    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about thetiles that can store items. For player containers, see bags._

![](/w/images/thumb/b/bc/ContainersScreenshot.png/480px-
ContainersScreenshot.png)

Screenshot of various containers as they appear in-game.

**Containers** are pieces of tiles located throughout Project Zomboid's
various locations, including Knox County (Pre-0.2.0r). The key difference
between a container and other furniture pieces like chairs, tables and so
forth, is that they have their own dedicated inventory. Allowing the player to
drop off and organize items, lightening the player's load and allowing them to
scout and scavenge easier. Placing more than one of the same item inside a
container will automatically stack them into the same slot, decluttering the
inventory menu.

## Container window

![](/w/images/2/2f/ContainerUI_Marked.png)

The container window as displayed in-game. Explanation of numbers are to the
left.

To the right is an image displaying the container window. In order to show
this window, the player can either _left-click_ the container, or _mouse
hover_ over the proximity/container window, which is displayed at the top of
the screen by default. Or if it isn't visible, pressing the `I` key will
toggle it on or off.
Just like the player's inventory, the container window is separated into three
categorical columns; the icon of the item, the type (name of the item), and
category (e.g., literature or food).

Below is a description explaining each component of the container window;
numbers are paired with those displayed on the image to the right.

  1. Containers can hold any type of item, however, only up to their encumbrance capacity. This functionality is similar to how bags can only hold a certain encumbrance limit. The two numbers display the _current (0.9)_ and the _maximum (20)_ encumbrance.
  2. The rightmost column displays the loot panel. The loot panel shows every container and cupboard within arm's reach of your character. Clicking on each will reveal the items inside. Items that have been placed nearby on the floor will also be visible.
  3. Clicking "Loot All" will move all the contents of a container into your inventory. Moving/turning away will cancel this action. You can also drag and drop stacks of items.
  4. Items are listed in a hierarchical manner, decluttering the player's inventory list by stacking similar items together. To view a particular stack of items, the player can _left-click_ the small arrow, presenting them with a darkened overlay. This can be especially helpful when the player has items of different levels/durability, such as a half full water bottle and a full one. All item stacks can also be displayed or hidden by clicking one of the two boxes at the top of this category.

### Container icons

![Cabinet](/w/images/3/30/Container_Cabinet.png) = Cabinet
![Campfire](/w/images/4/49/Container_Campfire.png) = Campfire
![Clothing Dryer](/w/images/8/8c/Container_ClothingDryer.png) = Clothing Dryer
![Counter](/w/images/1/13/Container_Counter.png) = Counter
![Crate](/w/images/7/7c/Container_Crate.png) = Crate
![Drawer](/w/images/f/f7/Container_Drawer.png) = Drawer
![floor](/w/images/8/81/Container_Floor.png) = Floor
![Freezer](/w/images/d/d2/Container_Freezer.png) = Freezer
![Fridge](/w/images/5/58/Container_Fridge.png) = Fridge  | ![Garbage](/w/images/5/53/Container_Garbage.png) = Garbage
![Mail Box](/w/images/6/6f/Container_MailBox.png) = Mail Box
![Medicine](/w/images/6/60/Container_Medicine.png) = Medicine
![Microwave](/w/images/1/13/Container_Microwave.png) = Microwave
![Oven](/w/images/e/e6/Container_Oven.png) = Oven
![Plant](/w/images/a/a8/Container_Plant.png) = Plant
![Shelf](/w/images/d/d1/Container_Shelf.png) = Shelf
![Vending](/w/images/3/31/Container_Vendingt.png) = Vending
![Washing Machine](/w/images/0/0d/Container_ClothingWasher.png) = Washing Machine  | ![Glove Box](/w/images/e/e5/Container_GloveCompartment.png) = Glove Box
![Seat](/w/images/9/94/Container_CarSeat.png) = Seat
![Truck Bed](/w/images/3/34/Container_TruckBed.png) = Truck Bed
![Trunk](/w/images/0/0c/Container_CarTrunk.png) = Trunk  | ![Female Corpse](/w/images/8/80/Container_DeadPerson_Female.png) = Female Corpse
![Female Zombie Corpse](/w/images/c/cb/Container_DeadPerson_FemaleZombie.png)
= Female Zombie Corpse
![Male Corpse](/w/images/5/55/Container_DeadPerson_Male.png) = Male Corpse
![Male Zombie Corpse](/w/images/c/c4/Container_DeadPerson_MaleZombie.png) =
Male Zombie Corpse
---|---|---|---

## Types of containers

### Refrigerator

    _See more:Refrigerators_

A refrigerator is a container that slows the rate in which perishable foods
spoil, whilst they're stored inside. This functionality will work so long as
there is a source of power connected. Most have both a fridge and freezer
container, however some will only have a fridge or freezer.

  * Fridge slows the rate in which perishable foods spoil by 5 times.
  * Freezer slows the rate in which perishable foods spoil by 25 times.

**Fridge model variants** ![IndustrialFridge
Large.gif](/w/images/6/61/IndustrialFridge_Large.gif)
_Large Fridge_ | ![IndustrialFridge.gif](/w/images/c/c1/IndustrialFridge.gif)
_Industrial Fridge_ | ![Fridge.png](/w/images/6/66/Fridge.png)
_Steel Fridge_ | ![Refrigirator.png](/w/images/9/99/Refrigirator.png)
_Plain Fridge_ | ![IceBox.png](/w/images/9/9a/IceBox.png)
_Popsicle Fridge_ | ![FridgeMini.png](/w/images/5/51/FridgeMini.png)
_Mini Fridge_
---|---|---|---|---|---

* * *

### Ovens

    _See more:Ovens_

Ovens are a heat source that is typically used for cooking. The oven,
microwave and antique oven can be found inside kitchens of houses, restaurants
and staffrooms. The propane barbecue and charcoal barbecue can be outside
certain houses or in picnic areas. The campfire cannot be found naturally,
requiring the player to build one using a campfire kit, which can be crafted
or spawn inside certain containers. Each oven has a particular source of fuel
that they require in order to function, this fuel may vary between ovens. The
main fuel types are electricity, propane, petrol, charcoal and wood or other
burnable material. For more info about each oven type, see the Heat source
article.

**Oven model variants** ![Microwave
Oven.png](/w/images/a/a0/Microwave_Oven.png)
_Chrome Microwave_ | ![Oven.png](/w/images/4/46/Oven.png)
_Modern Oven_ | ![IndustrialOven.png](/w/images/6/6e/IndustrialOven.png)
_Industrial Oven_ | ![IndustrialOven Large.png](/w/images/7/72/IndustrialOven_Large.png)
_Large Modern Oven_ | ![Antique Oven.png](/w/images/1/10/Antique_Oven.png)
_Antique Oven_ | ![Fireplace.gif](/w/images/7/7f/Fireplace.gif)
_Fireplace_ | ![BBQ big.png](/w/images/f/f0/BBQ_big.png)
_Propane Barbecue_ | ![BBQ small.png](/w/images/5/58/BBQ_small.png)
_Charcoal Barbecue_ | ![Campfire.png](/w/images/0/01/Campfire.png)
_Campfire_
---|---|---|---|---|---|---|---|---

* * *

### Counters

    _See more:Counters_

Counters are a flat-topped work surface (with the exception of floating
counters) with cupboards. All counter variations have a weight capacity of 50.

##### Kitchen counter

A kitchen counter can be found inside the kitchens of houses and restaurants.
They will usually contain various types of cooking utensils and food. They may
also contain seeds, dead mice or rats, dish towels or a mop. The item
distribution will vary depending on the kitchen type, a few examples include:
Burgers, Spiffo's, Pile-o-Crepe, Bakery, Pizza, Cafe and more. _Survivor
houses_ , or houses with barricades on the doors and windows, will contain
much more non-perishable food, like canned foods, or a shotgun and ammo.

##### Shop counter

A shop counter can be found inside various shops, often having a cash register
on top of one. They will usually contain basic literature, stationery items
and tote bags. Some stores these can be found in include: Furniture, Theatre,
Clothing, Gift, along with more. There are also some stores that contain a set
of items unique to their shop type, some include: Electronics, Bar, Pharmacy,
Gun, Hair Salon or Tattoo Parlor, Laundromat, Convenience, Gas and more.

##### Bathroom counter

Bathroom counters can contain a range of junk items along with sheets, bath
towels, tissues, bleach, medical items and more.

