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Louisville, KY

![Louisville, KY](/w/images/8/8c/LouisvilleBadge.png)

![Louisville thumb.png](/w/images/8/87/Louisville_thumb.png)

[[File:{{{icon2}}}|Louisville, KY|]]

[[File:{{{icon3}}}|Louisville, KY|]]

[[File:{{{icon4}}}|Louisville, KY|]]

[[File:{{{icon5}}}|Louisville, KY|]]

_Isometric view of Louisville_

General

Type

City

Population

20-22 000 (estimated)

Established

1778

Motto

"Gateway to the South"

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)12500x1800

Map

![LouisvilleMapAll.gif](/w/images/thumb/9/90/LouisvilleMapAll.gif/200px-
LouisvilleMapAll.gif)

_In-game maps_

“

Breaking News. The Knox Event infection is sweeping through Louisville.

— Diane, WBLN News

**Louisville** , Kentucky, also known as "Gateway to the South," stands as the
largest city within Knox Country. Established in 1778, this metropolis is
comprised of an array of neighborhoods, offering everything from tall high
rises to dilapidated districts. As a major urban area, the city's vast
commercial regions promise a massive abundance of supplies, but survivors
should be wary of the exceedingly high zombie population that plagues its
streets.

## Overview

Louisville, as a city, encompasses a variety of settings. From its downtown
area replete with iconic landmarks to its industrious infrastructure, the
city's history is palpable in its structures and avenues. Due to its size and
population, Louisville hosts a significant number of public services. This
includes a major hospital, an expansive police station with an attatched
prison, and multiple large fire stations.

Many of Knox Country's largest corporations have their head offices spread
throughout Louisville. Including food chains Spiffo's and Jay's Chicken, fuel
giants Fossoil and Gas 2 Go, and media such as LBMW and KnoxTalk Radio.

### Lore

The outbreak of the Knox Event on July 6th brought swift military
intervention. In anticipation of the impending crisis, the US Military began
erecting fences and setting up fortified border posts, sealing off the city
and establishing the Knox Exclusion Zone. By July 9th (the game's default
start date) accessing Louisville became near-impossible bar a few guarded
checkpoints. The city was quarantined due to the threat of the Knox Infection.
The situation deteriorated rapidly, and by July 14th Louisville was completely
overwhelmed by the Knox Infection.

## Districts

![LouisvilleMapAll.gif](/w/images/thumb/9/90/LouisvilleMapAll.gif/200px-
LouisvilleMapAll.gif)

Louisville has many districts that make up the vast expanse of the city.
Everything from strip clubs to farmland can be found within its borders.

### Central business district

The Louisville central business district takes up the majority of the North of
the city. It includes commercial, residential, and office spaces. It's local
university has led to a burst in high skill workers which can be seen in the
number of offices and professional services throughout the city.

### Residential districts

Louisville is home to multiple large residential districts. While some have
their names known, most do not.

Notable named residential areas include Leafhill Heights in the South-West,
and Evergreen Hill in the South-East.

### Commercial districts

Louisville's large population has led to significant commercial districts
opening, particularly close to major residential districts. Examples include
the expansive Grand Ohio Mall, which is just one of the multiple malls and
shopping centers that can be found in the city, and the entertainment district
which can be found in the North of Central Louisville.

### Industrial districts

Louisville has two main industrial districts. The first is large industrial
estate in the North-West of the city, and includes the Fossoil refinery,
multiple warehouses, and factories. With the second smaller industrial estate
on the Southern outskirts of the city, made up of various factories. Other
industrial areas do exist in Louisville, but these two are the main industrial
zones.

### LSU campus

The Louisville State University campus is located South-West of the city
center, and is a highly populated region. It contains two main dormitories,
two educational buildings, a staff office, a sporting center, a running track,
and a football field.

## Businesses and landmarks

For the most comprehensive list of named businesses, see the "businesses" box
at the bottom of the page.

### Central Louisville

The following tables list every business and landmark found in 'Central
Louisville' and includes the majority of the central business district.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Cafe Ole | Café  | 12710x1329
American Eats | Restaurant  | 12779x1215
Bakery | Bakery  | 12485x1668
Bakery  | Bakery  | 12883x2024
Bakery  | Bakery  | 13110x1508
Bakery  | Bakery  | 13177x1275
Bar  | Bar  | 12401x1540
Bar  | Bar  | 12613x1367
Bar  | Bar  | 13108x1567
Bar  | Bar  | 13111x1527
Bar  | Bar  | 13176x1282
Club Pamplemousse de la Croix | Club  | 13168x1773
Snacks | Snack store  | 12555x1113
Sweet Satisfaction | Fast food  | 12753x1205
The Velvet Tassel | Strip club  | 12313x1275
Beever's | Bar  | 12368x1420
Bloomin' Coffee | Café  | 12436x1486
Buffet | Restaurant  | 12370x1723
Burgers | Restaurant  | 12375x1547
Burgers | Restaurant  | 12488x1720
Café  | Café  | 12615x1774
Café  | Café  | 12610x1897
Café  | Café  | 13110x1595
Café  | Café  | 13110x1582
Cafe of Wonders | Café  | 13174x1677
Chief Steakhouse and Bar | Restaurant  | 12732x1156
Churn R Us | Restaurant  | 12643x1160
Coffee Nirvana | Café  | 12629x2327
Di Marco | Bakery  | 12575x1783
Dogs A-Flamin' | Restaurant  | 12484x2051
Diner | Restaurant  | 12484x2051
Diner | Restaurant  | 12607x2202
Diner | Restaurant  | 12614x1185
Diner | Restaurant  | 12910x1407
Emma's Eatery | Restaurant  | 12882x2055
Expresso Espress | Café  | 13181x1724
Expresso Espress  | Café  | 13038x1208
Forno Della Mamma | Restaurant  | 12573x2088
Fryer Tooks Fish N Chips | Restaurant  | 12376x1366
Hickory Bakery Box | Bakery  | 12926x1488
Wok and Rolls | Restaurant  | 12378x1537
Wok and Rolls | Restaurant  | 12486x2067
Jaime's Jam Delights | Bakery  | 12578x2003
Jay's Chicken | Restaurant  | 12741x2229
Maison du Boeuf | Restaurant  | 12570x1595
Milk Monarchy | Restaurant  | 12517x1324
Nat's Cafe | Café  | 13167x2130
O'Briens Kitchen | Restaurant  | 12374x1478
Pile o' Crepe | Restaurant  | 12639x1262
Pile o' Crepe | Restaurant  | 12636x1365
Pile o' Crepe | Restaurant  | 12620x2235
Pizza Whirled | Restaurant  | 12478x1330
Pizza Whirled | Restaurant  | 12610x1884
Pizza Whirled | Restaurant  | 13219x2105
Red Brick Restaurant | Restaurant  | 12784x1675
Restaurant  | Restaurant  | 12320x1247
Restaurant  | Restaurant  | 12610x1402
Restaurant  | Restaurant  | 12611x1426
Restaurant  | Restaurant  | 12613x1632
Restaurant  | Restaurant  | 12613x1681
Restaurant  | Restaurant  | 12602x2321
Restaurant  | Restaurant  | 12615x2056
Restaurant  | Restaurant  | 12691x1190
Restaurant  | Restaurant  | 12725x1184
Restaurant  | Restaurant  | 12699x1972
Restaurant  | Restaurant  | 12911x1480
Restaurant  | Restaurant  | 13250x2162
Restaurant  | Restaurant  | 13110x1485
Restaurant  | Restaurant  | 13179x1233
Seahorse Coffee | Café  | 12568x1634
Seahorse Coffee | Café  | 12621x1213
Shaken and Stirred | Bar  | 13178x1729
Sooky's | Restaurant  | 13181x1704
Spiffo's | Restaurant  | 12310x1930
Spiffo's headquarters  | Restaurant  | 12707x1620
Supper Delight | Restaurant  | 13178x1581
Sushi store  | Restaurant  | 13110x1537
Taco del Pancho | Restaurant  | 12578x2072
Tastee Foodz | Restaurant  | 12663x2200
The Black Saddle | Bar  | 13189x1331
The Blue Fox | Bar  | 12660x1155
The Sea Shanty | Restaurant  | 12846x1210
The Slugger | Bar  | 12326x1301
The Wooden Stein | Restaurant  | 12783x1296
Tim's Bakery | Bakery  | 12634x1210
Tomcat Tavern | Bar  | 12906x1359
Yummmers | Restaurant  | 12881x1330

#### Hotel/motel

Business  | Type  | Coordinates
---|---|---
First Train Inn | Motel  | 12618x2353
Red Owl Inn | Motel  | 12348x1255
Sleep Eazzze Inn | Motel  | 12483x1482
The Havisham Hotel Suites | Hotel  | 12615x1313

