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< Tiles

#

Comfort

TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous

## Beds

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![BlueBed.png](/w/images/5/59/BlueBed.png)
Blue Bed | Bed Quality: Good | 20×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![GrayTwinBeds.png](/w/images/f/ff/GrayTwinBeds.png)
Bunk Beds | Bed Quality: Average | 20×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![CraftedBed.png](/w/images/5/5e/CraftedBed.png)
Crafted Bed | Bed Quality: Average | 7.5×2 | 2 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![DentistPatientChair.png](/w/images/3/3f/DentistPatientChair.png)
Dentist Patient Chair | Bed Quality: Average | 15×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![FancyBed.png](/w/images/0/0a/FancyBed.png)
Fancy Bed | Bed Quality: Good | 20×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![HospitalBed.png](/w/images/6/68/HospitalBed.png)
Hospital Bed | Bed Quality: Good | 20×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![HospitalBed2.png](/w/images/e/ee/HospitalBed2.png)
Hospital Bed | Bed Quality: Average | 15×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![LargeFancyBed.png](/w/images/8/84/LargeFancyBed.png)
Large Fancy Bed | Bed Quality: Good | 20×4 | 4 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![LargeMedicalBed.png](/w/images/2/2f/LargeMedicalBed.png)
Large Medical Bed | Bed Quality: Good | 15×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![LargeModernBed.png](/w/images/f/fd/LargeModernBed.png)
Large Modern Bed | Bed Quality: Good | 20×4 | 4 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![LargeOakBed.png](/w/images/9/98/LargeOakBed.png)
Large Oak Bed | Bed Quality: Good | 20×4 | 4 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![PatientChair.png](/w/images/2/27/PatientChair.png)
Patient Chair | Bed Quality: Average | 15×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![PrisonersBed.png](/w/images/9/9f/PrisonersBed.png)
Prisoners Bed | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![SimpleBed.png](/w/images/6/66/SimpleBed.png)
Simple Bed | Bed Quality: Good | 20×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![StretcherBed.png](/w/images/4/47/StretcherBed.png)
Stretcher Bed | Bed Quality: Average | 2.5×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Tent.png](/w/images/1/1d/Tent.png)
Tent Kit | Bed Quality: Average | 3 | 2 | ![Pick up with right-click contextual menu](/w/images/5/57/UI_Tick.png)
Picked up as Tent Kit | ![Pick up with right-click contextual menu](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![TwinBeds.png](/w/images/e/e9/TwinBeds.png)
Twin Beds | Bed Quality: Good | 20×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![MakeshiftMattress.png](/w/images/d/dd/MakeshiftMattress.png)
Makeshift Mattress | Bed Quality: Average | 5×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)

## Couches

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![BlueComfyCouch.png](/w/images/d/dd/BlueComfyCouch.png)
Blue Comfy Couch | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![BlueRattanCouch.png](/w/images/a/a4/BlueRattanCouch.png)
Blue Rattan Couch | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![BrownLazyCouch.png](/w/images/c/c9/BrownLazyCouch.png)
Brown Lazy Couch | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![GreenComfyCouch.png](/w/images/7/77/GreenComfyCouch.png)
Green Comfy Couch | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![LightBlueCouch.png](/w/images/4/40/LightBlueCouch.png)
Grey Lazy Couch | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![RedComfyCouch.png](/w/images/e/ea/RedComfyCouch.png)
Orange Modern Couch | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![PurpleRattanCouch.png](/w/images/1/16/PurpleRattanCouch.png)
Purple Rattan Couch | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![WhiteLazyCouch.png](/w/images/4/4e/WhiteLazyCouch.png)
White Lazy Couch | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![YellowModernCouch.png](/w/images/0/0d/YellowModernCouch.png)
Yellow Modern Couch | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw

## Armchairs

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![BlackFancyChair.png](/w/images/a/a3/BlackFancyChair.png)
Black Fancy Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![BlueComfyChair.png](/w/images/7/74/BlueComfyChair.png)
Blue Comfy Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![BlueRattanChair.png](/w/images/f/f0/BlueRattanChair.png)
Blue Rattan Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![BrownLazyChair.png](/w/images/5/59/BrownLazyChair.png)
Brown Lazy Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![GreenComfyChair.png](/w/images/7/7d/GreenComfyChair.png)
Green Comfy Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![LightBlueChair.png](/w/images/4/4d/LightBlueChair.png)
Grey Lazy Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![RedComfyChair.png](/w/images/0/07/RedComfyChair.png)
Orange Modern Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![PurpleRattanChair.png](/w/images/9/99/PurpleRattanChair.png)
Purple Rattan Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![ModernWhiteChair.png](/w/images/f/fa/ModernWhiteChair.png)
White Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![FancyWhiteChair.png](/w/images/9/90/FancyWhiteChair.png)
White Fancy Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![WhiteLazyChair.png](/w/images/e/e9/WhiteLazyChair.png)
White Lazy Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![YellowModernChair.png](/w/images/0/09/YellowModernChair.png)
Yellow Modern Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw

## Chairs

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![BlackOfficeChair.png](/w/images/7/7b/BlackOfficeChair.png)
Black Office Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![BluePlasticChair.png](/w/images/0/0f/BluePlasticChair.png)
Blue Plastic Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![Wooden Chair2.png](/w/images/a/ad/Wooden_Chair2.png)
Crafted Chair | Bed Quality: Average | 7.5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![DarkWoodenChair.png](/w/images/b/bb/DarkWoodenChair.png)
Dark Wooden Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![DarkBlueModernChair.png](/w/images/0/07/DarkBlueModernChair.png)
Dark Blue Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![FoldingChair.png](/w/images/b/b8/FoldingChair.png)
Folding Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![GreenDinnerChair.png](/w/images/f/fd/GreenDinnerChair.png)
Green Wooden Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![GreyChair.png](/w/images/4/4c/GreyChair.png)
Grey Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![GrayPlasticChair.png](/w/images/7/7d/GrayPlasticChair.png)
Grey Plastic Chair | Bed Quality: Average | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![MallChair.png](/w/images/8/8b/MallChair.png)
Mall Chair | Bed Quality: Bad | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![PileOCrepeChair.png](/w/images/b/b7/PileOCrepeChair.png)
Pile o' Crepe Chair | Bed Quality: Average | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Wooden Chair1.png](/w/images/0/0a/Wooden_Chair1.png)
Poorly Crafted Chair | Bed Quality: Bad | 7.5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Saw
OR
Garden Saw
AND
Screwdriver
![FancyWoodenChair.png](/w/images/f/fc/FancyWoodenChair.png)
Purple Wooden Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Wooden Chair3.png](/w/images/9/9a/Wooden_Chair3.png)
Quality Crafted Chair | Bed Quality: Average | 7.5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![ModernRedChair.png](/w/images/a/a3/ModernRedChair.png)
Red Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![RedWoodenChair.png](/w/images/d/d7/RedWoodenChair.png)
Red Wooden Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![SpiffosDinnerChair.png](/w/images/5/54/SpiffosDinnerChair.png)
Spiffo's Dinner Chair | Bed Quality: Bad | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![WhiteSimpleChair.png](/w/images/0/00/WhiteSimpleChair.png)
White Simple Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![WhiteWoodenChair.png](/w/images/b/bb/WhiteWoodenChair.png)
White Wooden Chair | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![WoodenChair.png](/w/images/6/6d/WoodenChair.png)
Wooden Chair | Bed Quality: Bad | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw

## Benches

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![GraySportsBench.png](/w/images/3/33/GraySportsBench.png)
Birchwood Bench | Can currently only be found on custom maps.
Bed Quality: Average | 15×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![BrickMallBench.png](/w/images/e/e0/BrickMallBench.png)
Brick Mall Bench | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![FancyOutdoorsBench.png](/w/images/9/9d/FancyOutdoorsBench.png)
Fancy Outdoors Bench | Bed Quality: Bad | 15×2 | 2 | Carpentry (1) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![OakwoodBenchTiles2x42.png](/w/images/8/81/OakwoodBenchTiles2x42.png)
Long Wooden Bench | Can currently only be found on custom maps.
Bed Quality: Bad | 7.5×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![OakwoodBenchTiles2x43.png](/w/images/3/30/OakwoodBenchTiles2x43.png)
Oakwood Bench | Bed Quality: Bad | 15×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![ParkBench.png](/w/images/2/26/ParkBench.png)
Park Bench | Bed Quality: Bad | 15×2 | 2 | Carpentry (1) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![SportsBench.png](/w/images/9/9c/SportsBench.png)
Sports Bench | Bed Quality: Bad | 15×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![SturdyBench.png](/w/images/5/5e/SturdyBench.png)
Sturdy Bench | Bed Quality: Bad
Sometimes found as one tile version which can't be picked up or disassembled. | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![SturdyBenchNoBack.png](/w/images/a/a2/SturdyBenchNoBack.png)
Wooden Bench | Can currently only be found on custom maps.
Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer

## Stools

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![50sBarstool.png](/w/images/2/26/50sBarstool.png)
50s Bar Stool | Bed Quality: Bad | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![BarStool.png](/w/images/1/13/BarStool.png)
Wooden Bar Stool | Bed Quality: Bad | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![BlueBarStool.png](/w/images/3/34/BlueBarStool.png)
Bar Stool | Bed Quality: Bad | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![MetalStool.png](/w/images/0/02/MetalStool.png)
Metal Stool | Bed Quality: Bad | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Metalworking | Propane Torch
AND
Welder Mask
![PianoStool.png](/w/images/a/ac/PianoStool.png)
Piano Stool | Bed Quality: Bad | 2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw

## Seats

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![50sSeat.png](/w/images/9/93/50sSeat.png)
50s Seat | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![BlueSeat.png](/w/images/f/f5/BlueSeat.png)
Blue Seat | Bed Quality: Average | 10×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![LeatherBarSeating.png](/w/images/d/d9/LeatherBarSeating.png)
Leather Bar Seating | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![PizzaWhirledSeat.png](/w/images/f/fd/PizzaWhirledSeat.png)
Pizza Whirled Seat | Bed Quality: Average | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![SpiffosLoungeSeat.png](/w/images/9/94/SpiffosLoungeSeat.png)
Spiffo's Lounge Seat | Bed Quality: Average | 10×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![TrailerFixedSeat.png](/w/images/b/be/TrailerFixedSeat.png)
Trailer Fixed Seat | Bed Quality: Average | 10×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw

## Other

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![BeachChair.png](/w/images/4/48/BeachChair.png)
Beach Chair | Bed Quality: Bad | 15 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![BlueTheatreChair.png](/w/images/4/4d/BlueTheatreChair.png)
Blue Theater Chair | Bed Quality: Bad | 10 | 1 | Carpentry (1) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![ChurchPew.png](/w/images/c/c0/ChurchPew.png)
Church Pew | Bed Quality: Bad | 10×3 | 3 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![OrangeFuton.png](/w/images/5/59/OrangeFuton.png)
Orange Futon | Bed Quality: Bad | 7.5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![PlasticChair.png](/w/images/d/d4/PlasticChair.png)
Plastic Chair | Bed Quality: Bad | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![PicnicTable.png](/w/images/3/31/PicnicTable.png)
Picnic Table | Bed Quality: Bad | 20×4 | 4 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![RedTheatreChair.png](/w/images/3/39/RedTheatreChair.png)
Red Theater Chair | Bed Quality: Bad | 10 | 1 | Carpentry (1) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![SalonChair.png](/w/images/0/01/SalonChair.png)
Salon Chair | Bed Quality: Bad | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![WaitingChairs.png](/w/images/8/8c/WaitingChairs.png)
Waiting Chairs | Bed Quality: Bad | 15×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened

Comfort


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

Riverside

![Riverside](/w/images/c/c3/RiversideBadge.png)

_Riverside town logo_

![Riverside thumb.png](/w/images/e/ea/Riverside_thumb.png)

[[File:{{{icon2}}}|Riverside|]]

[[File:{{{icon3}}}|Riverside|]]

[[File:{{{icon4}}}|Riverside|]]

[[File:{{{icon5}}}|Riverside|]]

_Isometric view of Riverside_

General

Type

Town

Population

Unknown

Established

Unknown

Motto

"Pride of the Mighty Ohio"

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)6435x5282

Map

![Riversidemap.png](/w/images/thumb/1/16/Riversidemap.png/200px-
Riversidemap.png)

_Map location_

“

A colorful town tightly hugging the banks of the mighty Ohio: exploring
Riverside is a rich and diverse experience! To the west you'll find the older
parts of town, while out east is where our wealthier residents work, rest and
play. In fact, if you're considering a stay with us, why not check out the
nearby Knox Heights Country Club? The ultimate in comfort and relaxation:
members have access to an 18 hole golf course, tennis courts, swimming pool
and spa. Come join today!

— In-game description

**Riverside** is a small town in Knox Country, situated on the Ohio River. The
town was home to many of the wealthy citizens of Knox Country, with the less
fortunate residents living in Scenic Grove Mobile Park, situated on the
outskirts. There are also a few small neighborhoods on the outskirts as well.
Loot is abundant, with the only major deficiency being firearms.

## Overview

Riverside is available as a starting location and is situated next to the Ohio
River, making it a great area for players who want an adequate water supply
and/or  fish regularly. Some points of interest in Riverside include a small
police station, a hotel, a school, a hardware store, a large Gated community,
and various other businesses. It is the westernmost town on the map. Getting
to West Point from Riverside is easy, simply follow the road east along the
river. Other towns such as Rosewood can be quite a drive away.

## Districts

Riverside can be divided into two separate districts, the **suburbs** and the
**business** district.

### Suburbs

The suburbs occupy most of the southern area of the town, along with the large
Gated community, which takes up most of the eastern side. The houses in the
suburbs are middle-class, one story homes. These houses are often the main
source of firearms in the town, as the police station is the smallest in Knox
Country. The school is located centrally, both in the suburbs and the entire
town as well, making it an attractive location to establish a safe house.
There is also a GigaMart close by that is capable of sustaining multiple
players for at least a week with the food and drinks found inside.

The gated community that occupies most of the eastern side is a treasure trove
of loot with not too many zombies to deal with. The large number of houses
here make it the best possible location to find rare vehicles, such as the
Mercia Lang 4000, Chevalier Cossette, and Franklin All-Terrain, and every
house has a garage, which means repair supplies and gasoline is abundant.

In total, there are 70 houses outside the gated community, and 34 houses
inside the gated community.

### Business district

The business district occupies the northern side of the town, and is where the
most valuable loot is located. Some of the most valuable areas to loot here
are the Nails & Nuts Tool Store, the Liquorty-Split, the Pharmahug, the Enigma
Books, and the Time 4 Sport, among several others. Almost every store is
located along one stretch of road. The entire district is also on the coast of
the Ohio River, which allows for easy access to fishing. All this, in addition
to the low zombie density compared to other towns, makes Riverside the easiest
to both loot for supplies and survive in the long term.

## Outskirts

The outskirts of town also harbor large amounts of loot, especially within the
factory and self storage units to the southwest. South of these locations is
the West Maple Country Club, which has a significant zombie population with
many open areas to fight in, making it an excellent place to train combat
skills.

