Church

General

Type

Religious building

Location

Location

Fallas Lake
Louisville
March Ridge
Muldraugh
Riverside
Rosewood
Valley Station
West Point

Building

Floor count

1-2 floors

Stairways

0-1 stairways

**Churches** are common in Knox Country, as many people sought religious
guidance through the Knox Event. Unfortunately, their prayers were never
answered.

## Locations

There are many churches in Knox Country, one being part of a cemetery and one
cathedral.

Location  |  Description  |  Coordinates
---|---|---
Fallas Lake
![Church DX.png](/w/images/thumb/3/3e/Church_DX.png/200px-Church_DX.png) | South of Fallas Lake. | 7386x8354
Louisville
![Church LV.png](/w/images/thumb/2/2d/Church_LV.png/200px-Church_LV.png) | Holy Haven Cemetary
Southern Louisville. Down the road from the Louisville border camp.Northeast of the large freeway interchange. Across the street from Bow Wow Wow! Dog Nutrition. | 12604x3366
Louisville
![Holy Light Baptist Church.png](/w/images/thumb/f/f4/Holy_Light_Baptist_Church.png/200px-Holy_Light_Baptist_Church.png) | Holy Light Baptist Church | 12400x1935
Louisville
![Church of the Risen Christ.png](/w/images/thumb/4/42/Church_of_the_Risen_Christ.png/200px-Church_of_the_Risen_Christ.png) | Church of the Risen Christ, with a cemetery. Across the street from Phil's Fine and Fair Pawn Shop and O'Briens Kitchen. | 12401x1470
Louisville
![St Michael's Cathederal Entrance.png](/w/images/thumb/b/bc/St_Michael%27s_Cathederal_Entrance.png/200px-St_Michael%27s_Cathederal_Entrance.png) | St. Michaels Cathederal. Across the street from Bateman Office Building, Cafe Ole & High Street Apartments. | 12761x1421
Louisville
![St. Vincent De Paul Church.png](/w/images/thumb/5/5f/St._Vincent_De_Paul_Church.png/200px-St._Vincent_De_Paul_Church.png) | St. Vincent De Paul Church | 12879x2851
Muldraugh
![Church MD.png](/w/images/thumb/4/4b/Church_MD.png/200px-Church_MD.png) | Holy Grace Church
West of the gated community. | 10767x10176
Riverside
![Church RS.png](/w/images/thumb/8/8b/Church_RS.png/200px-Church_RS.png) | In the suburbs. | 6556x5308
Rosewood
![Church RW.png](/w/images/thumb/2/2b/Church_RW.png/200px-Church_RW.png) | Rosewood Christian Church
In the suburbs. | 8124x11552
Valley Station
![Church VS.png](/w/images/thumb/a/a5/Church_VS.png/200px-Church_VS.png) | Sacred Flame Church
Next to the elementary school. | 12853x4960
Valley Station
![Church VS2.png](/w/images/thumb/2/22/Church_VS2.png/200px-Church_VS2.png) | Eternal Light Chapel
At the east outskirts. | 14542x4973
West Point
![Church WP.png](/w/images/thumb/4/42/Church_WP.png/200px-Church_WP.png) | In the downtown. | 11972x6997
West Point
![Church WP2.png](/w/images/thumb/3/38/Church_WP2.png/200px-Church_WP2.png) | Across the street from a farm. With a cemetery. In a residential neighborhood. | 11090x6716
Louisville
![Bible spirit baptist church.png](/w/images/thumb/4/45/Bible_spirit_baptist_church.png/200px-Bible_spirit_baptist_church.png) | Bible Spirit Baptist Church | 12910x3028
Muldraugh
![First baptist chapel.png](/w/images/thumb/d/dd/First_baptist_chapel.png/200px-First_baptist_chapel.png) | First Baptist Chapel | 10721x9712
Western outskirts
![Church on outskirts.png](/w/images/thumb/5/51/Church_on_outskirts.png/200px-Church_on_outskirts.png) | Work in progress location. | 2074x6010
March Ridge
![Church march ridge.png](/w/images/thumb/2/27/Church_march_ridge.png/200px-Church_march_ridge.png) | In the suburbs. | 10324x12790

## Loot

There isn't much to be found in most churches, but there is usually lots of
wooden furniture to break down to train your carpentry skill. However, some do
have smaller buildings nearby that contain kitchens and some food items.

## Trivia

  * While graveyards are often portrayed as sources of zombies in pop culture, no such threat exists in Project Zomboid.

## Gallery

  * ![God save us sign](/w/images/thumb/e/ee/God_save_us_church.png/98px-God_save_us_church.png)

_God save us_ sign

  * ![Fallas Lake church, full property with all of Fallas Lake](/w/images/thumb/2/24/Fallas_lake_church_full_property_with_entire_lake.png/120px-Fallas_lake_church_full_property_with_entire_lake.png)

Fallas Lake church, full property with all of Fallas Lake

## See also

  * Cemetery

LocationsShow / Hide

BusinessesShow / Hide

Restaurants

American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers •
Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) •
Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery •
Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N
Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy
Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's •
Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle
Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk
Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian
Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant •
Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet
Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy
Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita
Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant
(Muldraugh) • Wok and Rolls • Zlatko's

Cafes

Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe
d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights •
Seahorse Coffee • Yummmers

Fast food

Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's

Bars

Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black
Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch •
Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The
Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat
Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's •

Retail

Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings •
Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited •
Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department
Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's •
Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's
Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed
stores (Riverside) • Window • BBBQ

Industrial

Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei
and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition
• Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research
Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten
Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B
Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp
(Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse •
Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses
(Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely
Revolve Metal Working • T.I.S. Construction • ValuTech

Weapon & hunting stores

A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural
Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine
and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs
of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) •
West Point Gun Range and Hunting Center

Tool stores

E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware

Grocery & liquor stores

5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's
market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store •
General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have
a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry •
Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus •
Unnamed grocery store (Riverside) • Zippee Market

Gyms

Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and
Boxing Club

Hotels & motels

Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside
Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites
Motel

Utilities

A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications •
Laundr-o-max • Louisville Terminal Substation • Louisville industrial
substation • Martin's Essentials and Laundry • Superklean

Gas stations

24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas •
Thunder Gas

Offices

A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic
Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law
Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and
Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank
• KPK Consulting Business Investments • KY Transit • Legal Services • Markson
& Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel
• Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp
Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm

Hair & beauty

Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic •
Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken
Belles • Sweet Sugar Beauty • Tattoo 42

Clothing

Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store
(Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree
Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes •
Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed
for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger •
Unnamed clothing store (Riverside) • Your Closet • Yuri Design

Malls

Crossroads Mall • The Grand Ohio Mall • South Louisville mall

Entertainment

Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena •
Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek
Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In
Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's
Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club

Books & video

Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public
Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU
Library • The Good Book • Worm of Books

