Spreadsheet: 722438d1615256378-issue-with-formula-or-conditional-formatting-jira
Sheet: Jira

Summary | Issue key | Issue id | Parent id | Issue Type | Status | Project key | Project name | Project type | Project lead | Project description | Project url | Priority | Resolution | Assignee | Reporter | Creator | Created | Updated | Last Viewed | Resolved | Due Date | Votes | [NAME] | [NAME] | Description | Environment | Watchers | Watchers | Watchers | Watchers | Original Estimate | Remaining Estimate | Time Spent | Work Ratio | Î£ Original Estimate | Î£ Remaining Estimate | Î£ Time Spent | Security Level | Outward issue link (Cloners) | Attachment | Attachment | Attachment | Attachment | Attachment | Attachment | Attachment | Attachment | Attachment | Custom field (Epic Color) | Custom field (Epic Link) | Custom field (Epic Name) | Custom field (Epic Status) | Custom field (Rank) | Sprint | Sprint | Sprint | Sprint | Custom field (Story Points) | Comment | Comment | Comment | Comment
Graphics - Boss - Projectile Weapon | GD2GROUP1-201 | 18378 | 18371 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-03-07 22:19:00 | 2021-03-08 17:03:00 | 2021-03-08 17:03:00 | 2021-03-08 17:03:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012eg: | GD2GROUP Sprint 5
Script - Boss - Shooting | GD2GROUP1-200 | 18377 | 18371 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | tamo | shaba | shaba | 2021-03-07 22:19:00 | 2021-03-08 16:50:00 | 2021-03-08 16:50:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012e8: | GD2GROUP Sprint 5
Script - Boss Spawning | GD2GROUP1-199 | 18376 | 18371 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-03-07 22:18:00 | 2021-03-08 16:50:00 | 2021-03-08 16:50:00 | 2021-03-08 16:50:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012e0: | GD2GROUP Sprint 5
UI - Text (Warning) to indicate Boss(s) Spawned | GD2GROUP1-198 | 18375 | 18371 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | tamo | shaba | shaba | 2021-03-07 22:18:00 | 2021-03-08 17:02:00 | 2021-03-08 17:02:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012ds: | GD2GROUP Sprint 5
SFX - Boss Spawn Warning | GD2GROUP1-197 | 18374 | 18371 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | jesa | shaba | shaba | 2021-03-07 22:18:00 | 2021-03-08 16:12:00 | 2021-03-08 16:12:00 |  |  | 0 |  |  |  |  |  | Sound Effect for when boss spawns â€“ can be longer than 1 sec will play once only. |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | [NAME]: | GD2GROUP Sprint 5
SFX - Projectile(s) | GD2GROUP1-196 | 18373 | 18371 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | shaba | shaba | shaba | 2021-03-07 22:18:00 | 2021-03-08 16:12:00 | 2021-03-08 18:14:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012dc: | GD2GROUP Sprint 5
Graphics - Boss (Battleship) | GD2GROUP1-195 | 18372 | 18371 | Sub-task | In Progress | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | [NAME] | shaba | shaba | 2021-03-07 22:17:00 | 2021-03-08 17:03:00 | 2021-03-08 17:02:00 |  |  | 0 |  |  |  |  |  | Boss should be similar to a battleship_x000D_ |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012d4: | GD2GROUP Sprint 5
As a I want to experience a boss fight so that I can experience something | GD2GROUP1-194 | 18371 |  | Story | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-03-07 22:16:00 | 2021-03-08 01:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-135 |  |  | 0|i00kxl:c | GD2GROUP Sprint 5 |  |  |  |  | 21
[NAME]) from Database | GD2GROUP1-193 | 17665 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-24 16:16:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z7c: | GD2GROUP Sprint 4
Refinements/Polishing - Changing Size - Small/Large State | GD2GROUP1-192 | 17661 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-24 15:50:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z6w: | GD2GROUP Sprint 4
Bug Reporting - Review Bug Database | GD2GROUP1-191 | 17660 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-24 15:47:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  | https://docs.google.com/spreadsheets/d/17J7PhQK9tDpScQB6NHum46IgB-N7xeGuy5QmAt3NMhY/edit?usp=sharing |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z6o: | GD2GROUP Sprint 4
Refinements/Polishing - Settings (Volume Slider) | GD2GROUP1-189 | 17658 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-24 15:45:00 | 2021-03-05 20:22:00 | 2021-03-08 19:06:00 | 2021-03-05 20:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z60: | GD2GROUP Sprint 4
Refinements/Polishing - Settings ([NAME] file) | GD2GROUP1-188 | 17657 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-24 15:45:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  | [NAME] file not currently saving locally |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z5s: | GD2GROUP Sprint 4
Refinements/Polishing - Shooting Script (2) | GD2GROUP1-187 | 17656 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-24 15:44:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z5k: | GD2GROUP Sprint 4
Implementation - Unity (Scene) | GD2GROUP1-185 | 17653 | 17650 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-24 15:42:00 | 2021-03-03 14:47:00 | 2021-03-08 19:06:00 | 2021-03-03 14:47:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z54: | GD2GROUP Sprint 4
Graphics - Mouse | GD2GROUP1-184 | 17652 | 17650 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-02-24 15:41:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z4w: | GD2GROUP Sprint 4
Graphics - Keyboard | GD2GROUP1-183 | 17651 | 17650 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-02-24 15:41:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z4o: | GD2GROUP Sprint 4
As a user I want to see the control so that I can play the game | GD2GROUP1-182 | 17650 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-02-24 15:41:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  | 24/Feb/21 3:42 [NAME]/secure/attachment/10788/screenshot-1.png |  |  |  |  |  |  |  |  | 0|i00z4g: | GD2GROUP Sprint 4
Main Menu | GD2GROUP1-181 | 17649 | 17646 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-02-24 15:40:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z48: | GD2GROUP Sprint 4
Refinements/Polishing - Player Shooting SFX (2) | GD2GROUP1-180 | 17648 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | shaba | shaba | shaba | 2021-02-24 15:40:00 | 2021-03-06 14:23:00 | 2021-03-08 19:06:00 | 2021-03-06 14:23:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z40: | GD2GROUP Sprint 4
Refinements/Polishing - Player Movement (2) | GD2GROUP1-179 | 17647 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-24 15:39:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z3s: | GD2GROUP Sprint 4
Continuous: Work on Playtest Plan (3) | GD2GROUP1-178 | 17646 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-24 15:27:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z3k: | GD2GROUP Sprint 4
Refinements/Polishing - Background for Health (Hearts)/Charges (Biomass) | GD2GROUP1-177 | 17644 |  | Task | In Progress | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | huwi | shaba | shaba | 2021-02-24 15:26:00 | 2021-03-08 11:46:00 | 2021-03-08 19:06:00 |  |  | 0 | Programming |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kxl:hz | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
SFX - Slowing Down | GD2GROUP1-176 | 17353 | 17338 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | shaba | shaba | shaba | 2021-02-22 17:51:00 | 2021-03-08 16:11:00 | 2021-03-08 16:11:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00xgq: | GD2GROUP Sprint 5
As a user I want to slow down combat so that I can survive against the enemies | GD2GROUP1-175 | 17338 |  | Story | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-22 17:33:00 | 2021-03-08 17:04:00 | 2021-03-08 17:04:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-135 |  |  | 0|i00kxl:g | GD2GROUP Sprint 5 |  |  |  |  | 21
Testing - Charge for Small/Large State | GD2GROUP1-174 | 17206 | 14911 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:09:00 | 2021-03-06 13:09:00 | 2021-03-08 19:06:00 | 2021-03-06 13:09:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wre: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Testing - Charges | GD2GROUP1-173 | 17205 | 15587 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:08:00 | 2021-03-06 14:14:00 | 2021-03-08 19:06:00 | 2021-03-06 14:14:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wr6: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Testing - Health Points | GD2GROUP1-172 | 17204 | 15586 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:07:00 | 2021-03-06 13:08:00 | 2021-03-08 19:06:00 | 2021-03-06 13:08:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wqy: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Testing - Despawning Drop(s) | GD2GROUP1-171 | 17203 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:06:00 | 2021-02-24 14:54:00 | 2021-03-08 19:06:00 | 2021-02-24 14:54:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wqq: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Testing - Spawning Drop(s) | GD2GROUP1-170 | 17202 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:06:00 | 2021-02-24 14:54:00 | 2021-03-08 19:06:00 | 2021-02-24 14:54:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wqi: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Testing - Picking up Drop(s) | GD2GROUP1-169 | 17201 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:06:00 | 2021-02-24 14:54:00 | 2021-03-08 19:06:00 | 2021-02-24 14:54:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wqa: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Testing - Large State | GD2GROUP1-168 | 17200 | 14903 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:05:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wq2: | GD2GROUP Sprint 3
Testing - Small Scale | GD2GROUP1-167 | 17199 | 14903 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:04:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wpu: | GD2GROUP Sprint 3
Testing - Normal State | GD2GROUP1-166 | 17198 | 14903 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:04:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wpm: | GD2GROUP Sprint 3
Testing - Return to Main Menu | GD2GROUP1-165 | 17197 | 16688 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:04:00 | 2021-02-24 14:51:00 | 2021-03-08 19:06:00 | 2021-02-24 14:51:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wpe: | GD2GROUP Sprint 3
Testing - Resume Game | GD2GROUP1-164 | 17196 | 16688 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:03:00 | 2021-02-24 14:51:00 | 2021-03-08 19:06:00 | 2021-02-24 14:51:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wp6: | GD2GROUP Sprint 3
Testing - Pause Game | GD2GROUP1-163 | 17195 | 16688 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:03:00 | 2021-02-24 14:51:00 | 2021-03-08 19:06:00 | 2021-02-24 14:51:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00woy: | GD2GROUP Sprint 3
Testing - Movement | GD2GROUP1-162 | 17194 | 14741 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:02:00 | 2021-02-24 14:59:00 | 2021-03-08 19:06:00 | 2021-02-24 14:59:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00woq: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Testing - Interface - HP/Charges | GD2GROUP1-161 | 17193 | 16038 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 23:01:00 | 2021-03-06 13:09:00 | 2021-03-08 19:06:00 | 2021-03-06 13:09:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00woi: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Testing - Background - Music | GD2GROUP1-160 | 17192 | 15578 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 22:55:00 | 2021-03-06 13:09:00 | 2021-03-08 19:06:00 | 2021-03-06 13:09:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00woa: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Testing - Settings | GD2GROUP1-159 | 17191 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 22:54:00 | 2021-02-24 14:48:00 | 2021-03-08 19:06:00 | 2021-02-24 14:48:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wo2: | GD2GROUP Sprint 3
Testing - Exit/Quit Game | GD2GROUP1-158 | 17190 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 22:54:00 | 2021-02-24 14:48:00 | 2021-03-08 19:06:00 | 2021-02-24 14:48:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wnu: | GD2GROUP Sprint 3
Testing - Play or [NAME] | GD2GROUP1-157 | 17189 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-20 21:39:00 | 2021-02-24 14:48:00 | 2021-03-08 19:06:00 | 2021-02-24 14:48:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wnm: | GD2GROUP Sprint 3
Retexture - Enemy Ship | GD2GROUP1-156 | 17116 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:25:00 | 2021-02-27 13:30:00 | 2021-03-08 19:06:00 | 2021-02-27 13:30:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z70: | GD2GROUP Sprint 4
Refinements/Polishing - Enemy Shooting SFX | GD2GROUP1-155 | 17115 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-19 07:22:00 | 2021-03-04 14:07:00 | 2021-03-08 19:06:00 | 2021-03-04 14:07:00 |  | 0 |  |  |  |  |  | Bullets are being used so SFX should evoke launching sound |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kxl:z | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Refinements/Polishing - Player Shooting SFX | GD2GROUP1-154 | 17114 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | shaba | shaba | shaba | 2021-02-19 07:22:00 | 2021-02-22 12:56:00 | 2021-03-08 19:06:00 | 2021-02-22 12:56:00 |  | 0 |  |  |  |  |  | !image-2021-02-19-07-21-27-089.png|thumbnail! _x000D_ _x000D_ Circle/Spherical shape_x000D_ Flame/Trail_x000D_ _x000D_ These should influence the SFX |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  | 19/Feb/21 7:21 AM;shaba;image-2021-02-19-07-21-27-089.png;http://193.11.10.9:8080/secure/attachment/10742/image-2021-02-19-07-21-27-089.png |  |  |  |  |  |  |  |  | 0|i00kxx:yi | GD2GROUP Sprint 3
Refinements/Polishing - Shooting Script | GD2GROUP1-153 | 17113 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-19 07:19:00 | 2021-02-24 14:45:00 | 2021-03-08 19:06:00 | 2021-02-24 14:45:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kxx:x | GD2GROUP Sprint 3
Refinements/Polishing - Player Movement | GD2GROUP1-152 | 17112 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-19 07:18:00 | 2021-02-24 14:45:00 | 2021-03-08 19:06:00 | 2021-02-24 14:45:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kxx:y | GD2GROUP Sprint 3
User Interface - Retexture - Empty | GD2GROUP1-149 | 17109 | 15587 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:13:00 | 2021-02-24 14:57:00 | 2021-03-08 19:06:00 | 2021-02-24 14:57:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w8i: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
User Interface - Retexture - Full | GD2GROUP1-148 | 17108 | 15587 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:13:00 | 2021-02-24 14:57:00 | 2021-03-08 19:06:00 | 2021-02-24 14:57:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w8a: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
User Interface - Retexture  - Empty | GD2GROUP1-147 | 17107 | 15586 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:12:00 | 2021-02-24 14:57:00 | 2021-03-08 19:06:00 | 2021-02-24 14:57:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w82: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
User Interface - Retexture - Full | GD2GROUP1-146 | 17106 | 15586 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:10:00 | 2021-02-24 14:57:00 | 2021-03-08 19:06:00 | 2021-02-24 14:57:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w7u: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Retexture - Biomass Drops | GD2GROUP1-145 | 17105 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:09:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w7m: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
User Interface - Retexture | GD2GROUP1-144 | 17104 | 16038 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:08:00 | 2021-02-24 14:50:00 | 2021-03-08 19:06:00 | 2021-02-24 14:50:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w7e: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Retexture - Game Title | GD2GROUP1-143 | 17103 | 14906 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:07:00 | 2021-02-24 14:49:00 | 2021-03-08 19:06:00 | 2021-02-24 14:49:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w76: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Retexture - Exit/Quit Game | GD2GROUP1-142 | 17102 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:06:00 | 2021-02-24 14:48:00 | 2021-03-08 19:06:00 | 2021-02-24 14:48:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w6y: | GD2GROUP Sprint 3
Retexture - Settings | GD2GROUP1-141 | 17101 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 07:06:00 | 2021-02-24 14:48:00 | 2021-03-08 19:06:00 | 2021-02-24 14:48:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w6q: | GD2GROUP Sprint 3
Retexture - Play or [NAME] | GD2GROUP1-140 | 17100 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-19 06:28:00 | 2021-02-24 14:48:00 | 2021-03-08 19:06:00 | 2021-02-24 14:48:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w6i: | GD2GROUP Sprint 3
Test movement and shooting for pre-alpha build | GD2GROUP1-139 | 17026 | 15216 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | jesa | jesa | 2021-02-18 11:46:00 | 2021-02-19 09:45:00 | 2021-03-08 19:06:00 | 2021-02-19 09:45:00 |  | 0 |  |  |  |  |  |  |  | jesa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vqi: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Continuous: Work on Playtest Plan (2) | GD2GROUP1-138 | 17021 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-17 19:41:00 | 2021-03-06 15:22:00 | 2021-03-08 19:06:00 | 2021-03-06 15:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  | GD2GROUP1-131 |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z68: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Script - Load Scores | GD2GROUP1-137 | 17016 | 14905 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-17 13:21:00 | 2021-03-08 17:06:00 | 2021-03-08 17:06:00 | 2021-03-08 17:06:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vp6: | GD2GROUP Sprint 5
Script - Save Scores | GD2GROUP1-136 | 17015 | 14905 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-17 13:21:00 | 2021-03-08 17:06:00 | 2021-03-08 17:06:00 | 2021-03-08 17:06:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00voy: | GD2GROUP Sprint 5
5 min Demo - 25 March | GD2GROUP1-135 | 16939 |  | Epic | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-15 11:47:00 | 2021-03-08 11:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | * Final graphics implemented_x000D_ * Balanced gameplay (adjusted based on playtesting)_x000D_ * All audio implemented_x000D_ * Tutorial /on-boarding solution implemented and fully tested |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | Release | To Do | 0|i00vea:
5 min Demo - 11 March | GD2GROUP1-134 | 16938 |  | Epic | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-15 11:46:00 | 2021-02-24 18:25:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | * All planned features should be implemented_x000D_ * Everything should have graphics/ animation (some placeholder is ok)_x000D_ * Everything that should have audio associated with it should have audio (placeholder clips are ok)_x000D_ * Rough On boarding/ tutorial should be implemented |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Beta | To Do | 0|i00ve2:
5 Min Demo | GD2GROUP1-133 | 16937 |  | Epic | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-15 11:42:00 | 2021-02-24 18:25:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | * A complete scene structure (title screen, menus, game scene, credits)_x000D_ * A rough implementation of all core gameplay features (movement, enemies, powerups, verbs)_x000D_ * Basic UI functionality should be implemented_x000D_ * All visual assets can be placeholders |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-14 |  | Alpha | To Do | 0|i00vdu:
Survey - Thursday Playtest | GD2GROUP1-132 | 16932 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-15 10:52:00 | 2021-02-19 08:48:00 | 2021-03-08 19:06:00 | 2021-02-19 08:48:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kxx:k | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Continuous: Work on Playtest Plan | GD2GROUP1-131 | 16930 |  | Task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-15 10:50:00 | 2021-02-17 19:41:00 | 2021-03-08 19:06:00 | 2021-02-17 19:17:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kzy: | GD2GROUP Sprint 2
Documentation - Combat Rules | GD2GROUP1-130 | 16800 | 16799 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-11 15:14:00 | 2021-02-23 18:19:00 | 2021-03-08 19:06:00 | 2021-02-23 18:19:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00urm: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
As a user I want to know how combat works so that I can play the game | GD2GROUP1-129 | 16799 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-02-11 15:13:00 | 2021-02-24 16:24:00 | 2021-03-08 19:06:00 | 2021-02-24 15:59:00 |  | 0 | Implementation |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-133 |  |  | 0|i00kxo:9 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  | 8
Script - Damage Taken | GD2GROUP1-128 | 16729 | 16685 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 22:24:00 | 2021-03-08 17:03:00 | 2021-03-08 17:03:00 | 2021-03-08 17:03:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ug2: | GD2GROUP Sprint 5
SFX - Damage Taken by Player | GD2GROUP1-126 | 16727 | 16685 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | jesa | shaba | shaba | 2021-02-10 22:23:00 | 2021-03-08 16:11:00 | 2021-03-08 16:11:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ufm: | GD2GROUP Sprint 5
SFX - Enemy Shooting | GD2GROUP1-125 | 16726 | 14742 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | shaba | shaba | shaba | 2021-02-10 22:23:00 | 2021-02-17 12:43:00 | 2021-03-08 19:06:00 | 2021-02-17 12:43:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ufe: | GD2GROUP Sprint 2
SFX - Use Biomass Charge | GD2GROUP1-124 | 16725 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-10 22:15:00 | 2021-03-06 13:08:00 | 2021-03-08 19:06:00 | 2021-03-06 13:08:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uf6: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
SFX - Pick up Biomass Charge | GD2GROUP1-123 | 16724 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | shaba | shaba | shaba | 2021-02-10 22:15:00 | 2021-02-24 12:22:00 | 2021-03-08 19:06:00 | 2021-02-24 12:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uey: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
SFX - Different Shooting - Enemy Type 1 | GD2GROUP1-122 | 16723 | 16684 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | jesa | shaba | shaba | 2021-02-10 22:15:00 | 2021-03-08 16:13:00 | 2021-03-08 16:13:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ueq: | GD2GROUP Sprint 5
Animation - Different Enemy Shooting | GD2GROUP1-121 | 16722 | 16684 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-10 21:54:00 | 2021-02-10 21:54:00 | 2021-03-08 16:21:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uei: | GD2GROUP Sprint 5
Graphics - Bullets - Different Enemy Type 1 | GD2GROUP1-120 | 16721 | 16684 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-10 21:53:00 | 2021-03-08 17:22:00 | 2021-03-08 17:22:00 | 2021-03-08 17:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uea: | GD2GROUP Sprint 5
Animation Movement - Different Enemy Type 1 | GD2GROUP1-119 | 16720 | 16684 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | huwi | shaba | shaba | 2021-02-10 21:53:00 | 2021-03-08 17:22:00 | 2021-03-08 17:22:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ue2: | GD2GROUP Sprint 5
Graphics - Different Enemy Type 1 | GD2GROUP1-118 | 16719 | 16684 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-10 21:53:00 | 2021-03-08 17:22:00 | 2021-03-08 17:21:00 | 2021-03-08 17:22:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00udu: | GD2GROUP Sprint 5
Script - Save Changes | GD2GROUP1-109 | 16710 | 16687 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 21:05:00 | 2021-03-08 17:05:00 | 2021-03-08 17:04:00 | 2021-03-08 17:05:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uc2: | GD2GROUP Sprint 5
Script - Exit/Quit Game | GD2GROUP1-108 | 16709 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 21:05:00 | 2021-02-24 14:47:00 | 2021-03-08 19:06:00 | 2021-02-24 14:47:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ubu: | GD2GROUP Sprint 3
Text - Exit/Quit Game | GD2GROUP1-107 | 16708 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 21:05:00 | 2021-02-24 14:59:00 | 2021-03-08 19:06:00 | 2021-02-24 14:59:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ubm: | GD2GROUP Sprint 3
Script - Settings | GD2GROUP1-106 | 16707 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 21:04:00 | 2021-02-24 14:47:00 | 2021-03-08 19:06:00 | 2021-02-24 14:47:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ube: | GD2GROUP Sprint 3
Text - Settings | GD2GROUP1-105 | 16706 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 21:04:00 | 2021-02-24 14:59:00 | 2021-03-08 19:06:00 | 2021-02-24 14:59:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ub6: | GD2GROUP Sprint 3
Script - Play or [NAME] | GD2GROUP1-104 | 16705 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 21:04:00 | 2021-02-24 14:47:00 | 2021-03-08 19:06:00 | 2021-02-24 14:47:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uay: | GD2GROUP Sprint 3
Text - Play or [NAME] | GD2GROUP1-103 | 16704 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 21:03:00 | 2021-02-24 14:59:00 | 2021-03-08 19:06:00 | 2021-02-24 14:59:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uaq: | GD2GROUP Sprint 3
As a user I want to see a main menu so that I can interact with it | GD2GROUP1-102 | 16703 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Low | Done |  | shaba | shaba | 2021-02-10 21:03:00 | 2021-02-24 14:59:00 | 2021-03-08 19:06:00 | 2021-02-24 14:59:00 |  | 0 | Graphics | Implementation | Programming |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-133 |  |  | 0|i00kxk: | GD2GROUP Sprint 3
User Interface - Colour Change - Charge | GD2GROUP1-101 | 16702 | 16687 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-10 20:58:00 | 2021-02-10 20:58:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uai: | GD2GROUP Sprint 5
User Interface - Colour Change - Health | GD2GROUP1-100 | 16701 | 16687 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-10 20:58:00 | 2021-02-10 20:58:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uaa: | GD2GROUP Sprint 5
Graphics - Colour Change for Biosmass Drops | GD2GROUP1-99 | 16700 | 16687 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-10 20:58:00 | 2021-02-10 21:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ua2: | GD2GROUP Sprint 5
Graphics - Colour Change for Enemy Bullets | GD2GROUP1-98 | 16699 | 16687 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-10 20:58:00 | 2021-02-10 21:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u9u: | GD2GROUP Sprint 5
Graphics - Colour Change for Enemy | GD2GROUP1-97 | 16698 | 16687 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-10 20:58:00 | 2021-02-10 21:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u9m: | GD2GROUP Sprint 5
Graphics - Colour Change for Player Bullets | GD2GROUP1-96 | 16697 | 16687 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-10 20:57:00 | 2021-02-10 21:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u9e: | GD2GROUP Sprint 5
Graphics - Colour Change for Player Character | GD2GROUP1-95 | 16696 | 16687 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-10 20:57:00 | 2021-02-10 21:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u96: | GD2GROUP Sprint 5
Script - Sound Slider | GD2GROUP1-94 | 16695 | 16687 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 20:57:00 | 2021-03-08 17:04:00 | 2021-03-08 17:04:00 | 2021-03-08 17:04:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u8y: | GD2GROUP Sprint 5
Graphics - Font for Pause Screen | GD2GROUP1-93 | 16693 | 16688 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-10 20:09:00 | 2021-02-24 10:52:00 | 2021-03-08 19:06:00 | 2021-02-24 10:52:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u8i: | GD2GROUP Sprint 3
User Interface - Dimmer | GD2GROUP1-92 | 16692 | 16688 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-02-10 20:08:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u8a: | GD2GROUP Sprint 3
Script - Return to Main Menu | GD2GROUP1-91 | 16691 | 16688 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 20:07:00 | 2021-02-24 14:51:00 | 2021-03-08 19:06:00 | 2021-02-24 14:51:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u82: | GD2GROUP Sprint 3
Script - Resume Game | GD2GROUP1-90 | 16690 | 16688 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 20:06:00 | 2021-02-24 14:51:00 | 2021-03-08 19:06:00 | 2021-02-24 14:51:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u7u: | GD2GROUP Sprint 3
Script - Pause Game | GD2GROUP1-89 | 16689 | 16688 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 20:06:00 | 2021-02-24 14:51:00 | 2021-03-08 19:06:00 | 2021-02-24 14:51:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u7m: | GD2GROUP Sprint 3
As a user I want to pause/resume the game so that I can take a short break | GD2GROUP1-88 | 16688 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Low | Done |  | shaba | shaba | 2021-02-10 20:06:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 | Graphics | Implementation | Programming | UI |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-134 |  |  | 0|i00kxr: | GD2GROUP Sprint 3
As a user I want to change settings so that I can change accessbility | GD2GROUP1-87 | 16687 |  | Story | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Low |  |  | shaba | shaba | 2021-02-10 20:01:00 | 2021-03-08 00:58:00 | 2021-03-08 17:05:00 |  |  | 0 | Graphics | Implementation | Programming | Sound | UI |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-135 |  |  | 0|i00kxl:h | GD2GROUP Sprint 5 |  |  |  |  | 21
As a user I want to see my character take damage | GD2GROUP1-86 | 16685 |  | Story | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-02-10 19:55:00 | 2021-03-08 00:57:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics | Implementation | Programming | SFX |  | Discuss with group on how to present this in our game |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-134 |  |  | 0|i00kxl:f | GD2GROUP Sprint 5 |  |  |  |  | 21
As a user I want to see different enemies so that it does not feel repetitive | GD2GROUP1-85 | 16684 |  | Story | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Low |  |  | shaba | shaba | 2021-02-10 19:54:00 | 2021-03-08 00:58:00 | 2021-03-08 17:21:00 |  |  | 0 | Animation | Graphics | Implementation | Programming | SFX | If we have time |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-135 |  |  | 0|i00kxl:hy | GD2GROUP Sprint 5 |  |  |  |  | 21
Trails for Player Bullets (Secondary) | GD2GROUP1-84 | 16683 | 16677 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | huwi | shaba | shaba | 2021-02-10 19:46:00 | 2021-03-08 16:37:00 | 2021-03-08 16:48:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u7e: | GD2GROUP Sprint 5
Trails for Player Bullets (Primary) | GD2GROUP1-83 | 16682 | 16677 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | huwi | shaba | shaba | 2021-02-10 19:45:00 | 2021-03-08 16:37:00 | 2021-03-08 16:37:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u76: | GD2GROUP Sprint 5
Animation - Enemy Bullets | GD2GROUP1-82 | 16681 | 16677 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | huwi | shaba | shaba | 2021-02-10 19:45:00 | 2021-03-08 15:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u6y: | GD2GROUP Sprint 5
Animation - Enemy Movement | GD2GROUP1-81 | 16680 | 16677 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | huwi | shaba | shaba | 2021-02-10 19:45:00 | 2021-03-08 15:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u6q: | GD2GROUP Sprint 5
Animation - Player Character - Normal Form | GD2GROUP1-80 | 16679 | 16677 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | huwi | shaba | shaba | 2021-02-10 19:44:00 | 2021-03-08 16:39:00 | 2021-03-08 16:39:00 |  |  | 0 |  |  |  |  |  | Discuss with group how animation should work_x000D_ * movement, if going faster for example should animation visualise this_x000D_ [NAME] and Hugo to discuss regarding implemention into Unity_x000D_ |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u6i: | GD2GROUP Sprint 5
Animation - Enemy Death(s) | GD2GROUP1-79 | 16678 | 16677 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | huwi | shaba | shaba | 2021-02-10 19:42:00 | 2021-03-08 15:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u6a: | GD2GROUP Sprint 5
As a user I want to see animation so that I fell engaged with the game | GD2GROUP1-78 | 16677 |  | Story | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Low |  |  | shaba | shaba | 2021-02-10 19:42:00 | 2021-03-08 00:58:00 | 2021-03-08 19:06:00 |  |  | 0 | Animation | Graphics | Implementation |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-135 |  |  | 0|i00kxl:hi | GD2GROUP Sprint 5 |  |  |  |  | 21
User Interface - Graphics - Empty | GD2GROUP1-77 | 16676 | 15587 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-02-10 19:39:00 | 2021-02-24 14:57:00 | 2021-03-08 19:06:00 | 2021-02-24 14:57:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u62: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
User Interface - Animation | GD2GROUP1-76 | 16675 | 15587 | Sub-task | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  | huwi | shaba | shaba | 2021-02-10 19:34:00 | 2021-03-08 15:39:00 | 2021-03-08 15:39:00 |  |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u5u: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
User Interface - Graphics - Empty | GD2GROUP1-72 | 16669 | 15586 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-02-10 19:25:00 | 2021-02-24 14:57:00 | 2021-03-08 19:06:00 | 2021-02-24 14:57:00 |  | 0 |  |  |  |  |  | Basically just a background for the HP - similar to silhoutette |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u4q: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
User Interface - Animation | GD2GROUP1-71 | 16668 | 15586 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-02-10 19:23:00 | 2021-03-07 22:13:00 | 2021-03-08 19:06:00 | 2021-03-07 22:13:00 |  | 0 |  |  |  |  |  | Heart Beating Animation |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u4i: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Script - Enemy Shooting at Player | GD2GROUP1-68 | 16642 | 14742 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-10 14:25:00 | 2021-03-01 15:07:00 | 2021-03-08 19:06:00 | 2021-02-17 19:14:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u02: | GD2GROUP Sprint 2
Graphics - Biomass Bullets (Player - Secondary) | GD2GROUP1-67 | 16641 | 15576 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-02-10 14:23:00 | 2021-02-10 21:58:00 | 2021-03-08 19:06:00 | 2021-02-10 16:13:00 |  | 0 |  |  |  |  |  | Biomass Bullets |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00tzu: | GD2GROUP Sprint 2
Graphics - Biomass Bullets (Player - Primary) | GD2GROUP1-66 | 16640 | 15576 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-02-10 14:20:00 | 2021-02-10 21:58:00 | 2021-03-08 19:06:00 | 2021-02-10 16:13:00 |  | 0 |  |  |  |  |  | Biomass Bullets as specified by the product owner from 10/02/2020 meeting |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00tzm: | GD2GROUP Sprint 2
Graphics - Enemy Type | GD2GROUP1-65 | 16052 | 14742 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-02-04 14:14:00 | 2021-02-10 21:11:00 | 2021-03-08 19:06:00 | 2021-02-10 14:14:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qqi: | GD2GROUP Sprint 2
User Interface - Scripting | GD2GROUP1-64 | 16040 | 16038 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-04 14:02:00 | 2021-02-24 14:50:00 | 2021-03-08 19:06:00 | 2021-02-24 14:50:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qoi: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
User Interface - Graphics | GD2GROUP1-63 | 16039 | 16038 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-02-04 14:02:00 | 2021-02-24 14:50:00 | 2021-03-08 19:06:00 | 2021-02-24 14:50:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qoa: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
As a user I want to see an interface so that I know about my HP/Charges | GD2GROUP1-62 | 16038 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-02-04 14:00:00 | 2021-03-06 15:17:00 | 2021-03-08 19:06:00 | 2021-03-06 15:17:00 |  | 0 | Graphics | Programming | UI |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-133 |  |  | 0|i00kxn: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  | 5
Script - Shooting at Enemy (Secondary for Player) | GD2GROUP1-61 | 16009 | 14742 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-02-04 13:36:00 | 2021-02-17 19:15:00 | 2021-03-08 19:06:00 | 2021-02-17 19:15:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qia: | GD2GROUP Sprint 2
Font - Menu Items | GD2GROUP1-60 | 15989 | 16703 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-04 13:28:00 | 2021-02-19 20:33:00 | 2021-03-08 19:06:00 | 2021-02-11 14:39:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qdg: | GD2GROUP Sprint 3
Graphics - Background | GD2GROUP1-59 | 15988 | 14906 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-04 13:27:00 | 2021-02-24 14:49:00 | 2021-03-08 19:06:00 | 2021-02-24 14:49:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qdu: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Font - Title Screen | GD2GROUP1-58 | 15987 | 14906 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-02-04 13:26:00 | 2021-02-11 14:39:00 | 2021-03-08 19:06:00 | 2021-02-11 14:39:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qdm: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Graphics - Background | GD2GROUP1-57 | 15862 | 14741 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-02-03 12:46:00 | 2021-03-06 14:14:00 | 2021-03-08 19:06:00 | 2021-03-06 14:14:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pqq: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Background - Font | GD2GROUP1-56 | 15595 | 14907 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-01-29 18:31:00 | 2021-02-11 14:39:00 | 2021-03-08 19:06:00 | 2021-02-11 14:39:00 |  | 0 | Graphics |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oo4: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Background - Graphics | GD2GROUP1-55 | 15594 | 14907 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-01-29 18:31:00 | 2021-02-24 14:50:00 | 2021-03-08 19:06:00 | 2021-02-24 14:50:00 |  | 0 | Graphics |  |  |  |  | Possibly use the same bacground for the credits as the title screen? |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00onw: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
SFX - Player Shooting | GD2GROUP1-54 | 15593 | 14742 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | shaba | shaba | shaba | 2021-01-29 17:58:00 | 2021-02-17 12:43:00 | 2021-03-08 19:06:00 | 2021-02-17 12:43:00 |  | 0 | SFX |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ono: | GD2GROUP Sprint 2
Script - Enemies - Spawning | GD2GROUP1-53 | 15592 | 14742 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 17:47:00 | 2021-02-17 19:14:00 | 2021-03-08 19:06:00 | 2021-02-17 19:14:00 |  | 0 | Programming |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ong: | GD2GROUP Sprint 2
User Interface - Scripting | GD2GROUP1-52 | 15591 | 15587 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 17:46:00 | 2021-02-24 14:57:00 | 2021-03-08 19:06:00 | 2021-02-24 14:57:00 |  | 0 | Programming |  |  |  |  | For when charges are used or picked up |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00on8: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
User Interface - Scripting | GD2GROUP1-51 | 15590 | 15586 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 17:45:00 | 2021-02-24 14:54:00 | 2021-03-08 19:06:00 | 2021-02-24 14:54:00 |  | 0 | Programming |  |  |  |  | When health is lost_x000D_ |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00on0: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
User Interface - Graphics - Full | GD2GROUP1-50 | 15589 | 15586 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-01-29 17:39:00 | 2021-02-24 14:57:00 | 2021-03-08 19:06:00 | 2021-02-24 14:57:00 |  | 0 | Graphics |  |  |  |  | When player has full health |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oms: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
User Interface - Graphics - Full | GD2GROUP1-49 | 15588 | 15587 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-01-29 17:38:00 | 2021-02-24 14:57:00 | 2021-03-08 19:06:00 | 2021-02-24 14:57:00 |  | 0 | Graphics |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00omk: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
As a user I want to see my charges so that I can use them when needed (UI) | GD2GROUP1-48 | 15587 |  | Story | To Do | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium |  |  | shaba | shaba | 2021-01-29 17:18:00 | 2021-03-08 00:57:00 | 2021-03-08 19:06:00 |  |  | 0 | Animation | Graphics | Programming | UI |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-134 |  |  | 0|i00kxl:9 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 5
As a user I want to see my health points so that I play differently, if needed (UI) | GD2GROUP1-47 | 15586 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-01-29 17:14:00 | 2021-03-07 22:13:00 | 2021-03-08 19:06:00 | 2021-03-07 22:13:00 |  | 0 | Graphics | Implementation | Programming | UI |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-134 |  |  | 0|i00kxl:r | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  |  | 5
Graphics - Biomass Drops | GD2GROUP1-46 | 15585 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-01-29 17:12:00 | 2021-02-24 14:54:00 | 2021-03-08 19:06:00 | 2021-02-24 14:54:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00olw: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Script - Spawning Drop(s) | GD2GROUP1-45 | 15584 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 17:11:00 | 2021-02-24 14:53:00 | 2021-03-08 19:06:00 | 2021-02-24 14:53:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00olo: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Script - Despawning Drop(s) | GD2GROUP1-44 | 15583 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 17:10:00 | 2021-02-24 14:53:00 | 2021-03-08 19:06:00 | 2021-02-24 14:53:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00olg: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Script - Picking up Drop(s) | GD2GROUP1-43 | 15582 | 14910 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 17:10:00 | 2021-02-24 14:53:00 | 2021-03-08 19:06:00 | 2021-02-24 14:53:00 |  | 0 | Graphics | Programming |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ol8: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Charge for Small/Large State - Script | GD2GROUP1-42 | 15581 | 14911 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 16:48:00 | 2021-02-24 14:46:00 | 2021-03-08 19:06:00 | 2021-02-24 14:46:00 |  | 0 | Graphics | Programming |  |  |  | Script for entering/leaving small state_x000D_ Script for entering normal state_x000D_ Script for entering/leaving large state |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ol0: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Background - Music | GD2GROUP1-40 | 15579 | 15578 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | shaba | shaba | shaba | 2021-01-29 15:57:00 | 2021-02-22 18:36:00 | 2021-03-08 19:06:00 | 2021-02-22 18:36:00 |  | 0 | Sound |  |  |  |  | https://uppsalauniversitet-my.sharepoint.com/:f:/g/personal/shervin_abasahl_5828_student_uu_se/En7zuU5Jim9JpN6VQlj_yHoBO7iIZy79nCvQDHk9qOy_Xw?e=msXcMG_x000D_ _x000D_ |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  | 10/Feb/21 6:58 PM;shaba;180833_orig_robot_theme.mp3;http://193.11.10.9:8080/secure/attachment/10708/180833_orig_robot_theme.mp3 | 10/Feb/21 6:58 [NAME]/secure/attachment/10709/524654__aceinet__intimidation.wav | 10/Feb/21 6:58 PM;shaba;534013_Trial-of-Beasts.mp3;http://193.11.10.9:8080/secure/attachment/10710/534013_Trial-of-Beasts.mp3 | 10/Feb/21 6:58 PM;shaba;583202_Coffee-and-Cannon-Fire.mp3;http://193.11.10.9:8080/secure/attachment/10711/583202_Coffee-and-Cannon-Fire.mp3 | 10/Feb/21 6:58 PM;shaba;737156_Kirby-64-Miracle-Matters.mp3;http://193.11.10.9:8080/secure/attachment/10712/737156_Kirby-64-Miracle-Matters.mp3 |  |  |  |  | 0|i00okk: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
As a user I want to hear music so that I get a feel of the game | GD2GROUP1-39 | 15578 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Low | Done |  | shaba | shaba | 2021-01-29 15:57:00 | 2021-03-06 15:17:00 | 2021-03-08 19:06:00 | 2021-03-06 15:17:00 |  | 0 | Implementation | Music | Sound |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-133 |  |  | 0|i00kxm: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  | 2 | 29/Jan/21 5:44 PM;shaba;Possible Sources_x000D_ www.freesound.org_x000D_ www.newgrounds.com/audio _x000D_ _x000D_ Main Inspiration_x000D_ https://www.youtube.com/watch?v=wVFwTiV7uGA&start=20_x000D_
Graphics - Player | GD2GROUP1-38 | 15577 | 15576 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-01-29 15:56:00 | 2021-02-10 21:58:00 | 2021-03-08 19:06:00 | 2021-02-10 16:13:00 |  | 0 | Graphics |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ok4: | GD2GROUP Sprint 2
As a user I want to see my character so that I can play as it | GD2GROUP1-37 | 15576 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Highest | Done |  | shaba | shaba | 2021-01-29 15:56:00 | 2021-02-15 14:14:00 | 2021-03-08 19:06:00 | 2021-02-10 16:13:00 |  | 0 | Graphics | Implementation |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  | 29/Jan/21 5:57 PM;shaba;concept of player.png;http://193.11.10.9:8080/secure/attachment/10602/concept+of+player.png |  |  |  |  |  | GD2GROUP1-133 |  |  | 0|i00l0c: | GD2GROUP Sprint 2 |  |  |  |  | 5
Script for Exit/Quit Game | GD2GROUP1-34 | 15570 | 14906 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 15:26:00 | 2021-02-24 14:49:00 | 2021-03-08 19:06:00 | 2021-02-24 14:49:00 |  | 0 | Programming |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ojo: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Script for Start Game | GD2GROUP1-33 | 15569 | 14906 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 15:26:00 | 2021-02-24 14:49:00 | 2021-03-08 19:06:00 | 2021-02-24 14:49:00 |  | 0 | Programming |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oj8: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Graphics - Game Title | GD2GROUP1-32 | 15568 | 14906 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-01-29 15:25:00 | 2021-02-24 14:49:00 | 2021-03-08 19:06:00 | 2021-02-24 14:49:00 |  | 0 | Graphics |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ojg: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Script - Score | GD2GROUP1-30 | 15566 | 14905 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 15:25:00 | 2021-03-08 17:06:00 | 2021-03-08 17:06:00 | 2021-03-08 17:06:00 |  | 0 | Programming |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ois: | GD2GROUP Sprint 5
Background | GD2GROUP1-29 | 15565 | 14905 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-01-29 15:24:00 | 2021-03-08 17:07:00 | 2021-03-08 17:07:00 | 2021-03-08 17:07:00 |  | 0 | Graphics |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oik: | GD2GROUP Sprint 5
Graphics - Font for Initials & Score | GD2GROUP1-28 | 15564 | 14905 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-01-29 15:24:00 | 2021-03-08 17:07:00 | 2021-03-08 17:07:00 | 2021-03-08 17:07:00 |  | 0 | Graphics |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oic: | GD2GROUP Sprint 5
Script - Large State | GD2GROUP1-27 | 15563 | 14903 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 15:24:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oi4: | GD2GROUP Sprint 3
Script - Small State | GD2GROUP1-26 | 15562 | 14903 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 15:24:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 | Programming |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ohw: | GD2GROUP Sprint 3
Script - Normal State | GD2GROUP1-25 | 15561 | 14903 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 15:23:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 | Programming |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oho: | GD2GROUP Sprint 3
Graphics - Bullets (Enemy) | GD2GROUP1-24 | 15560 | 14742 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | huwi | shaba | shaba | 2021-01-29 15:22:00 | 2021-02-10 21:23:00 | 2021-03-08 19:06:00 | 2021-02-10 14:14:00 |  | 0 | Graphics |  |  |  |  | Bullets as specified by the product owner from 10/02/2020 meeting_x000D_ |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ohg: | GD2GROUP Sprint 2
Script - Shooting at Enemy (Primary for Player) | GD2GROUP1-23 | 15559 | 14742 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-29 15:21:00 | 2021-02-17 19:15:00 | 2021-03-08 19:06:00 | 2021-02-17 19:15:00 |  | 0 | Programming |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oh8: | GD2GROUP Sprint 2
As a user I want to test the game so that I know it is balanced | GD2GROUP1-18 | 15216 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | High | Done | jesa | shaba | shaba | 2021-01-27 13:34:00 | 2021-02-24 16:24:00 | 2021-03-08 19:06:00 | 2021-02-24 16:00:00 |  | 0 | QA |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-134 |  |  | 0|i00kxl:zi | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  |  | 13
Script - Movement | GD2GROUP1-17 | 15215 | 14741 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-27 13:24:00 | 2021-02-24 14:59:00 | 2021-03-08 19:06:00 | 2021-02-24 14:59:00 |  | 0 | Programming |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mn8: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
As a user I want to use charges so that I can change size when needed (Gameplay) | GD2GROUP1-16 | 14911 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Highest | Done |  | shaba | shaba | 2021-01-26 12:01:00 | 2021-03-06 15:25:00 | 2021-03-08 19:06:00 | 2021-03-06 15:25:00 |  | 0 | Graphics | Implementation | Programming | SFX |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-134 |  |  | 0|i00kxl:y | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  |  | 13
As a user I want to see Biomass (drops) so that I can pick these up | GD2GROUP1-15 | 14910 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | High | Done |  | shaba | shaba | 2021-01-26 12:00:00 | 2021-03-06 15:25:00 | 2021-03-08 19:06:00 | 2021-03-06 15:25:00 |  | 0 | Graphics | Implementation | Programming | SFX |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-134 |  |  | 0|i00kxl:i | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  |  | 13
As a user I want to see a credits so that I know who created the game | GD2GROUP1-14 | 14907 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Low | Done |  | shaba | shaba | 2021-01-26 11:58:00 | 2021-02-24 15:18:00 | 2021-03-08 19:06:00 | 2021-02-24 15:18:00 |  | 0 | Graphics | Implementation | Programming | Sound |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-133 |  |  | 0|i00kxo:i | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  |  | 2
As a user I want to see a title screen so that I get an idea of the game | GD2GROUP1-13 | 14906 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Low | Done |  | shaba | shaba | 2021-01-26 11:57:00 | 2021-02-24 16:24:00 | 2021-03-08 19:06:00 | 2021-02-24 15:59:00 |  | 0 | Graphics | Implementation | Programming | Sound |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  | 29/Jan/21 6:32 PM;shaba;concept title screen.png;http://193.11.10.9:8080/secure/attachment/10604/concept+title+screen.png |  |  |  |  |  | GD2GROUP1-133 |  |  | 0|i00kxo: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  | 5
As a user I want to see my score so that I know how it ranks | GD2GROUP1-12 | 14905 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-01-26 11:57:00 | 2021-03-08 18:12:00 | 2021-03-08 18:12:00 | 2021-03-08 17:07:00 |  | 0 | Graphics | Implementation | Programming | Sound |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-135 |  |  | 0|i00kxl:hw | GD2GROUP Sprint 5 |  |  |  |  | 8
As a user I want to change size so that my speed changes | GD2GROUP1-10 | 14903 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | High | Done |  | shaba | shaba | 2021-01-26 11:54:00 | 2021-02-24 14:52:00 | 2021-03-08 19:06:00 | 2021-02-24 14:52:00 |  | 0 | Graphics | Implementation | Programming | SFX |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-134 |  |  | 0|i00kxs: | GD2GROUP Sprint 3
Slides - 1, 2, 3, 4 & 5 | GD2GROUP1-9 | 14896 | 14889 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-01-26 11:29:00 | 2021-01-31 21:09:00 | 2021-03-08 19:06:00 | 2021-01-31 21:09:00 |  | 0 | Other |  |  |  |  | Slide 1 - All_x000D_ Slide 2 - All_x000D_ Slide 3 - All_x000D_ Slide 4 - All_x000D_ Slide 5 - All |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kwc: | GD2GROUP Sprint 1
Slides - 13, 14 & 15 | GD2GROUP1-8 | 14895 | 14889 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | shaba | shaba | shaba | 2021-01-26 11:27:00 | 2021-01-31 21:09:00 | 2021-03-08 19:06:00 | 2021-01-31 21:09:00 |  | 0 | Other |  |  |  |  | Slide 13 - Soundscape_x000D_ Slide 14 - Risk & Dependencies_x000D_ Slide 15 - Production Timeline |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | [NAME]: | GD2GROUP Sprint 1
Slides - 11 & 12 | GD2GROUP1-7 | 14894 | 14889 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | [NAME] | shaba | shaba | 2021-01-26 11:23:00 | 2021-01-31 21:09:00 | 2021-03-08 19:06:00 | 2021-01-31 21:09:00 |  | 0 | Other |  |  |  |  | Slide 11 -  Art Direction_x000D_ Slide 12 -  Concept Art |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kx8: | GD2GROUP Sprint 1
Slides - 9 & 10 | GD2GROUP1-6 | 14891 | 14889 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | jesa | shaba | shaba | 2021-01-26 11:20:00 | 2021-01-31 21:09:00 | 2021-03-08 19:06:00 | 2021-01-31 21:09:00 |  | 0 | Other |  |  |  |  | Slide 9 - Game Space/User Interface_x000D_ Slide 10 - Theme |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kwk: | GD2GROUP Sprint 1
Slides - 6, 7 & 8 | GD2GROUP1-5 | 14890 | 14889 | Sub-task | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done | tamo | shaba | shaba | 2021-01-26 11:17:00 | 2021-01-28 17:12:00 | 2021-03-08 19:06:00 | 2021-01-28 17:12:00 |  | 0 | Other |  |  |  |  | Slide 6 - Mechanics, Dynamics & Aesthetics_x000D_ Slide 7 -Â Controls_x000D_ Slide 8 -Â [NAME]/Progression_x000D_ |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kwg: | GD2GROUP Sprint 1
Presentation Slides | GD2GROUP1-4 | 14889 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Medium | Done |  | shaba | shaba | 2021-01-26 11:14:00 | 2021-01-31 21:09:00 | 2021-03-08 19:06:00 | 2021-01-31 21:09:00 |  | 0 |  |  |  |  |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kw4: | GD2GROUP Sprint 1
As a user I want to shoot so that enemies are destroyed | GD2GROUP1-2 | 14742 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Highest | Done |  | shaba | shaba | 2021-01-25 14:53:00 | 2021-03-01 15:06:00 | 2021-03-08 19:06:00 | 2021-02-17 19:15:00 |  | 0 | Graphics | Implementation | Programming | SFX |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  | 29/Jan/21 5:58 PM;shaba;Concept of enemies.png;http://193.11.10.9:8080/secure/attachment/10603/Concept+of+enemies.png |  |  |  |  |  | GD2GROUP1-133 |  |  | 0|i00l02: | GD2GROUP Sprint 2 |  |  |  |  | 9
As a user I want to navigate the map so that I can explore | GD2GROUP1-1 | 14741 |  | Story | Done | GD2GROUP1 | GD2GROUP01 | software | [NAME] |  |  | Highest | Done |  | shaba | shaba | 2021-01-25 14:52:00 | 2021-03-06 14:14:00 | 2021-03-08 19:06:00 | 2021-03-06 14:14:00 |  | 0 | Graphics | Implementation | Programming | Sound |  |  |  | shaba |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP1-133 |  |  | 0|i00kxl: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  | 5
(art)lessen the drunkness | GD2GROUP2-103 | 18189 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | gaax | gaax | 2021-03-04 13:26:00 | 2021-03-05 21:17:00 | 2021-03-08 18:55:00 | 2021-03-05 21:17:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:vw | GD2GROUP Sprint 2
(programming) lessen/polish the drunkness | GD2GROUP2-102 | 18188 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-03-04 13:26:00 | 2021-03-08 10:11:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:vs | GD2GROUP Sprint 2
(programming) Pillow counter | GD2GROUP2-101 | 18147 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest | Done | maax | gaax | gaax | 2021-03-03 17:31:00 | 2021-03-04 13:01:00 | 2021-03-08 19:06:00 | 2021-03-04 13:01:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|hzzzsx:uii | GD2GROUP Sprint 2
Beta presentation powerpoint | GD2GROUP2-100 | 17771 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 16:34:00 | 2021-02-25 16:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zqg: | GD2GROUP Sprint 2 |  |  |  |  | 7
As a player, I want to be properly introduced to the game | GD2GROUP2-99 | 17770 |  | Story | User Stories | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | maax | maax | 2021-02-25 16:25:00 | 2021-02-25 16:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | maax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zq8: | GD2GROUP Sprint 2 |  |  |  |  | 10
Narrative explanation | GD2GROUP2-98 | 17769 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 16:25:00 | 2021-02-25 16:33:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|i00zq0: | GD2GROUP Sprint 2 |  |  |  |  | 7
(Art) narrative explanation art | GD2GROUP2-97 | 17768 |  | Story | In Progress | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 16:24:00 | 2021-03-04 13:03:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|i00zps: | GD2GROUP Sprint 2 |  |  |  |  | 5
(art) Narrative explanantion background | GD2GROUP2-96 | 17767 |  | Story | In Progress | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 16:24:00 | 2021-03-04 13:03:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|i00zpk: | GD2GROUP Sprint 2 |  |  |  |  | 5
(Game Design) narrative Explanation | GD2GROUP2-95 | 17765 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 15:53:00 | 2021-02-25 16:30:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|i00zpc: | GD2GROUP Sprint 2 |  |  |  |  | 4.5
(art) Narrative explanation Text | GD2GROUP2-94 | 17764 |  | Story | In Progress | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 15:52:00 | 2021-03-04 13:02:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|i00zp4: | GD2GROUP Sprint 2 |  |  |  |  | 3
(programming) player throwing bones at boss dog | GD2GROUP2-93 | 17763 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | gaax | gaax | 2021-02-25 15:35:00 | 2021-02-25 16:22:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|i00zow: | GD2GROUP Sprint 2 |  |  |  |  | 5
(programming) boss taking damadge | GD2GROUP2-92 | 17762 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | gaax | gaax | 2021-02-25 15:35:00 | 2021-02-25 16:21:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zoo: | GD2GROUP Sprint 2 |  |  |  |  | 4
(programming) boss health | GD2GROUP2-91 | 17761 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | gaax | gaax | 2021-02-25 15:35:00 | 2021-02-25 16:21:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zog: | GD2GROUP Sprint 2 |  |  |  |  | 4
(art) bones | GD2GROUP2-90 | 17760 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done |  | gaax | gaax | 2021-02-25 15:34:00 | 2021-03-02 21:30:00 | 2021-03-08 19:06:00 | 2021-03-02 21:30:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zo8: | GD2GROUP Sprint 2 |  |  |  |  | 2
(programming) the ability to pick up bones | GD2GROUP2-89 | 17759 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 15:33:00 | 2021-02-25 16:19:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|i00zo0: | GD2GROUP Sprint 2 |  |  |  |  | 4
As a player I want ambient music to enhance my playing experience | GD2GROUP2-88 | 17733 |  | Story | User Stories | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High |  |  | maax | maax | 2021-02-25 14:46:00 | 2021-02-25 16:37:00 | 2021-03-08 19:06:00 |  |  | 0 | Audio | Music | Sound |  |  |  |  | maax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|hzzzsx:upf | GD2GROUP Sprint 2 |  |  |  |  | 5
implement boss background | GD2GROUP2-86 | 17720 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 14:30:00 | 2021-02-25 16:17:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zgw: | GD2GROUP Sprint 2 |  |  |  |  | 1
Implement boss sprite | GD2GROUP2-85 | 17719 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 14:30:00 | 2021-02-25 16:16:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zgo: | GD2GROUP Sprint 2 |  |  |  |  | 1
program [NAME] scene transition | GD2GROUP2-84 | 17718 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | gaax | gaax | 2021-02-25 14:29:00 | 2021-02-25 16:16:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zgg: | GD2GROUP Sprint 2 |  |  |  |  | 5
implement player taking damadge sound | GD2GROUP2-83 | 17716 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | gaax | gaax | 2021-02-25 14:27:00 | 2021-02-25 16:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|i00zg0: | GD2GROUP Sprint 2 |  |  |  |  | 3
implement loose sound | GD2GROUP2-82 | 17714 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | gaax | gaax | 2021-02-25 14:27:00 | 2021-02-25 16:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|i00zfk: | GD2GROUP Sprint 2 |  |  |  |  | 3
Implement player shoot sound | GD2GROUP2-81 | 17713 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | gaax | gaax | 2021-02-25 14:26:00 | 2021-02-25 16:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|i00zfc: | GD2GROUP Sprint 2 |  |  |  |  | 3
(ART) making [NAME] Dog | GD2GROUP2-80 | 17712 |  | Story | In Progress | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 14:22:00 | 2021-03-04 13:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zew: | GD2GROUP Sprint 2 |  |  |  |  | 6
(ART) making Background, boss battle | GD2GROUP2-79 | 17711 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Lowest |  |  | gaax | gaax | 2021-02-25 14:22:00 | 2021-03-04 13:23:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zeo: | GD2GROUP Sprint 2 |  |  |  |  | 6
(Art) Background second area | GD2GROUP2-78 | 17708 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Lowest |  |  | gaax | gaax | 2021-02-25 14:22:00 | 2021-03-04 13:39:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|i00ze0: | GD2GROUP Sprint 2 |  |  |  |  | 5
Loose screen | GD2GROUP2-77 | 17706 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | jayoro | gaax | gaax | 2021-02-25 14:21:00 | 2021-03-03 17:30:00 | 2021-03-08 19:06:00 | 2021-03-03 17:30:00 |  | 0 |  |  |  |  |  | The parents tell you how disappointed in you they are |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|i00zdk: | GD2GROUP Sprint 2 |  |  |  |  | 4
Find Loose sound | GD2GROUP2-76 | 17704 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High |  |  | gaax | gaax | 2021-02-25 14:20:00 | 2021-02-25 16:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|i00zd4: | GD2GROUP Sprint 2 |  |  |  |  | 2
Find player taking damadge sound | GD2GROUP2-75 | 17703 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 14:20:00 | 2021-02-25 16:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|i00zcw: | GD2GROUP Sprint 2 |  |  |  |  | 2
Find player shooting sound | GD2GROUP2-74 | 17702 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 14:20:00 | 2021-02-25 16:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|i00zco: | GD2GROUP Sprint 2 |  |  |  |  | 2
As a player, I want to have a distinct ending with a boss battle | GD2GROUP2-73 | 17700 |  | Story | User Stories | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | gaax | gaax | 2021-02-25 14:19:00 | 2021-02-25 16:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zf4: | GD2GROUP Sprint 2 |  |  |  |  | 8
As a player I want to have a fair boss battle so I don't get frustrated | GD2GROUP2-72 | 17699 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 14:17:00 | 2021-02-25 14:17:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|i00zc0:
polish walking animation | GD2GROUP2-71 | 17698 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Lowest |  |  | gaax | gaax | 2021-02-25 14:16:00 | 2021-03-01 10:58:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|i00zh0: | GD2GROUP Sprint 2 |  |  |  |  | 7
Throwing animation Player | GD2GROUP2-70 | 17697 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-25 14:15:00 | 2021-03-01 11:21:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|i00zbk: | GD2GROUP Sprint 2 |  |  |  |  | 6
(Graphics) Final Graphics cup enemy | GD2GROUP2-69 | 17696 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done |  | gaax | gaax | 2021-02-25 14:11:00 | 2021-02-25 16:38:00 | 2021-03-08 19:06:00 | 2021-02-25 16:38:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-7 |  |  | 0|hzzzsx:upc | GD2GROUP Sprint 2 |  |  |  |  | 5
(art) mute bomb | GD2GROUP2-67 | 17008 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done |  | gaax | gaax | 2021-02-17 10:22:00 | 2021-02-25 16:38:00 | 2021-03-08 19:06:00 | 2021-02-25 16:38:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:vo | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 4
(art) speed up | GD2GROUP2-66 | 17007 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | gaax | gaax | 2021-02-17 10:22:00 | 2021-02-25 09:42:00 | 2021-03-08 19:06:00 | 2021-02-25 09:42:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:vc | GD2GROUP Sprint 1
(art) sound dampener power up | GD2GROUP2-65 | 17006 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest | Done |  | gaax | gaax | 2021-02-17 10:22:00 | 2021-03-05 21:25:00 | 2021-03-08 19:06:00 | 2021-03-05 21:25:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsz:zz | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 3
(Programming) drunkness effect | GD2GROUP2-64 | 17005 |  | Story | QA | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  | isal | gaax | gaax | 2021-02-17 10:22:00 | 2021-03-01 16:16:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|hzzzsx:uj | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 7
(Programming) mute bomb | GD2GROUP2-63 | 17004 |  | Story | In Progress | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  | [NAME] | gaax | gaax | 2021-02-17 10:21:00 | 2021-03-01 11:21:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:upd | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 7
(Programming) speed up power up | GD2GROUP2-62 | 17003 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | gaax | gaax | 2021-02-17 10:21:00 | 2021-02-25 09:42:00 | 2021-03-08 19:06:00 | 2021-02-25 09:42:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:ui | GD2GROUP Sprint 1
(Programming) sound dampener power up | GD2GROUP2-61 | 17002 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | gaax | gaax | gaax | 2021-02-17 10:20:00 | 2021-02-22 10:17:00 | 2021-03-08 19:06:00 | 2021-02-22 10:17:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:u9 | GD2GROUP Sprint 1
Programming Paus menu | GD2GROUP2-60 | 16945 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | gaax | gaax | gaax | 2021-02-15 12:42:00 | 2021-02-22 10:19:00 | 2021-03-08 19:06:00 | 2021-02-22 10:19:00 |  | 0 |  |  |  |  |  | that the menu show up when the player press Esc |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsz:hi | GD2GROUP Sprint 1
Level Design Paus Menue | GD2GROUP2-59 | 16944 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | gaax | gaax | gaax | 2021-02-15 12:42:00 | 2021-02-22 10:19:00 | 2021-03-08 19:06:00 | 2021-02-22 10:19:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsz:h | GD2GROUP Sprint 1
(Art) Paus Menue | GD2GROUP2-58 | 16943 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | gaax | gaax | 2021-02-15 12:42:00 | 2021-02-22 10:19:00 | 2021-03-08 19:06:00 | 2021-02-22 10:19:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsz:gi | GD2GROUP Sprint 1
Background art for menus | GD2GROUP2-57 | 16942 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | gaax | gaax | 2021-02-15 12:22:00 | 2021-02-18 15:34:00 | 2021-03-08 19:06:00 | 2021-02-18 15:34:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsz:g | GD2GROUP Sprint 1
Art for buttons | GD2GROUP2-56 | 16941 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | gaax | gaax | 2021-02-15 12:22:00 | 2021-02-18 15:34:00 | 2021-03-08 19:06:00 | 2021-02-18 15:34:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsz:f | GD2GROUP Sprint 1
title screen | GD2GROUP2-55 | 16936 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | maax | gaax | gaax | 2021-02-15 11:13:00 | 2021-02-22 10:18:00 | 2021-03-08 19:06:00 | 2021-02-22 10:18:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsz:c | GD2GROUP Sprint 1
Credits menu | GD2GROUP2-54 | 16935 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | maax | gaax | gaax | 2021-02-15 11:13:00 | 2021-02-22 10:18:00 | 2021-03-08 19:06:00 | 2021-02-22 10:18:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsz:8 | GD2GROUP Sprint 1
Main menu | GD2GROUP2-53 | 16934 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | maax | gaax | gaax | 2021-02-15 11:13:00 | 2021-02-22 10:18:00 | 2021-03-08 19:06:00 | 2021-02-22 10:18:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsz:4 | GD2GROUP Sprint 1
Programming | GD2GROUP2-52 | 16931 |  | Epic | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-15 10:52:00 | 2021-02-25 15:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-6 |  | BossBattle | To Do | 0|i00vde:
implement assets in unity | GD2GROUP2-51 | 16789 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | gaax | gaax | gaax | 2021-02-11 14:07:00 | 2021-02-23 11:13:00 | 2021-03-08 19:06:00 | 2021-02-18 15:33:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsx:4 | GD2GROUP Sprint 1 |  |  |  |  | 5
(programming) Enemy making sound | GD2GROUP2-50 | 16468 |  | Story | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-02-09 10:05:00 | 2021-02-25 16:02:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|i00t1u: | GD2GROUP Sprint 2 |  |  |  |  | 4
(Programming) Enemy spawn script | GD2GROUP2-49 | 16037 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | maax | gaax | gaax | 2021-02-04 13:59:00 | 2021-02-18 15:35:00 | 2021-03-08 19:06:00 | 2021-02-18 15:35:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzsz:zr | GD2GROUP Sprint 1
[Art] GUI | GD2GROUP2-48 | 15940 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | jayoro | jayoro | 2021-02-04 10:46:00 | 2021-02-18 15:35:00 | 2021-03-08 19:06:00 | 2021-02-18 15:35:00 |  | 0 |  |  |  |  |  | Make GUI for health (sound level), pillows available |  | jayoro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzsz:zi | GD2GROUP Sprint 1
(programming)/(Unity) soundbar rising | GD2GROUP2-44 | 15711 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest | Done | [NAME] | gaax | gaax | 2021-02-01 09:59:00 | 2021-02-18 15:34:00 | 2021-03-08 19:06:00 | 2021-02-18 15:34:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsy:i | GD2GROUP Sprint 1
Planning for the different background areas | GD2GROUP2-43 | 15710 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest | Done | gaax | gaax | gaax | 2021-02-01 09:58:00 | 2021-02-11 14:05:00 | 2021-03-08 19:06:00 | 2021-02-11 14:05:00 |  | 0 |  |  |  |  |  | Look at "Design Thoughts" on the driveÂ |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsx:w | GD2GROUP Sprint 1 |  |  |  |  |  | 09/Feb/21 3:30 PM;gaax;needs a check_x000D_ _x000D_ Â
(Graphics)First area background | GD2GROUP2-42 | 15709 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done | maax | gaax | gaax | 2021-02-01 09:58:00 | 2021-02-18 15:35:00 | 2021-03-08 19:06:00 | 2021-02-18 15:35:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsz: | GD2GROUP Sprint 1
(Graphics) UI [NAME] graphics | GD2GROUP2-41 | 15708 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Low | Done |  | gaax | gaax | 2021-02-01 09:56:00 | 2021-02-25 16:38:00 | 2021-03-08 19:06:00 | 2021-02-25 16:38:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|i00zgy: | GD2GROUP Sprint 2 |  |  |  |  | 4
(programming) Shooting of the player character | GD2GROUP2-40 | 15707 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | isal | gaax | gaax | 2021-02-01 09:54:00 | 2021-02-24 16:05:00 | 2021-03-08 19:06:00 | 2021-02-24 16:05:00 |  | 0 |  |  |  |  |  | Shooting StraightÂ _x000D_ _x000D_ Â |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|hzzzsv: | GD2GROUP Sprint 1
Make a document describing the power-ups | GD2GROUP2-39 | 15575 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done | gaax | gaax | gaax | 2021-01-29 15:56:00 | 2021-02-15 12:54:00 | 2021-03-08 19:06:00 | 2021-02-15 12:54:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:r | GD2GROUP Sprint 1
Decide on Power-ups | GD2GROUP2-38 | 15574 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest | Done |  | gaax | gaax | 2021-01-29 15:55:00 | 2021-02-17 10:17:00 | 2021-03-08 19:06:00 | 2021-02-17 10:17:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:i | GD2GROUP Sprint 1
(Programming) Enemy ability to die code & taking damage | GD2GROUP2-36 | 15398 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done | [NAME] | gaax | gaax | 2021-01-28 13:11:00 | 2021-02-18 15:35:00 | 2021-03-08 19:06:00 | 2021-02-18 15:35:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-7 |  |  | 0|hzzzsz:w | GD2GROUP Sprint 1
(Programming) Enemy Shooting AI | GD2GROUP2-35 | 15397 |  | Story | In Progress | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Lowest |  |  | gaax | gaax | 2021-01-28 13:11:00 | 2021-02-25 15:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Shooting Straight_x000D_ _x000D_ Â |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-7 |  |  | 0|hzzzsz:zy | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 8
(Programming) Enemy movement AI | GD2GROUP2-34 | 15396 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Low | Done | [NAME] | gaax | gaax | 2021-01-28 13:10:00 | 2021-02-15 11:21:00 | 2021-03-08 19:06:00 | 2021-02-15 11:21:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-7 |  |  | 0|hzzzsz:r | GD2GROUP Sprint 1
(Programming) Movement for the player character | GD2GROUP2-33 | 15395 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done | isal | gaax | gaax | 2021-01-28 13:10:00 | 2021-02-18 15:46:00 | 2021-03-08 19:06:00 | 2021-02-11 13:43:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-52 |  |  | 0|hzzzsx:9 | GD2GROUP Sprint 1 |  |  |  |  | 2
(Graphics) Sprite for the player character | GD2GROUP2-32 | 15394 |  | Task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done |  | gaax | gaax | 2021-01-28 13:07:00 | 2021-02-11 12:12:00 | 2021-03-08 19:06:00 | 2021-02-11 12:12:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|hzzzsy: | GD2GROUP Sprint 1
End game button | GD2GROUP2-31 | 14888 | 14815 | Sub-task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | gaax | gaax | 2021-01-26 09:44:00 | 2021-03-01 11:20:00 | 2021-03-08 19:06:00 | 2021-03-01 11:20:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kvw: | GD2GROUP Sprint 2
Credits button | GD2GROUP2-30 | 14887 | 14815 | Sub-task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | gaax | gaax | 2021-01-26 09:44:00 | 2021-03-01 11:20:00 | 2021-03-08 19:06:00 | 2021-03-01 11:20:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kvo: | GD2GROUP Sprint 2
Start game button | GD2GROUP2-29 | 14886 | 14815 | Sub-task | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | gaax | gaax | 2021-01-26 09:44:00 | 2021-03-01 11:20:00 | 2021-03-08 19:06:00 | 2021-03-01 11:20:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kvg: | GD2GROUP Sprint 2
Audio | GD2GROUP2-28 | 14820 |  | Epic | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | isal | isal | 2021-01-25 16:36:00 | 2021-02-25 16:25:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | isal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-7 |  | Audio | To Do | 0|i00kjo:
As a player, I want sound feedback when i shoot so I get an confirmation | GD2GROUP2-26 | 14818 |  | Story | User Stories | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | gaax | gaax | 2021-01-25 16:33:00 | 2021-02-25 16:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|hzzzsx:um | GD2GROUP Sprint 2 |  |  |  |  | 4
As a plyer a want to hear when I "take dmg" so I can react faster | GD2GROUP2-25 | 14817 |  | Story | User Stories | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest |  |  | isal | isal | 2021-01-25 16:32:00 | 2021-02-25 16:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | isal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-28 |  |  | 0|hzzzsx:ul | GD2GROUP Sprint 2 |  |  |  |  | 5
As a player, I want to have a narrative explanation | GD2GROUP2-24 | 14816 |  | Story | User Stories | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High |  |  | gaax | gaax | 2021-01-25 16:31:00 | 2021-02-25 16:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsx:up9 | GD2GROUP Sprint 2 |  |  |  |  | 6
As a player, I want to have a start menu | GD2GROUP2-23 | 14815 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done |  | gaax | gaax | 2021-01-25 16:30:00 | 2021-03-01 11:20:00 | 2021-03-08 19:06:00 | 2021-03-01 11:20:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsx:upi | GD2GROUP Sprint 2 |  |  |  |  | 8
As a game developer, I want to know what power-ups are going to be in the game so I can make them | GD2GROUP2-22 | 14810 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest | Done |  | gaax | gaax | 2021-01-25 16:24:00 | 2021-02-17 10:17:00 | 2021-03-08 19:06:00 | 2021-02-17 10:17:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx: | GD2GROUP Sprint 1 |  |  |  |  | 5
Game space/UI | GD2GROUP2-20 | 14807 |  | Epic | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | isal | isal | 2021-01-25 16:22:00 | 2021-02-25 16:24:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | isal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-4 |  | Game space/UI | To Do | 0|i00kco:
As a game developer, I want the soundbar to function So the player knows how it is going | GD2GROUP2-19 | 14805 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done |  | gaax | gaax | 2021-01-25 16:21:00 | 2021-02-18 15:36:00 | 2021-03-08 19:06:00 | 2021-02-18 15:36:00 |  | 0 |  |  |  |  |  | programming for soundbar_x000D_ _x000D_ Â |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsy:k | GD2GROUP Sprint 1 |  |  |  |  | 6
As a player, I want to see the "soundbar" so I know how much life I have left | GD2GROUP2-17 | 14801 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done |  | gaax | gaax | 2021-01-25 16:20:00 | 2021-02-18 15:36:00 | 2021-03-08 19:06:00 | 2021-02-18 15:36:00 |  | 0 |  |  |  |  |  | coustom Graphics for soundbar |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsy:9 | GD2GROUP Sprint 1 |  |  |  |  | 3
As a game develeper I want my power ups to have Code so they function | GD2GROUP2-16 | 14800 |  | Story | User Stories | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High |  |  | isal | isal | 2021-01-25 16:18:00 | 2021-02-25 14:09:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | isal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:up | GD2GROUP Sprint 2 |  |  |  |  | 6
Power-Ups | GD2GROUP2-15 | 14799 |  | Epic | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | isal | isal | 2021-01-25 16:15:00 | 2021-03-04 13:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | isal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-2 |  | Power-Ups | To Do | 0|i00kh4:
As a player I want sprites for powerups so I can se them | GD2GROUP2-13 | 14797 |  | Story | User Stories | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High |  |  | isal | isal | 2021-01-25 16:14:00 | 2021-02-25 14:09:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | isal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-15 |  |  | 0|hzzzsx:uq | GD2GROUP Sprint 2 |  |  |  |  | 5
As a player, I want to be able to shoot the enemies so I can win the game | GD2GROUP2-12 | 14795 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest | Done |  | gaax | gaax | 2021-01-25 16:13:00 | 2021-02-24 16:06:00 | 2021-03-08 19:06:00 | 2021-02-24 16:06:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|hzzzsz:y | GD2GROUP Sprint 1 |  |  |  |  | 4
