Spreadsheet: 852447d1702483089-two-pulldowns-pick-out-result-from-table-camping-activities-2-
Sheet: Activities

 |  | Activity Phase 1: Leadership Activities |  |  |  | Each position gets 3 leadership activities in this step (or 2 if missing town hall or its upgrades).  Each action can only be taken once a turn. |  |  |  |  |  |  |  |  |  |  | Activity Phase 2: Region Activities |  |  | Only 3 checks can be made per turn per Region that has a Settlement.
 |  | Culture | Position | Region Activity | [NAME] level required | Select Position Making Check | [NAME] to be Used | Skill Bonus by Position | Item Bonuses | Status Bonus | Vacancy Penalties |  |  |  |  |  | Position | Region Activity | [NAME] level required | Select Position Making Check | [NAME] to be Used | Select Settlement | Skill Bonus by Position | Item Bonuses | Status Bonus | Vacancy Penalties |  |  |  |  |  |  |  |  |  | Ruler |  | –1 to all checks (this stacks with any other vacancy penalty); gain 1d4 Unrest at the start of the Kingdom turn; Control DC increases by 2
 | Counselor |  | Co or Ma | Celebrate Holiday - 524 | Folklore check |  | folklore |  |  |  |  |  |  |  |  |  | Ge, Wa, Tr, or Vi | [NAME] | Exploration check, Wilderness check |  |  | Stagfell |  | 0
 |  |  | Co or Ma | Craft Luxuries - 522 | Arts check |  | arts |  |  |  |  |  |  |  |  |  | Ge or Wa | Build Roads - 523 | Engineering check |  | engineering |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Counselor |  | –1 to all Culture-based checks
 |  |  | Co or Ma | Create a Masterpiece - 522 | Arts check - Tr |  | arts |  |  |  |  |  |  |  |  |  | Ge, Wa, Tr, or Vi | Claim Hex - 518 | Exploration check, Wilderness check
 |  |  | Co or Ma | [NAME] | Scholarship check |  | scholarship |  |  |  |  |  |  |  |  |  | Ge, Wa, Tr, or Vi | Clear Hex -518 | Engineering check, Exploration check |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | General |  | -4 to Warfare activities
 |  |  | Tr, Vi, Co or Ma | Establish Trade Agreement - 519 | Boating check, Magic check - Ma, Trade check |  | magic |  |  |  |  |  |  |  |  |  | Ge or Wa | Establish Farmland - 522 | Agriculture check |  | agriculture
 | Magister |  | determined before the roll | Focused Attention - 520 | Any skill check |  |  |  |  |  |  |  |  |  |  |  | Tr, [NAME], Ru, Em, Co or Ma | Establish Settlement - 519 | Engineering check, Industry check, Politics check, Scholarship check |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Emissary |  | –1 to all [NAME]-based checks
 |  |  | Co or Ma | Prognostication - 527 | Magic check - Tr |  | magic |  |  |  |  |  |  |  |  |  | Ge or Wa | Establish Work Site - 524 | Engineering check |  | engineering
 |  |  | Co, [NAME], Ru or Em | Quell Unrest - 521 | Arts check, Folklore check, [NAME] check, Magic check, Politics check, [NAME] check |  |  |  |  |  |  |  |  |  |  |  | Tr or Vi | Go Fishing - 522 | Boating check |  | boating |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Magister |  | -4 to Warfare activities
 |  |  | Co, [NAME], [NAME], Wa, Ru or Em | Repair Reputation - 521 | Arts check, Engineering check, [NAME] check, Trade check |  | arts |  |  |  |  |  |  |  |  |  | Ge or Wa | Fortify Hex - 523 | Defense check |  | defense
 |  |  | Co, [NAME], Tr, [NAME], [NAME] or Wa | Rest and Relax - 521 | Arts check, Boating check, Scholarship check, Trade check, Wilderness check |  |  |  |  |  |  |  |  |  |  |  | Ge or Wa | [NAME] | Wilderness check |  | wilderness |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Treasurer |  | –1 to all Economy-based checks
 |  |  | Co or Ma | Supernatural Solution - 526 | Magic check |  | magic |  |  |  |  |  |  |  |  |  | Ge or Wa | Harvest Crops - 522 | Agriculture check |  | agriculture
 |  |  | any | Take Charge - from Vance's Kingdom rules | Any skill - Tr |  |  |  |  |  |  |  |  |  |  |  | Ge or Wa | Irrigation - 524 | Engineering check - Tr |  | engineering |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Viceroy |  | –1 to Stability-based checks
 |  |  | Co | Deliberate Planning - Companion Guide 100 | Scholarship check | counselor | scholarship |  |  |  |  |  |  |  |  |  | Ge or Wa | Reconnoiter Hex - from Vance's Kingdom rules | Basic check |  | basic |  |  | 0
 |  |  | Ma | Evangelize the End - Companion Guide 95 | Folklore check | magister | folklore |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Warden |  | –4 to Region activities
 |  |  | Ma | Preventative Measures - Companion Guide 73 | Magic check | magister | magic |  |  |  |  |  |  |  |  |  | Activity Phase 4: Army Activities |  |  | One action per Army per turn