## Strategy

  * Riverside is the second lowest zombie population starting town, with only Rosewood having less. Riverside also tends to have significantly more loot than Rosewood. As a result, this town is ideal to start in for new players or those seeking a more relaxed experience..
  * It's often considered a bad idea to spawn in Riverside with a firearms-focused character, as the town is lacking reliable gun spawns.
  * It is possible to also spawn in Scenic Grove Mobile Park if Riverside is chosen as your spawn location. It is only a short drive from town.
  * The helicopter event can be deceptively deadly in Riverside. While there aren't as many zombies in town compared to other towns, the town is small enough for the helicopter to be heard by nearly every zombie in town, especially if the player is centrally located when it spots them. It might be a good idea to skip town in a vehicle if the chopper catches the player unprepared.

## Businesses and landmarks

### Food & drink

Business  | Type  | Coordinates
---|---|---
Dotty 4 Donuts | Donut shop  | 6491x5223
Burgers | Restaurant/cafe  | 5961x5260
Mama McFudgington's | Bakery  | 6483x5266
Sweet Pea Restaurant | Restaurant  | 6192x5341
Unnamed restaurant | Restaurant  | 6396x5303
Spiffo's | Fast food  | 6128x5309
Jimmy's | Restaurant  | 6445x5265
Riparian Entertainment | Bar/restaurant  | 6380x5206
Bar (Riverside) | Bar  | 5964x5416
Diner | Diner  | 5425x5907

### Retail & stores

Business  | Type  | Coordinates
---|---|---
Enigma Books | Book store  | 6429x5265
Saucy | Clothing store  | 6397x5266
GigaMart | Supermarket  | 6515x5350
Go Flash | Photography store  | 6191x5346
Churn R Us | Ice cream parlor  | 6472x5217
Hit Vids! | Video rental store  | 6208x5344
Liquorty-Split | Liquor store  | 6189x5368
Hair O Genesis | Hairdresser  | 6411x5266
Nourish Food Mart | Grocery store  | 6265x5264
Palm Travel | Travel agency  | 6421x5265
Seat Yourself Furniture | Furniture store  | 6241x5267
Sheba Jewellers | Jewelry store  | 6473x5266
Hugo Plush | Clothing store  | 6257x5268
Time 4 Sport | Sports store  | 6259x5266
Lola Limon | Clothing store  | 6505x5266
Spitfire Fashion | Clothing store  | 6360x5311
Nails & Nuts Tool Store | Hardware Store  | 6359x5327
Grocery store (Riverside) | Grocery store  | 5970x5390
General store (Riverside) | General store  | 5970x5356
Several unnamed stores | Various  | 6450x5298 (center of strip mall)
Unnamed clothing store | Clothing store  | 6358x5298
Unnamed grocery store | Grocery store  | 6343x5296

### Hotel

Business  | Type  | Coordinates
---|---|---
Riverside Suites | Hotel  | 6365x5255

### Services

Business  | Type  | Coordinates
---|---|---
Back To The Nurture Chiropractic Services | Chiropractic office  | 6190x5355
Church | Religious building  | 6556x5308
Knox Bank | Bank  | 6504x5301
Laundromat | Laundromat  | 6413x5333 5952x5388
Pharmahug | Pharmacy  | 6468x5266
Police station | Police station  | 6079x5267
U.S. Mail Service | Postal office  | 6315x5265
Cemetery | Graveyard  | 5710x5334
Wrecking yard | Salvage yard  | 5839x5391
School (Riverside) | Public school  | 6443x5441
Al's Autoshop | Car repair shop  | 5436x5950
Slimtax Accounting | Accounting office  | 6359x5318

### Transportation

Business  | Type  | Coordinates
---|---|---
Fossoil | Gas station  | 6078x5305
Gas N More | Gas station  | 5429x5870

### Other

Business  | Type  | Coordinates
---|---|---
Gated community | Gated community  | 6695x5418
U-Store It | Self storage  | 5540x6055
West Maple Country Club | Country club  | 5772x6416
Riverwood Boat Club | Social center  | 6560x5215
Lectromax Manufacturing | Factory  | 5568x5914
Construction site | Under construction  | 6196x5262
Scenic Grove Mobile Park | Trailer park  | 5350x6020

## Trivia

  * Riverside's approximate real-world location is at the Monument Chemical Plant in Brandenburg, KY.
  * Riverside has a baseball team called the _Riverside Rangers_. There are various articles of clothing with the team's theme as well.

## Gallery

  * ![The in-game tourist map of Riverside](/w/images/thumb/c/ce/Riversidemap_41.65.png/120px-Riversidemap_41.65.png)

The in-game tourist map of Riverside

  * ![In-game Riverside](/w/images/thumb/9/9d/Riverside.png/120px-Riverside.png)

In-game Riverside

  * ![Custom tourist map of Riverside](/w/images/thumb/0/00/Riverside_map.png/120px-Riverside_map.png)

Custom tourist map of Riverside

## See also

  * Louisville
  * Muldraugh
  * Rosewood
  * West Point

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened

Riverside


Spoiler warning!The following containsunhidden spoilerspertaining to the story ofProject Zomboid. Proceed at your own risk.

“

This thing, let's call it 'The Knox Event', feels like a powder keg.

— Judge Matt Hass

The **Knox Event** is used to refer to the zombie outbreak that occurs prior
to and throughout the game. The event first takes place around Muldraugh and
West Point, Kentucky. The incident is considered to have begun on the 4th of
July, 1993, American Day of Independence. Just two days later the military
evacuated residences from around the affected area and set up blockades in
what is now known as the _Knox Evacuation_. The affected area is given the
name: the _Exclusion Zone_ , with the primary camp being south of Louisville.

## Timeline

Date  | Event(s)
---|---
Weeks prior  |

  * Foul smell in the air first noticed.

July 1, 1993 (Day -8)  |

  * Knox Telecommunications takes phone lines down for maintenance.

July 4, 1993 (Day -5)  |

  * Americans celebrate Independence Day.

July 6, 1993 (Day -3)  |

  * **0600 EDT** : US military blocks roads in area of Kentucky nicknamed 'Knox Country'. No reason is given. Areas within blockade include Muldraugh, West Point, Brandenburg, and Fort Knox itself.[1]
  * **1100 EDT** : Military personnel erect fences and checkpoints within the Knox Exclusion Zone. Entrance and exit are forbidden. Reports of residents being turned away at gunpoint.[2]
  * **1320 EDT** : Personnel in hazmat gear are seen within the Exclusion Zone. Air activity increases.[3]
  * **1800 EDT** : Military clears traffic and members of the public from perimeter of Exclusion Zone. Some residents sleep in their cars, others walk north along highway to Louisville.[4]
  * **2300 EDT** : Lightning storms over Louisville. No rain reported.[5]

July 7, 1993 (Day -2)  |

  * **0900 EDT** : Phoneline outage continues within Exclusion Zone. Communication with Zone remains impossible. Knox Telecommunications provides no comment.[6]
  * **1045 EDT** : Fort Knox and Fort Campbell cancel leave for military personnel.[7]
  * **1200 EDT** : Kentucky Governor Cal Fairweather claims he is "in the dark like everyone else" regarding rumors of illness outbreak inside the Exclusion Zone.[8]
  * **1615 EDT** : White House Press Secretary denies President's early return from G7 summit in Tokyo related to Knox situation.[9]
  * **2300 EDT** : Unusually bright meteor shower spotted over Kentucky.[10]

July 8, 1993 (Day -1)  |

  * **0900 EDT** : Phoneline outage continues within Exclusion Zone. Communication with Zone remains impossible. Knox Telecommunications provides no comment.[11]
  * **1330 EDT** : Reports of "mild sickness" spreading among some who have been left inside the Exclusion Zone.[12]
  * **1400 EDT** : White House representatives claim military maneuvers part of 'long held and long term strategy' to deal with 'security events and localized contamination'.[13]
  * **1455 EDT** : President heavily criticized by Republicans in Congress for a lack of statement on the Knox Event.[14]
  * **1745 EDT** : More military personnel arrive from Fort Campbell. No-fly zone established over Knox.[15]

