##

Weapons

ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle
maintenanceMaterialElectronicsGardeningPlush toysJunk

* * *

![Player with several weapons
attached](/w/images/thumb/a/a7/PlayerAttachments.png/300px-
PlayerAttachments.png)

The player with every possible weapon attached in build 41.

**Weapons** are used to defend the player against zombies and other players.

In general, weapons can be found scattered throughout Knox Country in various
containers, vehicles, or corpses. There are two main types of weapons: melee
and ranged.

### Melee weapons

Melee weapons are items used in close-range combat, and much quieter than
firearms (but not 100% silent). There are seven sub-categories: axe, long
blunt, short blunt, long bladed, short bladed, spear, and improvised. Each
category (excluding improvised) has a corresponding skill that makes the
player use the given melee type more efficiently.

There are currently 5 main weapon attack types, each with their attack moves:
One-Handed, Two-Handed, Stab, Spear, and Heavy, as well as one extra for
chainsaw that isn't fully functional and likely to be available in upcoming
versions.

Blunt weapons are a subtype of both one-handed and two-handed weapons. Weapons
such as the hammer (one-handed) or baseball bat (two-handed). These weapons
normally have more durability than stab weapons. As well as this, some blunt
weapons are capable of cleaving more than one zombie (when in Survivor or
Builder playstyle or if _Weapon Multi Hit_ option is enabled in Custom
Sandbox), meaning taking on multiple zombies is possible. They also do not
damage the clothing of zombies or players on hit.

One-handed

One-handed melee weapons are equipped in just one hand to achieve the weapon's
maximum impact.

They can often be attached to the belt, in slots `2` and `3`, but in some
instances, like with the machete, lead pipe and metal bar, they can only be
equipped on the back in slot `1`.

Two-handed

Two-handed melee weapons must be equipped in two hands to achieve the weapon's
maximum impact. They can be equipped in just one hand, however, with a reduced
impact and massively increased endurance costs.

They can be attached to the player's back, in slot `1`.

Stab

Stab weapons are a subtype of one-handed weapons, which are most short blades.
Most of them have a unique instant-kill jaw stab attack, indicated by raised
hand of the player when in aim mode. Performing this action requires the
player to be stationary and to have good timing, ideally with a combination of
a high short blade skill. A high sneaking and lightfooted skill will help in
safely getting close to zombies.

Stab weapons are an effective tool at dealing with single zombies, due to it
being quick, quiet, and low rate of exertion. The player can whittle down a
group of zombies, if careful, with a high short blade skill. Still, it does
have some caveats, which are listed below.

  * Timing: striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
  * Modest recovery: if facing a group, it is recommended to isolate one for by at least a few feet before striking to prevent getting flanked.
  * Low durability: Most of the weapons break easily, with common cutlery breaking especially fast.
  * Weapons can get stuck in a zombie when performing the instant-kill jaw stab, and need to be recovered (which can be a problem if there are still zombies remaining).
  * The jaw stab attack can't be used against players.

Spear

Spear weapons are a subtype of two-handed weapons. It has two different
special insta-kill attacks when held in both hands:

  * When zombies are 1.7 tiles or more away from any other zombie. Performing this action requires player timing and ideally a high spear skill.
  * Sprinting can result in a charge attack, which will insta-kill a zombie every time. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior skill.

See also: Stats of spear upgrades.

Heavy

Unlike all other two-handed weapons, heavy weapons must be held in two hands.
Heavy weapons have a slow attack speed with a high attack damage but also cost
a lot of endurance to swing due to their high weight and existence of an
additional endurance modifier.

Attack type differences

Before judging the weapon's base speed, which determines the attack speed of
the weapon, it is important to know that different weapon types have different
calculations for the resulting attack speed.

As example, a base speed 1 spear will swing significantly faster than the base
speed 1 hammer due to spears having an incredibly high speed attack animation.
Heavy weapons on the other side, with a base speed of 1 will be significantly
slower than other normal weapons with the same base speed.

So in summary, it is important to take the base speed stat with a grain of
salt and to try to compare it only within weapons of the same attack type.

#### Axes

Axes are typically two-handed weapons that can be used to cut down trees to
get logs. They usually also provide very high base damage numbers, and are
therefore also a very effective choice of weapon to fight with.

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![Axe.png](/w/images/f/fb/Axe.png) | Axe | 3.0  | Two-Hand  | 0.8  | 2  | 35  | 35  | 0.61  | 1.2  | 1  | 20%  | 5x  | 0.3  | 2  | 13  | 35  | 455  | Base.Axe
![AxeHand.png](/w/images/1/17/AxeHand.png) | Hand Axe | 2.0  | One-Hand  | 0.7  | 1.5  | 20  | 15  | 0.61  | 1.1  | 1  | 15%  | 5x  | 0.3  | 2  | 10  | 15  | 150  | Base.HandAxe
![PickAxe.png](/w/images/5/53/PickAxe.png) | Pickaxe | 3.0  | Two-Hand  | 1  | 2.2  | 35  | 35  | 0.61  | 1.6  | 0.8  | 25%  | 9x  | 0.3  | 2  | 13  | 20  | 260  | Base.PickAxe
![AxeStone.png](/w/images/6/63/AxeStone.png) | Stone Axe | 1.2  | Two-Hand  | 0.5  | 1.5  | 10  | 15  | 0.61  | 1.2  | 1  | 15%  | 5x  | 0.3  | 1.5  | 5  | 5  | 25  | Base.AxeStone
![WoodAxe.png](/w/images/4/45/WoodAxe.png) | Wood Axe | 3.0  | Heavy  | 1.3  | 3  | 55  | 55  | 0.61  | 1.35  | 1  | 50%  | 12x  | 0.3  | 3  | 15  | 25  | 375  | Base.WoodAxe

#### Long blunts

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![GuitarAcoustic.png](/w/images/4/4a/GuitarAcoustic.png) | Acoustic Guitar | 2.3  | Two-Hand  | 0.3  | 0.8  | 3  | 10  | 0.61  | 1.3  | 0.9  | 20%  | 2x  | 0.3  | 1.5  | 2  | 3  | 6  | Base.GuitarAcoustic
![BadmintonRacket.png](/w/images/5/58/BadmintonRacket.png) | Badminton Racket | 1.0  | One-Hand  | 0.1  | 0.2  | 2  | \-  | 0.61  | 1.25  | 1.2  | \-  | \-  | 0.3  | 2  | 4  | 3  | 12  | Base.BadmintonRacket
![Barbell.png](/w/images/f/f8/Barbell.png) | Barbell | 6.0  | Heavy  | 1.8  | 2.8  | 35  | 55  | 0.61  | 1.35  | 0.7  | \-  | 2x  | 0.3  | 2  | 15  | 25  | 375  | Base.BarBell
![BaseballBat.png](/w/images/4/40/BaseballBat.png) | Baseball Bat | 2.0  | Two-Hand  | 0.8  | 1.1  | 5  | 1  | 0.61  | 1.25  | 1  | 40%  | 2x  | 0.5  | 2  | 15  | 20  | 300  | Base.BaseballBat
![Pushbroom.png](/w/images/c/c6/Pushbroom.png) | Broom | 1.0  | Two-Hand  | 0.2  | 0.5  | 1  | \-  | 0.61  | 1.6  | 1.2  | 5%  | 1x  | 0.3  | \-  | 3  | 2  | 6  | Base.Broom
![Paddle.png](/w/images/7/7c/Paddle.png) | Canoe Paddle | 2.0  | Two-Hand  | 0.5  | 1.3  | 1  | \-  | 0.61  | 1.6  | 0.85  | 40%  | 2x  | 0.3  | \-  | 10  | 10  | 100  | Base.CanoePadel
![PaddleDouble.png](/w/images/1/10/PaddleDouble.png) | Canoe Paddle - Double-bladed | 2.2  | Two-Hand  | 0.8  | 1.9  | 1  | \-  | 0.61  | 1.6  | 0.8  | 50%  | 2x  | 0.3  | \-  | 10  | 10  | 100  | Base.CanoePadelX2
![Crowbar.png](/w/images/c/c0/Crowbar.png) | ChainsawFuture | 3.0  | Chainsaw  | 0.6  | 1.1  | 8  | \-  | 0.61  | 1.2  | 1  | 35%  | 6x  | 0.5  | \-  | 15  | 70  | 1050  | Base.Chainsaw
![Crowbar.png](/w/images/c/c0/Crowbar.png) | Crowbar | 2.0  | Two-Hand  | 0.6  | 1.15  | 8  | \-  | 0.61  | 1.25  | 1  | 20%  | 2.5x  | 0.5  | \-  | 15  | 70  | 1050  | Base.Crowbar
![Black Electric Bass](/w/images/0/05/BassElectricBlack.png)![Blue Electric Bass](/w/images/2/2b/BassElectricBlue.png)![Red Electric Bass](/w/images/8/8a/BassElectricRed.png) | Electric Bass | 3.5  | Heavy  | 0.9  | 1.4  | 10  | \-  | 0.61  | 1.35  | 1  | 70%  | 2x  | 0.3  | 1.5  | 12  | 9  | 108  | Base.GuitarElectricBassBlack
Base.GuitarElectricBassBlue
Base.GuitarElectricBassRed
![Black Electric Guitar](/w/images/d/d8/GuitarElectricBlack.png)![Blue Electric Guitar](/w/images/c/ce/GuitarElectricBlue.png)![Red Electric Guitar](/w/images/7/7d/GuitarElectricRed.png) | Electric Guitar | 2.8  | Heavy  | 0.8  | 1.2  | 10  | \-  | 0.61  | 1.35  | 1.1  | 55%  | 2x  | 0.3  | 1.5  | 10  | 7  | 70  | Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed
![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png) | Fishing Rod (crafted) | 0.4  | Two-Hand  | 0.2  | 0.3  | 1  | \-  | 0.61  | 1.55  | 1.3  | 5%  | 2x  | 0.3  | \-  | 3  | 1  | 3  | Base.CraftedFishingRod
![FishingRod.png](/w/images/2/2f/FishingRod.png) | Fishing Rod | 0.4  | Two-Hand  | 0.2  | 0.3  | 1  | \-  | 0.61  | 1.55  | 1.3  | 5%  | 2x  | 0.3  | \-  | 3  | 1  | 3  | Base.FishingRod
![Fishing Rod without Line](/w/images/f/fe/FishingRodBreak.png) | Fishing Rod without Line | 0.4  | Two-Hand  | 0.2  | 0.3  | 1  | \-  | 0.61  | 1.55  | 1.3  | 5%  | 2x  | 0.3  | \-  | 3  | 1  | 3  | Base.FishingRodBreak
![Hoe.png](/w/images/8/87/Hoe.png) | Garden Hoe | 1.5  | Two-Hand  | 0.6  | 1.7  | 10  | 1  | 0.61  | 1.6  | 0.85  | 35%  | 2x  | 0.5  | 2  | 10  | 10  | 100  | Base.GardenHoe
![Golfclub.png](/w/images/f/f2/Golfclub.png) | Golf Club | 2.0  | Two-Hand  | 0.5  | 1.0  | 5  | \-  | 0.61  | 1.42  | 1  | 25%  | 2x  | 0.6  | \-  | 5  | 15  | 75  | Base.Golfclub
![FieldHockeyStick.png](/w/images/8/8f/FieldHockeyStick.png) | Hockey Stick | 1.5  | Two-Hand  | 0.3  | 0.7  | 1  | \-  | 0.61  | 1.6  | 0.9  | 30%  | 2x  | 0.3  | \-  | 7  | 5  | 35  | Base.HockeyStick
![HockeyStick.png](/w/images/4/44/HockeyStick.png) | Ice Hockey Stick | 1.5  | Two-Hand  | 0.3  | 0.7  | 1  | \-  | 0.61  | 1.6  | 0.9  | 30%  | 2x  | 0.3  | \-  | 7  | 5  | 35  | Base.IceHockeyStick
![Keytar.png](/w/images/0/0a/Keytar.png) | Keytar | 2.0  | Heavy  | 0.2  | 0.7  | 3  | 10  | 0.58  | 1.25  | 1.2  | 20%  | 2x  | 0.3  | 1.5  | 2  | 3  | 6  | Base.Keytar
![LacrosseStick.png](/w/images/2/2a/LacrosseStick.png) | Lacrosse Stick | 0.4  | Two-Hand  | 0.3  | 0.7  | 1  | \-  | 0.61  | 1.6  | 0.9  | 30%  | 2x  | 0.3  | \-  | 10  | 10  | 100  | Base.LaCrosseStick
![LeafRake.png](/w/images/0/06/LeafRake.png) | Leaf Rake | 1.5  | Two-Hand  | 0.2  | 0.4  | 1  | 0  | 0.61  | 1.6  | 1.2  | 5%  | 1x  | 0.3  | \-  | 4  | 3  | 12  | Base.LeafRake
![Plank.png](/w/images/0/0d/Plank.png) | Plank | 3.0  | Two-Hand  | 0.4  | 0.6  | 5  | \-  | 0.61  | 1.3  | 0.9  | 30%  | 2x  | 0.3  | 2  | 10  | 2  | 20  | Base.Plank
![Poolcue.png](/w/images/5/58/Poolcue.png) | Pool Cue | 1.0  | Two-Hand  | 0.2  | 0.4  | 1  | \-  | 0.61  | 1.6  | 1.2  | \-  | \-  | 0.3  | \-  | 10  | 10  | 100  | Base.Poolcue
![Rake.png](/w/images/b/bd/Rake.png) | Rake | 1.5  | Two-Hand  | 0.2  | 0.4  | 1  | \-  | 0.61  | 1.6  | 1.2  | 5%  | 1x  | 0.3  | \-  | 4  | 3  | 12  | Base.Rake
![Saxophone.png](/w/images/e/eb/Saxophone.png) | Saxophone | 3.0  | One-Hand  | 0.4  | 0.8  | 5  | \-  | 0.61  | 1.2  | 0.9  | 70%  | 2x  | 0.3  | 2  | 5  | 2  | 10  | Base.Saxophone
![Shovel.png](/w/images/7/77/Shovel.png)![Shovel2.png](/w/images/b/ba/Shovel2.png) | Shovel | 1.5  | Two-Hand  | 0.8  | 1.9  | 10  | 1  | 0.61  | 1.6  | 0.8  | 40%  | 2x  | 0.5  | 2  | 10  | 10  | 100  | Base.Shovel
Base.Shovel2
![Sledgehamer.png](/w/images/a/a1/Sledgehamer.png)![Sledgehammer2.png](/w/images/9/94/Sledgehammer2.png) | Sledgehammer | 6.0  | Heavy  | 2  | 3  | 40  | 10  | 0.7  | 1.35  | 0.9  | \-  | 2x  | 1  | 3  | 10  | 40  | 400  | Base.Sledgehammer
Base.Sledgehammer2
![SnowShovel.png](/w/images/3/3b/SnowShovel.png) | Snow Shovel | 1.5  | Two-Hand  | 0.8  | 1.9  | 10  | 1  | 0.61  | 1.6  | 0.8  | 40%  | 2x  | 0.5  | 2  | 10  | 10  | 100  | Base.SnowShovel
![BaseballBatNails.png](/w/images/f/f9/BaseballBatNails.png) | Spiked Baseball Bat | 2.0  | Two-Hand  | 1  | 1.5  | 7  | 1  | 0.61  | 1.28  | 0.95  | 30%  | 5x  | 0.5  | 2  | 15  | 10  | 150  | Base.BaseballBatNails
![PlankNail.png](/w/images/6/65/PlankNail.png) | Spiked Plank | 3.1  | Two-Hand  | 0.5  | 0.8  | 8  | \-  | 0.61  | 1.32  | 0.85  | 25%  | 5x  | 0.3  | 2  | 10  | 2  | 20  | Base.PlankNail
![TennisRacket.png](/w/images/b/b1/TennisRacket.png) | Tennis Racket | 1.0  | One-Hand  | 0.3  | 0.5  | 2  | \-  | 0.61  | 1.25  | 1.1  | 5%  | 1x  | 0.3  | 2  | 4  | 6  | 24  | Base.TennisRacket
![Trumpet.png](/w/images/6/62/Trumpet.png) | Trumpet | 1.0  | One-Hand  | 0.4  | 0.8  | 5  | \-  | 0.61  | 1.15  | 1  | 20%  | 2x  | 0.3  | 2  | 5  | 2  | 10  | Base.Trumpet

