the-french-artist/wikipedia_20220301.simple_sentence_embeddings huggingface dataset:
Piltdown Man 
 The Piltdown Man hoax is thought to have been perpetrated by Charles Dawson, an archaeologist, geologist and fossil collector for the British Museum.
Piltdown Man 
 There are a number of other suspects, including Sir Arthur Smith Woodward, Keeper of the British Museum's Natural History department, and Pierre Teilhard de Chardin, a paleontologist and Jesuit theologian.
Felben-Wellhausen 
 Felben-Wellhausen is a municipality of the district of Frauenfeld in the canton of Thurgau in Switzerland.
Gottlieben 
 Gottlieben is a municipality of the district of Kreuzlingen in the canton of Thurgau in Switzerland.
TNT (couriers) 
 TNT Airways, based in Liège Airport, is the airline of TNT, using more than 40 planes to reach 70 destinations in Europe every night.
TNT (couriers) 
 TNT N.V., through its two divisions, Express and Mail, is part of the global transportation and distribution industry, and dedicated to providing delivery solutions to its customers.
TNT (couriers) 
 Over 2009, TNT reported €10.4 billion in revenues, an operating income of €648 million and cash from operating activities of €1 billion.
TNT (couriers) 
 But it wasn’t until 1946 that the company known as TNT was born, on the other side of the world, in Australia.
TNT (couriers) 
 In the 60 years since then, TNT has grown into a global enterprise, even operating its own aircraft.
TNT (couriers) 
 Couriers will also collect packages from a certain area and take them to the warehouse where they can be sorted and sent to the warehouse nearest the receiver’s address.
TNT (couriers) 
 In the United Kingdom, couriers are often part-time workers, delivering packages using their own cars.
The Bad Beginning 
 Mr. Poe, a banker and friend of the family, went to the beach to them that their parents had died in a fire which also destroyed their home.
The Bad Beginning 
 It is his responsibility to put the children with a guardian and take care of their money until Violet turns eighteen (the legal age to handle money).
The Bad Beginning 
 He constantly made them do chores and other things, while only giving them with one bed to sleep in.
The Bad Beginning 
 There was no food in the house, so the children went to the marketplace with Justice Strauss to buy the ingredients for Pasta Puttanesca.
The Bad Beginning 
 He also told them that they would be in an upcoming play, called The Marvelous Marriage written by Al Funcoot.
The Bad Beginning 
 Olaf would play the groom, Violet would be the bride, and Klaus and Sunny would be people in the audience.
The Bad Beginning 
 Klaus spent the entire night reading about how they could stop Count Olaf's plan to get their money.
The Bad Beginning 
 He learned that two people can be married if they sign a document and say their wedding vows in the presence of a legal judge.
The Bad Beginning 
 He warned them that if they did not do what he told them to do during the play, the cage will be released and Sunny would fall to her death.
The Bad Beginning 
 That night, Violet made a grappling hook to reach the top of the tower but she was kept captive with Klaus until the play began.
The Bad Beginning 
 Just as Violet was about to turn the lights back on, Olaf quietly said that he would always be after them, and that when he got their fortune, he would kill them with his own hands.
The Bad Beginning 
 Justice Strauss was willing to adopt the Baudelaires, but Mr. Poe told her that their parents' will said a relative must care for them.
Count Olaf 
 Count Olaf is the principal villain, antihero and primary character from Lemony Snicket's A Series of Unfortunate Events.
Count Olaf 
 He attempts numerous acts to try to get that fortune, such as trying to marry Violet, kidnap Sunny, and trip Klaus to have him fall and break his glasses (Miserable Mill) etc.
Warhammer 40,000 
 Warhammer 40,000 , also called 40k, is a table-top game and fictional setting made by Games Workshop, in which model armies fight against each other on miniature terrain.
Warhammer 40,000 
 Each player takes turns to use their army in several phases: command, movement, psychic, shooting, charge, fight and morale.
Warhammer 40,000 
 It is played using dice to decide what happens as a result of player decisions, and a ruler to measure distances between units.
Warhammer 40,000 
 Each model has ratings for statistics such as "ballistic skill" (shooting), "weapon skill" (hand-to-hand combat), "toughness" (how hard they are to hurt), "leadership" (how brave or disciplined they are) and "armor save" (how effective their armour is at preventing damage).
Warhammer 40,000 
 Models move freely around the table instead of being restricted to the cells or spaces of a traditional board game, and may move into or out of cover (called Terrain).
Warhammer 40,000 
 Each player builds an army of miniatures by choosing units from the appropriate army list (called a "Codex").
