the-french-artist/wikipedia_20220301.simple_sentence_embeddings huggingface dataset:
Rhythm game 
 While the franchise continues to receive new arcade versions in Japan, it was never strongly marketed outside of the country, allowing Harmonix to capitalize on the formula several years later with the Western-targeted Guitar Hero.
Rhythm game 
 Similarly, DrumMania from 1999 used a drum kit controller and could be linked with GuitarFreaks for simulated jam sessions, several years before the concept appeared in Rock Band.
Rhythm game 
 1998's Pop'n Music, a game similar to Beatmania, featuring multiple colorful buttons was also successful.
Rhythm game 
 Dance Dance Revolution, released in 1998, was a rhythm game in which players danced on pressure sensitive pads in time with on-screen commands.
Rhythm game 
 The game was highly successful not only in Japan but globally, unlike games such as GuitarFreaks, DrumMania and Beatmania (though Beatmania had some success in Europe).
Rhythm game 
 Released the same year, Enix's Bust a Groove revolved around similar dancing themes to Dance Dance Revolution but employed a more conventional input method.
Rhythm game 
 The game featured competitive one-on-one "battles" and also allowed the player more freedom than normally found in rhythm games.
Rhythm game 
 Vib-Ribbon was released by NanaOn-Sha (the creator of PaRappa the Rapper) in 1999, and also did not use instrument-shaped controllers.
Rhythm game 
 In this game, players had to maneuver the protagonist through an obstacle course by pressing buttons at the correct time.
Rhythm game 
 These courses were generated in a way that depended on the background music and players could load their own music to play along.
Rhythm game 
 While it was praised for its unique style and timeless artistry, its simple vector graphics proved difficult to market and the game was never released in North America.
Rhythm game 
 Bemani's Samba de Amigo, released in 1999 and on Dreamcast in 2000, featured maraca-shaped, motion sensor controllers.
Rhythm game 
 The game made use of "social gaming", allowing two player gameplay and providing a spectacle for onlookers.
Rhythm game 
 In 2001, Taiko no Tatsujin combined traditional Japanese drums with contemporary pop music, and became highly successful in Japanese arcades.
Rhythm game 
 The game was later released on consoles in the West (as Taiko Drum Master) and the franchise continues to receive new installments in Japan.
Rhythm game 
 Gitaroo Man featured a guitar-playing protagonist, 4 years before the release of Guitar Hero, though the game employed a conventional rather than guitar-shaped controller.
Rhythm game 
 Ouendan, a rhythm game for the Nintendo DS using its touchscreen features, which was a highly demanded import title and led to a sequel in Japan and a Western variation of the game in Elite Beat Agents.
Rhythm game 
 The game allowed the player to control multiple instruments and gave a feeling of more creative control.
Rhythm game 
 The game was well-reviewed, but its abstract style did not allow the player to give a "performance" as in other games and thus proved difficult to market.
Rhythm game 
 Harmonix later released more socially driven, karaoke-themed music games in Karaoke Revolution and SingStar (2003 and 2004 respectively).
Rhythm game 
 Donkey Konga, developed by Namco for Nintendo and released in 2003 (2004 in North America) achieved widespread success due to its use of Nintendo's Donkey Kong franchise.
Rhythm game 
 Guitar Hero, developed by Harmonix, was released in 2005 by then relatively unknown publisher RedOctane.
Rhythm game 
 The game was inspired by GuitarFreaks, but while that game had used Japanese pop music, Guitar Hero featured Western rock music.
Rhythm game 
 The game revived the rhythm genre which by this time had begun to get boring, flooded with Dance Dance Revolution sequels and imitators.2008. "
Rhythm game 
 The game had several sequels, with the franchise earning more than $1 billion in sales; the third game was the best-selling game in North America in 2007.
Rhythm game 
 Harmonix's later Rock Band franchise, which also earned in excess of $1 billion, used multiple instrument controllers and cooperative multiplayer, allowing players to play as a full band.
Rhythm game 
 The Guitar Hero franchise followed suit with Guitar Hero World Tour, developed by Neversoft rather than Harmonix.
Rhythm game 
 Guitar Hero installments based on specific bands, such as Metallica and Aerosmith, were later published.
Rhythm game 
 Artists whose works have been featured in the games have also benefited from royalties and increased publicity, in turn generating further sales of their work.
Rhythm game 
 The success of the Guitar Hero and Rock Band franchises widened the console video game market and its demographics, with the popularity of the music game driving increased sales of consoles.