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
Antique store  | Antique store  | 13111x1443
From the Dugout | Gift shop  | 13038x1639
Awl Work and Sew Play | Sewing store  | 12485x1694
BBBQ | Grill store  | 12910x1394
Genny's Diner | Diner  | 12716x1212
Greene's Grocery | Grocery store  | 12614x1705
Greene's Grocery | Grocery store  | 12577x2049
Greene's Grocery | Grocery store  | 13130x2126
Greene's Grocery | Grocery store  | 13180x1600
La Vie En Gastronomie | Grocery store  | 12578x1292
The Plump Cornucopia | Grocery store  | 12736x1215
5 Bux or Less | Supermarket  | 12474x2080
Conven-U-Mart | Supermarket  | 12375x1566
Conven-U-Mart | Supermarket  | 12881x2034
Jimmy's Pre-owned Cars | Car dealership  | 13144x1452
Milk N More | Supermarket  | 12667x2127
Sporting goods store  | Sporting goods  | 13110x1520
Supermarket  | Supermarket  | 12298x1246
Supermarket  | Supermarket  | 12348x1364
Supermarket  | Supermarket  | 12401x1631
Supermarket  | Supermarket  | 12611x1870
Supermarket  | Supermarket  | 13249x2108
Upscale Mobility Auto Dealership | Car dealership  | 13154x1380
Zippee Market | Supermarket  | 12517x1484
Zippee Market | Supermarket  | 12659x1366
Zippee Market | Supermarket  | 12634x2290
Zippee Market | Supermarket  | 12810x1296
Zippee Market | Supermarket  | 12726x1966
Zippee Market | Supermarket  | 13062x1921
Awl Work and Sew Play | Sewing store  | 13178x1556
Better Furnishings | Furniture store  | 12664x2168
Book Naked | Book store  | 12368x1506
Book store  | Book store  | 12530x1256
Book store  | Book store  | 12530x1256
Book store  | Book store  | 12809x1311
Book store  | Book store  | 13178x1250
Cally's Gifts | Gift store  | 12658x2216
Cally's Gifts | Gift store  | 12704x1216
Camera store  | Camera store  | 13109x1473
Candy shop  | Candy store  | 13180x1256
Cardinal Plaza | Mall  | 12869x1331
Clothing store  | Clothing store  | 12404x1736
Clothing store  | Clothing store  | 12407x1559
Clothing store  | Clothing store  | 12543x1253
Clothing store  | Clothing store  | 12611x2178
Clothing store  | Clothing store  | 12569x2110
Clothing store  | Clothing store  | 12833x1297
Clothing store  | Clothing store  | 12908x1468
Clothing store  | Clothing store  | 13249x2136
Clothing store  | Clothing store  | 13176x1292
Cooking store  | Cooking store  | 13111x1601
Dressed to the 90s | Clothing store  | 12575x1328
E.P. Tools | Hardware store  | 13178x1546
Electron House | Electronics store  | 13175x1640
Electronics store  | Electronics store  | 12514x1669
Family Fashion | Clothing store  | 12376x1613
FashionaBelle | Clothing store  | 13179x1627
Filigree Fashions | Clothing store  | 12576x2014
Gun store | Gun store  | 12356x1719
Hardware store  | Hardware store  | 12542x2111
Hit Vids! | VHS store  | 12793x1213
Hit Vids! | VHS store  | 13109x1454
Hugo Plush | Clothing store  | 12775x1332
Laces | Clothing store  | 12544x1331
Liquorty-Split | Liquor store  | 12612x2294
Lola Limon | Clothing store  | 12826x1332
Palette Pop Art Supplies | Art store  | 13177x1747
Pawn $$$hop | Pawn shop  | 12314x1329
Pawn shop  | Pawn shop  | 12485x1380
Pharmahug | Pharmacy  | 12807x1332
Pharmahug | Pharmacy  | 13118x2126
Pharmacy  | Pharmacy  | 13111x1556
Phil's Fine and Fair Pawn Shop | Pawn shop  | 12372x1475
Posh Box | Clothing store  | 12540x1316
Purrfect Barkner Pet Supplies | Pet store  | 12880x2083
Sasha Sashay | Clothing store  | 12737x1334
Seat Yourself Furniture | Furniture store  | 12750x1335
Sheba Jewellers | Jewelery store  | 12662x1187
Shoed for the Stars | Clothing store  | 12491x1436
Shoed for the Stars | Clothing store  | 13180x1575
Spitfire Fashion | Clothing store  | 13181x1711
Stationary store  | Stationary store  | 12652x1186
Sucrafruit Circus | Candy store  | 13180x1635
The Exquisite Pearl | Jewelery store  | 12529x1337
The Top Hanger | Clothing store  | 12689x1213
Thumbs of Green | Garden store  | 13131x1777
Toy store  | Toy store  | 12612x1893
Toy store  | Toy store  | 12635x1189
Toy store  | Toy store  | 13249x2122
Toy store  | Toy store  | 13112x1577
Toy store  | Toy store  | 13178x1269
Toyz Toyz Toyz | Toy store  | 12578x1309
Yuri Design | Clothing store  | 12802x1216
Zac's Hardware | Hardware store  | 12376x1379

#### Services

Business  | Type  | Coordinates
---|---|---
Triple-N | TV station  | 12626x1924
ABCDriving School | Driving school  | 12658x2206
Car Fix-Ation | Mechanic  | 12648x2115
Hair dresser  | Hair dresser  | 12468x1726
Hair dresser  | Hair dresser  | 12660x2272
Hair dresser  | Hair dresser  | 12873x2023
Hair O Genesis | Hair dresser  | 12828x1216
Haircuts n' More | Hair dresser  | 12301x1334
Haircuts n' More | Hair dresser  | 13180x1664
Louisville Animal Hospital | Vet  | 12574x1988
Medical Center | Medical center  | 12421x1760
Med U Well | Medical center  | 12943x1488
Neon Flower Salon | Hair dresser  | 12650x1212
Purple and Black | Hair dresser  | 12663x1214
Tattoo 42 | Tattoo parlor  | 12364x1645
Sweet Sugar Beauty | Hair dresser  | 12576x1618
Courthouse | Court house  | 12465x1542
Sunset Pines Funeral Home | Funeral home  | 13170x1524
A&S Trading Co. | Office  | 12484x1732
Alliance Data Entry | Office  | 12662x2225
Bail Bonds | Office  | 12378x1620
Bateman Office Building | Office  | 12776x1524
Body Chisel Gym & Fitness | Gym  | 12613x1158
Boxing gym  | Gym  | 13133x1577
Brooks Public Library of Louisville | Library  | 12559x1468
Carton & Sydney Law Services | Office  | 12573x1752
County Clerk and Records | Government office  | 12629x1470
Discount Account | Office  | 12328x1316
Eluee Arena | Arena  | 13025x1391
Evan Philips Tax and Accounting | Office  | 13180x1718
Fire Station | Fire station  | 12354x1757
Fossoil | Gas station  | 12998x2160
A-1 Laundry | Laundromat  | 13180x1618
Laundromat  | Laundromat  | 12308x1306
Laundromat  | Laundromat  | 12307x1373
Laundromat  | Laundromat  | 12376x1527
Laundromat  | Laundromat  | 12377x1583
Laundromat  | Laundromat  | 12613x2189
Laundromat  | Laundromat  | 13177x1261
Gas 2 Go | Gas station  | 12701x2227
Gas 2 Go | Gas station  | 13130x1321
GigaMart HQ | Office  | 12642x1677
Goodman Legal Services | Office  | 13180x1610
HomeWard Real Estate | Office  | 13181x1672
Keep Afloat Debt Consolidation | Office  | 12882x2067
Jays Chicken HQ | Office  | 12788x2225
Knox Bank | Bank  | 12564x1698
Bank  | Bank  | 12614x1583
Knox Pack Kitchens HQ | Office  | 12917x1441
KY Transit | Bus station  | 12549x2320
LBMW Network | TV station  | 12338x2063
LBMW - Kentucky Radio | Radio station  | 12466x1784
Louisville General Hospital | Hospital  | 12936x2047
Louisville Train Station | Train station  | 12686x2339
Markson & Co. | Office  | 12662x2225
Mind Peace Insurance | Office  | 12447x1487
Orio Office Place | Office  | 12761x1625
Walter & Perry Legal Firm | Office  | 12572x1673
Louisville Police Department and Detention Services | Police station  | 12466x1609
Police station | Police station  | 12953x1375
Raney & Daye Investment Firm | Office  | 12570x1437
Romero Center for the Performing Arts | Theatre  | 12522x1748
Sky Blue Banking | Bank  | 13118x2167
Star-E-Plex | Theatre  | 12458x1266
Sure Fitness and Boxing Club | Gym  | 12307x1432
T.I.S. Construction | Office  | 12667x2138
The Real Sweat | Gym  | 12856x1374
Theatre  | Theatre  | 12331x1368
Topcrown Plaza | Office  | 12659x1613
TURBO | TV station  | 13048x1470
U.S. Mail Service | Post office  | 12618x2075
United Shipping Logistics | Office  | 12658x2216
ValuInsurance | Office  | 12378x1627
Yoga Studio  | Gym  | 12714x1188

#### Residential

Business  | Type  | Coordinates
---|---|---
High Street Apartments | Residential  | 12838x1469
The Waterfront | Residential  | 13038x1208
Shady Oaks Nursing Home | Nursing home  | 13081x2028
Large apartment building  | Residential  | 12775x1838

#### Other

Business  | Type  | Coordinates
---|---|---
Mead Drink and Bloody Merry | Brewery  | 13178x1687
Art gallery  | Art gallery  | 12513x1448
Art Gallery of Louisville | Art gallery  | 12552x1386
Barber of Yorke | Hair dresser  | 12376x1643
Bluegrass State High School | School  | 13048x1711
BoxPop Brewery | Brewery  | 13177x1589
Central Louisville Community Center | Community center  | 12849x1692
Church of the Risen Christ | Church  | 12410x1464
St. Michaels Cathederal | Church  | 12759x1394
City Hall | City hall  | 12564x1529
Dry cleaner  | Dry cleaner  | 13249x2148
Eden's Oasis | Leisure center  | 12765x1268
Family Funzone | Kids play center  | 13126x1671
Fossoil Field | Field  | 13016x1578
Fun Xtreme | Entertainment center  | 12363x1317
Nite Glo | Night club  | 12423x1323
Have a Butcher's | Butcher  | 12487x1445
Have a Butcher's | Butcher  | 13180x1739
Juke Box Bowling | Bowling alley  | 12421x2067
Knox Distillery | Brewery  | 12918x1373
L&B Warehousing | Warehouse  | 12793x2186
Large warehouse  | Warehouse  | 12714x2182
Louisville Boat Club | Boat club  | 12756x1143
Louisville Expo Center | Expo center  | 12956x1298
Prison | Prison  | 12411x1597
Repurposed building for military use  | Military  | 12415x1421
Roxy's Roller Rink | Roller skate rink  | 12967x1429
Sanguine Spirits | Brewery  | 12702x1154
School  | School  | 12423x1858
Storage units  | Storage facility  | 12709x2000
U-Store It | Storage facility  | 13110x1704

### Louisville Park

The following tables list every business and landmark found in the large park
in the middle of Louisville.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Bar  | Bar  | 13225x2654
Churn R Us | Restaurant  | 13331x2493

#### Other

Business  | Type  | Coordinates
---|---|---
Louisville Central Park | Park  | 13235x2681
Mounted Police Training | Police training center  | 13038x2823
Park Center | Information center  | 13386x2369
Wellington Heights Golf Club | Golf club  | 12961x2242

### Evergreen Hill

The following tables list every business and landmark found in 'Evergreen
Hill' located to the East of Louisville Park.

