##

Vehicle maintenance

ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle
maintenanceMaterialElectronicsGardeningPlush toysJunk

### General parts

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![EngineParts.png](/w/images/d/dd/EngineParts.png) | Spare Engine Parts | 0.4  | Base.EngineParts

### Gasoline

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Bleach.png](/w/images/e/ea/Bleach.png) | Bottle of Gasoline | 1.6  | Base.PetrolBleachBottle
![WhiskeyBottleGas.png](/w/images/e/e6/WhiskeyBottleGas.png) | Bottle of Gasoline | 0.7  | Base.WhiskeyPetrol
![BottlePopGas.png](/w/images/f/f6/BottlePopGas.png) | Bottle of Gasoline | 0.8  | Base.PetrolPopBottle
![WineEmpty.png](/w/images/f/fa/WineEmpty.png) | Bottle of Gasoline | 1.0  | Base.WinePetrol
![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) | Bottle of Gasoline | 0.8  | Base.WaterBottlePetrol
![Empty Gas Can](/w/images/9/97/Petrol.png) | Empty Gas Can | 1.6  | Base.EmptyPetrolCan
![Petrol.png](/w/images/9/97/Petrol.png) | Gas Can | 5.0  | Base.PetrolCan

### Brakes

To (un)install any brake, the corresponding tire must be taken off first.

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Brake force  | Uninstall  | Item ID
---|---|---|---|---|---|---
Tools  | Skill level  | Recipe
![Old Brake](/w/images/3/3d/CarBrakes.png) | Old Brake | 3  | Standard  | 17  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.OldBrake1
![Old Brake](/w/images/3/3d/CarBrakes.png) | Old Brake | 3  | Heavy-Duty  | 20  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.OldBrake2
![Old Brake](/w/images/3/3d/CarBrakes.png) | Old Brake | 3  | Sport  | 20  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.OldBrake3
![Regular Brake](/w/images/3/3d/CarBrakes.png) | Regular Brake | 3  | Standard  | 20  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.NormalBrake1
![Regular Brake](/w/images/3/3d/CarBrakes.png) | Regular Brake | 3  | Heavy-Duty  | 23  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.NormalBrake2
![Regular Brake](/w/images/3/3d/CarBrakes.png) | Regular Brake | 3  | Sport  | 23  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.NormalBrake3
![Performance Brake](/w/images/3/3d/CarBrakes.png) | Performance Brake | 3  | Standard  | 25  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.ModernBrake1
![Performance Brake](/w/images/3/3d/CarBrakes.png) | Performance Brake | 3  | Heavy-Duty  | 28  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.ModernBrake2
![Performance Brake](/w/images/3/3d/CarBrakes.png) | Performance Brake | 3  | Sport  | 27  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.ModernBrake3

### Car batteries

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Uninstall  | Item ID
---|---|---|---|---|---
Tools  | Skill level  | Recipe
![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5  | Standard  | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | \-  | \-  | Base.CarBattery1
![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5  | Heavy-Duty  | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | \-  | \-  | Base.CarBattery2
![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5  | Sport  | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | \-  | \-  | Base.CarBattery3

### Doors

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Item ID
---|---|---|---|---
![Front Door](/w/images/e/ed/CarDoorFront.png) | Front Door | 10  | Standard  | Base.FrontCarDoor1
![Front Door](/w/images/e/ed/CarDoorFront.png) | Front Door | 10  | Heavy-Duty  | Base.FrontCarDoor2
![Front Door](/w/images/e/ed/CarDoorFront.png) | Front Door | 10  | Sport  | Base.FrontCarDoor3
![Rear Door](/w/images/f/ff/CarDoorRear.png) | Rear Door | 10  | Standard  | Base.RearCarDoor1
![Rear Door](/w/images/f/ff/CarDoorRear.png) | Rear Door | 10  | Heavy-Duty  | Base.RearCarDoor2
![Rear Door](/w/images/f/ff/CarDoorRear.png) | Rear Door | 10  | Sport  | Base.RearCarDoor3
![Double Rear Door](/w/images/f/ff/CarDoorRear.png) | Double Rear Door | 20  | Standard  | Base.RearCarDoorDouble1
![Double Rear Door](/w/images/f/ff/CarDoorRear.png) | Double Rear Door | 20  | Heavy-Duty  | Base.RearCarDoorDouble2
![Double Rear Door](/w/images/f/ff/CarDoorRear.png) | Double Rear Door | 20  | Sport  | Base.RearCarDoorDouble3

### Gas tanks

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Max. capacity  | Item ID
---|---|---|---|---|---
![Small Gas Tank](/w/images/d/dc/CarGastank.png) | Small Gas Tank | 11  | Standard  | 39  | Base.SmallGasTank1
![Small Gas Tank](/w/images/d/dc/CarGastank.png) | Small Gas Tank | 14  | Heavy-Duty  | 55  | Base.SmallGasTank2
![Small Gas Tank](/w/images/d/dc/CarGastank.png) | Small Gas Tank | 10  | Sport  | 35  | Base.SmallGasTank3
![Standard Gas Tank](/w/images/d/dc/CarGastank.png) | Standard Gas Tank | 13  | Standard  | 49  | Base.NormalGasTank1
![Standard Gas Tank](/w/images/d/dc/CarGastank.png) | Standard Gas Tank | 17  | Heavy-Duty  | 65  | Base.NormalGasTank2
![Standard Gas Tank](/w/images/d/dc/CarGastank.png) | Standard Gas Tank | 12  | Sport  | 45  | Base.NormalGasTank3
![Big Gas Tank](/w/images/d/dc/CarGastank.png) | Big Gas Tank | 15  | Standard  | 59  | Base.BigGasTank1
![Big Gas Tank](/w/images/d/dc/CarGastank.png) | Big Gas Tank | 22  | Heavy-Duty  | 75  | Base.BigGasTank2
![Big Gas Tank](/w/images/d/dc/CarGastank.png) | Big Gas Tank | 14  | Sport  | 55  | Base.BigGasTank3

### Glove boxes

Glove boxes can not be removed. The items can only be spawned in debug mode or
by an admin in multiplayer.

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Capacity  | Item ID
---|---|---|---|---|---
![Glove Box](/w/images/a/a1/GloveBox.png) | Glove Box | 3  | Standard  | 3  | Base.GloveBox1
![Glove Box](/w/images/a/a1/GloveBox.png) | Glove Box | 4  | Heavy-Duty  | 10  | Base.GloveBox2
![Glove Box](/w/images/a/a1/GloveBox.png) | Glove Box | 2  | Sport  | 5  | Base.GloveBox3

### Hoods

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Uninstall  | Item ID
---|---|---|---|---|---
Tools  | Skill level  | Recipe
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Hood | 5  | Standard  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.EngineDoor1
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Hood | 5  | Heavy-Duty  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.EngineDoor2
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Hood | 5  | Sport  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.EngineDoor3

### Mufflers

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Noise reduction  | Item ID
---|---|---|---|---|---
![Old Muffler](/w/images/c/cf/CarMuffler.png) | Old Muffler | 10  | Standard  | 80  | Base.OldCarMuffler1
![Old Muffler](/w/images/c/cf/CarMuffler.png) | Old Muffler | 10  | Heavy-Duty  | 80  | Base.OldCarMuffler2
![Old Muffler](/w/images/c/cf/CarMuffler.png) | Old Muffler | 10  | Sport  | 80  | Base.OldCarMuffler3
![Average Muffler](/w/images/c/cf/CarMuffler.png) | Average Muffler | 10  | Standard  | 100  | Base.NormalCarMuffler1
![Average Muffler](/w/images/c/cf/CarMuffler.png) | Average Muffler | 10  | Heavy-Duty  | 100  | Base.NormalCarMuffler2
![Average Muffler](/w/images/c/cf/CarMuffler.png) | Average Muffler | 10  | Sport  | 100  | Base.NormalCarMuffler3
![Performance Muffler](/w/images/c/cf/CarMuffler.png) | Performance Muffler | 10  | Standard  | 120  | Base.ModernCarMuffler1
![Performance Muffler](/w/images/c/cf/CarMuffler.png) | Performance Muffler | 10  | Heavy-Duty  | 120  | Base.ModernCarMuffler2
![Performance Muffler](/w/images/c/cf/CarMuffler.png) | Performance Muffler | 10  | Sport  | 120  | Base.ModernCarMuffler3