Rhythm game 
 In 2008, it was reported that the music game had become the second most popular video game genre in the U.S. (behind action, having overtaken sports), with 53% of players being female.
Rhythm game 
 Both the Guitar Hero and Rock Band franchises expanded in this year with new games on other gaming platforms including handheld gaming devices and mobile phones and with titles targeted towards specific genres or demographics, such as Band Hero for pop music and Lego Rock Band for younger players.
Rhythm game 
 Sales of music games were down in the first half of the year, though part was attributed to fewer purchases of the instrument controllers which players had already purchased and could reuse for other games.
Rhythm game 
 However, though analysis had expected that United States sales of Guitar Hero 5 and The Beatles: Rock Band to be high, close to or exceeding one million units each in the first month of their release, the resulting sales numbers were lower by nearly half of the projections.
Rhythm game 
 Though signs of the impact of the late-2000s recession on the video game markets were considered a factor in lower sales, it was also taken as a sign of the waning popularity of the titles, now considered to be saturating the market.
Rhythm game 
 As a result, analysts have lowered expectations for future music games; projections for sales of DJ Hero, a spinoff of Guitar Hero published by Activision, have been reduced from 1.6 million units in the first quarter of sales in the United Sates to only 600,000.
Rhythm game 
 Further contributing to the decline is the lack of innovation in the genre, as such games have not changed their basic play model over their last several games, leading to consumers becoming less likely to buy additional titles.
Rhythm game 
 Total sales of rhythm games, having reached $1.4 billion in 2008, reached only $700 million in 2009, with analysts predicting the market will settle at the same "healthy" $500–600 million level seen by the Call of Duty series.
Rhythm game 
 The weakening market for rhythm video games has created fallout effects impacting both game developers and distributors.
Rhythm game 
 Publishers and distributors have recognized that in 2010, most consumers likely have one or more sets of instrument controller hardware at their homes, and that further sales would be primarily driven by software sales and additional content.
Rhythm game 
 Activision scaled back its 2010 Guitar Hero release schedule to just two full games, reducing the number of SKUs from 25 in 2009 to 10 in 2010.
Rhythm game 
 Activision has also closed some of its in-house developers, including RedOctane, Neversoft's Guitar Hero division, and Underground Development, bringing the remaining employees and assets under their own control.
Rhythm game 
 Viacom, which had previously paid Harmonix $150 million for their performance behind Rock Band in 2007, are now seeking to get a "substantial" refund on that amount due to the weak sales in 2009.
Rhythm game 
 Viacom is also seeking to further reduce costs by negotiating new deals with music publishers to reduce the costs associated with music licensing for the Rock Band series.
Rhythm game 
 During the third quarter of 2010, Viacom began seeking a buyer for Harmonix, recognizing they did not have the efficiency and capacity to deal with the cost of maintaining a video game developer compared with dedicated video game publishers.
Rhythm game 
 They also added kinds of game play to help players learn how to hold their fingers as if playing a real guitar.
Rhythm game 
 Guitar Hero: Warriors of Rock and DJ Hero 2 sold only 86,000 and 59,000 copies in North America during their first week of sales, respectively, a sharp contrast to Guitar Hero III which had seen nearly 1.4 million units in its first week in 2008.
Rhythm game 
 Analysis of music game sales through October 2010 show net sales of around $200 million through October, one-fifth of the revenue for music games for the same period in 2008, and that the market will likely not break $400 million by the end of the year.
Rhythm game 
 By the end of 2010, the rhythm market, initially propped by game bundles with instrument controllers, was considered "well past its prime" and has shifted towards downloadable content and potential integration with motion control systems.
Rhythm game 
 Citing the downturn in rhythm games, Activision shuttered their Guitar Hero division in February 2011.
Rhythm game 
 Viacom completed its sale of Harmonix in late 2010 to an investment-backed group to allow it to continue developing Rock Band and Dance Central on its own.
Rhythm game 
 Analysts suggest that the market for these types of peripheral rhythm games may be stagnant for three to five years after which they may resurge on new consoles or based on different distribution models such as a stronger focus on downloadable content.
Rhythm game 
 With the introduction of motion control to both the Xbox 360 (through Kinect) and the PlayStation 3 (through PlayStation Move) in 2010 and 2011, along with existing Wii motion control, some analysts believed the rhythm market would resurges through a new wave of dance-based video games and band-based ones that use platform-agnostic controllers to replicate real-life actions.