TV & Radio

LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald •
Triple-N • TURBO

Mechanics

Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop
(Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair

Points of interestShow / Hide

Parks & camps

Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park •
Outreach Center • Romuald Dron Memorial Park

Farms

Residential

Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman
Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building •
Greenwood Office Building • High Street Apartments • Knox Military Apartments
• Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak
Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place •
R. Johnson Office Building • Red Oak Apartments • Reed Office Building •
Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house

ServicesShow / Hide

Fire departments

Rosewood Fire Department • Louisville Fire Department

Medical

Cortman Medical • Dentistry • Family Dentistry • Family Medical Center •
Louisville General Hospital • Louisville Animal Hospital • Louisville Animal
Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet
Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital

Police departments

Kentucky State Prison • Louisville Police Department and Detention Services

Military installments

Louisville border camp • Military Research Facility

Religious buildings

Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light
Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church
• Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal •
St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home

Education

ABCDriving School • Adult Education Center • Bluegrass State High School •
Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare •
J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville
State University • LSU Athletic Center • LSU Attenborough Sciences Building •
LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student
Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School
(Riverside) • South Louisville Elementary • Daycare (West Point) • West Point
School

Other services

Central Louisville Community Center • City Hall • County Clerk and Records •
County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill
Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court
of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center
• March Ridge Community Center • Mounted Police Training • Railyard
(Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail
Service • West Point Town Hall

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened

Church


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

Muldraugh, KY

![Muldraugh, KY](/w/images/1/1f/MuldraughBadge.png)

![Muldraugh thumb.png](/w/images/f/f1/Muldraugh_thumb.png)

[[File:{{{icon2}}}|Muldraugh, KY|]]

[[File:{{{icon3}}}|Muldraugh, KY|]]

[[File:{{{icon4}}}|Muldraugh, KY|]]

[[File:{{{icon5}}}|Muldraugh, KY|]]

_Isometric view of Muldraugh_

General

Type

Town

Population

3566 (estimated)

Established

1952

Motto

"The Gateway to Gold"

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)10593x9738

Map

![Muldraughmap.png](/w/images/thumb/1/18/Muldraughmap.png/200px-
Muldraughmap.png)

_Map location_

“

Muldraugh is a small town in an area the locals know as "Knox Country" - the
dead center of the State of Kentucky. It grew as an Army town, but now
welcomes folks from all walks of life - some commuters to the bigger towns
nearby, some military families and some living below the poverty line. It's a
small place, filled with good people - not to mention Spiffo's finest Chicken
and Biscuits this side of Kentucky! Sure, not much happens here - but that
doesn't mean Muldraugh life is dull...

— In-game description

## Overview

**Muldraugh** is a small town located roughly in the middle of Knox Country,
and is heavily based on the real-life town of the same name. It serves as the
starting location for Winter Is Coming, A Really CD DA, is one of the four
possible starting locations in sandbox mode, and is the starting location for
the upcoming (previously removed) story mode - 'Til Death Us Do Part. It sits
only on one side of Dixie Hwy (Route 31W), south of Louisville.

Muldraugh is a particularly low wealth and low income town, with much of its
infrastructure noticeably old and in poor shape. Many of its shops have been
abandoned and cleared out prior to the Knox Event, with many stores being for
sale or lease. Many residents lived below the poverty line, relying on
Muldraugh's soup kitchen on Dixie Hwy and the large amount of mobile homes for
shelter.

Muldraugh is an overall medium difficulty town, being more difficult to
survive in than Rosewood or Riverside, but far easier to survive in than West
Point. There is a sizable zombie population compared to most other towns,
however, the abundance of weapons and high value loot, as well as the tendency
of most of the zombie population to be clustered around a few key areas, make
the high number of zombies less of a problem. Some of the key looting areas
are the large amount of self storage lots, the McCoy Logging Co., the police
station, Cortman Medical, and the factories on the outskirts.

## Districts

**Muldraugh can generally be divided into two districts.**

### Residential

Most of the town is composed of the large residential district, with various
houses and trailer parks that are noticeably lower-class, along with a few
stores and offices, dotting the landscape. With the exception of the small
Gated community on the southeastern side of town, the houses tend to be rather
small and not contain much loot on their own. This is especially true with
trailers, and can be a problem on higher loot rarity settings. The zombie
population tends to be relatively sizable, with small pockets of larger
populations surrounding the occasional office building or store in the
district.

### Commercial

Nearly all of Muldraugh's commercial district lies on Dixie Highway. As such,
most of the businesses and loot-rich locations are fairly close to each other.
However, the section of Dixie Highway is **swarming** with thousands of
zombies, making venturing into this area highly dangerous if the player is
unprepared. It is not recommended to rely solely on melee weapons in this area
due to the high population of zombies and potential for exhaustion, unless the
player is armed with highly effective weapons such as katanas, garden forks,
or pick axes, or if they have high _nimble_ and weapon skills across the
board. The use of Molotovs, fire bombs, or firearms is highly recommended if
the player wishes to clear out this area.

## Businesses and landmarks

### Food & drink

Business  | Type  | Coordinates
---|---|---
Buffet | Restaurant  | 10629x9441
Burgers | Fast food  | 10608x9475
Cafe | Restaurant  | 10649x9928
Diner | Restaurant  | 10619x10561
10110x11151
Jay's Chicken | Fast food  | 10618x9566
Pile o' Crepe | Restaurant  | 10621x9511
Pizza Whirled | Restaurant  | 10606x10111
Restaurant | Restaurant  | 10620x10528
Smokey's Saloon & Restaurant | Restaurant  | 10621x9224
Spiffo's | Fast food  | 10623x9651
Soup kitchen | Communal dining area  | 10610x10304
The Rusty Rifle | Bar  | 10762x10550

### Hair & beauty

Business  | Type  | Coordinates
---|---|---
Hair salon | Hair salon  | 10610x10323
Tattoo 42 | Tattoo parlor  | 10619x10158

### Hotel/motel

Business  | Type  | Coordinates
---|---|---
Sunstar Motel | Motel  | 10628x9815
Waites Motel | Motel  | 10899x9756

### Industrial

Business  | Type  | Coordinates
---|---|---
McCoy Logging Co. | Logging yard  | 10372x9637
T.I.S. Construction | Construction site  | 10079x9593
Factories | Factories  | 10095x10940

### Services

Business  | Type  | Coordinates
---|---|---
Adult Education Center | Education  | 10646x9905
Bail Bonds | Law firm  | 10629x10138
Cortman Medical | Medical  | 10878x10030
Legal Services | Law firm  | 10626x10156
H. Smith Attorney | Law firm  | 10650x9651
Knox Bank | Bank  | 10629x9697
Muldraugh Elementary | Education  | 10618x9968
Police station | Police station  | 10636x10411
Holy Grace Church | Church  | 10778x10172
ValuInsurance | Insurance office  | 10628x10132
First Baptist Chapel | Chapel  | 10721x9712