#### Short blunts

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![BallPeenHammer.png](/w/images/a/ad/BallPeenHammer.png) | Ball-peen Hammer | 1.0  | One-Hand  | 0.5  | 1  | 9  | \-  | 0.61  | 1  | 1  | 20%  | 3x  | 0.5  | \-  | 10  | 30  | 300  | Base.BallPeenHammer
![Banjo.png](/w/images/2/2b/Banjo.png) | Banjo | 3.0  | Two-Hand  | 0.3  | 0.6  | 5  | \-  | 0.61  | 1.25  | 1.1  | 5%  | 2x  | 0.3  | 2  | 3  | 2  | 6  | Base.Banjo
![FurnitureLeg.png](/w/images/5/53/FurnitureLeg.png) | Chair Leg | 1.0  | One-Hand  | 0.4  | 0.8  | 5  | \-  | 0.61  | 1  | 1.1  | 5%  | 2x  | 0.3  | 2  | 3  | 2  | 6  | Base.ChairLeg
![ClubHammer.png](/w/images/1/1b/ClubHammer.png) | Club Hammer | 1.0  | One-Hand  | 0.5  | 1  | 9  | \-  | 0.61  | 1  | 1  | 20%  | 2x  | 0.5  | \-  | 10  | 25  | 250  | Base.ClubHammer
![Drumsticks.png](/w/images/0/00/Drumsticks.png) | Drumstick | 3.0  | One-Hand  | 0.1  | 0.2  | \-  | \-  | 0.61  | 0.9  | 1.3  | \-  | \-  | 0.3  | 2  | 1  | 1  | 1  | Base.Drumstick
![Dumbbell.png](/w/images/4/4f/Dumbbell.png) | Dumbbell | 5.0  | One-Hand  | 0.5  | 1  | 9  | \-  | 0.61  | 1  | 0.9  | 25%  | 3x  | 0.5  | \-  | 10  | 25  | 250  | Base.DumbBell
![Flute.png](/w/images/d/db/Flute.png) | Flute | 3.0  | One-Hand  | 0.1  | 0.2  | \-  | \-  | 0.61  | 0.9  | 1.3  | \-  | \-  | 0.3  | 2  | 1  | 1  | 1  | Base.Flute
![Pan.png](/w/images/c/ca/Pan.png) | Frying Pan | 1.0  | One-Hand  | 0.3  | 0.5  | 3  | \-  | 0.61  | 1.1  | 1  | 30%  | 2x  | 0.5  | 1.3  | 10  | 12  | 120  | Base.Pan
![Griddle.png](/w/images/7/79/Griddle.png) | Griddle Pan | 1.0  | One-Hand  | 0.25  | 0.45  | 3  | \-  | 0.61  | 1.1  | 1  | 30%  | 1.7x  | 0.5  | 1.3  | 10  | 12  | 120  | Base.GridlePan
![Hammer.png](/w/images/8/81/Hammer.png) | Hammer | 1.0  | One-Hand  | 0.5  | 1  | 9  | \-  | 0.61  | 1.1  | 1  | 20%  | 3x  | 0.5  | \-  | 10  | 30  | 300  | Base.Hammer
![Pipe.png](/w/images/b/b9/Pipe.png) | Lead Pipe | 1.5  | One-Hand  | 0.7  | 1.2  | 1  | \-  | 0.61  | 1.15  | 0.93  | 30%  | 2x  | 0.3  | \-  | 15  | 20  | 300  | Base.LeadPipe
![MetalBar.png](/w/images/6/6c/MetalBar.png) | Metal Bar | 1.5  | One-Hand  | 0.7  | 1.1  | 1  | \-  | 0.61  | 1.2  | 0.95  | 30%  | 2x  | 0.3  | \-  | 8  | 15  | 120  | Base.MetalBar
![MetalTube.png](/w/images/b/bc/MetalTube.png) | Metal Pipe | 1.5  | One-Hand  | 0.6  | 1  | 1  | \-  | 0.61  | 1.2  | 0.95  | 30%  | 2x  | 0.3  | \-  | 8  | 15  | 120  | Base.MetalPipe
![NightStick.png](/w/images/3/3c/NightStick.png) | Nightstick | 1.5  | One-Hand  | 0.6  | 1.1  | 1  | \-  | 0.61  | 1.2  | 1  | 25%  | 2x  | 0.3  | \-  | 15  | 20  | 300  | Base.Nightstick
![Pickaxe Handle.png](/w/images/8/8b/Pickaxe_Handle.png) | Pickaxe Handle | 3.0  | One-Hand  | 0.4  | 0.8  | 5  | \-  | 0.61  | 1.05  | 1.1  | 10%  | 2x  | 0.3  | 2  | 4  | 3  | 12  | Base.PickAxeHandle
![PipeWrench.png](/w/images/6/6f/PipeWrench.png) | Pipe Wrench | 1.5  | One-Hand  | 0.5  | 1  | 10  | \-  | 0.61  | 1.1  | 1  | 25%  | 2x  | 0.3  | 2  | 10  | 25  | 250  | Base.PipeWrench
![Plunger.png](/w/images/3/30/Plunger.png) | Plunger | 0.5  | One-Hand  | 0.3  | 0.5  | 2  | \-  | 0.61  | 1.1  | 1.2  | 5%  | 2x  | 0.3  | 2  | 3  | 2  | 6  | Base.Plunger
![RollingPin.png](/w/images/0/02/RollingPin.png) | Rolling Pin | 1.5  | One-Hand  | 0.2  | 0.5  | 5  | \-  | 0.61  | 1.1  | 1.2  | 15%  | 2x  | 0.5  | \-  | 8  | 14  | 112  | Base.RollingPin
![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) | Saucepan | 0.7  | One-Hand  | 0.2  | 0.7  | 1  | \-  | 0.61  | 1  | 1  | 30%  | 2x  | 0.3  | \-  | 5  | 10  | 50  | Base.Saucepan
![Pickaxe Nails.png](/w/images/7/71/Pickaxe_Nails.png) | Spiked Pickaxe Handle | 3.0  | One-Hand  | 0.7  | 1  | 5  | \-  | 0.61  | 1.1  | 1  | 10%  | 5x  | 0.3  | 2  | 4  | 2  | 8  | Base.PickAxeHandleSpiked
![HammerStone.png](/w/images/f/f6/HammerStone.png) | Stone Hammer | 1.2  | One-Hand  | 0.3  | 0.7  | 2  | \-  | 0.61  | 1.05  | 1  | 15%  | 3x  | 0.5  | \-  | 5  | 5  | 25  | Base.HammerStone
![TableLeg.png](/w/images/d/de/TableLeg.png) | Table Leg | 1.5  | One-Hand  | 0.5  | 0.9  | 5  | \-  | 0.61  | 1  | 1  | 10%  | 2x  | 0.3  | 2  | 4  | 3  | 12  | Base.TableLeg
![Violin.png](/w/images/5/5b/Violin.png) | Violin | 0.7  | One-Hand  | 0.2  | 0.4  | 5  | \-  | 0.61  | 1  | 1.2  | 5%  | \-  | 0.3  | 2  | 1  | 1  | 1  | Base.Violin
![WoodMallet.png](/w/images/f/ff/WoodMallet.png) | Wooden Mallet | 1.0  | One-Hand  | 0.4  | 0.9  | 9  | \-  | 0.61  | 1  | 1.1  | 17%  | 3x  | 0.5  | \-  | 8  | 20  | 160  | Base.WoodenMallet
![Wrench.png](/w/images/7/7c/Wrench.png) | Wrench | 1.0  | One-Hand  | 0.5  | 1  | 10  | \-  | 0.61  | 1  | 1  | 20%  | 2x  | 0.3  | 2  | 9  | 15  | 135  | Base.Wrench

#### Long blades

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![Katana.png](/w/images/e/e9/Katana.png) | Katana | 2.0  | Two-Hand  | 8  | 8  | 8  | 1  | 0.61  | 1.4  | 1  | 30%  | 6x  | 0.5  | \-  | 10  | 15  | 150  | Base.Katana
![Machete.png](/w/images/0/0c/Machete.png) | Machete | 2.0  | One-Hand  | 2  | 3  | 10  | 10  | 0.61  | 1.23  | 1  | 20%  | 5x  | 0.3  | 2  | 13  | 25  | 325  | Base.Machete

