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< Tiles

#

Appliances

TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous

## Refrigerators

Object  | Description  | Encumbrance  | Refrigerator capacity  | Freezer capacity  | Energy type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Fridge Grocer Shelves.png](/w/images/1/12/Fridge_Grocer_Shelves.png)
Generic Cooled Shelves | Wide refrigerated shelves found in grocery stores.
Sometimes found as two tile version which can't be picked up or disassembled. | 10×3 | 50×3 | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 3 | Electrical (1) | Screwdriver | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![IceBox.png](/w/images/9/9a/IceBox.png)
Popsicle Fridge | Freezer often found outside gas stations. | 15x2 | - | 30×2 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![IndustrialFridge Large.gif](/w/images/6/61/IndustrialFridge_Large.gif)
Large Fridge | Large fridge found inside convenience stores and gas stations. | 40×2 | 50×2 | 20×2 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![IndustrialFridge.gif](/w/images/c/c1/IndustrialFridge.gif)
Industrial Fridge | Industrial fridge found inside grocery stores. | 40 | 40 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Appliances refrigeration 01
40.png](/w/images/f/f7/Appliances_refrigeration_01_40.png)
White Industrial Fridge | Industrial fridge found inside grocery stores. | 40 | 40 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Appliances refrigeration 01
4.png](/w/images/7/71/Appliances_refrigeration_01_4.png)
Blue Fridge | Generic fridge, very common throughout Knox Country. | 40 | 40 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Appliances refrigeration 01
12.png](/w/images/1/11/Appliances_refrigeration_01_12.png)
Green Fridge | Generic fridge, very common throughout Knox Country. | 40 | 40 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Appliances refrigeration 01
28.png](/w/images/d/da/Appliances_refrigeration_01_28.png)
Plain Fridge | Generic fridge, very common throughout Knox Country. | 40 | 40 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Appliances refrigeration 01
32.png](/w/images/9/95/Appliances_refrigeration_01_32.png)
Red Fridge | Generic fridge, very common throughout Knox Country. | 40 | 40 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Appliances refrigeration 01
8.png](/w/images/c/cd/Appliances_refrigeration_01_8.png)
Steel Fridge | Generic fridge, very common throughout Knox Country. | 40 | 40 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Refrigirator.png](/w/images/9/99/Refrigirator.png)
White Fridge | Generic fridge, very common throughout Knox Country. | 40 | 40 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![FridgeMini.png](/w/images/5/51/FridgeMini.png)
Mini Fridge | Small fridge, every home bar needs one. | 10 | 20 | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![FridgeMini2.png](/w/images/1/17/FridgeMini2.png)
Built-in Trailer Fridge | Small fridge found in trailer homes. | 10 | 20 | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location shop generic 01
80+81+82.png](/w/images/e/e0/Location_shop_generic_01_80%2B81%2B82.png)
White Display Counter | Wide refrigerated shelves found in grocery stores. | 10×3 | 50×3 | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 3 | Carpentry (1) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw

## Ovens

Object  | Description  | Encumbrance  | Capacity  | Fuel type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Toaster.png](/w/images/5/50/Toaster.png)
Small Chrome Toaster | Only some foods can be put inside, mainly breads and some candies. | 5 | 3 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Appliances cooking 01 56.png](/w/images/c/c3/Appliances_cooking_01_56.png)
Coffee X-press | Only mugs, kettles, teacups, tumblers, and wine glassess can be put inside. | 4 | 50 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Appliances cooking 01 61.png](/w/images/6/6e/Appliances_cooking_01_61.png)
Espresso Deluxe | Only mugs, kettles, teacups, tumblers, and wine glassess can be put inside. | 6 | 50 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Microwave Oven.png](/w/images/a/a0/Microwave_Oven.png)
Chrome Microwave | Metal items inside can cause it to catch fire. | 5 | 10 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Appliances cooking 01 25.png](/w/images/9/9a/Appliances_cooking_01_25.png)
White Microwave | Metal items inside can cause it to catch fire. | 5 | 10 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Appliances cooking 01 1.png](/w/images/f/fc/Appliances_cooking_01_1.png)
Green Oven | Very common in homes and apartments across Knox Country. | 20 | 15 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask
![Oven.png](/w/images/4/46/Oven.png)
Grey Oven | Very common in homes and apartments across Knox Country. | 20 | 15 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask
![Appliances cooking 01 13.png](/w/images/6/63/Appliances_cooking_01_13.png)
Modern Oven | Very common in homes and apartments across Knox Country. | 20 | 15 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask
![Appliances cooking 01 9.png](/w/images/6/6e/Appliances_cooking_01_9.png)
Red Oven | Very common in homes and apartments across Knox Country. | 20 | 15 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask
![IndustrialOven.png](/w/images/6/6e/IndustrialOven.png)
Industrial Oven | Typically found in the kitchens of restaurants. | 25 | 15 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (5) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask
![IndustrialOven Large.png](/w/images/7/72/IndustrialOven_Large.png)
Large Modern Oven | Typically found in the kitchens of restaurants. | 20×2 | 25×2 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 2 | Electrical (3) | Screwdriver | Electrical | Screwdriver
![Antique Oven.png](/w/images/1/10/Antique_Oven.png)
Antique Oven | In just about every cabin in-game, but can also be found in containers randomly.
Can be ignited with fuel. | 40 | 50 | ![Charcoal](/w/images/4/4f/Charcoal.png)![Wood](/w/images/2/2d/Logs.png)![Fabric](/w/images/3/34/Rag.png)
![Paper](/w/images/b/b2/Paper.png)![Money](/w/images/5/59/Money.png)![Trash](/w/images/e/e3/Trash_01_0.png) | 1 | Carpentry (3) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Metalworking | Propane Torch
AND
Welder Mask
![Fireplace.gif](/w/images/7/7f/Fireplace.gif)
Fireplace | Found in various lengths depending on location. Usually found in rich homes or lodges.
Can be ignited with fuel. | - | 50 | ![Charcoal](/w/images/4/4f/Charcoal.png)![Wood](/w/images/2/2d/Logs.png)![Fabric](/w/images/3/34/Rag.png)
![Paper](/w/images/b/b2/Paper.png)![Money](/w/images/5/59/Money.png)![Trash](/w/images/e/e3/Trash_01_0.png) | 2+ | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![BBQ big.png](/w/images/f/f0/BBQ_big.png)
Jorge Foreguy Barbecue | Barbecue with a propane tank that must be removed before moving. Turned on with RMB menu. | 15 | 50 | ![Propane](/w/images/5/50/PropaneTank.png) | 1 | ![Must not have propane tank present](/w/images/5/57/UI_Tick.png) | ![Must not have propane tank present](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![BBQ small.png](/w/images/5/58/BBQ_small.png)
Barbecue | Can be ignited with fuel to heat up items. | 10 | 50 | ![Charcoal](/w/images/4/4f/Charcoal.png)![Wood](/w/images/2/2d/Logs.png)![Fabric](/w/images/3/34/Rag.png)
![Paper](/w/images/b/b2/Paper.png)![Money](/w/images/5/59/Money.png)![Trash](/w/images/e/e3/Trash_01_0.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Campfire.png](/w/images/0/01/Campfire.png)
Campfire | Can be ignited with fuel to heat up items. | - | 50 | ![Charcoal](/w/images/4/4f/Charcoal.png)![Wood](/w/images/2/2d/Logs.png)![Fabric](/w/images/3/34/Rag.png)
![Paper](/w/images/b/b2/Paper.png)![Money](/w/images/5/59/Money.png)![Trash](/w/images/e/e3/Trash_01_0.png) | 1 | ![Pick up with right-click contextual menu](/w/images/5/57/UI_Tick.png)
Picked up as Campfire Materials | ![Pick up with right-click contextual menu](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)

## Washing machines

Object  | Description  | Weight  | Capacity  | Fuel Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![White Washing Machine.png](/w/images/f/fc/White_Washing_Machine.png)
White Clothing Washer | Clean those blood covered, dirty clothes. Needs plumbing to function once the water shuts off. | 20 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask
![Washing Machine.png](/w/images/8/88/Washing_Machine.png)
White Clothing Dryer | Dry those wet clothes. | 20 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask
![Blue Washing Machine.png](/w/images/3/37/Blue_Washing_Machine.png)
Blue Combo Washer/Dryer | Clean and dry those blood covered, dirty clothes. Needs plumbing to function once the water shuts off. | 20 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch
AND
Welder Mask

## Communication

Object  | Description  | Encumbrance  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![WalkieTalkieMakeShift
World.png](/w/images/d/d9/WalkieTalkieMakeShift_World.png)
Makeshift Walkie Talkie |  | 1 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![WalkieTalkie1 World.png](/w/images/7/77/WalkieTalkie1_World.png)
Toys-R-Mine Walkie Talkie |  | 1 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![WalkieTalkie2 World.png](/w/images/5/54/WalkieTalkie2_World.png)
ValuTech Walkie Talkie |  | 1 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![WalkieTalkie3 World.png](/w/images/3/37/WalkieTalkie3_World.png)
Premium Technologies Walkie Talkie |  | 1 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![WalkieTalkie5 World.png](/w/images/f/fc/WalkieTalkie5_World.png)
Tactical Walkie Talkie |  | 1.25 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![WalkieTalkie4 World.png](/w/images/e/ee/WalkieTalkie4_World.png)
US Army Walkie Talkie | Typically found on tables at military checkpoints in Louisville. | 1.25 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![RadioMakeShift World.png](/w/images/4/4e/RadioMakeShift_World.png)
Makeshift Radio |  | 1.5 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![RadioBlack World.png](/w/images/9/9d/RadioBlack_World.png)
ValuTech Radio | A variant is found on the ground at the Louisville border camp. It cannot be picked up. | 1.5 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![RadioRed World.png](/w/images/c/c4/RadioRed_World.png)
Premium Technologies Radio | A variant is found on the ground at the Louisville border camp. It cannot be picked up. | 1.5 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![HamRadioMakeShift World.png](/w/images/e/e4/HamRadioMakeShift_Model.png)
Makeshift Ham Radio |  | 20 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![HamRadio1 World.png](/w/images/f/f8/HamRadio1_World.png)
Premium Technologies Ham Radio | A variant can be found at the radio station by Riverside. Cannot be picked up or used. | 20 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![HamRadio2 World.png](/w/images/3/39/HamRadio2_Model.png)
US Army Ham Radio |  | 20 | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![TvAntique World.png](/w/images/4/44/TvAntique_World.png)
Antique Television | Cannot use VHS tapes. | 10 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![TvBlack World.png](/w/images/6/65/TvBlack_World.png)
ValuTech Television | Can use VHS tapes. | 10 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![TvWideScreen World.png](/w/images/5/56/TvWideScreen_World.png)
Premium Technologies Television | Can use VHS tapes. | 10 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Desktop Computer.png](/w/images/9/97/Desktop_Computer.png)
Desktop Computer | _(Non-functional)_
Planned to be usable eventually. | 10 | - | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver

