Spreadsheet: 818684d1676997953-average-of-an-index-match-combo-camping-activities
Sheet: Camping!

Task | [NAME] needed | Random # | Hero | Skill bonus | Total | Success? | Impact
[NAME] | Survival |  | Amiri |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Current skills of PCs/NPCs for Camping checks |  |  |  |  |  |  | Companions |  |  |  | Kingdom stats |  | Kingdom roles |  |  |  |  |  |  |  |  | Kingdom feats selected by  kingdom level |  |  |  | Settlements
[NAME] | Tr in Stealth |  | Octavia |  |  |  |  |  |  |  |  |  |  | Current Zone | Rostland |  | avg temp in F |  | Character | Percept | Perform | [NAME] | Stealth | Survival |  | Name | Influence level |  |  | Culture |  | If position is vacant | Kingdom roles | Name of officer | [NAME] to skill | Kingdom skills | Kingdom trained in skill? | Key ability | Total skill bonus |  | Kingdom level | Kingdom feats |  |  | Community Name |  | Size | Blocks | Structures
Cook Meal | Tr in Survival |  | Amiri |  |  |  |  |  |  |  |  |  |  | Current Season | Spring |  |  |  | Amiri | 5 | 1 | 0 | 3 | 3 |  | Amiri | 3 |  |  | Economy |  | -1 to all checks; gain 1d4 Unrest at the start of each turn; Control DC increases by 2. | Ruler (to [NAME]) | [NAME] |  | Agriculture |  | Stability |  |  | 2
Cook Meal | Cooking Lore |  | Linzi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Ekundayo |  |  |  |  |  |  | Ekundayo |  |  |  | Loyalty |  | -1 to all Culture-based checks | Counselor (to Culture) | Linzi |  | Arts |  | Culture |  |  | 4
[NAME] and Gather | Tr in Survival |  | Linzi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Harrim |  |  |  |  |  |  | Harrim | 1 |  |  | Stability |  | -4 to Warfare activities | General (to Stability) | Amiri |  | Boating |  | Economy |  |  | 6
Organize Watch | Exp in Perception |  | Linzi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Jaethal |  |  |  |  |  |  | Jaethal | 1 |  |  | Kingdom XP | 40 | -1 to all [NAME]-based checks. | Emissary (to [NAME]) | [NAME] |  | Defense |  | Stability |  |  | 8
Tell [NAME] | Performance |  | Linzi |  |  |  |  |  |  |  |  |  |  | Is season winter? | Not winter |  |  |  | Jubilost |  |  |  |  |  |  | Jubilost |  |  |  | Charter type | Exploration | -4 to Warfare-based activities | Magister (to Culture) | Harrim |  | Engineering |  | Stability |  |  | 10
Predict Weather | Tr in Survival |  | Linzi |  |  |  |  |  |  |  |  |  |  | Month if winter |  |  |  |  | Kalikke |  |  |  |  |  |  | Kalikke |  |  |  | Heartland | Lake or River | -1 to all Economy-based checks | [NAME] (to Economy) | Jubilost |  | Exploration |  | Economy |  |  | 12
Encounter 1 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Kanerah |  |  |  |  |  |  | Kanerah |  |  |  | Government type | Yeomanry | -1 to Stability-based checks | Viceroy (to Economy) | Octavia |  | Folklore |  | Culture |  |  | 14
[NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Linzi | 6 | 8 | 0 | 6 | 1 |  | Linzi | 3 |  |  | Level | 1 | -4 to Region checks | Warden (to Stability) | Ekundayo |  | Industry |  | Economy |  |  | 16
Encounter 3 |  |  |  |  |  |  |  |  |  |  |  |  |  | Group current XP |  |  |  |  | [NAME] |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  | Intrigue |  | Loyalty |  |  | 18
[NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  | Group current level | 2 |  |  |  | Octavia |  |  |  |  |  |  | Octavia |  |  |  |  |  |  |  |  |  | Magic |  | Culture |  |  | 20
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Regongar |  |  |  |  |  |  | Regongar |  |  |  | Resource die |  |  | Unrest | 0 |  | Politics |  | Loyalty
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Tristain |  |  |  |  |  |  | Tristain |  |  |  | Commodity [NAME] storage size |  | Commodity extra storage | Fame and Infamy points | 0 |  | Scholarship |  | Culture |  |  | Ruin |  |  | Penalty to opposing score
 |  | Zone DC | [NAME] | Season precip DC |  |  |  |  |  |  |  |  |  |  |  |  |  |  | [NAME] | 5 | 2 | 0 | 0 | 0 |  | [NAME] | 3 |  |  | Food |  |  | Armies |  |  | Statecraft |  | Loyalty |  |  | Corruption (Culture)
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | PC Name |  |  |  |  |  |  |  |  |  |  | Lumber |  |  |  |  |  | Trade |  | Economy |  |  | Crime (Economy)
