the-french-artist/wikipedia_20220301.simple_sentence_split huggingface dataset:
In Mexico, the Volkswagen Kombi and Panel were produced from 1970 to 1994.
Models before 1971 are often called the T2a (or "Early Bay"), while models after 1972 are called the T2b (or "Late Bay").
Kett's Rebellion was a fight in Norfolk during the reign of Edward VI of England.
The rebellion was led by Robert Kett of Wymondham, Norfolk.
It started in July 1549.
Kett's Rebellion started in Wymondham after a small group of peasants (poor people) got together to protest against barons, who had stolen the common land, leaving the poor people to die of hunger.
The leader was Robert Kett.
The peasants marched 16 kilometres into Norwich and gathered on Mousehold Heath.
They attracted the support of the poorer people of Norwich.
Hundreds of peasants were killed and 300 were captured and executed in Norwich.
Robert Kett was captured, held in the Tower of London and then hanged at Norwich Castle on 7 December 1549.
Rhythm game, or rhythm action, is a type of music-themed action video game.
These games mostly focus either on dancing or simulating the playing of musical instruments.
Players must press buttons in time with commands from the game, which are in time with the rhythm of a song.
Doing so will cause the game's protagonist or avatar to dance or play their instrument correctly, thus achieving a greater score.
The game can be played with a hand-held controller, though different control devices have been made to play rhythm games, such as guitar- and drum-shaped controllers for musical instrument games, and pressure-sensitive pads (called dance mats) that the player must step on for dancing games.
The Kinect for the Xbox 360 allows the player to use their whole body to control the game by tracking their movements.
Some games have a multi-player mode, where players can play as members of a band or dance crew, or compete against each other.
The 1996 title PaRappa the Rapper was the first influential rhythm game.
The basic design of the game became a pattern that later rhythm games followed.
In 1997, Konami's Beatmania started popularity for rhythm games in Japan.
The company's music division, Bemani, released many music games over the next several years.
The most successful of these was dance mat game Dance Dance Revolution, which was also the only one to achieve large-scale success outside of Japan.
The game's style was imitated by many other games, until the release of Harmonix's Guitar Hero.
The game was inspired by similar, earlier Japanese games, but Harmonix added rock music aimed at a Western audience.
The success of the game revived the genre and two hugely successful franchises were born in Guitar Hero and the later Rock Band.
The success of both expanded the console video game market and its demographics.
By 2008, rhythm games were considered to be one of the most popular video game genres, behind other action games.
However, because there were so many spin-offs from the core titles in 2009, there was a nearly 50% drop in sales for music games, causing them to scale-back plans for further expansion in 2010.
Definition and game design
Rhythm game, or rhythm action, is a subgenre of action game that challenges a player's sense of rhythm, and includes dance games such as Dance Dance Revolution and other music-based games such as Donkey Konga and Guitar Hero.
These games challenge the player to press the right button at the right time: the screen shows which button the player should press next, and the game awards points for being on the beat.
The genre also includes games that measure both rhythm and pitch, in order to test a player's singing ability.
In addition to rhythm, some games may challenge the player to control their volume by measuring how hard they press each button.
While songs can be sight read without having performed them before, players usually practice to master more difficult songs and settings.
Other rhythm games offer a challenge similar to that of Simon says, where the player must watch, remember, and repeat complex sequences of button-presses.
In some rhythm games, the screen will display an avatar who performs in response to the player's button-presses.
However, they are usually in the background, and the avatar is less important to the player than it is to spectators.
In single-player mode, the player's avatar will compete against a computer-controlled opponent, while multiplayer mode will allow two player-controlled avatars to compete head-to-head.
The popularity of rhythm games has created a market for different controllers.
These include a variety of controllers which look like musical instruments, such as guitars, drums, or maracas.
A dance mat, for use in dancing games, requires the player to step on pressure-sensitive pads.
Traditional control pads may also be used.
Origins and popularity in Japan (1970's - 2000)
The genre has been traced back to the electronic game Simon, invented by Howard Morrison and Ralph Baer (the latter also invented the Magnavox Odyssey) in 1978.
Players take turns repeating increasingly complicated sequences of button presses and the game implemented the "call and response" mechanic used by later music video games.
Dance Aerobics was released in 1987, and allowed players to create music by stepping on Nintendo's Power Pad peripheral.
It has been called the first rhythm-action game in retrospect.
The later PaRappa the Rapper has also been credited as the first rhythm game, as well as one of the first music games in general.
The game required players to press buttons corresponding to the order they appeared on-screen; this basic mechanic would form the core of future rhythm games.
The success of PaRappa the Rapper sparked popularity of the music game genre.
Unlike most other games in the genre, the game also featured a completely original soundtrack and a good plot.
Konami's Beatmania, released in Japanese arcades in 1997, was a dj-themed rhythm game which featured buttons laid out like a keyboard along with a rubber pad that looked like a record.
The game was a surprise hit, inspiring Konami's Games and Music Division to change its name to Bemani in honor of the game, and to then begin experimenting with other rhythm games over the next few years.
One of those successes, GuitarFreaks, featured a guitar-shaped controller.
While the franchise continues to receive new arcade versions in Japan, it was never strongly marketed outside of the country, allowing Harmonix to capitalize on the formula several years later with the Western-targeted Guitar Hero.