## Generator

Object  | Description  | Weight  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![F Generator.png](/w/images/6/66/F_Generator.png)
Generator | Provides electricity using gasoline when connected. | 40 | ![Fuel](/w/images/9/97/Petrol.png) | 1 | ![Pick up with right-click contextual menu](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button

Appliances


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about vehicles as an overview. For a guide on how service them, seeMechanics._

**Vehicles** are transportation modes in Knox Country used for movement and
item storage. Typically found in parking spaces, driveways, or as part of
roadside accidents, their condition can vary. While some may simply need a
battery replacement or fuel, others might have a heavily damaged engine
requiring extensive repairs. Various tools and specific recipe magazines are
needed for part replacements, depending on the vehicle type and the part in
question.

Vehicles persist in the world and neither despawn nor respawn under normal
conditions, barring admin actions or improper game exits. The development team
has hinted, notably on the Project Zomboid Discord, at future features where
vehicles can ignite and explode, potentially turning into burnt wreckage like
some naturally spawning models.

### Types

Vehicles have three distinct types, each requiring matching parts. A Recipe
magazines is essential for adding, removing, or repairing these parts unless
the player is an Mechanic or has the Amateur Mechanic trait.
**Note:** Amateur Mechanics still need the sport vehicle magazine for sport
vehicles.

  * **Standard**

![MagazineMechanic1.png](/w/images/b/b6/MagazineMechanic1.png) Laines Auto
Manual

  * **Heavy-Duty**

![MagazineMechanic2.png](/w/images/7/7a/MagazineMechanic2.png) Laines Auto
Manual

  * **Sport**

![MagazineMechanic3.png](/w/images/0/0a/MagazineMechanic3.png) Laines Auto
Manual

There are currently 14 different vehicle models available, as well as two
types of trailers. However, there are multiple variants of some vehicles, such
as the Fossoil Chevalier D6, and the Police Chevalier Nyala. Vehicles
belonging to a certain profession will have relevant items spawn inside. For
example, an Ambulance may contain medical supplies.

## Available vehicles

Vehicle  | General  | Body  | Variants
---|---|---|---
Manufacturer  | Model  | Vehicle
Type  | Weight  | Engine
Power (hp)  | Engine
Loudness  | Seats  | Doors  | Trunk
Storage  | Total Storage
(Seats + Trunk)  | Glove
Compartment
![Base.CarStationWagon.gif](/w/images/thumb/f/f6/Base.CarStationWagon.gif/200px-Base.CarStationWagon.gif) Chevalier Cerise Wagon | Chevalier | Cerise Wagon  | Standard | 1200  | 420  | 40  | 4  | 4  | 60  | 120  | 5  | Wood Siding
![Chevalier Cossette.png](/w/images/thumb/9/9a/Chevalier_Cossette.png/200px-Chevalier_Cossette.png) Chevalier Cossette | Chevalier | Cossette  | Sport | 1035  | 570  | 46  | 2  | 2  | 30  | 50  | 5  |
![Chevalier D6 Variants.gif](/w/images/8/8c/Chevalier_D6_Variants.gif) Chevalier D6 | Chevalier | D6  | Heavy-Duty | 1300  | 400-480  | 55  | 2  | 2  | 80  | 100  | 10  | Fire
Fossoil
McCoy Logging Co.
Park Ranger
![Chevalier Dart.png](/w/images/thumb/9/93/Chevalier_Dart.png/200px-Chevalier_Dart.png) Chevalier Dart | Chevalier | Dart  | Standard | 935  | 360  | 27  | 4  | 2  | 40  | 100  | 3  |
![Chevalier Nyala Variants.gif](/w/images/2/26/Chevalier_Nyala_Variants.gif) Chevalier Nyala | Chevalier | Nyala  | Standard | 1100  | 400-480  | 40  | 4  | 4  | 55  | 115  | 5  | Police Cruiser
Park Ranger
Taxi (Yellow)
Taxi (Green)
![Chevalier Primani.png](/w/images/thumb/1/17/Chevalier_Primani.png/200px-Chevalier_Primani.png) Chevalier Primani | Chevalier | Primani  | Sport | 1100  | 500  | 40  | 4  | 4  | 45  | 105  | 5  |
![Base.StepVan.gif](/w/images/thumb/d/d3/Base.StepVan.gif/200px-Base.StepVan.gif) Chevalier Step Van | Chevalier | Step Van  | Heavy-Duty | 1440  | 370-400  | 50  | 2  | 3  | 160  | 180  | 10  | Mail Van
Kentucky Herald
Scarlet Oak Distillery
![Base.PickUpVan.gif](/w/images/thumb/2/28/Base.PickUpVan.gif/200px-Base.PickUpVan.gif) Dash Bulldriver | Dash | Bulldriver  | Heavy-Duty | 1370-1400  | 400-480  | 60  | 2  | 2  | 130  | 150  | 10  | Fire Dept.
Fossoil
McCoy Logging Co.
Police
Park Ranger

![Base.ModernCar.png](/w/images/thumb/e/ef/Base.ModernCar.png/200px-Base.ModernCar.png) Dash Elite | Dash | Elite  | Sport | 1100  | 500  | 40  | 4  | 4  | 45  | 105  | 5  |
![Base.OffRoad.png](/w/images/thumb/6/6b/Base.OffRoad.png/200px-Base.OffRoad.png) Dash Rancher | Dash | Rancher  | Standard | 1150  | 440  | 45  | 2  | 2  | 40  | 60  | 5  |
![Franklin All-Terrain.png](/w/images/thumb/a/a7/Franklin_All-Terrain.png/200px-Franklin_All-Terrain.png) Franklin All-Terrain | Franklin | All-Terrain  | Heavy-Duty | 1330  | 470  | 50  | 4  | 4  | 85  | 145  | 10  |
![Base.Van.gif](/w/images/thumb/5/5f/Base.Van.gif/200px-Base.Van.gif) Franklin Valuline | Franklin | Valuline  | Heavy-Duty | 1000-1250  | 260-490  | 50  | 2 (6)  | 3 (5)  | 50-130  | 150  | 10  | 6-Seater
Ambulance
Radio Van
3N Radio Van
Fossoil Van
McCoy Logging Co.
Mail
Fossoil
Spiffo's Van
Knox Distillery
Lectro Max
Mass GenFac
Transit
![Masterson Horizon.png](/w/images/thumb/5/53/Masterson_Horizon.png/200px-Masterson_Horizon.png) Masterson Horizon | Masterson | Horizon  | Standard | 950  | 360  | 27  | 4  | 2  | 40  | 100  | 3  |
![Base.CarLuxury.png](/w/images/thumb/c/c5/Base.CarLuxury.png/200px-Base.CarLuxury.png) Mercia Lang 4000 | Mercia Lang | 4000  | Sport | 1190  | 520  | 40  | 2  | 2  | 45  | 65  | 5  |
![Base.Trailer.gif](/w/images/thumb/8/8a/Base.Trailer.gif/200px-Base.Trailer.gif) Trailer | Generic  | Trailer  | Standard | 266
or
282  | \--  | \--  | \--  | \--  | 100  | 100  | \--  | Cover
![Base.TrailerAdvert.gif](/w/images/thumb/6/61/Base.TrailerAdvert.gif/200px-Base.TrailerAdvert.gif) Advert Trailer | Generic  | Advert Trailer  | Standard | 272  | \--  | \--  | \--  | \--  | \--  | \--  | \--  | Valu Insurance
Vote Fairweather
Spiffo's
Sky Blue Banking
Marple & Christie Legal
Ready Prep Surplus
93.2 LBMW Radio
Juke Box Bowling

## Planned vehicles

![image of armored car](/w/images/thumb/9/94/Carmodconcept.png/250px-
Carmodconcept.png)

Planned "Vehicle enhancements" from the Beeverdoid thusdoid blog post

  * Fire Truck[1]
  * Military[2]

## Controls

Vehicle controls in Project Zomboid are customizable via the game options.
Below are the default key-bindings:

`V`: Access the vehicle's radial menu. From inside, this includes ignition,
radio, and headlights. From outside, manage doors, the trunk, and more.

    ![Vehicle Radial Menu](/w/images/a/a6/VehicleRadialMenu.png)
    ![Vehicle Radial Menu Exterior](/w/images/7/78/VehicleRadialMenuExterior.png)

  * `N`: Start or turn off the engine. Using `W` while inside a turned-off vehicle will also ignite the engine.
  * `E`: Enter or leave the vehicle. Ensure you're at the driver’s side for quick exits.
  * `F`: Toggle headlights on/off.
  * `Q`: Honk the horn.
  * `O`: Access the heater controls.
  * `U`: Open the Vehicle Mechanics menu.

Remember, the above keys are default settings and can be modified to suit
individual preferences.

## Car keys

![If you see this, you have the car's key.](/w/images/a/a6/VehicleKey.png)

Car keys work with just one vehicle. They let you:

  * Start the engine
  * Open doors
  * Get into the trunk

**Where car keys can be found:**

  * **Parking lots:** near the car on the ground.
  * **Nearby buildings:** in boxes or drawers inside close houses or shops.
  * **In the vehicle:** in the ignition or glove box.
  * **On the body of a nearby zombie:** usually associated with an event, such as a firefighter spawning a key to a fire truck.

