Spreadsheet: 463249d1464368436-why-arent-the-calculations-in-this-spreadsheet-instant-sotm-sessions
Sheet: Sheet2

 | Difficulty | Hitpoints (end)
Game #1 (4/26/16) |  |  |  |  | Game #2 (4/27/16) |  |  |  |  | Game #3 (4/27/16) |  |  |  |  | Game #4 (4/27/16) | The Visionary's "Twist the Ether" allows you to persistently choose the damage type (for each individual attack) of one character as long as that character stays in the game, and [NAME]'s "Flesh of the Sun God" has a power which makes all heroes immune to fire.  This wouldn't be helpful against all the villains who rely on minions (or drones, etc.), but for villains like Mad Bomber Blade who operate completely alone, that combination of cards effectively makes the heroes immune to all attacks from the villain deck for the duration, until something comes up to destroy Ongoing cards (so, for [NAME], it might be worth waiting until after he flips). |  |  |  | Game #5 (4/28/16) |  |  |  |  | Game #6 (4/30/16) |  |  |  |  | Game #7 (4/30/16) |  |  |  |  |  | Light blue | <-- Won
Omnitron | -10 |  |  |  | Grand Warlord Voss | -23 | 45 | 1 |  | Mad Bomber Blade | -50 | 43 | 1 |  | Mad Bomber Blade | -50 |  |  |  | [NAME] | -1 |  |  |  | Grand Warlord Voss | -23 | 82 | 1 |  | [NAME] | -1 |  |  |  |  | Light red | <-- Lost
Fanatic | -3 | 10 | 1 |  | Ra | -7 | 0 |  |  | [NAME] | 32 | 0 |  |  | Young Legacy | -31 | 24 | 1 |  | Tempest; Freedom Six | -1 | 11 | 1 |  | Wraith: Price of Freedom | -23 | 0 |  |  | Absolute Zero Elemental Wrath | 21 | 13 | 1 |  |  | Orange | <-- Lost with a lower difficulty score than a previous win.  This indicates an aberration in the scoring algorithm, so it may be just a really bad combination of heroes.  It may also just have been bad luck with how the cards came up, but using the exact same combination of heroes again may not be advisable.
The Visionary | -20 | 11 | 1 |  | Absolute Zero | 32 | 0 |  |  | Fanatic | -3 | 0 |  |  | Fanatic | -3 | 30 | 1 |  | Wraith: Price of Freedom | -23 | 12 | 1 |  | Legacy | -46 | 0 |  |  | America's Greatest Legacy | -65 | 13 | 1 |  |  | Purple | <-- Lost, and then subsequently won a game with a higher difficulty score.  These may not be aberrations in the scoring algorithm, these could just be indications that maybe I'm getting better.
Absolute Zero | 32 | 9 | 1 |  | Tachyon | -4 | 0 |  |  | Tempest | -26 | 0 |  |  | The Visionary | -20 | 26 | 1 |  | Absolute Zero Elemental Wrath | 21 | 10 | 1 |  | Dark Visionary | -31 | 0 |  |  | The Visionary | -20 | 12 | 1 |  |  | Blue | <-- The win with currently the highest difficulty score
Tachyon | -4 | 10 | 1 |  |  |  |  |  |  |  |  |  |  |  | Absolute Zero Elemental Wrath | 21 | 27 | 1 |  | Fanatic | -3 | 11 | 1 |  |  |  |  |  |  | Tachyon | -4 | 11 | 1 |  |  | Red | <-- If there are three Light Red losses, then the highest one will be marked Red to signify that I won't take any random games with a higher difficulty score.  If my Blue increases and changes some Light Red to Purple, then change this back to Light Red unless there are still three.