### Seats

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Max. capacity  | Item ID
---|---|---|---|---|---
![Standard Seat](/w/images/9/99/CarSeat.png) | Standard Seat | 15  | Standard  | 20  | Base.NormalCarSeat1
![Standard Seat](/w/images/9/99/CarSeat.png) | Standard Seat | 15  | Heavy-Duty  | 20  | Base.NormalCarSeat2
![Standard Seat](/w/images/9/99/CarSeat.png) | Standard Seat | 15  | Sport  | 20  | Base.NormalCarSeat3
![Big Seat](/w/images/9/99/CarSeat.png) | Big SeatRemoved | 20  | Standard  | 30  | Base.BigCarSeat1
![Big Seat](/w/images/9/99/CarSeat.png) | Big SeatRemoved | 20  | Heavy-Duty  | 30  | Base.BigCarSeat2
![Big Seat](/w/images/9/99/CarSeat.png) | Big SeatRemoved | 20  | Sport  | 30  | Base.BigCarSeat3
![Sports Seat](/w/images/9/99/CarSeat.png) | Sports SeatRemoved | 10  | Standard  | 10  | Base.SportCarSeat1
![Sports Seat](/w/images/9/99/CarSeat.png) | Sports SeatRemoved | 10  | Heavy-Duty  | 10  | Base.SportCarSeat2
![Sports Seat](/w/images/9/99/CarSeat.png) | Sports SeatRemoved | 10  | Sport  | 10  | Base.SportCarSeat3

### Suspensions

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | ![Suspension dampening](/w/images/thumb/a/a3/UI_Shock_Absorber.png/30px-UI_Shock_Absorber.png) | ![Suspension compression](/w/images/thumb/3/37/UI_Compression.png/30px-UI_Compression.png) | Condition lower  | Uninstall  | Item ID
---|---|---|---|---|---|---|---|---
(Standard) | (Off-Road) | Tools | Skill level | Recipe
![Regular Suspension](/w/images/c/c4/CarSuspension.png) | Regular Suspension | 2  | Standard  | 2.88  | 3.83  | 0.03  | 0.04  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.NormalSuspension1
![Regular Suspension](/w/images/c/c4/CarSuspension.png) | Regular Suspension | 2  | Heavy-Duty  | 3.88  | 4.83  | 0.03  | 0.15  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.NormalSuspension2
![Regular Suspension](/w/images/c/c4/CarSuspension.png) | Regular Suspension | 2  | Sport  | 3.4  | 4.1  | 0.03  | 0.4  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.NormalSuspension3
![Performance Suspension](/w/images/c/c4/CarSuspension.png) | Performance Suspension | 3  | Standard  | 2.88  | 3.83  | 0.02  | 0.03  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.ModernSuspension1
![Performance Suspension](/w/images/c/c4/CarSuspension.png) | Performance Suspension | 3  | Heavy-Duty  | 3.88  | 4.83  | 0.02  | 0.1  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.ModernSuspension2
![Performance Suspension](/w/images/c/c4/CarSuspension.png) | Performance Suspension | 3  | Sport  | 3.4  | 4.1  | 0.02  | 0.3  | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.ModernSuspension3

### Tires

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Wheel friction  | Item ID
---|---|---|---|---|---
![CarTire.png](/w/images/6/69/CarTire.png) | Valu-Tire | 15  | Standard  | 1.2  | Base.OldTire1
![CarTire.png](/w/images/6/69/CarTire.png) | Valu-Tire | 15  | Heavy-Duty  | 1.3  | Base.OldTire2
![CarTire.png](/w/images/6/69/CarTire.png) | Valu-Tire | 15  | Sport  | 1.3  | Base.OldTire3
![CarTire.png](/w/images/6/69/CarTire.png) | Regular Tire | 15  | Standard  | 1.4  | Base.NormalTire1
![CarTire.png](/w/images/6/69/CarTire.png) | Regular Tire | 15  | Heavy-Duty  | 1.5  | Base.NormalTire2
![CarTire.png](/w/images/6/69/CarTire.png) | Regular Tire | 15  | Sport  | 1.6  | Base.NormalTire3
![CarTire.png](/w/images/6/69/CarTire.png) | Performance Tire | 15  | Standard  | 1.6  | Base.ModernTire1
![CarTire.png](/w/images/6/69/CarTire.png) | Performance Tire | 15  | Heavy-Duty  | 1.6  | Base.ModernTire2
![CarTire.png](/w/images/6/69/CarTire.png) | Performance Tire | 15  | Sport  | 1.8  | Base.ModernTire3

### Trunks

Trunks can not be removed. The items can only be spawned in debug mode or by
an admin in multiplayer.

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Capacity  | Item ID
---|---|---|---|---|---
![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 40  | Standard  | 70  | Base.BigTrunk1
![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 50  | Heavy-Duty  | 150  | Base.BigTrunk2
![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 30  | Sport  | 50  | Base.BigTrunk3
![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 30  | Standard  | 100  | Base.TrailerTrunk1
![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 30  | Standard  | 40  | Base.SmallTrunk1
![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 40  | Heavy-Duty  | 70  | Base.SmallTrunk2
![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 20  | Sport  | 30  | Base.SmallTrunk3
![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 20  | Heavy-Duty  | 50  | Base.VanSeatsTrunk2
![Standard Trunk](/w/images/6/60/CarTrunk.png) | Standard Trunk | 35  | Standard  | 55  | Base.NormalTrunk1
![Standard Trunk](/w/images/6/60/CarTrunk.png) | Standard Trunk | 45  | Heavy-Duty  | 85  | Base.NormalTrunk2
![Standard Trunk](/w/images/6/60/CarTrunk.png) | Standard Trunk | 25  | Sport  | 45  | Base.NormalTrunk3
![Trailer Trunk](/w/images/6/60/CarTrunk.png) | Trailer Trunk | 30  | Heavy-Duty  | 100  | Base.TrailerTrunk2
![Trailer Trunk](/w/images/6/60/CarTrunk.png) | Trailer Trunk | 30  | Sport  | 100  | Base.TrailerTrunk3

### Trunk lids

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Uninstall  | Item ID
---|---|---|---|---|---
Tools  | Skill level  | Recipe
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Trunk Lid | 15  | Standard  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.TrunkDoor1
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Trunk Lid | 15  | Heavy-Duty  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.TrunkDoor2
![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Trunk Lid | 15  | Sport  | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3  | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.TrunkDoor3

### Windows

Icon  | Name  | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Item ID
---|---|---|---|---
![Windshield](/w/images/0/0c/CarWindshield.png) | Windshield | 8  | Standard  | Base.Windshield1
![Windshield](/w/images/0/0c/CarWindshield.png) | Windshield | 8  | Heavy-Duty  | Base.Windshield2
![Windshield](/w/images/0/0c/CarWindshield.png) | Windshield | 8  | Sport  | Base.Windshield3
![Rear Windshield](/w/images/0/0c/CarWindshield.png) | Rear Windshield | 8  | Standard  | Base.RearWindshield1
![Rear Windshield](/w/images/0/0c/CarWindshield.png) | Rear Windshield | 8  | Heavy-Duty  | Base.RearWindshield2
![Rear Windshield](/w/images/0/0c/CarWindshield.png) | Rear Windshield | 8  | Sport  | Base.RearWindshield3
![Front Window](/w/images/5/5d/SideWindow.png) | Front Window | 3  | Standard  | Base.FrontWindow1
![Front Window](/w/images/5/5d/SideWindow.png) | Front Window | 3  | Heavy-Duty  | Base.FrontWindow2
![Front Window](/w/images/5/5d/SideWindow.png) | Front Window | 3  | Sport  | Base.FrontWindow3
![Rear Window](/w/images/5/5d/SideWindow.png) | Rear Window | 3  | Standard  | Base.RearWindow1
![Rear Window](/w/images/5/5d/SideWindow.png) | Rear Window | 3  | Heavy-Duty  | Base.RearWindow2
![Rear Window](/w/images/5/5d/SideWindow.png) | Rear Window | 3  | Sport  | Base.RearWindow3

## See also

  * Mechanics
  * Vehicles

  *[UI]: User-Interface
  *[AI]: artificial intelligence

Vehicle maintenance


This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]

Fishing

CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper

* * *

**Fishing** recipes include crafting and repairing items used in fishing.

## Crafting gear

### Tools

![HuntingKnife.png](/w/images/0/04/HuntingKnife.png)
Hunting Knife | ![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png)
Kitchen Knife
---|---