When the player is close to a car and have its key, a key picture shows up
over your character. This means the player can use and drive that car.

### Hot-wiring

If the player can't find a car's key, you can still start it by hot-wiring.
For this, a player needs:

  * **Level 1** in electrical skill
  * **Level 2** in mechanics skill

or

  * Burglar Occupation

**How to Hot-wire:**

  1. Get inside the car (driver seat).
  2. Open the radial menu.
  3. Look for "Hotwire Engine" (this replaces "Start Engine").
  4. The usual ways to start the car (like clicking the ignition or pressing `W`) won't work without a key.

**When you hot-wire a car:**

  * The ignition icon on the dashboard changes. ![Dashboard Key Hotwire.png](/w/images/4/4b/Dashboard_Key_Hotwire.png)
  * The player see the key picture up over their character.

**Note:** Be careful in a multiplayer game. Any player can access a hot-wired
car.

If doors are locked, you can:

  * Break the window.
  * Remove the window through the car's mechanics menu.

Trying and failing to hot-wire:

  * Doesn't break the car or your tools.
  * Can make noise and draw attention.
  * Remember, cars in better shape are trickier to hot-wire.

## Dashboard

Displays the current status of the vehicle. Some icons can be activated by
clicking with the left mouse button

Indicator colors

  * **Grey** : Off
  * **Green** : Working or on.
  * **Orange** : Starting, damaged, or with low charge.
  * **Red** : Broken or off.

![VehicleDashboard.png](/w/images/c/cb/VehicleDashboard.png)

1\. ![Enginetrouble light.png](/w/images/1/19/Enginetrouble_light.png)
**Engine Status** : Shows if the engine is off, starting, or on.

  * ![Dashboard Engine Off.png](/w/images/1/17/Dashboard_Engine_Off.png): The engine is off (not ignited).
  * ![Dashboard Engine Igniting.png](/w/images/e/e7/Dashboard_Engine_Igniting.png): The engine is currently in the process of ignition.
  * ![Dashboard Engine Ignited.png](/w/images/2/23/Dashboard_Engine_Ignited.png): The engine is on (ignited).
  * ![Dashboard Engine Broken.png](/w/images/6/6d/Dashboard_Engine_Broken.png): The engine is broken or not present in the car.

2\. ![Battery light.png](/w/images/a/a0/Battery_light.png) **Battery** :
Represents the battery's health.

  * ![Dashboard Battery Off.png](/w/images/6/66/Dashboard_Battery_Off.png): The battery is off, no info is given.
  * ![Dashboard Battery On.png](/w/images/4/4b/Dashboard_Battery_On.png): The battery is charged and functional.
  * ![Dashboard Battery NoCharge.png](/w/images/9/9e/Dashboard_Battery_NoCharge.png): The battery is discharged or not present in the car.

3\. ![Doorslocked light.png](/w/images/e/e7/Doorslocked_light.png) **Door
Locks** : Used to lock or unlock doors.

  * ![Dashboard Door Unlocked.png](/w/images/6/63/Dashboard_Door_Unlocked.png): The car doors are unlocked and can be opened without car keys.
  * ![Dashboard Door Locked.png](/w/images/6/63/Dashboard_Door_Locked.png): The car doors are locked and can only be opened using car keys.

4\. ![Headlights light.png](/w/images/2/2d/Headlights_light.png)
**Headlights** : Turns lights on or off.

  * ![Dashboard Headlights Off.png](/w/images/b/b0/Dashboard_Headlights_Off.png): The headlights are off.
  * ![Dashboard Headlights On.png](/w/images/f/fa/Dashboard_Headlights_On.png): The headlights are on.
  * ![Dashboard Headlights Broken.png](/w/images/4/43/Dashboard_Headlights_Broken.png): The headlights are broken, damaged or not present in the car.

5\. ![Heating light.png](/w/images/7/7e/Heating_light.png) **Heater/AC** :
Controls the heating or air conditioner.

  * ![Dashboard Heater Off.png](/w/images/a/a2/Dashboard_Heater_Off.png): The heater is off.
  * ![Dashboard Heater On.png](/w/images/d/d0/Dashboard_Heater_On.png): The heater is on.

6\. ![Trunk light.png](/w/images/6/64/Trunk_light.png) **Trunk Lock** : Locks
or unlocks the trunk.

  * ![Dashboard Trunk Unlocked.png](/w/images/d/df/Dashboard_Trunk_Unlocked.png): The trunk is unlocked and can be opened without car keys.
  * ![Dashboard Trunk Locked.png](/w/images/e/e8/Dashboard_Trunk_Locked.png): The trunk is locked and can only be opened using car keys.

7\. ![Ignition light.png](/w/images/5/5a/Ignition_light.png) **Ignition** :
This is where the car key goes. It's safe to leave the key here; it won't
drain the battery.

  * ![Dashboard Key Empty.png](/w/images/0/0f/Dashboard_Key_Empty.png): The car key is not inserted into the key slot, therefore the engine is not ignited and is off.
  * ![Dashboard Key NotIgnited.png](/w/images/b/b0/Dashboard_Key_NotIgnited.png): The car key is inserted into the key slot, but is not turned, therefore the engine is not ignited and is off.
  * ![Dashboard Key Ignited.png](/w/images/b/bd/Dashboard_Key_Ignited.png): The car key is inserted into the key slot and turned, therefore the engine is ignited and is on.
  * ![Dashboard Key Hotwire.png](/w/images/4/4b/Dashboard_Key_Hotwire.png): The car key is not present, but the vehicle has been hot-wired. There is no way to tell if the engine is ignited or not by looking at the key slot in this state.

8\. **Fuel Gauge** : Gauge that measures the current amount of fuel in the gas
tank.

  * ![Dashboard Pump Gas Fuel.png](/w/images/8/8d/Dashboard_Pump_Gas_Fuel.png): The gas tank has fuel.
  * ![Dashboard Pump Gas NoFuel.png](/w/images/9/9d/Dashboard_Pump_Gas_NoFuel.png): The gas tank has little to no fuel.

9\. **Gearshift Position**

  * Displays the current gear the vehicle is in.
  * `P`+`Parking (engine off)`
  * `N`+`Neutral / Idle (engine on)`
  * `R`+`Reverse driving`
  * `1`+`Gear shift position`
  * `2`+`Gear shift position`
  * `3`+`Gear shift position` (partially accessible with ![Trait sundaydriver.png](/w/images/a/ad/Trait_sundaydriver.png)Sunday Driver trait)
  * `4`+`Gear shift position` (not accessible with ![Trait sundaydriver.png](/w/images/a/ad/Trait_sundaydriver.png)Sunday Driver trait)
  * `5`+`Gear shift position` (not accessible with ![Trait sundaydriver.png](/w/images/a/ad/Trait_sundaydriver.png)Sunday Driver trait)

10\. **Cruise Control Speed** : Drive at a constant speed.

  * When the Cruise Control Speed is on (by pressing `LSHIFT`), it lets you set a speed for your car to maintain even without pressing `W`.
  * The number displayed on the Cruise Control Speed indicator represents the maximum cruise control speed that the vehicle is set to.
  * Pressing `LSHIFT` \+ `W` increases the control speed.
  * Pressing `LSHIFT` \+ `S` decreases the control speed.
  * Pressing `SPACE` turns off Cruise Control Speed.

11\. **Tachometer** : Gauge that measures the rotation speed of the engine's
crankshaft, displayed in RPM.

12\. **Speedometer** : Gauge that measures the vehicle's current speed,
displayed in MPH.

## Refueling

  * ![](/w/images/thumb/2/28/PumpFossoil.png/80px-PumpFossoil.png)

Fossoil gas pump

  * ![](/w/images/thumb/b/bc/PumpGas2Go.png/80px-PumpGas2Go.png)

Gas-2-Go gas pump

A vehicle can be refueled by right-clicking on it and selecting "_refuel_ ",
the option to "_siphon gas_ " is available if the player has an empty gas can.
Vehicles can be refueled using a gas can or at a gas pump, provided the gas
pump is connected to a power source. If the option to refuel from the gas pump
does not appear, the gas cap may be too far away from the pump; try
repositioning the vehicle so that the gas cap is on the same side as the gas
pump, most vehicles have gas caps on the driver's side.

![Siphon-Gas-From-The-Gas-Station-in-PZ.webp](/w/images/thumb/0/09/Siphon-Gas-From-The-Gas-Station-in-PZ.webp/200px-Siphon-Gas-From-The-Gas-Station-in-PZ.webp.png) | ![Fill-The-Car-With-Gas-in-PZ.webp](/w/images/thumb/b/b4/Fill-The-Car-With-Gas-in-PZ.webp/200px-Fill-The-Car-With-Gas-in-PZ.webp.png)
---|---
Refueling the car with Gas Pump Dispenser  | Refueling the car with Gas can

## Towing vehicles

![Tow-a-Car-PZ.jpg](/w/images/thumb/c/c0/Tow-a-Car-PZ.jpg/400px-Tow-a-Car-
PZ.jpg)

The player can tow any car (even car wrecks) by driving a second vehicle to
it's front or rear, walking between the vehicles, facing either, pressing the
vehicle radial menu (V), and select the plus sign. While towing doesn't
require any other equipment, the towing mechanic has a few factors most
players won't consider that determine the quality of your ability to tow.

    _See also:Project Zomboid – How to Tow Vehicles_

Tire Pressure

The tire pressure of both the towing vehicle and the vehicle being towed
affect the speed of which the vehicle can be towed.

Traits

    The trait "Sunday Driver" will negatively impact the players ability to tow vehicles greatly, as the current build (41) has vehicle towing being heavily affected by acceleration, with Sunday Driver heavily decreasing player acceleration. Conversely, the trait "Speed Demon" will positively impact the players ability to tow vehicles greatly for the same reason.

Weight to HorsePower ratio

    The overall weight of both vehicles does play a factor in the towing speed, however the amount of weight required to make any noticable difference would require the towed vehicle to be stripped of everything save for the tires/breaks/shocks -- even then, the difference is fairly small.