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | PC Name |  |  |  |  |  |  |  |  |  |  | Luxuries |  |  |  |  |  | Warfare |  | Stability |  |  | Decay (Stability)
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | PC Name |  |  |  |  |  |  |  |  |  |  | Ore |  |  |  |  |  | Wilderness |  | Stability |  |  | Strife (Loyalty)
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | PC Name |  |  |  |  |  |  |  |  |  |  | Stone
 | Precipitation | Temperature extreme | Weather Events | Weather Events++ | Wind
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | random # |  |  | season | Precip DC | Avg temp F
 |  |  |  |  |  | Strong Winds is -2 to all range attacks and Tiny has DC 10 to not be blown away. |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | spring | 15 | 60
 |  |  |  |  |  | Severe Winds is -4 to all range attacks and Tiny has DC14 and Small DC10 to not be blown away. |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | summer | 20 | 80
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | autumn | 15 | 60
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | winter | 8 | 30
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Not winter
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | if winter
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Kulthona
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Calistril
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Abadius
 |  | Stat total bonus
 | Character | STR | DEX | CON | INT | WIS | CHA |  | Officer position | Stat1 | Stat2 | Total bonus |  |  |  |  |  |  | Zone | Name | Zone DC | [NAME] | Page |  |  | Task | Crit Fail |  | Failure |  | Success |  | Crit Success
Character | Amiri | 4 | 2 | 2 | 0 | 0 | 1 |  | Ruler | CHA | N/A |  |  |  |  |  |  |  | 0 | Brevoy | 14 | 12 | 50 |  |  | [NAME] | No campsite activities.  Extra attempt at encounter. |  | Campsite activities at -2 penalty. |  | Servicable spot. |  | Flat checks for encounters +2 DC for 24 hrs.  No check for 1st hour of camping
 | Ekundayo | 2 | 4 | 2 | 0 | 1 | 0 |  | Counselor | INT | CHA |  |  |  |  |  |  |  | 1 | Rostland | 15 | 12 | 51 |  |  | [NAME] | -2 to encounter checks. Flat checks get Crit Success on 19 or 20. |  | No effect. |  | +1 to DC to determine if there are any encounter checks. |  | +2 to encounter checks.  1st encounter that succeeds becomes a failure.
 | Harrim | 2 | 0 | 3 | 1 | 4 | -1 |  | General | STR | CHA |  |  |  |  |  |  |  | 2 | Greenbelt | 16 | 14 | 58 |  |  | Cook Meal | Sickened 1 until they complete their rest. |  | No effect. |  | +1 status bonus for all check for the rest of the camp. |  | [NAME] mod xlevel in HPs.  +1 status bonus to saves for rest of camp.
 | Jaethal | 4 | 2 | 1 | 1 | 0 | 1 |  | Emissary | DEX | INT |  |  |  |  |  |  |  | 3 | Tuskwater | 18 | 12 | 69 |  |  | [NAME] and Gather | Gather 1d4 basic ingredients (it can't be higher that zone level) and make an additional encounter check. |  | Gather Zone DC in amount of basic ingredients. |  | Zone DC +1d4 basic ingredients.  If zone is level >=7, gather an additional 2d4.  If level >=14, add 3d4. |  | Get Encounter DC x2 amount of basic ingredients.  +4 special ingredients. If zone is >=7, increase basic ingredients by x8. If >=12 times 12 basic ingredients.
 | Jubilost | -1 | 2 | 2 | 4 | 1 | 1 |  | Magister | INT | CHA |  |  |  |  |  |  |  | 4 | Kamelands | 19 | 12 | 78 |  |  | Organize Watch | Roll additional flat DC encounter check. |  | No effect. |  | +1 to Perception checks on watches. |  | Treat total time of each shift as if there was 1 extra participant.  +2 status bonus to Perception checks on watches.
 | Kalikke | 1 | 2 | 1 | 3 | 0 | -2 |  | Treasurer | INT | WIS |  |  |  |  |  |  |  | 5 | Narlmarches | 20 | 14 | 82 |  |  | Tell [NAME] | -1 status penalty to attack rolls, save, & skill checks for the camping session. |  | No effect. |  | +1 status bonus to attack rolls, saves, & skill checks for the camping session. |  | Entire camping session has a +2 status bonus to attack rolls, saves, & skill checks.  If someone is Relaxing, they can reroll any check that is a failure.
