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![](/w/images/thumb/d/dd/Weather-fog_rain.png/300px-Weather-fog_rain.png)

A player taking aim with a shotgun at a zombie during heavy rainfall and light
fog.

**Weather** affects various systems, including farming, foraging, player
health and more. Project Zomboid uses a randomized realistic climate system,
based off Kentucky's humid subtropical climate. There are four distinct
seasons, with substantial variations between the summer and winter. Some
winters can see extremely low temperatures with large amounts of snowfall,
whilst summers may be scorchers, however the degree of this can vary with each
new season.

## Weather fronts

The weather is heavily defined by weather fronts, which can be either cold
(low air mass) or warm (high air mass), each of which will be accompanied by
its own weather conditions. The intensity of the weather conditions is
governed by the strength of the previous front, and the strength of the
current front. For example, if the previous front was a strong warm front, and
the current is a cold front, there will be a greater chance of a tropical
storm occurring. Each front can last a few days, up to several weeks.

## Weather

There are numerous weather types within Project Zomboid, all of which are
determined by the current weather front. The player can experience, cloudy,
rainy, snowy, stormy, foggy, windy and sunny weather.

### Cloudy

![](/w/images/1/1f/Forage_Cloudy.png)

"Investigate Area" window showing a very cloudy day.

Clouds can vary in density, often having a great effect on the level of light.
Widespread cloud cover is often associated with a warm front, reducing the
level of light. Thick clouds can often occur during a cold front, plunging the
world into darkness for a brief period. The current cloud cover can be seen as
shadows on the ground, or even as reflections in vehicle windows. Clouds are
represented on the "investigate area" window in the sky with the intensity
starting at being absent, and progressing from white to dark gray.

### Rain and snow

![](/w/images/4/4d/Forage_Rain.png)

"Investigate Area" window showing heavy rain/snow.

![](/w/images/thumb/3/31/Weather-snow.png/300px-Weather-snow.png)

The player experiencing heavy snowfall.

Rain, also referred to as precipitation, can come in several forms, from light
showers to heavy rainfall. Light showers often occur after a warm front has
passed, since this will usually result in widespread cloudiness. Heavy
rainfall is often associated with a cold front; however, this can also occur
during a warm front. Rain will create puddles, gradually increasing in size,
with rate dependent on the intensity of rainfall. Puddles don't have any
effect on vehicle traction. Puddles are a natural water source, allowing the
player to drink or fill a water container. However, the water will be tainted.
Puddles will gradually dissipate after the rain has stopped.

Rain will gradually fill up rain collector barrels and water containers
capable of collecting rain water, so long as they are outside in the rain.
Rain will also automatically water crops and eventually extinguish a campfire,
which can be countered by adding more fuel.

During winter, the temperature can be cold enough for snowfall to occur rather
than rainfall. During snowfall, the ground, trees and other surfaces will
gradually become covered in snow. Snow will stay on the ground so long as the
temperature is less than 0 °C (32 °F). Once above 0 °C (32 °F), the snow will
gradually melt. Snow also doesn't have any effect on vehicle traction.

Rain and snow is represented on the "Investigate Area" window, with a white
haze close to the ground and dark gray clouds. Many items become harder to
find during the rain, with some being easier to find, such as worms and frogs.
Many items are even easier to find shortly after it has stopped raining,
rather than during the rain, such as mushrooms. Likewise, some can be harder
to find after it's stopped raining, such as medicinal plants (plantain, wild
garlic, etc.). Snow will negatively affect most items, particularly plants,
such as bell peppers, bananas, or basic items like stones.

If the player is caught in the rain or snow, their clothing will become wet,
starting with outer layers and gradually moving inwards, until all clothing is
wet. This will eventually make the player wet, increasing in severity
depending on the level of rainfall and time spent in the rain. Staying wet, in
combination with temperature and wind, will cause the player to feel colder
and may eventually catch a cold, causing them to involuntarily cough and
sneeze. The rain can be blocked by having an open umbrella equipped, keeping
the player dry. Once wet, a clothes dryer can be used to dry clothing and a
dish towel or bath towel used to dry the player.
The severity of the rain and snow will affect the player's visibility arc and
distance. This will also affect the zombies ability to see and hear the
player.

### Thunder clouds and tropical storms

![](/w/images/0/07/Forage_Thunder_Anim.gif)

"Investigate Area" window showing a lightning flash.

Thunder clouds may form during a cold front, with the intensity varying with
the level of air mass. A colder front (lower air mass) moving into a warmer
body (higher air mass) will have a greater chance of producing thunder or even
a tropical storm, in which has a lot more wind power, thick clouds and
darkness. Thunder is represented on the "Investigate Area" window with flashes
of light.
Zombies are attracted to the sound of thunder.
On multiplayer servers, a rumble of thunder can be heard, even if it's clear
sunny skies. This is the result of a player being banned from the server.

### Fog

![](/w/images/8/8f/Forage_Fog.png)

"Investigate Area" window showing heavy fog.

Fog, like light showers and widespread cloudiness, is often formed during a
warm front. However, fog can also appear during cold mornings, which will
usually result in a clear sunny day. Fog can severely affect the player's
visibility, making it somewhat dangerous to scavenge during a foggy day. Fog,
like rain, can only be seen outdoors, making it safer to stay indoors when
it's foggy. Fog is represented on the "Investigate Area" window with a white
haze close to the ground.

### Sunny

![](/w/images/4/41/Forage_Sunny.png)

"Investigate Area" window showing a very cloudy day.

Sunny days are caused by the absence of clouds, often being the result of a
cold front. Clear skies are often accompanied by higher temperatures,
increasing the player's risk of getting hyperthermia. The intensity of a sunny
day can be determined by the intensity of the reddish hue when outside or the
absence of any other weather effects in the "Investigate Area" window. The
effects of a sunny day can be reduced by removing some clothing or staying
indoors.

### Wind

![](/w/images/thumb/4/49/Weather-UI.png/160px-Weather-UI.png)

The watch showing time, date, and temperature.

