2.9.8.1 | June 26, 2013
RC 2.9.8b | May 15, 2013
RC 2.9.8 | May 15, 2013

### Alpha 2.9.7

Version  | Release date
---|---
RC 2.9.7 | April 29, 2013

### Alpha 2.9.6

Version  | Release date
---|---
RC 2.9.6 | April 29, 2013

### Alpha 2.9.5

Version  | Release date
---|---
RC 2.9.5 | April 29, 2013

### Alpha 2.9.1

Version  | Release date
---|---
RC 2.9.1 | April 29, 2013

### Alpha 0.2.0

Version  | Release date
---|---
Patch 0.2.0r RC2.5 | July 24, 2012
Patch 0.2.0r RC2 | June 29, 2012
Patch 0.2.0r RC1 | June 29, 2012
Experimental Combat Build | March 30, 2012
Patch 0.2.0q | March 27, 2012
Patch 0.2.0p | March 27, 2012
Patch 0.2.0o | March 26, 2012
Patch 0.2.0n | March 26, 2012
Patch 0.2.0m | March 25, 2012
Patch 0.2.0l | March 24, 2012
Patch 0.2.0k | March 23, 2012
Patch 0.2.0j | March 22, 2012
Patch 0.2.0i | March 22, 2012
Patch 0.2.0h | March 22, 2012
Patch 0.2.0g | March 15, 2012
Patch 0.2.0f | March 13, 2012
Patch 0.2.0e | March 13, 2012
Patch 0.2.0d | March 12, 2012
Patch 0.2.0c | March 12, 2012
Patch 0.2.0b | March 12, 2012
Patch 0.2.0a | March 11, 2012

## Pre-alpha

### Pre-alpha 0.1.6

Version  | Release date
---|---
Patch 0.1.6a | September 12, 2011Unconfirmed

### Pre-alpha 0.1.5

Version  | Release date
---|---
Patch 0.1.5d | September 7, 2011
Patch 0.1.5c | September 6, 2011
Patch 0.1.5b | August 28, 2011
Patch 0.1.5a | August 28, 2011

### Pre-alpha 0.1.4

Version  | Release date
---|---
Patch 0.1.4d | June 22, 2011Unconfirmed
Patch 0.1.4c | June 19, 2011
Patch 0.1.4b | June 10, 2011
Patch 0.1.4a | June 6, 2011

### Pre-alpha 0.1.3

Version  | Release date
---|---
Patch 0.1.3a | May 31, 2011

### Pre-alpha 0.1.2

Version  | Release date
---|---
Patch 0.1.2a | May 29, 2011
Tech demo | May 28, 2011
N/A | March 15, 2011

## See also

  * Upcoming versions
  * Planned features

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Version history


##

Electronics

ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle
maintenanceMaterialElectronicsGardeningPlush toysJunk

* * *

**Electronics** are items that contribute to or benefit from the Electrical
skill, are categorized in game as 'Electrical', or are otherwise related to
electronics.

### Power sources

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Battery.png](/w/images/6/6d/Battery.png) | Battery | 0.1  | Base.Battery
![Generator.png](/w/images/c/c2/Generator.png) | Generator | 40  | Base.Generator

### Components

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Amplifier.png](/w/images/3/3c/Amplifier.png) | Amplifier | 0.3  | Base.Amplifier
![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) | Crafted Timer | 0.5  | Base.TimerCrafted
![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) | Crafted Trigger | 0.2  | Base.TriggerCrafted
![ElectricWire.png](/w/images/a/a7/ElectricWire.png) | Electric Wire | 0.1  | Base.ElectricWire
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Scrap Electronics | 0.1  | Base.ElectronicsScrap
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) | Motion Sensor | 0.1  | Base.MotionSensor
![RadioReceiver.png](/w/images/e/e0/RadioReceiver.png) | Radio Receiver | 0.1  | Base.RadioReceiver
![RadioTransmitter.png](/w/images/4/46/RadioTransmitter.png) | Radio Transmitter | 0.1  | Base.RadioTransmitter
![Receiver.png](/w/images/b/bc/Receiver.png) | Receiver | 0.1  | Base.Receiver
![ScannerChip.png](/w/images/e/e1/ScannerChip.png) | Scanner Module | 0.1  | Radio.ScannerModule
![V1 Remote Controller](/w/images/c/cc/RemoteCrafted.png) | V1 Remote Controller | 0.4  | Base.RemoteCraftedV1
![V2 Remote Controller](/w/images/c/cc/RemoteCrafted.png) | V2 Remote Controller | 0.4  | Base.RemoteCraftedV2
![V3 Remote Controller](/w/images/c/cc/RemoteCrafted.png) | V3 Remote Controller | 0.4  | Base.RemoteCraftedV3

### Appliances

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about small appliances. For tile-size appliances, seeappliances._
Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Dismantle  | Item ID
---|---|---|---|---
![CordlessPhone.png](/w/images/7/75/CordlessPhone.png) | Cordless Phone | 0.3  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.CordlessPhone
![Earbuds.png](/w/images/0/0f/Earbuds.png) | Earbuds | 0.1  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.Earbuds
![Headphones.png](/w/images/0/0f/Headphones.png) | Headphones | 0.3  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.Headphones
![HomeAlarm.png](/w/images/0/0d/HomeAlarm.png) | Home Alarm | 0.1  | ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) | Base.HomeAlarm
![Speaker.png](/w/images/a/a8/Speaker.png) | Speaker | 1.5  | ![Amplifier.png](/w/images/3/3c/Amplifier.png) | Base.Speaker
![Timer.png](/w/images/b/bf/Timer.png) | Timer | 0.1  | \-  | Base.Timer
![Remote.png](/w/images/a/a3/Remote.png) | TV Remote | 0.2  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.Remote
![CDplayer.png](/w/images/9/99/CDplayer.png) | ValuTech PortaDisc | 0.3  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png)x2 | Base.CDplayer
![VideoGame.png](/w/images/7/7a/VideoGame.png) | Video Game | 0.3  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.VideoGame
![DigitalWatch Black.png](/w/images/2/24/DigitalWatch_Black.png) | Digital Watch | 0.3  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | See IDs
![Disposable Camera](/w/images/3/3e/CameraDisposable.png) | Disposable Camera | 0.3  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.CameraDisposable
![Camera.png](/w/images/8/80/Camera.png) | Camera | 0.3  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.Camera
![High-end Camera](/w/images/b/b5/CameraExpensive.png) | High-end Camera | 0.3  | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.CameraExpensive

  * Digital watches are categorized as "Accessory" and all variants are listed in clothing.
  * The Disposable Camera, Camera and High-end Camera are all labelled as junk. However, they can all be dismantled for electronic scrap and electrical experience.

### Light bulbs

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![LightBulb.png](/w/images/b/b0/LightBulb.png) | Light Bulb | 0.1  | Base.LightBulb
![Red Light Bulb](/w/images/5/55/LightBulbRed.png) | Red Light Bulb | 0.1  | Base.LightBulbRed
![Green Light Bulb](/w/images/4/49/LightBulbGreen.png) | Green Light Bulb | 0.1  | Base.LightBulbGreen
![Blue Light Bulb](/w/images/3/3a/LightBulbBlue.png) | Blue Light Bulb | 0.1  | Base.LightBulbBlue
![Yellow Light Bulb](/w/images/3/3b/LightBulbYellow.png) | Yellow Light Bulb | 0.1  | Base.LightBulbYellow
![Cyan Light Bulb](/w/images/4/4b/LightBulbCyan.png) | Cyan Light Bulb | 0.1  | Base.LightBulbCyan
![Magenta Light Bulb](/w/images/1/1b/LightBulbMagenta.png) | Magenta Light Bulb | 0.1  | Base.LightBulbMagenta
![Orange Light Bulb](/w/images/9/97/LightBulbOrange.png) | Orange Light Bulb | 0.1  | Base.LightBulbOrange
![Purple Light Bulb](/w/images/3/32/LightBulbPurple.png) | Purple Light Bulb | 0.1  | Base.LightBulbPurple
![Pink Light Bulb](/w/images/4/45/LightBulbPink.png) | Pink Light Bulb | 0.1  | Base.LightBulbPink

## See also

  * Alarm Clock
  * Car Battery
  * Communications
  * Electricity
  * Electrical skill

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Electronics


This article may be in need of improvement.Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

Doe Valley

![Screenshot 2023-11-01 10.29.09
AM.png](/w/images/5/51/Screenshot_2023-11-01_10.29.09_AM.png)

[[File:{{{icon2}}}|Doe Valley|]]

[[File:{{{icon3}}}|Doe Valley|]]

[[File:{{{icon4}}}|Doe Valley|]]

[[File:{{{icon5}}}|Doe Valley|]]

_Overhead view of Doe Valley_

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)6734x10020

**Doe Valley** is the largest area in Project Zomboid, covering a majority of
space in the western part of the Knox Country map. The area of Doe Valley is
almost entirely covered by farmlands and small farmhouses, going as far as the
western map border, encompassing Fallas Lake, with Rosewood bordering the
south and Riverside up north of the Valley.

## Overview

Doe Valley is the largest area on the map, with most of the area being vast
farmland with the odd house or line of warehouses. However, there are two
small villages on the corner of the valley that have most of locations of
interest, one being in the western corner of the valley and the other being on
the eastern corner. In addition to this, there are few buildings that can hold
extremely valuable and large amounts of loot such as Jamieton Army Surplus.
There are also a handful of warehouses that have a lot of crates, those of
which contain huge amounts of vegetable and fruit sacks, although most of
these crops are destined to rot in the first week. Regardless, this makes
these warehouses a great source of compost for farming, or food if you can get
to them in time.

Due to zombie population throughout the Valley being quite low, Doe Valley is
generally a safe place, making any of the small groups of houses or solo
houses located in the Valley a good place to settle in. Regardless, there are
a few places within Doe Valley that have a decent zombie population, namely
Fallas Lake, and the village to the west of the valley.

