Spreadsheet: 1cbe6044-446f-4a73-93a3-5871ac8dfd8a
Sheet: Sheet1

TIER B- Surveillance Video/ Digital Recording Worksheet | Unnamed: 1 | Unnamed: 2 | Unnamed: 3 | Unnamed: 4 | Unnamed: 5 | Unnamed: 6 | Unnamed: 7 | Unnamed: 8
XXXXXXXX Casino |  |  |  |  |  |  |  | Use the items below to copy into appropriate cells
Area | MICS Question # | Required Area/ Activities | Video/ Digital Record #(s) | Question #8 | Question #57 | [NAME] |  | Yes þ  No r
 |  |  |  | Date/Time & Does Not Obstruct View. | Video/ Digital Record Maintained 7 Days |  |  | Yes r  No þ
BINGO: | 15 | Bingo ball drawing device or random number generator with [NAME] CLARITY to identify the balls drawn or numbers selected. |  | Yes r  No r | Yes r  No r | Yes r  No r
BINGO: | 16 | Bingo game board. |  | Yes r  No r | Yes r  No r | Yes r  No r
BINGO: | 16 | Activities of the employees responsible for drawing, calling, and entering the balls drawn or numbers selected. |  | Yes r  No r | Yes r  No r | Yes r  No r
CARD GAMES: | 17 | General activities in each card room and employees performing the different functions. |  | Yes r  No r | Yes r  No r | Yes r  No r
CARD GAMES: | 18 | Progressive card games $25,000, the table surface, sufficient that the card values and card suits can be clearly identified. |  | Yes r  No r | Yes r  No r | Yes r  No r
CARD GAMES: | 19 | Progressive card games $25,000, an overall view of the entire table with [NAME] CLARITY to identify customers and dealer. |  | Yes r  No r | Yes r  No r | Yes r  No r
CARD GAMES: | 20 | Progressive card games $25,000, a view of the posted jackpot amount. |  | Yes r  No r | Yes r  No r | Yes r  No r
KENO: | 21 | [NAME]-drawing device or random number generator with [NAME] CLARITY to identify the balls drawn or numbers selected. |  | Yes r  No r | Yes r  No r | Yes r  No r
KENO: | 22 | General activities in each keno game area with SUFFICIENT CLARITY to identify the employees performing the different functions. |  | Yes r  No r | Yes r  No r | Yes r  No r
PARI-MUTUEL | 23 | Ticket writer and cashier areas with SUFFICIENT CLARITY to identify the employees performing the different functions. |  | Yes r  No r | Yes r  No r | Yes r  No r
TABLE GAMES | 25 | [NAME] CLARITY to identify customers and dealers. |  | Yes r  No r | Yes r  No r | Yes r  No r
TABLE GAMES | 26 | [NAME] coverage and CLARITY to simultaneously view the table bank and determine the configuration of wagers, card values, and game outcome. |  | Yes r  No r | Yes r  No r | Yes r  No r
CRAPS | 29 | Two (2) dedicated cross view cameras covering both ends of the table. |  | Yes r  No r | Yes r  No r | Yes r  No r
ROULETTE | 30 | One (1) overhead dedicated camera covering the roulette wheel and one (1) dedicated camera covering the play of the table. |  | Yes r  No r | Yes r  No r | Yes r  No r
BIG WHEEL | 31 | One (1) dedicated camera viewing the wheel. |  | Yes r  No r | Yes r  No r | Yes r  No r
PROGRESSIVE TABLE | 32 | Progressive table games $25,000, the table surface, sufficient that the card values and card suits can be clearly identified. |  | Yes r  No r | Yes r  No r | Yes r  No r
PROGRESSIVE TABLE | 33 | Progressive table games $25,000, an overall view of the entire table with [NAME] CLARITY to identify customers and dealer. |  | Yes r  No r | Yes r  No r | Yes r  No r
PROGRESSIVE TABLE | 34 | Progressive table games $25,000, A view of the progressive meter jackpot amount. |  | Yes r  No r | Yes r  No r | Yes r  No r
GAMING MACHINES | 35 | Standalone gaming machines $250,000 payout, customers and employees at the machines. |  | Yes r  No r | Yes r  No r | Yes r  No r
GAMING MACHINES | 36 | Standalone gaming machines $250,000 payout, the face of the gaming machine, with [NAME] CLARITY to identify the payout line(s). |  | Yes r  No r | Yes r  No r | Yes r  No r
GAMING MACHINES | 37 | In-house progressive gaming machines $100,000 base payout, customers and employees at the machines. |  | Yes r  No r | Yes r  No r | Yes r  No r
GAMING MACHINES | 38 | In-house progressive gaming machines $100,000 base payout, the face of the gaming machine, with [NAME] CLARITY to identify the payout line(s). |  | Yes r  No r | Yes r  No r | Yes r  No r
GAMING MACHINES | 39 | Wide-area progressive gaming machines $1 million base payout, customers and employees at the machines. |  | Yes r  No r | Yes r  No r | Yes r  No r
GAMING MACHINES | 40 | Wide-area progressive gaming machines $1 million base payout, the face of the gaming machine, with [NAME] CLARITY to identify the payout line(s). |  | Yes r  No r | Yes r  No r | Yes r  No r
GAMING MACHINES | 54 | General overview of the activities occurring in each gaming machine change booth. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 43 | General overview of activities occurring in each cage and vault area with SUFFICIENT CLARITY to identify employees within the cage and customers and employees at the counter areas. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 45 | An overview for cash transactions including the customer, the employee and the surrounding area. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 46 | Fills and credits transaction area with SUFFICIENT CLARITY to identify the chip values and the amounts on the fill and credit slips. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 47 | All areas with [NAME] CLARITY where currency or coin may be stored or counted. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 48 | Coverage of scales sufficiently clear to view any attempted manipulation of the recorded data. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 49 | Table games drop box storage rack or area. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 50 | All areas where coin may be stored or counted, including the hard count room, all doors to the hard count room, all scales and wrapping machines and all areas where uncounted coin may be stored during the drop and count process. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 51 | Soft count room, including all doors to the room, all drop boxes, safes, and counting surfaces, and all count team personnel. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 52 | Counting surface area during the soft count. |  | Yes r  No r | Yes r  No r | Yes r  No r
CAGE, VAULT, COUNT ROOM | 53 | All areas where currency is sorted, stacked, counted, verified or stored during the soft count process. |  | Yes r  No r | Yes r  No r | Yes r  No r
INSTRUCTIONS FOR COMPLETING WORKSHEET:
Select at a minimum a sample of 35 video/ digital recordings of dedicated, motion activated (if applicable), and PTZ cameras for the required areas. The date selected should be seven (7) days prior to the date of inspection. The sample should include all applicable Required Areas/ Activities of the Casino and if more than 1 applicable areas such as multiple count rooms, satellite cages, etc., the sample should include additional cameras. Should a gaming activity or area not be present in Casino, include N/A response. For those recordings that are determined to be provided from fixed or dedicated cameras, review a sufficient length of recording (30 seconds-1 minute) to verify compliance. For those recordings provided from PTZ cameras, review a random 5 minutes for compliance verification.
Determine from each video/ digital recording the following:
1. The Date and Time is included on recording and the Date and Time does not significantly obstruct the recorded view.
2. The Surveillance department maintains recordings at least seven (7) days.
3. The recorded images satisfies the standard. For the items that require [NAME], a minimum 20 frames per second is required. Mutliplexor tape recordings are insufficient to satisfy the standard.