The name Evergreen Hill comes from Evergreen Hill Community Center and
Evergreen Public School.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Bakery  | Bakery  | 13580x2131
Cafe d'Eris | Café  | 13529x2144
Pizza Whirled | Restaurant  | 13519x2112

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
Food Market | Grocery store  | 13780x2539
Greene's Grocery | Grocery store  | 13509x2145
Beer and Liquor | Liquor store  | 13580x2143

#### Services

Business  | Type  | Coordinates
---|---|---
Gas 2 Go | Gas station  | 13553x2130
Police station | Police station  | 13780x2557

#### Other

Business  | Type  | Coordinates
---|---|---
Evergreen Hill Community Center | Community center  | 13691x2796
Evergreen Public School | School  | 13580x2747

### Industrial estate

The following tables list every business and landmark found in the main
industrial estate, to the West of Central Louisville.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Jay's Chicken | Restaurant  | 12266x1380

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
Beer and Liquor | Liquor store  | 12229x1344
Maps Unlimited | Map store  | 12228x1621
Ready Prep Army Issue Surplus | Surplus store  | 12219x1320

#### Services

Business  | Type  | Coordinates
---|---|---
Fossoil | Gas station  | 12259x1619
Fossoil HQ | Office  | 12077x1612
Gas 2 Go HQ | Office  | 12073x1430

#### Other

Business  | Type  | Coordinates
---|---|---
Aitor Wire Company | Factory  | 12171x1454
Al's Autoshop | Mechanic  | 13545x1347
Andrei and Son Hand-Crafted Wallets | Factory  | 12219x1570
Brac Brick Factory | Factory  | 12107x1261
Egener EX | Factory  | 12175x1278
Fossoil factory | Factory  | 12021x1712
Gas 2 Go factory | Factory  | 12069x1475
Jim's Autoshop | Mechanic  | 12231x1379
Kitten Knives | Factory  | 12167x1395
Louisville Animal Shelter | Animal shelter  | 12255x1435
Mass-Genfac Co. | Factory  | 12103x1325
Newton Freight Warehouse | Warehouse  | 12167x1594
Perfick Potato Company | Factory  | 12265x1346
Louisville industrial substation | Other  | 12089x1752
Rely Manufacturing Company | Factory  | 12010x1824
Scarlet Oak Distillery | Factory  | 12029x1948
Secure Storage | Storage facility  | 12173x1329
United Shipping Logistics | Warehouse  | 12210x1352
Warehouse  | Warehouse  | 12195x1687

### South Louisville

The following tables list every business and landmark found in South
Louisville, located below the Louisville park, but North of the East-West
major road.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Churn R Us | Restaurant  | 13356x3055
Gusto D'Italia | Restaurant  | 13513x3023
Wok and Rolls | Restaurant  | 13336x3056
Jay's Chicken | Restaurant  | 13467x2975
Ol' Scratch | Bar  | 13182x2974
Pizza Whirled | Restaurant  | 13169x3028
Spiffo's | Restaurant  | 13453x2930
Deep Fried Heaven | Fast food  | 13165x2978
Taco del Pancho | Restaurant  | 13527x3020

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
Awl Work and Sew Play | Sewing store  | 13366x3053
BBBQ | Grill store  | 13325x3070
Time 4 Sport | Sporting goods  | 13300x3056
GigaMart | Supermarket  | 13440x3060
Food Market | Grocery store  | 13563x3029
Barg-N-Clothes | Clothing store  | 13300x3056
Book Naked | Book store  | 13379x3053
Clothing store  | Clothing store  | 13551x3090
Farming shop  | Garden shop  | 13222x3024
Furniture store  | Furniture store  | 13380x3073
Hardware store  | Hardware store  | 13367x3072
Hugo Plush | Clothing store  | 13391x3052
Liquorty-Split | Liquor store  | 13544x3029
Med U Well | Pharmacy  | 13224x2973
Pawn shop  | Pawn shop  | 13118x2974
South Louisville mall | Mall  | 13345x3063
Toyz Toyz Toyz | Toy store  | 13324x3055

#### Services

Business  | Type  | Coordinates
---|---|---
Accountant  | Office  | 13313x3074
Pet Health Pawmise | Vet  | 13211x3042
Canto Records | Recording studio  | 13382x2929
Fossoil | Gas station  | 12909x3033
Knox Bank | Bank  | 13597x3023
Martin's Essentials and Laundry | Laundromat  | 13505x3092
Police station | Police station  | 13215x3087

#### Residential

Business  | Type  | Coordinates
---|---|---
Residential area  | Residential  | 12772x3191
Large suburbs  | Residential  | 13396x3272

#### Other

Business  | Type  | Coordinates
---|---|---
Church  | Church  | 13171x3161
South Louisville Elementary | School  | 12970x3223

### Southern outskirts & border

The following tables list every business and landmark found on the Southern
outskirts of the city, and the border fence.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Diner | Restaurant  | 13235x3483
Pizza Whirled | Restaurant  | 12436x3834
Spiffo's | Restaurant  | 12443x3785

#### Hotel/motel

Business  | Type  | Coordinates
---|---|---
Motel  | Motel  | 13219x3522

#### Services

Business  | Type  | Coordinates
---|---|---
Kentucky Rail | Office  | 12549x4362
AmeriGlobe Communications | Office  | 12310x3536
Discount Account | Office  | 12626x3666
Evan Philips Tax and Accounting | Office  | 12561x3626
Fossoil | Gas station  | 12441x3537
KPK Consulting Business Investments | Office  | 12631x3487
Leafhill Heights Offices | Office  | 12238x3538
Line by Line Designs | Office  | 12554x3764
Ruined gas station  | Gas station  | 13634x4075
Speedy Legal | Office  | 12628x3502
St. Peregrin Hospital | Hospital  | 12397x3686
United Shipping Logistics | Office  | 12626x3704
Car Fix-Ation | Mechanic  | 12609x3516
The Kentucky Herald | Newspaper  | 12596x3554
ValuInsurance | Office  | 12559x3616

#### Residential

Business  | Type  | Coordinates
---|---|---
Residential area  | Residential  | 12791x3605
Military homes  | Residential  | 12728x3972

#### Other

Business  | Type  | Coordinates
---|---|---
Army checkpoint | Military  | 12674x4402
Louisville border camp | Other  | 12497x4050
Train yard  | Train yard  | 12674x4402
Bow Wow Wow! Dog Nutrition | Factory  | 12556x3525
Corn maze | Other  | 13703x3687
Ivanov Factory & Showroom | Factory  | 12605x3624
Knox Pack Kitchens | Factory  | 12611x3748
Mashie Signs & Paintings | Factory  | 12605x3701
Mass-Genfac Co. | Warehouse  | 12546x3646
Louisville Terminal Substation | Other  | 14750x4084
Small military checkpoint  | Military  | 13425x4073
Small military checkpoint  | Military  | 14525x4017
Steely Revolve Metal Working | Factory  | 12580x3646
U.S. Mail Service | Factory  | 12579x3584
ValuTech HQ | Factory  | 12556x3699

### South East Louisville

The following tables list every business and landmark found South East of
Evergreen Hill.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Al's Ale and All | Bar  | 13950x3130
Happy Restaurant | Restaurant  | 13960x3207
The Cosy Crockpot | Restaurant  | 13956x3190

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
A.A.Ron Hunting Supply | Gun store  | 13958x3230
Milk N More | Grocery store  | 13959x3244
Beer and Liquor | Liquor store  | 13959x3202
CandyTown USA | Candy store  | 13951x3149
E.P. Tools | Hardware store  | 13956x3101
Family Fashion | Clothing store  | 13948x3135

#### Services

Business  | Type  | Coordinates
---|---|---
Evan Philips Tax and Accounting | Office  | 13959x3090
Gas 2 Go | Gas station  | 13959x3275
Barber and Styling | Hair dresser  | 13951x3149
HomeWard Real Estate | Office  | 13952x3167
Brighted Whites | Laundromat  | 13959x3216
Legal Services | Office  | 13958x3117
Small Fire Station | Fire station  | 13937x3045
ValuInsurance | Office  | 13952x3123

### East Louisville

The following tables list every business and landmark found in 'East
Louisville' Located to the East of Central Louisville, and West of The Grand
Ohio Mall.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Burgers | Restaurant  | 13204x1288
Café  | Café  | 13211x1383
Diner | Restaurant  | 13342x1735
Diner | Restaurant  | 13468x1351
Ice Ice Tasty | Restaurant  | 13241x1287
Jay's Chicken | Restaurant  | 13364x1353
Pile o' Crepe | Restaurant  | 13422x1422
Pizza Whirled | Restaurant  | 13472x1411
Restaurant  | Restaurant  | 13239x1700
Spiffo's | Restaurant  | 13299x1349
The Orange Anchor | Bar  | 13265x1286

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
Book store  | Book store  | 13236x1658
Scenic Mile Car Dealership | Car dealership  | 13244x1328
Zippee Market | Supermarket  | 13209x1405
Clothing store  | Clothing store  | 13236x1675
Clothing store  | Clothing store  | 13463x1318
Dressed to the 90s | Clothing store  | 13330x1295
Food Market | Grocery store  | 13344x1753
Greene's Grocery | Grocery store  | 13357x1294
Grocery store  | Grocery store  | 13241x1631
5 Bux or Less | Supermarket  | 13318x1295
Hit Vids! | VHS store  | 13425x1295
Kegsplosion | Liquor store  | 13437x1295
Noteworthy | Music store  | 13213x1285
Pharmahug | Pharmacy  | 13232x1288
Sammie's | Department store  | 13423x1461
Window | Furniture store  | 13410x1292
Worm of Books | Book store  | 13342x1296
Your Closet | Clothing store  | 13220x1285
Zac's Hardware | Hardware store  | 13312x1301

#### Services

Business  | Type  | Coordinates
---|---|---
Fossoil | Gas station  | 13375x1415
Laundromat  | Laundromat  | 13239x1685
Laundromat  | Laundromat  | 13209x1350
Hair dresser  | Hair dresser  | 13212x1394
Hair O Genesis | Hair dresser  | 13257x1287
ABCDriving School | Driving school  | 13312x1314
Ink R Alley | Tattoo parlor  | 13249x1286
Knox Bank | Bank  | 13405x1351

#### Other

Business  | Type  | Coordinates
---|---|---
Chugg's | Brewery  | 13324x1241
Louisville Bruiser | Baseball bat factory  | 13243x1240

### Far East Louisville

The following tables list every business and landmark found in 'Far East
Louisville' located south of The Grand Ohio Mall, and North of Evergreen
Hills.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Bakery  | Bakery  | 13668x1741
Black Liquorice | Bar  | 13610x1618
Restaurant  | Restaurant  | 13563x1535

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
Better Furnishings | Furniture store  | 13550x1520
Zippee Market | Supermarket  | 13521x1669
Furniture store  | Furniture store  | 13676x1572
Milk N More | Grocery store  | 13947x2239
The Grand Ohio Mall | Mall  | 13569x1321
Gun store | Gun store  | 13591x1535
Liquor store  | Liquor store  | 13667x1731

#### Services

Business  | Type  | Coordinates
---|---|---
Finnegan Research Group | Office  | 13598x1698
Optima Eyes | Optometrist  | 13613x1599
Gas 2 Go | Gas station  | 13611x1531
Laundromat  | Laundromat  | 13580x1534
A-1 Laundry | Laundromat  | 13946x2251
KnoxTalk Radio | Radio station  | 13557x1584
Large Fire Station | Fire station  | 13680x1776
Family Dentistry | Dentist  | 13603x1571
Office building with shops  | Office  | 13678x1523