### Districts

Doe Valley can be divided into 4 districts; Centre, West, Fallas Lake and
East.

### Center

The center of Doe Valley is one of the larger parts of the Valley. Covering a
large amount of area south of Fallas Lake, and with Rosewood to the south, it
is covered almost entirely by farmland. While being a massive chunk of space,
it has surprisingly low amounts of anything notable, with the only buildings
being lone houses and the odd warehouse. However, due to the low amount of
zombies in the area, it can make for a very safe base location, but the low
amount of resources and lack of any natural water sources means you'll be
taking loot runs a lot more than usual should you wish to live here.

### West

Perhaps the most interesting part of Doe Valley, the western part is home to
the small village and a group of buildings on the side of the road, both of
which are more than worth visiting and are the main attraction of Doe Valley
as a whole. The small village is home to most of the commercial buildings,
namely Jamieton Army Surplus, which contains a huge amount of survival
supplies, clothes, and firearms. The other small roadside area, has a few
houses and a Diner, but also has a Camping store and a Gun store. While this
area has the highest population of zombies within Doe Valley, it is still
relatively moderate, making the western district a valuable part of Doe Valley
well worth visiting.

### Fallas Lake

Fallas lake is a named town in the northern part of Doe Valley. It has a lot
of buildings and other locations of interest which can be found in its
article. Up north of the Fallas Lake, Doe Valley's northernmost part consists
of 2 smaller lakes and bunch of small houses next to some wheat farms.

### East

The east part of Doe Valley is perhaps the least interesting. Consisting of
both forest and farmland, it is far smaller than both the west and centre
districts and contains far less overall buildings, with the only notable
location being the Pony Roam-O, making this area bad for looting. However, The
eastern district may make for a good base location, as the houses there are
secluded, there are nearby water sources, and the Ohio River makes for a good
fishing spot should you choose to live here.

## Businesses and landmarks

### Food & drink

Business  | Type  | Coordinates
---|---|---
Restaurant  | Restaurant  | 5544x9661
Diner | Diner  | 3701x8460

### Leisure

Business  | Type  | Coordinates
---|---|---
Pony Roam-O | Park/leisure  | 8563x8515

### Other

Business  | Type  | Coordinates
---|---|---
County Offices | Office building  | 5435x9681
Produce warehouses  | Produce storage  | 6773x10002
5890x9860
6565x9325
6560x8945
Military barracks  | Military barracks  | 8162x10242

### Retail & stores

Business  | Type  | Coordinates
---|---|---
Clothing store  | Clothing store  | 5497x9564
Camping store  | Camping supply store  | 3800x8549
Gun store  | Gun store  | 3806x8513
Food Market | Grocery store  | 5459x9584
Jamieton Army Surplus | Military surplus store  | 5464x9511

### Services

Business  | Type  | Coordinates
---|---|---
Deerhead Lake Park Ranger | Camping lodge  | 4674x8596
Doctor's office  | Medical clinic  | 5497x9582

### Utilities

Business  | Type  | Coordinates
---|---|---
Lenny's Car Repair | Automobile repair shop  | 5466x9658
Coin Op Laundromat | Laundromat  | 5472x9680
Gas 2 Go | Gas station  | 5473x9709
Gas N More | Gas station  | 3692x8495

## Strategy

  * Perhaps being the safest area in the entirety of Knox Country, except the wilderness itself, Doe Valley is a perfect location for those who seek peace and safety. The **vast** farmlands and open fields ensures for players to spot zombies from miles afar. Almost all of the Doe Valley is rural, and these rural areas have very low zombie density. There are few spots that have a potential to be a good safehouse, with woods on the one side for log gathering, foraging, and open fields on the other side for farming. Couple water sources such as small lakes, ponds, and a river can be found on the north and west of the Valley, which can be visited & camped for fishing. It is _the place_ for survivalist's heaven, if you are into this rustic lifestyle.
  * If players choose to make a base in Doe Valley, they must first ensure that they have brought everything they need from other towns: This means every basic necessity that rarely spawns in Doe Valley for a character to survive or to live comfortably. Most notably these do include; skill books, vehicle parts, both ranged and melee weapons, spare winter clothing in winter, generator with scrap electronics, canned food and literature.
  * There are various warehouses with different containment purposes are scattered around the Valley which are great locations for quality loot.
  * Running out of gas or engine stop in the middle of nowhere is a serious danger that players may face, unless you are lucky enough to be stranded near a village or a house with one car in the garage. Therefore, precautions should be taken before every car trip inside Doe Valley.

## Gallery

  * ![In-game Doe Valley, West](/w/images/thumb/3/34/Doe_Valley_The_West.png/120px-Doe_Valley_The_West.png)

In-game Doe Valley, West

  * ![In-game Doe Valley, North](/w/images/thumb/2/29/Doe_Valley_Fallas_Lake.png/120px-Doe_Valley_Fallas_Lake.png)

In-game Doe Valley, North

  * ![In-game Doe Valley, Center](/w/images/thumb/3/32/Doe_Valley_Centre.png/120px-Doe_Valley_Centre.png)

In-game Doe Valley, Center

  * ![In-game Doe Valley, East](/w/images/thumb/7/7a/Doe_Valley_East.png/120px-Doe_Valley_East.png)

In-game Doe Valley, East

## Video

  * Should You Travel to Doe Valley in Project Zomboid

## See also

  * Fallas Lake
  * Riverside
  * Rosewood

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Doe Valley


![](/w/images/thumb/f/f6/Character_creation_2.jpg/300px-
Character_creation_2.jpg)

Occupations

**Occupation** , previously known as _profession_ , is the player's line of
work prior to the beginning of the Knox Event and is chosen during character
creation — choosing a name, occupation and traits, which can be both positive
and negative.

Each occupation gives different advantages to the player which will allow them
to excel in certain skills more so than others. Since Build 31 this has become
much more relevant as only characters who start with some previous experience
in a skill will gain an experience boost, allowing them to level up that skill
at a much faster rate. For example: a Carpenter will pick up carpentry much
faster than a Farmer for example, unless that Farmer also had a hobby that
involved carpentry.

**Starting skill level and experience boost:**

  * Level 0 — 25% (default for all skills)
  * Level 1 — 75% ![Greenblits.png](/w/images/0/0c/Greenblits.png)
  * Level 2 — 100% ![Greenblits.png](/w/images/0/0c/Greenblits.png) ![Greenblits.png](/w/images/0/0c/Greenblits.png)
  * Level 3+ — 125% ![Greenblits.png](/w/images/0/0c/Greenblits.png) ![Greenblits.png](/w/images/0/0c/Greenblits.png) ![Greenblits.png](/w/images/0/0c/Greenblits.png)

Major skill boosts can also be obtained by taking certain "Hobby" traits.

_Note that some occupations put the player into negative starting points,
requiring them to take negative traits, whereas others have points left to
spend on positive traits._

## List of occupations

Occupation  | Skills  | Traits  | Starting points  | Description  | Starting clothing  | Spawn points
---|---|---|---|---|---|---
Muldraugh  | Riverside  | Rosewood  | West Point
**Unemployed** | \-  | \-  | **8** | **In-game description:** _"8 free trait points."_ | \-  | \-  | \-  | \-  | \-
![Fire Officer](/w/images/2/24/Profession_fireofficer2.png)
**Fire Officer** | +1 Axe
+1 Fitness
+1 Sprinting
+1 Strength  | \-  | **0** | Fire Officers can carry more and run faster for longer periods of time.  | ![Firefighter Pants](/w/images/c/cd/TrousersFireman.png)![Red Fireman T-shirt](/w/images/9/9c/TshirtRed.png)![DarkRed Fireman T-shirt](/w/images/4/4c/TshirtRed2.png)![Blue Fireman T-shirt](/w/images/7/71/TshirtBlue.png)![White Fireman T-shirt](/w/images/9/92/TshirtGeneric.png) | \-  | \-  | Fire department (map) | \-
![Police Officer](/w/images/a/a0/Profession_policeofficer2.png)
**Police Officer** | +3 Aiming
+1 Nimble
+2 Reloading  | \-  | **-4** | Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead with guns.  | ![Blue Police T-shirt](/w/images/7/71/TshirtBlue.png)![White Police T-shirt](/w/images/9/92/TshirtGeneric.png)![Police Trooper Pants](/w/images/b/b7/TrousersPoliceBlue.png) | \-  | Riverside Suites (map)
Gated community (map) | Police station (map) | Town hall (map)
Knox Bank (map)
Police station (map)
![Park Ranger](/w/images/1/18/Profession_parkranger2.png)
**Park Ranger** | +1 Axe
+1 Carpentry
+2 Foraging
+2 Trapping | \-  | **-4** | Park Rangers, thanks to their skill boost are great for players who are looking to survive away from any town, deep in the wilderness. Park Rangers can move at 75% speed while walking through forests. They also have a bonus to search mode, allowing them to find items easily while in search mode.