Wind can be observed during any time of the year via the weather effects,
movement of foliage, rain and snow direction, or even the cloud movement
direction. During winter months, windchill becomes a major effect on the
player when outdoors. Windchill will cause the player to feel colder than the
actual air temperature, as is displayed on a digital watch. Clothing type can
reduce the amount of windchill experienced by the player.

## Temperature

The temperature in Project Zomboid can vary greatly depending on the current
season. Temperature is influenced by several factors, including the season,
time of day, wind strength, and air mass, in which determines the weather
front. The weather front will determine the maximum and minimum temperature
for each day, with the temperature increasing until it reaches the day's
maximum temperature, at which point it will begin to fall until it reaches the
minimum temperature.

## Seasons

There are four distinct seasons: summer, winter, autumn, and spring. Each
season has its own unique weather and temperature traits.

### Summer

_June - August_
Summer is typically the hottest season, able to reach temperatures up to and
beyond 40 °C (104 °F). Although the typical summer will see very little
rainfall, scattered clouds and daytime temperatures averaging 30 °C (86 °F).
However, each summer can be very different from the last, with some seeing
lower temperatures and more rainfall. Daylight in the summer is the longest of
the seasons.

Summer is also the canonical starting season in Project Zomboid, as the Knox
Event started on the 4th of July, and the game starts on the 9th of July by
default.

### Autumn

_September - November_
Autumn generally has the most extreme weather, having a higher chance of
generating tropical storms in the earlier months. Plant life will lose their
leaves during these months and may even see snow during the later months.
Farming will have a very low yield during autumn.

### Winter

_December - February_
Winter is the coldest season, with temperatures often getting into the
negatives and down to -30 °C (-22 °F). Snowfall is most likely to occur during
winter, creating snowfields and covering surfaces and plant life in snow.
Farming will result in limited yields during these months, with many foragable
items impossible or harder to find, plants in particular. Of all the seasons,
daylight is shortest during winter.

### Spring

_March - May_
Spring is the most average season, with frequent rain, chance of storms and
the most likely to see fog. This season is abundant with wildlife, with
foraging and farming yielding plenty of food and resources.

## Moon cycle

The moon cycle is based on a 30-day cycle with 8 different moon phases. Each
moon phase provides a different amount of ambient light during nighttime,
ranging from 0.0 (New Moon) to 0.7 (Full Moon). The current moon phase can be
determined via the "Investigate Area" window.

Moon phase attributes  ID | Name | Icon | Day | Light
---|---|---|---|---
0  | New Moon  | ![New Moon](/w/images/4/49/Zd_moon0.png) | 1-4  | 0.0
1  | Waning Crescent  | ![Waning Crescent](/w/images/e/e2/Zd_moon1.png) | 5-8  | 0.2
2  | Third Quarter  | ![Third Quarter](/w/images/6/65/Zd_moon2.png) | 9-12  | 0.4
3  | Waning Gibbous  | ![Waning Gibbous](/w/images/9/92/Zd_moon3.png) | 13-15  | 0.5
4  | Full Moon  | ![Full Moon](/w/images/b/b2/Zd_moon4.png) | 16-18  | 0.7
5  | Waxing Gibbous  | ![Waxing Gibbous](/w/images/6/6b/Zd_moon5.png) | 19-22  | 0.5
6  | First Quarter  | ![First Quarter](/w/images/a/a9/Zd_moon6.png) | 23-26  | 0.4
7  | Waxing Crescent  | ![Waxing Crescent](/w/images/1/15/Zd_moon7.png) | 27-30  | 0.2

## See also

  * Erosion

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window

Weather


This page was last updated for an older version (41.65).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page.

CD

![Disk Model.png](/w/images/thumb/3/3b/Disk_Model.png/200px-Disk_Model.png)

![CD](/w/images/2/26/Disc.png)

General

Category

Entertainment

Encumbrance

![Moodle Icon HeavyLoad.png](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)

0.1

Technical

Item ID

Base.Disc_Retail
Base.CD

A **CD** is used with a ValuTech PortaDisc to reduce boredom.

## Usage

A CD is used in conjunction with a ValuTech PortaDisc to entertain the player.
CDs feature a variety of music and audiobooks from the world of Project
Zomboid. Most retail CDs are parodies of songs from the early 1990s and
function solely to reduce the player character's boredom, and produce some
light amusement in the player themselves.

## Distribution

The loot distributions can be found in the table(s) below.

ShowContainers
---
Building/Room  | Container  | Rolls  | Chance
BandPractice  | crate | 4  | 1
crate | 4  | 2
all  | desk | 4  | 2
dresser | 4  | 2
locker | 4  | 2
locker | 4  | 2
officedrawers | 4  | 2
shelves | 4  | 2
wardrobe | 4  | 2
wardrobe | 4  | 2
wardrobe | 4  | 2
wardrobe | 4  | 2
wardrobe | 4  | 2
bathroom  | locker | 4  | 2
locker | 4  | 2
locker | 4  | 2
locker | 4  | 2
locker | 4  | 2
bedroom  | desk | 4  | 2
desk | 4  | 2
dresser | 4  | 2
sidetable | 4  | 2
wardrobe | 4  | 2
closet  | crate | 4  | 2
crate | 4  | 2
crate | 4  | 2
crate | 4  | 2
metal_shelves | 4  | 2
electronicsstorage  | shelves | 4  | 1
shelves | 4  | 1
shelves | 4  | 2
shelves | 4  | 2
garagestorage  | crate | 4  | 1
crate | 4  | 1
crate | 4  | 2
crate | 4  | 2
crate | 4  | 5
hall  | locker | 4  | 4
livingroom  | shelves | 4  | 4
shelves | 4  | 4
sidetable | 4  | 2
sidetable | 4  | 2
musicstore  | shelves | 4  | 1
shelves | 4  | 1
shelves | 4  | 2
shelves | 4  | 2
shelves | 4  | 5
shelves | 4  | 1
shelves | 4  | 1
shelves | 4  | 2
shelves | 4  | 2
office  | desk | 4  | 2
security  | locker | 4  | 2