#### Short blades

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Bread Knife | 0.3  | Stab  | 0.1  | 0.4  | 1  | \-  | 0.61  | 1  | 1  | 15%  | 10x  | 0.3  | \-  | 5  | 5  | 25  | Base.BreadKnife
![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Butter Knife | 0.3  | Stab  | 0.1  | 0.4  | 1  | \-  | 0.61  | 0.8  | 1  | 7%  | 10x  | 0.3  | \-  | 3  | 1  | 3  | Base.ButterKnife
![Fork.png](/w/images/4/4c/Fork.png) | Fork | 0.3  | Stab  | 0.1  | 0.1  | 1  | \-  | 0.2  | 0.8  | 1  | 5%  | 10x  | 0.3  | \-  | 3  | 1  | 3  | Base.Fork
![GardeningFork.png](/w/images/a/a1/GardeningFork.png) | Hand Fork | 0.5  | Stab  | 0.2  | 0.4  | 5  | \-  | 0.61  | 0.9  | 1  | 10%  | 10x  | 0.3  | 2  | 6  | 9  | 54  | Base.HandFork
![Trowel.png](/w/images/b/b7/Trowel.png) | Trowel | 0.5  | One-Hand  | 0.2  | 0.4  | 5  | \-  | 0.61  | 0.9  | 1  | 30%  | 10x  | 0.3  | 2  | 6  | 9  | 54  | Base.HandShovel
![HandScythe.png](/w/images/0/0f/HandScythe.png) | Hand Scythe | 0.5  | One-Hand  | 0.6  | 1.2  | 5  | \-  | 0.61  | 1.1  | 1.1  | 15%  | 5x  | 0.3  | 2  | 5  | 5  | 25  | Base.HandScythe
![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | Hunting Knife | 0.5  | Stab  | 0.6  | 1.2  | 1  | 2  | 0.61  | 0.9  | 1  | 50%  | 3x  | 0.3  | \-  | 10  | 15  | 150  | Base.HuntingKnife
![IcePick.png](/w/images/4/49/IcePick.png) | Ice Pick | 0.3  | Stab  | 0.6  | 0.9  | 1  | 2  | 0.61  | 0.9  | 1  | 10%  | 5x  | 0.3  | \-  | 10  | 7  | 70  | Base.IcePick
![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png) | Kitchen Knife | 0.3  | Stab  | 0.3  | 0.7  | 1  | 1  | 0.61  | 0.9  | 1  | 25%  | 4x  | 0.3  | \-  | 10  | 2  | 20  | Base.KitchenKnife
![LetterOpener.png](/w/images/e/e5/LetterOpener.png) | Letter Opener | 0.3  | Stab  | 0.1  | 0.1  | 1  | 2  | 0.61  | 0.9  | 1  | 5%  | 10x  | 0.3  | \-  | 5  | 1  | 5  | Base.LetterOpener
![Cleaver.png](/w/images/d/df/Cleaver.png) | Meat Cleaver | 1.0  | One-Hand  | 0.4  | 0.8  | 20  | 15  | 0.61  | 1  | 1.2  | 15%  | 5x  | 0.3  | 2  | 10  | 15  | 150  | Base.MeatCleaver
![Scalpel.png](/w/images/2/2c/Scalpel.png) | Scalpel | 0.3  | Stab  | 0.1  | 0.4  | 1  | \-  | 0.61  | 0.8  | 1  | 10%  | 10x  | 0.3  | \-  | 5  | 1  | 5  | Base.Scalpel
![Scissors.png](/w/images/9/92/Scissors.png) | Scissors | 0.4  | Stab  | 0.1  | 0.1  | 1  | \-  | 0.61  | 0.9  | 1  | 5%  | \-  | 0.3  | \-  | 10  | 1  | 10  | Base.Scissors
![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | Screwdriver | 0.4  | Stab  | 0.3  | 0.7  | 1  | 1  | 0.61  | 0.85  | 1  | 10%  | 10x  | 0.3  | \-  | 10  | 6  | 60  | Base.Screwdriver
![BrokenBottle.png](/w/images/0/00/BrokenBottle.png) | Smashed Bottle | 1.0  | Stab  | 0.2  | 0.5  | \-  | \-  | 0.61  | 0.8  | 1.4  | 5%  | 5x  | 0.3  | 2  | 3  | 1  | 3  | Base.SmashedBottle
![Spoon.png](/w/images/b/b3/Spoon.png) | Spoon | 0.3  | Stab  | 0.1  | 0.1  | 1  | \-  | 0.2  | 0.8  | \-  | \-  | \-  | 0.3  | \-  | 3  | 1  | 3  | Base.Spoon
![Stake.png](/w/images/6/65/Stake.png) | Stake | 0.3  | Stab  | 0.25  | 0.53  | 1  | \-  | 0.61  | 0.85  | 1  | 10%  | 10x  | 0.3  | \-  | 5  | 1  | 5  | Base.Stake
![KnifeFlint.png](/w/images/d/da/KnifeFlint.png) | Stone Knife | 0.75  | Stab  | 0.4  | 0.6  | 1  | 2  | 0.61  | 0.85  | 1  | 20%  | 2x  | 0.3  | \-  | 6  | 7  | 42  | Base.FlintKnife

#### Spears

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit
multiplier  | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower
chance | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![Closed Umbrella](/w/images/7/73/Umbrella_Blue.png)![Closed Umbrella](/w/images/a/a6/Umbrella_Red.png)![Closed Umbrella](/w/images/2/2c/Umbrella_Black.png)![Closed Umbrella](/w/images/f/f8/Umbrella_White.png) | Closed Umbrella | 1.0  | Spear  | 0.5  | 0.7  | 1  | \-  | 0.61  | 1.1  | 0.9  | 10%  | 1x  | 0.3  | \-  | 7  | 3  | 21  | Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaWhite
![Pitchfork.png](/w/images/1/1c/Pitchfork.png) | Garden Fork | 1.5  | Spear  | 1  | 1.5  | 7  | \-  | 0.61  | 1.37  | 0.9  | 30%  | 10x  | 0.3  | \-  | 10  | 15  | 150  | Base.GardenFork
![StickSharpened.png](/w/images/c/cb/StickSharpened.png) | Wooden Spear | 1.7  | Spear  | 1  | 1.4  | 5  | \-  | 0.61  | 1.4  | 1  | 30%  | 10x  | 0.3  | \-  | 7  | 4  | 28  | Base.WoodenLance
![SpearStick.png](/w/images/e/ea/SpearStick.png) | Crafted Spear | 1.7  | Spear  | 1  | 1.5  | 5  | \-  | 0.98  | 1.4  | 1  | 30%  | 10x  | 0.3  | \-  | 5  | 2  | 10  | Base.SpearCrafted
![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) | Spear with Bread Knife | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.55  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearBreadKnife
![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) | Spear with Butter Knife | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearButterKnife
![SpearFork.png](/w/images/6/67/SpearFork.png) | Spear with Fork | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 0.95  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearFork
![SpearKnife.png](/w/images/9/91/SpearKnife.png) | Spear with Letter Opener | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearLetterOpener
![SpearScalpel.png](/w/images/4/43/SpearScalpel.png) | Spear with Scalpel | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearScalpel
![SpearSpoon.png](/w/images/3/3b/SpearSpoon.png) | Spear with Spoon | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.4  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearSpoon
![SpearScissors.png](/w/images/d/d4/SpearScissors.png) | Spear with Scissors | 2.1  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearScissors
![SpearGardeningFork.png](/w/images/2/2f/SpearGardeningFork.png) | Spear with Hand Fork | 2.2  | Spear  | 1.1  | 1.6  | 6  | \-  | 0.98  | 1.45  | 0.95  | 30%  | 10x  | 0.3  | \-  | 7  | 4  | 28  | Base.SpearHandFork
![SpearScrewdriver.png](/w/images/6/65/SpearScrewdriver.png) | Spear with Screwdriver | 2.1  | Spear  | 1.2  | 1.6  | 7  | \-  | 0.98  | 1.45  | 1  | 30%  | 10x  | 0.3  | \-  | 7  | 4  | 28  | Base.SpearScrewdriver
![SpearHuntingKnife.png](/w/images/f/f8/SpearHuntingKnife.png) | Spear with Hunting Knife | 2.2  | Spear  | 1.2  | 1.7  | 7  | \-  | 0.98  | 1.48  | 1  | 30%  | 10x  | 0.3  | \-  | 9  | 8  | 72  | Base.SpearHuntingKnife
![SpearMachete.png](/w/images/b/b4/SpearMachete.png) | Spear with Machete | 3.7  | Spear  | 1.3  | 2  | 10  | \-  | 0.98  | 1.55  | 0.9  | 30%  | 10x  | 0.3  | \-  | 12  | 10  | 120  | Base.SpearMachete
![SpearIcePick.png](/w/images/1/1d/SpearIcePick.png) | Spear with Ice Pick | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.42  | 1  | 30%  | 10x  | 0.3  | \-  | 6  | 3  | 18  | Base.SpearIcePick
![SpearKnife.png](/w/images/9/91/SpearKnife.png) | Spear with Knife | 2.0  | Spear  | 1  | 1.6  | 5  | \-  | 0.98  | 1.45  | 1  | 30%  | 10x  | 0.3  | \-  | 7  | 4  | 28  | Base.SpearKnife

#### Improvised

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack
type  | Damage  | Range  | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Knockback  | Knockdown  | ![Max condition](/w/images/6/6e/UI_Durability.png) | Base durability | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![Pen.png](/w/images/4/4f/Pen.png)![Red Pen](/w/images/4/42/RedPen.png)![Blue Pen](/w/images/4/49/BluePen.png) | Pen | 0.1  | Stab  | 0.1  | 0.1  | \-  | \-  | 0.61  | 0.8  | 2  | \-  | 0.3  | \-  | 2  | 2  | Base.Pen
Base.RedPen
Base.BluePen
![Pencil.png](/w/images/e/ea/Pencil.png) | Pencil | 0.1  | Stab  | 0.1  | 0.1  | \-  | \-  | 0.61  | 0.8  | 2  | \-  | 0.3  | \-  | 2  | 2  | Base.Pencil

### Firearms

Firearms require ammo to use and are loud, attracting the attention of nearby
zombies. They benefit significantly from high Aiming and Reloading skills,
with Aiming in particular improving the accuracy, range, and ease of use of
firearms. </noinclude>

#### Handguns

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands  | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage  | Range  | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level  | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level  | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback  | Knockdown  | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![HandGun.png](/w/images/c/c6/HandGun.png) | D-E Pistol | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8  | 1  | 1.9  | 0.61  | 10  | 20  | +12  | 20%  | +10%  | 70  | 0.3  | 2  | Base.Pistol3
![HandGun2.png](/w/images/5/51/HandGun2.png) | M1911 Pistol | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7  | 1  | 1.4  | 0.61  | 8  | 40  | +10  | 20%  | +10%  | 50  | 0.3  | 2  | Base.Pistol2
![RevolverShort.png](/w/images/7/7f/RevolverShort.png) | M36 Revolver | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 5  | 0.7  | 1.2  | 0.61  | 6  | 65  | +8  | 20%  | +10%  | 30  | 0.3  | 2  | Base.Revolver_Short
![Revolver.png](/w/images/6/6d/Revolver.png) | M625 Revolver | 1.75  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6  | 1  | 1.6  | 0.61  | 9  | 30  | +10  | 20%  | +10%  | 50  | 0.3  | 2  | Base.Revolver
![HandGun3.png](/w/images/9/92/HandGun3.png) | M9 Pistol | 1.5  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15  | 0.6  | 1  | 0.61  | 7  | 50  | +8  | 20%  | +10%  | 40  | 0.3  | 2  | Base.Pistol
![RevolverLong.png](/w/images/4/40/RevolverLong.png) | Magnum | 2.0  | One-Hand  | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6  | 1.2  | 1.9  | 0.61  | 11  | 20  | +12  | 20%  | +10%  | 80  | 0.3  | 2  | Base.Revolver_Long

#### Shotguns

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands  | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage  | Range  | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level  | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level  | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback  | Knockdown  | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Double Barrel Shotgun | 4.0  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2  | 2  | 2.7  | 0.67  | 9  | 80  | +5  | 80%  | +4%  | 100  | 0.8  | 8  | Base.DoubleBarrelShotgun
![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Sawed-off Double Barrel Shotgun | 3.5  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2  | 2  | 2.7  | 0.67  | 8  | 80  | +5  | 80%  | +4%  | 100  | 0.8  | 8  | Base.DoubleBarrelShotgunSawnoff
![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | JS-2000 Shotgun | 4.0  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6  | 1.5  | 2.2  | 0.61  | 7  | 70  | +5  | 60%  | +4%  | 100  | 0.8  | 8  | Base.Shotgun
![Shotgun.png](/w/images/6/61/Shotgun.png) | Sawed-off JS-2000 Shotgun | 3.5  | Two-Hand  | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6  | 1.5  | 2.2  | 0.61  | 6  | 100  | +0  | 60%  | +4%  | 100  | 0.9  | 8  | Base.ShotgunSawnoff

