Advice to young web developers
Tags: web, html, curmudgeon, a11y
Published: 2020-06-15 21:31:44

---
title: Advice to young web developers
published: true
date: 2020-06-15 16:33:58 UTC
tags: web, html, curmudgeon, accessibility
canonical_url: https://beesbuzz.biz/blog/2934-Advice-to-young-web-developers
---

I’ve been making websites in some form or another since 1995. After 25 years of experience I think I’ve accumulated enough knowledge to know a few things. Here’s some things I’d like younger developers to think about, in no particular order:

- Sometimes a website is just a website.
- The browser is already a client; HTML is its language.
- The web is built around server-side rendering.
- You can provide your data in more than one way; consider HTML to be one of several possible data representations.
- Scaling your server helps everyone. Expecting client-side scaling only helps people with the fastest computers and Internet connections.
- Not everyone has (or can use) a mouse.
- Not everyone has (or can use) a keyboard.
- Not everyone has (or can use) a touchscreen.
- Not everyone can see colors or pictures the same way you can.
- Not everyone can process information the same way you do.
- It is inhumane to move things around on people.
- The browser’s native HTML parsing is far faster than anything you can write in JavaScript.
- HTML is already an ideal representation of DOM nodes.
- HTML _is_ a rich framework.
- You can probably do that layout change in CSS.
- Before you roll your own UI component, consider that HTML probably provides it. If it doesn’t provide it, that’s probably for a reason. Attaching DOM events to a `<div>` or `<span>` is probably not the best way of doing things.
- Not everything has to be a “single-page application.”
- Even if you need to preserve client state between page loads (for e.g. music or video playback) you can let the browser do most of the heavy lifting by `fetch()`ing a new page and replacing your content container at the DOM level.
- Infinite scrolls are inhumane. People need to be able to reach “the end.” There are forms of eternal torment described in religious texts that are less mean.
- If you _must_ do an infinite scroll (and you don’t), make sure that there’s nothing you need to reach at the bottom.
- Give people consistent but random stimulus and you will be habit-forming. Getting people hooked on your product might seem like a good idea, but the tobacco industry feels the same way.
- If you design with CDNs in mind, then a server round-trip won’t be slow.
- It is okay to use multiple languages in a thing. Not everything has to be isomorphic.
- _Always_ validate your data server-side; anything that comes from the client is suspect.
- To the developer, “isomorphic” code breaks down the barrier between client and server. To a malicious client, it means they have control over the server too.
- Browsers change. Relying on browser-specific behavior means you’re relying on that one browser at that one point in time. Code to the standard, and test everywhere.
- Use polyfills to support browsers that don’t yet support the standard you’re using.
- It’s okay to copy others; it’s how we learn things. Just remember to learn from it.

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