#### Residential

Business  | Type  | Coordinates
---|---|---
Isolated farmhouses  | Residential  | 14571x3137
Large gated community | Residential  | 14116x2799
Apartment buildings  | Residential  | 13513x1631
Gated community | Residential  | 13422x1732

#### Other

Business  | Type  | Coordinates
---|---|---
Junkyard  | Junkyard  | 13682x1675
Louisville Music Festival | Music festival  | 13750x1939
U-Store It | Storage facility  | 13682x1615

### Grand Ohio Mall

The following tables list every business and landmark found in The Grand Ohio
Mall.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Expresso Espress | Café  | 13581x1262
Fast food  | Fast food  | 13638x1322
Fast food  | Fast food  | 13628x1322
Jolly Good Fish and Chips | Fast food  | 13636x1271
Wok and Rolls | Restaurant  | 13663x1270
Jay's Chicken | Restaurant  | 13625x1272
Mama McFudgington's | Restaurant  | 13524x1379
Pizza Whirled | Restaurant  | 13650x1270
Spiffo's | Restaurant  | 13657x1322
The Wandering Sashimi | Restaurant  | 13513x1368

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
Appliance store  | Appliance store  | 13603x1386
Art store  | Art store  | 13606x1365
Awl Work and Sew Play | Sewing store  | 13524x1328
BBBQ | Grill store  | 13576x1360
GigaMart | Supermarket  | 13558x1390
Have a Butcher's | Butcher  | 13571x1349
Time 4 Sport | Sporting goods  | 13525x1313
Better Bed Than Dead | Furniture store  | 13522x1348
Book Naked | Book store  | 13523x1394
Cally's Gifts | Gift store  | 13558x1261
Clothing store  | Clothing store  | 13605x1350
Clothing store  | Clothing store  | 13607x1363
E.P. Tools | Hardware store  | 13513x1316
Electron House | Electronics store  | 13512x1300
FashionaBelle | Clothing store  | 13596x1273
Furniture store  | Furniture store  | 13608x1319
Garden shop  | Garden shop  | 13549x1361
Hugo Plush | Clothing store  | 13524x1364
Liquor store  | Liquor store  | 13606x1334
Lola Limon | Clothing store  | 13522x1271
Music store  | Music store  | 13604x1284
Olympia Department Store | Department store  | 13556x1331
Palette Pop Art Supplies | Art store  | 13512x1346
Pharmahug | Pharmacy  | 13517x1265
Saucy | Clothing store  | 13540x1264
Sheba Jewellers | Jewelery store  | 13568x1273
Stars & Stripes | Gun store  | 13552x1272
Sunglasses store  | Sunglasses store  | 13603x1345
Toyz Toyz Toyz | Toy store  | 13519x1296

#### Services

Business  | Type  | Coordinates
---|---|---
Hair dresser  | Hair dresser  | 13545x1347
Hair O Genesis | Hair dresser  | 13536x1272
Palm Travel | Office  | 13515x1387

### Leafhill Heights

The following tables list every business and landmark found in _Leafhill
Heights_ , a suburb of Louisville located in the south-west of the city.

The name Leafhill Heights comes from two locations, Leafhill Heights Offices
and Leafhill Heights Elementary School.

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Sweet Pea Restaurant | Restaurant  | 12416x2820
Zlatko's | Restaurant  | 12277x2529

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
Go Flash | Camera store  | 12413x2827
Butcher  | Butcher  | 12451x3126
Conven-U-Mart | Supermarket  | 12277x2529
GigaMart | Supermarket  | 12567x2542
My Sunday Market | Supermarket  | 12439x3113
Zippee Market | Supermarket  | 12223x3030
Hit Vids! | VHS store  | 12425x2821
Liquorty-Split | Liquor store  | 12412x2848

#### Hotel/motel

Business  | Type  | Coordinates
---|---|---
Econo Rooms | Motel  | 12422x2781

#### Services

Business  | Type  | Coordinates
---|---|---
Gas station  | Gas station  | 12541x2540
Laundromat  | Laundromat  | 12302x2546
Back To The Nurture Chiropractic Services | Chiropractor  | 12410x2836
Hair dresser  | Hair dresser  | 12312x2548
Jimmy's Pre-owned Cars | Car dealership  | 12373x2541
Bank  | Bank  | 12534x2588

#### Residential

Business  | Type  | Coordinates
---|---|---
Appartment Complex  | Residential  | 12148x2907

#### Other

Business  | Type  | Coordinates
---|---|---
Bible Spirit Baptist Church | Church  | 12421x3054
Church  | Church  | 12602x3366
Leafhill Heights Elementary School | School  | 12333x3254
Mausoleum  | Mausoleum  | 12569x3174
Chapelmount Downs | Horse track  | 12222x2756

### LSU campus

The following table lists every business and landmark found on the LSU campus.

Business  | Type  | Coordinates
---|---|---
LSU Head Office | School  | 12403x2256
LSU Library | Library  | 12326x2130
LSU Athletic Center | Athletics center  | 12436x2365
LSU Student Union | Restaurant  | 12328x2211
LSU Attenborough Sciences Building | School  | 12367x2264
LSU Rogers Humanities Building | School  | 12431x2261
LSU South Dorm | Residential  | 12356x2352
LSU West Dorm | Residential  | 12325x2271
LSU football field  | Field  | 12362x2464

### Western Louisville

The following tables list every business and landmark located in "Western
Louisville", located West of the LSU campus, South of the "Industrial Estate",
and North of "Leafhill Heights".

#### Food & drink

Business  | Type  | Coordinates
---|---|---
Sweet Eats! | Restaurant  | 12079x2016

#### Retail & stores

Business  | Type  | Coordinates
---|---|---
Zippee Market | Supermarket  | 12122x2033

#### Services

Business  | Type  | Coordinates
---|---|---
Gas station  | Gas station  | 12081x2098
Laundromat  | Laundromat  | 12122x2045
ValuInsurance | Office  | 12101x2016

#### Residential

Business  | Type  | Coordinates
---|---|---
Mansions  | Residential  | 12036x2593

## Strategy

This contains a guide on preparing for, entering, and surviving in Louisville

Louisville is the final frontier for any Project Zomboid player. It's high
risk, and higher reward. But come unprepared and you'll leave with nothing...
If you leave at all.

### Should I even go to Louisville?

The first step is to decide whether you want to go to Louisville, and if so,
what do you want to accomplish. This will alter your decisions and allow you
to plan the best route.

There's no wrong or right answer to this question, it's completely up to you.
Taking on Louisville is a big step in any zomboid players career, and one that
everyone should make when they're ready.

### What should I bring?

Whether you're new to the game, or a veteran, it's best to prepare for any
trip to Louisville. It has the highest population of zombies, and even on
default settings, the density of zombies can quickly overrun any player.

This is usually the make or break moment for any long trip. Louisville has
lots of loot for the taking, but it's heavily guarded by zombies. For example,
failing to take enough water can quickly lead to dehydration and death. I
recommend the player gather these items before their trip, adjust based on
your circumstances.

  * Vehicle

This is your lifeline, you need a good, reliable vehicle that isn't going to
break down the second you get into Louisville. The bigger the storage the
better. Consider bringing a trailer.

  * A nice big backpack

This goes without saying, you're likely already wearing the best backpack you
could find. But if you're not, get at least a hiking backpack.

  * Food

A nice fresh pot of soup or stew is good short term food. For a longer trip,
still bring the pot, but also pack some long term food, canned foods are made
exactly for this moment. Beans are excellent for getting calories up before
you leave.

  * Water

Ensure you have plenty of spare water. If you have the high thirst trait,
bring double what a normal person would bring. If the water is already out
bring even more. Finding water is not a guarantee.

  * Medical supplies

I would strongly recommend bringing at least one of everything. Make yourself
a duffel bag filled with medical supplies. Don't forget tweezers and suture
needles. Spare beta blockers and painkillers never hurt either.

These can stay in the back of the vehicle. Or even one of your back seats if
you have them. This gives you a chance to drive away while grabbing medical
supplies should things turn for the worse.

  * Tools

Once again one of each main tool never hurt anybody. Better than turning back
home because you forgot a screwdriver. But seriously, do not forget a
sledgehammer, check before you leave.

### So how do I get in?

There are three main entry points in Louisville, the main entrance via the
Dixie Highway, the center checkpoint, and the Eastern checkpoint. Each of
these have their various pros and cons, depending where you want to go, and
what you want to do.

All entryways require a way to get through the border wall (usually a
sledgehammer) in order to bring a vehicle into Louisville.

#### Dixie Highway

The Dixie highway is the main highway that runs throughout the vast majority
of the map. It is a single road that leads all the way to the border of
Louisville, and the Army checkpoint. This is the quickest way for the player
to access the military gear stored at the army checkpoint, at the trade off of
a high population of zombies.

When approaching Louisville via the Dixie highway, the player will begin to
encounter obstacles. First a large crash on a bridge forcing the player to go
via the rail bridge. Then increasing numbers of zombies until they reach
another pile of cars blocking their way into Louisville. At this point you
have a couple options.

  1. Exit the car, carefully making your way up to the hole in the fence to continue on foot
  2. Attempt to drive on the dirt around the pileup
  3. Make a path through the cars by either towing, or via metalworking.

Each of these options have their own risk factors the player should consider,
factoring in their own skills, and current circumstances.

#### Center Checkpoint

The center checkpoint is a much quieter location for the player to enter
Louisville, it can be accessed easily by turning off the Dixie highway just
before the bends into the main entrance. Then following the road East until
you reach your first left hand turn with matching road color. Then head North
until you reach the border fence.

Once the player breaks through the fence, they have direct access straight
into South Louisville, but will have less immediate access to loot.

#### Eastern Checkpoint

The Eastern checkpoint is again quieter for the player to enter Louisville,
but is harder to get to due to its distance from major roads. The player can
access it by following the instructions for the center checkpoint, but instead
of turning they continue East. Keep traveling as far East as possible and take
the last left. If you reach the end of the road turn around and take your
first right. Then head North until you reach the checkpoint.

Once the player has removed the fence they can enter Louisville. Basic
military loot can be found in the checkpoint. Continuing to travel North will
bring them out into far South-East Louisville.

### I'm in, now what?

Well that mostly depends what you came here for. Depending which entrench you
came in you'll find yourself on one of two roads. The main highway running
straight North into Central Louisville. Or the East-West road running across
the entirety of South Louisville.

Both of these roads will have significant zombie populations. The Northern
road significantly more. If you're looking for a fight, that's the way to go.
Slowly work your way up the road taking out any zombies you come across. When
working with large hoards, some players like to use fire. Zombies will set
each other on fire and the player can lead them around until they die.

Use the project zomboid map to find the best route to your destination. Using
vehicles and sledgehammers will attract zombies, but they're the best way to
loot, try to clear any areas before entering, and always expect more.