Wraith | -10 | 9 | 1 |  |  |  |  |  |  |  |  |  |  |  | Ra: Horus of Two Horizons | -5 | 29 | 1 |  | Haka | -14 | 9 | 1
Wagner Mars Base | -14 |  |  |  | [NAME] | -10 |  | 1 |  | Ruins of Atlantis | 50 |  | 1 |  | [NAME] | -10 |  |  |  | [NAME] | -10 |  |  |  | [NAME] | 4 |  | 1 |  | [NAME] | -10
Five Heroes | -53 |  | 1 |  | Three Heroes | 44 |  |  |  | Three Heroes | 44 |  |  |  | Five Heroes | -53 |  | 1 |  | Five Heroes | -53 |  | 1 |  | Three Heroes | 44 |  |  |  | Four Heroes | -32 |  | 1
Total | -82 | 9.8 |  |  |  | 32 | -45 |  |  |  | 47 | -43 |  |  |  | -151 | 27.2 |  |  |  | -84 | 10.6 |  |  |  | -75 | -82 |  |  |  | -111 | 12.25
Game #8 (5/1/16) | I didn't actually finish the game; I stopped when it got to a point of tedium where I was only dying relatively slowly, but I had very few options left to hurt the villain.  The big problem with this team is that there just weren't any options for removing ongoing villain cards (Tachyon does have a couple, but they didn't come up before she got knocked out).  So [NAME] had 2 damage reduction and 3 feedback damage for every attack, and absolutely no way to remove those effects.  That would almost make it mathematically impossible to do more damage to him then he would do to the heroes, so I didn't feel like waiting around to find out.  If it wasn't for the fundamental flaw of this lineup, I'd be starting to think I'm just really bad at this game. |  |  |  | Game #9 (5/1/16) |  |  |  |  | Game #10 (5/1/16) | This was quite a dramatic game.  What's really fascinating is that it looks like it was right down to the last few hit points, but in fact, Fanatic had plenty of life left in her.  She has an Equipment card called Aegis of Resurrection, which allows her to come back with 10 hitpoints anytime she's knocked out, and Rook City Wraith has a Incapacitated Ability which allows a hero to retrieve an Equipment card from their trash.  Those two elements synergized to make it possibly for Fanatic to resurrect almost indefinitely (I didn't keep track, but she did already resurrect two or three times; maybe like every turn in the endgame there).  The only things that could've broken the cycle would be Fanatic getting knocked out, resurrecting, and then being hit with ten more damage before it was her turn again, or something just destroyed Equipment cards, and she was knocked out before [NAME] can bring it back.  Of course, that second one is highly possible, so it was still very tense, but Fanatic wasn't quite as hanging-by-a-thread as the final HP totals make it seem.  At the start if the final turn, Omnitron had 34 health left.  Tachyon used her Incapacitate ability to have Fanatic play a card, Wrathful Retribution (Fanatic discards 3 cards and then hits for the difference between her starting health and her current health).  This is absolutely the perfect card for a tense end-of-game situation, because it doesn't rely on any sort of powering-up process; the only thing required for the card to be powerful is for Fanatic to be really banged up.  So that did 27 damage, bringing Omnitron down to 7.  On Fanatic's turn, I leveraged her resurrection ability to use Sacrosanct Martyr (a card which requires her to damage herself to do up to five damage to an enemy), which is a card I've never played before because I just consider it too costly under any other circumstances (of course, even without the resurrection ability, I suppose I still would've played it in this situation, since I knew I could end it right here).  So that did 5 damage, bringing Omnitron down to 2, and on [NAME]'s turn, I used his Incapacitate ability to let a hero use a power to do just a good old fashioned "Absolution" attack, and put Omnitron down.  It was a really great show of usefulness for the Incapacitated abilities, and maybe the most perfect situation for Fanatic to really shine.  I've had games where I just couldn't do anything with Fanatic (other than just using basic attack powers), and games where a hero got knocked out and they just couldn't help at all, but this just seemed to be the perfect synergistic setting for both of them. |  |  |  | Game #11 (5/2/16) | This was a big game of firsts for me; it was both the first time I beat Voss, and also the time I won a game with only three heroes (after four failed attempts, two of which were deep in the negatives for difficulty scoring).  I was really surprised at how well the heroes weathered the onslaughts of two (or was it three?) Forced Deployments.  [NAME]'s power which ignores one type of damage was really helpful in reducing the impact of those, and [NAME]'s default power was instrumental in preventing the capital ships from coming into play (though that power doesn't provide complete control over the villain's deck, so a healthy amount of luck still definitely was involved).  Like so many games of Sentinels, this one ended with a single overpowered attack that had been gradually charging up throughout the course of the game.  In this case, it was Omni-Cannon (which allows the player to put up to three cards under it each turn, and then use the power to destroy all the cards and x2 damage per card).  I got [NAME] out pretty early, so that allowed [NAME] to pick up a lot of cards when the heroes were taking down the minions that came out via the Forced Deployments, giving me a lot of freedom to put cards under Omni-Cannon while also keeping [NAME] in play (which requires a discard at the end of every turn).  Ultimately, I was able to do a 37-point attack (the extra one was for [NAME]) to finish [NAME]. |  |  |  | Game #12 (5/3/16) | Even with the low difficulty score, I still wasn’t sure whether the victory against [NAME] in #11 was just a really perfect combo of heroes, but I ended up staying on top of things quite well.  One of the things that seems to be helpful is not always worry as much about taking down every single minion.  My philosophy in games generally is to prioritize enemies with lower HP, because they're easier to take out of the picture completely, and then you can worry about the bigger threat.  But in this game, the minor threats keep coming endlessly, so if you never attack the big guy until they're all dealt, you just never end up getting around to actually hitting the main villain (I think that's probably what happened in #6).  It's especially hard to resist with [NAME], because he gets damage reduction for every minion that's out, but I've been doing a lot hitting him for 1 instead of hitting the last remaining minion for 3, and often dealing with some of the subordinate threats just by waiting for the cards that deal damage to multiple targets, and that seems to be working out in my favor pretty well so far.  ...One thing that was mildly notable about this game was that it was the first time that I completely emptied Tachyon's deck (she had literally no discard pile left for like five turns), allowing her to do the maximum possible attack with [NAME] (the card that deals damage equal to the number of Burst cards in her discard pile), though [NAME] did have a little damage reduction.  I think she ended up doing a total of 56 damage with the three copies of that card. |  |  |  | Game #13 (5/4/16) | It seems the video game's randomizer was just bound and determined to not let me rest on my laurels in defeating [NAME].  Despite having the same difficulty score as the previous match that I won by a wide margin, and having one-and-a-half heroes in common with that one, this group just couldn't get any traction.  The only reason [NAME]'s health ended up being so low in the end was because Tachyon managed to play all three of her Multispeed Barrages on her last turn of life.  She was also the last one standing, though, with very little recourse to take [NAME] the rest of the way even if she hadn't been taken down immediately after.  ...I can't help but wonder whether things would've been different if Legacy's Motivational Charge (which does an attack and heals) had come out sooner; by the time it did, the heroes were all pretty worn down.  ...I don't think I like HoTH Ra very much.  His default power just isn't very helpful.  If it had been normal Ra, I think his default power could've accounted for that last 14 damage. |  |  |  | Game #14 (5/4/16) | Tempest would've been knocked out on the fifth turn, if not for a Meteor Storm preventing it at the last minute.  I played Electrical Storm (which does 1 damage to every non-hero target at the start of his turn) right before Blade played Backlash Field (which does 3 feedback damage to everyone who attacks him).  Like in Game #8, I don't have any dependable options for removing ongoing cards with this lineup, so that means I couldn't get rid of either of those cards, so Tempest was basically just hitting himself for 3 damage every turn.  I'm telling you, it's just no good trying to take on Baron [NAME] without dependably being able to get rid of ongoing cards (even though I was ultimately able to pull out a win with this one, I think that really just came down to the pure luck of that perfectly-timed Meteor Storm).