As a player I want to have enemies that functions so the game is playable | GD2GROUP2-9 | 14786 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium | Done |  | isal | isal | 2021-01-25 16:04:00 | 2021-02-22 17:22:00 | 2021-03-08 19:06:00 | 2021-02-22 17:22:00 |  | 0 |  |  |  |  |  |  |  | isal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-7 |  |  | 0|hzzzsw: | GD2GROUP Sprint 1 |  |  |  |  | 7
as a player, I want to have a background to the game gets more interesting | GD2GROUP2-8 | 14784 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | High | Done |  | gaax | gaax | 2021-01-25 16:00:00 | 2021-02-13 10:24:00 | 2021-03-08 19:06:00 | 2021-02-13 10:24:00 |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-20 |  |  | 0|hzzzsy:r | GD2GROUP Sprint 1 |  |  |  |  | 6
sprites, movement, attacsk, hitboxes, lives | GD2GROUP2-7 | 14783 |  | Epic | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-01-25 15:59:00 | 2021-02-25 16:00:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | Enemies | To Do | 0|i00kcc:
As a player I want my character to have animations so the character looks nice | GD2GROUP2-6 | 14779 |  | Story | User Stories | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Low |  |  | isal | isal | 2021-01-25 15:52:00 | 2021-02-25 16:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | isal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|i00zgz: | GD2GROUP Sprint 2 |  |  |  |  | 5
As a player i want to se my character so the game is playable | GD2GROUP2-5 | 14774 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest | Done |  | isal | isal | 2021-01-25 15:50:00 | 2021-02-11 13:36:00 | 2021-03-08 19:06:00 | 2021-02-11 13:36:00 |  | 0 |  |  |  |  |  | Player character sprite_x000D_ _x000D_ Â |  | isal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|hzzzsr: | GD2GROUP Sprint 1 |  |  |  |  | 4
the player cahracter, sprite, movemetn, shooting, hitbox | GD2GROUP2-4 | 14773 |  | Epic | To Do | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Medium |  |  | gaax | gaax | 2021-01-25 15:50:00 | 2021-03-03 17:31:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-11 |  | player character | To Do | 0|i00kac:
As the player I want to be able to move So I can play the game | GD2GROUP2-1 | 14760 |  | Story | Done | GD2GROUP2 | [NAME] | software | [NAME] |  |  | Highest | Done |  | gaax | gaax | 2021-01-25 15:39:00 | 2021-02-11 13:43:00 | 2021-03-08 19:06:00 | 2021-02-11 13:43:00 |  | 0 |  |  |  |  |  | Code to Player movement |  | gaax |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP2-4 |  |  | 0|hzzzss: | GD2GROUP Sprint 1 |  |  |  |  | 2
Program light | GD2GROUP3-164 | 18239 |  | Task | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-03-05 17:26:00 | 2021-03-08 12:19:00 | 2021-03-08 18:55:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i011nw: | GD2GROUP Sprint 5
Draw jellyfish explosion | GD2GROUP3-163 | 18238 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 17:24:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i011nt: | GD2GROUP Sprint 5
Draw jellyfish-beam | GD2GROUP3-162 | 18237 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 17:24:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i011nu: | GD2GROUP Sprint 5
Design final version of the help-menu | GD2GROUP3-161 | 18236 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Highest |  | maze | vierca | vierca | 2021-03-05 17:22:00 | 2021-03-08 16:50:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i011ng: | GD2GROUP Sprint 5
Create beta-presentation | GD2GROUP3-160 | 18235 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Highest |  |  | vierca | vierca | 2021-03-05 17:21:00 | 2021-03-05 18:34:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i011tc: | GD2GROUP Sprint 5
As a designer, I want an beta-presentation, so that I can present our game for the target audience and possible customers | GD2GROUP3-159 | 18234 |  | Story | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 17:20:00 | 2021-03-05 17:30:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011t4: | GD2GROUP Sprint 5 |  |  |  |  | 6
Implement menu buttons sounds | GD2GROUP3-158 | 18207 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 10:11:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-42 |  |  | 0|i011nq: | GD2GROUP Sprint 5
Draw shrimp-projectiles | GD2GROUP3-157 | 18206 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | vierca | vierca | vierca | 2021-03-05 10:10:00 | 2021-03-05 18:32:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i011ns: | GD2GROUP Sprint 5
Add animation for enemies taking damage | GD2GROUP3-156 | 18205 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 10:09:00 | 2021-03-05 10:09:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011o0:
Lower the standard volume | GD2GROUP3-155 | 18204 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 10:08:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | [NAME]: | GD2GROUP Sprint 5
Change font in help-screen | GD2GROUP3-154 | 18203 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-03-05 10:08:00 | 2021-03-08 17:03:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i011nc: | GD2GROUP Sprint 5
Possibly fix bugs | GD2GROUP3-153 | 18202 |  | Task | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 10:07:00 | 2021-03-08 12:19:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i011n4: | GD2GROUP Sprint 5
Draw final main-character sprite | GD2GROUP3-152 | 18201 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Highest |  |  | vierca | vierca | 2021-03-05 10:07:00 | 2021-03-05 18:32:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i011no: | GD2GROUP Sprint 5
Animate jellyfishes | GD2GROUP3-151 | 18200 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 10:03:00 | 2021-03-05 18:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011n0:
Draw jellyfishes | GD2GROUP3-150 | 18199 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | High |  |  | vierca | vierca | 2021-03-05 10:03:00 | 2021-03-05 18:34:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i011nr: | GD2GROUP Sprint 5
Balance level 3 | GD2GROUP3-149 | 18198 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 10:00:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i011m8: | GD2GROUP Sprint 5
Balance level 2 | GD2GROUP3-148 | 18197 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 09:59:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i011m0: | GD2GROUP Sprint 5
Possibly balance level 1 | GD2GROUP3-147 | 18196 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 09:59:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i011ls: | GD2GROUP Sprint 5
Balance overall gameplay | GD2GROUP3-146 | 18195 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 09:59:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i011lk: | GD2GROUP Sprint 5
As a player, I want an smooth and polished experience, so that I can fully enjoy playing the game | GD2GROUP3-145 | 18194 |  | Story | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-03-05 09:50:00 | 2021-03-05 17:22:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011lc: | GD2GROUP Sprint 5 |  |  |  |  | 10
Animating the shrimps | GD2GROUP3-144 | 17737 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-25 14:49:00 | 2021-03-05 17:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00wx3:o | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Drawing the shrimps | GD2GROUP3-143 | 17736 |  | Task | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | egsu | vierca | vierca | 2021-02-25 14:49:00 | 2021-03-05 17:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00wx3:k | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Design audio-seeting screen | GD2GROUP3-142 | 17627 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-24 13:48:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00yyk: | GD2GROUP Sprint 4
Finish the logo | GD2GROUP3-141 | 17626 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-24 13:46:00 | 2021-03-08 12:18:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wwg: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Program the enemy patterns of the shrimps | GD2GROUP3-137 | 17622 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-24 13:33:00 | 2021-03-04 17:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00wx3:r | GD2GROUP Sprint 4
As a player, I want to play a game with multiple levels, so that I can experience a "whole". | GD2GROUP3-136 | 17621 |  | Story | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-24 13:26:00 | 2021-03-05 17:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yz4: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  |  | 3
Design boss level | GD2GROUP3-135 | 17620 |  | Task | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-24 13:25:00 | 2021-03-08 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wx0:i | GD2GROUP Sprint 5
Design level 3 | GD2GROUP3-134 | 17619 |  | Task | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Highest |  | vierca | vierca | vierca | 2021-02-24 13:25:00 | 2021-03-05 18:33:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00yzk: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Design level 2 | GD2GROUP3-133 | 17618 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | vierca | vierca | vierca | 2021-02-24 13:25:00 | 2021-03-04 17:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00yzc: | GD2GROUP Sprint 4
As a player, I want access to multiple abilities, so that I can have a bit of control over my gameplay | GD2GROUP3-132 | 17617 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-24 13:23:00 | 2021-03-03 17:16:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yyo: | GD2GROUP Sprint 4 |  |  |  |  | 1
Program rapid fire | GD2GROUP3-131 | 17616 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-24 13:21:00 | 2021-03-01 12:39:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00yyw: | GD2GROUP Sprint 4
Draw and animate background | GD2GROUP3-130 | 17615 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | erwe | vierca | vierca | 2021-02-24 13:11:00 | 2021-03-04 17:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00wwl: | GD2GROUP Sprint 4
Design the splash-screen | GD2GROUP3-129 | 17614 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-24 13:10:00 | 2021-03-01 12:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wwf: | GD2GROUP Sprint 4
Program an audio-setting | GD2GROUP3-128 | 17613 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-24 13:10:00 | 2021-03-01 12:39:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00yyg: | GD2GROUP Sprint 4
Program the enemy patterns of the jellyfishes | GD2GROUP3-127 | 17612 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-24 13:09:00 | 2021-03-05 16:52:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00wx3:i | GD2GROUP Sprint 4
Program the boss patterns | GD2GROUP3-126 | 17611 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-24 13:08:00 | 2021-03-04 17:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00wx1: | GD2GROUP Sprint 4
Program checkpoints between levels | GD2GROUP3-125 | 17610 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-24 13:08:00 | 2021-03-01 12:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00wwz: | GD2GROUP Sprint 4
Design and program the pause-menu | GD2GROUP3-124 | 17609 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-24 13:08:00 | 2021-03-01 12:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wws: | GD2GROUP Sprint 4
Design/animate an end scene | GD2GROUP3-121 | 17606 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | erwe | vierca | vierca | 2021-02-24 13:06:00 | 2021-03-05 17:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00ww4: | GD2GROUP Sprint 4
Create possible attack pattern for all of the different enemy types | GD2GROUP3-118 | 17252 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-21 16:30:00 | 2021-02-24 16:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wzm: | GD2GROUP Sprint 3
Create rough concept art for every enemy | GD2GROUP3-117 | 17251 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | erwe | vierca | vierca | 2021-02-21 16:28:00 | 2021-02-25 03:11:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00wze: | GD2GROUP Sprint 3
Implement "speed" skill to the UI | GD2GROUP3-116 | 17250 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-21 16:21:00 | 2021-02-22 12:30:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wyy: | GD2GROUP Sprint 3
Program "speed"-skill | GD2GROUP3-115 | 17249 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-21 16:21:00 | 2021-02-24 11:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00wyq: | GD2GROUP Sprint 3
Design credits | GD2GROUP3-114 | 17248 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | vierca | vierca | vierca | 2021-02-21 16:10:00 | 2021-02-24 11:27:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wya: | GD2GROUP Sprint 3
As a player, I want a credits section, where I can read who developed the game. | GD2GROUP3-113 | 17247 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 16:10:00 | 2021-02-24 11:27:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wy2: | GD2GROUP Sprint 3 |  |  |  |  | 2
Program "Zoom-function" | GD2GROUP3-112 | 17246 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-21 16:09:00 | 2021-02-24 11:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00wxu: | GD2GROUP Sprint 3
Add healing symbol to the UI | GD2GROUP3-111 | 17245 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-21 16:06:00 | 2021-02-22 12:30:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wtt:r | GD2GROUP Sprint 3
Design an tutorial screen with instructions on how to play the game | GD2GROUP3-110 | 17244 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-21 16:04:00 | 2021-02-24 15:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wtn: | GD2GROUP Sprint 3
Program healing function | GD2GROUP3-109 | 17243 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-21 15:57:00 | 2021-02-22 14:09:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00wtt:i | GD2GROUP Sprint 3
Draw energy | GD2GROUP3-108 | 17242 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | egsu | vierca | vierca | 2021-02-21 15:54:00 | 2021-02-25 03:11:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00wts:w | GD2GROUP Sprint 3
Program energy pick-ups | GD2GROUP3-107 | 17241 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-21 15:54:00 | 2021-02-24 11:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00wts:r | GD2GROUP Sprint 3
Possibly edit some of the audio | GD2GROUP3-106 | 17240 |  | Task | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | feol | vierca | vierca | 2021-02-21 15:52:00 | 2021-03-05 17:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Find more sounds and possibly edit them |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-42 |  |  | 0|i00wts: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Implement audio to to game | GD2GROUP3-104 | 17237 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-21 15:39:00 | 2021-02-25 03:11:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | (Damage taken, shots fired, energy picked up, movement skill activated, healing) |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-42 |  |  | 0|i00wtr:i | GD2GROUP Sprint 3
Design a fail-scene | GD2GROUP3-103 | 17236 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-21 15:38:00 | 2021-02-24 11:25:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Create a fail-scene with the options to retry or quit to main menu |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wtp: | GD2GROUP Sprint 3
Create an alpha-presentation in powerpoint | GD2GROUP3-102 | 17235 |  | Task | Done | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium | Done | maze | vierca | vierca | 2021-02-21 15:37:00 | 2021-02-25 03:10:00 | 2021-03-08 19:06:00 | 2021-02-25 03:10:00 |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00wxe: | GD2GROUP Sprint 3
As a devolper, I want an alpha-presentation, so that I can start selling the idea of my game | GD2GROUP3-101 | 17234 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 15:00:00 | 2021-02-25 11:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wx6: | GD2GROUP Sprint 3 |  |  |  |  | 6
As a player, I want multiple audio feedbacks, so I can easily register whatâ€™s happening in the game. | GD2GROUP3-100 | 17233 |  | Story | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:16:00 | 2021-03-05 17:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wtr: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 2
As a player, I want an animated background, so I understand how the level progresses. | GD2GROUP3-99 | 17232 |  | Story | Done | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium | Done |  | vierca | vierca | 2021-02-21 14:16:00 | 2021-03-04 17:29:00 | 2021-03-08 19:06:00 | 2021-03-04 17:29:00 |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wwi: | GD2GROUP Sprint 4 |  |  |  |  | 5
As a player, I want pick-ups, so I can gain access to better abilities. (Energy) | GD2GROUP3-98 | 17231 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:16:00 | 2021-02-25 11:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wts:i | GD2GROUP Sprint 3 |  |  |  |  | 5
As a player, I want checkpoints, so I donâ€™t have to restart the entire game if i lose. | GD2GROUP3-97 | 17230 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:15:00 | 2021-03-03 17:16:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wwy: | GD2GROUP Sprint 4 |  |  |  |  | 4
As a player, I want a fail scene, so I can respawn and understand that Iâ€™ve failed. | GD2GROUP3-96 | 17229 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:15:00 | 2021-02-24 11:25:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wto: | GD2GROUP Sprint 3 |  |  |  |  | 2
As a player, I want an end scene, so I clearly understand the end of the game. | GD2GROUP3-95 | 17228 |  | Story | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:15:00 | 2021-03-05 18:24:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p50: | GD2GROUP Sprint 4 |  |  |  |  | 7
As a player, I want the ability to heal myself, because it gets boring with too much punishment. | GD2GROUP3-94 | 17227 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:15:00 | 2021-02-23 23:36:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wtt: | GD2GROUP Sprint 3 |  |  |  |  | 2
As a player, I want a splash-screen before I enter the game, to introduce me into the setting of the game. | GD2GROUP3-93 | 17226 |  | Story | In Progress | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:15:00 | 2021-03-05 17:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wwc: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  |  | 4
As a player, I want a peak experience such as a boss, to mark the end of my experience. | GD2GROUP3-92 | 17225 |  | Story | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:15:00 | 2021-03-05 18:34:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wx0: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  |  | 10
As a player, I want a visual indication of progress, so I know how far into the game Iâ€™ve come. | GD2GROUP3-91 | 17224 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:15:00 | 2021-03-03 17:16:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ww6: | GD2GROUP Sprint 4 |  |  |  |  | 5
As a player, I want to be able to boost my speed, to counteract the sluggish feel of being under water. | GD2GROUP3-90 | 17223 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:15:00 | 2021-02-24 11:27:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wyi: | GD2GROUP Sprint 3 |  |  |  |  | 2
As a player, I want the playable area to become larger, to accomodate for larger enemies. | GD2GROUP3-89 | 17222 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:14:00 | 2021-02-24 11:17:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wxg: | GD2GROUP Sprint 3 |  |  |  |  | 3
As a player, I want to face newer and larger enemies, so I can feel like I am facing greater dangers. | GD2GROUP3-88 | 17221 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:14:00 | 2021-02-25 11:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wz6: | GD2GROUP Sprint 3 |  |  |  |  | 5
As a player, I want to be moved by the gameplay, so I can experience interesting emotions. | GD2GROUP3-87 | 17220 |  | Story | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:14:00 | 2021-02-24 12:54:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p3w:
As a player, I want multiple enemies with different abilities and styles, so the challenges wonâ€™t become repetitive. | GD2GROUP3-86 | 17219 |  | Story | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:14:00 | 2021-03-05 17:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wx3: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  |  | 8
As a player, I want to be able to adjust the different sound volumes of the game, so I donâ€™t feel overwhelmed or distracted by sounds. | GD2GROUP3-85 | 17218 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:14:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wx4: | GD2GROUP Sprint 4 |  |  |  |  | 2
As a player, I want a tutorial Scene, so I understand how to play the game. | GD2GROUP3-84 | 17217 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-21 14:14:00 | 2021-02-24 21:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | [NAME]: | GD2GROUP Sprint 3 |  |  |  |  | 2
Create a playtest-build | GD2GROUP3-83 | 16879 |  | Task | Done | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium | Done |  | vierca | vierca | 2021-02-12 16:04:00 | 2021-02-19 17:07:00 | 2021-03-08 19:06:00 | 2021-02-19 13:57:00 |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00uws:i | GD2GROUP Sprint 2
Program AOE to the torpedoes | GD2GROUP3-82 | 16868 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-11 20:58:00 | 2021-02-19 17:04:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00uwr: | GD2GROUP Sprint 2
Design the main menu | GD2GROUP3-81 | 16867 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-11 20:44:00 | 2021-02-19 17:03:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00p2j:o | GD2GROUP Sprint 2
Create/find sound-effect for harpoon | GD2GROUP3-79 | 16864 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | feol | vierca | vierca | 2021-02-11 18:40:00 | 2021-02-19 17:07:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-42 |  |  | 0|i00v2q: | GD2GROUP Sprint 2
Find program for changing sounds | GD2GROUP3-78 | 16863 |  | Task | Done | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium | Done | vierca | vierca | vierca | 2021-02-11 18:40:00 | 2021-02-19 17:07:00 | 2021-03-08 19:06:00 | 2021-02-17 23:47:00 |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-42 |  |  | 0|i00v2i: | GD2GROUP Sprint 2
Create/find engine-sound | GD2GROUP3-77 | 16862 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | vierca | vierca | vierca | 2021-02-11 18:40:00 | 2021-02-19 17:07:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-42 |  |  | 0|i00v2a: | GD2GROUP Sprint 2
Create/find sound-effect for torpedoes | GD2GROUP3-76 | 16861 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | feol | vierca | vierca | 2021-02-11 18:39:00 | 2021-02-19 17:07:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-42 |  |  | 0|i00v22: | GD2GROUP Sprint 2
Find/create damage-taken sound-effect | GD2GROUP3-75 | 16860 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | feol | vierca | vierca | 2021-02-11 18:39:00 | 2021-02-19 17:07:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-42 |  |  | 0|i00v1u: | GD2GROUP Sprint 2
Sound effects | GD2GROUP3-73 | 16858 |  | Story | Done | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium | Done |  | vierca | vierca | 2021-02-11 18:38:00 | 2021-02-19 13:57:00 | 2021-03-08 19:06:00 | 2021-02-19 13:57:00 |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00v1e: | GD2GROUP Sprint 2 |  |  |  |  | 4
As a player, I want to have an fitting background, so that I can get immersed into the gameplay | GD2GROUP3-71 | 16856 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-11 18:36:00 | 2021-02-19 16:22:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uya: | GD2GROUP Sprint 2 |  |  |  |  | 1
Animate damage taken | GD2GROUP3-70 | 16855 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-11 18:35:00 | 2021-02-24 21:00:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00v16: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Animate torpedo-explosion | GD2GROUP3-69 | 16854 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | erwe | vierca | vierca | 2021-02-11 18:35:00 | 2021-02-22 14:09:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00v0y: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Animate player death | GD2GROUP3-68 | 16853 |  | Task | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Low |  |  | vierca | vierca | 2021-02-11 18:35:00 | 2021-03-05 17:36:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i011mw: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Animate enemies | GD2GROUP3-67 | 16852 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | erwe | vierca | vierca | 2021-02-11 18:35:00 | 2021-02-19 17:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00v0i: | GD2GROUP Sprint 2
Animating | GD2GROUP3-65 | 16850 |  | Story | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Low |  |  | vierca | vierca | 2021-02-11 18:34:00 | 2021-03-05 17:36:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011mu: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  | 6
As a player, I want to be able to understand how enemies works, so that I can learn how to be better at the game | GD2GROUP3-64 | 16849 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-11 18:33:00 | 2021-02-19 16:22:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uzr: | GD2GROUP Sprint 2 |  |  |  |  | 6
As a player, I want to play a game that has been playtested, so that I know that it's playable | GD2GROUP3-63 | 16848 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-11 18:28:00 | 2021-02-19 16:22:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uws: | GD2GROUP Sprint 2 |  |  |  |  | 6
As a player, I want to have a win/lose state, so that I know if I failed or succeded | GD2GROUP3-61 | 16846 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-11 18:26:00 | 2021-02-19 16:22:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p2j:s | GD2GROUP Sprint 2 |  |  |  |  | 3
Add placeholder background | GD2GROUP3-60 | 16845 |  | Task | Done | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium | Done | segr | vierca | vierca | 2021-02-11 18:22:00 | 2021-02-19 17:05:00 | 2021-03-08 19:06:00 | 2021-02-17 01:26:00 |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00uzm: | GD2GROUP Sprint 2
Create quit-button | GD2GROUP3-59 | 16844 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-11 18:21:00 | 2021-02-19 17:04:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | A button that let'sÂ  the player close the application |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00p2j:ri | GD2GROUP Sprint 2
Create a test plan | GD2GROUP3-58 | 16843 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-11 18:17:00 | 2021-02-19 17:04:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00uwu: | GD2GROUP Sprint 2
Playtest the game | GD2GROUP3-57 | 16842 |  | Task | Done | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium | Done | maze | vierca | vierca | 2021-02-11 18:17:00 | 2021-02-19 17:04:00 | 2021-03-08 19:06:00 | 2021-02-17 23:47:00 |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00uwt: | GD2GROUP Sprint 2
Program energy bar | GD2GROUP3-55 | 16840 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-11 18:15:00 | 2021-02-19 17:04:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Program an energy bar that can be empty, full, refilled when killing enemies and that let's the player use abilities |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00uwp: | GD2GROUP Sprint 2
Program attack patterns | GD2GROUP3-54 | 16839 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-11 18:15:00 | 2021-02-19 17:05:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00uzu: | GD2GROUP Sprint 2
Program the torpedo | GD2GROUP3-51 | 16836 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-11 18:12:00 | 2021-02-19 17:04:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Program the torpedo so that it can be used by consuming energyÂ |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00uwp:k | GD2GROUP Sprint 2
Design help screen | GD2GROUP3-50 | 16835 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-11 18:08:00 | 2021-02-19 17:03:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Explain the controls and how to play the game |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00p2j:k | GD2GROUP Sprint 2
Create win-state | GD2GROUP3-49 | 16834 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-11 18:04:00 | 2021-02-19 17:04:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00uwj: | GD2GROUP Sprint 2
Program abilities status | GD2GROUP3-48 | 16833 |  | Task | Done | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium | Done | segr | vierca | vierca | 2021-02-11 18:03:00 | 2021-02-19 17:04:00 | 2021-03-08 19:06:00 | 2021-02-19 13:57:00 |  | 0 |  |  |  |  |  | Add a status to abilities indicating if it's ready to be used or not |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00uwp:9 | GD2GROUP Sprint 2
Program enemy spawn | GD2GROUP3-47 | 16829 |  | Task | Done | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium | Done | segr | vierca | vierca | 2021-02-11 17:53:00 | 2021-02-19 17:05:00 | 2021-03-08 19:06:00 | 2021-02-19 13:57:00 |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00uzw: | GD2GROUP Sprint 2
Create lose-state | GD2GROUP3-46 | 16828 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-11 17:52:00 | 2021-02-19 17:04:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00uwi: | GD2GROUP Sprint 2
Program the progression bar | GD2GROUP3-45 | 16827 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-11 17:47:00 | 2021-03-01 12:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00wwa: | GD2GROUP Sprint 4
Programming | GD2GROUP3-44 | 16756 |  | Epic | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-11 13:32:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-4 |  | Programming | To Do | 0|i00ujm:
Not the same as art, ideas, concepts etc. | GD2GROUP3-43 | 15849 |  | Epic | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-03 11:28:00 | 2021-03-05 18:27:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-14 |  | Design | To Do | 0|i00po2:
Sounds | GD2GROUP3-42 | 15846 |  | Epic | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-03 11:26:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-2 |  | Music and sound effects | To Do | 0|i00pne:
Art | GD2GROUP3-41 | 15844 |  | Epic | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-03 11:26:00 | 2021-03-05 18:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | Art | To Do | 0|i00pmy:
Program the enemies so that you can collide with them | GD2GROUP3-39 | 15815 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-03 10:26:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00pgi: | GD2GROUP Sprint 1
Program the movement of the player | GD2GROUP3-38 | 15809 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-03 01:17:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00p2g:c | GD2GROUP Sprint 1
Design attack pattern for boss 1 | GD2GROUP3-37 | 15808 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-03 01:15:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00pfm: | GD2GROUP Sprint 1
Design attack pattern for enemy 1 | GD2GROUP3-36 | 15807 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-03 01:15:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00pfe: | GD2GROUP Sprint 1
Draw boss 1 | GD2GROUP3-35 | 15806 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | erwe | vierca | vierca | 2021-02-03 00:47:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Including the pictures used to animate them later |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00pf6: | GD2GROUP Sprint 1
Draw enemy 1 | GD2GROUP3-34 | 15805 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | erwe | vierca | vierca | 2021-02-03 00:47:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Including the pictures used to animate them later |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00pey: | GD2GROUP Sprint 1
Program the prototype for the torpedoes physics | GD2GROUP3-33 | 15804 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-03 00:46:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00pei: | GD2GROUP Sprint 1
Program the prototype for the harpoon physics | GD2GROUP3-32 | 15803 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-03 00:46:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00pea: | GD2GROUP Sprint 1
Program health UI element | GD2GROUP3-31 | 15799 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | segr | vierca | vierca | 2021-02-02 22:46:00 | 2021-02-12 16:58:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00p2g:4 | GD2GROUP Sprint 1
As a player, I want to have access to multiple weapons so that I can be in control of my gameplay | GD2GROUP3-30 | 15798 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-02 22:46:00 | 2021-02-24 11:27:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p2h:c | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  | 6
As a player, I want to have an fitting background so that I can get immersed into the game | GD2GROUP3-29 | 15797 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-02 22:26:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p2g:w | GD2GROUP Sprint 1 |  |  |  |  | 4
As a player, I want to play as a well-designed character/avatar so that I can look cool while I'm playing | GD2GROUP3-28 | 15796 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-02 22:25:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p2h:9i | GD2GROUP Sprint 1 |  |  |  |  | 4
As a player, I want to have the possibility to pick up power-ups so that I can spice up the gameplay | GD2GROUP3-27 | 15791 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-02 22:13:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p2g:i | GD2GROUP Sprint 1 |  |  |  |  | 5
As a player, I want to fight different types of enemies so that the gampley doesn't get to repetetive | GD2GROUP3-26 | 15732 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-02-01 16:47:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00peq: | GD2GROUP Sprint 1 |  |  |  |  | 6
Draw and animate a prototype for torpedoes projectiles | GD2GROUP3-23 | 15729 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | egsu | vierca | vierca | 2021-02-01 16:35:00 | 2021-02-24 11:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00p2h:z | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Draw and animate a prototype for harpoon projectiles | GD2GROUP3-22 | 15728 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | egsu | vierca | vierca | 2021-02-01 16:34:00 | 2021-02-24 11:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00p2i:i | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Create/program a help menu | GD2GROUP3-20 | 15726 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-01 16:31:00 | 2021-02-19 17:03:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | A menu were the player can see controls and information on how to play, with the option to go back to the main menu |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00p2j:m | GD2GROUP Sprint 2
Find/create background music | GD2GROUP3-16 | 15722 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | feol | vierca | vierca | 2021-02-01 16:16:00 | 2021-02-19 17:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Music that plays in the background of the running game |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-42 |  |  | 0|i00v1g: | GD2GROUP Sprint 2
Come up with power-ups | GD2GROUP3-15 | 15721 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | vierca | vierca | vierca | 2021-02-01 16:15:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Concept art and description of possible power-ups |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00p2g:j | GD2GROUP Sprint 1
[NAME] | GD2GROUP3-14 | 15720 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-01 16:15:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Draw all symbols, elements and overall design of the UI |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-43 |  |  | 0|i00p2g:9 | GD2GROUP Sprint 1
Create/program a main menu | GD2GROUP3-13 | 15719 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | maze | vierca | vierca | 2021-02-01 16:14:00 | 2021-02-19 17:03:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Create a main menu with an start button and help button |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-44 |  |  | 0|i00p2j:r | GD2GROUP Sprint 2
Draw background/backgrounds | GD2GROUP3-12 | 15718 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | feol | vierca | vierca | 2021-02-01 16:14:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00p2h:9 | GD2GROUP Sprint 1
Draw main character | GD2GROUP3-11 | 15717 |  | Task | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  | egsu | vierca | vierca | 2021-02-01 16:14:00 | 2021-02-12 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP3-41 |  |  | 0|i00p2h:a | GD2GROUP Sprint 1
As a player with disabilities, I want to be able to adjust the controls, so I can customize them to my needs. | GD2GROUP3-7 | 15706 |  | Story | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-01-31 20:43:00 | 2021-01-31 20:43:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p3o:
As a colorblind player, I want to be able to adjust the color scale, so that I can properly interpret the game signals. | GD2GROUP3-6 | 15705 |  | Story | To Do | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-01-31 20:42:00 | 2021-01-31 20:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p3g:
As a player, I want to see the elements like my current health status of my avatar while playing, so that I can predict my progress. | GD2GROUP3-4 | 15703 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-01-31 20:42:00 | 2021-02-12 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p2g: | GD2GROUP Sprint 1 |  |  |  |  | 4
As a player, I want to see the current abilities available for me while playing, so that I know which buttons to press at which time. | GD2GROUP3-3 | 15702 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-01-31 20:42:00 | 2021-02-19 16:22:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uwk: | GD2GROUP Sprint 2 |  |  |  |  | 4
As a player, I want to be able to pause the game, so I can quit mid game, restart or adjust settings. | GD2GROUP3-2 | 15701 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-01-31 20:41:00 | 2021-03-03 17:16:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wwo: | GD2GROUP Sprint 4 |  |  |  |  | 1
As a player, I want to have a basic main menu, so that I can start the game, quit and also learn how to play the game | GD2GROUP3-1 | 15700 |  | Story | Testing | GD2GROUP3 | GD2GROUP03 | software | [NAME] |  |  | Medium |  |  | vierca | vierca | 2021-01-31 20:40:00 | 2021-02-19 16:22:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | vierca |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p2j:i | GD2GROUP Sprint 2 |  |  |  |  | 5
Programming :: Transition to next room | GD2GROUP4-137 | 18174 |  | Story | In Progress | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | emleg | emleg | emleg | 2021-03-04 13:05:00 | 2021-03-08 11:50:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Make player walk out of room and fade to black, load comic strip and transition into the next level_x000D_ _x000D_ Â |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012pc: | Weekly Sprint 4 | Beta Sprint
Story boards | GD2GROUP4-136 | 18173 |  | Story | In Progress | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | chbo | chbo | chbo | 2021-03-04 12:51:00 | 2021-03-08 11:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4p:y | Weekly Sprint 4 | Beta Sprint |  |  |  | 2
Programming :: ingame leaderboard | GD2GROUP4-135 | 18135 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-03-03 13:57:00 | 2021-03-05 10:18:00 | 2021-03-08 19:06:00 | 2021-03-05 10:18:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4p:w | Weekly Sprint 4
Programming :: Updating the data gathering code nice and code | GD2GROUP4-134 | 18133 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-03-03 11:40:00 | 2021-03-05 10:18:00 | 2021-03-08 19:06:00 | 2021-03-05 10:18:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4p:r | Weekly Sprint 4
discus the comic scripts | GD2GROUP4-133 | 18132 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-03-03 11:40:00 | 2021-03-04 13:06:00 | 2021-03-08 19:06:00 | 2021-03-04 13:06:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4p:k | Weekly Sprint 4 |  |  |  |  | 2
change the sprite assets in unity | GD2GROUP4-132 | 18131 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-03-03 11:38:00 | 2021-03-03 20:06:00 | 2021-03-08 19:06:00 | 2021-03-03 20:06:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4p:i | Weekly Sprint 4 |  |  |  |  | 2
Datacode Playtest Survey 2 | GD2GROUP4-131 | 18020 |  | Story | Quality Assurance | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | roahl | roahl | roahl | 2021-03-01 11:06:00 | 2021-03-08 15:50:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vwx:o | Weekly Sprint 4 | Beta Sprint |  |  |  | 3
Playtest Survey 2 | GD2GROUP4-130 | 18019 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | roahl | roahl | 2021-03-01 11:06:00 | 2021-03-04 09:52:00 | 2021-03-08 19:06:00 | 2021-03-04 09:52:00 |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x0o: | Weekly Sprint 4 |  |  |  |  | 3
Animation-H3N1K-Dash | GD2GROUP4-129 | 18016 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Lowest |  | makajo | makajo | makajo | 2021-03-01 10:56:00 | 2021-03-04 19:43:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ri6: |  |  |  |  |  | 2
Programming :: Turnaround code | GD2GROUP4-128 | 18015 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-03-01 10:53:00 | 2021-03-01 10:54:00 | 2021-03-08 19:06:00 | 2021-03-01 10:54:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x0b:9 | Weekly Sprint 3
Lose screen image | GD2GROUP4-127 | 18014 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | jusir | jusir | 2021-03-01 10:51:00 | 2021-03-01 11:42:00 | 2021-03-08 19:06:00 | 2021-03-01 11:42:00 |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x7c: | Weekly Sprint 3 |  |  |  |  | 1
Add something to show Gizmo attack | GD2GROUP4-126 | 18013 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | emleg | emleg | 2021-03-01 10:51:00 | 2021-03-05 10:18:00 | 2021-03-08 19:06:00 | 2021-03-05 10:18:00 |  | 0 |  |  |  |  |  | Add some sort of sprite to Gizmos atatck to show when activated_x000D_ _x000D_ Â |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4o: | Weekly Sprint 4
Shield final image | GD2GROUP4-125 | 18012 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | jusir | jusir | 2021-03-01 10:51:00 | 2021-03-01 11:42:00 | 2021-03-08 19:06:00 | 2021-03-01 11:42:00 |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x70: | Weekly Sprint 3 |  |  |  |  | 1
Programming :: Show player controls | GD2GROUP4-124 | 18011 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | emleg | emleg | 2021-03-01 10:35:00 | 2021-03-08 11:35:00 | 2021-03-08 19:06:00 | 2021-03-08 11:35:00 |  | 0 |  |  |  |  |  | If the player starts the game without looking at the controls, the control page pops up before the game starts where they have to press ok to continue.Â  The pop up also shows how effective [NAME] and [NAME] are_x000D_ _x000D_ Â |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4p: | Weekly Sprint 4
Programming :: Scrolling to walk with Gizmo | GD2GROUP4-122 | 18008 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | emleg | emleg | emleg | 2021-03-01 10:26:00 | 2021-03-05 10:18:00 | 2021-03-08 19:06:00 | 2021-03-05 10:18:00 |  | 0 |  |  |  |  |  | Add scrolling with the mouse wheel to move with Gizmo_x000D_ _x000D_ Â |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4k: | Weekly Sprint 4 |  |  |  |  | 3
Art:Lab:floor tile | GD2GROUP4-121 | 17289 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-22 11:52:00 | 2021-02-24 19:07:00 | 2021-03-08 19:06:00 | 2021-02-24 19:07:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x6q: | Weekly Sprint 3 |  |  |  |  | 2
Final basic attack for [NAME] image | GD2GROUP4-120 | 17283 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | jusir | jusir | 2021-02-22 11:46:00 | 2021-03-01 10:50:00 | 2021-03-08 19:06:00 | 2021-03-01 10:50:00 |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x5m: | Weekly Sprint 3 |  |  |  |  | 1
Walking animation for gizmo | GD2GROUP4-119 | 17278 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | jusir | jusir | jusir | 2021-02-22 11:46:00 | 2021-03-08 11:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4i: | Weekly Sprint 3 | Weekly Sprint 4 | Beta Sprint |  |  | 5
Attack animation for Gizmo | GD2GROUP4-118 | 17277 |  | Story | In Progress | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | jusir | jusir | jusir | 2021-02-22 11:45:00 | 2021-03-08 11:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4a: | Weekly Sprint 3 | Weekly Sprint 4 | Beta Sprint |  |  | 4
Walking Animation for enemy aliens | GD2GROUP4-117 | 17276 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | jusir | jusir | jusir | 2021-02-22 11:45:00 | 2021-03-08 11:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x42: | Weekly Sprint 3 | Weekly Sprint 4 | Beta Sprint |  |  | 4
Shooting Animation for enemy aliens | GD2GROUP4-116 | 17274 |  | Story | In Progress | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | jusir | jusir | jusir | 2021-02-22 11:45:00 | 2021-03-08 11:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x3m: | Weekly Sprint 3 | Weekly Sprint 4 | Beta Sprint |  |  | 5
Main menu buttons appearing outside of camera view in some resolutions | GD2GROUP4-115 | 17268 |  | Bug | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done |  | roahl | roahl | 2021-02-22 11:21:00 | 2021-03-08 15:47:00 | 2021-03-08 19:06:00 | 2021-03-08 15:47:00 |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012qk: | Beta Sprint
Programming :: Settings | GD2GROUP4-114 | 17264 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-22 11:15:00 | 2021-03-01 10:50:00 | 2021-03-08 19:06:00 | 2021-03-01 10:50:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x13: | Weekly Sprint 3 |  |  |  |  | 2
Sound: Reload | GD2GROUP4-113 | 17262 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | chbo | chbo | 2021-02-22 11:08:00 | 2021-02-24 12:52:00 | 2021-03-08 19:06:00 | 2021-02-24 12:52:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x0b: | Weekly Sprint 3 |  |  |  |  | 1
[NAME] turnaround | GD2GROUP4-112 | 17258 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-22 10:56:00 | 2021-03-07 11:42:00 | 2021-03-08 19:06:00 | 2021-03-07 11:42:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x16: | Weekly Sprint 3 | Weekly Sprint 4 |  |  |  | 5
Sound: Bullet hit sounds | GD2GROUP4-110 | 17256 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | chbo | chbo | 2021-02-22 10:45:00 | 2021-02-24 15:41:00 | 2021-03-08 19:06:00 | 2021-02-24 15:41:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x0a: | Weekly Sprint 3 |  |  |  |  | 1
[NAME] | GD2GROUP4-109 | 17055 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | roahl | roahl | 2021-02-18 15:29:00 | 2021-03-01 11:40:00 | 2021-03-08 19:06:00 | 2021-03-01 11:40:00 |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x0c: | Weekly Sprint 2 | Weekly Sprint 3 |  |  |  | 4
Animation for Gizmo - walking | GD2GROUP4-108 | 17053 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | jusir | jusir | jusir | 2021-02-18 14:17:00 | 2021-02-18 14:17:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vwa:
Animation for Alien enemies - walking | GD2GROUP4-107 | 17052 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | jusir | jusir | jusir | 2021-02-18 14:17:00 | 2021-02-18 14:17:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vw2:
Animation for Alien enemies - attack | GD2GROUP4-106 | 17051 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | jusir | jusir | jusir | 2021-02-18 14:16:00 | 2021-02-18 14:17:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vvu:
Animation for Gizmo - meele attacks | GD2GROUP4-105 | 17050 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | jusir | jusir | jusir | 2021-02-18 14:15:00 | 2021-02-18 14:15:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vvm:
[NAME] | GD2GROUP4-104 | 16961 |  | Story | Quality Assurance | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | chbo | chbo | chbo | 2021-02-15 15:12:00 | 2021-03-08 11:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vwx:r | Road to Wednesday | Weekly Sprint 2 | Weekly Sprint 3 | Weekly Sprint 4 | Beta Sprint | 4
New scene ready for playtest | GD2GROUP4-103 | 16957 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Highest | Done |  | emleg | emleg | 2021-02-15 14:40:00 | 2021-02-15 15:54:00 | 2021-03-08 19:06:00 | 2021-02-15 15:54:00 |  | 0 |  |  |  |  |  | Make a new scene where we implement all that we have so far, get enemies spawning, attacks working, scaling everything, UI working_x000D_ _x000D_ Â |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vhm: | Road to Wednesday
Art: Turnarounds | GD2GROUP4-102 | 16956 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | chbo | chbo | 2021-02-15 14:38:00 | 2021-03-01 11:40:00 | 2021-03-08 19:06:00 | 2021-03-01 11:40:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vwx: | Road to Wednesday | Weekly Sprint 2 | Weekly Sprint 3 |  |  | 3
UI :: Win screen | GD2GROUP4-101 | 16955 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | emleg | emleg | 2021-02-15 14:36:00 | 2021-02-17 12:58:00 | 2021-03-08 19:06:00 | 2021-02-17 12:58:00 |  | 0 |  |  |  |  |  | Very basic win screen that is shown when all enemies are defeated, should give the option of retarting or exit the game_x000D_ _x000D_ Â |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vh6: | Road to Wednesday |  |  |  |  | 1
UI :: Lose screen | GD2GROUP4-100 | 16954 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | emleg | emleg | 2021-02-15 14:36:00 | 2021-02-17 12:58:00 | 2021-03-08 19:06:00 | 2021-02-17 12:58:00 |  | 0 |  |  |  |  |  | A very basic lose screen that is shown when all player lives are out, should show the option of retry or exit the game |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vgy: | Road to Wednesday |  |  |  |  | 1
Alpha Playtest Survey | GD2GROUP4-99 | 16933 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High | Done |  | roahl | roahl | 2021-02-15 11:03:00 | 2021-02-16 10:55:00 | 2021-03-08 19:06:00 | 2021-02-16 10:55:00 |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:zk | Road to Wednesday |  |  |  |  | 3
Art: Main Menu Control background | GD2GROUP4-98 | 16898 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-13 09:30:00 | 2021-02-17 21:56:00 | 2021-03-08 19:06:00 | 2021-02-17 21:56:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:zwr | Road to Wednesday |  |  |  |  | 2
Programming (UI) :: Healthbar, ammo display, difficulty, wave/room | GD2GROUP4-97 | 16887 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-12 17:39:00 | 2021-02-24 13:38:00 | 2021-03-08 19:06:00 | 2021-02-24 13:38:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x13:i | Weekly Sprint 2 | Weekly Sprint 3
Programming :: Increase difficulty (scale enemies and damage with a difficulty value) | GD2GROUP4-96 | 16886 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-12 17:38:00 | 2021-02-12 17:38:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00v62:
Programming :: Detect when room is completed | GD2GROUP4-94 | 16884 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-02-12 17:37:00 | 2021-02-24 13:38:00 | 2021-03-08 19:06:00 | 2021-02-24 13:38:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x14: | Weekly Sprint 3
Programming :: Spawn enemies | GD2GROUP4-93 | 16883 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-12 17:36:00 | 2021-02-18 14:06:00 | 2021-03-08 19:06:00 | 2021-02-18 14:06:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:zwi | Road to Wednesday
Programming :: Energy beam | GD2GROUP4-92 | 16882 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-12 17:35:00 | 2021-03-01 10:51:00 | 2021-03-08 19:06:00 | 2021-03-01 10:51:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x10: | Weekly Sprint 3 |  |  |  |  | 4
Programming :: Dash ability | GD2GROUP4-91 | 16881 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | emleg | [NAME] | [NAME] | 2021-02-12 17:35:00 | 2021-03-01 11:19:00 | 2021-03-08 19:06:00 | 2021-03-01 11:19:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x0b:i | Weekly Sprint 2 | Weekly Sprint 3 |  |  |  | 3
Programming :: Robot shield | GD2GROUP4-90 | 16880 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | emleg | [NAME] | [NAME] | 2021-02-12 17:34:00 | 2021-03-01 10:52:00 | 2021-03-08 19:06:00 | 2021-03-01 10:52:00 |  | 0 | Programming |  |  |  |  | The robot will be able to use a shield to completely block all incomming attacks. It will be activated by the MB2 (right click) |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x0y: | Weekly Sprint 3 |  |  |  |  | 3
Overall balancing of the game | GD2GROUP4-89 | 16878 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  |  | emleg | emleg | 2021-02-12 15:19:00 | 2021-02-18 14:19:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Check enemy size and game field, overall playability etc |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vif:i | Weekly Sprint 2 |  |  |  |  | 1
balancing Hp and damage | GD2GROUP4-88 | 16877 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  |  | emleg | emleg | 2021-02-12 15:11:00 | 2021-02-18 14:10:00 | 2021-03-08 19:06:00 |  |  | 0 | Programming |  |  |  |  | Testing the balance of the game with HP and damage, will need to be tweaked and changed and tested when attacks etc are done |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vif: | Weekly Sprint 2
[NAME] and [NAME] colldown | GD2GROUP4-87 | 16876 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | emleg | emleg | 2021-02-12 15:10:00 | 2021-02-13 10:05:00 | 2021-03-08 19:06:00 | 2021-02-13 10:05:00 |  | 0 | Programming |  |  |  |  | If enemy collides with [NAME] or [NAME], they lose health while also triggering a cooldown_x000D_ _x000D_ Â |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:zr | Pre Alpha Sprint |  |  |  |  | -1
Programming :: [NAME] attack | GD2GROUP4-86 | 16875 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High | Done | emleg | emleg | emleg | 2021-02-12 15:08:00 | 2021-02-18 14:06:00 | 2021-03-08 19:06:00 | 2021-02-18 14:06:00 |  | 0 | Programming |  |  |  |  |  |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:zw | Pre Alpha Sprint | Road to Wednesday |  |  |  | 2
Alien attack | GD2GROUP4-85 | 16874 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | emleg | emleg | 2021-02-12 15:08:00 | 2021-02-13 10:04:00 | 2021-03-08 19:06:00 | 2021-02-13 10:04:00 |  | 0 | Programming |  |  |  |  |  |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:zy | Pre Alpha Sprint |  |  |  |  | 1
Programming :: Gizmo collision with wall | GD2GROUP4-83 | 16872 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High | Done | emleg | emleg | emleg | 2021-02-12 15:06:00 | 2021-02-18 14:06:00 | 2021-03-08 19:06:00 | 2021-02-18 14:06:00 |  | 0 | Programming |  |  |  |  | Fix so that [NAME] does not walk off the field |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:zo | Road to Wednesday |  |  |  |  | 4
Alpha presentation | GD2GROUP4-82 | 16600 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High | Done | chbo | chbo | chbo | 2021-02-10 10:52:00 | 2021-02-25 11:08:00 | 2021-03-08 19:06:00 | 2021-02-25 11:08:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vwx:i | Pre Alpha Sprint | Road to Wednesday | Weekly Sprint 2 | Weekly Sprint 3 |  | 5
Animation-H3N1K-Die | GD2GROUP4-81 | 16189 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High |  | makajo | makajo | makajo | 2021-02-04 22:55:00 | 2021-03-08 11:55:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012q0: | Beta Sprint |  |  |  |  | 2
Animation-H3N1K-Damage taken | GD2GROUP4-80 | 16188 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Highest |  | makajo | makajo | makajo | 2021-02-04 22:54:00 | 2021-03-08 11:55:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012ps: | Beta Sprint |  |  |  |  | 1
diagonal down | GD2GROUP4-79 | 16187 | 16181 | Sub-task | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Low |  |  | makajo | makajo | 2021-02-04 22:53:00 | 2021-03-04 19:47:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rhm: | Weekly Sprint 4 | Beta Sprint
diagonal up | GD2GROUP4-78 | 16186 | 16181 | Sub-task | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Low |  |  | makajo | makajo | 2021-02-04 22:53:00 | 2021-03-08 14:41:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rhe: | Weekly Sprint 4 | Beta Sprint
side | GD2GROUP4-76 | 16184 | 16181 | Sub-task | In Progress | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High |  |  | makajo | makajo | 2021-02-04 22:52:00 | 2021-03-08 14:41:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rgy: | Weekly Sprint 4 | Beta Sprint
up | GD2GROUP4-74 | 16182 | 16181 | Sub-task | In Progress | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High |  |  | makajo | makajo | 2021-02-04 22:52:00 | 2021-03-08 14:41:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rgi: | Weekly Sprint 4 | Beta Sprint
Animation-H3N1K-Hover | GD2GROUP4-73 | 16181 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High |  | makajo | makajo | makajo | 2021-02-04 22:49:00 | 2021-03-08 12:01:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012po: | Weekly Sprint 4 | Beta Sprint |  |  |  | 5
Animation-H3N1K-Fire energy beam | GD2GROUP4-72 | 16180 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Low |  | makajo | makajo | makajo | 2021-02-04 22:49:00 | 2021-03-04 19:44:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rg2: |  |  |  |  |  | 3
Animation-H3N1K-Reload | GD2GROUP4-71 | 16179 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Low |  | makajo | makajo | makajo | 2021-02-04 22:49:00 | 2021-03-04 19:44:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rfu: |  |  |  |  |  | 2
Animation-H3N1K-Idle pose | GD2GROUP4-70 | 16178 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Highest | Done | makajo | makajo | makajo | 2021-02-04 22:48:00 | 2021-03-08 11:18:00 | 2021-03-08 19:06:00 | 2021-03-08 11:18:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4p:x | Weekly Sprint 4 |  |  |  |  | 2
Attack design-energy beam | GD2GROUP4-69 | 16176 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | makajo | makajo | 2021-02-04 22:45:00 | 2021-02-22 10:36:00 | 2021-03-08 19:06:00 | 2021-02-22 10:36:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vww: | Road to Wednesday | Weekly Sprint 2
Attack design-force field | GD2GROUP4-68 | 16175 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | makajo | makajo | 2021-02-04 22:45:00 | 2021-02-22 10:36:00 | 2021-03-08 19:06:00 | 2021-02-22 10:36:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vwu: | Road to Wednesday | Weekly Sprint 2
Attack design-plasma ball | GD2GROUP4-67 | 16174 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-04 22:45:00 | 2021-02-22 10:36:00 | 2021-03-08 19:06:00 | 2021-02-22 10:36:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vws: | Road to Wednesday | Weekly Sprint 2 |  |  |  | 2
Background-Planet | GD2GROUP4-64 | 16072 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | jusir | makajo | makajo | 2021-02-04 15:46:00 | 2021-02-10 11:50:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qsi: |  |  |  |  |  | 4
Background-Laboratory | GD2GROUP4-63 | 16071 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-04 15:45:00 | 2021-02-15 14:25:00 | 2021-03-08 19:06:00 | 2021-02-15 14:25:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:r | Pre Alpha Sprint |  |  |  |  | 3
Background-Objects | GD2GROUP4-62 | 16015 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  |  | makajo | makajo | 2021-02-04 13:44:00 | 2021-02-10 11:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qjm:
Background-Furniture | GD2GROUP4-61 | 16007 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-04 13:36:00 | 2021-02-15 14:25:00 | 2021-03-08 19:06:00 | 2021-02-15 14:25:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:w | Pre Alpha Sprint |  |  |  |  | 2
Enemy robot 2 | GD2GROUP4-60 | 15999 | 15964 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-04 13:34:00 | 2021-03-03 20:06:00 | 2021-03-08 19:06:00 | 2021-03-03 20:06:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qg2: | Weekly Sprint 3 | Weekly Sprint 4
Final 2 Alien Character Design | GD2GROUP4-59 | 15998 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | jusir | jusir | 2021-02-04 13:34:00 | 2021-02-15 14:31:00 | 2021-03-08 19:06:00 | 2021-02-15 14:31:00 |  | 0 |  |  |  |  |  |  |  | jusir |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:i | Pre Alpha Sprint |  |  |  |  | 3
Enemy robot 1 | GD2GROUP4-58 | 15995 | 15964 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-04 13:34:00 | 2021-03-03 20:06:00 | 2021-03-08 19:06:00 | 2021-03-03 20:06:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qf6: | Weekly Sprint 3 | Weekly Sprint 4
Alien enemy movement | GD2GROUP4-56 | 15992 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-04 13:34:00 | 2021-02-13 10:03:00 | 2021-03-08 19:06:00 | 2021-02-13 10:03:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:9 | Pre Alpha Sprint
Player shooting and enemy shooting | GD2GROUP4-55 | 15990 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-04 13:29:00 | 2021-02-13 10:04:00 | 2021-03-08 19:06:00 | 2021-02-13 10:04:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mua: | Pre Alpha Sprint
[NAME] | GD2GROUP4-54 | 15965 | 15964 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-04 11:07:00 | 2021-03-02 13:15:00 | 2021-03-08 19:06:00 | 2021-03-02 13:15:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q96: | Weekly Sprint 3 | Weekly Sprint 4
FINALIZING ROBOTS | GD2GROUP4-53 | 15964 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | makajo | makajo | makajo | 2021-02-04 11:05:00 | 2021-03-03 20:06:00 | 2021-03-08 19:06:00 | 2021-03-03 20:06:00 |  | 0 |  |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x0i: | Weekly Sprint 3 | Weekly Sprint 4 |  |  |  | 5
Code movement for Gizmo (Prototype) | GD2GROUP4-52 | 15963 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High | Done | emleg | emleg | emleg | 2021-02-04 11:05:00 | 2021-02-13 10:04:00 | 2021-03-08 19:06:00 | 2021-02-13 10:04:00 |  | 0 |  |  |  |  |  | Prototype movement for [NAME], this will have to be modefied after enemies and obstacles are added but the goal is for [NAME] to move around in a cercle relative to [NAME] |  | emleg |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:s | Pre Alpha Sprint |  |  |  |  | 3
The Bible | GD2GROUP4-51 | 15866 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Highest | Done | roahl | chbo | chbo | 2021-02-03 13:41:00 | 2021-02-13 10:10:00 | 2021-03-08 19:06:00 | 2021-02-13 10:10:00 |  | 0 |  |  |  |  |  |  |  | chbo | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mu8: | Pre Alpha Sprint |  |  |  |  | 4 | 03/Feb/21 3:55 PM;roahl;https://docs.google.com/document/d/1SDqMfk08KROivhfVnds3VAfQy-vtqe2UlFAbUk7h9ng/edit#
Movement Prototype robot | GD2GROUP4-50 | 15596 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | roahl | roahl | 2021-01-30 10:41:00 | 2021-02-13 10:05:00 | 2021-03-08 19:06:00 | 2021-02-13 10:05:00 |  | 0 |  |  |  |  |  | Create the first prototype for the movement of the protagonist and companion |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mu9: | Pre Alpha Sprint
Production Timeline | GD2GROUP4-48 | 15297 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | chbo | chbo | chbo | 2021-01-27 18:37:00 | 2021-01-31 17:52:00 | 2021-03-08 19:06:00 | 2021-01-31 17:52:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n18: | Presentation Sprint
Risks and Dependencies | GD2GROUP4-47 | 15296 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | chbo | chbo | chbo | 2021-01-27 18:37:00 | 2021-01-31 17:52:00 | 2021-03-08 19:06:00 | 2021-01-31 17:52:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n10: | Presentation Sprint
Soundscape | GD2GROUP4-46 | 15295 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | chbo | chbo | chbo | 2021-01-27 18:36:00 | 2021-01-31 17:53:00 | 2021-03-08 19:06:00 | 2021-01-31 17:53:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n0s: | Presentation Sprint
Concept Art | GD2GROUP4-45 | 15294 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | chbo | chbo | 2021-01-27 18:36:00 | 2021-02-01 10:03:00 | 2021-03-08 19:06:00 | 2021-02-01 10:03:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n0k: | Presentation Sprint
Art Direction | GD2GROUP4-44 | 15293 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | chbo | chbo | 2021-01-27 18:36:00 | 2021-02-01 10:03:00 | 2021-03-08 19:06:00 | 2021-02-01 10:03:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n0c: | Presentation Sprint
Theme | GD2GROUP4-43 | 15292 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | chbo | chbo | chbo | 2021-01-27 18:36:00 | 2021-02-02 11:09:00 | 2021-03-08 19:06:00 | 2021-02-02 11:09:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n04: | Presentation Sprint
Game Space / UI | GD2GROUP4-42 | 15291 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | emleg | chbo | chbo | 2021-01-27 18:35:00 | 2021-02-01 10:02:00 | 2021-03-08 19:06:00 | 2021-02-01 10:02:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mzw: | Presentation Sprint
Gameplay Loop / Progression | GD2GROUP4-41 | 15290 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | chbo | chbo | 2021-01-27 18:35:00 | 2021-02-01 09:49:00 | 2021-03-08 19:06:00 | 2021-02-01 09:49:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mzo: | Presentation Sprint
Controls | GD2GROUP4-40 | 15289 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | chbo | chbo | 2021-01-27 18:35:00 | 2021-02-01 09:49:00 | 2021-03-08 19:06:00 | 2021-02-01 09:49:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mzg: | Presentation Sprint
Mechanics, Dynamics, Aesthetics | GD2GROUP4-39 | 15288 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | emleg | chbo | chbo | 2021-01-27 18:34:00 | 2021-02-01 10:02:00 | 2021-03-08 19:06:00 | 2021-02-01 10:02:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mz8: | Presentation Sprint
Target Audience | GD2GROUP4-38 | 15287 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | chbo | chbo | 2021-01-27 18:34:00 | 2021-01-31 13:22:00 | 2021-03-08 19:06:00 | 2021-01-31 13:22:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n1c: | Presentation Sprint
Unique Selling Point | GD2GROUP4-37 | 15286 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | emleg | chbo | chbo | 2021-01-27 18:34:00 | 2021-02-01 10:02:00 | 2021-03-08 19:06:00 | 2021-02-01 10:02:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mys: | Presentation Sprint
High Concept and Aesthetics | GD2GROUP4-36 | 15285 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | chbo | chbo | 2021-01-27 18:33:00 | 2021-01-31 13:22:00 | 2021-03-08 19:06:00 | 2021-01-31 13:22:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | [NAME]: | Presentation Sprint
Team Members and Responsibilities | GD2GROUP4-35 | 15284 | 15181 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | chbo | chbo | 2021-01-27 18:32:00 | 2021-02-01 10:04:00 | 2021-03-08 19:06:00 | 2021-02-01 10:04:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00myc: | Presentation Sprint
Menu Screen Background Music | GD2GROUP4-18 | 15252 | 15175 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done |  | roahl | roahl | 2021-01-27 16:12:00 | 2021-02-17 16:41:00 | 2021-03-08 19:06:00 | 2021-02-17 16:41:00 |  | 0 | Sound |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mv0: | Pre Alpha Sprint | Road to Wednesday
Menu Screen Soundeffects | GD2GROUP4-17 | 15251 | 15175 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done |  | roahl | roahl | 2021-01-27 16:12:00 | 2021-02-17 16:41:00 | 2021-03-08 19:06:00 | 2021-02-17 16:41:00 |  | 0 | Sound |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mus: | Pre Alpha Sprint | Road to Wednesday
Menu Screen art | GD2GROUP4-16 | 15250 | 15175 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | jusir | roahl | roahl | 2021-01-27 16:10:00 | 2021-02-15 14:31:00 | 2021-03-08 19:06:00 | 2021-02-15 14:31:00 |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00muk: | Pre Alpha Sprint | Road to Wednesday
Menu Screen Buttons | GD2GROUP4-15 | 15249 | 15175 | Sub-task | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | roahl | roahl | 2021-01-27 16:08:00 | 2021-02-13 10:13:00 | 2021-03-08 19:06:00 | 2021-02-13 10:13:00 |  | 0 | Coding | Implementation | Programming |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00muc: | Pre Alpha Sprint | Road to Wednesday
UI Concept | GD2GROUP4-12 | 15246 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done |  | roahl | roahl | 2021-01-27 15:23:00 | 2021-02-02 11:09:00 | 2021-03-08 19:06:00 | 2021-02-02 11:09:00 |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mia: | Presentation Sprint
[NAME] | GD2GROUP4-11 | 15188 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | roahl | chbo | chbo | 2021-01-27 11:18:00 | 2021-01-31 17:53:00 | 2021-03-08 19:06:00 | 2021-01-31 11:50:00 |  | 0 |  |  |  |  |  |  |  | chbo |  |  |  |  |  |  |  |  |  |  |  |  |  | 30/Jan/21 12:43 PM;roahl;logo idea 1 dark.png;http://193.11.10.9:8080/secure/attachment/10605/logo+idea+1+dark.png | 30/Jan/21 12:43 PM;roahl;logo idea 3.png;http://193.11.10.9:8080/secure/attachment/10606/logo+idea+3.png | 30/Jan/21 12:44 PM;roahl;logo idea 5.png;http://193.11.10.9:8080/secure/attachment/10607/logo+idea+5.png |  |  |  |  |  |  | 0|i00mi9:i | Presentation Sprint
Sketch 5 alien thumbnails | GD2GROUP4-8 | 15184 |  | Story | To Do | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Highest |  | jusir | makajo | makajo | 2021-01-27 10:22:00 | 2021-01-27 20:20:00 | 2021-03-08 19:06:00 |  |  | 0 | Art |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mk4:
Sketch 5 robot thumbnails | GD2GROUP4-6 | 15182 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Highest | Done | makajo | makajo | makajo | 2021-01-27 10:21:00 | 2021-01-30 12:24:00 | 2021-03-08 19:06:00 | 2021-01-30 12:24:00 |  | 0 | Art |  |  |  |  |  |  | makajo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mi9: | Presentation Sprint
Pitch Presentation | GD2GROUP4-5 | 15181 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Highest | Done |  | roahl | roahl | 2021-01-27 10:21:00 | 2021-02-02 11:09:00 | 2021-03-08 19:06:00 | 2021-02-02 11:09:00 |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mi8: | Presentation Sprint
End Credits | GD2GROUP4-4 | 15179 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium | Done | [NAME] | roahl | roahl | 2021-01-27 10:19:00 | 2021-02-15 09:53:00 | 2021-03-08 19:06:00 | 2021-02-15 09:53:00 |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub:zx | Pre Alpha Sprint
Menu Screen | GD2GROUP4-3 | 15175 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | High | Done | roahl | roahl | roahl | 2021-01-27 10:17:00 | 2021-02-17 16:41:00 | 2021-03-08 19:06:00 | 2021-02-17 16:41:00 |  | 0 |  |  |  |  |  |  |  | roahl |  |  |  |  |  |  |  |  |  |  | GD2GROUP4-16 | GD2GROUP4-17 | GD2GROUP4-18 |  |  |  |  |  |  |  |  |  | 0|i00mub:zi | Pre Alpha Sprint | Road to Wednesday |  |  |  | 4
Flowchart | GD2GROUP4-2 | 15173 |  | Story | In Progress | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Medium |  | roahl | roahl | roahl | 2021-01-27 10:15:00 | 2021-02-22 10:30:00 | 2021-03-08 19:06:00 |  |  | 0 | Management |  |  |  |  | Create a board to design the structure of the game. How the transitions between dialogue, gameplay and different "modes" will work and when they occur. |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mj0: | Pre Alpha Sprint | Road to Wednesday |  |  |  | 3
[NAME] | GD2GROUP4-1 | 15172 |  | Story | Done | GD2GROUP4 | GD2GROUP04 | software | [NAME] |  |  | Highest | Done | roahl | roahl | roahl | 2021-01-27 10:14:00 | 2021-02-10 11:12:00 | 2021-03-08 19:06:00 | 2021-02-09 15:42:00 |  | 0 | Management |  |  |  |  | Create a Bug Database to track what needs to be fixed and tested. |  | roahl |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mub: | Pre Alpha Sprint |  |  |  |  | 1
Implement Hug Animation | GD2GROUP5-230 | 18232 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | pontran | pontran | pontran | 2021-03-05 16:59:00 | 2021-03-05 16:59:00 | 2021-03-08 18:55:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010n3:r | 5th Sprint
Add options for different resolutions | GD2GROUP5-229 | 18231 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | vlmaks | mede | mede | 2021-03-05 16:52:00 | 2021-03-05 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i011sg: | 5th Sprint
[NAME] REAL C | GD2GROUP5-228 | 18230 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-03-05 16:50:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i011s8: | 5th Sprint
[NAME] REAL B | GD2GROUP5-227 | 18229 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-03-05 16:50:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i011s0: | 5th Sprint
[NAME] REAL A | GD2GROUP5-226 | 18228 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-03-05 16:50:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i011rs: | 5th Sprint
Write little lore/story for each transition | GD2GROUP5-225 | 18227 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | mede | mede | 2021-03-05 16:47:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-102 |  |  | 0|i011rk: | 5th Sprint
Sprite REAL D | GD2GROUP5-224 | 18226 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | kerak | pontran | pontran | 2021-03-05 16:45:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i011rn: | 5th Sprint
Pause Option | GD2GROUP5-223 | 18225 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | mede | mede | 2021-03-05 16:45:00 | 2021-03-08 13:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i011r4: | 5th Sprint
Sprite REAL B | GD2GROUP5-222 | 18224 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | kerak | pontran | pontran | 2021-03-05 16:45:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i011rm: | 5th Sprint
Sprite REAL A | GD2GROUP5-221 | 18223 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | kerak | pontran | pontran | 2021-03-05 16:45:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i011rl: | 5th Sprint
Controls: Add "Click" heart and "Hold" hug | GD2GROUP5-220 | 18222 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | pontran | pontran | pontran | 2021-03-05 16:32:00 | 2021-03-05 16:40:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010n3: | 5th Sprint
Implement Animation Enemy walking | GD2GROUP5-219 | 18221 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | pontran | pontran | pontran | 2021-03-05 16:31:00 | 2021-03-08 13:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010n3:i | 5th Sprint
Implement SFX | GD2GROUP5-218 | 18220 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | anzac | pontran | pontran | 2021-03-05 16:29:00 | 2021-03-08 14:00:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010n2: | 5th Sprint
Death Animations REAL MC | GD2GROUP5-217 | 17943 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | kerak | pontran | pontran | 2021-02-26 17:30:00 | 2021-03-05 17:00:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i011so: | 5th Sprint
Death (gets sad) Animations MC | GD2GROUP5-216 | 17942 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 17:29:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010nc:
Bullets cooldown (enemy & character) | GD2GROUP5-215 | 17941 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | vlmaks | vlmaks | 2021-02-26 16:59:00 | 2021-03-04 22:42:00 | 2021-03-08 19:06:00 | 2021-03-04 22:42:00 |  | 0 |  |  |  |  |  |  |  | vlmaks |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010n4: | 4th Sprint |  |  |  |  | 1
Bullets bouncing off of non shootable enemies | GD2GROUP5-214 | 17940 |  | Story | Testing/Reviewing | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | anzac | anzac | anzac | 2021-02-26 16:55:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | anzac |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010mw: | 4th Sprint | 5th Sprint |  |  |  | 3
Twisted/Reality MC sprite and Background Concept | GD2GROUP5-213 | 17937 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-26 16:37:00 | 2021-03-03 17:45:00 | 2021-03-08 19:06:00 | 2021-03-03 17:45:00 |  | 0 | Graphics |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010mg: | 4th Sprint |  |  |  |  | 3
Policeman Design | GD2GROUP5-212 | 17936 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-26 16:32:00 | 2021-03-03 09:25:00 | 2021-03-08 19:06:00 | 2021-03-03 09:25:00 |  | 0 | Graphics |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010ls: | 4th Sprint |  |  |  |  | 3
Boss Walking Animation | GD2GROUP5-211 | 17935 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | kerak | kerak | kerak | 2021-02-26 16:31:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010lk: | 4th Sprint | 5th Sprint |  |  |  | 3
Boss Finalized Concept and her [NAME] (!!!RESIZE THE BG OF BG!!!) | GD2GROUP5-210 | 17934 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-26 16:26:00 | 2021-03-03 18:28:00 | 2021-03-08 19:06:00 | 2021-03-03 18:28:00 |  | 0 | Graphics |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010lc: | 4th Sprint |  |  |  |  | 3
Scene 3 Background Design | GD2GROUP5-209 | 17933 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-26 16:24:00 | 2021-03-01 17:11:00 | 2021-03-08 19:06:00 | 2021-03-01 17:11:00 |  | 0 | Graphics |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010l4: | 4th Sprint |  |  |  |  | 3
Change Visuals of Main Menu | GD2GROUP5-208 | 17932 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 16:04:00 | 2021-02-26 16:05:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010kw:
Create Survey 2.0 | GD2GROUP5-207 | 17931 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | pontran | pontran | 2021-02-26 16:04:00 | 2021-03-04 22:41:00 | 2021-03-08 19:06:00 | 2021-03-04 22:41:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-102 |  |  | 0|i00q3l:zvyk | 4th Sprint |  |  |  |  | 3
Solve Boss Code Warning | GD2GROUP5-206 | 17930 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | anzac | pontran | pontran | 2021-02-26 14:53:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00q3l:zvy9 | 4th Sprint | 5th Sprint |  |  |  | 2
Test Story Feeling | GD2GROUP5-205 | 17929 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:46:00 | 2021-02-26 14:46:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-104 |  |  | 0|i010k8:
Fix Programming Bugs | GD2GROUP5-204 | 17928 |  | Story | Testing/Reviewing | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | anzac | pontran | pontran | 2021-02-26 14:45:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010mk: | 4th Sprint | 5th Sprint |  |  |  | 1
Fix Design Bugs | GD2GROUP5-203 | 17927 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:45:00 | 2021-02-26 14:45:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010js:
Complete Credits screen | GD2GROUP5-202 | 17926 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | pontran | pontran | 2021-02-26 14:44:00 | 2021-03-04 22:41:00 | 2021-03-08 19:06:00 | 2021-03-04 22:41:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010mc: | 4th Sprint |  |  |  |  | 1
[NAME] of Settings | GD2GROUP5-201 | 17925 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | vlmaks | pontran | pontran | 2021-02-26 14:44:00 | 2021-03-04 23:15:00 | 2021-03-08 19:06:00 | 2021-03-04 23:15:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010m8: | 4th Sprint |  |  |  |  | 1
[NAME] in Menu | GD2GROUP5-200 | 17924 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | vlmaks | pontran | pontran | 2021-02-26 14:43:00 | 2021-03-04 23:16:00 | 2021-03-08 19:06:00 | 2021-03-04 23:16:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010m0: | 4th Sprint |  |  |  |  | 1
Fix Sound Bugs | GD2GROUP5-199 | 17923 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:43:00 | 2021-02-26 14:43:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i010iw:
Fix Graphics Bugs | GD2GROUP5-198 | 17922 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:42:00 | 2021-02-26 14:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | [NAME]:
Death Animation REAL D | GD2GROUP5-196 | 17920 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:40:00 | 2021-03-05 16:50:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010i8:
Death Animation REAL B | GD2GROUP5-195 | 17919 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:40:00 | 2021-03-05 16:50:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010i0:
Death Animation REAL A | GD2GROUP5-194 | 17918 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:40:00 | 2021-03-05 16:50:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010hs:
Sprite and Movement Animation REAL D | GD2GROUP5-193 | 17917 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:40:00 | 2021-03-05 16:45:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010hk:
Sprite and Movement Animation REAL B | GD2GROUP5-192 | 17916 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:40:00 | 2021-02-26 14:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010hc:
Sprite and Movement Animation REAL A | GD2GROUP5-191 | 17915 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:39:00 | 2021-02-26 14:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010h4:
Happy State (Death) with Animations E | GD2GROUP5-190 | 17914 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | pontran | pontran | 2021-02-26 14:38:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy3zw | 4th Sprint | 5th Sprint |  |  |  | 3
Happy State (Death) with Animations D | GD2GROUP5-189 | 17913 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | pontran | pontran | 2021-02-26 14:38:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy3zr | 4th Sprint | 5th Sprint |  |  |  | 3
Happy State (Death) with Animations C | GD2GROUP5-188 | 17912 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | pontran | pontran | 2021-02-26 14:38:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:[NAME] | 4th Sprint | 5th Sprint |  |  |  | 3
Happy State (Death) with Animations B | GD2GROUP5-187 | 17911 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | pontran | pontran | 2021-02-26 14:38:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy3z | 4th Sprint | 5th Sprint |  |  |  | 3
Happy State (Death) with Animations A | GD2GROUP5-186 | 17910 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | pontran | pontran | 2021-02-26 14:37:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy3y | 4th Sprint | 5th Sprint |  |  |  | 3
Attack Animations E | GD2GROUP5-185 | 17909 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:37:00 | 2021-02-26 14:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010fs:
Attack Animations D | GD2GROUP5-184 | 17908 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:37:00 | 2021-02-26 14:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010fk:
Attack Animations C | GD2GROUP5-183 | 17907 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:37:00 | 2021-02-26 14:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010fc:
Attack Animations B | GD2GROUP5-182 | 17906 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:36:00 | 2021-02-26 14:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010f4:
Attack Animations A | GD2GROUP5-181 | 17905 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:36:00 | 2021-02-26 14:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010ew:
Crete Final presentation | GD2GROUP5-180 | 17904 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:36:00 | 2021-02-26 14:36:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-102 |  |  | 0|i00xdc:
Crete Beta presentation | GD2GROUP5-179 | 17903 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:35:00 | 2021-03-05 16:31:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-102 |  |  | 0|i010n0: | 5th Sprint
[NAME] | GD2GROUP5-178 | 17902 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:32:00 | 2021-02-26 14:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010dk:
Dark Character Shoot Animation | GD2GROUP5-177 | 17901 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:32:00 | 2021-02-26 14:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | [NAME]:
Dark Character Direction Sprites | GD2GROUP5-176 | 17900 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:31:00 | 2021-02-26 14:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010d4:
Dark Character Sprite | GD2GROUP5-175 | 17899 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | kerak | pontran | pontran | 2021-02-26 14:31:00 | 2021-03-05 16:43:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010cw:
Dark Character Movement Animations | GD2GROUP5-174 | 17898 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:31:00 | 2021-02-26 14:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i010co:
Main Character Hug Animations | GD2GROUP5-173 | 17897 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | pontran | pontran | 2021-02-26 14:27:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy6 | 4th Sprint | 5th Sprint |  |  |  | 2
Main Character Shoot Heart Animations | GD2GROUP5-172 | 17896 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | pontran | pontran | 2021-02-26 14:27:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:[NAME] | 4th Sprint | 5th Sprint |  |  |  | 1
Music Grey/Dark (end) | GD2GROUP5-171 | 17895 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | pontran | pontran | 2021-02-26 14:25:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyzzr | 4th Sprint | 5th Sprint |  |  |  | 2
Music Boss | GD2GROUP5-170 | 17894 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | pontran | pontran | 2021-02-26 14:24:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyzzi | 4th Sprint | 5th Sprint |  |  |  | 2
Music Scene1 | GD2GROUP5-169 | 17893 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | pontran | pontran | 2021-02-26 14:24:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyzz | 4th Sprint | 5th Sprint |  |  |  | 2
SFX for meele killing (end) | GD2GROUP5-168 | 17892 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | pontran | pontran | 2021-02-26 14:23:00 | 2021-03-05 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:[NAME] | 4th Sprint | 5th Sprint |  |  |  | 1
SFX for real shooting (end) | GD2GROUP5-167 | 17891 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | pontran | pontran | 2021-02-26 14:23:00 | 2021-03-05 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyzr | 4th Sprint | 5th Sprint |  |  |  | 1
Boss Run away Animations | GD2GROUP5-166 | 17890 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | kerak | pontran | pontran | 2021-02-26 14:16:00 | 2021-03-05 16:43:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00ru4:r
Boss Move and Attack Animations | GD2GROUP5-165 | 17889 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | kerak | pontran | pontran | 2021-02-26 14:15:00 | 2021-03-05 16:43:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00ru4:i
SFX for failed heart hit | GD2GROUP5-164 | 17888 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | pontran | pontran | 2021-02-26 14:12:00 | 2021-03-05 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyy | 4th Sprint | 5th Sprint |  |  |  | 1
SFX for successful heart hit | GD2GROUP5-163 | 17887 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | pontran | pontran | 2021-02-26 14:12:00 | 2021-03-05 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyx | 4th Sprint | 5th Sprint |  |  |  | 1
Background scene3 (happy) | GD2GROUP5-162 | 17886 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:08:00 | 2021-02-26 14:08:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00r6c:
Background scene3 (transition piece) | GD2GROUP5-161 | 17885 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | pontran | pontran | 2021-02-26 14:08:00 | 2021-02-26 14:08:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00rso:9
Design Story Ending | GD2GROUP5-160 | 17884 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | pontran | pontran | 2021-02-26 14:04:00 | 2021-03-04 22:42:00 | 2021-03-08 19:06:00 | 2021-03-04 22:42:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010mm: | 4th Sprint |  |  |  |  | 3
Design Transition to scene3 | GD2GROUP5-159 | 17883 |  | Story | Testing/Reviewing | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | anzac | pontran | pontran | 2021-02-26 14:04:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i010mo: | 4th Sprint | 5th Sprint |  |  |  | 2
Movement Animations E | GD2GROUP5-158 | 17882 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | pontran | pontran | 2021-02-26 14:01:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy3w | 4th Sprint | 5th Sprint |  |  |  | 3
Movement Animations D | GD2GROUP5-157 | 17881 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | pontran | pontran | 2021-02-26 14:01:00 | 2021-03-05 16:31:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy3yi | 4th Sprint | 5th Sprint |  |  |  | 3
Movement Animations C | GD2GROUP5-156 | 17880 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | pontran | pontran | 2021-02-26 14:01:00 | 2021-03-05 16:22:00 | 2021-03-08 19:06:00 | 2021-03-05 16:22:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy3i | 4th Sprint |  |  |  |  | 3
Movement Animations B | GD2GROUP5-155 | 17879 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | pontran | pontran | 2021-02-26 14:00:00 | 2021-03-05 16:23:00 | 2021-03-08 19:06:00 | 2021-03-05 16:23:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy3 | 4th Sprint |  |  |  |  | 3
Add controls to Main Menu | GD2GROUP5-151 | 17325 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | vlmaks | pontran | pontran | 2021-02-22 14:45:00 | 2021-02-25 08:36:00 | 2021-03-08 19:06:00 | 2021-02-25 08:36:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00q3l:zuw | 3rd Sprint |  |  |  |  | 2
Playtesting Gameplay Challenge | GD2GROUP5-149 | 17323 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | vlmaks | pontran | pontran | 2021-02-22 14:42:00 | 2021-02-22 14:44:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-104 |  |  | 0|i00xcq: | 3rd Sprint |  |  |  |  | 2
Sprite Boss (Placeholder)Our Love | GD2GROUP5-145 | 17319 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | pontran | pontran | 2021-02-22 14:29:00 | 2021-02-24 20:08:00 | 2021-03-08 19:06:00 | 2021-02-24 20:08:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00xbu: | 3rd Sprint |  |  |  |  | 4
Background boss | GD2GROUP5-144 | 17318 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | pontran | pontran | 2021-02-22 14:28:00 | 2021-02-24 20:07:00 | 2021-03-08 19:06:00 | 2021-02-24 20:07:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00xbm: | 3rd Sprint |  |  |  |  | 4
[NAME] | GD2GROUP5-143 | 17317 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | pontran | pontran | 2021-02-22 14:28:00 | 2021-02-24 20:07:00 | 2021-03-08 19:06:00 | 2021-02-24 20:07:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00xbe: | 3rd Sprint |  |  |  |  | 4
Enemy Sprite D | GD2GROUP5-142 | 17315 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | aswest | aswest | 2021-02-22 14:21:00 | 2021-02-24 23:22:00 | 2021-03-08 19:06:00 | 2021-02-24 23:19:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 24/Feb/21 11:22 PM;aswest;Enemy D.png;http://193.11.10.9:8080/secure/attachment/10793/Enemy+D.png |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00xay: | 3rd Sprint |  |  |  |  | 3
Enemy Sprite C | GD2GROUP5-141 | 17314 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | aswest | aswest | 2021-02-22 14:21:00 | 2021-02-24 23:22:00 | 2021-03-08 19:06:00 | 2021-02-24 21:43:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 24/Feb/21 11:22 PM;aswest;Enemy C.png;http://193.11.10.9:8080/secure/attachment/10792/Enemy+C.png |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00xaq: | 3rd Sprint |  |  |  |  | 3
Enemy Sprite B | GD2GROUP5-140 | 17313 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | aswest | aswest | 2021-02-22 14:20:00 | 2021-02-24 23:21:00 | 2021-03-08 19:06:00 | 2021-02-24 21:43:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 24/Feb/21 11:21 PM;aswest;Enemy B.png;http://193.11.10.9:8080/secure/attachment/10791/Enemy+B.png |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00xai: | 3rd Sprint |  |  |  |  | 3
Enemy Sprite E | GD2GROUP5-139 | 17312 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | aswest | aswest | 2021-02-22 14:20:00 | 2021-02-24 23:22:00 | 2021-03-08 19:06:00 | 2021-02-24 21:43:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 24/Feb/21 11:22 PM;aswest;Enemy E.png;http://193.11.10.9:8080/secure/attachment/10794/Enemy+E.png |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00xb6: | 3rd Sprint |  |  |  |  | 3
Create a doc for findings from playtestign | GD2GROUP5-137 | 17309 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | mede | mede | mede | 2021-02-22 13:57:00 | 2021-02-25 08:31:00 | 2021-03-08 19:06:00 | 2021-02-25 08:31:00 |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-102 |  |  | 0|i00x9u: | 3rd Sprint |  |  |  |  | 1
Create a presentation for alpha | GD2GROUP5-135 | 17307 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | mede | mede | mede | 2021-02-22 13:56:00 | 2021-02-25 08:31:00 | 2021-03-08 19:06:00 | 2021-02-25 08:31:00 |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-102 |  |  | 0|i00x9e: | 3rd Sprint |  |  |  |  | 4
Balance gameplay Scene1 | GD2GROUP5-134 | 17306 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | pontran | pontran | 2021-02-22 13:26:00 | 2021-02-25 08:34:00 | 2021-03-08 19:06:00 | 2021-02-25 08:34:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00q3l:zvzzr | 3rd Sprint |  |  |  |  | 3
Hug version of PlayerSprite | GD2GROUP5-133 | 17305 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | pontran | pontran | 2021-02-22 13:22:00 | 2021-02-24 23:21:00 | 2021-03-08 19:06:00 | 2021-02-24 21:43:00 |  | 0 | Graphics |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  | 24/Feb/21 11:21 PM;aswest;Main [NAME]/secure/attachment/10790/Main+Character+Sprite+Hug.png |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvzzi | 3rd Sprint |  |  |  |  | 1.5
Finish basic version of SceneFinal | GD2GROUP5-132 | 17304 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | pontran | pontran | 2021-02-22 13:14:00 | 2021-02-25 08:36:00 | 2021-03-08 19:06:00 | 2021-02-25 08:36:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00q3l:zvzw | 3rd Sprint |  |  |  |  | 3
[NAME] | GD2GROUP5-131 | 17303 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | anzac | pontran | pontran | 2021-02-22 13:12:00 | 2021-02-25 08:34:00 | 2021-03-08 19:06:00 | 2021-02-25 08:34:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00q3l:zvzr | 3rd Sprint |  |  |  |  | 5
Enemy A Happy/Dead Sprite | GD2GROUP5-129 | 17028 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | aswest | aswest | 2021-02-18 12:56:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 22/Feb/21 10:14 AM;aswest;Enemy 1 Sprite v.1 [NAME]/secure/attachment/10771/Enemy+1+Sprite+v.1+Happy.png |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00vpw: | 2nd sprint
Enemy Bullet Prototypes | GD2GROUP5-128 | 17027 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | aswest | aswest | 2021-02-18 12:54:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 22/Feb/21 10:14 AM;aswest;Cloud bullet.png;http://193.11.10.9:8080/secure/attachment/10769/Cloud+bullet.png | 22/Feb/21 10:14 AM;aswest;Tear bullet.png;http://193.11.10.9:8080/secure/attachment/10770/Tear+bullet.png |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00vpu: | 2nd sprint
Prepare a build for the playtesting session | GD2GROUP5-127 | 17022 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Highest | Done | pontran | mede | mede | 2021-02-17 19:48:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00vpm: | 2nd sprint
Creating a more detailed design document | GD2GROUP5-126 | 16967 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Highest | Done | mede | mede | mede | 2021-02-15 18:06:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-102 |  |  | 0|i00uw6: | 2nd sprint |  |  |  |  | 3
Bullet collision logic | GD2GROUP5-125 | 16826 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | anzac | anzac | anzac | 2021-02-11 16:23:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 |  |  |  |  |  |  |  | anzac |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00uw2: | 2nd sprint
Assets from MC concept art (ADAM) | GD2GROUP5-119 | 16820 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | kerak | kerak | 2021-02-11 16:20:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 |  |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  | 16/Feb/21 10:48 PM;aswest;Main [NAME] (Adam).png;http://193.11.10.9:8080/secure/attachment/10736/Main+Character+Sprite+%28Adam%29.png |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00uuq: | 2nd sprint
Figure out how to arrange playtesting (Learn) | GD2GROUP5-118 | 16819 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | mede | mede | mede | 2021-02-11 16:15:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-104 |  |  | 0|i00uui: | 2nd sprint |  |  |  |  | 6
Test Scene Management. | GD2GROUP5-117 | 16818 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | vlmaks | vlmaks | vlmaks | 2021-02-11 16:14:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Do some video scenes, switching one scene to another. |  | vlmaks |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-104 |  |  | 0|i00q3l:zvy | 2nd sprint | 3rd Sprint | 4th Sprint | 5th Sprint |  | 1
More Detailed Background Concept Arts (Style will be determined) (KEREM) | GD2GROUP5-116 | 16817 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-11 16:13:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 |  |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00uu2: | 2nd sprint
Boss Concept Art (KEREM) | GD2GROUP5-115 | 16816 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-11 16:13:00 | 2021-02-22 10:21:00 | 2021-03-08 19:06:00 | 2021-02-22 10:21:00 |  | 0 |  |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00utu: | 2nd sprint
Ranged enemy Concept Art (KEREM) | GD2GROUP5-114 | 16815 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-11 16:12:00 | 2021-02-22 10:21:00 | 2021-03-08 19:06:00 | 2021-02-22 10:21:00 |  | 0 |  |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00utm: | 2nd sprint
Assets from Background Concept Art (KEREM) | GD2GROUP5-113 | 16814 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-11 16:12:00 | 2021-02-22 10:21:00 | 2021-03-08 19:06:00 | 2021-02-22 10:21:00 |  | 0 |  |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00ute: | 2nd sprint
Assets from Melee Enemy Concept Art (KEREM) | GD2GROUP5-112 | 16813 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-11 16:11:00 | 2021-02-22 10:21:00 | 2021-03-08 19:06:00 | 2021-02-22 10:21:00 |  | 0 |  |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00ut6: | 2nd sprint
Assets from MC concept art (KEREM) | GD2GROUP5-111 | 16812 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | kerak | kerak | 2021-02-11 16:11:00 | 2021-02-22 10:21:00 | 2021-03-08 19:06:00 | 2021-02-22 10:21:00 |  | 0 |  |  |  |  |  |  |  | kerak |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00usy: | 2nd sprint
Create GameScene3 | GD2GROUP5-109 | 16810 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | pontran | pontran | 2021-02-11 16:09:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00ru8: | 2nd sprint
Create GameScene1 | GD2GROUP5-107 | 16808 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | pontran | pontran | 2021-02-11 16:09:00 | 2021-02-22 10:19:00 | 2021-03-08 19:06:00 | 2021-02-22 10:19:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00ru6: | 2nd sprint
Reveal Logic | GD2GROUP5-106 | 16807 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | pontran | pontran | 2021-02-11 16:08:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 |  |  |  |  |  |  |  | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00ru5: | 2nd sprint
Testing & stuff | GD2GROUP5-104 | 16805 |  | Epic | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | mede | mede | 2021-02-11 15:50:00 | 2021-02-26 14:46:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Testing | To Do | 0|i00usq:
all of the sound stuff | GD2GROUP5-103 | 16804 |  | Epic | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | mede | mede | 2021-02-11 15:47:00 | 2021-02-26 14:43:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | Sound | To Do | 0|i00usi:
Just managing things | GD2GROUP5-102 | 16803 |  | Epic | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | mede | mede | 2021-02-11 15:46:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | Management | To Do | 0|i00usa:
Technical stuff | GD2GROUP5-101 | 16802 |  | Epic | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | mede | mede | 2021-02-11 15:45:00 | 2021-03-05 16:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-11 |  | Programming & Stuff | To Do | 0|i00us2:
All the graphics load (Not Animation) | GD2GROUP5-100 | 16801 |  | Epic | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | mede | mede | 2021-02-11 15:45:00 | 2021-03-05 16:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-9 |  | Graphics | To Do | 0|i00uru:
Player Collision Logic/Collider | GD2GROUP5-99 | 16376 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | anzac | mede | mede | 2021-02-07 00:36:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zz | Our very first sprint | Our very first sprint v.2
End Scene / Credits screen | GD2GROUP5-96 | 16264 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | vlmaks | mede | mede | 2021-02-05 12:33:00 | 2021-02-25 08:35:00 | 2021-03-08 19:06:00 | 2021-02-25 08:35:00 |  | 0 | Design |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00q3l:zvz | 3rd Sprint |  |  |  |  | 15
[NAME] | GD2GROUP5-92 | 16260 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | vlmaks | mede | mede | 2021-02-05 12:30:00 | 2021-02-24 16:04:00 | 2021-03-08 19:06:00 | 2021-02-24 16:04:00 |  | 0 | Design |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00q3l:zvw | 3rd Sprint |  |  |  |  | 1
NPC/Enemy Spawn Logic | GD2GROUP5-89 | 16257 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 12:26:00 | 2021-02-22 10:19:00 | 2021-03-08 19:06:00 | 2021-02-22 10:19:00 |  | 0 | Design | Programming |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00rso:i | 2nd sprint
Progression Logic | GD2GROUP5-88 | 16256 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 12:24:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 | Design |  |  |  |  | Player progression logic must be designed before start implementing stuff._x000D_ _x000D_ Â |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00rt9: | 2nd sprint
Setting Camera Position | GD2GROUP5-87 | 16255 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 12:23:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 | Design | Programming |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00rss: | 2nd sprint
Settings Menu | GD2GROUP5-83 | 16251 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | vlmaks | mede | mede | 2021-02-05 12:18:00 | 2021-02-25 08:34:00 | 2021-03-08 19:06:00 | 2021-02-25 08:34:00 |  | 0 | Design |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00q3l:zvzz | 2nd sprint | 3rd Sprint |  |  |  | 1.5
Music Main Menu | GD2GROUP5-81 | 16249 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | mede | mede | 2021-02-05 12:14:00 | 2021-03-05 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 | Sound |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyzw | 4th Sprint | 5th Sprint |  |  |  | 1
SFX for walking | GD2GROUP5-80 | 16248 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | mede | mede | 2021-02-05 12:11:00 | 2021-03-05 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyz | 2nd sprint | 4th Sprint | 5th Sprint |  |  | 1
SFX for hugging | GD2GROUP5-79 | 16247 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | mede | mede | 2021-02-05 12:10:00 | 2021-03-05 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 | Sound |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyzi | 2nd sprint | 4th Sprint | 5th Sprint |  |  | 1
SFX for shoot heart | GD2GROUP5-78 | 16246 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | mede | mede | mede | 2021-02-05 12:10:00 | 2021-03-05 16:53:00 | 2021-03-08 19:06:00 |  |  | 0 | Sound |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-103 |  |  | 0|i00q3l:zvyu | 2nd sprint | 4th Sprint | 5th Sprint |  |  | 1
[NAME] | GD2GROUP5-77 | 16245 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | High | Done | pontran | mede | mede | 2021-02-05 12:09:00 | 2021-03-04 00:27:00 | 2021-03-08 19:06:00 | 2021-03-04 00:27:00 |  | 0 | Database |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-102 |  |  | 0|i00q3l:zvyo | Our very first sprint | Our very first sprint v.2 | 3rd Sprint | 4th Sprint |  | 3
Projectile (Texture/Movement/Collision) | GD2GROUP5-75 | 16243 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 12:07:00 | 2021-02-11 13:58:00 | 2021-03-08 19:06:00 | 2021-02-11 13:58:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zw | Our very first sprint | Our very first sprint v.2
Game Space Boundaries | GD2GROUP5-72 | 16240 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 11:42:00 | 2021-02-22 10:19:00 | 2021-03-08 19:06:00 | 2021-02-22 10:19:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00rtc: | 2nd sprint
Enemy B attack logic | GD2GROUP5-71 | 16239 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 10:59:00 | 2021-02-11 13:57:00 | 2021-03-08 19:06:00 | 2021-02-11 13:57:00 |  | 0 | Graphics |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zui | Our very first sprint | Our very first sprint v.2
Enemy A attack logic | GD2GROUP5-70 | 16238 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 10:58:00 | 2021-02-11 13:57:00 | 2021-03-08 19:06:00 | 2021-02-11 13:57:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zu | Our very first sprint | Our very first sprint v.2
Enemy B movement logic | GD2GROUP5-69 | 16237 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 10:56:00 | 2021-02-11 13:57:00 | 2021-03-08 19:06:00 | 2021-02-11 13:57:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zti | Our very first sprint | Our very first sprint v.2
Enemy A movement logic | GD2GROUP5-68 | 16236 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 10:56:00 | 2021-02-11 13:57:00 | 2021-03-08 19:06:00 | 2021-02-11 13:57:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zt | Our very first sprint | Our very first sprint v.2
Enemy Collision logic/Collider | GD2GROUP5-67 | 16235 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | pontran | mede | mede | 2021-02-05 10:54:00 | 2021-02-22 10:20:00 | 2021-03-08 19:06:00 | 2021-02-22 10:20:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00ru9: | Our very first sprint | Our very first sprint v.2 | 2nd sprint
Health system | GD2GROUP5-66 | 16234 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | vlmaks | mede | mede | 2021-02-05 10:52:00 | 2021-02-22 10:19:00 | 2021-03-08 19:06:00 | 2021-02-22 10:19:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00rt0: | 2nd sprint
First Attack (Shooting/Spawning projectile) | GD2GROUP5-64 | 16232 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | anzac | mede | mede | 2021-02-05 10:50:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:[NAME] | Our very first sprint | Our very first sprint v.2
Player Aim Movement | GD2GROUP5-63 | 16231 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | anzac | mede | mede | 2021-02-05 10:49:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zs | Our very first sprint | Our very first sprint v.2
Player Movement | GD2GROUP5-62 | 16230 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | anzac | mede | mede | 2021-02-05 10:49:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zri | Our very first sprint | Our very first sprint v.2
Player prefab | GD2GROUP5-61 | 16229 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | anzac | mede | mede | 2021-02-05 10:47:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 | Programming |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zr | Our very first sprint | Our very first sprint v.2
Finish backlog and start a sprint | GD2GROUP5-60 | 16228 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | mede | mede | mede | 2021-02-05 10:45:00 | 2021-02-10 13:35:00 | 2021-03-08 19:06:00 | 2021-02-10 13:35:00 |  | 0 | Management |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:zi | Our very first sprint | Our very first sprint v.2 |  |  |  | 10
Seting up jira (Basic) | GD2GROUP5-59 | 16227 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | mede | mede | mede | 2021-02-05 10:41:00 | 2021-02-10 13:35:00 | 2021-03-08 19:06:00 | 2021-02-10 13:35:00 |  | 0 | Management |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q3l:z | Our very first sprint | Our very first sprint v.2 |  |  |  | 10
Boss Happy State (Stunned) | GD2GROUP5-57 | 16126 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | kerak | mede | mede | 2021-02-04 20:09:00 | 2021-03-05 16:43:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00ru4: | 2nd sprint
Design Transition to scene2 | GD2GROUP5-55 | 16124 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | mede | mede | 2021-02-04 20:04:00 | 2021-02-26 14:04:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00r60:
Design Transition to scene1 | GD2GROUP5-53 | 16122 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | mede | mede | 2021-02-04 20:03:00 | 2021-02-26 14:04:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00r56:
Movement Animations A | GD2GROUP5-52 | 16121 |  | Story | In Progress | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  | aswest | mede | mede | 2021-02-04 20:02:00 | 2021-03-05 16:29:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy2 | 4th Sprint | 5th Sprint |  |  |  | 3
Select/Create Font for UI components | GD2GROUP5-51 | 16120 | 16115 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | mede | mede | 2021-02-04 20:00:00 | 2021-02-25 08:36:00 | 2021-03-08 19:06:00 | 2021-02-25 08:36:00 |  | 0 |  |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00r4q: | 3rd Sprint
Main Character Movement Animations | GD2GROUP5-50 | 16119 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | mede | mede | 2021-02-04 19:58:00 | 2021-03-05 16:23:00 | 2021-03-08 19:06:00 | 2021-03-05 16:23:00 |  | 0 | Graphics |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00q3l:zvy4 | 4th Sprint |  |  |  |  | 3
UI Design | GD2GROUP5-46 | 16115 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | vlmaks | mede | mede | 2021-02-04 19:55:00 | 2021-02-24 16:09:00 | 2021-03-08 19:06:00 | 2021-02-24 16:09:00 |  | 0 | Graphics |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-101 |  |  | 0|i00q3l:zvr | 3rd Sprint |  |  |  |  | 1.5
Enemy 2 Sprite | GD2GROUP5-43 | 16112 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | mede | aswest | 2021-02-04 18:22:00 | 2021-02-22 10:21:00 | 2021-03-08 19:06:00 | 2021-02-22 10:21:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00rsp: | Our very first sprint | Our very first sprint v.2 | 2nd sprint
Background Concept 5 | GD2GROUP5-42 | 16111 | 16105 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 18:21:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00r0i: | Our very first sprint | Our very first sprint v.2
Background Concept 4 | GD2GROUP5-41 | 16110 | 16105 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 18:21:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00r0a: | Our very first sprint | Our very first sprint v.2
Main Character Concept 5 | GD2GROUP5-40 | 16109 | 16106 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 18:20:00 | 2021-02-11 13:57:00 | 2021-03-08 19:06:00 | 2021-02-11 13:57:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00r02: | Our very first sprint | Our very first sprint v.2
Main Character Concept 4 | GD2GROUP5-39 | 16108 | 16106 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 18:20:00 | 2021-02-11 13:57:00 | 2021-03-08 19:06:00 | 2021-02-11 13:57:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qzu: | Our very first sprint | Our very first sprint v.2
Main Character Concept 3 | GD2GROUP5-38 | 16107 | 16106 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 18:20:00 | 2021-02-11 13:57:00 | 2021-03-08 19:06:00 | 2021-02-11 13:57:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qzm: | Our very first sprint | Our very first sprint v.2
Main Character Concept Adam | GD2GROUP5-37 | 16106 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Highest | Done | aswest | mede | aswest | 2021-02-04 18:20:00 | 2021-02-11 13:57:00 | 2021-03-08 19:06:00 | 2021-02-11 13:57:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 11/Feb/21 1:31 PM;aswest;Main Character concepts (Adam).png;http://193.11.10.9:8080/secure/attachment/10725/Main+Character+concepts+%28Adam%29.png |  |  |  |  |  |  |  |  | 0|i00q3l:i | Our very first sprint | Our very first sprint v.2
Background Concept Adam | GD2GROUP5-36 | 16105 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Highest | Done | aswest | mede | aswest | 2021-02-04 18:19:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 11/Feb/21 1:25 PM;aswest;Background concepts [NAME]/secure/attachment/10722/Background+concepts+Adam.png |  |  |  |  |  |  |  |  | 0|i00q3l: | Our very first sprint | Our very first sprint v.2
Enemy 2 Concept 5 | GD2GROUP5-33 | 16102 | 16097 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:19:00 | 2021-02-10 13:54:00 | 2021-03-08 19:06:00 | 2021-02-10 13:54:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qyy: | Our very first sprint | Our very first sprint v.2
Enemy 2 Concept 4 | GD2GROUP5-32 | 16101 | 16097 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:19:00 | 2021-02-10 13:54:00 | 2021-03-08 19:06:00 | 2021-02-10 13:54:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qyq: | Our very first sprint | Our very first sprint v.2
Enemy 2 Concept 3 | GD2GROUP5-31 | 16100 | 16097 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:19:00 | 2021-02-10 13:54:00 | 2021-03-08 19:06:00 | 2021-02-10 13:54:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qyi: | Our very first sprint | Our very first sprint v.2
Enemy 2 Concept 2 | GD2GROUP5-30 | 16099 | 16097 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:19:00 | 2021-02-10 13:54:00 | 2021-03-08 19:06:00 | 2021-02-10 13:54:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qya: | Our very first sprint | Our very first sprint v.2
Enemy 2 Concept 1 | GD2GROUP5-29 | 16098 | 16097 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:19:00 | 2021-02-10 13:54:00 | 2021-03-08 19:06:00 | 2021-02-10 13:54:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qy2: | Our very first sprint | Our very first sprint v.2
Enemy B [Melee] Concept Kerem | GD2GROUP5-28 | 16097 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Highest | Done | kerak | mede | aswest | 2021-02-04 16:18:00 | 2021-02-11 13:20:00 | 2021-03-08 19:06:00 | 2021-02-10 13:54:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 11/Feb/21 1:20 PM;kerak;gd2concept3.jpg;http://193.11.10.9:8080/secure/attachment/10716/gd2concept3.jpg | 11/Feb/21 1:20 PM;kerak;gd2concept4.jpg;http://193.11.10.9:8080/secure/attachment/10715/gd2concept4.jpg |  |  |  |  |  |  |  | 0|i00q3k: | Our very first sprint | Our very first sprint v.2
Enemy 1 Concept 5 | GD2GROUP5-27 | 16096 | 16078 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:17:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qxu: | Our very first sprint | Our very first sprint v.2
Enemy 1 Concept 4 | GD2GROUP5-26 | 16095 | 16078 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:17:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qxm: | Our very first sprint | Our very first sprint v.2
Enemy 1 Concept 3 | GD2GROUP5-25 | 16094 | 16078 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:17:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qxe: | Our very first sprint | Our very first sprint v.2
Enemy 1 Concept 2 | GD2GROUP5-24 | 16093 | 16078 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:17:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qx6: | Our very first sprint | Our very first sprint v.2
Enemy 1 Concept 1 | GD2GROUP5-23 | 16092 | 16078 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:17:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qwy: | Our very first sprint | Our very first sprint v.2
Main Character Concept 2 | GD2GROUP5-19 | 16088 | 16077 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | mede | aswest | 2021-02-04 16:16:00 | 2021-02-10 13:55:00 | 2021-03-08 19:06:00 | 2021-02-10 13:55:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qw2: | Our very first sprint | Our very first sprint v.2
Main Character Concept 1 | GD2GROUP5-18 | 16087 | 16077 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | kerak | mede | aswest | 2021-02-04 16:16:00 | 2021-02-10 13:55:00 | 2021-03-08 19:06:00 | 2021-02-10 13:55:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qvu: | Our very first sprint | Our very first sprint v.2
Background Concept 3 | GD2GROUP5-15 | 16084 | 16076 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:15:00 | 2021-02-11 13:14:00 | 2021-03-08 19:06:00 | 2021-02-11 13:14:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qv6: | Our very first sprint | Our very first sprint v.2
Background Concept 2 | GD2GROUP5-14 | 16083 | 16076 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:14:00 | 2021-02-11 13:13:00 | 2021-03-08 19:06:00 | 2021-02-11 13:13:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00quy: | Our very first sprint | Our very first sprint v.2
Background Concept 1 | GD2GROUP5-13 | 16082 | 16076 | Sub-task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | aswest | aswest | 2021-02-04 16:14:00 | 2021-02-11 13:13:00 | 2021-03-08 19:06:00 | 2021-02-11 13:13:00 |  | 0 |  |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00quq: | Our very first sprint | Our very first sprint v.2
Enemy 1 Sprite | GD2GROUP5-12 | 16081 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done | aswest | mede | aswest | 2021-02-04 16:12:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 11/Feb/21 1:25 PM;aswest;Enemy 1.png;http://193.11.10.9:8080/secure/attachment/10723/Enemy+1.png |  |  |  |  |  |  |  |  | 0|i00q3l:w | Our very first sprint | Our very first sprint v.2
[NAME] (dark) | GD2GROUP5-11 | 16080 |  | Story | To Do | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium |  |  | aswest | aswest | 2021-02-04 16:11:00 | 2021-02-26 14:07:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP5-100 |  |  | 0|i00rso: | 2nd sprint
Enemy A [Ranged] Concept (Adam) | GD2GROUP5-9 | 16078 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Highest | Done | aswest | mede | aswest | 2021-02-04 16:10:00 | 2021-02-11 13:56:00 | 2021-03-08 19:06:00 | 2021-02-11 13:56:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 11/Feb/21 1:27 PM;aswest;Enemy 1 concept.png;http://193.11.10.9:8080/secure/attachment/10724/Enemy+1+concept.png |  |  |  |  |  |  |  |  | 0|i00q3i: | Our very first sprint | Our very first sprint v.2
Main Character Concept Kerem | GD2GROUP5-8 | 16077 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Highest | Done | kerak | mede | aswest | 2021-02-04 16:10:00 | 2021-02-11 13:19:00 | 2021-03-08 19:06:00 | 2021-02-10 13:55:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 11/Feb/21 1:19 PM;kerak;gd2concept.jpg;http://193.11.10.9:8080/secure/attachment/10713/gd2concept.jpg | 11/Feb/21 1:19 [NAME]/secure/attachment/10714/gd2concept2.jpg |  |  |  |  |  |  |  | 0|i00q3g: | Our very first sprint | Our very first sprint v.2
Background Concept Kerem | GD2GROUP5-7 | 16076 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Highest | Done | kerak | mede | aswest | 2021-02-04 16:09:00 | 2021-02-11 13:21:00 | 2021-03-08 19:06:00 | 2021-02-11 11:07:00 |  | 0 | Graphics |  |  |  |  |  |  | aswest |  |  |  |  |  |  |  |  |  |  |  |  |  | 11/Feb/21 1:21 PM;kerak;bg1.png;http://193.11.10.9:8080/secure/attachment/10717/bg1.png | 11/Feb/21 1:21 PM;kerak;bg2.png;http://193.11.10.9:8080/secure/attachment/10719/bg2.png | 11/Feb/21 1:21 [NAME]/secure/attachment/10720/bg3.png | 11/Feb/21 1:21 PM;kerak;bg4.png;http://193.11.10.9:8080/secure/attachment/10718/bg4.png | 11/Feb/21 1:21 PM;kerak;bg5.png;http://193.11.10.9:8080/secure/attachment/10721/bg5.png |  |  |  |  | 0|i00q3c: | Our very first sprint | Our very first sprint v.2
Technical Breakdown document | GD2GROUP5-2 | 15932 |  | Task | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Highest | Done | mede | mede | mede | 2021-02-04 04:59:00 | 2021-02-10 13:35:00 | 2021-03-08 19:06:00 | 2021-02-10 13:35:00 |  | 0 | Management |  |  |  |  |  |  | mede |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q36: | Our very first sprint | Our very first sprint v.2 |  |  |  | 10
Pitch Presentation | GD2GROUP5-1 | 15399 |  | Story | Done | GD2GROUP5 | GD2GROUP05 | software | [NAME] |  |  | Medium | Done |  | pontran | pontran | 2021-01-28 14:17:00 | 2021-02-04 05:15:00 | 2021-03-08 19:06:00 | 2021-02-04 05:15:00 |  | 0 |  |  |  |  |  |  |  | mede | pontran |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nkc: |  |  |  |  |  |  | 04/Feb/21 5:00 AM;mede;Done
Exploding death animation | GD2GROUP6-87 | 18379 | 15616 | Sub-task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | maand | maand | maand | 2021-03-07 23:31:00 | 2021-03-07 23:31:00 | 2021-03-08 18:55:00 |  |  | 0 |  |  |  |  |  | Enemy exploding into blood and splashing everywhere animation. |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012eo: | GD2GROUP Sprint 4
Cursors | GD2GROUP6-86 | 18301 |  | Task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | maand | maand | maand | 2021-03-07 00:26:00 | 2021-03-07 23:29:00 | 2021-03-08 19:06:00 | 2021-03-07 23:29:00 |  | 0 | Graphics |  |  |  |  | Creating a cursor for night and one for gale |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0122g: | GD2GROUP Sprint 4
Blood splatter on the floor | GD2GROUP6-85 | 17783 | 15616 | Sub-task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | maand | maand | maand | 2021-02-25 21:53:00 | 2021-03-07 23:30:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Small static blood pool from killing the wrong enemy with a character |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zsw: | GD2GROUP Sprint 4
Blood splatter from enemies | [NAME] | 17782 | 15616 | Sub-task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | maand | maand | maand | 2021-02-25 21:53:00 | 2021-03-07 23:30:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Blood splatter animation when hit, disperses in the air |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zso: | GD2GROUP Sprint 4
Smoke | GD2GROUP6-83 | 17781 | 17779 | Sub-task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | maand | maand | maand | 2021-02-25 21:51:00 | 2021-02-25 21:51:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | gunpowder smoke animation for the firing |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zsg: | GD2GROUP Sprint 4
Muzzle flash | GD2GROUP6-82 | 17780 | 17779 | Sub-task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | maand | maand | maand | 2021-02-25 21:50:00 | 2021-02-25 21:50:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | The muzzle flash itself |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zs8: | GD2GROUP Sprint 4
Muzzle flash gale | GD2GROUP6-81 | 17779 |  | Task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | maand | maand | maand | 2021-02-25 21:50:00 | 2021-03-07 00:27:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  | Muzzle flash for gale. Maybe combined with a smoke animation. |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00og3:[NAME] | GD2GROUP Sprint 4
Flames Idle | GD2GROUP6-80 | 17778 | 17023 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | High | Done | maand | maand | maand | 2021-02-25 21:47:00 | 2021-03-07 00:25:00 | 2021-03-08 19:06:00 | 2021-03-07 00:25:00 |  | 0 |  |  |  |  |  | Idle animation flames |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zrs: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Game world space art | GD2GROUP6-79 | 17691 |  | Story | In Progress | [NAME] | GD2GROUP06 | software | [NAME] |  |  | High |  | vilin | [NAME] | [NAME] | 2021-02-25 10:57:00 | 2021-02-25 15:03:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Create the environment the player moves in, should be about 4x as large as the current placeholder environment. Contact Kia if uncertain about sizing. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zag: | GD2GROUP Sprint 4
Vampire walk + attack animation | GD2GROUP6-78 | 17690 | 17688 | Sub-task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | dache | [NAME] | [NAME] | 2021-02-25 10:56:00 | 2021-03-08 10:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Two separate animations of vampire walking and attacking (close range attack) |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00za8: | GD2GROUP Sprint 4
Gargoyle walk+attack animation | GD2GROUP6-77 | 17689 | 17688 | Sub-task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-25 10:55:00 | 2021-02-25 10:55:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Two separate animations of gargoyle walking and hurling rock. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00za0: | GD2GROUP Sprint 4
Enemy animations | GD2GROUP6-76 | 17688 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-25 10:54:00 | 2021-02-25 10:54:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z9s: | GD2GROUP Sprint 4
Player "switch" animation | GD2GROUP6-75 | 17687 | 17685 | Sub-task | In Progress | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | dache | [NAME] | [NAME] | 2021-02-25 10:53:00 | 2021-03-03 23:13:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Motion blur indicating characters performing the "switch" Very short animation, switch happens fast. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z9k: | GD2GROUP Sprint 4
Player standing still animation | GD2GROUP6-74 | 17686 | 17685 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | dache | [NAME] | [NAME] | 2021-02-25 10:50:00 | 2021-03-03 23:13:00 | 2021-03-08 19:06:00 | 2021-03-03 23:13:00 |  | 0 |  |  |  |  |  | Animation for when player is standing still. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z9c: | GD2GROUP Sprint 4
Player animations | GD2GROUP6-73 | 17685 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | dache | [NAME] | [NAME] | 2021-02-25 10:49:00 | 2021-02-25 12:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z94: | GD2GROUP Sprint 4
Finish fail state background | GD2GROUP6-72 | 17684 | 16646 | Sub-task | In Progress | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | olwan | [NAME] | [NAME] | 2021-02-25 10:27:00 | 2021-03-01 10:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Finish background for the screen that shows when the player loses the game. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z8w: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Finish start menu background | GD2GROUP6-71 | 17683 | 16646 | Sub-task | In Progress | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | olwan | [NAME] | [NAME] | 2021-02-25 10:27:00 | 2021-03-01 10:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Finish the background for the start menu screen. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z8o: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Stand-in Health Heart sketch | GD2GROUP6-70 | 17581 |  | Task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | vilin | vilin | vilin | 2021-02-23 20:28:00 | 2021-02-23 20:28:00 | 2021-03-08 19:06:00 | 2021-02-23 20:28:00 |  | 0 |  |  |  |  |  | A temporary heart sprite to be used to represent the player health. Both a sprite that is only an outline, as well as one that is filled up with red. |  | vilin |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yts: | GD2GROUP Sprint 3
Bullets | GD2GROUP6-69 | 17025 | 17023 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | maand | maand | maand | 2021-02-18 11:30:00 | 2021-02-25 21:46:00 | 2021-03-08 19:06:00 | 2021-02-25 21:46:00 |  | 0 |  |  |  |  |  | Bullets for gale |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vqa: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Flames action | GD2GROUP6-68 | 17024 | 17023 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | maand | maand | maand | 2021-02-18 11:30:00 | 2021-03-07 00:25:00 | 2021-03-08 19:06:00 | 2021-03-07 00:25:00 |  | 0 |  |  |  |  |  | Flames for night |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vq2: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Bullets / flame | GD2GROUP6-67 | 17023 |  | Task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | High | Done | maand | maand | maand | 2021-02-18 11:29:00 | 2021-03-07 00:28:00 | 2021-03-08 19:06:00 | 2021-03-07 00:28:00 |  | 0 | Graphics |  |  |  |  | Create some flames for night and bullets for gale. |  | maand |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00og3:zzi | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
UI button press sound | [NAME] | 16659 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-10 15:53:00 | 2021-02-25 10:48:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | #[NAME]? |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-37 |  |  | 0|i00og3:i | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Player taking damage sound | GD2GROUP6-65 | 16658 | 16656 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | samzi | [NAME] | [NAME] | 2021-02-10 15:52:00 | 2021-02-24 12:14:00 | 2021-03-08 19:06:00 | 2021-02-24 12:14:00 |  | 0 |  |  |  |  |  | * player getting hit by gargoyle rock_x000D_  * player getting hit by vampire |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u2i: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
[NAME] sound player | GD2GROUP6-64 | 16657 | 16656 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | samzi | [NAME] | [NAME] | 2021-02-10 15:52:00 | 2021-02-24 12:14:00 | 2021-03-08 19:06:00 | 2021-02-24 12:14:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u2a: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
In-game sounds | GD2GROUP6-63 | 16656 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | samzi | [NAME] | [NAME] | 2021-02-10 15:51:00 | 2021-02-25 10:23:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-37 |  |  | 0|i00og3:r | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
complete UI panels | GD2GROUP6-62 | 16646 |  | Story | In Progress | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | olwan | [NAME] | [NAME] | 2021-02-10 14:33:00 | 2021-02-25 10:48:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  | Finalize the art for all UI panels |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-56 |  |  | 0|i00og2:i | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Write in-game dialogue | GD2GROUP6-61 | 16645 | 15598 | Sub-task | In Progress | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | vilin | [NAME] | [NAME] | 2021-02-10 14:30:00 | 2021-02-23 13:09:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Write snippets of dialogue that triggers at x amount of points. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u0a: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
"Game over/retry" Panel | GD2GROUP6-60 | 15699 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | olwan | olwan | olwan | 2021-01-31 20:13:00 | 2021-02-23 20:41:00 | 2021-03-08 19:06:00 | 2021-02-23 20:41:00 |  | 0 |  |  |  |  |  | - Restart_x000D_  - Back to main menu |  | olwan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-56 |  |  | 0|i00og2: | GD2GROUP Sprint 3
Dynamic visual instruction | GD2GROUP6-59 | 15698 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | olwan | olwan | 2021-01-31 20:09:00 | 2021-02-10 15:55:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | * Instruction of game play_x000D_  ** Instruction of command input_x000D_  ** Instruction to perform the verb 'switch' |  | olwan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-56 |  |  | 0|i00p1w:
Static UI | GD2GROUP6-58 | 15697 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | olwan | olwan | 2021-01-31 19:52:00 | 2021-02-10 16:00:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | * Display of health_x000D_  ** Animation showing loss of health_x000D_ _x000D_ !moz-extension://d7bdf85c-ecf7-3741-bc84-10058199f225/icons/logo.png! |  | olwan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-56 |  |  | 0|i00ofo:i
Start Panel | GD2GROUP6-57 | 15696 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | olwan | olwan | olwan | 2021-01-31 19:51:00 | 2021-02-23 20:41:00 | 2021-03-08 19:06:00 | 2021-02-23 20:41:00 |  | 0 |  |  |  |  |  | * The scripting_x000D_  * GUI_x000D_  ** Layout_x000D_  ** Individual buttons_x000D_  ** Button that leads to credits |  | olwan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-56 |  |  | 0|i00ofs: | GD2GROUP Sprint 3
The user interface should align with the game art and be intuitive to the player | GD2GROUP6-56 | 15695 |  | Epic | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | olwan | olwan | 2021-01-31 19:48:00 | 2021-02-11 13:37:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | olwan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-4 |  | User Interface | To Do | 0|i00osg:
Character turnaround | GD2GROUP6-54 | 15685 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | kiata | olwan | olwan | 2021-01-31 15:24:00 | 2021-02-22 13:24:00 | 2021-03-08 19:06:00 | 2021-02-22 13:24:00 |  | 0 | Programming |  |  |  |  |  |  | olwan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-8 |  |  | 0|i00og3:y | GD2GROUP Sprint 3
Presentation ready | GD2GROUP6-53 | 15642 |  | Story | In Progress | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-01-30 15:44:00 | 2021-02-25 14:07:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-51 |  |  | 0|i00og3:[NAME] | GD2GROUP Sprint 4
Game demo ready | GD2GROUP6-52 | 15641 |  | Story | In Progress | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | kiata | [NAME] | [NAME] | 2021-01-30 15:44:00 | 2021-03-01 10:58:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-51 |  |  | 0|i00og3:zzy | GD2GROUP Sprint 4
Have all the beta stage requirements featured. | GD2GROUP6-51 | 15640 |  | Epic | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 15:44:00 | 2021-01-30 15:44:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | Beta presentation | To Do | 0|i00otw:
Internal playtest done | GD2GROUP6-50 | 15639 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 15:43:00 | 2021-02-10 13:23:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-47 |  |  | 0|i00opf:py
Presentation ready | GD2GROUP6-49 | 15638 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-30 15:43:00 | 2021-02-25 10:19:00 | 2021-03-08 19:06:00 | 2021-02-25 10:19:00 |  | 0 |  |  |  |  |  | create alpha presentation including all points required on the student portal |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-47 |  |  | 0|i00og3:zz | GD2GROUP Sprint 3
Game demo ready | GD2GROUP6-48 | 15637 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-30 15:43:00 | 2021-02-25 10:19:00 | 2021-03-08 19:06:00 | 2021-02-25 10:19:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-47 |  |  | 0|i00og3:zy | GD2GROUP Sprint 3
All features required for [NAME] presentation are implemented. | GD2GROUP6-47 | 15636 |  | Epic | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 15:39:00 | 2021-01-30 15:43:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-8 |  | Alpha presentation | To Do | 0|i00oto:
Blood collection sound | GD2GROUP6-46 | 15635 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 15:38:00 | 2021-01-31 20:00:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Sound cue for when blood is collected. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-37 |  |  | 0|i00opf:p
Pistol shooting sound | GD2GROUP6-45 | 15634 | 15632 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | samzi | [NAME] | [NAME] | 2021-01-30 15:37:00 | 2021-02-08 13:08:00 | 2021-03-08 19:06:00 | 2021-02-08 13:08:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00otg: | GD2GROUP Sprint 2
Fire sound | GD2GROUP6-44 | 15633 | 15632 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | samzi | [NAME] | [NAME] | 2021-01-30 15:37:00 | 2021-02-08 13:08:00 | 2021-03-08 19:06:00 | 2021-02-08 13:08:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ot8: | GD2GROUP Sprint 2
Player weapon/attack sounds | GD2GROUP6-43 | 15632 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | samzi | [NAME] | [NAME] | 2021-01-30 15:36:00 | 2021-02-08 13:08:00 | 2021-03-08 19:06:00 | 2021-02-08 13:08:00 |  | 0 | Audio |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-37 |  |  | 0|i00oor:i | GD2GROUP Sprint 2
Vampire sound | GD2GROUP6-41 | 15630 | 15628 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | samzi | [NAME] | [NAME] | 2021-01-30 15:35:00 | 2021-02-24 12:15:00 | 2021-03-08 19:06:00 | 2021-02-24 12:15:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oss: | GD2GROUP Sprint 3
gargoyle sound | GD2GROUP6-40 | 15629 | 15628 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | samzi | [NAME] | [NAME] | 2021-01-30 15:35:00 | 2021-02-24 12:15:00 | 2021-03-08 19:06:00 | 2021-02-24 12:15:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00osk: | GD2GROUP Sprint 3
Enemy sounds | GD2GROUP6-39 | 15628 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-30 15:35:00 | 2021-02-24 12:15:00 | 2021-03-08 19:06:00 | 2021-02-24 12:15:00 |  | 0 |  |  |  |  |  | Gargoyle sound_x000D_ _x000D_ [NAME] sound_x000D_ _x000D_ Vampire sound |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-37 |  |  | 0|i00og3:w | GD2GROUP Sprint 3
Make sure voice lines, sound effects and music is in the game | GD2GROUP6-37 | 15626 |  | Epic | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 15:26:00 | 2021-02-10 15:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-6 |  | Have in-game audio cues | To Do | 0|i00osc:
Enemy AI movement and attack | GD2GROUP6-36 | 15623 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | kiata | [NAME] | [NAME] | 2021-01-30 14:19:00 | 2021-03-08 10:41:00 | 2021-03-08 19:06:00 | 2021-03-08 10:41:00 |  | 0 | Programming |  |  |  |  | The enemies should be able to move and attack the player through AI. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-30 |  |  | 0|i00og3:zzr | GD2GROUP Sprint 4
Switch mechanic | GD2GROUP6-35 | 15622 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | kiata | [NAME] | [NAME] | 2021-01-30 14:18:00 | 2021-02-22 13:24:00 | 2021-03-08 19:06:00 | 2021-02-22 13:24:00 |  | 0 | Programming |  |  |  |  | Make sure that the switch mechanic between the main characters is working. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-20 |  |  | 0|i00og3:z | GD2GROUP Sprint 3
Finish vampire sprites | GD2GROUP6-34 | 15621 | 15618 | Sub-task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 14:17:00 | 2021-01-30 14:17:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  | Finish vampire moving sprite._x000D_ _x000D_ Finish vampire attacking sprite._x000D_ _x000D_ Create vampire dying sprite. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00os4:
Finish gargoyle sprite | GD2GROUP6-32 | 15619 | 15618 | Sub-task | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 14:15:00 | 2021-01-30 14:17:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  | Finish the gargoyle walking sprite._x000D_ _x000D_ Finish the gargoyle attack sprite._x000D_ _x000D_ Finish the rock sprite._x000D_ _x000D_ Create gargoyle dying sprite. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oro:
Finalize enemy sprites | GD2GROUP6-31 | 15618 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 14:13:00 | 2021-01-30 14:17:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  | The sketches from the prior sprint should now be finalized into the final sprite to be used in the game. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-30 |  |  | 0|i00opa:
At this stage, we focus more on gameplay regarding enemies and finalizing the environment. | GD2GROUP6-30 | 15617 |  | Epic | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 14:12:00 | 2021-01-30 15:31:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Enable enemy AI | To Do | 0|i00org:
Blood splatter | GD2GROUP6-29 | 15616 |  | Task | In Progress | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | maand | [NAME] | [NAME] | 2021-01-30 14:09:00 | 2021-03-07 00:29:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  | Blood splatter from enemies being hit and on the floor |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-20 |  |  | 0|i00og3:[NAME] | GD2GROUP Sprint 4
Blood key (sketch) | GD2GROUP6-28 | 15615 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  | maand | [NAME] | [NAME] | 2021-01-30 14:08:00 | 2021-02-15 11:24:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics | UI |  |  |  | Sketch the appearance of the blood key fill-up/collection that the player sees to know they are progressing |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-20 |  |  | 0|i00ofp:
Finalize narrative script | GD2GROUP6-27 | 15614 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 14:03:00 | 2021-02-25 10:25:00 | 2021-03-08 19:06:00 |  |  | 0 | Narrative |  |  |  |  | Finish the script and map out when it will be implemented in the game. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-37 |  |  | 0|i00og3:zzz | GD2GROUP Sprint 4
Player interaction | GD2GROUP6-26 | 15613 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | High | Done |  | [NAME] | [NAME] | 2021-01-30 14:01:00 | 2021-02-24 12:13:00 | 2021-03-08 19:06:00 | 2021-02-24 12:13:00 |  | 0 | Programming |  |  |  |  | The player should be able to shoot and interact with enemies through shooting. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-20 |  |  | 0|i00og3:zi | GD2GROUP Sprint 3
The player should be able to perform the verb "shoot" and interact with enemies in the game. | GD2GROUP6-20 | 15607 |  | Epic | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-30 13:54:00 | 2021-01-30 15:31:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | Enable player interaction | To Do | 0|i00oqc:
Contact voice actors | GD2GROUP6-19 | 15606 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | High |  |  | [NAME] | [NAME] | 2021-01-30 13:51:00 | 2021-02-10 16:04:00 | 2021-03-08 19:06:00 |  |  | 0 | Audio |  |  |  |  | Contact people regarding potentially participating in the game and doing voice lines.Â |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-37 |  |  | 0|i00p2c:
Create a plan/sketch for the main area layout | GD2GROUP6-17 | 15604 | 15597 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | High | Done | dache | [NAME] | [NAME] | 2021-01-30 13:46:00 | 2021-02-10 14:07:00 | 2021-03-08 19:06:00 | 2021-02-10 14:07:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00opw: | GD2GROUP Sprint 2
Playable character animation 1 (run) | GD2GROUP6-16 | 15603 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | dache | [NAME] | [NAME] | 2021-01-30 13:37:00 | 2021-02-24 02:23:00 | 2021-03-08 19:06:00 | 2021-02-24 02:23:00 |  | 0 |  |  |  |  |  | Final animation of playable character (Night+Gale) running. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-8 |  |  | 0|i00og3:zw | GD2GROUP Sprint 3
Character sprites (static) | GD2GROUP6-15 | 15602 | 15601 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | vilin | [NAME] | [NAME] | 2021-01-30 13:37:00 | 2021-02-10 14:07:00 | 2021-03-08 19:06:00 | 2021-02-10 14:07:00 |  | 0 |  |  |  |  |  | Top down player sprite |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00opg: | GD2GROUP Sprint 2
Player character sprites (sketch) | [NAME] | 15601 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-30 13:36:00 | 2021-02-10 14:07:00 | 2021-03-08 19:06:00 | 2021-02-10 14:07:00 |  | 0 | Graphics |  |  |  |  | create concept sprites for the main character that the player controls. These do not need to be detailed, and will serve as concept art for the final character sprite. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-8 |  |  | 0|i00ooq: | GD2GROUP Sprint 2
Write a rough script | GD2GROUP6-13 | 15600 | 15598 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | samzi | [NAME] | [NAME] | 2021-01-30 13:36:00 | 2021-02-24 12:15:00 | 2021-03-08 19:06:00 | 2021-02-24 12:15:00 |  | 0 |  |  |  |  |  | Write a rough script for the voice lines in the game. Can be fine tuned later on. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00op0: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Determine main story points | GD2GROUP6-12 | 15599 | 15598 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | High | Done |  | [NAME] | [NAME] | 2021-01-30 13:35:00 | 2021-02-08 13:09:00 | 2021-03-08 19:06:00 | 2021-02-08 13:08:00 |  | 0 |  |  |  |  |  | Decide what narrative scenes will be included in the game throughout the game. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oos: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Write narrative components | GD2GROUP6-11 | 15598 |  | Story | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Highest |  | samzi | [NAME] | [NAME] | 2021-01-30 13:34:00 | 2021-02-25 10:23:00 | 2021-03-08 19:06:00 |  |  | 0 | Narrative |  |  |  |  | Determine narrative aspects of the game. |  | [NAME] | samzi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-37 |  |  | 0|i00og3: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  |  |  | 10/Feb/21 5:34 PM;samzi;I'll try to write some dialogue.
Game environment (sketch) | GD2GROUP6-10 | 15597 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-30 13:34:00 | 2021-02-10 14:07:00 | 2021-03-08 19:06:00 | 2021-02-10 14:07:00 |  | 0 | Graphics | UI |  |  |  | Designing the environment in the game._x000D_ _x000D_ Sketches that experiments with how the perspective works in the background |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-8 |  |  | 0|i00oor: | GD2GROUP Sprint 2
Character movement | GD2GROUP6-9 | 15553 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | kiata | [NAME] | [NAME] | 2021-01-29 14:22:00 | 2021-02-10 14:07:00 | 2021-03-08 19:06:00 | 2021-02-10 14:07:00 |  | 0 | Programming |  |  |  |  | The character should be able to move across the environment. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-8 |  |  | 0|i00ooo: | GD2GROUP Sprint 2
The character should be able to perform the verbs "move" and "shoot". Character sprites should be ready. | GD2GROUP6-8 | 15551 |  | Epic | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-29 14:16:00 | 2021-02-23 20:21:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-6 |  | Enable character movement | To Do | 0|i00od0:
UI panel | GD2GROUP6-7 | 15549 | 15545 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-29 13:52:00 | 2021-01-31 15:30:00 | 2021-03-08 19:06:00 | 2021-01-29 14:04:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00of8: | GD2GROUP Sprint 1
Atmosphere Concept Art | GD2GROUP6-6 | 15548 | 15545 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | vilin | [NAME] | [NAME] | 2021-01-29 13:52:00 | 2021-01-31 15:29:00 | 2021-03-08 19:06:00 | 2021-01-29 14:04:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00of0: | GD2GROUP Sprint 1
Create slides in Google Presentations | GD2GROUP6-5 | 15547 | 15545 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-29 13:50:00 | 2021-01-29 14:03:00 | 2021-03-08 19:06:00 | 2021-01-29 14:03:00 |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oes: | GD2GROUP Sprint 1
Create Game Logo | GD2GROUP6-4 | 15546 | 15545 | Sub-task | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done | vilin | [NAME] | [NAME] | 2021-01-29 13:49:00 | 2021-02-03 09:49:00 | 2021-03-08 19:06:00 | 2021-02-03 09:49:00 |  | 0 |  |  |  |  |  |  |  | [NAME] | vilin |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oek: | GD2GROUP Sprint 1 |  |  |  |  |  | 29/Jan/21 3:59 PM;vilin;Fakkitdude
Presentation Pitch | GD2GROUP6-3 | 15545 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-29 13:32:00 | 2021-02-03 09:49:00 | 2021-03-08 19:06:00 | 2021-02-03 09:49:00 |  | 0 |  |  |  |  |  | Make a Powerpoint presentation for the pitch of our game.Â |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-1 |  |  | 0|i00oec: | GD2GROUP Sprint 1
Design Document | [NAME] | 15543 |  | Story | Done | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-29 13:20:00 | 2021-01-29 14:03:00 | 2021-03-08 19:06:00 | 2021-01-29 14:03:00 |  | 0 |  |  |  |  |  | Complete our design document containing all information needed for the pitch presentation. |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-1 |  |  | 0|i00oe4: | GD2GROUP Sprint 1
The group needs to have a defined concept to pitch for GD2. | GD2GROUP6-1 | 15542 |  | Epic | To Do | [NAME] | GD2GROUP06 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-29 13:19:00 | 2021-01-29 13:32:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-9 |  | Present Game Concept | To Do | 0|i00odw:
Score counter Design | GD2GROUP7-49 | 18128 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-03-02 19:00:00 | 2021-03-02 19:01:00 | 2021-03-08 19:04:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk6:7 | GD2GROUP Sprint 2 |  |  |  |  | 2
Special ability bar design | GD2GROUP7-48 | 18127 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-03-02 18:59:00 | 2021-03-02 19:00:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk6:6 | GD2GROUP Sprint 2 |  |  |  |  | 2
Health-Bar design | GD2GROUP7-47 | 18126 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-03-02 18:58:00 | 2021-03-02 18:59:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk6:4 | GD2GROUP Sprint 2 |  |  |  |  | 2
Implement NCM to game | GD2GROUP7-46 | 18125 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Low |  | seshin | jafa | jafa | 2021-03-02 18:50:00 | 2021-03-02 19:02:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-15 |  |  | 0|i011d4: | GD2GROUP Sprint 2 |  |  |  |  | 5
Beta Play-test survey | GD2GROUP7-45 | 18062 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | High | Done | gustro | jafa | jafa | 2021-03-01 12:55:00 | 2021-03-05 00:51:00 | 2021-03-08 19:06:00 | 2021-03-05 00:51:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00sjy:i | GD2GROUP Sprint 2 |  |  |  |  | 3
Polishing sprite design | GD2GROUP7-44 | 18061 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | High | Done | alabe | jafa | jafa | 2021-03-01 12:35:00 | 2021-03-03 15:51:00 | 2021-03-08 19:06:00 | 2021-03-03 15:51:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk8: | GD2GROUP Sprint 2 |  |  |  |  | 9
Tutorial Graphic Chart | GD2GROUP7-43 | 18060 |  | Story | Quality Assurance | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Highest |  | gustro | jafa | jafa | 2021-03-01 12:32:00 | 2021-03-03 21:39:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sjz: | GD2GROUP Sprint 2 |  |  |  |  | 4
Purified Enemies | GD2GROUP7-42 | 18059 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Highest |  | lilost | jafa | jafa | 2021-03-01 12:28:00 | 2021-03-08 11:02:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00sjx:r | GD2GROUP Sprint 2 |  |  |  |  | 6
Menu Design | GD2GROUP7-41 | 18057 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | alabe | jafa | jafa | 2021-03-01 12:16:00 | 2021-03-01 12:50:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk6:9 | GD2GROUP Sprint 2 |  |  |  |  | 2
Extra enemy designs | GD2GROUP7-40 | 17981 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | High | Done | alabe | jafa | jafa | 2021-02-27 16:03:00 | 2021-03-03 13:52:00 | 2021-03-08 19:06:00 | 2021-03-03 13:52:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk6:i | GD2GROUP Sprint 2 |  |  |  |  | 9
Score counter | GD2GROUP7-39 | 17980 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | lilost | jafa | jafa | 2021-02-27 15:57:00 | 2021-03-05 00:51:00 | 2021-03-08 19:06:00 | 2021-03-05 00:51:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00sjx:i | GD2GROUP Sprint 2 |  |  |  |  | 3
Projectile VFX | GD2GROUP7-38 | 17979 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | alabe | jafa | jafa | 2021-02-27 15:51:00 | 2021-03-01 12:54:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk7: | GD2GROUP Sprint 2 |  |  |  |  | 3
Obstacle Design | GD2GROUP7-37 | 17978 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | High |  | seshin | jafa | jafa | 2021-02-27 15:47:00 | 2021-03-02 18:55:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk6: | GD2GROUP Sprint 2 |  |  |  |  | 4
Special Ability meter | GD2GROUP7-36 | 17977 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | jafa | jafa | jafa | 2021-02-27 15:39:00 | 2021-03-04 18:05:00 | 2021-03-08 19:06:00 | 2021-03-04 18:05:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-10 |  |  | 0|i00skf:i | GD2GROUP Sprint 2 |  |  |  |  | 7
[NAME] | GD2GROUP7-35 | 17976 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Highest |  | seshin | jafa | jafa | 2021-02-27 15:37:00 | 2021-03-02 18:56:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk4: | GD2GROUP Sprint 2 |  |  |  |  | 12
Beta bug data-base | GD2GROUP7-34 | 17945 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | gustro | jafa | jafa | 2021-02-27 11:43:00 | 2021-03-08 16:01:00 | 2021-03-08 19:06:00 | 2021-03-08 16:01:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00sjy: | GD2GROUP Sprint 2 |  |  |  |  | 3
[NAME] sprite animation | GD2GROUP7-33 | 17291 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | alabe | alabe | alabe | 2021-02-22 11:54:00 | 2021-03-01 12:58:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | alabe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk9: | GD2GROUP Sprint 2 |  |  |  |  | 12
[NAME] sprite design | GD2GROUP7-32 | 17290 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | alabe | alabe | alabe | 2021-02-22 11:53:00 | 2021-02-27 11:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | alabe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sj7:i
Enemy shooting | GD2GROUP7-30 | 16455 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | lilost | jafa | jafa | 2021-02-08 15:50:00 | 2021-03-04 17:05:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00sju: | GD2GROUP Sprint 2 |  |  |  |  | 5
Enemy randomized movement | GD2GROUP7-29 | 16454 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | lilost | jafa | jafa | 2021-02-08 15:49:00 | 2021-02-22 11:40:00 | 2021-03-08 19:06:00 | 2021-02-22 11:40:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00syy: | GD2GROUP Sprint 1
Character shooting | GD2GROUP7-28 | 16453 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | lilost | jafa | jafa | 2021-02-08 15:48:00 | 2021-02-17 20:24:00 | 2021-03-08 19:06:00 | 2021-02-17 20:24:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00syq: | GD2GROUP Sprint 1
Character movement | GD2GROUP7-27 | 16452 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | lilost | jafa | jafa | 2021-02-08 15:48:00 | 2021-02-11 16:52:00 | 2021-03-08 19:06:00 | 2021-02-11 16:52:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00syi: | GD2GROUP Sprint 1
Environment Collider (If main character touches the hazardous environment, damage is received) | GD2GROUP7-25 | 16374 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | lilost | jafa | jafa | 2021-02-06 21:35:00 | 2021-03-01 13:01:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00sjo: | GD2GROUP Sprint 2 |  |  |  |  | 4
Enemy Collider (If main character touches the enemies, damage is received) | GD2GROUP7-24 | 16373 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | lilost | jafa | jafa | 2021-02-06 21:27:00 | 2021-02-22 14:41:00 | 2021-03-08 19:06:00 | 2021-02-22 14:41:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00sjm: | GD2GROUP Sprint 1
[NAME] | GD2GROUP7-23 | 16372 |  | Story | In Progress | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-02-06 21:26:00 | 2021-03-02 18:54:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sk0: | GD2GROUP Sprint 2 |  |  |  |  | 3
Main Character Death SFX | GD2GROUP7-22 | 16371 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-02-06 21:19:00 | 2021-03-02 18:52:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-15 |  |  | 0|i00skh:i | GD2GROUP Sprint 2 |  |  |  |  | 2
Enemy Deaths SFX | GD2GROUP7-21 | 16370 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-02-06 21:19:00 | 2021-03-02 18:52:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-15 |  |  | 0|i00skh:r | GD2GROUP Sprint 2 |  |  |  |  | 2
Scythe sound effects (Slashing sfx) | GD2GROUP7-20 | 16369 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-02-06 21:18:00 | 2021-03-02 18:52:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-15 |  |  | 0|i00skh: | GD2GROUP Sprint 2 |  |  |  |  | 2
Enemies sound effect cues | GD2GROUP7-19 | 16368 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-02-06 21:18:00 | 2021-02-08 16:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-15 |  |  | 0|i00sj0:
Static Background design | GD2GROUP7-18 | 16367 |  | Story | In Progress | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-02-06 21:17:00 | 2021-02-27 11:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sj7:r | GD2GROUP Sprint 1
Background Music Slider | GD2GROUP7-17 | 16366 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Low |  | jafa | jafa | jafa | 2021-02-06 20:34:00 | 2021-03-02 19:06:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-10 |  |  | 0|i00skg: | GD2GROUP Sprint 2 |  |  |  |  | 2
How the gameplay will be view (Enemy deaths, attacks, etc...) | GD2GROUP7-16 | 16351 |  | Epic | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  |  | jafa | jafa | 2021-02-06 15:53:00 | 2021-03-01 12:55:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-8 |  | Gameplay | To Do | 0|i00sfm:
Audio Implementation for environment, Scythe motion, enemy attacks, etc... | GD2GROUP7-15 | 16350 |  | Epic | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  |  | jafa | jafa | 2021-02-06 03:36:00 | 2021-03-02 18:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Audio | To Do | 0|i00sfe:
Special Attack meter | GD2GROUP7-14 | 16349 |  | Story | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Low |  | jafa | jafa | jafa | 2021-02-06 03:31:00 | 2021-03-01 13:02:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-10 |  |  | 0|i00skf: | GD2GROUP Sprint 2 |  |  |  |  | 5
Health Bar | GD2GROUP7-13 | 16348 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | jafa | jafa | jafa | 2021-02-06 03:30:00 | 2021-02-22 11:39:00 | 2021-03-08 19:06:00 | 2021-02-22 11:39:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-10 |  |  | 0|i00sey: | GD2GROUP Sprint 1
Visual Aspects of the Game (Character\Menu\UI Design) | GD2GROUP7-11 | 16346 |  | Epic | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  |  | jafa | jafa | 2021-02-06 03:18:00 | 2021-03-02 19:00:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-6 |  | Art | To Do | 0|i00sei:
Anything that is related to the user interface within the game, Programming or design related | GD2GROUP7-10 | 16345 |  | Epic | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  |  | jafa | jafa | 2021-02-06 03:17:00 | 2021-03-02 18:53:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | User Interface | To Do | 0|i00sea:
Enemies sprite animation | GD2GROUP7-9 | 15694 |  | Story | In Progress | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | alabe | jafa | jafa | 2021-01-31 19:01:00 | 2021-03-05 18:13:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00skc: | GD2GROUP Sprint 2 |  |  |  |  | 12
Start menu design | GD2GROUP7-8 | 15693 |  | Task | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | gustro | jafa | jafa | 2021-01-31 19:01:00 | 2021-02-23 13:53:00 | 2021-03-08 19:06:00 | 2021-02-15 17:55:00 |  | 0 |  |  |  |  |  | Make a Main menu for the alpha build of the game._x000D_ _x000D_ It needs to be a working menu that takes you to the game when you click play._x000D_ A quit button that quits to desktop is also needed.Â _x000D_ Finalized art for this menu is NOT needed. |  | gustro | jafa |  |  |  |  |  |  |  |  |  |  |  |  | 23/Feb/21 1:53 PM;gustro;Credits.png;http://193.11.10.9:8080/secure/attachment/10787/Credits.png | 23/Feb/21 1:53 PM;gustro;HowToPlay.png;http://193.11.10.9:8080/secure/attachment/10786/HowToPlay.png | 11/Feb/21 5:02 PM;gustro;MainMenu [NAME]/secure/attachment/10728/MainMenu+v0.1.png |  |  |  | GD2GROUP7-10 |  |  | 0|i00p10: | GD2GROUP Sprint 1 |  |  |  |  |  | 15/Feb/21 5:56 PM;gustro;Menu is tested in it's child branch and it's current state in the main branch in Plastic. Needs to be tested again every time we update it.