===Buildings===

Can be found inside wardrobes, side tables and desks in houses. They can also
be found on shelves and counters in these buildings:

  * Fossoil
  * Gift Store
  * Storage Unit
  * Music Store
  * Vehicle gloveboxes

## List of CDs

Name  | Singer/Author  | Back cover description
---|---|---
Your smile. Your kiss.  | Every Reason  | Released February 1993. Potassium Records.
Over  | Steamship Hurricane  | Released March 1993. Universalis Sounds.
You're Gone  | Steamship Hurricane  | Released February 1992. Universalis Sounds.
Hidden  | The Question  | Released December 1992. Potassium Records.
Let's Make Love  | Errol Costello  | Released October 1983. Growtone Music.
The Depth of your Love  | Donny Mason  | Released September 1983. The Hitlist Manufactuary.
You Love Me Too  | Maria Dionne  | Released March 1989. Potassium Records.
Dying Strike Official Soundtrack  | Maria Dionne  | Released March 1993. Universalis Sounds.
Our Love Goes On  | Maria Dionne  | Released May 1988. Potassium Records.
Loretta  | Chuck Halfpenny  | Released July 1976. Countryfile Recordings.
A Boy from Kentucky  | Hank Gilman  | Released August 1978. Countryfile Recordings.
Got Me Thinkin'  | Old Billy Shanklin  | Released April 1969. Texas Sound.
Freddy's Big Balloon  | The Bojangles  | Released October 1962. Londinium Records.
Best of the Bojangles  | The Bojangles  | Released July 1984. Londinium Records.
Where is Everybody?  | Jerry Jones  | Released December 1982. Londinium Records.
Moon Madness  | Jerry Jones  | Released July 1969. Londinium Records.
Live at Rosewood Prison  | Old Billy Shanklin  | Released August 1973. Texas Sound.
Heading for the Heat  | Old Billy Shanklin  | Released June 1971. Texas Sound.
Buck's Plum Outta Luck (live)  | Bucky Brooks  | Released May 1981. Countryfile Recordings.
Uncle Billy's Kentucky Moonshine  | Bucky Brooks  | Released January 1985. Countryfile Recordings.
My Boy Asked Me…  | Jack Dimestore  | Released January 1981. Dimestore Legend Sounds.
A Truck Full of Love  | Jack Dimestore  | Released June 1983. Dimestore Legend Sounds.
Cries of the Damned  | Sinsilla  | Released October 1987. Universalis Sounds.
Rock Gods  | Sinsilla  | Released April 1989. Universalis Sounds.
Hell Has Opened  | Sinsilla  | Released November 1991. Universalis Sounds.
Who's Better?  | Toni Williams  | Released November 1992. Universalis Sounds.
Sarcastic  | Toni Williams  | Released November 1992. Universalis Sounds.
I'll Look After You  | Hooter and the Crayfish  | Released May 1993. Major Brothers Productions.
I Swear  | Hank Gilman  | Released November 1978. Countryfile Productions.
Running on Fumes  | Will Bill Groovy  | Released February 1988. Major Brothers Productions.
Raps for Christ  | Lazarus and the Disciples  | Released July 1993. Universalis Sounds.
Can of Tomatoes  | Gangsta-Z  | Released June 1992. Universalis Sounds.
Time for Love  | Frankie Monro  | Released May 1964. Crooner Records.
Get Your Feet Wet  | Llewelyn Hopkins  | Released March 1969. Londinium Records.
Get Funky!  | Yvette Franklin  | Released August 1977. Pacific Records.
Eurodance '92  | Gunther Oberhauser  | Released March 1992. Berlin Records.
Berlin nach Stuttgart  | Gunther Oberhauser  | Released January 1990. Berlin Records.
Mother Earth  | Joe Johnson  | Released April 1992. Universalis Sounds.
Fright Night  | Joe Johnson  | Released October 1982. Universalis Sounds.
I Need You More  | Maria Dionne  | Released July 1991. Universalis Sounds.
Reasons for War  | Old Billy Shanklin  | Released August 1971. Texas Sound.
Down the Road  | Noah Dodds  | Released February 1938. Countryfile Productions.
The Metamorphosis - Audio Book  | Franz Kafka  | The story of salesman Gregor Samsa, who wakes one morning to find himself inexplicably transformed into a huge insect.
Pride and Prejudice - Audio Book  | Jane Austen  | Jane Austen's beloved novel of manners concerning the life of Elizabeth Bennet and her romance with Mr. Fitzwilliam Darcy during the Regency Era.
Jane Eyre - Audio Book  | Charlotte Bronte  | One of the most famous romance novels of all time. Jane Eyre arrives at Thornfield Hall and falls in love with the brooding Mr. Rochester.
Bartleby, the Scrivener - Audio Book  | Herman Melville  | A tale of the man who would prefer not to.
Collected Yeats - Audio Book  | W.B. Yeats  | The collected works of the celebrated poet W.B. Yeats.
Robinson Crusoe - Audio Book  | Daniel Defoe  | The classic tale of a man stranded far from home, learning to survive.
Walden; or, Life in the Woods - Audio Book  | Henry David Thoreau  | Henry David Thoreau's 1854 non-fiction work about life and philosophy from his time living in a self-built cabin beside Walden Lake in Concord, Massachusetts.
Meditation Now!  | Chip Ocean  | Meditation and relaxation. Give yourself some 'you' time!
Carmina Burana  | Kentucky State Choir  | Recorded live in Louisville at the Kentucky State Festival 1984.
Constant Worship  | Songs of Glory  | Songs and hymns of worship and praise.
Constant Worship - Vol 2  | Songs of Glory  | Even more songs and hymns of worship and praise.
Moments in American History - Watergate  | American Historical Society  | Excerpts from, and commentary on, speeches and tapes of President Richard Nixon about the 1972 break-in at the Watergate Hotel in Washington D.C. that led to Nixon's resignation in 1974.
Moments in American History - Day of Infamy  | American Historical Society  | The full text of, and commentary on, the speech given by President Franklin Delano Roosevelt to Congress on December 8, 1941, the day after the Japanese attack on Pearl Harbor.
Moments in American History - The Moon Landing  | American Historical Society  | Excerpts from the live broadcast from the moon and of the NASA control room during the first moon landing of July 20, 1969.
Moments in American History - The Constitution  | American Historical Society  | A full reading of the US Constitution and its current amendments, along with commentary by historians. Coming into force in 1789, the Constitution lays down the three branches of the federal government, along with rights and responsibilities expanded on by amendments, and has influenced democratic government all around the world to the present day.
Moments in American History - Gettysburg Address  | American Historical Society  | The full text of, and commentary on, the speech given by President Abraham Lincoln at Gettysburg, Pennsylvania, on the afternoon of November 19, 1863.
Philosophical Quotes - Confucius  | Philosophical Motivation Society of Louisville  | Selected quotes and readings by the ancient Chinese philosopher Confucius (551 B.C. - 479 B.C.) Considered one of the greatest philosophers of all time, Confucius influences thought in China and the East to this day.
Philosophical Quotes - The Buddha  | Philosophical Motivation Society of Louisville  | Selected quotes and readings by Siddhartha Gautama, also known as The Buddha, a monk and religious leader who lived between the sixth and fourth centuries B.C. in India. Buddhism is still flourishing and influences much thought and many religious movements to this day.
Philosophical Quotes - Rumi  | Philosophical Motivation Society of Louisville  | Selected quotes and readings from the works of Jalal ad-Din Mohammad Rumi (1207 - 1273), an Islamic poet, mystic and philosopher. Probably born in Afghanistan, Rumi remains hugely popular in the modern countries comprising historical Persia, and beyond.
Philosophical Quotes - Aristotle  | Philosophical Motivation Society of Louisville  | Selected quotes and readings from the works of the ancient Greek philosopher Aristotle (384 B.C. - 322 B.C.) A student of Plato, Aristotle's thought underpinned much medieval discourse and the foundations of the our current world, along with many elements of modern science.
Philosophical Quotes - Machiavelli  | Philosophical Motivation Society of Louisville  | Selected quotes and readings from the works of the political philosopher and statesman Niccolo Machiavelli (1469 - 1527), who lived in Italy during the Renaissance. Machiavelli's name has become short-hand for a backstabbing and cold political style, and it's sometimes thought The Prince, his most famous work, was in fact intended as a satire on the cruelty of the leaders of the time.
Philosophical Quotes - The Art of War  | Philosophical Motivation Society of Louisville  | Sun-Tzu (6th century BC), was a Chinese general who lived in the Eastern Zhou period. The Art of War, his work of military strategy, continues to be widely influential.
Bible Readings - Genesis  | Kentucky Baptist Church  | Bible readings by Pastor Samuels.
Bible Readings - Tower of Babel  | Kentucky Baptist Church  | Bible readings by Pastor Samuels.
Bible Readings - Sermon on the Mount  | Kentucky Baptist Church  | Bible readings by Pastor Samuels.
Bible Readings - The Crucifixion  | Kentucky Baptist Church  | Bible readings by Pastor Samuels.
Bible Readings - Revelation  | Kentucky Baptist Church  | Bible readings by Pastor Samuels.