July 9, 1993 (Day 0)  |

  * Game begins, three days after the Knox Evacuation.
  * **0900 EDT** : Rumors of continued escalation of the infection. The exact details remain unknown to the public. Civilian channels spread fear and concern.[16]
  * **1100 EDT** : General John McGrew, commander of Knox Zone personnel, appeals for calm, confirms sickness within Zone leads to "panic and confusion" but claims no evidence of fatalities.[17]
  * **1500 EDT** : Gunshots heard within the Exclusion Zone close to the border perimeter.[18]
  * **1800 EDT** : President issues statement, states faith in military, General McGrew, and Center for Disease Control to control 'Knox Virus'.[19]
  * **2330 EDT** : Former CDC official Dr. Jeff Galbraithe claims chronic CDC underfunding and bureaucratic infighting will hamper response to Knox outbreak.[20]

July 10, 1993 (Day 1)  |

  * **0930 EDT** : Professor Jake Wilson, working with the military, claims transmission of the illness has 'slowed'.[21]
  * **1200 EDT** : The CDC criticizes Dr. Jeff Galbraithe for claims, say Galbraithe trying to 'score points due to his dismissal following Raleigh outbreak.'[22]
  * **1330 EDT** : The CDC retracts their previous statement, which they say was "released without authorization. We all respect Dr. Galbraithe's candor, along with his many major achievements during his years at the CDC."[23]
  * **1500 EDT** : UK Prime Minister criticizes US President for a 'near complete lack of clarity' about the Knox Event.[24]
  * **1600 EDT** : Unrest in Washington as protestors demand answers about Knox Event. Proposed march on White House canceled as police make arrests.[25]

July 11, 1993 (Day 2)  |

  * **0000 EDT** : Anger brews throughout US about lack of information on the 'Knox Event'. Riots in Washington D.C., New York, Los Angeles.[26]
  * **0515 EDT** : President gives statement denouncing riots, claims he will provide "full information" about Knox Event when he has it.[27]
  * **0900 EDT** : Waves of panic buying throughout the US. Shortages of many major goods, including toilet paper.[28]
  * **1230 EDT** : European Community advises member states to close internal and external borders.[29]
  * **1330 EDT** : World Health Organization advises all non-military or medical flights worldwide to be grounded from 6pm. The move is criticized by airlines, but all say they will comply with the advice.[30]
  * **1335 EDT** : Stock markets plunge worldwide following WHO advice.[31]
  * **1400 EDT** : President issues statement calling WHO's advice "economically unsound" and that Knox Event "is contained".[32]
  * **1930 EDT** : Knox Exclusion Zone boundary widened. More residents forcibly displaced as peacekeeping forces are deployed throughout the US. A quarantine camp within the Exclusion Zone is abandoned with its holding cells left unlocked.[33]

July 12, 1993 (Day 3)  |

  * **0000 EDT** : Riots in many American cities. At least one killed in New York, many injured in Miami. Military personnel are called in to help police.[34]
  * **0815 EDT** : Civilian radio transmission comes from within Zone, alleges situation much more serious than military claims. Accusations of sniper fire on civilians are made.[35]
  * **0830 EDT** : President announces curfew in major cities from 6pm this evening.[36]
  * **0917 EDT** : Major earthquake strikes off the coast of Hokkaido, Japan.[37]
  * **1200 EDT** : US military set up temporary installations in New York, Los Angeles, Miami and other cities.[38]
  * **1800 EDT** : Curfew comes into effect in major cities across US.[39]
  * **1900 EDT** : New wave of panic unleashed by photo from West Point, in Knox Event Zone. Photo shows young man, dismembered but still living, in street full of dead bodies. Interference from an unknown source impacts radio and television broadcasts.[40]

July 13, 1993 (Day 4)  |

  * **1100 EDT** : Media interviews with numerous survivors released from military captivity within Zone paint grim picture of hundreds of infected "hunting" the living, spreading the infection through bites and other acts of extreme violence.[41]
  * **1215 EDT** : 38 nations issue joint statement through United Nations denouncing "complete lack of clarity" from American authorities over details of the Knox Event.[42]
  * **1530 EDT** : Vatican City's Swiss Guard orders all visitors to the city to evacuate and the city to be closed, against the wishes of the Pope.[43]
  * **1600 EDT** : Curfew announced for Chicago, San Diego, Baltimore.[44]
  * **1700 EDT** : Saudi Arabia announces Mecca, Islam's holiest city, will be evacuated and "secured".[45]
  * **1930 EDT** : General McGrew gives speech, states there is "no need for further panic", sufferers are "not deceased", and search for cure is ongoing.[46]

July 14, 1993 (Day 5)  |

  * **0130 EDT** : President leaves White House, passing through angry crowds.[47]
  * **0800 EDT** : A protest by residents inside Exclusion Zone results in shooting of two unarmed individuals.[48]
  * **1100 EDT** : Violence between military personnel and trapped Knox residents. Numerous fatalities, mostly civilian.[49]
  * **1200 EDT** : White House releases pre-recorded statement by the President asking for calm, saying 'deliberate action' will soon be taken in the Knox Zone.[50]
  * **1500 EDT** : Despite heavy live fire, large numbers of infected, attracted by sounds of battle, reach Exclusion Zone's border fence. Minor breaches occur in fence.[51]
  * **1700 EDT** : The sounds of battle continue to attract infected to the border fence. Larger breaches occur in the fence. Some military units begin pulling back. Panic ripples through border camp.[52]
  * **1900 EDT** : Ongoing sounds of battle attract thousands of infected from a large area of the Exclusion Zone. Military has limited success in corraling and splintering hordes. Panic in Louisville suburbs.[53]

July 15, 1993 (Day 6)  |

  * **0700 EDT** : Intense overnight battles near Knox Boundary camp fail to stop tide of infected. Military begins pulling back north. [54]
  * **0800 EDT** : Some localized successes by bands of armed citizens, aided by soldiers defying evacuation order, in fighting small groups of the infected.[55]
  * **0900 EDT** : First reports of people falling sick with what is assumed to be the 'Knox Virus', without being bitten.[56]
  * **1000 EDT** : Numerous camp survivors shot or beaten to death by angry mobs for showing signs of sickness.[57]
  * **1600 EDT** : Growing number of reports of 'Knox Virus' symptoms among military personnel and survivors from Boundary camp who avoided being bitten.[58]
  * **1800 EDT** : First carriers of 'aerial strain' of Knox Infection die and 'turn'. Many are already inside Louisville, or over the Ohio bridge. At least 95% of camp survivors and Zone military personnel ill. Hasty quarantines. Summary executions.[59]

July 16, 1993 (Day 7)  |

  * **0500 EDT** : White House issues advice 'not to panic', for population to stay in their homes. The location of the President is unknown.[60]
  * **1000 EDT** : Majority of Louisville's population now ill with the Knox sickness. Thousands 'turning' every hour. Hospitals overrun.[61]
  * **1200 EDT** : Bridges over the Ohio river are demolished by the military. Hundreds of civilians are killed.[62]
  * **1415 EDT** : The British Queen elects to stay behind in Windsor Castle, as Royal Family evacuates to unknown location.[63]

July 17, 1993 (Day 8)  |

  * **0830 EDT** : Knox illness confirmed in: Cincinnati and Columbus, Ohio. Norfolk, Newcastle, and London, England. Mogadishu, Somalia. Seoul, South Korea, Okinawa, Japan.[64]
  * **1200 EDT** : Recorded broadcast from General McGrew broadcast nationally, to the few immune to the 'second wave' of the Knox Event illness. Says these are 'dark days' but we will prevail. The broadcast repeats on subsequent days.[65]