Enemy spawner | GD2GROUP7-7 | 15692 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Highest | Done | lilost | jafa | jafa | 2021-01-31 19:00:00 | 2021-03-08 11:03:00 | 2021-03-08 19:06:00 | 2021-03-08 11:03:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-16 |  |  | 0|i00sjx: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 6
Audio Design for character | GD2GROUP7-6 | 15691 |  | Task | To Do | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-01-31 19:00:00 | 2021-02-08 16:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-15 |  |  | 0|i00six:
Enviorment/level concept art | GD2GROUP7-5 | 15690 |  | Task | In Progress | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium |  | seshin | jafa | jafa | 2021-01-31 19:00:00 | 2021-02-27 11:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00sj7:w | GD2GROUP Sprint 1
Enemy concept art | GD2GROUP7-4 | 15689 |  | Task | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | alabe | jafa | jafa | 2021-01-31 18:59:00 | 2021-02-24 16:23:00 | 2021-03-08 19:06:00 | 2021-02-24 16:22:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  | 24/Feb/21 4:23 PM;alabe;concepts.jpg;http://193.11.10.9:8080/secure/attachment/10789/concepts.jpg | 22/Feb/21 3:17 [NAME]/secure/attachment/10773/gd2conceptart.png |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00p04: | GD2GROUP Sprint 1
Character concept art | GD2GROUP7-3 | 15688 |  | Task | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | Medium | Done | alabe | jafa | jafa | 2021-01-31 18:59:00 | 2021-02-24 16:58:00 | 2021-03-08 19:06:00 | 2021-02-24 16:58:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  | 22/Feb/21 3:18 PM;alabe;conceptart.jpg;http://193.11.10.9:8080/secure/attachment/10775/conceptart.jpg | 22/Feb/21 3:17 [NAME]/secure/attachment/10772/gd2conceptart.png |  |  |  |  | GD2GROUP7-11 |  |  | 0|i00ozw: | GD2GROUP Sprint 1
Finish pitch presentation for feb 1 | GD2GROUP7-1 | 15558 |  | Story | Done | GD2GROUP7 | GD2GROUP07 | software | [NAME] |  |  | High | Done |  | jafa | jafa | 2021-01-29 15:17:00 | 2021-02-02 18:53:00 | 2021-03-08 19:06:00 | 2021-02-02 18:53:00 |  | 0 |  |  |  |  |  |  |  | jafa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00oh0:
create tutorial level | GD2GROUP-114 | 18146 | 18144 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | islar | islar | islar | 2021-03-03 17:10:00 | 2021-03-08 01:21:00 | 2021-03-08 19:06:00 | 2021-03-08 01:21:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011fs: | GD2GROUP Sprint 3
Make tutorial | GD2GROUP-112 | 18144 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | islar | islar | islar | 2021-03-03 17:07:00 | 2021-03-08 01:22:00 | 2021-03-08 19:06:00 | 2021-03-08 01:22:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01146: | GD2GROUP Sprint 3 |  |  |  |  | 8
Health meter | GD2GROUP-110 | 18071 | 17997 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-03-01 14:37:00 | 2021-03-08 07:49:00 | 2021-03-08 19:06:00 | 2021-03-08 07:49:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01160: | GD2GROUP Sprint 3
Measure and show highest score of player | GD2GROUP-109 | 18066 | 16340 | Sub-task | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  | pajabr | pajabr | pajabr | 2021-03-01 13:52:00 | 2021-03-01 13:52:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | The game will save the highest achieved score in this instance of the game and display it to the player while they are playing. This is to inspire the player to push above what they achieved before. |  | pajabr |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0114w: | GD2GROUP Sprint 3
Create/change WaveSpawner script | GD2GROUP-108 | 18065 | 18054 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | pajabr | pajabr | 2021-03-01 13:50:00 | 2021-03-01 16:38:00 | 2021-03-08 19:06:00 | 2021-03-01 16:38:00 |  | 0 |  |  |  |  |  | Procedural Spawning System:_x000D_ _x000D_ Every Wave has a wave properties script which defines it's position inside the game_x000D_ _x000D_ The wave spawner searches the next wave with an index. If a corresponding object is not found it will instantiate a wave randomly. The wave is created according to a exponentially increasing difficulty value. Enemies have a difficult value of themselves. The wave will try to spend all the difficulty points to buy enough enemies to create a wave. |  | pajabr |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0114o: | GD2GROUP Sprint 3
Create Ranged Enemy Prefabs | GD2GROUP-107 | 18064 | 16364 | Sub-task | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  | pajabr | pajabr | pajabr | 2021-03-01 13:47:00 | 2021-03-01 13:47:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  | Create/Instantiate variant ranged prefabs._x000D_ _x000D_ Ranged Attack:_x000D_  * range value_x000D_  * attack rate_x000D_  * projectile shooting_x000D_  * |  | pajabr |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0114g: | GD2GROUP Sprint 3
Pause Function | GD2GROUP-106 | 18063 | 16338 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | pajabr | pajabr | 2021-03-01 13:44:00 | 2021-03-01 14:25:00 | 2021-03-08 19:06:00 | 2021-03-01 14:25:00 |  | 0 | Programming |  |  |  |  | Adding a pause function to the game. (Esc)_x000D_ _x000D_ to-do:_x000D_  * deactivate enemy pool_x000D_  * deactivate shooting of player_x000D_  * grey out game to signalize pause |  | pajabr |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01148: | GD2GROUP Sprint 3
Overheat | GD2GROUP-105 | 18058 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | marpa | islar | islar | 2021-03-01 12:18:00 | 2021-03-04 05:56:00 | 2021-03-08 19:06:00 | 2021-03-04 05:56:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01140: | GD2GROUP Sprint 3 |  |  |  |  | 5
Particles - Graphics | GD2GROUP-104 | 18056 | 18055 | Sub-task | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  | chrima | islar | islar | 2021-03-01 12:11:00 | 2021-03-01 12:11:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0113s: | GD2GROUP Sprint 3
Particles affects | GD2GROUP-103 | 18055 |  | Story | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  | marpa | islar | islar | 2021-03-01 12:11:00 | 2021-03-08 01:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:6zi | GD2GROUP Sprint 3 |  |  |  |  | 13
P - Procedural wave manager | GD2GROUP-102 | 18054 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | pajabr | islar | islar | 2021-03-01 12:08:00 | 2021-03-01 16:38:00 | 2021-03-08 19:06:00 | 2021-03-01 16:38:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  | GD2GROUP-106 |  |  |  |  |  |  |  |  |  |  |  | 0|i00x81:k | GD2GROUP Sprint 3 |  |  |  |  | 13
Dialogue writing | GD2GROUP-101 | 18018 | 18006 | Sub-task | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  |  | islar | islar | 2021-03-01 11:05:00 | 2021-03-01 11:05:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010wg: | GD2GROUP Sprint 3
Portrait of characters | GD2GROUP-100 | 18017 | 18006 | Sub-task | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  |  | islar | islar | 2021-03-01 11:04:00 | 2021-03-01 11:04:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010w8: | GD2GROUP Sprint 3
P - Create the last weapon types | GD2GROUP-99 | 18010 |  | Story | In Progress | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High |  | marpa | islar | islar | 2021-03-01 10:31:00 | 2021-03-08 08:20:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:4w | GD2GROUP Sprint 3 |  |  |  |  | 13
build weapon | GD2GROUP-98 | 18007 | 17998 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-03-01 10:23:00 | 2021-03-04 05:56:00 | 2021-03-08 19:06:00 | 2021-03-04 05:56:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | [NAME]: | GD2GROUP Sprint 3
Dialogue and portrait | GD2GROUP-97 | 18006 |  | Story | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Lowest |  | chrima | islar | islar | 2021-03-01 02:38:00 | 2021-03-08 01:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:6zz | GD2GROUP Sprint 3 |  |  |  |  | 8
P - Scrap system | GD2GROUP-89 | 17998 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Highest | Done | marpa | islar | islar | 2021-03-01 02:18:00 | 2021-03-04 05:56:00 | 2021-03-08 19:06:00 | 2021-03-04 05:56:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x81:w | GD2GROUP Sprint 3 |  |  |  |  | 5
P - Repair | GD2GROUP-88 | 17997 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | marpa | islar | islar | 2021-03-01 02:18:00 | 2021-03-08 07:49:00 | 2021-03-08 19:06:00 | 2021-03-08 07:49:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:4i | GD2GROUP Sprint 3 |  |  |  |  | 5
Design levels and balance game | GD2GROUP-87 | 17996 |  | Story | In Progress | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High |  | islar | islar | islar | 2021-03-01 02:17:00 | 2021-03-08 01:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:4r | GD2GROUP Sprint 3 |  |  |  |  | 13
Balance checking before external playtest | GD2GROUP-85 | 17994 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | islar | islar | islar | 2021-03-01 02:11:00 | 2021-03-08 01:21:00 | 2021-03-08 19:06:00 | 2021-03-08 01:21:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01142: | GD2GROUP Sprint 3 |  |  |  |  | 5
G - 8 weapons sprites and animations in total | GD2GROUP-82 | 17991 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | chrima | islar | islar | 2021-03-01 01:59:00 | 2021-03-08 10:08:00 | 2021-03-08 19:06:00 | 2021-03-08 10:08:00 |  | 0 |  |  |  |  |  | Weapon animations and sprites for_x000D_ _x000D_ *Poison flask_x000D_ *Rocket glove_x000D_ -mini rocket explosion_x000D_ *Scrap tossing_x000D_ *Caltrops_x000D_ -Calltrops ball_x000D_ *Lightning_x000D_ -Circular lightning_x000D_ _x000D_ Done_x000D_ *Mechsploder_x000D_ *Lightning_x000D_ *Buzzsaw_x000D_ *Flamethrower |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:6w | GD2GROUP Sprint 3 |  |  |  |  | 21
G - Overheat meter (animation) | GD2GROUP-81 | 17990 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | chrima | islar | islar | 2021-03-01 01:58:00 | 2021-03-01 14:23:00 | 2021-03-08 19:06:00 | 2021-03-01 14:23:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x81:zk | GD2GROUP Sprint 3 |  |  |  |  | 5
P - Bug fixing | GD2GROUP-80 | 17989 |  | Story | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  |  | islar | islar | 2021-03-01 01:58:00 | 2021-03-01 10:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sdi: |  |  |  |  |  | 8
Internal playtest | GD2GROUP-79 | 17988 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | islar | islar | islar | 2021-03-01 01:57:00 | 2021-03-04 14:37:00 | 2021-03-08 19:06:00 | 2021-03-04 14:34:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01140:r | GD2GROUP Sprint 3 |  |  |  |  | 5
External playtest survey | GD2GROUP-78 | 17987 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | islar | islar | islar | 2021-03-01 01:57:00 | 2021-03-08 01:35:00 | 2021-03-08 19:06:00 | 2021-03-04 14:33:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01140:w | GD2GROUP Sprint 3 |  |  |  |  | 8
Figure out how [NAME] works | GD2GROUP-77 | 17301 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | saha | islar | islar | 2021-02-22 12:49:00 | 2021-03-01 14:26:00 | 2021-03-08 19:06:00 | 2021-03-01 14:25:00 |  | 0 |  |  |  |  |  | As a scrum master, I want to understand how [NAME] works better, because it will help me to properly work with the backlog and scrum board.Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x7v: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  |  | 8
exit game | GD2GROUP-76 | 17300 | 17294 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | islar | islar | 2021-02-22 12:35:00 | 2021-03-01 10:31:00 | 2021-03-08 19:06:00 | 2021-03-01 10:31:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x96: | GD2GROUP Sprint 2
option | GD2GROUP-75 | 17299 | 17294 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | islar | islar | 2021-02-22 12:34:00 | 2021-03-01 10:49:00 | 2021-03-08 19:06:00 | 2021-03-01 10:49:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x8y: | GD2GROUP Sprint 2
Alpha presentation | GD2GROUP-74 | 17298 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Highest | Done | saha | saha | saha | 2021-02-22 12:34:00 | 2021-02-25 12:57:00 | 2021-03-08 19:06:00 | 2021-02-25 12:57:00 |  | 0 |  |  |  |  |  |  |  | saha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x7w: | GD2GROUP Sprint 2 |  |  |  |  | 21
how to play | GD2GROUP-73 | 17297 | 17294 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | islar | islar | 2021-02-22 12:34:00 | 2021-03-01 10:31:00 | 2021-03-08 19:06:00 | 2021-03-01 10:31:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x8i: | GD2GROUP Sprint 2
start game | GD2GROUP-72 | 17296 | 17294 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | islar | islar | 2021-02-22 12:34:00 | 2021-03-01 10:31:00 | 2021-03-08 19:06:00 | 2021-03-01 10:31:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x8a: | GD2GROUP Sprint 2
credits | [NAME] | 17295 | 17294 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | islar | islar | 2021-02-22 12:34:00 | 2021-03-01 10:31:00 | 2021-03-08 19:06:00 | 2021-03-01 10:31:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x82: | GD2GROUP Sprint 2
P - Menu UI | [NAME] | 17294 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Highest | Done | pajabr | islar | islar | 2021-02-22 12:34:00 | 2021-03-01 10:49:00 | 2021-03-08 19:06:00 | 2021-03-01 10:49:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x7u: | GD2GROUP Sprint 2 |  |  |  |  | 3
P - Health system | [NAME] | 17293 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | islar | islar | 2021-02-22 12:30:00 | 2021-03-01 14:26:00 | 2021-03-08 19:06:00 | 2021-03-01 14:24:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:zw | GD2GROUP Sprint 2 |  |  |  |  | 1
Create external playtest survey | GD2GROUP-67 | 17238 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | islar | islar | islar | 2021-02-21 15:46:00 | 2021-03-04 14:36:00 | 2021-03-08 19:06:00 | 2021-03-04 14:33:00 |  | 0 |  |  |  |  |  | 4 points done_x000D_ _x000D_ Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01140:i | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  |  | 3
Test the game according to the test plan | GD2GROUP-66 | 16979 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | islar | islar | islar | 2021-02-16 14:06:00 | 2021-03-08 01:21:00 | 2021-03-08 19:06:00 | 2021-03-08 01:21:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01144: | GD2GROUP Sprint 3 |  |  |  |  | 8
Continously update test plan | GD2GROUP-65 | 16978 |  | Story | In Progress | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  | islar | islar | islar | 2021-02-16 14:05:00 | 2021-03-08 01:26:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:6zr | GD2GROUP Sprint 3 |  |  |  |  | 3
Finish Test Plan | GD2GROUP-64 | 16977 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | islar | islar | islar | 2021-02-16 14:05:00 | 2021-02-22 12:25:00 | 2021-03-08 19:06:00 | 2021-02-22 11:58:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:uo | GD2GROUP Sprint 1 |  |  |  |  | 21
4 different firing sounds | GD2GROUP-62 | 16440 | 16343 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | saha | islar | islar | 2021-02-08 14:04:00 | 2021-02-22 12:25:00 | 2021-03-08 19:06:00 | 2021-02-22 11:54:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00swy: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Dying sounds | GD2GROUP-61 | 16439 | 16343 | Sub-task | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  | saha | islar | islar | 2021-02-08 14:03:00 | 2021-02-21 17:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00swq: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Taking damage | GD2GROUP-60 | 16438 | 16343 | Sub-task | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  | saha | islar | islar | 2021-02-08 14:03:00 | 2021-02-21 17:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00swi: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Getting Hit | GD2GROUP-59 | 16437 | 16343 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | saha | islar | islar | 2021-02-08 14:03:00 | 2021-02-22 12:26:00 | 2021-03-08 19:06:00 | 2021-02-22 12:26:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00swa: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Shooting | GD2GROUP-58 | 16436 | 16343 | Sub-task | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  | saha | islar | islar | 2021-02-08 14:03:00 | 2021-02-21 17:35:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sw2: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Quit | GD2GROUP-57 | 16435 | 16292 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 14:01:00 | 2021-03-01 10:50:00 | 2021-03-08 19:06:00 | 2021-03-01 10:50:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00svu: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
How to play | GD2GROUP-56 | 16434 | 16292 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 14:01:00 | 2021-03-01 10:50:00 | 2021-03-08 19:06:00 | 2021-03-01 10:50:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00svm: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Options | GD2GROUP-55 | 16433 | 16292 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 14:01:00 | 2021-03-01 14:25:00 | 2021-03-08 19:06:00 | 2021-03-01 14:25:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sve: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Flamethrower | GD2GROUP-54 | 16416 | 16344 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 13:27:00 | 2021-02-24 09:54:00 | 2021-03-08 19:06:00 | 2021-02-24 09:54:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ssa: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Lightning Arch weapon | GD2GROUP-53 | 16415 | 16344 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 13:27:00 | 2021-02-24 09:54:00 | 2021-03-08 19:06:00 | 2021-02-24 09:54:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ss2: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Mechsplo (bomb) | GD2GROUP-52 | 16414 | 16344 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 13:27:00 | 2021-02-24 16:04:00 | 2021-03-08 19:06:00 | 2021-02-24 16:04:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sru: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Buzzsaw | GD2GROUP-51 | 16413 | 16344 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 13:26:00 | 2021-02-22 12:23:00 | 2021-03-08 19:06:00 | 2021-02-22 11:56:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00srm: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Flamethrower fire | GD2GROUP-50 | 16411 | 16407 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 11:10:00 | 2021-02-22 12:25:00 | 2021-03-08 19:06:00 | 2021-02-22 11:56:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sr6: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Lightning Arch weapon | GD2GROUP-49 | 16410 | 16407 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 11:09:00 | 2021-03-01 10:49:00 | 2021-03-08 19:06:00 | 2021-03-01 10:49:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sqy: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Mechsplo (bomb) | GD2GROUP-48 | 16409 | 16407 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 11:09:00 | 2021-03-01 10:49:00 | 2021-03-08 19:06:00 | 2021-03-01 10:49:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sqq: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Buzzsaw | GD2GROUP-47 | 16408 | 16407 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 11:09:00 | 2021-02-22 12:26:00 | 2021-03-08 19:06:00 | 2021-02-22 12:26:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sqi: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
G - Create 4 projectiles for the alpha | GD2GROUP-46 | 16407 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Highest | Done | chrima | islar | islar | 2021-02-08 11:09:00 | 2021-03-01 10:49:00 | 2021-03-08 19:06:00 | 2021-03-01 10:49:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ryo: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 13
Lightning Arch weapon | GD2GROUP-45 | 16406 | 16402 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 11:08:00 | 2021-02-22 12:25:00 | 2021-03-08 19:06:00 | 2021-02-22 12:02:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sqa: | GD2GROUP Sprint 1
Mechsploder | GD2GROUP-44 | 16405 | 16402 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 11:07:00 | 2021-02-22 12:25:00 | 2021-03-08 19:06:00 | 2021-02-22 12:02:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sq2: | GD2GROUP Sprint 1
Flamethrower | GD2GROUP-43 | 16404 | 16402 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 11:07:00 | 2021-02-22 12:25:00 | 2021-03-08 19:06:00 | 2021-02-22 12:25:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00spu: | GD2GROUP Sprint 1
Buzzsaw | GD2GROUP-42 | 16403 | 16402 | Sub-task | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-08 11:07:00 | 2021-02-22 12:26:00 | 2021-03-08 19:06:00 | 2021-02-22 12:26:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00spm: | GD2GROUP Sprint 1
Create 4 Weapon Icons for the alpha | GD2GROUP-41 | 16402 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | chrima | islar | islar | 2021-02-08 11:06:00 | 2021-02-10 18:53:00 | 2021-03-08 19:06:00 | 2021-02-10 18:53:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ry9: | GD2GROUP Sprint 1 |  |  |  |  | 8
P - Attack AI Range | GD2GROUP-39 | 16364 |  | Story | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High |  | pajabr | islar | islar | 2021-02-06 20:18:00 | 2021-03-08 01:26:00 | 2021-03-08 19:06:00 |  |  | 0 | Programming |  |  |  |  | As a designer, we need to make sure the enemies attack match their type (melee and ranged), because that's what the player will anticipate.Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:4 | GD2GROUP Sprint 3 |  |  |  |  | 13
P - Create 4 Weapons for alpha | GD2GROUP-38 | 16344 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Highest | Done | marpa | islar | islar | 2021-02-05 18:25:00 | 2021-03-01 14:26:00 | 2021-03-08 19:06:00 | 2021-02-24 16:04:00 |  | 0 | Programming |  |  |  |  | As a player I want a lot of different weapons to explore and try out, because weapons are fun to use and the more the marrier.Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:u9 | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 13
Sound effects implemented (final/placeholder) | GD2GROUP-37 | 16343 |  | Story | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High |  | saha | islar | islar | 2021-02-05 18:24:00 | 2021-03-08 01:26:00 | 2021-03-08 19:06:00 |  |  | 0 | Programming |  |  |  |  | As a designer, we want sound effects to represent and immerse the players, because that creates is an important part of game harmony. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:3 | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  | 16
P - Sound manager | GD2GROUP-36 | 16342 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | marpa | islar | islar | 2021-02-05 18:22:00 | 2021-03-08 08:20:00 | 2021-03-08 19:06:00 | 2021-03-08 08:20:00 |  | 0 | Programming |  |  |  |  | As a designer, we need a sound manager, because we want to have ambient and responsive sound in the game.Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:6x | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  | 8
Wave manager | GD2GROUP-35 | 16341 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | islar | islar | 2021-02-05 18:21:00 | 2021-02-22 12:24:00 | 2021-03-08 19:06:00 | 2021-02-22 12:24:00 |  | 0 | Programming |  |  |  |  | As a player, I want the game to become progressively more difficult, because it would get boring to play the same trivial thing over and over again. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:j | GD2GROUP Sprint 1 |  |  |  |  | 13
P - Highscore | GD2GROUP-34 | 16340 |  | Story | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Low |  | pajabr | islar | islar | 2021-02-05 18:21:00 | 2021-03-08 01:26:00 | 2021-03-08 19:06:00 |  |  | 0 | Programming |  |  |  |  | As a player, I want a highscore board, because I wanna see how far I progress and try to beat my own highscore.Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:6zy | GD2GROUP Sprint 3 |  |  |  |  | 8
P - Game Manager/ Wave Manager | [NAME] | 16339 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | pajabr | islar | islar | 2021-02-05 18:20:00 | 2021-03-01 10:49:00 | 2021-03-08 19:06:00 | 2021-03-01 10:49:00 |  | 0 | Programming |  |  |  |  | As a designer, I want a quick restart button, because I need to playtest the game a lot. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:o | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 5
P - Game manager | GD2GROUP-32 | 16338 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | pajabr | islar | islar | 2021-02-05 18:19:00 | 2021-03-01 14:16:00 | 2021-03-08 19:06:00 | 2021-03-01 14:16:00 |  | 0 | Programming |  |  |  |  | As a player, I want a game manager/pause function, because I wanna be able to go on the toilet midgame. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x81: | GD2GROUP Sprint 3 |  |  |  |  | 13
Modular projectile system | GD2GROUP-31 | 16337 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | marpa | islar | islar | 2021-02-05 18:18:00 | 2021-02-22 12:25:00 | 2021-03-08 19:06:00 | 2021-02-22 11:58:00 |  | 0 | Programming |  |  |  |  | As a designer, we need the modular projectile system, because we want to easily make multiple weapons to make the game wonky and fun. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:y | GD2GROUP Sprint 1 |  |  |  |  | 21
Projectile | GD2GROUP-30 | 16335 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Highest | Done | marpa | islar | islar | 2021-02-05 18:16:00 | 2021-02-22 12:24:00 | 2021-03-08 19:06:00 | 2021-02-22 11:57:00 |  | 0 | Programming |  |  |  |  | As a designer, we need to know the behaviour of projectiles, because that's what the weapons will use. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:s | GD2GROUP Sprint 1 |  |  |  |  | 8
Attacking AI Melee | GD2GROUP-27 | 16331 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | pajabr | islar | islar | 2021-02-05 18:15:00 | 2021-02-22 12:25:00 | 2021-03-08 19:06:00 | 2021-02-22 12:25:00 |  | 0 | Programming |  |  |  |  | As a designer, we need to make sure the enemies attack match their type (melee and ranged), because that's what the player will anticipate.Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:u | GD2GROUP Sprint 1 |  |  |  |  | 13
Pathfinding | GD2GROUP-26 | 16330 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | marpa | islar | islar | 2021-02-05 18:14:00 | 2021-02-22 12:26:00 | 2021-03-08 19:06:00 | 2021-02-22 12:26:00 |  | 0 | Programming |  |  |  |  | As a player, I want the enemies to not move in a premade path, because that doesn't feel alive or interesting. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:m | GD2GROUP Sprint 1 |  |  |  |  | 3
Weapon slots / Item manager | GD2GROUP-25 | 16329 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | pajabr | islar | islar | 2021-02-05 18:12:00 | 2021-02-22 12:26:00 | 2021-03-08 19:06:00 | 2021-02-22 12:26:00 |  | 0 | Programming |  |  |  |  | As a player, I want UI for my weapons, because I want to easily understand how the weapon slots work and which weapon is in which.Â |  | islar | pajabr |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:r | GD2GROUP Sprint 1 |  |  |  |  | 5 | 15/Feb/21 4:48 PM;pajabr;almost done. needs further refinement
Fire script | GD2GROUP-24 | 16328 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Highest | Done | marpa | islar | islar | 2021-02-05 18:11:00 | 2021-02-22 12:24:00 | 2021-03-08 19:06:00 | 2021-02-22 11:57:00 |  | 0 | Programming |  |  |  |  | As a player, you have to be able to fire to shoot em up, Because you need to kill to survive.Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:k | GD2GROUP Sprint 1 |  |  |  |  | 2
Aim script | GD2GROUP-23 | 16327 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Highest | Done | marpa | islar | islar | 2021-02-05 18:11:00 | 2021-02-22 12:26:00 | 2021-03-08 19:06:00 | 2021-02-22 12:26:00 |  | 0 | Programming |  |  |  |  | As a designer, you need to be able to know where you aim to fire strategically, because otherwise you can't aim. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:i | GD2GROUP Sprint 1 |  |  |  |  | 2
G - Shooting barrel | GD2GROUP-22 | 16323 |  | Story | In Progress | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High |  | malin | islar | islar | 2021-02-05 18:08:00 | 2021-03-01 13:46:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  | As a player, I want a shooting barrel to indicate from where I shoot, because that confirms what I aim on._x000D_ _x000D_ Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  | 5
G - Spaceship tower base | GD2GROUP-21 | 16322 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | malin | islar | islar | 2021-02-05 18:07:00 | 2021-03-01 14:26:00 | 2021-03-08 19:06:00 | 2021-02-23 12:02:00 |  | 0 | Graphics |  |  |  |  | As a player, I want to see where my base is, because I wanna know what I should protect |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz4: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 13
[NAME] | GD2GROUP-20 | 16320 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | chrima | islar | islar | 2021-02-05 18:03:00 | 2021-02-22 12:25:00 | 2021-03-08 19:06:00 | 2021-02-22 11:57:00 |  | 0 | Graphics |  |  |  |  | As a designer, I want the player to see that they acquire scrap, because that can help understand scrap without explaining it (/too much) |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:uj | GD2GROUP Sprint 1 |  |  |  |  | 3
Pause / settings | GD2GROUP-19 | 16302 | 16292 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-05 14:25:00 | 2021-03-01 10:50:00 | 2021-03-08 19:06:00 | 2021-03-01 10:50:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s5m: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
[NAME] | GD2GROUP-17 | 16296 | 16292 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-05 14:23:00 | 2021-03-01 10:50:00 | 2021-03-08 19:06:00 | 2021-03-01 10:50:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s4a: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Start Screen | GD2GROUP-16 | 16295 | 16292 | Sub-task | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done |  | islar | islar | 2021-02-05 14:23:00 | 2021-03-01 10:50:00 | 2021-03-08 19:06:00 | 2021-03-01 10:50:00 |  | 0 |  |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s42: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
G - Menu UI | GD2GROUP-15 | 16292 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | chrima | islar | islar | 2021-02-05 14:22:00 | 2021-03-08 01:23:00 | 2021-03-08 19:06:00 | 2021-03-08 01:23:00 |  | 0 | Graphics |  |  |  |  | As a player, I want a clear and easily usable UI, because I want to navigate it easily. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:ur | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  | 8
G - Background | GD2GROUP-14 | 16289 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | malin | islar | islar | 2021-02-05 14:18:00 | 2021-03-01 14:26:00 | 2021-03-08 19:06:00 | 2021-02-23 12:02:00 |  | 0 | Graphics |  |  |  |  | As a designer, I want the corners to be covered to avoid units walking in a 45* angle, because then we can make less sprites without making the units looking strange. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:7 | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 21
G - Ranged Enemy units | GD2GROUP-13 | 16282 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | malin | islar | islar | 2021-02-05 14:10:00 | 2021-03-08 01:33:00 | 2021-03-08 19:06:00 | 2021-03-03 17:09:00 |  | 0 | Graphics |  |  |  |  | As a designer, I want the player to be able to discern melee and ranged units from each other and that the visuals of the unit help anticipate the danger it brings, because I want the player to understand what enemy is what and how they are different.Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x81:zy | GD2GROUP Sprint 3 |  |  |  |  | 21
Weapon UI | GD2GROUP-12 | 16280 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium | Done | chrima | islar | islar | 2021-02-05 14:10:00 | 2021-02-22 12:24:00 | 2021-03-08 19:06:00 | 2021-02-22 11:58:00 |  | 0 | Graphics |  |  |  |  | As a player, I want a UI to visualise the controls and indicate what weapons I have equipped. |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:uk | GD2GROUP Sprint 1 |  |  |  |  | 5
G - Projectiles | GD2GROUP-11 | 16279 |  | Story | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  |  | islar | islar | 2021-02-05 14:09:00 | 2021-03-01 10:42:00 | 2021-03-08 19:06:00 |  |  | 0 | Graphics |  |  |  |  | As a designer, I want the projectiles to match the feeling of the weapon it comes from, because we want the player to stay in the magical circle.Â _x000D_ _x000D_ A projectile for each weapon in the game and animation for them |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vkt: |  |  |  |  |  | 34
P - Melee Enemy units | GD2GROUP-9 | 16276 |  | Story | Done | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Highest | Done | pajabr | islar | islar | 2021-02-05 14:08:00 | 2021-03-01 14:26:00 | 2021-03-08 19:06:00 | 2021-02-24 10:33:00 |  | 0 | Graphics |  |  |  |  | As a designer, I want the player to be able to discern melee and ranged units from each other and that the visuals of the unit help anticipate the danger it brings, because I want the player to understand what enemy is what and how they are different.Â |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ryu: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 |  |  |  | 5
G - Weapon icons | GD2GROUP-8 | 16274 |  | Story | Reviewing | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | High | Done | chrima | islar | islar | 2021-02-05 14:07:00 | 2021-03-08 10:08:00 | 2021-03-08 19:06:00 | 2021-03-08 10:08:00 |  | 0 | Graphics |  |  |  |  | *Poison flask_x000D_  *Rocket glove_x000D_  *Scrap tossing_x000D_  *Caltrops |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00rz5:6r | GD2GROUP Sprint 3 |  |  |  |  | 13
As a designer, I want graphics that fits the theme, because I want the player to get immersed. | GD2GROUP-3 | 16267 |  | Story | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  |  | islar | islar | 2021-02-05 13:50:00 | 2021-02-08 13:21:00 | 2021-03-08 19:06:00 |  |  | 0 | Visuals |  |  |  |  |  |  | islar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ry2:
As a player, I want sound effects, because I want audio response to what's going on in the game | GD2GROUP-1 | 15171 |  | Story | To Do | GD2GROUP | GD2GROUP08 | software | [NAME] |  |  | Medium |  |  | saha | saha | 2021-01-27 10:10:00 | 2021-02-08 13:42:00 | 2021-03-08 19:06:00 |  |  | 0 |  |  |  |  |  |  |  | saha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mi0:
Gun | GD2GROUP9-248 | 18368 | 16161 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-03-07 15:04:00 | 2021-03-07 15:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012cg: | Sprint 4 - [Beta]
Firing sprites | GD2GROUP9-247 | 18367 | 16161 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-03-07 15:04:00 | 2021-03-07 15:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012c8: | Sprint 4 - [Beta]
As a Graphics I want to create the design of the console | GD2GROUP9-246 | 18167 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-03-03 21:21:00 | 2021-03-03 21:22:00 | 2021-03-08 19:03:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-240 |  |  | 0|i011ig: |  |  |  |  | 6
As a Graphics I want to create the design for all effects of the console | GD2GROUP9-245 | 18166 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-03-03 21:21:00 | 2021-03-03 21:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-240 |  |  | 0|i011i8: |  |  |  |  | 8
As a Game developer I want to have a list of all the functions of the console | GD2GROUP9-243 | 18164 |  | Story | In Progress | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-03-03 21:21:00 | 2021-03-07 13:59:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-240 |  |  | 0|i011h0: | Sprint 4 - [Beta] |  |  |  | 6
As a Programmer I want to create the extra minor functions for the Console | GD2GROUP9-242 | 18163 |  | Story | In Progress | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-03-03 21:20:00 | 2021-03-08 14:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-240 |  |  | 0|i011gy: | Sprint 4 - [Beta] |  |  |  | 3
As a Programmer I want to create the major functions for the Console | GD2GROUP9-241 | 18162 |  | Story | In Progress | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-03-03 21:20:00 | 2021-03-08 14:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-240 |  |  | 0|i011gx: | Sprint 4 - [Beta] |  |  |  | 7
In game Console | GD2GROUP9-240 | 18161 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-03-03 21:19:00 | 2021-03-03 21:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-9 |  | Console | To Do | 0|i011hc:
As a Graphics artist I want to have projectiles for the boss | GD2GROUP9-239 | 18160 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-03-03 21:16:00 | 2021-03-03 21:16:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i011gw: | Sprint 4 - [Beta] |  |  |  | 5
As a Game designer I want to have a scrolling credits screen | GD2GROUP9-238 | 18159 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | manhe | poha | poha | 2021-03-03 21:15:00 | 2021-03-03 21:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i011gn:[NAME] | Sprint 4 - [Beta] |  |  |  | 2
As a Graphic designer I want to create projectiles for the enemies | GD2GROUP9-237 | 18158 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-03-03 21:14:00 | 2021-03-03 21:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|i011gn:zyi | Sprint 4 - [Beta] |  |  |  | 3
As a Programmer I want to create a function for the Sniper for the protagonist to use | GD2GROUP9-236 | 18157 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-03-03 21:10:00 | 2021-03-03 21:32:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i011gn:zzc | Sprint 4 - [Beta] |  |  |  | 3
As a Programmer I want to create a function for the Laser gun for the protagonist to use | GD2GROUP9-235 | 18156 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-03-03 21:10:00 | 2021-03-08 14:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i011gn:zza | Sprint 4 - [Beta] |  |  |  | 3
As a Programmer I want to create a function for the Shotgun for the protagonist to use | GD2GROUP9-234 | 18155 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-03-03 21:09:00 | 2021-03-03 21:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i011gn:zz9 | Sprint 4 - [Beta] |  |  |  | 3
As a Graphic designer I want to add multiple animations for the Boss | GD2GROUP9-233 | 18153 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-03-03 20:55:00 | 2021-03-03 21:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i011go: | Sprint 4 - [Beta] |  |  |  | 8
As a Game developer I want to do weekly entries in my Journal [Sprint 5] | GD2GROUP9-232 | 18150 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-03-03 17:53:00 | 2021-03-03 17:53:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-146 |  |  | 0|i011h4:
As a Sound engineer I want to have a sound effect for the firing the Sniper rifle | GD2GROUP9-231 | 18149 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-03-03 17:52:00 | 2021-03-03 17:52:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i011gg: | Sprint 4 - [Beta] |  |  |  | 3
As a Sound engineer I want to have a sound effect for the firing the Shotgun | GD2GROUP9-230 | 18148 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-03-03 17:51:00 | 2021-03-03 17:52:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i011g0: | Sprint 4 - [Beta] |  |  |  | 3
As a open minor I want to make research into how to do hitboxes in unity so that a perfect solution for our game can be made. | GD2GROUP9-229 | 17758 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | manhe | manhe | manhe | 2021-02-25 15:33:00 | 2021-03-03 17:54:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011gn: | Sprint 4 - [Beta] |  |  |  | 4
As a open minor I want a test plan with as much detail as possible so that there wont be any unidentified problems. | GD2GROUP9-228 | 17734 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | manhe | manhe | manhe | 2021-02-25 14:47:00 | 2021-03-08 12:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00rmx:xzzy | Sprint 3 - [Alpha] | Sprint 4 - [Beta] |  |  | 5
As a Programmer I want to create an in-game UI to display the current status of the main character | GD2GROUP9-227 | 17188 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-02-20 18:07:00 | 2021-02-22 17:22:00 | 2021-03-08 19:07:00 | 2021-02-22 17:22:00 |  | 0 |  |  | Â _x000D_  * In the left top corner_x000D_  * Small box with:_x000D_  ** Current selected gun_x000D_  ** Healthbar_x000D_  ** Character head (?)_x000D_  ** Extra such as jetpack etc |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00rmx:xm | Sprint 3 - [Alpha] |  |  |  | 3
As a Graphic designer I want to create an in-game UI | GD2GROUP9-226 | 17187 |  | Story | In Progress | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-20 18:04:00 | 2021-03-08 13:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | * In the left top corner_x000D_  * Small box with:_x000D_  ** Current selected gun_x000D_  ** Healthbar_x000D_  ** Character head (?)_x000D_  ** Extra such as jetpack etc (?) |  | poha | stwi |  |  |  |  |  |  |  |  |  |  |  |  | 08/Mar/21 1:28 PM;stwi;UI_heart_02.png;http://193.11.10.9:8080/secure/attachment/10801/UI_heart_02.png |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i011gn:zr | Sprint 4 - [Beta] |  |  |  | 3 | 08/Mar/21 1:28 PM;stwi;Healthbar complete (heart)
As a Programmer I want to have created a script so the particle system can be adjustable | GD2GROUP9-225 | 17186 |  | Story | In Progress | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-02-20 18:00:00 | 2021-03-08 07:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i011h3: | Sprint 4 - [Beta] |  |  |  | 3
As a graphic designer I want to create a particle system to have realistic vfx for projectiles & muzzle that can be tweaked in unity | GD2GROUP9-224 | 17185 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-20 17:48:00 | 2021-02-20 18:15:00 | 2021-03-08 19:07:00 | 2021-02-20 18:15:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00rmx:xzz2 | Sprint 3 - [Alpha] |  |  |  | 6
As a Graphic designer I want to create a background with gradient visuals that gets darker along with the sun setting | GD2GROUP9-223 | 17069 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-02-18 21:12:00 | 2021-02-21 16:12:00 | 2021-03-08 19:07:00 | 2021-02-21 16:12:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  | 19/Feb/21 1:39 PM;stwi;env_backgroundGradient_01.png;http://193.11.10.9:8080/secure/attachment/10747/env_backgroundGradient_01.png |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00rmx:xii | Sprint 3 - [Alpha] |  |  |  | 5
cloud sprites | GD2GROUP9-222 | 17054 | 16177 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | stwi | stwi | 2021-02-18 15:20:00 | 2021-02-21 18:29:00 | 2021-03-08 19:07:00 | 2021-02-21 18:29:00 |  | 0 |  |  |  |  | stwi |  |  |  |  |  |  |  |  |  |  |  |  |  | 19/Feb/21 1:38 PM;stwi;env_cloud_01.png;http://193.11.10.9:8080/secure/attachment/10745/env_cloud_01.png | 19/Feb/21 1:38 PM;stwi;env_cloud_02.png;http://193.11.10.9:8080/secure/attachment/10746/env_cloud_02.png | 19/Feb/21 1:38 PM;stwi;env_cloudsClump_01.png;http://193.11.10.9:8080/secure/attachment/10744/env_cloudsClump_01.png |  |  |  |  |  |  |  |  | 0|i00vwi: | Sprint 3 - [Alpha]
Sun sprite | GD2GROUP9-221 | 16986 | 16177 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | stwi | stwi | 2021-02-16 18:26:00 | 2021-02-21 18:30:00 | 2021-03-08 19:07:00 | 2021-02-21 18:30:00 |  | 0 |  |  |  |  | stwi |  |  |  |  |  |  |  |  |  |  |  |  |  | 19/Feb/21 12:30 PM;stwi;sun_01.png;http://193.11.10.9:8080/secure/attachment/10743/sun_01.png |  |  |  |  |  |  |  |  |  |  | 0|i00vl6: | Sprint 3 - [Alpha]
[DF] As a Graphic designer I want to create a recoil animation for every gun | GD2GROUP9-220 | 16971 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-15 22:27:00 | 2021-02-15 22:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00vki:
As a Game tester I want to have internal gametest and search for bugs [Release] | GD2GROUP9-219 | 16970 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | manhe | poha | poha | 2021-02-15 22:19:00 | 2021-03-03 21:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00vjm: |  |  |  |  | 3
As a Game tester I want to have internal gametest and search for bugs [Beta] | GD2GROUP9-218 | 16969 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | manhe | poha | poha | 2021-02-15 22:19:00 | 2021-03-08 12:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i011gm: | Sprint 4 - [Beta]
As a Graphic designer I want to create a sprite for the Beta version of the Boss | GD2GROUP9-217 | 16968 |  | Story | In Progress | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | [NAME] | poha | poha | 2021-02-15 22:02:00 | 2021-03-08 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|hzzzs3: | Sprint 3 - [Alpha] | Sprint 4 - [Beta] |  |  | 7
Palm trees sprites | GD2GROUP9-216 | 16964 | 16177 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | stwi | stwi | 2021-02-15 16:01:00 | 2021-02-21 18:29:00 | 2021-03-08 19:07:00 | 2021-02-21 18:29:00 |  | 0 |  |  | A few variations of palm tree, vaporwavey silouhette style sprites. Look at references from vaporwave art.Â |  | stwi |  |  |  |  |  |  |  |  |  |  |  |  |  | 21/Feb/21 6:15 PM;stwi;env_palmTreeClump_01.png;http://193.11.10.9:8080/secure/attachment/10766/env_palmTreeClump_01.png | 21/Feb/21 6:15 PM;stwi;env_palmTreeClump_02.png;http://193.11.10.9:8080/secure/[NAME]/env_palmTreeClump_02.png | 21/Feb/21 6:15 [NAME]/secure/attachment/10768/env_palmTreeClump_03.png | 21/Feb/21 6:15 PM;stwi;env_palmTree_01.png;http://193.11.10.9:8080/secure/attachment/10765/env_palmTree_01.png |  |  |  |  |  |  |  | 0|i00vj6: | Sprint 3 - [Alpha]
As a Product Owner, I want to learn how to make the cheat console so that the the programmer has less work to to. | GD2GROUP9-215 | 16940 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | manhe | manhe | manhe | 2021-02-15 12:18:00 | 2021-02-23 18:04:00 | 2021-03-08 19:07:00 | 2021-02-23 18:04:00 |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzrc: | Sprint 3 - [Alpha] |  |  |  | 3
As a Game developer I want to have a function of directional aiming for the the main character | GD2GROUP9-214 | 16907 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-02-14 13:43:00 | 2021-02-18 16:45:00 | 2021-03-08 19:07:00 | 2021-02-18 16:45:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00rmx:xo | Sprint 3 - [Alpha] |  |  |  | 7
As a Sound engineer I want to have a prototype for the gameplay soundtrack | GD2GROUP9-213 | 16906 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-02-14 13:35:00 | 2021-02-18 15:32:00 | 2021-03-08 19:07:00 | 2021-02-18 15:32:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00rmx:xi | Sprint 3 - [Alpha] |  |  |  | 7
As a Game developer I want to have prototypes for the win and lose screens | GD2GROUP9-212 | 16905 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-02-14 13:34:00 | 2021-02-18 21:08:00 | 2021-03-08 19:07:00 | 2021-02-18 21:08:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00rmx:vi | Sprint 3 - [Alpha] |  |  |  | 4
As a Game developer I want to do weekly entries in my Journal [Sprint 4] | GD2GROUP9-211 | 16904 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Highest |  |  | poha | poha | 2021-02-14 13:28:00 | 2021-03-03 17:53:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-146 |  |  | 0|i011gk: | Sprint 4 - [Beta]
As a Game developer I want to do weekly entries in my Journal [Sprint 3] | GD2GROUP9-210 | 16903 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Highest | Done |  | poha | poha | 2021-02-14 13:28:00 | 2021-02-23 23:32:00 | 2021-03-08 19:07:00 | 2021-02-23 23:32:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-146 |  |  | 0|hzzzq8: | Sprint 3 - [Alpha]
As a Sound engineer I want a prototype for the menu background sound | GD2GROUP9-208 | 16901 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-02-14 13:25:00 | 2021-02-18 15:32:00 | 2021-03-08 19:07:00 | 2021-02-18 15:32:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00rmx:r | Sprint 3 - [Alpha] |  |  |  | 4
Directional Aim | GD2GROUP9-207 | 16897 | 16161 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | efto | efto | 2021-02-12 20:13:00 | 2021-02-12 20:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | efto |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00v82: | Sprint 4 - [Beta]
Directional Aim | GD2GROUP9-206 | 16896 | 16158 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | efto | efto | 2021-02-12 20:13:00 | 2021-02-12 20:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | efto |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00v7u:
As a Sound engineer I want to have created a pre-alpha prototype sound | GD2GROUP9-203 | 16893 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-02-12 18:40:00 | 2021-02-12 18:40:00 | 2021-03-08 19:07:00 | 2021-02-12 18:40:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00kbf:zyi | Sprint 2 - [Pre-Alpha] |  |  |  | 5
Directional Aim | GD2GROUP9-201 | 16891 | 16159 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | efto | efto | 2021-02-12 18:32:00 | 2021-02-12 18:32:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | efto |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00v76: | Sprint 2 - [Pre-Alpha] | Sprint 4 - [Beta]
Directional Aim | GD2GROUP9-199 | 16889 | 16162 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | efto | efto | 2021-02-12 18:31:00 | 2021-02-12 18:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | efto |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00v6q:
Directional Aim | GD2GROUP9-198 | 16888 | 16156 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | efto | efto | 2021-02-12 18:18:00 | 2021-02-15 12:46:00 | 2021-03-08 19:07:00 | 2021-02-15 12:46:00 |  | 0 |  |  |  |  | efto |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00v6i: | Sprint 2 - [Pre-Alpha]
Gun | GD2GROUP9-197 | 16655 | 16158 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-10 15:51:00 | 2021-02-10 15:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u22:
Firing sprites | GD2GROUP9-196 | 16654 | 16160 | Sub-task | review | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-10 15:51:00 | 2021-03-08 18:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u1u: | Sprint 4 - [Beta]
Projectiles | GD2GROUP9-195 | 16653 | 16160 | Sub-task | review | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-10 15:51:00 | 2021-03-08 18:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u1m: | Sprint 4 - [Beta]
Gun | GD2GROUP9-194 | 16652 | 16160 | Sub-task | review | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-10 15:51:00 | 2021-03-08 18:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u1e: | Sprint 4 - [Beta]
Gun | GD2GROUP9-193 | 16651 | 16157 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-10 15:51:00 | 2021-03-01 19:18:00 | 2021-03-08 19:07:00 | 2021-03-01 19:18:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u16: | Sprint 3 - [Alpha]
Gun | GD2GROUP9-192 | 16650 | 16156 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-10 15:50:00 | 2021-02-15 12:46:00 | 2021-03-08 19:07:00 | 2021-02-15 12:46:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u0y: | Sprint 2 - [Pre-Alpha]
Gun | GD2GROUP9-191 | 16649 | 16159 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-10 15:50:00 | 2021-02-10 15:52:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u0q: | Sprint 2 - [Pre-Alpha] | Sprint 4 - [Beta]
As a Game developer I want to have a reference image for the level design so there is a common understanding among the team members | GD2GROUP9-190 | 16552 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-02-09 14:28:00 | 2021-02-11 10:44:00 | 2021-03-08 19:07:00 | 2021-02-10 17:11:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  | 10/Feb/21 4:28 PM;stwi;gameplayBoundsSketch.png;http://193.11.10.9:8080/secure/attachment/10702/gameplayBoundsSketch.png | 10/Feb/21 4:28 [NAME]/secure/attachment/10701/sizeReference.png |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00kau:i | Sprint 2 - [Pre-Alpha] |  |  |  | 2
As Game developers we want the story-line to be clear and well understood by all team members in order for the game to be coherent | GD2GROUP9-189 | 16363 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-02-06 19:13:00 | 2021-02-08 21:18:00 | 2021-03-08 19:07:00 | 2021-02-08 21:18:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00kb7:r | Sprint 2 - [Pre-Alpha] |  |  |  | 6
As a Tester I want to try out the pre-alpha prototype | GD2GROUP9-188 | 16362 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | manhe | poha | poha | 2021-02-06 19:05:00 | 2021-02-15 13:01:00 | 2021-03-08 19:07:00 | 2021-02-15 13:01:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00kb6:r | Sprint 2 - [Pre-Alpha] |  |  |  | 5
As a Development team we want to have a group contract | GD2GROUP9-187 | 16361 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-02-06 19:01:00 | 2021-02-12 18:39:00 | 2021-03-08 19:07:00 | 2021-02-12 18:39:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00kb7:i | Sprint 2 - [Pre-Alpha] |  |  |  | 6
As a Sound engineer I want to have software and plugins to use for creating sound effects | GD2GROUP9-186 | 16360 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-02-06 18:58:00 | 2021-02-13 14:22:00 | 2021-03-08 19:07:00 | 2021-02-13 14:22:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00kb4: | Sprint 2 - [Pre-Alpha] |  |  |  | 6
[DF] As Programmer I want to have achievements for the player | GD2GROUP9-185 | 16336 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-02-05 18:17:00 | 2021-03-03 21:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i011gn:zzzk | Sprint 4 - [Beta] |  |  |  | 6
[DF] As Graphic designer I want to have achievements designed for the player progress | GD2GROUP9-184 | 16334 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-05 18:16:00 | 2021-02-05 18:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00sbu:
As a programmer I want boss mechanics so that the player has more of a challenge. | GD2GROUP9-183 | 16326 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | manhe | manhe | 2021-02-05 18:11:00 | 2021-03-08 14:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i011gn:zzr | Sprint 4 - [Beta] |  |  |  | 10
As a Game developer I want a functional Menu system | GD2GROUP9-182 | 16325 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Highest | Done | poha | manhe | manhe | 2021-02-05 18:10:00 | 2021-02-16 20:49:00 | 2021-03-08 19:07:00 | 2021-02-16 20:49:00 |  | 0 |  |  | Buttons like:_x000D_ _x000D_ Â _x000D_ _x000D_ Start game_x000D_ _x000D_ Game mode_x000D_ _x000D_ Credits_x000D_ _x000D_ Exit |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00rmx:v | Sprint 3 - [Alpha] |  |  |  | 6
As [NAME] designer I want to have a design for the cheat console | GD2GROUP9-181 | 16324 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-05 18:08:00 | 2021-03-03 18:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i011gn:zzi | Sprint 4 - [Beta] |  |  |  | 6
As [NAME] designer I want to have thematic buttons for the menu screens | GD2GROUP9-180 | 16321 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-02-05 18:07:00 | 2021-02-20 18:12:00 | 2021-03-08 19:07:00 | 2021-02-20 18:12:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00rmx:xzzs | Sprint 3 - [Alpha] |  |  |  | 4
As programmer I want a timer for the game so that there is a control of the pacing of the game. | GD2GROUP9-179 | 16319 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | manhe | manhe | 2021-02-05 17:58:00 | 2021-02-15 13:38:00 | 2021-03-08 19:07:00 | 2021-02-15 13:38:00 |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00kbf:zy | Sprint 2 - [Pre-Alpha]
Firing sprites | GD2GROUP9-178 | 16318 | 16157 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-05 17:57:00 | 2021-03-01 19:18:00 | 2021-03-08 19:07:00 | 2021-03-01 19:18:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s8y: | Sprint 3 - [Alpha]
Projectiles | GD2GROUP9-177 | 16317 | 16158 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-05 17:57:00 | 2021-02-05 17:57:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s8q:
Firing sprites | GD2GROUP9-176 | 16316 | 16158 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-05 17:57:00 | 2021-02-05 17:57:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s8i:
Firing sprites | GD2GROUP9-175 | 16315 | 16156 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-05 17:54:00 | 2021-02-15 12:46:00 | 2021-03-08 19:07:00 | 2021-02-15 12:46:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s8a: | Sprint 2 - [Pre-Alpha]
Firing sprites | GD2GROUP9-174 | 16314 | 16159 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-05 17:53:00 | 2021-02-10 15:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s82: | Sprint 2 - [Pre-Alpha] | Sprint 4 - [Beta]
As a Programmer I want to have enemy mechanics so that the enemies has function. | GD2GROUP9-173 | 16313 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | manhe | manhe | 2021-02-05 17:51:00 | 2021-02-21 16:10:00 | 2021-03-08 19:07:00 | 2021-02-21 16:10:00 |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|hzzzqg: | Sprint 3 - [Alpha] |  |  |  | 7
Projectiles | GD2GROUP9-172 | 16312 | 16157 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-05 17:49:00 | 2021-03-01 19:18:00 | 2021-03-08 19:07:00 | 2021-03-01 19:18:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s7u: | Sprint 3 - [Alpha]
Projectiles | GD2GROUP9-171 | 16311 | 16156 | Sub-task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-05 17:49:00 | 2021-02-15 12:46:00 | 2021-03-08 19:07:00 | 2021-02-15 12:46:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s7m: | Sprint 2 - [Pre-Alpha]
Projectiles | GD2GROUP9-170 | 16310 | 16159 | Sub-task | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-05 17:49:00 | 2021-02-10 15:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00s7e: | Sprint 2 - [Pre-Alpha] | Sprint 4 - [Beta]
As a Graphic designer I would like to have a background for the start menu so I want to play the game | GD2GROUP9-168 | 16308 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-02-05 17:41:00 | 2021-03-07 15:04:00 | 2021-03-08 19:07:00 | 2021-03-07 15:04:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  | 05/Mar/21 12:42 AM;stwi;background_mainMenu.gif;http://193.11.10.9:8080/secure/attachment/10799/background_mainMenu.gif | 03/Mar/21 8:23 PM;stwi;background_mainMenu_01.png;http://193.11.10.9:8080/secure/attachment/10797/background_mainMenu_01.png |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i011gn:zzk | Sprint 4 - [Beta] |  |  |  | 4
As a Game tester I want a bug database in order so that the game wont have any unfound bugs. | GD2GROUP9-167 | 16307 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | manhe | manhe | manhe | 2021-02-05 15:42:00 | 2021-02-10 17:11:00 | 2021-03-08 19:07:00 | 2021-02-10 17:11:00 |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00kb6: | Sprint 2 - [Pre-Alpha] |  |  |  | 4
As a Game developer I want to have placeholders in the early prototype | GD2GROUP9-166 | 16216 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-05 01:14:00 | 2021-02-15 12:54:00 | 2021-03-08 19:07:00 | 2021-02-15 12:54:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00kb0: | Sprint 2 - [Pre-Alpha] |  |  |  | 3
As a Game tester I want to have internal gametest and search for bugs [Alpha] | GD2GROUP9-165 | 16215 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | manhe | poha | poha | 2021-02-05 00:53:00 | 2021-02-21 16:14:00 | 2021-03-08 19:07:00 | 2021-02-21 16:14:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00rmx:xzr | Sprint 3 - [Alpha] |  |  |  | 5
As a Game developer I want to do weekly entries in my Journal [Sprint 2] | GD2GROUP9-164 | 16214 |  | Task | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Highest | Done |  | poha | poha | 2021-02-05 00:42:00 | 2021-02-15 11:46:00 | 2021-03-08 19:07:00 | 2021-02-15 11:46:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-146 |  |  | 0|i00kau: | Sprint 2 - [Pre-Alpha]
Tasks related to Player stories | GD2GROUP9-163 | 16213 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-05 00:41:00 | 2021-03-03 21:27:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-14 |  | Player stories | To Do | 0|i00rmy:
As a Development team we want to have arranged Version control for all group members | GD2GROUP9-157 | 16207 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-02-04 23:59:00 | 2021-02-10 17:11:00 | 2021-03-08 19:07:00 | 2021-02-10 17:11:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00kb3: | Sprint 2 - [Pre-Alpha] |  |  |  | 4
As a Test lead want to have arranged an external playtest for the Release stage | GD2GROUP9-156 | 16206 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | manhe | poha | poha | 2021-02-04 23:58:00 | 2021-03-03 21:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00rlm: |  |  |  |  | 8
As a Test lead want to have arranged an external playtest for the Beta stage | GD2GROUP9-155 | 16205 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | manhe | poha | poha | 2021-02-04 23:57:00 | 2021-03-03 18:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i011gl: | Sprint 4 - [Beta] |  |  |  | 8
As a Product owner I want to have arranged an external playtest for the [NAME] stage | GD2GROUP9-154 | 16204 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | manhe | poha | poha | 2021-02-04 23:56:00 | 2021-02-21 16:14:00 | 2021-03-08 19:07:00 | 2021-02-21 16:14:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|hzzzrk: | Sprint 3 - [Alpha] |  |  |  | 8
As a Game developer I want to have created a presentation for the Release stage | GD2GROUP9-153 | 16203 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-02-04 23:56:00 | 2021-02-05 17:17:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00rky: |  |  |  |  | 8
As a Game developer I want to have created a presentation for the Beta stage | GD2GROUP9-152 | 16202 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-02-04 23:55:00 | 2021-03-03 21:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i011gl:i | Sprint 4 - [Beta] |  |  |  | 5
As a Game developer I want to have created a presentation for the [NAME] stage | GD2GROUP9-151 | 16201 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | High | Done | poha | poha | poha | 2021-02-04 23:55:00 | 2021-02-24 18:04:00 | 2021-03-08 19:07:00 | 2021-02-24 18:04:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00rmx:x | Sprint 3 - [Alpha] |  |  |  | 7
Tasks related to Effects & extras | GD2GROUP9-150 | 16200 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 23:53:00 | 2021-03-08 12:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | Effects & extras | To Do | 0|i00rka:
Tasks related to things external of actual game | GD2GROUP9-149 | 16199 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 23:36:00 | 2021-03-08 12:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-5 |  | External | To Do | 0|i00rk2:
[DF] As a Sound engineer I want to have additional / different music for the mini boss fight | GD2GROUP9-148 | 16198 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 23:29:00 | 2021-02-05 18:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i00rms:y |  |  |  |  | 6
Tasks related to Bossfight | GD2GROUP9-147 | 16197 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 23:28:00 | 2021-03-03 21:16:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Boss | To Do | 0|i00rjm:
Make notes in Journal | GD2GROUP9-146 | 16196 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 23:17:00 | 2021-03-03 17:53:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | Journal | To Do | 0|i00rje:
As a Sound engineer I want to have sound effects for the credits scene | GD2GROUP9-145 | 16195 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-02-04 23:11:00 | 2021-02-15 22:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00o24: |  |  |  |  | 6
Tasks related to Menu & Scenes | GD2GROUP9-144 | 16194 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 23:03:00 | 2021-03-08 12:50:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | Menu & Scenes | To Do | 0|i00rj6:
Tasks related to Enemies | GD2GROUP9-143 | 16193 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 23:00:00 | 2021-03-03 21:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-11 |  | Enemies | To Do | 0|i00riy:
Tasks related to Main character | GD2GROUP9-142 | 16192 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 22:59:00 | 2021-02-23 23:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Main character | To Do | 0|i00riq:
Tasks related to guns | GD2GROUP9-141 | 16191 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 22:59:00 | 2021-03-03 21:10:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-7 |  | Guns | To Do | 0|i00rii:
Tasks related to environment | GD2GROUP9-140 | 16190 |  | Epic | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 22:59:00 | 2021-02-20 18:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-5 |  | Environment | To Do | 0|i00ris:
As a Graphic designer I want to create background objects | GD2GROUP9-139 | 16177 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-02-04 22:48:00 | 2021-02-21 18:16:00 | 2021-03-08 19:07:00 | 2021-02-21 18:16:00 |  | 0 | Environment |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00rmx:xj | Sprint 3 - [Alpha] |  |  |  | 8
[DF] As a Graphic designer I want to create a thematic start-game animation | GD2GROUP9-138 | 16173 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-04 22:12:00 | 2021-02-05 16:42:00 | 2021-03-08 19:07:00 |  |  | 0 | Environment |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00rdo: |  |  |  |  | 8
As a Graphic designer I want to create a thematic credits screen | GD2GROUP9-137 | 16172 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-02-04 22:09:00 | 2021-03-03 21:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i011gn:[NAME] | Sprint 4 - [Beta] |  |  |  | 6
As a Graphic designer I want to create a thematic win state screen | GD2GROUP9-136 | 16171 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-04 22:09:00 | 2021-02-05 17:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00o29:i |  |  |  |  | 5
As a Graphic designer I want to create a thematic lose state screen | GD2GROUP9-135 | 16170 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-04 22:09:00 | 2021-03-03 17:55:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i011gn:z | Sprint 4 - [Beta] |  |  |  | 2
As a Graphic designer I want to create a thematic background for the menu | GD2GROUP9-134 | 16169 |  | Story | In Progress | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-04 22:08:00 | 2021-03-04 13:41:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha | stwi |  |  |  |  |  |  |  |  |  |  |  |  | 04/Mar/21 1:32 PM;stwi;background_mainMenu.gif;http://193.11.10.9:8080/secure/attachment/10798/background_mainMenu.gif |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i011g8: | Sprint 4 - [Beta] |  |  |  | 8 | 04/Mar/21 1:41 PM;stwi;main menu style complete. just need to work on background variants for the other menus
[DF] As a Graphic designer I want to create a progressively changing background and environment | GD2GROUP9-133 | 16168 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-04 22:08:00 | 2021-02-05 16:42:00 | 2021-03-08 19:07:00 |  |  | 0 | Environment |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00rdc: |  |  |  |  | 9
[NTH] As a Graphic designer I want to create a Background for the boss fight | GD2GROUP9-132 | 16167 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-04 22:07:00 | 2021-02-05 16:43:00 | 2021-03-08 19:07:00 |  |  | 0 | Environment |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00rdu: |  |  |  |  | 7
As a Graphic designer I want to create a glitch effect for the environment that gets emphasized in the second half | GD2GROUP9-131 | 16166 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-02-04 21:59:00 | 2021-02-13 14:36:00 | 2021-03-08 19:07:00 | 2021-02-13 14:36:00 |  | 0 | Environment |  |  |  | poha | stwi |  |  |  |  |  |  |  |  |  |  |  |  | 10/Feb/21 4:57 PM;stwi;glitchEffect_overlay_base.png;http://193.11.10.9:8080/secure/attachment/10707/glitchEffect_overlay_base.png | 10/Feb/21 4:57 PM;stwi;glitch_01.png;http://193.11.10.9:8080/secure/attachment/10703/glitch_01.png | 10/Feb/21 4:57 PM;stwi;glitch_02.png;http://193.11.10.9:8080/secure/attachment/10704/glitch_02.png | 10/Feb/21 4:57 PM;stwi;glitch_03.png;http://193.11.10.9:8080/secure/attachment/10705/glitch_03.png | 10/Feb/21 4:57 PM;stwi;glitch_04.png;http://193.11.10.9:8080/secure/attachment/10706/glitch_04.png |  |  |  | GD2GROUP9-140 |  |  | 0|i00kb9: | Sprint 2 - [Pre-Alpha] |  |  |  | 2 | 10/Feb/21 4:58 PM;stwi;Base overlay is used at the start of the game at low transparency. As the game progresses, other glitch layers will increase in transparency. - player looses health, glitch increases.Â | 10/Feb/21 4:59 PM;stwi;The base is designed to look like a retro TV screen with chromatic aberration. The other overlays are blockier and more pronounced, suggesting increased glitching - something is wrong with the system.Â
As a Graphic designer I want to create a platform for the characters to move in | GD2GROUP9-130 | 16165 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-02-04 21:58:00 | 2021-02-14 13:51:00 | 2021-03-08 19:07:00 | 2021-02-14 13:51:00 |  | 0 | Environment |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  | 12/Feb/21 4:50 PM;stwi;env_concrete_01.png;http://193.11.10.9:8080/secure/attachment/10733/env_concrete_01.png | 12/Feb/21 4:50 PM;stwi;env_concrete_02.png;http://193.11.10.9:8080/secure/attachment/10734/env_concrete_02.png | 12/Feb/21 4:50 PM;stwi;env_cone_01.png;http://193.11.10.9:8080/secure/attachment/10735/env_cone_01.png | 12/Feb/21 4:50 [NAME]/secure/attachment/10732/env_roadMarker_01.png | 12/Feb/21 4:50 PM;stwi;env_road_01.png;http://193.11.10.9:8080/secure/attachment/10729/env_road_01.png | 12/Feb/21 4:50 PM;stwi;env_road_02.png;http://193.11.10.9:8080/secure/attachment/10730/env_road_02.png | 12/Feb/21 4:50 [NAME]/secure/attachment/10731/env_road_03.png |  | GD2GROUP9-140 |  |  | 0|i00kb8: | Sprint 2 - [Pre-Alpha] |  |  |  | 6
As a Graphic designer I want to create layers of non-interactive objects to the environment | GD2GROUP9-129 | 16164 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-04 21:57:00 | 2021-02-05 16:46:00 | 2021-03-08 19:07:00 |  |  | 0 | Environment |  | Clouds, lightposts etc. |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00rcq: |  |  |  |  | 8
As a Graphic designer I want to create a thematic vaporwavey scrolling background | GD2GROUP9-128 | 16163 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-02-04 21:57:00 | 2021-02-21 16:10:00 | 2021-03-08 19:07:00 | 2021-02-21 16:10:00 |  | 0 | Environment |  |  |  | poha | stwi |  |  |  |  |  |  |  |  |  |  |  |  | 21/Feb/21 3:33 PM;stwi;env_mountainGlitched_01.png;http://193.11.10.9:8080/secure/attachment/10762/env_mountainGlitched_01.png | 21/Feb/21 3:33 [NAME]/secure/attachment/10763/env_mountainGlitched_02.png | 21/Feb/21 3:33 [NAME]/secure/attachment/10764/env_mountainGlitched_03.png | 21/Feb/21 3:33 PM;stwi;env_mountain_01.png;http://193.11.10.9:8080/secure/attachment/10759/env_mountain_01.png | 21/Feb/21 3:33 [NAME]/secure/attachment/10760/env_mountain_02.png | 21/Feb/21 3:33 PM;stwi;env_mountain_03.png;http://193.11.10.9:8080/secure/attachment/10761/env_mountain_03.png |  |  | GD2GROUP9-140 |  |  | 0|i00rmx:xk | Sprint 3 - [Alpha] |  |  |  | 6 | 19/Feb/21 12:31 PM;stwi;Mountains background is done, with a few clipping/seam issues. Currently being fixed.Â | 21/Feb/21 3:37 PM;stwi;glitched variants are layered over the normal variants which emphasises/de-emphasise the rgb effect
[DF] As a Graphic designer I want to create a "Red button" (Clear screen) for the protagonist to use | GD2GROUP9-127 | 16162 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-04 21:54:00 | 2021-02-05 16:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00rca: |  |  |  |  | 6
[DF] As a Graphic designer I want to create a Revolver with "Bang"-flag for the protagonist to use | GD2GROUP9-126 | 16161 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Low |  | efto | poha | poha | 2021-02-04 21:53:00 | 2021-03-07 15:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i011gn:zz | Sprint 4 - [Beta] |  |  |  | 6
As a Graphic designer I want to create a Shotgun for the protagonist to use | GD2GROUP9-125 | 16160 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | High |  | efto | poha | poha | 2021-02-04 21:53:00 | 2021-03-07 15:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00rmx:xzzz | Sprint 4 - [Beta] |  |  |  | 7
As a Graphic designer I want to create a Sniper rifle for the protagonist to use | GD2GROUP9-124 | 16159 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-04 21:53:00 | 2021-03-03 17:52:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | * With a red lazer sight to know exactly where I am shooting |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i011g4: | Sprint 2 - [Pre-Alpha] | Sprint 4 - [Beta] |  |  | 7
As a Graphic designer I want to create a Finger gun for the protagonist to use | GD2GROUP9-123 | 16158 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Low |  | efto | poha | poha | 2021-02-04 21:52:00 | 2021-02-05 17:58:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00rbu: |  |  |  |  | 5
As a Graphic designer I want to create a Laser gun for the protagonist to use | GD2GROUP9-122 | 16157 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-04 21:51:00 | 2021-03-01 19:18:00 | 2021-03-08 19:07:00 | 2021-03-01 19:18:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00rmx:xs | Sprint 3 - [Alpha] |  |  |  | 7
As a Graphic designer I want to create a Assault Rifle for the protagonist to use | GD2GROUP9-121 | 16156 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-04 21:51:00 | 2021-02-15 12:46:00 | 2021-03-08 19:07:00 | 2021-02-15 12:46:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00kbb: | Sprint 2 - [Pre-Alpha] |  |  |  | 7
As a Graphic designer I want to create a basic animation for the additional enemies | GD2GROUP9-119 | 16154 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | [NAME] | poha | poha | 2021-02-04 21:38:00 | 2021-02-05 17:56:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|i00r7m: |  |  |  |  | 8
As a Graphic designer I want to create a basic animation for the flying enemy | GD2GROUP9-118 | 16153 |  | Story | In Progress | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-04 21:38:00 | 2021-03-08 11:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  | 08/Mar/21 11:51 AM;stwi;char_JetEnemy_animation_01.gif;http://193.11.10.9:8080/secure/attachment/10800/char_JetEnemy_animation_01.gif |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|i011gn:zi | Sprint 4 - [Beta] |  |  |  | 3
As a Graphic designer I want to create a basic animation for the Large grounded enemy | GD2GROUP9-117 | 16152 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-02-04 21:38:00 | 2021-03-08 14:31:00 | 2021-03-08 19:07:00 | 2021-03-08 14:30:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|hzzzqw: | Sprint 3 - [Alpha] | Sprint 4 - [Beta] |  |  | 2
As a Graphic designer I want to create a basic animation for the biker enemies | GD2GROUP9-116 | 16151 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-02-04 21:37:00 | 2021-03-03 17:13:00 | 2021-03-08 19:07:00 | 2021-03-03 17:13:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  | 03/Mar/21 2:38 PM;stwi;char_BikeEnemy_animation_01.gif;http://193.11.10.9:8080/secure/attachment/10796/char_BikeEnemy_animation_01.gif |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|hzzzr4: | Sprint 3 - [Alpha] |  |  |  | 4
As a Graphic designer I want to create animations for the anime character | GD2GROUP9-114 | 16149 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 21:35:00 | 2021-02-05 17:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i00r7e:i |  |  |  |  | 8
As a Programmer I want to create a sprite/animation of the  main character getting impacted/destroyed | GD2GROUP9-110 | 16145 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-02-04 21:25:00 | 2021-03-03 21:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i011gn:zzzr | Sprint 4 - [Beta] |  |  |  | 2
As a Graphic designer I want to create a main character 'dashing' sprite & animation | GD2GROUP9-107 | 16142 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-04 21:16:00 | 2021-03-03 18:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i011gn:w | Sprint 4 - [Beta] |  |  |  | 4 | 04/Feb/21 9:20 PM;poha;* That is not affected by change of guns
As a Graphic designer I want to create a main character idle animation | GD2GROUP9-106 | 16141 |  | Story | review | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | efto | poha | poha | 2021-02-04 21:16:00 | 2021-03-08 18:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i011gn:zw | Sprint 4 - [Beta] |  |  |  | 3 | 04/Feb/21 9:20 PM;poha;* That is not affected by change of guns
As a Graphic designer I want to create a main character idle animation | GD2GROUP9-105 | 16140 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-04 21:15:00 | 2021-02-22 12:47:00 | 2021-03-08 19:07:00 | 2021-02-22 12:47:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00rmx:xzz | Sprint 3 - [Alpha] |  |  |  | 2 | 04/Feb/21 9:20 PM;poha;* That is not affected by change of guns
As a Graphic designer I want to create an animation of enemies shooting projectiles | GD2GROUP9-103 | 16138 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | [NAME] | poha | poha | 2021-02-04 21:10:00 | 2021-02-05 16:57:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|i00r7f: |  |  |  |  | 2
As a Graphic designer I want to create an animation of enemies being destroyed with a glitch effect [Same for all] | GD2GROUP9-102 | 16137 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | stwi | poha | poha | 2021-02-04 21:09:00 | 2021-03-08 18:27:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|i011gn:zy | Sprint 4 - [Beta] |  |  |  | 8
[DF] As a Graphic designer I want to create an vfx for enemies getting impacted | GD2GROUP9-100 | 16135 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | [NAME] | poha | poha | 2021-02-04 21:07:00 | 2021-03-03 18:20:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|i00r90: |  |  |  |  | 8
As a Graphic designer I want to create an animation of firing the default handgun | GD2GROUP9-99 | 16134 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | efto | poha | poha | 2021-02-04 21:06:00 | 2021-02-15 12:54:00 | 2021-03-08 19:07:00 | 2021-02-15 12:54:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00kbc: | Sprint 2 - [Pre-Alpha] |  |  |  | 1
As a Graphic designer I want to have created an anime character for the protagonist to interact with | GD2GROUP9-97 | 16132 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 21:02:00 | 2021-02-05 17:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i00r76: |  |  |  |  | 8
As a Graphic designer I want to have created a final boss for the protagonist to destroy | GD2GROUP9-96 | 16131 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-02-04 20:59:00 | 2021-02-05 17:32:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i00r6y: |  |  |  |  | 10
As a Graphic designer I want to have created a mini boss for the protagonist to destroy | GD2GROUP9-95 | 16130 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Low |  |  | poha | poha | 2021-02-04 20:59:00 | 2021-02-05 17:36:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i00rms:r |  |  |  |  | 8
As a Graphic designer I want to have created a large grounded enemy for the protagonist to destroy | GD2GROUP9-94 | 16129 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | [NAME] | poha | poha | 2021-02-04 20:58:00 | 2021-02-10 14:13:00 | 2021-03-08 19:07:00 | 2021-02-10 14:13:00 |  | 0 |  |  |  |  | [NAME] | poha |  |  |  |  |  |  |  |  |  |  |  |  | 08/Feb/21 3:47 PM;jaso;car [NAME]/secure/attachment/10611/car+enemy.png |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|i00kbf:zx | Sprint 2 - [Pre-Alpha] |  |  |  | 8 | 08/Feb/21 3:51 PM;jaso;I took a different approach to this than originally thought. Rather than making a jeep type car with enemies in it, I made a back to the future inspired car. I thought the jeep concept would be too large and clunky.
As a Graphic designer I want to have created a flying enemy for the protagonist to destroy | GD2GROUP9-93 | 16128 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | [NAME] | poha | poha | 2021-02-04 20:57:00 | 2021-03-01 19:18:00 | 2021-03-08 19:07:00 | 2021-03-01 19:18:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  | 28/Feb/21 4:49 [NAME]/secure/attachment/10795/char_JetEnemy_01.png |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|hzzzqo: | Sprint 3 - [Alpha] |  |  |  | 8
As a Graphic designer, I want cool special effects happening when interacting with the world so that the game feels more alive and well done. | GD2GROUP9-91 | 15972 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | manhe | manhe | 2021-02-04 12:23:00 | 2021-02-15 22:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00o60:
As a Programmer I want to ensure that the cheat console is feasible from a functional perspective | GD2GROUP9-87 | 15759 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:13:00 | 2021-02-02 18:17:00 | 2021-03-08 19:07:00 | 2021-02-02 18:17:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9m: | Sprint 1 - [Pre-production]
As Game designers we want to have our USP, being the cheat-console, to be well though-out and feasible as a concept | GD2GROUP9-86 | 15758 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:13:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:q | Sprint 1 - [Pre-production]
As a Project Manager I want to have created a Project Timeline so the game development process has a clear overview | GD2GROUP9-85 | 15757 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:12:00 | 2021-02-02 18:17:00 | 2021-03-08 19:07:00 | 2021-02-02 18:17:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:l | Sprint 1 - [Pre-production]
As Game designers we want to decide which core mechanics are to be used so that we can better understand the concept of playing the game | GD2GROUP9-84 | 15756 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:11:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:o | Sprint 1 - [Pre-production]
As a Programmer I want to have made a Gameplay Loop to get an overview of the game functions and processes | GD2GROUP9-83 | 15755 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:10:00 | 2021-02-02 18:17:00 | 2021-03-08 19:07:00 | 2021-02-02 18:17:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9k: | Sprint 1 - [Pre-production]
As a Programmer I want to have early technical knowledge of the expected functions of the game so that I know what is expected and it's feasibility | GD2GROUP9-82 | 15754 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:08:00 | 2021-02-02 18:17:00 | 2021-03-08 19:07:00 | 2021-02-02 18:17:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:r | Sprint 1 - [Pre-production]
As Graphic designers we want to have a clear and aligned view of the [NAME] direction so that we can work on separate tasks simultaneously | GD2GROUP9-81 | 15753 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:06:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:s | Sprint 1 - [Pre-production]
As Game designers we want to have a clear theme for our game so that we can ensure we are on the same page on the stylistics | GD2GROUP9-80 | 15752 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:06:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:m | Sprint 1 - [Pre-production]
As Game designers we want to have an Antagonist for our game | GD2GROUP9-79 | 15751 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:05:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:k | Sprint 1 - [Pre-production]
As Game designers we want to have a Protagonist established for our game | GD2GROUP9-78 | 15750 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:05:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:i | Sprint 1 - [Pre-production]
As Game designers we want to have a clear story for our game | GD2GROUP9-77 | 15749 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:04:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:g | Sprint 1 - [Pre-production]
As a Project Manager I want to create User stories / tasks for the team to complete so the project has a clear overview and can run more smoothly | GD2GROUP9-76 | 15748 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:02:00 | 2021-02-02 18:17:00 | 2021-03-08 19:07:00 | 2021-02-02 18:17:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:o | Sprint 1 - [Pre-production]
As a Project Manager I want to make Analyses into the different parts of the project | GD2GROUP9-75 | 15747 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:01:00 | 2021-02-02 18:17:00 | 2021-03-08 19:07:00 | 2021-02-02 18:17:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:i | Sprint 1 - [Pre-production]
As a Project Manager I want to set up Management plans so that I can better grasp the project and what needs to be done | GD2GROUP9-74 | 15746 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-02-02 15:01:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:f | Sprint 1 - [Pre-production]
[DF] As a Game developer I want to have different degrees of difficulty so the game becomes more accessible to differently skilled players | GD2GROUP9-73 | 15521 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-01-28 22:24:00 | 2021-02-05 17:43:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00oak: |  |  |  |  |  | 28/Jan/21 10:25 PM;poha;Although not so easy so that the players don't see the need to cheat._x000D_ _x000D_ Â _x000D_ _x000D_ Suggestions;_x000D_ _x000D_ "Hard"_x000D_ _x000D_ "Very Hard"_x000D_ _x000D_ "Too Hard"
[DF] As a Graphic designer I want to have created a cover art for the game | GD2GROUP9-72 | 15520 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Low |  | stwi | poha | poha | 2021-01-28 22:21:00 | 2021-02-05 17:45:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00rlo: |  |  |  |  | 6
As a Graphic designer I want to have created a small selection of first-edition concept art for the presentation | GD2GROUP9-71 | 15519 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 22:19:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:w | Sprint 1 - [Pre-production]
As a Graphic designer I want to have a logotype for the production studio | GD2GROUP9-70 | 15518 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | poha | poha | 2021-01-28 22:18:00 | 2021-02-14 13:50:00 | 2021-03-08 19:07:00 | 2021-02-14 13:50:00 |  | 0 |  |  |  |  | poha | stwi |  |  |  |  |  |  |  |  |  |  |  |  | 10/Feb/21 4:22 [NAME]/secure/attachment/10700/logoType01_productionStudio.png |  |  |  |  |  |  |  | GD2GROUP9-149 |  |  | 0|i00kb7: | Sprint 2 - [Pre-Alpha] |  |  |  | 1 | 10/Feb/21 4:26 PM;stwi;For this logo, I wanted to design something minimalistic and readable from a distance. Previous design discussion on this topic internally and externally (TA meeting) brought up the idea of using a fedora in our production studio logotype. The reference of a 'grey hat' is to a hacker group. [NAME] are also commonly associated with basement dwellers.Â
As a Graphic designer I want to have a logotype for the game | GD2GROUP9-69 | 15517 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 22:18:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:u | Sprint 1 - [Pre-production]
[NTH] As a Graphic designer I want to have [NAME]-mode so the game becomes more accessible | GD2GROUP9-68 | 15516 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-01-28 22:16:00 | 2021-03-03 21:27:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00rms:
[DF] As a Graphic designer I want to have different vehicles so that the game becomes more extensive | GD2GROUP9-67 | 15515 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | [NAME] | poha | poha | 2021-01-28 22:15:00 | 2021-02-05 17:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00rmt:7 |  |  |  |  | 8
[DF] As a Programmer I want to have different character speed for the game characters so this can be altered and adjusted accordingly | GD2GROUP9-66 | 15514 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-28 22:13:00 | 2021-03-07 15:04:00 | 2021-03-08 19:07:00 | 2021-03-07 15:04:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i011gn:zzzi | Sprint 4 - [Beta] |  |  |  | 2
As Game designers we want to have done extensive research in the relevant fields for our games in order for us to better grasp the concept, references and possible limitations of the project | GD2GROUP9-65 | 15513 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 22:05:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:e | Sprint 1 - [Pre-production]
As a Project Manager I want to set up a contract that the group members can agree upon to ensure that responsibilities, repercussions and goals are fully understood and agreed upon | GD2GROUP9-64 | 15512 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 22:04:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:c | Sprint 1 - [Pre-production]
As Game designers we want to have a core concept document that is mutually agreed upon to ensure that we are on the same track and to ease the collaboration | GD2GROUP9-63 | 15511 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 22:01:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:c | Sprint 1 - [Pre-production]
As Game designers we want to have a document brainstormed ideas so that we can more easily choose what the game concept should be | GD2GROUP9-62 | 15510 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 22:00:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:a | Sprint 1 - [Pre-production]
As a Project Manager I want everybody to know and fully understand the principles of SCRUM so that the developmental process and the expectations thereof becomes clear to all the group members | GD2GROUP9-61 | 15509 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:58:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:a | Sprint 1 - [Pre-production]
As a Project Manager I want to have a shared folder with documentation so that I and the group members easily can access shared information about the project | GD2GROUP9-60 | 15508 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:57:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:8 | Sprint 1 - [Pre-production]
As a Project Manager I want to set up a communication platform with the group so that everybody in the group is able to communicate in a clear manner | GD2GROUP9-59 | 15507 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:56:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:6 | Sprint 1 - [Pre-production]
As a Project Manager I want to have made a Risk assessment for the project so that I understand the possible risks and how to tackle them | GD2GROUP9-58 | 15506 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:55:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:4 | Sprint 1 - [Pre-production]
As a Sound engineer I want to research sources of freely available components that I might be able to use for the game | GD2GROUP9-57 | 15505 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:55:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j:2 | Sprint 1 - [Pre-production]
As a Sound engineer I want to gather the software in order for me to be able to create sounds | GD2GROUP9-56 | 15504 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:54:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9j: | Sprint 1 - [Pre-production]
As a Sound engineer I want to gather the hardware in order for me to be able to create sounds | GD2GROUP9-55 | 15503 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:54:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:y | Sprint 1 - [Pre-production]
As a Devteam we want to have practiced the presentation in order for it to be as good as possible | GD2GROUP9-54 | 15502 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:53:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:6 | Sprint 1 - [Pre-production]
As a Devteam we want to hold a presentation as part of the project process | GD2GROUP9-53 | 15501 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:52:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:8 | Sprint 1 - [Pre-production]
As a Devteam we want to create a presentation of the game so that we can communicate the concept in a clear and concise manner | GD2GROUP9-52 | 15500 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:52:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:4 | Sprint 1 - [Pre-production]
As a Developer I want to do weekly entries in my Journal to keep track of what is being done throughout the development process | GD2GROUP9-51 | 15499 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done |  | poha | poha | 2021-01-28 21:47:00 | 2021-02-02 18:16:00 | 2021-03-08 19:07:00 | 2021-02-02 18:16:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00p9i:2 | Sprint 1 - [Pre-production]
As a Programmer I want to have timed actions by the [NAME] so the player feels constant presence of the antagonist | GD2GROUP9-50 | 15498 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-01-28 21:42:00 | 2021-03-03 20:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i011gn:zzz | Sprint 4 - [Beta] |  |  |  | 10
As a Programmer I want to have a console that interacts with the game when there is a certain combination so the player can cheat | GD2GROUP9-49 | 15497 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-28 21:39:00 | 2021-02-21 16:10:00 | 2021-03-08 19:07:00 | 2021-02-21 16:10:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|hzzzru: | Sprint 3 - [Alpha] |  |  |  | 8
As a Programmer I want to have a function to pause the game so that the player has this ability | GD2GROUP9-48 | 15496 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-28 21:38:00 | 2021-02-21 16:10:00 | 2021-03-08 19:07:00 | 2021-02-21 16:10:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|hzzzrx: | Sprint 3 - [Alpha] |  |  |  | 6
As a Programmer I want to have a function that shoots projectiles upon clicking so that there is a basic shooting function | GD2GROUP9-47 | 15495 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-28 21:36:00 | 2021-02-12 18:40:00 | 2021-03-08 19:07:00 | 2021-02-12 18:40:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00kbf:zi | Sprint 2 - [Pre-Alpha] |  |  |  | 1
As a Programmer I want to have collision boxes for the enemies so that the player can destroy them | GD2GROUP9-46 | 15494 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-28 21:31:00 | 2021-02-15 12:54:00 | 2021-03-08 19:07:00 | 2021-02-15 12:54:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|i00kbf:y | Sprint 2 - [Pre-Alpha] |  |  |  | 1
As a Programmer I want to have collision boxes for the projectiles so that the player can get hit | GD2GROUP9-45 | 15493 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-28 21:30:00 | 2021-02-15 12:54:00 | 2021-03-08 19:07:00 | 2021-02-15 12:54:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00kbf:w | Sprint 2 - [Pre-Alpha] |  |  |  | 1
As a Programmer I want to have collision boxes for the playable character so that I can get impacted by projectiles | GD2GROUP9-44 | 15492 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-28 21:30:00 | 2021-02-15 12:50:00 | 2021-03-08 19:07:00 | 2021-02-15 12:50:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00kbf:z | Sprint 2 - [Pre-Alpha] |  |  |  | 1
As a Programmer I want to have a cooldown on the jump function so the game runs more smoothly | GD2GROUP9-43 | 15491 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-28 21:29:00 | 2021-02-24 19:53:00 | 2021-03-08 19:07:00 | 2021-02-24 19:53:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00rmx:xx | Sprint 3 - [Alpha] |  |  |  | 1
As a Sound engineer I want to have auditory feedback from dashing so that the function feels more immersive | GD2GROUP9-42 | 15490 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-28 21:26:00 | 2021-03-03 17:54:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i011gn:r | Sprint 4 - [Beta] |  |  |  | 4
As a Sound engineer I want to have sound effects for secondary guns so that the gun feels more immersive and exciting to fire | GD2GROUP9-41 | 15489 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-28 21:25:00 | 2021-02-15 22:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00o3g: |  |  |  |  | 7
As a Sound engineer I want to have auditory feedback from the final boss so that the player feels a larger sense of immersion and threat | GD2GROUP9-40 | 15488 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-28 21:20:00 | 2021-02-05 17:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i00o38: |  |  |  |  | 6
As a Sound engineer I want to have special background music for the final boss so that the player feels more hyped | GD2GROUP9-39 | 15487 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-28 21:17:00 | 2021-02-05 17:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i00o30: |  |  |  |  | 7
[NTH[ As a Sound engineer I want to have voice feedback from the protagonist so the game feels more alive | GD2GROUP9-38 | 15486 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-28 21:16:00 | 2021-03-03 21:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00o2s: |  |  |  |  | 7
As a Sound engineer I want to have a sound effect upon losing the game so that the player feels impacted by the loss | GD2GROUP9-37 | 15485 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-01-28 21:02:00 | 2021-02-18 15:32:00 | 2021-03-08 19:07:00 | 2021-02-18 15:32:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00rmx:xzzr | Sprint 3 - [Alpha] |  |  |  | 3
As a Sound engineer I want to have sound effects for winning the game so that the player feels a larger sense of accomplishment | GD2GROUP9-36 | 15484 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-01-28 21:02:00 | 2021-02-18 16:44:00 | 2021-03-08 19:07:00 | 2021-02-18 16:44:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00rmx:xzzw | Sprint 3 - [Alpha] |  |  |  | 3
As a Sound engineer I want to have audio feedback when the character takes damage so that It has a larger impact and creates awareness to the player | GD2GROUP9-35 | 15483 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-28 21:01:00 | 2021-02-05 17:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00o2c: |  |  |  |  | 3
As a  Sound engineer I want to have background music in the menu so that I can get excited about playing the game | GD2GROUP9-34 | 15482 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-28 20:58:00 | 2021-03-03 17:54:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i011gn:y | Sprint 4 - [Beta] |  |  |  | 7
As a Sound engineer I want to have sound effects for the menu so that I feel immersed when hovering options and clicking | GD2GROUP9-33 | 15481 |  | Story | In Progress | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-28 20:57:00 | 2021-03-07 13:59:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i011gn:i | Sprint 4 - [Beta] |  |  |  | 2
[DF] As a Graphic designer I want to have a thematic introduction screen that tells the story so the players understands the storyline | GD2GROUP9-26 | 14788 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | manhe | manhe | 2021-01-25 16:05:00 | 2021-02-23 01:24:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00vkc:
[DF] As a Game developer I want there to be easter eggs within the game | GD2GROUP9-25 | 14787 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  |  | poha | poha | 2021-01-25 16:04:00 | 2021-02-15 22:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00vju:
As a Programmer I want to have a condition for the ending scene upon beating the boss so the player knows he beat the game | GD2GROUP9-24 | 14785 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-25 16:02:00 | 2021-02-24 19:53:00 | 2021-03-08 19:07:00 | 2021-02-24 19:53:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|i00rmx:xy | Sprint 3 - [Alpha] |  |  |  | 1
As a Programmer I want to have protagonist communicative feedback throughout the game | GD2GROUP9-23 | 14782 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-01-25 15:58:00 | 2021-03-03 20:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i011gn:zzy | Sprint 4 - [Beta] |  |  |  | 6
As a Programmer I want to have a moving background so that the player gets the sensation of directional movement | GD2GROUP9-21 | 14780 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-25 15:56:00 | 2021-02-13 14:22:00 | 2021-03-08 19:07:00 | 2021-02-13 14:22:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00kbf:i | Sprint 2 - [Pre-Alpha] |  |  |  | 4
As a Programmer I want to have aiming and clicking  with the mouse so that the player can click to shoot OR navigate the console | GD2GROUP9-19 | 14776 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-25 15:52:00 | 2021-02-13 14:22:00 | 2021-03-08 19:07:00 | 2021-02-13 14:22:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00kbe: | Sprint 2 - [Pre-Alpha] |  |  |  | 4
As a Programmer I want to have fully functional player navigational system (Movement, jump) | GD2GROUP9-18 | 14775 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Highest | Done | kumohi | poha | poha | 2021-01-25 15:52:00 | 2021-02-24 19:53:00 | 2021-03-08 19:07:00 | 2021-02-24 19:53:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00rmx:xw | Sprint 3 - [Alpha] |  |  |  | 1
As a Programmer I want to have a programmable console that interacts with the game so that the player can enter cheat codes | GD2GROUP9-17 | 14772 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-25 15:50:00 | 2021-02-21 16:10:00 | 2021-03-08 19:07:00 | 2021-02-21 16:10:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-144 |  |  | 0|hzzzrs: | Sprint 3 - [Alpha] |  |  |  | 4
As a Programmer I want to have differently programmed functions on various guns so the player has a variation of these to choose from | GD2GROUP9-15 | 14770 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-25 15:47:00 | 2021-02-21 16:14:00 | 2021-03-08 19:07:00 | 2021-02-21 16:14:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|hzzzs4: | Sprint 3 - [Alpha] |  |  |  | 6
As a Programmer I want to have conditional responses by the [NAME] to the player behavior so that the game becomes more enjoyable | GD2GROUP9-14 | 14768 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | kumohi | poha | poha | 2021-01-25 15:46:00 | 2021-03-03 21:23:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i00o32: |  |  |  |  | 10
As a Programmer I want to have timed enemy spawns time so that the game becomes timeboxed | GD2GROUP9-13 | 14765 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-25 15:45:00 | 2021-02-15 12:50:00 | 2021-03-08 19:07:00 | 2021-02-15 12:50:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|i00kbf:zw | Sprint 2 - [Pre-Alpha] |  |  |  | 4
As a Programmer I want to have enemy health values so that there can be damage infliction on these | GD2GROUP9-12 | 14764 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-25 15:43:00 | 2021-02-22 12:54:00 | 2021-03-08 19:07:00 | 2021-02-21 16:10:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-143 |  |  | 0|hzzzs2: | Sprint 3 - [Alpha] |  |  |  | 6
As a Programmer I want to have character values programmed and easily changeable so there can be player interactions | GD2GROUP9-10 | 14762 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-25 15:42:00 | 2021-02-21 16:13:00 | 2021-03-08 19:07:00 | 2021-02-21 16:13:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-142 |  |  | 0|i00rmx:xzi | Sprint 3 - [Alpha] |  |  |  | 6
As a Programmer I want to have developed physics of the game so that things don't fall out of place | GD2GROUP9-9 | 14761 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | kumohi | poha | poha | 2021-01-25 15:39:00 | 2021-02-15 14:25:00 | 2021-03-08 19:07:00 | 2021-02-15 12:54:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00kbf: | Sprint 2 - [Pre-Alpha] |  |  |  | 1
As a Graphic designer I want have found a good mix between pixel art and raster art so that there is a template for further reference. | GD2GROUP9-8 | 14758 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | stwi | manhe | manhe | 2021-01-25 15:38:00 | 2021-02-15 13:03:00 | 2021-03-08 19:07:00 | 2021-02-15 13:03:00 |  | 0 |  |  |  |  | manhe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-150 |  |  | 0|i00kay: | Sprint 2 - [Pre-Alpha] |  |  |  | 4
As a  Sound engineer I want the antagonist to make sounds so the game becomes more immersive | GD2GROUP9-7 | 14757 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-25 15:36:00 | 2021-02-15 21:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-147 |  |  | 0|i00o34: |  |  |  |  | 7
As a Sound engineer I want to have a gameplay soundtrack so the game feels more exciting | GD2GROUP9-6 | 14756 |  | Story | To Do | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium |  | poha | poha | poha | 2021-01-25 15:35:00 | 2021-02-18 21:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-140 |  |  | 0|i00rd0: |  |  |  |  | 10
As a Sound engineer I want sound effects from the handgun so that firing makes it more fun | GD2GROUP9-4 | 14752 |  | Story | Done | GD2GROUP9 | GD2GROUP09 | software | [NAME] |  |  | Medium | Done | poha | poha | poha | 2021-01-25 15:27:00 | 2021-02-24 20:40:00 | 2021-03-08 19:07:00 | 2021-02-24 20:40:00 |  | 0 |  |  |  |  | poha |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP9-141 |  |  | 0|i00rmx:xzw | Sprint 3 - [Alpha] |  |  |  | 3
Make Bacteria from modular assets | GD2GROUP10-195 | 17975 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:29:00 | 2021-02-27 14:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-136 |  |  | 0|i010ou: | GD2GROUP Sprint 5
Make Viruses from modular assets | GD2GROUP10-194 | 17974 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:29:00 | 2021-02-27 14:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-136 |  |  | 0|i010oq: | GD2GROUP Sprint 5
Virus Legs Assets | GD2GROUP10-193 | 17973 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:28:00 | 2021-02-27 14:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxz:r | GD2GROUP Sprint 5 |  |  |  | 4
[NAME] body Assets | GD2GROUP10-192 | 17972 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:26:00 | 2021-02-27 14:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Circle, Triangle, Hexagon, Neck, String |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxz:i | GD2GROUP Sprint 5 |  |  |  | 4
[NAME] | GD2GROUP10-191 | 17971 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:25:00 | 2021-02-27 14:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxz:9 | GD2GROUP Sprint 5 |  |  |  | 4
Phylum Asset | GD2GROUP10-190 | 17970 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:25:00 | 2021-02-27 14:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxz: | GD2GROUP Sprint 5 |  |  |  | 4
Pilliae Asset | GD2GROUP10-189 | 17969 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:25:00 | 2021-02-27 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxy:r | GD2GROUP Sprint 5 |  |  |  | 4
Pill Shaped [NAME] | GD2GROUP10-188 | 17968 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:24:00 | 2021-02-27 14:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxy:i | GD2GROUP Sprint 5 |  |  |  | 4
Bullet Deterioration Variations | GD2GROUP10-187 | 17967 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:21:00 | 2021-02-27 14:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxy:9 | GD2GROUP Sprint 5 |  |  |  | 3
Enemy Shooting Animation | GD2GROUP10-186 | 17966 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:15:00 | 2021-02-27 14:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxy: | GD2GROUP Sprint 5 |  |  |  | 4
HUD Ammo Type Selection | GD2GROUP10-184 | 17964 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:14:00 | 2021-02-27 14:40:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxx:r | GD2GROUP Sprint 5 |  |  |  | 1
HUD Bullet Time | GD2GROUP10-183 | 17963 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:14:00 | 2021-02-27 14:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxx:i | GD2GROUP Sprint 5 |  |  |  | 1
HUD Ammo | GD2GROUP10-182 | 17962 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:14:00 | 2021-02-27 14:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxx:c | GD2GROUP Sprint 5 |  |  |  | 1
HUD Health | GD2GROUP10-181 | 17961 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:14:00 | 2021-02-27 14:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxx:6 | GD2GROUP Sprint 5 |  |  |  | 1
Final Art for the Acid Projectile | GD2GROUP10-180 | 17960 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:14:00 | 2021-02-27 14:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxx: | GD2GROUP Sprint 5 |  |  |  | 4
Final Art for B-cell | GD2GROUP10-179 | 17959 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:13:00 | 2021-02-27 14:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxw:u | GD2GROUP Sprint 5 |  |  |  | 4
Final Art for Macrophage | GD2GROUP10-178 | 17958 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:13:00 | 2021-02-27 14:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxw:o | GD2GROUP Sprint 5 |  |  |  | 4
Final Art for T-killer | GD2GROUP10-177 | 17957 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:13:00 | 2021-02-27 14:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxw:i | GD2GROUP Sprint 5 |  |  |  | 4
Final Art for Passive Cells | GD2GROUP10-176 | 17956 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:13:00 | 2021-02-27 14:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxw:c | GD2GROUP Sprint 5 |  |  |  | 4
Final Art for Player Character | GD2GROUP10-173 | 17953 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 14:12:00 | 2021-02-27 14:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxw:6 | GD2GROUP Sprint 5 |  |  |  | 5
Update plan with new playtest in mind | GD2GROUP10-172 | 17952 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | soprud | osko | osko | 2021-02-27 13:52:00 | 2021-03-04 13:10:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-103 |  |  | [NAME]: | GD2GROUP Sprint 5 |  |  |  | 6
Balance bullet-time according to feedback from playtest | GD2GROUP10-171 | 17951 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 13:52:00 | 2021-03-04 13:10:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-150 |  |  | 0|i010p4: | GD2GROUP Sprint 5
Create visual effect B-cell | GD2GROUP10-170 | 17950 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 13:51:00 | 2021-02-27 13:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-136 |  |  | 0|i010ow: | GD2GROUP Sprint 5
Create visual effect for Macrophage | GD2GROUP10-169 | 17949 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 13:51:00 | 2021-02-27 13:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-136 |  |  | 0|i010oo: | GD2GROUP Sprint 5
Test whether enemy collisions or not is better or worse | GD2GROUP10-168 | 17948 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 13:50:00 | 2021-02-27 13:50:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-150 |  |  | 0|i010og: | GD2GROUP Sprint 5
[NAME] and all other assets | GD2GROUP10-167 | 17947 |  | Bug | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-27 13:48:00 | 2021-03-04 21:54:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-136 |  |  | 0|i010o8: | GD2GROUP Sprint 5
[NAME] and Go through With [NAME] about Issues for sprint, redo art for final game. | GD2GROUP10-166 | 17946 |  | Story | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium | Done | osko | osko | osko | 2021-02-27 13:30:00 | 2021-03-04 13:09:00 | 2021-03-08 19:07:00 | 2021-03-04 13:09:00 |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-103 |  |  | 0|i010o0: | GD2GROUP Sprint 5 |  |  |  | 3
Make background layers | GD2GROUP10-165 | 17944 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | joced | joced | joced | 2021-02-26 17:37:00 | 2021-02-26 17:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Make background layers in Unity, showcasing how the spawning in background system would work. |  | joced |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00pfm:6 | GD2GROUP Sprint 5
Train for presentation | GD2GROUP10-162 | 17068 |  | Task | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest | Done | soprud | osko | osko | 2021-02-18 17:43:00 | 2021-03-04 13:09:00 | 2021-03-08 19:07:00 | 2021-03-04 13:09:00 |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-103 |  |  | 0|i00vzm: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Make Presentation | GD2GROUP10-161 | 17067 |  | Task | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest | Done | soprud | osko | osko | 2021-02-18 17:42:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:07:00 |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-103 |  |  | 0|i00vze: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Implement all enemies | GD2GROUP10-160 | 17066 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Low |  |  | osko | osko | 2021-02-18 17:37:00 | 2021-02-27 12:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-136 |  |  | 0|i00vz6: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 3
Holding down the button so you don't have spam all the time when shooting | GD2GROUP10-159 | 17065 |  | Story | review | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Low |  | bjojo | osko | osko | 2021-02-18 17:35:00 | 2021-03-04 13:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | like a short cooldown on bullets so you can't just spam the button as well_x000D_ _x000D_ Â |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00vyq: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 3 | 02/Mar/21 3:59 PM;joced;This works just as it should, but the difference in rate of fire between holding the mouse button down the mouse button and clicking fast is too big, making it feel like a worse option compared to clicking.