### Magazines

Magazine  | Recipe(s)
---|---
![Angler USA Magazine Vol.1](/w/images/1/1c/MagazineFish.png)
_Angler USA Magazine Vol.1_ | Make Fishing Rod
Fix Fishing Rod
![Angler USA Magazine Vol.2](/w/images/7/78/MagazineFish2.png)
_Angler USA Magazine Vol.2_ | Make Fishing Net
Get Wire Back

## Recipes

Product  | Ingredients  | Tools  | Requirements  | Workstation  | XP
---|---|---|---|---|---
![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png)
Fishing Rod | One of:
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
Each of:
![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×1 | _none_ |
![MagazineFish.png](/w/images/1/1c/MagazineFish.png)
Angler USA Magazine Vol.1 | _none_ | _none_

![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png)
Fishing Rod | One of:
![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px-
HuntingKnife.png) Hunting Knife ×1
![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px-
KnifeChopping.png) Kitchen Knife ×1
![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1
![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver
×1
![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png)
Stone Knife ×1
One of:
![Fishing Line.png](/w/images/thumb/2/23/Fishing_Line.png/16px-
Fishing_Line.png) Fishing Line ×1
![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×2 unit(s)
One of:
![Nails.png](/w/images/thumb/5/50/Nails.png/16px-Nails.png) Nails ×1
![Paperclip.png](/w/images/thumb/3/35/Paperclip.png/16px-Paperclip.png)
Paperclip ×1
Each of:
![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×1 | _none_ |
![MagazineFish.png](/w/images/1/1c/MagazineFish.png)
Angler USA Magazine Vol.1 | _none_ | _none_

![FishTrap.png](/w/images/2/26/FishTrap.png)
Fishing Net Trap | ![Twine.png](/w/images/5/50/Twine.png) Twine ×10 unit(s)
![Wire.png](/w/images/7/77/Wire.png) Wire ×5 unit(s) | _none_ |
![MagazineFish2.png](/w/images/7/78/MagazineFish2.png)
Angler USA Magazine Vol.2 | _none_ | _none_

![Wire.png](/w/images/7/77/Wire.png)
Wire | ![FishTrapBroken.png](/w/images/6/6e/FishTrapBroken.png) Broken Fishing Net Trap ×1 | _none_ |
![MagazineFish2.png](/w/images/7/78/MagazineFish2.png)
Angler USA Magazine Vol.2 | _none_ | _none_
  *[UI]: User-Interface
  *[AI]: artificial intelligence

Fishing (crafting)


**Skills** are abilities a player can advance in over time, with their
proficiency at that skill quantified by its **skill level**. Each skill level
can be increased by gaining a sufficient amount of **experience points** (also
referred to as **experience** or **XP**) in that skill.

Skills are grouped into categories. There are currently six skill categories:
_passive_, _agility_, _combat_, _crafting_, _firearm_, and _survivalist_. Each
category contains multiple skills.

## Status

The player's current skill levels are found by opening the _health panel_
(click the heart symbol at the top-left of the screen) and selecting the
_skills_ tab, or by pressing `L`.

![B41Skills.png](/w/images/7/77/B41Skills.png)

## Advancement mechanics

### Experience points and skill points

As the player performs tasks they gain _experience points_ that count towards
the skill used. Skills level up and become more effective when a character's
experience points reach predefined levels, with successive levels requiring
greater increases in experience. The experience points a character requires to
gain another level are shown when hovering over a skill:

![SkillsWindow
ExperienceTooltip.png](/w/images/4/4a/SkillsWindow_ExperienceTooltip.png)

The experience points required to level up skills in build 41.78.16 are:

Level  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---
Passive skill  | 1500  | 3000  | 6000  | 9000  | 18000  | 30000  | 60000  | 90000  | 120000  | 150000
Regular skill  | 75  | 150  | 300  | 750  | 1500  | 3000  | 4500  | 6000  | 7500  | 9000

The skills in the "passive" category (_strength_ and _fitness_) are unique in
that they require significantly more experience points to gain levels in than
any other skill. For example, advancing to level 1 in strength requires 1,500
experience points, whereas advancing carpentry to level 1 would only require
75 experience points.

The figures shown here are not cumulative. For example, improving 'regular
skills' such as carpentry from level 3 to 4 would require 750 experience
points, but raising carpentry from level 0 to level 4 would require the
cumulative experience of reaching level 1, then level 2, then level 3, and
finally level 4, which would add up to a total of 1,275 experience points.

### Skill books

Skill books can be used to increase the rate at which the player trains a
given skill. These books can be found throughout the world on bookshelves or
in other containers. Books are only available for skills in the "crafting" and
"survivalist" categories. Additionally, books only apply to specific levels of
skill advancement, with a book for every two levels of skill, totaling 5
volumes of books for each skill. For example, reading Carpentry Vol. 1 will
only increase experience points gained until the player reaches level 2. Books
can only be read if they apply to a character's current skill level; for
example, Carpentry Vol. 2 can only be read once the player reaches level 2
carpentry.

Reading a book multiplies the rate at which the player gains experience points
in the associated skill, and as a result significantly reduces the amount of
time and effort required to level up skills. The experience multiplier
increases in steps as the player reads the skill book, with the multiplier
increasing for each 10% of the book that the player reads. For each 10% of the
book finished, the multiplier will become equal to the appropriate percentage
of the max multiplier for the book. If the resulting multiplier is below 1, it
will be ignored; for example, 10% of a Vol. 1 book would result in a 0.3x
multiplier, but the player will still receive 1x experience points.

The presence of a multiplier on a given skill is indicated by animated arrows
in the skill tab. Hovering the cursor over a skill level reveals the current
multiplier. Below, the player has a multiplier of 3x on their cooking skill.

![SkillsWindow
skillMultiplier.gif](/w/images/5/59/SkillsWindow_skillMultiplier.gif)

Level  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---
Actual XP required  | 75  | 150  | 300  | 750  | 1500  | 3000  | 4500  | 6000  | 7500  | 9000
Total XP required  | 75  | 225  | 525  | 1275  | 2775  | 5775  | 10275  | 16275  | 23775  | 32775
Skill book multiplier  | 3  | 3  | 5  | 5  | 8  | 8  | 12  | 12  | 16  | 16
Effective XP required  | 25  | 50  | 60  | 150  | 187.5  | 375  | 375  | 500  | 468.75  | 562.5
Effective total XP required  | 25  | 75  | 135  | 285  | 472.5  | 847.5  | 1222.5  | 1722.5  | 2191.25  | 2753.75

### Starting skill levels

The occupation and traits chosen during character creation determine a
character's initial skill levels. The player's initial choices during
character creation (and the skill levels they confer) are _very important_ ,
and should be given careful consideration since skills a character begins with
bonus levels in will receive a permanent 'XP boost' (a misnomer, as it
overwrites the character's base rate of experience gain to the new value,
rather than adding to or multiplying it). This bonus is dependent on the level
a character begins with in that skill, and the experience point boost the
character ends up with during character creation reflects permanently in the
color of the skill's name in the skills menu. The image below shows each color
a skill name can be, with yellow/gold, white, light gray, and dark gray
reflecting boosts of 125%, 100%, 75%, and 25% (default), respectively.

![SkillsWindow
StartingSkillBoostColors.png](/w/images/8/87/SkillsWindow_StartingSkillBoostColors.png)

Note that since characters normally start with _strength_ and _fitness_ of 5,
the character will by default begin with a 125% experience point bonus in
these skills, unless the player's occupation and trait choices lower either of
these skills' starting levels to less than 3.

The _base_ experience multipliers ('XP boosts') gained with different starting
levels are as follows:

Starting level  | 0 | 1 | 2 | ≥3
---|---|---|---|---
'XP boost'  | 25% | 75% | 100% | 125%
Relative experience gain  | 100% | 300% | 400% | 500%

However, in-game data reveals actual experience gain corresponds to the
following table:

Starting level  | 0 | 1 | 2 | 3
---|---|---|---|---
'XP boost'  | 25% | 100% | 133.33% | 166.66%
Relative experience gain  | 100% | 400% | 533% | 666%

Exceptions:

  * The _sprinting_ skill has experience gains set to 100%, 125%, 133%, and 166%, respectively.
  * The _aiming_ and _reloading_ skills suffer an overall multiplier of 0.37037 upon a character reaching level 5 in the respective skill.