 | Kanerah | 1 | 2 | 1 | 3 | 0 | -2 |  | Viceroy | INT | CHA |  |  |  |  |  |  |  | 6 | Sellen | 20 | 12 | 84 |  |  | Predict Weather | Dramatically wrong prediction.  Wrong info is as Crit Success but wrong. |  | Not successful. |  | Accurate prediction.  [NAME] if there is an upcoming weather event in next 24 hours.  +1 to circumstance bonus to Surv checks to prepare for any upcoming weather event. |  | Accurate prediction.  Predicts any weather events in next 24 hrs.  +2 to circumstance bonus to Surv checks to prepare for any weather event.
 | Linzi | -1 | 3 | 1 | 1 | 1 | 4 |  | Warden | STR | CON |  |  |  |  |  |  |  | 7 | Dunsward | 18 | 12 | 87
 | [NAME] | 1 | 4 | 3 | 0 | -1 | 2 |  |  |  |  |  |  |  |  |  |  |  | 8 | Nomen | 24 | 12 | 90
 | Octavia | -1 | 2 | 0 | 4 | 1 | 3 |  |  |  |  |  |  |  |  |  |  |  | 9 | Tors of | 28 | 16 | 91
 | Regongar | 4 | 1 | 2 | -1 | 0 | 1 |  |  |  |  |  |  |  |  |  |  |  | 10 | Hooktongue | 32 | 14 | 94 |  |  | T
 | Tristain | 0 | 1 | 1 | 1 | 4 | 2 |  |  |  |  |  |  |  |  |  |  |  | 11 | Drelev | 28 | 12 | 103 |  |  | E
 | [NAME] | 4 | 1 | 2 | 0 | 0 | 2 |  |  |  |  |  |  |  |  |  |  |  | 12 | Tiger L | 28 | 12 | 105 |  |  | M
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 13 | Rushlight | 26 | 12 | 108 |  |  | L
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 14 | Glenebon L | 30 | 12 | 108
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 15 | Pitax | 29 | 12 | 109
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 16 | Glenebon U | 35 | 12 | 110
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 17 | Numeria | 36 | 12 | 112
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 18 | Thousand | 43 | 14 | 115
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 19 | Branthlend | 41 | 16 | 117
 | d20 Roll | Weather Event | Level | Game Effects | Surv DC | Prep DC |  |  |  | Trained level | Skill bonus
 | 1-3 | Fog | 0 | [NAME]. penalty to Perc. >15 ft is concealed. [NAME] vis 500 ft | 16 |  |  |  |  | T
 | 4-7 | Heavy downpour | 0 | -1 circ. Penalty to Perc. >100 ft concealed.  +2 DC to weather eff. | 16 |  |  |  |  | E
 | 8-9 | Cold snap | 1 | 1d6 cold dam/hr. | surv tr 16 | nat tr 19 or surv tr 16 |  |  |  | M
 | 10-12 | Windstorm | 1 | winds effects movement. Diff terr. Flat 18 DC or random character is struck by debris. No range attacks poss.  To not be blown away Tiny=DC20,Small=DC14,Medium=DC12. -8 circ penalty to most checks (at GM's oversight). | surv exp 19 |  |  |  |  | L
 | 13 | Hailstorm, severe | 2 | no shelter = 2d6 blud dam/hr.  DC18 Refl save.  -1 circ to Perc.  >100 ft concealed.  +2 DC to weather eff. | surv tr 18 or DC21 Perc | nat exp 19 or surv 16
 | 14 | Blizzard | 6 | -4 circ. Penalty to Perc. Windstorm effects.  No shelter = 1d6 cold dam/hr. | surv exp 25 | surv tr 21 or nat exp 25
 | 15 | Supernatural storm | 6+ | No shelter = 4d8+18 dam/hr.  DC25 Refl save. Type of dam per the type of storm. | surv exp 25 | surv tr 25 or nat tr 25
 | 16 | Flash flood | 7 | Roll init w/Perc or Surv. Flood init 1d20+17. Those that beat can move out of area.  Those that lose to Flood need DC25 Ath to escape (3 act interact). [NAME] move 200 ft w/ DC30 Ath to avoid. Take 6d6 blud dam.  Refl 25 to prevent. | surv exp 25 | surv tr 21
 | 17 | Wildfire | 4 or 10 | No shelter = 12d6 fire dam if fail DC29 [NAME] (24d6 if crit fail). If in flammable shelter DC16 flat check per hr to avoid fire. | surv tr 25 | surv tr 18 or perc 25
 | 18 | Subsidence | 5 or 12 | DC 22 Refl to avoid. Effects page 124 of Companion Guide. | surv exp 24 | perc 22
 | 19 | Thunderstorm | 7 or 13 | Must take Defend exploration act or make a flat DC6 check/hr if successful must make DC32 refl save.  Effects page 124. | surv exp 27 | surv tr 23
 | 20 | Tornado | 12 or 17 | Above ground shelter = DC16 flat check or if unsheltered DC6 check.  DC32 Refl save.  Effects page 124. | surv exp 27 | surv mas 35