Baron Blade | -72 | 29 | 1 |  | Omnitron | -10 |  |  |  | Cosmic Omnitron | 57 |  |  |  | Grand Warlord Voss | -23 |  |  |  | Grand Warlord Voss | -23 |  |  |  | Grand Warlord Voss | -23 | 14 | 1 |  | Baron Blade | -72
Team Leader Tachyon | -71 | 0 |  |  | America's Greatest Legacy | -65 | 19 | 1 |  | Team Leader Tachyon | -71 | 0 | 1 |  | Young Legacy | -31 | 9 | 1 |  | Tempest | -26 | 9 | 1 |  | Super Scientific Tachyon | -51 | 0 |  |  | Ra | -7 | 7 | 1
[NAME] | 32 | 0 |  |  | Wraith: Price of Freedom | -23 | 18 | 1 |  | Redeemer Fanatic | -27 | 0 | 1 |  | Dark Visionary | -31 | 13 | 1 |  | Super Scientific Tachyon | -51 | 24 | 1 |  | Legacy | -46 | 0 |  |  | Haka | -14 | 16 | 1
The Eternal Haka | -8 | 0 |  |  | Tempest | -26 | 15 | 1 |  | Rook City Wraith | 4 | 3 | 1 |  | [NAME] | 32 | 12 | 1 |  | Ra | -7 | 23 | 1 |  | Ra: Horus of Two Horizons | -5 | 0 |  |  | Tempest | -26 | 7 | 1
 |  |  |  |  | Super Scientific Tachyon | -51 | 17 | 1 |  | GI [NAME] | 18 | 0 | 1
 |  |  |  |  | Absolute Zero Elemental Wrath | 21 | 11 | 1
Wagner Mars Base | -14 |  | 1 |  | Wagner Mars Base | -14 |  |  |  | [NAME] | 4 |  |  |  | [NAME] | -10 |  |  |  | Wagner Mars Base | -14 |  |  |  | [NAME] | 4 |  | 1 |  | Wagner Mars Base | -14
Three Heroes | 44 |  |  |  | Five Heroes | -53 |  | 1 |  | Four Heroes | -32 |  | 1 |  | Three Heroes | 44 |  | 1 |  | Three Heroes | 44 |  | 1 |  | Three Heroes | 44 |  |  |  | Three Heroes | 44 |  | 1
 | -89 | -29 |  |  |  | -221 | 16 |  |  |  | -47 | 0.75 |  |  |  | -19 | 11.33333333333333 |  |  |  | -77 | 18.66666666666667 |  |  |  | -77 | -14 |  |  |  | -89 | 10
Game #15 (5/5/16) | Cosmic Omnitron gets a rematch against Team Leader [NAME] and Redeemer Fanatic, but without Rook City Wraith's incapacitated ability that kept Fanatic alive long enough to bring Omnitron down.  I guess I must be getting better at this game, because this matchup had a higher difficulty score, but I won without even losing any of the heroes. |  |  |  | Game #16 (5/8/16) | As you can see by Omnitron's final HP, I got absolutely spanked in this one, but I don't really think the hero lineup was at fault.  I think the main problem was that an Electro-Pulse Explosive (starts with 15 HP, does damage at the start of the villain turn equal to its current HP) came out in like the second turn before the heroes had any chance to power up, and Wraith just wasn't getting the cards that allowed her to play attack powers.  So, I guess the lineup was partially at fault, because all three of the heroes DO NOT have any damage in their default powers (and I think Freedom Six Tempest's default power is almost completely useless in general), so they're really at the mercy of what cards they draw (and then they're still screwed if [NAME] comes up, which it did while the Explosive was still out), and this game, the cards just weren't coming up in their favor. |  |  |  | Game #17 (5/8/16) | I was just noticing before I started this round that Cosmic Omnitron is the villain with the highest difficulty score, and yet I had beaten it two out of two times.  After this game, I have to say that this might one villain which is actually stronger against more heroes, because the one side does H-1 damage to [NAME] heroes.  So, naturally, if there are only three heroes, that just doesn't make a big impact.  But with five heroes, Cosmic Omnitron is hitting them pretty brutally, and the only way to flip him off that side is to let a component stay out that does almost as much damage.  I think probably the only way for five heroes to stand a good change against Cosmic Omnitron is have a group with a lot of good options for reducing damage. |  |  |  | Game #18 (5/8/16) | The dynamic of most games is the villain comes out strong while the heroes slowly power up over time, but the interesting thing about Mad Bomber Blade is that he also is very much built around slowly powering up over time.  And boy, let me tell [NAME], at the time I knocked him out, he was just about at the point when he could start doing some really serious damage. |  |  |  | Game #19 (5/9/16) | Since the original difficulty score was -118, I've decided to throw caution to the wind and try Baron [NAME]'s advanced version.  I really didn't have high expectations despite the score still being pretty low, but I thought it would be worth a try.  The rules for Baron [NAME] basically turn his discards into a ticking clock (before the flip), and his Advanced rule has him discard extra cards, so it basically forces a mad dash to knock him down before the discard pile gets too high.  I was able to beat the clock, but the necessity to drop everything and just focus on pounding at him left my heroes pretty worn down.  I thought I was gonna be in bad shape for the second half of the fight, but I managed to prevent much damage from being done ([NAME] played two Ground Pounds, for example). |  |  |  | Game #20 (5/10/16) |  |  |  |  | Game #21 (5/11/16) | Well, that's three games in a row where I've elected to do the advanced version of a villain, each time going into it with dubious expectations of my chances, and each time coming out on top.  I guess I must be getting better at this game.
