teleren/devto huggingface dataset:
Briefing 26
Published: 2020-07-04 17:00:07

*Original Post Date: 6/24/2020*
*Author: IvanCoHe*

## Hello. Uh, it's been... A while. Ran out of pages in the company calendar a couple of time ago so uh, I don't know how much it's been (Not only a reference I have an actual [Axolot Calendar](https://drive.google.com/file/d/1EX_nUrWc0oYrGd4_WI_xR5TOZbvqv7AE/view?usp=sharing) )

**So uh, yeah, it is news time!**

**Schedule: How I think updates will go**

- First, they will keep working on game balancing, which is what they are gonna be doing for this month and most of next month (Creative update should come around this time as well

- If my timing is right, August they will release the logbook and September might be beacon and auto oil

- Then this is when the actual big brain content begins. If my calculations are correct there SHOULD be a halloween update. I think it will include colored totebots but I am not sure

- December might bring something but idk what it could be

This timing is based on tweets, files, and general development knowledge.

**But what about the balancing I hear you ask?**

Well I don't know shut the hell up.

**That's kinda all we got for- Nah I'm kidding we got more**

So uh those cotton seeds made me think, what other spur of the moment ideas might get added? Here's what I think:

- Flower seeds (Maybe 0.4.7)

- Some kind of logbook teaser in game (I AM SURE THIS IS GONNA HAPPEN BUT I DON'T KNOW HOW)

- Leaked shit they don't realize they leaked

**And at last, modding**

Not coming for a year, I am 100% sure. If they already have a gigantic to-do list, this isn't coming for a long while

**And that's all for today. Hope you liked this snippet of last night me putting shit into a difital bulletin board and thinking about it while sleeping as I descend into madness while watching L4D2's Steam DB and flying to Japan Sweden**
Briefing 25
Published: 2020-07-04 17:00:03

*Original Post Date: 5/29/2020*
*Author: IvanCoHe*

## Long time no see. Let's get into this!

**What do we know about update S1?** That's the codename i'm giving it for now, S for survival and 1 for "It is the first one". So this is what we know about the update:

Confirmed features: Waypoints/Beacons (There is actually a chest waypoint in the files rn, not sure if it is used), oil automation and maybe the logbook, as it is on high priority for them.

Doubtful features: Glue automation, easier building material recollection

**What about the other content?**

We know that better creative mode and more resource automation will come this year. After that, I think they will go in order of what they have done most of, so if I had to say it it would be:

Destructible Warehouses - Modular spuds - Totebot colors - Scrapyard - Exosuit

**That's all for today. Bye!**
Briefing 24
Published: 2020-07-04 16:59:57

*Original Post Date: 5/13/2020*
*Author: IvanCoHe*

## I'm gonna talk a bit about what the SM twitter has said lately, let's start!

**UPCOMING FEATURE LIST:**

- Colored totebots with different attacks

- Challenge mode

- Better creative mode

- Exosuit

- Modular spudguns

- Scrapyard

- Destructible Warehouses

**Datamining and modding.** I can confirm it's possible to make game files mods that add:

- Custom items

- Custom entities

- Custom crafting

- Somewhat custom GUIs

- Custom tiles

- Custom Spudgun (Only one slot atm)

**That's really all we have for now, there's not many news atm, goodbye!**
Briefing 23
Published: 2020-07-04 16:59:53

*Original Post Date: 5/9/2020*
*Author: IvanCoHe*

## Encryptors

**I took apart one of those Warehouses.** Got into Devmode and explored it. When I got into it, I took it apart and decrypted it. Now, I'm no coder, but I've got an eye for develompent. These things are simple anyway. Two functions: /Encrypt and /Decrypt. The problem is, they aren't supposed to always be encrypted. So I went into a decrypted warehouse and found nothing. Nothing! No lag, completely meant to be breakable and no problems with decrypting it at all! Like it was MEANT to be broken at release! What did those Baldheads at Axolot do? (This is definitely not an edited version of the 10th straggler log lmao)

**What is left to include?** So, this is my current theory:

- New update for challenge the 25th of this month

- Updated Creative Q3

- Content update Q4 with some of the semi-finished stuff that is sitting in the files

**This is it for to- No that doesn't sound right**

**ALRIGHT, I'M STARTING A HUNT**

- Where the hell did the colored totebots go? I have no clue! So I'm gonna need help. I need people to look at the files and see what info they can find about them. My idea is to find all of the possible things we can about them and where their code went. So, if you find anything, please DM me. I'll post all that you have been able to send me next sunday.