**In-game description:** Allows much faster movement through forests and woodland.  | ![Green Ranger T-shirt](/w/images/1/18/TshirtGreen.png)![Brown Ranger T-shirt](/w/images/7/73/TshirtBrown.png)![Ranger Pants](/w/images/0/07/TrousersRanger.png) | House near forest (map) | \-  | House with garden (map)
House near forest (map) | Small house (map)
![Construction Worker](/w/images/2/2c/Profession_constructionworker2.png)
**Construction Worker** | +1 Carpentry
+3 Short Blunt  | \-  | **-2** | While Construction Worker is no longer the best choice for those who want to build their own base, this profession definitely is the one to go with if you like fighting zombies with Blunt weapons.  | ![Denim Shirt](/w/images/9/96/ShirtDenimBlue.png)![Light Denim Shirt](/w/images/d/d4/ShirtDenimLightBlue.png)![Dark Denim Shirt](/w/images/b/b0/ShirtDenimLightBlack.png) | \-  | Construction site(map)
Fossoil (map)
Bar (map)
Riverside Suites (map) | \-  | \-
![Security Guard](/w/images/2/29/Profession_securityguard2.png)
**Security Guard** | +1 Lightfooted
+2 Sprinting  | ![Requires little sleep. Stays extra alert when sleeping](/w/images/b/b0/Trait_nightowl.png) Night Owl | **-2** | Security Guard is a good choice for those who enjoy moving from place to place without clearing the entire area. Characters with this profession need less sleep (recover from tiredness quicker) and stay more alert when they do. They can also evacuate much faster should things go south.  | \-  | Shop (map) | Bar (map) | \-  | \-
![Carpenter](/w/images/1/16/Profession_hammer2.png)
**Carpenter** | +3 Carpentry
+1 Short Blunt  | \-  | **2** | This occupation is great for those who are looking to build their own base. And nothing else.  | ![Yellow Lumberjack Shirt](/w/images/b/b1/ShirtLumberjackYellow.png)![Blue Lumberjack Shirt](/w/images/5/5c/ShirtLumberjackBlue.png)![Red Lumberjack Shirt](/w/images/d/d7/ShirtLumberjackRed.png)![Grey Lumberjack Shirt](/w/images/5/54/ShirtLumberjackGrey.png) | \-  | \-  | \-  | \-
![Burglar](/w/images/1/1f/Profession_burglar2.png)
**Burglar** | +2 Lightfooted
+2 Nimble
+2 Sneaking  | ![Can hotwire vehicles, less chance of breaking the lock of a window.](/w/images/0/0a/Trait_burglar.png) Burglar | **-6** | Burglars are the best choice for those who prefer to sneak past zombies rather than fight them. They can, however, move quickly while in combat, making them very versatile. Burglars can also hotwire vehicles without the necessary character skills.

**In-game description:** _"Can hotwire vehicles, less chance of breaking the lock of a window."_ | \-  | \-  | \-  | \-  | \-
![Chef](/w/images/5/54/Profession_chef2.png)
**Chef** | +3 Cooking
+1 Maintenance
+1 Short Blade  | ![Know cooking](/w/images/a/ad/Trait_cook.png) Cook | -4  | Chefs are very good at handling various kitchenware and stabbing\cutting things with their kitchen knives. Choosing this profession ensures that you'll eat well even after the apocalypse and use the most out of ingredients.  | ![Chef Pants](/w/images/e/eb/TrousersChef.png) | Burgers (map)
Diner (map)
Spiffo's (map) | Park restaurant (map)
Riverside Suites (map) | Buffet (map) | Burgers (map)
Pizza Whirled (map)
Spiffo's (map)
Unnamed bakery (West Point) (map)
![Repairman](/w/images/f/fb/Profession_repairman2.png)
**Repairman** | +1 Carpentry
+2 Maintenance
+1 Short Blunt  | \-  | -4  | Repairman is a profession for those who want to use their tools for a little longer without them breaking and even then be able to repair them easily if they have the right kind of glue or some duct tape.  | ![Denim Shirt](/w/images/9/96/ShirtDenimBlue.png)![Light Denim Shirt](/w/images/d/d4/ShirtDenimLightBlue.png)![Dark Denim Shirt](/w/images/b/b0/ShirtDenimLightBlack.png) | \-  | Construction site (map)
Fossoil (map)
Bar (map) | \-  | \-
![Farmer](/w/images/6/6c/Profession_farmer2.png)
**Farmer** | +3 Farming | \-  | 2  | Profession of choice for those who don't want to starve once the last can of tuna and pack of crisps are nothing but a memory.  | ![Yellow Lumberjack Shirt](/w/images/b/b1/ShirtLumberjackYellow.png)![Blue Lumberjack Shirt](/w/images/5/5c/ShirtLumberjackBlue.png)![Red Lumberjack Shirt](/w/images/d/d7/ShirtLumberjackRed.png)![Grey Lumberjack Shirt](/w/images/5/54/ShirtLumberjackGrey.png) | \-  | \-  | \-  | \-
![Fisherman](/w/images/7/7b/Profession_fisher2.png)
**Fisherman** | +3 Fishing
+1 Foraging | \-  | -2  | Good starting profession for those who choose to survive in the wilderness with a massive bonus to fishing and a slight bonus to foraging. They also have a bonus to search mode, allowing them to find items easily while in search mode.  | ![Yellow Lumberjack Shirt](/w/images/b/b1/ShirtLumberjackYellow.png)![Blue Lumberjack Shirt](/w/images/5/5c/ShirtLumberjackBlue.png)![Red Lumberjack Shirt](/w/images/d/d7/ShirtLumberjackRed.png)![Grey Lumberjack Shirt](/w/images/5/54/ShirtLumberjackGrey.png) | \-  | \-  | \-  | \-
![Doctor](/w/images/6/69/Profession_doctor2.png)
**Doctor** | +3 First Aid
+1 Short Blade  | \-  | 2  | Doctors are much better at treating injuries than other people but are not too useful in a world where a single scratch from a zombie can mean death.  | ![Suit Pants](/w/images/9/9c/TrousersSuitBlack.png) | Cortman Medical (map) | Pharmahug (map) | \-  | Pharmahug (map)
![Veteran](/w/images/d/df/Profession_veteran2.png)
**Veteran** | +2 Aiming
+2 Reloading  | ![Does not reach states of panic](/w/images/7/72/Trait_desensitized.png) Desensitized | -8  | Veterans never panic, no matter how bad it is they can stand their ground and deal out headshots to any zombies that made the mistake of trying to scare them.  | ![Red Veteran T-shirt](/w/images/9/9c/TshirtRed.png)![Green Veteran T-shirt](/w/images/1/18/TshirtGreen.png)![Military Camo Shorts](/w/images/4/4a/TrousersCamoGreen.png) | \-  | \-  | \-  | \-
![Nurse](/w/images/7/7b/Profession_nurse.png)
**Nurse** | +2 First Aid
+1 Lightfooted  | \-  | 2  | Nurses treat wounds better than others except for Doctors. They also have a slight bonus to Lightfooted, allowing them to move a bit quieter, but that's about it.  | \-  | \-  | \-  | \-  | \-
![Lumberjack](/w/images/d/d2/Profession_lumberjack.png)
**Lumberjack** | +2 Axe
+1 Strength  | ![Better at chopping trees. Faster axe swing.](/w/images/0/04/Trait_axeman.png) Axe Man | 0  | Lumberjacks are very effective with an axe. No matter if they're hacking away at a tree or a zombie. Lumberjacks swings their axe 25% faster (chopping trees and combat), they deal 50% bonus damage to trees and move at ~59% speed while walking through forests. They also have a bonus to search mode, allowing them to find items easily while in search mode.

**In-game description:** _"Allows slightly faster movement through forests and woodland."_ | ![Yellow Lumberjack Shirt](/w/images/b/b1/ShirtLumberjackYellow.png)![Blue Lumberjack Shirt](/w/images/5/5c/ShirtLumberjackBlue.png)![Red Lumberjack Shirt](/w/images/d/d7/ShirtLumberjackRed.png)![Grey Lumberjack Shirt](/w/images/5/54/ShirtLumberjackGrey.png) | \-  | \-  | \-  | \-
![Fitness Instructor](/w/images/6/6f/Profession_fitnessinstructor.png)
**Fitness Instructor** | +3 Fitness
+2 Sprinting  | ![Can see the nutritional values of any food.](/w/images/f/f1/Trait_nutritionist.png) Nutritionist | -6  | Fitness Instructors are very effective at running and have a high starting regularity for all exercises which means zombies and exercise fatigue usually aren't going to be a big problem for them.  | ![Long Sport Shorts](/w/images/4/48/ShortsLongAthleticBlue.png)![Long Sport Shorts](/w/images/9/95/ShortsLongAthleticGreen.png)![Long Sport Shorts](/w/images/1/11/ShortsLongAthleticRed.png)![Long Sport Shorts](/w/images/e/e1/ShortsLongAthleticYellow.png)![Sport T-Shirt](/w/images/2/2b/ShirtAthleticBlue.png)![Sport T-Shirt](/w/images/1/19/ShirtAthleticGreen.png)![Sport T-Shirt](/w/images/e/e2/ShirtAthleticRed.png)
![Sport T-Shirt](/w/images/2/27/ShirtAthleticYellow.png) | \-  | \-  | \-  | \-
![Burger Flipper](/w/images/d/df/Profession_burgerflipper.png)
**Burger Flipper** | +2 Cooking
+1 Maintenance
+1 Short Blade  | ![Know cooking](/w/images/a/ad/Trait_cook.png) Cook | 2  | Good for those who want to eat well and play with sharp objects.  | ![Spiffo T-Shirt](/w/images/9/92/TshirtGeneric.png) | \-  | \-  | \-  | \-
![Electrician](/w/images/2/2b/Profession_electrician.png)
**Electrician** | +3 Electrical | \-  | -4  | This profession will allow the player to use generators and maintain them by default.

**In-game description:** _"Can operate generators."_ | ![Yellow Lumberjack Shirt](/w/images/b/b1/ShirtLumberjackYellow.png)![Blue Lumberjack Shirt](/w/images/5/5c/ShirtLumberjackBlue.png)![Red Lumberjack Shirt](/w/images/d/d7/ShirtLumberjackRed.png)![Grey Lumberjack Shirt](/w/images/5/54/ShirtLumberjackGrey.png) | \-  | \-  | \-  | \-
![Engineer](/w/images/c/cd/Profession_engineer.png)
**Engineer** | +1 Carpentry
+1 Electrical | \-  | -4  | The Engineer is able to craft different kinds of traps and powerful explosives, even some(1)(2)(3) that can't be learned through recipe magazines.

