the-french-artist/wikipedia_20220301.simple_sentence_embeddings huggingface dataset:
Physical quantity 
 Examples of physical quantities are mass, amount of substance, length, time, temperature, electric current, light intensity, force, velocity, density, and many others.
Physical quantity 
 The foundation of physics rests upon physical quantities in term of which the laws of physics are expressed.
Helicopter rotor 
 A rotor is the rotating part of a helicopter which generates lift, either vertically in the case of a main rotor, or horizontally in the case of a tail rotor.
Helicopter rotor 
 Before the development of powered helicopters in the mid 20th century, autogyro pioneer Juan de la Cierva researched and developed many of the basics of the rotor.
Variations (music) 
 In music, the word variation is to play a piece of music and change the notes or add parts into it but also making it sound like the piece of music in another way.
Variations (music) 
 Sometimes the theme is one they made up, at other times they took a theme that another composer had already written and then made variations on it.
Variations (music) 
 A variation may play the tune much faster or much slower, it may change the tune by adding extra sharps and flats or other ornamental notes, or by playing the tune in octaves.
Variations (music) 
 In the Renaissance and Baroque periods composers wrote variations on a short tune in the bass which was repeated again and again.
Variations (music) 
 George Frideric Handel wrote a famous set of variations for harpsichord called Harmonious Blacksmith, and Johann Sebastian Bach wrote the Goldberg Variations, which was a set of 30 variations: a very long piece of music.
Variations (music) 
 It was written for a man who found it difficult to sleep at night, so he would ask his harpsichord player, whose name was Goldberg, to play to him.
Variations (music) 
 Many composers from the Classical, Romantic and 20th century classical music periods wrote sets of variations.
Variations (music) 
 Wolfgang Amadeus Mozart wrote several, one of which was based on a French folktune which we know in Britain as “Twinkle, Twinkle, Little Star”.
Variations (music) 
 Many of them were for piano, but he also used the form in other pieces e.g. the slow movement of his Ninth Symphony.
Logo (programming language) 
 In 1967, the first Logo ran on a mainframe computer, a machine called a teletype was used to type in and printout the results.
Logo (programming language) 
 Commands were added to send the turtle forwards and backwards, and to turn the turtle to left or right.
Logo (programming language) 
 MaLT (Machine Lab Turtlesphere) A web based 3D Logo application with the feature of dynamic manipulation (developed in HTML5 & three.js).
Lambda calculus 
 No general algorithm can answer the question of whether two lambda calculus expressions are equivalent.
Lambda calculus 
 This was the first question, even before the halting problem, for which undecidability could be proved.
Lambda calculus 
 Lambda calculus has greatly influenced functional programming languages,  such as LISP, ML and Haskell.
Lambda calculus 
 It consists of just one transformation rule (variable substitution) and just one way to define a function.
Lambda calculus 
 Each function definition comes together with a list of the function's parameters, i.e. variables that can be used inside that definition.
Lambda calculus 
 Variable substitution means substitution of values for variables, that is, a transformation step where an application of a function to some arguments is replaced with that function's definition in which all variables (that appear in its list of parameters) are replaced with arguments used in that application.
Lambda calculus 
 Lambda calculus is universal in the sense that any computable function can be expressed and evaluated using this formalism.
Power transmission 
 With widespread establishment of power grids, power transmission has came to be associated most often with electric power transmission.
Power transmission 
 Electrical power transmission has replaced mechanical power transmission in all but the very shortest distances.
Power transmission 
 From the start of the industrial revolution until the end of the 19th century mechanical power transmission was the norm.
Power transmission 
 Mechanical power may be transmitted directly using a solid structure such as a driveshaft; transmission gears can adjust the amount of torque or force vs. speed in much the same way an electrical transformer adjusts voltage vs current.
Power transmission 
 Pipelines and other large infrastructure projects transport natural gas, petroleum and petroleum products for use as fuel.
Ocean surface wave 
 Some are made by geologic effects like earthquakes or vulcanicity and may travel thousands of miles before striking land.
Ocean surface wave 
 There is little actual forward motion of individual water particles in an unbroken wave, despite the large amount of energy and momentum it may carry forward.
Ocean surface wave 
 For weather reporting and for scientific analysis of wind wave statistics, their size over a period of time is usually expressed as "significant wave height."
Ocean surface wave 
 This figure represents the average height of the highest one-third of the waves in a given time period (usually twelve hours) or in a specific storm system or event.
Ocean surface wave 
 Given the variability of wave size, the largest individual waves are likely to be twice the reported significant wave height for a particular day or storm.
