What Is Deno and Why Is Everyone Talking About It?
Tags: javascript, webdev, programming, node
Published: 2020-05-16 15:14:42

---
title: What Is Deno and Why Is Everyone Talking About It?
published: true
description: Deno is a hot new runtime that may replace Node.js. Everyone's talking about it like it's the next big thing. It likely is. Here's why.
cover_image: https://dev-to-uploads.s3.amazonaws.com/i/g5lkpi1owrkthyjw3k7r.jpg
canonical_url: https://www.jeremymorgan.com/blog/programming/what-is-deno/
tags: javascript, webdev, programming, node
---
Deno is a hot new runtime that may replace Node.js. Everyone's talking about it like it's the next big thing. It likely is. Here's why.

## What Is Deno?

![What is Deno](https://dev-to-uploads.s3.amazonaws.com/i/1w04r08d7hmk3jyxh6bu.jpg)

From the manual:

>Deno is a JavaScript/TypeScript runtime with secure defaults and a great developer experience.
>
>It's built on V8, Rust, and Tokio.

[Deno](https://deno.land/v1) is designed to be a replacement for our beloved Node.js, and it's led by Ryan Dahl, who started the Node.js project way back in 2009. The design stems from [10 things he regrets about Node.js](https://www.youtube.com/watch?v=M3BM9TB-8yA).

So Deno aims to take on Node.js, which would be quite the moon shot if Ryan didn't lead it. So here's a couple of reasons to pay attention to Deno:

- It's created by the person who started Node.js
- It directly addresses shortcomings in Node.js

So it's off to a good start. But let's look at some of the technologies behind it and see if that matters.

## What Powers Deno

![What is Deno](https://dev-to-uploads.s3.amazonaws.com/i/v4hrog53bd0yvvalnp70.jpg)

So in the manual, it mentions V8, Rust, and Tokio. Not helpful if you don't know what those are.

**[V8](https://v8.dev/)** is Google's high-performance JavaScript (and now WebAssembly) engine. Node.js and Chrome use it now. It runs standalone, and it's rocket fast. The development on this engine has been very successful the last few years. Note: V8 compiles JavaScript into native machine code for ultra-fast performance. *[Here is some more great information about V8.](https://hackernoon.com/javascript-v8-engine-explained-3f940148d4ef)*

**[Rust](https://www.rust-lang.org/)** is a systems programming language that's blazing fast. It has no runtime or garbage collector. Its primary focus is on performance and memory safety. *[Here are some other great things about Rust.](https://stackoverflow.blog/2020/01/20/what-is-rust-and-why-is-it-so-popular/)*

**[Tokio](https://tokio.rs/)** is asynchronous run-time for Rust. It's an event-driven platform for building fast, reliable, and lightweight network applications. It's also extremely fast and handles concurrency well.

So do you sense a pattern here? Deno is comprised of technologies that are fast, lightweight, and safe. We're off to a great start.

## So Why Something New?

![What is Deno](https://dev-to-uploads.s3.amazonaws.com/i/slpm75qti3oct7acpw1p.jpg)

Well, JavaScript has changed *a bit* since 2009. Development, performance, and features have changed drastically in this amount of time, and Node.js has done it's best to keep up.  Perhaps starting over fresh is a better approach.

According to Dahl, here are some design issues he's found with Node.js.

- The module system and its distribution
- Legacy APIs that must be supported
- Security issues

Deno aims to address all of these.

If you've worked with [Node.js](http://bit.ly/2m3rSbh) for any amount of time, you know about NPM and its quirks. Personally, I think it's not too bad. It could certainly be improved. It uses a central repository model (npmjs.com), which has had its share of issues.

**Deno modules can be hosted anywhere**. Also, they're cached locally. You don't need to update them unless you want to. Pretty sweet.

**Security in Deno is integrated**. It has no access to file or network resources unless explicitly enabled. It dies on uncaught errors.

**TypeScript is built-in** - This is purely for developers. You can take full advantage of TypeScript for development and use all those fancy explicit types and other goodness from the language.

### The Biggest Upside?

![What is Deno](https://dev-to-uploads.s3.amazonaws.com/i/9yslbplaza8smdui3fq6.jpg)

Deno promises performance and safety. That's a great benefit, but the most promise lies in the *developer experience*. It aims to make your life easier. Here's how:

You can use:

- ES6
- TypeScript
- Remote repositories

Cool, those are great. But you can also:

- **Test with Deno** - No scrambling to find random tools or argue about what's best, there's a test runner built into the core.
- **Format your Code** - You can use "deno fmt" to format your files. This is one of the things I love about Go. Working in an opinionated environment has its downsides. It can also be a big time-saver for developers.
- **Debug** - Deno has built-in Debugging so again, you don't have to go scouring the internet for the best debugger.
- **Compile and Bundle** - I'm told this is still not complete, but it has a pretty decent bundler, and you can expect more improvements in the future.


These are all developer-focused improvements. While people will likely be raving about the speed and security, it's nice to know it won't be a massive headache for developers to create applications with Deno.

Oh, and it has a **single executable** to run. This is promising. Anyone who has fought dependencies and breaking changes knows the feeling of having a solid executable to run.  You update it when you want, and don't have to fear what's going on with the dependencies at the time.

## Final Word

![What is Deno](https://dev-to-uploads.s3.amazonaws.com/i/4w97nr04bi5a7hx3g5bi.jpg)

Deno is going to shake things up. It's going to bring:

- Performance
- Security
- Less developer pain

There's a lot of potential here. Deno also promises:

- Adherence to web standards
- Protection from deprecated APIs
- TypeScript included
- Built-in tooling

The future is bright for Deno, and I can't wait to dig in and build things with it. It looks very promising.

**[Get started here](https://deno.land/#installation)**

Have you built anything with Deno? What do you think? **[Let me know!](http://bit.ly/JeremyCMorgan)**

If you want to build up your JavaScript game, **[check out these awesome courses](http://bit.ly/PluralsightJS)**.