**In-game description:** _"Can make traps and explosives."_ | ![Suit Pants](/w/images/9/9c/TrousersSuitBlack.png) | \-  | \-  | \-  | \-
![Metalworker](/w/images/b/b8/Profession_metalworker.png)
**Metalworker** | +3 Metalworking | \-  | -6  | The Metalworker is able to craft metal structures and furniture.

**In-game description:** _"Can weld foraged metal to create items and barricades."_ | ![Yellow Lumberjack Shirt](/w/images/b/b1/ShirtLumberjackYellow.png)![Blue Lumberjack Shirt](/w/images/5/5c/ShirtLumberjackBlue.png)![Red Lumberjack Shirt](/w/images/d/d7/ShirtLumberjackRed.png)![Grey Lumberjack Shirt](/w/images/5/54/ShirtLumberjackGrey.png) | \-  | \-  | \-  | \-
![Mechanic](/w/images/7/70/Profession_mechanic.png)
**Mechanic** | +3 Mechanics
+1 Short Blunt  | ![Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky](/w/images/2/24/Trait_mechanics.png) Amateur Mechanic | -4  | Mechanics know how to fix all sorts of cars, if they have the right tools. They are also good with short blunt weapons.

**In-game description:** _"Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky."_ | ![Yellow Lumberjack Shirt](/w/images/b/b1/ShirtLumberjackYellow.png)![Blue Lumberjack Shirt](/w/images/5/5c/ShirtLumberjackBlue.png)![=Red Lumberjack Shirt](/w/images/d/d7/ShirtLumberjackRed.png)![Grey Lumberjack Shirt](/w/images/5/54/ShirtLumberjackGrey.png) | \-  | \-  | \-  | \-

## Future occupations

### ![The Blacksmith icon, as it appeared on the character creation
menu.](/w/images/5/5b/Profession_smither.png)Blacksmith

    The Blacksmith can make a range of metallic tools.
    **Starting skills**

    Fitness: 5
    Strength: 5
    Blacksmith: 3
    **Trait:** ![Use an anvil to create metal items](/w/images/8/80/Trait_blacksmith.png) Blacksmith
    **Starting points** -4

## See also

  * Traits
  * Skills

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Occupation


**Traps** are used in catching animals via trapping.

## Items

### Trapping

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Strength  | ![Chance to catch](/w/images/5/5c/Mouse.png) | ![Chance to catch](/w/images/8/8b/Rat.png) | ![Chance to catch](/w/images/4/41/Squirrel.png) | ![Chance to catch](/w/images/f/fd/Rabbit.png) | ![Chance to catch](/w/images/7/70/Bird.png) | Item ID
---|---|---|---|---|---|---|---|---|---
![TrapCage.png](/w/images/7/73/TrapCage.png) | Cage Trap | 1.0  | 20  | \-  | \-  | 30  | 30  | \-  | Base.TrapCage
![Mousetrap.png](/w/images/7/75/Mousetrap.png) | Mouse Trap | 0.3  | 50  | 30  | 20  | \-  | \-  | \-  | Base.TrapMouse
![TrapSnare.png](/w/images/4/4a/TrapSnare.png) | Snare Trap | 0.3  | 10  | \-  | \-  | 30  | 30  | \-  | Base.TrapSnare
![TrapStick.png](/w/images/e/ea/TrapStick.png) | Stick Trap | 0.5  | 15  | \-  | \-  | \-  | \-  | 40  | Base.TrapStick
![TrapBox.png](/w/images/6/62/TrapBox.png) | Trap Box | 1.0  | 15  | \-  | \-  | 25  | 30  | \-  | Base.TrapBox
![TrapCrate.png](/w/images/6/64/TrapCrate.png) | Trap Crate | 1.0  | 15  | \-  | \-  | 30  | 30  | \-  | Base.TrapCrate

## See also

  * Trapping
  * Fishing Net Trap
  * Explosives

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Traps


##

Vehicle maintenance

ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle
maintenanceMaterialElectronicsGardeningPlush toysJunk

### General parts

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![EngineParts.png](/w/images/d/dd/EngineParts.png) | Spare Engine Parts | 0.4  | Base.EngineParts

### Gasoline

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Bleach.png](/w/images/e/ea/Bleach.png) | Bottle of Gasoline | 1.6  | Base.PetrolBleachBottle
![WhiskeyBottleGas.png](/w/images/e/e6/WhiskeyBottleGas.png) | Bottle of Gasoline | 0.7  | Base.WhiskeyPetrol
![BottlePopGas.png](/w/images/f/f6/BottlePopGas.png) | Bottle of Gasoline | 0.8  | Base.PetrolPopBottle
![WineEmpty.png](/w/images/f/fa/WineEmpty.png) | Bottle of Gasoline | 1.0  | Base.WinePetrol
![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) | Bottle of Gasoline | 0.8  | Base.WaterBottlePetrol
![Empty Gas Can](/w/images/9/97/Petrol.png) | Empty Gas Can | 1.6  | Base.EmptyPetrolCan
![Petrol.png](/w/images/9/97/Petrol.png) | Gas Can | 5.0  | Base.PetrolCan

### Brakes

To (un)install any brake, the corresponding tire must be taken off first.

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Brake force  | Uninstall  | Item ID
---|---|---|---|---|---|---
Tools  | Skill level  | Recipe
![Old Brake](/w/images/3/3d/CarBrakes.png) | Old Brake | 3  | Standard  | 17  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.OldBrake1
![Old Brake](/w/images/3/3d/CarBrakes.png) | Old Brake | 3  | Heavy-Duty  | 20  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.OldBrake2
![Old Brake](/w/images/3/3d/CarBrakes.png) | Old Brake | 3  | Sport  | 20  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.OldBrake3
![Regular Brake](/w/images/3/3d/CarBrakes.png) | Regular Brake | 3  | Standard  | 20  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.NormalBrake1
![Regular Brake](/w/images/3/3d/CarBrakes.png) | Regular Brake | 3  | Heavy-Duty  | 23  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.NormalBrake2
![Regular Brake](/w/images/3/3d/CarBrakes.png) | Regular Brake | 3  | Sport  | 23  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.NormalBrake3
![Performance Brake](/w/images/3/3d/CarBrakes.png) | Performance Brake | 3  | Standard  | 25  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.ModernBrake1
![Performance Brake](/w/images/3/3d/CarBrakes.png) | Performance Brake | 3  | Heavy-Duty  | 28  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.ModernBrake2
![Performance Brake](/w/images/3/3d/CarBrakes.png) | Performance Brake | 3  | Sport  | 27  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.ModernBrake3

### Car batteries

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Uninstall  | Item ID
---|---|---|---|---|---
Tools  | Skill level  | Recipe
![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5  | Standard  | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | \-  | \-  | Base.CarBattery1
![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5  | Heavy-Duty  | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | \-  | \-  | Base.CarBattery2
![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5  | Sport  | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | \-  | \-  | Base.CarBattery3

### Doors

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Item ID
---|---|---|---|---
![Front Door](/w/images/e/ed/CarDoorFront.png) | Front Door | 10  | Standard  | Base.FrontCarDoor1
![Front Door](/w/images/e/ed/CarDoorFront.png) | Front Door | 10  | Heavy-Duty  | Base.FrontCarDoor2
![Front Door](/w/images/e/ed/CarDoorFront.png) | Front Door | 10  | Sport  | Base.FrontCarDoor3
![Rear Door](/w/images/f/ff/CarDoorRear.png) | Rear Door | 10  | Standard  | Base.RearCarDoor1
![Rear Door](/w/images/f/ff/CarDoorRear.png) | Rear Door | 10  | Heavy-Duty  | Base.RearCarDoor2
![Rear Door](/w/images/f/ff/CarDoorRear.png) | Rear Door | 10  | Sport  | Base.RearCarDoor3
![Double Rear Door](/w/images/f/ff/CarDoorRear.png) | Double Rear Door | 20  | Standard  | Base.RearCarDoorDouble1
![Double Rear Door](/w/images/f/ff/CarDoorRear.png) | Double Rear Door | 20  | Heavy-Duty  | Base.RearCarDoorDouble2
![Double Rear Door](/w/images/f/ff/CarDoorRear.png) | Double Rear Door | 20  | Sport  | Base.RearCarDoorDouble3

### Gas tanks

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Max. capacity  | Item ID
---|---|---|---|---|---
![Small Gas Tank](/w/images/d/dc/CarGastank.png) | Small Gas Tank | 11  | Standard  | 39  | Base.SmallGasTank1
![Small Gas Tank](/w/images/d/dc/CarGastank.png) | Small Gas Tank | 14  | Heavy-Duty  | 55  | Base.SmallGasTank2
![Small Gas Tank](/w/images/d/dc/CarGastank.png) | Small Gas Tank | 10  | Sport  | 35  | Base.SmallGasTank3
![Standard Gas Tank](/w/images/d/dc/CarGastank.png) | Standard Gas Tank | 13  | Standard  | 49  | Base.NormalGasTank1
![Standard Gas Tank](/w/images/d/dc/CarGastank.png) | Standard Gas Tank | 17  | Heavy-Duty  | 65  | Base.NormalGasTank2
![Standard Gas Tank](/w/images/d/dc/CarGastank.png) | Standard Gas Tank | 12  | Sport  | 45  | Base.NormalGasTank3
![Big Gas Tank](/w/images/d/dc/CarGastank.png) | Big Gas Tank | 15  | Standard  | 59  | Base.BigGasTank1
![Big Gas Tank](/w/images/d/dc/CarGastank.png) | Big Gas Tank | 22  | Heavy-Duty  | 75  | Base.BigGasTank2
![Big Gas Tank](/w/images/d/dc/CarGastank.png) | Big Gas Tank | 14  | Sport  | 55  | Base.BigGasTank3

### Glove boxes

Glove boxes can not be removed. The items can only be spawned in debug mode or
by an admin in multiplayer.