### Retail & stores

Business  | Type  | Coordinates
---|---|---
Bakery | Bakery  | 10619x9609
Book store | Book store  | 10611x10366
Clothing store | Clothing store  | 10611x10375
10611x10331
Conven-U-Mart | Convenience store  | 10840x10031
Appliance store | Appliance store  | 10616x9883
Family Fashion | Clothing store  | 10613x9440
Food Market | Grocery store  | 10850x9763
Genteel-y Used | Thrift store  | 10631x9905
Liquorty-Split | Liquor store  | 10612x9906
Hit Vids! | Video rental store  | 10609x10452
Zippee Market | Convenience store  | 10605x9613

### Utilities

Business  | Type  | Coordinates
---|---|---
Auto Repair Shop (Muldraugh) | Vehicle repair  | 10606x9406
Coin Op Laundromat | Laundromat  | 10608x9469
10917x9844
Fossoil | Gas station  | 10625x9762
Gas 2 Go | Gas station  | 10663x10625

### Sport

Business  | Type  | Coordinates
---|---|---
Soccer field  | Sports field  | 10668x9978
Basketball court  | Sports court  | 10667x10009
Baseball field  | Sports field  | 10957x9943

### Transportation

Business  | Type  | Coordinates
---|---|---
Railyard | Industrial cargo hub  | 11645x9938

### Other

Business  | Type  | Coordinates
---|---|---
Self storage lot | Storage lot  | 10708x10121
Office complex | Offices  | 10694x10340
Mass-Genfac Co. | Warehouse  | 10617x9313
L&B Warehousing | Warehouse/cargo distributor  | 10712x10443
Secure Storage | Storage lot  | 10615x9376
Stor-A-Max | Storage building  | 10752x10348
U-Store It | Storage lot  | 10686x9830

## Strategy

  * **The greatest danger in Muldraugh is exhaustion**. The high zombie population necessitates nearly constant fighting to survive. Due to this, it is easy to become exhausted from constant fights with zeds if the player is not careful. The town layout is very open with lots of wide open roads, lots, and spaces. This allows for zombies to easily spot the player and attack from nearly all sides. Characters with poor fitness or that rely extensively on stealth will be at a severe disadvantage in Muldraugh. **Don't get too comfortable, and always rest between fights.**
  * Due to the aforementioned distibution of zombies, it is not recommended to go into Muldraugh guns blazing without high _Nimble_ , _Aiming_ , or weapon skills. It might be a better idea to slowly lure zombies away from hordes, or to simply avoid large hordes and the areas they congregate in during the first weeks after the player spawns.
  * Stay away from Dixie Highway while in Muldraugh if at all possible, unless the player is prepared to fight thousands of zombies at once. If the player is spotted by the helicopter near Dixie Highway, they are as good as dead without a quick means of escape.
  * The various warehouses and self storage buildings in the northern side of town are great sources of weapons to fend off the large amounts of zombies.

## Starting locations

The starting locations dependant on the player's chosen occupation. Any
occupations not mentioned will default to unemployed starting locations.

Building  | Coordinates  | Occupation(s)
---|---|---
![House TwoStory Muldraugh
A.png](/w/images/thumb/a/ae/House_TwoStory_Muldraugh_A.png/256px-
House_TwoStory_Muldraugh_A.png)
Small two-story house  | 10918x10133 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
Chef
Doctor
![House OneStory Muldraugh
B.png](/w/images/thumb/7/79/House_OneStory_Muldraugh_B.png/256px-
House_OneStory_Muldraugh_B.png)
Small one-story house  | 10803x10073 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
Chef
Doctor
![IsolatedHouse
Muldraugh.png](/w/images/thumb/3/3e/IsolatedHouse_Muldraugh.png/256px-
IsolatedHouse_Muldraugh.png)
House near forest  | 10942x9372 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
Chef
Doctor
![House Mobile Muldraugh
A.png](/w/images/thumb/4/47/House_Mobile_Muldraugh_A.png/256px-
House_Mobile_Muldraugh_A.png)
Mobile home  | 10951x9490 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
Chef
![House Mobile Muldraugh
B.png](/w/images/thumb/6/64/House_Mobile_Muldraugh_B.png/256px-
House_Mobile_Muldraugh_B.png)
Mobile home  | 10872x9489 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
![House Mobile Muldraugh
C.png](/w/images/thumb/8/80/House_Mobile_Muldraugh_C.png/256px-
House_Mobile_Muldraugh_C.png)
Mobile home  | 10976x9785 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
![House OneStory Muldraugh
G.png](/w/images/thumb/6/69/House_OneStory_Muldraugh_G.png/256px-
House_OneStory_Muldraugh_G.png)
Small one-story house  | 10851x9846 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
![House OneStory Muldraugh
D.png](/w/images/thumb/3/35/House_OneStory_Muldraugh_D.png/256px-
House_OneStory_Muldraugh_D.png)
Tiny one-story house  | 10854x9894 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
![House OneStory Muldraugh
C.png](/w/images/thumb/1/1f/House_OneStory_Muldraugh_C.png/256px-
House_OneStory_Muldraugh_C.png)
Small one-story house  | 10908x9994 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
![House TwoStory Muldraugh
B.png](/w/images/thumb/0/04/House_TwoStory_Muldraugh_B.png/256px-
House_TwoStory_Muldraugh_B.png)
Two-story house  | 10884x10159 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
![House TwoStory Muldraugh
C.png](/w/images/thumb/8/84/House_TwoStory_Muldraugh_C.png/256px-
House_TwoStory_Muldraugh_C.png)
Two-story house  | 10923x10096 | Unemployed
Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
![House OneStory Muldraugh
A.png](/w/images/thumb/e/e4/House_OneStory_Muldraugh_A.png/256px-
House_OneStory_Muldraugh_A.png)
Small one-story house  | 10862x10247 | Police Officer
Construction Worker
Repairman
Security Guard
Park Ranger
Fire Officer
Chef
Doctor
![ConvenienceStore
Muldraugh.png](/w/images/thumb/a/a3/ConvenienceStore_Muldraugh.png/256px-
ConvenienceStore_Muldraugh.png)
Small shop  | 10840x9536 | Security Guard
![IsolatedHouse
Muldraugh.png](/w/images/thumb/3/3e/IsolatedHouse_Muldraugh.png/256px-
IsolatedHouse_Muldraugh.png)
House near forest  | 10940x9374 | Park Ranger
![Burgers Muldraugh.png](/w/images/thumb/4/44/Burgers_Muldraugh.png/256px-
Burgers_Muldraugh.png)
Burgers | 10606x9474 | Chef
![Diner Muldraugh.png](/w/images/thumb/0/0b/Diner_Muldraugh.png/256px-
Diner_Muldraugh.png)
Diner | 10624x10533 | Chef
![Spiffos Muldraugh.png](/w/images/thumb/8/89/Spiffos_Muldraugh.png/256px-
Spiffos_Muldraugh.png)
Spiffo's | 10629x9658 | Chef
![Cortman Medical.png](/w/images/thumb/8/86/Cortman_Medical.png/256px-
Cortman_Medical.png)
Cortman Medical | 10876x10028 | Doctor

## Pre-Steam

Muldraugh has been the focal point for Project Zomboid ever since its first
release as a tech demo in 2011. The town design has changed substantially
since, starting with just one cell and later increased to two. Since
everything was crammed into a small space, the town wasn't very interesting
and rather confusing, with some houses having to make do without bedrooms or
bathrooms. Leading up to the Steam release in November of 2013, the town of
Muldraugh was wiped out and rebuilt, basing it on the satellite image of the
real world Muldraugh. The town itself is now approximately 10 cells with the
outskirts expanding to more than 200 cells.