## Trivia

  * The reflective surface of a CD is actually on the top, layered onto the polycarbonate body of the disc. CDs, along with cassette tapes (not present in-game), were ubiquitous during the time of the game's setting. They replaced vinyl records and were themselves mostly replaced by internet music streaming services.

## Code

![Code icon.png](/w/images/thumb/9/99/Code_icon.png/26px-Code_icon.png) Code
snippet! This section contains source code from _Project Zomboid_ Show / Hide

**Source:** `ProjectZomboid\media\scripts\newitems.txt`

_**Retrieved** : Build 41.78.16 _

    item Disc_Retail
        {
            DisplayCategory = Entertainment,
            Type				= Normal,
            DisplayName			= CD,
            Icon				= Disc,
            Weight				= 0.1,
            WorldStaticModel    = Disk,
            MediaCategory       = CDs,
        }

## See also

  * ValuTech PortaDisc
  * VHS

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window

CD


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

##

Material

ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle
maintenanceMaterialElectronicsGardeningPlush toysJunk

### Repairing

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Scotchtape.png](/w/images/6/6f/Scotchtape.png) | Adhesive Tape | 0.1  | Base.Scotchtape
![DuctTape.png](/w/images/9/93/DuctTape.png) | Duct Tape | 0.3  | Base.DuctTape
![Glue.png](/w/images/d/d4/Glue.png) | Glue | 0.1  | Base.Glue
![Woodglue.png](/w/images/4/44/Woodglue.png) | Wood Glue | 0.1  | Base.Woodglue