##### Occupation counter

Occupation counters can be found randomly inside a normal house. The kitchen
counters will have a range of items belonging to a specific occupation. The
occupations that are randomly chosen between are Carpenter, Electrician,
Farmer or Nurse.

##### Steel Counter

A steel counter is an industrial variant of the standard counter, therefore
will contain items typically found inside storage rooms and warehouses. Some
items include carpentry tools, metalworking tools and various materials. An
exception to this includes steel counters found inside a medical clinic, which
can contain various kinds of medical items and walkie talkies. A steel counter
can be crafted by the player at level 5 metalworking.

**Counter model variants** ![Cream
Cupboard.png](/w/images/a/af/Cream_Cupboard.png)
_Cream Counter_ | ![MetalCounter.png](/w/images/d/d7/MetalCounter.png)
_Metal/Steel Counter_ | ![BarCounter.png](/w/images/6/6b/BarCounter.png)
_Bar Counter_ | ![FloatingCupboard.png](/w/images/e/e4/FloatingCupboard.png)
_Floating Counter_
---|---|---|---

* * *

### Dressers

    _See more:Dressers_

Bedroom storage includes wardrobes and drawers, which are usually, but not
always, frequently found inside the bedrooms of houses and motels/hotels.

##### Wardrobe and drawers

While wardrobes and drawers usually stay in the bedroom, wardrobes may also be
found throughout the house, particularly in the living room. Wardrobes and
drawers have identical item distribution, however will vary slightly between
being in the bedroom and not. Both locations can have clothing, pillows, bags,
baseball bat and more. Some examples of the distribution differences include:
candles, sleeping tablets and walkie talkies are not in the bedroom, while
ValuTech PortaDiscs, alarm clock and HAM radios are.

##### Small table

Small tables differ from wardrobes and drawers as they have a separate item
distribution and can be found throughout the house differing depending on
where they're found. All small tables can include any of the civilian radios
and walkie talkies. Those found in bedrooms mostly contain household
electrical appliances and magazines, whereas outside the bedroom, they can
contain skill books, reading material, house keys, maps, TV remotes, home
alarms and more.

**Household Storage model variants**
![SideTable.png](/w/images/0/0b/SideTable.png)
_Small Table_ | ![Drawers.png](/w/images/f/f2/Drawers.png)
_Bedroom Drawers_ | ![FancyDrawers.png](/w/images/9/97/FancyDrawers.png)
_Dark Fancy Drawers_ | ![MirrorDrawers.png](/w/images/b/ba/MirrorDrawers.png)
_Mirror and Drawers_ | ![FancyWardrobe.png](/w/images/8/8c/FancyWardrobe.png)
_Fancy Wardrobe_ | ![Wardrobe.png](/w/images/1/15/Wardrobe.png)
_Large Wardrobe_
---|---|---|---|---|---

* * *

### Shelves

    _See more:Shelves_

Shelves are the most common container as they can be found in almost every
building type, with many different variants.

##### Wooden shelves

Wooden shelves can be found in most types of buildings, a few examples
include: gas stations, tool stores, bars, pharmacies/medical clinics, clothing
stores, restaurants, kitchens, among many others. The contents of a wooden
shelf can differ dramatically and will usually stick with the theme of the
building or room type, for example, electronics store shelves can have
batteries, headphones and Electronics Magazines; or a gas station may have
chips, lighters and car batteries. Inside houses however, they are usually
found inside the kitchen, containing bowls, radios, literature, salt and
pepper.

##### Metal Shelves

Metal shelves are an industrial variant, _usually_ coming in one of three
content categories: construction, firearms and mechanical. The construction
shelves are the most common, containing tools, like hammers and screwdrivers;
materials, like nails and glue; or electricals such as, radios and walkie
talkies. This type of metal shelf can be found inside tool sheds, garages and
warehouses. Firearm shelves can contain all kinds of firearms, ammo and
tactical radios, depending on the building type they're found in. These
shelves are found in police stations and gun stores, however police stations
will not have varmint rifles or hunting rifles. Mechanical shelves can contain
all vehicle parts, tools, mechanic magazines and skill books, these will be
found in mechanic shops and gas stations.

##### Bookshelf

Bookshelves are commonly found inside houses or in abundance within libraries
and bookstores. They are the best source of skill books, or much more
commonly, books. It is also possible to find other literature items, such as
newspapers, magazines, journals, empty notebooks, sheets of paper, recipe
magazines and even radios. With a high enough carpentry skill and the correct
equipment, it is possible for the player to construct a small and a large
bookcase.

##### Magazine shelf

Magazine shelves are usually the best place to find recipe magazines, however
this isn't always the case. For example, corner stores will only have books,
normal magazines and newspapers, while a grocery store will have normal
magazines, newspapers and maps. Recipe magazines will also not appear inside
gas station magazine shelves, however they are a very good place to find maps.
NOTE: This item cannot be picked up or placed.

##### Shop shelves

Shop shelves come in many variations in both the model and contents, which
depend on the shop type. The item distribution will correspond to the store
they're found in, however the distribution can vary substantially between
similar store types, for example a zippee store and the average convenience
store has similar but different items that can spawn on the shelves. A few
examples include: tool stores which can have various carpentry, metalworking,
fishing, farming and mechanics items; bar shelves often have alcohol and
cigarettes; Pharmacies will have all types of medical supplies, gift stores
will have various kinds of junk items, candles and stationery.

**Shelf model variants**
![SmallBookshelf.gif](/w/images/f/f2/SmallBookshelf.gif)
_Small Bookshelf_ | ![Bookshelf.gif](/w/images/3/3e/Bookshelf.gif)
_Bookshelf_ | ![MetalShelves Small.gif](/w/images/4/4d/MetalShelves_Small.gif)
_Metal Wall Shelves_ | ![MetalShelves Large.gif](/w/images/2/2f/MetalShelves_Large.gif)
_Large Metal Shelves_ | ![WoodenWallShelves.gif](/w/images/e/e6/WoodenWallShelves.gif)
_Wooden Wall Shelves_ | ![WoodenWallShelf.gif](/w/images/8/8d/WoodenWallShelf.gif)
_Wooden Wall Shelf_ | ![BarShelf.gif](/w/images/6/66/BarShelf.gif)
_Bar Shelf_ | ![MagsDisplay.gif](/w/images/e/e2/MagsDisplay.gif)
_Magazine Shelf_
---|---|---|---|---|---|---|---

* * *

### Desks

    _See more:Desks_

Desks are fairly abundant throughout Knox Country, appearing in houses,
offices and schools.

##### Office desk

Office desks are a two tile wide object with only one container, which is
always on the tile with the _drawers_ , therefore desks without a drawer will
not have a container. Office desks can be found in the office of a house,
bank, factory, school and many other building types. A large variety of items
can be found inside an office desk, such as stationery items, confectionary
food, pills, cigarettes, along with many more. The office desk only has a
weight capacity of 20, being a fairly poor 2 tile wide storage container.

##### School desk

School Desks are found exclusively inside schools, with many lined up in rows
inside a classroom. They take up a single tile and have a weight capacity of
50, being far superior to the standard office desk. The school desk has a
shorter, yet differing list of spawnable items than the office desk, including
ValuTech PortaDiscs, walkie talkies, basic literature and more.

**Desk model variants** ![Desk.png](/w/images/6/6a/Desk.png)
_Office Desk_ | ![DeskSchool.png](/w/images/3/3d/DeskSchool.png)
_School Desk_
---|---

* * *

### Cabinets

    _See more:Cabinets_

##### File cabinet

File cabinets can be found inside the office of many different building types.
They have no requirements to move, weight 12 and a capacity of 15. Have chance
to spawn: sheet of paper, magazine, newspaper, book, comic book, notebook.

##### Medicine cabinet

The medicine cabinet will typically contain various medical items, however the
distribution can vary somewhat between buildings. A medicine cabinet inside a
bathroom has a fairly small chance of having medical items and is more likely
to contain items like sheets, bleach, bath towels and hairspray. However, a
medicine cabinet found inside a survivor house or nurse's bathroom will not
contain these same items and is much more likely to contain medical items, and
at a much higher quantity. Has capacity of 10, weight 7.5 and need Carpentry
level 2 and Hammer to move.

**Cabinet model variants** ![Medicine
Cabinet.png](/w/images/8/84/Medicine_Cabinet.png)
_Medicine Cabinet_ | ![FilingCabinet.png](/w/images/2/29/FilingCabinet.png)
_White File Cabinet_ | ![FilingCabinet2.png](/w/images/a/ae/FilingCabinet2.png)
_Grey File Cabinet_
---|---|---

* * *

### Lockers

    _See more:Lockers_

##### Small chest

The small chest has the same item distribution as the large locker found in
schools. Small chests can be found in military bases and some tiny houses. It
has a considerably lower storage space than the large locker, with a weight
capacity of just 10.