Warhammer 40,000 
 Models may also be equipped with different weapons and equipment (such as armour, shields, grenades and jet packs), which modify their statistics in many ways.
Warhammer 40,000 
 For example, a model may be equipped with a Boltgun (a standard infantry weapon that can fire while moving), a Heavy Bolter (to take down lots of enemy infantry at long range), a Lascannon (to take on enemy tanks) or could give up ranged weapons in favour of swords, axes or power fists (various hand-to-hand combat weapons).
Warhammer 40,000 
 Humanity has spread throughout the galaxy and encountered many Xenos (alien) races, most of which are extremely hostile.
Warhammer 40,000 
 While humanity once dominated the galaxy, events such as an AI rebellion and major civil war have reduced them to a dying empire barely clinging to power.
Warhammer 40,000 
 Artificial intelligence tends to become too smart to coexist with it's creator so is generally banned by most factions, who instead rely on manual labour.
Warhammer 40,000 
 There is an alternate psychic reality called the Warp, that mirrors the material galaxy and allows for psychic powers (similar to magic in fantasy settings), psychic beings (such as Daemons) and interstellar travel.
Warhammer 40,000 
 The Warp is an unstable dimension fed by the emotions of various races in the galaxy, and it fluctuates in strength it can greatly help or hinder various factions.
Warhammer 40,000 
 The setting is considered "Grimdark" which means it is a very bleak and violent setting, with little hope for lasting peace between the factions.
Warhammer 40,000 
 This means any faction may fight or ally with any other faction while remaining consistent with the story, which allows players to tell stories about the games they play.
Warhammer 40,000 
 Only the largest factions have official models from Games Workshop, though many players paint or modify their models to represent one of the minor factions.
Warhammer 40,000 
 Players often make their own stories and rules to support their minor factions, though this is usually not supported at official Games Workshop events (such as tournaments).
Warhammer 40,000 
 The Imperium is ruled by the Emperor of Mankind, an immortal man with the most powerful psychic abilities.
Warhammer 40,000 
 Unfortunately he was badly wounded during the Horus Heresy (the largest Imperial civil war), and is no longer able to lead humanity.
Warhammer 40,000 
 They use basic but reliable equipment, such as the icon Lasgun (a laser rifle) and Leman Russ battle tank.
Warhammer 40,000 
 Regiments of Imperial Guard are raised from planets all over the Imperium, so have a wide variety of appearances and tactics.
Warhammer 40,000 
 Players can also use these models to represent more minor human military factions, such as Planetary Defense Forces (PDF), traitor human armies or Imperial Navy troops.
Warhammer 40,000 
 Adeptus Astartes (Space Marines): Space Marines are genetically modified humans, that are larger, faster and stronger than normal humans.
Warhammer 40,000 
 They have extra organs that allow them to heal quickly, breathe underwater, spit acid, resist poison, etc.
Warhammer 40,000 
 They wear advanced powered armour that both enhances their strength (allowing them to carry heavy weapons) while also providing protection similar to a light armoured vehicle.
Warhammer 40,000 
 Space Marines are organised into 1,000 "Chapters" of 1,000 marines each, to prevent them forming a threat to the Imperium's political structure.
Warhammer 40,000 
 Space Marines can live for a very long time (some are centuries or even millennia old), and become very skilled warriors due to their experience.
Warhammer 40,000 
 Adeptus Sororitas (Sisters of Battle): The Sisters of Battle are an all-female order of warriors under control of the Ecclesiarchy (the Imperial church).
Warhammer 40,000 
 The head of the Ecclesiarchy rebelled against the Imperium millenia ago, and was banned from using "Men under arms"; the Sisters of Battle exist on a legal technicality, as they are not men.
Warhammer 40,000 
 Adeptus Mechanicus: The Mechanicum is a whole civilisation dedicated to rediscovering old human technology (which they believe is holy), and exists alongside the Imperium.
Warhammer 40,000 
 The Imperium has made a deal with them to provide all the materials and knowledge it can, while the Mechanicum in turn provides the machinery and war materiel the Imperium needs to remain in power.
Warhammer 40,000 
 Adeptus Mechanicus members are often highly modified with bionic augmentations such as mechanical limbs, electronic eyes and brain computers.
Warhammer 40,000 
 The Mechanicum also keeps control of the Titans, giant mechs that are humanity's most powerful ground-based war machines.
Warhammer 40,000 
 The Inquisition: A large organisation of secret police, dedicated to fighting specific threats to humanity rather than large wars.
Warhammer 40,000 
 The Inquisition has three main orders: Ordo Malleus to investigate Daemon activity, Ordo Xenos to investigate aliens and Ordo Hereticus to look for traitors, heretics and mutants.