Enemy Firing | GD2GROUP10-158 | 17064 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | soprud | osko | osko | 2021-02-18 17:33:00 | 2021-03-04 13:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00vyy: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 5
Spawning in the background | GD2GROUP10-157 | 17063 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Lowest |  |  | osko | osko | 2021-02-18 17:29:00 | 2021-02-27 12:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-50 |  |  | 0|i00vyi: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 4
Analyse Playtest Data and Feedback | GD2GROUP10-156 | 17062 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | joced | osko | osko | 2021-02-18 16:44:00 | 2021-02-27 12:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-150 |  |  | 0|i00vy2: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 5
B-cell dot and armor removing effect | GD2GROUP10-155 | 17061 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  | soprud | osko | osko | 2021-02-18 16:41:00 | 2021-03-04 13:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00vxu: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 5
Armor For [NAME] | GD2GROUP10-154 | 17060 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | soprud | osko | osko | 2021-02-18 16:41:00 | 2021-03-04 13:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | should make killer shots (the normal ones) not do very much damage |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00vxm: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 4
Switching Bullets | GD2GROUP10-153 | 17059 |  | Story | In Progress | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-02-18 16:40:00 | 2021-03-04 13:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00vxe: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 4 | 02/Mar/21 3:47 PM;joced;You can only do it by clicking on the icons on the UI. This is not likely to be intuitive for PC players, and especially not suited for Shmups. We previously desided to use the nuber keys 1, 2 and 3 as well as the mousewheel for switching bullets.
Health UI | GD2GROUP10-152 | 17058 |  | Task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | soprud | osko | osko | 2021-02-18 16:40:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00vx6: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Create Form for playtest | GD2GROUP10-151 | 17049 |  | Task | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium | Done | joced | osko | osko | 2021-02-18 14:04:00 | 2021-02-20 20:44:00 | 2021-03-08 19:07:00 | 2021-02-18 17:47:00 |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-150 |  |  | 0|i00tvi: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4
Testing Related Tasks | GD2GROUP10-150 | 17048 |  | Epic | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-18 14:04:00 | 2021-02-27 13:52:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | Test | To Do | 0|i00vve:
enemy movement patterns | GD2GROUP10-149 | 17013 |  | Story | In Progress | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-02-17 12:20:00 | 2021-02-27 12:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00tv0: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 7
WIP Loss Condition | GD2GROUP10-148 | 16985 |  | Task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-02-16 15:31:00 | 2021-02-24 11:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00po0: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
WIP Win Condition | GD2GROUP10-147 | 16984 |  | Task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-02-16 15:31:00 | 2021-02-24 11:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00pqi:4 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Player Hp | GD2GROUP10-146 | 16983 |  | Story | review | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-02-16 15:31:00 | 2021-02-27 12:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00pqi:a | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 4
Enemy Hp system | GD2GROUP10-145 | 16982 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-02-16 15:31:00 | 2021-02-27 12:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00pqi:c | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 3
Enemy Movement | GD2GROUP10-143 | 16866 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | joced | osko | osko | 2021-02-11 19:00:00 | 2021-02-27 12:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-51 |  |  | 0|i00pqi:f | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 3
The rotation axis of the player character is off center to the image | GD2GROUP10-142 | 16832 |  | Bug | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-02-11 17:59:00 | 2021-02-24 11:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00tv6: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 19/Feb/21 12:04 PM;joced;Not perfect, but good enough for the place holder asset. | 19/Feb/21 12:07 PM;joced;[~osko], you did not move the hit box, only the sprite.
Enemies can spawn outside the arena, you cannot kill them because of this | GD2GROUP10-141 | 16831 |  | Bug | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | bjojo | osko | osko | 2021-02-11 17:59:00 | 2021-03-04 13:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00tvc: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
The Character start moving after a short delay | GD2GROUP10-140 | 16830 |  | Bug | Failed Test | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  | bjojo | osko | osko | 2021-02-11 17:58:00 | 2021-03-08 10:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-132 |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00nwb: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 16/Feb/21 4:44 PM;osko;Fixed in changeset number 77. Based on changeset number 61
Code Enemy Aiming/Targeting | GD2GROUP10-139 | 16742 | 15463 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  |  | soprud | soprud | 2021-02-11 13:18:00 | 2021-02-18 17:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uh6: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Design Enemy Targeting Mechanics | GD2GROUP10-138 | 16739 | 15463 | Sub-task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-11 13:17:00 | 2021-03-01 12:20:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | soprud |  |  |  |  |  |  |  |  | GD2GROUP10-139 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ugy: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 11/Feb/21 2:57 PM;joced;Virus: Viruses will move in a pattern (strait lines for now). When they detect a passive cell or the player within a certain radius, they target the detected cell and switch to move strait to the nearest point (nearest point is not necessary) of its target._x000D_ _x000D_ Extra non targeting info: When reach its target (preferably right before it looks like they would collide) it will do 2 connected things: they will attatch to the side of its target and it will do an animation, at the end of which it will successfully infect._x000D_ _x000D_ Bacteria: Bacteria will move in a pattern (straight for now). It will shoot (acid) in a pattern, on an interval, without selecting a target (all directions around itself)._x000D_ _x000D_ [We could add a way for the bacteria to change pattern when it get close to the player, to circle the player and target it with shots. But let's not do that now.]_x000D_ _x000D_ Infected Cells: no targeting (spawns viruses in random directions)
Audio Manager | GD2GROUP10-137 | 16738 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  | osko | osko | osko | 2021-02-11 13:17:00 | 2021-03-04 13:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00ugq: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 3
Implementing in Unity | GD2GROUP10-136 | 16736 |  | Epic | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-11 13:15:00 | 2021-03-04 21:54:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | Implementing in Unity | To Do | 0|i00ugi:
Design spawn positioning | GD2GROUP10-135 | 16694 | 15468 | Sub-task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | bjojo | joced | joced | 2021-02-10 20:23:00 | 2021-03-01 12:20:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u8q: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Player Movement | GD2GROUP10-132 | 16666 |  | Story | Failed Test | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | soprud | osko | osko | 2021-02-10 19:17:00 | 2021-03-02 15:55:00 | 2021-03-08 19:07:00 |  |  | 0 | FailedTest |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00pqp:i | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 2 | 10/Feb/21 8:14 PM;joced;There is a short input delay for the movement. | 02/Mar/21 3:55 PM;joced;When the size of all entities was scaled down, the player speed stayed the same. This makes the previous bug about input delay/inertia feel even worse. It doesn't feel like you have fine control over the player movement and you that you can cross the screen too quickly compared to the sizes of things and the speeds of enemies.
Make Splash screen - Loss | GD2GROUP10-131 | 16664 | 15477 | Sub-task | Failed Test | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | joced | joced | 2021-02-10 19:04:00 | 2021-02-20 15:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u3m: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 20/Feb/21 3:09 PM;joced;Buttons are not on screen if window size is too small. "You lose!" text is not visible.
Code Spawn Director - Position | GD2GROUP10-130 | 16663 | 15468 | Sub-task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | bjojo | joced | joced | 2021-02-10 19:02:00 | 2021-02-22 14:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u3e: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 10/Feb/21 8:23 PM;joced;Enemies can currently spawn outside the play area. | 20/Feb/21 3:10 PM;joced;Enemies no longer spawn near the player.
Code Spawn Director - Time | GD2GROUP10-129 | 16662 | 15468 | Sub-task | In Progress | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | bjojo | joced | joced | 2021-02-10 19:02:00 | 2021-02-18 17:44:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u36: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Design Spawn Director | GD2GROUP10-128 | 16661 | 15468 | Sub-task | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium | Done | joced | joced | joced | 2021-02-10 19:00:00 | 2021-03-01 12:20:00 | 2021-03-08 19:07:00 | 2021-03-01 12:20:00 |  | 0 |  |  |  |  | joced |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u2y: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
[NAME] button | GD2GROUP10-127 | 16660 | 15477 | Sub-task | Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | joced | joced | 2021-02-10 18:59:00 | 2021-02-20 14:57:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Create a restart button on the lose screen, that makes the game return cleanly to the start of the game, when clicked. |  | joced |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00u2q: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Audio and Sounds | GD2GROUP10-126 | 16639 |  | Epic | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-10 13:49:00 | 2021-02-11 13:17:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-7 |  | Audio | To Do | 0|i00tze:
passive cell becomes infected cell sound | GD2GROUP10-125 | 16638 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-10 13:42:00 | 2021-02-20 20:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pfm:o
player dying sound | GD2GROUP10-124 | 16637 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | artkhr | osko | osko | 2021-02-10 13:42:00 | 2021-02-27 13:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00vy5:i | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
killing enemy sound | GD2GROUP10-123 | 16636 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | artkhr | osko | osko | 2021-02-10 13:42:00 | 2021-02-27 13:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pnv: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
breaking armour sound | GD2GROUP10-122 | 16635 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | artkhr | osko | osko | 2021-02-10 13:42:00 | 2021-02-27 13:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00vy3:k | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Hitting enemy armour sound | GD2GROUP10-121 | 16634 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | artkhr | osko | osko | 2021-02-10 13:41:00 | 2021-02-27 13:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00vy3:r | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Menu music / ambiance | GD2GROUP10-120 | 16633 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Low |  | artkhr | osko | osko | 2021-02-10 13:41:00 | 2021-03-04 13:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00vy3:i | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 3
Bullet time sound | GD2GROUP10-119 | 16632 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | artkhr | osko | osko | 2021-02-10 13:41:00 | 2021-02-27 13:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pnw: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Implosion sound for mactrophage projectile | GD2GROUP10-118 | 16631 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | artkhr | osko | osko | 2021-02-10 13:41:00 | 2021-02-27 13:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00vy5: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 2
Movement sound | GD2GROUP10-117 | 16630 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | artkhr | osko | osko | 2021-02-10 13:40:00 | 2021-02-27 13:36:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pmf: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 3 | 27/Feb/21 1:36 PM;osko;Re-evaluate if needed
Loss sound | GD2GROUP10-116 | 16629 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-10 13:39:00 | 2021-02-20 20:52:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pfm:c
Win sound | GD2GROUP10-115 | 16628 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-10 13:39:00 | 2021-02-20 20:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pfn:i
Enemy 2 sound | GD2GROUP10-114 | 16627 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | artkhr | osko | osko | 2021-02-10 13:39:00 | 2021-02-27 13:40:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pfm:g | GD2GROUP Sprint 4 |  |  |  | 2
Enemy 3 sound | GD2GROUP10-113 | 16626 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | artkhr | osko | osko | 2021-02-10 13:39:00 | 2021-02-27 13:40:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pfm:k | GD2GROUP Sprint 4 |  |  |  | 2
Enemy 1 sound | GD2GROUP10-112 | 16625 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | artkhr | osko | osko | 2021-02-10 13:39:00 | 2021-02-27 13:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pqi:9 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Button press sound | GD2GROUP10-111 | 16624 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-10 13:39:00 | 2021-02-20 20:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pfn:
Background sound / ambiance | GD2GROUP10-110 | 16623 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | artkhr | osko | osko | 2021-02-10 13:39:00 | 2021-03-04 13:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00vya: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 7
Projectile shot sound | GD2GROUP10-109 | 16622 |  | Task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | artkhr | osko | osko | 2021-02-10 13:39:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pmc: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Enemy getting hit sound | GD2GROUP10-108 | 16621 |  | Task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | artkhr | osko | osko | 2021-02-10 13:39:00 | 2021-03-04 13:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pnu: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Player getting hit sound | GD2GROUP10-107 | 16620 |  | Task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | artkhr | osko | osko | 2021-02-10 13:39:00 | 2021-02-27 13:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-126 |  |  | 0|i00pno: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Enemies Spawning in the background and moving 'up' to your layer | GD2GROUP10-106 | 16619 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Lowest |  |  | osko | osko | 2021-02-10 13:31:00 | 2021-02-27 12:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00pqo:r | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 5
Passive Cells | GD2GROUP10-105 | 16618 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | joced | osko | osko | 2021-02-10 13:28:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-51 |  |  | 0|i00pqm: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 3
Win & Loss Conditions | GD2GROUP10-104 | 16617 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-02-10 13:28:00 | 2021-02-27 12:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-51 |  |  | 0|i00tuy: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 3
Management and Project Evaluations | GD2GROUP10-103 | 16612 |  | Epic | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-10 13:13:00 | 2021-02-27 13:52:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-5 |  | Management | To Do | 0|i00ttu:
Graphics and artistic items | GD2GROUP10-102 | 16611 |  | Epic | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-10 13:12:00 | 2021-02-27 14:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Graphics | To Do | 0|i00ttm:
Scripts and Technical items | GD2GROUP10-101 | 16610 |  | Epic | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-10 13:12:00 | 2021-02-18 17:35:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | Programming | To Do | 0|i00tte:
Test Enemy Interaction with Projectile | GD2GROUP10-100 | 16401 | 15839 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:22:00 | 2021-02-08 08:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00spe:
Prototype Enemy Interaction with Projectile | GD2GROUP10-99 | 16400 | 15839 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:22:00 | 2021-02-08 08:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sp6:
Test Enemy Spawning | GD2GROUP10-98 | 16399 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:16:00 | 2021-02-08 08:16:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00soy:
Test Enemy Interaction with Main Character | GD2GROUP10-97 | 16398 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:16:00 | 2021-02-08 08:16:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00soq:
Prototype Enemy Spawning | GD2GROUP10-95 | 16396 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:15:00 | 2021-02-08 08:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00soa:
Design Enemy Spawning | GD2GROUP10-94 | 16395 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:15:00 | 2021-02-08 08:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00so2:
Implement Enemy Interaction with Main Character | GD2GROUP10-93 | 16394 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:13:00 | 2021-02-08 08:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00snu:
Prototype Enemy Interaction with Main Character | GD2GROUP10-92 | 16393 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:13:00 | 2021-02-08 08:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00snm:
Design Enemy Interaction with Main Character | GD2GROUP10-91 | 16392 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:13:00 | 2021-02-08 08:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sne:
Implement Enemy Interaction | GD2GROUP10-90 | 16391 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:13:00 | 2021-02-08 08:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sn6:
Design Enemy Interaction with Projectile | GD2GROUP10-87 | 16388 | 15839 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:11:00 | 2021-02-08 08:20:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00smi:
Design Enemies Types | GD2GROUP10-86 | 16387 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:11:00 | 2021-02-08 08:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sma:
Prototype Enemies Type | GD2GROUP10-85 | 16386 | 15836 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:10:00 | 2021-02-08 08:10:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sm2:
Test weapon Implementation | GD2GROUP10-83 | 16384 | 15829 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-08 08:06:00 | 2021-02-08 08:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00slm:
Implement Weapon Selection | GD2GROUP10-82 | 16383 | 15829 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-07 18:49:00 | 2021-02-07 18:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sle:
Implement Projectiles | GD2GROUP10-81 | 16382 | 15829 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-07 18:48:00 | 2021-02-07 18:48:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sl6:
Prototype Weapon Selection | GD2GROUP10-80 | 16359 | 15829 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-06 18:16:00 | 2021-02-06 18:16:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00she:
Prototype Projectiles | GD2GROUP10-79 | 16358 | 15829 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-06 18:15:00 | 2021-02-06 18:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sh6:
Design Weapon Interaction with Enemies | GD2GROUP10-78 | 16357 | 15829 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-06 18:14:00 | 2021-02-06 18:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sgy:
Design Weapon Profile | GD2GROUP10-77 | 16356 | 15829 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-06 18:14:00 | 2021-02-06 18:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sgq:
Design Weapon Projectile | GD2GROUP10-76 | 16355 | 15829 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-06 18:12:00 | 2021-02-06 18:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sgi:
Implement Character Controls to the main Game | GD2GROUP10-75 | 16354 | 15828 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-06 18:11:00 | 2021-02-06 18:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sga:
Prototype Character Controls | GD2GROUP10-74 | 16353 | 15828 | Sub-task | Test | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-06 18:10:00 | 2021-02-10 19:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sg2:
As a Designer, I want to create character profile, so that the character properties can be implemented. | GD2GROUP10-73 | 16352 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-06 17:26:00 | 2021-02-06 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sfu:
as a developer I want some basic enemies so that I can prototype quickly | GD2GROUP10-72 | 15974 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-04 12:27:00 | 2021-02-04 12:27:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qaq:
Test Menu Screen Implementation | GD2GROUP10-71 | 15930 | 15814 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-03 17:14:00 | 2021-02-03 17:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q2q:
Implement the Menu Screen | GD2GROUP10-70 | 15929 | 15814 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-03 17:14:00 | 2021-02-03 17:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q2i:
as a player I feel there should be more than one winning condition so that I can play the game many times and have a different experience | GD2GROUP10-69 | 15928 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-03 17:10:00 | 2021-02-03 17:10:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q2a:
Test the On Boarding Screen | GD2GROUP10-68 | 15927 | 15810 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-03 17:09:00 | 2021-02-03 17:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q22:
Test the Settings Contorl | GD2GROUP10-67 | 15926 | 15811 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-03 17:09:00 | 2021-02-03 17:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q1u:
as a player with colour blindness I want settings for colours so that I can see stuff in the game well | GD2GROUP10-66 | 15925 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-03 17:07:00 | 2021-02-03 17:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q1m:
as a player with hearing difficulties I want settings for audio so that I can hear the game well | GD2GROUP10-65 | 15924 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-03 17:06:00 | 2021-02-03 17:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q1e:
Implement Settings Control to the Game | GD2GROUP10-64 | 15923 | 15811 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  |  | soprud | soprud | 2021-02-03 17:06:00 | 2021-02-03 17:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q16:
Identify Setting Button Position on the Screen | GD2GROUP10-63 | 15922 | 15811 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-03 17:05:00 | 2021-02-03 17:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q0y:
As a player with arthritis ([NAME]), I want to be able to change the difficulty of the game so that I can enjoy it too | GD2GROUP10-62 | 15921 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-03 17:05:00 | 2021-02-03 17:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q0q: |  |  |  |  |  | 03/Feb/21 5:06 PM;osko;Maybe this can simply be done by slowing the game down somewhat by tweaking the bullet time value?
Create Settings Screen | GD2GROUP10-61 | 15920 | 15811 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-03 17:05:00 | 2021-02-03 17:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q0i:
Create Settings Button | GD2GROUP10-60 | 15919 | 15811 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-03 17:05:00 | 2021-02-03 17:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q0a:
As a player I want to be able to move so that I can position myself, dodge bullets, move around obstacles, etc. | GD2GROUP10-59 | 15918 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-03 17:03:00 | 2021-02-03 17:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q02:
Integrate the graphics to the Onboarding screen | GD2GROUP10-58 | 15917 | 15810 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  |  | soprud | soprud | 2021-02-03 17:03:00 | 2021-02-03 17:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pzu:
Animate tutorial Graphics | GD2GROUP10-57 | 15916 | 15810 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  |  | soprud | soprud | 2021-02-03 17:02:00 | 2021-02-03 17:02:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pzm:
Create Tutorial Graphics | GD2GROUP10-56 | 15915 | 15810 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  |  | soprud | soprud | 2021-02-03 17:02:00 | 2021-02-03 17:02:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pze:
Explaining Test | GD2GROUP10-55 | 15863 |  | Story | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium | Done | joced | osko | osko | 2021-02-03 12:58:00 | 2021-02-18 17:39:00 | 2021-03-08 19:07:00 | 2021-02-18 17:39:00 |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nv9:z | GD2GROUP Sprint 3 |  |  |  |  | 03/Feb/21 12:59 PM;osko;Explaining Bug-Database_x000D_ Seeing who can do testing_x000D_ Explaining Test Plan_x000D_ Explaining How to test
Prototype Player Character Art | GD2GROUP10-54 | 15861 |  | Task | In Progress | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | samet | osko | osko | 2021-02-03 12:29:00 | 2021-02-24 11:18:00 | 2021-03-08 19:07:00 |  |  | 0 | Graphics |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-50 |  |  | 0|i00nw3: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Finish Test plan | GD2GROUP10-53 | 15860 |  | Story | review | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | joced | osko | osko | 2021-02-03 12:20:00 | 2021-02-27 11:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nv9:s | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | 5
Setting up basics of the project | GD2GROUP10-52 | 15859 |  | Epic | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-03 12:14:00 | 2021-02-26 17:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | Set up | To Do | 0|i00ppu:
Design Features for the future | GD2GROUP10-51 | 15858 |  | Epic | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-03 12:04:00 | 2021-02-18 16:45:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-8 |  | Design | To Do | 0|i00pqa:
Risky Features or Features we are uncertain about | GD2GROUP10-50 | 15857 |  | Epic | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-02-03 12:03:00 | 2021-02-18 17:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-6 |  | Prototyping | To Do | 0|i00pq2:
As a User, I want to see the different enemy projectile, so that I can enjoy the game. | GD2GROUP10-48 | 15854 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-03 11:46:00 | 2021-02-03 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pp6:
Setting up Plastic | GD2GROUP10-47 | 15852 |  | Task | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High | Done |  | osko | osko | 2021-02-03 11:30:00 | 2021-02-07 10:30:00 | 2021-03-08 19:07:00 | 2021-02-04 12:26:00 |  | 0 |  |  |  |  | osko |  | 120 | 120 |  | 0 | 120 | 120 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nv9: | GD2GROUP Sprint 2
Setting up unity 2019.4.9.f1 | GD2GROUP10-46 | 15851 |  | Task | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High | Done |  | osko | osko | 2021-02-03 11:30:00 | 2021-02-04 12:26:00 | 2021-03-08 19:07:00 | 2021-02-04 12:26:00 |  | 0 |  |  |  |  | osko |  | 60 | 60 |  | 0 | 60 | 60 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nv9:i | GD2GROUP Sprint 2
Prototype background art | GD2GROUP10-43 | 15847 |  | Task | In Progress | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | samet | osko | osko | 2021-02-03 11:27:00 | 2021-02-24 11:18:00 | 2021-03-08 19:07:00 |  |  | 0 | Graphics |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-50 |  |  | 0|i00nw2: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
As a User I want to see the Enemy movement, so that I can know what position they take at each point. | GD2GROUP10-42 | 15845 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-03 11:26:00 | 2021-02-03 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pn6:
As a user, I want to know the playing arena, so that I can know the objects I am playing against | GD2GROUP10-41 | 15843 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-03 11:23:00 | 2021-02-03 11:44:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pmq:
As a user, I want to control the [NAME], so that I can change the player position | GD2GROUP10-40 | 15842 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-03 11:23:00 | 2021-02-03 11:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  | 120 | 120 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pmi:
Design mechanics for projectiles | GD2GROUP10-39 | 15841 |  | Task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | joced | osko | osko | 2021-02-03 11:19:00 | 2021-02-24 11:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-51 |  |  | 0|i00pma: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 09/Feb/21 10:06 PM;joced;Testing Design should be to make sure that the description of the design in the Design Document is consistent (with itself and other design) and complete and that the design isn't inconsistent with other areas (not changes to the design, but other areas of the design)._x000D_ Review should be addressing wheather the design itself is complete.
Design Mechanics for enemies | GD2GROUP10-38 | 15840 |  | Task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | joced | osko | osko | 2021-02-03 11:19:00 | 2021-02-24 11:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-51 |  |  | 0|i00pm2: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 09/Feb/21 10:06 PM;joced;Testing Design should be to make sure that the description of the design in the Design Document is consistent (with itself and other design) and complete and that the design isn't inconsistent with other areas (not changes to the design, but other areas of the design). _x000D_ Review should be addressing wheather the design itself is complete.
As a user, I want to know what weapon is used for an Enemy so that I can know what weapon that can work on them | GD2GROUP10-37 | 15839 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-03 11:16:00 | 2021-02-08 08:17:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pfs:
Integrating Test into the plan | GD2GROUP10-36 | 15837 |  | Task | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium | Done | osko | osko | osko | 2021-02-03 11:13:00 | 2021-02-08 14:16:00 | 2021-03-08 19:07:00 | 2021-02-08 14:16:00 |  | 0 |  |  |  |  | osko |  | 120 | 120 |  | 0 | 120 | 120 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nv9:y | GD2GROUP Sprint 2
As a user, I want to see the Enemies, so that I can be able to shoot at them | GD2GROUP10-35 | 15836 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-03 11:12:00 | 2021-02-08 08:17:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pfr:
Test Casing | GD2GROUP10-34 | 15835 |  | Story | Done | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium | Done | joced | osko | osko | 2021-02-03 11:10:00 | 2021-02-16 11:18:00 | 2021-03-08 19:07:00 | 2021-02-16 11:18:00 |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00pqp: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
As a user, I want to understand the weapon types, so that I can know what weapons are available | GD2GROUP10-33 | 15829 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-03 10:52:00 | 2021-02-06 20:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00piy:
As a user, I want to be able to see the controls, so that I can move the player | GD2GROUP10-32 | 15828 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  |  | soprud | soprud | 2021-02-03 10:52:00 | 2021-02-03 10:52:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00piq:
As a user, I want to have the menu page, so that I can feel the atmosphere of the game | GD2GROUP10-31 | 15814 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  |  | soprud | soprud | 2021-02-03 09:56:00 | 2021-02-03 10:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pga:
As a user, I want to have a settings button, so that I can set my preferences | GD2GROUP10-30 | 15811 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  |  | soprud | soprud | 2021-02-03 09:39:00 | 2021-02-03 10:23:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pg2:
As a user, I want to have an on-boarding Screen, so that I can have an introduction to the game. | GD2GROUP10-29 | 15810 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | soprud | soprud | 2021-02-03 09:27:00 | 2021-02-03 09:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | On-Boarding Screen can be used to create mini instructions on the game controls visually on the loading time of the game, so as to improve on the user experience.Â |  | soprud |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pfu:
Player shooting animation | GD2GROUP10-28 | 15479 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Lowest |  |  | osko | osko | 2021-01-28 19:05:00 | 2021-02-27 14:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxw: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 4
Ending Screen | GD2GROUP10-26 | 15477 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-01-28 19:05:00 | 2021-02-27 11:50:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-136 |  |  | 0|i00nw0:i | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 3 | 10/Feb/21 1:34 PM;joced;Include a way to restart to the beginning of the game.
Design Menu Screen Graphics | GD2GROUP10-25 | 15476 | 15814 | Sub-task | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-01-28 19:04:00 | 2021-02-03 17:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nv9:yi
Infected Cell Image | GD2GROUP10-24 | 15475 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-01-28 19:04:00 | 2021-02-27 13:24:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00nvu: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 5
Background Image (Paralax thing?) | GD2GROUP10-20 | 15471 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Low |  |  | osko | osko | 2021-01-28 19:03:00 | 2021-02-27 14:32:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-102 |  |  | 0|i00vxw:3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 8
Difficulty-levels ([NAME]?) | GD2GROUP10-19 | 15470 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-01-28 19:03:00 | 2021-02-18 17:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-51 |  |  | 0|i00pfo:
Spawning Director (like the thing that makes enemies spawn) | GD2GROUP10-17 | 15468 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | joced | osko | osko | 2021-01-28 19:02:00 | 2021-02-27 13:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-51 |  |  | 0|i00nvc: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 3 | 29/Jan/21 11:08 AM;joced;As earlier desided, I will make a test/overview of my suggestion for how this will work, using Machinations (perhaps together with BjÃ¶rn).
Score | GD2GROUP10-16 | 15467 |  | Story | In Progress | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-01-28 19:02:00 | 2021-03-04 13:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00pqo: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 3
Player Targeting trajectory (in bullet time?) | GD2GROUP10-15 | 15466 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | bjojo | osko | osko | 2021-01-28 19:02:00 | 2021-03-08 10:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00pqo:i | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 5
[NAME] | GD2GROUP10-14 | 15465 |  | Story | review | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | soprud | osko | osko | 2021-01-28 19:02:00 | 2021-03-04 13:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nwa: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | 4 | 10/Feb/21 8:10 PM;joced;The rotation axis of the player character is not in the center mass of the character but closer to the shooting protrusion. See bug database for more detail.
Enemy Shooting (?) | GD2GROUP10-13 | 15464 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  | soprud | osko | osko | 2021-01-28 19:02:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00nvq: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 6
Enemy Aiming / Targeting | GD2GROUP10-12 | 15463 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  |  | osko | osko | 2021-01-28 19:01:00 | 2021-02-27 11:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00nva: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 6
Implosion Effect for Macrophage | GD2GROUP10-11 | 15462 |  | Story | To Do | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  |  | osko | osko | 2021-01-28 19:01:00 | 2021-02-27 12:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-50 |  |  | 0|i00pqk: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 5
Projectile Collision with enemies (hit detection, reduce hp, etc) | GD2GROUP10-10 | 15461 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | bjojo | osko | osko | 2021-01-28 19:01:00 | 2021-02-27 12:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko | 120 | 120 |  | 0 | 120 | 120 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nwc: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | 3 | 09/Feb/21 9:50 PM;joced;[~samet] started on a first interaction table(s), which I just 'finished' (I made a single new one, and there are still some uncertainties in it). [~samet] still needs to approve it.
Player Shooting | GD2GROUP10-9 | 15460 |  | Story | Failed Test | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | soprud | osko | osko | 2021-01-28 19:01:00 | 2021-03-01 16:56:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nw8: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | 5
Enemy Movement | GD2GROUP10-8 | 15459 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | osko | osko | osko | 2021-01-28 19:00:00 | 2021-02-27 12:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nws: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | 8 | 19/Feb/21 4:02 PM;joced;Doesn't work how it's designed. | 22/Feb/21 2:22 PM;osko;Enemy Movement is working. Patterns are in progress. Make sure you are testing the right issue.
Make Basic Enemies | GD2GROUP10-7 | 15458 |  | Task | review | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | soprud | osko | osko | 2021-01-28 19:00:00 | 2021-02-24 11:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko | 60 | 60 |  | 0 | 60 | 60 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nwm: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 03/Feb/21 11:16 AM;osko;Make three different coloured squares for now, and then we can test the mechanics on them | 10/Feb/21 8:15 PM;joced;Enemies can spawn outside the play area._x000D_ _x000D_ Enemies can't move past each other, but can spawn inside each other.
Set up Arena / Play Area | GD2GROUP10-6 | 15457 |  | Task | review | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | High |  | soprud | osko | osko | 2021-01-28 19:00:00 | 2021-02-24 11:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko | 900 | 900 |  | 0 | 900 | 900 |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-52 |  |  | 0|i00nv9:r | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 10/Feb/21 8:20 PM;joced;Enenemies spawn outside the arena._x000D_ _x000D_ The player can see outside of the arena. | 10/Feb/21 8:27 PM;joced;Could be bigger compared to player and enemy size (and speed).
Player Movement | GD2GROUP10-5 | 15456 | 15842 | Sub-task | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | soprud | osko | osko | 2021-01-28 19:00:00 | 2021-02-08 08:24:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  |  |  | osko |  | 120 | 120 |  | 0 | 120 | 120 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nw4:
[NAME] | GD2GROUP10-4 | 15455 |  | Story | In Progress | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | soprud | osko | osko | 2021-01-28 19:00:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00nvi: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 7
B-cell Projectiles | GD2GROUP10-3 | 15454 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | soprud | osko | osko | 2021-01-28 19:00:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00nvk: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 5
T-Killer Projectiles | GD2GROUP10-2 | 15453 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Highest |  | soprud | osko | osko | 2021-01-28 19:00:00 | 2021-03-04 13:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | joced | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-101 |  |  | 0|i00nvo: | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  | 2 | 19/Feb/21 3:55 PM;joced;This doesn't seem to have been done at all. Why is it in TO BE TESTED?
ATP- Time (bullet Time) | GD2GROUP10-1 | 15452 |  | Story | To Be Tested | GD2GROUP10 | GD2GROUP10 | software | [NAME] |  |  | Medium |  | bjojo | osko | osko | 2021-01-28 19:00:00 | 2021-02-27 12:03:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  |  |  | osko |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP10-50 |  |  | 0|i00pmb: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | 4 | 03/Feb/21 4:59 PM;osko;Each key press gives a 'burst' of 'citric' acid. This makes the bullet time run out faster, and When the bar is full you can not use bullet time at all. This citric acid is on a timer ticking down.
Floor sprites+ carpet | GD2GROUP11-39 | 18219 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | ryhel | ryhel | ryhel | 2021-03-05 15:32:00 | 2021-03-08 12:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ryhel |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qo1:j | sprint 2
Background music examples | GD2GROUP11-38 | 18152 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | elpey | elpey | elpey | 2021-03-03 20:25:00 | 2021-03-04 17:16:00 | 2021-03-08 19:07:00 | 2021-03-04 17:16:00 |  | 0 |  |  |  |  | elpey |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qo1:u | sprint 2
Put a game+survey on the playtest 2 forum | GD2GROUP11-37 | 18134 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-03-03 13:10:00 | 2021-03-05 15:33:00 | 2021-03-08 19:07:00 | 2021-03-05 15:33:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qo1:k | sprint 2
Game over screen | GD2GROUP11-36 | 18085 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | ryhel | elpey | elpey | 2021-03-01 17:43:00 | 2021-03-08 12:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | elpey |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qo1:s | sprint 2
volume slider + knot | GD2GROUP11-35 | 18084 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | elpey | elpey | elpey | 2021-03-01 17:42:00 | 2021-03-01 17:42:00 | 2021-03-08 19:07:00 | 2021-03-01 17:42:00 |  | 0 |  |  |  |  | elpey |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qo1:i | sprint 2
Volume slide sprites | GD2GROUP11-33 | 17446 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | elpey | elpey | elpey | 2021-02-23 12:50:00 | 2021-02-24 13:58:00 | 2021-03-08 19:07:00 | 2021-02-24 13:58:00 |  | 0 |  |  |  |  | elpey |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qo1:w | sprint
Flare sprites | GD2GROUP11-32 | 17326 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | elpey | elpey | elpey | 2021-02-22 15:16:00 | 2021-03-04 17:16:00 | 2021-03-08 19:07:00 | 2021-03-04 17:16:00 |  | 0 |  |  |  |  | elpey |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qo1:r | sprint | sprint 2
Title screen (test) + menu buttons (pixel art style) | GD2GROUP11-31 | 17316 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | elpey | elpey | elpey | 2021-02-22 14:26:00 | 2021-03-04 17:17:00 | 2021-03-08 19:07:00 | 2021-03-01 17:40:00 |  | 0 | Art |  |  |  | elpey |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qlg: | sprint | sprint 2
Healthbar | GD2GROUP11-30 | 17310 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | lihal | [NAME] | [NAME] | 2021-02-22 14:16:00 | 2021-03-08 12:37:00 | 2021-03-08 19:07:00 | 2021-03-08 12:37:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qo0:i | sprint | sprint 2
Alpha presentation | GD2GROUP11-29 | 16947 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | High | Done | [NAME] | [NAME] | [NAME] | 2021-02-15 12:57:00 | 2021-03-01 01:19:00 | 2021-03-08 19:07:00 | 2021-03-01 01:19:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-19 |  |  | 0|i00qo1: | sprint
Upload a game for the playtest forum | GD2GROUP11-28 | 16946 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Highest | Done |  | [NAME] | [NAME] | 2021-02-15 12:53:00 | 2021-02-18 10:39:00 | 2021-03-08 19:07:00 | 2021-02-18 10:28:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qo0: | sprint
Character animation | GD2GROUP11-27 | 16733 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | Low |  | elpey | elpey | elpey | 2021-02-11 10:59:00 | 2021-03-01 17:44:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | elpey |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qo0:r | sprint | sprint 2
weapons | GD2GROUP11-24 | 16036 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | ryhel | ryhel | ryhel | 2021-02-04 13:57:00 | 2021-03-08 12:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ryhel |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qng: | sprint | sprint 2
ghosts | GD2GROUP11-23 | 16034 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | ryhel | lihal | lihal | 2021-02-04 13:54:00 | 2021-03-08 12:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | lihal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qnu: | sprint | sprint 2
paintings | GD2GROUP11-22 | 16032 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | ryhel | lihal | lihal | 2021-02-04 13:54:00 | 2021-03-01 01:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | lihal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qne: | sprint | sprint 2
wall sprites | GD2GROUP11-21 | 16030 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | lihal | lihal | lihal | 2021-02-04 13:54:00 | 2021-03-02 11:44:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | lihal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qmy: | sprint | sprint 2
character sprites | GD2GROUP11-20 | 16028 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | elpey | lihal | lihal | 2021-02-04 13:54:00 | 2021-03-01 17:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | * Walking (done)_x000D_  * Throwing_x000D_  * Scared |  | lihal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qo1:c | sprint | sprint 2
The final presentation for the alpha version of the game | GD2GROUP11-19 | 16027 |  | Epic | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-04 13:53:00 | 2021-02-15 12:57:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-2 |  | Alpha Presentation | To Do | 0|i00qma:
Stuff that relates the the UI of the game | GD2GROUP11-18 | 16026 |  | Epic | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-04 13:53:00 | 2021-02-18 10:32:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-14 |  | UI | To Do | 0|i00qm2:
The code of the game | GD2GROUP11-17 | 16025 |  | Epic | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-04 13:52:00 | 2021-02-18 10:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-12 |  | Programming | To Do | 0|i00qlu:
The art of the game | GD2GROUP11-16 | 16024 |  | Epic | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-04 13:52:00 | 2021-03-01 17:43:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | Art | To Do | 0|i00qlm:
[NAME] assets | GD2GROUP11-15 | 16023 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | High | Done |  | [NAME] | [NAME] | 2021-02-04 13:52:00 | 2021-02-24 14:30:00 | 2021-03-08 19:07:00 | 2021-02-24 14:30:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00qle: | sprint
Game scene, some art assets implemented | GD2GROUP11-14 | 16022 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | High | Done |  | lihal | lihal | 2021-02-04 13:51:00 | 2021-02-24 12:57:00 | 2021-03-08 19:07:00 | 2021-02-24 12:57:00 |  | 0 |  |  |  |  | lihal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-16 |  |  | 0|i00ql6: | sprint
Menus/Ui | GD2GROUP11-13 | 16021 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | jevan | lihal | lihal | 2021-02-04 13:51:00 | 2021-03-01 01:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | lihal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-18 |  |  | 0|i00qky: | sprint | sprint 2
Credits | GD2GROUP11-12 | 16020 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | Low |  |  | lihal | lihal | 2021-02-04 13:51:00 | 2021-03-01 01:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | lihal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-18 |  |  | 0|i00qkq: | sprint | sprint 2
Title screen | GD2GROUP11-11 | 16019 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | High |  | jevan | lihal | lihal | 2021-02-04 13:51:00 | 2021-03-01 01:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | lihal |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-18 |  |  | 0|i00qki: | sprint | sprint 2
Adapting the game to the shmup genre | GD2GROUP11-10 | 15374 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-28 10:22:00 | 2021-01-28 10:23:00 | 2021-03-08 19:07:00 | 2021-01-28 10:23:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00neu: | GD2GROUP Sprint 1
Game testing | GD2GROUP11-9 | 15373 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | jevan | [NAME] | [NAME] | 2021-01-28 10:21:00 | 2021-03-01 01:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qnv: | sprint | sprint 2
Identifying target audience | GD2GROUP11-8 | 15371 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-28 10:18:00 | 2021-02-01 09:49:00 | 2021-03-08 19:07:00 | 2021-02-01 09:49:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ne8: | GD2GROUP Sprint 1
Come up with a theme | GD2GROUP11-6 | 15369 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-28 10:15:00 | 2021-01-28 10:23:00 | 2021-03-08 19:07:00 | 2021-01-28 10:23:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nes: | GD2GROUP Sprint 1
Game programming core gameplay features | GD2GROUP11-5 | 15368 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | High |  | alkar | [NAME] | [NAME] | 2021-01-28 10:14:00 | 2021-03-01 01:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP11-17 |  |  | 0|i00qkc: | sprint | sprint 2
Final game ideas | GD2GROUP11-4 | 15367 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-28 10:14:00 | 2021-02-01 09:49:00 | 2021-03-08 19:07:00 | 2021-02-01 09:49:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00new: | GD2GROUP Sprint 1
Art sketches | GD2GROUP11-3 | 15366 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | elpey | [NAME] | [NAME] | 2021-01-28 10:13:00 | 2021-02-01 09:49:00 | 2021-03-08 19:07:00 | 2021-02-01 09:49:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nek: | GD2GROUP Sprint 1
Finding sounds | GD2GROUP11-2 | 15365 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Low | Done |  | [NAME] | [NAME] | 2021-01-28 10:13:00 | 2021-03-08 12:21:00 | 2021-03-08 19:07:00 | 2021-03-08 12:21:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qnw: | sprint | sprint 2
Pitch Presentation | GD2GROUP11-1 | 15364 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-28 10:13:00 | 2021-02-01 09:49:00 | 2021-03-08 19:07:00 | 2021-02-01 09:49:00 |  | 0 |  |  |  |  | jevan | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nec: | GD2GROUP Sprint 1 |  |  |  |  | 28/Jan/21 10:34 AM;jevan;Hi_x000D_ _x000D_ Â
Research/Testing FOV for Enemies | GD2GROUP12-156 | 18300 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | majo | majo | majo | 2021-03-06 17:24:00 | 2021-03-06 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00znz:r | Sprint 4 |  |  |  | 4
Beta presentation | GD2GROUP12-155 | 18208 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rolu | rolu | rolu | 2021-03-05 11:45:00 | 2021-03-05 11:45:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00znz:i | Sprint 4 |  |  |  | 8
Code - Passive S.E Regen | GD2GROUP12-154 | 18172 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-03-04 12:40:00 | 2021-03-04 12:43:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-86 |  |  | 0|i00znw: | Sprint 4
Graphics - Thicc boi | GD2GROUP12-153 | 18171 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-03-04 12:39:00 | 2021-03-04 12:44:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zny: | Sprint 4
Code - Thicc boi | GD2GROUP12-152 | 18170 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rugao | rolu | rolu | 2021-03-04 12:39:00 | 2021-03-08 13:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00znz: | Sprint 4 |  |  |  | 1
Tutorial Scene | GD2GROUP12-151 | 18154 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | majo | majo | 2021-03-03 21:02:00 | 2021-03-03 21:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-85 |  |  | 0|i00zba:i | Sprint 4 |  |  |  | 3
QA Pass #1 | GD2GROUP12-150 | 18129 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | majo | majo | 2021-03-03 00:13:00 | 2021-03-03 00:14:00 | 2021-03-08 19:07:00 | 2021-03-03 00:13:00 |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00znm: | Sprint 4 |  |  |  | 3
Graphics - Release Title Screen | GD2GROUP12-149 | 18053 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-03-01 12:03:00 | 2021-03-01 12:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01134:
Pause Menu Controls | GD2GROUP12-148 | 18052 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-03-01 12:02:00 | 2021-03-01 12:02:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00znr: | Sprint 4
Code - Loss | GD2GROUP12-147 | 18051 |  | Story | Being Tested | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | felkr | rolu | rolu | 2021-03-01 12:01:00 | 2021-03-08 16:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00znq: | Sprint 4 |  |  |  | 1
Pause Menu | GD2GROUP12-146 | 18050 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-03-01 11:58:00 | 2021-03-01 11:58:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zno: | Sprint 4
Setup Playtest Scene | GD2GROUP12-145 | 17939 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | majo | majo | 2021-02-26 16:44:00 | 2021-03-06 14:29:00 | 2021-03-08 19:07:00 | 2021-03-06 14:29:00 |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zkz: | Sprint 4 |  |  |  | 6
Playtest Survey | GD2GROUP12-144 | 17938 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | majo | majo | 2021-02-26 16:43:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 | 2021-03-06 14:30:00 |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zky: | Sprint 4 |  |  |  | 1
Beta presentation Scene | GD2GROUP12-143 | 17777 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | majo | majo | majo | 2021-02-25 19:46:00 | 2021-02-25 19:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zl0: | Sprint 4 |  |  |  | 5
Audio - Loss condition met | GD2GROUP12-142 | 17757 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rolu | rolu | rolu | 2021-02-25 15:06:00 | 2021-03-08 16:17:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-132 |  |  | 0|i00znk: | Sprint 4 |  |  |  | 1
Audio - Button feedback | GD2GROUP12-141 | 17756 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-25 15:05:00 | 2021-02-25 15:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00znc:
Audio - Bullet hits environment | GD2GROUP12-140 | 17755 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rolu | rolu | rolu | 2021-02-25 15:04:00 | 2021-03-05 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-132 |  |  | 0|i00zn4: | Sprint 4 |  |  |  | 1
Audio - Enemy scared | GD2GROUP12-139 | 17754 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rolu | rolu | rolu | 2021-02-25 15:04:00 | 2021-03-05 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-132 |  |  | 0|i00zmw: | Sprint 4 |  |  |  | 1
Audio - Buster damaged | GD2GROUP12-138 | 17753 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rolu | rolu | rolu | 2021-02-25 15:03:00 | 2021-03-08 16:17:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-132 |  |  | [NAME]: | Sprint 4 |  |  |  | 1
Audio - Enemy damaged | GD2GROUP12-137 | 17752 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rolu | rolu | rolu | 2021-02-25 15:02:00 | 2021-03-05 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-132 |  |  | 0|i00zmo: | Sprint 4 |  |  |  | 1
Audio - Hauntable Objects | GD2GROUP12-136 | 17751 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rolu | rolu | rolu | 2021-02-25 15:02:00 | 2021-03-05 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-132 |  |  | 0|i00zm8: | Sprint 4 |  |  |  | 1
Audio - Ambient Music | GD2GROUP12-135 | 17750 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rolu | rolu | rolu | 2021-02-25 15:02:00 | 2021-03-04 12:08:00 | 2021-03-08 19:07:00 | 2021-03-04 12:08:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-132 |  |  | 0|i00zm0: | Sprint 4 |  |  |  | 1
Audio - Phase | GD2GROUP12-134 | 17744 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rolu | rolu | rolu | 2021-02-25 15:00:00 | 2021-03-05 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-132 |  |  | 0|i00zls: | Sprint 4 |  |  |  | 1
Audio - Shoot | GD2GROUP12-133 | 17743 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rolu | rolu | rolu | 2021-02-25 15:00:00 | 2021-03-04 12:08:00 | 2021-03-08 19:07:00 | 2021-03-04 12:08:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-132 |  |  | 0|i00zlk: | Sprint 4 |  |  |  | 1
Audio | GD2GROUP12-132 | 17742 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-25 14:59:00 | 2021-02-25 15:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-5 |  | Audio | To Do | 0|i00zlc:
Graphics - Crosshair | GD2GROUP12-131 | 17741 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-02-25 14:58:00 | 2021-03-01 12:36:00 | 2021-03-08 19:07:00 | 2021-02-26 16:59:00 |  | 0 |  |  | pink cursor trail |  | rolu | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00zau: | Sprint 4 |  |  |  | 2 | 25/Feb/21 6:53 PM;shpan;custom cursor added, no trail yet | 01/Mar/21 12:36 PM;shpan;cursor with trail is now in prefab
Code - Buster respawn checkpoints | GD2GROUP12-130 | 17740 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rugao | rolu | rolu | 2021-02-25 14:55:00 | 2021-02-25 14:59:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zkw: | Sprint 4
Graphics - Camera shadow effect | GD2GROUP12-129 | 17739 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | [NAME] | rolu | rolu | 2021-02-25 14:52:00 | 2021-03-01 11:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zkg: | Sprint 4
Lighting effects | GD2GROUP12-128 | 17738 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-25 14:51:00 | 2021-02-25 14:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zk8: | Sprint 4
Design Document | GD2GROUP12-127 | 17735 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | rolu | rolu | 2021-02-25 14:48:00 | 2021-03-06 14:29:00 | 2021-03-08 19:07:00 | 2021-03-06 14:29:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zk0: | Sprint 4 |  |  |  | 6
Collision Matrix | GD2GROUP12-126 | 17729 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | rolu | rolu | 2021-02-25 14:39:00 | 2021-03-02 22:24:00 | 2021-03-08 19:07:00 | 2021-03-02 22:24:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zjo: | Sprint 4 |  |  |  | 2
Code - Finish flashlight script | GD2GROUP12-125 | 17728 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-02-25 14:37:00 | 2021-03-02 14:42:00 | 2021-03-08 19:07:00 | 2021-03-02 14:42:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zio: | Sprint 4 |  |  |  | 1
Enemy AI Behaviour | GD2GROUP12-124 | 17727 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-25 14:35:00 | 2021-02-25 14:35:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zig: | Sprint 4
Code - A* Pathing | GD2GROUP12-123 | 17721 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rugao | rolu | rolu | 2021-02-25 14:31:00 | 2021-03-01 11:50:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zh4: | Sprint 4
Code - Enemy Spawns | GD2GROUP12-122 | 17717 |  | Story | Being Tested | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | felkr | rolu | rolu | 2021-02-25 14:29:00 | 2021-03-08 16:24:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zg8: | Sprint 4 |  |  |  | 2
Code - Enemy endless spawns | GD2GROUP12-121 | 17715 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-02-25 14:27:00 | 2021-03-02 14:42:00 | 2021-03-08 19:07:00 | 2021-03-02 14:42:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zfs: | Sprint 4 |  |  |  | 2
Code - Buster sprites change | GD2GROUP12-120 | 17710 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-02-25 14:22:00 | 2021-03-03 21:00:00 | 2021-03-08 19:07:00 | 2021-03-03 21:00:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00ze8: | Sprint 4 |  |  |  | 1
Code - Enemy sprites change | GD2GROUP12-119 | 17709 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-02-25 14:22:00 | 2021-03-03 21:01:00 | 2021-03-08 19:07:00 | 2021-03-03 21:01:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zeg: | Sprint 4 |  |  |  | 2
Graphics - All buster sprites/states | GD2GROUP12-118 | 17707 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | [NAME] | rolu | rolu | 2021-02-25 14:21:00 | 2021-03-01 12:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00zds: | Sprint 4
Graphics - All enemy sprites/states | GD2GROUP12-117 | 17705 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | [NAME] | rolu | rolu | 2021-02-25 14:21:00 | 2021-03-01 12:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zdc: | Sprint 4
Code - Enemy healthbar | GD2GROUP12-116 | 17701 |  | Story | Being Tested | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | felkr | rolu | rolu | 2021-02-25 14:19:00 | 2021-03-08 16:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zcg: | Sprint 4 |  |  |  | 2
Graphics - Wooden Tilset | GD2GROUP12-115 | 17695 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | emwes | emwes | emwes | 2021-02-25 14:08:00 | 2021-03-01 11:35:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | emwes |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-82 |  |  | 0|i00zb8: | Sprint 4 |  |  |  | 5
Graphics - Buster Bullet Hit - Particle explosion | GD2GROUP12-114 | 17694 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-25 13:47:00 | 2021-02-26 18:14:00 | 2021-03-08 19:07:00 | 2021-02-26 18:14:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m5w: | Sprint 4 |  |  |  | 2
Graphics - Beta build tilemap | GD2GROUP12-113 | 17693 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | emwes | emwes | emwes | 2021-02-25 13:46:00 | 2021-03-01 11:45:00 | 2021-03-08 19:07:00 | 2021-03-01 11:34:00 |  | 0 |  |  |  |  | emwes |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-82 |  |  | 0|i00zb4: | Sprint 4 |  |  |  | 5
Graphics - Enemy Defeat - Crying particles | GD2GROUP12-112 | 17692 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-02-25 13:46:00 | 2021-02-25 13:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zao: | Sprint 4 |  |  |  | 3
AlpaPresentationScene | GD2GROUP12-111 | 17331 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | majo | majo | 2021-02-22 16:10:00 | 2021-02-24 17:34:00 | 2021-03-08 19:07:00 | 2021-02-24 17:34:00 |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-82 |  |  | 0|i00mlf:z | Sprint 3 |  |  |  | 3
Design Document | GD2GROUP12-110 | 17020 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | majo | majo | 2021-02-17 17:50:00 | 2021-02-24 22:57:00 | 2021-03-08 19:07:00 | 2021-02-24 22:57:00 |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mlf:y | Sprint 3 |  |  |  | 3
Code - Basic Phase ability | GD2GROUP12-109 | 17019 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | majo | majo | 2021-02-17 17:10:00 | 2021-02-18 14:14:00 | 2021-03-08 19:07:00 | 2021-02-18 14:14:00 |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-86 |  |  | 0|i00mlf:9 | Sprint 3 |  |  |  | 2
Playtest build | GD2GROUP12-108 | 17018 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-02-17 16:11:00 | 2021-02-17 16:12:00 | 2021-03-08 19:07:00 | 2021-02-17 16:12:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mlf:w | Sprint 3 |  |  |  | 2
Playtest - Survey | GD2GROUP12-107 | 16987 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | majo | majo | 2021-02-16 22:02:00 | 2021-02-17 16:04:00 | 2021-03-08 19:07:00 | 2021-02-17 16:04:00 |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mlf:r | Sprint 3 |  |  |  | 1
Playtest - Balancing | GD2GROUP12-106 | 16981 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | majo | majo | 2021-02-16 15:18:00 | 2021-02-17 16:04:00 | 2021-03-08 19:07:00 | 2021-02-17 16:04:00 |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-82 |  |  | 0|i00m2j:zu | Sprint 3 |  |  |  | 2
Playtest - Structure Scene | GD2GROUP12-105 | 16980 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | majo | majo | 2021-02-16 15:18:00 | 2021-02-17 16:04:00 | 2021-03-08 19:07:00 | 2021-02-17 16:04:00 |  | 0 |  |  |  |  | majo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-82 |  |  | 0|i00m2j:zv | Sprint 3 |  |  |  | 3
Whiteboxing tutorialroom | GD2GROUP12-104 | 16960 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | rolu | rolu | 2021-02-15 15:03:00 | 2021-02-16 15:20:00 | 2021-03-08 19:07:00 | 2021-02-16 15:20:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-82 |  |  | 0|i00mlf:i | Sprint 3 |  |  |  | 3
Code - Enemy follow | GD2GROUP12-103 | 16959 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rugao | rolu | rolu | 2021-02-15 14:55:00 | 2021-02-23 15:57:00 | 2021-03-08 19:07:00 | 2021-02-23 15:57:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00mlf: | Sprint 3 |  |  |  | 5
Create a tilset for Tutorial room | GD2GROUP12-102 | 16958 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | emwes | emwes | emwes | 2021-02-15 14:47:00 | 2021-02-24 22:57:00 | 2021-03-08 19:07:00 | 2021-02-24 22:57:00 |  | 0 |  |  |  |  | emwes |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-85 |  |  | 0|i00mle: | Sprint 3 |  |  |  | 15
Presentation | GD2GROUP12-99 | 16775 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-11 13:55:00 | 2021-02-11 13:55:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-6 |  | Presentation | To Do | 0|i00umi:
Presentation Material | GD2GROUP12-97 | 16768 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rolu | rolu | rolu | 2021-02-11 13:49:00 | 2021-02-25 00:10:00 | 2021-03-08 19:07:00 | 2021-02-25 00:10:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-99 |  |  | 0|i00m2j:zzi | Sprint 3 |  |  |  | 2
Powerpoint presentation | GD2GROUP12-94 | 16763 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rolu | rolu | rolu | 2021-02-11 13:48:00 | 2021-02-25 12:10:00 | 2021-03-08 19:07:00 | 2021-02-25 00:10:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-99 |  |  | 0|i00m2j:zw | Sprint 3 |  |  |  | 10
Sprint Retrospective (Sprint 2) | GD2GROUP12-93 | 16735 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rolu | rolu | rolu | 2021-02-11 12:38:00 | 2021-02-17 16:12:00 | 2021-03-08 19:07:00 | 2021-02-12 13:14:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-89 |  |  | 0|i00m2j:zzr | Sprint 3 |  |  |  | 1
Incorporate standup software (miro) | GD2GROUP12-92 | 16734 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rolu | rolu | rolu | 2021-02-11 12:01:00 | 2021-02-11 13:34:00 | 2021-03-08 19:07:00 | 2021-02-11 13:34:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-89 |  |  | 0|i00m23:qi | Sprint 2 |  |  |  | 1.5
Risk analysis | GD2GROUP12-91 | 16556 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-09 14:33:00 | 2021-02-09 14:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-89 |  |  | 0|i00tk2:
[NAME] setup | GD2GROUP12-90 | 16555 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rolu | rolu | rolu | 2021-02-09 14:32:00 | 2021-02-09 14:35:00 | 2021-03-08 19:07:00 | 2021-02-09 14:35:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-89 |  |  | 0|i00m23:q | Sprint 2 |  |  |  | 1.5
Management | GD2GROUP12-89 | 16554 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-09 14:32:00 | 2021-02-11 12:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | Management | To Do | 0|i00tjm:
Work resource schedule | GD2GROUP12-88 | 16553 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rolu | rolu | rolu | 2021-02-09 14:32:00 | 2021-02-09 14:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-89 |  |  | 0|i00tje:
Create Epics | GD2GROUP12-87 | 16457 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rolu | rolu | rolu | 2021-02-08 16:20:00 | 2021-02-11 12:37:00 | 2021-03-08 19:07:00 | 2021-02-08 16:21:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-89 |  |  | 0|i00m23:p | Sprint 2 |  |  |  | 1
Resource (SE) | GD2GROUP12-86 | 16445 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-08 14:10:00 | 2021-03-04 12:43:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Resource, Spirit Energy |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-7 |  | Resource (SE) | To Do | 0|i00sxu:
Tutorial | GD2GROUP12-85 | 16444 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-08 14:08:00 | 2021-03-03 21:02:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-12 |  | Tutorial | To Do | 0|i00sxm:
Hauntable Objects | GD2GROUP12-84 | 16443 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-08 14:06:00 | 2021-02-25 12:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Hauntable Objects | To Do | 0|i00sxe:
Enemies | GD2GROUP12-83 | 16441 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-08 14:04:00 | 2021-03-06 17:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-14 |  | Enemies | To Do | 0|i00sx6:
Level | GD2GROUP12-82 | 16432 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-08 14:00:00 | 2021-02-25 14:13:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Level Design with:_x000D_ _x000D_ [NAME] layout /w colliders, Background art |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | Level Design | To Do | 0|i00sv6:
UI | GD2GROUP12-81 | 16431 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-08 13:57:00 | 2021-02-08 14:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | [NAME] that displays:_x000D_ _x000D_ Lives, score, spirit energy, (Powerup?) |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-8 |  | UI | To Do | 0|i00suy:
Buster | GD2GROUP12-80 | 16427 |  | Epic | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-08 13:53:00 | 2021-02-25 17:59:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Working player character with:_x000D_ _x000D_ Movement, Aim, Fire, Colliders, Lifes, Death, Energy_x000D_ _x000D_ Â |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | Buster | To Do | 0|i00su2:
implement particle system | GD2GROUP12-76 | 16412 | 15194 | Sub-task | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-02-08 13:11:00 | 2021-02-09 13:20:00 | 2021-03-08 19:07:00 | 2021-02-09 13:20:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00sre: | Sprint 2
Code - Light | GD2GROUP12-75 | 15967 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | rugao | rugao | rugao | 2021-02-04 11:25:00 | 2021-02-25 11:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rugao |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mlc:
Basic Menu | GD2GROUP12-74 | 15962 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | rolu | rolu | 2021-02-04 10:58:00 | 2021-02-08 19:26:00 | 2021-03-08 19:07:00 | 2021-02-08 19:26:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00m23:or | Sprint 2 |  |  |  | 2
Enemy indicator | GD2GROUP12-73 | 15961 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-02-04 10:56:00 | 2021-02-08 14:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00q8i:
Buster gun concept | GD2GROUP12-72 | 15955 | 15194 | Sub-task | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-02-04 10:53:00 | 2021-02-08 13:07:00 | 2021-03-08 19:07:00 | 2021-02-08 13:07:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q7e: | Sprint 2
Graphics - Object concepts | GD2GROUP12-71 | 15897 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-03 14:21:00 | 2021-02-11 10:39:00 | 2021-03-08 19:07:00 | 2021-02-11 10:39:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-84 |  |  | 0|i00m23:jzk | Sprint 2 |  |  |  | 3 | 11/Feb/21 10:39 AM;shpan;a few sketches doneâ€“need a bit more to fill out mansion
Basic unity project | GD2GROUP12-70 | 15713 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | rolu | rolu | 2021-02-01 13:28:00 | 2021-02-08 13:08:00 | 2021-03-08 19:07:00 | 2021-02-08 12:01:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m23:jz | Sprint 2 |  |  |  | 1
Level Design | GD2GROUP12-69 | 15712 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-02-01 13:27:00 | 2021-02-12 12:15:00 | 2021-03-08 19:07:00 | 2021-02-12 12:15:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-82 |  |  | 0|i00m23:[NAME] | Sprint 2 |  |  |  | 7
Design - Game concept | GD2GROUP12-68 | 15207 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-27 12:30:00 | 2021-01-31 15:35:00 | 2021-03-08 19:07:00 | 2021-01-31 15:35:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m1z: | Sprint 1
Design  - Gameplay loop | GD2GROUP12-67 | 15206 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-27 12:29:00 | 2021-01-31 15:34:00 | 2021-03-08 19:07:00 | 2021-01-31 15:34:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m1y: | Sprint 1
Basic unity project | GD2GROUP12-66 | 15205 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-27 12:29:00 | 2021-02-01 13:27:00 | 2021-03-08 19:07:00 | 2021-02-01 13:26:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m23:jy
Incorporate Plastic into development | GD2GROUP12-65 | 15204 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-27 12:28:00 | 2021-02-10 14:33:00 | 2021-03-08 19:07:00 | 2021-02-10 14:33:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-89 |  |  | 0|i00m23:jyi | Sprint 2 |  |  |  | 2
Graphics - Presentation concept art | GD2GROUP12-64 | 15203 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-27 12:26:00 | 2021-01-28 16:30:00 | 2021-03-08 19:07:00 | 2021-01-28 16:30:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m20: | Sprint 1
Presentation - Present | GD2GROUP12-63 | 15202 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-27 12:25:00 | 2021-02-01 13:26:00 | 2021-03-08 19:07:00 | 2021-02-01 13:26:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m23:jw | Sprint 1
Presentation - Divide parts | GD2GROUP12-62 | 15201 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-27 12:24:00 | 2021-01-31 15:34:00 | 2021-03-08 19:07:00 | 2021-01-31 15:34:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m23:ji | Sprint 1
Presentation - Rehearse | GD2GROUP12-61 | 15200 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-27 12:24:00 | 2021-02-01 13:26:00 | 2021-03-08 19:07:00 | 2021-02-01 13:26:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m23:jr | Sprint 1
Presentation - layout | GD2GROUP12-60 | 15199 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-27 12:23:00 | 2021-01-31 15:34:00 | 2021-03-08 19:07:00 | 2021-01-31 15:34:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m23:j | Sprint 1
Code- Basic enemy movement | GD2GROUP12-59 | 15198 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rugao | rolu | rolu | 2021-01-27 12:21:00 | 2021-02-10 13:21:00 | 2021-03-08 19:07:00 | 2021-02-10 13:17:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m23:jzc | Sprint 2 |  |  |  | 6
Code - Basic player movement | GD2GROUP12-58 | 15197 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-27 12:17:00 | 2021-02-08 13:53:00 | 2021-03-08 19:07:00 | 2021-02-08 13:05:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m23:[NAME] | Sprint 2 |  |  |  | 3
Graphics - Background concept | GD2GROUP12-57 | 15196 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | emwes | rolu | rolu | 2021-01-27 12:15:00 | 2021-02-12 12:15:00 | 2021-03-08 19:07:00 | 2021-02-12 12:15:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-82 |  |  | 0|i00m23:jzgi | Sprint 2 |  |  |  | 12
Graphics - Enemy characters concept | GD2GROUP12-56 | 15195 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-27 12:14:00 | 2021-02-11 10:39:00 | 2021-03-08 19:07:00 | 2021-02-11 10:39:00 |  | 0 |  |  |  |  | rolu | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m23:jzh | Sprint 2 |  |  |  | 3 | 04/Feb/21 10:42 AM;shpan;sketch concept | 11/Feb/21 10:38 AM;shpan;concept finished, needs sprites
Graphics - Player character concept (Buster) | GD2GROUP12-55 | 15194 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-27 12:13:00 | 2021-02-09 13:20:00 | 2021-03-08 19:07:00 | 2021-02-09 13:20:00 |  | 0 |  |  |  |  | rolu | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m23:jzhi | Sprint 2 |  |  |  | 2 | 04/Feb/21 10:42 AM;shpan;particle system for animation - working
Sound - Outsource | GD2GROUP12-54 | 15193 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-27 12:09:00 | 2021-01-27 12:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mlg:
Sound - Production | GD2GROUP12-53 | 15192 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-27 12:08:00 | 2021-01-27 12:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ml8:
Code - Player Aim | GD2GROUP12-52 | 15141 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:39:00 | 2021-02-08 15:39:00 | 2021-03-08 19:07:00 | 2021-02-08 15:39:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m23:[NAME] | Sprint 2 |  |  |  | 3
Graphics - Player Gun | GD2GROUP12-51 | 15140 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-26 20:39:00 | 2021-03-01 11:42:00 | 2021-03-08 19:07:00 | 2021-03-01 11:42:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00zas: | Sprint 4 |  |  |  | 1
Code - Enemy difficulty increase | GD2GROUP12-50 | 15138 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | felkr | rolu | rolu | 2021-01-26 20:36:00 | 2021-03-01 15:59:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zek: | Sprint 4 |  |  |  | 1
Code - Game start after tutorial | GD2GROUP12-49 | 15134 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:30:00 | 2021-02-08 14:12:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00mck:
Code - Score counter | GD2GROUP12-47 | 15132 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:28:00 | 2021-02-22 13:59:00 | 2021-03-08 19:07:00 | 2021-02-22 13:59:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00m2j:zi | Sprint 3 |  |  |  | 1
Code - Shoot powerdrain | GD2GROUP12-46 | 15131 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:28:00 | 2021-03-01 11:47:00 | 2021-03-08 19:07:00 | 2021-03-01 11:47:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-86 |  |  | 0|i00zjc: | Sprint 4 |  |  |  | 1
Code - Phase ability | GD2GROUP12-45 | 15130 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-26 20:28:00 | 2021-02-22 15:54:00 | 2021-03-08 19:07:00 | 2021-02-22 15:54:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-86 |  |  | 0|i00m2i: | Sprint 3 |  |  |  | 3
Graphics - Loss screen | GD2GROUP12-44 | 15129 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:27:00 | 2021-02-08 14:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00mbo:
Graphics - Tutorial controls | GD2GROUP12-43 | 15128 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:26:00 | 2021-02-25 14:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-85 |  |  | 0|i00zba: | Sprint 4
Code - Enemy spawn timers | GD2GROUP12-42 | 15127 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rugao | rolu | rolu | 2021-01-26 20:25:00 | 2021-02-23 15:57:00 | 2021-03-08 19:07:00 | 2021-02-23 15:57:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m2j:yi | Sprint 3 |  |  |  | 0.5
Code - Enemy spawn points | GD2GROUP12-41 | 15126 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rugao | rolu | rolu | 2021-01-26 20:25:00 | 2021-02-24 13:19:00 | 2021-03-08 19:07:00 | 2021-02-24 13:19:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m2j:yr | Sprint 3 |  |  |  | 6
Code - Player spawn point | GD2GROUP12-40 | 15125 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rugao | rolu | rolu | 2021-01-26 20:25:00 | 2021-02-10 13:18:00 | 2021-03-08 19:07:00 | 2021-02-10 13:18:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m23:[NAME] | Sprint 2
Graphics - Resource gain | GD2GROUP12-39 | 15124 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:24:00 | 2021-02-08 14:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00mak:
Code - Player lifes | GD2GROUP12-37 | 15122 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:22:00 | 2021-02-22 12:42:00 | 2021-03-08 19:07:00 | 2021-02-22 12:42:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m2j:w | Sprint 3 |  |  |  | 1
Graphics - Enemy flee object | GD2GROUP12-36 | 15121 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:19:00 | 2021-02-25 14:24:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m9s:
Code - Enemy CCd object | GD2GROUP12-35 | 15120 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:19:00 | 2021-02-11 13:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m9o:
Code - Hauntable objects spawntimer | GD2GROUP12-34 | 15119 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:17:00 | 2021-03-02 14:42:00 | 2021-03-08 19:07:00 | 2021-03-02 14:42:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-84 |  |  | 0|i00zaw: | Sprint 4 |  |  |  | 1
Graphics - Hauntable objects activation - Particle AoE | GD2GROUP12-33 | 15118 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-26 20:17:00 | 2021-03-01 16:22:00 | 2021-03-08 19:07:00 | 2021-03-01 16:16:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-84 |  |  | 0|i00m60: | Sprint 4 |  |  |  | 4
Code - Hauntable objects activation | GD2GROUP12-32 | 15117 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:16:00 | 2021-02-17 16:19:00 | 2021-03-08 19:07:00 | 2021-02-17 16:19:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-84 |  |  | 0|i00m2j: | Sprint 3 |  |  |  | 2
Code - Resource gain enemy death | GD2GROUP12-31 | 15116 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:15:00 | 2021-03-01 11:47:00 | 2021-03-08 19:07:00 | 2021-03-01 11:47:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-86 |  |  | 0|i00zj4: | Sprint 4 |  |  |  | 1
Code - Enemy damage zone | GD2GROUP12-30 | 15115 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:15:00 | 2021-02-22 12:42:00 | 2021-03-08 19:07:00 | 2021-02-22 12:42:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m2j:z | Sprint 3 |  |  |  | 2
Graphics - Player shoot | GD2GROUP12-28 | 15113 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-26 20:14:00 | 2021-02-26 18:14:00 | 2021-03-08 19:07:00 | 2021-02-26 18:14:00 |  | 0 |  |  | Replace gun with cursor/pointer |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m5s: | Sprint 4 |  |  |  | 1
Graphics - Enemy healthbar | GD2GROUP12-27 | 15112 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:13:00 | 2021-02-25 14:20:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00zbb: | Sprint 4
Code - Enemy death | GD2GROUP12-26 | 15111 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:12:00 | 2021-02-17 16:05:00 | 2021-03-08 19:07:00 | 2021-02-17 16:05:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m2j:r | Sprint 3 |  |  |  | 1
Graphics - Enemy death | GD2GROUP12-25 | 15110 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-26 20:12:00 | 2021-02-22 16:35:00 | 2021-03-08 19:07:00 | 2021-02-22 16:35:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m28: | Sprint 3 |  |  |  | 2
Code - Player death | GD2GROUP12-24 | 15109 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:12:00 | 2021-02-22 12:42:00 | 2021-03-08 19:07:00 | 2021-02-22 12:42:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m2j:i | Sprint 3 |  |  |  | 1
Graphics - Player death | GD2GROUP12-23 | 15108 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-26 20:12:00 | 2021-02-16 21:41:00 | 2021-03-08 19:07:00 | 2021-02-16 21:41:00 |  | 0 |  |  |  |  | rolu | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m2e: | Sprint 3 |  |  |  | 1 | 15/Feb/21 3:36 PM;shpan;sprite done, needs implementation
Code - Enemy damage taken | GD2GROUP12-22 | 15107 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:11:00 | 2021-02-17 16:05:00 | 2021-03-08 19:07:00 | 2021-02-17 16:05:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m2j:zr | Sprint 3 |  |  |  | 1
Graphics - Enemy damage taken | GD2GROUP12-21 | 15106 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-26 20:11:00 | 2021-02-22 16:35:00 | 2021-03-08 19:07:00 | 2021-02-22 16:35:00 |  | 0 |  |  |  |  | rolu | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m26: | Sprint 3 |  |  |  | 1 | 22/Feb/21 9:56 AM;shpan;create sprite sheet, link to damage states
Code - Player damage taken | GD2GROUP12-20 | 15105 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:11:00 | 2021-02-22 12:42:00 | 2021-03-08 19:07:00 | 2021-02-22 12:42:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m2j:s | Sprint 3 |  |  |  | 2
Graphics - Player damage taken | GD2GROUP12-19 | 15104 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-26 20:11:00 | 2021-02-16 21:41:00 | 2021-03-08 19:07:00 | 2021-02-16 21:41:00 |  | 0 |  |  |  |  | rolu | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00m2d: | Sprint 3 |  |  |  | 1 | 15/Feb/21 3:36 PM;shpan;sprite done
Code - Enemy health | GD2GROUP12-18 | 15103 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:10:00 | 2021-02-17 16:05:00 | 2021-03-08 19:07:00 | 2021-02-17 16:05:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m2j:y | Sprint 3 |  |  |  | 1
Graphics - Phase ability | GD2GROUP12-16 | 15101 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:09:00 | 2021-02-25 13:57:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00m80:
Code - Powerbar | GD2GROUP12-15 | 15100 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | rolu | rolu | 2021-01-26 20:08:00 | 2021-02-22 15:53:00 | 2021-03-08 19:07:00 | 2021-02-22 15:53:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-86 |  |  | 0|i00m2i:i | Sprint 3 |  |  |  | 2
Code - Player movement | GD2GROUP12-14 | 15099 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:08:00 | 2021-02-22 15:53:00 | 2021-03-08 19:07:00 | 2021-02-22 15:53:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m23:r | Sprint 3 |  |  |  | 1
Code - Player shoot | GD2GROUP12-13 | 15098 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | felkr | rolu | rolu | 2021-01-26 20:08:00 | 2021-02-08 15:39:00 | 2021-03-08 19:07:00 | 2021-02-08 15:39:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m23:[NAME] | Sprint 2 |  |  |  | 2
Code - Enemy pathing | GD2GROUP12-12 | 15097 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | rugao | rolu | rolu | 2021-01-26 20:07:00 | 2021-02-23 15:57:00 | 2021-03-08 19:07:00 | 2021-02-23 15:57:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m2g: | Sprint 3 |  |  |  | 6
Graphics - Family (tutorial characters) | GD2GROUP12-11 | 15096 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | [NAME] | rolu | rolu | 2021-01-26 20:07:00 | 2021-03-01 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-85 |  |  | 0|i00zb6: | Sprint 4
Graphics - Player lifes | GD2GROUP12-10 | 15095 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:06:00 | 2021-02-25 13:57:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00m9c:
Graphics - Score counter | GD2GROUP12-9 | 15094 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:03:00 | 2021-02-25 13:57:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00m96:
Menu - Credits | GD2GROUP12-8 | 15092 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | rolu | rolu | 2021-01-26 20:02:00 | 2021-02-08 19:26:00 | 2021-03-08 19:07:00 | 2021-02-08 19:26:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00m23:o9 | Sprint 2 |  |  |  | 1
Graphics - Powerbar | GD2GROUP12-7 | 15091 |  | Story | To Do | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  |  | rolu | rolu | 2021-01-26 20:01:00 | 2021-02-25 13:57:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00m9w:
Menu - Start | GD2GROUP12-6 | 15089 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | majo | rolu | rolu | 2021-01-26 20:01:00 | 2021-02-08 19:26:00 | 2021-03-08 19:07:00 | 2021-02-08 19:26:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-81 |  |  | 0|i00m23:oi | Sprint 2 |  |  |  | 1
Graphics - Hauntable objects 1st pass - East Wing | GD2GROUP12-5 | 15084 |  | Story | In Progress | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium |  | [NAME] | rolu | rolu | 2021-01-26 20:00:00 | 2021-03-01 16:23:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-84 |  |  | 0|i00m69: | Sprint 4 |  |  |  | 6
Graphics - Enemy characters sprite | GD2GROUP12-3 | 15081 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-26 19:59:00 | 2021-02-22 13:31:00 | 2021-03-08 19:07:00 | 2021-02-17 16:04:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-83 |  |  | 0|i00m2e:9 | Sprint 3 |  |  |  | 4
Graphics - Player character (Buster) weapon/bullets | GD2GROUP12-2 | 15080 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done | [NAME] | rolu | rolu | 2021-01-26 19:59:00 | 2021-02-16 21:41:00 | 2021-03-08 19:07:00 | 2021-02-16 21:41:00 |  | 0 |  |  |  |  | rolu | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP12-80 |  |  | 0|i00m2c: | Sprint 3 |  |  |  | 2 | 15/Feb/21 3:36 PM;shpan;sprite done, needs implementation | 16/Feb/21 9:41 PM;shpan;wait for code before implementation, make separate task
Design - Level | GD2GROUP12-1 | 15079 |  | Story | Done | GD2GROUP12 | GD2GROUP12 | software | [NAME] |  |  | Medium | Done |  | rolu | rolu | 2021-01-26 19:59:00 | 2021-02-01 13:27:00 | 2021-03-08 19:07:00 | 2021-02-01 13:26:00 |  | 0 |  |  |  |  | rolu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00m1w:
Enemy turn rate | GD2GROUP13-120 | 18191 | 18190 | Sub-task | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:37:00 | 2021-03-04 13:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011l4: | GD2GROUP Sprint 6
Experimental (change in turn-rate of enemies) | GD2GROUP13-119 | 18190 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:37:00 | 2021-03-04 13:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nom: | GD2GROUP Sprint 6 |  |  |  | 4
As a designer, I want to pimp up the score counter to make the score counter more rewarding. | GD2GROUP13-118 | 18187 |  | Story | Completed | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | jowid | jowid | 2021-03-04 13:22:00 | 2021-03-08 09:08:00 | 2021-03-08 19:07:00 | 2021-03-08 09:08:00 |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00no7:i | GD2GROUP Sprint 6 |  |  |  | 6
Spawning balance issues | GD2GROUP13-116 | 18185 | 18184 | Sub-task | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:16:00 | 2021-03-04 13:16:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011ko: | GD2GROUP Sprint 6