##### Small locker

A small locker can be crafted with metalworking at level 6, however it appears
naturally inside gun stores, hunting stores and the armory of police stations
and the jail. Small lockers in gun stores can contain every possible firearm,
ammo and weapon modifications, along with the hunting knife, axe, gunpowder
and military grade comms. Hunting stores will stock exclusively the hunting
rifle, varmint rifle and shotgun, along with the relevant ammo. Whereas
armouries will never contain rifles or weapon modifications. Small lockers
will also be found throughout Knox Country inside various garages and tool
sheds. However, these will only contain tools and crafting materials.

##### Blue/yellow locker

The large locker can come in two variants, yellow and blue, and is found
inside schools, fire stations, police stations, factories, and similar
locations. Lockers inside changing rooms will often contain clothing and bags,
however they may also contain a baseball bat, electricals and 9mm rounds.
Similarly, lockers inside schools can contain clothing and school bags, along
with other items like stationery, basic literature and sports equipment. A
Large locker is craftable through metalworking and will be unlocked at skill
level 9.

##### Metal locker

Metal lockers will regularly be found inside mechanic shops, tool sheds,
garages, warehouses and storerooms. Most metal lockers will contain various
tools and materials for metalworking, carpentry, electrical, farming and
fishing. Mechanic shops will differ in distribution, containing electronics,
mechanic, engineering and metalworking recipe magazines, mechanic tools and
radios. The metal locker takes up just a single tile and has a weight capacity
of 50.

##### Military locker

Heavy-duty military lockers are essentially a larger version of the small
locker, and can only be found in some military, gunstore, and military surplus
store locations. In Build 41.65, these large lockers have no collision and
cannot be interacted with, so their intended contents are unclear.

**Locker model variants** ![Chest.png](/w/images/b/b3/Chest.png)
_Small Chest_ | ![LockerSmall.png](/w/images/4/47/LockerSmall.png)
_Small Locker_ | ![LockerBlue.png](/w/images/5/59/LockerBlue.png)
_Blue Locker_ | ![LockerYellow.png](/w/images/a/a5/LockerYellow.png)
_Yellow Locker_ | ![WardrobeMetal.png](/w/images/0/0f/WardrobeMetal.png)
_Metal Locker_ | ![Military locker.png](/w/images/e/e8/Military_locker.png)
_Military Locker_
---|---|---|---|---|---

* * *

### Crates

    _See more:Crates_

Crates are box type containers that can contain a large variety of items.
They're usually found in storage spaces, making the contents vary depending on
the building type. For example, a convenience store will have literature,
chips and lighters, while a grocer will have varying types of food. Most
crates can be found inside warehouses which will have many useful tools and
materials, like sacks, charcoal, metal sheets, seeds, wire and many more.
Storage units contain much of the same as warehouses, however more household
and less construction focused.

##### Wooden Crate

Wooden crates have a weight capacity of 50 and can be stacked up to 3 high, or
more with a high roof or outside, making them the second highest storage space
possible on a single tile. They can be built once reaching level 3 carpentry
and will vary in design depending on the carpentry level. They will frequently
be found inside warehouses, while also appearing in storage rooms, tool sheds
and storage cupboards.

##### Cardboard box

Cardboard boxes can be found in both large and small variants. The large has a
weight capacity of 25, while the small only has 10. The cardboard box can be
picked up without requiring any skill level, therefore has a 0% chance of
breaking, making it a useful transportable storage item for early on.

##### Metal Crate

A metal crate will not appear in the game world naturally, requiring it to be
built by the player. Building a metal crate requires a metalworking level of 4
and will have encumbrance capacity of 80. It can be stacked up to 3 times,
like the wooden crate.

##### Military crate

Heavy-duty military crates can be found in military areas (such as the
quarantine checkpoint on the road leading to Louisville) and in surplus/gun
stores. There are two types, a greenish-grey color, and an army green color.
There is no functional difference between the two types besides their
appearance. They have a capacity of 50 (65 with organized) and can stack like
other crates. They can be picked up and moved with a hammer.

##### Basket

**Crate model variants** ![Basket.png](/w/images/e/e4/Basket.png)
_Vegetable Basket_ | ![BoxSmall.png](/w/images/7/7d/BoxSmall.png)
_Cardboard Box_ | ![BoxBig.png](/w/images/2/2a/BoxBig.png)
_Cardboard Box_ | ![Wooden Crate.png](/w/images/0/00/Wooden_Crate.png)
_Wooden Crate_ | ![MetalCrate.png](/w/images/5/53/MetalCrate.png)
_Metal Crate_ | ![Military crate.png](/w/images/e/e6/Military_crate.png)
_Military Crate_
---|---|---|---|---|---

* * *

### Displays

    _See more:Displays_

Displays are very similar to shelves and counters, in that the contents vary
depending on the store they're located in. The key difference is the container
name they're recognized as in the code. For example, a clothing store has both
a `shelves` container and a `clothingrack` container, each with a differing
item distribution. Furthermore, a cafe has both a `counter` and a
`displaycase`. These displays can come in the form of a glass cabinet/counter,
rack, stand, or shelf. The contents of the containers will be relevant to the
type of store they're found in. There is a known bug/inaccuracy with the glass
display case in which guns will only visually appear in the case when placed
within gun stores, despite the contents. The default visual for the glass
display is jewelry.

The following is a list of stores that they can be found in.

  * Grocer
  * Gun Store
  * Bakery
  * Cafe

|

  * Pizza Restaurant
  * Gift Store
  * Candy Store
  * Department Store

|

  * Ice Cream Store
  * Butcher
  * Clothes Store
  * Sports Store

---|---|---
**Display Container model variants**
![GunDisplay.gif](/w/images/3/31/GunDisplay.gif)
_Gun Display Case_ | ![GroceryDisplay.gif](/w/images/a/ac/GroceryDisplay.gif)
_Grocery Display Counter_ | ![BreadDisplay.gif](/w/images/3/3f/BreadDisplay.gif)
_Trapezoid Shop Shelves_ | ![CakesDisplay.gif](/w/images/7/70/CakesDisplay.gif)
_Rounded Glass Display Counter_ | ![ClothingRack.gif](/w/images/2/2f/ClothingRack.gif)
_Large Clothes Rack_
---|---|---|---|---

* * *

### Bins

    _See more:Bins_

Bins can be found both indoors and outdoors, containing various kinds of
garbage. The most notable item is the garbage bag, which are frequently found
inside bins. Other garbage items can include empty bottles, stationery items,
tissues, cigarettes and more. Bins that are found inside bathrooms will often
contain items that will usually be found inside a counter or medicine cabinet,
however this may be a bug.

**Bin model variants** ![Bin3.png](/w/images/4/4b/Bin3.png)
_Round Bin_ | ![Bin1.png](/w/images/7/7e/Bin1.png)
_Recycle Bin_ | ![GreenBin.gif](/w/images/6/62/GreenBin.gif)
_Green Bin_ | ![WheelieBin.png](/w/images/9/94/WheelieBin.png)
_Wheelie Bin_ | ![Bin2.png](/w/images/8/8b/Bin2.png)
_Grey Garbage Bin_ | ![Bin4.png](/w/images/5/55/Bin4.png)
_Garbage Bin_ | ![Dumpster.png](/w/images/3/37/Dumpster.png)
_Blue Dumpster_
---|---|---|---|---|---|---

### Mail boxes

Mail boxes can be found in 2 variants, either the public or private mail box.
The private mail box is the most common, and can be found at the end of most
household driveways, while the public is much less common, usually being found
in commercial areas. The weight capacity for mail boxes is limited, with a
capacity of 5 for private mail boxes and **unknown** for public. Mail boxes
are recognised as one of the best places to search for recipe magazines as
they are incredibly common within residential areas. Furthermore, the contents
have a 30% chance of being a recipe magazine, and a 70% chance of being either
a newspaper or magazine. A post office can be found to have lock boxes inside,
however these do not have an inventory.