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Capacity  | Item ID
---|---|---|---|---|---
![Glove Box](/w/images/a/a1/GloveBox.png) | Glove Box | 3  | Standard  | 3  | Base.GloveBox1
![Glove Box](/w/images/a/a1/GloveBox.png) | Glove Box | 4  | Heavy-Duty  | 10  | Base.GloveBox2
![Glove Box](/w/images/a/a1/GloveBox.png) | Glove Box | 2  | Sport  | 5  | Base.GloveBox3

### Hoods

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Uninstall  | Item ID
---|---|---|---|---|---
Tools  | Skill level  | Recipe
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Hood | 5  | Standard  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.EngineDoor1
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Hood | 5  | Heavy-Duty  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.EngineDoor2
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Hood | 5  | Sport  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.EngineDoor3

### Mufflers

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Noise reduction  | Item ID
---|---|---|---|---|---
![Old Muffler](/w/images/c/cf/CarMuffler.png) | Old Muffler | 10  | Standard  | 80  | Base.OldCarMuffler1
![Old Muffler](/w/images/c/cf/CarMuffler.png) | Old Muffler | 10  | Heavy-Duty  | 80  | Base.OldCarMuffler2
![Old Muffler](/w/images/c/cf/CarMuffler.png) | Old Muffler | 10  | Sport  | 80  | Base.OldCarMuffler3
![Average Muffler](/w/images/c/cf/CarMuffler.png) | Average Muffler | 10  | Standard  | 100  | Base.NormalCarMuffler1
![Average Muffler](/w/images/c/cf/CarMuffler.png) | Average Muffler | 10  | Heavy-Duty  | 100  | Base.NormalCarMuffler2
![Average Muffler](/w/images/c/cf/CarMuffler.png) | Average Muffler | 10  | Sport  | 100  | Base.NormalCarMuffler3
![Performance Muffler](/w/images/c/cf/CarMuffler.png) | Performance Muffler | 10  | Standard  | 120  | Base.ModernCarMuffler1
![Performance Muffler](/w/images/c/cf/CarMuffler.png) | Performance Muffler | 10  | Heavy-Duty  | 120  | Base.ModernCarMuffler2
![Performance Muffler](/w/images/c/cf/CarMuffler.png) | Performance Muffler | 10  | Sport  | 120  | Base.ModernCarMuffler3

### Seats

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Max. capacity  | Item ID
---|---|---|---|---|---
![Standard Seat](/w/images/9/99/CarSeat.png) | Standard Seat | 15  | Standard  | 20  | Base.NormalCarSeat1
![Standard Seat](/w/images/9/99/CarSeat.png) | Standard Seat | 15  | Heavy-Duty  | 20  | Base.NormalCarSeat2
![Standard Seat](/w/images/9/99/CarSeat.png) | Standard Seat | 15  | Sport  | 20  | Base.NormalCarSeat3
![Big Seat](/w/images/9/99/CarSeat.png) | Big SeatRemoved | 20  | Standard  | 30  | Base.BigCarSeat1
![Big Seat](/w/images/9/99/CarSeat.png) | Big SeatRemoved | 20  | Heavy-Duty  | 30  | Base.BigCarSeat2
![Big Seat](/w/images/9/99/CarSeat.png) | Big SeatRemoved | 20  | Sport  | 30  | Base.BigCarSeat3
![Sports Seat](/w/images/9/99/CarSeat.png) | Sports SeatRemoved | 10  | Standard  | 10  | Base.SportCarSeat1
![Sports Seat](/w/images/9/99/CarSeat.png) | Sports SeatRemoved | 10  | Heavy-Duty  | 10  | Base.SportCarSeat2
![Sports Seat](/w/images/9/99/CarSeat.png) | Sports SeatRemoved | 10  | Sport  | 10  | Base.SportCarSeat3

### Suspensions

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | ![Suspension dampening](/w/images/thumb/a/a3/UI_Shock_Absorber.png/30px-UI_Shock_Absorber.png) | ![Suspension compression](/w/images/thumb/3/37/UI_Compression.png/30px-UI_Compression.png) | Condition lower  | Uninstall  | Item ID
---|---|---|---|---|---|---|---|---
(Standard) | (Off-Road) | Tools | Skill level | Recipe
![Regular Suspension](/w/images/c/c4/CarSuspension.png) | Regular Suspension | 2  | Standard  | 2.88  | 3.83  | 0.03  | 0.04  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.NormalSuspension1
![Regular Suspension](/w/images/c/c4/CarSuspension.png) | Regular Suspension | 2  | Heavy-Duty  | 3.88  | 4.83  | 0.03  | 0.15  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.NormalSuspension2
![Regular Suspension](/w/images/c/c4/CarSuspension.png) | Regular Suspension | 2  | Sport  | 3.4  | 4.1  | 0.03  | 0.4  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.NormalSuspension3
![Performance Suspension](/w/images/c/c4/CarSuspension.png) | Performance Suspension | 3  | Standard  | 2.88  | 3.83  | 0.02  | 0.03  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.ModernSuspension1
![Performance Suspension](/w/images/c/c4/CarSuspension.png) | Performance Suspension | 3  | Heavy-Duty  | 3.88  | 4.83  | 0.02  | 0.1  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.ModernSuspension2
![Performance Suspension](/w/images/c/c4/CarSuspension.png) | Performance Suspension | 3  | Sport  | 3.4  | 4.1  | 0.02  | 0.3  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.ModernSuspension3

### Tires

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Wheel friction  | Item ID
---|---|---|---|---|---
![CarTire.png](/w/images/6/69/CarTire.png) | Valu-Tire | 15  | Standard  | 1.2  | Base.OldTire1
![CarTire.png](/w/images/6/69/CarTire.png) | Valu-Tire | 15  | Heavy-Duty  | 1.3  | Base.OldTire2
![CarTire.png](/w/images/6/69/CarTire.png) | Valu-Tire | 15  | Sport  | 1.3  | Base.OldTire3
![CarTire.png](/w/images/6/69/CarTire.png) | Regular Tire | 15  | Standard  | 1.4  | Base.NormalTire1
![CarTire.png](/w/images/6/69/CarTire.png) | Regular Tire | 15  | Heavy-Duty  | 1.5  | Base.NormalTire2
![CarTire.png](/w/images/6/69/CarTire.png) | Regular Tire | 15  | Sport  | 1.6  | Base.NormalTire3
![CarTire.png](/w/images/6/69/CarTire.png) | Performance Tire | 15  | Standard  | 1.6  | Base.ModernTire1
![CarTire.png](/w/images/6/69/CarTire.png) | Performance Tire | 15  | Heavy-Duty  | 1.6  | Base.ModernTire2
![CarTire.png](/w/images/6/69/CarTire.png) | Performance Tire | 15  | Sport  | 1.8  | Base.ModernTire3

### Trunks

Trunks can not be removed. The items can only be spawned in debug mode or by
an admin in multiplayer.

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Capacity  | Item ID
---|---|---|---|---|---
![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 40  | Standard  | 70  | Base.BigTrunk1
![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 50  | Heavy-Duty  | 150  | Base.BigTrunk2
![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 30  | Sport  | 50  | Base.BigTrunk3
![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 30  | Standard  | 100  | Base.TrailerTrunk1
![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 30  | Standard  | 40  | Base.SmallTrunk1
![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 40  | Heavy-Duty  | 70  | Base.SmallTrunk2
![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 20  | Sport  | 30  | Base.SmallTrunk3
![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 20  | Heavy-Duty  | 50  | Base.VanSeatsTrunk2
![Standard Trunk](/w/images/6/60/CarTrunk.png) | Standard Trunk | 35  | Standard  | 55  | Base.NormalTrunk1
![Standard Trunk](/w/images/6/60/CarTrunk.png) | Standard Trunk | 45  | Heavy-Duty  | 85  | Base.NormalTrunk2
![Standard Trunk](/w/images/6/60/CarTrunk.png) | Standard Trunk | 25  | Sport  | 45  | Base.NormalTrunk3
![Trailer Trunk](/w/images/6/60/CarTrunk.png) | Trailer Trunk | 30  | Heavy-Duty  | 100  | Base.TrailerTrunk2
![Trailer Trunk](/w/images/6/60/CarTrunk.png) | Trailer Trunk | 30  | Sport  | 100  | Base.TrailerTrunk3

### Trunk lids

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Uninstall  | Item ID
---|---|---|---|---|---
Tools  | Skill level  | Recipe
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Trunk Lid | 15  | Standard  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.TrunkDoor1
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Trunk Lid | 15  | Heavy-Duty  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.TrunkDoor2
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Trunk Lid | 15  | Sport  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.TrunkDoor3

### Windows

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Item ID
---|---|---|---|---
![Windshield](/w/images/0/0c/CarWindshield.png) | Windshield | 8  | Standard  | Base.Windshield1
![Windshield](/w/images/0/0c/CarWindshield.png) | Windshield | 8  | Heavy-Duty  | Base.Windshield2
![Windshield](/w/images/0/0c/CarWindshield.png) | Windshield | 8  | Sport  | Base.Windshield3
![Rear Windshield](/w/images/0/0c/CarWindshield.png) | Rear Windshield | 8  | Standard  | Base.RearWindshield1
![Rear Windshield](/w/images/0/0c/CarWindshield.png) | Rear Windshield | 8  | Heavy-Duty  | Base.RearWindshield2
![Rear Windshield](/w/images/0/0c/CarWindshield.png) | Rear Windshield | 8  | Sport  | Base.RearWindshield3
![Front Window](/w/images/5/5d/SideWindow.png) | Front Window | 3  | Standard  | Base.FrontWindow1
![Front Window](/w/images/5/5d/SideWindow.png) | Front Window | 3  | Heavy-Duty  | Base.FrontWindow2
![Front Window](/w/images/5/5d/SideWindow.png) | Front Window | 3  | Sport  | Base.FrontWindow3
![Rear Window](/w/images/5/5d/SideWindow.png) | Rear Window | 3  | Standard  | Base.RearWindow1
![Rear Window](/w/images/5/5d/SideWindow.png) | Rear Window | 3  | Heavy-Duty  | Base.RearWindow2
![Rear Window](/w/images/5/5d/SideWindow.png) | Rear Window | 3  | Sport  | Base.RearWindow3

## See also

  * Mechanics
  * Vehicles

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Vehicle maintenance


This section may be in need of improvement.Split images or symbols and/or link to Wikipedia page. Names should be correct, as they are alphabetized, but may be worth double-checking if they are named somewhere in the game files to be 100% sure we got everything rightEditors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

Navigation:Project Zomboid>Game mechanics>User interface>Map

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the world map feature. For in-game item, seeMap (item)._

The **world map** can be accessed by pressing `M`. By default, it only shows
the places the player has already been to or found a map of, but enabling the
_All Known On Start_ setting in the _In-game Map_ section in Custom Sandbox
will make it display places that they've not visited yet. It can also be
opened by clicking on the mini-map if it is enabled.