Cosmic Omnitron | 57 |  |  |  | Omnitron | -10 | 97 | 1 |  | Cosmic Omnitron | 57 | 27 | 1 |  | Mad Bomber Blade | -50 |  |  |  | [NAME] (adv.) | -7 |  |  |  | Omnitron (adv.) | 27 |  |  |  | Grand [NAME] (adv.) | 85
Team Leader Tachyon | -71 | 14 | 1 |  | Wraith | -10 |  |  |  | [NAME] | 32 |  |  |  | The Eternal Haka | -8 | 10 | 1 |  | Tempest; Freedom Six | -1 | 12 | 1 |  | Dark Visionary | -31 | 24 | 1 |  | The Visionary | -20 | 0 | 1
Haka | -14 | 11 | 1 |  | Legacy | -46 |  |  |  | Fanatic | -3 |  |  |  | Redeemer Fanatic | -27 | 9 | 1 |  | Ra | -7 | 22 | 1 |  | GI [NAME] | 18 | 20 | 1 |  | Redeemer Fanatic | -27 | 13 | 1
Redeemer Fanatic | -27 | 15 | 1 |  | Tempest; Freedom Six | -1 |  |  |  | Ra | -7 |  |  |  | Absolute Zero Elemental Wrath | 21 | 3 | 1 |  | Haka | -14 | 20 | 1 |  | Rook City Wraith | 4 | 22 | 1 |  | America's Greatest Legacy | -65 | 15 | 1
 |  |  |  |  |  |  |  |  |  | The Visionary | -20 |  |  |  |  |  |  |  |  | Bunker Engine of War | 22 | 27 | 1 |  | America's Greatest Legacy | -65 | 25 | 1 |  | Absolute Zero Elemental Wrath | 21 | 16 | 1
 |  |  |  |  |  |  |  |  |  | Tempest | -26 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | Tempest | -26 | 0 | 1
Wagner Mars Base | -14 |  |  |  | [NAME] | -10 |  | 1 |  | Ruins of Atlantis | 50 |  | 1 |  | [NAME] | 4 |  |  |  | Wagner Mars Base | -14 |  |  |  | Ruins of Atlantis | 50 |  |  |  | Wagner Mars Base | -14
Three Heroes | 44 |  | 1 |  | Three Heroes | 44 |  |  |  | Five Heroes | -53 |  |  |  | Three Heroes | 44 |  | 1 |  | Four Heroes | -32 |  | 1 |  | Four Heroes | -32 |  | 1 |  | Five Heroes | -53 |  | 1
 | -25 | 13.33333333333333 |  |  |  | -33 | -97 |  |  |  | 30 | -27 |  |  |  | -16 | 7.333333333333333 |  |  |  | -53 | 20.25 |  |  |  | -29 | 22.75 |  |  |  | -99 | 8.8
Game #22 (5/12/16) |  |  |  |  | Game #23 (5/13/16) | Forced Deployment came out in the final round; since [NAME] was already down to 12, it ended up not being very tense, but I tell ya, if it had come out one round sooner, I think I would've been cooked.  The win was pure luck, as far as that goes.  (But then, it could certainly be argued that Tempest not getting Cleansing Downpour or Gene-Bound Shackles early on was pure bad luck, so I guess it evens out.) |  |  |  | Game #24 (5/14/16) |  |  |  |  | Game #25 (5/15/16) | This is the first time I actually removed a hero from the random selection I was given, to bring the difficulty score over -100.  Despite the low score, this still came right down to the wire.  I was hoping I'd get both Tempest's and [NAME]'s healing powers early on, but instead I only got [NAME]'s midway through.  Tachyon's cards that destroy Ongoing cards probably would've helped a little. |  |  |  | Game #26 (5/16/16) | In the very first turn, [NAME] got two Gene-Bound Guards (which effectively nullifies all default attack powers), and an ICF Conqueror (which does big damage AND destroys Ongoing cards).  Even despite such an incredibly disastrous start, though, I think I was only one turn away from beating him.  If I had any heroes at all with healing powers, I think I would've squeeked by. |  |  |  | Game #27 (5/16/16) | Sheesh, what is the deal today with being one turn away from winning when I get beat? |  |  |  | Game #28 (5/16/16) | This was just one of those games where the cards just always came up in the worst possible ways.  I didn't even finish (though I was darn close to dying anyway), I gave the hell up after the second Technological Singularity had been played, in addition to a Sedative Flechettes, and another one on the way.  It sure is hard to get excited about another round of thrilling heroics when all the cards you've spent so much time setting up are being destroyed every other turn.  I must've just got really lucky when I beat the Advanced version of this.