## Common issues

    _Updated 06/25/2023_

Vehicle disappearing after game crash

    When driving a vehicle during a crash or closing/exiting the game incorrectly, upon reload can result in the vehicle either being at the location it was first entered or where it was during the crash. Given that the player may spawn anywhere from start to any point along the route driven, this can be problematic.

    In the event that the save file rolled back to the previous autosave, however, the vehicle will have disappeared and cannot be found anywhere. There is currently no workaround for this other than spawning the vehicle using server commands.

Slow-motion

    Often the game can appear to run in slow-motion (low FPS rate) when driving at higher speeds. The zoom level can affect this and can be used as a means of testing if it is an FPS issue or a different problem. Lowering the resolution, reducing the number of 3D characters, closing any background programs, making Project Zomboid a high priority in task manager, or performing a clean install of graphics drivers may resolve this issue.

## Trivia

  * Although it can't be seen, a helicopter can be heard at one point towards the beginning of the game. This is currently just a part of the metagame.

    _See more:Metagame Helicopter event_

  * In some blogs regarding the build 42 update, it has been shown that the current livery of police vehicles will change. They will no longer be white with blue stripes and stars, and instead will be similar to the real-life Kentucky police livery, being gray with blue stripes, and the image of the state of Kentucky on the hood. There will also be a prisoner transport van added that will probably appear around the Rosewood prison, Louisville detention center, and in vehicle stories involving them. SWAT vans will also be added.
  * Also in build 42, the fuel tank will be more visible, as seen on the plumbing and West Point construction company van and in the West Point, the police car, and the SWAT step van. The fuel tank in most current cars is on the driver's side.
  * Drivable variant of police Chevalier D6 does not exist, it only appears in highway accident as a burnt-out variant, despite texture files for the non-damaged version.

## See also

  * Mechanics
  * Vehicle mods

## External links

  * Vehicles Guide in Project Zomboid - What I wish I knew sooner
  * How To Drive A Car - Project Zomboid
  * How to Hotwire a Car in Project Zomboid
  * Zomboid Tips: See Further In Cars!
  * All the Random Vehicle Scenes in Project Zomboid - What's in each and what to keep an eye out for!

## References

  1. ↑ https://projectzomboid.com/blog/news/2017/09/thursdoid-rising/
  2. ↑ https://projectzomboid.com/blog/news/2017/05/parking-lots-of-zombies/

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Vehicles


**Foraging** is a survivalist skill and game mechanic allowing the ability to
search for food and resources.

## Foraging skill

The foraging skill determines:

  * Items that can be found. The chance of finding items in different categories is determined by: area searched, Occupations, Traits, search focus, weather, time of the day and current month.
  * Search Radius while in search mode.
  * Available item categories in the Search Focus.
  * Chance of berries/mushrooms being poisonous
    * ItemPoisonChance + ((10 - foraging level) * 5)

## Usage

  * Hidden items spawn and despawn (seemingly randomly) regardless of player skill or time of day.
  * Items are more likely to spawn on features that resemble the item category; trash on trash piles, stones on cracked parts of roads, and so on.
  * As a player approaches within Target Radius distance of an item which they have the requisite skill level to find, an eyeball icon will appear over their character.
  * Double-clicking the item icon will gather it into the inventory. Right-clicking will give the option to gather or discard the item. Additional xp is granted regardless of which option is chosen.
  * Remaining near the item for a short amount of time will make the item's icon appear. A small amount of xp will be granted at this point.

## Investigate area & search mode

"Investigate Area" can be toggled with the spyglass icon (found above the map
icon). This brings up a new overlay showing the terrain type, position of the
sun in the sky, and a button for activating "Search Mode". The default hotkey
for activating "Search Mode" is "END".

While Search Mode is activated, the screen will blur except for a "Target
Radius" around the player which will grow as their foraging skill increases.

### Search radius

  * Maximum Search Radius is 10 Squares.
    * With bonuses, the maximum radius is 15.
  * Minimum Search Radius is 3 Squares. (Decreased to 1.5 squares if the Darkness Penalty is higher than -50%)

Target Radius has various factors:

  * Foraging skill level, see skill books
  * Occupation
  * Traits
  * Movement
  * Weather
    * Weather Effect * (100% - (Trait/ProfessionEffectReduction% added together))
    * Mushrooms, fish bait, medicinal plants, and wild plants are more likely to appear during rain, after rain, and at night.
    * Insects are more likely to appear at night.
    * Medicinal plants and wild plants are less likely to appear when there is snow on the ground
  * Darkness
    * Darkness Effect * (100% - (Trait/ProfessionEffectReduction% added together))
    * When Darkness Effect reaches 50%, new items cannot be spotted.
  * Moodles (see below)

## Herbalist trait/magazine

  * The Herbalist Trait/Magazine grants the ability to detect the poison of berries and mushrooms and allows the crafting of poultices from medicinal plants.

## Character bonuses

Characters with certain skills and occupations can spot some types of items
from further away than others. For example, the fitness instructor has a 25%
bonus to finding junk food. This means if the foraging level, location, and
light level give the fitness instructor a search radius of 8, the fitness
instructor will be able to find junk food at a distance of 10 (8 * 125% = 10).

## Impact of various factors

### Foraging skill

  * Each level increases the radius by 0.7 squares.

### Occupation

Name  | Points  | ![Foraging skill](/w/images/thumb/3/3f/Search_Icon_On.png/32px-Search_Icon_On.png) | ![Radius bonus](/w/images/thumb/c/cb/UI_Range.png/32px-UI_Range.png) | ![Ignore Weather](/w/images/7/7f/Moodle_Icon_Wet.png) | ![Ignore Darkness](/w/images/d/d7/Weather_Moon_Phase_7.png) | ![Animals](/w/images/f/fd/Rabbit.png) | ![Fish bait](/w/images/5/52/Worm.png) | ![Insects](/w/images/3/3d/Cricket.png) | ![Berries](/w/images/e/ec/BerryGeneric2.png) | ![Mushrooms](/w/images/0/06/MushroomGeneric1.png) | ![Crops](/w/images/9/9d/Tomato.png) | ![Fruits](/w/images/2/22/BerryStraw.png) | ![Vegetables](/w/images/d/da/Lettuce.png) | ![Wild Plants](/w/images/5/51/Onion.png) | ![Junk Food](/w/images/9/9a/Crisps.png) | ![Herbs](/w/images/6/63/WildGarlic.png) | ![Medical](/w/images/4/43/Bandaid.png) | ![Ammunition](/w/images/4/4b/RifleAmmo308loose.png) | ![Weapons](/w/images/0/00/BrokenBottle.png) | ![Forest rarites](/w/images/9/98/Tarp.png) | ![Firewood](/w/images/2/2d/Logs.png) | ![Junk](/w/images/5/50/Nails.png) | ![Trash](/w/images/5/5d/PopEmpty.png)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Veteran](/w/images/thumb/d/df/Profession_veteran2.png/40px-Profession_veteran2.png)Veteran | -8  | \-  | 1.75  | -33%  | -15%  | 5%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 10%  | \-  | 20%  | \-  | 50%  | \-  | 5%  | \-  | \-  | \-
![Profession burgerflipper.png](/w/images/thumb/d/df/Profession_burgerflipper.png/40px-Profession_burgerflipper.png)Burger Flipper | 2  | \-  | \-  | \-  | \-  | 5%  | \-  | \-  | 5%  | 15%  | \-  | \-  | \-  | \-  | 30%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-
![Profession burglar2.png](/w/images/thumb/1/1f/Profession_burglar2.png/40px-Profession_burglar2.png)Burglar | -6  | \-  | \-  | -5%  | -15%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 10%  | 10%  | \-  | \-  | 10%  | 10%
![Profession hammer2.png](/w/images/thumb/1/16/Profession_hammer2.png/40px-Profession_hammer2.png)Carpenter | 2  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 30%  | 10%  | \-
![Profession chef2.png](/w/images/thumb/5/54/Profession_chef2.png/40px-Profession_chef2.png)Chef | -4  | \-  | \-  | \-  | \-  | 10%  | \-  | \-  | 20%  | 50%  | \-  | \-  | \-  | 15%  | 15%  | 15%  | \-  | \-  | \-  | \-  | \-  | \-  | \-
![Profession farmer2.png](/w/images/thumb/6/6c/Profession_farmer2.png/40px-Profession_farmer2.png)Farmer | -4  | \-  | 1.50  | -33%  | -10%  | 10%  | \-  | \-  | \-  | \-  | 50%  | 10%  | 10%  | 5%  | 5%  | 5%  | \-  | \-  | \-  | \-  | \-  | \-  | \-
![Profession parkranger2.png](/w/images/thumb/1/18/Profession_parkranger2.png/40px-Profession_parkranger2.png)Park Ranger | -4  | 2  | 2  | -33%  | -15%  | 10%  | \-  | \-  | 20%  | 10%  | \-  | \-  | \-  | 50%  | \-  | 75%  | \-  | \-  | \-  | 10%  | \-  | 5%  | 5%
![Profession lumberjack.png](/w/images/thumb/d/d2/Profession_lumberjack.png/40px-Profession_lumberjack.png)Lumberjack | 0  | \-  | 1.25  | -33%  | -15%  | \-  | \-  | \-  | \-  | 20%  | \-  | \-  | \-  | 5%  | \-  | 5%  | \-  | \-  | \-  | \-  | 50%  | \-  | \-
![Profession fisher2.png](/w/images/thumb/7/7b/Profession_fisher2.png/40px-Profession_fisher2.png)Fisherman | -2  | 1  | 1  | -40%  | -10%  | \-  | 50%  | 50%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-
Unemployed | 8  | \-  | 0.5  | -10%  | -5%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 5%  | 10%  | 5%  | \-  | \-  | \-  | \-  | \-  | 10%  | 10%
![Profession doctor2.png](/w/images/thumb/6/69/Profession_doctor2.png/40px-Profession_doctor2.png)Doctor | 2  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 10%  | 40%  | \-  | \-  | \-  | \-  | \-  | \-
![Profession nurse.png](/w/images/thumb/7/7b/Profession_nurse.png/40px-Profession_nurse.png)Nurse | 2  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 10%  | 40%  | \-  | \-  | \-  | \-  | \-  | \-
![Profession fitnessinstructor.png](/w/images/thumb/6/6f/Profession_fitnessinstructor.png/40px-Profession_fitnessinstructor.png)Fitness Instructor | -6  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 5%  | 25%  | 15%  | 5%  | \-  | \-  | \-  | \-  | \-  | \-
![Profession repairman2.png](/w/images/thumb/f/fb/Profession_repairman2.png/40px-Profession_repairman2.png)Repairman | -4  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 33%  | 33%
![Profession mechanic.png](/w/images/thumb/7/70/Profession_mechanic.png/40px-Profession_mechanic.png)Mechanic | -4  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 33%  | 33%
![Profession electrician.png](/w/images/thumb/2/2b/Profession_electrician.png/40px-Profession_electrician.png)Electrician | -4  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 20%  | 20%
![Profession engineer.png](/w/images/thumb/c/cd/Profession_engineer.png/40px-Profession_engineer.png)Engineer | -4  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 10%  | 10%
![Profession metalworker.png](/w/images/thumb/b/b8/Profession_metalworker.png/40px-Profession_metalworker.png)Metalworker | -6  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 10%  | 10%
![Profession constructionworker2.png](/w/images/thumb/2/2c/Profession_constructionworker2.png/40px-Profession_constructionworker2.png)Construction Worker | -2  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 10%  | 10%
![Profession securityguard2.png](/w/images/thumb/2/29/Profession_securityguard2.png/40px-Profession_securityguard2.png)Security Guard | -2  | \-  | \-  | -5%  | -10%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 10%  | 10%  | \-  | \-  | 10%  | 10%
![Profession policeofficer2.png](/w/images/thumb/a/a0/Profession_policeofficer2.png/40px-Profession_policeofficer2.png)Police Officer | -4  | \-  | \-  | -5%  | -10%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 10%  | 10%  | \-  | \-  | 10%  | 10%
![Profession fireofficer2.png](/w/images/thumb/2/24/Profession_fireofficer2.png/40px-Profession_fireofficer2.png)Fire Officer | 0  | \-  | \-  | 5%  | 10%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 20%  | 10%  | \-