## Passives

Name  | Effect
---|---
**Strength** | _Strength_ affects several of a character's physical abilities, including:

  * Some combat elements, such as the player's melee damage, push knockback, and knockdown chance.
  * The player's default maximum encumbrance.
  * The chance to successfully force locked windows open.
  * The chance to successfully climb tall fences.

Strength experience is gained by performing strength exercises, carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees.  | Strength  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Block chance  | +0%  | +2%  | +4%  | +6%  | +8%  | +10%  | +12%  | +14%  | +16%  | +18%  | +20%
Carry capacity*  | 6  | 7  | 8  | 9  | 11  | 12  | 14  | 15  | 16  | 18  | 20
Melee damage multiplier  | 75%  | 80%  | 85%  | 90%  | 95%  | 100%  | 105%  | 110%  | 115%  | 120%  | 125%
Push knockdown multiplier  | 75%**  | 80%**  | 85%  | 90%  | 95%  | 100%  | 105%  | 110%  | 115%  | 120%**  | 125%**
Actual push knockdown multiplier with Strong  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 168%  | 175%
Actual push knockdown multiplier with Weak  | 45%  | 48%  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-
Chance to climb tall fences bonus multiplier  | 0%  | 2%  | 4%  | 6%  | 8%  | 10%  | 12%  | 14%  | 16%  | 18%  | 20%

* Note that carry capacity is also affected by various moodles, such as being hungry or injured.

** These values shouldn't be possible in the base game without bugs or
debug/admin mode, as the respective traits for low or high strength levels
should be automatically gained.

**Fitness** | _Fitness_ affects several of the player's physical abilities, including:

  * Some combat elements, including the player's attack speed, chance of automatically pushing a zombie away when attacked, and chance of tripping when a zombie that has just fallen over a window or fence lunges at the player's feet.
  * The rate of endurance loss and recovery.
  * The player's exercise speed.
  * Damage taken from long falls.

Fitness experience is gained by performing fitness exercises, hitting zombies with melee attacks while not overexerted, and can also be gained in random intervals while running or sprinting, with an equal chance of receiving either fitness or sprinting experience whenever experience is gained this way.  | Fitness  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Block chance  | +0%  | +2%  | +4%  | +6%  | +8%  | +10%  | +12%  | +14%  | +16%  | +18%  | +20%
Fatigue gain multiplier  | 100%  | 95%  | 92%  | 89%  | 87%  | 85%  | 83%  | 81%  | 79%  | 77%  | 75%
Endurance loss multiplier*  | 90%  | 80%  | 75%  | 70%  | 65%  | 60%  | 57%  | 53%  | 49%  | 46%**  | 43%**
Actual Endurance loss multiplier with Athletic  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | \-  | 36.8%  | 34.4%
Endurance recovery multiplier  | 70%  | 80%  | 90%  | 100%  | 110%  | 120%  | 130%  | 140%  | 150%  | 155%  | 160%
Attack speed increase  | 0%  | 2%  | 4%  | 6%  | 8%  | 10%  | 12%  | 14%  | 16%  | 18%  | 20%
Trip reduction  | 0%  | 2%  | 4%  | 6%  | 8%  | 10%  | 12%  | 14%  | 16%  | 18%  | 20%
Chance to climb tall fences bonus multiplier  | 0%  | 2%  | 4%  | 6%  | 8%  | 10%  | 12%  | 14%  | 16%  | 18%  | 20%

* Note that actual endurance loss multipliers may not be exactly what is listed here, as endurance loss has multiple calculations and the multiplier provided by a character's fitness level does not affect exercises. The multiplier for endurance loss when using a weapon has its own calculation.

** These values shouldn't be possible in the base game without bugs or
debug/admin mode, as the respective traits for low or high fitness levels
should be automatically gained.

**Note** : As a character gains levels in _strength_ and _fitness_ , they will
gain or lose certain traits.

    **Ex.** A character with the feeble trait will lose it upon reaching level 5 in strength.

    **Ex 2.** A character without any strength-related traits will gain the stout trait upon reaching level 6 in strength.
    Players should note that the strength and fitness levels gained as a result of the stout, strong, fit, and athletic traits, as well as the strength and fitness levels lost as a result of the feeble, weak, out of shape, and unfit traits, only affect the character's respective skill levels when they are selected during character creation.
    For example, if a character gains the strong trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon (![Trait strong.png](/w/images/c/c2/Trait_strong.png)) in their traits list and the trait's boost to knockback power, but _not_ the +4 to strength that the trait offered during character creation.

     Strength/Fitness  | 0-1  | 2-4  | 5  | 6-8  | 9-10
---|---|---|---|---|---
Trait  | Weak/Unfit  | Feeble/Out of Shape  | None  | Stout/Fit  | Strong/Athletic

## List of skills

### Agility

Name  | Effect
---|---
**Sprinting** | The _sprinting_ skill affects how fast a character runs and sprints, including running while sneaking. Experience is gained in random intervals while running (hold `⇧ Shift`) and sprinting (press `L. ALT`). Note that if the player is too overexerted or overburdened they may simply "power-walk" instead, but they can still gain sprinting experience while doing so. Zombies do not need to be nearby for the player to gain sprinting experience. The speed increase is added (not multiplied) to movement speed, so it may not stack intuitively with other effects.  | Sprinting level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Run/Sprint Speed increase  | 0%  | 5%  | 10%  | 15%  | 20%  | 25%  | 30%  | 35%  | 40%  | 45%  | 50%
**Lightfooted** | The _lightfooted_ skill affects how loud a character's footsteps are, and as a result, how far away zombies can hear those footsteps from. All movement types are affected, including walking, running, etc., and the noise reduction from the lightfooted skill stacks with the noise reduction from the nimble skill. The effects of lightfooted are particularly evident with sprinting; at level 0 in the lightfooted skill, a sprinting character's footsteps will alert zombies from several tiles away, even when behind those zombies. However, at level 10 in the lightfooted skill, a character will produce so little noise while sprinting that even sprinting within a few tiles behind a zombie may not alert it. Experience is gained while sneaking near zombies without being detected.  | Lightfooted level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Footsteps sound radius multiplier  | 99%  | 90%  | 79%  | 71%  | 65%  | 59%  | 52%  | 45%  | 37%  | 30%  | 20%
**Nimble** | The _nimble_ skill affects how fast a character moves while in 'combat stance', and how loud their footsteps are. The footstep loudness reduction of the nimble skill affects all movement types, not just while in combat stance, and stacks with the loudness reduction from the lightfooted skill. Much like the lightfooted skill, the footstep noise reduction of the nimble skill is particularly noticeable when sprinting behind zombies. Experience is gained in random intervals by walking in combat stance (Holding `L. CTRL` or **RMB**). Zombies do not need to be nearby for the player to gain nimble experience, but the player will not gain any experience points if they aren't moving anywhere. For example, continuously walking into a corner will not grant any nimble experience because the character's position isn't actually changing as they walk.  | Nimble level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Combat walk speed multiplier  | 100%  | 110%  | 114%  | 118%  | 122%  | 126%  | 130%  | 134%  | 138%  | 142%  | 150%
Footsteps sound radius multiplier  | 100%  | 90%  | 86%  | 82%  | 78%  | 74%  | 70%  | 66%  | 62%  | 58%  | 50%
**Sneaking** | The _sneaking_ skill affects how loud a character's footsteps are when sneaking, and how likely zombies are to spot them. Experience is gained by sneaking (pressing `C`) near zombies while undetected. Walking/running while sneaking has a default 20% sound radius multiplier, and a 40% detection chance multiplier. For example, at level 0 in the sneaking skill, the base 20% sneak sound radius multiplier will be multiplied by the level 0 sneaking skill multiplier of 120%, leading to an effective footstep sound radius of 24% while sneaking. (20% * 120% = 24%)  | Sneaking level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Sneaking skill level footstep sound radius multiplier  | 120%  | 90%  | 80%  | 75%  | 70%  | 65%  | 60%  | 55%  | 50%  | 45%  | 40%
Effective total sneaking footstep sound radius multiplier  | 24%  | 18%  | 16%  | 15%  | 14%  | 13%  | 12%  | 11%  | 10%  | 9%  | 8%
Detection chance multiplier while sneaking  | 114%  | 108%  | 96%  | 90%  | 84%  | 78%  | 72%  | 66%  | 60%  | 54%  | 48%

### Combat

Name  | Effect
---|---
**Axe** | The _axe_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using axes, such as hand axes and wood axes. Experience is gained when the player hits zombies with axes. Hitting trees no longer grants axe experience.  | Level  | 3 | 7 | 8+
---|---|---|---
Damage bonus  | 10% | 20% | 20%
Endurance cost reduction  | - | - | 10%
Attack range bonus  | - | 20% | 20%

The benefits of this skill only affect axes.