July 18, 1993 (Day 9)  |

  * **0830 EDT** Knox illness confirmed in: New Orleans, New York, Los Angeles, Berlin, Tokyo.[66]
  * **1030 EDT** Belgian troops take position in their country's array of Liège forts for the first time since the Second World War, with orders to prevent unauthorized traffic from Germany by any means necessary.[67]
  * **1300 EDT** The governor of Hong Kong announces that the deteriorating situation in Great Britain does not mean its overseas territory can risk further exposure to the Knox Infection by providing assistance.[68]
  * **1400 EDT** Most American radio and television programs cease, or are replaced with an Emergency Broadcast.[69]

July 19, 1993 (Day 10)  |

  * **0505 EDT** National Guard units in New York attempt to secure the prison complex on Riker's Island.[70]
  * **0800 EDT** The Australian Prime Minister looks visibly ill during a press conference.[71]
  * **0915 EDT** North Korea destroys bridges and blocks roads linking it with China.[72]
  * **0930 EDT** Triage stations in Torrejón Air Base are overrun with refugees from the Spanish capital of Madrid.[73]
  * **1000 EDT** Istanbul's emergency services make use of nearby islands by establishing an evacuation center in the Maiden's Tower, while Kınalıada becomes a disposal ground for infected corpses.[74]
  * **1200 EDT** The Knox Infection is spotted in Gezira, Roda Island, Qorsa, and other regions within Cairo, Egypt.[75]
  * **1500 EDT** The Russian Government leaves Moscow for Mount Yamantau.[76]

July 20, 1993 (Day 11)  |

  * **0518 EDT** The Knox Infection is spreading uncontrollably across the planet.[77]
  * **0800 EDT** The Seikan Tunnel is destroyed by the Japanese military, leaving thousands trapped on both Hokkaido Island and the mainland.[78]
  * **1000 EDT** South Korea destroys Hangang Bridge.[79]
  * **1300 EDT** The Los Angeles Port suffers massive damage from the military destroying an oil tanker suspected to contain infected people.[80]

July 21, 1993 (Day 12)  |

  * **0545 EDT** Strategically critical battles against infected hordes occur around the world.[81]
  * **0900 EDT** Core members of the Thai Government attempt evacuation via helicopter to Bhubing Palace. Their fate is unknown.[82]
  * **1300 EDT** Neuschwanstein Castle in the Bavarian region of Germany falls to the airborne Knox Infection due to an immune resident's misidentified laceration.[83]
  * **1530 EDT** Intense fighting with the infected occurs within the vicinity of the Castle of the Moors near Lisbon, Portugal.[84]

July 22, 1993 (Day 13)  |

  * **0700 EDT** The Wilanów Palace in Warsaw, Poland catches fire.[85]
  * **0900 EDT** Evacuated officials attempt to reestablish a French capital at the island of Mont-Saint-Michel in Normandy.[86]
  * **1200 EDT** Knox sickness now found in every nation on Earth.[87]

July 23, 1993 (Day 14)  |

  * **0900 EDT** Armed forces in Buenos Aires, Argentina fall back to a defensive perimeter around the neighborhood of Puerto Madero.[88]
  * **1000 EDT** The Dutch Government resorts to mass-flooding Amsterdam in an attempt to slow the infection.[89]
  * **1146 EDT** Millions of refugees accelerate the Knox Infection's spread.[90]

July 24, 1993 (Day 15)  |

  * **1200 EDT** The majority of Earth's population are now sick with the Knox Infection.[91]

July 25, 1993 (Day 16)  |

  * **0800 EDT** Fires blaze in Nuuk, the capital of Greenland. Refugee boats are spotted moving both to and from the island.[92]
  * **1221 EDT** Cries of horror flood the world's airwaves as they begin to go silent.[93]

July 26, 1993 (Day 17)  |

  * **1000 EDT** The Forbidden City in China is confirmed to be overrun with the infected. Contact is lost with the Central Military Command.[94]

July 27, 1993 (Day 18)  |

  * **1347 EDT** Billions are dead from the Knox Infection across the globe.[95]

July 28, 1993 (Day 19)  |

  * **1200 EDT** Almost everyone falls to the Knox Infection. Only small groups of immune survivors remain.[96]

## Rumored outbreak causes

  * A bad smell had been in the air for weeks before the blockade went up, many believe that's how you get sick, once it gets in your lungs, you're done.
_"You can smell it in the air. Something's smelled bad for weeks, it gets into
your lungs. That's what's behind it." - Christian: Caller onKnoxTalk_

  * Many people believe something in the Spiffo's meat is the cause of the outbreak; the next evolutionary step for Mad Cow disease.
_"I've been warning people for years. It's in the meat. We've been feeding our
cows on their own kind. Misfolded prions. Brain matter fed back into the food
chain. These prions have been building up in countless generations of cattle.
This is quite clearly a neurological disorder." - Professor Peter Endsleigh_

  * Religious folk believe that Man is paying for their sins, and that this is the work of God.
_"The end is at hand. America has sinned. Every day I look to our streets and
I see depravity and wickedness. A nation tainted by perverts and sinners." -
Pastor Samuels_

  * The outbreak occurring so close to Independence Day can't be a coincidence, it must be terrorism.
_"Terrorism. Terrorism is my point. They've been coming for us for years. This
is their moment." - Francine: Caller on KnoxTalk_

## See also

  * Knox Country
  * Knox Infection
  * Businesses
  * Jackie Jaye
  * General John McGrew

## External links

  * The Knox Event in Real Time (X)

## References

  1. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 0600 EDT.

US military blocks roads in area of Kentucky nicknamed 'Knox Country'. No
reason is given. Areas within blockade include Muldraugh, West Point,
Brandenburg, and Fort Knox itself."_

  2. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 1100 EDT.

Military personnel erect fences and checkpoints within the Knox Exclusion
Zone. Entrance and exit are forbidden. Reports of residents being turned away
at gunpoint."_

  3. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 1320 EDT.

Personnel in hazmat gear are seen within the Exclusion Zone. Air activity
increases."_

  4. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 1800 EDT.

Military clears traffic and members of the public from perimeter of Exclusion
Zone.

Some residents sleep in their cars, others walk north along highway to
Louisville."_

  5. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 2300 EDT.

Lightning storms over Louisville.

No rain reported."_

  6. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 0900 EDT.

Phoneline outage continues within Exclusion Zone. Communication with Zone
impossible.

Knox Telecommunications provides no comment."_

  7. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 1045 EDT.

Fort Knox and Fort Campbell cancel leave for military personnel."_

  8. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 1200 EDT.

Kentucky Governor Cal Fairweather claims he is "in the dark like everyone
else" regarding rumors of illness outbreak inside the Exclusion Zone."_

  9. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 1615 EDT.

White House Press Secretary denies President's early return from G7 summit in
Tokyo related to Knox situation."_

  10. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 2300 EDT.

Unusually bright meteor shower spotted over Kentucky."_

  11. ↑ The Knox Event in Real Time: _"July 8, 1993, 0900 EDT.

Phoneline outage continues within Exclusion Zone. Communication with Zone
impossible.

Knox Telecommunications provides no comment."_

  12. ↑ The Knox Event in Real Time: _"July 8, 1993, 1330 EDT.

Reports of "mild sickness" spreading among some who have been left inside the
Exclusion Zone."_

  13. ↑ The Knox Event in Real Time: _"July 8. 1993, 1400 EDT.

White House representatives claim military maneuvers part of 'long held and
long term strategy' to deal with 'security events and localized
contamination'."_

  14. ↑ The Knox Event in Real Time: _"July 8, 1993, 1455 EDT.

