GameDev News - July 12, 2019
Tags: gamedev
Published: 2019-07-13 00:34:11

---
title: GameDev News - July 12, 2019
published: true
tags: gamedev
canonical_url: https://brianpeek.com/gamedev-news-july-12-2019/
---

* **Dev/Tools/Tech**  
    * **Unity**  
        * [Unity 2019.1.10 / 2018.4.4 / 2017.4.30](https://unity3d.com/get-unity/download/archive) 
        * [Unity 2019.2.0b9](https://unity3d.com/beta/2019.2) 
        * [Unity 2018.3.0a8](https://unity3d.com/alpha/2019.3) 
        * [Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination](https://blogs.unity3d.com/2019/07/03/enlighten-will-be-replaced-with-a-robust-solution-for-baked-and-real-time-giobal-illumination/) 
        * [Upgraded and Updated: Scripting your next game with Visual Studio and Unity](https://blogs.unity3d.com/2019/07/09/upgraded-and-updated-scripting-your-next-game-with-visual-studio-and-unity/)    
    * **Unreal**  
        * [Unreal Engine 4.23 Preview 1 now available](https://www.unrealengine.com/en-US/blog/unreal-engine-4-23-preview-1-now-available)  
    * **Amazon/Lumberyard**  
        * [Getting Started with Dynamic Vegetation in Lumberyard: Sample Now Available](https://aws.amazon.com/blogs/gametech/getting-started-with-dynamic-vegetation-in-lumberyard/) 
        * [Large Match Support for Amazon GameLift – Available Now](https://aws.amazon.com/blogs/gametech/large-match-support/)  
    * **CryEngine**  
        * [Adding Audio to Your Level](https://www.cryengine.com/news/adding-audio-to-your-level) 
        * [Getting started with CRYENGINE](https://www.cryengine.com/news/getting-started-with-cryengine)  
    * **Godot**  
        * [Vulkan progress report #1](https://godotengine.org/article/vulkan-progress-report-1) 
        * [Godot 3.2 ARVR update](https://godotengine.org/article/godot-3-2-arvr-update) 
        * [Maintenance release: Godot 2.1.6](https://godotengine.org/article/maintenance-release-godot-2-1-6) 
        * [C# support on Android](https://godotengine.org/article/csharp-android-support)  
    * **VR/AR**  
        * [Developer Perspective: UE4 Logging and Console Commands for Mobile VR](https://developer.oculus.com/blog/developer-perspective-ue4-logging-and-console-commands-for-mobile-vr/)  
    * **Microsoft**  
        * [Use VHD to Accelerate DirectX 12 Development](https://devblogs.microsoft.com/directx/use-vhd-to-accelerate-directx-12-development/) 
        * [DirectX - Useful Links](https://devblogs.microsoft.com/directx/useful-links/) 
        * [New in D3D12 – Motion Estimation](https://devblogs.microsoft.com/directx/new-in-d3d12-motion-estimation/) 
        * [Clang/LLVM Support for MSBuild Projects](https://devblogs.microsoft.com/cppblog/clang-llvm-support-for-msbuild-projects/) 
        * [GPU timing data in New Timing Captures](https://devblogs.microsoft.com/pix/gpu-timing-data-in-new-timing-captures/) 
        * [Announcing Windows 10 Insider Preview Build 18936](https://blogs.windows.com/windowsexperience/2019/07/10/announcing-windows-10-insider-preview-build-18936/#zAzY8VVZwt4OHyJF.97)  
    * **Other**  
        * [Optimizing Project Hospital](https://www.gamasutra.com/blogs/JanBenes/20190702/345937/Optimizing_Project_Hospital.php) 
        * [Writing a small ray tracer in Rust and Zig](https://nelari.us/post/raytracer_with_rust_and_zig/) 
        * [Filament v1.3.0 Released](https://www.gamedev.net/news/filament-v130-released-r952/) 
        * [4Players launches Next-Generation Player Engagement Platform SCILL](https://www.gamedev.net/news/scill-play-now-in-open-beta-r948/)   
* **Industry News**  
    * **VR/AR**  
        * [Valve Index makes VR prettier, but it&#39;s the controllers that steal the show](https://www.gamasutra.com/view/news/345787/Valve_Index_makes_VR_prettier_but_its_the_controllers_that_steal_the_show.php) 