Balance spawning | GD2GROUP13-115 | 18184 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:15:00 | 2021-03-04 13:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00npe: | GD2GROUP Sprint 6 |  |  |  | 8
As a designer, I want to finalize the menu screen so that it is ready for the products release. | GD2GROUP13-114 | 18183 |  | Story | In Progress | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | High |  |  | jowid | jowid | 2021-03-04 13:15:00 | 2021-03-08 09:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00no6: | GD2GROUP Sprint 6 |  |  |  | 5
Create the behaviour for LongBoi | GD2GROUP13-113 | 18182 | 18176 | Sub-task | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:15:00 | 2021-03-04 13:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011k8: | GD2GROUP Sprint 6
Create the behaviour for Kraken | GD2GROUP13-112 | 18181 | 18176 | Sub-task | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:15:00 | 2021-03-04 13:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011k0: | GD2GROUP Sprint 6
As a student, I want to create a nice beta presentation to show off our game. | GD2GROUP13-111 | 18180 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | jowid | jowid | 2021-03-04 13:15:00 | 2021-03-04 13:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00no7: | GD2GROUP Sprint 6 |  |  |  | 4
As a player I want the music to be polished so my ears dont start bleeding. | GD2GROUP13-110 | 18179 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | maxfe | maxfe | maxfe | 2021-03-04 13:14:00 | 2021-03-04 13:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-20 |  |  | 0|i00np8: | GD2GROUP Sprint 6 |  |  |  | 7
Decide the faction for Jellyfish | GD2GROUP13-109 | 18178 | 18176 | Sub-task | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:14:00 | 2021-03-04 13:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011jk: | GD2GROUP Sprint 6
Create the behaviour for Jellyfish | GD2GROUP13-108 | 18177 | 18176 | Sub-task | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:14:00 | 2021-03-04 13:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011jc: | GD2GROUP Sprint 6
Create more enemies | GD2GROUP13-107 | 18176 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:13:00 | 2021-03-04 13:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00npc: | GD2GROUP Sprint 6 |  |  |  | 8
Swarm ability | GD2GROUP13-105 | 18089 | 16743 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | maxfe | maxfe | 2021-03-02 10:30:00 | 2021-03-04 13:06:00 | 2021-03-08 19:07:00 | 2021-03-02 14:06:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0118o: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Pause sound | GD2GROUP13-103 | 18087 | 16743 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | maxfe | maxfe | 2021-03-02 10:29:00 | 2021-03-04 13:06:00 | 2021-03-08 19:07:00 | 2021-03-02 14:06:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01188: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Readjust audio levels | GD2GROUP13-102 | 18086 | 16743 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | maxfe | maxfe | 2021-03-02 10:28:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-02 10:28:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01180: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Reworked shooting | GD2GROUP13-101 | 18082 | 18081 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-03-01 14:52:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-01 14:53:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0117s: | GD2GROUP Sprint 5
As a programmer I reworked the shooting system to make the game feel more like our aesthetic goal | GD2GROUP13-100 | 18081 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-03-01 14:52:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:07:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yvr:z9 | GD2GROUP Sprint 5 |  |  |  | 8
Add sound effect for the dash | GD2GROUP13-99 | 17793 | 16743 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | maxfe | maxfe | 2021-02-26 09:27:00 | 2021-03-04 13:05:00 | 2021-03-08 19:07:00 | 2021-03-01 19:35:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zuw: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Finalize design for kraken (Enemy 5) | GD2GROUP13-98 | 17598 | 17591 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | jowid | jowid | 2021-02-24 12:13:00 | 2021-03-04 13:05:00 | 2021-03-08 19:07:00 | 2021-03-01 19:31:00 |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yww: | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Finalize design for [NAME] (Enemy 4) | GD2GROUP13-97 | 17597 | 17591 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | sonan | jowid | jowid | 2021-02-24 12:12:00 | 2021-03-04 13:06:00 | 2021-03-08 19:07:00 | 2021-03-04 13:04:00 |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ywo: | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Finalize design for Big enemy (Enemy 3) | GD2GROUP13-96 | 17596 | 17591 | Sub-task | In Progress | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | [NAME] | jowid | jowid | 2021-02-24 12:12:00 | 2021-03-01 19:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ywg: | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Finalize design for medium enemy (Enemy 2) | GD2GROUP13-95 | 17595 | 17591 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | sonan | jowid | jowid | 2021-02-24 12:12:00 | 2021-03-04 13:06:00 | 2021-03-08 19:07:00 | 2021-03-04 13:04:00 |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yw8: | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Finalize Design for Basic enemy (Enemy 1) | GD2GROUP13-94 | 17594 | 17591 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | sonan | jowid | jowid | 2021-02-24 12:12:00 | 2021-03-04 13:06:00 | 2021-03-08 19:07:00 | 2021-03-04 13:04:00 |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yw0: | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Animation in the game. | GD2GROUP13-93 | 17593 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | rokusu | rokusu | 2021-02-24 12:05:00 | 2021-02-24 12:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-8 |  | Animation | To Do | 0|i00yvs:
As a player, I want the game to indicate when my abilities are on cooldown so that I can play my gameplay accordingly. | GD2GROUP13-92 | 17592 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | jowid | jowid | 2021-02-24 12:05:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-01 19:32:00 |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yvr:k | GD2GROUP Sprint 5 |  |  |  | 6
As a graphic designer I want to finalize the design of the chosen enemies for the game | GD2GROUP13-91 | 17591 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | jowid | jowid | 2021-02-24 12:01:00 | 2021-03-04 13:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-49 |  |  | 0|i00noo: | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  |  | 9
Creating Types | GD2GROUP13-90 | 17590 | 17588 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-24 12:01:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:04:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yv4: | GD2GROUP Sprint 5
Creating Behaviours | GD2GROUP13-89 | 17589 | 17588 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-24 12:01:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:04:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yuw: | GD2GROUP Sprint 5
As a programmer I want to code the enemy behaviours | GD2GROUP13-88 | 17588 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-24 12:00:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:07:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yvr:yr | GD2GROUP Sprint 5 |  |  |  | 7
As a designer I want the game to have a credit page fulled with text in the game. | GD2GROUP13-87 | 17587 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | rokusu | rokusu | 2021-02-24 12:00:00 | 2021-03-04 13:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nou: | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  |  | 4
Reworked the flock leader | GD2GROUP13-86 | 17586 | 17584 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-24 11:06:00 | 2021-02-24 11:08:00 | 2021-03-08 19:07:00 | 2021-02-24 11:07:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yu8: | GD2GROUP Sprint 4
Reworked the pooling system | GD2GROUP13-85 | 17585 | 17584 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-24 11:06:00 | 2021-02-24 11:08:00 | 2021-03-08 19:07:00 | 2021-02-24 11:07:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yu0: | GD2GROUP Sprint 4
As a programmer I want to rework parts of the game to help us with the beta | GD2GROUP13-84 | 17584 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-24 11:03:00 | 2021-02-24 11:08:00 | 2021-03-08 19:07:00 | 2021-02-24 11:08:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vru: | GD2GROUP Sprint 4 |  |  |  | 6
Enemy fish AI | GD2GROUP13-83 | 17046 | 17031 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-18 13:45:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:04:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vuy: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Ally fish AI | GD2GROUP13-82 | 17045 | 17031 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-18 13:45:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:04:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vuq: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Spawning Issues | GD2GROUP13-81 | 17044 | 17033 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-18 13:43:00 | 2021-02-24 11:08:00 | 2021-03-08 19:07:00 | 2021-02-24 11:07:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vui: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Out of bounds issues | GD2GROUP13-80 | 17043 | 17033 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-18 13:43:00 | 2021-02-24 11:08:00 | 2021-03-08 19:07:00 | 2021-02-24 11:07:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vua: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Swarming Issues | GD2GROUP13-79 | 17041 | 17033 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-18 13:43:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-01 14:53:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vtu: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
As a Designer I want to have a nice Alpha presentation so that I could share our progress so far to others. | GD2GROUP13-78 | 17040 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | rokusu | rokusu | 2021-02-18 13:36:00 | 2021-02-27 13:23:00 | 2021-03-08 19:07:00 | 2021-02-27 13:23:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yvr:i | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 5
As a Designer I want to have spreadsheets from the survey so that we can present them in our presentation. | GD2GROUP13-77 | 17038 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | jowid | sonan | sonan | 2021-02-18 13:29:00 | 2021-02-24 11:24:00 | 2021-03-08 19:07:00 | 2021-02-24 11:24:00 |  | 0 |  |  |  |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ui9:i | GD2GROUP Sprint 4 |  |  |  | 8
Figure out how to best divide it | GD2GROUP13-75 | 17036 | 17032 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | maxfe | maxfe | 2021-02-18 13:26:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:05:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vsq: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Make the music | GD2GROUP13-74 | 17035 | 17032 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | maxfe | maxfe | 2021-02-18 13:26:00 | 2021-03-04 13:06:00 | 2021-03-08 19:07:00 | 2021-03-04 13:05:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vsi: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Make the underlying system (script) | GD2GROUP13-73 | 17034 | 17032 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | maxfe | maxfe | 2021-02-18 13:26:00 | 2021-02-24 11:06:00 | 2021-03-08 19:07:00 | 2021-02-20 09:58:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vsa: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
As a programmer I want to fix issues found in the [NAME] playtest | GD2GROUP13-72 | 17033 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-18 13:25:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:07:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yvr:z | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 8
As a designer I want the game to have a music system that evolves as the game goes on so that the player has a sense of progression. | GD2GROUP13-71 | 17032 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | maxfe | maxfe | 2021-02-18 13:25:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:07:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-20 |  |  | 0|i00yvr:w | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 7
As a programmer I want to tweak the 'AI' of the fish and the enemy | GD2GROUP13-70 | 17031 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-18 13:24:00 | 2021-03-04 13:07:00 | 2021-03-08 19:07:00 | 2021-03-04 13:07:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yvr:yi | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 5
Add the UI onto the game over screen. | GD2GROUP13-69 | 17030 | 17029 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | sonan | sonan | 2021-02-18 13:23:00 | 2021-02-24 11:07:00 | 2021-03-08 19:07:00 | 2021-02-24 11:02:00 |  | 0 |  |  |  |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vre: | GD2GROUP Sprint 4 | GD2GROUP Sprint 6
As a player I want a game over screen so that I can know when the game is over. | GD2GROUP13-68 | 17029 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | sonan | sonan | sonan | 2021-02-18 13:22:00 | 2021-03-04 13:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-19 |  |  | 0|i00noi: | GD2GROUP Sprint 4 | GD2GROUP Sprint 6 |  |  | 6
As a Designer I want to have a survey for the [NAME] playtest so that I could know if the game matches our aesthetic goal | GD2GROUP13-67 | 17012 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | jowid | rokusu | rokusu | 2021-02-17 11:56:00 | 2021-02-24 11:01:00 | 2021-03-08 19:07:00 | 2021-02-24 11:00:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vr3: | GD2GROUP Sprint 4 |  |  |  | 8
Cute manta with cute fish | GD2GROUP13-66 | 16761 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | sonan | sonan | 2021-02-11 13:42:00 | 2021-02-11 13:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-4 |  | Manta & Friends design | To Do | [NAME]:
Performance/Build | GD2GROUP13-65 | 16759 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-11 13:37:00 | 2021-02-11 13:40:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-2 |  | Performance/Build | To Do | 0|i00uka:
Create Control panel | GD2GROUP13-64 | 16758 | 16751 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | sonan | sonan | 2021-02-11 13:35:00 | 2021-02-17 11:46:00 | 2021-03-08 19:07:00 | 2021-02-17 11:42:00 |  | 0 |  |  | Create a panel that shows how to control the game and how the game works. |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uk2: | GD2GROUP Sprint 3
[NAME] assets into Unity | GD2GROUP13-63 | 16757 | 16740 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | sonan | sonan | 2021-02-11 13:34:00 | 2021-02-17 11:46:00 | 2021-03-08 19:07:00 | 2021-02-17 11:42:00 |  | 0 |  |  | [NAME] assets into Unity |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uju: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
As a player I want more enemies to make the gameplay more interesting | GD2GROUP13-62 | 16755 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-11 13:31:00 | 2021-03-04 13:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00np6: | GD2GROUP Sprint 6 |  |  |  | 8
As a graphics designer I want to design the player bullets so that they fit the game thematically | GD2GROUP13-60 | 16752 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-11 13:25:00 | 2021-02-17 11:46:00 | 2021-03-08 19:07:00 | 2021-02-16 17:30:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-66 |  |  | 0|i00ui4: | GD2GROUP Sprint 3 |  |  |  | 4
As a player I want to have controls explained so that I understand the game. | GD2GROUP13-59 | 16751 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | sonan | sonan | sonan | 2021-02-11 13:24:00 | 2021-02-17 11:46:00 | 2021-03-08 19:07:00 | 2021-02-17 11:46:00 |  | 0 |  |  |  |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-56 |  |  | 0|i00uj6: | GD2GROUP Sprint 3 |  |  |  | 8
Sound effect for when avatar picks up fish | GD2GROUP13-58 | 16750 | 16743 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | jowid | jowid | 2021-02-11 13:22:00 | 2021-02-17 11:50:00 | 2021-03-08 19:07:00 | 2021-02-16 16:22:00 |  | 0 |  |  | Have audio feedback for when the manta picks up fish and gains ammo (grows swarm) |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uiy: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Check for performance | GD2GROUP13-57 | 16749 | 16746 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-11 13:22:00 | 2021-02-18 13:46:00 | 2021-03-08 19:07:00 | 2021-02-17 21:22:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uiq: | GD2GROUP Sprint 3
Create a build | GD2GROUP13-56 | 16748 | 16746 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | High | Done | [NAME] | [NAME] | [NAME] | 2021-02-11 13:21:00 | 2021-02-18 13:40:00 | 2021-03-08 19:07:00 | 2021-02-17 21:22:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uii: | GD2GROUP Sprint 3
Sound effect for when avatar dies | GD2GROUP13-55 | 16747 | 16743 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | jowid | jowid | 2021-02-11 13:21:00 | 2021-02-17 11:57:00 | 2021-03-08 19:07:00 | 2021-02-17 10:05:00 |  | 0 |  |  | Audio feedback for when the avatar ([NAME]) dies |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uia: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
As a programmer I want to make sure the code has no issues and the game doesnt break while played. | GD2GROUP13-54 | 16746 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | High | Done | [NAME] | [NAME] | [NAME] | 2021-02-11 13:21:00 | 2021-02-18 13:40:00 | 2021-03-08 19:07:00 | 2021-02-18 13:40:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-65 | As a programmer I want to make sure the code has no issues and the game doesnt break while played. |  | 0|i00ui2: | GD2GROUP Sprint 3 |  |  |  | 8
Add Sound effect for enemy dying | GD2GROUP13-53 | 16745 | 16743 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | jowid | jowid | 2021-02-11 13:21:00 | 2021-03-04 13:05:00 | 2021-03-08 19:07:00 | 2021-02-24 08:54:00 |  | 0 |  |  | have audio feedback for when an enemy dies |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uhu: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Add Sound effects for shooting | GD2GROUP13-52 | 16744 | 16743 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | jowid | jowid | 2021-02-11 13:20:00 | 2021-02-17 11:43:00 | 2021-03-08 19:07:00 | 2021-02-15 13:03:00 |  | 0 |  |  | Sound effect for when the avatar shoots. |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uhm: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
As a player I want sound effects for audible feedback on my actions. | GD2GROUP13-51 | 16743 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | maxfe | jowid | jowid | 2021-02-11 13:20:00 | 2021-03-04 13:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-20 |  |  | 0|i00np0: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  | 6
As a player I want to have UI/Logo assets, so that I can have a menu in the game. | GD2GROUP13-50 | 16740 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  | sonan | sonan | sonan | 2021-02-11 13:18:00 | 2021-02-24 12:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP6-56 |  |  | 0|i00yvr:y | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 6
Including all things about enemies in the game. | GD2GROUP13-49 | 16424 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | rokusu | rokusu | 2021-02-08 13:48:00 | 2021-02-24 12:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-11 |  | Enemy design | To Do | 0|i00stu:
As graphics students, we want to decide on a color for the background so we can keep developing the design | GD2GROUP13-48 | 16013 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | jowid | jowid | 2021-02-04 13:39:00 | 2021-02-10 11:20:00 | 2021-03-08 19:07:00 | 2021-02-10 11:20:00 |  | 0 |  |  | Its important to know the color in order to be able to keep working on the rest of the graphic design.Â |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-19 |  |  | 0|i00nqo: | GD2GROUP Sprint 2 |  |  |  | 3
Fantasy Corals | GD2GROUP13-47 | 16008 | 15433 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | maxfe | maxfe | 2021-02-04 13:36:00 | 2021-02-10 11:15:00 | 2021-03-08 19:07:00 | 2021-02-10 11:15:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qi2: | GD2GROUP Sprint 2
Corals (real life reference) | GD2GROUP13-46 | 16003 | 15433 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | maxfe | maxfe | 2021-02-04 13:35:00 | 2021-02-10 11:15:00 | 2021-03-08 19:07:00 | 2021-02-10 11:15:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qgy: | GD2GROUP Sprint 2
Rocks | GD2GROUP13-45 | 16001 | 15433 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | maxfe | maxfe | 2021-02-04 13:35:00 | 2021-02-10 11:15:00 | 2021-03-08 19:07:00 | 2021-02-10 11:15:00 |  | 0 |  |  |  |  | maxfe |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qgi: | GD2GROUP Sprint 2
Make UI Elements | GD2GROUP13-44 | 15991 | 15429 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done |  | sonan | sonan | 2021-02-04 13:30:00 | 2021-02-10 11:33:00 | 2021-03-08 19:07:00 | 2021-02-10 11:33:00 |  | 0 |  |  | In this taks we are gonna make [NAME] who align with the look off the logo. |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qea: | GD2GROUP Sprint 2
As a player I want to have a map to explore so that I can gain the feeling of being a manta. | GD2GROUP13-43 | 15976 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | rokusu | rokusu | 2021-02-04 12:41:00 | 2021-02-08 13:44:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | [NAME] | To Do | 0|i00qb6:
four verbs. | GD2GROUP13-42 | 15975 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | rokusu | rokusu | 2021-02-04 12:39:00 | 2021-02-04 12:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | Movements | To Do | 0|i00qay:
As a player I want the tutorial to be shorter than 30s so that I do not lose my patience while watching it. | GD2GROUP13-41 | 15971 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Low |  |  | rokusu | rokusu | 2021-02-04 12:19:00 | 2021-03-04 13:45:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-32 |  |  | 0|i00npe:i | GD2GROUP Sprint 6 |  |  |  | 4
As a player  I want the tutorial to look nice so that I would be willing to watch it. | GD2GROUP13-40 | 15970 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Low |  |  | rokusu | rokusu | 2021-02-04 12:16:00 | 2021-03-04 13:58:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-32 |  |  | 0|i00npf:i | GD2GROUP Sprint 6 |  |  |  | 4
As a player I want to know all controls in the game so I can start playing it. | GD2GROUP13-39 | 15968 |  | Story | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Low |  |  | rokusu | rokusu | 2021-02-04 12:15:00 | 2021-03-04 13:44:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | show the player all the contorls in the game. |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-32 |  |  | 0|i00npf: | GD2GROUP Sprint 6 |  |  |  | 4
As a graphic student I want to design enemies so the players has something to kill in the game. | GD2GROUP13-38 | 15855 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Highest | Done | [NAME] | jowid | jowid | 2021-02-03 11:54:00 | 2021-02-24 12:21:00 | 2021-03-08 19:07:00 | 2021-02-24 12:21:00 |  | 0 |  |  | Enemy design. |  | jowid | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-49 |  |  | 0|i00yvq: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 7 | 11/Feb/21 1:31 PM;sonan;Assigned to:_x000D_ _x000D_ (*) {color:#ffab00}*Frida & Sonja*{color} (*) :)
As a graphic designer, I want to create designs for background elements so that we can decide on how our background will look like. | GD2GROUP13-37 | 15433 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | sonan | sonan | 2021-01-28 16:10:00 | 2021-02-10 11:15:00 | 2021-03-08 19:07:00 | 2021-02-10 11:15:00 |  | 0 |  |  |  |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-19 |  |  | 0|i00nqk: | GD2GROUP Sprint 2 |  |  |  | 6
Practice and Time Presentation | GD2GROUP13-36 | 15432 |  | Task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | High | Done | jowid | jowid | jowid | 2021-01-28 16:06:00 | 2021-02-03 11:12:00 | 2021-03-08 19:07:00 | 2021-02-03 11:12:00 |  | 0 |  |  |  |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nfx: | GD2GROUP Sprint 1
It's important for the game to not be too hard or too easy. | GD2GROUP13-34 | 15430 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | jowid | jowid | 2021-01-28 16:01:00 | 2021-01-28 16:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | The game needs a sense of balance if it is going to be an enjoyable experience. This should be done by balancing resources. |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-7 |  | As a player, I want the game to be balanced. | To Do | 0|i00nr0:
As a graphic designer, I want to create ideas for the logo of the game so that we can decide on a logo next meeting. | GD2GROUP13-33 | 15429 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | sonan | sonan | sonan | 2021-01-28 16:00:00 | 2021-02-10 11:34:00 | 2021-03-08 19:07:00 | 2021-02-10 11:34:00 |  | 0 |  |  | Creating different logo ideas, so we can either decide on a logo or decide on which path to pursue further. |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-19 |  |  | 0|i00ng3:i | GD2GROUP Sprint 2 |  |  |  | 5
It is crucial as a player to understand how to play the game in order to get the full experience. | GD2GROUP13-32 | 15428 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | jowid | jowid | 2021-01-28 16:00:00 | 2021-02-04 12:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | As a player, I want either an in-game tutorial or tool-tips on how to play the game. |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-5 |  | As a player, I want to understand how to play the game | To Do | 0|i00nq4:
As a graphic designer, I want to create designs of the manta so that we can settle on one design. | GD2GROUP13-31 | 15427 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | High | Done | [NAME] | sonan | sonan | 2021-01-28 15:59:00 | 2021-02-10 11:20:00 | 2021-03-08 19:07:00 | 2021-02-10 11:20:00 |  | 0 |  |  |  |  | sonan |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-19 |  |  | 0|i00ng0: | GD2GROUP Sprint 2 |  |  |  | 6
Spawn Enemies/Fish | GD2GROUP13-30 | 15426 | 15424 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-28 15:59:00 | 2021-02-18 13:37:00 | 2021-03-08 19:07:00 | 2021-02-16 20:04:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00npo: | GD2GROUP Sprint 3
Add bounds to the map | GD2GROUP13-29 | 15425 | 15424 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | [NAME] | [NAME] | 2021-01-28 15:59:00 | 2021-02-11 13:03:00 | 2021-03-08 19:07:00 | 2021-02-11 13:03:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00npg: | GD2GROUP Sprint 3
As a programmer, I want to set bounds to the map, but also make the game space feel alive | GD2GROUP13-28 | 15424 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | High | Done | [NAME] | [NAME] | [NAME] | 2021-01-28 15:59:00 | 2021-02-18 13:37:00 | 2021-03-08 19:07:00 | 2021-02-18 13:37:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-43 |  |  | 0|i00ppi: | GD2GROUP Sprint 3 |  |  |  | 8
As a group member, i want to practice and perform a solid presentation to make sure the interest for our game is high. | GD2GROUP13-27 | 15422 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | High | Done | jowid | jowid | jowid | 2021-01-28 15:57:00 | 2021-02-03 11:12:00 | 2021-03-08 19:07:00 | 2021-02-03 11:12:00 |  | 0 |  |  | As a member of the team and as the projects product owner, i want to make sure the pitch presentation is practiced and that we perform a solid presentation when the time comes next week.Â |  | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nfy: | GD2GROUP Sprint 1
Create the Shooting part | GD2GROUP13-25 | 15419 | 15412 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-28 15:57:00 | 2021-02-10 11:05:00 | 2021-03-08 19:07:00 | 2021-02-10 11:05:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00no4: | GD2GROUP Sprint 2
[NAME] The fish going to the swarm | GD2GROUP13-24 | 15416 | 15412 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-28 15:56:00 | 2021-02-10 11:05:00 | 2021-03-08 19:07:00 | 2021-02-10 11:05:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nng: | GD2GROUP Sprint 2
[NAME] The swarm movement | GD2GROUP13-23 | 15414 | 15412 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-28 15:55:00 | 2021-02-10 11:05:00 | 2021-03-08 19:07:00 | 2021-02-10 11:05:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nn0: | GD2GROUP Sprint 2
[NAME] The manta movement | GD2GROUP13-22 | 15413 | 15412 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-28 15:55:00 | 2021-02-10 11:05:00 | 2021-03-08 19:07:00 | 2021-02-10 11:05:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nms: | GD2GROUP Sprint 2
As a programmer, I want to make the controlling of the manta feel good | GD2GROUP13-21 | 15412 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-28 15:55:00 | 2021-02-09 15:10:00 | 2021-03-08 19:07:00 | 2021-02-07 02:04:00 |  | 0 |  |  |  |  | [NAME] | jowid |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP13-42 |  |  | 0|i00ng2: | GD2GROUP Sprint 2 |  |  |  | 8 | 09/Feb/21 3:10 PM;jowid;Tested and [NAME].
As a player I want the game to have music and sounddesign fitting of the theme so that I can immerse myself better in the game and have a better experience. | GD2GROUP13-20 | 15393 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | rokusu | rokusu | 2021-01-28 12:49:00 | 2021-03-04 13:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-2 |  | Sound | To Do | 0|i00nk4:
As a player I want the game to look appealing so that I can enjoy the visuals of the game. | GD2GROUP13-19 | 15392 |  | Epic | To Do | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium |  |  | rokusu | rokusu | 2021-01-28 10:40:00 | 2021-02-18 13:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-14 |  | Art style | To Do | 0|i00njw:
Final Slide | GD2GROUP13-17 | 15390 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | rokusu | rokusu | rokusu | 2021-01-28 10:31:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00njo: | GD2GROUP Sprint 1
Production Timeline | GD2GROUP13-16 | 15389 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | rokusu | rokusu | rokusu | 2021-01-28 10:30:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00njg: | GD2GROUP Sprint 1
Risks and Dependencies | GD2GROUP13-15 | 15388 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | rokusu | rokusu | rokusu | 2021-01-28 10:30:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nj8: | GD2GROUP Sprint 1
Soundscape | GD2GROUP13-14 | 15387 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | maxfe | rokusu | rokusu | 2021-01-28 10:29:00 | 2021-02-03 11:04:00 | 2021-03-08 19:07:00 | 2021-02-03 11:04:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nj0: | GD2GROUP Sprint 1
Concept Art | GD2GROUP13-13 | 15386 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | rokusu | rokusu | 2021-01-28 10:29:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nis: | GD2GROUP Sprint 1
Art Direction | GD2GROUP13-12 | 15385 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | rokusu | rokusu | 2021-01-28 10:28:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nik: | GD2GROUP Sprint 1
Theme | GD2GROUP13-11 | 15384 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | sonan | rokusu | rokusu | 2021-01-28 10:28:00 | 2021-02-03 11:04:00 | 2021-03-08 19:07:00 | 2021-02-03 11:04:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nic: | GD2GROUP Sprint 1
Game Space / User Interface (UI) | GD2GROUP13-10 | 15383 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | sonan | rokusu | rokusu | 2021-01-28 10:27:00 | 2021-02-03 11:04:00 | 2021-03-08 19:07:00 | 2021-02-03 11:04:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ni4: | GD2GROUP Sprint 1
Gameplay Loop / Progression | GD2GROUP13-9 | 15382 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | rokusu | rokusu | 2021-01-28 10:27:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nhw: | GD2GROUP Sprint 1
Controls | GD2GROUP13-8 | 15381 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | rokusu | rokusu | 2021-01-28 10:26:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nho: | GD2GROUP Sprint 1
Mechanics, Dynamics, Aesthetics | GD2GROUP13-7 | 15380 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | [NAME] | rokusu | rokusu | 2021-01-28 10:26:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nhg: | GD2GROUP Sprint 1
Target Audience | GD2GROUP13-6 | 15379 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | jowid | rokusu | rokusu | 2021-01-28 10:24:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nh8: | GD2GROUP Sprint 1
Unique Selling Points (USP) | GD2GROUP13-5 | 15378 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | jowid | rokusu | rokusu | 2021-01-28 10:23:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nh0: | GD2GROUP Sprint 1
High Concept and [NAME] | GD2GROUP13-4 | 15377 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | jowid | rokusu | rokusu | 2021-01-28 10:23:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ngs: | GD2GROUP Sprint 1
Group members and Responsibilities | GD2GROUP13-3 | 15376 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | jowid | rokusu | rokusu | 2021-01-28 10:23:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ngk: | GD2GROUP Sprint 1
Game title | GD2GROUP13-2 | 15375 | 15372 | Sub-task | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Medium | Done | jowid | rokusu | rokusu | 2021-01-28 10:22:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 |  |  |  |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ngc: | GD2GROUP Sprint 1
As a game designer, I want to make a nice pitch presentation so that I can get constructive feedback from the audience. | GD2GROUP13-1 | 15372 |  | Story | Done | GD2GROUP13 | GD2GROUP13 | software | [NAME] |  |  | Highest | Done | jowid | rokusu | rokusu | 2021-01-28 10:20:00 | 2021-02-03 11:05:00 | 2021-03-08 19:07:00 | 2021-02-03 11:05:00 |  | 0 | Milestones |  | For the pitch presentation on Feb 1st. |  | rokusu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nfw: | GD2GROUP Sprint 1
Progress bar art | GD2GROUP14-52 | 17984 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | ruxu | ruxu | 2021-02-28 13:07:00 | 2021-03-08 11:36:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pto: | Sprint 7 | Sprint 8
Titlescreen | GD2GROUP14-51 | 17269 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | ruxu | ruxu | 2021-02-22 11:33:00 | 2021-03-08 11:36:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pty:i | Sprint 6 | Sprint 7 | Sprint 8
Progress bar code | GD2GROUP14-50 | 17267 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-22 11:17:00 | 2021-02-28 13:07:00 | 2021-03-08 19:07:00 | 2021-02-28 13:07:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP14-52 |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x2i: | Sprint 6
Winscreen art | GD2GROUP14-49 | 17265 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | ruxu | ruxu | 2021-02-22 11:15:00 | 2021-03-01 10:53:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pux: | Sprint 6 | Sprint 7
Audio feedback | GD2GROUP14-48 | 17261 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | algf | ruxu | ruxu | 2021-02-22 11:04:00 | 2021-03-08 11:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ptx: | Sprint 6 | Sprint 8
Random spawner for enemy | GD2GROUP14-45 | 16951 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-15 13:56:00 | 2021-02-21 11:14:00 | 2021-03-08 19:07:00 | 2021-02-21 11:14:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vgq: | Sprint 5
Survey | GD2GROUP14-42 | 16948 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-15 13:48:00 | 2021-02-20 20:22:00 | 2021-03-08 19:07:00 | 2021-02-20 20:22:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vei: | Sprint 5
Button design | GD2GROUP14-40 | 16429 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-08 13:57:00 | 2021-02-28 13:05:00 | 2021-03-08 19:07:00 | 2021-02-28 13:05:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pvy: | Sprint 4 | Sprint 6
Start with road art | GD2GROUP14-39 | 16428 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-08 13:54:00 | 2021-03-01 13:32:00 | 2021-03-08 19:07:00 | 2021-03-01 13:32:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00puu: | Sprint 4 | Sprint 7
Road art | GD2GROUP14-38 | 16422 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-08 13:40:00 | 2021-03-07 14:08:00 | 2021-03-08 19:07:00 | 2021-03-07 14:08:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00puk: | Sprint 7
Menu design | GD2GROUP14-37 | 16421 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-08 13:39:00 | 2021-02-20 20:23:00 | 2021-03-08 19:07:00 | 2021-02-20 20:23:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vfm: | Sprint 4 | Sprint 5
Playtest both shooting mechanics and decide on one | GD2GROUP14-36 | 16419 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-08 13:38:00 | 2021-02-14 17:12:00 | 2021-03-08 19:07:00 | 2021-02-14 17:12:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ssq: | Sprint 4
Start screen code | GD2GROUP14-35 | 16418 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-08 13:38:00 | 2021-02-14 17:11:00 | 2021-03-08 19:07:00 | 2021-02-14 17:11:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ssi: | Sprint 4
End screen art | GD2GROUP14-34 | 16417 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | soflai | ruxu | 2021-02-08 13:37:00 | 2021-02-28 13:04:00 | 2021-03-08 19:07:00 | 2021-02-28 13:04:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pvv: | Sprint 6
Razzle-Dazzle: Coding and movement | GD2GROUP14-33 | 15910 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | alwes | alwes | 2021-02-03 14:46:00 | 2021-02-03 14:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | alwes |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pyq:
Cat Bomb: Code | GD2GROUP14-32 | 15909 |  | Story | Testing | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | alwes | alwes | 2021-02-03 14:44:00 | 2021-03-08 11:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | alwes |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ptk: | Sprint 7 | Sprint 8
Tank: code | GD2GROUP14-31 | 15908 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | alwes | alwes | 2021-02-03 14:44:00 | 2021-03-07 14:04:00 | 2021-03-08 19:07:00 | 2021-03-07 14:04:00 |  | 0 |  |  |  |  | alwes |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pu0: | Sprint 7
MC in game design | GD2GROUP14-30 | 15907 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-03 14:42:00 | 2021-03-01 13:31:00 | 2021-03-08 19:07:00 | 2021-03-01 13:31:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pui: | Sprint 3 | Sprint 7
Ranged: Shooting and code | GD2GROUP14-29 | 15906 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-03 14:42:00 | 2021-02-22 11:34:00 | 2021-03-08 19:07:00 | 2021-02-22 11:34:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pvv:z | Sprint 3 | Sprint 5 | Sprint 6
Designing UI structure | GD2GROUP14-27 | 15904 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-03 14:39:00 | 2021-02-21 11:13:00 | 2021-03-08 19:07:00 | 2021-02-21 11:13:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vfu: | Sprint 3 | Sprint 5
Start screen art | GD2GROUP14-26 | 15903 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | soflai | ruxu | 2021-02-03 14:38:00 | 2021-02-28 13:02:00 | 2021-03-08 19:07:00 | 2021-02-28 13:02:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pvv:w | Sprint 6
Sound effects | GD2GROUP14-24 | 15896 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | soflai | soflai | 2021-02-03 14:17:00 | 2021-03-01 10:52:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pus: | Sprint 4 | Sprint 7
Milestone 4: Release(Mar.25) | GD2GROUP14-21 | 15893 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | ruxu | ruxu | 2021-02-03 14:14:00 | 2021-02-03 14:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pwi:
Milestone 3: Beta(Mar.11) | GD2GROUP14-20 | 15892 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | ruxu | ruxu | 2021-02-03 14:14:00 | 2021-03-08 11:32:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ptz: | Sprint 8
HUD | GD2GROUP14-19 | 15891 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | soflai | soflai | 2021-02-03 14:14:00 | 2021-02-24 11:23:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pvu: | Sprint 6
Milestone 2: Alpha(Feb.25) | GD2GROUP14-18 | 15890 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-03 14:14:00 | 2021-02-28 13:01:00 | 2021-03-08 19:07:00 | 2021-02-28 13:01:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pvv:zw | Sprint 6
Score counter | GD2GROUP14-17 | 15889 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | algf | soflai | soflai | 2021-02-03 14:14:00 | 2021-02-28 13:06:00 | 2021-03-08 19:07:00 | 2021-02-28 13:06:00 |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pvv:z9 | Sprint 6
Font | GD2GROUP14-16 | 15888 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | soflai | soflai | 2021-02-03 14:13:00 | 2021-02-21 11:14:00 | 2021-03-08 19:07:00 | 2021-02-21 11:14:00 |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vg2: | Sprint 5
Enemy animation | GD2GROUP14-15 | 15887 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | soflai | soflai | 2021-02-03 14:13:00 | 2021-03-08 11:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pti: | Sprint 7 | Sprint 8
Player animation | GD2GROUP14-14 | 15886 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | soflai | soflai | 2021-02-03 14:13:00 | 2021-03-08 11:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ptg: | Sprint 7 | Sprint 8
Projectiles | GD2GROUP14-13 | 15885 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | ruxu | ruxu | 2021-02-03 14:13:00 | 2021-03-08 11:20:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ptm: | Sprint 7 | Sprint 8
General UIs | GD2GROUP14-12 | 15884 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | ruxu | ruxu | 2021-02-03 14:12:00 | 2021-02-28 13:04:00 | 2021-03-08 19:07:00 | 2021-02-28 13:04:00 |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x22: | Sprint 6
Credits | GD2GROUP14-11 | 15883 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | soflai | soflai | 2021-02-03 14:11:00 | 2021-02-28 13:02:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pvv:i | Sprint 5 | Sprint 6
Background art | GD2GROUP14-8 | 15880 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | soflai | soflai | 2021-02-03 14:11:00 | 2021-03-08 11:20:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ptu: | Sprint 7 | Sprint 8
Enemy model | GD2GROUP14-7 | 15879 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | ruxu | ruxu | 2021-02-03 14:11:00 | 2021-03-08 11:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pte: | Sprint 7 | Sprint 8
Player model | GD2GROUP14-6 | 15878 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | ruxu | ruxu | 2021-02-03 14:11:00 | 2021-03-08 11:19:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | ruxu |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pt6: | Sprint 7 | Sprint 8
Game music | GD2GROUP14-5 | 15877 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | soflai | soflai | 2021-02-03 14:10:00 | 2021-03-08 11:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pty: | Sprint 8
Menu music | GD2GROUP14-4 | 15876 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | soflai | soflai | 2021-02-03 14:10:00 | 2021-02-03 14:10:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00psq:
Pause screen | GD2GROUP14-3 | 15875 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | soflai | soflai | 2021-02-03 14:10:00 | 2021-03-06 19:01:00 | 2021-03-08 19:07:00 | 2021-03-06 19:01:00 |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00puw: | Sprint 4 | Sprint 5 | Sprint 6 | Sprint 7
End screen code | GD2GROUP14-2 | 15874 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | soflai | soflai | 2021-02-03 14:10:00 | 2021-02-28 13:02:00 | 2021-03-08 19:07:00 | 2021-02-28 13:02:00 |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP14-34 |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pvv:y | Sprint 4 | Sprint 5 | Sprint 6
Start screen code | GD2GROUP14-1 | 15873 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | soflai | soflai | 2021-02-03 14:10:00 | 2021-02-07 14:02:00 | 2021-03-08 19:07:00 | 2021-02-07 14:02:00 |  | 0 |  |  |  |  | soflai |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP14-26 |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pw1:i | Sprint 3
Coding - change shooting script | GD2GROUP15-86 | 18192 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-03-04 13:38:00 | 2021-03-08 11:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:w | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  |  | 4
Design - Make the beta playtest survey | GD2GROUP15-85 | 18123 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-03-02 15:05:00 | 2021-03-03 22:04:00 | 2021-03-08 19:07:00 | 2021-03-03 22:04:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00koy: | GD2GROUP Sprint 5 |  |  |  | 4
Visuals - Boss assets | GD2GROUP15-84 | 17792 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | adhag | adhag | adhag | 2021-02-26 09:07:00 | 2021-03-08 11:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | adhag |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kou:r | GD2GROUP Sprint 5 |  |  |  | 7
Design - Dialogue boxes | GD2GROUP15-83 | 17791 |  | Story | Undergoing Testing | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-02-26 08:57:00 | 2021-03-08 11:27:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:r | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  |  | 7
Visuals - Add UI background to canvas | GD2GROUP15-82 | 17790 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-26 08:55:00 | 2021-02-26 08:55:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zug:
Design - Implement level design to playtest rage mechanic | GD2GROUP15-81 | 17766 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-25 16:09:00 | 2021-03-03 22:03:00 | 2021-03-08 19:07:00 | 2021-03-03 22:03:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00koo: | GD2GROUP Sprint 5 |  |  |  | 6
Visual - Finalize Rage mechanic | GD2GROUP15-80 | 17605 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | adhag | [NAME] | [NAME] | 2021-02-24 13:00:00 | 2021-03-08 13:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Testing feedback from playtest & graphics tutoring_x000D_ _x000D_ - Coffe drops_x000D_ - Pipe placement_x000D_ - Colors |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:ii | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  |  | 5
Design - Onboarding process | GD2GROUP15-79 | 17604 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-02-24 12:53:00 | 2021-03-08 11:27:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:i | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  |  | 5
Design - Organizing folders | GD2GROUP15-77 | 17601 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-24 12:21:00 | 2021-02-24 12:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yxk:
Coding - Health pick up | GD2GROUP15-76 | 17600 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-24 12:15:00 | 2021-02-24 12:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00yxc:
Design - Level design the final challenge | GD2GROUP15-75 | 17599 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-24 12:15:00 | 2021-03-08 11:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:z | GD2GROUP Sprint 6
Draw the in-betweens | GD2GROUP15-74 | 17287 | 17280 | Sub-task | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | erbor | erbor | erbor | 2021-02-22 11:47:00 | 2021-03-04 13:29:00 | 2021-03-08 19:07:00 | 2021-03-04 13:29:00 |  | 0 |  |  |  |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x6a: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Draw main frames | GD2GROUP15-73 | 17286 | 17280 | Sub-task | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | erbor | erbor | erbor | 2021-02-22 11:47:00 | 2021-03-04 13:29:00 | 2021-03-08 19:07:00 | 2021-03-04 13:29:00 |  | 0 |  |  |  |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x62: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Sketch enemy in bird's eye view | GD2GROUP15-72 | 17285 | 17280 | Sub-task | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | erbor | erbor | erbor | 2021-02-22 11:47:00 | 2021-03-04 13:29:00 | 2021-03-08 19:07:00 | 2021-03-04 13:29:00 |  | 0 |  |  |  |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x5u: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5
Enemy Animation for beta phase | GD2GROUP15-71 | 17280 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | erbor | erbor | erbor | 2021-02-22 11:46:00 | 2021-03-04 13:29:00 | 2021-03-08 19:07:00 | 2021-03-04 13:29:00 |  | 0 |  |  |  |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kos:i | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 |  |  | 6
Design - More level design documents(including boss) | GD2GROUP15-70 | 17272 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-22 11:38:00 | 2021-02-25 16:08:00 | 2021-03-08 19:07:00 | 2021-02-25 16:08:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w97: | GD2GROUP Sprint 4 |  |  |  | 5
Visuals - Pipes | GD2GROUP15-69 | 17271 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Lowest |  | adhag | [NAME] | [NAME] | 2021-02-22 11:36:00 | 2021-03-08 11:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Part of Background task |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:ji | GD2GROUP Sprint 6
Presentation - Alpha presentation | GD2GROUP15-68 | 17270 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-22 11:35:00 | 2021-02-25 15:43:00 | 2021-03-08 19:07:00 | 2021-02-25 15:43:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w98: | GD2GROUP Sprint 4 |  |  |  | 4
Background concepts | GD2GROUP15-67 | 17266 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | erbor | erbor | erbor | 2021-02-22 11:17:00 | 2021-02-22 11:44:00 | 2021-03-08 19:07:00 | 2021-02-22 11:44:00 |  | 0 |  |  |  |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w9c: | GD2GROUP Sprint 4 |  |  |  | 5
Visuals - Particle effect(debris from destroyed object) | GD2GROUP15-65 | 17122 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-19 12:04:00 | 2021-02-19 12:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00waa:
Design - Particle effect upon destruction of objects | GD2GROUP15-64 | 17121 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-19 12:03:00 | 2021-02-26 08:48:00 | 2021-03-08 19:07:00 | 2021-02-26 08:48:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w99: | GD2GROUP Sprint 4 |  |  |  | 4
implementation of the progress bar | GD2GROUP15-63 | 17117 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-19 08:51:00 | 2021-02-24 09:41:00 | 2021-03-08 19:07:00 | 2021-02-24 09:41:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w96: | GD2GROUP Sprint 4 |  |  |  | 8
Coding - Create a trigger for the end credits | GD2GROUP15-62 | 17057 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-18 16:17:00 | 2021-02-19 11:02:00 | 2021-03-08 19:07:00 | 2021-02-19 11:02:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vwy: | GD2GROUP Sprint 4 |  |  |  | 3
Visual - Fixing/Seperating UI sprite assets | GD2GROUP15-61 | 17017 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | adhag | adhag | adhag | 2021-02-17 14:42:00 | 2021-03-08 13:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Progressbar_x000D_ Ragemechanicbar |  | adhag |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:k | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  |  | 7 | 08/Mar/21 11:31 AM;adhag;Remake:_x000D_ - Lifes_x000D_ - Progressbar_x000D_ _x000D_ Placement & Composition testing
Incorporate animations with the move script | GD2GROUP15-59 | 17001 | 16998 | Sub-task | Undergoing Testing | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | [NAME] | erbor | erbor | 2021-02-17 03:44:00 | 2021-02-26 08:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00voa: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Animate frames | GD2GROUP15-58 | 17000 | 16998 | Sub-task | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | erbor | erbor | erbor | 2021-02-17 03:41:00 | 2021-02-24 22:27:00 | 2021-03-08 19:07:00 | 2021-02-22 11:24:00 |  | 0 |  |  |  |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vo2: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Import frames into unity | GD2GROUP15-57 | 16999 | 16998 | Sub-task | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | erbor | erbor | erbor | 2021-02-17 03:40:00 | 2021-02-24 22:26:00 | 2021-03-08 19:07:00 | 2021-02-22 11:24:00 |  | 0 |  |  |  |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vnu: | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Incorporate Main Ch animation into unity | GD2GROUP15-56 | 16998 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | High |  | [NAME] | erbor | erbor | 2021-02-17 03:39:00 | 2021-03-08 12:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Make the animations work with the move script in unity.Â |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:zi | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  | 4
Design - Create playtest survey | GD2GROUP15-55 | 16962 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-15 15:14:00 | 2021-02-17 12:39:00 | 2021-03-08 19:07:00 | 2021-02-17 12:39:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00tsz:i | GD2GROUP Sprint 3 |  |  |  | 3
Code - Damage from enemies | GD2GROUP15-54 | 16953 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-15 14:03:00 | 2021-02-17 12:45:00 | 2021-03-08 19:07:00 | 2021-02-17 12:45:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00tsz: | GD2GROUP Sprint 3
Coding - Endless Spawning - Modular rooms | GD2GROUP15-53 | 16952 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | adhag | adhag | 2021-02-15 14:02:00 | 2021-02-15 14:02:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | adhag |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kog:
Visuals - Animation of lifes on HUD replenishing | GD2GROUP15-52 | 16686 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Low |  |  | adhag | adhag | 2021-02-10 19:59:00 | 2021-02-26 09:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | adhag |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kni:
Coding - Health for player | GD2GROUP15-50 | 16608 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-10 11:35:00 | 2021-02-17 12:45:00 | 2021-03-08 19:07:00 | 2021-02-17 12:45:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00tsy: | GD2GROUP Sprint 3 |  |  |  | 6
Walk animation for major directions | GD2GROUP15-49 | 16607 | 14849 | Sub-task | Done | [NAME] | [NAME] | software | [NAME] |  |  | High | Done | erbor | erbor | erbor | 2021-02-10 11:34:00 | 2021-02-17 03:33:00 | 2021-03-08 19:07:00 | 2021-02-17 03:33:00 |  | 0 |  |  | At this stage, I'll animate the four major directions (left, right, up, and down).Â |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00tsq: | GD2GROUP Sprint 3
Direction sheet - Ink & Colour | GD2GROUP15-48 | 16606 | 14849 | Sub-task | Done | [NAME] | [NAME] | software | [NAME] |  |  | Low | Done | erbor | erbor | erbor | 2021-02-10 11:32:00 | 2021-02-15 16:42:00 | 2021-03-08 19:07:00 | 2021-02-15 16:42:00 |  | 0 | [NAME] |  | The inking and colouring applied to the underdrawings of the direction sheet._x000D_ _x000D_ A "direction sheet" is a sheet where a 2d character is facing all the directions in which the player can travel. From this base, animators apply animations in all possible directions of a game. |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00tsi: | GD2GROUP Sprint 3
Direction sheet sketch | GD2GROUP15-47 | 16605 | 14849 | Sub-task | Done | [NAME] | [NAME] | software | [NAME] |  |  | Low | Done | erbor | erbor | erbor | 2021-02-10 11:29:00 | 2021-02-15 16:42:00 | 2021-03-08 19:07:00 | 2021-02-15 16:42:00 |  | 0 |  |  | The underdrawings or "sketches" for the direction sheet._x000D_ _x000D_ A "direction sheet" is a sheet where a 2d character is facing all the directions in which the player can travel. From this base, animators apply animations in all possible directions of a game. |  | erbor |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00tsa: | GD2GROUP Sprint 3
Coding - Imbuing damage into shooting | GD2GROUP15-44 | 16602 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-02-10 11:25:00 | 2021-02-17 12:45:00 | 2021-03-08 19:07:00 | 2021-02-17 12:45:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knb:s | GD2GROUP Sprint 3 |  |  |  | 7
Design - Cooldown from injury | GD2GROUP15-42 | 16469 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | adhag | adhag | 2021-02-09 11:53:00 | 2021-02-09 11:54:00 | 2021-03-08 19:07:00 |  |  | 0 | Design |  | We should probably have cooldown from injury if the player is going to have a limited amount of life. |  | adhag |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kmy:
Coding - Make progress bar | GD2GROUP15-41 | 16449 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-08 14:18:00 | 2021-02-10 10:53:00 | 2021-03-08 19:07:00 | 2021-02-10 10:53:00 |  | 0 |  |  | Made a simple progress bar in a seperate scene that relays on camera movement and two points |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knv:x | GD2GROUP Sprint 2 |  |  |  | 5
Coding - Destructible environment | GD2GROUP15-40 | 16446 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-08 14:12:00 | 2021-02-19 12:37:00 | 2021-03-08 19:07:00 | 2021-02-19 12:37:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vns: | GD2GROUP Sprint 4 |  |  |  | 6
Visual - Create background | GD2GROUP15-39 | 15901 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | adhag | [NAME] | [NAME] | 2021-02-03 14:33:00 | 2021-03-08 13:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | adhag | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:j | GD2GROUP Sprint 2 | GD2GROUP Sprint 4 | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  | 08/Mar/21 11:32 AM;adhag;- Floor tiles_x000D_ - Pipes_x000D_ - Colors
Coding - Camera movement | GD2GROUP15-38 | 15872 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-03 14:03:00 | 2021-02-10 10:51:00 | 2021-03-08 19:07:00 | 2021-02-10 10:51:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knv:9 | GD2GROUP Sprint 2 |  |  |  | 6
Design - Pause screen | GD2GROUP15-35 | 15869 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-03 14:01:00 | 2021-03-08 11:05:00 | 2021-03-08 19:07:00 | 2021-03-08 11:05:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ks0: | GD2GROUP Sprint 5 |  |  |  | 6
Design - Make title screen/gameover/credits | GD2GROUP15-34 | 15868 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-02-03 14:01:00 | 2021-02-22 11:22:00 | 2021-03-08 19:07:00 | 2021-02-22 11:22:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vno: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 | GD2GROUP Sprint 4 |  | 2
Coding - Checkpoint enemy spawning | GD2GROUP15-33 | 15867 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-02-03 13:44:00 | 2021-02-17 12:45:00 | 2021-03-08 19:07:00 | 2021-02-17 12:45:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kn9: | GD2GROUP Sprint 3
Visuals - Make obstacles assets | GD2GROUP15-32 | 15865 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | adhag | [NAME] | [NAME] | 2021-02-03 13:24:00 | 2021-02-15 15:13:00 | 2021-03-08 19:07:00 | 2021-02-15 15:13:00 |  | 0 |  |  | Made placeholder assets |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knb:k | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  | 6
Visuals - Implement UI elements into | GD2GROUP15-30 | 15735 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-02-01 17:54:00 | 2021-02-22 08:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vx0: | GD2GROUP Sprint 4
Coding - Volume control | GD2GROUP15-29 | 15552 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-29 14:21:00 | 2021-03-04 13:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kov: | GD2GROUP Sprint 5
Coding - Shooting | GD2GROUP15-28 | 15544 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-29 13:23:00 | 2021-02-10 10:56:00 | 2021-03-08 19:07:00 | 2021-02-10 10:56:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knu: | GD2GROUP Sprint 2 |  |  |  | 4
Coding - Rage mechanic | GD2GROUP15-27 | 15253 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | High | Done | [NAME] | [NAME] | [NAME] | 2021-01-27 16:29:00 | 2021-02-24 09:45:00 | 2021-03-08 19:07:00 | 2021-02-24 09:45:00 |  | 0 |  |  | Made a prototype |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vnt: | GD2GROUP Sprint 2 | GD2GROUP Sprint 4 |  |  | 7
Coding - Movement system | GD2GROUP15-26 | 15191 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-27 11:46:00 | 2021-02-02 18:27:00 | 2021-03-08 19:07:00 | 2021-02-02 18:27:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzso:i | GD2GROUP Sprint 1
Visuals - Developing HUD elements | GD2GROUP15-25 | 15190 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | adhag | [NAME] | [NAME] | 2021-01-27 11:43:00 | 2021-02-02 18:27:00 | 2021-03-08 19:07:00 | 2021-02-02 18:27:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzsk: | GD2GROUP Sprint 1
Visual - Work on introduction with animatic | GD2GROUP15-24 | 15189 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Low |  | erbor | [NAME] | [NAME] | 2021-01-27 11:39:00 | 2021-02-02 18:27:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzsp:i | GD2GROUP Sprint 1
Design - Finalize the role of Interns/Rage | GD2GROUP15-23 | 15187 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Highest | Done | [NAME] | [NAME] | [NAME] | 2021-01-27 10:51:00 | 2021-02-02 18:27:00 | 2021-03-08 19:07:00 | 2021-02-02 18:27:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzsc: | GD2GROUP Sprint 1
Design - Test out different powerups | GD2GROUP15-22 | 15169 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-27 08:41:00 | 2021-01-27 08:41:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kms:
Design - Test out mechanical function | GD2GROUP15-21 | 14856 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-25 19:33:00 | 2021-01-25 19:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kmo:
Audio - Sound effects for hitting objects | GD2GROUP15-20 | 14855 |  | Story | Failed Testing | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-01-25 19:32:00 | 2021-03-08 11:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:y | GD2GROUP Sprint 5 | GD2GROUP Sprint 6
Audio - Sound effects for player character(shoot,hurt,yell,run) | GD2GROUP15-19 | 14854 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-25 19:32:00 | 2021-03-04 13:34:00 | 2021-03-08 19:07:00 | 2021-03-04 13:34:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kok: | GD2GROUP Sprint 5
Audio - Commission background music | GD2GROUP15-18 | 14853 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | [NAME] | [NAME] | [NAME] | 2021-01-25 19:31:00 | 2021-03-08 11:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc:s | GD2GROUP Sprint 5 | GD2GROUP Sprint 6 |  |  | 2
Visuals - Health pick up | GD2GROUP15-17 | 14852 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | adhag | [NAME] | [NAME] | 2021-01-25 19:30:00 | 2021-02-17 12:44:00 | 2021-03-08 19:07:00 | 2021-02-17 12:44:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knb:i | GD2GROUP Sprint 3 |  |  |  | 4
Visual - NPC animation | [NAME]-16 | 14851 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-25 19:30:00 | 2021-01-25 19:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knd:
Visuals - Enemy animation | GD2GROUP15-15 | 14850 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | erbor | [NAME] | [NAME] | 2021-01-25 19:29:00 | 2021-03-08 11:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knc: | GD2GROUP Sprint 6
Visuals - Main character animation | [NAME]-14 | 14849 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | High | Done | erbor | [NAME] | [NAME] | 2021-01-25 19:29:00 | 2021-02-17 03:33:00 | 2021-03-08 19:07:00 | 2021-02-17 03:33:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kna: | GD2GROUP Sprint 3 |  |  |  | 6
Visuals - Staple projectiles/pick ups | GD2GROUP15-13 | 14848 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | adhag | [NAME] | [NAME] | 2021-01-25 19:28:00 | 2021-02-15 15:13:00 | 2021-03-08 19:07:00 | 2021-02-15 15:13:00 |  | 0 | Visual |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knb: | GD2GROUP Sprint 3 |  |  |  | 3
Coding - Intern behavior | GD2GROUP15-12 | 14847 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-25 19:26:00 | 2021-01-25 19:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00koc:
Coding - Pick ups | GD2GROUP15-11 | 14846 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Lowest | Done | [NAME] | [NAME] | [NAME] | 2021-01-25 19:26:00 | 2021-02-15 15:13:00 | 2021-03-08 19:07:00 | 2021-02-15 15:13:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knb:y | GD2GROUP Sprint 3 |  |  |  | 4
Coding - Enemy behavior | GD2GROUP15-10 | 14845 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done |  | [NAME] | [NAME] | 2021-01-25 19:26:00 | 2021-02-17 12:45:00 | 2021-03-08 19:07:00 | 2021-02-17 12:45:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kn8:i | GD2GROUP Sprint 3
Coding - Enemy Health | GD2GROUP15-9 | 14844 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-25 19:25:00 | 2021-02-15 15:13:00 | 2021-03-08 19:07:00 | 2021-02-15 15:13:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00knb:r | GD2GROUP Sprint 2 | GD2GROUP Sprint 3 |  |  | 6
Coding - Movement system | GD2GROUP15-8 | 14843 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-25 19:25:00 | 2021-02-02 18:27:00 | 2021-03-08 19:07:00 | 2021-02-02 18:27:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzso: | GD2GROUP Sprint 1
Visuals - NPC assets | GD2GROUP15-7 | 14842 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-25 19:25:00 | 2021-01-25 19:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kn8:
Visuals - Enemy assets | GD2GROUP15-6 | 14841 |  | Story | To Do | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-25 19:25:00 | 2021-03-04 13:27:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kmu:
Visuals - Main character assets | GD2GROUP15-5 | 14840 |  | Story | In Progress | [NAME] | [NAME] | software | [NAME] |  |  | Medium |  | erbor | [NAME] | [NAME] | 2021-01-25 19:25:00 | 2021-02-10 11:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | [NAME]:r | GD2GROUP Sprint 2
Design - Create level layout | GD2GROUP15-4 | 14839 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-25 19:24:00 | 2021-02-15 15:13:00 | 2021-03-08 19:07:00 | 2021-02-15 15:13:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00tt0: | GD2GROUP Sprint 3
Design - Help decide general mechanical function of [NAME] and Interns | [NAME]-3 | 14838 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Highest | Done | [NAME] | [NAME] | [NAME] | 2021-01-25 19:24:00 | 2021-02-02 18:27:00 | 2021-03-08 19:07:00 | 2021-02-02 18:27:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzs8: | GD2GROUP Sprint 1
Presentation - Slide structure | [NAME]-2 | 14837 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | High | Done |  | [NAME] | [NAME] | 2021-01-25 19:23:00 | 2021-02-02 18:27:00 | 2021-03-08 19:07:00 | 2021-02-02 18:27:00 |  | 0 |  |  | Finalize look of slides |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzsg: | GD2GROUP Sprint 1
Presentation - General script for Gameplay Loop, Game Space and Theme parts | GD2GROUP15-1 | 14836 |  | Story | Done | [NAME] | [NAME] | software | [NAME] |  |  | Medium | Done | [NAME] | [NAME] | [NAME] | 2021-01-25 19:22:00 | 2021-02-02 18:27:00 | 2021-03-08 19:07:00 | 2021-02-02 18:27:00 |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzsq: | GD2GROUP Sprint 1
[Programming] Movement of enemies | GD2GROUP16-189 | 18370 | 15821 | Sub-task | For review | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | majoni | radpi | radpi | 2021-03-07 15:34:00 | 2021-03-07 15:38:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012cw: | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Programming] Shooting of enemies | GD2GROUP16-188 | 18369 | 15821 | Sub-task | For review | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | iutear | radpi | radpi | 2021-03-07 15:33:00 | 2021-03-07 15:38:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i012co: | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Unity] Implmentation of wave counter | GD2GROUP16-187 | 18343 |  | Story | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | liov | radpi | radpi | 2021-03-07 10:09:00 | 2021-03-07 15:23:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-84 |  |  | 0|i00pe1:zso | Sprint 2 - Beta stage one
[Programming] Wave counter | GD2GROUP16-186 | 18342 |  | Story | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | liov | radpi | radpi | 2021-03-07 10:08:00 | 2021-03-07 15:23:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  | We want to give players a visual indication of the current wave, so they know, how many waves are left before the boss spawns. |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-84 |  |  | 0|i00pe1:zsc | Sprint 2 - Beta stage one
[Unity] Indication of time remaining for hijacking | GD2GROUP16-185 | 18341 |  | Story | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | liov | radpi | radpi | 2021-03-07 10:07:00 | 2021-03-07 15:22:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  | we want to have a visual indication so players know all the time, how much time they have before their host dies. |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-97 |  |  | 0|i00pe1:zzxu | Sprint 2 - Beta stage one
[Graphic] Animation of getting hit by the player | GD2GROUP16-184 | 18340 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 10:05:00 | 2021-03-07 10:05:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  | We want to give players feedback, so they know, if their attack was successful or not - it also improves the game experience in general. |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-174 |  |  | 0|i00pe1:zzxyc | Sprint 2 - Beta stage one
[Graphic] Animation of attacking | GD2GROUP16-183 | 18339 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 10:02:00 | 2021-03-07 10:05:00 | 2021-03-08 19:07:00 |  |  | 0 | Graphics |  | There should be some indication the boss is about to attack - giving players a heads-up that allows them to dodge an attack in time. |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-174 |  |  | 0|i00pe1:zzxyo | Sprint 2 - Beta stage one
[Graphic] Animation of reloading | GD2GROUP16-182 | 18338 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 10:01:00 | 2021-03-07 10:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-174 |  |  | 0|i00pe1:zzxz | Sprint 2 - Beta stage one
[Programming] Reloading mechanic | GD2GROUP16-181 | 18337 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 10:00:00 | 2021-03-07 10:05:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  | The boss should "reload" after a certain number of attacks - giving the player space to fight back |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-174 |  |  | 0|i00pe1:zzxzc | Sprint 2 - Beta stage one
[Graphic] Projectiles | GD2GROUP16-180 | 18336 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:59:00 | 2021-03-07 10:05:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] | Graphics | projectiles should looks like sharks teeth |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-174 |  |  | 0|i00pe1:zzxxc | Sprint 2 - Beta stage one
[Graphic] Visual for HP bar | GD2GROUP16-179 | 18335 | 18333 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:58:00 | 2021-03-07 09:58:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] | Graphics | We want to have an indication of current HP so players know all the time how many HP boss has left. |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0126w: | Sprint 2 - Beta stage one
[Unity] Implementation of HP bar | GD2GROUP16-178 | 18334 | 18333 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-03-07 09:57:00 | 2021-03-07 15:19:00 | 2021-03-08 19:07:00 | 2021-03-07 15:19:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0126o: | Sprint 2 - Beta stage one
[Unity] HP bar | GD2GROUP16-177 | 18333 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:57:00 | 2021-03-07 10:05:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-174 |  |  | 0|i00pe1:zzxxo | Sprint 2 - Beta stage one
[Programming] Attack patterns for boss | GD2GROUP16-176 | 18332 |  | Story | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | iutear | radpi | radpi | 2021-03-07 09:56:00 | 2021-03-07 15:27:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-174 |  |  | 0|i00pe1:zzxzo | Sprint 2 - Beta stage one
[Programming] HP manager | GD2GROUP16-175 | 18331 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:55:00 | 2021-03-07 10:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-174 |  |  | 0|i00pe1:zzxy | Sprint 2 - Beta stage one
as GD, we want to have final boss that would be entertaining for the players to deal with | GD2GROUP16-174 | 18330 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:55:00 | 2021-03-07 10:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Boss | To Do | 0|i0125s:
[Programming] Advanced moving and attack patterns | GD2GROUP16-173 | 18329 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:51:00 | 2021-03-07 09:54:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  | We want to add more advanced enemy behavior to make the game more entertaining._x000D_  * enemies should adapt to player action_x000D_  ** enemies should try to change position if the pleyer gets behind them_x000D_  ** enemies should try to get to shooting position, so they could actually hit the player_x000D_  ** moving patterns should be less predictable by the player |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:yy | Sprint 2 - Beta stage one
[Sound] Hijack | GD2GROUP16-172 | 18328 | 18324 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:49:00 | 2021-03-07 10:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | There should be 3 sounds for Hijacking_x000D_  * when the player gets near to hijack his target_x000D_  * when the player hijacks his target_x000D_  * when hijacking ends (time runs out) |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0125k: | Sprint 2 - Beta stage one
[Sound] Death sound | GD2GROUP16-171 | 18327 | 18324 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:48:00 | 2021-03-07 09:50:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0125c: | Sprint 2 - Beta stage one
[Sound] Getting hit by projectile | GD2GROUP16-170 | 18326 | 18324 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:48:00 | 2021-03-07 09:48:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01254: | Sprint 2 - Beta stage one
[Sound] Sound of players verbs | GD2GROUP16-168 | 18324 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:47:00 | 2021-03-07 09:50:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-97 |  |  | 0|i00pe1:zzxx | Sprint 2 - Beta stage one
[Sound] Death sound | GD2GROUP16-167 | 18323 | 18317 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:45:00 | 2021-03-07 09:46:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0124o: | Sprint 2 - Beta stage one
[Sound] Attack sound | GD2GROUP16-166 | 18322 | 18317 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:44:00 | 2021-03-07 09:46:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0124g: | Sprint 2 - Beta stage one
[Sound] Getting hit by projectile | GD2GROUP16-165 | 18321 | 18317 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:44:00 | 2021-03-07 09:45:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01248: | Sprint 2 - Beta stage one
[Sound] Getting hit by projectile | GD2GROUP16-164 | 18320 | 18316 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:44:00 | 2021-03-07 09:46:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01240: | Sprint 2 - Beta stage one
[Sound] Death sound | GD2GROUP16-163 | 18319 | 18316 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:43:00 | 2021-03-07 09:46:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0123s: | Sprint 2 - Beta stage one
[Sound] Attack sound | GD2GROUP16-162 | 18318 | 18316 | Sub-task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:43:00 | 2021-03-07 09:46:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0123k: | Sprint 2 - Beta stage one
[Sound] Stone Fish | GD2GROUP16-161 | 18317 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:42:00 | 2021-03-07 09:46:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:yx | Sprint 2 - Beta stage one
[Sound] Eel fish | GD2GROUP16-160 | 18316 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:42:00 | 2021-03-07 09:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:yu | Sprint 2 - Beta stage one
[Bhavana] Write down your Journal entry - Week 7 | GD2GROUP16-159 | 18315 |  | Story | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | vubh | radpi | radpi | 2021-03-07 09:33:00 | 2021-03-07 09:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-153 |  |  | 0|i00pe1:zzxt | Sprint 2 - Beta stage one
[Noor] Write down your Journal entry - Week 8 | GD2GROUP16-158 | 18314 |  | Story | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | note | radpi | radpi | 2021-03-07 09:33:00 | 2021-03-07 09:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-153 |  |  | 0|i00pe1:zzxs | Sprint 2 - Beta stage one
[Iulia] Write down your Journal entry - Week 8 | GD2GROUP16-157 | 18313 |  | Story | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | iutear | radpi | radpi | 2021-03-07 09:32:00 | 2021-03-07 09:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-153 |  |  | 0|i00pe1:zzxr | Sprint 2 - Beta stage one
[Martin] Write down your Journal entry - Week 8 | GD2GROUP16-156 | 18312 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | majoni | radpi | radpi | 2021-03-07 09:32:00 | 2021-03-07 09:50:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-153 |  |  | 0|i00pe1:zzxq | Sprint 2 - Beta stage one
[Radim] Write down your Journal entry - Week 8 | GD2GROUP16-155 | 18311 |  | Story | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | radpi | radpi | radpi | 2021-03-07 09:32:00 | 2021-03-07 09:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-153 |  |  | 0|i00pe1:zzxp | Sprint 2 - Beta stage one
[Lily] Write down your Journal entry - Week 8 | GD2GROUP16-154 | 18310 |  | Story | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | liov | radpi | radpi | 2021-03-07 09:32:00 | 2021-03-07 09:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-153 |  |  | 0|i00pe1:zzxoi | Sprint 2 - Beta stage one
Individual journals that everyone should work on every week. | GD2GROUP16-153 | 18309 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:31:00 | 2021-03-07 09:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | GD2 - Journal - Week 8 | To Do | 0|i0122w:
[Iulia] Write down your Journal entry - Week 7 | GD2GROUP16-152 | 18308 |  | Story | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | iutear | radpi | radpi | 2021-03-07 09:30:00 | 2021-03-07 09:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-146 |  |  | 0|i00pe1:zzx4 | Sprint 2 - Beta stage one
[Bhavana] Write down your Journal entry - Week 7 | GD2GROUP16-151 | 18307 |  | Story | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | vubh | radpi | radpi | 2021-03-07 09:29:00 | 2021-03-07 09:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-146 |  |  | 0|i00pe1:zzx8 | Sprint 2 - Beta stage one
[Martin] Write down your Journal entry - Week 7 | GD2GROUP16-150 | 18306 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | majoni | radpi | radpi | 2021-03-07 09:29:00 | 2021-03-07 09:50:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-146 |  |  | 0|i00pe1:zzxc | Sprint 2 - Beta stage one
[Noor] Write down your Journal entry - Week 7 | GD2GROUP16-149 | 18305 |  | Story | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | note | radpi | radpi | 2021-03-07 09:29:00 | 2021-03-07 09:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-146 |  |  | 0|i00pe1:zzxi | Sprint 2 - Beta stage one
[Lily] Write down your Journal entry - Week 7 | GD2GROUP16-148 | 18304 |  | Story | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | liov | radpi | radpi | 2021-03-07 09:28:00 | 2021-03-07 09:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-146 |  |  | 0|i00pe1:zzxo | Sprint 2 - Beta stage one
[Radim] Write down your Journal entry - Week 7 | GD2GROUP16-147 | 18303 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | radpi | radpi | radpi | 2021-03-07 09:28:00 | 2021-03-08 16:19:00 | 2021-03-08 19:07:00 | 2021-03-08 16:19:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-146 |  |  | 0|i00pe1:zzxl | Sprint 2 - Beta stage one
Individual journals that everyone should work on every week. | GD2GROUP16-146 | 18302 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-03-07 09:28:00 | 2021-03-07 09:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | GD2 - Journal - Week 7 | To Do | 0|i0122o:
Gather feedback from the survey and consider posible changes | GD2GROUP16-145 | 18140 | 18136 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-03-03 14:14:00 | 2021-03-07 15:20:00 | 2021-03-08 18:59:00 | 2021-03-07 15:20:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011eg: | Sprint 2 - Beta stage one
Create survey | GD2GROUP16-144 | 18139 | 18136 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-03-03 14:13:00 | 2021-03-07 09:30:00 | 2021-03-08 19:07:00 | 2021-03-07 09:30:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011e8: | Sprint 2 - Beta stage one
Testing current version of our build | GD2GROUP16-143 | 18138 | 18136 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-03-03 14:13:00 | 2021-03-07 09:30:00 | 2021-03-08 19:07:00 | 2021-03-07 09:30:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011e0: | Sprint 2 - Beta stage one
Put everything we have so far together inside of Unity | GD2GROUP16-142 | 18137 | 18136 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-03-03 14:12:00 | 2021-03-07 09:30:00 | 2021-03-08 19:07:00 | 2021-03-07 09:30:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011ds: | Sprint 2 - Beta stage one
Game Testing | GD2GROUP16-141 | 18136 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-03-03 14:12:00 | 2021-03-07 15:20:00 | 2021-03-08 19:07:00 | 2021-03-07 15:20:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pe1:zzwi | Sprint 2 - Beta stage one
[Martin] Write down your Journal entry - Week 6 | GD2GROUP16-140 | 17682 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | majoni | radpi | radpi | 2021-02-25 09:42:00 | 2021-03-03 17:02:00 | 2021-03-08 19:07:00 | 2021-03-03 17:02:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-134 |  |  | 0|i00kdb:jz | Sprint 2 - Beta stage one
[iuila] Write down your Journal entry - Week 6 | GD2GROUP16-139 | 17681 |  | Task | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | iutear | radpi | radpi | 2021-02-25 09:41:00 | 2021-03-07 15:20:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-134 |  |  | 0|i00kdb:jy | Sprint 2 - Beta stage one
[Bhavana] Write down your Journal entry - Week 6 | GD2GROUP16-138 | 17680 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | vubh | radpi | radpi | 2021-02-25 09:41:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-134 |  |  | 0|i00kdb:jw | Sprint 2 - Beta stage one
[Noor] Write down your Journal entry - Week 6 | GD2GROUP16-137 | 17679 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | note | radpi | radpi | 2021-02-25 09:41:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-134 |  |  | 0|i00kdb:jr | Sprint 2 - Beta stage one
[Lily] Write down your Journal entry - Week 6 | GD2GROUP16-136 | 17678 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | liov | radpi | radpi | 2021-02-25 09:40:00 | 2021-03-07 15:19:00 | 2021-03-08 19:07:00 | 2021-03-07 15:19:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-134 |  |  | 0|i00kdb:ji | Sprint 2 - Beta stage one
[Radim] Write down your Journal entry - Week 6 | GD2GROUP16-135 | 17677 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | radpi | radpi | radpi | 2021-02-25 09:40:00 | 2021-03-08 16:19:00 | 2021-03-08 19:07:00 | 2021-03-08 16:19:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-134 |  |  | 0|i00kdb:j | Sprint 2 - Beta stage one
Individual journals that everyone should work on every week. | GD2GROUP16-134 | 17676 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-25 09:40:00 | 2021-02-25 09:42:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | GD2 - Journal - Week 6 | To Do | 0|i00z8g:
[Bhavana] Write down your Journal entry - Week 5 | GD2GROUP16-133 | 17675 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | vubh | radpi | radpi | 2021-02-25 09:39:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-127 |  |  | 0|i00kdb:qi | Sprint 2 - Beta stage one
[iulia] Write down your Journal entry - Week 5 | GD2GROUP16-132 | 17674 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | iutear | radpi | radpi | 2021-02-25 09:39:00 | 2021-03-07 15:20:00 | 2021-03-08 19:07:00 | 2021-03-07 15:20:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-127 |  |  | 0|i00kdb:q | Sprint 2 - Beta stage one
[Martin] Write down your Journal entry - Week 5 | GD2GROUP16-131 | 17673 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | majoni | radpi | radpi | 2021-02-25 09:38:00 | 2021-03-03 17:02:00 | 2021-03-08 19:07:00 | 2021-03-03 17:02:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-127 |  |  | 0|i00kdb:p | Sprint 2 - Beta stage one
[Lily] Write down your Journal entry - Week 5 | GD2GROUP16-130 | 17672 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | liov | radpi | radpi | 2021-02-25 09:38:00 | 2021-03-07 15:19:00 | 2021-03-08 19:07:00 | 2021-03-07 15:19:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-127 |  |  | 0|i00kdb:o | Sprint 2 - Beta stage one
[Radim] Write down your Journal entry - Week 5 | GD2GROUP16-129 | 17671 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | radpi | radpi | radpi | 2021-02-25 09:38:00 | 2021-03-08 16:19:00 | 2021-03-08 19:07:00 | 2021-03-08 16:19:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-127 |  |  | 0|i00kdb:k | Sprint 2 - Beta stage one
[Noor] Write down your Journal entry - Week 5 | GD2GROUP16-128 | 17670 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | note | radpi | radpi | 2021-02-25 09:37:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-127 |  |  | 0|i00kdb:r | Sprint 2 - Beta stage one
Individual journals that everyone should work on every week. | GD2GROUP16-127 | 17669 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-25 09:36:00 | 2021-02-25 09:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | GD2 - Journal - Week 5 | To Do | 0|i00z88:
Test the build of the game | GD2GROUP16-126 | 17645 | 17640 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-24 15:27:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z3c: | Sprint 2 - Alpha stage one
Rehearse presentation | GD2GROUP16-125 | 17643 | 17640 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-24 15:26:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z2w: | Sprint 2 - Alpha stage one
Write down notes for each slide | GD2GROUP16-124 | 17642 | 17640 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-24 15:26:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z2o: | Sprint 2 - Alpha stage one
Create slides | GD2GROUP16-123 | 17641 | 17640 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-24 15:25:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z2g: | Sprint 2 - Alpha stage one
Create Beta Presentation | GD2GROUP16-122 | 17640 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-24 15:25:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-121 |  |  | 0|i00pe1:zzz | Sprint 2 - Alpha stage one
As [NAME] we want to put everything we have together so we could create and rehearse presentation in advance | GD2GROUP16-121 | 17639 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-24 15:24:00 | 2021-03-08 17:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | Create Alpha Presentation | To Do | 0|i00z20:
As [NAME], we want to create damage and health system for the enemies | GD2GROUP16-120 | 17125 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | radpi | radpi | radpi | 2021-02-19 16:25:00 | 2021-03-07 15:24:00 | 2021-03-08 19:07:00 | 2021-03-07 15:24:00 |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pe1:zzm | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
As [NAME], we want to create damage and health system for the player | GD2GROUP16-119 | 17124 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | radpi | radpi | radpi | 2021-02-19 16:24:00 | 2021-03-07 15:24:00 | 2021-03-08 19:07:00 | 2021-03-07 15:24:00 |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pe1:zzl | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Noor ]Write down journal entry - Week 4 | GD2GROUP16-118 | 16900 |  | Task | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | note | note | note | 2021-02-13 19:39:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | Journal |  |  |  | note |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-52 |  |  | 0|i00pe1:zzx | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Noor ]Write down journal entry - Week 3 | GD2GROUP16-117 | 16899 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | note | note | note | 2021-02-13 19:37:00 | 2021-02-13 21:08:00 | 2021-03-08 19:07:00 | 2021-02-13 21:08:00 |  | 0 | Journal |  |  |  | note |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-51 |  |  | 0|i00pe1:zzy | Sprint 2 - Alpha stage one
Idle animations - pixel art | GD2GROUP16-116 | 16754 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | note | note | note | 2021-02-11 13:30:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | Graphics |  |  |  | note |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kdb:i | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
Characters - Pixel art | GD2GROUP16-115 | 16741 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | High |  |  | note | note | 2021-02-11 13:18:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | Art |  | 2D assets of the enemies and playable character.Â |  | note |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00pe1:zzw | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Programming] Crosshair for the player | GD2GROUP16-112 | 16423 |  | Task | Testing | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | majoni | radpi | radpi | 2021-02-08 13:40:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  | [NAME] should have free movement around the screen._x000D_ _x000D_ Â |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pe1:[NAME] | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Programming] come up with idea how to do it (Martin) | GD2GROUP16-111 | 15914 | 15830 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | majoni | radpi | radpi | 2021-02-03 16:58:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 | Programming |  |  |  | majoni | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pz6: | Sprint 2 - Alpha stage one |  |  |  |  | 04/Feb/21 1:21 PM;majoni;When the player gets close to an enemy, the closest enemy (if there are several) gets highligted and you can hijack them._x000D_ _x000D_ Â _x000D_ _x000D_ Make the enemies disapear when you hijack, give the character a new sprite that is the hacked enemy sprite, replace the characters variables with the enemies attributes including position before the enemy disapears. Basically a finite statemachine within the character that we toggle between.