Rhythm game 
 Games such as Dance Central, Michael Jackson: The Game, and Child of Eden are all games based on the new motion sensing technology aimed to encourage more engaging dance routines.
Rhythm game 
 Industry pundits believe that as sales of music games requiring peripheral controllers lag, dance-based games, along with rising popularity of pop music, will continue to thrive for some time.
Rhythm game 
 Dancing games such as Just Dance and Dance Central boosted late-year sales; Dance Central was the top-selling game for the Kinect in North America in November 2010, and both games led to an 38% increase in sales compared to November 2009, according to NPD.
Earth Day 
 Earth Day is a day that is supposed to inspire more awareness and appreciation for the Earth's natural environment.
Earth Day 
 It was founded by United States Senator Gaylord Nelson as an environmental teach-in first held on April 22, 1970.
Earth Day 
 While the first Earth Day focused on the United States, The EPA ( Enviromental Protection Agency), launched by Denis Hayes, who was the original national coordinator in 1970, took it international in 1990 and organized events in 141 countries.
Earth Day 
 Its name and concept were created by John McConnell in 1960 at a UNESCO conference in San Francisco.
Parables of Jesus 
 The parables of Jesus can be found in Matthew, Mark, Luke and John, and in some of the gospels not in the Bible.
Parables of Jesus 
 Jesus' parables are seemingly simple and memorable stories, often with imagery, and each conveys a message.
Parables of Jesus 
 Scholars have commented that although these parables seem simple, the messages they convey are deep, and central to the teachings of Jesus.
Parables of Jesus 
 Many of Jesus' parables refer to simple everyday things, such as a woman baking bread (parable of the Leaven), a man knocking on his neighbor's door at night (parable of the Friend at Night), or the aftermath of a roadside mugging (parable of the Good Samaritan); yet they deal with major religious themes, such as the growth of the Kingdom of God, the importance of prayer, and the meaning of love.
Parables of Jesus 
 In Western civilization, these parables formed the prototype for the term parable and in the modern age, even among those who know little of the Bible, the parables of Jesus remain some of the best known stories in the world.
Parables of Jesus 
 In all times in their history the Jews were familiar with teaching by means of parables and a number of parables also exist in the Old Testament.
Parables of Jesus 
 The use of parables by Jesus was hence a natural teaching method that fit into the tradition of his time.
Parables of Jesus 
 The parables of Jesus have been quoted, taught, and discussed since the very beginnings of Christianity.
Parables of Jesus 
 The Gospel of John contains only the stories of the Vine and Good Shepherd, which some consider to be parables, else it includes allegories but no parables.
Parables of Jesus 
 Several authors such as Barbara Reid, Arland Hultgren or Donald Griggs comment that "parables are noticeably absent from the Gospel of John".
Parables of Jesus 
 In the Synoptics ... we reckon thirty-three in all; but some have raised the number even to sixty, by including proverbial expressions."
Parables of Jesus 
 The Gospel of Luke contains both the largest total number of parables (24) and eighteen unique parables; the Gospel of Matthew contains 23 parables of which eleven are unique; and the Gospel of Mark contains eight parables of which two are unique.
Parables of Jesus 
 In Harmony of the Gospels, Cox and Easley provide a Gospel harmony for the parables based on the following counts: Only in Matthew: 11, only in Mark: 2, only in Luke: 18, Matthew and Luke: 4, Matthew, Mark and Luke: 6.
Parables of Jesus 
 The non-canonical Gospel of Thomas contains up to fifteen parables, eleven of which have parallels in the four canonical Gospels.
Parables of Jesus 
 The unknown author of the Gospel of Thomas did not have a special word for "parable," making it difficult to know what he considered a parable.
Parables of Jesus 
 They are known as "The Parable of the Ear of Grain", "The Parable of the Grain of Wheat", and "The Parable of the Date-Palm Shoot".
Parables of Jesus 
 The hypothetical Q document is seen as a source for some of the parables in Matthew, Luke, and Thomas.
Parables of Jesus 
 While  and  may suggest that Jesus would only speak to the "crowds" in parables, while in private explaining everything to his disciples, modern scholars do not support the private explanations argument and surmise  that Jesus used parables as a teaching method.
Parables of Jesus 
 Dwight Pentecost suggests that given that Jesus often preached to a mixed audience of believers and non-believers, he used parables to reveal the truth to some, but hide it from others.