- There's probably not much code related to them. This is because most of it was cut out of the final release. I suspect, however, that this was sloppily done in the last 2 weeks before launch, so there should still be some stuff left. That being said...

**I COMMENCE THE HUNT**
 
*Editors Note:* This was sent right after.

Colored totebots confirmed, hunt over.
Briefing 22
Published: 2020-07-04 16:59:50

*Original Post Date: 5/8/2020*
*Author: IvanCoHe*

## BIG NEWS

**I CALLED IT I DID IT I KNEW.** Ok so as you can see the logbook logs were leaked, and, as I said like 3 days ago, THE FARMBOTS ARE EVIL ON PURPOSE! I CALLED IT!

**Red Tapebots!** This was not mentioned anywhere but there is currently a rare, explosive tapebot that is colored red and shoots explosive tape. Not very important but still very good!

**HYPE FOR LORE UPDATE.** Man Idk what Axolot does but they have me hyped already! There is going to be some kind of lore in the game as we can see here which hypes me because I love lore! There is still going to be a challenge mode update and a creative update though, so it's probably not coming this month, i'd bet it might come later this year but I am not sure, it could be Q1 next year.

**This is all for today! Goodbye!**
Briefing 21
Published: 2020-07-04 16:59:46

*Original Post Date: 5/7/2020*
*Author: IvanCoHe*

## LET'S GO I'M NOT DEAD AND THERE'S NEWS SO WE'RE DOING THIS AGAIN I LIED

**Ok so survival is out yay.** Thanks devpeople it looks very good.

**News.** Ok so basically, we got some news today. First: There will be a lot of bufixes this month. Second: Challengemode will be relaunched this month as well. Third: They are going to tweak the UI and fix translations and FOUR: We might get a content update this month, I'm not sure. They said they would be focused on adding new content to survival this month. Also, adding the content to creative as well.

**MORE NEWS but not in steam.** They also replied to some tweets! The thing near the cockpit is a future update (Probably lore logbook), and they seem interested into looking into consoles right now (yay).

**Ok so I'll probably not post that much now because we have survival and there's not much news but I'll keep you all informed. Bye!**
Briefing 20
Published: 2020-07-04 16:59:42

*Original Post Date: 5/4/2020*
*Author: IvanCoHe*

## It's the last briefing. After 4 years of waiting survival will be here in less than 24h. There's not much to talk about today, but I'll try to recap it all.

**🦀 FENOWORKS DID AN OOPSIE 🦀** Ok I'm not going to go into the drama here but I am going to go into what he leaked. There's chemical containers, concave wedges, a BUNCH of new blocks and parts and basically he went into a Warehouse but everyone got mad at him so he left. You need a key to enter though. So that's interesting.

**The prerelease has updated!** It fixed some minor text-related bugs and some other stuff as well. It also made some tiles less exploitable.

**And uh, that's it.**

**This is it**

**Less than 24h left**

**Small speech:** When I started playing the game, I never thought I'd have to wait 4 years for this update. The wait, however, was worth it as we can see in the prerelease. I remember reading the devlogs when they came out and thinking to myself "Oh this is cool, shame it will never come out". I never considered the possiblity of Survival ever existing! But here we are. This is, sincerely, one of my top 3 gaming experiences of all time. Just sitting here, scraping every little detail I could. I reached slightly physcotic levels (btw isli if you are reading I know basically the entire timeline of the company, even the not really public stuff). It was so fun to be a slightly stalking detective in the last 3 months leading up to this. And the only reason I have had this ungodly hype is because we were talking about bearings in class 3 months ago and I remembered the game... Idk what it is that Axolot does with hype, but sincerely, how do you manage to make not the single thing I have been most hyped about in my life but publish the SECOND thing I have been most hyped about in my life? So isli, if you are reading, personally thank the dev team in my behalf please, for the 123 brief yet really fun hours I have spent playing this game. It's been an awesome time and I can't wait to see what you come up with next! And to this community, also thanks for letting me be a part of it. It's been fun to chat with you guys. And thanks Turbo for this channel, means a lot that you would do this for a stranger you met on the internet lmao so yeah. It's been a long time. I can't wait to see what the future of this game beholds.