Similarly, DrumMania from 1999 used a drum kit controller and could be linked with GuitarFreaks for simulated jam sessions, several years before the concept appeared in Rock Band.
1998's Pop'n Music, a game similar to Beatmania, featuring multiple colorful buttons was also successful.
Dance Dance Revolution, released in 1998, was a rhythm game in which players danced on pressure sensitive pads in time with on-screen commands.
The game was highly successful not only in Japan but globally, unlike games such as GuitarFreaks, DrumMania and Beatmania (though Beatmania had some success in Europe).
and pump it up in a similar rhythm game.
Released the same year, Enix's Bust a Groove revolved around similar dancing themes to Dance Dance Revolution but employed a more conventional input method.
The game featured competitive one-on-one "battles" and also allowed the player more freedom than normally found in rhythm games.
Vib-Ribbon was released by NanaOn-Sha (the creator of PaRappa the Rapper) in 1999, and also did not use instrument-shaped controllers.
In this game, players had to maneuver the protagonist through an obstacle course by pressing buttons at the correct time.
These courses were generated in a way that depended on the background music and players could load their own music to play along.
While it was praised for its unique style and timeless artistry, its simple vector graphics proved difficult to market and the game was never released in North America.
Bemani's Samba de Amigo, released in 1999 and on Dreamcast in 2000, featured maraca-shaped, motion sensor controllers.
The game made use of "social gaming", allowing two player gameplay and providing a spectacle for onlookers.
In 2001, Taiko no Tatsujin combined traditional Japanese drums with contemporary pop music, and became highly successful in Japanese arcades.
The game was later released on consoles in the West (as Taiko Drum Master) and the franchise continues to receive new installments in Japan.
Gitaroo Man featured a guitar-playing protagonist, 4 years before the release of Guitar Hero, though the game employed a conventional rather than guitar-shaped controller.
Gitaroo Man'''s creator, Keiichi Yano, further created Osu!
Ouendan, a rhythm game for the Nintendo DS using its touchscreen features, which was a highly demanded import title and led to a sequel in Japan and a Western variation of the game in Elite Beat Agents.
Popularity in the West (2001–2008)
Harmonix, a company formed from a computer music group at MIT in 1995, released Frequency in 2001.
The game allowed the player to control multiple instruments and gave a feeling of more creative control.
The game was well-reviewed, but its abstract style did not allow the player to give a "performance" as in other games and thus proved difficult to market.
Frequency was followed by a similar game, Amplitude in 2003.
Harmonix later released more socially driven, karaoke-themed music games in Karaoke Revolution and SingStar (2003 and 2004 respectively).
Donkey Konga, developed by Namco for Nintendo and released in 2003 (2004 in North America) achieved widespread success due to its use of Nintendo's Donkey Kong franchise.
Guitar Hero, developed by Harmonix, was released in 2005 by then relatively unknown publisher RedOctane.
The game was inspired by GuitarFreaks, but while that game had used Japanese pop music, Guitar Hero featured Western rock music.
The game revived the rhythm genre which by this time had begun to get boring, flooded with Dance Dance Revolution sequels and imitators.2008. "
Best Rhythm Game: Rock Band 2" .
UGO.
Retrieved 2009-04-29.
The game had several sequels, with the franchise earning more than $1 billion in sales; the third game was the best-selling game in North America in 2007.
Harmonix's later Rock Band franchise, which also earned in excess of $1 billion, used multiple instrument controllers and cooperative multiplayer, allowing players to play as a full band.
The Guitar Hero franchise followed suit with Guitar Hero World Tour, developed by Neversoft rather than Harmonix.
Guitar Hero installments based on specific bands, such as Metallica and Aerosmith, were later published.
Additional songs could be purchased on the internet and added to Guitar Hero and Rock Band games.
Artists whose works have been featured in the games have also benefited from royalties and increased publicity, in turn generating further sales of their work.
The success of the Guitar Hero and Rock Band franchises widened the console video game market and its demographics, with the popularity of the music game driving increased sales of consoles.
In 2008, it was reported that the music game had become the second most popular video game genre in the U.S. (behind action, having overtaken sports), with 53% of players being female.
Saturation and fallout of peripheral-based games (2009–2010)
Analysts for the video game market considered 2009 to be critical to further success of the genre.
Both the Guitar Hero and Rock Band franchises expanded in this year with new games on other gaming platforms including handheld gaming devices and mobile phones and with titles targeted towards specific genres or demographics, such as Band Hero for pop music and Lego Rock Band for younger players.
Sales of music games were down in the first half of the year, though part was attributed to fewer purchases of the instrument controllers which players had already purchased and could reuse for other games.
However, though analysis had expected that United States sales of Guitar Hero 5 and The Beatles: Rock Band to be high, close to or exceeding one million units each in the first month of their release, the resulting sales numbers were lower by nearly half of the projections.
Though signs of the impact of the late-2000s recession on the video game markets were considered a factor in lower sales, it was also taken as a sign of the waning popularity of the titles, now considered to be saturating the market.
As a result, analysts have lowered expectations for future music games; projections for sales of DJ Hero, a spinoff of Guitar Hero published by Activision, have been reduced from 1.6 million units in the first quarter of sales in the United Sates to only 600,000.