**Mail Box model variants**
![MailBoxLetter.png](/w/images/5/5e/MailBoxLetter.png)
_Mail Box_ | ![MailBoxPost.png](/w/images/4/40/MailBoxPost.png)
_Public Mail Box_
---|---

### Vending machines

Vending machines come in 2 variants, chips and pop, with each having a weight
capacity of 20. They are usually found in commercial areas, outside some
restaurants and hotels/motels. Each variant will only contain its dedicated
item type, either chips, or pop cans and orange soda. It should be noted that
vending machines differ from the fridge, as they do not reduce the rate of
spoilage, nor require electricity, and are just a simple container.

**Display Container model variants** ![Vending Machine
Pop.png](/w/images/2/2e/Vending_Machine_Pop.png)
_Pop Vending Machine_ | ![Vending Machine Crisps.png](/w/images/c/c2/Vending_Machine_Crisps.png)
_Chips Vending Machine_
---|---

### Composter

The composter spawns in parts of Louisville’s suburban area or can be crafted
through carpentry. Rotten food can be placed into the composter which will
generate compost over time. Once the level of compost reaches 10% full or
more, a sack can be used to remove it, producing a compost bag. Compost is
used as a fertilizer in farming, to increase the growth rate of crops. A
composter has a weight capacity of 50, and although its primary use is for
rotten food, it can be used to store any type of item.

**Composter model** ![CompostBin.gif](/w/images/f/f8/CompostBin.gif)
_Composter_
---

### Stashes

Stashes are hidden containers left by other survivors in order to keep their
valuable items safe that can be part of the metagame. The player may stumble
upon a stash by accident, or be lead to one by following an annotated map.
There are three different types of stash containers that the player can
discover. A stash can be hidden under the floorboards inside a house, which
can be discovered by hearing a _creaking_ sound when walking over a particular
floorboards tile. To access the stash, simply stand on or near the creaky
floorboards, the stash will then appear in the container window as a _shelf_
icon. A stash may also be hidden inside a dufflebag or under a sheet (sheet
model currently replaced by a crate). There are 3 different loot types that
can be found inside a stash: shotgun, pistol and tool. The shotgun stash can
contain a shotgun, shotgun shells and a box of shotgun shells. Similarly, the
pistol stash can contain a pistol, 9mm rounds and a box of 9mm bullets. The
tool stash can contain a hammer, axe, saw, tarp, plank, rope, nails, box of
nails, duct tape, glue, adhesive tape or wood glue. (However, there is also a
chance that the floorboard stash will contain jewelry instead of the
aforementioned items).

**Stash model variants**
 _Note that the models for the dufflebag stash has been replaced by aduffel
bag and the sheet stash has been replaced by a wooden crate for the time
being._ ![Stash Floor.gif](/w/images/thumb/5/5a/Stash_Floor.gif/120px-
Stash_Floor.gif)
_Floorboards Stash_ | ![DufflebagStash.gif](/w/images/e/e8/DufflebagStash.gif)
_Dufflebag Stash_ | ![SheetStash.gif](/w/images/a/ad/SheetStash.gif)
_Sheet Stash_
---|---|---

### Plants

There are various naturally spawning plant containers that can be found.

##### Log stack

A log stack will only ever contain logs, with a different container for each
tile the stack covers. The size of the log stack can vary between a large
multiple tiles long and the smaller 2 tiles wide variant. The smaller log
stack can be found beside some shacks and hunting cabins, while they can both
be found in lumber yards. As a log stack has an inventory, this saves the
player from having to chop down trees, therefore saving tool durability.

##### Berry bush

Berry bushes can randomly grow along with other plants caused by the game
erosion. It is unknown whether these bushes have a dedicated sprite or not and
there have been reports of these bushes being invisible, however this may have
been patched. There are 5 variants of berry bushes that can be found;
blackberry bushes, blueberry bushes, _fruitbushc_ , containing generic berry
1, _fruitbushd_ , containing generic berry 2 and 5, and _fruitbushe_ , which
has generic berry 3 and 4. Contents of berry bushes do not age, causing the
player to never find rotten berries on a bush. Once berries have been removed
from the bush, the berry bush will then despawn.

##### Corn plant

Wild corn plants can be found on some abandoned farm fields. Unlike the berry
bushes, the contents will spoil at the usual rate. It is unknown whether these
plants spawn randomly like berry bushes, or once the contents are removed, if
the plant despawns or not.

**Plant Container model variants**
 _Note wild corn has been removed due to its abundance and lack of storedcorn
spoiling._ ![LogsSmall.png](/w/images/e/e9/LogsSmall.png)
_Log Stack_ | ![WildCorn.png](/w/images/3/36/WildCorn.png)
_Wild Corn_
---|---

### Corpses

Corpses can spawn naturally during world generation as killed survivors, or be
the result of the player killing a zombie. Dead survivors can be found in a
random location, houses (both boarded up and not) and very rarely in the trunk
of vehicles. A dead survivor may be found with both empty and full bleach
bottles, weapons and ammo. All corpses can be found with maps, certain medical
supplies, pistols, walkie talkies and bags, among other items. Male corpses
can also be found with items that would typically fit into a _male_ role, such
as a wallet, baseball bat and man wedding ring, while a female may be found
with a purse, doll, and woman wedding ring. Corpses can be burned with
gasoline or on a campfire, or they can be buried in a grave.

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Base ID
---|---|---|---
![Container DeadPerson Male.png](/w/images/5/55/Container_DeadPerson_Male.png) | Corpse | 20  | Base.CorpseMale
![Container DeadPerson Female.png](/w/images/8/80/Container_DeadPerson_Female.png) | Corpse | 20  | Base.CorpseFemale
**Corpse model variants** ![Project Zomboid Female Zombie Corpse
Transparency.png](/w/images/thumb/5/57/Project_Zomboid_Female_Zombie_Corpse_Transparency.png/100px-
Project_Zomboid_Female_Zombie_Corpse_Transparency.png)
_Female Zombie Corpse_ | ![Corpse1.png](/w/images/thumb/2/23/Corpse1.png/100px-Corpse1.png)
_Female Corpse_ | ![Corpse Zombie1.png](/w/images/thumb/e/eb/Corpse_Zombie1.png/100px-Corpse_Zombie1.png)
_Male Zombie Corpse_ | ![Male Corpse.png](/w/images/thumb/9/9c/Male_Corpse.png/100px-Male_Corpse.png)
_Male Corpse_
---|---|---|---

## See also

  * Carpentry
  * Metalworking
  * Vehicles
  * Bags
  * Cooking

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Containers


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

This feature has been removed from the game.It has been replaced by something else.

![](/w/images/thumb/0/06/QJmFB.jpg/300px-QJmFB.jpg)

Knox County, as of v0.2.0r. (_click to enlarge_)

![](/w/images/thumb/2/2a/Zomboidbigmap.png/300px-Zomboidbigmap.png)

A completed map of Knox County, showing the City, the Northern Highway, the
Farmhouse and the off-grid Forests. (_click to enlarge_)

![](/w/images/thumb/e/ec/Carte_Knox_County_3D.jpg/300px-
Carte_Knox_County_3D.jpg)

Knox county 3D. (_click to enlarge_)

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the legacy 0.2.0r map of Knox County. For the recreated map, seeYou Have One Day. For the new map, see Knox Country._

**Knox County** was the original name of the map for Project Zomboid, in which
it was scrapped and remade in 2013 and renamed Knox Country. A naming decision
that was originally a mistake made by the developers, as they believed Planned
features was in Knox County. However, as the Knox County name was widely
recognized amongst their community, they decided to change it slightly from
"County" to "Country".

Prior to the remake, the entire town of Muldraugh fit into one cell, whereas
the 41.78.16 version is made up of 8 cells. The map has since been heavily
inspired by the satellite view of the real towns of Muldraugh and West Point.

This map is no longer being worked on, however the original 4 quadrants can
still be played thanks to community mapper BobHeckling as part of the You Have
One Day challenge.

## Locations

The map was divided into 4 quadrants with another off-grid map which contains
randomly generated forests and a farmhouse with a well.

### Suburbs

    _Main article:Suburbs_

The **Suburbs** was originally the only explorable area of Knox County, until
the addition of the Forest in 0.2.0. Currently, it contains 22 buildings of
varying sizes, from small one-room shacks to shops and houses. There's at
least one warehouse and multiple shops, while the rest are houses. The Suburbs
are currently located in the Northwestern quadrant of the main map.

### Woods

    _Main article:Woods_

Not to be confused with the off-grid Forest, these small Woods are located in
the Southwestern quadrant of the main map. In the southwest part of this
quadrant is a 2-story house with a Barn beside it. In the northwest part of
this quadrant is a small woodcutter shack which often contains carpentry tools
and you can easily access the suburbs through the path north of it.