### Positive traits

Trait name  | Points  | Radius modifier  | Ignore darkness (%)  | Ignore weather (%)
---|---|---|---|---
![Trait lucky.png](/w/images/d/dd/Trait_lucky.png)
Lucky | -4 | +1 | - | \-
![Trait formerscout.png](/w/images/1/18/Trait_formerscout.png)
Former Scout | -6 | +0.7 | 3 | 13
![Trait hunter.png](/w/images/9/9b/Trait_hunter.png)
Hunter | -8 | +0.5 | 5 | 13
![Trait hiker.png](/w/images/4/4f/Trait_hiker.png)
Hiker | -6 | +0.7 | 3 | 13
![Trait eagleeyed.png](/w/images/e/e1/Trait_eagleeyed.png)
Eagle Eyed | -6 | +1 | - | \-
![Trait gardener.png](/w/images/6/67/Trait_gardener.png)
Gardener | -4 | +0.4 | - | 13
![Trait outdoorsman.png](/w/images/2/2c/Trait_outdoorsman.png)
Outdoorsman | -2 | +0.4 | 5 | 13
![Trait cook.png](/w/images/a/ad/Trait_cook.png)
Cook | -6 | +0.2 | - | \-
![Trait nightvision.png](/w/images/0/0f/Trait_nightvision.png)
Cat's Eyes | -2 | +0.4 | 20 | \-
![Trait nutritionist.png](/w/images/f/f1/Trait_nutritionist.png)
Nutritionist | -4 | +0.2 | - | \-
![Trait herbalist.png](/w/images/b/b6/Trait_herbalist.png)
Herbalist | -6 | +0.2 | - | \-

### Negative traits

Trait name  | Points cost  | Radius modifier
---|---|---
![Trait unlucky.png](/w/images/d/d6/Trait_unlucky.png)
Unlucky | +4 | -1
![Trait agoraphobic.png](/w/images/0/08/Trait_agoraphobic.png)
Agoraphobic | +4 | -1.5
![Trait shortsighted.png](/w/images/b/ba/Trait_shortsighted.png)
Short Sighted | +2 | -2

  * The malus from Short Sighted can be removed by wearing glasses or reading glasses.

### Movement type

Movement type  | Multiplier
---|---
Aim | +33%
Sneak | +10%
Walk | 0%
Sprint/Run/Sneak run* | -100%

*Sprinting/Running after a certain amount of time will automatically disable Search Mode

### Moodles

Moodle  | Effect in extreme cases
---|---
![Moodle Icon Hungry.png](/w/images/d/d3/Moodle_Icon_Hungry.png) Hungry | Up to +50%
(for food items only)
![Moodle Icon Endurance.png](/w/images/f/f0/Moodle_Icon_Endurance.png)
Endurance
![Moodle Icon Tired.png](/w/images/2/2b/Moodle_Icon_Tired.png) Fatigue
Fear | Up to -75%
Takes the worst of the three.
![Moodle Icon Panic.png](/w/images/e/e4/Moodle_Icon_Panic.png) Panic
![Moodle Icon Stressed.png](/w/images/1/16/Moodle_Icon_Stressed.png) Stress | Up to -95%
Takes the worse of the two.
![Moodle Icon Pain.png](/w/images/d/dd/Moodle_Icon_Pain.png) Pain
![Moodle Icon Drunk.png](/w/images/f/f8/Moodle_Icon_Drunk.png) Drunkeness
![Moodle Icon Cold.png](/w/images/8/85/Moodle_Icon_Cold.png) Has a Cold
![Moodle Icon Sick.png](/w/images/f/fa/Moodle_Icon_Sick.png) Sickness | Up to -95%
Takes the worse of the four.

### Weather & darkness

| Maximum effect in extreme cases
---|---
Weather
(rain, snow, fog) | -75%
Darkness | -95%
(if higher than -50%, cannot "spot" new items,
and minimum Search Radius becomes 1.5, instead of 3)

  * Having an Umbrella equipped will reduce the rain penalty by 90%.
  * Having an item that produces light (lighter, lit candle, hand torch, flashlight) will negate the darkness effect.

Some items have modified chances if it rains, after it rains, if it snows, or
if it is night time or day time. See the table below:

Item/Category  | Bonus if it rains  | Bonus after it rains  | Bonus if it snows  | Bonus at night time  | Bonus at day time
---|---|---|---|---|---
Stones
![Stone.png](/w/images/d/d4/Stone.png)![RockSharpened.png](/w/images/7/7d/RockSharpened.png) | None | None | -50 | None | None
Berries
![Berry](/w/images/1/19/BerryGeneric1.png)![Berry](/w/images/e/ec/BerryGeneric2.png)![Berry](/w/images/0/00/BerryGeneric3.png)![Berry](/w/images/4/49/BerryGeneric4.png)![Berry](/w/images/a/a4/BerryGeneric5.png)![Berry](/w/images/e/ed/Winterberries.png) | None | None | -10 | None | None
Mushrooms
![MushroomGeneric1.png](/w/images/0/06/MushroomGeneric1.png) ![MushroomGeneric2.png](/w/images/a/ab/MushroomGeneric2.png)![MushroomGeneric3.png](/w/images/5/52/MushroomGeneric3.png)![MushroomGeneric4.png](/w/images/f/ff/MushroomGeneric4.png)![MushroomGeneric5.png](/w/images/6/64/MushroomGeneric5.png)![MushroomGeneric6.png](/w/images/f/ff/MushroomGeneric6.png)![MushroomGeneric7.png](/w/images/b/b2/MushroomGeneric7.png) | +35 | +50 | None | +20 | None
Fish Bait | +50 | +50 | None | +100 | None
Medicinal Plants
![Plantain.png](/w/images/2/26/Plantain.png)![Comfrey.png](/w/images/e/e5/Comfrey.png)![WildGarlic.png](/w/images/6/63/WildGarlic.png)![CommonMallow.png](/w/images/d/da/CommonMallow.png)![BlackSage.png](/w/images/b/b3/BlackSage.png) | +50 | +25 | -50 | +100 | None
Wild Plants
![Violets.png](/w/images/0/07/Violets.png) | +50 | +25 | -50 | +50 | None
Wild Herbs
![HerbBasil.png](/w/images/f/ff/HerbBasil.png)![HerbChives.png](/w/images/0/08/HerbChives.png)![HerbCilantro.png](/w/images/a/a5/HerbCilantro.png)![HerbOregano.png](/w/images/8/83/HerbOregano.png)![HerbParsley.png](/w/images/c/cc/HerbParsley.png)![HerbRosemary.png](/w/images/2/28/HerbRosemary.png)![HerbSage.png](/w/images/c/c0/HerbSage.png)![HerbThyme.png](/w/images/5/5b/HerbThyme.png) | +50 | +25 | -50 | +50 | None
Fruits
![Lemon.png](/w/images/3/35/Lemon.png)![Lime.png](/w/images/3/34/Lime.png)![PepperHabanero.png](/w/images/7/7c/PepperHabanero.png)![PepperJalapeno.png](/w/images/a/a5/PepperJalapeno.png) | None | None | -10
-20 (Watermelon)
-100 (Banana) | None | None
Vegetables | None | None | from -10 up to -50
depending on the vegetable | None | None
Sunflower Seeds | -50 | None | -100 | -100 | None
Rosehips ![Rosehips.png](/w/images/0/09/Rosehips.png) | +20 | None | -100 | None | None
Eggs & Wild Eggs
![Wild Eggs](/w/images/7/73/WildEggs.png)![Eggs](/w/images/2/26/Egg.png) | -20 | None | -20 | None | None
Worm
![Worm.png](/w/images/5/52/Worm.png) | +100 | None | -100 | +50 | -50
Frog, Slug, Snail
![Frog.png](/w/images/e/e6/Frog.png)![Slug](/w/images/3/3d/Slug1.png)![Snail](/w/images/d/d2/Snail.png) | +100 | None | -100 | -50 | +50
Dead Animals
![DeadRat.png](/w/images/d/db/DeadRat.png)![SquirrelDead.png](/w/images/7/79/SquirrelDead.png)![RabbitDead.png](/w/images/3/3b/RabbitDead.png) | -10 | None | -10 | None | None
Insects
![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)![Cockroach.png](/w/images/d/d9/Cockroach.png) | +10
+20 (Grasshopper)
+50 (Cricket) | None | -20 | +200 | None

### Clothing

Type of clothing  | Penalty (Search Radius)
---|---
Items completely covering the head, face and eyes | -75%
Items covering the face and eyes but not the head | -50%
Items covering the face but not the eyes | -20%
Items covering one or both eyes (glasses, eyepatches...) | -2.5%

  * Additionally, the sum of all these Clothing Penalties cannot be higher than -95%.

