Transformers: War for Cybertron
IGNのArthur Gies noted the influences from Unreal Championship、 Tribes、Team Fortress 2、 バトルフィールド:バッド カンパニー2 adding that "War for Cybertron leverages its transformation mechanic to create something that feels shockingly new。"
GameSpotのTom McShea noted that the game's Escalation mode provided a トランスフォーマー twist on  Gears of Warの Horde mode。
GameProのKat Bailey noted that the 多人数プレイ was "probably the most appealing part of the package", adding it had a "strong suite [of] options。"
1UP.com's Matt Miller lauded the ability to play through the game's キャンペーン with up to three players online, as did G4 TVのMatt Kell。
Both reviewers also praised the new character designs, with Kell calling them "inventive。"
Wired NewsのJohn Mix Meyer gave praise to the game's キャンペーン length, stating "The game's 10-hour シングルプレイ キャンペーン means there's plenty of time for the crazy transformations to strut their stuff。"
EurogamerのJohn Hamblin praised the transformation animations。
He stated players will "occasionally wish there was a  マックス ペイン slow-mo option so you could appreciate the nuance of these feats a little more。"
The repetitive visual design of Cybertron drew criticism from critics。
GameSpotのTom McShea stated that "the majority of the game entails walking through similar-looking corridors。"
Giant BombのJeff Gerstmann also cited repetitive visuals, but conceded that "the metallic world of サイバートロン doesn't lend itself particularly well to a lot of environmental variety。"
1UP.comのMatt Miller also raised issue with the repetitive visuals, but provided a counterpoint in saying "there are a host of features in place to save the game from spiraling into mediocrity。"
EurogamerのJohn HamblinとGameSpotのTom McShea also pointed out the game's vast lack of ammunition。
"Watching Lord メガトロン repeatedly suffering the indignity of being shot at by drones while he desperately scours the debris looking for an elusive ammo box [...] is just sad" stated Hamblin。
He was further critical of the game's checkpoint system, which often leaves players in difficult situations upon respawning。
The first ダウンロード・コンテンツ pack received mixed reception from IGNのArthur Gies。
While he praised the design of the 多人数プレイ・マップ, he noted that the lack of online players for War for Cybertron hurt the ability to play the new content online。
Gies stated that he attempted to host the Escalationマップ2つ, adding that he waited for several minutes for players to join, but had no success。
"That's the problem", he stated。
"War for Cybertronの多人数プレイ is all-but-abandoned。"
Gies went on to cite a peak population of approximately Xbox Liveで約4,600人、PSNで800人、PC版で158人のみ at the time of his writing。
Despite the lack of online players he felt the content may fit a player's needs, stating "If you've got nine other friends who bought War for Cybertron and can set up your own private matches, then Character and Map Pack 01 might be worth checking out。"
『War for Cybertron』の続編は、2010年11月に発表された。ハズブロ代表 Mark Belcher は「これは、最高の評価を得た、ハズブロ・ブランドで最大の成功を収めたゲームで、私たちは2012年の続編を楽しみにしている」と述べた。
ゲームは2012年にリリースされる予定である。
ゲームの正式タイトル、Transformers: Fall of Cybertronは、2011年10月6日に明らかになった。
惑星「サイバートロン」崩壊の、そして、トランスフォーマー「出サイバートロン記」の、物語を完成させる、War for Cybertronの直接の続きである。
タイトル発表の際に、1体の新しいオートボット、グリムロックが確認された。