Further contributing to the decline is the lack of innovation in the genre, as such games have not changed their basic play model over their last several games, leading to consumers becoming less likely to buy additional titles.
Total sales of rhythm games, having reached $1.4 billion in 2008, reached only $700 million in 2009, with analysts predicting the market will settle at the same "healthy" $500–600 million level seen by the Call of Duty series.
The weakening market for rhythm video games has created fallout effects impacting both game developers and distributors.
Publishers and distributors have recognized that in 2010, most consumers likely have one or more sets of instrument controller hardware at their homes, and that further sales would be primarily driven by software sales and additional content.
Activision scaled back its 2010 Guitar Hero release schedule to just two full games, reducing the number of SKUs from 25 in 2009 to 10 in 2010.
Activision has also closed some of its in-house developers, including RedOctane, Neversoft's Guitar Hero division, and Underground Development, bringing the remaining employees and assets under their own control.
Viacom, which had previously paid Harmonix $150 million for their performance behind Rock Band in 2007, are now seeking to get a "substantial" refund on that amount due to the weak sales in 2009.
Viacom is also seeking to further reduce costs by negotiating new deals with music publishers to reduce the costs associated with music licensing for the Rock Band series.
During the third quarter of 2010, Viacom began seeking a buyer for Harmonix, recognizing they did not have the efficiency and capacity to deal with the cost of maintaining a video game developer compared with dedicated video game publishers.
The kinds of people buying games was changing and they wanted something different.
Rhythm game developers tried to add new features to their games.
Rock Band 3 and Power Gig: Rise of the SixString added new stringed guitar controllers.
They also added kinds of game play to help players learn how to hold their fingers as if playing a real guitar.
Despite these new modes, sales of music games were still low in 2010.
Guitar Hero: Warriors of Rock and DJ Hero 2 sold only 86,000 and 59,000 copies in North America during their first week of sales, respectively, a sharp contrast to Guitar Hero III which had seen nearly 1.4 million units in its first week in 2008.
Analysis of music game sales through October 2010 show net sales of around $200 million through October, one-fifth of the revenue for music games for the same period in 2008, and that the market will likely not break $400 million by the end of the year.
End year sales were less than $300 million.
By the end of 2010, the rhythm market, initially propped by game bundles with instrument controllers, was considered "well past its prime" and has shifted towards downloadable content and potential integration with motion control systems.
Citing the downturn in rhythm games, Activision shuttered their Guitar Hero division in February 2011.
Viacom completed its sale of Harmonix in late 2010 to an investment-backed group to allow it to continue developing Rock Band and Dance Central on its own.
Analysts suggest that the market for these types of peripheral rhythm games may be stagnant for three to five years after which they may resurge on new consoles or based on different distribution models such as a stronger focus on downloadable content.
Motion control and dance games (2011-present)
With the introduction of motion control to both the Xbox 360 (through Kinect) and the PlayStation 3 (through PlayStation Move) in 2010 and 2011, along with existing Wii motion control, some analysts believed the rhythm market would resurges through a new wave of dance-based video games and band-based ones that use platform-agnostic controllers to replicate real-life actions.
Games such as Dance Central, Michael Jackson: The Game, and Child of Eden are all games based on the new motion sensing technology aimed to encourage more engaging dance routines.
Industry pundits believe that as sales of music games requiring peripheral controllers lag, dance-based games, along with rising popularity of pop music, will continue to thrive for some time.
Dancing games such as Just Dance and Dance Central boosted late-year sales; Dance Central was the top-selling game for the Kinect in North America in November 2010, and both games led to an 38% increase in sales compared to November 2009, according to NPD.
Ashcraft, Brian, Arcade Mania!
The Turbo-Charged World of Japan's Games Centers (Kodansha International, 2008)
Rollings, Andrew & Adams, Ernest, Fundamentals of Game Design'' (Prentice Hall, 2006)
Earth Day is a day that is supposed to inspire more awareness and appreciation for the Earth's natural environment.
It takes place each year on April 22.
It now takes place in more than 193 countries around the world.
During Earth Day, the world encourages everyone to turn off all unwanted lights.
On Earth day we should give something to our mother land like we can plant trees.
It was founded by United States Senator Gaylord Nelson as an environmental teach-in first held on April 22, 1970.
U Thant, the Secretary-General of United Nations at that time, has recognized it.
While the first Earth Day focused on the United States, The EPA ( Enviromental Protection Agency), launched by Denis Hayes, who was the original national coordinator in 1970, took it international in 1990 and organized events in 141 countries.
Its name and concept were created by John McConnell in 1960 at a UNESCO conference in San Francisco.
The parables of Jesus can be found in Matthew, Mark, Luke and John, and in some of the gospels not in the Bible.
They are found mostly in the three synoptic gospels.
They are a key part of the teaching of Jesus: they form about one third of his recorded teachings.
Christians place emphasis on these parables, since they are believed to be the words of Jesus.
Jesus' parables are seemingly simple and memorable stories, often with imagery, and each conveys a message.
Scholars have commented that although these parables seem simple, the messages they convey are deep, and central to the teachings of Jesus.
In Western civilization, these parables formed the prototype for the term parable and in the modern age, even among those who know little of the Bible, the parables of Jesus remain some of the best known stories in the world.
Roots and sources
As a translation of the Hebrew word מָשָׁל mashal the word parable can also refer to a riddle.