Parables of Jesus 
 Christian author Ashton Axenden suggests that Jesus constructed his parables based on his divine knowledge of how man can be taught:
Parables of Jesus 
 And we may be quite sure, that as "He knew what was in man" better than we know, He would not have taught by Parables, if He had not felt that this was the kind of teaching best suited to our wants.
Parables of Jesus 
 In the 19th century, Lisco and Fairbairn stated that in the parables of Jesus, "the image borrowed from the visible world is accompanied by a truth from the invisible (spiritual) world" and that the parables of Jesus are not "mere similitudes which serve the purpose of illustration, but are internal analogies where nature becomes a witness for the spiritual world".
Parables of Jesus 
 Similarly, in the 20th century, calling a parable "an earthly story with a heavenly meaning", William Barclay states that the parables of Jesus use familiar examples to lead men's minds towards heavenly concepts.
Parables of Jesus 
 He suggests that Jesus did not form his parables merely as analogies but based on an "inward affinity between the natural and the spiritual order."
Parables of Jesus 
 The parable of the Leaven follows the parable of the Mustard Seed in  Matthew and Luke, and shares the theme of the Kingdom of Heaven growing from small beginnings.
Parables of Jesus 
 The parable of the Hidden Treasure and parable of the Pearl form a pair illustrating the great value of the Kingdom of Heaven, and the need for action in attaining it.
Parables of Jesus 
 The parables of the Lost Sheep, Lost Coin, and Lost (Prodigal) Son form a trio in Luke dealing with loss and redemption.
Parables of Jesus 
 The parable of the Faithful Servant and parable of the Ten Virgins, adjacent in Matthew, involve waiting for a bridegroom, and have an eschatological theme: be prepared for the day of reckoning.
Parables of Jesus 
 The parable of the Tares the parable of the Rich Fool, the parable of the budding fig tree, and the parable of the barren fig tree also have eschatological themes.
Parables of Jesus 
 Other parables stand alone, such as the parable of the unforgiving servant, dealing with forgiveness; the parable of the Good Samaritan, dealing with practical love; and the parable of the Friend at Night, dealing with persistence in prayer.
Parables of Jesus 
 Of the thirty or so parables in the canonical Gospels, four were shown in medieval art almost to the exclusion of the others, but not mixed in with the narrative scenes of the Life of Christ.
Parables of Jesus 
 Artists famous for depicting parables include Martin Schongauer, Pieter the Elder Bruegal and Albrecht Dürer.
Parables of Jesus 
 From the Renaissance the numbers shown widened slightly, and the various scenes of the Prodigal Son became the clear favorite, with the Good Samaritan also popular.
Parables of Jesus 
 Albrecht Dürer made a famous engraving of the Prodigal Son amongst the pigs (1496), a popular subject in the Northern Renaissance, and Rembrandt depicted the story several times, although at least one of his works, The Prodigal Son in the Tavern, a portrait of himself as the Son, revelling with his wife, is like many artists' depictions, a way of dignifying a genre tavern scene.
Parables of Jesus 
 His late Return of the Prodigal Son (Hermitage Museum, St Petersburg) is one of his most popular works.
Parables of Jesus 
 As well as being depicted in art and discussed in prose, a number of parables form the inspiration for religious poetry and hymns.
Parables of Jesus 
 For example, the hymn "The Ninety and Nine" by Elizabeth C. Clephane (1868) is inspired by the parable of the Lost Sheep:
Parables of Jesus 
 Similarly, "My Hope Is Built" (Edward Mote, c. 1834) is inspired by the parable of the Wise and the Foolish Builders, and "How Kind the Good Samaritan" (John Newton, c. 1779) is inspired by the parable of the Good Samaritan.
Parables of Jesus 
 A sample Gospel harmony for the parables based on the list of key episodes in the Canonical Gospels is presented in the table below.
Parables of Jesus 
 For the sake of consistency, this table is automatically sub-selected from the main harmony table in the Gospel harmony article, based on the list of key episodes in the Canonical Gospels.
Parables of Jesus 
 A number of parables have parallels in non-canonical gospels, the Didache, and the letters of Apostolic Fathers .
Parables of Jesus 
 However, given that the non-canonical gospels generally have no time sequence, this table is not a Gospel harmony.
Parables of Jesus 
 Stories with Intent: A Comprehensive Guide to the Parables of Jesus William B Eerdmans Publishing Co
Parable of the Barren Fig Tree 
 The Parable of the Barren Fig Tree (Luke 13:6–9) written in the New Testament is a parable of Jesus.