Good luck, and remember... This is how you died.

## Trivia

  * Louisville is not available as a spawn location due to it being quarantined in lore until after the default start date.
  * The player can find many of the locations heard about in radio reports in Louisville, including the location of General John McGrew's speech at the border.
  * Louisville is expected to get at least one 'skyscraper' in build 42 as part of the height limit changes, as per this dev log.Future
  * In the 1990s, the population of Louisville was recorded at 269,063, as per Wikipedia.

## Maps

  * ![Phoenix Protocol Project Zomboid Wiki OvermapLV fandom Louisville more compact tl bailey.png](/w/images/thumb/4/43/Phoenix_Protocol_Project_Zomboid_Wiki_OvermapLV_fandom_Louisville_more_compact_tl_bailey.png/97px-Phoenix_Protocol_Project_Zomboid_Wiki_OvermapLV_fandom_Louisville_more_compact_tl_bailey.png)

  * ![Phoenix Protocol Project Zomboid Wiki OvermapLV fandom.png](/w/images/thumb/6/67/Phoenix_Protocol_Project_Zomboid_Wiki_OvermapLV_fandom.png/65px-Phoenix_Protocol_Project_Zomboid_Wiki_OvermapLV_fandom.png)

  * ![Top Down map of Louisville Posted by VortexPixel reddit 567uxom3yy481.png](/w/images/thumb/2/24/Top_Down_map_of_Louisville_Posted_by_VortexPixel_reddit_567uxom3yy481.png/120px-Top_Down_map_of_Louisville_Posted_by_VortexPixel_reddit_567uxom3yy481.png)

## Gallery

  * ![The Grand Ohio Mall as seen from above](/w/images/thumb/c/c7/Grand_Ohio_Mall_Exterior.png/120px-Grand_Ohio_Mall_Exterior.png)

The Grand Ohio Mall as seen from above

  * ![Spiffo headquaters in the middle of Louisville](/w/images/thumb/c/c6/Spiffo%27s_headquarters.png/120px-Spiffo%27s_headquarters.png)

Spiffo headquaters in the middle of Louisville

  * ![The military camps located at the main entrance to Louisville](/w/images/thumb/7/7e/Evac_Camp_Small_Area.png/120px-Evac_Camp_Small_Area.png)

The military camps located at the main entrance to Louisville

  * ![The city as seen from above](/w/images/thumb/5/5d/Louisville.png/120px-Louisville.png)

The city as seen from above

  * ![A proposed skyscraper for Louisville in B42.Future](/w/images/thumb/0/00/Skyscraper_Louisville.png/83px-Skyscraper_Louisville.png)

A proposed skyscraper for Louisville in B42.Future

  * ![A hole in the fence that serves as an entry to Louisville that doesn't require destroying the fence, located at 12606x4161](/w/images/thumb/2/25/Louisville_hole_in_fence.png/120px-Louisville_hole_in_fence.png)

A hole in the fence that serves as an entry to Louisville that doesn't require
destroying the fence, located at 12606x4161

## See also

  * Muldraugh
  * Riverside
  * Rosewood
  * West Point

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface

Louisville


This page was last updated for an older version (41.66).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page.

This article may be outdated.Editors are encouraged to update this article with new information.

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the Fishingskill. For category of items, see Tools._

**Fishing** is a survivalist skill, and an activity that allows characters to
use a fishing rod combined with bait to catch various types of fish.
Increasing the fishing level increases the quality of fish, chance to catch
something, and reduces the chance to break the line, lose bait, and lose
baited fish.

This ability is a great way to feed a player living near a body of water, as a
single fish could satiate the player for a whole day. Fishing is a useful
skill to choose in West Point or Riverside, as West Point and Riverside are
much closer to a body of water than Muldraugh.

## Usage

To begin fishing, a fishing rod and some bait are required in the main
inventory (i.e. not bags). Right-click on a body of water and select the
_Fishing_ contextual option. While fishing, the rod will occupy the primary
hand, and the bait will occupy the secondary, therefore it may be ideal to
leave any bags back at home (if not equipped on the back). It is also
suggested to ensure the fishing area is free from zombies.

The animation and accompanying splash generates noise that can attract zombies
within 20 tile radius. Therefore, for long-term fishing it's suggested to
construct a large enclosure around the fishing spot, ensuring it's large
enough so zombies cannot hear, otherwise they will thump on any walls in their
path.

Significant experience is only gained when something is caught. The experience
gained is based on the weight of the prize – 7 for big, 5 for medium, 3 for
small, affected by XP modifiers such as the fishing skill books. On a failed
fishing attempt, or if a trash item such as shoes or socks is fished up, the
player will be granted 1 XP.

While fishing, the rate of fishing attempts will be generated based on the
fishing equipment. A Crafted Spear is the fastest, making an attempt once
every 5-10 in-game minutes. Live bait on a fishing rod makes an attempt
roughly every 8-11 in-game minutes (500-800 seconds). Fishing tackle makes an
attempt roughly every 12-15 in-game minutes (700-1000 seconds). These times
are reduced by 5 in-game seconds per fishing level, so a player with level 10
fishing will typically catch fish just shy of one minute faster than a player
with level 0 fishing skill.

The default chance of catching fish on normal abundance is 20% for fishing
with a rod and live bait (Little Bait Fish, Worm, Cricket, Grasshopper,
Cockroach, Maggots), and increases by 1.5% per fishing level. This is 10% and
2.5% respectively for fishing rods with Fishing Tackle, and 10% and 1.5% for
fishing with a Crafted Spear.

The success rate of catching fish at dawn and dusk (04:00-06:59 and
18:00-20:59) is increased by 10%.

### Seasonal Changes

The last month of Autumn and all of Winter, so from November to February, the
success rate of catching fish is reduced by 20%. _Verified as of version
41.78.16_

**Example 1** : Fishing with a Crafted Spear in November to February during
times that are NOT dawn or dusk will have a 0% success rate through Fishing
levels 0-6, and have a 0.5% chance to succeed at Fishing level 7.

**Example 2** : Fishing with a Fishing Rod during dusk (18:00-20:00), with
live bait, during March-October, at skill level 10, will have a 45% chance to
succeed.

### Fishing Chance Modifiers

Additionally, the Nature's Abundance settings increase/reduce fishing chance
by modifying the above ratios by differing percentages. Very Abundant gives a
66% increase, Abundant gives a 25% increase, Poor gives a 16% decrease, and
Very Poor gives a 28.5% decrease. so in the Above **Example 1** Very Abundant
does not increase the chance of success for Fishing Levels 0-6. While Very
Abundant would give **Example 2** a 75% Chance to succeed, and Very Poor would
give a 32% chance to succeed.

Upon a successful fishing attempt, there is a chance of catching a trash item
instead of a fish, such as Shoes and Socks. At Fishing level 0, the chance is
40%. At Fishing level 10, the chance is 15.86%. The trash rate goes down in a
non-linear fashion, i.e. Fishing 1 reduces the trash rate by 7.5%, and Fishing
2 reduces the trash rate by 5.25%.

Live bait is always lost when something is caught. Plastic fishing tackle is
only lost when the fishing line breaks, which only occurs on successful
fishing attempts. When the spear or fishing line breaks, the fish will be
lost. The base chance for losing a fishing line is based on the size of the
catch: Small (8%), Medium (12%), Large (22%). Each level of fishing skill
reduces this chance by 1%. Fishing Line, as opposed to Twine, has a 2% reduced
chance to break the line. A Fishing Rod (crafted) has a 3% increased chance to
break. A Crafted Spear has a 5% increased chance to break.

**Example 1** : Catching a Medium Trout (12%) with a Fishing Rod, using
Fishing Line (-2%) and a fishing level of 10 (-10%). There is a 0% chance for
the line to break and lose the fish.

**Example 2** : Catching a Small Trout (8%) with a Crafted Fishing Rod (+3%),
using Fishing Line (-2%) and a fishing level of 4 (-4%). There is a 5% chance
for the line to break and to lose the fish.

**Example 3** : Catching a Large Pike (22%) with a Crafted Spear (+5%) and a
fishing level of 7 (-7%). There is a 20% chance for the spear to break and
lose the fish.

### Spearfishing

Level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Catch Chance Modifier  | +10%  | +11.5%  | +13%  | +14.5%  | +16%  | +17.5%  | +19%  | +20.5%  | +22%  | +23.5%  | +25%
Break Chance Modifier  | +5%  | +4%  | +3%  | +2%  | +1%  | +0%  | -1%  | -2%  | -3%  | -4%  | -5%

### Fishing Rod

Level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Catch Chance Modifier w/ Bait  | +20%  | +21.5%  | +23%  | +24.5%  | +26%  | +27.5%  | +29%  | +30.5%  | +32%  | +33.5%  | +35%
Catch Chance modifier w/ Lure  | +10%  | +12.5%  | +15%  | +17.5%  | +20%  | +22.5%  | +25%  | +27.5%  | +30%  | +32.5%  | +35%
Break Chance Modifier  | -2%  | -3%  | -4%  | -5%  | -6%  | -7%  | -8%  | -9%  | -10%  | -11%  | -12%
Break Chance Modifier w/ Twine  | -0%  | -1%  | -2%  | -3%  | -4%  | -5%  | -6%  | -7%  | -8%  | -9%  | -10%

### Crafted Fishing Rod

Level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Catch Chance Modifier w/ Bait  | +20%  | +21.5%  | +23%  | +24.5%  | +26%  | +27.5%  | +29%  | +30.5%  | +32%  | +33.5%  | +35%
Catch Chance Modifier w/ Lure  | +10%  | +12.5%  | +15%  | +17.5%  | +20%  | +22.5%  | +25%  | +27.5%  | +30%  | +32.5%  | +35%
Break Chance Modifier  | +1%  | +0%  | -1%  | -2%  | -3%  | -4%  | -5%  | -6%  | -7%  | -8%  | -9%
Break Chance Modifier w/ Twine  | +3%  | +2%  | +1%  | +0%  | -1%  | -2%  | -3%  | -4%  | -5%  | -6%  | -7%

## Repairs

Quite often, a rod will lose its line while fishing. Relining a rod requires
an item from each of the following categories:

  1. Nail or Paperclip
  2. Twine or Fishing Line

When used in the repair, a Nail or Paperclip is consumed, while the Twine or
Fishing line consumes some of its contents (units). A fishing rod doesn't lose
durability when used for fishing.

## Occupations & Traits

### Occupations

Name  | Starting Points  | Major Skills  | Description
---|---|---|---
![Profession fisher2.png](/w/images/7/7b/Profession_fisher2.png) Fisherman | -2  | +3 Fishing
+1 Foraging  | N/A

### Traits

Name  | Cost  | Description  | Notes
---|---|---|---
![Angler](/w/images/a/ab/Trait_fishing.png) Angler | -4  | +1 Fishing  | Can be taken with Fisherman occupation.