In all times in their history the Jews were familiar with teaching by means of parables and a number of parables also exist in the Old Testament.
The use of parables by Jesus was hence a natural teaching method that fit into the tradition of his time.
The parables of Jesus have been quoted, taught, and discussed since the very beginnings of Christianity.
Canonical gospels
The three synoptic gospels contain the parables of Jesus.
The Gospel of John contains only the stories of the Vine and Good Shepherd, which some consider to be parables, else it includes allegories but no parables.
Several authors such as Barbara Reid, Arland Hultgren or Donald Griggs comment that "parables are noticeably absent from the Gospel of John".
The Catholic Encyclopedia states: "There are no parables in St. John's Gospel.
In the Synoptics ... we reckon thirty-three in all; but some have raised the number even to sixty, by including proverbial expressions."
The Gospel of Luke contains both the largest total number of parables (24) and eighteen unique parables; the Gospel of Matthew contains 23 parables of which eleven are unique; and the Gospel of Mark contains eight parables of which two are unique.
In Harmony of the Gospels, Cox and Easley provide a Gospel harmony for the parables based on the following counts: Only in Matthew: 11, only in Mark: 2, only in Luke: 18, Matthew and Luke: 4, Matthew, Mark and Luke: 6.
Other documents
Parables attributed to Jesus are also found in other documents apart from the Bible.
Some of these overlap those in the canonical gospels and some are not part of the Bible.
The non-canonical Gospel of Thomas contains up to fifteen parables, eleven of which have parallels in the four canonical Gospels.
The unknown author of the Gospel of Thomas did not have a special word for "parable," making it difficult to know what he considered a parable.
Those unique to Thomas include the Parable of the Assassin and the Parable of the Empty Jar.
They are known as "The Parable of the Ear of Grain", "The Parable of the Grain of Wheat", and "The Parable of the Date-Palm Shoot".
Purpose and motive
The disciples came to him and asked, "Why do you speak to the people in parables?"
He replied,
<DD>"The knowledge of the secrets of the kingdom of heaven has been given to you, but not to them.
Whoever has will be given more, and he will have an abundance.
Whoever does not have, even what he has will be taken from him.
This is why I speak to them in parables:
<DD>Though seeing, they do not see; though hearing, they do not hear or understand."
While  and  may suggest that Jesus would only speak to the "crowds" in parables, while in private explaining everything to his disciples, modern scholars do not support the private explanations argument and surmise  that Jesus used parables as a teaching method.
Dwight Pentecost suggests that given that Jesus often preached to a mixed audience of believers and non-believers, he used parables to reveal the truth to some, but hide it from others.
This was a mode of teaching, which our blessed Lord seemed to take special delight in employing.
And we may be quite sure, that as "He knew what was in man" better than we know, He would not have taught by Parables, if He had not felt that this was the kind of teaching best suited to our wants.
Similarly, in the 20th century, calling a parable "an earthly story with a heavenly meaning", William Barclay states that the parables of Jesus use familiar examples to lead men's minds towards heavenly concepts.
He suggests that Jesus did not form his parables merely as analogies but based on an "inward affinity between the natural and the spiritual order."
A number of parables which are adjacent in one or more gospels have similar themes.
The parable of the Leaven follows the parable of the Mustard Seed in  Matthew and Luke, and shares the theme of the Kingdom of Heaven growing from small beginnings.
The parable of the Hidden Treasure and parable of the Pearl form a pair illustrating the great value of the Kingdom of Heaven, and the need for action in attaining it.
The parable of the Faithful Servant and parable of the Ten Virgins, adjacent in Matthew, involve waiting for a bridegroom, and have an eschatological theme: be prepared for the day of reckoning.
The parable of the Tares the parable of the Rich Fool, the parable of the budding fig tree, and the parable of the barren fig tree also have eschatological themes.
Parables of the Kingdom of Heaven: hearing, seeking and growing
Parables of loss and redemption
Parables about love and forgiveness
Parables about prayer
Eschatological parables
Other parables
Of the thirty or so parables in the canonical Gospels, four were shown in medieval art almost to the exclusion of the others, but not mixed in with the narrative scenes of the Life of Christ.
These were: the Ten Virgins, the Rich man and Lazarus, the Prodigal Son and the Good Samaritan.
Artists famous for depicting parables include Martin Schongauer, Pieter the Elder Bruegal and Albrecht Dürer.
The Workers in the Vineyard also appears in Early Medieval works.
From the Renaissance the numbers shown widened slightly, and the various scenes of the Prodigal Son became the clear favorite, with the Good Samaritan also popular.
Albrecht Dürer made a famous engraving of the Prodigal Son amongst the pigs (1496), a popular subject in the Northern Renaissance, and Rembrandt depicted the story several times, although at least one of his works, The Prodigal Son in the Tavern, a portrait of himself as the Son, revelling with his wife, is like many artists' depictions, a way of dignifying a genre tavern scene.
His late Return of the Prodigal Son (Hermitage Museum, St Petersburg) is one of his most popular works.
Poetry and hymns
As well as being depicted in art and discussed in prose, a number of parables form the inspiration for religious poetry and hymns.
For example, the hymn "The Ninety and Nine" by Elizabeth C. Clephane (1868) is inspired by the parable of the Lost Sheep:
Harmony of parables
A sample Gospel harmony for the parables based on the list of key episodes in the Canonical Gospels is presented in the table below.