Crest (physics) 
 When the crest and the trough of two waves of equal magnitude and frequency intersect or collide when in phase with each other the result is called constructive interference and the magnitudes double (above and below the line), when 180° out of phase the result is destructive interference with each other the resulting wave is the undisturbed line that is in the middle of the diagram having zero amplitude.
Surface wave 
 In physics, a surface wave can refer to a mechanical wave that propagates along the interface between differing media, usually two fluids with different densities.
Surface wave 
 "Multi-service tactics, techniques, and procedures for the High-Frequency Automatic Link Establishment (HF-ALE): FM 6-02.74; MCRP 3-40.3E; NTTP 6-02.6; AFTTP(I) 3-2.48; COMDTINST M2000.7" Sept., 2003.
Surface wave 
 Wait, J. R., and D. A. Hill, "Excitation of the HF surface wave by vertical and horizontal apertures".
Surface wave 
 Wait, J. R., and D. A. Hill, "Excitation of the Zenneck surface by a vertical aperture", Radio Science, 13, 1978, pp.
Surface wave 
 Wait, J. R., "A note on surface waves and ground waves", IEEE Transactions on Antennas and Propagation, Nov 1965.
Surface wave 
 Wait, J. R., "Appendix C: On the theory of ground wave propagation over a slightly roughned curved earth", Electromagnetic Probing in Geophysics.
Surface wave 
 Wait, J. R., "Electromagnetic surface waves", Advances in Radio Research, 1, New York, Academic Press, 1964, pp.
Surface wave 
 Laboratory modeling and theoretical studies of surface wave modulation by a moving sphere", Environmental Technology Laboratory, U.S. Dept.
Surface wave 
 of Commerce, National Oceanic and Atmospheric Administration, Oceanic and Atmospheric Research Laboratories, 2002.
Nausea 
 A good treatment for it can be not to take solid food (and to only drink non-alcoholic drinks, like water).
Anxiety 
 Anxiety is a very common human emotion and is often associated with fear, panic, and the fight or flight response.
Anxiety 
 The amount of stress needed to cause anxiety will vary from person to person however, basics include: losing one's job, the death of a loved one, or an accident, to name a few.
Anxiety 
 Some people suffer a lot of anxiety over a long period of time which controls them and makes their lives difficult.
Anxiety 
 General anxiety symptoms are things such as; continual tiredness / exhaustion, inability to relax, lack of confidence, low self-esteem, fear of public places, fear of socializing, frequent feelings of irrational anxiety / fear, compulsive behavior, worrying about making mistakes, regular nightmares, disturbed sleep patterns, excessive crying, headaches, stomach problems, diarrhea, nausea, aching muscles, and so on.
Anxiety 
 Symptoms of anxiety attacks are things like; sweating, shaking and tremors, palpitations, shortness of breath, hyperventilating, racing heart beat, tingling in hands and feet, feeling of impending doom, feeling you are having a heart attack.
Anxiety 
 These symptoms, more or less, define anxiety but they can also be signs of other problems, so the first port of call has to be a doctor or other health care professional.
Anxiety 
 A doctor’s first line treatment is usually through drug-based medication; for example antidepressants, anti-anxiety tablets and beta blockers.
Anxiety 
 Note however, that many drugs that have been taken for a longer time, need to be stopped in a special way (usually, with the help of a doctor); simply stopping the drug can lead to withdrawal symptoms.
Anxiety 
 Other non-drug therapies are becoming popular such as; self-hypnosis, meditation, yoga, cognitive behavioral therapy, counseling, acupuncture, etc.
Anxiety 
 The two treatment types above focus on either reducing the symptoms of anxiety, or, helping a person cope with their disorder.
Anxiety 
 As long as this irrational fear exists it’s very difficult to stop attacks and resolve the general anxiety.
Anxiety 
 Eliminating this fear can prevent further attacks and get rid of the general anxiety much more effectively.
Anxiety 
 Obsessive-Compulsive Disorder: is when someone is obsessed with intrusive (unwanted) thoughts that cause the person do to certain actions (compulsions) they don't want to do but feel forced to do it otherwise they feel like something bad will happen to them or the thoughts will not go away unless they respond to them by doing rituals.
Anxiety 
 Post-Traumatic Stress Disorder: is when someone has a very hard time trying to get over a very scary event that happened to them in the past and when they think of it, causes them anxiety attacks.
Anxiety 
 For example, someone with PTSD has been in a car crash earlier in their lives and avoid driving or riding on cars and instead prefer to walk, take the train, or sometimes ride a bus to feel safe.
Anxiety 
 Fear of certain situations: Agoraphobia is the fear of crowds (and of not being able to get away easily), Acrophobia is the fear of heights
Anxiety 
 Fear of bridges: Gephyrophobia is the fear of bridges which people who have it often driving on bridges, or if they are riding as a passenger, will be very anxious if the driver crosses them on a bridge.