**This got a little emotional didn't it. Anyway, bye!**
Briefing 17
Published: 2020-07-04 16:59:23

*Original Post Date: 5/1/2020*
*Author: IvanCoHe*

## AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

**New STEAM BUILD.** It is literally called Survival prerelease. It is LITERALLY CALLED SURVIVAL PRERELEASE. OH MY GOD. There were like 10 updates between that build and test_dev today. My prediction is it's going to be a build for youtubers to try out earlier than May 7th, but who knows, maybe the devs surprise us! For now though, I don't see it happening.

**New tweeet! AGAIN!** I am pretty sure we are getting daily tweets until May 7th now. So uh, the tweet itself hasn't got anything new, but the comments reveal some big things. First, we will pump water out of lakes and seas to get it. Cardboard doesn't soak in water. Crops are not movable (This is not bad I'll explain later). Backpacks are cosmetic and big thing, Farmbots go after your crops, not you. This means if you don't plant you don't get attacked, but you also don't get food. The nonmovable crops thing seems good because it will make the game more balanced, seeing how you could just outrun the farmbots with a car.

**That's it for today, also tired as hell lmao**
Briefing 16
Published: 2020-07-04 16:59:17

*Original Post Date: 4/30/2020*
*Author: IvanCoHe*

## I LEAVE FOR 3 MINUTES AND THEY TWEET. AT THIS POINT THEY'RE DOING IT ON PUR- I mean hey! I'm back. There's a bunch of things to talk about today so let's go!

**God dammit Axolot.** I leave for 5 minutes and you tweet. Well, anyway, we've got a new part! It's an automatic water cannon that allows you to shoot water! Also, Food and thirst bars were shown as well. The thirst bar usually divides easy survival games (Minecraft, terraria) and challenging ones (Raft, Stranded deep, etc). It looks like Scrap Mechanic will be a bit more challenging.

**Beetroots.** Ok, so today I'm going to talk about farming! It looks like you can farm a lot of different crops. Total list is: Cotton, Carrots, Blueberries, Bananas, Pineapples, Apples, Pears and Oranges. Oh and squashes too. It looks like water will play a big role here as farmbots (Well, one in particular as mentioned by the devs literally 2 mins ago) doesn't like water so it will also be used as a weapon. Oh and it looks like you can do the equivalent of bonemeailng crops with a weird green canister

**I need sleep man I have slept like 8 hours in 2 days I'm going off to sleep**
Briefing 15
Published: 2020-07-04 16:59:11

*Original Post Date: 4/28/2020*
*Author: IvanCoHe*

## Hey guys! So we've got a lot of stuff to cover today. It's time to explain while I listen to Pigstep.

**ACTUAL NEWS YESSS.** Oh my god It's been so long, since I last have seen an update lost to this farmbot, to the man behind the slaught- I mean yeah we got a hidden update today. Now there is actual survival cloud saving. When survival comes out saves will be separated from creative. The ability for you to cloud save in survival has already been added. Now we just need the actual update lmao.

**Farmbois.** Ok so first I need to talk about the big red chunky farmbot. My guess is that this boss gives you an item to acess a secret room in the Warehouse. The one with the battery in the wall? Yeah that one. You see, I think that we will need to repair the ship in survival, and that battery is needed to power it up. So we need to take it. Then when we take it that Warehouse will lose all it's power and you will need to flee while everything is dark. But you can't get there without the key, and you probably can't break in due to the encryptor. The other farmbois are also cool. Totebots have a fuse which when it gets burnt, it explodes (Totebot? Aww man!) and they are found in Propane stations and raids. Haybots seem to be the basic enemy that is found everywhere. Tapebots shoot tape and can be found at Warehouses. They also do big ouchie. The sickle guy has a sickle and that's all we know.

**That's it for today humans.** *See you tommorrow! also do all your work before the 7th seriously you might be in crunch mode for a week but it's better than survival being out and not playing it in the exact 5.9 secs after its release*
Briefing 14
Published: 2020-07-04 16:59:04

*Original Post Date: 4/27/2020*
*Author: IvanCoHe*

## OH MY GOD THAT WAS SO GREAT. But we have no time to spend. In just 10 days we will all be able to play Survival, and I'm here to help you get used to the new additions. With that out of the way let's start!