## Trivia

  * The conspiracy crap??? tape mentions that years ago, the Muldraugh area was the subject of military tests. Mass cattle deaths, a strange taste in tap water and an odd stench in the air were all reported. This may indicate the US Military's involvement with the Knox Event, but it is currently unconfirmed, and the lore of the Knox Event itself will likely be expanded upon in a future update.

## Gallery

  * ![The in-game tourist map of Muldraugh](/w/images/thumb/1/18/Muldraughmap.png/56px-Muldraughmap.png)

The in-game tourist map of Muldraugh

  * ![In-game Muldraugh](/w/images/thumb/a/a5/Muldraugh.png/120px-Muldraugh.png)

In-game Muldraugh

  * ![Custom map of Muldraugh from RC 2.9.7](/w/images/thumb/b/b8/PZ_Muldraugh_2.9_GehennaeDrawing.png/47px-PZ_Muldraugh_2.9_GehennaeDrawing.png)

Custom map of Muldraugh from RC 2.9.7

  * ![Rotated custom map of Muldraugh from RC 2.9.7](/w/images/thumb/c/c5/PZ_Muldraugh_2.9_GehennaeDrawingRotated.png/120px-PZ_Muldraugh_2.9_GehennaeDrawingRotated.png)

Rotated custom map of Muldraugh from RC 2.9.7

  * ![Updated custom map of Muldraugh from RC 2.9.7](/w/images/thumb/8/82/Labeled_Map.png/120px-Labeled_Map.png)

Updated custom map of Muldraugh from RC 2.9.7

  * ![Tourist map styled map of all the important places in Muldraugh. Intentionally simplistic for minimal spoilers from RC 2.9.7](/w/images/thumb/7/73/Muldraugh_Tourist_Map.jpg/85px-Muldraugh_Tourist_Map.jpg)

Tourist map styled map of all the important places in Muldraugh. Intentionally
simplistic for minimal spoilers from RC 2.9.7

  * ![Plain version of the Muldraugh map from RC 2.9.7](/w/images/thumb/3/32/Pzmap_01_public_plain.png/87px-Pzmap_01_public_plain.png)

Plain version of the Muldraugh map from RC 2.9.7

  * ![Paper version of the Muldraugh map from RC 2.9.7](/w/images/thumb/a/aa/Pzmap_01_public_paper.png/96px-Pzmap_01_public_paper.png)

Paper version of the Muldraugh map from RC 2.9.7

## See also

  * Riverside
  * Rosewood
  * West Point

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened

Muldraugh


![](/w/images/6/62/SpiffosWorkshop.png)

Spiffo's Workshop is the home of Project Zomboid mods on Steam.

## **Terms & Conditions**

By playing Project Zomboid, you agree to the **Terms& Conditions**.

By modding Project Zomboid, you also agree with the **Modding Policy**.

### Key restrictions

  * The Indie Stone reserves the right to implement any features in the game irrespective of whether mods exist that accomplish the same goal.
  * Modders are solely responsible for their mod, including (but not limited to compliance with any hosting platforms (such as Steam Workshop). They are also responsible for obtaining third party consents for any third party materials in the mod. Legally, we have to ask that modders to ‘represent and warrant’ (i.e. promise legally) that their mod is their own original work and any third party contents are fully and properly licensed by the modder.
  * Creation of mods is subject to our modding policy, which may be updated from time to time with any technical requirements regarding how PZ mods must work.
  * Project Zomboid modders are free to receive monetary/gift donations from the players who use their releases, and appreciate the time and effort put into them. However, having mods created exclusively for those who choose to donate (or separate ‘in-mod’ content and bonuses) is not allowed. Mod creators cannot sell modifications to Project Zomboid.

## Installing and using mods

  * Installing mods \- how to install mods for Steam or GOG version of the game.
  * Using mods \- how to enable and configure mods.
  * Mod problems solution \- what to do if mods do not work well or break the game.
  * Testing mods in multiplayer \- guide about setting up the mod to work on the server.

Tip:  join The Indie Stone Discord server for get access to **#mod_support**
channel, where you can ask question about using mods.

To start a mod up, first make sure the mod is installed in the correct
directory. Once you have done this, start up Project Zomboid. Once you get to
the main menu, down at the bottom of the screen when you see menu options you
will also find a menu option called MODS. Click on it, which will then lead
you to the mod menu.

In there you should see the list of mods that you have installed. Double click
on the mod you wish to start and a green tick should appear next to the mod.

Next thing to do is shut down Project Zomboid and start it up again. Once
started your mod should now be ready to go. Instructions on using the mod are
usually contained in README's or information in the thread.

## Current mods

    _Main article:Mods_

  * Spiffo's Workshop
  * Completed mods
  * Work-in-Progress mods

## Creating mods

In modding for PZ, there are several main directions:

  * **Changing scripts** \- scripts in the game describe the parameters of items, recipes, and vehicles. Making a mod that changes the values of items, vehicles, a recipe, or adds a new item is not a difficult task. This does not require programming knowledge; any text editor may be used. Scripts are in .txt files and have a specific structure.
  * **Writing Lua code** \- the main direction in PZ modding. Most mods contain Lua code. PZ is developed mainly in Java and Lua, so using Lua code in mods is closely related to the exploration of Java and Lua game code. When creating more complex mods, you will have to dive into the decompiled Java code of the game. We will cover the basics of the Lua language, but you should be familiar with the basics of programming. A general understanding of the syntax of the Java language is also desirable, as it may be necessary to explore the game code to figure out how some functions work.
  * **Creating 3D models** \- at the moment, with the help of mods, you can add new models of vehicles, weapons, ordinary items, and clothes to the game. The game uses 2 model formats - .X and .FBX. For us to create mods with models, the .FBX format will be enough.
  * **Creating animations** \- creating animations for the character. Includes creating an animation file and integrating it into the game.
  * **Creating textures, pictures and icons** \- this direction complements the others. Models will need textures, items will need icons, the interface will need certain images, and maps will need textures for new tiles (new objects to be placed on the map).
  * **Map creation** \- creating locations, buildings, and general environments for the game. See #Mapping.
  * **Translations** \- translating the game to various languages, see Translations.