### Materials

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Aluminum.png](/w/images/b/ba/Aluminum.png) | Aluminum | 0.1  | Base.Aluminum
![Concrete Powder.png](/w/images/6/62/Concrete_Powder.png) | Bag of Concrete Powder | 5.0  | Base.ConcretePowder
![Plaster Powder.png](/w/images/9/90/Plaster_Powder.png) | Bag of Plaster Powder | 5.0  | Base.PlasterPowder
![BarbedWire.png](/w/images/6/6e/BarbedWire.png) | Barbed Wire | 1  | Base.BarbedWire
![Box of Nails](/w/images/e/e4/NailsBox.png) | Box of Nails | 0.3  | Base.NailsBox
![Box of Paperclips](/w/images/f/f1/PaperclipBox.png) | Box of Paperclips | 0.3  | Base.PaperclipBox
![Box of Screws](/w/images/1/10/ScrewsBox.png) | Box of Screws | 0.3  | Base.Screws
![Sparklers.png](/w/images/a/ae/Sparklers.png) | Box of Sparklers | 0.2  | Base.Sparklers
![MetalBucket Concrete.png](/w/images/6/67/MetalBucket_Concrete.png) | Bucket of ConcreteFuture | 10.0  | Base.BucketConcreteFull
![MetalBucket Plaster.png](/w/images/3/37/MetalBucket_Plaster.png) | Bucket of Plaster | 10.0  | Base.BucketPlasterFull
![TZ CharCoal.png](/w/images/2/2b/TZ_CharCoal.png) | Charcoal | 8.0  | Base.Charcoal
![RockSharpened.png](/w/images/7/7d/RockSharpened.png) | Chipped Stone | 0.3  | Base.SharpedStone
![DenimStrips.png](/w/images/9/99/DenimStrips.png) | Denim Strips | 0.05  | Base.DenimStrips
![Sandbag.png](/w/images/8/88/Sandbag.png) | Dirt Bag | 2.0  | Base.Dirtbag
![Doorhinge.png](/w/images/5/54/Doorhinge.png) | Door Hinge | 0.3  | Base.Hinge
![DoorKnob.png](/w/images/e/e2/DoorKnob.png) | Doorknob | 0.5  | Base.Doorknob
![Drawer.png](/w/images/a/a0/Drawer.png) | Drawer | 3.0  | Base.Drawer
![Empty Paint Bucket](/w/images/5/51/PaintbucketEmpty.png) | Empty Paint Bucket | 0.5  | Base.PaintbucketEmpty
![TinCanEmpty.png](/w/images/f/f2/TinCanEmpty.png) | Empty Tin Can | 0.2  | Base.TinCanEmpty
![TZ Flint.png](/w/images/0/02/TZ_Flint.png) | FlintRemoved | 0.2  | camping.Flint
![Logs4.png](/w/images/d/da/Logs4.png) | Four-logs Stack | 12.0  | Base.LogStacks4
![Gravelbag.png](/w/images/f/f9/Gravelbag.png) | Gravel Bag | 2.0  | Base.Gravelbag
![GunpowderJar.png](/w/images/e/e9/GunpowderJar.png) | Gunpowder | 0.1  | Base.GunPowder
![WoodHandle.png](/w/images/f/ff/WoodHandle.png) | HandleFuture | 0.3  | Base.Handle
![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) | Leather Strips | 0.05  | Base.LeatherStrips
![Logs.png](/w/images/2/2d/Logs.png) | Log | 9.0  | Base.Log
![SheetMetal.png](/w/images/d/db/SheetMetal.png) | Metal Sheet | 1.5  | Base.SheetMetal
![Nails.png](/w/images/5/50/Nails.png) | Nails | 0.01  | Base.Nails
![Paperclip.png](/w/images/3/35/Paperclip.png) | Paperclip | 0.1  | Base.Paperclip
![Pillow.png](/w/images/3/36/Pillow.png) | Pillow | 0.8  | Base.Pillow
![Plank.png](/w/images/0/0d/Plank.png) | Plank | 3.0  | Base.Plank
![Pipe.png](/w/images/b/b9/Pipe.png) | Plastic Pipe | 0.3  | Base.Pipe
![PropaneTank.png](/w/images/5/50/PropaneTank.png) | Propane Tank | 10  | Base.PropaneTank
![Rag.png](/w/images/3/34/Rag.png) | Ripped Sheets | 0.05  | Base.RippedSheets
![Rope.png](/w/images/b/b4/Rope.png) | Rope | 0.3  | Base.Rope
![Sandbag.png](/w/images/8/88/Sandbag.png) | Sand Bag | 2.0  | Base.Sandbag
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) | Scrap Metal | 0.1  | Base.ScrapMetal
![UnsableWood.png](/w/images/c/cd/UnsableWood.png) | Scrap Wood | 1.0  | Base.UnusableWood
![Screws.png](/w/images/c/ce/Screws.png) | Screws | 0.1  | Base.Screws
![Sheet.png](/w/images/d/d2/Sheet.png) | Sheet | 0.8  | Base.Sheet
![SheetRope.png](/w/images/0/0e/SheetRope.png) | Sheet Rope | 0.8  | Base.SheetRope
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) | Small Metal Sheet | 0.4  | Base.SmallSheetMetal
![Staples.png](/w/images/3/3c/Staples.png) | Staples | 0.1  | Base.Staples
![Rock.png](/w/images/0/0b/Rock.png) | Stone | 0.3  | Base.Stone
![String.png](/w/images/a/a0/String.png) | StringFuture | 0.2  | Base.String
![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) | Sturdy Stick | 0.1  | Base.WoodenStick
![Tarp.png](/w/images/9/98/Tarp.png) | Tarp | 1.0  | Base.Tarp
![Tent peg.png](/w/images/e/eb/Tent_peg.png) | Tent Peg | 0.2  | camping.TentPeg
![Thread.png](/w/images/6/6b/Thread.png) | Thread | 0.1  | Base.Thread
![Logs3.png](/w/images/1/1d/Logs3.png) | Three-logs Stack | 9.0  | Base.LogStacks3
![Branch.png](/w/images/e/ea/Branch.png) | Tree Branch | 0.2  | Base.TreeBranch
![Twigs.png](/w/images/7/76/Twigs.png) | Twigs | 0.1  | Base.Twigs
![Twine.png](/w/images/5/50/Twine.png) | Twine | 0.1  | Base.Twine
![Logs2.png](/w/images/f/f6/Logs2.png) | Two-logs Stack | 6.0  | Base.LogStacks2
![UnsableMetal.png](/w/images/0/08/UnsableMetal.png) | Unusable Metal | 1  | Base.UnusableMetal
![WeldingRods.png](/w/images/d/d5/WeldingRods.png) | Welding Rods | 1.5
(0.2 empty) | Base.WeldingRods
![Wire.png](/w/images/7/77/Wire.png) | Wire | 0.2  | Base.Wire
![MetalBits.png](/w/images/d/df/MetalBits.png) | Workable IronFuture | 5.0  | Base.IronIngot
![Yarn.png](/w/images/f/f5/Yarn.png) | Yarn | 0.1  | Base.Yarn

  * Plank can also be used as a weapon.