#### Rifles

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands  | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage  | Range  | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level  | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level  | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback  | Knockdown  | Item ID
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
![Minimum damage](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum damage](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum range](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum range](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png)
![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | M14 Rifle | 4.0  | Two-Hand  | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20  | 1.2  | 2.0  | 0.61  | 10  | 50  | +5  | 30%  | +15%  | 70  | 0.3  | 2  | Base.AssaultRifle2
![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | M16 Assault Rifle | 4.0  | Two-Hand  | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30  | 0.8  | 1.4  | 0.61  | 11  | 20  | +7  | 25%  | +12%  | 70  | 0.3  | 4  | Base.AssaultRifle
![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | MSR700 Rifle | 4.0  | Two-Hand  | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3  | 0.6  | 1.3  | 0.61  | 10  | 27  | +17  | 25%  | +12%  | 70  | 0.3  | 2  | Base.VarmintRifle
![RifleHunting.png](/w/images/d/db/RifleHunting.png) | MSR788 Rifle | 4.0  | Two-Hand  | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3  | 1.2  | 2.0  | 0.61  | 10  | 25  | +15  | 30%  | +15%  | 70  | 0.3  | 2  | Base.HuntingRifle

### Ammo

#### Rounds

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | .223 Round | 0.02  | Base.223Bullets
![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | .308 Round | 0.02  | Base.308Bullets
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .38 Special Round | 0.02  | Base.Bullets38
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .44 Magnum Round | 0.04  | Base.Bullets44
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .45 Auto Round | 0.04  | Base.Bullets45
![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 5.56mm Round | 0.03  | Base.556Bullets
![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 9mm Round | 0.01  | Base.Bullets9mm
![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | Shotgun Shells | 0.05  | Base.ShotgunShells

#### Boxes

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) | Box of .223 Rounds | 0.6  | Base.223Box
![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of .308 Rounds | 0.6  | Base.308Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .38 Special Rounds | 0.35  | Base.Bullets38Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .44 Magnum Rounds | 0.38  | Base.Bullets44Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .45 Auto Rounds | 1  | Base.Bullets44Box
![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of 5.56mm Rounds | 1.2  | Base.556Box
![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of 9mm Rounds | 0.2  | Base.Bullets9mmBox
![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) | Box of Shotgun Shells | 0.9  | Base.ShotgunShellsBox

#### Magazines

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Weapon  | Ammo  | Capacity  | Item ID
---|---|---|---|---|---|---
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M9 Magazine | 0.2  | ![HandGun3.png](/w/images/9/92/HandGun3.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15  | Base.9mmClip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M1911 Auto Magazine | 0.2  | ![HandGun2.png](/w/images/5/51/HandGun2.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7  | Base.45Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | D-E Magazine | 0.2  | ![HandGun.png](/w/images/c/c6/HandGun.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8  | Base.44Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR700 Magazine | 0.2  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3  | Base.223Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR788 Magazine | 0.2  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3  | Base.308Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M16 Magazine | 0.2  | ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30  | Base.556Clip
![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M14 Magazine | 0.2  | ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20  | Base.M14Clip

#### Molds

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![BulletMold.png](/w/images/0/07/BulletMold.png) | .223 Bullet MoldFuture | 0.5  | Base.223BulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | .308 Bullet MoldFuture | 0.5  | Base.308BulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | 9mm Bullet MoldFuture | 0.5  | Base.9mmBulletsMold
![BulletMold.png](/w/images/0/07/BulletMold.png) | Shotgun Shells MoldFuture | 0.5  | Base.ShotgunShellsMold

### Weapon parts

#### Canon

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | BayonetFuture | 0.2  | 0.2  | Currently not functional  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png) | Base.Bayonnet
![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Full | 0.1  | 0.1  | Increases damage by 0.5 and reduces spread by 0.1  | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeFull
![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Improved | 0.1  | 0.1  | Increases spread by 0.1 and reduces damage by 0.5  | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeImproved
![RedDot.png](/w/images/c/ca/RedDot.png) | Gun LightFuture | 0.2  | 0.2  | Currently not functional  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png) | Base.GunLight
![HandgunLaser.png](/w/images/4/4f/HandgunLaser.png) | Laser | 0.2  | 0.2  | Increases hit chance by 5  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.Laser

#### Recoil Pad

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![RifleRecoilPad.png](/w/images/8/83/RifleRecoilPad.png) | Recoil Pad | 0.1  | 0.1  | Reduces recoil by 5  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.RecoilPad

#### Scope

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![Scope2x.png](/w/images/f/f4/Scope2x.png) | x2 Scope | 0.3  | 0.3  | Increases min. range by 6 and max. range by 7  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x2Scope
![Scope4x.png](/w/images/5/59/Scope4x.png) | x4 Scope | 0.4  | 0.4  | Increases min. range by 8 and max. range by 13  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x4Scope
![Scope8x.png](/w/images/c/c2/Scope8x.png) | x8 Scope | 0.8  | 0.8  | Increases min. range by 10 and max. range by 20  | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | Base.x8Scope
![ScopeIronSight.png](/w/images/a/ac/ScopeIronSight.png) | Iron Sight | 0.1  | 0.1  | Increases max. range by 3  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.IronSight
![RedDot.png](/w/images/c/ca/RedDot.png) | Red Dot | 0.2  | 0.2  | Increases aiming speed.  | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.RedDot

#### Sling

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![AmmoStrap.png](/w/images/8/81/AmmoStrap.png) | Ammo Straps | 0.5  | 0.5  | Reduces reload time by 5  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.AmmoStraps
![GunSling.png](/w/images/0/0e/GunSling.png) | Sling | 0.5  | \- 0.3  | Reduces encumbrance by 0.3  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.Sling

#### Stock

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+  | Function  | Weapons  | Base ID
---|---|---|---|---|---|---
![RifleFibreglassStock.png](/w/images/c/c8/RifleFibreglassStock.png) | Fiberglass Stock | 0.1  | \- 0.5  | Reduces the encumbrance by 0.5 and increases hit chance by 8  | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.FiberglassStock

### Explosives

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Max
range  | Effect  | Effect
power  | Effect
range  | ![Timer](/w/images/thumb/1/13/TimerCrafted.png/28px-TimerCrafted.png) | ![Sensor range](/w/images/thumb/2/2c/Wireless_icon.png/28px-Wireless_icon.png) | Item ID
---|---|---|---|---|---|---|---|---|---
V1  | V2  | V3
![Molotov.png](/w/images/5/5b/Molotov.png) | Molotov Cocktail | 1.5  | 8  | Fire  | 90  | 4  | \-  | \-  | Base.Molotov
![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) | Aerosol Bomb | 1.5  | 10  | Explosion  | 70  | 6  | \-  | \-  | Base.Aerosolbomb
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Timer | 1.5  | 10  | Explosion  | 70  | 6  | 10  | \-  | Base.AerosolbombTriggered
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Sensor | 1.5  | 10  | Explosion  | 70  | 6  | 5  | 3 | 4 | 6  | Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Remote Aerosol Bomb | 1.5  | 10  | Explosion  | 70  | 6  | \-  | \-  | Base.AerosolbombRemote
![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) | Fire Bomb | 1.5  | 10  | Fire  | 97  | 6  | \-  | \-  | Base.FlameTrap
![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Timer | 1.5  | 10  | Fire  | 97  | 6  | 10  | \-  | Base.FlameTrapTriggered
![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Sensor | 1.5  | 10  | Fire  | 97  | 6  | 5  | 3 | 4 | 5  | Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
![FireBomb.png](/w/images/8/81/FireBomb.png) | Remote Fire Bomb | 1.5  | 10  | Fire  | 97  | 6  | \-  | \-  | Base.FlameTrapRemote
![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb | 1.5  | 10  | Explosion  | 90  | 7  | \-  | \-  | Base.PipeBomb
![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb with Sensor | 1.5  | 10  | Explosion  | 90  | 7  | 5  | 3 | 4 | 6  | Base.PipeBombSensorV1
Base.PipeBombSensorV2
Base.PipeBombSensorV3
![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Remote Pipe Bomb | 1.5  | 10  | Explosion  | 90  | 7  | \-  | \-  | Base.PipeBombRemote
![Smokebomb.png](/w/images/8/82/Smokebomb.png) | Smoke Bomb | 1.5  | 10  | Smoke  | \-  | 5  | 50  | \-  | Base.SmokeBomb
![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Timer | 1.5  | 10  | Smoke  | \-  | 5  | 10  | \-  | Base.SmokeBombTriggered
![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Sensor | 1.5  | 10  | Smoke  | \-  | 5  | \-  | 3 | 4 | 5  | Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Remote Smoke Bomb | 1.5  | 10  | Smoke  | \-  | 5  | \-  | \-  | Base.SmokeBombRemote
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Maker | 1.5  | 10  | Noise  | \-  | 17  | 50  | \-  | Base.NoiseTrap
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Timer | 1.5  | 10  | Noise  | \-  | 17  | 10  | \-  | Base.NoiseTrapTriggered
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Sensor | 1.5  | 10  | Noise  | \-  | 17  | \-  | 3 | 4 | 6  | Base.NoiseTrapSensorV1
Base.NoiseTrapSensorV2
Base.NoiseTrapSensorV3
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Remote Noise Generator | 1.5  | 10  | Noise  | \-  | 17  | 10  | \-  | Base.NoiseTrapRemote

## See also

  * Weapon parts
  * Ammo
  * Bare Hands
  * Durability

ItemsShow / Hide

WeaponsShow / Hide

AxeShow / Hide

Axe

Hand Axe • Stone Axe • Axe • Wood Axe • Pickaxe

Blade weaponsShow / Hide

Short blade

Butter Knife • Bread Knife • Fork • Hand Fork • Hand Scythe • Hunting Knife •
Ice Pick • Letter Opener • Kitchen Knife • Meat Cleaver • Scalpel • Scissors •
Screwdriver • Smashed Bottle • Spoon • Stake • Stone Knife

Long blade

Machete • Katana

Blunt weaponsShow / Hide

Short blunt

Ball-peen Hammer • Banjo • Chair Leg • Club Hammer • Dumbbell • Drumstick •
Flute • Frying Pan • Griddle Pan • Hammer • Lead Pipe • Metal Bar • Metal Pipe
• Nightstick • Plunger • Pipe Wrench • Pickaxe Handle • Rolling Pin • Saucepan
• Spiked Pickaxe Handle • Stone Hammer • Table Leg • Violin • Wooden Mallet •
Wrench

Long blunt

Acoustic Guitar • Badminton Racket • Barbell • Baseball Bat • Broom • Canoe
Paddle • Canoe Paddle - Double-bladed • ChainsawFuture • Crowbar • Electric
Bass • Electric Guitar • Fishing Rod • Fishing Rod (crafted) • Garden Hoe •
Golf Club • Hockey Stick • Ice Hockey Stick • Keytar • Lacrosse Stick • Leaf
Rake • Plank • Pool Cue • Rake • Saxophone • Shovel • Sledgehammer • Snow
Shovel • Spiked Baseball Bat • Spiked Plank • Tennis Racket • Trumpet

SpearsShow / Hide

Spears

Closed Umbrella • Crafted Spear • Garden Fork • Spear with Bread Knife • Spear
with Butter Knife • Spear with Fork • Spear with Hand Fork • Spear with
Hunting Knife • Spear with Ice Pick • Spear with Knife • Spear with Letter
Opener • Spear with Machete • Spear with Scalpel • Spear with Scissors • Spear
with Screwdriver • Spear with Spoon • Wooden Spear

FirearmsShow / Hide

Firearms

D-E Pistol • Double Barrel Shotgun • JS-2000 Shotgun • M9 Pistol • M14 Rifle •
M16 Assault Rifle • M36 Revolver • M625 Revolver • M1911 Pistol • Magnum •
MSR700 Rifle • MSR788 Rifle • Sawed-off Double Barrel Shotgun • Sawed-off
JS-2000 Shotgun

Ammo

.223 Round • .308 Round • .38 Special Round • .44 Magnum Round • .45 Auto
Round • 5.56mm Round • 9mm Round • Shotgun Shells • D-E Magazine • M9 Magazine
• M14 Magazine • M16 Magazine • M1911 Auto Magazine • MSR700 Magazine • MSR788
Magazine

Weapon parts

Ammo Straps • BayonetFuture • Choke Tube - Full • Choke Tube - Improved • Gun
LightFuture • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot •
Sling • x2 Scope • x4 Scope • x8 Scope

ExplosivesShow / Hide

Explosives

Aerosol Bomb • Aerosol Bomb with Sensor • Aerosol Bomb with Timer • Fire Bomb
• Fire Bomb with Sensor • Fire Bomb with Timer • Molotov Cocktail • Noise
Maker • Noise Maker with Sensor • Noise Maker with Timer • Pipe Bomb • Pipe
Bomb with Sensor • Pipe Bomb with Timer • Remote Aerosol Bomb • Remote Fire
Bomb • Remote Noise Maker • Remote Pipe Bomb • Remote Smoke Bomb • Smoke Bomb
• Smoke Bomb with Sensor • Smoke Bomb with Timer