Tip:  Join The Indie Stone Discord server to access the **#mod_development**
channel, where you can ask any question about creating Project Zomboid mods.

### Working tools

  * **Text editor** \- used to edit scripts and write code. Preferably, use editors with Lua syntax highlighting - like Notepad++ or VS Code.
  * **Image editor** \- used to create icons, textures for items and tiles. For example: GIMP.
  * **3D modeling** \- used to work on 3D models. For example: Blender.
  * Latest TileZed, WorldEd, and tilesets – TileZed can also be downloaded and compiled from the source code on GitHub, or they can be installed (currently only for Windows), as Project Zomboid Modding Tools if the game is owned on Steam.

#### Modding tools

  * Decompiling & setting up auto-complete/intellisense in IDEA IntelliJ
  * Free Online GUID Generator: for making GUIDs for modded clothing and outfits.

### Resources

  * Lua \- introduction and guide to using Lua language.
    * Lua Functions
    * Lua Events
    * Lua Objects
  * Debug mode \- explanation how to run the game in the debug (developer) mode and how to use it.
  * Startup parameters \- startup parameters to launch the game with.
  * Mod structure \- explanation how the mod works and how to create a template for it.
  * Folders structure \- description of files and folders that will be useful when developing mods.
  * File formats \- documentation of file formats.
  * Tile properties \- explanation of tile properties.
  * Room definitions and item spawns \- explanation of room definitions, used mainly for loot distribution.
  * Vehicle zones \- explanation of vehicle zones.
  * Procedural distributions – list of procedural distributions.
  * Game time \- explanation about how time in game works and GameTime class.
  * Decompiling game code \- guide how to study the Java source code of the game.
  * Adding new tiles \- guide to making new tiles.
  * Scripts guide \- guide for scripts (.txt files) for items, recipes, and translations.
  * How to make a clothing mod \- guide on how to add clothing mods.
  * List of Tiledefs in use by mods

## Mapping

    _Main article:Mapping_
Tutorial  | Author  | Last updated
---|---|---
The One Stop TileZed Mapping Shop | RingoD123  | January 30, 2017
How to Combine Map Mods | RingoD123  | June 11, 2017
Full list of current Room Definitions | RingoD123  | February 7, 2014
Making new room definitions | RingoD123  | June 10, 2017
Mapping Tutorial's and Videos | Thuztor  | April 20, 2015
Mapping Tutorial's and Videos (Outdated) | Thuztor  | September 12, 2017
VegMap to Testing Custom Map | Cpt_Paradox  | January 28, 2017
Making rooms with the place wall tool, item spawns, ortho and more! | Cpt_Paradox  | November 30, 2017
Sliding Glass Doors, New Textures, Here's How! | Cpt_Paradox  | November 30, 2017
How to make a map Start to Finish Full Video Tutorial | BlackBeard  | January 30, 2017
All player made Building Archives | BlackBeard  | May 31, 2019
Custom texture packs and tile definitions | EasyPickins  | June 5, 2014
Card's Tutorial for Terrain Generation | Cardenaglo  | February 22, 2017
Video Tutorials mapping | Atoxwarrior  | June 26, 2016

#### Mapping resources

  * PZ Tiles and a comprehensive selection of other mapping and tile making resources.
  * The build 41 base and vegetation maps for PZ.
  * The build 40 base and vegetation maps for PZ.
  * An app for replacing the zombie layers on cells.
  * An app for moving the cells in maps.
  * A more recent base map for PZ.
  * Distribution Explorer. Super "early access"

## Notes

### A note regarding optimization and timestamps

This numerical information in the console.txt output log is a timestamp, such
as in "LOG : General , 1669904231941" If you need to evaluate the runtime
impact of code it is a good metric.

### A note regarding updating and/or changing mods

Removing .txt and .lua files from a mod before updating them to the steam
workshop may result in file mismatch errors etc. on account of steam not
automatically removing said files from clients and/or servers. One solution is
manually deleting these files from the installation directories of the server
and/or clients. As well modders can avoid this issue by keeping those files,
instead of removing them, but editing those files so they are empty instead of
having any functional content. Including commented text explaining the reason
for this in the files is also a good practice.

### A note regarding Mac, Linux and case sensitivity

Note that, unlike Windows, Mac and Linux OS are case-sensitive regarding file
and directory names. Although people playing PZ on Linux is uncommon, it's far
more common with server hosting services. To avoid issues, make sure and
follow the vanilla PZ capitalization conventions for file and directory names.

For example: with clothing mods fileguidtable.xml works for Windows and Mac,
but will cause serious issue for Linux as it will be looking for
"fileGuidTable.xml", as that is how the vanilla PZ file is capitalized.
Although Client, Server, and Shared will work for the lua directories for non-
Linux systems. it won't work for Linux; consequently use the vanilla
capitalization, "client", "server" and "shared" for those.

## See also

  * Mods
  * Talk:Modding – for some raw guides to extracting images. The text needs to be cleaned up.

## External resources

Tutorial  | Author  | Last updated
---|---|---
Project Zomboid Modding Guide (WIP)  | Fenris Wolf  | January 22, 2023
RoboMat's Tutorials | RoboMat  | July 24, 2013
Java Scripting Guide (very out of date, only the item and recipe sections seems to be applicable to current builds) | Lemmy101  | July 24, 2013

### Javadoc reference to Project Zomboid codebase

  * Project Zomboid Java documentation v41.78 (Unofficial)
  * Project Zomboid Java documentation v41.77
  * Project Zomboid Java documentation v41.65 (Unofficial)
  * Project Zomboid Java documentation v40.43 (Unofficial)
  * Project Zomboid Java documentation v39.67 (Unofficial)
  * Project Zomboid Java documentation v38.30 (Unofficial)

### Typescript modding

You can now use Typescript language to write your mods which are then compiled
into lua. However it is not necessary to use Typescript to write mods.

  * PipeWrench - Wiki
  * PipeWrench - Typing
  * PZPW - NodeJS Command-line Tool

### Important additional modding resources

  * Setting up the mod.info file: a link to a post on TIS Discord explaining how.
  * PZ Keycode references.
  * Variables to use when creating an item.
  * Guide for adding a new Skill/Perk, add XP and find all perks names.
  * Guide for adding a custom trait.