[Programming] come up with idea how to do it (iulia) | GD2GROUP16-110 | 15913 | 15830 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | iutear | radpi | radpi | 2021-02-03 16:58:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pyy: | Sprint 2 - Alpha stage one
[Programming] Script for parallax background (prototype) | GD2GROUP16-109 | 15912 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | liov | radpi | radpi | 2021-02-03 16:52:00 | 2021-02-22 15:13:00 | 2021-03-08 19:07:00 | 2021-02-22 15:13:00 |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pe1:zzk | Sprint 2 - Alpha stage one
[Graphic] Art for projectiles - different for every common enemy | GD2GROUP16-108 | 15902 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-03 14:37:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] | Graphics |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:y9 | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Programming] Time counter (Optimal) | GD2GROUP16-107 | 15899 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low |  |  | radpi | radpi | 2021-02-03 14:28:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:p | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Programming] Time counter | GD2GROUP16-106 | 15898 |  | Task | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low |  | radpi | radpi | radpi | 2021-02-03 14:27:00 | 2021-03-07 15:32:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] | Programming |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-84 |  |  | 0|i00pe1:zs | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Unity] Creating prefabs for projectiles for each enemy | GD2GROUP16-105 | 15853 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 11:44:00 | 2021-03-07 10:18:00 | 2021-03-08 19:07:00 | 2021-03-07 10:18:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:yi | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Programming] Attack patterns for shooting | GD2GROUP16-104 | 15833 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | iutear | radpi | radpi | 2021-02-03 11:08:00 | 2021-03-07 15:24:00 | 2021-03-08 19:07:00 | 2021-03-07 15:24:00 |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  | 03/Feb/21 4:37 [NAME]/secure/attachment/10608/GameideasForOctojack.png |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:yr | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Programming] Death triggers for common enemies | GD2GROUP16-103 | 15832 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 11:07:00 | 2021-02-25 06:45:00 | 2021-03-08 19:07:00 | 2021-02-25 06:45:00 |  | 0 | Programming |  | Every type of enemy should have a different number of [NAME] HP._x000D_ _x000D_ HP mechanic_x000D_  * Total HP = x_x000D_  * Minus one HP if the enemy gets hit by a player attack_x000D_  * Death trigger = If HP = or > 0 |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:z | Sprint 2 - Alpha stage one
[Unity] Setting up the game-screen | GD2GROUP16-102 | 15831 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 10:57:00 | 2021-02-23 13:02:00 | 2021-03-08 19:07:00 | 2021-02-23 13:02:00 |  | 0 | [NAME] |  | The game screen should include:Â _x000D_  * HPÂ´s counter (so far we can just use place holders)_x000D_  * Time counter (Optimal)_x000D_  * Wave counter (Optimal) |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:q | Sprint 2 - Alpha stage one
[Programming] Hijack mechanic (working prototype) | GD2GROUP16-101 | 15830 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 10:53:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 | Programming |  | *Rules*_x000D_  # Short-range_x000D_  # [NAME] gets highlighted by an aura_x000D_  ** Button for the hijack - highlighted if the near target that can be hijacked_x000D_  ** Using button -> MC jumps on the enemy head._x000D_  # CD_x000D_  ** The ability should be on CD if:_x000D_  *** The player drops down from the host._x000D_  *** {color:#de350b}The player fails to hijack his target{color}? |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-97 |  |  | 0|i00pe1:zyi | Sprint 2 - Alpha stage one
[Unity] Creating prefab + place holder for the player | GD2GROUP16-99 | 15826 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 10:49:00 | 2021-02-19 15:55:00 | 2021-03-08 19:07:00 | 2021-02-19 15:55:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-97 |  |  | 0|i00pe1:zz | Sprint 2 - Alpha stage one
[Programming] Player controller | GD2GROUP16-98 | 15825 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 10:49:00 | 2021-02-23 13:02:00 | 2021-03-08 19:07:00 | 2021-02-23 13:02:00 |  | 0 | Programming |  | The player controller should include:_x000D_  * Movement in all direction, using ASWD_x000D_  ** The player shouldnÂ´t be able to move outside of the game-screen_x000D_  * Shooting_x000D_  ** Aiming with mouse + right-click to shootÂ _x000D_  * Hijack mechanic_x000D_  ** The player should possess all abilities/actions he can use in the game - hijacking enemies only determines which skills/action he can use atm._x000D_  * HP mechanic_x000D_  ** One hp if without a host._x000D_  ** Adding temporary total hp when attached to a host_x000D_  ** Minus one HP if the player gets hit by an enemy attack |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-97 |  |  | 0|i00pe1:zzi | Sprint 2 - Alpha stage one
Octojack - The main character controlled by the player | GD2GROUP16-97 | 15824 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-03 10:45:00 | 2021-03-07 10:07:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-6 |  | The player | To Do | 0|i00pi2:
[Unity] Testing and balancing of spawning points | GD2GROUP16-96 | 15823 |  | Task | Testing | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-03 10:43:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-84 |  |  | 0|i00pe1:zt | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Unity] Implementation of spawning points into unity | GD2GROUP16-95 | 15822 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 10:43:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 | [NAME] |  | * Spawning points should be outside of the screen.Â _x000D_  * Spawned enemies should move towards the player._x000D_  * Should be at least two groups of spawning points so we can turn off spawning points colliding with the boss spawning point when the time comes._x000D_  * {color:#de350b}The number of spawning points wasn't decided yet.{color} |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  | 03/Feb/21 4:40 PM;radpi;Spawning area.png;http://193.11.10.9:8080/secure/attachment/10610/Spawning+area.png |  |  |  |  |  |  |  | GD2GROUP16-84 |  |  | 0|i00pe1:zu | Sprint 2 - Alpha stage one
[Programming] Simple AI for common enemies (moving and shooting) | GD2GROUP16-94 | 15821 |  | Task | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-03 10:41:00 | 2021-03-07 15:28:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:z9 | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Unity] Creating prefabs for each common enemy | GD2GROUP16-91 | 15818 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 10:38:00 | 2021-02-19 15:55:00 | 2021-03-08 19:07:00 | 2021-02-19 15:55:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:zi | Sprint 2 - Alpha stage one
[Unity] Creating prefabs and place-holders for starting screen (2 enemies) | GD2GROUP16-90 | 15817 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 10:35:00 | 2021-02-19 15:55:00 | 2021-03-08 19:07:00 | 2021-02-19 15:55:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-89 |  |  | 0|i00pe1:zr | Sprint 2 - Alpha stage one
So far we want to start with 2 types of enemies, each of them with different attack patterns. | GD2GROUP16-89 | 15816 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-03 10:35:00 | 2021-03-07 09:51:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-14 |  | Common enemies | To Do | 0|i00pb0:
[Programming] Algorithm for spawning points | GD2GROUP16-88 | 15813 |  | Task | Testing | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-03 09:51:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | Programming |  | This feature should have some interface in the form of unity parameters so we can change it and balance it when needed without changing the code._x000D_ _x000D_ *General Rules:*_x000D_  # Spawning points outside of the screen_x000D_  # The 1st wave already placed on the starting-game-screen_x000D_  # How many spawn points?_x000D_  ## {color:#de350b}Not decided yet{color}_x000D_  # Waves:_x000D_  ## 5 for the starters_x000D_  ## How many enemies per wave_x000D_  ### Specific numbers per wave_x000D_  ## 1st wave already on the screen (2enemies)_x000D_  ## Every wave > harder than the previous one_x000D_  ## Spawning locations_x000D_  ## In specific places_x000D_  ## [NAME] of enemies_x000D_  ### Specific numbers per wave_x000D_  ## The next wave spawns after every enemy is killed or hijacked._x000D_ _x000D_ {color:#de350b}*Rules for boss: (Not decided yet)*{color} |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  | 03/Feb/21 4:40 PM;radpi;Spawning area.png;http://193.11.10.9:8080/secure/attachment/10609/Spawning+area.png |  |  |  |  |  |  |  | GD2GROUP16-84 |  |  | 0|i00pe1:zw | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Unity] Creating and placing place-holders | GD2GROUP16-87 | 15812 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-03 09:50:00 | 2021-02-24 14:42:00 | 2021-03-08 19:07:00 | 2021-02-24 14:42:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-84 |  |  | 0|i00pe1:zy | Sprint 2 - Alpha stage one
After alpha production is over, we have to create presantation about progress we made so far | GD2GROUP16-86 | 15802 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-03 00:27:00 | 2021-03-08 17:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Create Presentation | To Do | 0|i00pe2:
[Plastic] Set up plastic and connect it to the unity project | GD2GROUP16-85 | 15801 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-02 23:51:00 | 2021-02-03 17:02:00 | 2021-03-08 19:07:00 | 2021-02-03 17:02:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pdu: | Sprint 2 - Alpha stage one
Points for spawning enemies in waves | GD2GROUP16-84 | 15800 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-02 22:53:00 | 2021-03-07 10:09:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-8 |  | Spawning points | To Do | 0|i00pdm:
[Sound] Interface (click sounds for the buttons) | GD2GROUP16-83 | 15795 |  | Task | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low |  |  | radpi | radpi | 2021-02-02 22:25:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:r | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Sound] Background music - main menu | GD2GROUP16-82 | 15794 |  | Task | Backlog | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low |  |  | radpi | radpi | 2021-02-02 22:25:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:s | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Graphic] Art + texts for the buttons | GD2GROUP16-80 | 15792 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done |  | radpi | radpi | 2021-02-02 22:14:00 | 2021-02-22 15:10:00 | 2021-03-08 19:07:00 | 2021-02-22 15:10:00 |  | 0 | Graphics |  | Buttons we need so far:_x000D_  * StartÂ _x000D_  * Settings_x000D_  * On_x000D_  * OffÂ _x000D_  * Continue_x000D_  * {color:#de350b}Resolution (needs to be clarified how we can do [NAME]_  * Exit_x000D_  * Back_x000D_  * {color:#de350b}Main menu (return to the main menu){color} |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:t | Sprint 2 - Alpha stage one
[Unity] Testing functionality of the Main menu | GD2GROUP16-79 | 15790 | 15783 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-02 22:12:00 | 2021-02-23 13:01:00 | 2021-03-08 19:07:00 | 2021-02-23 13:01:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pcq: | Sprint 2 - Alpha stage one
[Unity] Implementation of the main menu | GD2GROUP16-78 | 15789 | 15783 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-02 22:11:00 | 2021-02-23 13:01:00 | 2021-03-08 19:07:00 | 2021-02-23 13:01:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pci: | Sprint 2 - Alpha stage one
[Unity] Creating layout of the main menu | GD2GROUP16-77 | 15788 | 15783 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-02 22:08:00 | 2021-02-23 13:01:00 | 2021-03-08 19:07:00 | 2021-02-23 13:01:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pca: | Sprint 2 - Alpha stage one
[Graphic] Background for main menu | GD2GROUP16-76 | 15787 | 15783 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done |  | radpi | radpi | 2021-02-02 22:08:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pc2: | Sprint 2 - Alpha stage one
[Unity] Setting up the final screen menu (win condition) | GD2GROUP16-75 | 15786 |  | Task | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | liov | radpi | radpi | 2021-02-02 22:05:00 | 2021-03-07 15:23:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:u | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Unity] Setting up the final screen menu (lose condition) | GD2GROUP16-74 | 15785 |  | Task | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | liov | radpi | radpi | 2021-02-02 22:05:00 | 2021-03-07 15:23:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:v | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Unity] Setting up the pause menu | GD2GROUP16-73 | 15784 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-02 22:04:00 | 2021-02-23 13:01:00 | 2021-03-08 19:07:00 | 2021-02-23 13:01:00 |  | 0 | [NAME] |  | Pause menu should include:_x000D_  * Continue (unpause the game)_x000D_  * Settings (sub-menu)_x000D_  ** Sound on/off_x000D_  ** Volume bar_x000D_  ** Change resolution?_x000D_  ** Return button (back)_x000D_  * Return to the main menuÂ _x000D_  * Exit the game |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:w | Sprint 2 - Alpha stage one
[Unity] Setting up the main menu | GD2GROUP16-72 | 15783 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-02 22:04:00 | 2021-02-25 06:44:00 | 2021-03-08 19:07:00 | 2021-02-25 06:44:00 |  | 0 | [NAME] |  | The main menu should include:_x000D_  * Start of the game_x000D_  * Settings:_x000D_  ** Sound on/off_x000D_  ** Volume bar_x000D_  ** Change resolution_x000D_  ** Return button (back)_x000D_  * Exit the game |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:x | Sprint 2 - Alpha stage one
[Programming] As GD, we want to use menumanager to control all functions of all menus from one place, so we keep things nice and tidy | GD2GROUP16-71 | 15782 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-02-02 22:03:00 | 2021-02-22 15:10:00 | 2021-03-08 19:07:00 | 2021-02-22 15:10:00 |  | 0 |  |  | Menu managers should include:_x000D_ _x000D_ *For the main menu:*_x000D_  # Start the game_x000D_  # SettingsÂ _x000D_  ## Audio on/off_x000D_  ## Sound volumeÂ _x000D_  ## Change resolution_x000D_  # [NAME] the game_x000D_ _x000D_ *For the pause menu:*_x000D_  # Continue (unpause the game)_x000D_  # SettingsÂ _x000D_  ## Audio on/off_x000D_  ## Sound volumeÂ _x000D_  ## Change resolution_x000D_  # Back the main menuÂ _x000D_  # [NAME] the game_x000D_ _x000D_ *Final screen* (lose condition):_x000D_  # [NAME] checkpoint (start game from the checkpoint)_x000D_  # Start over (restart the game)_x000D_  # Back to the main menu_x000D_  # [NAME] the game_x000D_ _x000D_ *Final screen* (win condition):_x000D_  # Â (needs to be decided)_x000D_ _x000D_ Â _x000D_ _x000D_ *Final screen* (lose condition):_x000D_  # Â (needs to be decided)_x000D_ _x000D_ Â _x000D_ _x000D_ Â |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-70 |  |  | 0|i00pe1:y | Sprint 2 - Alpha stage one
Menus | GD2GROUP16-70 | 15781 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-02 21:52:00 | 2021-03-08 16:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | [UI] Game-screen | To Do | 0|i00pay:
[Graphix] Characters - Pixel art | GD2GROUP16-69 | 15780 | 15778 | Sub-task | For review | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | note | radpi | radpi | 2021-02-02 21:06:00 | 2021-03-07 15:26:00 | 2021-03-08 19:07:00 |  |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00paq: | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Graphic] Background - Pixel art | GD2GROUP16-68 | 15779 | 15778 | Sub-task | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  | vubh | radpi | radpi | 2021-02-02 21:05:00 | 2021-03-03 18:22:00 | 2021-03-08 19:07:00 |  |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pai: | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
As Graphic students, we want to try to create pixel art concept, as we want to explore art options  for our game while getting an opportunity to try something new | GD2GROUP16-67 | 15778 |  | Story | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-02 21:04:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00pe1:zzr | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Radim] Write down your Journal entry - Week 4 | GD2GROUP16-66 | 15777 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | radpi | radpi | radpi | 2021-02-02 21:01:00 | 2021-03-08 16:20:00 | 2021-03-08 19:07:00 | 2021-03-08 16:20:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-52 |  |  | 0|i00pe1:o | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Martin] Write down your Journal entry - Week 4 | GD2GROUP16-65 | 15776 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | majoni | radpi | radpi | 2021-02-02 21:00:00 | 2021-02-14 15:18:00 | 2021-03-08 19:07:00 | 2021-02-14 15:18:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-52 |  |  | 0|i00pe1:c | Sprint 2 - Alpha stage one
[Bhavana] Write down your Journal entry - Week 4 | GD2GROUP16-64 | 15775 |  | Task | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low |  | vubh | radpi | radpi | 2021-02-02 21:00:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-52 |  |  | 0|i00pe1: | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Iulia] Write down your Journal entry - Week 4 | GD2GROUP16-63 | 15774 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | iutear | radpi | radpi | 2021-02-02 21:00:00 | 2021-03-07 15:20:00 | 2021-03-08 19:07:00 | 2021-03-07 15:20:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-52 |  |  | 0|i00pe0:r | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Lily] Write down your Journal entry - Week 4 | GD2GROUP16-62 | 15773 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | liov | radpi | radpi | 2021-02-02 21:00:00 | 2021-02-23 13:01:00 | 2021-03-08 19:07:00 | 2021-02-23 13:01:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-52 |  |  | 0|i00pe0:i | Sprint 2 - Alpha stage one
[Noor] Write down your Journal entry - Week 4 | GD2GROUP16-61 | 15772 |  | Task | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low |  | note | radpi | radpi | 2021-02-02 20:59:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-52 |  |  | 0|i00pe0:9 | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Radim] Write down your Journal entry - Week 3 | GD2GROUP16-60 | 15771 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | radpi | radpi | radpi | 2021-02-02 20:59:00 | 2021-02-07 23:37:00 | 2021-03-08 19:07:00 | 2021-02-07 23:37:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-51 |  |  | 0|i00pdv: | Sprint 2 - Alpha stage one
[Iulia] Write down your Journal entry - Week 3 | GD2GROUP16-59 | 15770 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | iutear | radpi | radpi | 2021-02-02 20:59:00 | 2021-02-19 16:04:00 | 2021-03-08 19:07:00 | 2021-02-19 16:04:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-51 |  |  | 0|i00pdw: | Sprint 2 - Alpha stage one
[Martin] Write down your Journal entry - Week 3 | GD2GROUP16-58 | 15769 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | majoni | radpi | radpi | 2021-02-02 20:58:00 | 2021-02-07 20:56:00 | 2021-03-08 19:07:00 | 2021-02-07 20:56:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-51 |  |  | 0|i00pdx: | Sprint 2 - Alpha stage one
[Bhavana] Write down your Journal entry - Week 3 | GD2GROUP16-57 | 15768 |  | Task | In Progress | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low |  | vubh | radpi | radpi | 2021-02-02 20:58:00 | 2021-03-03 14:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-51 |  |  | 0|i00pdy: | Sprint 2 - Alpha stage one | Sprint 2 - Beta stage one
[Lily] Write down your Journal entry - Week 3 | GD2GROUP16-56 | 15767 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | liov | radpi | radpi | 2021-02-02 20:58:00 | 2021-02-19 15:52:00 | 2021-03-08 19:07:00 | 2021-02-19 15:52:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-51 |  |  | 0|i00pdz: | Sprint 2 - Alpha stage one
[Noor] Write down your Journal entry - Week 3 | GD2GROUP16-55 | 15766 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | note | radpi | radpi | 2021-02-02 20:57:00 | 2021-02-28 13:58:00 | 2021-03-08 19:07:00 | 2021-02-28 13:58:00 |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-51 |  |  | 0|i00pe0: | Sprint 2 - Alpha stage one
Individual journals that everyone should work on every week. | GD2GROUP16-52 | 15763 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-02 20:56:00 | 2021-02-13 19:39:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | GD2 - Journal - Week 4 | To Do | 0|i00pa2:
Individual journals that everyone should work on every week. | GD2GROUP16-51 | 15762 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-02-02 20:56:00 | 2021-02-13 19:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | GD2 - Journal - Week 3 | To Do | 0|i00p9u:
[Radim] Write down your Journal entry - Week 2 | GD2GROUP16-50 | 15153 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done |  | radpi | radpi | 2021-01-26 20:44:00 | 2021-02-02 19:25:00 | 2021-03-08 19:07:00 | 2021-02-02 19:25:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-38 |  |  | 0|i00mgs: | Sprint 1 - the Pitch
[Lily] Write down your Journal entry - Week 2 | GD2GROUP16-49 | 15152 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | liov | radpi | radpi | 2021-01-26 20:44:00 | 2021-02-19 15:51:00 | 2021-03-08 19:07:00 | 2021-02-19 15:51:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-38 |  |  | 0|i00kd9: | Sprint 2 - Alpha stage one
[Martin] Write down your Journal entry - Week 2 | GD2GROUP16-48 | 15151 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | majoni | radpi | radpi | 2021-01-26 20:44:00 | 2021-02-01 18:43:00 | 2021-03-08 19:07:00 | 2021-02-01 18:43:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-38 |  |  | 0|i00mgc: | Sprint 1 - the Pitch
[Noor] Write down your Journal entry - Week 2 | GD2GROUP16-47 | 15150 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | note | radpi | radpi | 2021-01-26 20:44:00 | 2021-02-13 19:34:00 | 2021-03-08 19:07:00 | 2021-02-13 19:34:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-38 |  |  | 0|i00kd8:i | Sprint 2 - Alpha stage one
[Bhavana] Write down your Journal entry - Week 2 | GD2GROUP16-46 | 15149 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | vubh | radpi | radpi | 2021-01-26 20:44:00 | 2021-02-23 08:37:00 | 2021-03-08 19:07:00 | 2021-02-23 08:37:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-38 |  |  | 0|i00kd8:9 | Sprint 2 - Alpha stage one
[Iulia] Write down your Journal entry - Week 2 | GD2GROUP16-45 | 15148 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | iutear | radpi | radpi | 2021-01-26 20:43:00 | 2021-02-03 16:34:00 | 2021-03-08 19:07:00 | 2021-02-03 16:34:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-38 |  |  | 0|i00kd8:r | Sprint 2 - Alpha stage one
Individual journals that everyone should work on every week. | GD2GROUP16-38 | 15139 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-01-26 20:38:00 | 2021-01-26 20:44:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-28 |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | GD2 - Journal - Week 2 | To Do | 0|i00mdo:
[Lily] Get familiar with [NAME] | GD2GROUP16-37 | 15137 | 15135 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-26 20:32:00 | 2021-01-27 14:17:00 | 2021-03-08 19:07:00 | 2021-01-27 14:17:00 |  | 0 | PM |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00md8: | Sprint 1 - the Pitch
[Radim] Get familiar with [NAME] | GD2GROUP16-36 | 15136 | 15135 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | radpi | radpi | radpi | 2021-01-26 20:32:00 | 2021-01-27 14:20:00 | 2021-03-08 19:07:00 | 2021-01-27 14:20:00 |  | 0 | PM |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00md0: | Sprint 1 - the Pitch
As PM, we want to get familiar with [NAME], so we can set everything correctly, making work on the project easier in the long run for everyone. | GD2GROUP16-35 | 15135 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-26 20:31:00 | 2021-01-27 14:20:00 | 2021-03-08 19:07:00 | 2021-01-27 14:20:00 |  | 0 | PM |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mcs: | Sprint 1 - the Pitch
[Iulia] Write down your Journal entry - Week 1 | GD2GROUP16-34 | 14835 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | iutear | radpi | radpi | 2021-01-25 19:05:00 | 2021-01-28 12:57:00 | 2021-03-08 19:07:00 | 2021-01-28 12:57:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-28 |  |  | 0|i00k4v:r | Sprint 1 - the Pitch
[Bhavana] Write down your Journal entry - Week 1 | GD2GROUP16-33 | 14834 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | vubh | radpi | radpi | 2021-01-25 19:05:00 | 2021-02-23 08:37:00 | 2021-03-08 19:07:00 | 2021-02-23 08:37:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-28 |  |  | 0|i00kd8:4 | Sprint 2 - Alpha stage one
[Noor] Write down your Journal entry - Week 1 | GD2GROUP16-32 | 14833 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | note | radpi | radpi | 2021-01-25 19:05:00 | 2021-02-11 13:14:00 | 2021-03-08 19:07:00 | 2021-02-11 13:14:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-28 |  |  | 0|i00kd8:1 | Sprint 2 - Alpha stage one
[Martin] Write down your Journal entry - Week 1 | GD2GROUP16-31 | 14832 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | majoni | radpi | radpi | 2021-01-25 19:05:00 | 2021-01-27 14:59:00 | 2021-03-08 19:07:00 | 2021-01-27 14:59:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-28 |  |  | 0|i00k4t: | Sprint 1 - the Pitch
[Lily] Write down your Journal entry - Week 1 | GD2GROUP16-30 | 14831 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | liov | radpi | radpi | 2021-01-25 19:04:00 | 2021-02-04 13:18:00 | 2021-03-08 19:07:00 | 2021-02-04 13:18:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-28 |  |  | 0|i00kd8:2 | Sprint 2 - Alpha stage one
[Radim] Write down your Journal entry - Week 1 | GD2GROUP16-29 | 14830 |  | Task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | radpi | radpi | radpi | 2021-01-25 19:04:00 | 2021-01-27 14:20:00 | 2021-03-08 19:07:00 | 2021-01-27 13:38:00 |  | 0 | Journal |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-28 |  |  | 0|i00k3k: | Sprint 1 - the Pitch
Individual journals that everyone should work on every week. | GD2GROUP16-28 | 14829 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-01-25 18:50:00 | 2021-01-26 20:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | GD2 - Journal - Week 1 | To Do | 0|i00klo:
For each slide of the presentation, write down notes about what should be mentioned there. | GD2GROUP16-27 | 14828 | 14745 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | liov | radpi | radpi | 2021-01-25 16:58:00 | 2021-02-02 20:50:00 | 2021-03-08 19:07:00 | 2021-02-02 20:50:00 |  | 0 | [NAME] | PM |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00klg: | Sprint 1 - the Pitch
Drawing of the main character | GD2GROUP16-25 | 14826 | 14822 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:44:00 | 2021-01-27 16:40:00 | 2021-03-08 19:07:00 | 2021-01-27 16:40:00 |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kl0: | Sprint 1 - the Pitch
Drawing of the boss | GD2GROUP16-24 | 14825 | 14822 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:44:00 | 2021-01-27 16:40:00 | 2021-03-08 19:07:00 | 2021-01-27 16:40:00 |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kks: | Sprint 1 - the Pitch
Drawing of enemy two | GD2GROUP16-23 | 14824 | 14822 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:44:00 | 2021-01-27 14:16:00 | 2021-03-08 19:07:00 | 2021-01-27 14:16:00 |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kkk: | Sprint 1 - the Pitch
Drawing of enemy one | GD2GROUP16-22 | 14823 | 14822 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:44:00 | 2021-01-27 14:16:00 | 2021-03-08 19:07:00 | 2021-01-27 14:16:00 |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kkc: | Sprint 1 - the Pitch
As Graphic students, we want to draw a few simple drawings of in-game characters to show them to the rest of the group, which should help us narrow down the art direction we should take. | GD2GROUP16-21 | 14822 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:43:00 | 2021-01-27 16:40:00 | 2021-03-08 19:07:00 | 2021-01-27 16:40:00 |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00k3b: | Sprint 1 - the Pitch
Sketches and diagrams of game mechanics and dynymics | GD2GROUP16-20 | 14814 | 14811 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:30:00 | 2021-02-02 20:49:00 | 2021-03-08 19:07:00 | 2021-02-02 20:49:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kic: | Sprint 1 - the Pitch
A game loop diagram | GD2GROUP16-19 | 14813 | 14811 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:29:00 | 2021-02-02 20:49:00 | 2021-03-08 19:07:00 | 2021-02-02 20:49:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ki4: | Sprint 1 - the Pitch
UI and game-screen sketches | GD2GROUP16-18 | 14812 | 14811 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:29:00 | 2021-02-02 20:49:00 | 2021-03-08 19:07:00 | 2021-02-02 20:49:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00khw: | Sprint 1 - the Pitch
As persons giving a presentation, we want to include in the presentation diagrams and sketches to help listeners understand all of our topics way easier, and to prevent the presentation from becoming text-heavy. | GD2GROUP16-17 | 14811 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:28:00 | 2021-02-02 20:49:00 | 2021-03-08 19:07:00 | 2021-02-02 20:49:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-2 |  |  | 0|i00k3a:i | Sprint 1 - the Pitch
As persons giving a presentation, we want to rehearse our presentation in advance to ensure that the presentation itself goes as smoothly as possible. | GD2GROUP16-16 | 14804 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:20:00 | 2021-02-02 18:54:00 | 2021-03-08 19:07:00 | 2021-02-02 18:54:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-2 |  |  | 0|i00k3e: | Sprint 1 - the Pitch
As [NAME], we want to look into ways how to create and run a bug database, so we can keep everything nice and clean, once we start having issues with the implementation of our game into unity. | GD2GROUP16-14 | 14793 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done |  | radpi | radpi | 2021-01-25 16:11:00 | 2021-03-07 10:19:00 | 2021-03-08 19:07:00 | 2021-03-07 10:19:00 |  | 0 | [NAME] |  | We donÂ´t have to do it by the book, but doing it for our use, at least in some a basic form, could be beneficial and time-saving in the long run. |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kdc: | Sprint 2 - Beta stage one
As [NAME], we want to learn how to use Plastic, so every team member can work on the project in unity simultaneously. | GD2GROUP16-13 | 14789 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 16:08:00 | 2021-02-03 17:02:00 | 2021-03-08 19:07:00 | 2021-02-03 17:02:00 |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kda:i | Sprint 2 - Alpha stage one
As GS, we want to look into different effects so we could create an art style that makes players feel like everything on the game-screen is underwater. | GD2GROUP16-12 | 14778 | 14743 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 15:52:00 | 2021-01-27 16:40:00 | 2021-03-08 19:07:00 | 2021-01-27 16:40:00 |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kbg: | Sprint 1 - the Pitch
As [NAME], we want to develop an art style for all characters in the game that would fit our art concept well to keep the over-look unified. | GD2GROUP16-11 | 14769 | 14743 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | liov | radpi | radpi | 2021-01-25 15:46:00 | 2021-01-27 16:41:00 | 2021-03-08 19:07:00 | 2021-01-27 16:40:00 |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00k9g: | Sprint 1 - the Pitch
As [NAME], we want to study existing attack patterns to help us design all the combat elements that are balanced and enjoyable for players. | GD2GROUP16-10 | 14759 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 15:39:00 | 2021-02-24 15:53:00 | 2021-03-08 19:07:00 | 2021-02-24 15:53:00 |  | 0 | [NAME] | Programming |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00kdb: | Sprint 2 - Alpha stage one
As [NAME], we want a parallax background so that the game doesn't feel static. | GD2GROUP16-9 | 14754 | 14743 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done |  | radpi | radpi | 2021-01-25 15:32:00 | 2021-01-27 14:16:00 | 2021-03-08 19:07:00 | 2021-01-27 14:16:00 |  | 0 | Graphics |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00k64: | Sprint 1 - the Pitch
Gather the concept art. | GD2GROUP16-8 | 14753 | 14745 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium | Done | liov | liov | liov | 2021-01-25 15:27:00 | 2021-01-27 12:58:00 | 2021-03-08 19:07:00 | 2021-01-27 12:53:00 |  | 0 |  |  |  |  | liov |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00k5w: | Sprint 1 - the Pitch
Gather the color palette. | GD2GROUP16-7 | 14750 | 14745 | Sub-task | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Low | Done | liov | liov | liov | 2021-01-25 15:26:00 | 2021-01-27 12:52:00 | 2021-03-08 19:07:00 | 2021-01-27 12:52:00 |  | 0 |  |  | * Preferably 2/3 colors._x000D_  * During the meeting it was decided to be: Blue, pink, purple_x000D_  * Find the color codes used by the [NAME] team. |  | liov |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00k5g: | Sprint 1 - the Pitch
Create a pitch presentation | GD2GROUP16-4 | 14745 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Highest | Done | liov | liov | liov | 2021-01-25 15:03:00 | 2021-02-02 20:50:00 | 2021-03-08 19:07:00 | 2021-02-02 20:50:00 |  | 0 | [NAME] | PM |  |  | liov |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-2 |  |  | 0|i00k3a: | Sprint 1 - the Pitch
As [NAME], we want to develop a basic art concept to narrow the overall look of the game and unify the art that is going to be used throughout the whole game. | GD2GROUP16-3 | 14743 |  | Story | Done | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | High | Done |  | radpi | radpi | 2021-01-25 14:53:00 | 2021-01-27 16:40:00 | 2021-03-08 19:07:00 | 2021-01-27 16:40:00 |  | 0 | Graphics |  | Any art used for this user story doesn't have to be detailed or polished - as long as it shows core elements of the art design for the game, it should be perfectly fine._x000D_ _x000D_ Among other things, it should help us:_x000D_  * Decide the color palette we can work with for designing all parts of the game._x000D_  * Create a unified vision of the background, characters, objects, visual effects, and user interface. |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP16-2 |  |  | 0|i00k3c: | Sprint 1 - the Pitch
Gather all remaining data needed and create the pitch presentation. | GD2GROUP16-2 | 14740 |  | Epic | To Do | GD2GROUP16 | GD2GROUP16 | software | [NAME] |  |  | Medium |  |  | radpi | radpi | 2021-01-25 14:50:00 | 2021-02-02 20:54:00 | 2021-03-08 19:07:00 |  |  | 0 | [NAME] |  |  |  | radpi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-3 |  | Pitch presentation | Done | 0|i00k3o:
Make music loop seamlessly | GD2GROUP17-121 | 18299 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | caswa | shqi | shqi | 2021-03-06 15:42:00 | 2021-03-06 15:43:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-96 |  |  | 0|i0120s: | Sprint 4 Beta
Write Scrpits | GD2GROUP17-120 | 18298 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:47:00 | 2021-03-06 14:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-104 |  |  | 0|i01228: | Sprint 4 Beta
Decide who is the speaker | GD2GROUP17-119 | 18297 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:46:00 | 2021-03-06 14:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-104 |  |  | 0|i01220: | Sprint 4 Beta
Make the Powerpiont for Beta presentation. | GD2GROUP17-118 | 18296 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:46:00 | 2021-03-06 14:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-104 |  |  | 0|i0121s: | Sprint 4 Beta
Animations (Enemy1 [NAME] (melee). Enemy2 [NAME] (ranged). Pick-up-berries. Use an Item.) | GD2GROUP17-117 | 18295 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | misel | shqi | shqi | 2021-03-06 14:43:00 | 2021-03-06 14:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-158 |  |  | 0|i0121k: | Sprint 4 Beta
Work on [NAME] and group management stuff. | GD2GROUP17-116 | 18294 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | shqi | shqi | shqi | 2021-03-06 14:41:00 | 2021-03-06 14:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i0121c: | Sprint 4 Beta
Change the map. Change game balance with health, mana, and stuff. Test and try to find bugs and the cause of crashes and the lag. | GD2GROUP17-115 | 18293 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | adstr | shqi | shqi | 2021-03-06 14:40:00 | 2021-03-06 14:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG2G4-3 |  |  | 0|i01214: | Sprint 4 Beta
Improve the UI and menus. Add assets for Shield spell. Help with animations if has time. | GD2GROUP17-114 | 18292 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | viroh | shqi | 2021-03-06 14:40:00 | 2021-03-06 14:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG2G4-32 |  |  | 0|i0120w: | Sprint 4 Beta
Sound Effects. New (softer) HexBall sound. Add Hot Step sound, shield spell sound, teleport spell sound. Enemy hit sound. Enemy death sound. Heal sound.  Drink potion/eat berry sound. | GD2GROUP17-113 | 18291 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | caswa | shqi | shqi | 2021-03-06 14:39:00 | 2021-03-06 14:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-96 |  |  | 0|i0120o: | Sprint 4 Beta
[NAME] and Shield spell.Make enemies spawan in waves. | GD2GROUP17-112 | 18290 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | wimel | shqi | shqi | 2021-03-06 14:39:00 | 2021-03-06 14:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-101 |  |  | 0|i0120g: | Sprint 4 Beta
Lower the amount of bugs and objects on the screen | GD2GROUP17-111 | 18289 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:36:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpj:i
Game balance: Make the map smaller. Change mana cost of spells. Enemies spawn in waves, starts attacking the NPC's instead of wandering around. | GD2GROUP17-110 | 18288 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:36:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpj:
Glyph in the centre of the village for shiled spell | GD2GROUP17-109 | 18287 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | viroh | shqi | shqi | 2021-03-06 14:36:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpi:i
Less important animations: animations for each spell. | GD2GROUP17-108 | 18286 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:35:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpi:
Add Animations: Enemy1 [NAME] (melee). Enemy2 [NAME] (ranged). Pick-up-berries. Use Item. | GD2GROUP17-107 | 18285 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:35:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzph:i
Add visual effects: Get hit, enemy hit. [NAME]. | GD2GROUP17-106 | 18284 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:35:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzph:
Add sound effects: New (softer) HexBall sound. Add Hot Step sound, shield spell sound, teleport spell sound. Enemy hit sound. Enemy death sound. Heal sound.  Drink potion sound. | GD2GROUP17-105 | 18283 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:35:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpg:i
Make the enemies spawn in waves, and attack right away when they spawn. Then after the defence is over, the player can go out and gather stuff | GD2GROUP17-104 | 18282 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:34:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpg:
Give the player downtime where they feel safe to go out | GD2GROUP17-103 | 18281 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:34:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpf:i
Game gets laggy and often crashes when nearing the victory or defeat conditions | GD2GROUP17-102 | 18280 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:33:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpf:
Bugs: Player moves too fast on diagonals | GD2GROUP17-101 | 18279 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:32:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpe:i
Also note: enemies seem too small | GD2GROUP17-100 | 18278 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:32:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpe:
Eating animation for the player | GD2GROUP17-99 | 18277 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:32:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpd:i
Ranged attack animation for other enemy | GD2GROUP17-98 | 18276 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:32:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpd:
[NAME] attack animation for enemies | GD2GROUP17-97 | 18275 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:32:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpc:o
Get 3rd spell in | GD2GROUP17-96 | 18274 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | wimel | shqi | shqi | 2021-03-06 14:31:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-101 |  |  | 0|hzzzpc:c
Obvious stuff: Add E key to the tutorial and make the tutorial optiona | GD2GROUP17-95 | 18273 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-06 14:31:00 | 2021-03-06 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpc:
Change Control texts color lighter | GD2GROUP17-94 | 18151 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done |  | shqi | shqi | 2021-03-03 18:42:00 | 2021-03-04 14:41:00 | 2021-03-08 19:07:00 | 2021-03-04 14:41:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0117i: | Sprint 4 short sprint
Eating animation | GD2GROUP17-90 | 18077 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-03-01 14:46:00 | 2021-03-01 16:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-158 |  |  | 0|i0117c: | Sprint 4 short sprint
Make the survey for playtesting | GD2GROUP17-89 | 18076 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | shqi | shqi | 2021-03-01 14:44:00 | 2021-03-03 14:23:00 | 2021-03-08 19:07:00 | 2021-03-03 14:23:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TU-71 |  |  | 0|i01174: | Sprint 4 short sprint
Sound effects (Interact with berry [NAME], [NAME], [NAME], Hot step)1: Rustling of leaves. 2: Eating from minecraft. 3: Alien cry. 4:expanding fire/explosion/laser Player animation for eating and interacting with [NAME] | GD2GROUP17-88 | 18075 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | caswa | shqi | shqi | 2021-03-01 14:43:00 | 2021-03-01 16:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-96 |  |  | 0|i0116w: | Sprint 4 short sprint
Update Jira | GD2GROUP17-87 | 18074 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-03-01 14:41:00 | 2021-03-04 14:41:00 | 2021-03-08 19:07:00 | 2021-03-04 14:41:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i0116o: | Sprint 4 short sprint
Slow down the [NAME] walking animation to look better | GD2GROUP17-86 | 18073 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | misel | shqi | shqi | 2021-03-01 14:38:00 | 2021-03-01 16:08:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-158 |  |  | 0|i0116g: | Sprint 4 short sprint
Menu Aesthetic change | GD2GROUP17-85 | 18072 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | viroh | shqi | shqi | 2021-03-01 14:37:00 | 2021-03-04 14:42:00 | 2021-03-08 19:07:00 | 2021-03-04 14:42:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-101 |  |  | 0|i0115o: | Sprint 4 short sprint
Victory Scene | GD2GROUP17-84 | 18070 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | shqi | shqi | 2021-03-01 14:36:00 | 2021-03-03 18:23:00 | 2021-03-08 19:07:00 | 2021-03-03 18:23:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG2G4-3 |  |  | 0|i0115s: | Sprint 4 short sprint
Victory Condition | GD2GROUP17-83 | 18069 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | wimel | shqi | shqi | 2021-03-01 14:35:00 | 2021-03-03 18:26:00 | 2021-03-08 19:07:00 | 2021-03-03 18:26:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-101 |  |  | 0|i0115k: | Sprint 4 short sprint
NPC Heal interaction | GD2GROUP17-82 | 18068 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | wimel | shqi | shqi | 2021-03-01 14:34:00 | 2021-03-03 18:26:00 | 2021-03-08 19:07:00 | 2021-03-03 18:26:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-101 |  |  | 0|i0115c: | Sprint 4 short sprint
[NAME] pickup | GD2GROUP17-81 | 18067 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | wimel | shqi | shqi | 2021-03-01 14:27:00 | 2021-03-03 18:26:00 | 2021-03-08 19:07:00 | 2021-03-03 18:26:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-101 |  |  | 0|i01154: | Sprint 4 short sprint
Add theme and shoot sound effect as well as being hit sound effect. | GD2GROUP17-78 | 17332 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | caswa | shqi | shqi | 2021-02-22 16:11:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpr: | Sprint 3 (Final Alpha )
A 5-minute demonstratio | GD2GROUP17-77 | 17330 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | shqi | shqi | 2021-02-22 15:58:00 | 2021-02-24 16:54:00 | 2021-03-08 19:07:00 | 2021-02-24 16:54:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | [NAME]: | Sprint 3 (Final Alpha )
Speaker deciding | GD2GROUP17-76 | 17329 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done |  | shqi | shqi | 2021-02-22 15:39:00 | 2021-02-24 16:54:00 | 2021-03-08 19:07:00 | 2021-02-24 16:54:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wn4: | Sprint 3 (Final Alpha )
prepare for the presentation speech | GD2GROUP17-75 | 17328 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done |  | shqi | shqi | 2021-02-22 15:37:00 | 2021-02-24 16:54:00 | 2021-03-08 19:07:00 | 2021-02-24 16:54:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wn3: | Sprint 3 (Final Alpha )
Make powerpiont for [NAME] presentation | GD2GROUP17-74 | 17327 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done |  | shqi | shqi | 2021-02-22 15:36:00 | 2021-02-24 16:29:00 | 2021-03-08 19:07:00 | 2021-02-24 16:29:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wn0: | Sprint 3 (Final Alpha )
Riks analysis | GD2GROUP17-73 | 17184 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-20 17:37:00 | 2021-02-25 14:43:00 | 2021-03-08 19:07:00 | 2021-02-25 14:43:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i00wn4:i | Sprint 3 (Final Alpha )
Group Contract | GD2GROUP17-72 | 17183 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-20 17:34:00 | 2021-02-22 15:16:00 | 2021-03-08 19:07:00 | 2021-02-22 15:16:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i00wmq: | Sprint 3 (Final Alpha )
Bug fixing: Enemies only attack once per collision. If you donâ€™t leave and re-enter the collider, you only take damage once. | GD2GROUP17-71 | 17182 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | caswa | shqi | shqi | 2021-02-20 17:16:00 | 2021-02-22 16:04:00 | 2021-03-08 19:07:00 | 2021-02-22 16:04:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | [NAME]:i | Sprint 3 (Final Alpha )
Add high score to game over screen (lower priority) | GD2GROUP17-70 | 17181 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-20 17:15:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpq: | Sprint 3 (Final Alpha )
Some kind of indicator or minimap to show where the enemies are (Lower priority for this week) | GD2GROUP17-69 | 17180 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-20 17:15:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpp: | Sprint 3 (Final Alpha )
Add taks to [NAME] and update it | GD2GROUP17-68 | 17179 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-20 17:14:00 | 2021-02-22 16:14:00 | 2021-03-08 19:07:00 | 2021-02-22 16:14:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i00qs1:zzy | Sprint 3 (Final Alpha )
A way to actively heal | GD2GROUP17-67 | 17178 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | shqi | shqi | 2021-02-20 17:13:00 | 2021-02-23 18:10:00 | 2021-03-08 19:07:00 | 2021-02-23 18:10:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TW-8 |  |  | 0|i00qs1:[NAME] | Sprint 3 (Final Alpha )
Add some sound effects. | GD2GROUP17-66 | 17177 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | caswa | shqi | shqi | 2021-02-20 17:13:00 | 2021-02-22 16:04:00 | 2021-03-08 19:07:00 | 2021-02-22 16:04:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-96 |  |  | 0|i00qs1:zzr | Sprint 3 (Final Alpha )
Make a movement system for the bugs when they're NOT chasing you | GD2GROUP17-65 | 17176 |  | Story | Being Tested | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | caswa | shqi | shqi | 2021-02-20 17:12:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|hzzzpo: | Sprint 3 (Final Alpha )
Add more enemy types(lower priority) | GD2GROUP17-64 | 17175 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-20 17:12:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpn:i | Sprint 3 (Final Alpha )
Implement a third spell (lower priority) | GD2GROUP17-63 | 17174 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | wimel | shqi | shqi | 2021-02-20 17:12:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|hzzzpn: | Sprint 3 (Final Alpha )
Implement a second spell | GD2GROUP17-62 | 17173 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | wimel | shqi | shqi | 2021-02-20 17:10:00 | 2021-02-23 18:07:00 | 2021-03-08 19:07:00 | 2021-02-23 18:07:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TW-8 |  |  | 0|i00qs1:zw | Sprint 3 (Final Alpha )
Add doodad sprites to Unity (Trees, rocks, wall, tent) | GD2GROUP17-61 | 17172 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | viroh | shqi | shqi | 2021-02-20 17:10:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  | 22/Feb/21 11:15 PM;viroh;Jungle tree (medium).png;http://193.11.10.9:8080/secure/attachment/10785/Jungle+tree+%28medium%29.png | 22/Feb/21 4:24 PM;viroh;Npc Bed 1.png;http://193.11.10.9:8080/secure/attachment/10781/Npc+Bed+1.png | 22/Feb/21 4:52 PM;viroh;Npc Bed 2(dead).png;http://193.11.10.9:8080/secure/attachment/10783/Npc+Bed+2%28dead%29.png | 22/Feb/21 3:19 PM;viroh;Palm tree (small).png;http://193.11.10.9:8080/secure/attachment/10777/Palm+tree+%28small%29.png | 22/Feb/21 3:20 PM;viroh;Tall stone (medium).png;http://193.11.10.9:8080/secure/attachment/10779/Tall+stone+%28medium%29.png | 22/Feb/21 3:19 PM;viroh;flat stone (medium).png;http://193.11.10.9:8080/secure/attachment/10776/flat+stone+%28medium%29.png | 22/Feb/21 4:53 PM;viroh;jungle tree (small).png;http://193.11.10.9:8080/secure/attachment/10784/jungle+tree+%28small%29.png | 22/Feb/21 3:20 PM;viroh;pebbles 1.png;http://193.11.10.9:8080/secure/attachment/10780/pebbles+1.png |  |  | AG5-28 |  |  | 0|hzzzpm:i | Sprint 3 (Final Alpha )
Add character sprites to Unity(Player, Npc) | GD2GROUP17-60 | 17171 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | misel | shqi | shqi | 2021-02-20 17:08:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|hzzzpm: | Sprint 3 (Final Alpha )
Make a map | GD2GROUP17-59 | 17170 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | shqi | shqi | 2021-02-20 17:07:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 | 2021-03-03 18:24:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|hzzzpl:i | Sprint 3 (Final Alpha )
Add visual feedback for when  you deal damage | GD2GROUP17-58 | 17169 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | misel | shqi | shqi | 2021-02-20 17:06:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|hzzzpl: | Sprint 3 (Final Alpha )
Add visual feedback for when you take damage | GD2GROUP17-57 | 17168 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | misel | shqi | shqi | 2021-02-20 17:04:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|hzzzpk:i | Sprint 3 (Final Alpha )
Change the cursor to not blend in with the background | GD2GROUP17-56 | 17167 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | wimel | shqi | shqi | 2021-02-20 17:01:00 | 2021-02-22 23:42:00 | 2021-03-08 19:07:00 | 2021-02-22 23:42:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00qs1:r | Sprint 3 (Final Alpha )
Shoot by holding the button | GD2GROUP17-55 | 17166 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | wimel | shqi | shqi | 2021-02-20 17:00:00 | 2021-02-22 13:21:00 | 2021-03-08 19:07:00 | 2021-02-22 13:21:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TW-8 |  |  | 0|i00qs1:z | Sprint 3 (Final Alpha )
Combat Balancing | GD2GROUP17-54 | 17165 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | shqi | shqi | 2021-02-20 16:58:00 | 2021-03-06 14:30:00 | 2021-03-08 19:07:00 | 2021-03-03 18:24:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TW-8 |  |  | 0|hzzzpk: | Sprint 3 (Final Alpha )
Implement NPC health bar to the UI | GD2GROUP17-53 | 17164 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | caswa | shqi | shqi | 2021-02-20 16:56:00 | 2021-02-22 16:03:00 | 2021-03-08 19:07:00 | 2021-02-22 16:03:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-92 |  |  | 0|i00qrz:zr | Sprint 3 (Final Alpha )
Add pause menu with quit button and a resume button | GD2GROUP17-52 | 17163 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | shqi | shqi | 2021-02-20 16:52:00 | 2021-02-23 18:10:00 | 2021-03-08 19:07:00 | 2021-02-23 18:08:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-92 |  |  | 0|i00qs1:w | Sprint 3 (Final Alpha )
Implement NPC health bar to the UI | GD2GROUP17-51 | 17162 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | shqi | shqi | 2021-02-20 16:43:00 | 2021-02-22 16:03:00 | 2021-03-08 19:07:00 | 2021-02-22 16:03:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG-92 |  |  | 0|i00qrz:zi | Sprint 3 (Final Alpha )
Graphic - Tileset - Worked ground | GD2GROUP17-50 | 17160 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | viroh | viroh | viroh | 2021-02-20 14:41:00 | 2021-02-20 14:43:00 | 2021-03-08 19:07:00 | 2021-02-20 14:43:00 |  | 0 | Graphics |  |  |  | viroh |  |  |  |  |  |  |  |  |  |  |  |  | 20/Feb/21 2:43 PM;viroh;tileset worked ground bottom left.png;http://193.11.10.9:8080/secure/attachment/10757/tileset+worked+ground+bottom+left.png | 20/Feb/21 2:43 PM;viroh;tileset worked ground bottom right.png;http://193.11.10.9:8080/secure/attachment/10758/tileset+worked+ground+bottom+right.png | 20/Feb/21 2:43 PM;viroh;tileset worked ground bottom.png;http://193.11.10.9:8080/secure/attachment/10750/tileset+worked+ground+bottom.png | 20/Feb/21 2:43 PM;viroh;tileset worked ground middle.png;http://193.11.10.9:8080/secure/attachment/10751/tileset+worked+ground+middle.png | 20/Feb/21 2:43 PM;viroh;tileset worked ground right.png;http://193.11.10.9:8080/secure/[NAME]/tileset+worked+ground+right.png | 20/Feb/21 2:43 PM;viroh;tileset worked ground top right.png;http://193.11.10.9:8080/secure/attachment/10753/tileset+worked+ground+top+right.png | 20/Feb/21 2:43 PM;viroh;worked ground middle left.png;http://193.11.10.9:8080/secure/attachment/10754/worked+ground+middle+left.png | 20/Feb/21 2:43 PM;viroh;worked ground top left.png;http://193.11.10.9:8080/secure/attachment/10755/[NAME] | 20/Feb/21 2:43 PM;viroh;worked ground top.png;http://193.11.10.9:8080/secure/attachment/10756/worked+ground+top.png |  |  |  |  | 0|i00qrz:z | GD2GROUP Sprint 2
Dedicde the testing goal | GD2GROUP17-49 | 16966 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-15 16:08:00 | 2021-02-17 14:24:00 | 2021-03-08 19:07:00 | 2021-02-17 14:24:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TU-71 |  |  | 0|i00qrz:y | GD2GROUP Sprint 2
make the survey | GD2GROUP17-48 | 16965 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | shqi | shqi | 2021-02-15 16:07:00 | 2021-02-17 14:25:00 | 2021-03-08 19:07:00 | 2021-02-17 14:25:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TU-71 |  |  | 0|i00qrz:wi | GD2GROUP Sprint 2
Graphic - Enemy sprites | GD2GROUP17-47 | 16963 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | viroh | viroh | viroh | 2021-02-15 15:52:00 | 2021-02-20 17:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | viroh |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00q35:jd | GD2GROUP Sprint 2
Make a plan and get ready for the testing | GD2GROUP17-46 | 16909 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-14 14:58:00 | 2021-02-17 14:25:00 | 2021-03-08 19:07:00 | 2021-02-17 14:25:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i00qrz:x | GD2GROUP Sprint 2
Summary what we have done | GD2GROUP17-45 | 16908 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-14 14:58:00 | 2021-02-17 14:25:00 | 2021-03-08 19:07:00 | 2021-02-17 14:25:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i00qrz:w | GD2GROUP Sprint 2
Auxiliary All Needs | GD2GROUP17-44 | 16577 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-09 16:31:00 | 2021-02-20 17:21:00 | 2021-03-08 19:07:00 | 2021-02-20 17:21:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i00qru: | GD2GROUP Sprint 2
Risks Analysis | GD2GROUP17-43 | 16576 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-09 16:28:00 | 2021-02-19 12:46:00 | 2021-03-08 19:07:00 | 2021-02-19 12:46:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i00qro: | GD2GROUP Sprint 2
Clear the tasks | GD2GROUP17-42 | 16575 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-09 16:27:00 | 2021-02-19 12:47:00 | 2021-03-08 19:07:00 | 2021-02-19 12:47:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i00qrc: | GD2GROUP Sprint 2
[NAME] up | GD2GROUP17-41 | 16574 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | shqi | shqi | shqi | 2021-02-09 16:26:00 | 2021-02-19 12:47:00 | 2021-03-08 19:07:00 | 2021-02-19 12:47:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TC-5 |  |  | 0|i00qr6: | GD2GROUP Sprint 2
Code-Mana bar | GD2GROUP17-40 | 16448 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-08 14:16:00 | 2021-02-20 17:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqj:
Graphic-Mana bar | GD2GROUP17-39 | 16447 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | wimel | shqi | shqi | 2021-02-08 14:15:00 | 2021-02-20 17:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00q35:j8 | GD2GROUP Sprint 2
Make Bug Database | GD2GROUP17-38 | 16378 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | adstr | adstr | adstr | 2021-02-07 15:27:00 | 2021-02-09 16:32:00 | 2021-03-08 19:07:00 | 2021-02-08 14:17:00 |  | 0 |  |  |  |  | adstr |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TW-8 |  |  | 0|i00qry: | GD2GROUP Sprint 2
Continuous: Work on Test Plan | GD2GROUP17-37 | 16377 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | adstr | adstr | adstr | 2021-02-07 15:27:00 | 2021-03-01 16:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | adstr |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TU-71 |  |  | 0|i00qr3: | Sprint 3 (Final Alpha )
Graphics-tileset | GD2GROUP17-36 | 16070 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | viroh | viroh | viroh | 2021-02-04 15:18:00 | 2021-02-20 17:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | viroh |  |  |  |  |  |  |  |  |  |  |  |  | 17/Feb/21 2:22 PM;viroh;Tileset variation plants.png;http://193.11.10.9:8080/secure/attachment/10739/Tileset+variation+plants.png | 17/Feb/21 2:21 PM;viroh;tileset main.png;http://193.11.10.9:8080/secure/attachment/10737/tileset+main.png | 17/Feb/21 2:22 PM;viroh;tileset [NAME]/secure/attachment/10741/tileset+variation+flowers.png | 17/Feb/21 2:22 PM;viroh;tileset [NAME]/secure/attachment/10740/tileset+variation+highlight.png | 17/Feb/21 2:21 PM;viroh;tileset variation roughpatches.png;http://193.11.10.9:8080/secure/attachment/10738/tileset+variation+roughpatches.png |  |  |  |  |  | AG5-28 |  |  | 0|i00q35:jc | GD2GROUP Sprint 2
Graphic - Protagonist Animation | GD2GROUP17-35 | 16069 |  | Story | Being Tested | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | misel | adstr | adstr | 2021-02-04 15:16:00 | 2021-02-20 17:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | adstr |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00q35:j6 | GD2GROUP Sprint 2
Code-Health bar | GD2GROUP17-34 | 16067 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 15:00:00 | 2021-02-20 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:4
Code-Aim | GD2GROUP17-33 | 16066 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | wimel | shqi | shqi | 2021-02-04 15:00:00 | 2021-02-22 23:42:00 | 2021-03-08 19:07:00 | 2021-02-22 23:42:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:006 | GD2GROUP Sprint 2
Code-Level | GD2GROUP17-32 | 16064 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:50:00 | 2021-02-20 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:02
Code-Wall ï¼ˆcrash and repair systemï¼‰ | GD2GROUP17-31 | 16063 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:40:00 | 2021-02-20 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:1
Code-camera tracking | GD2GROUP17-30 | 16062 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:39:00 | 2021-02-20 17:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:i
Code-Magic attack Special effects | GD2GROUP17-29 | 16061 |  | Story | Being Tested | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | viroh | shqi | shqi | 2021-02-04 14:37:00 | 2021-02-20 17:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:004 | GD2GROUP Sprint 2
Graphic-Magic attack ï¼ˆspecial effectsï¼‰ | GD2GROUP17-28 | 16060 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | viroh | shqi | shqi | 2021-02-04 14:35:00 | 2021-02-11 14:29:00 | 2021-03-08 19:07:00 | 2021-02-11 14:04:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  | 11/Feb/21 2:29 PM;viroh;projectile-1.png;http://193.11.10.9:8080/secure/attachment/10727/projectile-1.png | 11/Feb/21 2:03 PM;viroh;projectile.png;http://193.11.10.9:8080/secure/attachment/10726/projectile.png |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00q35:jg | GD2GROUP Sprint 2
Code-Die(Bugs,Monsters) | GD2GROUP17-27 | 16059 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:27:00 | 2021-02-20 17:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:9
Graphic-Die(Bugs,Monsters) | GD2GROUP17-26 | 16058 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:27:00 | 2021-02-20 17:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00qr0:
Code-Die(character) | GD2GROUP17-25 | 16057 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:25:00 | 2021-02-20 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:0i
Graphic-Dieï¼ˆCharacterï¼‰ | GD2GROUP17-24 | 16056 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:24:00 | 2021-02-20 17:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00qqu:
Codeâ€”Time tracker | GD2GROUP17-23 | 16055 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:23:00 | 2021-02-20 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:2
Graphic-Time tracker | GD2GROUP17-22 | 16054 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:20:00 | 2021-02-20 17:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00qqq:
Code-Basic Movemen(Monster) | GD2GROUP17-20 | 16050 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:14:00 | 2021-02-20 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:04
Graphic-level up | GD2GROUP17-16 | 16046 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:08:00 | 2021-02-20 17:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00qqk:
Graphic-walls, base(incluse the cooking pot , bucketï¼Œcampusï¼Œetcï¼‰ | GD2GROUP17-15 | 16045 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | viroh | shqi | shqi | 2021-02-04 14:07:00 | 2021-02-20 17:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|hzzzps: | GD2GROUP Sprint 2
Code - Basic Movement (Character) & Create Movement State Machine | GD2GROUP17-14 | 16044 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | wimel | wimel | wimel | 2021-02-04 14:06:00 | 2021-02-10 15:32:00 | 2021-03-08 19:07:00 | 2021-02-04 15:30:00 |  | 0 |  |  |  |  | wimel |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00q35:j | GD2GROUP Sprint 2
Graphic- trees, flowers , berries | GD2GROUP17-13 | 16043 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  | misel | shqi | shqi | 2021-02-04 14:05:00 | 2021-02-20 17:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | AG5-28 |  |  | 0|i00qqi:002 | GD2GROUP Sprint 2
Code-NPC | GD2GROUP17-12 | 16042 |  | Story | In Progress | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:04:00 | 2021-02-20 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:01
Code-Bugs(monsters) basic attack | GD2GROUP17-11 | 16041 |  | Story | To Do | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium |  |  | shqi | shqi | 2021-02-04 14:04:00 | 2021-02-20 17:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TAL-50 |  |  | 0|i00qqi:09
Thursday [NAME]: Make a background and a character that can move around. Add enemy spawner and sprites if able | GD2GROUP17-10 | 15931 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done |  | shqi | shqi | 2021-02-03 17:14:00 | 2021-02-19 12:46:00 | 2021-03-08 19:07:00 | 2021-02-19 12:46:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | TW-8 |  |  | 0|i00qrx: | GD2GROUP Sprint 2
End of speech | GD2GROUP17-9 | 15625 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done |  | shqi | shqi | 2021-01-30 15:09:00 | 2021-02-01 14:03:00 | 2021-03-08 19:07:00 | 2021-02-01 14:01:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nlo: | GD2GROUP Sprint 1
prepare own slide and ready for the presentation | GD2GROUP17-8 | 15624 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done |  | shqi | shqi | 2021-01-30 15:05:00 | 2021-02-01 14:00:00 | 2021-03-08 19:07:00 | 2021-02-01 14:00:00 |  | 0 |  |  |  |  | shqi |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nlk: | GD2GROUP Sprint 1
Assign the task who will give the speech | GD2GROUP17-6 | 15406 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done |  | shqi | shqi | 2021-01-28 15:20:00 | 2021-01-28 15:48:00 | 2021-03-08 19:07:00 | 2021-01-28 15:48:00 |  | 0 |  |  |  |  | adstr | misel | shqi | viroh |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nlg: | GD2GROUP Sprint 1 |  |  |  |  | 28/Jan/21 3:41 PM;adstr;I'm doing slides 1-3 | 28/Jan/21 3:43 PM;misel;I am doing slides 4-5 | 28/Jan/21 3:44 PM;viroh;I am doing slides 12-13_x000D_ _x000D_ Â | 28/Jan/21 3:44 PM;shqi;I am doing 14- 16
Provide an image or images of what the game screen will look like.Include UI elements and a sketch of gameplay. | GD2GROUP17-4 | 15404 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done | viroh | shqi | shqi | 2021-01-28 14:49:00 | 2021-01-30 15:14:00 | 2021-03-08 19:07:00 | 2021-01-30 15:14:00 |  | 0 |  |  |  |  | shqi | viroh |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nl0: | GD2GROUP Sprint 1 |  |  |  |  | 28/Jan/21 3:48 PM;viroh;Â I will do this
compelete Presentation | GD2GROUP17-3 | 15402 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Medium | Done |  | shqi | shqi | 2021-01-28 14:33:00 | 2021-01-30 15:04:00 | 2021-03-08 19:07:00 | 2021-01-30 15:04:00 |  | 0 |  |  |  |  | shqi | wimel |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nl8: | GD2GROUP Sprint 1 |  |  |  |  | 28/Jan/21 3:46 PM;wimel;Slides 6, 7, 8
figure out jira | GD2GROUP17-2 | 15401 |  | Story | Done | GD2GROUP17 | GD2GROUP17 | software | [NAME] |  |  | Highest | Done | shqi | caswa | caswa | 2021-01-28 14:27:00 | 2021-01-30 15:03:00 | 2021-03-08 19:07:00 | 2021-01-30 15:03:00 |  | 0 |  |  |  |  | caswa |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nks: | GD2GROUP Sprint 1
VFX Button | GD2GROUP18-102 | 18124 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | amos | amos | amos | 2021-03-02 15:37:00 | 2021-03-03 00:32:00 | 2021-03-08 19:07:00 | 2021-03-03 00:32:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010ce: | GD2GROUP Sprint 3
Pause that shit | GD2GROUP18-101 | 18049 | 15351 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest | Done | amos | amos | amos | 2021-03-01 11:56:00 | 2021-03-03 02:01:00 | 2021-03-08 19:07:00 | 2021-03-03 02:01:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0112w: | GD2GROUP Sprint 3
Dropping snowball | GD2GROUP18-100 | 18048 | 18046 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | High | Done | amos | amos | amos | 2021-03-01 11:53:00 | 2021-03-05 15:09:00 | 2021-03-08 19:07:00 | 2021-03-05 15:09:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0112o: | GD2GROUP Sprint 3
Snow? | GD2GROUP18-99 | 18047 | 18046 | Sub-task | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Low |  | amos | amos | amos | 2021-03-01 11:53:00 | 2021-03-01 11:54:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0112g: | GD2GROUP Sprint 3
VFX | GD2GROUP18-98 | 18046 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  |  | amos | amos | 2021-03-01 11:53:00 | 2021-03-01 11:53:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010ck: | GD2GROUP Sprint 3
Survey | GD2GROUP18-97 | 18045 | 16760 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest | Done | celet | amos | amos | 2021-03-01 11:48:00 | 2021-03-05 13:29:00 | 2021-03-08 19:07:00 | 2021-03-05 13:29:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01128: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Moose script | GD2GROUP18-96 | 18044 | 15347 | Sub-task | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest |  | celet | amos | amos | 2021-03-01 11:47:00 | 2021-03-01 11:55:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01120: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Fumble sound | GD2GROUP18-95 | 18043 | 17876 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | urlit | amos | amos | 2021-03-01 11:36:00 | 2021-03-08 13:54:00 | 2021-03-08 19:07:00 | 2021-03-08 13:54:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0111s: | GD2GROUP Sprint 3
Collect homework | GD2GROUP18-94 | 18042 | 17876 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | urlit | amos | amos | 2021-03-01 11:36:00 | 2021-03-08 13:54:00 | 2021-03-08 19:07:00 | 2021-03-08 13:54:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0111k: | GD2GROUP Sprint 3
Music | GD2GROUP18-93 | 18041 | 17876 | Sub-task | In Progress | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest |  | amos | amos | amos | 2021-03-01 11:35:00 | 2021-03-08 13:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0111c: | GD2GROUP Sprint 3
Script that shit | GD2GROUP18-92 | 18040 | 15352 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | High | Done | amos | amos | amos | 2021-03-01 11:33:00 | 2021-03-03 00:15:00 | 2021-03-08 19:07:00 | 2021-03-03 00:15:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01114: | GD2GROUP Sprint 3
Show how the obstacles punish | GD2GROUP18-91 | 18039 | 15342 | Sub-task | In Progress | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | fari | amos | amos | 2021-03-01 11:32:00 | 2021-03-08 12:38:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0110w: | GD2GROUP Sprint 3
Back to main menu Button | GD2GROUP18-90 | 18038 | 15352 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | High | Done | [NAME] | amos | amos | 2021-03-01 11:32:00 | 2021-03-03 15:23:00 | 2021-03-08 19:07:00 | 2021-03-03 15:23:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0110o: | GD2GROUP Sprint 3
Homework counter | GD2GROUP18-89 | 18037 | 17874 | Sub-task | In Progress | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | celet | fari | fari | 2021-03-01 11:29:00 | 2021-03-05 13:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | fari |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i0110g: | GD2GROUP Sprint 3
[NAME] | GD2GROUP18-88 | 18036 | 17874 | Sub-task | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | celet | fari | fari | 2021-03-01 11:29:00 | 2021-03-01 14:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | fari |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i01108: | GD2GROUP Sprint 3
Continue working on procedural generation | GD2GROUP18-85 | 18033 |  | Story | In Progress | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | High |  | urlit | urlit | urlit | 2021-03-01 11:28:00 | 2021-03-01 11:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | urlit |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010cc: | GD2GROUP Sprint 3
How to play | GD2GROUP18-84 | 18032 | 15342 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | [NAME] | amos | amos | 2021-03-01 11:26:00 | 2021-03-01 11:55:00 | 2021-03-08 19:07:00 | 2021-03-01 11:55:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010zk: | GD2GROUP Sprint 3
Fallling tree script | GD2GROUP18-83 | 18031 | 15347 | Sub-task | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest |  | celet | amos | amos | 2021-03-01 11:24:00 | 2021-03-01 11:55:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010zc: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Falling tree art | GD2GROUP18-82 | 18030 | 15347 | Sub-task | In Progress | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | High |  | mechr | amos | amos | 2021-03-01 11:23:00 | 2021-03-03 15:23:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010z4: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Moose on skiis art | GD2GROUP18-81 | 18029 | 15347 | Sub-task | In Progress | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest |  | maoyva | amos | amos | 2021-03-01 11:23:00 | 2021-03-08 10:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010yw: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Ice pool v2 | GD2GROUP18-80 | 18028 | 15347 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Low | Done | [NAME] | amos | amos | 2021-03-01 11:22:00 | 2021-03-02 19:11:00 | 2021-03-08 19:07:00 | 2021-03-02 19:11:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010yo: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Pause menu buttons | GD2GROUP18-76 | 18024 | 15351 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | High | Done | [NAME] | amos | amos | 2021-03-01 11:16:00 | 2021-03-03 02:01:00 | 2021-03-08 19:07:00 | 2021-03-03 02:01:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010xs: | GD2GROUP Sprint 3
Layering | GD2GROUP18-75 | 18023 | 17878 | Sub-task | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | mechr | amos | amos | 2021-03-01 11:14:00 | 2021-03-01 11:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010xk: | GD2GROUP Sprint 3
Animation | GD2GROUP18-74 | 18022 | 17878 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | [NAME] | amos | amos | 2021-03-01 11:13:00 | 2021-03-01 23:24:00 | 2021-03-08 19:07:00 | 2021-03-01 23:24:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010xc: | GD2GROUP Sprint 3
Art | GD2GROUP18-73 | 18021 | 17878 | Sub-task | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | mechr | amos | amos | 2021-03-01 11:13:00 | 2021-03-01 11:14:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010x4: | GD2GROUP Sprint 3
Storyboards | GD2GROUP18-72 | 17878 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  |  | amos | amos | 2021-02-26 13:29:00 | 2021-02-26 13:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010cg: | GD2GROUP Sprint 3
Tuning | GD2GROUP18-71 | 17877 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  |  | amos | amos | 2021-02-26 13:28:00 | 2021-02-26 13:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010c8: | GD2GROUP Sprint 3
Sounds | GD2GROUP18-70 | 17876 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  |  | amos | amos | 2021-02-26 13:28:00 | 2021-02-26 13:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010c0: | GD2GROUP Sprint 3
Polar bear jump script | GD2GROUP18-69 | 17875 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | fari | amos | amos | 2021-02-26 13:28:00 | 2021-03-01 11:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010bs: | GD2GROUP Sprint 3
Array | GD2GROUP18-68 | 17874 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  |  | amos | amos | 2021-02-26 13:28:00 | 2021-02-26 13:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010bk: | GD2GROUP Sprint 3
[NAME] | GD2GROUP18-66 | 17583 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done |  | amos | amos | 2021-02-24 01:58:00 | 2021-02-25 14:14:00 | 2021-03-08 19:07:00 | 2021-02-25 14:14:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nb4: | GD2GROUP Sprint 2
Snowball splash animation | GD2GROUP18-65 | 17039 | 15345 | Sub-task | In Progress | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | maoyva | amos | amos | 2021-02-18 13:34:00 | 2021-02-24 20:59:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vte: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Fumble animation | GD2GROUP18-64 | 16798 | 15347 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | mechr | amos | amos | 2021-02-11 14:20:00 | 2021-02-24 13:51:00 | 2021-03-08 19:07:00 | 2021-02-24 13:51:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ure: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Back to menu button | GD2GROUP18-63 | 16797 | 15346 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | [NAME] | amos | amos | 2021-02-11 14:18:00 | 2021-02-24 20:10:00 | 2021-03-08 19:07:00 | 2021-02-24 20:10:00 |  | 0 |  |  | The back to menu button after the game has ended |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ur6: | GD2GROUP Sprint 2
Test Plan | GD2GROUP18-62 | 16796 | 16760 | Sub-task | In Progress | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | celet | celet | celet | 2021-02-11 14:17:00 | 2021-02-16 14:18:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | celet |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uqy: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Homework collect script | GD2GROUP18-61 | 16795 | 15349 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | fari | amos | amos | 2021-02-11 14:15:00 | 2021-02-18 13:25:00 | 2021-03-08 19:07:00 | 2021-02-18 13:25:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uqq: | GD2GROUP Sprint 2
Homework spawn script | GD2GROUP18-60 | 16794 | 15349 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | fari | amos | amos | 2021-02-11 14:11:00 | 2021-02-12 15:17:00 | 2021-03-08 19:07:00 | 2021-02-12 15:17:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uqi: | GD2GROUP Sprint 2
Homework | GD2GROUP18-59 | 16793 | 15349 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | [NAME] | amos | amos | 2021-02-11 14:10:00 | 2021-02-18 13:25:00 | 2021-03-08 19:07:00 | 2021-02-18 13:25:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uqa: | GD2GROUP Sprint 2
Digital Clock | GD2GROUP18-58 | 16792 | 15349 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | fari | amos | amos | 2021-02-11 14:10:00 | 2021-02-24 00:59:00 | 2021-03-08 19:07:00 | 2021-02-24 00:59:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uq2: | GD2GROUP Sprint 2
Timer Script | GD2GROUP18-57 | 16790 | 15349 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | fari | amos | amos | 2021-02-11 14:07:00 | 2021-02-24 00:59:00 | 2021-03-08 19:07:00 | 2021-02-24 00:59:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00upm: | GD2GROUP Sprint 2
Button script | GD2GROUP18-56 | 16788 | 15348 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | amos | amos | amos | 2021-02-11 14:05:00 | 2021-02-18 13:23:00 | 2021-03-08 19:07:00 | 2021-02-18 13:23:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00upe: | GD2GROUP Sprint 2
[NAME] | GD2GROUP18-55 | 16787 | 15348 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | [NAME] | amos | amos | 2021-02-11 14:04:00 | 2021-02-18 13:23:00 | 2021-03-08 19:07:00 | 2021-02-18 13:23:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00up6: | GD2GROUP Sprint 2
Credit Button | GD2GROUP18-54 | 16786 | 15348 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | [NAME] | amos | amos | 2021-02-11 14:04:00 | 2021-02-18 13:23:00 | 2021-03-08 19:07:00 | 2021-02-18 13:23:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uoy: | GD2GROUP Sprint 2
[NAME] | GD2GROUP18-53 | 16785 | 15348 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | [NAME] | amos | amos | 2021-02-11 14:04:00 | 2021-02-18 13:23:00 | 2021-03-08 19:07:00 | 2021-02-18 13:23:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uoq: | GD2GROUP Sprint 2
Background | GD2GROUP18-52 | 16784 | 15348 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done |  | amos | amos | 2021-02-11 14:03:00 | 2021-02-18 13:23:00 | 2021-03-08 19:07:00 | 2021-02-18 13:23:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uoi: | GD2GROUP Sprint 2
Snowball art | GD2GROUP18-48 | 16780 | 15345 | Sub-task | In Progress | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | [NAME] | amos | amos | 2021-02-11 14:01:00 | 2021-03-02 17:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00unm: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Obstacle script | GD2GROUP18-43 | 16774 | 15347 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | celet | amos | amos | 2021-02-11 13:55:00 | 2021-02-18 13:24:00 | 2021-03-08 19:07:00 | 2021-02-18 13:24:00 |  | 0 |  |  | [NAME] |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uma: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Tree | GD2GROUP18-42 | 16773 | 15347 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | maoyva | amos | amos | 2021-02-11 13:53:00 | 2021-02-17 18:19:00 | 2021-03-08 19:07:00 | 2021-02-17 18:19:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00um2: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Ice Pool | GD2GROUP18-41 | 16772 | 15347 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | maoyva | amos | amos | 2021-02-11 13:53:00 | 2021-02-17 18:19:00 | 2021-03-08 19:07:00 | 2021-02-17 18:19:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ulu: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Move to next scene script | GD2GROUP18-38 | 16766 | 15346 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | maoyva | amos | amos | 2021-02-11 13:49:00 | 2021-02-17 18:19:00 | 2021-03-08 19:07:00 | 2021-02-17 18:19:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ul6: | GD2GROUP Sprint 2
Storyboard | GD2GROUP18-37 | 16764 | 15346 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | mechr | amos | amos | 2021-02-11 13:49:00 | 2021-02-24 13:34:00 | 2021-03-08 19:07:00 | 2021-02-24 13:34:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00uky: | GD2GROUP Sprint 2
Bell sound | GD2GROUP18-36 | 16762 | 15346 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | urlit | amos | amos | 2021-02-11 13:47:00 | 2021-02-24 21:16:00 | 2021-03-08 19:07:00 | 2021-02-24 21:16:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ukq: | GD2GROUP Sprint 2
Testing | GD2GROUP18-35 | 16760 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium |  | celet | amos | amos | 2021-02-11 13:39:00 | 2021-02-26 13:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nbl: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Starting looking at procedural generation | GD2GROUP18-34 | 15966 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | urlit | amos | amos | 2021-02-04 11:11:00 | 2021-02-17 17:02:00 | 2021-03-08 19:07:00 | 2021-02-17 17:02:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nae: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Running Sound | GD2GROUP18-30 | 15957 | 15343 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Low | Done | amos | amos | amos | 2021-02-04 10:55:00 | 2021-02-07 22:14:00 | 2021-03-08 19:07:00 | 2021-02-07 22:14:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q7m: | GD2GROUP Sprint 1