## Items

### Rods

The main tool in fishing, along with Bait. If the player is in a pinch, they
can also craft makeshift fishing rods or a crafted spear to spearfish.

Item  | Description  | Encumbrance  | break the line  | Classname
---|---|---|---|---
![Fishing Rod](/w/images/2/2f/FishingRod.png)
Fishing Rod |  | 0.4  | ![Fishing Rod without Line](/w/images/f/fe/FishingRodBreak.png) | Base.FishingRod
![Fishing Rod](/w/images/2/2f/FishingRod.png)
Fishing Rod
with Twine Line |  | 0.4  | ![Fishing Rod without Line](/w/images/f/fe/FishingRodBreak.png) | Base.FishingRodTwineLine
![Crafted Fishing Rod](/w/images/6/63/FishingRod_crafted.png)
Fishing Rod (crafted) |  | 0.4  | ![Sturdy Stick](/w/images/c/ca/TZ_WoodenStick.png) | Base.CraftedFishingRod
![Crafted Fishing Rod](/w/images/6/63/FishingRod_crafted.png)
Crafted Fishing Rod
with Twine Line |  | 0.4  | ![Sturdy Stick](/w/images/c/ca/TZ_WoodenStick.png) | Base.CraftedFishingRodTwineLine
![Wooden Lance](/w/images/c/cb/StickSharpened.png)
Crafted Spear | Use to spearfish.  | 0.4  | \-  | Base.WoodenLance

### Fishing Net

A net used to catch fishes, and catches bait fish instead.

Item  | Description  | Encumbrance  | Classname
---|---|---|---
![Fishing Net Trap](/w/images/2/26/FishTrap.png)
Fishing Net Trap |  | 0.5  | Base.FishingNet
![Broken Fishing Net Trap](/w/images/6/6e/FishTrapBroken.png)
Broken Fishing Net Trap |  | 0.4  | Base.BrokenFishingNet

### Materials

The various materials used to craft with fishing.

Item  | Description  | Encumbrance  | Classname
---|---|---|---
![FishingLine.png](/w/images/7/74/FishingLine.png)
Fishing Line | Used to repair and used to craft a crafted fishing rod.  | 0.1  | Base.FishingLine
![Fishing Rod without Line](/w/images/f/fe/FishingRodBreak.png)
Fishing Rod without Line |  | 0.4  | Base.FishingRodBreak
![Nails.png](/w/images/5/50/Nails.png)
Nails | Used to repair and used to craft a crafted fishing rod.  | 0.01  | Base.Nails
![Paperclip.png](/w/images/3/35/Paperclip.png)
Paperclip | Used to repair and used to craft a crafted fishing rod.  | 0.01  | Base.Paperclip
![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png)
Sturdy Stick | Used to craft a crafted fishing rod.  | 0.1  | Base.WoodenStick
![Branch.png](/w/images/e/ea/Branch.png)
Tree Branch | Used to craft a crafted spear.  | 0.2  | Base.Treebranch
![Twine.png](/w/images/5/50/Twine.png)
Twine | Used to repair and used to craft a fishing net trap.  | 0.1  | Base.Twine

### Bait

There are three types of bait that can be used for fishing: Insect
(disambiguation), Fishing Tackle, and Little Bait Fish. Insects include worm,
cockroach, cricket, and grasshopper.

Worms are the most common bait to find. They can be found uncommonly while
scavenging around the town, or frequently while digging with a Trowel or
removing grass. So long as it's the selected bait, a worm will be consumed
every time the player fishes, even if they catch trash items like socks.

Fishing Tackle is found while scavenging, and has a higher chance of catching
fish instead of trash. They have a durability, unlike both insects and bait
fish, therefore they can be used more than once, reducing the encumbrance for
the bait that needs to be carried. It is recommended to conserve any available
fishing tackle, unless the player's fishing skill level is mid range or
higher.

Bait fish are fish that have a chance of being obtained while fishing or using
a fishing net trap. Bait fish can only catch pike, have a 50% chance to catch
more junk, and are consumed when used as bait.

Item  | Description  | Encumbrance  | Classname
---|---|---|---
![Bait Fish](/w/images/1/11/FishMinnow.png)
Little Bait Fish | \-  | 0.1  | Base.BaitFish
![Fishing Tackle](/w/images/8/8d/FishingTackle.png)![Fishing
Tackle](/w/images/4/4e/FishingTackle2.png)
Fishing Tackle | \-  | 0.1  | Base.FishingTackle
![Worm](/w/images/5/52/Worm.png)
Worm | \-  | 0.1  | Base.Worm
![Cricket](/w/images/3/3d/Cricket.png)
Cricket | \-  | 0.1  | Base.Cricket
![Grasshopper.png](/w/images/f/fc/Grasshopper.png)
Grasshopper | \-  | 0.1  | Base.Grasshopper
![Cockroach.png](/w/images/d/d9/Cockroach.png)
Cockroach | \-  | 0.1  | Base.Cockroach

### Fish

There are 3 types of size per fish: little, medium and big. Each type of fish
has a minimum size and a maximum size. A number is chosen at random between
the minimum size and the maximum size to get the fish size. Each fish has a
weight modifier, for example trout has 60, meaning a trout of 30cm / weight
modifier (60) = 0.5 kg. Then the hunger reduction is based on the weight of
the fish: weight * 10 (ex: 2kg * 10 = 20 hunger reduction).[1]

With live bait, the distribution of sizes is: 50% small, 30% medium, 20% big.
This is 60% small, 25% medium, 15% big for Fishing Tackle.

The various types of fish that can be caught from common Bass, to large Pike.
**NOTE** : Numbers in green are weight modifiers.

Item  | Description  | Little  | Medium  | Big  | Base weight  | Bait  | Classname
---|---|---|---|---|---|---|---
![Bass](/w/images/7/7b/FishBass.png)
Bass | \-  | 25cm \- 35cm

* * *

30 | 35cm \- 55cm

* * *

40 | 55cm \- 75cm

* * *

30 | 1.1  | ![Worm.png](/w/images/5/52/Worm.png)![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)
![Cockroach.png](/w/images/d/d9/Cockroach.png)![Fishing Tackle](/w/images/8/8d/FishingTackle.png)![Fishing Tackle](/w/images/4/4e/FishingTackle2.png) | Base.Bass
![Catfish](/w/images/1/1a/FishCatfish.png)
Catfish | \-  | 15cm \- 25cm

* * *

50 | 25cm \- 35cm

* * *

40 | 35cm \- 55cm

* * *

30 | 0.4  | ![Worm.png](/w/images/5/52/Worm.png)![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)
![Cockroach.png](/w/images/d/d9/Cockroach.png)![Fishing Tackle](/w/images/8/8d/FishingTackle.png)![Fishing Tackle](/w/images/4/4e/FishingTackle2.png) | Base.Catfish
![Crappie](/w/images/c/cf/FishCrappie.png)
Crappie | \-  | 15cm \- 20cm

* * *

50 | 20cm \- 25cm

* * *

40 | 25cm \- 35cm

* * *

30 | 0.4  | ![Worm.png](/w/images/5/52/Worm.png)![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)
![Cockroach.png](/w/images/d/d9/Cockroach.png)![Fishing Tackle](/w/images/8/8d/FishingTackle.png)![Fishing Tackle](/w/images/4/4e/FishingTackle2.png) | Base.Crappie
![Perch](/w/images/a/a7/FishPerch.png)
Perch | \-  | 20cm \- 30cm

* * *

20 | 30cm \- 40cm

* * *

16 | 40cm \- 60cm

* * *

12 | 0.4  | ![Worm.png](/w/images/5/52/Worm.png)![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)
![Cockroach.png](/w/images/d/d9/Cockroach.png)![Fishing Tackle](/w/images/8/8d/FishingTackle.png)![Fishing Tackle](/w/images/4/4e/FishingTackle2.png) | Base.Perch
![Pike](/w/images/a/a2/FishPike.png)
Pike | \-  | 50cm \- 65cm

* * *

23 | 65cm \- 90cm

* * *

18 | 90cm \- 120cm

* * *

8 | 0.4  | ![Worm](/w/images/5/52/Worm.png)![Bait Fish](/w/images/1/11/FishMinnow.png) | Base.Pike
![Sunfish](/w/images/0/0e/FishPanfish.png)
Sunfish | \-  | 15cm \- 20cm

* * *

40 | 20cm \- 25cm

* * *

35 | 25cm \- 35cm

* * *

30 | 0.4  | ![Worm.png](/w/images/5/52/Worm.png)![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)
![Cockroach.png](/w/images/d/d9/Cockroach.png)![Fishing Tackle](/w/images/8/8d/FishingTackle.png)![Fishing Tackle](/w/images/4/4e/FishingTackle2.png) | Base.Panfish
![Trout](/w/images/6/6e/FishTrout.png)
Trout | \-  | 30cm \- 40cm

* * *

60 | 40cm \- 50cm

* * *

45 | 50cm \- 70cm

* * *

30 | 0.4  | ![Worm.png](/w/images/5/52/Worm.png)![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)
![Cockroach.png](/w/images/d/d9/Cockroach.png)![Fishing Tackle](/w/images/8/8d/FishingTackle.png)![Fishing Tackle](/w/images/4/4e/FishingTackle2.png) | Base.Trout

### Trash

Occasionally, the player can catch trash items.