### General additional modding resources

  * How To Create an Animation.
  * Guide to make a hair mod.
  * A YouTube playlist with Blackbeard's modding tutorials.
  * Photoshop Masks used for making and editing tile sprites, a link to a post on TIS Discord with the file.
  * Global Mod Data: How to use this powerful tool for tracking global mod data.
  * Guide to make a custom Timed Action.
  * A list of all the animation variables used in timed actions.
  * A flow chart for the Timed Actions
  * SpawnerAPI: Allows for pending the spawns of vehicles, items, zombies in order to spawn things anywhere in the world. Upon loading the cell in question the item becomes spawned in.
  * Guide to how PZ loot distribution works on TIS Discord.
  * Spawning a tile from it's name: a link to a post on TIS Discord explaining how.
  * How to spawn loot on specific zombie outfit corpses: a link to a post on TIS Discord explaining how.
  * Item spawning examples that work: a link to a post on TIS Discord explaining how.
  * An archive with files demonstrating how to add modded sandbox options: a link to a post on TIS Discord.
  * A tool for dumping distro table contents to console.txt: a lint to a post on TIS Discord with the code.
  * How to use read/write with files in mods, useful for server ini files: a link to a post on TIS Discord explaining how.
  * A post on TIS discord with code to serialize lua table into json and vice versa.
  * A guide on how to change Zomboid's in-game music and sound effects.
  * Looking for Error messages in the console log, a short guide on TIS Discord.
  * Candle - EmmyLua Support for PZ's Java API.
  * pzstorm/capsid - Project Zomboid mod development framework for Gradle. Apparently abandoned?
  * WordZed tutorial on YouTube.
  * Complete Vehicle Modding Tutorial on TIS forum.
  * Useful links.
  * How To Mod The Loot Distribution System.
  * An up-to-date (41.78) reference to events and hooks.
  * PZEventStubs: Lua stubs for events and hooks.
  * A reference for adding custom sandbox options.
  * GameTime and deltas: An explanation of time deltas and their applications in modding.
  * Documentation on functions linked to item/recipe/vehicle scripts.

### Clothing modding resources

  * Guide for adding new clothing items with modding for build 41.
  * A list of Blood Locations used for Clothing Modding; a post on TIS Discord.
  * A list of Mask IDs used for Clothing Modding; a post on TIS Discord.
  * A Graphic to explain the masking system for clothing in PZ; a post on TIS Discord.

### Old and more specific additional modding resources

  * isoRangeScan: This is an utility function meant for large scale scans of isoGridSquares around a given IsoObject. The scans are done fractally - that is to say from a center (or centers) outward to fill a larger area.
  * ItemZed: for editing Item scripts and distribution files (out of date, needs to be updated to work properly with build 41)

ModdingShow / Hide

General

Debug mode • Installing mods • Mod problems solution • Startup parameters •
Translations

Tools

CartoZed • ItemZedOutdated • TileZed • TranslationZedOutdated • WordZed •
WorldEd

Modding

Decompiling game code • File formats • Folders structure • Game time • How to
make a clothing mod • Item tags • Lua • Lua Events • Lua Functions • Lua
Objects • Mod structure • Procedural distributions • Scripts guide • Testing
mods in multiplayer • Using mods

Mapping

Adding new tiles • List of Tiledefs in use by mods • Room definitions and item
spawns • Tile properties • Vehicle zones

Mods

Autotsar Tuning Atelier • Greenfire • Hydrocraft • Silent Hill Mod (Russian)

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened

Modding


This article may be in need of improvement.Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

Doe Valley

![Screenshot 2023-11-01 10.29.09
AM.png](/w/images/5/51/Screenshot_2023-11-01_10.29.09_AM.png)

[[File:{{{icon2}}}|Doe Valley|]]

[[File:{{{icon3}}}|Doe Valley|]]

[[File:{{{icon4}}}|Doe Valley|]]

[[File:{{{icon5}}}|Doe Valley|]]

_Overhead view of Doe Valley_

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)6734x10020

**Doe Valley** is the largest area in Project Zomboid, covering a majority of
space in the western part of the Knox Country map. The area of Doe Valley is
almost entirely covered by farmlands and small farmhouses, going as far as the
western map border, encompassing Fallas Lake, with Rosewood bordering the
south and Riverside up north of the Valley.

## Overview

Doe Valley is the largest area on the map, with most of the area being vast
farmland with the odd house or line of warehouses. However, there are two
small villages on the corner of the valley that have most of locations of
interest, one being in the western corner of the valley and the other being on
the eastern corner. In addition to this, there are few buildings that can hold
extremely valuable and large amounts of loot such as Jamieton Army Surplus.
There are also a handful of warehouses that have a lot of crates, those of
which contain huge amounts of vegetable and fruit sacks, although most of
these crops are destined to rot in the first week. Regardless, this makes
these warehouses a great source of compost for farming, or food if you can get
to them in time.

Due to zombie population throughout the Valley being quite low, Doe Valley is
generally a safe place, making any of the small groups of houses or solo
houses located in the Valley a good place to settle in. Regardless, there are
a few places within Doe Valley that have a decent zombie population, namely
Fallas Lake, and the village to the west of the valley.

### Districts

Doe Valley can be divided into 4 districts; Centre, West, Fallas Lake and
East.

### Center

The center of Doe Valley is one of the larger parts of the Valley. Covering a
large amount of area south of Fallas Lake, and with Rosewood to the south, it
is covered almost entirely by farmland. While being a massive chunk of space,
it has surprisingly low amounts of anything notable, with the only buildings
being lone houses and the odd warehouse. However, due to the low amount of
zombies in the area, it can make for a very safe base location, but the low
amount of resources and lack of any natural water sources means you'll be
taking loot runs a lot more than usual should you wish to live here.

### West

Perhaps the most interesting part of Doe Valley, the western part is home to
the small village and a group of buildings on the side of the road, both of
which are more than worth visiting and are the main attraction of Doe Valley
as a whole. The small village is home to most of the commercial buildings,
namely Jamieton Army Surplus, which contains a huge amount of survival
supplies, clothes, and firearms. The other small roadside area, has a few
houses and a Diner, but also has a Camping store and a Gun store. While this
area has the highest population of zombies within Doe Valley, it is still
relatively moderate, making the western district a valuable part of Doe Valley
well worth visiting.

### Fallas Lake

Fallas lake is a named town in the northern part of Doe Valley. It has a lot
of buildings and other locations of interest which can be found in its
article. Up north of the Fallas Lake, Doe Valley's northernmost part consists
of 2 smaller lakes and bunch of small houses next to some wheat farms.

### East

The east part of Doe Valley is perhaps the least interesting. Consisting of
both forest and farmland, it is far smaller than both the west and centre
districts and contains far less overall buildings, with the only notable
location being the Pony Roam-O, making this area bad for looting. However, The
eastern district may make for a good base location, as the houses there are
secluded, there are nearby water sources, and the Ohio River makes for a good
fishing spot should you choose to live here.