OtherShow / Hide

Other

Bare Hands • Pen • Pencil

EquipmentShow / Hide

ContainersShow / Hide

Wearable

Big Hiking Bag • Duffel Bag • Fanny Pack • Hiking Bag • Key Ring • Large
Backpack • Military Backpack • Satchel • School Bag

Handheld

Briefcase • Bowling Ball Bag • Cooler • Doctor Bag • Flight Case • First Aid
Kit • Garbage Bag • Guitar Case • Gun Case • Gun Case (large) • Handbag •
Lunchbag • Lunchbox • Paper Bag • Plastic Bag • Purse • Sack • Seed Bag •
Sewing Kit • Suitcase • Toolbox • Tote Bag • Trauma Bag

Water

Bottle with Water (Bleach) • Bowl • Bucket • Cooking Pot • Mug • Gardening
Spray Can • Kettle • Paint Bucket • Plastic Cup • Saucepan • Teacup • Tumbler
• Water Bottle • Water Bottle (Beer) • Water Bottle (Bourbon) • Water Bottle
(Mayonnaise) • Water Bottle (Orange Soda) • Water Bottle (Remoulade) • Water
Bottle (White Wine) • Watering Can • Wine Glass

ToolsShow / Hide

General

Axe • Ball-peen Hammer • BellowsFuture • Club Hammer • Car Battery Charger •
Crowbar • ChainsawFuture • Garden Saw • Hammer • Hand Axe • Jack • Lug Wrench
• Paintbrush • Pipe Wrench • Propane Torch • Saw • Screwdriver • Scissors •
Sledgehammer • Stone Axe • Stone Hammer • Tire Pump • TongsFuture • Wood Axe •
Wooden Mallet • Wrench

Cooking

Baking Pan • Baking Tray • Box of Jars • Bread Knife • Butter Knife • Can
Opener • Cooking Pot • Jar • Mug • Fork • Frying Pan • Griddle Pan • Hunting
Knife • Grill Brush • Hunting Knife • Jar Lid • Kitchen Knife • Kitchen Tongs
• Machete • Plastic Cup • Meat Cleaver • Muffin Tray • Oven Mitt • Roasting
Pan • Rolling Pin • Spatula • Spoon • Stone Knife • Teacup

Gardening

Leaf Rake • Garden Fork • Garden Hoe • Hand Fork • Pickaxe • Rake • Shovel •
Snow Shovel • Trowel

HouseholdShow / Hide

Cleaning

Bath Towel • Bleach • Broom • Cleaning Liquid • Dish Towel • Mop • Soap •
Sponge

Stationery

Crayons • Pen - Blue • Eraser • Pen • Pencil • Pen - Red

Other

Alarm Clock • Extinguisher • Razor • Umbrella

Security

Car Key • Combination Padlock • Key • Key (Padlock) • Padlock

ElectronicsShow / Hide

General electronics

ValuTech PortaDisc • Digital Watch • Earbuds • Generator • Headphones • V1
Remote Controller • V2 Remote Controller • V3 Remote Controller

Communications

Antique Television • Makeshift Ham Radio • Makeshift Radio • Makeshift Walkie
Talkie • Premium Technologies Walkie Talkie • Premium Technologies Ham Radio •
Premium Technologies Radio • Premium Technologies Television • Tactical Walkie
Talkie • Toys-R-Mine Walkie Talkie • US ARMY COMM. Ham Radio • US Army Walkie
Talkie • ValuTech Radio • ValuTech Television • ValuTech Walkie Talkie

MedicalShow / Hide

Bandages

Adhesive Bandages • Bandage • Denim Strips • Leather Strips • Ripped Sheets

Disinfection

Alcohol Wipes • Bottle of Disinfectant • Bourbon • Cotton Balls

Medicine

Antibiotics • Antidepressants • Beta Blockers • Cigarettes • Painkillers •
Sleeping Tablets • Vitamins

Suture

Needle • Suture Needle • Suture Needle Holder • Thread • Tweezers

Medicinal herbs

Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild
Garlic

Miscellaneous

Bath Towel • Dish Towel • Splint • Toilet Paper • Tissue

SurvivalShow / Hide

Camping

Campfire Materials • Notched Wooden Plank • Tent Kit

Fishing

Fishing Net Trap • Fishing Rod • Fishing Rod (crafted)

Trapping

Cage Trap • Mouse Trap • Snare Trap • Stick Trap • Trap Box • Trap Crate

Light sources

Candle • Flashlight • Hand Torch • Lighter • Matches

ClothingShow / Hide

TopsShow / Hide

Shirts

Baseball Shirt • Blouse • Bowling Shirt • Crop Top • Crop Top Arms • Denim
Shirt • Formal Shirt • Ghillie Suit Torso • Hawaiian Shirt • Jockey Silks •
Lumberjack Shirt • Medical Scrubs • Military Desert Camo Shirt • Military
Green Camo Shirt • Military Urban Camo Shirt • Police Deputy Shirt • Police
Shirt • Police Trooper Shirt • Priest Shirt • Prison Guard Shirt • Ranger
Shirt • Short Sleeve Shirt • Workman Shirt

T-shirts

Fireman T-shirt • Long Sleeve T-shirt • Medical T-shirt • Military Desert Camo
T-shirt • Military Green Camo T-shirt • Military T-shirt • Military Urban Camo
T-shirt • Police Deputy T-shirt • Police T-shirt • Police Trooper T-shirt •
Ranger T-shirt • Ranger T-shirt (colored) • Spiffo T-shirt • Spiffo T-shirt
(Spiffo's) • Sport T-shirt • T-shirt • T-shirt (sport) • TIS T-shirt • Veteran
T-shirt

Vests

Apron • Camo Hunting Vest • Civilian Bulletproof Vest • Diamond-pattern
Sweater Vest • Foreman Vest • GigaMart Waistcoat • Gray Hunting Vest • Green
Camo Hunting Vest • High Visibility Vest • Military Bulletproof Vest • Orange
Hunting Vest • Police Bulletproof Vest • V-neck Sweater Vest • Vest •
Waistcoat

Jackets

Army Coat • Barrel Dogs Leather Jacket • Chef Jacket • Diamond-pattern Sweater
• Firefighter Jacket • Hoodie • Iron Rodent Leather Jacket • Jacket • Jacket
(navy blue) • Leather Jacket • Medical Coat • Military Desert Camo Jacket •
Military Green Camo Jacket • Padded Jacket • Police Deputy Jacket • Polo Neck
Sweater • Poncho (green) • Poncho (yellow) • Ranger Jacket • Round Neck
Sweater • Santa Suit Jacket • Scarf • Shell Suit Jacket • Suit Jacket •
Sweater • V-neck Sweater • Varsity Jacket • Wedding Jacket • Wild Racoons
Leather Jacket

BottomsShow / Hide

Pants

Army Pants • Baggy Jeans • Black Leather Trousers • Black Trousers • Chef
Pants • Denim Jeans • Firefighter Pants • Ghillie Suit Pants • Jeans • Leather
Jacket (long) • Long Johns Bottoms • Medical Pants • Military Desert Camo
Pants • Military Green Camo Pants • Military Urban Camo Pants • Navy Blue
Trousers • Padded Pants • Pants (denim) • Pants (jeans) • Pants (white) •
Police Deputy Pants • Police Trooper Pants • Prison Guard Pants • Ranger Pants
• Santa Suit Pants • Shell Suit Trousers • Skinny Leather Trousers • Suit
Pants (black) • Suit Pants (colored) • Suit Pants (skinny)

Shorts

Boxing Shorts • Denim Shorts • Long Denim Shorts • Long Sport Shorts •
Military Green Camo Shorts • Military Urban Camo Shorts • Shorts • Sport
Shorts

Skirts

Knee-length Skirt • Long Skirt • Mini Skirt • Short Skirt • Skirt

FootwearShow / Hide

Shoes

Boots • Bowling Shoes • Fancy Shoes • Flip Flops • Military Boots • Military
Desert Boots • Rain Boots • Riding Boots • Sandals • Shoes (black) • Shoes
(brown) • Shoes (random) • Slippers • Sneakers (blue) • Sneakers (random) •
Sneakers (red) • Strapped Shoes

Socks

Long Socks • Socks

HeadwearShow / Hide

Hats

Baseball Cap • Beanie Hat • Beret • Boonie Hat • Bucket Hat • Chef Hat •
Cowboy Hat • Ear Muffs • Ear Protectors • Fast Food Server Hat • Fedora • Golf
Cap • Hard Hat • Hat Arrow • Hat Knife • Jay Chicken Hat • Medical Cap •
Newspaper Hat • Party Hat • Police Deputy Hat • Police Trooper Hat • Raccoon
Hat • Ranger Hat • Santa Hat • Shower Cap • Summer Hat • Tin Foil Hat • Visor
• Wedding Veil • Winter Hat • Woolly Hat

Helmets

Air Force Helmet • Baseball Helmet • Bicycle Helmet • Boxing Head Gear • Crash
Helmet • Firefighter Helmet • Football Helmet • Hockey Helmet • Jockey Helmet
• Military Helmet • Mining Helmet • Motorcycle Helmet • Police Motorcycle
Helmet • Riding Helmet • Riot Helmet • Spiffo Suit Head • USA Crash Helmet

Masks

Balaclava • Bandana • Dust Mask • Gas Mask • Hockey Mask • Medical Mask •
Nuclear Biochemical Mask • Open Balaclava • Welder Mask

UnderwearShow / Hide

Underpants

Boxers • Briefs • Swim Trunks • Trunks • Underpants • Underwear

Bras

Bandeau • Small Bandeau • Standard Bra • Strapless Bra

Other

Bikini • Corset • Garter • Stockings • Swimsuit • Tank Top • Tights

Full bodyShow / Hide

Dresses

Strapless Black Dress • Strapless Small Dress • Straps Dress • Straps Knee-
length Dress • Straps Small Dress • Wedding Dress • Short Dress • Knee-length
Dress • Dress

Other

Air Force Coveralls • Bath Robe • Bunny Suit • Coveralls • Hazmat Suit •
Hospital Gown • Long Johns • Overalls • Prisoner Jumpsuit • Prisoner Jumpsuit
(khaki) • Satin Negligee • Spiffo Suit

AccessoriesShow / Hide

Jewelry

Bangle • Belly Button Ring • Bracelet • Classic Wrist Watch • Digital Watch •
Earrings • Friendship Bracelet • Necklace • Nose Ring • Pearl Necklace • Ring
• Wedding Ring

Other

Antlers Boppers • Belt • Bow Tie • Bullets Bandolier • Bunny Ears • Bunny Tail
• Choker • Double Holster • Eyepatch • Furry Ears • Glasses • Goggles •
GoldStar Boppers • Holster • Shells Bandolier • Spiffo Suit Tail • Sweatband •
Tie

JewelryShow / Hide

Neck

Dog Tags • Gold Necklace • Gold Necklace with Ruby Stone • Gold Necklace with
Diamond • Silver Necklace • Silver Necklace with Sapphire Stone • Silver
Necklace with Crucifix • Silver Necklace with Diamond • Necklace with Crucifix
• Necklace with Ying and Yang Symbol • Pearl Necklace • Long Gold Necklace •
Long Gold Necklace with Diamond • Long Silver Necklace • Long Silver Necklace
with Emerald • Long Silver Necklace with Sapphire Stone • Long Silver Necklace
with Diamond • Long Necklace with Amber Stone • Black Choker • Black Choker
with Sapphire Stone • Black Choker with Amber Stone • Black Choker with
Diamond • Bow Tie • Clip-on Bow Tie • Tie • Spiffo Tie • Clip-on Tie • Clip-on
Spiffo Tie

Nose

Gold Nose Ring • Silver Nose Ring • Gold Nose Stud • Silver Nose Stud

Ears

Large Gold Looped Earrings • Large Silver Looped Earrings • Medium Gold Looped
Earrings • Medium Silver Looped Earrings • Small Gold Looped Earrings • Medium
Silver Looped Earrings • Gold Stud Earrings • Silver Stud Earrings • Sapphire
Stud Earrings • Emerald Stud Earrings • Ruby Stud Earrings • Earrings • Pearl
Stud Earrings • Dangly Sapphire Earrings • Dangly Emerald Earrings • Dangly
Ruby Earrings • Dangly Diamond Earrings • Dangly Pearl Earrings • Pearl
Earrings • Ruby Earrings • Sapphire Stone Earrings

Fingers

Gold Ring • Silver Ring • Diamond on a Silver Ring • Ruby on a Gold Ring •
Diamond on a Gold Ring