Anxiety 
 Generalized ones, such as Post-traumatic stress disorder (which occurs in people who have often been exposed to stressful situations, such as wars).
Anxiety 
 Panic Disorder is when a person suffers from random panic attacks, it can often lead to agoraphobia.
Anxiety 
 The state of anxiety can be calmed with the devotion of the Rosary that allows the person to pray and meditate with a great sense of peace.
Lumbar puncture 
 A lumbar puncture (often called spinal tap, by non-doctors) is a medical method to collect a sample of cerebrospinal fluid (fluid from the brain).
Wave power 
 Wave power means the use of ocean surface waves and the capture of that energy to do useful work—including electricity generation, desalination, and the pumping of water (into reservoirs).
Wave power 
 Tests have shown that it is possible to produce energy from waves, particularly in Scotland in the UK.
Wave power 
 But the technology is not as well developed as other renewable energy such as wind power or solar power.
Port Royal 
 It was known for its piracy, but also for the riches accumulated, and for the very bad moral values that could be found in the city.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 S.T.A.L.K.E.R.: Shadow of Chernobyl, previously known as S.T.A.L.K.E.R.: Oblivion Lost, is a post-apocalyptic first-person shooter video game by Ukrainian developer GSC Game World.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 It features an alternate reality theme, where the second nuclear disaster happens at the Chernobyl Nuclear Power Plant in the near future and makes strange changes happen to the area around it, which create a lot of mutated animals, plants, and change the laws of Physics.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The game has a storyline that lets the player have a lot of freedom, and features gameplay features such as trading and two-way communication with NPCs.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Some phrases used in the game ("The Zone", "Stalker") as well as the idea of the game, are borrowed from the popular science fiction book Roadside Picnic by Boris and Arkady Strugatsky and the 1979 film Stalker, based on the book.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 IGN said that the game, while similar to Far Cry, will have more wildlife, and that the way animals act in the game is as important to them as the humans.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 In the game, the player is known as "The Marked One" who is a Stalker, a person who lives in the Zone and makes a living collecting "Artifacts" and selling them.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The type of game is a mix of a RPG and a FPS, though the player does not get attributes like Strength of Constitution, or get more powerful, which is different from a normal computer RPG.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The role-playing part is mainly about normal RPG elements, such as storyline and the way other people in the game act with the player.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 But, the game does not let the player have a lot of choice when it comes to talking to characters in the game.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Unlike RPGs such as Knights of the Old Republic, the number of different conversations the player can have with NPCs in the game is quite small and does not change the way that the game will end for the player a lot.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The Zone is made up of a 30 km square area, that has wilderness, human camps, and a few heavily-guarded military bases.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 But, the game world is not one big world, but is a lot of smaller maps broken up by loading screens.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Moving from one area of the Zone to another can only happen at certain passageways; a white fence border stops players from trying to cross the map in any other area.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The player does have a fast sprint, but he or she cannot sprint without stopping, and the player can not fire weapons while sprinting
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 S.T.A.L.K.E.R. uses "realistic" bullet physics, that is, the way that the bullets move is like how a bullet would move in real life.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The bullet physics are similar to tactical shooters such as Ghost Recon Advanced Warfighter or Call of Duty 2.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 To be sure of hitting the enemy at long range, players must aim using the iron sights on their guns.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Also, bullets do "realistic" damage, and the player can die after only being shot a few times (but to make up for this, later in the game the player can get different armor suits that increase the amount the player can be shot before dying).