### Villas

    _Main article:Villas_

Located in the Northeastern quadrant is a luxurious set of 6 Villas,
containing each 1 garage, 1 big kitchen, 2 bathrooms on each floor and 3
bedrooms. An ideal getaway for building a nice fortress, as many trees
surround the Villas like a protective barrier. In the southern part of this
quadrant is also a small Fast Food Restaurant.

### Downtown District

    _Main article:Downtown District_

Containing mostly shops and office buildings, the Downtown District is located
in the Southeastern quadrant. A perfect sector for quick supply runs. The most
important buildings in this quadrant are the game's second storage warehouse
and the big Restaurant right next to it.

### Northern Highway

    _Main article:Northern Highway_

Northwest from the Villas is the Northern Highway. Entering this area brings
the player to a different map cell. This long road stretches for many cells,
but in the first cell on the left side of the road there will be a small farm
house. If the player continues on the Northern Highway to the second cell, the
player will come across an opening to a dirt path. That dirt path leads the
player to another map cell and to a large farm filled with wheat fields, small
shacks, a well, and a barn.

### Forest

    _Main article:Forest_

The **Forest** was the second explorable area of Knox County. It contains
about six hundred trees and a farmhouse in the center. The farmhouse contains
no materials but houses some survivors.

## Trivia

  * Seahorse Coffee, Knox Bank, Spiffo's and Fossoil are all found on the Knox County 0.2.0r map.

## Gallery

  * ![Fossoil](/w/images/thumb/3/36/Knox_county_fossoil_map.png/120px-Knox_county_fossoil_map.png)

Fossoil

  * ![Knox Bank](/w/images/thumb/0/01/Knox_county_knox_bank_map.png/120px-Knox_county_knox_bank_map.png)

Knox Bank

  * ![Spiffo's](/w/images/thumb/b/b8/Knox_county_spiffo%27s_next_to_6_villas.png/120px-Knox_county_spiffo%27s_next_to_6_villas.png)

Spiffo's

  * ![Seahorse Coffee](/w/images/thumb/2/27/Knox_county_seahorse_coffee_map.png/120px-Knox_county_seahorse_coffee_map.png)

Seahorse Coffee

  * ![Seahorse Coffee](/w/images/thumb/1/1d/Knox_county_seahorse_coffee_early_game_Project_Zomboid_-_V2.0.0q_-_Ep_2._-_choose_my_base.png/120px-Knox_county_seahorse_coffee_early_game_Project_Zomboid_-_V2.0.0q_-_Ep_2._-_choose_my_base.png)

Seahorse Coffee

## Video

  * Project Zomboid - V2.0.0q - Ep 25. - Emptying the city
  * Project Zomboid 22 videos including Project Zomboid - V2.0.0q - Ep 1. - Can my spawn be any worse than this?

## See also

  * Mapping
  * You Have One Day
  * Knox Country

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Knox County


This feature has been removed from the game inpatch 0.2.0r RC2.5.It has been replaced byKnox Country.

![](/w/images/thumb/a/a5/HighwayEntrance.jpg/300px-HighwayEntrance.jpg)

The entrance leading to the Northern Highway.

![](/w/images/thumb/8/88/Zomboidbigmapnorthernhighway.jpg/300px-
Zomboidbigmapnorthernhighway.jpg)

Full Knox County map showing landmarks leading to the Farmhouse.

The **Northern Highway** is a long highway in the 0.2.0r map. Accessed from
the road northwest of the Villas, the _northern highway_ spans 3 different map
cells leading to a large farmhouse with a well.

## 1st Northern Map Cell

The highway stretched all the way up north, leading to the next map cell. In
the northwest part of this was a small 2-story house with a wheat field beside
it. There was a small kitchen on the first floor with a refrigerator and a few
containers.

Proceed north along the highway to get to the next map cell.

## 2nd Northern Map Cell

Again, the highway stretched all the way up north. Sticking to the left
sidewalk and going north eventually reached a dirt trail. It was quite large,
hard to miss.

Proceeding down this dirt road will lead to the western map exit leading into
the Farmhouse.

## Farmhouse

In this new map cell, the player was surrounded by wheat fields from all
sides. The Farmhouse, the Barn, and the Well are located at the northwestern
corner of the map. All 3 were close to each other. Southwest of the farmhouse
was a small storage shack with a few crates in it.

In a future update, the player was supposed to be able to move their Wheelie
Bins across map cells, which would made this Farmhouse a choice of fortress as
the Well could supply the player with an infinite amount of water.

## Gallery

  * ![A small farmhouse in the 1st northern map cell](/w/images/thumb/d/dd/1stMapHouse.jpg/120px-1stMapHouse.jpg)

A small farmhouse in the 1st northern map cell

  * ![The dirt road leading to the large Farmhouse](/w/images/thumb/3/35/2ndMapDirtTrail.jpg/120px-2ndMapDirtTrail.jpg)

The dirt road leading to the large Farmhouse

  * ![The eastern entrance of the Farmhouse](/w/images/thumb/e/ed/Farmhouse.jpg/120px-Farmhouse.jpg)

The eastern entrance of the Farmhouse

  * ![The Barn, viewed from the 2nd floor](/w/images/thumb/7/7d/InsideBarn.jpg/120px-InsideBarn.jpg)

The Barn, viewed from the 2nd floor

  * ![A small shack with storage containers](/w/images/thumb/4/4c/SmallShack.jpg/120px-SmallShack.jpg)

A small shack with storage containers

  * ![The Well, which could refill any water containers indefinitely](/w/images/thumb/2/2e/TheWell.jpg/120px-TheWell.jpg)

The Well, which could refill any water containers indefinitely

## Other 0.2.0r maps

  * Downtown District
  * Forest
  * Suburbs
  * Villas
  * Woods

## See also

  * Knox County

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Northern Highway


This section may be in need of improvement.Split images or symbols and/or link to Wikipedia page. Names should be correct, as they are alphabetized, but may be worth double-checking if they are named somewhere in the game files to be 100% sure we got everything rightEditors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the world map feature. For in-game item, seeMap (item)._

The **world map** can be accessed by pressing `M`. By default, it only shows
the places the player has already been to or found a map of, but enabling the
_All Known On Start_ setting in the _In-game Map_ section in Custom Sandbox
will make it display places that they've not visited yet. It can also be
opened by clicking on the mini-map if it is enabled.

## Adding and removing symbols

The world map can be annotated the same way that handheld maps can be
annotated.

Action | Description | Items
---|---|---
Add note/symbol | Requires any writing implement. | ![Pencil.png](/w/images/e/ea/Pencil.png)![Pen](/w/images/4/4f/Pen.png)![RedPen.png](/w/images/4/42/RedPen.png)![BluePen.png](/w/images/4/49/BluePen.png)![Crayons.png](/w/images/0/01/Crayons.png)
Edit note/symbol | Requires any writing implement and an eraser. | ![Pencil.png](/w/images/e/ea/Pencil.png)![Pen](/w/images/4/4f/Pen.png)![RedPen.png](/w/images/4/42/RedPen.png)![BluePen.png](/w/images/4/49/BluePen.png)![Crayons.png](/w/images/0/01/Crayons.png)![Eraser.png](/w/images/9/94/Eraser.png)
Move note/symbol | Requires any writing implement and an eraser. | ![Pencil.png](/w/images/e/ea/Pencil.png)![Pen](/w/images/4/4f/Pen.png)![RedPen.png](/w/images/4/42/RedPen.png)![BluePen.png](/w/images/4/49/BluePen.png)![Crayons.png](/w/images/0/01/Crayons.png)![Eraser.png](/w/images/9/94/Eraser.png)
Remove marking | Requires an eraser. | ![Eraser.png](/w/images/9/94/Eraser.png)

### Usable symbols

![](/w/images/4/41/Symbols.jpg)

All available map symbols.

The following symbols or icons can be added to the map. There are four colors
available, depending on the tools possessed: black, gray, red, and blue.

