This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

This is a future feature.This article is about an item or mechanic that is currentlyunimplementedand planned for a future version.It has either been previewed or found in the game files and does not exist yet.

![](/w/images/thumb/f/f1/Pzmap-comparison.jpg/300px-Pzmap-comparison.jpg)

Map of Project Zomboid overlayed on top of the real world photos of the area.

![](/w/images/thumb/3/32/Pzmap-map.png/300px-Pzmap-map.png)

A picture of the in-game Knox Country map.

    ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the current map for Project Zomboid. For the map prior to0.2.0r, see Knox County._

_Thanks to the efforts ofBlindcoder, a complete and fully interactive map has
been made available to the community. You can assist in his efforts on
expanding the project by visiting the thread on the forums._

**Knox Country** (formerly known as **Knox County**) is a partially fictional
area where the events of Project Zomboid take place. The map is heavily based
off of the real-world area around Fort Knox and Louisville in northern
Kentucky, USA. Knox Country contains recreations of the real-world Muldraugh,
West Point, Dixie Mobile Park, March Ridge, Fallas Lake (formerly known as
Ekron), Valley Station, and Louisville. There are also some entirely fictional
towns within Project Zomboid, including Rosewood and Riverside.

Knox Country was just your standard, peaceful countryside region until an
outbreak of a mysterious illness that reanimates infected persons into
zombies, later coined the Knox Infection. Fearing further spread, The U.S
Government designated Knox Country as an exclusion zone, quarantined the area
and prevented any information from reaching the outside world.

## Muldraugh

    _Main article:Muldraugh_

![](/w/images/thumb/a/a5/Muldraugh.png/300px-Muldraugh.png)

An isometric view of Muldraugh.

One of the more moderately-sized towns in Knox Country, made up mostly of
residential and industrial buildings. Many of the residents live in poorer
quality housing than residents in other towns. Some points of interest in town
include:

  * Cortman Medical
  * McCoy Logging Co.
  * Muldraugh Elementary School
  * Police station
  * The Rusty Rifle
  * Sunstar Motel

## Riverside

    _Main article:Riverside_

![](/w/images/thumb/9/9d/Riverside.png/300px-Riverside.png)

An isometric view of Riverside.

A wealthier town situated on the Ohio River in the north-west corner of Knox
Country. Features a gated community with a country club.

Some points of interest in town include:

  * Wrecking yard
  * West Maple Country Club
  * Pharmahug
  * Police station
  * Gated community
  * Riverside Suites
  * School (Riverside)
  * Scenic Grove Mobile Park

## Rosewood

    _Main article:Rosewood_

![](/w/images/thumb/8/8e/Rosewood.png/300px-Rosewood.png)

An isometric view of Rosewood.

A newly-developed town with compact services and a nearby prison.

Some points of interest in town include:

  * Econo Rooms
  * Kentucky State Prison
  * Kentucky Court of Justice
  * Police station
  * Rosewood Fire Department
  * Rosewood Medical
  * Elementary school (Rosewood)
  * Onyx Drive-In Theater

## West Point

    _Main article:West Point_

![](/w/images/thumb/d/d4/West_Point.png/300px-West_Point.png)

An isometric view of West Point.

A large river-bound town north of Muldraugh with a clear town center and a
close proximity to the Ohio River crossings.

Some points of interest in town include:

  * Twiggy's
  * Hardware store
  * West Point School
  * Police station
  * West Point Gun Range and Hunting Center
  * Pharmahug

## Valley Station

    _Main article:Valley Station_

![](/w/images/thumb/8/8d/Valley_Station.png/300px-Valley_Station.png)

An isometric view of Valley Station.

A sparse town across the Ohio River whose main attraction is its sizeable
mall.

Some points of interest in town include:

  * Crossroads Mall
  * Drag Racing
  * Star-E-Plex
  * Knob Creek Hunting Lodge

## Louisville

    _Main article:Louisville_

![](/w/images/thumb/5/5d/Louisville.png/300px-Louisville.png)

An isometric view of Louisville.