President heavily criticized by Republicans in Congress for lack of statement
on the Knox Event."_

  15. ↑ The Knox Event in Real Time: _"July 8, 1993, 1745 EDT.

More military personnel arrive from Fort Campbell.

No-fly zone established over Knox."_

  16. ↑ The Knox Event in Real Time: _"July 9, 1993, 0900 EDT.

Rumors of continued escalation of the infection. Exact details remains unknown
to the public.

Civilian channels spread fear and concern."_

  17. ↑ The Knox Event in Real Time: _"July 9, 1993, 1100 EDT.

General John McGrew, commander of Knox Zone personnel, appeals for calm,
confirms sickness within Zone leads to "panic and confusion" but claims no
evidence of fatalities."_

  18. ↑ The Knox Event in Real Time: _"July 9, 1993, 1500 EDT.

Gunshots heard within the Exclusion Zone close to the border perimeter."_

  19. ↑ The Knox Event in Real Time: _"July 9, 1993, 1800 EDT.

President issues statement, states faith in military, General McGrew, and
Center for Disease Control to control 'Knox Virus'."_

  20. ↑ The Knox Event in Real Time: _"July 9, 1993, 2330 EDT.

Former CDC official Dr. Jeff Galbraithe claims chronic CDC underfunding and
bureaucratic infighting will hamper response to Knox outbreak."_

  21. ↑ The Knox Event in Real Time: _"July 10, 1993, 0930 EDT.

Professor Jake Wilson, working with the military, claims transmission of the
illness has 'slowed'."_

  22. ↑ The Knox Event in Real Time: _"July 10, 1993, 1200 EDT.

The CDC criticizes Dr. Jeff Galbraithe for claims, say Galbraithe trying to
'score points due to his dismissal following Raleigh outbreak.'"_

  23. ↑ The Knox Event in Real Time: _"July 10, 1993, 1330 EDT.

The CDC retracts their previous statement, which they say was "released
without authorization. We all respect Dr. Galbraithe's candor, along with his
many major achievements during his years at the CDC.""_

  24. ↑ The Knox Event in Real Time: _"July 10, 1993, 1500 EDT.

UK Prime Minister criticizes US President for a 'near complete lack of
clarity' about the Knox Event."_

  25. ↑ The Knox Event in Real Time: _"July 10, 1993, 1600 EDT.

Unrest in Washington as protestors demand answers about Knox Event.

Proposed march on White House cancelled as police make arrests."_

  26. ↑ The Knox Event in Real Time: _"July 11, 1993, 0000 EDT.

Anger brews throughout US about lack of information on the 'Knox Event'.

Riots in Washington D.C., New York, Los Angeles."_

  27. ↑ The Knox Event in Real Time: _"July 11, 1993, 0515 EDT.

President gives statement denouncing riots, claims he will provide "full
information" about Knox Event when he has it."_

  28. ↑ The Knox Event in Real Time: _"July 11, 1993, 0900 EDT.

Waves of panic buying throughout the US.

Shortages of many major goods, including toilet paper."_

  29. ↑ The Knox Event in Real Time: _"July 11, 1993, 1230 EDT.

European Community advises member states to close internal and external
borders."_

  30. ↑ The Knox Event in Real Time: _"July 11, 1993, 1330 EDT.

World Health Organization advises all non-military or medical flights
worldwide be grounded from 6pm.

The move is criticized by airlines, but all say they will comply with the
advice."_

  31. ↑ The Knox Event in Real Time: _"July 11, 1993, 1335 EDT.

Stock markets plunge worldwide following WHO advice."_

  32. ↑ The Knox Event in Real Time: _"July 11, 1993, 1400 EDT.

President issues statement calling WHO's advice "economically unsound" and
that Knox Event "is contained"."_

  33. ↑ The Knox Event in Real Time: _"July 11, 1993, 1930 EDT.

Knox Exclusion Zone boundary widened.

More residents forcibly displaced."_

  34. ↑ The Knox Event in Real Time: _"July 12, 1993, 0000 EDT.

Riots in many American cities. At least one killed in New York, many injured
in Miami.

Military personnel are called in to help police."_

  35. ↑ The Knox Event in Real Time: _"July 12, 1993, 0815 EDT.

Civilian radio transmission comes from within Zone, alleges situation much
more serious than military claims.

Accusations of sniper fire on civilians are made."_

  36. ↑ The Knox Event in Real Time: _"July 12, 1993, 0830 EDT.

President announces curfew in major cities from 6pm this evening."_

  37. ↑ The Knox Event in Real Time: _"July 12, 1993, 0917 EDT.

Major earthquake strikes off the coast of Hokkaido, Japan."_

  38. ↑ The Knox Event in Real Time: _"July 12, 1993, 1200 EDT.

US military set up temporary installations in New York, Los Angeles, Miami and
other cities."_

  39. ↑ The Knox Event in Real Time: _"July 12, 1993, 1800 EDT.

Curfew comes into effect in major cities across US."_

  40. ↑ The Knox Event in Real Time: _"July 12, 1993, 1900 EDT.

New wave of panic unleashed by photo from West Point, in Knox Event Zone.

Photo shows young man, dismembered but still living, in street full of dead
bodies."_

  41. ↑ The Knox Event in Real Time: _"July 13, 1993, 1100 EDT.

Media interviews with numerous survivors released from military captivity
within Zone paint grim picture of hundreds of infected "hunting" the living,
spreading the infection through bites and other acts of extreme violence."_

  42. ↑ The Knox Event in Real Time: _"July 13, 1993, 1215 EDT.

38 nations issue joint statement through United Nations denouncing "complete
lack of clarity" from American authorities over details of the Knox Event."_

  43. ↑ The Knox Event in Real Time: _"July 13, 1993, 1530 EDT.

Vatican City's Swiss Guard orders all visitors to the city to evacuate and the
city to be closed, against the wishes of the Pope."_

  44. ↑ The Knox Event in Real Time: _"July 13, 1993, 1600 EDT.

Curfew announced for Chicago, San Diego, Baltimore."_

  45. ↑ The Knox Event in Real Time: _"July 13, 1993, 1700 EDT.

Saudi Arabia announces Mecca, Islam's holiest city, will be evacuated and
"secured"."_

  46. ↑ The Knox Event in Real Time: _"July 13, 1993, 1930 EDT.

General McGrew gives speech, states there is "no need for further panic",
sufferers are "not deceased", and search for cure is ongoing."_

  47. ↑ The Knox Event in Real Time: _"July 14, 1993, 0130 EDT.

President leaves White House, passing through angry crowds."_

  48. ↑ The Knox Event In Real Time:_"July 14, 1993, 0800 EDT.

A protest by residents inside Exclusion Zone results in shooting of two
unarmed individuals."_

  49. ↑ The Knox Event In Real Time:_"July 14, 1993, 1100 EDT.

Violence between military personnel and trapped Knox residents.

Numerous fatalities, mostly civilian."_

  50. ↑ The Knox Event in Real Time: _"July 14, 1993, 1200 EDT.

White House releases pre-recorded statement by the President asking for calm,
saying 'deliberate action' will soon be taken in the Knox Zone."_

  51. ↑ The Knox Event In Real Time:_"July 14, 1993, 1500 EDT.

Despite heavy live fire, large numbers of infected, attracted by sounds of
battle, reach Exclusion Zone's border fence.

Minor breaches occur in fence."_

  52. ↑ The Knox Event In Real Time: _"July 14, 1993, 1700 EDT.

The sounds of battle continue to attract infected to the border fence.

Larger breaches occur in the fence.

Some military units begin pulling back.

Panic ripples through border camp."_

  53. ↑ The Knox Event In Real Time: _"July 14, 1993, 1900 EDT.