  * Arrow (north, northeast, east, southeast, south, southwest, west, northwest)
  * Apple
  * Asterisk
  * Axe
  * Boat
  * Burger
  * Check mark
  * Club
  * Cross (religious) or grave marker
  * Diamond
  * Dollar
  * Exclamation mark
  * Face (dead)
  * Face (happy)
  * Face (sad)
  * Fire
  * Fish
  * Garbage
  * Gears
  * Gun
  * Heart
  * House
  * Knife and fork
  * Leaf
  * Lightning bolt
  * Lock
  * Medicine
  * Moon (crescent)
  * Moon (full)
  * Pill
  * Question mark
  * Radioactive
  * Skull and crossbones
  * Spade
  * Star
  * Sun
  * Target
  * Tent
  * Trap
  * Water
  * Wrench
  * X
  * Z

## Strategy

  * The world map can be used to easily remember directions to certain places, or to take notes without the use of paper items.
  * Currently, any annotations made on the world map will persist until they are erased, even if the character that made them dies and a new one is created.
  * Currently, annotations cannot be transferred from a handheld map to the world map without the use of mods.
  * It can be argued that the world map has made the handheld map items, other than annotated maps, obsolete in single player. The world map is always accessible, and does not add weight to the character's inventory.

## Trivia

  * The world map and mini-map were originally part of a mod by Eris, but were included in build 41 as a full-fledged feature.

## See also

  * Map (item)
  * Crayons
  * Eraser
  * Pen
  * Pencil

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Map


**Kingsmouth** is a challenge map that was added in Build 41. It is a
'paradise island' vacation resort in the Caribbean, with which has
unfortunately succumbed to the Knox Event infection. The map features vast
hotels, seaside locales, a military installation and various other points of
interest. Xeonyx, the creator of the New Denver / Slocan Lake map is
responsible for the creation of this map.

## In-game challenge description

_Enjoy a relaxing stay on Kingsmouth island!_

## Gallery

  * ![Isometric view of the entire Kingsmouth Island](/w/images/thumb/0/0f/Kingsmouth_map.png/120px-Kingsmouth_map.png)

Isometric view of the entire Kingsmouth Island

  * ![The main resort building on the fictional paradise island of Kingsmouth](/w/images/thumb/2/2d/Kingsmouthresort.jpg/120px-Kingsmouthresort.jpg)

The main resort building on the fictional paradise island of Kingsmouth

  * ![Kingsmouth resort with overwater bungalows](/w/images/thumb/4/49/Kingsmouthresort2.jpg/120px-Kingsmouthresort2.jpg)

Kingsmouth resort with overwater bungalows

## Other challenges

  * You Have One Day
  * Opening Hours
  * Winter Is Coming
  * House In The Woods
  * A Really CD DA
  * A Storm Is Coming
  * The Descending Fog
  * Studio

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Kingsmouth


Police station

![Police station](/w/images/e/ee/Police_logo.png)

General

Type

Law enforcement

**Police stations** can be found throughout Knox Country, with almost all
settlements possessing at least a small station with one or two cells. Aside
from serving as a potential spawn location for Police Officers in some cases,
they are also one of the primary sources of firearms.

## Locations

Location  |  Description  |  Coordinates
---|---|---
Fallas Lake
![PDFL.png](/w/images/thumb/7/7f/PDFL.png/200px-PDFL.png) | Small size, located on the main street. | 7252x8378
Louisville
![PDLV.png](/w/images/thumb/3/3c/PDLV.png/200px-PDLV.png) | Medium size, located in the southern suburbs. | 13221x3086
Louisville
![Louisville pd exterior.png](/w/images/thumb/9/9d/Louisville_pd_exterior.png/200px-Louisville_pd_exterior.png) | Louisville Police Department and Detention Services
A large police station and jail located in central Louisville. | 12496x1615
Muldraugh
![PDMD.png](/w/images/thumb/9/94/PDMD.png/200px-PDMD.png) | Small size, located on the Dixie Highway. | 10636x10408
Riverside
![RSPD.png](/w/images/thumb/2/21/RSPD.png/200px-RSPD.png) | Small size, located on the edge of the business district to the west. | 6081x5261
Rosewood
![PDRW.png](/w/images/thumb/6/67/PDRW.png/200px-PDRW.png) | Medium size, located across the street from the Rosewood Fire Department. | 8063x11737
West Point
![PDWP.png](/w/images/thumb/9/9d/PDWP.png/200px-PDWP.png) | Medium size, located downtown. | 11902x6945

## Loot

The general layout of each station differs, but the armory can usually be
found on the north-eastern side of the building. It will be behind one or two
reinforced doors; these doors can only be bypassed with the correct key or by
dismantling or destroying them. Police variants of the Chevalier Nyala and
Dash Bulldriver can sometimes be found parked outside these stations as well,
which can also contain additional weapons, ammunition, and equipment/supplies
in the trunk and/or glove box. Keys for the doors and cars might be found on
the corpses of police officers.

The desks in the office areas also usually contain large amounts of cigarettes
and holsters.

Other useful items that can be found at police stations include nightsticks,
bulletproof vests, water dispensers, microwaves, stationery such as
pens/pencils/erasers/paper for editing a map, recreational books or skill
books, and police-themed clothing items.

## Gallery

  * ![Interior view of the Riverside police station](/w/images/thumb/2/2a/RSPD_Int.png/120px-RSPD_Int.png)

Interior view of the Riverside police station

  * ![Interior view of the Rosewood police station](/w/images/thumb/1/18/PDRW1.png/120px-PDRW1.png)

Interior view of the Rosewood police station

  * ![Interior view of the West Point police station](/w/images/thumb/8/8b/PDWP1.png/120px-PDWP1.png)

Interior view of the West Point police station

  * ![Interior view of the Muldraugh police station](/w/images/thumb/1/1c/PDMD1.png/120px-PDMD1.png)

Interior view of the Muldraugh police station

  * ![Interior view of the Fallas Lake police station](/w/images/thumb/7/7e/PDFL1.png/120px-PDFL1.png)

Interior view of the Fallas Lake police station

  * ![Interior view of the Louisville police station](/w/images/thumb/9/92/PDLV1.png/120px-PDLV1.png)

Interior view of the Louisville police station

  * ![Interior view of the first floor of the Louisville police headquarters](/w/images/thumb/f/f0/PHLV1.png/120px-PHLV1.png)

Interior view of the first floor of the Louisville police headquarters

  * ![Interior view of the second floor of the Louisville police headquarters](/w/images/thumb/6/67/PHLV2.png/120px-PHLV2.png)

Interior view of the second floor of the Louisville police headquarters

## Trivia

  * Build 42 will introduce new law enforcements, including sheriffs, detectives, and SWAT agents.

## See also

  * Kentucky State Prison
  * Louisville Police Department and Detention Services

LocationsShow / Hide

BusinessesShow / Hide

Restaurants

American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers •
Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) •
Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery •
Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N
Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy
Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's •
Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle
Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk
Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian
Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant •
Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet
Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy
Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita
Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant
(Muldraugh) • Wok and Rolls • Zlatko's

Cafes

Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe
d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights •
Seahorse Coffee • Yummmers

Fast food

Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's

Bars

Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black
Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch •
Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The
Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat
Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's •

Retail

Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings •
Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited •
Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department
Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's •
Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's
Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed
stores (Riverside) • Window • BBBQ

Industrial

Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei
and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition
• Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research
Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten
Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B
Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp
(Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse •
Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses
(Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely
Revolve Metal Working • T.I.S. Construction • ValuTech

Weapon & hunting stores

A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural
Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine
and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs
of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) •
West Point Gun Range and Hunting Center

Tool stores

E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware

Grocery & liquor stores

5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's
market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store •
General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have
a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry •
Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus •
Unnamed grocery store (Riverside) • Zippee Market

Gyms

Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and
Boxing Club

Hotels & motels

Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside
Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites
Motel

Utilities

A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications •
Laundr-o-max • Louisville Terminal Substation • Louisville industrial
substation • Martin's Essentials and Laundry • Superklean

Gas stations

24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas •
Thunder Gas

Offices

A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic
Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law
Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and
Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank
• KPK Consulting Business Investments • KY Transit • Legal Services • Markson
& Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel
• Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp
Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm

Hair & beauty

Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic •
Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken
Belles • Sweet Sugar Beauty • Tattoo 42

Clothing

Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store
(Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree
Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes •
Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed
for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger •
Unnamed clothing store (Riverside) • Your Closet • Yuri Design

Malls

Crossroads Mall • The Grand Ohio Mall • South Louisville mall

Entertainment

Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena •
Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek
Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In
Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's
Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club

Books & video

Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public
Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU
Library • The Good Book • Worm of Books

TV & Radio

LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald •
Triple-N • TURBO

Mechanics

Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop
(Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair

Points of interestShow / Hide

Parks & camps

Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park •
Outreach Center • Romuald Dron Memorial Park