For the sake of consistency, this table is automatically sub-selected from the main harmony table in the Gospel harmony article, based on the list of key episodes in the Canonical Gospels.
Parallels outside the canonical gospels
A number of parables have parallels in non-canonical gospels, the Didache, and the letters of Apostolic Fathers .
However, given that the non-canonical gospels generally have no time sequence, this table is not a Gospel harmony.
Parables in the Qur'an
Lisco, Friedrich Gustav and Fairbairn, Patrick, 1850.
The Parables of Jesus Daniels and Smith Publishers, Philadelphia
Oxenden, Ashton, 1864.
The parables of our Lord William Macintosh Publishers, London.
Snodgrass, Klyne, 2008.
Stories with Intent: A Comprehensive Guide to the Parables of Jesus William B Eerdmans Publishing Co
Sumner, John Bird, 1850.
The parables of our lord and saviour Jesus Christ C. Cox Publishers, London.
Trinder, William Martin, 1816.
''Sermons on the parables of Jesus Christ" Baldwin, Cradock and Joy Publishers, London.
List of biblical parables
Another list, slightly different and only of the synoptic Gospels
Jewish Encyclopedia: Parable
Catholic Encyclopedia: Parable
PBS: Frontline: From Jesus to Christ: The Parables
Parables of Jesus at WikiChristian
The Parable of the Barren Fig Tree (Luke 13:6–9) written in the New Testament is a parable of Jesus.
It is a parable about a fig tree which does not produce fruit, unlike the parable of the budding fig tree.
The owner of the vineyard represents God.
The fig tree is a symbol for Jerusalem (and also for Jesus's church).
The vineyard where the tree was planted is the earth.
The tree was meant to bear the good fruit of the Holy Spirit and the gardener (vinedresser) is Jesus.
Fig trees are often planted in vineyards.
The parable indicates Jesus is giving his hearers one last chance to repent their sins. "
These three years" refers to the period of his ministry on earth.
The parable is connected to the miracle of cursing the fig tree.
Richard Whately commented that this parable "is one which our Lord may be said to have put before his hearers twice; once in words, once in action."
Figs in the Bible
Barren Fig Tree
The Parable of the Budding Fig Tree is a parable of Jesus.
It is written in the New Testament in Matthew 24:32-35, Mark 13:28-31 and Luke 21:29-33.
The parable compares the Kingdom of God with a budding fig tree, the opposite of the barren fig tree.
This eschatological parable follows the Olivet discourse in Luke 21:5-28 (and Matthew 24 and Mark 13).
New buds appear on the branches of trees when Winter ends.
The buds open into blossoms and green leaves in Spring.
Fruit starts to appear as Summer arrives.
When  the signs of the end of the age start to happen, it means Jesus will return soon.
Budding Fig Tree
Counting the cost is the name of a pair of parables Jesus told.
The two parables are written in the New Testament in Luke 14:25-33.
The disciples of Jesus gave up everything they had for the kingdom of God, even their lives.
To follow "God's salvific aim" meant to put family and possessions in second place.
Christians believe the cost of being a disciple is worth the promised rewards.
The Parable of Drawing in the Net is a parable of Jesus written in the New Testament in Matthew 13:47–52.
It is a parable about the final judgment.
It is the seventh and last parable in the chapter which began with the Parable of the Sower.
It is, like The Tares and the Wheat and The Sheep and the Goats, a parable about the final judgment.
Here, the edible fish must be separated from the inedible fish after they caught with a net.
Four of his disciples were fishermen and Jesus spoke using imagery they understood.
Because it is a parable about the end of the age, a modern interpretation can be considered, with the net representing the Internet.
Jesus's next words about old and new treasures indicated he did have in mind a future time.
At that time, "true teachers of the kingdom display the kingdom's treasure for all to see."
Drawing in the Net, Parable of
The parable immediately precedes the Parable of the Ten Virgins in the Matthew 25.
It means "be prepared and remain alert."
The exact time of Jesus' Second Coming is unknown.
The bridegroom is Jesus Christ.
The wedding banquet is his wedding banquet.
The advice is for the church, his bride, while she waits for him.
He has chosen her.
"That privilege brings responsibility and that responsibility entails accountability."
Priests will be judged more severely than pagans who never heard of Jesus.
Faithful Servant, Parable of the
The Parable of the Friend at Night (Importunate Neighbour), is a parable of Jesus written in the New Testament in Luke 11:5-8.
A man refuses to help his neighbour during an emergency at midnight.
His neighbour persists in asking until he changes his mind.
The parable is therefore an incentive to pray.
The parable of the Unjust Judge has a similar meaning.
The most famous depiction of this parable is The Importunate Neighbour (1895) by William Holman Hunt, kept at the National Gallery of Victoria, Australia.
Friend at Night, Parable of the
The Onon gol (Mongolian: Онон гол, Russian: Онон) is a river in Mongolia and Russia.
It is 818 km long.
Its watershed is 94,010 km2.
It starts at the Khentii Mountains, on the Eastern slopes.
298 km of the river is in Mongolia.
It has a confluence (the place where two rivers join together) with the Ingoda River.
When they meet, it makes the Shilka River.
People believe that Genghis Khan was born near the upper Onon and he grew up there.