Omnitron | -10 |  |  |  | Grand Warlord Voss | -23 |  |  |  | Grand Warlord Voss | -23 |  |  |  | Mad Bomber Blade (adv.) | 31 |  |  |  | Grand Warlord Voss | -23 | 27 | 1 |  | Cosmic Omnitron | 57 | 3 | 1 |  | Cosmic Omnitron | 57 | 78 | 1
Tempest | -26 | 9 | 1 |  | Super Scientific Tachyon | -51 | 7 | 1 |  | Ra: Horus of Two Horizons | -5 | 24 | 1 |  | Tempest | -26 | 6 | 1 |  | Super Scientific Tachyon | -51 | 0 |  |  | Ra | -7 | 0 |  |  | Bunker Engine of War | 22 | 0
Fanatic | -3 | 7 | 1 |  | Tempest | -26 | 1 | 1 |  | America's Greatest Legacy | -65 | 17 | 1 |  | America's Greatest Legacy | -65 | 5 | 1 |  | Ra | -7 | 0 |  |  | The Eternal Haka | -8 | 0 |  |  | America's Greatest Legacy | -65 | 0
Team Leader Tachyon | -71 | 9 | 1 |  | Ra | -7 | 5 | 1 |  | Absolute Zero Elemental Wrath | 21 | 5 | 1 |  |  |  |  |  |  | Haka | -14 | 0 |  |  | Bunker Engine of War | 22 | 0 |  |  | Absolute Zero Elemental Wrath | 21 | 0
 |  |  |  |  |  |  |  |  |  | Haka | -14 | 26 | 1 |  | Absolute Zero Elemental Wrath | 21 | 2 | 1 |  |  |  |  |  |  | Wraith: Price of Freedom | -23 | 0 |  |  | Wraith | -10 | 0
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | The Eternal Haka | -8 | 0 | 1 |  |  |  |  |  |  | Tempest | -26 | 0
Ruins of Atlantis | 50 |  |  |  | [NAME] | 4 |  |  |  | Ruins of Atlantis | 50 |  |  |  | Wagner Mars Base | -14 |  |  |  | [NAME] | -10 |  | 1 |  | [NAME] | 4 |  | 1 |  | Ruins of Atlantis | 50 |  | 1
Three Heroes | 44 |  | 1 |  | Three Heroes | 44 |  | 1 |  | Four Heroes | -32 |  | 1 |  | Four Heroes | -32 |  |  |  | Three Heroes | 44 |  |  |  | Five Heroes | -53 |  |  |  | Four Heroes | -32
 | -16 | 8.333333333333334 |  |  |  | -59 | 4.333333333333333 |  |  |  | -68 | 18 |  |  |  | -93 | 3.25 |  |  |  | -61 | -27 |  |  |  | -34 | -3 |  |  |  | 43
Game #29 (5/16/16) | My intention was to play the Advanced version, but I forgot to check the box in the game setup.  And I still fucking lost.  I don't fucking understand how this game became so fucking much harder since yesterday, which was the last day of an eight-fucking-game win streak (including four in advanced mode). |  |  |  | Game #30 (5/18/16) |  |  |  |  | Game #31 (5/19/2016) | I bailed on this after I realized too late to undo it, that a card I thought would take care of my Forced Deployment problem would actually do more harm than good.  On [NAME]'s turn, if I had played the card that makes heroes immune to fire instead of the card that turns all hero damage into fire (which I played because I mistakenly thought I had the ability to hit all villain targets, so I wanted to increase the damage enough to wipe them out), then the amount of damage that was done by the deployment would've been drastically decreased, and Tempest wouldn't have been knocked out (which is significant because he just got Cleansing Rain in play).  I wasn't even completely doomed at that point, I just hate continuing on with a game when I become aware of an obviously better move that I missed.  