        * [Valve is already exploring &quot;untethered&quot; Index VR hardware](https://www.gamesindustry.biz/articles/2019-07-02-valve-is-already-exploring-untethered-index-vr-hardware) 
        * [Oculus Job Listing Points to Eye-tracking in ‘next gen AR/VR products’](https://www.roadtovr.com/oculus-job-listing-eye-tracking-ar-vr/) 
        * [Valve Releases CAD Models for Index VR System, Letting Makers Build to Their Heart’s Content](https://www.roadtovr.com/valve-cad-models-index/) 
        * [Facebook reportedly after Ubisoft IP, other AAA franchises for Oculus exclusives](https://www.gamesindustry.biz/articles/2019-07-10-facebook-reportedly-after-ubisoft-ip-for-oculus-exclusives) 
        * [Rumor: Apple Reportedly Suspends Work on Consumer AR Headset](https://www.roadtovr.com/apple-ar-suspension-report/)    
    * **Other**  
        * [Remedy obtains publishing rights to Alan Wake](https://www.gamesindustry.biz/articles/2019-07-01-remedy-obtains-publishing-rights-to-alan-wake) 
        * [UK retail charts: Super Mario Maker 2 overtakes Crash Team Racing at No.1](https://www.gamesindustry.biz/articles/2019-06-30-uk-retail-charts-super-mario-maker-2-overtakes-crash-team-racing-at-no-1) 
        * [Age of Empires series brings in over 1 million players each month](https://www.gamasutra.com/view/news/345881/Age_of_Empires_series_brings_in_over_1_million_players_each_month.php) 
        * [Shovel Knight has surpassed 2.5 million sales](https://www.gamasutra.com/view/news/346061/Shovel_Knight_has_surpassed_25_million_sales.php) 
        * [Media Molecule headlines our Develop:Brighton issue](https://www.mcvuk.com/media-molecule-headlines-our-developbrighton-issue/) 
        * [Super Mario Maker 2 holds UK No.1 in strong week for Nintendo Switch](https://www.gamesindustry.biz/articles/2019-07-08-super-mario-maker-2-holds-uk-no-1-in-strong-week-for-nintendo-switch) 
        * [Cuphead getting Netflix series](https://www.gamesindustry.biz/articles/2019-07-09-cuphead-getting-netflix-series) 
        * [Nintendo moves some Switch production to Vietnam](https://www.gamesindustry.biz/articles/2019-07-09-nintendo-moves-some-switch-production-to-vietnam) 
        * [Nintendo Switch Lite launches this September](https://www.gamesindustry.biz/articles/2019-07-10-nintendo-switch-lite-launches-this-september) 
        * [Mobile gamers downloaded a total of 11.2 billion games in Q2 2019](https://www.gamesindustry.biz/articles/2019-07-10-mobile-gamers-downloaded-a-total-of-11-2-billion-games-in-q2-2019) 
        * [Google Stadia has received 4,000 applications from developers](https://www.gamesindustry.biz/articles/2019-07-11-google-stadia-had-4-000-applications-from-developers) 
        * [Nearly three-fourths of gamers prefer Netflix-style subscription for cloud games](https://www.gamesindustry.biz/articles/2019-07-12-nearly-three-fourths-of-gamers-want-a-netflix-style-subscription-service-for-games) 
        * [Steam launches Steam Labs to house feature experiments](https://www.gamesindustry.biz/articles/2019-07-11-steam-launches-steam-labs-to-house-feature-experiments)     
  
* **Games/Retro/Misc/Stuff I Think is Interesting**  
    * [The time I tried to ruin Halo 2](https://www.polygon.com/features/2019/7/2/18651880/the-time-i-tried-to-ruin-halo-2-user-research) 
    * [Game Source Code Collection](https://archive.org/details/gamesourcecode) 
    * [This Chiptune Player’s Got What Nintendon’t](https://hackaday.com/2019/07/06/this-chiptune-players-got-what-nintendont/) 
    * [Quadplay Fantasy Console Open Sourced](https://www.gamedev.net/news/quadplay-fantasy-console-open-sourced-r951/) 
    * [DeluxePaint source code](https://github.com/DutchmanDavid/DeluxePaint) 
    * [PC Engine/Turbo Graphics Mini Games Revealed](https://www.retrorgb.com/pc-engine-turbo-graphics-mini-games-revealed.html)