What is Deno ?  
Tags: typescript, javascript, node, deno
Published: 2020-05-14 18:59:34

![Alt text of image](https://deno.land/v1.jpg)
If you are familiar with Node.js, the popular server-side JavaScript ecosystem, then Deno is just like Node. Except deeply improved in many ways.
Let’s start from a quick list of the features I like the most about Deno:
* It is based on modern features of the JavaScript language
* It has an extensive standard library
* It has TypeScript at its core, which brings a huge advantage in many different ways, including a first-class TypeScript support (you don’t have to separately compile TypeScript, it’s automatically done by Deno)
* It embraces ES modules
* It has no package manager
* It has a first-class await
* It has a built-in testing facility
* It aims to be browser-compatible as much as it can, for example by providing a built-in fetch and the global window object
We’ll explore all of those features in this guide.

After you use Deno and learn to appreciate its features, Node.js will look like something old.

Especially because the Node.js API is callback-based, as it was written way before promises and async/await. There’s no change available for that in Node, because such a change would be monumental. So we’re stuck with callbacks or with promisifying API calls.

Node.js is awesome and will continue to be the de facto standard in the JavaScript world. But I think we’ll gradually see Deno get adopted more and more because of its first-class TypeScript support and modern standard library.

Deno can afford to have everything written with modern technologies, since there’s no backward compatibility to maintain. Of course there’s no guarantee that in a decade the same will happen to Deno and a new technology will emerge, but this is the reality at the moment.

# Why Deno ? Why now ?
Deno was announced almost 2 years ago by the original creator of Node.js, Ryan Dahl, at JSConf EU. [Watch the YouTube video](https://www.youtube.com/watch?v=M3BM9TB-8yA) of the talk, it’s very interesting and it’s a mandatory watch if you are involved in Node.js and JavaScript in general.

Every project manager must make decisions. Ryan regretted some early decisions in Node. Also, technology evolves, and today JavaScript is a totally different language than what it was back in 2009 when Node started. Think about the modern ES6/2016/2017 features, and so on.

So he started a new project to create some sort of second wave of JavaScript-powered server side apps.

The reason I am writing this guide now and not back then is because technologies need a lot of time to mature. And we have finally reached Deno 1.0 (1.0 should be released on May 13, 2020), the first release of Deno officially declared stable.

That’s might seem to be just a number, but 1.0 means there will not be major breaking changes until Deno 2.0. This is a big deal when you dive into a new technology - you don’t want to learn something and then have it change too fast.

# Similarities and differences with Node.js
Since Deno is basically a Node.js replacement, it’s useful to compare the two directly.

# Similarities:

* Both are developed upon the [V8 Chromium Engine](https://flaviocopes.com/v8/)
* Both are great for developing server-side with JavaScript

# Differences:

* Node is written in C++ and JavaScript. Deno is written in Rust and TypeScript.
* Node has an official package manager called npm. Deno does not, and instead lets you import any ES Module from URLs.
* Node uses the CommonJS syntax for importing pacakges. Deno uses ES Modules, the official way.
* Deno uses modern ECMAScript features in all its API and standard library, while Node.js uses a callbacks-based standard library and has no plans to upgrade it.
* Deno offers a sandbox security layer through permissions. A program can only access the permissions set to the executable as flags by the user. A Node.js program can access anything the user can access.
* Deno has a for a long time envisioned the possibility of compiling a program into an executable that you can run without external dependencies, like Go, but [it’s still not a thing yet.](https://github.com/denoland/deno/issues/986) That’d be a game changer.

# No Package Manager 

Having no package manager and having to rely on URLs to host and import packages has pros and cons. I really like the pros: it’s very flexible, and we can create packages without publishing them on a repository like npm. 
I think that some sort of package manager will emerge, but nothing official is out yet.

The Deno website provides code hosting (and thus distribution through URLs) to 3rd party packages: https://deno.land/x/