A large, densely populated metropolis across the Ohio River on the border of
the Knox Exclusion Zone. Later designated part of the exclusion zone after
being overrun. Most of the city's borders are still sealed off by fences
constructed during the Knox Event.

Some points of interest in the city include:

  * LBMW - Kentucky Radio
  * LBMW Network
  * St. Peregrin Hospital
  * Louisville border camp
  * Louisville Police Department and Detention Services
  * Louisville Expo Center
  * Spiffo's Headquarters
  * Art Gallery of Louisville
  * Fossoil Refinery
  * Ready Prep Army Issue Surplus
  * Louisville General Hospital
  * Louisville Fire Department
  * Louisville Train Station
  * Louisville State University
  * Medical Center
  * The Grand Ohio Mall
  * Fossoil Field
  * Triple-N

## March Ridge

    _Main article:March Ridge_

![](/w/images/thumb/7/76/March_Ridge.png/300px-March_Ridge.png)

An isometric view of March Ridge.

A gated military settlement made up of tenement buildings and surrounded by
forest.

Some points of interest in town include:

  * Knox Military Apartments
  * March Ridge Community Center
  * Family Medical Center
  * Pharmahug
  * March Ridge School
  * Star-E-Plex cinema

## Fallas Lake

    _Main article:Fallas Lake_

![](/w/images/thumb/1/1c/Fallas_Lake.png/300px-Fallas_Lake.png)

An isometric view of Fallas Lake.

A rural town surrounded by farmland in the center of Knox Country. Features an
oddly shaped lake.

Points of interest in this town include:

  * Farming & Rural Supply
  * Doctor's office
  * Police station
  * Town hall
  * E.P. Tools

## Dixie Mobile Park

    _Main article:Dixie Mobile Park_

![](/w/images/thumb/1/1d/Dixie.png/300px-Dixie.png)

An isometric view of Dixie.

A trailer park which takes its name from the Dixie Highway on which it lies.

Points of interest in this settlement include:

  * Food Market
  * Diner
  * Gas station
  * Laundromat
  * Barg-N-Clothes
  * Gas 2 Go
  * Spiffo's
  * Nolan's Used Cars

## Scenic Grove Mobile Park

    _Main article:Scenic Grove Mobile Park_

![](/w/images/thumb/d/d4/Project_Zomboid_Scenic_Grove.png/300px-
Project_Zomboid_Scenic_Grove.png)

An isometric view of Scenic Grove Mobile Park.

The Scenic Grove Mobile Park is a trailer park near Riverside. It also
includes a small roadside rest stop.

  * Al's Autoshop
  * Diner
  * Gas N More
  * Self storage

## Doe Valley

    _Main article:Doe Valley_

![](/w/images/thumb/5/51/Screenshot_2023-11-01_10.29.09_AM.png/300px-
Screenshot_2023-11-01_10.29.09_AM.png)

An isometric view of Doe Valley.

Doe Valley is a large area of Knox Country, being mostly farmland, small
houses, and produce warehouses. There are low to no POI's in Doe Valley.
Inside Doe Valley, there is a seperate town, that town being called
"Jamieton". Doe Valley also encompasses Fallas Lake.

  * Jamieton Army Surplus
  * Deerhead Lake Park Ranger
  * Lenny's Car Repair
  * Pony Roam-O
  * County Offices

## Abandoned town

    _Main article:Abandoned town_

![](/w/images/thumb/9/96/Abandonedtown.png/300px-Abandonedtown.png)

An isometric view of the abandoned town.

The abandoned town, nicknamed _Tanglewood_ by the community, is a dilapidated
town, with a large factory nearby. All the houses and businesses are abandoned
and in a very poor state except for a single home, which that house could be
called the "trapper's house".