### Paint

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Black Paint](/w/images/0/07/Paint_Black.png) | Black Paint | 5.0  | Base.PaintBlack
![Blue Paint](/w/images/1/1f/Paint_Blue.png) | Blue Paint | 5.0  | Base.PaintBlue
![Brown Paint](/w/images/f/ff/Paint_Brown.png) | Brown Paint | 5.0  | Base.PaintBrown
![Cyan Paint](/w/images/e/ed/Paint_Cyan.png) | Cyan Paint | 5.0  | Base.PaintCyan
![Green Paint](/w/images/1/12/Paint_Green.png) | Green Paint | 5.0  | Base.PaintGreen
![Gray Paint](/w/images/e/ee/Paint_Grey.png) | Gray Paint | 5.0  | Base.PaintGrey
![Light Blue Paint](/w/images/9/90/Paint_LightBlue.png) | Light Blue Paint | 5.0  | Base.PaintLightBlue
![Light Brown Paint](/w/images/b/be/Paint_LightBrown.png) | Light Brown Paint | 5.0  | Base.PaintLightBrown
![Orange Paint](/w/images/7/7c/Paint_Orange.png) | Orange Paint | 5.0  | Base.PaintOrange
![Pink Paint](/w/images/4/49/Paint_Pink.png) | Pink Paint | 5.0  | Base.PaintPink
![Purple Paint](/w/images/f/f8/Paint_Purple.png) | Purple Paint | 5.0  | Base.PaintPurple
![Red Paint](/w/images/5/57/Paint_Red.png) | Red Paint | 5.0  | Base.PaintRed
![Turquoise Paint](/w/images/c/c0/Paint_Turquoise.png) | Turquoise Paint | 5.0  | Base.PaintTurquoise
![White Paint](/w/images/1/13/Paint_White.png) | White Paint | 5.0  | Base.PaintWhite
![Yellow Paint](/w/images/e/ed/Paint_Yellow.png) | Yellow Paint | 5.0  | Base.PaintYellow

## See also

  * Carpentry
  * Electrical
  * Farming
  * Fuel
  * Metalworking

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window

Material


This page was last updated for an older version (41.50).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page.

< Tiles

#

Lighting

TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous

## Lamps

Object  | Description  | Weight  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Lamp Black.png](/w/images/8/8d/Lamp_Black.png)
Black Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp Blue.png](/w/images/0/00/Lamp_Blue.png)
Blue Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp Grey.png](/w/images/0/0a/Lamp_Grey.png)
Grey Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp Red.png](/w/images/f/fb/Lamp_Red.png)
Red Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp Striped.png](/w/images/f/f4/Lamp_Striped.png)
Striped Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver
![Lamp White.png](/w/images/9/90/Lamp_White.png)
White Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver

## Outdoor lights

Object  | Description  | Weight  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Lamp Outdoor Antique.png](/w/images/c/ce/Lamp_Outdoor_Antique.png)
Antique Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lamp Outdoor Fancy.png](/w/images/8/89/Lamp_Outdoor_Fancy.png)
Fancy Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lamp Outdoor Modern.png](/w/images/2/25/Lamp_Outdoor_Modern.png)
Modern Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01 42.png](/w/images/7/73/Lighting_outdoor_01_42.png)
Neon Open Sign | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lamp Outdoor Oval.png](/w/images/9/98/Lamp_Outdoor_Oval.png)
Oval Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lamp Outdoor Round.png](/w/images/1/1e/Lamp_Outdoor_Round.png)
Round Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)

## Wall sconces

Object  | Description  | Weight  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Lamp Wall Dark.png](/w/images/0/01/Lamp_Wall_Dark.png)
Dark Wall Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Carpentry (1) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Electrical | Screwdriver
![Lamp Wall Pink.png](/w/images/5/53/Lamp_Wall_Pink.png)
Pink Wall Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Carpentry (1) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Electrical | Screwdriver

## Other

Object  | Description  | Weight  | Energy Type  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![LamponPillar Carpentry.png](/w/images/3/34/LamponPillar_Carpentry.png)
Lamp on Pillar |  | - | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | Carpentry | Saw
OR
Garden Saw
AND
Screwdriver
![Lighting indoor 01 0.png](/w/images/8/8c/Lighting_indoor_01_0.png)
Light Switch |  | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01 2.png](/w/images/b/bc/Lighting_outdoor_01_2.png)
Street Light (short, flat head, light) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01 0.png](/w/images/b/b3/Lighting_outdoor_01_0.png)
Street Light (short, flat head, dark) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01 1.png](/w/images/0/07/Lighting_outdoor_01_1.png)
Street Light (short, round head) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01
10+16.png](/w/images/0/0b/Lighting_outdoor_01_10%2B16.png)
Street Light (tall, streets) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 2 (vertical) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Lighting outdoor 01
17+19.png](/w/images/f/f1/Lighting_outdoor_01_17%2B19.png)
Street Light (tall, parking lots) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 2 (vertical) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location restaurant diner 01
52+53+54+55.png](/w/images/1/14/Location_restaurant_diner_01_52%2B53%2B54%2B55.png)
Diner Neon | Red light. Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 4 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Signs miscbrands 01
0+1+2+3+4+5.png](/w/images/d/d5/Signs_miscbrands_01_0%2B1%2B2%2B3%2B4%2B5.png)
Pharmahug Neon | Blue light. Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 6 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window

Lighting


The **durability** or **condition** is a property of various items which tells
how much the item has been used. In case of weapons and clothing, durability
tells how much more the item can be used before it will break permanently; it
will no longer be usable by the player. A player with the correct skill will
be able to repair some weapons. When the green bar of a drainable item such as
painkillers is gone completely, the item disappears. The item's condition is
portrayed by the length of the green bar.

## Overview

Weapons deteriorate and eventually become unusable with repeated use.

The likelihood of dropping a level of durability depends on the particular
weapon (for example, a spiked baseball bat is more likely to become damaged
with each hit than a regular baseball bat). When the final level of durability
in a weapon is reached, the weapon will be unequipped. The weapon will show a
red cross next to its icon to denote that it is broken and can no longer be
used.

Some weapons which have lost some or all of their durability, can be repaired.
By possessing the correct items in main inventory, and/or by having certain
skills at a certain level or higher, players can attempt to repair their
weapons.[1]

Note that it is impossible to completely repair a damaged weapon, as repair
procedure doesn't work on its maximum condition rating, but on its damaged
part. For that reason, it is more effective to repair weapons when they're
almost or completely broken.

