Spreadsheet: 818684d1676997953-average-of-an-index-match-combo-camping-activities
Sheet: stats

 | Charter | Culture | Economy | Loyalty | Stability | [NAME] |  |  |  |  |  |  |  |  |  |  |  |  | Kingdom level |  | Control DC |  | Kingdom features
 | Conquest | -1 |  | 1 |  | 1 |  | Charter total |  |  |  |  |  |  |  |  |  |  | 1 |  | 14 |  | Charter, government, heartland,initial proficiencies, favored land, settlement construction (village)
 | Expansion | 1 |  |  | -1 | 1 |  | Culture |  |  |  |  |  |  |  |  |  |  | 2 |  | 15 |  | Kingdom feat
 | Exploration |  | -1 |  | 1 | 1 |  | Economy |  |  |  |  |  |  |  |  |  |  | 3 |  | 16 |  | Settlement construction (town), skill increase
 | Grant |  | 1 | -1 |  | 1 |  | Loyalty |  |  | Stats |  |  |  |  |  |  |  | 4 |  | 18 |  | Expansion expert, fine living, Kingdom feat
 | Open |  |  |  |  | 1 |  | Stability |  |  | Culture |  |  |  |  |  |  |  | 5 |  | 20 |  | Ability boosts, ruin resistance, skill increase
 |  |  |  |  |  |  |  | [NAME] |  |  | Economy |  |  |  |  |  |  |  | 6 |  | 22 |  | Kingdom feat
 |  |  |  |  |  |  |  |  |  |  | Loyalty |  |  |  |  |  |  |  | 7 |  | 23 |  | [NAME] increase
 | Heartland | Culture | Economy | Loyalty | Stability |  |  |  |  |  | Stability |  |  |  |  |  |  |  | 8 |  | 24 |  | Experienced leadership +2, Kingdom feat, ruin resistance
 | Forest or Swamp | 1 |  |  |  |  |  | Heartland total |  |  | [NAME] | 2 |  |  |  |  |  |  | 9 |  | 26 |  | Expansion expert (Claim Hex 3 time/turn), settlement contruction(city), skill increase
 | Hill or Plain |  |  | 1 |  |  |  | Culture |  |  |  |  |  |  |  |  |  |  | 10 |  | 27 |  | Ability boosts, Kingdom feat, life of luxury
 | Lake or River |  | 1 |  |  |  |  | Economy |  |  |  |  |  |  |  |  |  |  | 11 |  | 28 |  | Ruin resistance, skill increase
 | Mountain or [NAME] |  |  |  | 1 |  |  | Loyalty |  |  |  |  | [NAME] picks |  | Other | total | modifier |  | 12 |  | 30 |  | Civic planning, Kingdom Feat
 |  |  |  |  |  |  |  | Stability |  |  | Culture |  | 0 |  | 0 |  |  |  | 13 |  | 31 |  | [NAME] increase
 |  |  |  |  |  |  |  | [NAME] | 0 |  | Economy |  | 0 |  | 0 |  |  |  | 14 |  | 32 |  | Kingdom feat, ruin resistance
 | Government | Culture | Economy | Loyalty | Stability | [NAME] |  |  |  |  | Loyalty |  | 0 |  | 0 |  |  |  | 15 |  | 34 |  | Ability boosts, settlement construction (metropolis), skill increase
 | Despotism |  | 1 |  | 1 | 1 |  | Government total |  |  | Stability |  | 0 |  | 0 |  |  |  | 16 |  | 35 |  | Experienced leadership +3, Kingdom feat
 | Feudalism | 1 |  |  | 1 | 1 |  | Culture |  |  |  |  |  |  |  |  |  |  | 17 |  | 36 |  | Ruin resistance, skill increase
 | Oligarchy |  | 1 | 1 |  | 1 |  | Economy |  |  |  |  |  |  |  |  |  |  | 18 |  | 38 |  | Kingdom feat
 | Republic |  |  | 1 | 1 | 1 |  | Loyalty |  |  |  |  |  |  |  |  |  |  | 19 |  | 39 |  | [NAME] increase
 | Thaumocracy | 1 | 1 |  |  | 1 |  | Stability |  |  |  |  |  |  |  |  |  |  | 20 |  | 40 |  | Ability boosts, envy of the world, Kingdom feat, ruin resistance
 | Yeomanry | 1 |  | 1 |  | 1 |  | [NAME]
 | Kingdom size | Type of Nation | Resource die | Control DC Mod | Commodity storage |  |  | Control DC
 | 1-9 | Territory | d4 | 0 | 4
 | 10-24 | Province | d6 | 1 | 8
 | 25-49 | State | d8 | 2 | 12
 | 50-99 | Country | d10 | 3 | 16
 | 100+ | Dominion | d12 | 4 | 20
 |  |  |  |  |  | Kingdom position
 |  |  |  |  |  | Counselor (to Culture)
 |  |  |  |  |  | Linzi
 |  |  |  |  |  | Emissary (to [NAME])
 |  |  |  |  |  | [NAME]
 |  |  |  |  |  | General (to Stability)
 |  |  |  |  |  | Amiri
 |  |  |  |  |  | Magister (to Culture)
 |  |  |  |  |  | Harrim
 |  |  |  |  |  | Ruler (to [NAME])
 |  |  |  |  |  | [NAME]
 |  |  |  |  |  | [NAME] (to Economy)
 |  |  |  |  |  | Jubilost
 |  |  |  |  |  | Viceroy (to Economy)
 |  |  |  |  |  | Octavia
 |  |  |  |  |  | Warden (to Stability)
 |  |  |  |  |  | Ekundayo