Warhammer 40,000 
 The Inquisition cannot be played as it's own army in the game, but small units to represent it's agents may be added to many other human factions.
Warhammer 40,000 
 Chaos feeds off the emotions of the various races in the galaxy, and the strongest emotions combine to form powerful Warp beings called the Chaos Gods.
Warhammer 40,000 
 The strongest four are: Khorne (anger, violence, hatred), Tzeentch (scheming, plots, change), Nurgle (entropy, disease, physical corruption) and Slaanesh (lust, greed, excess, pain, pleasure).
Warhammer 40,000 
 The Chaos sub-factions may align with one, several or all of the Chaos Gods (known as "Chaos Undivided").
Warhammer 40,000 
 Chaos Space Marines: These are Space Marines that have turned away from the Imperium for whatever reason.
Warhammer 40,000 
 Many start with simple piracy, but slowly turn to the Chaos Gods for resources to support their operations.
Warhammer 40,000 
 The first Chaos Space Marines occurred at the end of the Horus Heresy, a large civil war that place ten thousand years ago.
Warhammer 40,000 
 The normally need to be summoned by a psyker to enter the material galaxy, but in areas where the Warp is very active they can sometimes cross over by themselves.
Warhammer 40,000 
 The Lost and the Damned (traitor humans): There are many large groups of Chaos-aligned humans, though many are there through enslavement rather than choice.
Warhammer 40,000 
 They are generally less well-organised than their Imperial equivalents, though with help of the Dark Mechanicum they are often just as powerful.
Warhammer 40,000 
 Due to their lack of resources and equipment, they often incorporate Daemons in place of other components, leading to powerful but often-uncontrollable machines.
Warhammer 40,000 
 The Eldar are an ancient, powerfully psychic, technologically-advanced race, resembling the elves of many fantasy settings.
Warhammer 40,000 
 They were once the most powerful faction in the galaxy, but their self-indulgence and debauchery led to their downfall via the creation of the Chaos God Slaanesh.
Warhammer 40,000 
 The Eldar has splintered into many sub-factions, some of which share alliances and utilise the same types of equipment.
Warhammer 40,000 
 The Eldar were responsible for the construction of the Webway, a way of traveling around the galaxy without risking exposure to the Warp (though it is now in disrepair).
Warhammer 40,000 
 Some factions can make use of "Spirit Stones" that collect an Eldar's soul when they die to prevent it being captured by Slaanesh; these can then be used to operate machinery such as spaceships or combat mechs.
Warhammer 40,000 
 Asuryani (Craftworld Eldar): An entirely space-borne faction of the Eldar, the Asuryani live aboard their gigantic spaceship-cities called "Craftworlds".
Warhammer 40,000 
 Asuryani dedicate themselves to various "Paths" (like having careers or learning skills in humanity) such as becoming an artisan, mariner (space sailor), leader or warrior.
Warhammer 40,000 
 Exodites: The Exodites are Aeldari that have rejected advancement and technology, having abandoned the Craftworlds prior to the Eldar's fall to Slaanesh.
Warhammer 40,000 
 The Exodites live on planets rather than spacecraft, and make use of "World Shrines" to capture their souls in an artificial afterlife instead of spirit stones.
Warhammer 40,000 
 Harlequins: Harlequins are Eldar aligned with the god "Cegorach" (the "Laughing God"), and mix their combat skills with theatrical, acrobatic performances.
Warhammer 40,000 
 They began as a group to warn of the impending fall of the Eldar, and now continue their role as historians of the Eldar race.
Warhammer 40,000 
 The Harlequins live in the remains of the Webway, and when they emerge for combat they are known for fast, fluid, dance-like motions.
Warhammer 40,000 
 Ynnari: The Ynnari are a new group of Eldar with members from all factions (even from the Drukhari).
Warhammer 40,000 
 They worship the young Eldar god Ynnead, who the think may be the last hope of saving the Eldar race from extinction.
Warhammer 40,000 
 Drukhari (Dark Eldar): The Drukhari are the remains of the self-indulgent Eldar that led to the fall and the creation of Slaanesh.
Warhammer 40,000 
 They are longer-lived than other Eldar, though this requires them to consume souls to extend their lives.
Warhammer 40,000 
 The Dark Eldar suffer from "The Thirst", which is the need to capture other beings, torture them and consume their souls.
Warhammer 40,000 
 The Orks are an artificially-engineered race with a crude but brutal nature, and provide much of the comedy relief for the setting.