**Raft 2 is Scrap Mechanic confirmed.** Ok so today, I'm going to talk about water. That was not unexpected but it was still cool. But the thing is we know really little about this feature. It looks like there will be good water physics as well as the ability to swim, and even islands to travel to. This is also most likely the way to obtain crop water and it will be a useful feature for resource gathering, seeing how you can get to other islands and in turn to more resources. I wouldn't be surprised if we had treasures in the sea as well, and it looks like there will be fish and the ability to swim. All this needs is Redbeets and boom it's Raft 2. Thanks dev team, very cool. that was a joke isli do not kill me i know they are different

**Aerodynamics maybe idk. Ok so we saw a couple of aerodynamical parts.** There were propellers, curved metal and even something that I think were wings. Ultimately, I think this confirms aerodynamics in survival.

**This update is gigantic.** I genuenly thought this was going to be smaller. It was obviously going to be full of content but I did not expect water and aerodynamics. So uh, thanks dev people. You have big brain.

**That's it for today. I'll talk about farmbots tomorrow but I prefer to cut these up so there's a build up until survival. Thanks for reading, bye!**

*Editors Note:* This was posted right after as and ammendment to the post above.

**I forgot to say that you can hold the gloworms underwater and that it serves some purpose. I'm guessing it's light but Idk**

*Final Editors Note:* This was right after the trailer was released.
Briefing 13
Published: 2020-07-04 16:58:57

*Original Post Date: 4/25/2020*
*Author: IvanCoHe*

## 24 HOURS REMAIN AAAAAAAAAAAAA- I mean, hello Mechanic people! there's now 24 hours left until the release of the survival trailer. Well, actually until the 27th, it will most likely come about 10 - 12 hours later but still WE'RE ALMOST THERE! Here's what's going to happen.

**When will the trailer drop, explained by the most unreliable person ever.** Ok so here's my theory: It's dropping at 4pm CEST. They keep releasing tweets earlier and earlier so I don't see a drop at the usual 8pm. This is just my hunch (and if you read Briefing 8 you know that's not a good enough reason) but I do think that is what is going to happen. So prepare to be dissapointed lmao

**When will the actual game drop because tbh that's what I want. I'm saying May 4th.** A week from the trailer, like they said like 3 and a half months ago. Seeing them still make SteamDB updates that mean there's still a bunch of things that are being changed slowly hurts my mental sanity but I think it can be done, especially with their goal being May 1st.

**That's it for today guys, I went to sleep at like 5 am yesterday so I will most likely skip a bunch of waiting hours for the trailer today while sleeping >:), Bye!**
Briefing 12
Published: 2020-07-04 16:58:50

*Original Post Date: 4/25/2020*
*Author: IvanCoHe*

## Hey, humans! Ah, what a nice day today. Everything is going as I expected it to, which means that there most likely there weren't any dev problems today. Muskrat is playing WarThunder, I'm staying up until 2 am and I just played 4 hours of Terraria. Just a normal day. Anyways, let's actually do this:

**Tapebots:** Insert Flextape joke here. So uh, remember these guys? Yeah so I realized they never really told us much about their whole abilities. We know they shoot and they are fast and that's it. You can see he has a Giant Scissor which I imagine he will use for melee and that you can stealth him and just one hit kill him with the hammer. But we also know that they do A lot of damage! (Sorry had to put that in) They seem to be the strongest enemy we will face. In general, I think Warehouses will be more difficult than they seem. It will most likely be a very dangerous place that you need to be creative to survive.

**Axolot contradicts each other so much that I'm super confused about survival now (Lmao).** Ok so here I need your help. Is survival permadeath, only player reviving or just normal survival? They keep mentioning playing revival and how "If you die, then it's going to be a very short game" But they also mentioned that you could get back your items if you ran to the place you died. I'm confused. So what do you think? Tell me in #general!

**That's it for today! I'm off to play Animal Crossing: New Leaf on my Nintendo 3ds! Goodbye!** *(Yes that was a Reggie meme)*
Briefing 11
Published: 2020-07-04 16:58:44

*Original Post Date: 4/23/2020*
*Author: IvanCoHe*

## Hi Mechani- wait no that's not my intro. Hey, human beings! So we have some new updates today. Let's look at them:

**The internal survival build was updated twice.** This is basically what I talked about yesterday. This time it was rapidly updated twice, probably because they found a bug that needed to be patched on the first version. Interesting, but there's not much we can do with it. 

**The Exosuit: That thing everyone always forgets about.** Seriously, why is no one talking about it? It seems like an amazing idea. Instead of having armor that just boosts your defense and that is easily replacable we have a machine that enhances all your stats and isn't replacable. Fenowork proposed that it might be upgradable, since the concept art and the actual model are very different. I'd say this is most likely true.