On top of that, I was not a fan of this randomly-selected team in the first place; I hate pretty much all of their default powers, so I was probably just looking for an excuse to move on to a different group. |  |  |  | Game #32 (5/19/2016) | This is the first time in all 32 games that the average HP the heroes have left has been higher than the negative of the difficulty score.  Of course, that's not as good as actually just beating matches with positive difficulty scores, but it's definitely a big milestone nonetheless. |  |  |  | Game #33 (5/20/16) |  |  |  |  | Game #34 (5/20/16) |  |  |  |  | Game #35 (5/21/16)
[NAME] | -1 | 35 | 1 |  | [NAME] (adv.) | -7 |  |  |  | Grand Warlord Voss | -23 | 59 | 1 |  | Grand Warlord Voss | -23 |  |  |  | Grand [NAME] (adv.) | 85 | 90 | 1 |  | [NAME] (adv.) | -7 |  |  |  | Mad Bomber Blade (adv.) | 31
Legacy | -46 | 0 |  |  | Dark Visionary | -31 | 7 | 1 |  | GI [NAME] | 18 |  |  |  | [NAME] | 32 | 28 | 1 |  | Dark Visionary | -31 |  |  |  | Super Scientific Tachyon | -51 | 12 | 1 |  | GI [NAME] | 18 | 4 | 1
Fanatic | -3 | 0 |  |  | Young Legacy | -31 | 14 | 1 |  | Fanatic | -3 |  |  |  | Young Legacy | -31 | 26 | 1 |  | Fanatic | -3 |  |  |  | Wraith: Price of Freedom | -23 | 8 | 1 |  | Tachyon | -4 | 4 | 1
Haka | -14 | 0 |  |  | Rook City Wraith | 4 | 17 | 1 |  | Ra: Horus of Two Horizons | -5 |  |  |  | Ra | -7 | 18 | 1 |  | Wraith: Price of Freedom | -23 |  |  |  | The Visionary | -20 | 11 | 1 |  | The Eternal Haka | -8 | 19 | 1
Super Scientific Tachyon | -51 | 0 |  |  | GI [NAME] | 18 | 15 | 1 |  | Tempest; Freedom Six | -1 |  |  |  | Wraith | -10 | 26 | 1 |  | Team Leader Tachyon | -71 |  |  |  |  |  |  |  |  | Fanatic | -3 | 7 | 1
 |  |  |  |  | Absolute Zero | 32 | 10 | 1 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | America's Greatest Legacy | -65 | 0 | 1
[NAME] | 4 |  | 1 |  | Ruins of Atlantis | 50 |  |  |  | [NAME] | -10 |  | 1 |  | Ruins of Atlantis | 50 |  |  |  | Wagner Mars Base | -14 |  | 1 |  | [NAME] | -10 |  |  |  | Wagner Mars Base | -14
Four Heroes | -32 |  |  |  | Five Heroes | -53 |  | 1 |  | Four Heroes | -32 |  |  |  | Four Heroes | -32 |  | 1 |  | Four Heroes | -32 |  |  |  | Three Heroes | 44 |  | 1 |  | Five Heroes | -53 |  | 1
 | -143 | -35 |  |  |  | -18 | 12.6 |  |  |  | -56 |  |  |  | 1.75 | -21 | 24.5 |  |  |  | -89 |  |  |  |  | -67 | 10.33333333333333 |  |  |  | -98 | 6.8
Game #36 (5/22/16) | I got beat up pretty hard in the first couple turns, but I thought I still had a pretty good chance when [NAME] got Savage Mana in play (and used a rampage to put five citizens under it).  That is, until [NAME] came out in the very next turn.  I really deeply hate that card.  It's not even a setback, it's a complete shutdown.  The whole dynamic of this game is built around the heroes slowly getting more powerful by putting cards in play, so the real effect of this card is to bring them back to the first turn of the game, but without restoring their health.  To me, it's not an interesting challenge, it's not at all fun, to just erase all the progress that the heroes have been working on throughout the game.  