The rivers Onon—Shilka—Amur makes one of the world's ten longest rivers (their lengths, in order: 818 km, 560 km, 2,874 km).
The Entscheidungsproblem (German, "decision problem") is a famous problem of mathematics.
David Hilbert formulated the problem in 1928: Is there an algorithm that will take a formal language, and a logical statement in that language, and that will output "True" or "False", depending on the truth value of the statement?
The algorithm does not tell how it reaches the answer, nor prove it, as long as the answer is always correct.
In 1936 and 1937, Alonzo Church and Alan Turing showed independently, that there can be no answer to the Entscheidungsproblem.
They showed that it is impossible for an algorithm to decide whether statements in arithmetic are true or false.
For this reason, there can be no solution for the Entscheidungsproblem .
This was proven by Alan Turings "Turing Machine" which was created in the 1930s.
Elizabeth "Bessie" Coleman (January 26, 1892 – April 30, 1926) was the first female African American pilot ever to hold an international pilot license.
She fought discrimination to follow her dream of becoming a pilot.
She became a skilled barnstormer and aviation educator.
Coleman was born in Texas in 1892.
Her mother was African American and her father was Native American.
She had two brothers and a young sister.
Her parents were sharecroppers.
When Coleman was two, her family moved to Waxahachie, Texas where Bessie went to school.
She loved reading and was very good at math.
Her father hoped to get a job.
Coleman’s father was disturbed by the racial barriers in Texas.
He believed that the family would be treated better if they moved to Indian Territory in Oklahoma.
Unable to convince his wife to accompany him, Coleman’s father left the family when she was nine.
Around that time, her older brothers grew up and moved away.
Coleman’s mother worked as a maid.
Coleman helped take care of her younger sisters.
During the cotton harvest, everyone in the family worked in the fields to earn extra money.
It was hot, boring work, and during the harvest, African American children could not go to school.
Still, Coleman managed to finish all eight grades in the local school.
Coleman decided that she wanted to go to college, so she saved her money.
In about four years, she had enough money to begin college.
A year later, she ran out of money.
At the age of 23, Coleman boarded a train and made the trip to Chicago.
She moved in with her brothers and their wives.
Coleman took class to learn to become a manicurist, and soon found a job at the White Sox Barber Shop on Chicago's Southside.
But Coleman wanted to do something more with her life.
Her friend Robert Abbott told her that she could travel to France to fly.
She studied the French language after work at night.
She got a new job managing a restaurant and saved her money.
Robert Abbot and her friends helped her pay for the trip.
In 1920, Coleman went to France on a ship.
She learned to be a pilot at the Caudron Brothers' School of Aviation.
In 1921, Coleman became the first female African American pilot ever to hold an international pilot license.
She earned it from the Fédération Aéronautique Internationale.
Coleman went back to the United States to work as a barnstormer, performing tricks and stunts in her airplane.
Barnstormers like Coleman flew planes in loops and figure eights and other patterns while audiences watched.
Coleman performed in the United States and Europe.
In the 1920s, much of the United States still practiced racial segregation.
Coleman refused to perform at places that did not let African Americans watch equally.
For one show in Texas, Coleman refused to perform unless the showrunners let everyone in the audience enter through the same gate instead of making one gate for white people and one for black people.
She also taught flying lessons and encouraged women to learn to be pilots.
In April 1926, Coleman and her mechanic, William Will, were practicing for a performance the next day.
Will was piloting the plane, when it flipped over and started to dive.
Coleman fell out of the plane and was killed.
She is buried in Chicago's Lincoln Cemetery.
In 1929, William Powell started the Bessie Coleman Aero Club in her honor.
The Club promoted aviation among black Americans, and it allowed men and women to join.
In 1995, the U.S. Post Office issued a stamp in her honor.
A Chicago street was named after her.
Bessie Coleman biography at pbs.org
http://www.centennialofflight.gov/essay/Explorers_Record_Setters_and_Daredevils/Coleman/EX11.htm
Web site about Bessie Coleman
Picture of the stamp honoring Coleman
People from Waxahachie, Texas
William James "Willie" Dixon (July 1, 1915 – January 29, 1992) was an American blues musician, singer, songwriter and bass player.
He was one of the founders of Chicago blues.
He wrote a lot of songs which are still standards of Chicago blues. (
i.e. "Little Red Rooster", "Hoochie Coochie Man", "Evil", "Spoonful", "Back Door Man", "I Just Want to Make Love to You", "I Ain't Superstitious", "My Babe", "Wang Dang Doodle", and "Bring It On Home") The songs are from the 1950s when Dixon worked as producer for Chess Records.
He also played upright bass on many of the label's records.
Dixon was born in Vicksburg, Mississippi on July 1, 1915.
He learned the blues during his time on prison farms in Mississippi as an early-teenager.
Dixon sang bass for  The Jubilee Singers, a local gospel group that was often in the program of the local radio station WQBC.
He began to change poems he wrote into songs which he sold to local groups.
1936 he went to Chicago like many others from the Mississippi delta.
There he begun boxing and won the Illinois State Golden Gloves Heavyweight Championship (Novice Division) in 1937.
During his boxing time he met Leonard "Baby Doo" Caston, who convinced him to a musical career.
Before the Second World War Dixon sang in different vocal groups.