## Chances

The odds of a weapon losing durability depends on three factors: the weapon's
`ConditionLowerChanceOneIn` value, the player's maintenance skill, and the
player's proficiency with the weapon. The calculation is as follows:

`lossChance = 1 / (ConditionLowerChanceOneIn + floor(floor(MaintenanceLevel +
(WeaponLevel/2))/2)*2)`

### Example

For example, a Baseball Bat, with a `ConditionLowerChanceOneIn` value of 20
would have the following odds:

Maintenance skill  | Weapon-type skill  | Durability lower chance
---|---|---
0  | 0  | 1/20 (5%)
0  | 4  | 1/22 (5%)
0  | 8  | 1/24 (4%)
4  | 0  | 1/24 (4%)
8  | 0  | 1/28 (4%)
4  | 4  | 1/26 (4%)
4  | 8  | 1/28 (4%)
8  | 8  | 1/32 (3%)
10  | 10  | 1/34 (3%)

## Factors affecting repair

Factors that will affect how successful a repair will be, are:

  * The type of repair item that is used (see respective item pages for the repair chance modifiers)
  * Whether your carpentry skill is high enough (for those items that require this in order to make a repair)
  * Whether a player has the Lucky or Unlucky trait (which either increases or decreases the chance of successful repair by 5%, respectively)
  * How many times the weapon was already repaired

When the repair action is chosen, the drop-down menu will appear with the list
of different repair items, that can be used to perform the procedure. Hovering
over a given repair item also displays the Potential Repair and Success Chance
percent values. The Potential Repair value is the fraction of the weapon's
current damage level that will be recovered with a procedure, while Success
Chance is the probability of performing repairs correctly, rather than
damaging the weapon further.

Every time a weapon has been repaired (indicated in the item information
window by the Repaired multiplier), the Potential Repair value for all repair
items is reduced, thus making repairing items a choice with diminishing
returns over finding a previously unused weapon, even if damaged originally.

Melee weapons are repaired with various glues and tapes to restore the
integrity between a head and a handle. Since such repair items usually contain
several charges, the values displayed in the repair menu indicate the number
of charges required, not the number of individual items needed. As a general
rule, lower-end repair items require no skills to use and are more disposable
in emergency situations, but has very low Potential Repair value, making them
detrimental from a long-term perspective.

Ranged weapons that need repairs require a player to be holding two of that
type of weapon in main inventory in order to use one for parts in order to
effect a repair of the other. One of the weapons is consumed in the process,
the other is returned to you with 50% of its condition. It is therefore best
to choose two weapons that each have less than 25% condition in order to
receive the most benefit when repairing guns.

## Base durability

Base durability is the average number of hits it will take for a weapon to
break at level 0 weapon and maintenance skill. This value is not used in the
game, and is only used throughout the wiki to provide a clear comparison
between each weapon. The base durability is just the result of multiplying
`ConditionMax` and `ConditionLowerChanceOneIn`.