To me, it's more like a sore loser flipping over the board, or a DM just randomly introducing some unbeatable monster because you got through his trap too easily.  It's the opposite of what games are supposed to be.  For that reason, I think I'm probably gonna stop using Advanced Citizen Dawn for the foreseeable future, because she already has enough of an unfair advantage without that. |  |  |  | Game #37 (5/22/16) | Oddly enough, this was my first win with the non-variant Legacy. |  |  |  | Game #38 (5/23/16) |  |  |  |  | Game #39 (5/24/16) |  |  |  |  | Game #40 (5/25/16) | Well, this sucks.  I thought this was a big milestone, the first time I won a game with a positive difficulty score, but the positive score was with the advanced version of Omnitron, and I forgot to check the box for that.  What makes it really suck is that I kinda feel like I still would've been able to beat him even if it had been advanced. |  |  |  | Game #41 (5/26/16) |  |  |  |  | Game #42 (5/26/16)
[NAME] (adv.) | 75 | 70 | 1 |  | [NAME] (adv.) | -7 |  |  |  | Grand Warlord Voss | -23 |  |  |  | [NAME] (adv.) | -7 |  |  |  | Omnitron | -10 |  |  |  | Grand [NAME] (adv.) | 85 | 90 | 1 |  | Grand Warlord Voss | -23 | 83 | 1
Ra | -7 |  |  |  | Legacy | -46 | 17 | 1 |  | The Eternal Haka | -8 | 15 | 1 |  | Bunker Engine of War | 22 | 16 |  |  | Young Legacy | -31 | 16 | 1 |  | Bunker Engine of War | 22 | 0 |  |  | Wraith | -10
Tachyon | -4 |  |  |  | Redeemer Fanatic | -27 | 27 | 1 |  | Team Leader Tachyon | -71 | 4 | 1 |  | America's Greatest Legacy | -65 | 13 |  |  | Ra: Horus of Two Horizons | -5 | 21 | 1 |  | Team Leader Tachyon | -71 | 0 |  |  | Bunker Engine of War | 22
Haka | -14 |  |  |  | Haka | -14 | 24 | 1 |  | GI [NAME] | 18 | 10 | 1 |  | Wraith: Price of Freedom | -23 | 16 |  |  | Tempest; Freedom Six | -1 | 21 | 1 |  | Absolute Zero Elemental Wrath | 21 | 0 |  |  | Absolute Zero Elemental Wrath | 21
Wraith | -10 |  |  |  |  |  |  |  |  | Absolute Zero | 32 | 13 | 1 |  | Absolute Zero | 32 | 16 |  |  | Rook City Wraith | 4 | 18 | 1 |  | Haka | -14 | 0 |  |  | The Eternal Haka | -8
 |  |  |  |  |  |  |  |  |  | Rook City Wraith | 4 | 10 | 1 |  |  |  |  |  |  | Bunker Engine of War | 22 | 22 | 1 |  | Fanatic | -3 | 0 |  |  | Fanatic | -3
Wagner Mars Base | -14 |  | 1 |  | Wagner Mars Base | -14 |  |  |  | [NAME] | 4 |  |  |  | [NAME] | 4 |  |  |  | Ruins of Atlantis | 50 |  |  |  | [NAME] | 4 |  | 1 |  | Ruins of Atlantis | 50 |  | 1
Four Heroes | -32 |  |  |  | Three Heroes | 44 |  | 1 |  | Five Heroes | -53 |  | 1 |  | Four Heroes | -32 |  |  |  | Five Heroes | -53 |  | 1 |  | Five Heroes | -53 |  |  |  | Five Heroes | -53
 | -6 |  |  |  |  | -64 | 22.66666666666667 |  |  |  | -97 | 10.4 |  |  |  | -69 | 15.25 |  |  |  | -24 | 19.6 |  |  |  | -9 |  |  |  |  | -4
Game #43 (5/27/16)
Grand Warlord Voss | -23
Tempest | -26 | 16 | 1
The Visionary | -20 | 13 | 1
Wraith | -10 | 19 | 1
Ra: Horus of Two Horizons | -5 | 12 | 1
Wagner Mars Base | -14
Four Heroes | -32 |  | 1
 | -130 | 15