After the war he reunited with Caston and formed the "Big Three Trio".
Dixon signed with Chess Records as a recording artist but soon was involved in the record business.
By 1951 he was producer, talent scout, session musician and staff songwriter.
He worked with Chuck Berry, Muddy Waters, Howlin' Wolf, Otis Rush, Bo Diddley, Joe Louis Walker, Little Walter, Sonny Boy Williamson, Koko Taylor, Little Milton, Eddie Boyd, Jimmy Witherspoon, Lowell Fulson, Willie Mabon, Memphis Slim, Washboard Sam, Jimmy Rogers, and others.
By his work with Chuck Berry he was a link between blues and early rock and roll.
From the late 1960s until the middle 1970s, Dixon ran his own record label, Yambo Records.
He formed different all star bands which often went on tours in Europe.
He also became an advocate for the blues.
He founded the Blues Heaven Foundation.
The Foundation preserves the blues legacy and secures copyrights and royalties for blues musicians who were often exploited in the past.
In the 1970s and 1980s his health became weaker and weaker because of his diabetes.
Dixon died of heart failure in Burbank, California on January 29, 1992.
Blues Hall of Fame (1980)
Grammy (1989) for Hidden Charms
Rock and Roll Hall of Fame in the "early influences" (pre-rock) category (1994)
Dixon, Willie; Snowden, Don (1989).
Da Capo Press. .
People from Vicksburg, Mississippi
The order's motto is  ('Honour and Country'), and its seat is the Palais de la Légion d'Honneur on the left bank of the River Seine in Paris.
1802 establishments
Imperial College London (IC) is a large university in central London.
It specialises in business, engineering, medicine and science.
Imperial College was a constituent college of the University of London.
It became fully independent in 2007, the 100th anniversary of its founding.
Imperial is among the best universities.
It ranks 2nd in the 2015 QS World University Rankings and 9th in the 2015 Times Higher Education World University Rankings.
Imperial ranked 22 in the 2014 Shanghai world rankings.
Imperial's main campus is in the South Kensington area of Central London.
It is on the boundary between the Royal Borough of Kensington and Chelsea and the City of Westminster.
Its main entrance is on Exhibition Road.
IC has a number of other campuses in Central London.
With 525,233 square metres, it has the largest working estate of any higher education institution in the UK.
Imperial has around 14,700 full-time students and 3,330 academic and research staff.
It had a total income of £694 million in 2009/10, of which £297 million was from research grants and contracts.
Imperial is a member of the G5, the League of European Research Universities, Oak Ridge Associated Universities and the Russell Group.
Imperial was formed indirectly by Prince Albert.
Under his guidance, the Crown bought land in South Kensington to establish educational and cultural institutions.
The area was referred to as "Albertopolis" by sceptics.
The area included the Natural History Museum, the Victoria and Albert Museum, the Science Museum, the Royal Albert Hall and the Imperial Institute.
The Imperial Institute was opened by Queen Victoria, who laid the first brick.
Annual Report and Accounts 2013–14.
Imperial College London.
Its headquarters, Senate House, is in Malet Street in the Bloomsbury area of Camden.
This is near University College London and the British Museum.
The constituent colleges are responsible for the teaching, the research or the individual students and staff of the constituent colleges; the university is not.
The university is an administrative body responsible for standards, degree examinations and certification.
The university was first established by a Royal Charter in 1836, which brought together in federation London University (now University College London) and King's College (now King's College London).
Graduates of the University of London may use the post-nominal letters 'Lond.'
or 'Londin.' (
both from Londiniensis) after their degree abbreviations.
Founded in 1836, the University at first comprised just two colleges.
They were University College London (founded in 1826), which did not apply religious tests to its students, and King's College (founded in 1829), which admitted only members of the Church of England.
Therefore, both University College and King's pre-date the University of London, which initially served solely as an examining body for the constituent colleges.
In 1858 the University expanded its role by offering the University of London International Programmes to candidates outside the colleges, the first of its kind in the country.
A new headquarters at 6 Burlington Gardens, providing the university with exam halls and offices, was built to accommodate the new role.
In 1878 the University became the first university in the UK to admit women on equal terms with men.
Four female students obtained Bachelor of Arts degrees in 1880 and two obtained Bachelor of Science degrees in 1881, again the first in the country.
Friedrich Wilhelm Nikolaus Karl von Hohenzollern   (New Palace, Potsdam 18 October 1831 - New Palace, Potsdam 15 June 1888) was the only son of Wilhelm I.
On 25 January 1858 he married Princess Victoria of the United Kingdom, eldest child of Queen Victoria and Albert the Prince Consort.
The oldest, Friedrich Wilhelm, followed him as King and Emperor.
Friedrich Wilhelm III died of throat cancer in Potsdam.
He is buried next to his wife in the Mausoleum of the Friedenskirche in Sanssouci Park, Potsdam.
University College London (1826) was founded before it.
However, King's (1829) was the third oldest university in England to get its royal charter.
King's is one of the largest centres for graduate and post-graduate medical teaching and biomedical research in Europe.
It is home to six Medical Research Council centres, the most of any British university.
There are 12 Nobel Prize winners amongst King's alumni and former faculty.
King's is ranked 5th nationally and 19th in the world in the 2015 QS World University Rankings, 7th nationally and 27th in the world in the 2015 The Times Higher Education World University Rankings and 7th nationally and 55th in the world in the 2015 Academic Ranking of World Universities.