**Long Blunt** | The _long blunt_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using long blunt weapons, such as baseball bats and crowbars. Experience is gained when the player hits zombies with long blunt weapons.  | Level  | 3 | 7 | 8+
---|---|---|---
Damage bonus  | 10% | 20% | 20%
Endurance cost reduction  | - | - | 10%
Attack range bonus  | - | 20% | 20%

The benefits of this skill only affect long blunt weapons.

**Short Blunt** | The _short blunt_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using short blunt weapons, such as wrenches and nightsticks. Experience is gained when the player hits zombies with short blunt weapons. The benefits of this skill only affect short blunt weapons.
**Long Blade** | The _long blade_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using long blades, such as katanas and machetes. Experience is gained when the player hits zombies with long blades. The benefits of this skill only affect long blades.
**Short Blade** | The _short blade_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using short blades, such as kitchen knives and hunting knives. This skill also affects the chance of jaw stabs when using short blades that have a 'stabbing' attack type. Experience is gained when the player hits zombies with short blades.  | Level  | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
---|---|---|---|---|---|---|---|---|---|---|---
Chance to jaw stab multiplier  | 100% | 103% | 106% | 109% | 112% | 115% | 118% | 121% | 124% | 127% | 130%

The benefits of this skill only affect short blades.

**Spear** | The _spear_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using spears. Experience is gained when the player hits zombies with spears. Unlike the short blade skill, the chance of a special animation when using spears does not seem to be affected by skill level.  | Level  | 3 | 7 | 8+
---|---|---|---
Damage bonus  | 10% | 20% | 20%
Endurance cost reduction  | - | - | 10%
Attack range bonus  | - | 20% | 20%

The benefits of this skill only affect spears.

**Maintenance** | The _maintenance_ skill reduces the chance for a melee weapon to lose condition on each hit. For the firearms equivalent, see _aiming_. Experience is gained when the player hits an enemy, tree, or door with a melee weapon, and the weapon used does not lose any condition from that hit. As a result, training this skill is more effective with a weapon that has a lower chance of losing condition on a hit. The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier _m_ is added to the Condition Lower Chance of the weapon _n_ for a 1 in _n_ \+ _m_ chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2.  | Maintenance
modifier  | Weapon proficiency level
---|---
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
Maintenance
level  | 0  | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4
1  | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6
2  | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6
3  | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8
4  | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8
5  | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10
6  | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10
7  | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12
8  | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12
9  | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14
10  | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14 | 14 | 14

The effects of weapon skill levels are additive with changes coming from other
sources such as moodles, strength, and fitness.

The critical chance from skills is added on top of the base critical chance of
the weapon. The critical chance of any attack has a minimum of 10% and a
maximum of 90%.

Whenever a zombie performs an attack, the player has a chance to block it. If
an attack is blocked the damage is simply negated. When a zombie's attack
successfully hits the player, the attack is checked against the player's
resistances through a separate calculation which uses the player's injury
chance.

All weapon skills other than the _axe_ skill are reduced by one when used in
the following calculations, such that level 1 is equivalent to level 0 and
level 10's stat boosts are unachievable. When using this table with weapon
skills other than the _axe_ skill, subtract 1 from the player's weapon skill
level on the table.

Proficiency level  | 0  | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10
---|---|---|---|---|---|---|---|---|---|---|---
Damage  | 30%  | 40%  | 50%  | 60%  | 70%  | 80%  | 90%  | 100%  | 110%  | 120%  | 130%
Crit chance  | 0%  | 3%  | 6%  | 9%  | 12%  | 15%  | 18%  | 21%  | 24%  | 27%  | 30%
Attack speed  | 0%  | 3%  | 6%  | 9%  | 12%  | 15%  | 18%  | 21%  | 24%  | 27%  | 30%
Block chance  | 0%  | 3%  | 6%  | 9%  | 12%  | 15%  | 18%  | 21%  | 24%  | 27%  | 30%
Injury chance  | -5%  | -2%  | 0%  | 1%  | 2%  | 3%  | 4%  | 5%  | 5%  | 6%  | 7%

### Crafting

Name  | Effect
---|---
**Carpentry** | The _carpentry_ skill allows the player to construct wooden structures and furniture, and also affects the chance of repairing items and the durability restored by doing so, the health and construction speed of wooden barricades, the amount of noise made while building, and the health and quality of constructed buildings and structures. Carpentry experience is gained by barricading, crafting anything that uses planks, dismantling wooden furniture, or by sawing logs into planks.
**Cooking** | The _cooking_ skill allows the player to create more nutritious and filling food, and also affects the player's ability to detect poison. In addition, raising the cooking skill to level 7 allows the player to safely use rotten ingredients in certain food types, such as in soups and stews. Cooking experience is gained by cooking food in a heat source or by making food.
**Farming** | The _farming_ skill affects the player's ability to check the status and health of crops. The information available to the player when checking their crops increases with each level. Farming experience is gained by harvesting crops. The more health a crop has when harvested, the more experience is gained.
**First Aid** | The _first aid_ skill affects the player's ability to evaluate the severity of injuries, as well as the speed at which the player performs medical actions. It also affects the effectiveness of the poultices and splints that the player applies, as well as the lifespan of any bandages they apply. First aid experience is gained by performing medical actions on either the player themselves or on other players.  | Level  | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
---|---|---|---|---|---|---|---|---|---|---|---
Bandage life multiplier  | 100% | 115% | 130% | 145% | 160% | 175% | 190% | 205% | 220% | 235% | 250%
Fracture healing speed multiplier  | 50% | 100% | 150% | 200% | 250% | 300% | 350% | 400% | 450% | 500% | 550%
Fracture combat/run speed modifier  | 0.25 | 0.30 | 0.35 | 0.40 | 0.45 | 0.50 | 0.55 | 0.60 | 0.65 | 0.70 | 0.75
**Electrical** | The _electrical_ skill allows the player to perform a wide range of electrical-related actions as their skill level in electrical increases. Some examples include the ability to hot-wire vehicles at level 1 electrical (though level 2 in mechanics is required as well), convert lamps to run on batteries at level 5 electrical, and crafting various devices using the materials the player receives through disassembling electrical items they find. Higher electrical levels also improve the efficiency or success chance of the player's electrical-related actions, including the effectiveness of generator repairs and the success rate of hot-wiring attempts, as well reducing the likelihood of triggering car alarms when hot-wiring. Electrical experience is gained by repairing generators, dismantling electronics (digital watches, radios, televisions, etc.), and crafting makeshift electronics.
**Metalworking** | The _metalworking_ skill allows the player to craft metal structures and items, as well as repair some metal objects such as vehicle parts. Crafted metal structures are generally stronger than their wooden equivalent, and the player's metalworking skill level when crafting those structures will increase the durability of those structures. Metalworking experience is gained by building or dismantling metal objects, including some types of wrecked vehicles.
**Mechanics** | The _mechanics_ skill affects the player's ability to work on vehicles, including the success rate of installing or removing components and how effective repairs are. The player also gains the ability to hot-wire vehicles at mechanics level 2, provided they also have at least level 1 in electrical. Mechanics experience is gained by repairing vehicles, as well as installing or removing components from them.
**Tailoring** | The _tailoring_ skill allows the player to apply fabric patches to clothes, increasing the defense of those clothes. The player applies patches using fabric they receive from ripping up clothes, with different types of clothes providing different fabric when ripped up. The amount of defense that a patch provides is determined by the player's skill level in tailoring, as well as the type of fabric they use to create the patch. At tailoring level 8, the player gains the ability to completely repair holes in clothes, restoring the clothes' original defense and appearance. Tailoring experience is gained by repairing and patching clothes, as well as removing patches from clothes or whenever the player receives thread from ripping up clothes they find.

### Firearm

Name  | Effect
---|---
**Aiming** | The _aiming_ skill determines five key stats for firearms: accuracy, precision, range, firing angle, and aiming time. Aiming experience is gained whenever the player successfully lands a shot on an enemy with a firearm.