### Seasons

Items can have a +50% chance bonus or -50% chance malus depending on the month
of the year, or they can be completely unavailable.

For example:

  * Firewood has a +50% chance bonus during Fall. (September, October, November)
  * Most berries, mushrooms, vegetables, medicinal plants, wild herbs, wild plants, eggs, insects and animals can't be found in Winter. (December, January, February)
  * Beauty Berries, Holly Berries and Winter Berries can only be found during Fall and Winter. (From September to March)

### Nature's Abundance (Sandbox setting)

Setting  | Zone Density Multiplier
---|---
Very Poor
| -75%
Poor | -50%
Normal
(Apocalypse, Survivor, Builder) | +0%
Abundant | +50%
Very Abundant
(Six Months Later, Initial Infection, Winter Is Coming, A Really CD DA[1]) | +100%

## Items

    _Main article:Foraging items_

The foraging skill determines what types of items can be found. Most items can
be found in all locations, however there are several categories of items that
can be found which affects where they appear and how easy they are to find.
For example, vegetables are more likely to appear in farmland areas, stones
appear more often in roads, and trash is more likely to appear in trailer
parks and city zones. Not all items in a category are equally likely to
actually appear when an item from that category is selected. See below for
more specific information.

Item | Level | Description
---|---|---
Berries
![Berry](/w/images/1/19/BerryGeneric1.png)![Berry](/w/images/e/ec/BerryGeneric2.png)![Berry](/w/images/0/00/BerryGeneric3.png)![Berry](/w/images/4/49/BerryGeneric4.png)![Berry](/w/images/a/a4/BerryGeneric5.png)![Poison Ivy Berry](/w/images/1/11/BerryPoisonIvy.png)![Blackberry](/w/images/5/52/BerryBlack.png)![Blueberry](/w/images/3/3c/BerryBlue.png)![Winter Berry](/w/images/e/ed/Winterberries.png)![Beautyberry](/w/images/b/bf/Beauty_Berries.png)![Holly Berry](/w/images/1/1a/HollyBerries.png) | 0 | Appear in groups of 2-8. As foraging level rises, more varieties can appear and berries are less likely to be poisonous. Characters can identify poisonous berries by starting with the herbalist trait or reading the herbalist magazine. Blackberry ![Blackberry](/w/images/5/52/BerryBlack.png), Blueberry ![Blueberry](/w/images/3/3c/BerryBlue.png), Winter Berry ![Winter Berry](/w/images/e/ed/Winterberries.png) and Beautyberry ![Beautyberry](/w/images/b/bf/Beauty_Berries.png) are never poisonous. Holly Berry ![Holly Berry](/w/images/1/1a/HollyBerries.png) will always be poisonous. Poison Ivy Berry ![Poison Ivy Berry](/w/images/1/11/BerryPoisonIvy.png), oddly, can be sometimes be not poisonous. Berries that are randomly poisonous will be set once the world if generated and don't change for this world.
Mushrooms
![MushroomGeneric1.png](/w/images/0/06/MushroomGeneric1.png) ![MushroomGeneric2.png](/w/images/a/ab/MushroomGeneric2.png)![MushroomGeneric3.png](/w/images/5/52/MushroomGeneric3.png)![MushroomGeneric4.png](/w/images/f/ff/MushroomGeneric4.png)![MushroomGeneric5.png](/w/images/6/64/MushroomGeneric5.png)![MushroomGeneric6.png](/w/images/f/ff/MushroomGeneric6.png)![MushroomGeneric7.png](/w/images/b/b2/MushroomGeneric7.png) | 0 | Appear in groups of 1-4. Character can identify poisonous mushrooms by starting with the herbalist trait or reading the herbalist magazine. Mushrooms are significantly more likely to be poisonous than berries, and when they are poisonous they can be up to 5 times as poisonous as berries. No mushroom appearances are always safe or always poisonous. Can be used in stew, pie, soup, sandwich, salad, roasted vegetables.
Wild Herbs
![HerbBasil.png](/w/images/f/ff/HerbBasil.png)![HerbChives.png](/w/images/0/08/HerbChives.png)![HerbCilantro.png](/w/images/a/a5/HerbCilantro.png)![HerbOregano.png](/w/images/8/83/HerbOregano.png)![HerbParsley.png](/w/images/c/cc/HerbParsley.png)![HerbRosemary.png](/w/images/2/28/HerbRosemary.png)![HerbSage.png](/w/images/c/c0/HerbSage.png)![HerbThyme.png](/w/images/5/5b/HerbThyme.png) | 0 | Appear in groups of 1-3. Herbs can be eaten for a small amount of nutrition, or added to most cooking recipes.
Wood
![Branch.png](/w/images/e/ea/Branch.png)![Twigs.png](/w/images/7/76/Twigs.png) ![Logs.png](/w/images/2/2d/Logs.png) | 0 | Branches and twigs appear in bunches of 1-3, while logs are always singular.
Stones
![Stone.png](/w/images/d/d4/Stone.png)![RockSharpened.png](/w/images/7/7d/RockSharpened.png) | 0 | Used to make Crafted Spears and stone tools.
Junk
![MATERIALScrew.png](/w/images/7/74/MATERIALScrew.png)![Empty Notebook](/w/images/9/95/Notebook.png) | 0 | This category contains a wide variety of useful materials such as nails, screws, magazines, tools, and bags. The herbalist magazine is much less common to find while foraging than any other magazine, by a factor of about 20 - this is not a good way to obtain it.
Junk food
![Junk Food](/w/images/9/9a/Crisps.png) | 0 | This category contains most kinds of nonperishable foods, such as candy, chips, and canned foods.
Clothing
![BaseballCapRed.png](/w/images/5/58/BaseballCapRed.png) | 0 | This category contains nearly every clothing item; hats are somewhat more common than other articles of clothing, and clothing is in turn fairly more common than jewelry (including watches).
Junk weapons
![Pen](/w/images/4/4f/Pen.png) | 0 | This category is comprised of a variety of weapons, from the lowly pencil to the mighty katana. Firearms and high-end melee weapons are far less common (the highest tier pool has a ~1% chance of being selected).
Medical supplies | 0 | This category is made up of several objects used for healing, such as dirty bandages, ripped sheets, thread, and all types of pills.
Trash
![PopEmpty.png](/w/images/5/5d/PopEmpty.png)![BrokenBottle.png](/w/images/0/00/BrokenBottle.png)![Baseball.png](/w/images/8/8e/Baseball.png)![Aluminum.png](/w/images/b/ba/Aluminum.png) | 0 | This category has many kinds of trash-type objects, such as empty pop cans, balls, garbage bags and plates, as well as all weapon repair items, a few types of scrap, and cooking tools.
Bait and insects
![Worm](/w/images/5/52/Worm.png)![Cricket](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)![Cockroach.png](/w/images/d/d9/Cockroach.png) | 0 | Worms, crickets, grasshoppers, and cockroaches can be used as stick trap or fishing bait or food for the desperate. Caterpillars, millipedes and slugs don't work as stick trap bait as of 41.77.
Lemon grass
![Lemon Grass](/w/images/0/0a/LemonGrass.png) | 0 | Appears in groups of 2-8. Eat to soothe bouts of food poisoning. Reduces sickness by a certain amount (12?). This will work even on outright poison foods, but only once per bout of poisoning.
Medicinal plants
![Plantain](/w/images/2/26/Plantain.png)![Comfrey](/w/images/e/e5/Comfrey.png)![Wild Garlic](/w/images/6/63/WildGarlic.png)![Common Mallow](/w/images/d/da/CommonMallow.png)![Black Sage](/w/images/b/b3/BlackSage.png) | 0 | Appear in groups of 2-8. These plants require the character have the herbalism trait or have read the herbalism magazine. Plantain aids recovery, comfrey heals broken bones, wild garlic fights infection, common mallow relieves cold symptoms, black sage relieves pain, ginseng restores endurance. Plants that treat injuries must be made into poultices to be applied to a wound, similarly to disinfectant.
Wild plants
![Violets.png](/w/images/0/07/Violets.png) | 0 | Appear in groups of 3-6. Violets and sunflower seeds can be eaten for nutrition.
Wild veggies
![Leek.png](/w/images/5/57/Leek.png)![Broccoli.png](/w/images/f/f1/Broccoli.png)![Radish.png](/w/images/d/d5/Radish.png)![GrapeLeaves.png](/w/images/0/03/GrapeLeaves.png) | 2 | Leeks, broccoli, red radishes and grape leaves may be eaten for nutrition.
Forest rarities
![Forest rarites](/w/images/9/98/Tarp.png) | 2 | Campfire kits, tent kit, tarps, and tent pegs.
Onion
![Onion.png](/w/images/5/51/Onion.png) | 3 | Onions can now be found and eaten for nutrition.
Wild fruit
![Cherry.png](/w/images/2/20/Cherry.png) ![Rosehips](/w/images/0/09/Rosehips.png) | 4 | Appear in groups of 1-4. Cherries and rosehips may be eaten for nutrition. Rosehips do not spoil.
Ammunition
![Ammunition](/w/images/4/4b/RifleAmmo308loose.png) | 4 | Ammunition from a wide variety of firearms. Usually loose bullets, sometimes magazines, very rarely an entire box.
Wild plants
![Orange.png](/w/images/4/43/Orange.png) | 5 | Oranges and daikon (white radishes) can be eaten for nutrition.
Dead rat
![Dead Rat](/w/images/d/db/DeadRat.png) | 5 | Can be butchered for meat.
Wild fruit
![Lemon.png](/w/images/3/35/Lemon.png)![Lime.png](/w/images/3/34/Lime.png)![PepperHabanero.png](/w/images/7/7c/PepperHabanero.png)![PepperJalapeno.png](/w/images/a/a5/PepperJalapeno.png) | 6 | Lemons, limes, habaneros, and jalapenos can be eaten for nutrition.
Wild plants
![Grapes.png](/w/images/3/39/Grapes.png) | 7 | Grapes, apple, lettuce, bell pepper, peanuts, pumpkin, and mango can be eaten for nutrition.
Wild animals | 7 | Frogs and dead birds can be butchered for meat.
Wild plants
![Strawberries.png](/w/images/8/83/Strawberries.png)![Grapefruit.png](/w/images/5/5a/Grapefruit.png)![Pear.png](/w/images/b/b0/Pear.png) | 8 | Strawberries, grapefruits, peaches, pears, avocados, zucchini, and eggplant can be eaten for nutrition.
Eggs
![Wild Eggs](/w/images/7/73/WildEggs.png)![Eggs](/w/images/2/26/Egg.png) | 8 | Wild eggs and eggs can be cooked and eaten.
Dead squirrel
![SquirrelDead.png](/w/images/7/79/SquirrelDead.png) | 8 | Can be butchered for meat.
Traps | 8 | Box traps, cage traps, crate traps, mouse traps, snare traps, and stick traps.
Forest rarities | 8 | Hiking bags and big hiking bags.
Wild Fruit | 9 | Bananas can now be found.
Wild Fruit | 10 | Pineapples and watermelons can now be found.
Dead rabbit
![RabbitDead.png](/w/images/3/3b/RabbitDead.png) | 10 | Can be butchered for meat.