Parable of the Barren Fig Tree 
 It is a parable about a fig tree which does not produce fruit, unlike the parable of the budding fig tree.
Parable of the Barren Fig Tree 
 The tree was meant to bear the good fruit of the Holy Spirit and the gardener (vinedresser) is Jesus.
Parable of the Barren Fig Tree 
 Richard Whately commented that this parable "is one which our Lord may be said to have put before his hearers twice; once in words, once in action."
Parable of the Budding Fig Tree 
 The parable compares the Kingdom of God with a budding fig tree, the opposite of the barren fig tree.
Parable of the Budding Fig Tree 
 This eschatological parable follows the Olivet discourse in Luke 21:5-28 (and Matthew 24 and Mark 13).
Parable of Drawing in the Net 
 The Parable of Drawing in the Net is a parable of Jesus written in the New Testament in Matthew 13:47–52.
Parable of Drawing in the Net 
 It is, like The Tares and the Wheat and The Sheep and the Goats, a parable about the final judgment.
Parable of Drawing in the Net 
 Because it is a parable about the end of the age, a modern interpretation can be considered, with the net representing the Internet.
Parable of the Faithful Servant 
 The Parable of the Faithful Servant (or Parable of the Door Keeper) is a parable of Jesus written in the New Testament in Matthew 24:42-51, Mark 13:34-37, and Luke 12:35-48.
Parable of the Friend at Night 
 The Parable of the Friend at Night (Importunate Neighbour), is a parable of Jesus written in the New Testament in Luke 11:5-8.
Parable of the Friend at Night 
 Based on the Parable of the Ten Virgins, the unexpected arrival of the neighbour's guest at midnight could mean it is Jesus himself.
Parable of the Friend at Night 
 The most famous depiction of this parable is The Importunate Neighbour (1895) by William Holman Hunt, kept at the National Gallery of Victoria, Australia.
Onon River 
 The rivers Onon—Shilka—Amur makes one of the world's ten longest rivers (their lengths, in order: 818 km, 560 km, 2,874 km).
Entscheidungsproblem 
 David Hilbert formulated the problem in 1928: Is there an algorithm that will take a formal language, and a logical statement in that language, and that will output "True" or "False", depending on the truth value of the statement?
Entscheidungsproblem 
 The algorithm does not tell how it reaches the answer, nor prove it, as long as the answer is always correct.
Entscheidungsproblem 
 In 1936 and 1937, Alonzo Church and Alan Turing showed independently, that there can be no answer to the Entscheidungsproblem.
Entscheidungsproblem 
 They showed that it is impossible for an algorithm to decide whether statements in arithmetic are true or false.
Bessie Coleman 
 Elizabeth "Bessie" Coleman (January 26, 1892 – April 30, 1926) was the first female African American pilot ever to hold an international pilot license.
Bessie Coleman 
 Coleman took class to learn to become a manicurist, and soon found a job at the White Sox Barber Shop on Chicago's Southside.
Bessie Coleman 
 In 1921, Coleman became the first female African American pilot ever to hold an international pilot license.
Bessie Coleman 
 Coleman went back to the United States to work as a barnstormer, performing tricks and stunts in her airplane.
Bessie Coleman 
 Barnstormers like Coleman flew planes in loops and figure eights and other patterns while audiences watched.
Bessie Coleman 
 For one show in Texas, Coleman refused to perform unless the showrunners let everyone in the audience enter through the same gate instead of making one gate for white people and one for black people.
Bessie Coleman 
 Coleman wanted to open an aviation school in the United States where black students could learn to be pilots.
Bessie Coleman 
 In April 1926, Coleman and her mechanic, William Will, were practicing for a performance the next day.
Willie Dixon 
 William James "Willie" Dixon (July 1, 1915 – January 29, 1992) was an American blues musician, singer, songwriter and bass player.
Willie Dixon 
 i.e. "Little Red Rooster", "Hoochie Coochie Man", "Evil", "Spoonful", "Back Door Man", "I Just Want to Make Love to You", "I Ain't Superstitious", "My Babe", "Wang Dang Doodle", and "Bring It On Home") The songs are from the 1950s when Dixon worked as producer for Chess Records.
Willie Dixon 
 Dixon sang bass for  The Jubilee Singers, a local gospel group that was often in the program of the local radio station WQBC.
Willie Dixon 
 There he begun boxing and won the Illinois State Golden Gloves Heavyweight Championship (Novice Division) in 1937.