GameDev News - April 12, 2019
Tags: gamedev
Published: 2019-04-14 02:20:23

---
title: GameDev News - April 12, 2019
published: true
tags: gamedev
canonical_url: https://brianpeek.com/gamedev-news-april-12-2019/
---

* **Dev/Tools/Tech**  
    * **Unity**  
        * [Unity 2018.3.12 / 2017.4.25](https://unity3d.com/get-unity/download/archive) 
        * [Unity 2019.1.0f1](https://unity3d.com/unity/beta/2019.1) 
        * [Unity 2019.2.0a11](https://unity3d.com/alpha/2019.2) 
        * [Upgrading VFX in the FPS Sample with Visual Effect Graph](https://blogs.unity3d.com/2019/04/10/upgrading-vfx-in-the-fps-sample-with-visual-effect-graph/)    
    * **Unreal**  
        * [Pixel Streaming: delivering high-quality UE4 content to any device, anywhere](https://www.unrealengine.com/en-US/blog/pixel-streaming-delivering-high-quality-ue4-content-to-any-device-anywhere)  
    * **Godot**  
        * [Godot 3.2 will allow disabling editor features](https://godotengine.org/article/godot-32-will-allow-disabling-editor-features) 
        * [Godot 3.2 adds support for convex decomposition](https://godotengine.org/article/godot-3-2-adds-support-convex-decomposition) 
        * [Godot 3.2 will get new audio features](https://godotengine.org/article/godot-32-will-get-new-audio-features)  
    * **VR/AR**  
        * [Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance](https://www.roadtovr.com/oculus-launches-asw-2-0-asynchronous-spacewarp/) 
        * [Dev Shares Crash Course on VR Game Optimization for Oculus Quest &amp; Mobile Hardware](https://www.roadtovr.com/vr-game-optimization-for-oculus-quest-mobile-hardware/) 
        * [Understanding Gameplay Latency for Oculus Quest, Oculus Go and Gear VR](https://developer.oculus.com/blog/understanding-gameplay-latency-for-oculus-quest-oculus-go-and-gear-vr/)  
    * **Microsoft**  
        * [Announcing Windows 10 Insider Preview Build 18875](https://blogs.windows.com/windowsexperience/2019/04/10/announcing-windows-10-insider-preview-build-18875/) 
        * [DirectX engineering specs published](https://devblogs.microsoft.com/directx/directx-engineering-specs-published/) 
        * [Visual Studio Code C/C++ extension: March 2019 Update](https://devblogs.microsoft.com/cppblog/visual-studio-code-c-c-extension-march-2019-update/)  
    * **Other**  
        * [What makes a good Kickstarter campaign?](https://www.gamesindustry.biz/articles/2019-04-08-what-makes-a-good-kickstarter-campaign) 
        * [A Deep Dive Into Steam&#39;s Discovery Queue](http://www.gamasutra.com/blogs/ErikJohnson/20190404/340061/A_Deep_Dive_Into_Steams_Discovery_Queue.php) 
        * [How to effectively use procedural generation in games](http://www.gamasutra.com/view/news/340190/How_to_effectively_use_procedural_generation_in_games.php) 
        * [Tips on writing code for Data-Oriented Design](http://www.gamasutra.com/blogs/MarcCosta/20190409/340374/Tips_on_writing_code_for_DataOriented_Design.php) 
        * [PVRMonitor for Android Now Available](https://www.gamedev.net/news/pvrmonitor-for-android-now-available-r834/) 
        * [NVIDIA GDC 2019 Slides Available](https://www.gamedev.net/news/nvidia-gdc-2019-slides-available-r826/) 
        * [Defusing Flutter Bombs](http://www.gamasutra.com/blogs/HadarSilverman/20190410/340477/Defusing_Flutter_Bombs.php) 
        * [When We Made… Baldur’s Gate](https://www.mcvuk.com/when-we-made-baldurs-gate/) 
        * [Designing Good C++ Game Middleware](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/designing-good-c-game-middleware-r5090/) 
        * [215 Free High Quality SFX Released by PMSFX](https://www.gamedev.net/news/215-free-high-quality-sfx-released-by-pmsfx-r837/)   
* **Industry News**  
    * **VR/AR**  
        * [Nintendo adding VR modes to Breath of the Wild and Super Mario Odyssey](http://www.gamasutra.com/view/news/340251/Nintendo_adding_VR_modes_to_Breath_of_the_Wild_and_Super_Mario_Odyssey.php) 
        * [Oculus Explains Rift S Design &amp; Manufacturing Partnership with Lenovo](https://www.roadtovr.com/oculus-explains-rift-s-design-partnership-lenovo/) 
        * [Acer Announces New OJO Headset with Higher Res, Open-ear Audio, &amp; IPD Adjustment](https://www.roadtovr.com/acer-conceptd-ojo-headset-announcement/)    
    * **Other**  
        * [IGDA&#39;s Jen MacLean stepping down](https://www.gamesindustry.biz/articles/2019-04-08-igdas-jen-maclean-stepping-down) 
        * [Black Desert franchise tops $1 billion in revenues](https://www.gamesindustry.biz/articles/2019-04-09-black-desert-franchise-tops-USD1-billion-in-revenues) 
        * [Sumo Group raised revenue, narrowed losses in 2018](https://www.gamesindustry.biz/articles/2019-04-09-sumo-group-raised-revenue-narrowed-losses-in-2018) 
        * [Disruptor Beam plans to offer a mobile live ops platform to other devs](http://www.gamasutra.com/view/news/340555/Disruptor_Beam_plans_to_offer_a_mobile_live_ops_platform_to_other_devs.php) 
        * [Sekiro: Shadows Die Twice sells 2m in less than ten days](https://www.gamesindustry.biz/articles/2019-04-11-sekiro-shadows-die-twice-sells-two-million-in-less-than-ten-days) 
        * [Respawn and Infinity Ward co-founder Jason West has joined Epic Games](http://www.gamasutra.com/view/news/340731/Report_Respawn_and_Infinity_Ward_cofounder_Jason_West_has_joined_Epic_Games.php)   
* **Games/Misc/Stuff I Think is Interesting**  
    * [Exploring the secret depths of Bubble Bobble&#39;s design](http://www.gamasutra.com/view/news/340040/Exploring_the_secret_depths_of_Bubble_Bobbles_design.php) 
    * [Antstream launches Kickstarter for cloud-based retro gaming service](https://www.vintageisthenewold.com/antstream-launches-kickstarter-for-cloud-based-retro-gaming-service/)