Farms

Residential

Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman
Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building •
Greenwood Office Building • High Street Apartments • Knox Military Apartments
• Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak
Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place •
R. Johnson Office Building • Red Oak Apartments • Reed Office Building •
Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house

ServicesShow / Hide

Fire departments

Rosewood Fire Department • Louisville Fire Department

Medical

Cortman Medical • Dentistry • Family Dentistry • Family Medical Center •
Louisville General Hospital • Louisville Animal Hospital • Louisville Animal
Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet
Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital

Police departments

Kentucky State Prison • Louisville Police Department and Detention Services

Military installments

Louisville border camp • Military Research Facility

Religious buildings

Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light
Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church
• Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal •
St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home

Education

ABCDriving School • Adult Education Center • Bluegrass State High School •
Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare •
J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville
State University • LSU Athletic Center • LSU Attenborough Sciences Building •
LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student
Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School
(Riverside) • South Louisville Elementary • Daycare (West Point) • West Point
School

Other services

Central Louisville Community Center • City Hall • County Clerk and Records •
County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill
Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court
of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center
• March Ridge Community Center • Mounted Police Training • Railyard
(Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail
Service • West Point Town Hall

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Police station


    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the electrical grid. For the electrical skill, seeElectrical._

**Electricity** , also called **power** , is a fuel type used to power various
electrical appliances in Project Zomboid.

## Usage

Electricity can power electrical appliances including refrigerators, ovens,
washing machines, clothes dryers, televisions and lights.

The electricity will be functioning at the start of the game, allowing the
player to prepare for short period. However, the electricity will randomly
shut off anywhere from 0–30 in-game days, which can be adjusted in the sandbox
settings. Once the electricity has shutoff, all appliances requiring
electricity will no longer function.

### Generator

    _Main article:Generator_

A generator can be used to provide power to appliances in a small area around
it. Generators require gasoline to function, which will be depleted at a rate
dependent to the appliances powered by it.

## Helpful tips

  * Gas pumps will not function without a nearby power source, consider finding generators for at least one gas station for a steady supply of fuel.
  * Burglar alarms _will not_ be deactivated when the power grid fails.
  * Car batteries can be charged with a car battery charger if they are within the radius of a generator.
  * Perishable foods within refrigerated containers across the game world will start to rot, but rotten food can still be used to fill a composter, or salvaged to provide a minor nutrition component to recipes if a player has the sufficient cooking skill requirement to do so.
  * Streets and interiors will be much darker without the presence of lights which can make combat more difficult, consider taking a light source and/or the cat's eyes trait for better vision in the dark.
  * If the Automated Emergency Broadcast System frequency is found, its broadcasts can give players an advance warning before the power grid shuts off.

## See also

  * Battery
  * Car Battery
  * Water
  * Tiles

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Electricity


Electrical

CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper

* * *

**Electrical** recipes involve dismantling electronics, crafting communicative
devices, engineering bombs and weapons, and upgrading bombs.

## Crafting gear

### Tools

![Handsaw.png](/w/images/4/46/Handsaw.png)
Garden Saw | ![Hacksaw.png](/w/images/b/b6/Hacksaw.png)
Saw | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
---|---|---

### Magazines

Magazine  | Recipe(s)
---|---
![Electronics Magazine Vol.1](/w/images/8/8e/MagazineElectronics01.png) _Electronics Magazine Vol.1_ | Make Remote Controller V1
Make Remote Controller V2
Make Remote Controller V3
![Electronics Magazine Vol.2](/w/images/9/9b/MagazineElectronics03.png)
_Electronics Magazine Vol.2_ | Make Timer
Add Timer
![Electronics Magazine Vol.2](/w/images/2/22/MagazineElectronics04.png)
_Electronics Magazine Vol.2_ | Add Motion Sensor V1
Add Motion Sensor V2
Add Motion Sensor V3
![Electronics Magazine Vol.4](/w/images/9/9b/MagazineElectronics03.png)
_Electronics Magazine Vol.4_ | Make Crafted Trigger
Add Crafted Trigger
![Engineer Magazine Vol.1](/w/images/7/76/MagazineMechanics.png)
_Engineer Magazine Vol.1_ | Make Noise Maker
![Engineer Magazine Vol.2](/w/images/7/76/MagazineMechanics.png)
_Engineer Magazine Vol.2_ | Make Smoke Bomb
![Guerilla Radio Vol.1](/w/images/8/8e/MagazineElectronics01.png)
_Guerilla Radio Vol.1_ | Craft Radio
![Guerilla Radio Vol.2](/w/images/8/8e/MagazineElectronics01.png)
_Guerilla Radio Vol.2_ | Craft Makeshift Walkie Talkie
![Guerilla Radio Vol.13](/w/images/8/8e/MagazineElectronics01.png)
_Guerilla Radio Vol.3_ | Craft Makeshift Ham Radio

## Recipes

### Dismantling

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png)
Scrap Electronics | One of:
![CordlessPhone.png](/w/images/thumb/7/75/CordlessPhone.png/16px-
CordlessPhone.png) Cordless Phone ×1
![DigitalWatch.png](/w/images/thumb/2/28/DigitalWatch.png/16px-
DigitalWatch.png) Digital Watch ×1
![Earbuds.png](/w/images/thumb/0/0f/Earbuds.png/16px-Earbuds.png) Earbuds ×1
![Flashlight.png](/w/images/thumb/4/4d/Flashlight.png/16px-Flashlight.png)
Flashlight ×1
![Flashlight2.png](/w/images/thumb/1/12/Flashlight2.png/16px-Flashlight2.png)
Hand Torch ×1
![Headphones.png](/w/images/thumb/0/0f/Headphones.png/16px-Headphones.png)
Headphones ×1
![VideoGame.png](/w/images/thumb/7/7a/VideoGame.png/16px-VideoGame.png) Video Game ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| _none_ | _none_ | 0.5 Electrical

![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png)
Scrap Electronics | ![CDplayer.png](/w/images/9/99/CDplayer.png) ValuTech PortaDisc ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| _none_ | _none_ | 0.5 Electrical

![MotionSensor.png](/w/images/a/a2/MotionSensor.png)
Motion Sensor | ![HomeAlarm.png](/w/images/0/0d/HomeAlarm.png) Home Alarm ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| _none_ | _none_ | 0.5 Electrical

![Amplifier.png](/w/images/3/3c/Amplifier.png)
Amplifier | ![Speaker.png](/w/images/a/a8/Speaker.png) Speaker ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| _none_ | _none_ | 0.5 Electrical

![Receiver.png](/w/images/b/bc/Receiver.png)
Receiver | ![Remote.png](/w/images/a/a3/Remote.png) TV Remote ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| _none_ | _none_ | 0.5 Electrical

![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png)
Scrap Electronics | One of:
![Radio.png](/w/images/thumb/3/31/Radio.png/16px-Radio.png) Valutech Radio ×1
![Radio.png](/w/images/thumb/3/31/Radio.png/16px-Radio.png) Premium Technologies Radio ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| _none_ | _none_ | 0.5 Electrical

![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png)
Scrap Electronics | One of:
![Television.png](/w/images/thumb/7/75/Television.png/16px-Television.png)
Antique Television ×1
![Television.png](/w/images/thumb/7/75/Television.png/16px-Television.png)
ValuTech Television ×1
![Television.png](/w/images/thumb/7/75/Television.png/16px-Television.png) Premium Technologies Television ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| _none_ | _none_ | 0.5 Electrical

![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png)
Scrap Electronics | One of:
![HamRadioCivilian.png](/w/images/thumb/8/8a/HamRadioCivilian.png/16px-
HamRadioCivilian.png) Premium Technologies Ham Radio ×1
![HamRadioMilitary.png](/w/images/thumb/3/3a/HamRadioMilitary.png/16px-HamRadioMilitary.png) US Army Ham Radio ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| _none_ | _none_ | 0.5 Electrical

### Components

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png)
Crafted Trigger | One of:
![RadioReceiver.png](/w/images/thumb/e/e0/RadioReceiver.png/16px-
RadioReceiver.png) Radio Receiver ×1
![Receiver.png](/w/images/thumb/b/bc/Receiver.png/16px-Receiver.png) Receiver
×1
Each of:
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![Glue.png](/w/images/d/d4/Glue.png) Glue ×2 unit(s) | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| Electrical 2
(and)
![MagazineElectronics04.png](/w/images/2/22/MagazineElectronics04.png)
Electronics Magazine Vol.4 | _none_ | _none_