**Farmbot variants and where to find them (Well actually we don't know that yet).** I'm guessing there's 4 variants of every kind of enemy robot. Green, Red, Yellow and Blue. We have only seen Green and Red for now but there are yellow and blue totebot heads so I'd say that confirms it. It's unknown if these are just variant skins or actual different enemies, but I'm willing to bet that they are purely cosmetic. Also, Tapebots have a tape-entangled variant and an unentangled variant. So uh, cool I guess.

**That's it for today Mechanics. See you all next briefing!**
Briefing 9
Published: 2020-07-04 16:58:32

*Original Post Date: 4/20/2020*
*Author: IvanCoHe*
![](https://camo.githubusercontent.com/5949784216f4b6e079831bdf91c34720aa577f6f/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3638353939343634323736383236353233352f3730313839393734393435363038353035322f537572766976616c6272696566696e67392e706e67)
Briefing 8
Published: 2020-07-04 16:58:25

*Original Post Date: 3/17/2020*
*Author: IvanCoHe*
![](https://camo.githubusercontent.com/23a70a2839d9529e5094e41cbf3db5fb7a219ed3/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3638353939343634323736383236353233352f3638393538343532313436393130303134342f537572766976616c6272696566696e67382e706e67)
Briefing 7
Published: 2020-07-04 16:58:18

*Original Post Date: 3/16/2020*
*Author: IvanCoHe*
![](https://camo.githubusercontent.com/c444e332dcda8be69178ed172b20a805fbde1bc1/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3638353939343634323736383236353233352f3638393233333038313439313738333732332f537572766976616c6272696566696e67372e706e67)
Brefing 6
Published: 2020-07-04 16:58:11

*Original Post Date: 3/13/2020*
*Author: IvanCoHe*
![](https://camo.githubusercontent.com/208c771ef173a44533b46f6c8bda2b5db9632963/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3638353939343634323736383236353233352f3638383134373935383532383733373239372f537572766976616c6272696566696e67362e706e67)
Briefing 5
Published: 2020-07-04 16:58:00

*Original Post Date: 3/11/2020*
*Author: IvanCoHe*
![](https://camo.githubusercontent.com/f8685c5e4ca2e2f8cf74ca72bfad667ea31eb573/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3638353939343634323736383236353233352f3638373433343639313034343730343330372f537572766976616c6272696566696e67352e706e67)
Briefing 4
Published: 2020-07-04 16:57:53

*Original Post Date: 3/10/2020*
*Author: IvanCoHe*
![](https://camo.githubusercontent.com/aa794a1b83b875bcca2bf9afb139f4f10dafcaa1/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3638353939343634323736383236353233352f3638373037323335313033323331313831332f537572766976616c6272696566696e67342e706e67)
Briefing 3
Published: 2020-07-04 16:57:45

*Original Post Date: 3/9/2020*
*Author: IvanCoHe*
![](https://camo.githubusercontent.com/e5f4605c5b91719b5f0bcf6eb88048ea4e190d32/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3638353939343634323736383236353233352f3638363730393932343737313635393833332f537572766976616c6272696566696e67332e706e67)
Briefing 1
Published: 2020-07-04 16:57:17

*Original Post Date: 3/7/2020*
*Author: IvanCoHe*


Hello, it is I, the man who has completely gone crazy and has a literal corkboard in their room with a drawing of a farmbot and tallies next to it counting how many days we've gone without survival.<br> 
I will post predictions and things that I've found by searching game files or backlogging the dev's twitter life.<br>
I will do this by posting daily briefings that contain info found that day and the current changenumber of the app. Stay informed, mechanics!<br>
![](https://cdn.discordapp.com/attachments/685994642768265235/685996420909760554/survival_briefing1.png)
Makefile - Passing arguments
Tags: makefile, shell
Published: 2020-07-04 16:53:59

---
title: Makefile - Passing arguments
published: true
description: 
tags: Makefile, shell
//cover_image: https://direct_url_to_image.jpg
---

I have not known this🥺

```Makefile
# Makefile
DEFAULT=fuga
test:
	@echo $(DEFAULT)
```

```shell
# shell

$ make
# -> fuga

$ make DEFAULT=hoge
# -> hoge
```

**Reference**

https://stackoverflow.com/questions/2826029/passing-additional-variables-from-command-line-to-make