  * Accuracy: The basic chance for shots to hit a target. Every firearm has a base accuracy value, which increases by a fixed amount for each aiming level.
  * Precision: The chance for shots fired to critically hit. On a critical hit, players deal massively increased damage, usually at least 2x or more. Being similar to accuracy, this is a fixed percentage that increases each aiming level.
  * Range: The maximum distance away that a firearm is able to hit a target from. Each level of aiming slightly increases the player's maximum effective range for most firearms, except shotguns.
  * Firing angle: How wide the "cone" in which the player can hit zombies with a firearm is; the narrower this is, the more precisely a particular target must be aimed at.
  * Aiming time: The amount of time that it takes for the player's aim to recover after movement. Higher aiming levels also reduce the effect of movement on accuracy.

The bonuses granted by the aiming skill vary by firearm. For example, the
range of the MSR788 rifle benefits more greatly from higher aiming levels than
the M9 pistol does. The aiming skill also reduces the chance firearms will
lose condition when fired, which is a fixed amount that increases for each
aiming level. _Note that at level 5 aiming and above, experience gains are
reduced to ≈37%._
**Reloading** | The _reloading_ skill determines how long it takes the player to perform the following reloading-related tasks:

  * Removing and inserting magazines.
  * Loading rounds into magazines, as well as unloading rounds from magazines.
  * Loading weapons directly if they use a cylinder (such as the M36 revolver), are breech-loaded (such as the double barrel shotgun), or use an internal magazine (such as the MSR700 rifle or JS-2000 shotgun).

Reloading experience is gained by inserting rounds into a magazine, inserting
a magazine into a firearms, or inserting rounds directly into any firearm.
This means players can slowly but safely practice this skill by unloading and
reloading magazines or firearms. _Note that at level 5 reloading and above,
experience gains are reduced to ≈37%._

### Survivalist

Name  | Effect
---|---
**Fishing** | The _fishing_ skill affects how long it takes the player to catch a fish, the chance of breaking the fishing line, the chance of the fish escaping, the chance of losing bait or tackle, and finally the size of the fish caught. Fishing experience is gained by casting a fishing line into the water or using a spear to fish. The player will gain fishing experience regardless of the outcome of the catch. Larger fish will provide more experience per catch.
**Trapping** | The _trapping_ skill affects the player's chances of successfully catching animals in a trap, and also determines what traps they are able to craft. Trapping experience is gained by retrieving the animals that get caught in the player's traps.
**Foraging** | The _foraging_ skill affects search mode; higher levels increase search mode's radius, item detection speed, chances of finding items, as well as what items can be found while foraging. Foraging experience is gained whenever the player finds items in search mode, and additional experience is gained by choosing to either collect or reject the found items. Both collecting and rejecting items reward the same additional experience.

## See also

  * Traits
  * Player
  * Crafting

SkillsShow / Hide

Passive

Fitness • Strength

Agility

Sprinting • Lightfooted • Nimble • Sneaking

Combat

Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear •
Maintenance

Crafting

BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical •
Metalworking • Mechanics • Tailoring

Firearm

Aiming • Reloading

Survivalist

Fishing • Trapping • Foraging

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button

Skills


A **gated community** is a group of wealthy two-story houses of variable size,
that is usually, but not always, surrounded by a tall black fence. It is often
considered one of the most valuable areas in the settlement it is in due to
the large amount of high-quality vehicles and loot that can be found inside,
as well as the high-security nature of the area.

## Defining features

Gated communities can be recognized by the following details:

  * A fence or wall enclosing the perimeter
  * Large houses within said wall that usually have a detached or attached garage
  * Surrounding buildings that are either lower-value homes or businesses
  * Usually located on the edge of a major settlement

## Locations

There are **four** gated communities in Knox Country.

Location  |  Description  |  Coordinates
---|---|---
Rosewood
![Gated Community RW.png](/w/images/thumb/5/58/Gated_Community_RW.png/200px-Gated_Community_RW.png) | West of the main street. | 8024x11531
Louisville
![Gated Community LV.png](/w/images/thumb/f/f2/Gated_Community_LV.png/200px-Gated_Community_LV.png) | Eastern outskirts of town | 14123x2807
Riverside
![Gated Community RS.png](/w/images/thumb/4/47/Gated_Community_RS.png/200px-Gated_Community_RS.png) | Eastern outskirts of town | 6724x5406
Muldraugh
![Gated Community MD.png](/w/images/thumb/a/ad/Gated_Community_MD.png/200px-Gated_Community_MD.png) | Eastern outskirts, east of a storage lot. | 10855x10109

## Loot

There are large amounts of loot to be found inside even the smallest gated
community. The large houses often contain large amounts of bookshelves,
meaning a gated community can have a surprisingly large amount of research
books to find. The closets of the homes are great places to find weapons,
Military Boots, and repair materials. The kitchens often contain a wealth of
food and cooking ingredients, and the garages often contain essential
Metalworking and Carpentry supplies, as well as weapons. The bedrooms contain
lots of clothing and, occasionally, firearms. Sometimes the houses may have
sheds in the back. They contain the same loot as the garages.

Any of the homes that spawn as boarded-up survivor homes can be considered
high-value targets, even more so than normal, due to the large amount of loot
containers that can spawn the good loot within these homes.

Rarer vehicles, such as the Chevalier Cossette, Franklin All-Terrain, and
Mercia Lang 4000, are more likely to spawn in gated communities than anywhere
else, although they are still rare to find.

## Strategy

Gated communities often have a modest zombie population, compared to the
surrounding areas. The loot-to-zombie ratio is very high, making it more than
worth it to loot these areas.

  * It is highly recommended to bring a vehicle and bags, as there is a lot of loot to gather.
  * Remember to bring a flashlight and batteries if you're traveling at night and the power has gone out. Make sure you turn off the car headlights too, or you could end up stranded with a dead battery.
  * Watch your back. Due to the high amount of walls and fences, zombies can approach you from unexpected angles. Make sure you close doors and windows behind you.
  * Always have an escape plan in case the house you're in gets overrun. It might be a good idea to carry a sheet rope with you at all times if you need to jump from a second story window.
  * If the community you're looting is far from your base, carry extra supplies with you in case you can't make it back to base or an outpost for any reason. If you take a vehicle, ALWAYS carry a spare can of gas.
  * It might be a good idea to move the loot you gather to a safe staging area if you can't take all of it back with you in one go.

## See also

  * Gated community on Wikipedia

LocationsShow / Hide

BusinessesShow / Hide

Restaurants

American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers •
Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) •
Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery •
Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N
Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy
Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's •
Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle
Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk
Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian
Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant •
Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet
Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy
Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita
Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant
(Muldraugh) • Wok and Rolls • Zlatko's

Cafes

Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe
d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights •
Seahorse Coffee • Yummmers

Fast food

Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's

Bars

Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black
Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch •
Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The
Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat
Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's •

Retail

Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings •
Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited •
Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department
Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's •
Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's
Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed
stores (Riverside) • Window • BBBQ

Industrial

Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei
and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition
• Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research
Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten
Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B
Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp
(Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse •
Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses
(Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely
Revolve Metal Working • T.I.S. Construction • ValuTech

Weapon & hunting stores

A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural
Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine
and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs
of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) •
West Point Gun Range and Hunting Center

Tool stores

E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware

Grocery & liquor stores

5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's
market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store •
General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have
a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry •
Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus •
Unnamed grocery store (Riverside) • Zippee Market

Gyms

Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and
Boxing Club

Hotels & motels

Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside
Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites
Motel

Utilities

A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications •
Laundr-o-max • Louisville Terminal Substation • Louisville industrial
substation • Martin's Essentials and Laundry • Superklean

Gas stations

24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas •
Thunder Gas

Offices

A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic
Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law
Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and
Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank
• KPK Consulting Business Investments • KY Transit • Legal Services • Markson
& Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel
• Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp
Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm

Hair & beauty

Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic •
Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken
Belles • Sweet Sugar Beauty • Tattoo 42

Clothing

Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store
(Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree
Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes •
Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed
for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger •
Unnamed clothing store (Riverside) • Your Closet • Yuri Design

Malls

Crossroads Mall • The Grand Ohio Mall • South Louisville mall

Entertainment

Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena •
Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek
Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In
Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's
Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club

Books & video

Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public
Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU
Library • The Good Book • Worm of Books

TV & Radio

LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald •
Triple-N • TURBO

Mechanics

Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop
(Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair

Points of interestShow / Hide

Parks & camps

Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park •
Outreach Center • Romuald Dron Memorial Park

Farms

Residential

Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman
Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building •
Greenwood Office Building • High Street Apartments • Knox Military Apartments
• Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak
Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place •
R. Johnson Office Building • Red Oak Apartments • Reed Office Building •
Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house