### Search Focus

As characters gain levels in foraging, they can choose a focus while
searching. This increases their chance to locate items in that category (at
the expense of an item in the other categories). More focuses unlock as levels
increase. Not all categories are equally affected by being focused, and the
bonus from focusing is dependent on level. The percentages below are the
chances that any given drop is overwritten by a focused item. For items that
require a higher Foraging level to find in the first place, their chance of
being overwritten is divided by the level requirement to find them. Some
items, like ammunition and junk, are not included in any focus category.

Focus | Level Available | Minimum Focus Bonus | Maximum Focus Bonus
---|---|---|---
Firewood | 0 | 25% | 40%
Stones | 0 | 25% | 40%
Berries | 3 | 20% | 33%
Mushrooms | 3 | 20% | 33%
Insects | 4 | 15% | 33%
Wild Herbs | 4 | 10% | 20%
Wild Plants | 4 | 10% | 20%
Trash | 4 | 15% | 25%
Animals | 5 | 5% | 15%
Crops | 5 | 15% | 33%
Medicinal Plants | 6 | 10% | 20%
Fruits | 7 | 15% | 33%

### Item types and locations

Although most items can be found in most locations, the location can influence
which items are available to be scavenged in a given area. Below is a list of
weights for each item type by area. _Note_ : these are not percentages.[2]

Category Name  | Deep Forest  | Forest  | Grasslands  | Farm Land  | Farm  | Trailer Park  | Town  | Streets and Parking
---|---|---|---|---|---|---|---|---
Animals
![WildEggs.png](/w/images/7/73/WildEggs.png)![Egg.png](/w/images/2/26/Egg.png)![Frog.png](/w/images/e/e6/Frog.png)![Slug](/w/images/3/3d/Slug1.png)![Snail](/w/images/d/d2/Snail.png) | 15  | 15  | 25  | 20  | 20  | 5  | 5  | 3
Dead Animals
![DeadRat.png](/w/images/d/db/DeadRat.png)![SquirrelDead.png](/w/images/7/79/SquirrelDead.png)![RabbitDead.png](/w/images/3/3b/RabbitDead.png) | 3  | 3  | 2  | 2  | 2  | 1  | 1  | 1
Berries
![Berry](/w/images/1/19/BerryGeneric1.png)![Berry](/w/images/e/ec/BerryGeneric2.png)![Berry](/w/images/0/00/BerryGeneric3.png)![Berry](/w/images/4/49/BerryGeneric4.png)![Berry](/w/images/a/a4/BerryGeneric5.png)![Berry](/w/images/e/ed/Winterberries.png) | 30  | 30  | 20  | 15  | 15  | 5  | 5  | 1
Fruits
![Lemon.png](/w/images/3/35/Lemon.png)![Lime.png](/w/images/3/34/Lime.png)![PepperHabanero.png](/w/images/7/7c/PepperHabanero.png)![PepperJalapeno.png](/w/images/a/a5/PepperJalapeno.png) | 15  | 15  | 15  | 25  | 25  | 10  | 5  | 0
Vegetables
![Onion.png](/w/images/5/51/Onion.png)![Lettuce.png](/w/images/d/da/Lettuce.png)![Leek.png](/w/images/5/57/Leek.png) | 10  | 10  | 15  | 15  | 15  | 5  | 10  | 0
Crops
![Broccoli.png](/w/images/f/f1/Broccoli.png)![Cabbage.png](/w/images/c/cc/Cabbage.png)![Carrots.png](/w/images/a/a3/Carrots.png)![Potato.png](/w/images/c/c2/Potato.png) | 5  | 5  | 10  | 25  | 25  | 5  | 5  | 0
Mushrooms
![MushroomGeneric1.png](/w/images/0/06/MushroomGeneric1.png)
![MushroomGeneric2.png](/w/images/a/ab/MushroomGeneric2.png)![MushroomGeneric3.png](/w/images/5/52/MushroomGeneric3.png)![MushroomGeneric4.png](/w/images/f/ff/MushroomGeneric4.png)
![MushroomGeneric5.png](/w/images/6/64/MushroomGeneric5.png)![MushroomGeneric6.png](/w/images/f/ff/MushroomGeneric6.png)![MushroomGeneric7.png](/w/images/b/b2/MushroomGeneric7.png) | 30  | 30  | 20  | 15  | 15  | 5  | 5  | 0
Fish Bait
![Worm.png](/w/images/5/52/Worm.png) | 10  | 10  | 15  | 20  | 20  | 5  | 5  | 1
Forest Rarities
![TZ CampfireKitWood.png](/w/images/c/c1/TZ_CampfireKitWood.png)![TZ
TentKit.png](/w/images/f/f6/TZ_TentKit.png)![MagazineNudie1.png](/w/images/d/df/MagazineNudie1.png)![Tarp.png](/w/images/9/98/Tarp.png)
![TrapCage.png](/w/images/7/73/TrapCage.png)![Mousetrap.png](/w/images/7/75/Mousetrap.png)![BigHiking Red.png](/w/images/9/98/BigHiking_Red.png) | 1  | 1  | 0  | 0  | 0  | 0  | 0  | 0
Insects
![Cricket.png](/w/images/3/3d/Cricket.png)![Grasshopper.png](/w/images/f/fc/Grasshopper.png)![Cockroach.png](/w/images/d/d9/Cockroach.png) | 25  | 25  | 25  | 15  | 15  | 15  | 15  | 10
Medicinal Plants
![Plantain.png](/w/images/2/26/Plantain.png)![Comfrey.png](/w/images/e/e5/Comfrey.png)![WildGarlic.png](/w/images/6/63/WildGarlic.png)![CommonMallow.png](/w/images/d/da/CommonMallow.png)![BlackSage.png](/w/images/b/b3/BlackSage.png) | 30  | 30  | 15  | 15  | 15  | 0  | 0  | 0
Wild Plants
![Violets.png](/w/images/0/07/Violets.png) | 15  | 15  | 10  | 7  | 7  | 2  | 2  | 0
Wild Herbs
![HerbBasil.png](/w/images/f/ff/HerbBasil.png)![HerbChives.png](/w/images/0/08/HerbChives.png)![HerbCilantro.png](/w/images/a/a5/HerbCilantro.png)![HerbOregano.png](/w/images/8/83/HerbOregano.png)![HerbParsley.png](/w/images/c/cc/HerbParsley.png)![HerbRosemary.png](/w/images/2/28/HerbRosemary.png)![HerbSage.png](/w/images/c/c0/HerbSage.png) | 10  | 7.5  | 7.5  | 5  | 5  | 1.5  | 1.5  | 0
Firewood
![Branch.png](/w/images/e/ea/Branch.png)![Twigs.png](/w/images/7/76/Twigs.png)![Logs.png](/w/images/2/2d/Logs.png) | 150  | 150  | 75  | 35  | 35  | 10  | 10  | 15
Stones
![Stone.png](/w/images/d/d4/Stone.png)![RockSharpened.png](/w/images/7/7d/RockSharpened.png) | 30  | 30  | 30  | 30  | 30  | 15  | 15  | 120
Junk Items
![Nails.png](/w/images/5/50/Nails.png)![Screws.png](/w/images/c/ce/Screws.png)![ScrapMetal.png](/w/images/4/46/ScrapMetal.png)![UnsableWood.png](/w/images/c/cd/UnsableWood.png) | 3  | 3  | 3  | 3  | 3  | 7  | 7  | 3
Junk Food
![Beans.png](/w/images/9/9f/Beans.png)![Dogfood.png](/w/images/8/8a/Dogfood.png)![Tuna.png](/w/images/c/c5/Tuna.png)![BeerBottle.png](/w/images/3/3d/BeerBottle.png)![Crisps.png](/w/images/9/9a/Crisps.png)![Pop4.png](/w/images/a/a5/Pop4.png) | 1  | 1  | 1  | 3  | 3  | 5  | 5  | 1
Clothing
![BaseballCapRed.png](/w/images/5/58/BaseballCapRed.png)![ShirtDenimBlue.png](/w/images/9/96/ShirtDenimBlue.png)![ShirtGeneric.png](/w/images/2/20/ShirtGeneric.png)![TrousersDenimBlue.png](/w/images/8/82/TrousersDenimBlue.png)![SkirtGeneric.png](/w/images/8/8b/SkirtGeneric.png) | 1  | 1  | 1  | 3  | 3  | 7  | 7  | 1
Junk Weapons
![BrokenBottle.png](/w/images/0/00/BrokenBottle.png)![Scissors.png](/w/images/9/92/Scissors.png)![BallPeenHammer.png](/w/images/a/ad/BallPeenHammer.png) | 1  | 1  | 1  | 1  | 1  | 3  | 3  | 3
Ammunition
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png)![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png)![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png)![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png)![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png)![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 1  | 1  | 1  | 1  | 1  | 2  | 2  | 1
Medical Items
![Bandage.png](/w/images/0/0c/Bandage.png)![Bandaid.png](/w/images/4/43/Bandaid.png)![Alcohol.png](/w/images/0/02/Alcohol.png)Bottle of Disinfectant![CottonBalls.png](/w/images/c/c0/CottonBalls.png)Cotton Balls![AlcoholWipes.png](/w/images/6/67/AlcoholWipes.png)Alcohol Wipes | 0  | 0  | 1  | 0  | 0  | 3  | 3  | 1
Trash
![TinCanEmpty.png](/w/images/f/f2/TinCanEmpty.png)![PopEmpty.png](/w/images/5/5d/PopEmpty.png)![BeerCan.png](/w/images/1/18/BeerCan.png)![Paper.png](/w/images/b/b2/Paper.png)![Garbagebag.png](/w/images/2/26/Garbagebag.png) | 5  | 5  | 10  | 5  | 5  | 40  | 40  | 30