## References

  1. ↑ Fixing System, a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window

Durability


< Tiles

#

Tables

TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous

Object  | Description  | Weight  | Size
(tiles)  | Pick up  | Disassemble
---|---|---|---|---|---
Skill  | Tool  | Skill  | Tool
![Location restaurant diner 01
6+7.png](/w/images/7/7c/Location_restaurant_diner_01_6%2B7.png)
50s Diner Table |  | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location business bank 01
50+51.png](/w/images/0/0e/Location_business_bank_01_50%2B51.png)
Bank Counters |  | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location business bank 01
58+59.png](/w/images/f/f5/Location_business_bank_01_58%2B59.png)
Bank Counters (dark) | Can currently only be found on custom maps. | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location business bank 01
26+27.png](/w/images/7/7b/Location_business_bank_01_26%2B27.png)
Bank Counters (tall) |  | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location business bank 01
34+35.png](/w/images/3/35/Location_business_bank_01_34%2B35.png)
Bank Counters (dark, tall) | Can currently only be found on custom maps. | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Furniture tables low 01
19.png](/w/images/1/1f/Furniture_tables_low_01_19.png)
Black Low Modern Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant generic 01
8+9+10+11.png](/w/images/2/20/Location_restaurant_generic_01_8%2B9%2B10%2B11.png)
Blue Picnic Table |  | 10×4 | 4 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
36+37.png](/w/images/2/2c/Furniture_tables_high_01_36%2B37.png)
Broad White Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables low 01
13.png](/w/images/6/68/Furniture_tables_low_01_13.png)
Brown Low Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Location restaurant generic 01
0+1+2+3.png](/w/images/e/ee/Location_restaurant_generic_01_0%2B1%2B2%2B3.png)
Brown Picnic Table |  | 10×4 | 4 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![SmallTable2.png](/w/images/7/78/SmallTable2.png)
Crafted Table |  | 7.5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Large Table2.png](/w/images/f/fc/Large_Table2.png)
Crafted Large Table |  | 15×2 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
23.png](/w/images/1/17/Furniture_tables_high_01_23.png)
Dark Round Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant diner 01
28.png](/w/images/b/bb/Location_restaurant_diner_01_28.png)
Diner Corner Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant diner 01
29.png](/w/images/7/7e/Location_restaurant_diner_01_29.png)
Diner Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
16.png](/w/images/0/04/Furniture_tables_high_01_16.png)
Fancy Dark Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables low 01 3.png](/w/images/e/e7/Furniture_tables_low_01_3.png)
Fancy Low Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables low 01
8+9.png](/w/images/6/64/Furniture_tables_low_01_8%2B9.png)
Fancy Low Glass Table |  | 5 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
15.png](/w/images/e/ea/Furniture_tables_high_01_15.png)
Fancy Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location shop generic 01
20.png](/w/images/2/2f/Location_shop_generic_01_20.png)
Generic Shop Corner Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location shop generic 01
21.png](/w/images/1/14/Location_shop_generic_01_21.png)
Generic Shop Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location community police 01
32.png](/w/images/5/5c/Location_community_police_01_32.png)
Hanging Table |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location restaurant pileocrepe 01
32+33.png](/w/images/8/8b/Location_restaurant_pileocrepe_01_32%2B33.png)
Large Bleached Table |  | 10×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
8+9.png](/w/images/2/2b/Furniture_tables_high_01_8%2B9.png)
Large Brown Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
0+1.png](/w/images/b/bb/Furniture_tables_high_01_0%2B1.png)
Large Dark Oak Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
19+20.png](/w/images/c/c2/Furniture_tables_high_01_19%2B20.png)
Large Dark Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
40+41.png](/w/images/6/66/Furniture_tables_high_01_40%2B41.png)
Large Dark Wooden Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
34+35.png](/w/images/9/95/Furniture_tables_high_01_34%2B35.png)
Large Oak Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
56+57.png](/w/images/3/31/Furniture_tables_high_01_56%2B57.png)
Large Plastic Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
52+53.png](/w/images/5/51/Furniture_tables_high_01_52%2B53.png)
Large Simple Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
50+51.png](/w/images/6/65/Furniture_tables_high_01_50%2B51.png)
Large Smooth Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables low 01
17.png](/w/images/5/5d/Furniture_tables_low_01_17.png)
Light Low Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant pileocrepe 01
37.png](/w/images/6/67/Location_restaurant_pileocrepe_01_37.png)
Light Wood Restaurant Table |  | 5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Furniture tables high 01
26+27.png](/w/images/3/32/Furniture_tables_high_01_26%2B27.png)
Lightwood Desk |  | 10 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Location trailer 02
12+13.png](/w/images/c/cc/Location_trailer_02_12%2B13.png)
Lightwood Trailer Table |  | 10 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
7.png](/w/images/2/28/Furniture_tables_high_01_7.png)
Light Round Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
21.png](/w/images/6/6e/Furniture_tables_high_01_21.png)
Long Dark Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables low 01
4+5.png](/w/images/d/d9/Furniture_tables_low_01_4%2B5.png)
Long Fancy Low Table |  | 5 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
13.png](/w/images/0/09/Furniture_tables_high_01_13.png)
Long Light Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables low 01
14+15.png](/w/images/7/70/Furniture_tables_low_01_14%2B15.png)
Long Low Table |  | 5 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![Furniture tables high 01
4.png](/w/images/d/d1/Furniture_tables_high_01_4.png)
Long Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location trailer 02 9.png](/w/images/0/00/Location_trailer_02_9.png)
Low Bench Trailer |  | 5 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location hospitality sunstarmotel 02
22.png](/w/images/1/17/Location_hospitality_sunstarmotel_02_22.png)
Low Motel Counter |  | 5 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables low 01
20.png](/w/images/f/fd/Furniture_tables_low_01_20.png)
Low Plastic Table |  | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location shop mall 01
48+49.png](/w/images/8/88/Location_shop_mall_01_48%2B49.png)
Mall Table |  | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location shop mall 01 72.png](/w/images/9/90/Location_shop_mall_01_72.png)
Mannequin Stand (black) |  | 15 | 1 | Carpentry (4) | Crowbar | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location shop mall 01 64.png](/w/images/8/88/Location_shop_mall_01_64.png)
Mannequin Stand (white) |  | 15 | 1 | Carpentry (4) | Crowbar | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Furniture tables high 01
6.png](/w/images/3/36/Furniture_tables_high_01_6.png)
Oak Round Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant pizzawhirled 01
36.png](/w/images/8/85/Location_restaurant_pizzawhirled_01_36.png)
Pizza Whirled Corner Counter | Can currently only be found on custom maps. | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location restaurant pizzawhirled 01
37.png](/w/images/0/0c/Location_restaurant_pizzawhirled_01_37.png)
Pizza Whirled Counter |  | 10 | 1 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png)
![Location restaurant pizzawhirled 01
50+51.png](/w/images/e/e1/Location_restaurant_pizzawhirled_01_50%2B51.png)
Pizza Whirled Table |  | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
44+45.png](/w/images/d/d5/Furniture_tables_high_01_44%2B45.png)
Plastic Table |  | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
![SmallTable1.png](/w/images/c/c3/SmallTable1.png)
Poorly Crafted Table |  | 7.5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Large Table1.png](/w/images/1/1d/Large_Table1.png)
Poorly Crafted Large Table |  | 15×2 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![SmallTable3.png](/w/images/b/b3/SmallTable3.png)
Quality Crafted Table |  | 7.5 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Large Table3.png](/w/images/7/7d/Large_Table3.png)
Quality Crafted Large Table |  | 15×2 | 1 | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Furniture tables high 01
14.png](/w/images/9/94/Furniture_tables_high_01_14.png)
Round Table |  | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer
OR
Hammer
OR
Stone Hammer
AND
Saw
OR
Garden Saw
![Location restaurant spiffos 02
38+39.png](/w/images/3/35/Location_restaurant_spiffos_02_38%2B39.png)
Spiffo's Type A Table |  | 10×2 | 1 | Carpentry | Crowbar | Metalworking | Propane Torch
AND
Welder Mask
![Location restaurant spiffos 02
32+33.png](/w/images/7/7e/Location_restaurant_spiffos_02_32%2B33.png)
Spiffo's Type B Table |  | 10×2 | 1 | Carpentry | Crowbar | Metalworking | Propane Torch
AND
Welder Mask

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions Per Minute
  *[MPH]: Miles Per Hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance
  *[?]: Chance of poisonous
  *[(2)]: Non-perishable until opened
  *[(4)]: Non-perishable until opened
  *[(3)]: Non-perishable until opened
  *[(5)]: Non-perishable until opened
  *[(7)]: Non-perishable until opened
  *[RMC]: Right Mouse Clicking
  *[LMC]: Left Mouse Clicking
  *[HUD]: Heads-up Display
  *[LMB]: Left Mouse Button
  *[MSW]: Mouse Scroll Wheel
  *[Temp.]: Temperature
  *[PVP]: Player Versus Player
  *[Icon]: As represented on the "Investigate Area" window

Tables