ServicesShow / Hide

Fire departments

Rosewood Fire Department • Louisville Fire Department

Medical

Cortman Medical • Dentistry • Family Dentistry • Family Medical Center •
Louisville General Hospital • Louisville Animal Hospital • Louisville Animal
Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet
Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital

Police departments

Kentucky State Prison • Louisville Police Department and Detention Services

Military installments

Louisville border camp • Military Research Facility

Religious buildings

Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light
Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church
• Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal •
St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home

Education

ABCDriving School • Adult Education Center • Bluegrass State High School •
Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare •
J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville
State University • LSU Athletic Center • LSU Attenborough Sciences Building •
LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student
Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School
(Riverside) • South Louisville Elementary • Daycare (West Point) • West Point
School

Other services

Central Louisville Community Center • City Hall • County Clerk and Records •
County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill
Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court
of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center
• March Ridge Community Center • Mounted Police Training • Railyard
(Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail
Service • West Point Town Hall

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button

Gated community


Rosewood

![Rosewood](/w/images/2/29/RosewoodBadge.png)

![Rosewood thumb.png](/w/images/8/83/Rosewood_thumb.png)

[[File:{{{icon2}}}|Rosewood|]]

[[File:{{{icon3}}}|Rosewood|]]

[[File:{{{icon4}}}|Rosewood|]]

[[File:{{{icon5}}}|Rosewood|]]

_Isometric view of Rosewood_

General

Type

Town

Population

Unknown

Established

Unknown

Motto

"Family, Community, Friendship"

Location

State

Kentucky

Country

United States of America

Coordinates

![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)8105x11578

Map

![Rosewoodmap.png](/w/images/thumb/c/c1/Rosewoodmap.png/200px-Rosewoodmap.png)

_Map location_

“

A short stay in Rosewood is pleasant, but a long stay? Well the inmates of the
famous Knox Penitentiary will tell you: that it's not so fun! Ideally situated
geographically for ease of access, Rosewood is a community hub for
administration and community services as well as a leading incarceration
center. The county courthouse, a recently refurbished fire department and a
lively law enforcement facility make this one of the most important towns in
the area! Come visit today!

— In-game description

**Rosewood** is a small town in southern Knox Country. The town was home to
many of the wealthy citizens of Knox Country. In contrast to some of the other
in-game towns, such as Muldraugh or Fallas Lake, it does not appear to have a
real-world counterpart.

## Overview

Rosewood is a small town located in the southern area of Knox Country, and has
the lowest zombie population of the four spawn towns. However, it has far less
loot than Riverside, with a much smaller shopping district. This is contrasted
by a large amount of wealthy two-story houses that almost always have a
detached garage. It can be quite a drive from other towns, with only Muldraugh
and March Ridge being close by. This makes Rosewood harder to survive in than
Riverside, but much easier than Muldraugh or West Point.

Zombies are mostly concentrated on the main street and forest surrounding the
town. The residential areas have less zombies, and have many high fences to
jump over if being chased. They also prevent zombies from easily moving
between main street on the residential block.

Some high-value locations in Rosewood include the Rosewood Fire Department,
the police station across the street from said fire station, the gated
community, and a Book Naked franchise.

## Districts

Rosewood can generally be divided into three distinct districts.

### Main street

The main street is a north-south road that is where most of the businesses are
located, and has the highest number of zombies. it takes up the western
section of town, and connects to an east-west four lane highway that
intersects with Dixie Highway. Some high value looting areas in this district
include a grocery store, the Book Naked franchise, and Rosewood Medical. Most
of the businesses on this road also have apartments above them that can be
accessed via two staircases that connect to the outside via black doors with
glass panels.

### Suburbs

The suburbs take up the eastern part of town, and are separated from the main
street by a tall fence. All the houses are large, two story houses with
detached garages. This, combined with the low zombie count, makes the suburbs
of Rosewood one of the safest places in Knox Country. The garages contain
plenty of weapons and vehicle parts, and the houses contain large amounts of
food. Any of the houses that spawn as boarded up survivor homes can be
considered high-value targets, even more so than normal due to the large
amount of containers that can spawn the high-value loot associated with
survivor homes. There is also a school that contains lots of skill books and a
good chance to find a school bag.

### Outskirts

The outskirts of Rosewood can be deceptively dangerous. There are a large
number of zombies in the forest nearby, and they will often migrate out of the
forests into the town itself, catching survivors off guard. Besides the
forest, the outskirts consist of various farmlands and small rural farmsteads.
To the west of town, there is the Kentucky State Prison, considered by many to
be the most dangerous area in all of Knox Country. Other notable locations in
the outskirts are the produce warehouses and the farmer's market.

## Businesses and landmarks

Many stores and restaurants in Rosewood are in dual-use buildings, with
apartments above the stores. These apartments are not listed here.

### Food & drink

Business  | Type  | Coordinates
---|---|---
Bright Flag Inn | Restaurant/bar  | 8017x11427
Jenny's Table | Restaurant/bar  | 8078x11454
Mama McFudgington's | Restaurant  | 8082x11616
Pizza Whirled | Fast food  | 8074x11308
Spiffo's | Fast food  | 8069x11343
Rosewood Country Buffet | Restaurant  | 8086x11500

### Retail & stores

Business  | Type  | Coordinates
---|---|---
Book Naked | Book store  | 8082x11506
Auto shop | Auto shop  | 8154x11321
Palm Travel | Travel agency  | 8082x11561
Zippee Market | Corner store  | 8105x11578
Grocery store | Grocery store  | 8142x11386
FashionaBelle | Clothing store  | 8089x11490
Farmer's market | Produce market  | 9071x12154

### Hotel

Business  | Type  | Coordinates
---|---|---
Bright Flag Inn | Bar/inn  | 8017x11427
Econo Rooms | Motel  | 8074x11416

### Services

Business  | Type  | Coordinates
---|---|---
Bail Bonds | Bail bond office  | 7992x11449
Rosewood Medical | Medical clinic  | 8091x11524
Kentucky Court of Justice | Courthouse  | 8065x11652
Church | Religious building  | 8123x11550
Rosewood Fire Department | Fire station  | 8134x11735
Laundromat | Laundromat  | 8135x11506
Knox Bank | Bank  | 8081x11588
Marple & Christie Legal Services | Law firm  | 8090x11537
Markson & Co. | Office unit  | 8089x11600
Police station | Police station  | 8063x11737
Elementary school (Rosewood) | Public school  | 8342x11610
Haircuts n' More | Hairdresser/barber shop  | 8090x11552

### Transportation

Business  | Type  | Coordinates
---|---|---
Fossoil | Gas station  | 8312x12218
Gas 2 Go | Gas station  | 8153x11263
Bus station | Bus station  | 8242x12231

### Other

Business  | Type  | Coordinates
---|---|---
Gated community | Gated community  | 8023x11526
Construction site | Under construction  | 8232x11842
Kentucky State Prison | Prison  | 7718x11881
Military Research Facility | Secret lab  | 5687x12472
Onyx Drive-In Theater | Drive-in movie theater  | 8425x12246
Produce warehouses | Farming storage  | 9170x11846
Army barracks | Barracks  | 9115x11811

## Spawn locations

The starting locations dependent on the player's chosen occupation. Any
occupations not mentioned will default to unemployed starting locations.