Warhammer 40,000 
 They may well be the most numerous race in the galaxy, but their highly fractured clan structure means they often fight amongst themselves rather than work together.
Warhammer 40,000 
 Orks are the main sub-species of "Orkoids", which vary from the tiny child-like Snotlings up to the massive dinosaur-like Squiggoths.
Warhammer 40,000 
 Orks require competition and violence to live as it makes them stronger, and Orks that do not fight will weaken and die.
Warhammer 40,000 
 Orkoids are actually a fungus and spread via dropping spores instead of sexual reproduction, making them difficult to wipe out as their battlefields soon become spawning grounds for new Orks.
Warhammer 40,000 
 Orks have a lot of knowledge encoded into their DNA such as medicinal care (Dokz) and engineering (Mekz), of which the most skilled are called Oddboyz.
Warhammer 40,000 
 The Necrons are an ancient race of mechanical warriors resembling skeletons, who used to be organic beings called the Necrontyr.
Warhammer 40,000 
 The Necrontyr were tricked by the godlike beings called the C'tan, who gave them powerful weapons and promised them eternal life.
Warhammer 40,000 
 Once the Necrontyr conquered the galaxy, they realised "eternal life" meant being turned into machines without souls and individuality.
Warhammer 40,000 
 The fight against the C'tan had weakened the Necrons, so they chose to enter stasis on their Tomb Worlds, to sleep until the galaxy was one again full of life for them to harvest.
Warhammer 40,000 
 The Necrons have slowly started to awaken in the 41st millennium, ready to strike out into the galaxy once more.
Warhammer 40,000 
 Necrons are made of a substance called "Living Metal" that is very resistant to damage, but also allows them to repair themselves when destroyed.
Warhammer 40,000 
 When too many Necrons of an army are defeated the rest "Phase Out" by teleporting back to their tombs, to rebuild their strength to fight another day.
Warhammer 40,000 
 They are formed into large Hive Fleets, collections of gigantic organic spaceships that can birth smaller creatures to fight on planets.
Warhammer 40,000 
 The Tyranids are united and controlled by the Hive Mind, a psychic, intelligent consciousness that directs their actions.
Warhammer 40,000 
 The Tyranids have been seen as instinctive by other factions in the galaxy, but they are slowly realising the Hive Mind is smarter than a mere insect.
Warhammer 40,000 
 So far three main Hive Fleets have entered the galaxy (Behemoth, Kraken and Leviathan), but there are many smaller fleets formed from splinters of these main fleets.
Warhammer 40,000 
 The Tyranids do not use any technology, relying instead on symbiotic organisms; for example, a Tyranid "gun" is actually a separate organism that can spit acid, give birth to flesh-eating beetles or project hardened spikes of bone.
Warhammer 40,000 
 One challenge in fighting the Tyranids is the "Shadow in the Warp", and effect of the Hive Mind that dampens psychic powers, interstellar travel and communications.
Warhammer 40,000 
 The Hive Mind is driven by eternal hunger, meaning the Tyranids only goal is to consume all organic material in the galaxy before moving on.
Warhammer 40,000 
 When Tyranids attack a planet they consume all life, drink the oceans and suck up the atmosphere, leaving only airless rocks behind.
Warhammer 40,000 
 The Hive Mind is capable of rapid evolution and is able to absorb the DNA of enemies they consume, meaning they are a constantly changing threat.
Warhammer 40,000 
 Genestealers are an important Tyranid lifeform, who travel far ahead of the Hive Fleets to prepare worlds for invasion.
Warhammer 40,000 
 Genestealers land on a planet and infect it's inhabitants, slowly building a "Genestealer Cult" that destabilizes any resistance to the approaching Hive Fleet.
Warhammer 40,000 
 Infected members of the cult believe the approaching Tyranids are their salvation, but they are instead attacked and consumed like any other lifeform.
Warhammer 40,000 
 The T'au are formed into four major Castes: Fire (warriors), Earth (scientists, engineers, farmers), Water (traders, bureaucrats, diplomats) and Air (pilots, spaceship pilots).
Warhammer 40,000 
 A fifth leader caste, the Ethereals, control the rest of the T'au via some unknown method (possibly pheromones).
Warhammer 40,000 
 The T'au believe in the "Greater Good", a philosophy where they all work together to build a more successful, easier future.
Warhammer 40,000 
 The T'au do not have any psychic abilities and have very little psychic presence within the Warp, making them largely immune to Chaos.
Warhammer 40,000 
 Instead of these abilities, the T'au use their powerful technology to compete with the larger factions.
Warhammer 40,000 
 One feature of the T'au is their willingness to work with or subsume other races instead of fighting them, leading to a big variety of units they can deploy.