Wrists

Classic Wrist Watch with Black Strap • Classic Wrist Watch with Brown Strap •
Standard Military Issue Wrist Watch • Gold Wrist Watch • Black Digital Watch •
Red Digital Watch • Metallic Dress Style Digital Watch • Gold Bangle • Gold
Chain Bracelet • Silver Bangle • Silver Chain Bracelet • Friendship Bracelet

Belly

Belly Button Dangle Gold • Belly Button Dangle Gold Ruby • Belly Button Dangle
Silver • Belly Button Dangle Silver Diamond • Belly Button Ring Gold • Belly
Button Ring Gold Diamond • Belly Button Ring Gold Ruby • Belly Button Ring
Silver • Belly Button Ring Silver Amethyst • Belly Button Ring Silver Diamond
• Belly Button Ring Silver Ruby • Belly Button Stud Gold • Belly Button Stud
Gold Diamond • Belly Button Stud Silver • Belly Button Stud Silver Diamond

FoodShow / Hide

Preserved foodShow / Hide

Canned food

Canned Beans • Canned Carrots • Canned Chili • Canned Corn • Canned Corned
Beef • Canned Evaporated Milk • Canned Fruit Beverage • Canned Fruit Cocktail
• Canned Mushroom Soup • Canned Peaches • Canned Peas • Canned Pineapple •
Canned Potato • Canned Sardines • Canned Spaghetti Bolognese • Canned Tomato •
Canned Tuna • Canned Vegetable Soup • Dog Food

Pickled food

Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar
of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of
Tomatoes

Prepared foodShow / Hide

Prepared food

Apple Pie Slice • Baguette (dough) • Blueberry Pie Slice • Bowl of Beans •
Bowl of Cereal • Bowl of Oatmeal • Bowl of Soup • Bread (dough) • Cake Batter
• Cake Preparation • Cake Slice • Dough • Fish Sushi • Fried Onion Rings
(crafted) • Fried Shrimp • Fried Shrimp (crafted) • Gravy • Jack-o'-lantern •
Key Lime Pie Slice • Lemon Meringue Pie Slice • Maki • Muffin • Muffin Baking
Tray • Noodle Soup • Omelette • Pie Dough • Pie Preparation • Pie Slice •
Pizza Slice • Poached Egg • Pot of Soup • Rolled Dough • Scrambled Eggs

MeatShow / Hide

Fish

Bass • Catfish • Crappie • Little Bait Fish • Perch • Pike • Sunfish • Trout

Game meat

Dead Bird • Dead Mouse • Dead Rabbit • Dead Rat • Dead Squirrel • Frog • Frog
Meat • Rabbit Meat • Rodent Meat • Small Bird Meat

Insects

Caterpillar (American lady) • Caterpillar (banded woolly bear) • Caterpillar
(monarch) • Caterpillar (sawfly larva) • Caterpillar (silk moth) • Caterpillar
(swallowtail) • Centipede • Cockroach • Cricket • Grasshopper • Maggots •
Millipede • Pillbug • Slug • Snail • Termites • Worm

Seafood

Crayfish • Fish Fillet • Fish Roe • Lobster • Oysters • Salmon • Shrimp •
Squid • Squid Calamari

Other meat

Bacon • Bacon Bits • Bacon Strips • Baloney • Baloney Slices • Beef Jerky •
Chicken • Chicken Foot • Dehydrated Meat Stick • Egg • Ground Beef • Ham • Ham
Slice • Meat Patty • Mutton Chop • Pepperoni • Pork Chop • Salami • Salami
Slices • Sausage • Steak • Tofu • Wild Eggs

PlantsShow / Hide

Fruit

Apple • Banana • Beautyberry • Berries • Cherry • Grapefruit • Grapes • Holly
Berry • Jack-o'-lantern • Lemon • Lime • Mango • Orange • Peach • Pear •
Pineapple • Pumpkin • Strawberries • Watermelon • Watermelon Chunks •
Watermelon Slice • Winterberry

Vegetables

Avocado • Bell Pepper • Black Beans • Broccoli • Cabbage • Carrots • Corn •
Daikon • Dried Black Beans • Dried Chick Peas • Dried Kidney Beans • Dried
Lentils • Dried Split Peas • Dried White Beans • Edamame • Eggplant • Ginger
Pickled • Habanero • Jalapeno • Jar of Bell Peppers • Jar of Broccoli • Jar of
Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes •
Jar of Radishes • Jar of Tomatoes • Leek • Lettuce • Mixed Vegetables •
Mushrooms • Onion • Onion Slices • Packaged Corn • Peas • Pickles • Potato •
Radish • Seaweed • Tomato • Zucchini

Grains

Bagel • Baguette • Bread • Bread Slices • Can of Oats • Cereal • Chips • Corn
Flour • Cornbread • Cornmeal • Crackers • Croissant • Dry Ramen Noodles •
Flour • Graham Crackers • Granola Bar • Instant Popcorn • Pasta • Poppy Bagel
• Pretzel • Rice • Rice Paper • Sesame Bagel • Taco Shell • Tortilla •
Tortilla Chips

Medicinal plants

Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild
Garlic

Wild herbs

Basil • Chives • Cilantro • Oregano • Parsley • Rosemary • Sage • Thyme • Wild
herbs

Wild plants

Acorn • Dandelions • Ginger Root • Grape Leaves • Nettles • Rose Hips •
Thistles • Violets • Wild plants

MiscellaneousShow / Hide

Spices

Basil • Bouillon Cube • Brown Sugar • Chives • Cilantro • Ginger Pickled •
Habanero • Hot Sauce • Jalapeno • Ketchup • Lard • Maple Syrup • Margarine •
Marinara • Mayonnaise • Mustard • Olive Oil • Oregano • Parsley • Pepper •
Rice Vinegar • Rosemary • Sage • Salt • Soy Sauce • Sugar • Sugar Packet •
Thyme • Tomato Paste • Vegetable Oil • Wasabi

Sweets

Allsorts • Biscuit • Black Forest Cake Slice • Black Licorice • Cake Slice •
Candied Fruit Slices • Candy Cane • Candy Corn • Candy Package • Carrot Cake
Slice • Cheese Cake Slice • Choco Cakes • Chocolate • Chocolate Bread •
Chocolate Cake Slice • Chocolate Chip Cookie • Chocolate Chips • Chocolate
Cookie • Chocolate Doughnut • Chocolate-Covered Coffee Beans • Cinnamon Roll •
Cupcake • Doughnut • Frosted Doughnut • Fruit Muffin • Gummy Bears • Gummy
Worms • Hard Candies • Hi His • Ice Cream • Ice Cream Cone • Icing • Jelly
Doughnut • Jellybeans • Jujubes • Lollipop • Marshmallows • Mint Candy •
Modjeska • Oatmeal Cookie • Peppermint • Plonkies • Pumpkin Pie Slice • Quagga
Cakes • Raspberry Shortbread • Red Licorice • Red Velvet Cake Slice • Rock
Candy • Shortbread Cookie • Smore • Sno Globes • Strawberry Cake Slice • Sugar
Cookie

DrinksShow / Hide

Drinks

Beer Bottle • Beer Can • Bleach • Bourbon • Juice Box • Milk • Orange Soda •
Pop • Red Wine • White Wine

MediaShow / Hide

Electronic mediaShow / Hide

Devices

Ham Radio • Radio • Television • Walkie Talkie • ValuTech PortaDisc

TV stations

TV adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) •
TURBO (204) • PawsTV (205)

Radio stations

Radio adverts • Automated Emergency Broadcast System • Civilian Radio •
Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky
Radio (93.2) • NNR Radio (98.0) • Unknown Frequency

VHS tapes

Home VHS: conspiracy crap??? • Home VHS: Shows

LiteratureShow / Hide

Leisure

Book • Comic Book • HottieZ • Magazine • Newspaper

Cartography

March Ridge Map • Louisville Map • Muldraugh Map • Riverside Map • Rosewood
Map • West Point Map

Recipe magazine

Angler USA Magazine Vol. 1 • Angler USA Magazine Vol. 2 • Electronics Magazine
Vol. 1 • Electronics Magazine Vol. 2 • Electronics Magazine Vol. 3 •
Electronics Magazine Vol. 4 • Engineer Magazine Vol. 1 • Engineer Magazine
Vol. 2 • Good Cooking Magazine Vol. 1 • Good Cooking Magazine Vol. 2 •
Guerilla Radio Vol. 1 • Guerilla Radio Vol. 2 • Guerilla Radio Vol. 3 • How to
Use Generators • Laines Auto Manual - Commercial Models • Laines Auto Manual -
Performance Models • Laines Auto Manual - Standard Models • The Farming
Magazine • The Herbalist • The Hunter Magazine Vol. 1 • The Hunter Magazine
Vol. 2 • The Hunter Magazine Vol. 3 • The Metalwork Magazine Vol. 1 • The
Metalwork Magazine Vol. 2 • The Metalwork Magazine Vol. 3 • The Metalwork
Magazine Vol. 4 • The Smithing Magazine Vol. 1Future • The Smithing Magazine
Vol. 2Future • The Smithing Magazine Vol. 3Future • The Smithing Magazine Vol.
4Future

Skill book

Blacksmith Vol. 1Future • Blacksmith Vol. 2Future • Blacksmith Vol. 3Future •
Blacksmith Vol. 4Future • Blacksmith Vol. 5Future • Carpentry Vol. 1 •
Carpentry Vol. 2 • Carpentry Vol. 3 • Carpentry Vol. 4 • Carpentry Vol. 5 •
Cooking Vol. 1 • Cooking Vol. 2 • Cooking Vol. 3 • Cooking Vol. 4 • Cooking
Vol. 5 • Electrician Vol. 1 • Electrician Vol. 2 • Electrician Vol. 3 •
Electrician Vol. 4 • Electrician Vol. 5 • Farming Vol. 1 • Farming Vol. 2 •
Farming Vol. 3 • Farming Vol. 4 • Farming Vol. 5 • First Aid Vol. 1 • First
Aid Vol. 2 • First Aid Vol. 3 • First Aid Vol. 4 • First Aid Vol. 5 • Fishing
Vol. 1 • Fishing Vol. 2 • Fishing Vol. 3 • Fishing Vol. 4 • Fishing Vol. 5 •
Foraging Vol. 1 • Foraging Vol. 2 • Foraging Vol. 3 • Foraging Vol. 4 •
Foraging Vol. 5 • Mechanics Vol. 1 • Mechanics Vol. 2 • Mechanics Vol. 3 •
Mechanics Vol. 4 • Mechanics Vol. 5 • Metalwork Vol. 1 • Metalwork Vol. 2 •
Metalwork Vol. 3 • Metalwork Vol. 4 • Metalwork Vol. 5 • Tailoring Vol. 1 •
Tailoring Vol. 2 • Tailoring Vol. 3 • Tailoring Vol. 4 • Tailoring Vol. 5 •
Trapping Vol. 1 • Trapping Vol. 2 • Trapping Vol. 3 • Trapping Vol. 4 •
Trapping Vol. 5

Writable

DoodleRemoved • Empty Notebook • Journal • Sheet of Paper

Miscellaneous itemsShow / Hide

AppearanceShow / Hide

Appearance

Appearance • Eyes Makeup • Foundation Makeup • Hair Dye • Hair Gel • Lipstick
• Mirror • Razor • Scissors

HouseholdShow / Hide

Household

Alarm Clock • Bath Towel • Bleach • Broom • Chair Leg • Cleaning Liquid • Dish
Towel • Extinguisher • Household • Letter Opener • Mop • Plunger • Ripped
Sheets • Soap • Sponge • Umbrella • Underwear

Stationary

Empty Notebook • Eraser • Journal • Pen • Pencil • Scissors • Sheet of Paper

InstrumentsShow / Hide

Instruments

Acoustic Guitar • Banjo • Drumstick • Electric Bass • Electric Guitar • Flute
• Keytar • Saxophone • Trumpet • Violin

Plush toysShow / Hide

Plush toys

Big Spiffo • Boris The Badger • Fluffyfoot The Bunny • Freddy The Fox •
Furbert The Squirrel • Jacques The Beaver • Moley The Mole • Pancake The
Hedgehog • Spiffo (item)

SportsShow / Hide

Sports

Badminton Racket • Barbell • Baseball • Baseball Bat • Basketball • Dart •
Dumbbell • Football • Golf Ball • Golf Club • Hockey Stick • Ice Hockey Stick
• Lacrosse Stick • Pool Ball • Pool Cue • Soccer Ball • Tennis Ball • Tennis
Racket