Building  | Coordinates  | Ocupation(s)
---|---|---
![256x143px Rosewood Police Station.png](/w/images/3/36/256x143px_Rosewood_Police_Station.png) Rosewood police station  | 8059x11733 | Unemployed
Fire Officer
Park Ranger
Chef
Burglar
![256x143px One Story House \(A\) Rosewood.png](/w/images/7/7f/256x143px_One_Story_House_%28A%29_Rosewood.png) Single story house with a doghouse  | 8328x11815 | Unemployed
Fire Officer
Park Ranger
Chef
![256x143px One Story House \(B\) Rosewood.png](/w/images/a/ac/256x143px_One_Story_House_%28B%29_Rosewood.png) Single story house across from the school  | 8418x11682 | Unemployed
Fire Officer
Park Ranger
Chef
![256x143px One Story House \(C\) Rosewood.png](/w/images/f/fe/256x143px_One_Story_House_%28C%29_Rosewood.png) Single story house with a shed  | 8247x11671 | Unemployed
Fire Officer
Park Ranger
Chef
Burglar
![256x143px Two Story House \(A\) Rosewood.png](/w/images/b/bf/256x143px_Two_Story_House_%28A%29_Rosewood.png) Two story house in the middle of the block  | 8204x11598 | Unemployed
Fire Officer
Park Ranger
Chef
Doctor
![356c143px Two Story House \(B\) Rosewood.png](/w/images/0/01/356c143px_Two_Story_House_%28B%29_Rosewood.png) The leftmost house in the gated community  | 8003x11547 | Fire Officer
Chef
Doctor
![256x143px Two Story House \(B\) Rosewood.png](/w/images/e/eb/256x143px_Two_Story_House_%28B%29_Rosewood.png) A two story house in the north of the block  | 8127x11618 | Doctor
![256x143px Garden House Rosewood.png](/w/images/2/28/256x143px_Garden_House_Rosewood.png) The garden house  | 8341x11748 | Park Ranger
![256x143px Forest House Rosewood.png](/w/images/8/8a/256x143px_Forest_House_Rosewood.png) The leftmost house in the woods  | 8448x11802 | Park Ranger
![256x143px Rosewood Country Buffet.png](/w/images/f/f0/256x143px_Rosewood_Country_Buffet.png) Rosewood Country Buffet  | 8092x11501 | Chef
![256x143px Rosewood Fire Department.png](/w/images/6/6b/256x143px_Rosewood_Fire_Department.png) Rosewood Fire Department  | 8137x11737 | Fire Officer

## Trivia

  * Rosewood does not have a real-world analogue.
  * The helicopter event can be extremely dangerous in Rosewood. The town is extremely small, and when combined with the large amount of zombies in the surrounding forest, getting spotted by the helicopter in Rosewood is a death sentence if caught by surprise. The Automated Emergency Broadcast System can be used to predict when the helicopter will arrive.
  * Rosewood can be considered one of the best cities to survive in. The reasons for this being the only spawn town with a fire station, a smaller amount of zombies, and good base locations.
  * Rosewood is the closest town to the secret military base, hidden in the woods a little West of Rosewood.

## Gallery

  * ![The in-game tourist map of Rosewood](/w/images/thumb/c/c1/Rosewoodmap.png/84px-Rosewoodmap.png)

The in-game tourist map of Rosewood

  * ![In-game Rosewood](/w/images/thumb/8/8e/Rosewood.png/120px-Rosewood.png)

In-game Rosewood

## See also

  * Louisville
  * Muldraugh
  * Riverside
  * West Point

RegionsShow / Hide

Knox Country

Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point

Knox CountyRemoved

Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods

Challenges

House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button

Rosewood


![](/w/images/thumb/d/d2/WP_Fossoil.png/300px-WP_Fossoil.png)

Exterior view of a Fossoil gas station and car wash located next to the
highway outside West Point.

**Gas stations** are commonly found throughout Knox Country in a wide variety
of locations. They always have at least one gas pump and a convenience store,
and are commonly used to refuel vehicles and other fuel containers. After the
power goes out, generators can be used to restore the pumps' functionality.

## Overview

All gas stations have at least one gas pump and convenience store. The
contents of each convenience store can vary between each location. Some
examples include various vehicle parts, food and drinks, tools, maps and
magazines, and cigarettes. The most valuable parts of a gas station are the
gas pumps, which can be interacted with either by using a gas can, or with a
vehicle directly, by parking it close enough to the pump. With normal sandbox
settings, each pump contains between 1000 and 14000 units of fuel.

Once the power shuts off, gas pumps can no longer be interacted with. However,
a generator can be placed nearby, powering the entire station, thus allowing
the gas pumps to function again.

Generally, zombie populations tend to be quite high around gas stations, so
proceed with caution if the area is not already cleared of deadheads.

## List of chains

Most gas stations are part of a larger business chain, however some
independent stations do exist.

Name  | Locations
---|---
Number of locations  | Towns
![Fossoil logo.png](/w/images/thumb/1/1d/Fossoil_logo.png/200px-Fossoil_logo.png) Fossoil | 8  | West Point
Rosewood
Riverside
Louisville
Muldraugh
![Gas2Go logo.png](/w/images/thumb/0/0e/Gas2Go_logo.png/200px-Gas2Go_logo.png) Gas 2 Go | 9  | Louisville
Valley Station
Muldraugh (and on outskirts)
![Buisness ThunderGasDECAL.png](/w/images/b/b1/Buisness_ThunderGasDECAL.png) Thunder Gas | 3  | West Point
Rosewood
Fallas Lake
![Ruby gas logo.png](/w/images/thumb/b/bc/Ruby_gas_logo.png/200px-Ruby_gas_logo.png) Ruby Gas | 1 (independent)  | Louisville outskirts
![Gas and more logo.png](/w/images/thumb/7/73/Gas_and_more_logo.png/200px-Gas_and_more_logo.png) Gas N More | 2  | Riverside
Doe Valley
![24 hour essentials.png](/w/images/8/88/24_hour_essentials.png) 24 Hour Essentials | 1  | March Ridge
![Gas logo.png](/w/images/8/86/Gas_logo.png) Gas | 1 (independent)  | Riverside outskirts

## Trivia

  * During character creation, the T-shirt for Gas 2 Go, Thunder Gas, and Fossoil are available as options when picking the Mechanic profession. However, they do not increase the odds to spawn at a gas station.

LocationsShow / Hide

BusinessesShow / Hide

Restaurants

American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers •
Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) •
Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery •
Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N
Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy
Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's •
Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle
Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk
Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian
Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant •
Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet
Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy
Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita
Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant
(Muldraugh) • Wok and Rolls • Zlatko's

Cafes

Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe
d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights •
Seahorse Coffee • Yummmers

Fast food

Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's

Bars

Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black
Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch •
Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The
Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat
Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's •

Retail

Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings •
Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited •
Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department
Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's •
Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's
Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed
stores (Riverside) • Window • BBBQ

Industrial

Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei
and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition
• Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research
Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten
Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B
Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp
(Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse •
Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses
(Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely
Revolve Metal Working • T.I.S. Construction • ValuTech

Weapon & hunting stores

A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural
Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine
and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs
of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) •
West Point Gun Range and Hunting Center

Tool stores

E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware

Grocery & liquor stores

5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's
market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store •
General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have
a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry •
Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus •
Unnamed grocery store (Riverside) • Zippee Market

Gyms

Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and
Boxing Club

Hotels & motels

Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside
Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites
Motel

Utilities

A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications •
Laundr-o-max • Louisville Terminal Substation • Louisville industrial
substation • Martin's Essentials and Laundry • Superklean

Gas stations

24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas •
Thunder Gas

Offices

A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic
Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law
Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and
Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank
• KPK Consulting Business Investments • KY Transit • Legal Services • Markson
& Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel
• Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp
Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm

Hair & beauty

Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic •
Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken
Belles • Sweet Sugar Beauty • Tattoo 42

Clothing

Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store
(Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree
Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes •
Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed
for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger •
Unnamed clothing store (Riverside) • Your Closet • Yuri Design

Malls

Crossroads Mall • The Grand Ohio Mall • South Louisville mall

Entertainment

Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena •
Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek
Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In
Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's
Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club

Books & video

Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public
Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU
Library • The Good Book • Worm of Books

TV & Radio

LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald •
Triple-N • TURBO

Mechanics

Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop
(Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair

Points of interestShow / Hide

Parks & camps

Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park •
Outreach Center • Romuald Dron Memorial Park

Farms

Residential

Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman
Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building •
Greenwood Office Building • High Street Apartments • Knox Military Apartments
• Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak
Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place •
R. Johnson Office Building • Red Oak Apartments • Reed Office Building •
Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house

ServicesShow / Hide

Fire departments

Rosewood Fire Department • Louisville Fire Department

Medical

Cortman Medical • Dentistry • Family Dentistry • Family Medical Center •
Louisville General Hospital • Louisville Animal Hospital • Louisville Animal
Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet
Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital

Police departments

Kentucky State Prison • Louisville Police Department and Detention Services

Military installments

Louisville border camp • Military Research Facility

Religious buildings

Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light
Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church
• Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal •
St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home

Education

ABCDriving School • Adult Education Center • Bluegrass State High School •
Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare •
J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville
State University • LSU Athletic Center • LSU Attenborough Sciences Building •
LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student
Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School
(Riverside) • South Louisville Elementary • Daycare (West Point) • West Point
School

Other services

Central Louisville Community Center • City Hall • County Clerk and Records •
County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill
Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court
of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center
• March Ridge Community Center • Mounted Police Training • Railyard
(Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail
Service • West Point Town Hall

  *[UI]: User-Interface
  *[AI]: artificial intelligence
  *[RMB]: Right Mouse Button

Gas station