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Anomalies are normally a few metres across, these areas are dangerous to enter and can instantly kill the player or cause serious injury.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 An anomaly will be in the game for about one week in game time, and once they have disappeared the player is able to collect the artifacts left behind, which can be traded for supplies, or worn to enhance some player abilities, with normally some bad side effects; for example, there is an artifact in the game that can make bullets less likely to hit the player, but will slowly give the player radiation sickness, which will eventually kill the character being played.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 There are also a lot of people that were mutated by the radiation from the second explosion in the power plant.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The stalkers find it difficult to hunt for artifacts because the Ukrainian Military is in the area, trying to stop the zone getting bigger, and help control the mutant.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The Military is an enemy of anyone who is not Military, and will work as a big team to attack anyone they see using heavy force and the use of Mi-35 Hind gunships, which are attack helicopters.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Two groups are important: "Freedom" and "Duty" as they are the only two groups that the player can decide if they want to be friendly towards or not.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Freedom and Duty are at war with one another, and although th player can keep friendship with both of them at first, the player will end up having to choose a side.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The player cannot join either faction, no matter how friendly the player becomes towards them, as the player's faction status in the player's P.D.A. will tell the player, the player is always a loner in this game.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The scientists are different though, because the player can be friends by saving one of them from a mercenary attack later in the game.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The player also works with other NPCs in the Zone, and can help Stalker factions and receive missions, which further the storyline.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Players are able to explore over 30 square km of the Zone, including the ghost town of Pripyat and the empty Chernobyl Nuclear Plant, while meeting animals and plants mutated by radiation as well as other Stalkers and NPCs.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The NPCs act as if they really are alive, having different states, such as task accomplishment, combat, rest, feeding and sleep.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 For example, rescuing Stalkers from danger, killing Stalker renegades, protecting or attacking Stalker camps or searching for treasure.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 A weather system works in various parts of the landscape and let the weather act as if it is real, letting the game have weather such as sunshine, storms and showers.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The weapons available, the way the AI acts, game tactics and ranking systems will depend on the weather.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Multiplayer, like many other new games, will work over both LAN and the Internet with up to 32 players.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Early in the development of the game it was named Oblivion Lost, and the game was planned to have more of a futuristic theme before the idea was reworked to set the game in Chernobyl, being a nearby location to the game's Kiev based development team.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Screenshots and trailers of this early version can be found on various web sites, depicting the robots and spacecraft originally planned for the game.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 While the source of the Zone may still turn out to have extraterrestrial connections (like in Roadside Picnic, where the Zone is thought to have been an absent-minded, accidental creation of a careless, vastly superior alien race), there is no indication that such more direct manifestations will return.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The game was first announced in November 2001 and has had its release date, originally in 2003, pushed back several times.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Meanwhile, hundreds of screenshots of the game have been released, as well as dozen preview video clips, accompanied by other forms of promotion by GSC, such as inviting fans to their offices in Kiev to play the current build of the game.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 However, due to the delays some considered S.T.A.L.K.E.R. to be vaporware, like the game Duke Nukem Forever, or fear that the game may become a new Daikatana.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 In their E3 Awards for 2005, IGN gave S.T.A.L.K.E.R.'s absence the award of "Biggest PC Surprise"; the runners-up were the absence of Fallout 3 from the show, and the lack of a new announcement from Blizzard Entertainment.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 In February 2005, THQ expressed desire to see the game released toward the end of its 2006 fiscal year (March 31 2006) but maintained that no release date had been set.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 In October, 2005, THQ confirmed that S.T.A.L.K.E.R. will not be out "until the second half of THQ's 2007 fiscal year - October 2006 at the earliest."
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 In February of 2006, THQ revised this possible release window, saying the game would not be in stores until the first quarter of 2007.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 In an interview at the Russian Gameland Awards, PR Manager Oleg Yavorsky indicated that release was planned for September 2006.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 THQ ran a competition in January 2007 offering the lucky winners the chance to play the beta version of S.T.A.L.K.E.R, in a 24-hour marathon session.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 The event, scheduled to take place on the January 24 2007, was subsequently changed to a 12-hour session days before it was supposed to occur.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 On the morning of the event, the 'lucky' winners were met at the venue by the THQ staff that had organized the event, who were embarrassed to report that they had been unable to get any copies of the game.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 So far, publications which have reviewed the title have been largely positive, noting the immersive, atmospheric setting and open-ended, rewarding gameplay.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Some aspects of the game, such as the translation of printed text, the absence of subtitles for spoken Russian, and general game performance, have received negative criticism.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 It has also been noted that there are numerous sporadic bugs which can affect gameplay, although most of these are considered minor.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Another common criticism is the fact that less than half of the map is actually accessible by the player.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Publications which have submitted reviews include IGN U.S. (8.2/10), IGN Australia (8.9/10), GameSpot (8.5/10), Australian PC User 95% and PC Gamer'' (87%).
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Several years after the Chernobyl disaster, the Zone was occupied and "repurposed" by several research projects run by the Soviet government.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Facilities were constructed or expanded under the abandoned military bases and civilian factories and industrial sites in the area, and a large lab was established directly beneath Reactor 4 and its Sarcophagus.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 These experiments were focused primarily on various aspects of the mind, including creating and enhancing ESP in humans, psychotronic weapons, and an experiment intended to create a human hive mind: the "Collective Consciousness," or "C-Consciousness," project.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 Shortly after C-Consciousness was successfully created by the fusion of seven human minds through a computer interface, the Soviet Union collapsed.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 In the years that followed, some of the research labs were abandoned, and the C-Consciousness entity took greater control over the few facilities that remained in full operation.
S.T.A.L.K.E.R.: Shadow of Chernobyl 
 With its enhanced cognitive abilities, C-Consciousness was able to perceive and eventually to directly alter the "noosphere" (the collective "environment" of all thought, just as the "biosphere" refers to the sum total of all biological matter and its myriad interactions).