In September 2010, The Sunday Times selected King's as its "University of the Year".
King's is a member of the European University Association and the Russell Group.
Ganggangsullae (Hangul: 강강술래) is a 5,000-year-old traditional Korean dance.
It was first used to bring a good harvest and has become a cultural symbol for Korea.
The females in Jeollanam-do usually dance this the most.
Chuseok, the Korean style holiday a bit like the American Thanksgiving, is often known as the special day for this dance.
The dance is thought to have come from about 5,000 years ago when the Koreans believed that the Sun, Moon, and Earth controlled the world.
The people (almost always girls in hanboks) would dance under the brightest full moon of the year in order to bring a good harvest.
In the 16th century, when the Japanese were attacking Korea, Korea's Admiral Yi Sun-sin ordered women to do this dance.
He told them to do this because he wanted to trick the Japanese into overestimating them.
The women were said to have worn military uniforms and danced on Mount Okmae (옥매산).
On February 15, 1966, ganggangsullae was included in the list of the Important Intangible Cultural Properties of Korea #8.
Traditionally, this dance performed without any instruments.
Young and old women dance in a circle at night under the moonlight.
They go outside in hanbok, traditional Korean clothing, hold hands, make a circle, and start rotating clockwise.
The lead singer sings a line.
Then, the rest of the people all sing, 'ganggangsullae'.
Then the lead singer sings another line, and the rest of the people reply, 'ganggangsullae'.
This is probably where the name of the song came from.
As the dance continues, the tempo of the song can get faster.
They sing about their personal hardships, relationships, and wants.
During the dance, the women also play some  games.
The ganggangsullae can last until dawn.
The Easter Bilby is an Australian alternative to the Easter Bunny.
Bilbies are an endangered species of Australian marsupials.
Bilby shaped chocolates are sold in many Australian shops to raise money to help protect the bilbies.
Author Rose-Marie Dusting wrote a book in 1979 called Billy, the Aussie Easter Bilby.
Some of the money from each book sold goes to helping the bilbies.
The Foundation for Rabbit-Free Australia began to use the Easter Bilby concept in 1991.
They wanted to show the damage that rabbits do to the Australian environment.
The ideas was taken up by an Easter egg company, Darrell Lea.
They give a portion of their profits to the foundation.
Australian children's book author and illustrator Irena Sibley produced three Easter Bilby books between 1994 and 2000 including the best selling The Bilbies' First Easter.
Sir John Richard Hicks (8 April 1904 – 20 May 1989) was a British economist.
He contributed to the fields of consumer demand theory in microeconomics.
In 1937, he developed the IS/LM model  which summarizes a Keynesian view of macroeconomics.
His book Value and Capital (1939) significantly extended general-equilibrium and value theory.
The compensated demand function is named the Hicksian demand function in memory of him.
In 1972 he received the Nobel Prize in Economic Sciences (jointly)  for his pioneering contribution to general equilibrium theory and welfare theory.
She was born as Elizabeth Nevills in Carrboro, North Carolina.
She was the youngest of five children of a musical family.
At the age of seven she started playing her older brothers banjo.
In her early teens she bought her own guitar and started writing own songs.
At the age of eleven she wrote a song called "Freight train", which was later her signature song.
At the age of 15 she worked as maid along with her mother.
Soon after her 15th birthday she married Frank Cotten.
They had a daughter named Lillie and Libba gave up music for church and child.
They went around in the USA but finally settled in the D.C. area.
After 25 years she became maid in the house of the composer Ruth Crawford Seeger and Charles Seeger.
In this musical family she remembered her own guitar playing.
Mike Seeger recorded her and the songs were later published as "Folksongs and Instrumentals with Guitar", which was released on Folkways Records.
In the early 1960s during the folk revival she played shows with great names like  Mississippi John Hurt, John Lee Hooker, and Muddy Waters at venues such as the Newport Folk Festival and the Smithsonian Festival of American Folklife.
She went on touring and recording well into her 80s.
In 1984 she won the Grammy Award for "Best Ethnic or Traditional Recording" for her album on Arhoolie Records, "Elizabeth Cotten Live".
Her songs were covered by Peter, Paul, and Mary, Jerry Garcia, Bob Dylan, Devendra Banhart, Laura Gibson, Laura Veirs, His Name Is Alive and Taj Mahal.
Recordings on CD
Elizabeth Cotten.
Freight Train and Other North Carolina Folk Songs and Tunes.
Smithsonian Folkways.
Shake Sugaree.
Live!.
Arhoolie Records.
3: When I'm Gone.
Folkways Records.
Side Performer Appearances and Compilations
1958 	Various Artists / Folk Music USA.
1 (Folkways FE 4530)
19??
Various Artists / Folk Song America, Vol.
2 (Smithsonian/Folkways CD 00462)
Mike Seeger / Second Annual Farewell Reunion (Mercury SRMI-685)
1986 	New Lost City Ramblers/ 20th Aniversery Concert (Flying Fish FF 090)
1991	Etta Baker / One-Dime Blues (Rounder CD 2112)
1990	Various Artists / A Fish That's a Song (Folkways CD 45037)
1993	Various Artists / Blues With a Feeling (VANGUARD VCD2-77005)