## Adding and removing symbols

The world map can be annotated the same way that handheld maps can be
annotated.

Action | Description | Items
---|---|---
Add note/symbol | Requires any writing implement. | ![Pencil.png](/w/images/e/ea/Pencil.png)![Pen](/w/images/4/4f/Pen.png)![RedPen.png](/w/images/4/42/RedPen.png)![BluePen.png](/w/images/4/49/BluePen.png)![Crayons.png](/w/images/0/01/Crayons.png)
Edit note/symbol | Requires any writing implement and an eraser. | ![Pencil.png](/w/images/e/ea/Pencil.png)![Pen](/w/images/4/4f/Pen.png)![RedPen.png](/w/images/4/42/RedPen.png)![BluePen.png](/w/images/4/49/BluePen.png)![Crayons.png](/w/images/0/01/Crayons.png)![Eraser.png](/w/images/9/94/Eraser.png)
Move note/symbol | Requires any writing implement and an eraser. | ![Pencil.png](/w/images/e/ea/Pencil.png)![Pen](/w/images/4/4f/Pen.png)![RedPen.png](/w/images/4/42/RedPen.png)![BluePen.png](/w/images/4/49/BluePen.png)![Crayons.png](/w/images/0/01/Crayons.png)![Eraser.png](/w/images/9/94/Eraser.png)
Remove marking | Requires an eraser. | ![Eraser.png](/w/images/9/94/Eraser.png)

### Usable symbols

![](/w/images/4/41/Symbols.jpg)

All available map symbols.

The following symbols or icons can be added to the map. There are four colors
available, depending on the tools possessed: black, gray, red, and blue.

  * Arrow (north, northeast, east, southeast, south, southwest, west, northwest)
  * Apple
  * Asterisk
  * Axe
  * Boat
  * Burger
  * Check mark
  * Club
  * Cross (religious) or grave marker
  * Diamond
  * Dollar
  * Exclamation mark
  * Face (dead)
  * Face (happy)
  * Face (sad)
  * Fire
  * Fish
  * Garbage
  * Gears
  * Gun
  * Heart
  * House
  * Knife and fork
  * Leaf
  * Lightning bolt
  * Lock
  * Medicine
  * Moon (crescent)
  * Moon (full)
  * Pill
  * Question mark
  * Radioactive
  * Skull and crossbones
  * Spade
  * Star
  * Sun
  * Target
  * Tent
  * Trap
  * Water
  * Wrench
  * X
  * Z

## Strategy

  * The world map can be used to easily remember directions to certain places, or to take notes without the use of paper items.
  * Currently, any annotations made on the world map will persist until they are erased, even if the character that made them dies and a new one is created.
  * Currently, annotations cannot be transferred from a handheld map to the world map without the use of mods.
  * It can be argued that the world map has made the handheld map items, other than annotated maps, obsolete in single player. The world map is always accessible, and does not add weight to the character's inventory.

## Trivia

  * The world map and mini-map were originally part of a mod by Eris, but were included in build 41 as a full-fledged feature.

## See also

  * Map (item)
  * Crayons
  * Eraser
  * Pen
  * Pencil

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Map


This is a future feature.This article is about an item or mechanic that is currentlyunimplementedand planned for a future version.It has either been previewed or found in the game files and does not exist yet.

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about NPC survivors. For player survivor, seePlayer._

A **survivor** is a human NPC that has survived the initial infection and is
trying to survive the Knox Event.

## Future survivors

![](/w/images/thumb/9/9d/K%26B_intro.png/300px-K%26B_intro.png)

Kate and Baldspot as a future teased NPCs.

Survivors are going to be reintroduced in build 43 as a fully interactable
NPCs. It is currently unknown how recruiting or joining survivors will work,
as much of this is still in the early phases.

  * Though this might be changed, NPCs are planned to have narrative stories occurring with or without the player's inclusion, like a survivor trying to get their loved ones to a hospital and getting in a car crash and having to fend for themselves.
  * These stories can be changed due to engine limitations and might be used in a later update for the NPCs

## Legacy survivors

![](/w/images/thumb/9/96/Npc1.jpg/200px-Npc1.jpg)

A NPC rejecting a team request.

![](/w/images/thumb/e/e7/Raider.png/300px-Raider.png)

A survivor (right) threatens the player with a shotgun.

Survivors, simply called an **NPC** back then, were present in older versions
of the game and subsequently removed in order to be reworked and readded in a
later version, currently scheduled for build 43. Survivors served as an
interactive element within the game's environment. These characters, operating
under the game's AI, performed a variety of tasks within the game world, and
possibly forming either helpful partnerships or becoming adversaries with the
player.

Generally, survivors could form alliances with the player or other survivors,
or engage in combat. A survivor's response to a team request from the player
would be influenced by the player's attitude and the survivor's personality,
ending in either a good relationship or a duel to the death. Once a survivor
has formed an alliance with the player, they could take on assigned roles, and
act under given commands such as "stay", "follow", or "guard."

Survivors demonstrated AI that allowed them to perform a multitude of tasks,
mirroring what the player would do to survive. They roamed around the game's
world, engaged in combat with zombies, sought items for scavenging, and
consumed food and water for survival. They also had the ability to loot
buildings and fortify shelters through barricading or installing sheets. When
not in a team with a player, survivors could form alliances among themselves
and assign each other tasks such as seeking food or zombie hunting.

Beyond their actions, survivors exhibited their own set of traits and
professions, randomly assigned from the same pool available to the player.
They also had the ability to gain experience and level up in skills, improving
their survival abilities over time. One unique aspect of their design was
their attribute for bravery, those with low bravery might choose to flee when
confronted with a threat, while those with high bravery may opt to stand their
ground and fight.

Specifically, three variations of NPC survivors existed in-game: gun nuts,
true neutrals, and loners, each having different interaction patterns and
behavior tendencies with the player and game environment.

### Gun nuts

Gun nuts were hostile survivors who would verbally warn (and then attack)
anybody — the player, zombies, or other survivors — on sight. These NPCs
didn't spawn naturally but only made appearances at scripted locations in
Story Mode. They were unable to join the player's team or engage in dialog
with the player, serving solely as a threat.

### True neutrals

True neutrals were initially friendly survivors who could ally with the
player. Their willingness to team up was contingent upon the player's
attitude. Once teamed up, these NPCs could be directed by the team's "leader"
(the group creator) to assume roles or take on orders. The player could bestow
items upon these group members, receiving gratitude in return. Otherwise, true
neutral NPCs would stay neutral and not attack players unless attacked first.

### Loners

Loners were solitary survivors who committed to surviving by their own efforts
and refused to join the player's team, irrespective of the player's attitude.
Persistent team requests could irritate a loner to the point of instigating a
fight with the player. Other than their reluctance to team up, loners
generally behaved like true neutrals, opting not to attack players unless
provoked.

## Survivor homes

**Survivor homes** are often boarded up houses where living people stayed at
some point. They are set apart from the surrounding houses by having boarded
up windows, hiding goods (and zombies) within.

These homes are a fantastic source of rare items, including skinny leather
Trousers (or the nearly identical black leather trousers), katanas, M16s
(often including, like any other guns that can be found, magazines, ammo, and
attachments for it), sledgehammers, and more. These valuable items will often
be found in cabinets, rather than on the housed zombies themselves.

Because they are often already boarded up, survivor homes can also double as a
fantastic base of operations in a heavily populated city, for example,
Louisville, as long as the player keeps quiet while inside.

The cars outside these homes are also often in a generally better condition,
have a higher amount of gas in them, are more likely to have the keys in the
ignition, and tend to contain more/better loot inside.

Surivor homes tend to contain more zombies than the average house, but they
also contain exponentially more/better loot, essentially making them dangerous
lootboxes.

## Survivor hordes

Players can sometimes encounter the so called _survivor horde_ , it can also
be spawned using one of the debug mode options. Survivor hordes feature a
sizeable group of zombies, including one zombie with a large backpack with
food and supplies.

## Survivor stories

In build 41 there are multiple survivor stories that can sometimes spawn dead
or zombified survivors.

### Randomized building survivor stories

Inside any house, these stories that currently appear are:

  * Suicide by Bleach
  * Gunslinger
  * Locked in Bathroom
  * Dead Drunk
  * Eating zombies
  * Bathroom Zed
  * Bedroom Zed
  * Football Night
  * Hen Do
  * Stag Do
  * Student Night
  * Poker Night
  * Suicide Pact
  * Prison Escape
  * Prison Escape with Police
  * Skeleton Psycho
  * Corpse Psycho
  * Police at House
  * House Party
  * Tin foil hat family
  * Hockey Psycho (friday 13th!)