Ongoing sounds of battle attract thousands of infected from a large area of
the Exclusion Zone.

Military has limited success in corraling and splintering hordes.

Panic in Louisville suburbs."_

  54. ↑ The Knox Event In Real Time: _"July 15, 1993, 0700 EDT.

Intense overnight battles near Knox Boundary camp fail to stop tide of
infected.

Military begins pulling back north."_

  55. ↑ The Knox Event In Real Time: _"July 15, 1993, 0800 EDT.

Some localized successes by bands of armed citizens, aided by soldiers defying
evacuation order, in fighting small groups of the infected."_

  56. ↑ The Knox Event In Real Time: _"July 15, 1993, 0900 EDT.

First reports of people falling sick with what is assumed to be the 'Knox
Virus', without being bitten."_

  57. ↑ The Knox Event In Real Time: _"July 15, 1993, 1000 EDT.

Numerous camp survivors shot or beaten to death by angry mobs for showing
signs of sickness."_

  58. ↑ The Knox Event In Real Time: _"July 15, 1993, 1600 EDT.

Growing number of reports of 'Knox Virus' symptoms among military personnel
and survivors from Boundary camp who avoided being bitten."_

  59. ↑ The Knox Event In Real Time: _"July 15, 1993, 1800 EDT.

First carriers of 'aerial strain' of Knox infection die and 'turn'.

Many are already inside Louisville, or over the Ohio bridge.

At least 95% of camp survivors and Zone military personnel ill.

Hasty quarantines.

Summary executions."_

  60. ↑ The Knox Event In Real Time: _"July 16, 1993, 0500 EDT.

White House issues advice 'not to panic', for population to stay in their
homes.

The location of the President is unknown."_

  61. ↑ The Knox Event In Real Time: _"July 16, 1993, 1000 EDT.

Majority of Louisville's population now ill with the Knox sickness.

Thousands 'turning' every hour.

Hospitals overrun."_

  62. ↑ The Knox Event In Real Time: _"July 16, 1993, 1200 EDT.

Bridges over the Ohio river are demolished by the military.

Hundreds of civilians are killed."_

  63. ↑ The Knox Event In Real Time: _"July 16, 1993, 1415 EDT.

The British Queen elects to stay behind in Windsor Castle, as Royal Family
evacuates to unknown location."_

  64. ↑ The Knox Event In Real Time: _"July 17, 1993, 0830 EDT.

Knox illness confirmed in Cincinnati and Columbus, Ohio.

Newcastle and London, England.

Seoul, South Korea.

Okinawa, Japan."_

  65. ↑ The Knox Event In Real Time: _"July 17, 1993, 1200 EDT.

Recorded broadcast from General McGrew broadcast nationally, to the few immune
to the 'second wave' of the Knox Event illness.

Says these are 'dark days' but we will prevail.

The broadcast repeats on subsequent days."_

  66. ↑ The Knox Event In Real Time: _< bzzt>... 18, 1993, 0830 EDT.

<fzzt> ...confirmed in New Orleans.

New York.

Los Angeles.

Berlin.

Tokyo...

<bzzt>_

  67. ↑ The Knox Event In Real Time: _< bzzt> ... Liege forts for the first... <fzzt> ... the Second World..._
  68. ↑ The Knox Event In Real Time: _< fzzt> ... governor of Hong... <bzzt> ... deteriorating situation in Great B... <fzzt> ... not mean... <fzzt>

<bzzt>_

  69. ↑ The Knox Event In Real Time: _< bzzt> ... 18, 1993, 1400 EDT.

Most American... <fzzt> ... cease, or are replaced with an Emergency
Broadcast...

<bzzt>_

  70. ↑ The Knox Event In Real Time: _< fzzt> ... York attempt to sec-... <bzzt> -iker's Islan-... <fzzt>

<bzzt>_

  71. ↑ The Knox Event In Real Time: _< fzzt> ... -stralian Prime Minister looks visibly ill during... <bzzt>

<bzzt>_

  72. ↑ The Knox Event In Real Time: _< fzzt>... 0915 EDT.

North Korea destroys bridges and blocks roads linking it with...

<bzzt>_

  73. ↑ The Knox Event In Real Time: _< fzzt> ... Torrejón Air Base... <bzzt> ... refugees from... <bzzt>_
  74. ↑ The Knox Event In Real Time: _< fzzt> ... Maiden's Tower, while Kınalıada... <bzzt>_
  75. ↑ The Knox Event In Real Time: _< fzzt> ... Gezira, Roda Island, Qorsa... <bzzt>

<bzzt>_

  76. ↑ The Knox Event In Real Time: _< fzzt>... -sian government leaves Moscow for Mount Yaman- ... <bzzt>

<fzzt>_

  77. ↑ The Knox Event In Real Time: _< bzzt>

... spreading...

<fzzt>_

  78. ↑ The Knox Event In Real Time: _< fzzt> ... Seikan Tun-... <bzzt> -royed by... <bzzt>

... thousand trap- <fzzt>

<bzzt>_

  79. ↑ The Knox Event In Real Time: _July 20, 19-... <bzzt>

... -outh Korea destroys Han... <fzzt> ... bridg-... <fzzt>

<fzzt>_

  80. ↑ The Knox Event In Real Time: _< bzzt> ... Angeles Por-... <fzzt> ... -ssive dama-... <bzzt>

<fzzt>_

  81. ↑ The Knox Event In Real Time: _< bzzt> ... battles...<fzzt>_
  82. ↑ The Knox Event In Real Time: _< fzzt>... 21... <bzzt>

... Government attempt evacu-... <fzzt> ... -icopter to Bhubing Palace.

Their... <fzzt> ... unknown..._

  83. ↑ The Knox Event In Real Time: _< fzzt> ... -schwanstein Castle in... <bzzt> ... -alls to... <fzzt>

<bzzt>_

  84. ↑ The Knox Event In Real Time: _< fzzt> ... -tense... <bzzt> ... -cinity... <fzzt> ... -astle of the Moo-... <bzzt>

<bzzt>_

  85. ↑ The Knox Event In Real Time: _< fzzt> ... Wilanów Pal... <bzzt> ... fire... <fzzt>

<bzzt>_

  86. ↑ The Knox Event In Real Time: _< bzzt> ... attempt to... <fzzt> ... -nt-Saint-Michel in... <fzzt>

<bzzt>_

  87. ↑ The Knox Event In Real Time: _< bzzt> ... sickness now... <fzzt>... every nati- ... <bzzt>

<bzzt>_

  88. ↑ The Knox Event In Real Time: _< bzzt> ... back... <fzzt> -uerto Madero... <bzzt>

<fzzt>_

  89. ↑ The Knox Event In Real Time: _< fzzt> ... -flooding Amster-... <fzzt> ... attempt to slow the... <bzzt>

<bzzt>_

  90. ↑ The Knox Event In Real Time: _< fzzt>

<fzzt> ... millions of... <bzzt>

<bzzt>_

  91. ↑ The Knox Event In Real Time: _< fzzt>... 24, 1993. <bzzt>

<fzzt>... -jority of the Earth's pop- <bzzt>

<bzzt>_

  92. ↑ The Knox Event In Real Time: _< fzzt> ... blaz-... <bzzt> ... Nuuk.

Boats... <fzzt>

<bzzt>_

  93. ↑ The Knox Event In Real Time: _< bzzt> ... horror... <bzzt> _
  94. ↑ The Knox Event In Real Time: _< fzzt> ... -bidden City confirmed over-... <bzzt>

... -tact lost with Central Military Com-... <fzzt>

<fzzt>_

  95. ↑ The Knox Event In Real Time: _< bzzt> ... across... <fzzt>

<fzzt>_

  96. ↑ The Knox Event In Real Time: _< fzzt> ... -most every-... <bzzt> ... to the Knox... <fzzt>

<bzzt> Small gr-... <bzzt> ... immune survivors rem-... <fzzt>

<bzzt>_

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened

Knox Event


This is a future feature.This article is about an item or mechanic that is currentlyunimplementedand planned for a future version.It has either been previewed or found in the game files and does not exist yet.