JunkShow / Hide

Junk

Backgammon Board • Bell • Brick Toys • Button • Camera Film • Cat Toy •
Checkerboard • Chess Pieces • Chopsticks • Cologne • Comb • Cork • Corkscrew •
Crayons • Credit Card • Cube • Dice • Dog Chew Toy • Doll • Empty Beer Can •
Empty Pop Can • Fountain Cup • Frame • Game Pieces • Hole Puncher • Junk •
Knitting Needles • Leash • Locket • Money • Paper Napkins • Perfume • Picture
of Kate • Pine Cone • Plastic Cutting Board • Plastic Tray • Plate • Playing
Cards • Poker Chips • Razor • Rubber Band • Rubber Duck • Rubber Duck
(battery) • Stapler • Staples • Straw • Toilet Paper • Toothbrush • Toothpaste
• Toy Bear • Toy Car • Wallet • Water Dish • Wooden Cutting Board • Yoyo

MaterialsShow / Hide

Carpentry materialsShow / Hide

Carpentry

Bag of Concrete Powder • Bag of Plaster Powder • Barbed Wire • Bucket of
Concrete • Bucket of Plaster • Door Hinge • Doorknob • Drawer • Garbage Bag •
Gravel Bag • Log • Logs Stack • Nails • Paint • Plank • Rope • Sand Bag •
Scrap Wood • Sheet Rope

MetalworkShow / Hide

Metalwork

Door Hinge • Metal Sheet • Propane Tank • Scrap Metal • Screws • Small Metal
Sheet • Unusable Metal • Welding Rods • Wire

ElectricalShow / Hide

Electrical

Amplifier • Crafted Timer • Crafted Trigger • Electric Wire • Light Bulb •
Motion Sensor • Radio Receiver • Radio Transmitter • Receiver • Remote
Controller • Scanner Module • Scrap Electronics • Timer

FarmingShow / Hide

Farming

Compost Bag • Dirt Bag • Insecticide Spray • Mildew Spray • NPK Fertilizer

FishingShow / Hide

Fishing

Fishing Line • Fishing Tackle • Paperclip • Sturdy Stick • Twine

First aidShow / Hide

First aid

Bandage • Bottle of Disinfectant • Cold Pack • Cotton Balls • Ripped Sheets •
Thread • Tissue • Toilet Paper

TailoringShow / Hide

Tailoring

Denim Strips • Leather Strips • Ripped Sheets • Sheet • Thread

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance

Weapons


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the Trappingskill. For category of items, see traps._

**Trapping** is a survivalist skill in Project Zomboid. It allows the player
to use traps to catch animals, which can then be butchered to be used as food.
Higher Trapping skill increases the chance of catching an animal.

## Basics

To trap animals:

  1. Get a trap and bait (see trap and bait).
  2. Right-click on the ground while a trap is in your inventory to place the trap in a valid zone (see zones).
  3. Right-click the trap to add bait for the animal you want (see animals).
  4. Wait over 75 tiles away for at least an hour of in-game time (see mechanics).
  5. Right-click the sprung trap and choose 'Check trap' to collect your spoils.

## Traps

Different traps are required to catch different animals. Some traps are
craftable via Recipes.

The simplest trap a player can use is a mouse trap, which can be found in the
world. The player can also use their trapping skill to create traps, if the
player's skill is high enough and if they have learned the crafting recipes.
All traps except Mouse Traps can be crafted by the player.

All traps need bait to be effective. When using fruit or vegetables as bait,
it must be labeled (Fresh) to have a chance at being effective. Frozen items
can be used as bait without needing to be thawed first. Traps placed without
bait can still break (see mechanics).

### Recipes

All traps except Mouse Traps can be crafted by the player. Creating a trap
requires the player to have the necessary materials and/or tools in your main
inventory to make it. You will also need to learn the recipe for the trap from
a skill magazine in order to know how to craft them. Once these prerequisites
have been met, you can select the crafting option by either right-clicking the
materials in your inventory or opening the crafting interface.

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![TrapCage.png](/w/images/7/73/TrapCage.png)
Cage Trap | ![Wire.png](/w/images/7/77/Wire.png) Wire ×5 unit(s) | _none_ | Trapping 3
(and)
![MagazineHunting3.png](/w/images/1/17/MagazineHunting3.png)
The Hunter Magazine Vol.3 | _none_ | _none_

![TrapSnare.png](/w/images/4/4a/TrapSnare.png)
Snare Trap | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×1
![Twine.png](/w/images/5/50/Twine.png) Twine ×2 unit(s) |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | Trapping 1
(and)
![MagazineHunting.png](/w/images/0/0e/MagazineHunting.png)
The Hunter Magazine Vol.1 | _none_ | 0.25 Carpentry

![TrapStick.png](/w/images/e/ea/TrapStick.png)
Stick Trap | ![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×4
![Twine.png](/w/images/5/50/Twine.png) Twine ×2 unit(s) | _none_ |
![MagazineHunting2.png](/w/images/8/80/MagazineHunting2.png)
The Hunter Magazine Vol.2 | _none_ | _none_

![TrapBox.png](/w/images/6/62/TrapBox.png)
Trap Box | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×4
![Nails.png](/w/images/5/50/Nails.png) Nails ×7 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | Carpentry 1
(and)
Trapping 2  | _none_ | 1 Carpentry

![TrapCrate.png](/w/images/6/64/TrapCrate.png)
Trap Crate | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×3
![Nails.png](/w/images/5/50/Nails.png) Nails ×5 |
![Handsaw.png](/w/images/4/46/Handsaw.png)
Saw (tag) | _none_ | _none_ | 0.75 Carpentry

### Trap types

A trap's strength determines its chance of catching something and if it will
break, so higher strength traps have a higher chance of catching something and
not breaking. Trap Crates currently appear strictly better than Trap Boxes.
That is, they require less prerequisites, less materials and have a higher
chance of catching squirrels. Trap strength does not appear to be affected by
carpentry or trapping skill.

Item  | Description  | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Strength  | Can catch ![Mouse](/w/images/5/5c/Mouse.png)?  | Can catch ![Rat](/w/images/8/8b/Rat.png)?  | Can catch ![Squirrel](/w/images/4/41/Squirrel.png)?  | Can catch ![Rabbit](/w/images/f/fd/Rabbit.png)?  | Can catch ![Small Bird](/w/images/7/70/Bird.png)?  | Item ID  | Skill Level
---|---|---|---|---|---|---|---|---|---|---
![Mouse Trap](/w/images/7/75/Mousetrap.png)
Mouse Trap | Small trap used by beginner trappers. Used to catch mice and rats.  | 0.3  | 50  | Yes (30%)  | Yes (25%)  | No  | No  | No  | Base.TrapMouse | Uncraftable
![Trap Stick](/w/images/e/ea/TrapStick.png)
Stick Trap | Small trap used by beginner trappers. Used to catch small birds.  | 0.5  | 15  | No  | No  | No  | No  | Yes (40%)  | Base.TrapStick | Trapping 0
![Snare Trap](/w/images/4/4a/TrapSnare.png)
Snare Trap | Medium size trap used by novice trappers. Used to catch squirrels and rabbits.  | 0.5  | 10  | No  | No  | Yes (30%)  | Yes (30%)  | No  | Base.TrapSnare | Trapping 1
![Trap Box](/w/images/6/62/TrapBox.png)
Trap Box | Medium size trap used by apprentice trappers. Used to catch squirrels and rabbits.  | 1  | 15  | No  | No  | Yes (25%)  | Yes (30%)  | No  | Base.TrapBox | Trapping 2, Carpentry 1
![Trap Crate](/w/images/6/64/TrapCrate.png)
Trap Crate | Medium size trap used by beginner trappers. Used to catch squirrels and rabbits.  | 1  | 15  | No  | No  | Yes (30%)  | Yes (30%)  | No  | Base.TrapCrate | Trapping 0
![Cage Trap](/w/images/7/73/TrapCage.png)
Cage Trap | Medium size trap used by journeyman trappers. Used to catch squirrels and rabbits.  | 1  | 20  | No  | No  | Yes (40%)  | Yes (40%)  | No  | Base.TrapCage | Trapping 3

## Bait

Baits vary in attractiveness to different animals. Baiting a trap removes -5
hunger from the chosen bait, so baiting a trap may not consume the entire food
item. If there is less than -5 hunger remaining on a potential bait, it cannot
be used as bait. Only fresh or stale food can be used as bait, however, when
using fruit or vegetables, it must be fresh to be effective. You cannot use
rotten food.

As of 41.77, recently added forageables such as caterpillars, millipedes and
slugs are never successful as bait. Termites and pillbugs are not able to be
used as trap bait at all.

Item  | Can be grown?  | Can be foraged?  | Attractiveness for ![Mouse](/w/images/5/5c/Mouse.png)?  | Attractiveness for ![Rat](/w/images/8/8b/Rat.png)?  | Attractiveness for ![Small Bird](/w/images/7/70/Bird.png)?  | Attractiveness for ![Squirrel](/w/images/4/41/Squirrel.png)?  | Attractiveness for ![Rabbit](/w/images/f/fd/Rabbit.png)?  | Comments  | Item ID
---|---|---|---|---|---|---|---|---|---
Apple ![Apple](/w/images/7/7d/Apple.png) | No  | Yes  |  |  |  | 40  | 35  |  |
Banana ![Banana](/w/images/6/69/Banana.png) | No  | Yes  |  |  |  |  | 35  |  |
Bell Pepper ![Bell Pepper](/w/images/f/f4/BellPepper.png) | No  | Yes  |  |  |  | 30  | 40  |  |
Bread ![Bread](/w/images/e/e1/Bread.png) | No  | No  |  |  | 50  |  |  |  |
Bread Slice ![Bread Slice](/w/images/f/f4/BreadSlices.png) | No  | No  |  |  | 50  |  |  |  |
Cereal ![Cereal](/w/images/9/91/Cereal.png) | No  | Yes  |  |  | 45  | 45  |  |  |
Cabbage ![Cabbage](/w/images/c/cc/Cabbage.png) | Yes  | Yes  |  |  |  |  | 40  |  |
Carrot ![Carrot](/w/images/a/a3/Carrots.png) | Yes  | Yes  |  |  |  |  | 45  |  |
Cheese ![Cheese](/w/images/a/a5/Cheese.png) | No  | No  | 60  | 60  |  |  |  |  |
Cheese (Processed) ![Processed Cheese](/w/images/6/6e/Processedcheese.png) | No  | No  | 55  | 55  |  |  |  |  |
Chocolate ![Chocolate](/w/images/d/df/Chocolate.png) | No  | Yes  | 30  | 30  |  |  |  |  |
Cockroach ![Cockroach](/w/images/d/d9/Cockroach.png) | No  | Yes  |  |  | 50  |  |  |  |
Cooked Popcorn ![Popcorn](/w/images/3/3c/PopcornCooked.png) | No  | Check Comments  |  |  |  | 40  |  | Uncooked Popcorn can be foraged  |
Corn ![Corn](/w/images/f/f8/Corn.png) | No  | Yes  |  |  | 45  | 40  | 35  |  |
Cricket ![Cricket](/w/images/3/3d/Cricket.png) | No  | Yes  |  |  | 50  |  |  |  |
Grasshopper ![Grasshopper](/w/images/f/fc/Grasshopper.png) | No  | Yes  |  |  | 50  |  |  |  |
Lettuce ![Lettuce](/w/images/d/da/Lettuce.png) | No  | Yes  |  |  |  | 40  | 40  |  |
Orange ![Orange](/w/images/4/43/Orange.png) | No  | Yes  |  |  |  | 40  |  |  |
Peach ![Peach](/w/images/e/e2/Peach.png) | No  | Yes  |  |  |  | 35  | 35  |  |
Peanuts ![Peanuts](/w/images/f/f6/Peanut.png) | No  | Yes  |  |  |  | 40  |  |  |
Peanut Butter ![Peanut Butter](/w/images/6/6d/PeanutButter.png) | No  | Yes  | 40  | 40  |  | 45  |  |  |
Potato ![Potato](/w/images/c/c2/Potato.png) | Yes  | Yes  |  |  |  |  | 35  |  |
Tomato ![Tomato](/w/images/9/9d/Tomato.png) | Yes  | Yes  | 35  | 35  |  |  | 35  |  |
Worm ![Worm](/w/images/5/52/Worm.png) | No  | Yes  |  |  | 50  |  |  | Can be found when digging furrows or in Composter.  |

## Zones

Animals can only be found in certain zones. All traps are usable in every
zone, but not all traps are effective at catching animals in certain areas.
Roads do not count as trapping zones. Zones cannot be determined definitively
from in-game interaction. Zones are hard-coded: a zone won't be re-classified
via player actions (e.g. de-foresting, fires, farming etc.)