### Vehicle stories

There exist some extra vehicle stories as well:

  * Utility Vehicle
  * Construction Site
  * Burnt Car
  * Police Blockage Shooting
  * Police Blockade
  * Basic Car Crash
  * Ambulance Crash
  * Basic Car Crash Corpse
  * Changing Tire
  * Flipped Crash
  * Bandits on Road
  * Trailer Crash
  * Crash Horde

### Zone stories

There are also the following zone stories available:

  * Basic Forest Camp
  * Forest Camp Eaten
  * Burying Camp
  * Beach Party
  * Fishing Trip
  * BBQ Party
  * Hunter Forest Camp
  * Sexy Time
  * Trappers Forest Camp
  * Baseball
  * Music Festival Stage
  * Music Festival

More randomized stories were teased to be added in build 42. Each of those
stories can also be spawned using debug mode.

## Annotated maps

The annotated maps also contain notes from fellow survivors.

## Metagame

    _Main article:Metagame_

Most metagame events, including a helicopter event, indicate survivor
presence, however, as of build 41, no physical survivors correlate to this.

## Other

It is also possible to encounter barricaded houses and crashed vehicles, also,
as time passes, it is possible to encounter zombies with unusual weapons. Both
are an attempt of indicating survivor presence.

## Unique survivors

  * Bob Smith
  * Kate Smith
  * Bobby Collins
  * Jack Bloggs
  * General John McGrew
  * Jackie Jaye
  * Frank Hemingway \- _SeeJackie Jaye_
  * Kirsty Cormick
  * Joan \- _SeeTriple-N_
  * Reverend Peter Watts \- _SeeWBLN News_
  * Judge Matt Hass \- _SeeTriple-N_
  * Dean \- _SeeLife and Living TV_
  * Duke \- _SeeTURBO_ and _Triple-N_

## See also

  * NPC
  * Player
  * Animal
  * Zombie

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Survivor


Navigation:Project Zomboid>Game mechanics>Crafting>Metalworking (crafting)

< Crafting

Metalworking

CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper

* * *

**Metalworking** recipes involve crafting with metal, whether it be crafting
items, or constructing buildings and furniture.

## Crafting gear

### Tools

![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch | ![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
---|---

### Magazines

Magazine  | Recipe(s)
---|---
![The Metalwork Magazine Vol.1](/w/images/8/8d/MagazineWelding1.png)
_The Metalwork Magazine Vol.1_ | Make Metal Walls
Make Metal Roof
![The Metalwork Magazine Vol.2](/w/images/6/6d/MagazineWelding2.png)
_The Metalwork Magazine Vol.2_ | Make Metal Containers
![The Metalwork Magazine Vol.3](/w/images/6/61/MagazineWelding3.png)
_The Metalwork Magazine Vol.3_ | Make Metal Fences
![The Metalwork Magazine Vol.4](/w/images/6/61/MagazineWelding3.png)
_The Metalwork Magazine Vol.4_ | Make Metal Sheet
Make Small Metal Sheet

## Recipes

### Items

#### General

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MetalTube.png](/w/images/b/bc/MetalTube.png)
Metal Pipe | ![MetalBits.png](/w/images/d/df/MetalBits.png) Workable Iron ×40 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| _none_ | _none_ | 2.5 Metalworking

![MetalBar.png](/w/images/6/6c/MetalBar.png)
Metal Bar | ![MetalBits.png](/w/images/d/df/MetalBits.png) Workable Iron ×10 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 2  | _none_ | 2.5 Metalworking

![SheetMetal.png](/w/images/d/db/SheetMetal.png)
Metal Sheet | ![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet ×4 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 4
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.4 | _none_ | 6.25 Metalworking

![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png)
Small Metal Sheet ×3 | ![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 4
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.4 | _none_ | 6.25 Metalworking

![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch | ![PropaneTank.png](/w/images/5/50/PropaneTank.png) Propane Tank ×1
![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch ×1 | _none_ | _none_ | _none_ | _none_

### Construction

#### Barricade

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MetalSheetBarricade
Metalwork.png](/w/images/thumb/b/ba/MetalSheetBarricade_Metalwork.png/64px-
MetalSheetBarricade_Metalwork.png)
Barricade (Metal Sheet) | One of:
![WoodenDoor Carpentry.gif](/w/images/thumb/c/cd/WoodenDoor_Carpentry.gif/8px-
WoodenDoor_Carpentry.gif) Door ×1
![Window Carpentry.gif](/w/images/thumb/f/f9/Window_Carpentry.gif/4px-
Window_Carpentry.gif) Window ×1
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
1 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| _none_ | _none_ | 1.5 Metalworking

![MetalBarBarricade
Metalwork.png](/w/images/thumb/c/c2/MetalBarBarricade_Metalwork.png/64px-
MetalBarBarricade_Metalwork.png)
Barricade (Metal Bars) | One of:
![WoodenDoor Carpentry.gif](/w/images/thumb/c/cd/WoodenDoor_Carpentry.gif/8px-
WoodenDoor_Carpentry.gif) Door ×1
![Window Carpentry.gif](/w/images/thumb/f/f9/Window_Carpentry.gif/4px-
Window_Carpentry.gif) Window ×1
![MetalBar.png](/w/images/6/6c/MetalBar.png) Metal Bar ×3 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
1 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| _none_ | _none_ | 1.5 Metalworking

#### Walls & fencing

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MetalWallFrame
Metalwork.png](/w/images/thumb/a/a8/MetalWallFrame_Metalwork.png/32px-
MetalWallFrame_Metalwork.png)
Metal Wall Frame | ![MetalBar.png](/w/images/6/6c/MetalBar.png) Metal Bar ×3 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 3
(and)
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | _none_ | 5 Metalworking

![MetalWall1
Metalwork.png](/w/images/thumb/e/e9/MetalWall1_Metalwork.png/32px-
MetalWall1_Metalwork.png)
Metal Wall Lvl 1 | One of:
![WoodenWallFrame
Carpentry.png](/w/images/thumb/3/31/WoodenWallFrame_Carpentry.png/8px-
WoodenWallFrame_Carpentry.png) Wooden Wall Frame ×1
![MetalWallFrame
Metalwork.png](/w/images/thumb/a/a8/MetalWallFrame_Metalwork.png/8px-
MetalWallFrame_Metalwork.png) Metal Wall Frame ×1
Each of:
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×3 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
10 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 2
(and)
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | _none_ | 3.75 Metalworking

![MetalWall2
Metalwork.png](/w/images/thumb/2/2f/MetalWall2_Metalwork.png/32px-
MetalWall2_Metalwork.png)
Metal Wall Lvl 2 | One of:
![WoodenWallFrame
Carpentry.png](/w/images/thumb/3/31/WoodenWallFrame_Carpentry.png/8px-
WoodenWallFrame_Carpentry.png) Wooden Wall Frame ×1
![MetalWallFrame
Metalwork.png](/w/images/thumb/a/a8/MetalWallFrame_Metalwork.png/8px-
MetalWallFrame_Metalwork.png) Metal Wall Frame ×1
Each of:
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×4 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
10 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 8
(and)
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | _none_ | 7.5 Metalworking

![MetalWall2
Metalwork.png](/w/images/thumb/2/2f/MetalWall2_Metalwork.png/32px-
MetalWall2_Metalwork.png)
Metal Wall Lvl 2 | ![MetalWall1 Metalwork.png](/w/images/thumb/e/e9/MetalWall1_Metalwork.png/16px-MetalWall1_Metalwork.png) Metal Wall Lvl 1 ×1
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
3 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 8
(and)
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | _none_ | 3.75 Metalworking

![MetalWall2
Metalwork.png](/w/images/thumb/2/2f/MetalWall2_Metalwork.png/32px-
MetalWall2_Metalwork.png)
Metal Window Lvl 2 | One of:
![WoodenWallFrame
Carpentry.png](/w/images/thumb/3/31/WoodenWallFrame_Carpentry.png/8px-
WoodenWallFrame_Carpentry.png) Wooden Wall Frame ×1
![MetalWallFrame
Metalwork.png](/w/images/thumb/a/a8/MetalWallFrame_Metalwork.png/8px-
MetalWallFrame_Metalwork.png) Metal Wall Frame ×1
Each of:
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×4 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
10 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 8
(and)
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | _none_ | 7.5 Metalworking

![MetalWindow2
Metalwork.png](/w/images/thumb/1/13/MetalWindow2_Metalwork.png/32px-
MetalWindow2_Metalwork.png)
Metal Window Lvl 2 | ![MetalWindow1 Metalwork.png](/w/images/thumb/0/02/MetalWindow1_Metalwork.png/16px-MetalWindow1_Metalwork.png) Metal Window Lvl 1 ×1
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×4 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
10 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 8
(and)
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | _none_ | 3.75 Metalworking

![MetalWindow2
Metalwork.png](/w/images/thumb/1/13/MetalWindow2_Metalwork.png/32px-
MetalWindow2_Metalwork.png)
Metal Window Lvl 2 | ![MetalWindow1 Metalwork.png](/w/images/thumb/0/02/MetalWindow1_Metalwork.png/16px-MetalWindow1_Metalwork.png) Metal Window Lvl 1 ×1
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
3 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 8
(and)
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | _none_ | 3.75 Metalworking

![MetalFence
Metalwork.png](/w/images/thumb/5/5e/MetalFence_Metalwork.png/64px-
MetalFence_Metalwork.png)
Metal Fence | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×1
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet
×2
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×3 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
1 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 3
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 5 Metalworking

![PoleFence Metalwork.png](/w/images/thumb/e/e9/PoleFence_Metalwork.png/64px-
PoleFence_Metalwork.png)
Pole Fence | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×3 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
1 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 3
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 5 Metalworking

![WiredFence
Metalwork.png](/w/images/thumb/f/f5/WiredFence_Metalwork.png/64px-
WiredFence_Metalwork.png)
Wired Fence | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×2
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×1
![Wire.png](/w/images/7/77/Wire.png) Wire ×1 unit(s) | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
1 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 4
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 3.75 Metalworking