Item  | Description  | Encumbrance  | Bait  | Classname
---|---|---|---|---
![Socks](/w/images/5/57/Socks1.png)
Socks | \-  | 0.01  | ![Worm.png](/w/images/5/52/Worm.png)
![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)![Cockroach.png](/w/images/d/d9/Cockroach.png)
![Bait Fish](/w/images/1/11/FishMinnow.png)![Fishing Tackle](/w/images/8/8d/FishingTackle.png)![Fishing Tackle](/w/images/4/4e/FishingTackle2.png) | Base.Socks
![Shoes](/w/images/8/82/Shoes.png)
Shoes (disambiguation) | \-  | 1  | ![Worm.png](/w/images/5/52/Worm.png)
![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)![Cockroach.png](/w/images/d/d9/Cockroach.png)
![Bait Fish](/w/images/1/11/FishMinnow.png)![Fishing Tackle](/w/images/8/8d/FishingTackle.png)![Fishing Tackle](/w/images/4/4e/FishingTackle2.png) | Base.Shoes

## Recipes

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png)
Fishing Rod | One of:
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
Each of:
![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×1 | _none_ |
![MagazineFish.png](/w/images/1/1c/MagazineFish.png)
Angler USA Magazine Vol.1 | _none_ | _none_

![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png)
Fishing Rod | One of:
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
One of:
![Fishing Line.png](/w/images/thumb/2/23/Fishing_Line.png/16px-
Fishing_Line.png) Fishing Line ×1
![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×2 unit(s)
One of:
![Nails.png](/w/images/thumb/5/50/Nails.png/16px-Nails.png) Nails ×1
![Paperclip.png](/w/images/thumb/3/35/Paperclip.png/16px-Paperclip.png)
Paperclip ×1
Each of:
![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×1 | _none_ |
![MagazineFish.png](/w/images/1/1c/MagazineFish.png)
Angler USA Magazine Vol.1 | _none_ | _none_

![FishTrap.png](/w/images/2/26/FishTrap.png)
Fishing Net Trap | ![Twine.png](/w/images/5/50/Twine.png) Twine ×10 unit(s)
![Wire.png](/w/images/7/77/Wire.png) Wire ×5 unit(s) | _none_ |
![MagazineFish2.png](/w/images/7/78/MagazineFish2.png)
Angler USA Magazine Vol.2 | _none_ | _none_

![Wire.png](/w/images/7/77/Wire.png)
Wire | ![FishTrapBroken.png](/w/images/6/6e/FishTrapBroken.png) Broken Fishing Net Trap ×1 | _none_ |
![MagazineFish2.png](/w/images/7/78/MagazineFish2.png)
Angler USA Magazine Vol.2 | _none_ | _none_

![SpearStick.png](/w/images/e/ea/SpearStick.png)
Crafted Spear | One of:
![Branch.png](/w/images/thumb/e/ea/Branch.png/16px-Branch.png) Tree Branch ×1
![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1
One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 | _none_ | _none_ | _none_ | 1.25 Carpentry

![FishFillet.png](/w/images/c/c9/FishFillet.png)
Fish Fillet ×2 | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
![FishPanfish.png](/w/images/thumb/0/0e/FishPanfish.png/16px-FishPanfish.png)
Sunfish ×1
![FishTrout.png](/w/images/thumb/6/6e/FishTrout.png/16px-FishTrout.png) Trout ×1 | _none_ | _none_ | _none_ | 10 Cooking

## References

  1. ↑ Reference developer comment in file "projectzomboid\media\lua\shared\Fishing\fishing_properties.lua"

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface

Fishing


**Weapon parts** , previously known as _weapon mods_ , can be attached to
certain firearms, modifying the weapon's stats.

## Usage

“

You'll need a screwdriver to mount/unmount them, they'll increase or decrease
some stats of your weapon

— Romain 'RJ' Dron

To attach a weapon part, a screwdriver, the appropriate weapon to modify and
the weapon part, must all be in the player's main inventory. Upon RMC the
weapon, an option to "Upgrade" will appear, showing all currently available
weapon upgrades. Upon LMC the desired upgrade, the player will equip both the
screwdriver and the weapon part, before attaching it to the weapon. To remove
the weapon mod, simply follow the same steps, however choosing the option to
"Remove Upgrade" followed by the desired upgrade to be removed.

## Distribution

“

Those modifications will come with some luck directly mounted on the rifle, or
you can find separated parts at a gunstore.

— Romain 'RJ' Dron

Weapon parts can be found either already attached to a weapon, or inside one
of the various gun stores located throughout Knox Country.

## Items

### Weapon parts

#### Canon

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | BayonetFuture | 0.2  | 0.2  | Currently not functional  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png) | Base.Bayonnet
![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Full | 0.1  | 0.1  | Increases damage by 0.5 and reduces spread by 0.1  | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeFull
![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Improved | 0.1  | 0.1  | Increases spread by 0.1 and reduces damage by 0.5  | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeImproved
![RedDot.png](/w/images/c/ca/RedDot.png) | Gun LightFuture | 0.2  | 0.2  | Currently not functional  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png) | Base.GunLight
![HandgunLaser.png](/w/images/4/4f/HandgunLaser.png) | Laser | 0.2  | 0.2  | Increases hit chance by 5  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.Laser

#### Recoil Pad

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![RifleRecoilPad.png](/w/images/8/83/RifleRecoilPad.png) | Recoil Pad | 0.1  | 0.1  | Reduces recoil by 5  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.RecoilPad

#### Scope

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![Scope2x.png](/w/images/f/f4/Scope2x.png) | x2 Scope | 0.3  | 0.3  | Increases min. range by 6 and max. range by 7  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x2Scope
![Scope4x.png](/w/images/5/59/Scope4x.png) | x4 Scope | 0.4  | 0.4  | Increases min. range by 8 and max. range by 13  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x4Scope
![Scope8x.png](/w/images/c/c2/Scope8x.png) | x8 Scope | 0.8  | 0.8  | Increases min. range by 10 and max. range by 20  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | Base.x8Scope
![ScopeIronSight.png](/w/images/a/ac/ScopeIronSight.png) | Iron Sight | 0.1  | 0.1  | Increases max. range by 3  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.IronSight
![RedDot.png](/w/images/c/ca/RedDot.png) | Red Dot | 0.2  | 0.2  | Increases aiming speed.  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.RedDot

#### Sling

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![AmmoStrap.png](/w/images/8/81/AmmoStrap.png) | Ammo Straps | 0.5  | 0.5  | Reduces reload time by 5  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.AmmoStraps
![GunSling.png](/w/images/0/0e/GunSling.png) | Sling | 0.5  | \- 0.3  | Reduces encumbrance by 0.3  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.Sling

#### Stock

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![RifleFibreglassStock.png](/w/images/c/c8/RifleFibreglassStock.png) | Fiberglass Stock | 0.1  | \- 0.5  | Reduces the encumbrance by 0.5 and increases hit chance by 8  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.FiberglassStock

## See also

  * Weapons
  * Ammo
  * Nails

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Weapon parts


This article may be in need of improvement.Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

Removed in 41.66Fixed, via removal, defunct server option "LogLocalChat".(see official patch notes)

https://map.projectzomboid.com/, click on "Map coordinates".

This port will need to be open on your router.

There are a total of 4 files that make your server work, they can all be found
at:

  * Windows: `%USERPROFILE%\Zomboid\server`
  * Linux: `$HOME/Zomboid/Server`

Inside, there are the following files:

  * `servertest.ini`
  * `servertest_SandboxVars.lua`
  * `servertest_spawnpoints.lua`
  * `servertest_spawnregions.lua`

## servertest.ini

**nightlengthmodifier** =1.0

    Controls the LENGTH of night. `1.0` is standard (please note length of night now adjusts based on the season too so it will be longer or shorter during different months of the game) if you change it to `0.5` for example the night will be half as long as usual.

**PVP** =true

    Allow PvP (still has a toggle for each player by default).

**PauseEmpty** =true

    The server will be progressing constantly (days will pass, crops will grow, zombies will migrate). If changed to `true` the server will pause when no players are logged in.

**GlobalChat** =true

    Enable Global Chat (`/all` command in chat). This allows players to chat regardless of distance.

**ChatStreams** =s,r,a,w,y,sh,f,all

  * `/s` \- Talk to people on the screen, including the dead
  * `/r` \- Transcript of radio broadcasts
  * `/a` \- Talk to an admin
  * `/w` \- Whisper to someone, distance doesn't matter
  * `/y` \- Yell to people on screen and a bit further away, also attracts zombies
  * `/sh` \- Talk to people with whom you share a safehouse
  * `/f` \- Talk to people in your faction
  * `/all` \- Safely talk to everyone online

    Removing any of these disables that chatstream

**Open** =true

    Open to all (no whitelist).

**ServerWelcomeMessage** =Welcome to Project Zomboid Multiplayer! <LINE>
<LINE> To interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE>
The Tab key will change the target stream of the message. <LINE> <LINE> Global
Streams: /all <LINE> Local Streams: /say, /yell <LINE> Special Steams:
/whisper, /safehouse, /faction. <LINE> <LINE> Press the Up arrow to cycle
through your message history. Click the Gear icon to customize chat. <LINE>
<LINE> Happy surviving!

    The welcome message displayed to player after connecting.

~~**LogLocalChat** =false~~

    ~~Whether /s and /y are visible in chat.~~

**AutoCreateUserInWhiteList** =false

    When changed to `true`, this allows any new user accounts to be added automatically when joining the server. By default, you have to create the users manually using the "adduser" command in the server console or "/adduser" when logged in as the admin.

**DisplayUserName** =true

    When changed to `false` you don't see others players' username on above of their head + their name won't be logged inside the local chat.

**ShowFirstAndLastName** =false

    Display a person's character name.

**SpawnPoint** =0,0,0

    To set a custom spawn point, change 0,0,0 to something like 1,2,0. The 1 is the X coordinate, 2 is the Y coordinate, and 0 is the Z coordinate (i.e., height).

**SafetySystem** =true

    If PvP is enabled, this allows you to toggle PvP on or off.

**ShowSafety** =true

    Allow the players to see if someone have his safety off with the skull icon.

**SafetyToggleTimer** =2

    Time it takes to switch between PvP on and off.

**SafetyCooldownTimer** =3

    Time it takes before you can toggle it again.

**SpawnItems** =

    Items new player characters will spawn with e.g., `SpawnItems=Base.BaseballBat,Base.WaterBottleFull` means new players spawn with a baseball bat and bottle of water.

**DefaultPort** =16261

    The port in which players will need to supply their client to connect to your server.

**ResetID** =572058526

    Removing this resets your server world of zombies and loot, but not time.

**Mods** =

    Which mods you have installed on your server.

**Map** =Muldraugh, KY

    The map you're playing on. `Muldraugh, KY` is the default map.

**DoLuaChecksum** =true

    If you are getting an error that says "you have been kicked! Your lua version does not match the server." This usually means you have mods installed and need to either turn off this by setting the argument to `false`, or you have to uninstall all mods, including ones that directly installed into your media files.

**DenyLoginOnOverloadedServer** =true

**Public** =true

    Can your server be seen on Steam.

**PublicName** =

    Your server name as shown to the public.

**PublicDescription** =

    The description that people can see while going over your server.

**MaxPlayers** =16

    Maximum allowed number of players.

**PingFrequency** =10

    How many times the server checks the connection to your players.

**PingLimit** =250

    Ping limit before being kicked, need to be 5 time over, in millisecond, `0` to disable it.

**HoursForLootRespawn** =0

    In-game hours that must have passed before loot can respawn, `0` = never.

**MaxItemsForLootRespawn** =4

    The maximum amount of items in containers before items can respawn. If there are less than or equal to x number of items in the container, loot will respawn.

**ConstructionPreventsLootRespawn** =true

    Do player constructions near containers prevent loot respawn yes or no.

**DropOffWhiteListAfterDeath** =false

    Remove a player from the whitelist if their character dies.

**NoFire** =false

    False means fires are enabled. If your server has trouble with fires, disable them – this disables all forms of fire are disabled, except campfires.