Zone  | Weighting for ![Mouse](/w/images/5/5c/Mouse.png) | Weighting for ![Rat](/w/images/8/8b/Rat.png) | Weighting for ![Small Bird](/w/images/7/70/Bird.png) | Weighting for ![Squirrel](/w/images/4/41/Squirrel.png) | Weighting for ![Rabbit](/w/images/f/fd/Rabbit.png) | Comments
---|---|---|---|---|---|---
Deep Forest  | 10  | 10  | 20  | 15  | 15  |
Farm  | 60  | 50  | 35  | 0  | 0  |
Forest  | 10  | 10  | 20  | 12  | 12  |
Town  | 50  | 30  | 30  | 2  | 2  |
Trailer Park  | 60  | 40  | 20  | 2  | 2  |
Vegetation  | 20  | 20  | 30  | 10  | 10  |

## Animals

The following animals can be caught in game currently: rabbits, squirrels,
birds, mice, and rats.

Item  | Description  | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Strength  | Trap  | Zones  | Bait  | Item ID
---|---|---|---|---|---|---|---
![Mouse](/w/images/5/5c/Mouse.png)
Mouse | Small animal that can usually be found around farms, trailer parks and urban settings.
They can be found rarely in the forests. Active all day long. Butchering will produce Rodent meat.  | 0.2  | \-  | ![Mouse Trap](/w/images/7/75/Mousetrap.png) | Farm (60), Trailer Park (60), Town (50), Vegetation (20), Forest (10), Deep Forest (10)  |  | ![Cheese](/w/images/a/a5/Cheese.png) | ![Processed Cheese](/w/images/6/6e/Processedcheese.png) | ![Peanut Butter](/w/images/6/6d/PeanutButter.png)
---|---|---
60  | 55  | 40
![Chocolate](/w/images/d/df/Chocolate.png) | ![Tomato](/w/images/9/9d/Tomato.png)
---|---
30  | 35
Base.DeadMouse
![Rabbit](/w/images/f/fd/Rabbit.png)
Rabbit | Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rabbit meat.  | 0.2  | 24  | ![Trap Box](/w/images/6/62/TrapBox.png)![Trap Crate](/w/images/6/64/TrapCrate.png)![Snare Trap](/w/images/4/4a/TrapSnare.png)![Cage Trap](/w/images/7/73/TrapCage.png) | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)  |  | ![Carrot](/w/images/a/a3/Carrots.png) | ![Cabbage](/w/images/c/cc/Cabbage.png) | ![Potato](/w/images/c/c2/Potato.png) | ![Tomato](/w/images/9/9d/Tomato.png)
---|---|---|---
45  | 40  | 35  | 35
![Corn](/w/images/f/f8/Corn.png) | ![Bell Pepper](/w/images/f/f4/BellPepper.png) | ![Lettuce](/w/images/d/da/Lettuce.png)
---|---|---
35  | 40  | 40
![Apple](/w/images/7/7d/Apple.png) | ![Banana](/w/images/6/69/Banana.png) | ![Peach](/w/images/e/e2/Peach.png)
---|---|---
35  | 35  | 35
Base.DeadRabbit
![Rat](/w/images/8/8b/Rat.png)
Rat | Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests.
Active all day long and a bit more rare than mice. Butchering will produce rodent meat.  | 0.2  | \-  | ![Mouse Trap](/w/images/7/75/Mousetrap.png) | Farm (50), Trailer Park (40), Town (30), Vegetation (20), Forest (10), Deep Forest (10)  |  | ![Cheese](/w/images/a/a5/Cheese.png) | ![Processed Cheese](/w/images/6/6e/Processedcheese.png) | ![Peanut Butter](/w/images/6/6d/PeanutButter.png)
---|---|---
60  | 55  | 40
![Chocolate](/w/images/d/df/Chocolate.png) | ![Tomato](/w/images/9/9d/Tomato.png)
---|---
30  | 35
Base.DeadRat
![Small Bird](/w/images/7/70/Bird.png)
Small Bird | Small bird that can be found all over Kentucky. Active all day long. Butchering will produce small bird meat.  | 0.2  | \-  | ![Trap Stick](/w/images/e/ea/TrapStick.png) | Farm (35), Town (30), Vegetation (30), Trailer Park (20), Forest (20), Deep Forest (20)  |  | ![Bread](/w/images/e/e1/Bread.png) | ![Bread Slice](/w/images/f/f4/BreadSlices.png) | ![Cereal](/w/images/9/91/Cereal.png) | ![Corn](/w/images/f/f8/Corn.png)
---|---|---|---
50  | 50  | 45  | 45
![Cockroach](/w/images/d/d9/Cockroach.png) | ![Cricket](/w/images/3/3d/Cricket.png) | ![Grasshopper](/w/images/f/fc/Grasshopper.png) | ![Worm](/w/images/5/52/Worm.png)
---|---|---|---
50  | 50  | 50  | 50
Base.DeadBird
![Squirrel](/w/images/4/41/Squirrel.png)
Squirrel | Small animal that can usually be found in the forests. They can be found rarely in urban settings.
Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rodent meat.  | 0.2  | 20  | ![Trap Box](/w/images/6/62/TrapBox.png)![Trap Crate](/w/images/6/64/TrapCrate.png)![Snare Trap](/w/images/4/4a/TrapSnare.png)![Cage Trap](/w/images/7/73/TrapCage.png) | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2)  |  | ![Cereal](/w/images/9/91/Cereal.png) | ![Peanuts](/w/images/f/f6/Peanut.png) | ![Peanut Butter](/w/images/6/6d/PeanutButter.png) | ![Popcorn](/w/images/3/3c/PopcornCooked.png)
---|---|---|---
45  | 40  | 45  | 40
![Peach](/w/images/e/e2/Peach.png) | ![Apple](/w/images/7/7d/Apple.png) | ![Orange](/w/images/4/43/Orange.png)
---|---|---
35  | 40  | 40
![Corn](/w/images/f/f8/Corn.png) | ![Bell Pepper](/w/images/f/f4/BellPepper.png) | ![Lettuce](/w/images/d/da/Lettuce.png)
---|---|---
40  | 30  | 40
Base.DeadSquirrel

### Spoils

An animal corpse is created when the player checks a successful trap (not when
the animal is first trapped). Until then, the animal is stuck in the trap
(hence the noise potentially attracting zombies). Butchered meat inherits the
proportion of freshness the corpse had. For example, a Dead Bird butchered
with 2 days freshness remaining (out of a total possible of 8), will yield
Small Bird Meat with 0.5 days freshness remaining.

Hunger numbers in this table represent the base hunger. Trapped animals can
vary in size, based on a randomly generated number, within limits that vary by
animal type. The animal's size will proportionally modify the corpse's hunger,
weight, macronutrients and XP gained. Butchered meat inherits the corpse's
hunger.

Item  | Description  | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Days Fresh  | Days until Rotten  | Cook Time  | Burn Time  | Hunger (base value)  | Unhappiness  | Item ID
---|---|---|---|---|---|---|---|---|---
![Dead Bird](/w/images/a/a2/BirdDead.png)
Dead Bird | Corpse of a Small Bird. Can be butchered into small bird meat.  | 0.2  | 8  | 12  | 25  | 60  | -20  | 20  | Base.DeadBird
![Dead Mouse](/w/images/9/95/MouseDead.png)
Dead Mouse | Corpse of a Mouse. Can be butchered into rodent meat.  | 0.2  | 6  | 10  | 10  | 50  | -10  | 30  | Base.DeadMouse
![Dead Rabbit](/w/images/3/3b/RabbitDead.png)
Dead Rabbit | Corpse of a Rabbit. Can be butchered into rabbit meat.  | 0.2  | 8  | 12  | 25  | 60  | -40  | 20  | Base.DeadRabbit
![Dead Rat](/w/images/d/db/DeadRat.png)
Dead Rat | Corpse of a Rat. Can be butchered into rodent meat.  | 0.2  | 6  | 10  | 10  | 60  | -15  | 30  | Base.DeadRat
![Dead Squirrel](/w/images/7/79/SquirrelDead.png)
Dead Squirrel | Corpse of a Squirrel. Can be butchered into rodent meat.  | 0.2  | 8  | 12  | 25  | 60  | -30  | 20  | Base.DeadSquirrel
![Rabbit Meat](/w/images/d/d4/Rabbitmeat.png)
Rabbit Meat | Obtained by butchering a rabbit.  | 0.3  | 2  | 4  | 25  | 70  | -30  | \-  | Base.Rabbitmeat
![Rodent Meat](/w/images/5/57/Smallanimalmeat.png)
Rodent Meat | Obtained by butchering a mouse, rat, or squirrel.  | 0.3  | 2  | 4  | 20  | 70  | -15  | \-  | Base.Smallanimalmeat
![Small Bird Meat](/w/images/6/6c/Smallbirdmeat.png)
Small Bird Meat | Obtained by butchering a small bird.  | 0.3  | 2  | 4  | 20  | 70  | -15  | \-  | Base.Smallbirdmeat

## Mechanics

Traps can break or trigger without trapping an animal inside, so check them
often. Traps will not catch anything while any player is within 75 tiles of
them.

There are two methods of simplifying the process of determining how far 75
tiles is:

  1. If playing with the map enabled, the simplest method is to load up the map, zoom in all the way, and mark your location using something like the dot from Exclamation Mark drawing. Then, close your map, and use the "Walk To" function to walk 10 tiles in the direction of where you plan to set up your traps. Then, go back in to your map, and place another mark of your location. From here, zoom out on your map, and you have an idea of what 10 tiles looks like, and can draw another 6 markings of equal distance in the direction of where you want to place your trap for a total of 80 tiles (5 more tiles than required, but the distance is negligible).
  2. Alternatively, if you're not using the map, one way to count tiles is to use the right-click "move to" function, or if your traps are deep in the forest, build a picket every 10 tiles. If any player moves within this area, there is no need to attend to the traps to "reset" them (unless the player wants to check on them, of course), just move out of range again.

Zombies are attracted to traps with animals in them (similar to their response
to generators).

Due to a patched exploit, traps cannot be placed near walls or windows (the UI
should prevent you from doing so), nor should the player build windows near
the traps, once placed otherwise the traps will be destroyed.

Traps "tick" every in-game hour to check:

  * if an animal is caught
  * if bait is lost
  * if the trap is destroyed

Times when animals may get caught in a trap:

  * Rabbit or squirrel: 19:00 to 05:00 (7:00 PM to 5:00 AM)
  * Bird, mouse, or rat: any time

Every in-game hour the game will run the following checks for every animal
type:

  * Is the animal catchable at this time?
  * Is the animal catchable in this zone?
  * Is the trap baited?
  * Is the bait valid for this animal?
  * Is the bait fresh?
  * Are there no players within 75 tiles?

If the answer to all these questions is yes for that animal, then the chance
of catching that animal in that hour is:

Chance = (Trap type + Bait type + 1.5 * Skill) / 100 * (Zone + 1.5 * Skill) /
100

Each animal that passes this check is added to a list of potential catches.
One animal from that list is randomly chosen as the spoils. If no animals
passed this check, no spoils are chosen.
If an animal was not caught, the game will then check each hour if the trap
should either lose its bait or be destroyed, with the trap strength being the
only variable.
Chance to lose bait: 1 / (strength + 10)
Chance to destroy trap: 1 / (40 * strength)

If a trap loses its bait or is destroyed, the animal is not caught.

There appears to be no constraints on the number of traps in a zone, proximity
of traps to one another (or their configuration), or way to deplete animals
from a zone.

## Leveling

A player gains trapping experience when they collect an animal from a trap
that they placed. The amount of experience gained for this action is
proportional to the animal's size (noting that size is slightly randomised,
see spoils), with a floor of 3 XP.

Certain occupations and traits can raise the initial Trapping skill, and the
XP multiplier for the skill.

### Occupations

Name  | Points  | Notes
---|---|---
![Profession parkranger2.png](/w/images/1/18/Profession_parkranger2.png) Park Ranger | +2 Trapping
+2 Foraging
+1 Carpentry  | Park rangers know all the trap recipes.

### Traits

Name  | Points  | Notes
---|---|---
![Trait hiker.png](/w/images/4/4f/Trait_hiker.png) Hiker | +1 Trapping
+1 Foraging  | Hikers know the snare, stick, and wooden crate trap recipes.
![Trait hunter.png](/w/images/9/9b/Trait_hunter.png) Hunter | +1 Trapping
+1 Aiming
+1 Sneaking  | Hunters know all the trap recipes.

## External links

  * Forum post introducing trapping
  * Reddit post analysing Trapping source code
  * Reddit post playtesting aspects of Trapping

## See also

  * Farming
  * Fishing
  * Foraging

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button
  *[RPM]: Revolutions per minute
  *[MPH]: Miles per hour
  *[FPS]: frames per second
  *[Grow time]: Average grow time (days)
  *[Condition lower
chance]: 1 in (x + maintenance × 2)

  *[Base durability]: Condition × break chance

Trapping