## Businesses and landmarks

### Food & drink

Business  | Type  | Coordinates
---|---|---
Restaurant  | Restaurant  | 5544x9661
Diner | Diner  | 3701x8460

### Leisure

Business  | Type  | Coordinates
---|---|---
Pony Roam-O | Park/leisure  | 8563x8515

### Other

Business  | Type  | Coordinates
---|---|---
County Offices | Office building  | 5435x9681
Produce warehouses  | Produce storage  | 6773x10002
5890x9860
6565x9325
6560x8945
Military barracks  | Military barracks  | 8162x10242

### Retail & stores

Business  | Type  | Coordinates
---|---|---
Clothing store  | Clothing store  | 5497x9564
Camping store  | Camping supply store  | 3800x8549
Gun store  | Gun store  | 3806x8513
Food Market | Grocery store  | 5459x9584
Jamieton Army Surplus | Military surplus store  | 5464x9511

### Services

Business  | Type  | Coordinates
---|---|---
Deerhead Lake Park Ranger | Camping lodge  | 4674x8596
Doctor's office  | Medical clinic  | 5497x9582

### Utilities

Business  | Type  | Coordinates
---|---|---
Lenny's Car Repair | Automobile repair shop  | 5466x9658
Coin Op Laundromat | Laundromat  | 5472x9680
Gas 2 Go | Gas station  | 5473x9709
Gas N More | Gas station  | 3692x8495

## Strategy

  * Perhaps being the safest area in the entirety of Knox Country, except the wilderness itself, Doe Valley is a perfect location for those who seek peace and safety. The **vast** farmlands and open fields ensures for players to spot zombies from miles afar. Almost all of the Doe Valley is rural, and these rural areas have very low zombie density. There are few spots that have a potential to be a good safehouse, with woods on the one side for log gathering, foraging, and open fields on the other side for farming. Couple water sources such as small lakes, ponds, and a river can be found on the north and west of the Valley, which can be visited & camped for fishing. It is _the place_ for survivalist's heaven, if you are into this rustic lifestyle.
  * If players choose to make a base in Doe Valley, they must first ensure that they have brought everything they need from other towns: This means every basic necessity that rarely spawns in Doe Valley for a character to survive or to live comfortably. Most notably these do include; skill books, vehicle parts, both ranged and melee weapons, spare winter clothing in winter, generator with scrap electronics, canned food and literature.
  * There are various warehouses with different containment purposes are scattered around the Valley which are great locations for quality loot.
  * Running out of gas or engine stop in the middle of nowhere is a serious danger that players may face, unless you are lucky enough to be stranded near a village or a house with one car in the garage. Therefore, precautions should be taken before every car trip inside Doe Valley.

## Gallery

  * ![In-game Doe Valley, West](/w/images/thumb/3/34/Doe_Valley_The_West.png/120px-Doe_Valley_The_West.png)

In-game Doe Valley, West

  * ![In-game Doe Valley, North](/w/images/thumb/2/29/Doe_Valley_Fallas_Lake.png/120px-Doe_Valley_Fallas_Lake.png)

In-game Doe Valley, North

  * ![In-game Doe Valley, Center](/w/images/thumb/3/32/Doe_Valley_Centre.png/120px-Doe_Valley_Centre.png)

In-game Doe Valley, Center

  * ![In-game Doe Valley, East](/w/images/thumb/7/7a/Doe_Valley_East.png/120px-Doe_Valley_East.png)

In-game Doe Valley, East

## Video

  * Should You Travel to Doe Valley in Project Zomboid

## See also

  * Fallas Lake
  * Riverside
  * Rosewood

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened

Doe Valley


This article may be outdated.Editors are encouraged to update this article with new information.

Project Zomboid

![Project Zomboid](/w/images/thumb/8/87/Project_Zomboid_Cover.jpg/200px-
Project_Zomboid_Cover.jpg)

Developer

The Indie Stone

Publisher

The Indie Stone

Written in

Java
C++
Lua

Platform(s)

Mac
PC
Linux

Release

June 20, 2011 (Pre-alpha)
November 8, 2013 (Alpha)

Latest version

**Stable:** 41.78.16
**IWBUMS:** 41.78.16

Genre(s)

Role-playing
Simulation

Theme(s)

Survival horror
Post-apocalyptic

License

Terms and conditions

Website

projectzomboid.com

**Project Zomboid** , commonly abbreviated as **PZ** or **Zomboid** , is a
zombie survival simulator currently in early access, with open world, RPG and
Sandbox game-play elements. Coded in Java and Lua, Project Zomboid is set to
be released on PC, Mac and Linux.

Currently, in development by The Indie Stone, Project Zomboid has been in
active production as far as March 15, 2011: the game's Official Announcement
date. The Indie Stone have been very open with their fans on the forums, which
has allowed the game to evolve along with the growing community's requests and
the developer's own image of the final product.

The game is currently in **Alpha** stage, at 41.78.16, which is distributed on
GOG and Steam Early Access. A demo of Project Zomboid, showing the game as it
was in early November 2013, is available on Steam. They intend to do this
until The Indie Stone fully releases the game.

## Game modes

![](/w/images/thumb/a/a7/Character_builder.jpg/300px-Character_builder.jpg)

The character creation screen.

Currently, there are 13 Game modes: Apocalypse, Survivor, Builder, Custom
Sandbox, A Really CD DA, A Storm Is Coming, House in the Woods - Last Stand,
House in the Woods - Accumulator, Kingsmouth, Studio, The Descending Fog,
Winter Is Coming, and You Have One Day.

### Apocalypse

"Stealth focus. Short lifespan. Combat best avoided." Likes to be punished,
with realistic and deadly combat often best avoided. This game mode is the
"default" when building a custom sandbox: loot is rare, zombies are tough, and
populations are at normal amounts. The minimap is turned off, unlike other
game modes.

### Survivor

"Powerful combat. Longer lifespan. A challenging playstyle based on PZ's
previous Survival mode." Likes a challenge, with more focus on combat familiar
to players of earlier builds. Survivor mode weakens zombies by lowering their
strength and preventing them from dragging down players. Survivor mode
strengthens players by decreasing rear vulnerability and allowing for weapons
to hit multiple zombies in a single swing.

### Builder

"Construction, Exploration and Farming focus. A more relaxed experience."
Likes a more chilled experience of building, looting, and farming, and less
zombie focus. There are far fewer zombies, with a population of 20% of the
standard. These zombies are also substantially weaker with weakened senses,
decreased strength and toughness, and no drag down ability. To make up for the
weaker zombies, almost all loot is rarer, except food, and player stats and
clothing degrades faster, requiring more material to keep the character
afloat.

### Custom Sandbox

The custom sandbox allows the player to adjust the game settings to the way
they like. After choosing a starting location, the player can choose their own
options, or choose a preset to customize. In the Saved Presets box at the
bottom, each default option is the same settings used in the default game
modes. This includes default options since removed from the standard playstyle
options.