This article may be in need of improvement.Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about NPC survivors. For player survivor, seePlayer._

A **survivor** is a human NPC that has survived the initial infection and is
trying to survive the Knox Event.

## Future survivors

![](/w/images/thumb/9/9d/K%26B_intro.png/300px-K%26B_intro.png)

Kate and Baldspot as a future teased NPCs.

Survivors are going to be reintroduced in build 43 as a fully interactable
NPCs. It is currently unknown how recruiting or joining survivors will work,
as much of this is still in the early phases.

  * Though this might be changed, NPCs are planned to have narrative stories occurring with or without the player's inclusion, like a survivor trying to get their loved ones to a hospital and getting in a car crash and having to fend for themselves.
  * These stories can be changed due to engine limitations and might be used in a later update for the NPCs

## Legacy survivors

![](/w/images/thumb/9/96/Npc1.jpg/200px-Npc1.jpg)

A NPC rejecting a team request.

![](/w/images/thumb/e/e7/Raider.png/300px-Raider.png)

A survivor (right) threatens the player with a shotgun.

Survivors, simply called an **NPC** back then, were present in older versions
of the game and subsequently removed in order to be reworked and readded in a
later version, currently scheduled for build 43. Survivors served as an
interactive element within the game's environment. These characters, operating
under the game's AI, performed a variety of tasks within the game world, and
possibly forming either helpful partnerships or becoming adversaries with the
player.

Generally, survivors could form alliances with the player or other survivors,
or engage in combat. A survivor's response to a team request from the player
would be influenced by the player's attitude and the survivor's personality,
ending in either a good relationship or a duel to the death. Once a survivor
has formed an alliance with the player, they could take on assigned roles, and
act under given commands such as "stay", "follow", or "guard."

Survivors demonstrated AI that allowed them to perform a multitude of tasks,
mirroring what the player would do to survive. They roamed around the game's
world, engaged in combat with zombies, sought items for scavenging, and
consumed food and water for survival. They also had the ability to loot
buildings and fortify shelters through barricading or installing sheets. When
not in a team with a player, survivors could form alliances among themselves
and assign each other tasks such as seeking food or zombie hunting.

Beyond their actions, survivors exhibited their own set of traits and
professions, randomly assigned from the same pool available to the player.
They also had the ability to gain experience and level up in skills, improving
their survival abilities over time. One unique aspect of their design was
their attribute for bravery, those with low bravery might choose to flee when
confronted with a threat, while those with high bravery may opt to stand their
ground and fight.

Specifically, three variations of NPC survivors existed in-game: gun nuts,
true neutrals, and loners, each having different interaction patterns and
behavior tendencies with the player and game environment.

### Gun nuts

Gun nuts were hostile survivors who would verbally warn (and then attack)
anybody — the player, zombies, or other survivors — on sight. These NPCs
didn't spawn naturally but only made appearances at scripted locations in
Story Mode. They were unable to join the player's team or engage in dialog
with the player, serving solely as a threat.

### True neutrals

True neutrals were initially friendly survivors who could ally with the
player. Their willingness to team up was contingent upon the player's
attitude. Once teamed up, these NPCs could be directed by the team's "leader"
(the group creator) to assume roles or take on orders. The player could bestow
items upon these group members, receiving gratitude in return. Otherwise, true
neutral NPCs would stay neutral and not attack players unless attacked first.

### Loners

Loners were solitary survivors who committed to surviving by their own efforts
and refused to join the player's team, irrespective of the player's attitude.
Persistent team requests could irritate a loner to the point of instigating a
fight with the player. Other than their reluctance to team up, loners
generally behaved like true neutrals, opting not to attack players unless
provoked.

## Survivor homes

**Survivor homes** are often boarded up houses where living people stayed at
some point. They are set apart from the surrounding houses by having boarded
up windows, hiding goods (and zombies) within.

These homes are a fantastic source of rare items, including skinny leather
Trousers (or the nearly identical black leather trousers), katanas, M16s
(often including, like any other guns that can be found, magazines, ammo, and
attachments for it), sledgehammers, and more. These valuable items will often
be found in cabinets, rather than on the housed zombies themselves.

Because they are often already boarded up, survivor homes can also double as a
fantastic base of operations in a heavily populated city, for example,
Louisville, as long as the player keeps quiet while inside.

The cars outside these homes are also often in a generally better condition,
have a higher amount of gas in them, are more likely to have the keys in the
ignition, and tend to contain more/better loot inside.

Surivor homes tend to contain more zombies than the average house, but they
also contain exponentially more/better loot, essentially making them dangerous
lootboxes.

## Survivor hordes

Players can sometimes encounter the so called _survivor horde_ , it can also
be spawned using one of the debug mode options. Survivor hordes feature a
sizeable group of zombies, including one zombie with a large backpack with
food and supplies.

## Survivor stories

In build 41 there are multiple survivor stories that can sometimes spawn dead
or zombified survivors.

### Randomized building survivor stories

Inside any house, these stories that currently appear are:

  * Suicide by Bleach
  * Gunslinger
  * Locked in Bathroom
  * Dead Drunk
  * Eating zombies
  * Bathroom Zed
  * Bedroom Zed
  * Football Night
  * Hen Do
  * Stag Do
  * Student Night
  * Poker Night
  * Suicide Pact
  * Prison Escape
  * Prison Escape with Police
  * Skeleton Psycho
  * Corpse Psycho
  * Police at House
  * House Party
  * Tin foil hat family
  * Hockey Psycho (friday 13th!)

### Vehicle stories

There exist some extra vehicle stories as well:

  * Utility Vehicle
  * Construction Site
  * Burnt Car
  * Police Blockage Shooting
  * Police Blockade
  * Basic Car Crash
  * Ambulance Crash
  * Basic Car Crash Corpse
  * Changing Tire
  * Flipped Crash
  * Bandits on Road
  * Trailer Crash
  * Crash Horde

### Zone stories

There are also the following zone stories available:

  * Basic Forest Camp
  * Forest Camp Eaten
  * Burying Camp
  * Beach Party
  * Fishing Trip
  * BBQ Party
  * Hunter Forest Camp
  * Sexy Time
  * Trappers Forest Camp
  * Baseball
  * Music Festival Stage
  * Music Festival

More randomized stories were teased to be added in build 42. Each of those
stories can also be spawned using debug mode.

## Annotated maps

The annotated maps also contain notes from fellow survivors.

## Metagame

    _Main article:Metagame_

Most metagame events, including a helicopter event, indicate survivor
presence, however, as of build 41, no physical survivors correlate to this.

## Other

It is also possible to encounter barricaded houses and crashed vehicles, also,
as time passes, it is possible to encounter zombies with unusual weapons. Both
are an attempt of indicating survivor presence.

## Unique survivors

  * Bob Smith
  * Kate Smith
  * Bobby Collins
  * Jack Bloggs
  * General John McGrew
  * Jackie Jaye
  * Frank Hemingway \- _SeeJackie Jaye_
  * Kirsty Cormick
  * Joan \- _SeeTriple-N_
  * Reverend Peter Watts \- _SeeWBLN News_
  * Judge Matt Hass \- _SeeTriple-N_
  * Dean \- _SeeLife and Living TV_
  * Duke \- _SeeTURBO_ and _Triple-N_

## See also

  * NPC
  * Player
  * Animal
  * Zombie

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened

Survivor