 |  |  | Co | Spread the Legend - Companion Guide 47 | Arts check | counselor | arts |  |  |  |  |  |  |  |  |  | Position | Army Activity | [NAME] level required | Select Position Making Check | [NAME] to be Used | Skill Bonus by Position | Item Bonuses | Status Bonus | Vacancy Penalties
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | None | Disband Army - 567 | None | none
 |  | Economy | Position | Leadership Activity | [NAME] level required | Select Position Making Check | [NAME] to be Used | Skill Bonus by Position | Item Bonuses | Status Bonus | Vacancy Penalties |  |  |  |  |  | Co, [NAME], Ru or Em | Recover Shaken Army - 568 | Arts check, [NAME] check - Ex
 | Teasurer |  | Tr or Vi | Capital Investment - 529 | Trade check |  | trade |  |  |  |  |  |  |  |  |  | Co, [NAME],Ru or Em | Recover Weary Army -568 | Arts check - Ex, Defense check
 |  |  | Tr or Vi | [NAME] | Industry check - Tr |  | industry |  |  |  |  |  |  |  |  |  | Tr, [NAME], [NAME] or Wa | Deploy Army - 567 | Boating check, Exploration check
 |  |  | Tr, Vi, Co or Ma | Establish Trade Agreement - 519 | Boating check, Magic check - Ma, Trade check |  |  |  |  |  |  |  |  |  |  |  | Ge or Wa | Garrison Army - 567 | Defense check, Engineering check, Politics check
 |  |  | determined before the roll | Focused Attention - 520 | Any skill check |  |  |  |  |  |  |  |  |  |  |  | Ge, Wa, Co, [NAME], Tr, or VI | Outfit Army - 568 | Engineering check, Magic check, Trade check, [NAME] check
 |  |  | Tr or Vi | [NAME] | Exploration check |  | exploration |  |  |  |  |  |  |  |  |  | Ge, Wa, Co, or [NAME] | Recovery Mired or Pinned Army - 568 | Engineering check, Magic check -Ex
 | Viceroy |  | Tr or Vi | Purchase Commodities - 529 | Trade check |  | trade |  |  |  |  |  |  |  |  |  | Ge, Wa, Tr or Vi | Recover Lost Army -568 | Exploration check, Wilderness check - Ex
 |  |  | Tr or Vi | Relocate Capital - 525 | Industry check - Tr |  | industry |  |  |  |  |  |  |  |  |  | Ru, Em, Co, or [NAME] | Recover Damaged Army -568 | Defense check, Folklore check - Ex
 |  |  | Co, [NAME], Tr, [NAME], [NAME] or Wa | Rest and Relax - 521 | Arts check, Boating check, Scholarship check, Trade check, Wilderness check |  |  |  |  |  |  |  |  |  |  |  | Ru or Em | Offensive Gambit - 567 | [NAME] check, [NAME] check |  |  |  | 0
 |  |  | any | Take Charge - from Vance's Kingdom rules | Any skill - Tr |  |  |  |  |  |  |  |  |  |  |  | Ru or Em | Recover Defeated Army - 568 | Politics check - Ma, Warfare check - Ex
 |  |  | Tr | Process Hidden Fees - Companion Guide 36 | Trade check | treasurer | trade |  |  |  |  |  |  |  |  |  | Co, [NAME], Ge, or Wa | Train Army - 569 | Scholarship check, [NAME] check
 |  | Loyalty | Position | Leadership Activity | [NAME] level required | Select Position Making Check | [NAME] to be Used | Skill Bonus by Position | Item Bonuses | Status Bonus | Vacancy Penalties
 | Ruler |  | determined before the roll | Focused Attention - 520 | Any skill check
 |  |  | Ru or Em | Infiltration - 526 | [NAME] check |  | intrigue
 |  |  | Ru or Em | Pledge of Fealty - 520 | [NAME] check - Tr, Statecraft check - Tr, [NAME] check - Tr
 |  |  | Ru or Em | Recruit Army - 569 | Wafare check, Statecraft check
 | Emissary |  | Co, [NAME], [NAME], Wa, Ru or Em | Repair Reputation - 521 | Arts check, Engineering check, [NAME] check, Trade check |  | intrigue
 |  |  | Ru or Em | Request Foreign Aid - 528 | Statecraft check - Tr |  | statecraft
 |  |  | Ru or Em | Send Diplomatic Envoy - 528 | Statecraft check - Tr |  | statecraft
 |  |  | any | Take Charge - from Vance's Kingdom rules | Any skill - Tr
 |  |  | Em | Recruit Monsters - Companion Guide 60 | [NAME] check | emissary | intrigue
 |  | Stability | Position | Leadership Activity | [NAME] level required | Select Position Making Check | [NAME] to be Used | Skill Bonus by Position | Item Bonuses | Status Bonus | Vacancy Penalties
 | General |  | determined before the roll | Focused Attention - 520 | Any skill check
 |  |  | Ge or Wa | Provide Care - 523 | Defense check |  | defense
 |  |  | Co, [NAME], [NAME], Wa, Ru or Em | Repair Reputation - 521 | Arts check, Engineering check, [NAME] check, Trade check |  | engineering
 |  |  | Co, [NAME], Tr, [NAME], [NAME] or Wa | Rest and Relax - 521 | Arts check, Boating check, Scholarship check, Trade check, Wilderness check |  | wilderness
 |  |  | any | Take Charge - from Vance's Kingdom rules | Any skill - Tr
 | Warden |  | Em | Decadent Feasts - Companion Guide 97 | Agriculture check, Trade check | emissary
 |  |  | Ge | Show of Force - Companion Guide 105 | Warfare check | general | warfare
 |  |  | Ge or Wa | [NAME] 25 | Wilderness check |  | wilderness
 |  |  | Ge | Warfare Exercises - Companion Guide 85 | Warfare check | general | warfare