### A Really CD DA

You get out of the shower and fall badly. You're blind drunk and have a nasty
cold.

On top of all this, the house is on fire! Today is definitely not your day.

[A challenge inspired by 'A Really Bad Day' from the awesome, wonderful, and
MUST-PLAY Cataclysm: Dark Days Ahead]

### A Storm Is Coming

Clouds are gathering over Kentucky. The crackle of thunder can be heard in the
distance.

As skies darken, the dead that stumbles over the earth grows restless.

This is a storm that will grow and fall back in its ferocity, but it will
never end.

### House in the Woods - Last Stand

You can hear them approaching. Hordes of deadheads, encroaching on your
isolated cabin from every angle. Death is inevitable, but a shotgun is close
at hand.

Last Stand features endless waves of zombies in ever-increasing numbers.
Survive for as long as possible against the overwhelming odds.

### House in the Woods - Last Stand Accumulator

Another day, another cabin, ready to be bloodied. The hordes are upon you, and
your death will be as painful as it is gruesome. So go out fighting... Last
Stand – Accumulator features endless waves of zombies in ever-increasing
numbers. Use the money earned by killing zeds to buy equipment, level up, and
repair your blood-soaked weaponry.

### Kingsmouth

A 'paradise island' vacation resort in the Caribbean, which has unfortunately
succumbed to the Knox Event infection.

### Studio

A 'Hollywood Film Studio', which has unfortunately succumbed to the Knox Event
infection.

### The Decending Fog

People first saw it on the water. A faint white blanket over the Ohio River.

It began as a mist. Then it enveloped the town. The townsfolk died screaming
in the gloom. Now they walk out there.

Unseen, unheard, and relentless in the pursuit of the living.

### Winter is Coming

It's mid-July, but suddenly there's a chill in the breeze. In a mere three
days' time, winter will set in like no other before it.

You awake in an isolated location. You have meager supplies, and the undead
hordes might be slowed by the intense cold - but they are no less deadly.

Wrap up warm, survivor...

### You Have One Day

You're back in Knox County. You're back on the map where the Project Zomboid
infection first began.

You have one day of relative safety. Zombies will arrive in huge numbers, and
they will find you. Where did you use to make your last stand again? Where did
you make your last stand in the old days? Better find it quick.

## Gameplay

![](/w/images/thumb/f/f4/WestPointKY.jpg/300px-WestPointKY.jpg)

West Point, KY

Played from an Isometric point-of-view, players must survive a zombie
apocalypse in Knox Country, a partially fictional location heavily influenced
by the area around real-world Muldraugh, West Point, and Louisville Kentucky,
U.S.A.

Survivors must scavenge weapons, food, and medicine while exploring vacated
streets and buildings. When encountering zombies, the player must fight with
whatever he has on hand which can range from a powerful Fire Axe to a puny
Butter Knife. Sometimes, running away is the best solution.

When night falls, the player must fight against himself: exhaustion, hunger,
thirst, and boredom. These select few status effects, called Moodles, can be
treated by sleeping in beds, eating previously scavenged food, refilling your
Water Bottle at your nearest faucet and entertain yourself by reading books,
magazines and newspapers. The Moodles increases the immersion and realism of a
zombie outbreak as well as a real human life with needs.

Players can fortify a Safehouse by barricading the doors and windows with
Wooden Planks and Bed Sheets using carpentry tools like Hammers, Nails and
Saws. More creative players can go as far as building a custom house by
creating Walls, Doors, Window and Door Frames and Stairs.

After enough training, the players Skills will increase in level with a little
song to indicate that the skill has leveled up.

The main goal in Project Zomboid is to stay alive as long as possible... or
die trying. When the player dies, a message will scroll from bottom to top
indicating how many years, months and days have passed since the game started.
Also, dying Auto-Saves the game, meaning you have to start a new character.
This prevents "Time-Traveling Quick Load Cheating", making the game more
Hardcore.

## Development

Project Zomboid, primarily coded in the ambitious Java programming language,
is being developed by The Indie Stone, a small independent gaming studio based
in the United Kingdom and Canada, with contractors from all across the globe.

The current team includes:

Member  | Role
---|---
Will "Batsphinx" Porter | Writer
Andy "CaptainBinky" Hodgetts | Artist, Animator, Programmer
Chris "lemmy101" Simpson | Coder
Marina "MashPotato" Siu-Chong | Artist
Paul "ringod123" Ring | Scripter, Mapper
Romain "RobertJohnson" Dron | Coder
Zach Beever  | Music Composer
Tim "EasyPickins" Baker  | Coder
Martin Greenall  | Animator, Modeller
Kees "TurboTuTone" Bekkema | Coder
Yuri Yakovlev  | Coder
Zac Congo  | Programmer

### Planned features

    _Main article:Planned features_

  * The return of the PZ Stories mode that also serves as the first-ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  * In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  * Constant expansion of the countryside and cities around Muldraugh and West Point.
  * Full wilderness survival systems, animals and hunting for food.
  * More items, crafting recipes, weapons and gameplay systems.
  * Achievements support.

## Reception

Despite being in the pre-alpha stage, the early builds/versions have garnered
a considerable audience, praising the realism and old-school isometric
approach. Now with almost 10 000 registered forum users, the early versions of
the game "morphed" with the community's suggestions and The Indie Stone's view
of the final product. Anyone can go to the Suggestion forums and share any
ideas they have for the future, and even have a chance to be replied to by the
developers themselves.

As of **March 27, 2012** , Update v2.0r has been announced and has generated a
lot of hype, mainly due to new game mechanics implementation, new weapons, and
overall game polish. With over 780 replies and 63000 views, it is one of the
most active threads since the new update's announcement. Some jokers on the
forums went as far as changing their post's title from RE: UPCOMING to RE:
RELEASED, tricking newer forums members into believing the update has been
released.

On **April 10 2012** , The Indie Stone posted 2 new videos about a new sprite
animation system. Opinions on the forums were divided. Following this,
lemmy101 posted this thread regarding the new sprites.

### Minecraft

![MCPZ.gif](/w/images/thumb/e/ee/MCPZ.gif/300px-MCPZ.gif)

Since September 11, 2011, the popular sandbox game Minecraft has been giving
shoutouts to Project Zomboid via the main menu's yellow Splash Text, saying
"_Also try Project Zomboid_ ".

At the 2012 BAFTA Awards, Markus "Notch" Persson, during his Special Award
speech, mentioned Project Zomboid along with Fez and Proteus.

## See also

  * Version history
  * Project Zomboid Wiki

## External links

  * Official Project Zomboid Website
  * The Indie Stone forums
  * Project Zomboid on GOG
  * Project Zomboid on Steam
  * Project Zomboid on Wikipedia

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened

Project Zomboid