  * CGE Corp
  * Trapper's house

## Fort Knox

![](/w/images/thumb/c/c9/Welcome_to_fort_knox.png/300px-
Welcome_to_fort_knox.png)

Fort Knox sign available in the game files.

Fort Knox is a location that is supposed to be added in a future patch, close
to the release.

## Trivia

  * Knox Country was previously called Knox County, which was renamed in 2013 after the original map was scrapped and remade.

## See also

  * Knox County
  * House In The Woods
  * You Have One Day
  * Kingsmouth
  * Map
  * Mapping

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button

Knox Country


This article may be in need of improvement.Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

The **inventory** and inventory management form a crucial part of the game.
The inventory can be used to wield, wear, inspect, consume and craft items
that have been collected throughout the game world.

## Mechanics

The inventory displays the items the player has collected. Clicking on
containers found throughout the game world will also display the container's
inventory. Items can be moved by drag and dropping or utilizing the context
menu.

Once in the inventory, an item will encumber the player according to the value
associated with that item; the value is based on the item's weight and size.
The maximum encumbrance limit is the second number on the top right of the
player's inventory; the default value without any relevant traits and moodles
is 8. In the example pictured, Benjamin Green has 2/12; therefore 12 is his
weight limit. The weight limit can be increased via the strength skill. Also,
equipping items and moving them to your bags will reduce their encumbrance;
the bags themselves have encumbrance limits that can't be exceeded. Actions
taken in the inventory often require some time in the game world: progress is
represented with a green bar above the player's head.

![](/w/images/thumb/2/20/Looting.png/400px-Looting.png)

Here, the player is moving the jar of peanut butter from a cupboard (on the
right) to their inventory (on the left). Looting items takes time, and the
character's progress is indicated by the green bar over the item icon.

### Equipment

    _Main article:Equipment_

The player can choose items to equip from the inventory in either their
primary or secondary slot, or both in some cases, such as the axe or baseball
bat. Equipment can include guns, bats, slicing and stabbing weapons, tissues
(to muffle sneezes during a cold) bags, hammers, trowels, and gardening spray
cans. While the weapons all offer an attack functionality, some of these also
offer secondary uses when equipped. The fire axe allows you to chop down
trees, the sledgehammer allows you to knock down doors and player constructed
walls, the hammer allows you to perform carpentry actions and the trowel
allows you to farm. Equipping an item reduces its encumbrance to 30% of its
original encumbrance.

### Crafting

    _Main article:Crafting_

The inventory also provides the ability to craft via a right click contextual
interface, where if the player has the correct items to craft something, they
will be offered the choice to craft it. This is most useful for bandages and
food recipes, although other crafting recipes can improve weapons, such as:
hammer \+ nails \+ baseball bat = spiked baseball bat.

### Clothing

    _Main article:Clothing_

On zombie corpses, in bedroom dressers or other similar containers player
might find clothing. In the inventory, the player can wear that clothing by
right-clicking the item and equipping it. Clothing keeps the player warm in
the cold or cooler in the heat. Individual pieces of clothing might also
provide bite and scratch defense, with each kind of clothing giving different
effects. Colors do not have any effect on gameplay.

### Food

    _Main article:Food_

Food can be crafted and eaten from the inventory via the right click context
menu. Crafting food into "better" recipes often provides higher bonuses to
hunger and or happiness and boredom. It can also ration food, such as using
the saw \+ watermelon = 10 watermelon slices.

### Storage

    _Main article:Bags_

All bags must either be held in the primary/secondary slot, or alternatively
on the back or waist, in the case of the backpacks or fanny packs. Each type
of bag has different encumbrance reduction statistics, reducing the
encumbrance of whatever is stored in it. The general strategy involved in
inventory management is to stay as light as possible and carry 1-2 bags that
offer a good encumbrance reduction and have a high storage limit, such as the
duffel bag. The results of the day's scavenge can then be returned to a
safehouse and stored in a suitable container for future use.

## See also

  * The container window

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button

Inventory