Hit sound | GD2GROUP18-28 | 15954 | 15345 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Low | Done | urlit | amos | amos | 2021-02-04 10:52:00 | 2021-03-08 13:54:00 | 2021-03-08 19:07:00 | 2021-03-08 13:54:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q76: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Throw sound | GD2GROUP18-27 | 15953 | 15345 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Low | Done | urlit | amos | amos | 2021-02-04 10:52:00 | 2021-02-11 13:11:00 | 2021-03-08 19:07:00 | 2021-02-11 13:11:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q6y: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Polar bear script + collider | GD2GROUP18-25 | 15951 | 15937 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | fari | celet | celet | 2021-02-04 10:52:00 | 2021-02-10 16:13:00 | 2021-03-08 19:07:00 | 2021-02-10 16:13:00 |  | 0 |  |  |  |  | celet |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q6i: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Hit detection script | GD2GROUP18-22 | 15948 | 15345 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | fari | celet | celet | 2021-02-04 10:51:00 | 2021-02-07 21:15:00 | 2021-03-08 19:07:00 | 2021-02-07 21:15:00 |  | 0 |  |  | Script for detecting when a snowball has hit the polar bear, or an obstacle |  | celet |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q5u: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Polar bear animation | GD2GROUP18-20 | 15946 | 15937 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | [NAME] | amos | amos | 2021-02-04 10:50:00 | 2021-02-24 20:10:00 | 2021-03-08 19:07:00 | 2021-02-24 20:10:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q5e: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Shooting animation | GD2GROUP18-18 | 15944 | 15345 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | maoyva | celet | celet | 2021-02-04 10:49:00 | 2021-02-10 11:25:00 | 2021-03-08 19:07:00 | 2021-02-10 11:25:00 |  | 0 |  |  |  |  | celet |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q4y: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
Movement script | GD2GROUP18-17 | 15943 | 15344 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | amos | amos | amos | 2021-02-04 10:49:00 | 2021-02-07 22:14:00 | 2021-03-08 19:07:00 | 2021-02-07 22:14:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q4q: | GD2GROUP Sprint 1
kid's running animation | GD2GROUP18-16 | 15942 | 15343 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | mechr | mechr | mechr | 2021-02-04 10:49:00 | 2021-02-11 13:06:00 | 2021-03-08 19:07:00 | 2021-02-11 13:06:00 |  | 0 |  |  | make sure the running animation works in Unity, alternatively make a new oneÂ |  | mechr |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q4i: | GD2GROUP Sprint 1
Shooting script | GD2GROUP18-15 | 15941 | 15345 | Sub-task | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Medium | Done | celet | celet | celet | 2021-02-04 10:49:00 | 2021-02-11 13:11:00 | 2021-03-08 19:07:00 | 2021-02-11 13:11:00 |  | 0 |  |  |  |  | celet |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00q58: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
As a player I want a level to play in | GD2GROUP18-14 | 15939 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest | Done |  | amos | amos | 2021-02-04 10:45:00 | 2021-03-01 11:16:00 | 2021-03-08 19:07:00 | 2021-03-01 11:16:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nbn: | GD2GROUP Sprint 3
As a player, I want a polar bear or something to chase to have a purpose | GD2GROUP18-13 | 15937 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest | Done |  | amos | amos | 2021-02-04 10:41:00 | 2021-02-24 20:10:00 | 2021-03-08 19:07:00 | 2021-02-24 20:10:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nao: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
As a human being I want hot lumberjacks | GD2GROUP18-12 | 15353 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Lowest | Done | mechr | amos | amos | 2021-01-27 21:35:00 | 2021-03-01 11:08:00 | 2021-03-08 19:07:00 | 2021-03-01 11:08:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nc4: | GD2GROUP Sprint 3
As a player I want to be able to exit the game | GD2GROUP18-11 | 15352 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | High | Done |  | amos | amos | 2021-01-27 21:34:00 | 2021-03-03 00:15:00 | 2021-03-08 19:07:00 | 2021-03-03 00:15:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nb8: | GD2GROUP Sprint 3
As a player I want to be able to pause the game | GD2GROUP18-10 | 15351 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Low |  |  | amos | amos | 2021-01-27 21:34:00 | 2021-02-26 13:11:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nbo: | GD2GROUP Sprint 3
As a player I want to know much progress I have done | GD2GROUP18-8 | 15349 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Low | Done |  | amos | amos | 2021-01-27 21:34:00 | 2021-02-24 00:59:00 | 2021-03-08 19:07:00 | 2021-02-24 00:59:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00naf: | GD2GROUP Sprint 2
As a player I want to be able to start the game | GD2GROUP18-7 | 15348 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest | Done |  | amos | amos | 2021-01-27 21:33:00 | 2021-02-18 13:23:00 | 2021-03-08 19:07:00 | 2021-02-18 13:23:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nae:w | GD2GROUP Sprint 2
As a player I want obstacles to avoid to make the game more challenging | GD2GROUP18-6 | 15347 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | High |  |  | amos | amos | 2021-01-27 21:33:00 | 2021-02-26 13:05:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nbi: | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
As a player I want to know when the game has ended | GD2GROUP18-5 | 15346 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest | Done |  | amos | amos | 2021-01-27 21:33:00 | 2021-02-24 21:16:00 | 2021-03-08 19:07:00 | 2021-02-24 21:16:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nac: | GD2GROUP Sprint 2
As I player I want to be able to shoot to be able to stop the polar bear | GD2GROUP18-4 | 15345 |  | Story | To Do | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest |  |  | amos | amos | 2021-01-27 21:32:00 | 2021-02-26 13:06:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nbm: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2 | GD2GROUP Sprint 3
As a player, I want to be able to move to be able to chase the polar bear and avoid obstacles | GD2GROUP18-3 | 15344 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest | Done |  | amos | amos | 2021-01-27 21:32:00 | 2021-02-04 11:07:00 | 2021-03-08 19:07:00 | 2021-02-04 11:07:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n9s: | GD2GROUP Sprint 1
As a player, I want an avatar to know where I am | GD2GROUP18-2 | 15343 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | Highest | Done |  | amos | amos | 2021-01-27 21:32:00 | 2021-02-11 13:06:00 | 2021-03-08 19:07:00 | 2021-02-11 13:06:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n9o: | GD2GROUP Sprint 1
As a player, I want to know how I play the game | GD2GROUP18-1 | 15342 |  | Story | Done | GD2GROUP18 | GD2GROUP18 | software | [NAME] |  |  | High | Done |  | amos | amos | 2021-01-27 21:32:00 | 2021-03-05 19:59:00 | 2021-03-08 19:07:00 | 2021-03-05 19:59:00 |  | 0 |  |  |  |  | amos |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00nbc: | GD2GROUP Sprint 3
Chatlog? | GD2GROUP19-207 | 18233 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-03-05 17:15:00 | 2021-03-05 17:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i011sw:
Ability to brighten orbs/glimmer on nearby items? | GD2GROUP19-206 | 18169 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-03-03 23:25:00 | 2021-03-08 18:31:00 | 2021-03-08 19:07:00 | 2021-03-08 18:31:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00la6:nqz7i | Pre Beta Work 2
Animated shadows? | GD2GROUP19-205 | 18168 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-03-03 23:17:00 | 2021-03-08 18:31:00 | 2021-03-08 19:07:00 | 2021-03-08 18:31:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00la6:nqz8 | Pre Beta Work 2
Orb Sprite | GD2GROUP19-204 | 18130 | 15038 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-03-03 10:48:00 | 2021-03-05 20:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Either a single sprite gradient of the orb or a flickering fire of a few sprites. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vlf:i | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Jail Door | GD2GROUP19-203 | 17986 | 15038 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-28 14:47:00 | 2021-03-05 20:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Two sprites for a door open/closed, preferably on a bottom-right wall. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vlf:r | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Rope | GD2GROUP19-202 | 17985 | 15038 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-28 13:39:00 | 2021-03-02 11:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | A very short, straight link of rope, similar to the chain. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wt0: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Shadows/Attack | GD2GROUP19-201 | 17983 | 17666 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-28 10:57:00 | 2021-03-08 10:36:00 | 2021-03-08 19:07:00 | 2021-03-08 10:36:00 |  | 0 |  |  | Some kind of SFX to indicate the player is being attacked by the shadow hands/snakes. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010ps: | Post Alpha Work | Pre Beta Work 2
Grandfather Clock Ticking | GD2GROUP19-200 | 17982 | 17666 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-28 00:29:00 | 2021-03-08 13:06:00 | 2021-03-08 19:07:00 | 2021-03-08 13:06:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i010pk: | Post Alpha Work | Pre Beta Work 2
Crackling Fire SFX | GD2GROUP19-197 | 17726 | 17666 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-25 14:34:00 | 2021-03-08 13:06:00 | 2021-03-08 19:07:00 | 2021-03-08 13:06:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zi8: | Post Alpha Work | Pre Beta Work 2
Dripping Sounds | GD2GROUP19-196 | 17725 | 17666 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-25 14:34:00 | 2021-03-08 10:35:00 | 2021-03-08 19:07:00 | 2021-03-08 10:35:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zi0: | Post Alpha Work | Pre Beta Work 2
Breathing Noises | GD2GROUP19-195 | 17724 | 17666 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-25 14:33:00 | 2021-03-08 13:07:00 | 2021-03-08 19:07:00 | 2021-03-08 13:07:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zhs: | Post Alpha Work | Pre Beta Work 2
Soft Flapping Noises | GD2GROUP19-194 | 17723 | 17666 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-25 14:33:00 | 2021-03-08 17:03:00 | 2021-03-08 19:07:00 | 2021-03-08 17:03:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zhk: | Post Alpha Work | Pre Beta Work 2
Soft Scratching Noises | GD2GROUP19-193 | 17722 | 17666 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-25 14:33:00 | 2021-03-08 10:35:00 | 2021-03-08 19:07:00 | 2021-03-08 10:35:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00zhc: | Post Alpha Work | Pre Beta Work 2
Light Orb Restoring Item | GD2GROUP19-192 | 17668 | 15164 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-25 00:38:00 | 2021-03-03 10:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z80: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Book | GD2GROUP19-191 | 17667 | 15164 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-25 00:36:00 | 2021-03-03 00:26:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Several books detailing the various controls and tutorial points. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00z7s: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Ambience SFX | GD2GROUP19-190 | 17666 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-24 20:31:00 | 2021-03-08 17:04:00 | 2021-03-08 19:07:00 | 2021-03-08 17:04:00 |  | 0 |  |  | Water drops, chittering noises, breathing, scratching sounds, flapping sounds etc. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqyr | Post Alpha Work | Pre Beta Work 2
Light Orb Sprites | GD2GROUP19-189 | 17398 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-22 22:45:00 | 2021-03-03 10:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqyzy | Pre Beta Work 2
Stone slab with candles | GD2GROUP19-188 | 17255 | 15038 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Low |  |  | alott | alott | 2021-02-21 23:23:00 | 2021-03-05 20:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Slabs of stone with burnt out candles for the sacrificial altar room. |  | alott |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wsz: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Sacrificial altar | GD2GROUP19-187 | 17254 | 15038 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | alott | alott | 2021-02-21 23:21:00 | 2021-02-21 23:21:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Stone slab with something like ropes/chains on top that are meant to keep the victim kind of immobile. |  | alott |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wzu: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Title Menu | GD2GROUP19-186 | 17216 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-21 00:51:00 | 2021-02-24 19:25:00 | 2021-03-08 19:07:00 | 2021-02-24 19:25:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:[NAME] | Post Alpha Work
Layer Controller Automation | GD2GROUP19-184 | 17214 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-21 00:50:00 | 2021-02-25 14:33:00 | 2021-03-08 19:07:00 | 2021-02-25 14:33:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqz9 | Post Alpha Work
Chains | GD2GROUP19-183 | 17213 | 15038 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-20 23:31:00 | 2021-03-02 11:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | For this, we need a sprite for one single link of a chain as well as a sprite for some shackles that can connect to it. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wsw: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
[NAME] | GD2GROUP19-182 | 17212 | 15038 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-20 23:31:00 | 2021-03-02 11:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wss: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Wall Banners-outline | GD2GROUP19-181 | 17211 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | change | deyo | deyo | 2021-02-20 23:31:00 | 2021-02-25 14:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | A banner or flag for hanging from the wall |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00whg: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
[NAME] | GD2GROUP19-180 | 17210 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | change | deyo | deyo | 2021-02-20 23:28:00 | 2021-03-01 13:34:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Two or so positions of chairs to match the table would be ideal |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wk0: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Carpet Floor Tiles | GD2GROUP19-179 | 17209 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-20 23:26:00 | 2021-03-03 19:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | This should be 3 sprites, one for a horizontal carpet edge, one for a vertical carpet edge, and one for the middle of the carpet. We can flip the images to mirror the vertical/horizontal sprites. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vl8: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Bloody Floor Tiles | GD2GROUP19-178 | 17208 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-20 23:25:00 | 2021-03-03 20:25:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vlc: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Cauldron / Red coals--outline | GD2GROUP19-177 | 17207 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | change | deyo | deyo | 2021-02-20 23:25:00 | 2021-02-28 21:04:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Something fitting for a medieval kitchen, no need for animation. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00whi: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Potion/Alchemy set | GD2GROUP19-176 | 17159 | 15038 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-19 23:23:00 | 2021-03-05 20:22:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | [https://darkestdungeon-archive.fandom.com/wiki/Alchemy_Table]Â for reference. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vlf: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Suit of Armor | GD2GROUP19-175 | 17158 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-19 23:22:00 | 2021-03-02 11:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00whm: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Barrel-outline | GD2GROUP19-174 | 17157 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | change | deyo | deyo | 2021-02-19 23:22:00 | 2021-02-25 14:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00whe: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Book | GD2GROUP19-173 | 17156 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | change | deyo | deyo | 2021-02-19 23:21:00 | 2021-02-28 20:49:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vlg: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Bed | GD2GROUP19-172 | 17155 | 15038 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | [NAME] | deyo | deyo | 2021-02-19 23:21:00 | 2021-02-25 14:45:00 | 2021-03-08 19:07:00 | 2021-02-25 14:45:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wgy: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
[NAME]? | GD2GROUP19-171 | 17123 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-19 13:15:00 | 2021-02-19 13:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00wai:
Sparkle Trigger/Collider | GD2GROUP19-170 | 17120 | 17118 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-19 11:15:00 | 2021-03-08 18:13:00 | 2021-03-08 19:07:00 | 2021-03-08 18:13:00 |  | 0 |  |  | A way to trigger and end the animations based on player/light orb position. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w9u: | Pre Beta Work 2
Sparkle Sprites | GD2GROUP19-169 | 17119 | 17118 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-19 11:14:00 | 2021-03-08 18:13:00 | 2021-03-08 19:07:00 | 2021-03-08 18:13:00 |  | 0 |  |  | Sprites that are small, but noticeable in the dark to help players find the keys. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00w9m: | Pre Beta Work 2
Key Sparkle Animation | GD2GROUP19-168 | 17118 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-19 11:12:00 | 2021-03-08 18:13:00 | 2021-03-08 19:07:00 | 2021-03-08 18:13:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqyzr | Pre Beta Work 2
Reflection Shaders? | GD2GROUP19-167 | 17047 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-18 13:55:00 | 2021-02-18 13:55:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00vv6:
Mirror/Wall with mirror | GD2GROUP19-166 | 17042 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Low |  | change | olfah | olfah | 2021-02-18 13:43:00 | 2021-02-28 20:43:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | olfah |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00wh8: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Bedside table | GD2GROUP19-165 | 17009 | 15038 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | [NAME] | alott | alott | 2021-02-17 10:59:00 | 2021-02-19 23:20:00 | 2021-03-08 19:07:00 | 2021-02-19 23:20:00 |  | 0 |  |  |  |  | alott |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00voi: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Player Surprise | GD2GROUP19-164 | 16997 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-17 00:41:00 | 2021-03-03 10:47:00 | 2021-03-08 19:07:00 | 2021-03-03 10:47:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nqz5i | Pre Beta Work 2
Title Screen Implemented | GD2GROUP19-163 | 16996 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-17 00:40:00 | 2021-02-24 19:25:00 | 2021-03-08 19:07:00 | 2021-02-24 19:25:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nqzi | Post Alpha Work
Enemy Discovered | GD2GROUP19-162 | 16995 | 15053 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-17 00:37:00 | 2021-02-17 00:37:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | An animation that plays to indicate the enemy has been sighted, this can just be a frame or two to indicate the enemy is going to chase/attack the player. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vmy: | Post Alpha Work | Pre Beta Work 2
Attack Sprites | GD2GROUP19-161 | 16994 | 15053 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-17 00:36:00 | 2021-02-17 00:36:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | These need to match up to the player 'death sprites'. This should be a few sprites:_x000D_  * Some sort of 'motion' image that could be used seen as the enemy turning completely around. (So we can have the enemy chase the player in any direction and 'grab them' and appear to swing them toward the camera).Â _x000D_  * A frame of the enemy holding their arm up/left-ish (so we can use the player death animation)_x000D_  * An 'attack' animation where there is some form of 'swipe/slash' to mirror the player death animation_x000D_ _x000D_ More frames help, but these points are the main things that should be depicted._x000D_ _x000D_ Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vmq: | Post Alpha Work | Pre Beta Work 2
Walking Sprites | GD2GROUP19-160 | 16993 | 15053 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-17 00:30:00 | 2021-02-17 00:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | These are sprites that are for the enemy in motion in the four directions. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vmi: | Post Alpha Work | Pre Beta Work 2
Idle Sprites | GD2GROUP19-159 | 16992 | 15053 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-02-17 00:29:00 | 2021-02-17 00:29:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | These are the enemy facing the four directions and are largely motionless, so they should only need on frame each. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vma: | Post Alpha Work | Pre Beta Work 2
Wall Torches--outline | GD2GROUP19-158 | 16991 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | change | deyo | deyo | 2021-02-17 00:27:00 | 2021-02-25 14:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | A couple torches or period-appropriate lights that could be 'mounted to the walls. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vm2: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2 |  |  | 23/Feb/21 12:08 AM;deyo;We need some torches facing upward for the lower walls as well
Bookcase-outline | GD2GROUP19-157 | 16990 | 15038 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | change | deyo | deyo | 2021-02-17 00:25:00 | 2021-02-25 14:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | A couple bookcase images that would work in an isometric environment. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vlu: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Table | GD2GROUP19-156 | 16989 | 15038 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | [NAME] | deyo | deyo | 2021-02-17 00:25:00 | 2021-03-08 10:35:00 | 2021-03-08 19:07:00 | 2021-03-08 10:35:00 |  | 0 |  |  | A couple table images that would work within the isometric environment. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vlm: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Door Updates | GD2GROUP19-155 | 16988 | 15038 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-17 00:24:00 | 2021-03-08 18:13:00 | 2021-03-08 19:07:00 | 2021-03-08 18:13:00 |  | 0 |  |  | A version of the door with a view of the inner wall and transparency in the gap. A separate image for the wall that is paired with this door is also needed (the wall would have a transparent cutout that the door is fit to). |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00vle: | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Refined Player Controls | GD2GROUP19-154 | 16870 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-02-12 10:23:00 | 2021-02-23 15:39:00 | 2021-03-08 19:07:00 | 2021-02-23 15:39:00 |  | 0 |  |  | Decouple player controls from the grid system enough that movement is fluid and not constrained by being on a specific grid._x000D_ _x000D_ Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nzzq | Interaction With Environment 2
Brief narrative document, detailing the setting, characters and other elements. | GD2GROUP19-152 | 15834 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | nguro | nguro | nguro | 2021-02-03 11:09:00 | 2021-02-10 10:33:00 | 2021-03-08 19:07:00 | 2021-02-10 10:33:00 |  | 0 |  |  |  |  | nguro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-11 | GD2GROUP19-103 | Narrative Document Draft | To Do | 0|i00lm4: | Navigation Sprint
We need to make sure our main characters can move around and perform the verbs "move" and "shoot." And complete character art and objects related to the character. | GD2GROUP19-151 | 15550 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | [NAME] | [NAME] | 2021-01-29 14:09:00 | 2021-02-25 00:30:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-11 |  | Character movement and mechanics | Done | 0|i00ofg:
Collider2D | GD2GROUP19-150 | 15480 | 15017 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-28 19:11:00 | 2021-02-06 16:57:00 | 2021-03-08 19:07:00 | 2021-02-06 16:57:00 |  | 0 |  |  | The collider must be attached to the game object that is rendering the player model so that it matches up to any of the animations; it can be a box, I don't think we will really need to accurate of a hitbox for the actual character model. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00o1g: | Navigation Sprint
Playtest Light | GD2GROUP19-149 | 15341 | 15340 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 21:06:00 | 2021-03-03 10:46:00 | 2021-03-08 19:07:00 | 2021-03-03 10:46:00 |  | 0 | Design |  | Use the lightcasting ability in as many ways as you can think on as many items you know are currently in the game. Check that light triggers the enemy and reduces resources correctly and can be replenished correctly. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n9g: | Pre Beta Work 2
Playtest | GD2GROUP19-148 | 15340 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 21:04:00 | 2021-03-03 10:46:00 | 2021-03-08 19:07:00 | 2021-03-03 10:46:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqyzw | Pre Beta Work 2
Playtest | GD2GROUP19-147 | 15339 |  | Story | Testing/Evaluation | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 21:03:00 | 2021-03-03 10:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nqz5 | Pre Beta Work 2
Test Navigation | GD2GROUP19-146 | 15338 | 15337 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 21:02:00 | 2021-02-24 19:25:00 | 2021-03-08 19:07:00 | 2021-02-24 19:25:00 |  | 0 | Design |  | Playtest walking around in an environment, walking into walls, using doors, picking up items. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00n8s: | Interaction With Environment 2 | Post Alpha Work
Playtest Navigating | GD2GROUP19-145 | 15337 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 21:02:00 | 2021-02-24 19:25:00 | 2021-03-08 19:07:00 | 2021-02-24 19:25:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:noi | Interaction With Environment 2 | Post Alpha Work
Final Thoughts | GD2GROUP19-144 | 15267 | 15257 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:22:00 | 2021-01-27 17:22:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mxw:
Next Time? | GD2GROUP19-143 | 15266 | 15257 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:21:00 | 2021-01-27 17:21:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM | What would we do differently next time? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mxo:
Success or Failure? | GD2GROUP19-142 | 15265 | 15257 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:21:00 | 2021-01-27 17:21:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM | How well did we achieve our aesthetic goal? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mxg:
Evidence of Scrum | GD2GROUP19-141 | 15264 | 15257 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:21:00 | 2021-01-27 17:21:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM | Prove we used the scrum process. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mx8:
What did we miss? | GD2GROUP19-140 | 15263 | 15257 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:20:00 | 2021-01-27 17:20:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM | What didn't we manage to complete? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mx0:
What's Finished | GD2GROUP19-139 | 15262 | 15257 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:20:00 | 2021-01-27 17:20:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM | What did we manage to complete during this time? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mws:
Tutorial Implemented / Tested | GD2GROUP19-138 | 15261 | 15256 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:19:00 | 2021-01-27 17:19:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM | The tutorial covers all mechanics and has been well received in playtesting. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mwk:
Audio Implemented | GD2GROUP19-137 | 15260 | 15256 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:18:00 | 2021-02-16 14:50:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM | All audio has been implemented and balanced. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mwc:
Balanced Gameplay | GD2GROUP19-136 | 15259 | 15256 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:18:00 | 2021-01-27 17:18:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM | Displays game balance based on playtesting. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mw4:
Final Graphics | GD2GROUP19-135 | 15258 | 15256 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:18:00 | 2021-01-27 17:18:00 | 2021-03-08 19:07:00 |  |  | 0 | Design | PM | All final graphics have been implemented. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mvw:
10 minute powerpoint | GD2GROUP19-134 | 15257 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:17:00 | 2021-01-27 17:17:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-132 |  |  | 0|i00mvo:
5 minute demo | GD2GROUP19-133 | 15256 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:17:00 | 2021-01-27 17:17:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-132 |  |  | 0|i00mvg:
Final presentation for the project. | GD2GROUP19-132 | 15255 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 17:17:00 | 2021-01-27 17:17:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-11 |  | Release Presentation | To Do | 0|i00mv8:
External Playtest | GD2GROUP19-130 | 15244 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:43:00 | 2021-01-27 14:44:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | The feature complete game should be made available for external playtests in order to gain comments, criticism, bugs, or issues. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00mhy:
Playtest the Game! | GD2GROUP19-129 | 15243 | 15242 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 14:43:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 |  |  | Play what is currently available and look for any bugs, issues, or areas that could be refined a bit! |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mtg: | Interaction With Environment 2 | Post Alpha Work
Internal Playtesting | GD2GROUP19-128 | 15242 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 14:43:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-103 |  |  | 0|i00la6:nqi | Interaction With Environment 2 | Post Alpha Work
Release Plan? | GD2GROUP19-127 | 15241 | 15231 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:39:00 | 2021-01-27 14:39:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | What is our plan from now until release? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mt0: | Pre Beta Work 2
Evidence of Scrum | GD2GROUP19-126 | 15240 | 15231 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:39:00 | 2021-01-27 14:39:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | Prove we used Scrum. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mss: | Pre Beta Work 2
Playtesting | GD2GROUP19-125 | 15239 | 15231 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | nguro | deyo | deyo | 2021-01-27 14:38:00 | 2021-03-03 14:48:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | Results from playtesting (we have internal and, potentially, external planned; we should ask about this). |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00msk: | Pre Beta Work 2
Artwork Missing | GD2GROUP19-124 | 15238 | 15231 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:38:00 | 2021-01-27 14:38:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | What artwork hasn't made it in yet? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00msc: | Pre Beta Work 2
What did we miss? | GD2GROUP19-123 | 15237 | 15231 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:37:00 | 2021-01-27 14:37:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | What hasn't been completed in time for the Beta? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ms4: | Pre Beta Work 2
What's Finished | GD2GROUP19-122 | 15236 | 15231 | Sub-task | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:37:00 | 2021-01-27 14:37:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | What did we manage to complete until now? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mrw: | Pre Beta Work 2
Rough Tutorial | GD2GROUP19-121 | 15235 | 15230 | Sub-task | Testing/Evaluation | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:36:00 | 2021-03-03 10:47:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | The tutorial should now be included in the demo. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mro: | Pre Beta Work 2
Audio Completed | GD2GROUP19-120 | 15234 | 15230 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:36:00 | 2021-03-08 17:04:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | All audio assets are cued correctly. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mrg: | Pre Beta Work 2
Graphics Largely Complete | GD2GROUP19-119 | 15233 | 15230 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:35:00 | 2021-03-08 17:04:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | Most in-game assets should be completed and displayed. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mr8: | Pre Beta Work 2
All Features Implemented | GD2GROUP19-118 | 15232 | 15230 | Sub-task | In Progress | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:35:00 | 2021-03-08 17:04:00 | 2021-03-08 19:07:00 |  |  | 0 | PM |  | All features in the game are on display. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mr0: | Pre Beta Work 2
10 Minute Powerpoint | GD2GROUP19-117 | 15231 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | nguro | deyo | deyo | 2021-01-27 14:33:00 | 2021-03-03 10:35:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-104 |  |  | 0|i00la6:nqz6i | Pre Beta Work 2
5 Minute Demo | GD2GROUP19-116 | 15230 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:33:00 | 2021-03-03 10:32:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-104 |  |  | 0|i00la6:nqz7 | Pre Beta Work 2
Beta Plan | GD2GROUP19-115 | 15229 | 15220 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 14:32:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 | PM |  | What's the plan for the beta milestone? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mqc: | Interaction With Environment 2 | Post Alpha Work
Evidence of Scrum | GD2GROUP19-114 | 15228 | 15220 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 14:31:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 | PM |  | Prove we used scrum. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mq4: | Interaction With Environment 2 | Post Alpha Work
Tutorial Prep | GD2GROUP19-113 | 15227 | 15220 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 14:31:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 | PM |  | How do we go about planning our tutorial? (We are going minimalistic, likely through small interactions early game?) |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mpw: | Interaction With Environment 2 | Post Alpha Work
Artwork Missing | GD2GROUP19-112 | 15226 | 15220 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 14:30:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 | PM |  | What artwork hasn't been implemented? Concept art, game art, etc. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mpo: | Interaction With Environment 2 | Post Alpha Work
Anything Missing? | GD2GROUP19-111 | 15225 | 15220 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 14:29:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 | PM |  | What didn't we manage to complete? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mpg: | Interaction With Environment 2 | Post Alpha Work
How Much Work | GD2GROUP19-110 | 15224 | 15220 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 14:29:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 | PM |  | What were we able to complete for the [NAME]? |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mp8: | Interaction With Environment 2 | Post Alpha Work
Light Casting Shown | GD2GROUP19-109 | 15223 | 15219 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-27 14:28:00 | 2021-02-24 09:34:00 | 2021-03-08 19:07:00 | 2021-02-24 09:34:00 |  | 0 | PM |  | UI should work correctly (light orbs, [NAME] following)_x000D_ _x000D_ Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mp0: | Interaction With Environment 2
Core Features Displayed | GD2GROUP19-108 | 15222 | 15219 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-27 14:27:00 | 2021-02-24 09:34:00 | 2021-03-08 19:07:00 | 2021-02-24 09:34:00 |  | 0 | PM |  | Movement_x000D_ _x000D_ Interaction with the world._x000D_ _x000D_ Lighting_x000D_ _x000D_ Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mos: | Interaction With Environment 2
[NAME] | GD2GROUP19-107 | 15221 | 15219 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-27 14:27:00 | 2021-02-24 09:34:00 | 2021-03-08 19:07:00 | 2021-02-24 09:34:00 |  | 0 | PM |  | Title Screen -> Menu Screen -> Game Scene -> Core Castle -> Basic Exploration -> Search Room -> Monster Encounter -> Flee back to Core Castle_x000D_ _x000D_ Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mok: | Interaction With Environment 2
10 Minute Powerpoint Presentation | GD2GROUP19-106 | 15220 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | nguro | deyo | deyo | 2021-01-27 14:22:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 |  |  | This is largely centered on the group dynamic and workflow._x000D_ _x000D_ Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-103 |  |  | 0|i00la6:nqr | Interaction With Environment 2 | Post Alpha Work
5 Minute Game Demo | GD2GROUP19-105 | 15219 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-27 14:22:00 | 2021-02-24 09:34:00 | 2021-03-08 19:07:00 | 2021-02-24 09:34:00 |  | 0 | PM |  | A video demo of the basic display of a complete game loop. Visual Assets don't need to be complete._x000D_ _x000D_ Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-103 |  |  | 0|i00la6:nzz | Interaction With Environment 2
All features needed for an beta presentation. | GD2GROUP19-104 | 15218 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:21:00 | 2021-03-06 14:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-9 |  | Beta Presentation | To Do | 0|i00lao:
All features needed for an alpha presentation. | GD2GROUP19-103 | 15217 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-27 14:21:00 | 2021-03-03 10:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-7 |  | Alpha Presentation | Done | 0|i00l76:
Risks and Dependencies | GD2GROUP19-102 | 15214 | 14942 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Highest | Done | deyo | deyo | deyo | 2021-01-27 12:53:00 | 2021-01-27 17:24:00 | 2021-03-08 19:07:00 | 2021-01-27 17:24:00 |  | 0 | PM |  | Risks and dependencies must be outlined and explained with context as well as paired with potential solutions. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mn0: | GD2GROUP Sprint 1
Milestones | GD2GROUP19-101 | 15213 | 14942 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Highest | Done | deyo | deyo | deyo | 2021-01-27 12:52:00 | 2021-01-28 10:13:00 | 2021-03-08 19:07:00 | 2021-01-28 10:13:00 |  | 0 | PM |  | Milestones must be laid out in such a way that it can be understood why they were chosen and how they fit into our timeline. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mms: | GD2GROUP Sprint 1
Gameplay Concept Art | GD2GROUP19-100 | 15212 | 14942 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Lowest | Done |  | deyo | deyo | 2021-01-27 12:51:00 | 2021-01-31 21:25:00 | 2021-03-08 19:07:00 | 2021-01-31 21:25:00 |  | 0 | Art |  | This is a low priority as it may break our timeline a bit, but it would be nice to have some idea of what our enemy may look like in the game to give the audience an idea of what the gameplay looks like. This would be something like the apprentice in a dark room potentially lighting up a key with the monster partially visible in the shadows. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mmk: | GD2GROUP Sprint 1
Concept Art | GD2GROUP19-99 | 15211 | 14942 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Highest | Done | [NAME] | deyo | deyo | 2021-01-27 12:49:00 | 2021-01-31 21:25:00 | 2021-03-08 19:07:00 | 2021-01-31 21:25:00 |  | 0 | Art |  | Absolutely necessary will be a level (room) concept art, color palette, and some notion of what our character will look like. These should be added to the slides so that [NAME] can present this section and justify our decision on the direction. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mmc: | GD2GROUP Sprint 1
Slide Backgrounds | GD2GROUP19-98 | 15210 | 14942 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Highest | Done | change | deyo | deyo | 2021-01-27 12:48:00 | 2021-01-31 21:25:00 | 2021-03-08 19:07:00 | 2021-01-31 21:25:00 |  | 0 | Art |  | A background that fits well with our logo and aesthetic should be added to the presentation and text should be adjusted so that it is legible for an audience. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mm4: | GD2GROUP Sprint 1
Title Slide | GD2GROUP19-97 | 15209 | 14942 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Highest | Done | change | deyo | deyo | 2021-01-27 12:47:00 | 2021-01-31 21:25:00 | 2021-03-08 19:07:00 | 2021-01-31 21:25:00 |  | 0 | Art |  | The title slide of the presentation should be updated with the logo and title should be legible. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mlw: | GD2GROUP Sprint 1
Lux Logo | GD2GROUP19-96 | 15208 | 14942 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Highest | Done | [NAME] | deyo | deyo | 2021-01-27 12:47:00 | 2021-01-31 21:25:00 | 2021-03-08 19:07:00 | 2021-01-31 21:25:00 |  | 0 | Art |  | This will be a logo that can be used for the presentation and later be refined for the title screen of the game.Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00mlo: | GD2GROUP Sprint 1
[NAME] | GD2GROUP19-95 | 15168 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 22:53:00 | 2021-01-26 22:54:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00m37:
Intro Sequence | GD2GROUP19-94 | 15167 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 22:53:00 | 2021-03-03 10:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqyw | Pre Beta Work 2 |  |  |  | 1.5
Additional Locations (Outside Original Scope) | GD2GROUP19-93 | 15166 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 22:53:00 | 2021-01-26 22:53:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00mhw:
Ritual Sprite | GD2GROUP19-92 | 15165 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | change | deyo | deyo | 2021-01-26 22:52:00 | 2021-02-15 15:30:00 | 2021-03-08 19:07:00 | 2021-02-15 15:30:00 |  | 0 |  |  | A candle with 2-frame flicker animation |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:o | Interaction With Environment
Additional Interactables | GD2GROUP19-91 | 15164 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 22:32:00 | 2021-03-03 10:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:np | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Pause Menu | GD2GROUP19-90 | 15163 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 22:29:00 | 2021-02-24 19:25:00 | 2021-03-08 19:07:00 | 2021-02-24 19:25:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqw | Post Alpha Work |  |  |  | 1
Audio Slider Sprites | GD2GROUP19-89 | 15162 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 22:29:00 | 2021-03-03 10:33:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqys | Pre Beta Work 2
SFX Volume Slider | GD2GROUP19-88 | 15161 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 22:28:00 | 2021-02-24 19:25:00 | 2021-03-08 19:07:00 | 2021-02-24 19:25:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqxi | Post Alpha Work |  |  |  | 1
BGM Volume Slider | GD2GROUP19-87 | 15160 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 22:28:00 | 2021-02-24 19:25:00 | 2021-03-08 19:07:00 | 2021-02-24 19:25:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqx | Post Alpha Work |  |  |  | 1
Interactable Locked Door | GD2GROUP19-86 | 15159 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | olfah | deyo | deyo | 2021-01-26 21:31:00 | 2021-02-15 15:30:00 | 2021-03-08 19:07:00 | 2021-02-15 15:30:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:i | Interaction With Environment |  |  |  | 0.5
Interactable Door | GD2GROUP19-85 | 15158 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | olfah | deyo | deyo | 2021-01-26 21:31:00 | 2021-02-15 15:30:00 | 2021-03-08 19:07:00 | 2021-02-15 15:30:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la4: | Interaction With Environment |  |  |  | 1
Character Inventory | GD2GROUP19-84 | 15157 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 21:30:00 | 2021-02-15 15:30:00 | 2021-03-08 19:07:00 | 2021-02-15 15:30:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la7: | Interaction With Environment |  |  |  | 1
[NAME] | GD2GROUP19-83 | 15156 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 21:20:00 | 2021-03-03 10:32:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nqz6 | Pre Beta Work 2
Wing 1 Playtest | GD2GROUP19-82 | 15155 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 21:19:00 | 2021-02-24 19:21:00 | 2021-03-08 19:07:00 | 2021-02-24 19:21:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:nm | Interaction With Environment 2 | Post Alpha Work
Castle Hub Playtest | GD2GROUP19-81 | 15154 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 21:19:00 | 2021-03-03 00:27:00 | 2021-03-08 19:07:00 | 2021-03-03 00:27:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:ni | Interaction With Environment 2 | Post Alpha Work
All Mechanics Playtested | GD2GROUP19-80 | 15093 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 20:02:00 | 2021-01-26 20:02:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00m36:
Game Map Completed | GD2GROUP19-79 | 15090 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 20:01:00 | 2021-01-26 20:02:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00m34:
Additional Interactables (Outside Original Scope) | GD2GROUP19-78 | 15088 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 20:01:00 | 2021-01-26 20:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00m3w:
Additional Mechanics (Outside Original Scope) | GD2GROUP19-77 | 15087 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 20:01:00 | 2021-01-26 20:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00m3o:
Additional SFX (Outside Original Scope) | GD2GROUP19-76 | 15086 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 20:00:00 | 2021-01-26 20:00:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00m3g:
Additional Art (Outside Original Scope) | GD2GROUP19-75 | 15085 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 20:00:00 | 2021-01-26 20:00:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-74 |  |  | 0|i00m38:
The player may travel through the 3(4?) main areas to complete the game. | GD2GROUP19-74 | 15082 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 20:00:00 | 2021-03-05 17:15:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-4 |  | Complete the Game | To Do | 0|i00m2k:
Title Art | GD2GROUP19-73 | 15078 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 19:47:00 | 2021-02-10 10:33:00 | 2021-03-08 19:07:00 | 2021-02-10 10:33:00 |  | 0 |  |  | This is largely based on the logo and slide art, but is packaged separately as layers so that it may be added to Unity and changed as needed. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:4 | Navigation Sprint
Intro Art | GD2GROUP19-72 | 15077 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 19:47:00 | 2021-03-03 10:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nqz2 | Pre Beta Work 2
Wing 2 Implemented | GD2GROUP19-71 | 15061 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 19:24:00 | 2021-03-03 10:47:00 | 2021-03-08 19:07:00 | 2021-03-03 10:47:00 |  | 0 | Design |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nqz4 | Pre Beta Work 2
Wing 1 Implemented | GD2GROUP19-70 | 15060 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 19:24:00 | 2021-02-24 19:21:00 | 2021-03-08 19:07:00 | 2021-02-24 19:21:00 |  | 0 | Design |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:no | Interaction With Environment 2 | Post Alpha Work
Connecting Rooms | GD2GROUP19-69 | 15059 | 15055 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 19:22:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 |  |  | Rooms connected to the castle hub are completed, associated items and characters are implemented, doorways connected to the hub. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lxg: | Interaction With Environment | Interaction With Environment 2 | Post Alpha Work
Core Castle Hub | GD2GROUP19-68 | 15056 | 15055 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | alott | deyo | deyo | 2021-01-26 19:21:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 |  |  | The core castle hub is built, items or characters are implemented. Connecting doorways are implemented. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lws: | Interaction With Environment | Interaction With Environment 2 | Post Alpha Work
Castle Hub | GD2GROUP19-67 | 15055 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 19:19:00 | 2021-02-24 19:22:00 | 2021-03-08 19:07:00 | 2021-02-24 19:22:00 |  | 0 | Design |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:n | Interaction With Environment | Interaction With Environment 2 | Post Alpha Work
Enemy Sprites | GD2GROUP19-66 | 15053 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 19:13:00 | 2021-03-03 10:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | Sprites matching the player sprites |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:nq | Post Alpha Work | Pre Beta Work 2
Wing 2 and Connecting Rooms Sketches | GD2GROUP19-65 | 15052 | 15048 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | alott | deyo | deyo | 2021-01-26 18:48:00 | 2021-02-10 10:33:00 | 2021-03-08 19:07:00 | 2021-02-10 10:33:00 |  | 0 |  |  | This should be some rough sketches of the first wing that has randomized rooms with interactable item locations, potential furniture (discuss with artists), and potential enemy ambush locations._x000D_ _x000D_ Â _x000D_ _x000D_ These rooms should have 2-3 locations where a key may spawn and 2-3 locations for an enemy to hide. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lvw: | Navigation Sprint
Wing 1 and Connecting Rooms Sketches | GD2GROUP19-64 | 15051 | 15048 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | alott | deyo | deyo | 2021-01-26 18:47:00 | 2021-02-10 10:33:00 | 2021-03-08 19:07:00 | 2021-02-10 10:33:00 |  | 0 |  |  | This should be some rough sketches of the first wing that has randomized rooms with interactable item locations, potential furniture (discuss with artists), and potential enemy ambush locations._x000D_ _x000D_ Â _x000D_ _x000D_ These rooms should have 2-3 locations where a key may spawn and 2-3 locations for an enemy to hide. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lvo: | Navigation Sprint
Core Castle Rooms Sketches | GD2GROUP19-63 | 15050 | 15048 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | alott | deyo | deyo | 2021-01-26 18:43:00 | 2021-02-10 10:33:00 | 2021-03-08 19:07:00 | 2021-02-10 10:33:00 |  | 0 |  |  | Rough sketches for the connecting rooms to the core castle entryway with door/room labels and any interactable items. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lvg: | Navigation Sprint
Core Castle Entryway | GD2GROUP19-62 | 15049 | 15048 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | alott | deyo | deyo | 2021-01-26 18:42:00 | 2021-02-10 10:33:00 | 2021-03-08 19:07:00 | 2021-02-10 10:33:00 |  | 0 |  |  | This is just a concept layout for what the entryway (unchanging area) may be built like. Should include labels for door/room combinations and any interactable items. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lv8: | Navigation Sprint
Game [NAME] | GD2GROUP19-61 | 15048 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | alott | deyo | deyo | 2021-01-26 18:40:00 | 2021-02-10 10:33:00 | 2021-03-08 19:07:00 | 2021-02-10 10:33:00 |  | 0 | Design |  | Currently there are two wings attached to the core entryway rooms; the team should discuss whether or not we have time to handle a change in environment (courtyard, etc) or if we want to use some combination of already created assets to add the final key, or if we only want these two areas for the final product. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:d | Navigation Sprint |  |  |  | 2
Door Spritesheet | GD2GROUP19-60 | 15047 | 15033 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | [NAME] | deyo | deyo | 2021-01-26 18:35:00 | 2021-02-17 00:22:00 | 2021-03-08 19:07:00 | 2021-02-17 00:22:00 |  | 0 | Art |  | Up Left facing door_x000D_ _x000D_ Up Right facing door_x000D_ _x000D_ Down Left facing door_x000D_ _x000D_ Down Right facing door_x000D_ _x000D_ Â _x000D_ _x000D_ We only technically need these doors, but an 'open variant' of these may look really good, too. If so, we would want the door opening 'inward' so it's not blocking the player. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lus: | Interaction With Environment
Demo Wall Sprites | GD2GROUP19-59 | 15046 | 15032 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | [NAME] | deyo | deyo | 2021-01-26 18:31:00 | 2021-02-08 21:12:00 | 2021-03-08 19:07:00 | 2021-02-08 21:12:00 |  | 0 |  |  | This doesn't need to be completely detailed or finalized, this is just a placeholder to allow the level designer to begin blocking out the level design._x000D_ _x000D_ Â _x000D_ _x000D_ Up Left facing wallÂ _x000D_ _x000D_ Up Right facing wall_x000D_ _x000D_ Down Left facing wall_x000D_ _x000D_ Down Right facing wall |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00luk: | Navigation Sprint
Demo Tile | GD2GROUP19-58 | 15045 | 15031 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | [NAME] | deyo | deyo | 2021-01-26 18:29:00 | 2021-02-03 22:02:00 | 2021-03-08 19:07:00 | 2021-02-03 22:02:00 |  | 0 | Art |  | This doesn't need any real detail at all, it's only a demo tile for us to plug in that we will be using to make sure the tilemap object is correctly sized. Use this demo tile to build all future tiles so that all of the tiles are the same size, please. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00luc: | Navigation Sprint
Moving Sprites | GD2GROUP19-57 | 15044 | 15030 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | change | deyo | deyo | 2021-01-26 18:28:00 | 2021-02-06 02:34:00 | 2021-03-08 19:07:00 | 2021-02-06 02:34:00 |  | 0 | Art |  | Up Left running_x000D_ _x000D_ Up Right running_x000D_ _x000D_ Down Left running_x000D_ _x000D_ Down Right running_x000D_ _x000D_ Â _x000D_ _x000D_ Same as the standing sprites, this CAN just be one image each, but more make for a more fluid animation. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lu4: | Navigation Sprint
Standing Sprites | GD2GROUP19-56 | 15043 | 15030 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | change | deyo | deyo | 2021-01-26 18:26:00 | 2021-02-06 02:34:00 | 2021-03-08 19:07:00 | 2021-02-06 02:34:00 |  | 0 | Art |  | Up Left facing_x000D_ _x000D_ Up Right facing_x000D_ _x000D_ Down Left facing_x000D_ _x000D_ Down right facing_x000D_ _x000D_ Â _x000D_ _x000D_ This can be just one sprite, but if you can add more, we can pretty easily animate them into a sort of idle animation. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ltw: | Navigation Sprint
Level Controller | GD2GROUP19-55 | 15042 | 14953 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 18:15:00 | 2021-02-08 19:28:00 | 2021-03-08 19:07:00 | 2021-02-08 19:28:00 |  | 0 |  |  | [NAME]); |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lto: | Navigation Sprint
PlayerController | GD2GROUP19-54 | 15041 | 14952 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | olfah | deyo | deyo | 2021-01-26 18:14:00 | 2021-02-05 17:39:00 | 2021-03-08 19:07:00 | 2021-02-05 17:39:00 |  | 0 | Programming |  | Inherits from CharacterController, translates WASD to base class Move()._x000D_ _x000D_ Translates QE to CastLight() and Interact().Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00ltg: | Navigation Sprint
CharacterController Base Class | GD2GROUP19-53 | 15040 | 14951 | Sub-task | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 18:10:00 | 2021-02-04 16:48:00 | 2021-03-08 19:07:00 | 2021-02-04 16:48:00 |  | 0 | Programming |  | CharacterController Abstract Class_x000D_ _x000D_ Â _x000D_ _x000D_ Move(Vector2)_x000D_ _x000D_ PlayMoveAnimation(Vector2) |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00lt8: | Navigation Sprint
Necromancer Sprites | GD2GROUP19-52 | 15039 |  | Story | Testing/Evaluation | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  | change | deyo | deyo | 2021-01-26 18:04:00 | 2021-03-03 10:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | This is the Necromancer character the player interacts with. At the moment, they only need one direction/sprite where they are facing either down-right or down-left, but having walking sprites for all directions could be very helpful later on. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:m | Interaction With Environment | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Furniture Sprites | GD2GROUP19-51 | 15038 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 18:03:00 | 2021-03-03 10:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:nk | Interaction With Environment 2 | Post Alpha Work | Pre Beta Work 2
Ground Tile Sprites | GD2GROUP19-50 | 15037 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | [NAME] | deyo | deyo | 2021-01-26 17:56:00 | 2021-02-10 09:56:00 | 2021-03-08 19:07:00 | 2021-02-10 09:56:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:9i | Navigation Sprint
Key Sprite | GD2GROUP19-49 | 15036 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | change | deyo | deyo | 2021-01-26 17:55:00 | 2021-02-15 15:30:00 | 2021-03-08 19:07:00 | 2021-02-15 15:30:00 |  | 0 |  |  | This is a generic key-item that will be placed in the world.Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:zi | Interaction With Environment
Door with Key Sprite | GD2GROUP19-48 | 15035 |  | Story | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 17:55:00 | 2021-02-17 10:40:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  | This is the MAIN EXIT door and should allow for three keys. Three separate sprites are needed to indicate each number of keys._x000D_ _x000D_ Â _x000D_ _x000D_ Door with zero all the way through door with three keys. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:nr | Interaction With Environment | Interaction With Environment 2
Dialogue Box Sprite | GD2GROUP19-47 | 15034 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:55:00 | 2021-02-17 00:39:00 | 2021-03-08 19:07:00 | 2021-02-17 00:39:00 |  | 0 |  |  | This is a generic border for a dialogue/message window that matches the aesthetic of the game. The border can be sliced and stretched if it is 'loopable'_x000D_ _x000D_ Â _x000D_ _x000D_ OR_x000D_ _x000D_ Â _x000D_ _x000D_ A font that would look good 'hovering' in the world to indicate text. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:z | Interaction With Environment
[NAME] | GD2GROUP19-46 | 15033 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:47:00 | 2021-02-17 00:22:00 | 2021-03-08 19:07:00 | 2021-02-17 00:22:00 |  | 0 | Art |  | This should be in the same style/angle as the wall sprites and should be four sprites minimum (down right/left facing and up right/left facing) but an open variant for these would be nice if you have extra time as well. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:y | Interaction With Environment
Demo Wall Sprite | GD2GROUP19-45 | 15032 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:47:00 | 2021-02-08 21:12:00 | 2021-03-08 19:07:00 | 2021-02-08 21:12:00 |  | 0 | Art |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:3 | Navigation Sprint
Demo Ground Tile | GD2GROUP19-44 | 15031 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:47:00 | 2021-02-03 22:02:00 | 2021-03-08 19:07:00 | 2021-02-03 22:02:00 |  | 0 | Art |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:2 | Navigation Sprint
Player Character Sprites | GD2GROUP19-43 | 15030 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:46:00 | 2021-02-06 02:34:00 | 2021-03-08 19:07:00 | 2021-02-06 02:34:00 |  | 0 | Art |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:9 | Navigation Sprint
Interaction SFX | GD2GROUP19-42 | 15029 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | yuniwa | deyo | deyo | 2021-01-26 17:34:00 | 2021-02-25 14:32:00 | 2021-03-08 19:07:00 | 2021-02-25 14:32:00 |  | 0 |  |  | A generic/quiet sound for picking up an item._x000D_ _x000D_ Â |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqy | Interaction With Environment 2 | Post Alpha Work
Monster Attack | GD2GROUP19-41 | 15028 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:34:00 | 2021-03-08 10:36:00 | 2021-03-08 19:07:00 | 2021-03-08 10:36:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqyz9 | Pre Beta Work 2
Monster Detection | GD2GROUP19-40 | 15027 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:34:00 | 2021-03-08 13:06:00 | 2021-03-08 19:07:00 | 2021-03-08 13:06:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqyy | Pre Beta Work 2
Monster Cues | GD2GROUP19-39 | 15026 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:34:00 | 2021-03-08 10:36:00 | 2021-03-08 19:07:00 | 2021-03-08 10:36:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqyzi | Pre Beta Work 2
Background Music | GD2GROUP19-38 | 15025 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:33:00 | 2021-03-08 10:36:00 | 2021-03-08 19:07:00 | 2021-03-08 10:36:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nqyz | Pre Beta Work 2
Light Casting SFX | GD2GROUP19-37 | 15024 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:33:00 | 2021-03-08 13:16:00 | 2021-03-08 19:07:00 | 2021-03-08 13:16:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:[NAME] | Post Alpha Work | Pre Beta Work 2
Door SFX | GD2GROUP19-36 | 15023 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | yuniwa | deyo | deyo | 2021-01-26 17:33:00 | 2021-02-22 01:30:00 | 2021-03-08 19:07:00 | 2021-02-22 01:30:00 |  | 0 |  |  | A sound for opening a door. |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nzzc | Interaction With Environment 2
[NAME] | GD2GROUP19-35 | 15022 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | yuniwa | deyo | deyo | 2021-01-26 17:33:00 | 2021-02-22 01:30:00 | 2021-03-08 19:07:00 | 2021-02-22 01:30:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-11 |  |  | 0|i00la6:nzzi | Interaction With Environment 2
Interactable Key | GD2GROUP19-33 | 15020 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:31:00 | 2021-02-11 01:29:00 | 2021-03-08 19:07:00 | 2021-02-11 01:29:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:w | Interaction With Environment |  |  |  | 0.5
Interactable Abstract Class | GD2GROUP19-32 | 15019 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:30:00 | 2021-02-07 13:58:00 | 2021-03-08 19:07:00 | 2021-02-07 13:58:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00lm5: | Navigation Sprint |  |  |  | 1
Enemy Detection Collider | GD2GROUP19-31 | 15018 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:29:00 | 2021-02-19 10:00:00 | 2021-03-08 19:07:00 | 2021-02-18 19:53:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nzzp | Interaction With Environment 2 |  |  |  | 0.5
Player Collider | GD2GROUP19-30 | 15017 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 17:25:00 | 2021-02-06 16:57:00 | 2021-03-08 19:07:00 | 2021-02-06 16:57:00 |  | 0 | Design | Programming |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:b9 | Navigation Sprint |  |  |  | 0.5
Enemy Collider | GD2GROUP19-29 | 15016 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:25:00 | 2021-02-19 10:00:00 | 2021-03-08 19:07:00 | 2021-02-18 19:53:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nzzo | Interaction With Environment 2 |  |  |  | 0.5
Enemy Spawner | GD2GROUP19-28 | 15015 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:23:00 | 2021-02-17 17:02:00 | 2021-03-08 19:07:00 | 2021-02-17 10:44:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:ns | Interaction With Environment 2 |  |  |  | 1.5
Pathfinding | GD2GROUP19-27 | 15014 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:22:00 | 2021-02-11 01:36:00 | 2021-03-08 19:07:00 | 2021-02-11 01:36:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la8: | Interaction With Environment |  |  |  | 4
Enemy AI | GD2GROUP19-26 | 15013 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:22:00 | 2021-02-19 10:00:00 | 2021-03-08 19:07:00 | 2021-02-18 19:53:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nzzk | Interaction With Environment 2 |  |  |  | 2
Enemy Controller | GD2GROUP19-25 | 15012 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:22:00 | 2021-02-19 10:00:00 | 2021-03-08 19:07:00 | 2021-02-18 19:53:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-15 |  |  | 0|i00la6:nzzr | Interaction With Environment 2 |  |  |  | 1
Light Orb Collider [NAME] | GD2GROUP19-24 | 15011 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:20:00 | 2021-02-19 10:00:00 | 2021-03-08 19:07:00 | 2021-02-19 10:00:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:nyi | Interaction With Environment 2 |  |  |  | 1.5
Light Caster Updater | GD2GROUP19-23 | 15010 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:19:00 | 2021-02-17 17:02:00 | 2021-03-08 19:07:00 | 2021-02-17 10:44:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:nu | Interaction With Environment 2 |  |  |  | 1.5
Light Caster | GD2GROUP19-22 | 15009 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:18:00 | 2021-02-17 17:02:00 | 2021-03-08 19:07:00 | 2021-02-17 10:44:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-2 |  |  | 0|i00la6:nw | Interaction With Environment 2 |  |  |  | 1
Player UI Updater | GD2GROUP19-21 | 15008 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:18:00 | 2021-02-04 16:46:00 | 2021-03-08 19:07:00 | 2021-02-04 16:46:00 |  | 0 | Programming |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:b2 | Navigation Sprint |  |  |  | 2
Door UI Updater | GD2GROUP19-20 | 15007 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | olfah | deyo | deyo | 2021-01-26 17:17:00 | 2021-02-17 13:05:00 | 2021-03-08 19:07:00 | 2021-02-17 13:05:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:k | Interaction With Environment | Interaction With Environment 2 |  |  | 1
[NAME] | GD2GROUP19-18 | 15005 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:16:00 | 2021-02-15 15:30:00 | 2021-03-08 19:07:00 | 2021-02-15 15:30:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6:r | Interaction With Environment |  |  |  | 1
AudioController | GD2GROUP19-17 | 15003 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:11:00 | 2021-02-07 13:57:00 | 2021-03-08 19:07:00 | 2021-02-07 13:57:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00lm6: | Navigation Sprint |  |  |  | 1
Dialogue Updater | GD2GROUP19-16 | 15002 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 17:11:00 | 2021-02-17 00:22:00 | 2021-03-08 19:07:00 | 2021-02-17 00:22:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la6: | Interaction With Environment |  |  |  | 1
Enemies will periodically hide in rooms among objects with similar silhouettes and chase the player when they get too close. | GD2GROUP19-15 | 15001 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 17:11:00 | 2021-02-17 00:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-10 |  | Flee From Enemies | To Do | 0|i00l70:
Tilemap Object | GD2GROUP19-14 | 14993 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 16:56:00 | 2021-02-04 16:48:00 | 2021-03-08 19:07:00 | 2021-02-04 16:48:00 |  | 0 | Programming |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:9w | Navigation Sprint |  |  |  | 1
Core UI Updater | GD2GROUP19-13 | 14961 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 15:28:00 | 2021-02-03 13:09:00 | 2021-03-08 19:07:00 | 2021-02-03 13:09:00 |  | 0 | Programming |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:a | Navigation Sprint |  |  |  | 0
Character Interactable Updater | GD2GROUP19-12 | 14959 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | deyo | deyo | deyo | 2021-01-26 15:27:00 | 2021-02-11 01:29:00 | 2021-03-08 19:07:00 | 2021-02-11 01:29:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00la0: | Interaction With Environment |  |  |  | 0.5
Audio system is added to allow for audio cues, music, and extraneous SFX. | GD2GROUP19-11 | 14955 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 15:25:00 | 2021-02-24 20:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | Experience Audio Cues | To Do | 0|i00lak:
Level Controller | GD2GROUP19-10 | 14953 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 15:18:00 | 2021-02-08 19:28:00 | 2021-03-08 19:07:00 | 2021-02-08 19:28:00 |  | 0 | Programming |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-5 |  |  | 0|i00lm7: | Navigation Sprint |  |  |  | 0.5
Player Controller | GD2GROUP19-9 | 14952 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | olfah | deyo | deyo | 2021-01-26 15:18:00 | 2021-02-05 17:39:00 | 2021-03-08 19:07:00 | 2021-02-05 17:39:00 |  | 0 | Programming |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:9r | Navigation Sprint |  |  |  | 1.5
Character Controller | GD2GROUP19-8 | 14951 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 15:18:00 | 2021-02-04 16:48:00 | 2021-03-08 19:07:00 | 2021-02-04 16:48:00 |  | 0 | Programming |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-4 |  |  | 0|i00lm2:9k | Navigation Sprint |  |  |  | 1
Game Presentation | GD2GROUP19-7 | 14942 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done | nguro | deyo | deyo | 2021-01-26 15:12:00 | 2021-01-31 21:25:00 | 2021-03-08 19:07:00 | 2021-01-31 21:25:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-1 |  |  | 0|i00l7o: | GD2GROUP Sprint 1
Game Design Document | GD2GROUP19-6 | 14941 |  | Story | Done | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium | Done |  | deyo | deyo | 2021-01-26 15:12:00 | 2021-01-27 20:14:00 | 2021-03-08 19:07:00 | 2021-01-27 20:14:00 |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | GD2GROUP19-1 |  |  | 0|i00l7g: | GD2GROUP Sprint 1
The player should be able to interact with objects in the environment. | GD2GROUP19-5 | 14937 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 13:31:00 | 2021-01-27 21:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-13 |  | Interact with an Environment | To Do | 0|i00l6s:
The player should be able to navigate an envrionment. | GD2GROUP19-4 | 14936 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 13:31:00 | 2021-02-11 01:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-11 |  | Navigate an Environment | Done | 0|i00l6k:
The player should be able to cast light into the environment to see it. | GD2GROUP19-2 | 14938 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 13:32:00 | 2021-01-27 21:03:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-1 |  | Use Light to Gain Information | To Do | 0|i00l6w:
We must have a concept that is fully defined with specific completion requirements and be presented for GD2. | GD2GROUP19-1 | 14940 |  | Epic | To Do | GD2GROUP19 | GD2GROUP19 | software | [NAME] |  |  | Medium |  |  | deyo | deyo | 2021-01-26 13:58:00 | 2021-02-11 01:31:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | deyo |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | ghx-label-6 |  | Present a Defined Game Concept | Done | 0|i00l6g:
Sedated animation syringe | GD2GROUP20-43 | 18143 | 15977 | Sub-task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  |  | limar | limar | 2021-03-03 16:28:00 | 2021-03-03 16:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | limar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011f4: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Death animation gun | GD2GROUP20-42 | 18142 | 15977 | Sub-task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  |  | limar | limar | 2021-03-03 16:28:00 | 2021-03-03 16:28:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | limar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011ew: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Walk animation | GD2GROUP20-41 | 18141 | 15977 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done |  | limar | limar | 2021-03-03 16:28:00 | 2021-03-08 15:13:00 | 2021-03-08 19:07:00 | 2021-03-08 15:13:00 |  | 0 |  |  |  |  | limar |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i011eo: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Improving UI | GD2GROUP20-40 | 17749 |  | Task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  |  | isro | isro | 2021-02-25 15:01:00 | 2021-02-25 15:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbc:2i | GD2GROUP Sprint 2
Final Screen Ending 2 | GD2GROUP20-39 | 17748 |  | Task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  |  | isro | isro | 2021-02-25 15:01:00 | 2021-02-25 15:02:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbc:3i | GD2GROUP Sprint 2
Final Screen Ending 1 | GD2GROUP20-38 | 17747 |  | Task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  |  | isro | isro | 2021-02-25 15:01:00 | 2021-02-25 15:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbc:3 | GD2GROUP Sprint 2
Tutorial Level | GD2GROUP20-37 | 17746 |  | Task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  |  | isro | isro | 2021-02-25 15:00:00 | 2021-02-25 15:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbc:4 | GD2GROUP Sprint 2
Hospital Levels (2 or 3) | GD2GROUP20-36 | 17745 |  | Task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  |  | isro | isro | 2021-02-25 15:00:00 | 2021-02-25 15:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbc:9 | GD2GROUP Sprint 2
Furniture | GD2GROUP20-35 | 17288 | 17273 | Sub-task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Low |  |  | amekh | amekh | 2021-02-22 11:47:00 | 2021-02-22 11:47:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amekh |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x6i: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Weapons Code | GD2GROUP20-34 | 17284 |  | Task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | [NAME] | isro | isro | 2021-02-22 11:47:00 | 2021-02-24 16:50:00 | 2021-03-08 19:07:00 | 2021-02-22 11:48:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbt: | GD2GROUP Sprint 1
Oak trees | GD2GROUP20-33 | 17282 | 17273 | Sub-task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Low |  |  | amekh | amekh | 2021-02-22 11:46:00 | 2021-02-22 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amekh |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x5e: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Shooting Code | GD2GROUP20-32 | 17281 |  | Task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | [NAME] | isro | isro | 2021-02-22 11:46:00 | 2021-02-24 16:50:00 | 2021-03-08 19:07:00 | 2021-02-22 11:48:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbs: | GD2GROUP Sprint 1
Spruce Trees | GD2GROUP20-31 | 17279 | 17273 | Sub-task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Low |  |  | amekh | amekh | 2021-02-22 11:46:00 | 2021-02-22 11:46:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | amekh |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x4q: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Environment Tiles | GD2GROUP20-30 | 17275 | 17273 | Sub-task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  | amekh | amekh | amekh | 2021-02-22 11:45:00 | 2021-02-22 11:45:00 | 2021-03-08 19:07:00 |  |  | 0 | Art | Graphics |  |  | amekh |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00x3u: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Environmental Art | GD2GROUP20-29 | 17273 |  | Task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  | amekh | isro | isro | 2021-02-22 11:43:00 | 2021-02-25 15:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | [NAME]: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Implement Mobs | GD2GROUP20-28 | 16075 | 15978 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | aleso | isro | isro | 2021-02-04 16:04:00 | 2021-02-22 11:43:00 | 2021-03-08 19:07:00 | 2021-02-22 11:42:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qt6: | GD2GROUP Sprint 1
Running Animation | GD2GROUP20-27 | 16068 | 15982 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 15:16:00 | 2021-03-08 15:13:00 | 2021-03-08 19:07:00 | 2021-03-08 15:13:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qs2: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Design Character | GD2GROUP20-26 | 16035 | 15982 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:54:00 | 2021-02-22 11:44:00 | 2021-03-08 19:07:00 | 2021-02-22 11:44:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qo2: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Shooting Animation | GD2GROUP20-25 | 16033 | 15982 | Sub-task | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  |  | isro | isro | 2021-02-04 13:54:00 | 2021-02-04 15:16:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qnm: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Code Movement | GD2GROUP20-23 | 16029 | 15982 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | [NAME] | isro | isro | 2021-02-04 13:54:00 | 2021-02-22 11:45:00 | 2021-03-08 19:07:00 | 2021-02-22 11:45:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qmq: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Code Buttons | GD2GROUP20-22 | 16018 | 15981 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:46:00 | 2021-02-22 11:44:00 | 2021-03-08 19:07:00 | 2021-02-22 11:44:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qka: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
[NAME] | GD2GROUP20-21 | 16017 | 15981 | Sub-task | In Progress | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  | limar | isro | isro | 2021-02-04 13:46:00 | 2021-02-22 11:43:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qk2: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
[NAME] | GD2GROUP20-20 | 16016 | 15981 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:46:00 | 2021-02-22 11:44:00 | 2021-03-08 19:07:00 | 2021-02-22 11:44:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qju: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Enter/Exit Sound | GD2GROUP20-19 | 16014 | 15979 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:41:00 | 2021-03-01 18:43:00 | 2021-03-08 19:07:00 | 2021-03-01 18:43:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qje: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Monster Death Sound? | GD2GROUP20-18 | 16012 | 15979 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:38:00 | 2021-03-02 12:08:00 | 2021-03-08 19:07:00 | 2021-03-02 12:08:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qiy: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Hit Sound - Syringe | GD2GROUP20-17 | 16011 | 15979 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:37:00 | 2021-03-01 18:30:00 | 2021-03-08 19:07:00 | 2021-03-01 18:30:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qiq: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Hit Sound - Gun | GD2GROUP20-16 | 16010 | 15979 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:37:00 | 2021-03-01 19:41:00 | 2021-03-08 19:07:00 | 2021-03-01 19:41:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qii: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Shooting Sound - Syringe | GD2GROUP20-15 | 16006 | 15979 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:36:00 | 2021-03-01 19:18:00 | 2021-03-08 19:07:00 | 2021-03-01 19:18:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qhm: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Shooting Sound - Gun | GD2GROUP20-14 | 16005 | 15979 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:35:00 | 2021-03-01 17:25:00 | 2021-03-08 19:07:00 | 2021-03-01 17:25:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qhe: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Monster Sound | GD2GROUP20-13 | 16004 | 15979 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:35:00 | 2021-03-01 18:04:00 | 2021-03-08 19:07:00 | 2021-03-01 18:04:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qh6: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Set Spawn Point | GD2GROUP20-12 | 16002 | 15978 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | aleso | isro | isro | 2021-02-04 13:35:00 | 2021-02-22 11:43:00 | 2021-03-08 19:07:00 | 2021-02-22 11:43:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qgq: | GD2GROUP Sprint 1
Design First Map | GD2GROUP20-11 | 16000 | 15978 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | aleso | isro | isro | 2021-02-04 13:34:00 | 2021-02-22 11:43:00 | 2021-03-08 19:07:00 | 2021-02-22 11:43:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qga: | GD2GROUP Sprint 1
Design Tiles | GD2GROUP20-10 | 15997 | 15978 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done |  | isro | isro | 2021-02-04 13:34:00 | 2021-02-25 14:58:00 | 2021-03-08 19:07:00 | 2021-02-25 14:58:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qfm: | GD2GROUP Sprint 1
Code Monster | GD2GROUP20-9 | 15996 | 15977 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | aleso | isro | isro | 2021-02-04 13:34:00 | 2021-02-22 11:45:00 | 2021-03-08 19:07:00 | 2021-02-22 11:45:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qfe: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Design Monster | GD2GROUP20-8 | 15993 | 15977 | Sub-task | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:34:00 | 2021-02-23 12:55:00 | 2021-03-08 19:07:00 | 2021-02-23 12:55:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qeq: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Pitch Presentation | GD2GROUP20-7 | 15983 |  | Story | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | isro | isro | isro | 2021-02-04 13:16:00 | 2021-02-25 14:59:00 | 2021-03-08 19:07:00 | 2021-02-25 14:59:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbl: | GD2GROUP Sprint 1
Character Design | GD2GROUP20-6 | 15982 |  | Story | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  |  | isro | isro | 2021-02-04 13:16:00 | 2021-02-25 15:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbc:2 | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Main Menu | GD2GROUP20-5 | 15981 |  | Story | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  | limar | isro | isro | 2021-02-04 13:15:00 | 2021-02-25 15:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbd: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Background Music | GD2GROUP20-4 | 15980 |  | Story | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  | limar | isro | isro | 2021-02-04 13:15:00 | 2021-02-25 15:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbc:i | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Sound Effects | GD2GROUP20-3 | 15979 |  | Story | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | limar | isro | isro | 2021-02-04 13:15:00 | 2021-03-02 12:08:00 | 2021-03-08 19:07:00 | 2021-03-02 12:08:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbc:2r | GD2GROUP Sprint 1 | GD2GROUP Sprint 2
Level Design | GD2GROUP20-2 | 15978 |  | Story | Done | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium | Done | aleso | isro | isro | 2021-02-04 13:15:00 | 2021-02-25 14:58:00 | 2021-03-08 19:07:00 | 2021-02-25 14:58:00 |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qc2: | GD2GROUP Sprint 1
Mob Design | GD2GROUP20-1 | 15977 |  | Story | To Do | GD2GROUP20 | GD2GROUP20 | software | [NAME] |  |  | Medium |  | limar | isro | isro | 2021-02-04 13:15:00 | 2021-02-25 15:01:00 | 2021-03-08 19:07:00 |  |  | 0 |  |  |  |  | isro |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 0|i00qbi: | GD2GROUP Sprint 1 | GD2GROUP Sprint 2