Warhammer 40,000 
 The Kroot are able to direct their own evolution, leading to many sub-species such as the dog-like Kroot Hound or the ox-like Krootox.
Warhammer 40,000 
 The Ethereals provided them with "communication headsets" that mysteriously made them compliant and co-operative.
Warhammer 40,000 
 Nicassar: A highly psychic race in hiding from the Imperium, the Nicassar allied with the T'au for protection.
Warhammer 40,000 
 Gue'vesa (humans): The Gue'vesa are humans that have either been convinced to join the T'au Empire by the Water Caste, or who have been captured during wars between the T'au and the Imperium.
Warhammer 40,000 
 They are given a relatively high degree of freedom by the T'au, and work together in combat to make up for each other's weaknesses.
Warhammer 40,000 
 Model kits are made from either plastic or resin, and can often be assembled with a variety of options (poses, weapons, equipment, etc).
Warhammer 40,000 
 Models are then painted in the colours of the player's choice, which can either match a faction in the setting or be a custom creation.
Warhammer 40,000 
 Some people do not play the game at all but like the models, so are interested in 40k only for the modelling aspect.
Warhammer 40,000 
 Others are keen on coming up with the best armies and strategies, and compete with one another in tournaments.
Warhammer 40,000 
 There are many supporting games that use the 40k setting, usually with some or all of the major factions listed above.
Warhammer 40,000 
 These games may sometimes re-use the models and statistics of the main game, or may instead have unique models and rules.
Warhammer 40,000 
 Kill Team: Combat between very small teams of models (typically 5-15 each), representing special forces operations.
Warhammer 40,000 
 Necromunda: Combat between various gangs in the seedy underworld of a single, large human city called a "Hive".
Hauptwil-Gottshaus 
 Hauptwil-Gottshaus is a municipality in the district of Bischofszell in the canton of Thurgau in Switzerland.
Hohentannen 
 Hohentannen is a municipality of the district of Bischofszell in the canton of Thurgau in Switzerland.
Daspletosaurus 
 Daspletosaurus ("frightful lizard") was a tyrannosaurid theropod dinosaur that was 26-33 feet (8-10 m) long and weighed perhaps 2-3 tons (3000 kg).
Daspletosaurus 
 This bipedal meat-eater lived in marshes by streams in what is now Alberta, Canada, during the Upper Cretaceous period, 76-72 million years ago.
1268 
 February 18 – The Livonian Brothers of the Sword are defeated by Dovmont of Pskov in the Battle of Rakovor.
1268 
 October 29 – Conradin, the last legitimate male heir of the Hohenstaufen dynasty of Kings of Germany and Holy Roman Emperors, is executed along with his companion Frederick I, Margrave of Baden by Charles I of Sicily, a political rival and ally to the hostile Roman Catholic church.
1268 
 The House of Bourbon first rises to prominence with the marriage of Robert, Count of Clermont to King Louis IX of France's daughter, Beatrice of Burgundy, heiress to the lordship of Bourbon.
1268 
 New election procedures for the election of the doge are established in Venice in order to reduce the influence of powerful individual families.
1268 
 Pope Clement IV dies; the following papal election fails to choose a new pope for almost three years, precipitating the later creation of stringent rules governing the electoral procedures.
1268 
 In France, the use of hops as the exclusive flavoring agent used in the manufacture of beer is made compulsory.
1268 
 May 18 – The Principality of Antioch, a crusader state, falls to the Mamluk Sultan Baibars in the Battle of Antioch; Baibars' destruction of the city of Antioch was so great as to permanently negate the city's importance.
1268 
 The Battle of Xiangyang, a six-year battle between the Chinese Song Dynasty and the Mongol forces of Kublai Khan, begins in what is today Hubei.
Mitte (locality) 
 It was set up in 1920, when Groß-Berlin was set up, and in 2001 it was joined with Wedding and Tiergarten to make a new borough called Bezirk Mitte.
Mitte (locality) 
 This helped to break down the idea of a divided city, and put the important tourist centre of Berlin under one local government.
Groß-Berlin 
 Groß-Berlin or Greater Berlin was created by an act of the Prussian parliament made on 27 April 1920.
Groß-Berlin 
 The act said that on 1 October 1920 Greater Berlin should be taken away from the Province of Brandenburg and become a new district.
Groß-Berlin 
 59 rural areas and 27 estate districts from the surrounding districts of Niederbarnim, Osthavelland and Teltow;
Groß-Berlin 
 and the grounds of the Berliner Stadtschloss (the Royal Palace) which had formed an estate district in its own right.