![BigPoleFence
Metalwork.png](/w/images/thumb/4/45/BigPoleFence_Metalwork.png/32px-
BigPoleFence_Metalwork.png)
Big Pole Fence | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×5
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 7
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking

![BigWiredFence
Metalwork.png](/w/images/thumb/7/76/BigWiredFence_Metalwork.png/32px-
BigWiredFence_Metalwork.png)
Big Wired Fence | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×3
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×4
![Wire.png](/w/images/7/77/Wire.png) Wire ×3 unit(s) | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 5
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 5 Metalworking

#### Doors & gates

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![PoleFenceGate
Metalwork.png](/w/images/thumb/5/5d/PoleFenceGate_Metalwork.png/64px-
PoleFenceGate_Metalwork.png)
Pole Fence Gate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×3
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×2
![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
1 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
| Metalworking 4
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking

![BigPoleFenceGate
Metalwork.png](/w/images/thumb/0/0e/BigPoleFenceGate_Metalwork.png/32px-
BigPoleFenceGate_Metalwork.png)
Big Pole Fence Gate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×5
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×4
![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 7
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking

![BigDoublePoleGate
Metalwork.png](/w/images/thumb/0/0e/BigDoublePoleGate_Metalwork.png/64px-
BigDoublePoleGate_Metalwork.png)
Big Double Pole Gate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×10
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×4
![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 8
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking

![BigDoubleWiredGate
Metalwork.png](/w/images/thumb/d/d0/BigDoubleWiredGate_Metalwork.png/64px-
BigDoubleWiredGate_Metalwork.png)
Big Double Wired Gate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×8
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×2
![Wire.png](/w/images/7/77/Wire.png) Wire ×4 unit(s) | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 7
(and)
![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png)
The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking

#### Floor & roof

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MetalRoof Metalwork.png](/w/images/thumb/0/08/MetalRoof_Metalwork.png/64px-
MetalRoof_Metalwork.png)
Metal Roof | ![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet ×1
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
1 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
|
![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png)
The Metalwork Magazine Vol.1 | _none_ | 1.25 Metalworking

#### Furniture

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![MetalShelves
Metalwork.png](/w/images/thumb/8/81/MetalShelves_Metalwork.png/64px-
MetalShelves_Metalwork.png)
Metal Shelves | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×2
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet
×1
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) |
![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png)
The Metalwork Magazine Vol.2 | _none_ | 5 Metalworking

![MetalCrate.png](/w/images/thumb/5/53/MetalCrate.png/60px-MetalCrate.png)
Metal Crate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×2
![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×1
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet
×1
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 4
(and)
![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png)
The Metalwork Magazine Vol.2 | _none_ | 5 Metalworking

![MetalCounter.png](/w/images/thumb/d/d7/MetalCounter.png/55px-
MetalCounter.png)
Metal Counter | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×2
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet
×4
![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 5
(and)
![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png)
The Metalwork Magazine Vol.2 | _none_ | 5 Metalworking

![MetalCounterCorner
Metalwork.png](/w/images/thumb/3/30/MetalCounterCorner_Metalwork.png/64px-
MetalCounterCorner_Metalwork.png)
Metal Counter Corner | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×2
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet
×4
![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 5
(and)
![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png)
The Metalwork Magazine Vol.2 | _none_ | 5 Metalworking

![LockerSmall.png](/w/images/thumb/4/47/LockerSmall.png/39px-LockerSmall.png)
Small Locker | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×3
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet
×4
![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
2 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 6
(and)
![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png)
The Metalwork Magazine Vol.2 | _none_ | 6.25 Metalworking

![LockerYellow.png](/w/images/thumb/a/a5/LockerYellow.png/29px-
LockerYellow.png)
Big Locker | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×8
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet
×4
![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png)
Propane Torch
3 unit(s) (and)
![WeldingMask.png](/w/images/8/86/WeldingMask.png)
Welder Mask
(and)
![WeldingRods.png](/w/images/d/d5/WeldingRods.png)
Welding Rods
1 unit(s) | Metalworking 9
(and)
![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png)
The Metalwork Magazine Vol.2 | _none_ | 7.5 Metalworking
  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Metalworking (crafting)


**Tailoring** is a skill in Project Zomboid that is used to repair and fortify
clothes to increase their protection against scratches, bites, and bullets.

![](/w/images/thumb/c/c6/Tailoring_Menu.png/300px-Tailoring_Menu.png)

In-game tailoring screen of overalls, with some ripped sheet patches and
multiple holes.

## Basic requirements

### Equipment

The equipment below is required to start tailoring:

  * 1 ![Needle.png](/w/images/c/c3/Needle.png) needle.

  * 1 unit of ![Thread.png](/w/images/6/6b/Thread.png) thread.

  * Material (Cloth, Denim, or Leather)

Optionally:

  * 1 pair of ![Scissors.png](/w/images/9/92/Scissors.png) scissors is required to rip clothes made with denim or leather in order to obtain denim strips and leather strips.

Note that the suture needle cannot be used for tailoring.

### Fabrics

There are 3 types of fabrics currently in Project Zomboid. They are all
obtainable through ripping or cutting clothes.

Icon  | Item  | Fabric type  | Base defense (Scratch/Bite/Bullet)  | Rarity of clothing with this fabric
---|---|---|---|---
![Rag.png](/w/images/3/34/Rag.png) | Ripped Sheets | Cotton | \- / +1% / - | Very common
![DenimStrips.png](/w/images/9/99/DenimStrips.png) | Denim Strips | Denim | +1% / +1% / +1% | Common
![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) | Leather Strips | Leather | +1% / +2% / +1% | Uncommon

## Tailoring

To start tailoring, right-click a clothing and right-click _Inspect_ to
display the condition of the clothing. Holes can be patched and paddings can
be added by right-clicking the corresponding body part.

  * Some items like shoes and bulletproof vests cannot be repaired.
  * Adding padding will increase the defense of a clothing item.
  * Simply patching a hole will not fully restore its condition.
  * Denim or leather padding gives more tailoring exp than ripped sheet padding.

## Tailoring level

To maximize XP gain, you should read the tailoring books first.

  * ![Book11.png](/w/images/9/9e/Book11.png) Tailoring Vol. 1 (Levels 1-2)
  * ![Book11.png](/w/images/9/9e/Book11.png) Tailoring Vol. 2 (Levels 3-4)
  * ![Book11.png](/w/images/9/9e/Book11.png) Tailoring Vol. 3 (Levels 5-6)
  * ![Book11.png](/w/images/9/9e/Book11.png) Tailoring Vol. 4 (Levels 7-8)
  * ![Book11.png](/w/images/9/9e/Book11.png) Tailoring Vol. 5 (Levels 9-10)

Getting XP is quite easy. To earn XP, it is possible to:

  * Rip clothes (0.25XP is awarded only when a thread is obtained).
  * Add padding to or patch any holes of a clothing item.
    * If the player wants to train tailoring by doing this, it's best to use ripped sheets instead of leather or denim strips to avoid wasting the stronger fabrics. Ripped sheets are also very common, making them perfect for training.
    * If the limiting factor is a lack of thread, rip up spare clothing to get a small amount.

The XP gains for adding and removing padding and patches are as follows:

  * Adding: 0.25 or 0.5 XP (equally likely)
  * Removing: 1 XP if the patch is gotten back, 0.25 XP otherwise

### Benefits

The player is provided with some benefits as they increase their tailoring
skill level:

  * Leather strips provide the most defense.

Icon  | Item  | Level 0 Bite/Scratch/Bullet (Defence)  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---|---
![Rag.png](/w/images/3/34/Rag.png) | Ripped Sheets | 1% | 1% | 1% | 1% | 2% | 2% | 3% | 3% | 4% | 4% | 5%
![DenimStrips.png](/w/images/9/99/DenimStrips.png) | Denim Strips | 1%/1%/1% | 1%/1%/1% | 1%/2%/1% | 2%/3%/2% | 2%/4%/2% | 2%/5%/2% | 3%/6%/3% | 3%/7%/3% | 4%/8%/4% | 4%/9%/4% | 5%/10%/5%
![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) | Leather Strips | 1%/2%/1% | 1%/2%/1% | 2%/4%/2% | 3%/6%/3% | 4%/8%/4% | 5%/10%/5% | 6%/12%/6% | 7%/14%/7% | 8%/16%/8% | 9%/18%/9% | 10%/20%/10%

  * The chances of getting thread from ripped clothes will also increase as the player levels up their tailoring skill.

  * The chance of getting a padding or patch back upon removing it starts at 10% at 0 tailoring and increases by 5% per level up to 60% at 10 tailoring.

  * At level 8 tailoring, you will be able to repair holes completely with the right kind of fabric, restoring the clothes' original defense, condition, and insulation. However, clothing items that can't be repaired like firefighter pants or military boots will still not be repairable.

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Tailoring


Noise attracts all zombies in a general proximity towards the player's
presence. The level of hearing zombies possess can be changed in the sandbox
settings before starting the game. Some actions generate more noise than
others, and therefore are more dangerous to perform. There are many actions
that make noise that will attract zombies. These include the following:

  * Fortifying a door or window with a barricade.
  * Running.
  * Walking.
  * Fire.
  * Televisions, radios and alarms.
  * Firing a gun.
  * Chopping down a tree.
  * Using the "shout" function.
  * Smashing windows, doors, and walls.
  * (De)construction.
  * Knocking down a door.
  * Setting off a burglar alarm.
  * Other zombies knocking at a door.
  * Sneezing and coughing (can be muffled with a tissue).
  * Having a generator running.
  * Driving a vehicle.

Noise can be muffled by walls, doors, and distance between the generator of
the noise and zombies.

Sometimes the metagame will have helicopters fly overhead, or random gunshots
fired to move hordes of zombies around the map.

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Noise