### Medicinal plants

As of 41.68, both the Herbalist trait and magazine will allow the character to
forage for medicinal plants. Medicinal plants that treat specific wounds,
rather than full-body ailments, must be made into poultices and applied to the
wound, while other herbs are simply eaten. A poultice can be made with a
Mortar and Pestle. Medicinal plants can be discovered even before the
character has the skill to select it as the Search Focus.

Item | Description
---|---
![Black Sage](/w/images/b/b3/BlackSage.png)
Black Sage | Provides mild pain relief. (-7 pain?)
![Comfrey](/w/images/e/e5/Comfrey.png)
Comfrey | Aids recovery from broken bones when applied as a poultice.
![Common Mallow](/w/images/d/da/CommonMallow.png)
Common Mallow | Eat to relieve cold and flu symptoms. (-5 cold sickness)
![Ginseng](/w/images/a/a1/Ginseng.png)
Ginseng | Eat to restore endurance. (2 endurance)
![Lemon Grass](/w/images/0/0a/LemonGrass.png)
Lemongrass | Eat to soothe bouts of food poisoning. Currently can be found by non-herbalists, and hence might not be considered a medicinal herb (bug?). (-12 sickness?)
![Plantain](/w/images/2/26/Plantain.png)
Plantain | Aids recovery from wounds when applied as a poultice.
![Wild Garlic](/w/images/6/63/WildGarlic.png)
Wild Garlic | Helps to fight against infection when applied as poultice.

## Recipes

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![TZ CampfireKitWood.png](/w/images/c/c1/TZ_CampfireKitWood.png)
Campfire Materials | One of:
![Twigs.png](/w/images/thumb/7/76/Twigs.png/16px-Twigs.png) Twigs ×1
![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Book.png](/w/images/thumb/f/f3/Book.png/16px-Book.png) Book ×1
![Magazine.png](/w/images/thumb/b/b4/Magazine.png/16px-Magazine.png) Magazine
×1
![Newspaper.png](/w/images/thumb/4/4f/Newspaper.png/16px-Newspaper.png)
Newspaper ×1
Each of:
![Logs.png](/w/images/2/2d/Logs.png) Log ×2 | _none_ | _none_ | _none_ | 0.75 Carpentry

![TZ CampfireKitWood.png](/w/images/c/c1/TZ_CampfireKitWood.png)
Campfire Materials | One of:
![Twigs.png](/w/images/thumb/7/76/Twigs.png/16px-Twigs.png) Twigs ×1
![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Book.png](/w/images/thumb/f/f3/Book.png/16px-Book.png) Book ×1
![Magazine.png](/w/images/thumb/b/b4/Magazine.png/16px-Magazine.png) Magazine
×1
![Newspaper.png](/w/images/thumb/4/4f/Newspaper.png/16px-Newspaper.png)
Newspaper ×1
Each of:
![Plank.png](/w/images/0/0d/Plank.png) Plank ×3 | _none_ | _none_ | _none_ | 0.75 Carpentry

![Campfire.png](/w/images/thumb/0/01/Campfire.png/64px-Campfire.png)
Campfire | ![TZ CampfireKitWood.png](/w/images/c/c1/TZ_CampfireKitWood.png) Campfire Materials ×1 | _none_ | _none_ | _none_ | _none_

![Stake.png](/w/images/6/65/Stake.png)
Stake | One of:
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![Branch.png](/w/images/e/ea/Branch.png) Tree Branch ×1 | _none_ | _none_ | _none_ | 1.25 Carpentry

![KnifeFlint.png](/w/images/d/da/KnifeFlint.png)
Stone Knife | One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×1
Each of:
![Branch.png](/w/images/e/ea/Branch.png) Tree Branch ×1
![RockSharpened.png](/w/images/7/7d/RockSharpened.png) Chipped Stone ×1 | _none_ | _none_ | _none_ | _none_

![AxeStone.png](/w/images/6/63/AxeStone.png)
Stone Axe | One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×1
Each of:
![Branch.png](/w/images/e/ea/Branch.png) Tree Branch ×1
![RockSharpened.png](/w/images/7/7d/RockSharpened.png) Chipped Stone ×1 | _none_ | _none_ | _none_ | _none_

![HammerStone.png](/w/images/f/f6/HammerStone.png)
Stone Hammer | One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag
×1
![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×1
Each of:
![Branch.png](/w/images/e/ea/Branch.png) Tree Branch ×1
![Rock.png](/w/images/0/0b/Rock.png) Stone ×1 | _none_ | _none_ | _none_ | _none_

![SpearStick.png](/w/images/e/ea/SpearStick.png)
Crafted Spear | One of:
![Branch.png](/w/images/thumb/e/ea/Branch.png/16px-Branch.png) Tree Branch ×1
![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1
One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 | _none_ | _none_ | _none_ | 1.25 Carpentry

![Splint.png](/w/images/a/a9/Splint.png)
Splint | One of:
![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1
![Branch.png](/w/images/thumb/e/ea/Branch.png/16px-Branch.png) Tree Branch ×1
![TZ WoodenStick.png](/w/images/thumb/c/ca/TZ_WoodenStick.png/16px-
TZ_WoodenStick.png) Sturdy Stick ×1
One of:
![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1
![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag ×1 | _none_ | _none_ | _none_ | _none_

![Frogmeat.png](/w/images/1/11/Frogmeat.png)
Frog Meat | One of:
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
Each of:
![Frog.png](/w/images/e/e6/Frog.png) Frog ×1 | _none_ | _none_ | _none_ | 2.5 Cooking

![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png)
Sturdy Stick ×8 | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×1 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | _none_ | _none_ | _none_

![Plank.png](/w/images/0/0d/Plank.png)
Plank ×3 | ![Logs.png](/w/images/2/2d/Logs.png) Log ×1 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | _none_ | _none_ | .75
(0.25 above Carpentry 3) Carpentry

![MortarPestle.png](/w/images/3/3f/MortarPestle.png)
Mortar and Pestle | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×1 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | Carpentry 2  | _none_ | 0.25 Carpentry

![Logs2.png](/w/images/f/f6/Logs2.png)
Log Stack | One of:
![Rope.png](/w/images/thumb/b/b4/Rope.png/16px-Rope.png) Rope ×2
![Sheet Rope.png](/w/images/thumb/6/63/Sheet_Rope.png/16px-Sheet_Rope.png)
Sheet Rope ×2
Each of:
![Logs.png](/w/images/2/2d/Logs.png) Log ×3 | _none_ | _none_ | _none_ | _none_

![Logs3.png](/w/images/1/1d/Logs3.png)
Log Stack | One of:
![Rope.png](/w/images/thumb/b/b4/Rope.png/16px-Rope.png) Rope ×2
![Sheet Rope.png](/w/images/thumb/6/63/Sheet_Rope.png/16px-Sheet_Rope.png)
Sheet Rope ×2
Each of:
![Logs.png](/w/images/2/2d/Logs.png) Log ×4 | _none_ | _none_ | _none_ | _none_

![Logs4.png](/w/images/d/da/Logs4.png)
Log Stack | One of:
![Rope.png](/w/images/thumb/b/b4/Rope.png/16px-Rope.png) Rope ×2
![Sheet Rope.png](/w/images/thumb/6/63/Sheet_Rope.png/16px-Sheet_Rope.png)
Sheet Rope ×2
Each of:
![Logs.png](/w/images/2/2d/Logs.png) Log ×4 | _none_ | _none_ | _none_ | _none_

![LogWall Carpentry.png](/w/images/thumb/b/b0/LogWall_Carpentry.png/32px-
LogWall_Carpentry.png)
Log Wall | One of:
![Ripped Sheets.png](/w/images/thumb/4/42/Ripped_Sheets.png/16px-
Ripped_Sheets.png) Ripped Sheets ×4
![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×4
![Rope.png](/w/images/thumb/b/b4/Rope.png/16px-Rope.png) Rope ×2
Each of:
![Logs.png](/w/images/2/2d/Logs.png) Log ×4 |
![Hammer.png](/w/images/8/81/Hammer.png)
Hammer (tag) | _none_ | _none_ | 1.25 Carpentry

## History

Alpha |
---|---
Build 41.60 | *Replaced foraging system with "Search Mode"
Build 41.50 | *Reduced fatigue due to foraging by a large amount.
Build 34 | *Black and blue berry can no longer be poisonous
Build 33 | *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill.
Build 32.17 | *Fixed being able to forage above ground level. (Issue #001926)
Build 32.7 | *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823)
Build 32.4 | *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632)
Build 31.2 | *Fixed calcul in the foraging action
Build 30 | *Foraging for food during winter will be impossible, or really hard in cold months
Build 29 | *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging

## See also

  * Fishing
  * Trapping

## References

  1. ↑ As indicated in "projectzomboid\media\lua\client\LastStand"
  2. ↑ As indicated in "projectzomboid\media\lua\shared\Foraging\forageDefinitions.lua"

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second

Foraging