![TimerCrafted.png](/w/images/1/13/TimerCrafted.png)
Crafted Timer | One of:
![AlarmClock.png](/w/images/thumb/5/5a/AlarmClock.png/16px-AlarmClock.png)
Alarm Clock ×1
![Timer.png](/w/images/thumb/b/bf/Timer.png/16px-Timer.png) Timer ×1
Each of:
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×1
![Glue.png](/w/images/d/d4/Glue.png) Glue ×1 unit(s) | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| Electrical 1
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![RemoteCrafted.png](/w/images/c/cc/RemoteCrafted.png)
Remote Controller V1 | ![Remote.png](/w/images/a/a3/Remote.png) TV Remote ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![Glue.png](/w/images/d/d4/Glue.png) Glue ×2 unit(s) | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| Electrical 2
(and)
![MagazineElectronics01.png](/w/images/8/8e/MagazineElectronics01.png)
Electronics Magazine Vol.1 | _none_ | _none_

![RemoteCrafted.png](/w/images/c/cc/RemoteCrafted.png)
Remote Controller V2 | ![Remote.png](/w/images/a/a3/Remote.png) TV Remote ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×3
![Glue.png](/w/images/d/d4/Glue.png) Glue ×2 unit(s) | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| Electrical 4
(and)
![MagazineElectronics01.png](/w/images/8/8e/MagazineElectronics01.png)
Electronics Magazine Vol.1 | _none_ | _none_

![RemoteCrafted.png](/w/images/c/cc/RemoteCrafted.png)
Remote Controller V3 | ![Remote.png](/w/images/a/a3/Remote.png) TV Remote ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×4
![Glue.png](/w/images/d/d4/Glue.png) Glue ×2 unit(s) | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
| Electrical 6
(and)
![MagazineElectronics01.png](/w/images/8/8e/MagazineElectronics01.png)
Electronics Magazine Vol.1 | _none_ | _none_

### Communication

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![Radio.png](/w/images/3/31/Radio.png)
Makeshift Radio | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2
![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier ×1
![LightBulb.png](/w/images/b/b0/LightBulb.png) Light Bulb ×1
![RadioReceiver.png](/w/images/e/e0/RadioReceiver.png) Radio Receiver ×1
![ElectricWire.png](/w/images/a/a7/ElectricWire.png) Electric Wire ×1
![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×2 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
|
![MagazineElectronics01.png](/w/images/8/8e/MagazineElectronics01.png)
Guerilla Radio vol.1 | _none_ | _none_

![WalkieTalkieBudget.png](/w/images/6/69/WalkieTalkieBudget.png)
Makeshift Walkie Talkie | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×3
![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier ×1
![LightBulb.png](/w/images/b/b0/LightBulb.png) Light Bulb ×1
![LightBulbGreen.png](/w/images/4/49/LightBulbGreen.png) Green Light Bulb ×1
![RadioReceiver.png](/w/images/e/e0/RadioReceiver.png) Radio Transmitter ×1
![ElectricWire.png](/w/images/a/a7/ElectricWire.png) Electric Wire ×2
![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×3 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
|
![MagazineElectronics04.png](/w/images/2/22/MagazineElectronics04.png)
Guerilla Radio vol.2 | _none_ | _none_

![HamRadioCivilian.png](/w/images/8/8a/HamRadioCivilian.png)
Makeshift Radio | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×4
![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier ×1
![LightBulb.png](/w/images/b/b0/LightBulb.png) Light Bulb ×1
![LightBulbGreen.png](/w/images/4/49/LightBulbGreen.png) Green Light Bulb ×1
![RadioReceiver.png](/w/images/e/e0/RadioReceiver.png) Radio Transmitter ×1
![ElectricWire.png](/w/images/a/a7/ElectricWire.png) Electric Wire ×3
![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×4 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png)
Screwdriver
|
![MagazineMechanics.png](/w/images/7/76/MagazineMechanics.png)
Guerilla Radio vol.3 | _none_ | _none_

### Engineering

#### Constructing

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png)
Aerosol Bomb | ![Hairspray.png](/w/images/e/ea/Hairspray.png) Hairspray ×1
![Sparklers.png](/w/images/a/ae/Sparklers.png) Box of Sparklers ×1
![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×1 | _none_ |
![Profession engineer.png](/w/images/c/cd/Profession_engineer.png)
Engineer occupation | _none_ | _none_

![BottleWithGas.png](/w/images/5/56/BottleWithGas.png)
Fire Bomb | ![WaterBottle Empty.png](/w/images/5/50/WaterBottle_Empty.png) Empty Bottle ×1
![Petrol.png](/w/images/9/97/Petrol.png) Gas Can ×4 unit(s)
![Rag.png](/w/images/3/34/Rag.png) Ripped Sheets ×1 | _none_ |
![Profession engineer.png](/w/images/c/cd/Profession_engineer.png)
Engineer occupation | _none_ | _none_

![NoiseMaker.png](/w/images/6/65/NoiseMaker.png)
Noise Maker | ![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×7 | _none_ | Electrical 3
(and)
![MagazineMechanics.png](/w/images/7/76/MagazineMechanics.png)
Engineer Magazine Vol.1 | _none_ | _none_

![PipeBomb.png](/w/images/1/1b/PipeBomb.png)
Pipe Bomb | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×3
![GunpowderJar.png](/w/images/e/e9/GunpowderJar.png) Gunpowder ×20 unit(s)
![Twine.png](/w/images/5/50/Twine.png) Twine ×1 unit(s) |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) |
![Profession engineer.png](/w/images/c/cd/Profession_engineer.png)
Engineer occupation | _none_ | _none_

![Smokebomb.png](/w/images/8/82/Smokebomb.png)
Smoke Bomb | ![Coldpack.png](/w/images/e/ec/Coldpack.png) Cold Pack ×1
![Newspaper.png](/w/images/4/4f/Newspaper.png) Newspaper ×2
![Rag.png](/w/images/3/34/Rag.png) Ripped Sheets ×1 | _none_ |
![Profession engineer.png](/w/images/c/cd/Profession_engineer.png)
Engineer occupation
(or)
![MagazineMechanics.png](/w/images/7/76/MagazineMechanics.png)
Engineer Magazine Vol.2 | _none_ | _none_

#### Upgrading (401−500)

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png)
Aerosol Bomb with Timer | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1
![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png)
Aerosol Bomb with Sensor (V1) | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png)
Aerosol Bomb with Sensor (V1) | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png)
Aerosol Bomb with Sensor (V3) | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×4
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png)
Remote Aerosol Bomb | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1
![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![FireBomb.png](/w/images/8/81/FireBomb.png)
Fire Bomb with Timer | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1
![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![FireBomb.png](/w/images/8/81/FireBomb.png)
Fire Bomb with Sensor (V1) | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![FireBomb.png](/w/images/8/81/FireBomb.png)
Fire Bomb with Sensor (V2) | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×3
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 4
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![FireBomb.png](/w/images/8/81/FireBomb.png)
Fire Bomb with Sensor (V3) | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×4
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![FireBomb.png](/w/images/8/81/FireBomb.png)
Remote Fire Bomb | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1
![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![NoiseMaker.png](/w/images/6/65/NoiseMaker.png)
Noise Generator with Timer | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1
![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![NoiseMaker.png](/w/images/6/65/NoiseMaker.png)
Noise Generator with Sensor (V1) | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![NoiseMaker.png](/w/images/6/65/NoiseMaker.png)
Noise Generator with Sensor (V2) | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×3
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 4
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![NoiseMaker.png](/w/images/6/65/NoiseMaker.png)
Noise Generator with Sensor (V3) | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×4
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![NoiseMaker.png](/w/images/6/65/NoiseMaker.png)
Remote Noise Generator | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1
![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png)
Pipe Bomb with Timer | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1
![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png)
Pipe Bomb with Sensor (V1) | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png)
Pipe Bomb with Sensor (V2) | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×3
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 4
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png)
Pipe Bomb with Sensor (V3) | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×4
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png)
Remote Pipe Bomb | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1
![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png)
moke Bomb with Timer | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1
![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png)
moke Bomb with Sensor (V1) | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_

![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png)
moke Bomb with Sensor (V2) | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×3
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 4
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png)
moke Bomb with Sensor (V3) | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1
![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×4
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png)
Electronics Magazine Vol.3 | _none_ | _none_

![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png)
Remote Smoke Bomb | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1
![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1
![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics
×2
![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6
(and)
![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png)
Electronics Magazine Vol.2 | _none_ | _none_
  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player

Electrical (crafting)