**AnnounceDeath** =true

    Server-wide announcement if a character dies. Default is `false`.

**MinutesPerPage** =1.0

    How many in-game minutes you need to finish a single page.

**SaveWorldEveryMinutes** =0

    Auto-save world every x minutes. `0` = never.

**PlayerSafehouse** =true

    Can players have a safehouse.

**AdminSafehouse** =false

    Can admins have a safehouse.

**SafehouseAllowTrepass** =true

    Allow non-members to enter a safehouse without being invited.

**SafehouseAllowFire** =true

    Allow fire to damage safehouses.

**SafehouseAllowLoot** =true

    Allow non-members to take items from safehouses.

**SafehouseAllowRespawn** =false

    Players spawn in a safehouse they were a member of before they died.

**SafehouseDaySurvivedToClaim** =0

    Players must have survived this many game-world days before they may claim a safehouse.

**SafeHouseRemovalTime** =144

    Players are automatically removed from a safehouse they have not visited for this many real-time hours.

**AllowDestructionBySledgehammer** =true

    Allow players to destroy world objects with the sledgehammer.

**KickFastPlayers** =false

    Kick players that appear to be moving faster than is possible. May be buggy - use with cation.

**ServerPlayerID** =1920185881

    Determines if the character is from another server or singeplayer. This value may be changed by soft-resets. If this number does match the client, the client must create a new character. Used in conjunction with `ResetID`.

**RCONPort** =27015

    Port for RCON.

**RCONPassword** =

    Password for RCON.

**DiscordEnable** =false

**DiscordToken** =

**DiscordChannel** =

**DiscordChannelID** =

**Password** =

    Your server password. Clients must know this password to join the server.

**MaxAccountsPerUser** =0

    Limits the number of different accounts a single Steam user may create on this server.

**SleepAllowed** =false

    Whether sleeping is allowed.

**SleepNeeded** =false

    Whether players will need to sleep when exhausted.

**SteamPort1** =8766

**SteamPort2** =8767

**WorkshopItems** =

    List of Steam workshop items to download, separated by semicolon.

**SteamScoreboard** =true

    Show steam usernames and avatars in the player list. `true`=visible to everyone, `false`=visible to no one, `admin`=visible to admins.

**SteamVAC** =true

    Checks whether connecting players have VAC bans.

**UPnP** =true

**UPnPLeaseTime** =86400

**UPnPZeroLeaseTimeFallback** =true

**UPnPForce** =true

**CoopServerLaunchTimeout** =20

**CoopMasterPingTimeout** =60

**VoiceEnable** =true

**VoiceComplexity** =5

**VoicePeriod** =20

**VoiceSampleRate** =24000

**VoiceBuffering** =8000

**VoiceMinDistance** =10.0

**VoiceMaxDistance** =300.0

**Voice3D** =true

**PhysicsDelay** =500

**SpeedLimit** =70.0

**server_browser_announced_ip** =

**UseTCPForMapDownloads** =false

**PlayerRespawnWithSelf** =false

    If you turn it on you will be able to respawn on your place of death and continue playing on the world after death.
    The only downside is that it might cause slight lag to the game since you are hosting, otherwise there should be no problems. [1]

**PlayerRespawnWithOther** =false

    Enable spawning at a splitscreen partner's location. [2]

**FastForwardMultiplier** =40.0

**PlayerSaveOnDamage** =true

**SaveTransactionID** =false

**DisableSafehouseWhenPlayerConnected** =false

**Faction** =true

    Allows creation and use of factions.

**FactionDaySurvivedToCreate** =0

    How many days player must survive to create a faction.

**FactionPlayersRequiredForTag** =1

**AllowTradeUI** =true

    Dictates whether players can directly trade with one another.

**DisableRadioStaff** =false

**DisableRadioAdmin** =true

**DisableRadioGM** =true

**DisableRadioOverseer** =false

**DisableRadioModerator** =false

**DisableRadioInvisible** =true

**ClientCommandFilter**
=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart

**ItemNumbersLimitPerContainer** =0

**BloodSplatLifespanDays** =0

**AllowNonAsciiUsername** =false

**BanKickGlobalSound** =true

**RemovePlayerCorpsesOnCorpseRemoval** =false

**ZombieUpdateMaxHighPriority** =50

**ZombieUpdateDelt** a=0.5

**ZombieUpdateRadiusLowPriority** =45.0

**ZombieUpdateRadiusHighPriority** =10.0

**TrashDeleteAll** =false

**PVPMeleeWhileHitReaction** =false

**MouseOverToSeeDisplayName** =true

**HidePlayersBehindYou** =true

**PVPMeleeDamageModifier** =30.0

**PVPFirearmDamageModifier** =50.0

**CarEngineAttractionModifier** =0.5

**PlayerBumpPlayer** =false

**HoursForWorldItemRemoval** =0.0

    How many in-game hrs before corpses dissappear.

**WorldItemRemovalList**
=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes

    Comma-separate list of items to be removed when placed on the ground.

## servertest_SandBoxVars.lua

    SandboxVars = {
        VERSION = 4
        Zombies = 4, -- Zombie spawn rate. 1 is most, 5 is none
        Distribution = 1, -- 1 is urban, 2 is uniform
        DayLength = 3, -- 1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time
        StartYear = 1, -- 1 is the 1st year etc
        StartMonth = 4, -- 1 is Jan, 12 is Dec
        StartDay = 1, -- 1 is the 1st of the month etc
        StartTime = 2, -- 1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM
        WaterShut = 2,
        ElecShut = 2,
        WaterShutModifier = 500, -- the number of days before water is shut off. -1 is instant
        ElecShutModifier = 480, -- the number of days before electricity is shut off. -1 is instant
        FoodLoot = 4, -- 1 is extremely rare, 5 is abundant
        WeaponLoot = 2, -- 1 is extremely rare, 5 is abundant
        OtherLoot = 3, -- 1 is extremely rare, 5 is abundant
        Temperature = 3, -- 1 is very cold, 5 is very hot
        Rain = 3, -- 1 is very dry, 5 is is very rainy
        ErosionSpeed = 5, -- 1 is very fast (20 days), 5 is very slow (500 days)
        XpMultiplier = 15.0,
        Farming = 1, -- 1 is vey fast, 5 is very slow
        StatsDecrease = 4, -- 1 is very fast, 5 is very slow
        NatureAbundance = 3, -- 1 is very poor, 5 is very abundant
        Alarm = 6, -- 1 is never, 6 is very often
        LockedHouses = 6, -- 1 is never, 6 is very often
        StarterKit = false,
        Nutrition = false,
        FoodRotSpeed = 5, -- 1 is very fast, 5 is very slow
        FridgeFactor = 5, -- 1 is very low, 5 is very high
        LootRespawn = 2, -- 1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months
        TimeSinceApo = 1,
        PlantResilience = 3, -- Plants resilience against disease/weather. 1 is very low, 5 is very high
        PlantAbundance = 3, -- How much farm plants produce. 1 is very poor, 5 is very abundant
        EndRegen = 3, -- Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow
        ZombieLore = {
            Speed = 3, -- 1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest)
            Strength = 3, -- 1 is superhuman, 2 is normal, 3 is weak
            Toughness = 3, -- 1 is tough, 2 is normal, 3 is fragile
            Transmission = 1, -- 1 is blood/saliva, 2 is saliva only, 3 is everyone is infected, 4 is no transmission
            Mortality = 6, -- This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks
            Reanimate = 1, -- How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks
            Cognition = 3, -- How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only
            Memory = 2, -- How much zombies will remember. 1 is long, 4 is none
            Decomp = 1, -- 1 is slows/weakens them, 4 is no effect
            Sight = 2, -- How well zombies can see. 1 is eagle-eyed, 3 is poor
            Hearing = 2, -- How well zombies can hear. 1 is pinpoint, 3 is poor
            Smell = 2, -- How well zombies can smell. 1 is bloodhound, 3 is poor
            ThumpNoChasing = true,
            ThumpOnConstruction = true,
            ActiveOnly = 1,
            TriggerHouseAlarm = false,
            ZombiesDragDown = true,
            ZombiesFenceLunge = true,
        }
        ZombieConfig = {
            PopulationMultiplier = 1.0, -- Zombie spawn rate. 4.0 = Insane, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None. Minimum = 0.0 Maximum = 4.0 Default = 1.0
            PopulationStartMultiplier = 1.0, -- Adjusts the desired population at the start of the game. Minimum = 0.0 Maximum = 4.0 Default = 1.0
            PopulationPeakMultiplier = 1.5, -- Adjusts the desired population on the peak day. Minimum = 0.0 Maximum = 4.0 Default = 1.5
            PopulationPeakDay = 28, -- The day when the population reaches it's peak. Minimum = 1 Maximum = 365 Default = 28
            RespawnHours = 72.0, -- The number of hours that must pass before zombies may respawn in a cell. If 0, spawning is disabled. Minimum = 0.0 Maximum = 8760.0 Default = 72.0. Dev post for 32.17 update
            RespawnUnseenHours = 16.0, -- The number of hours that a chunk must be unseen before zombies may respawn in it. Minimum = 0.0 Maximum = 8760.0 Default = 16.0
            RespawnMultiplier = 0.1, -- The fraction of a cell's desired population that may respawn every RespawnHours. Minimum = 0.0 Maximum = 1.0 Default = 0.1
            RedistributeHours = 12.0, -- The number of hours that must pass before zombies migrate to empty parts of the same cell. Minimum = 0.0 Maximum = 8760.0 Default = 12.0
            FollowSoundDistance = 100, -- The distance a virtual zombie will try to walk towards the last sound it heard. Minimum = 10 Maximum = 1000 Default = 100
            RallyGroupSize = 20, -- The size of groups real zombies form when idle. 0 means zombies don't form groups. Groups don't form inside buildings or forest zones. Minimum = 0 Maximum = 1000 Default = 20
            RallyTravelDistance = 20, -- The distance real zombies travel to form groups when idle. Minimum = 5 Maximum = 50 Default = 20
            RallyGroupSeparation = 15, -- The distance between zombie groups. Minimum=  5 Maximum = 25 Default = 15
            RallyGroupRadius = 3, -- How close members of a group stay to the group's leader. Minimum = 1 Maximum = 10 Default = 3
         }
    }

## See also

  * Multiplayer
  * Multiplayer FAQ
  * Startup parameters
  * Dedicated server
  * Buying and running a Linux Project Zomboid server

## References

  1. ↑ https://steamcommunity.com/app/108600/discussions/0/1728701877511633536/#c1728701877514117509 \- dev post
  2. ↑ https://theindiestone.com/forums/index.php?/topic/19406-iwbums-3426/ \- IWBUMS 34.25 patch notes

  *[UI]: User-Interface
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking

Server settings