Just a Free lancers
Tags: python
Published: 2021-06-27 03:07:31

in
{ #is kinetic engine
}
#}cmethod if mind set = 0 to 10 class valuse Yxz= 3% 
# if x= 12 yxz set to 4
# if z = 13 yxz = 5
#if class is 100 yxz is max
#if class is 50 yxz is full
#class valuse:
#	("Good Day")x:
	#(Bad days)y full
	# z(Stourg days)max
#	keymap 1by100 to 50
# if 50 new game pluse xy set exit xy to z max % 50 by 100
#define Nora = Nora desplay sprite ; ('Nora.pgn')
#define Sam = Sam desplay sprite
#define Chris = Chris desplay sprite
#define Maxwell = Maxwell desplay sprite
#define Lucky = Lucky desplay sprite
#define Kat = Kat desplay sprite
#desplay back grand :;
#if file [set #else:
#	]
# by	{01.jpg
#} #"return$ if $#true else: / by if retunes set in 5 by 3 y = #desplay #else:
#	if $ = "false" y by 3@={()4
#}{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}
#{ Nora pgn sinter  print text story leabel start:
	 #"I live in two walds my father isnt real so is my frainds"
#}
#if class voules y = 1 chouse:
#	menu:
	#	(I want to see Father)
	#	len Father
		#classmethod up +1 (Good Day)x=2:
		#	Nora "Oh, Where is he?"
		#	]
		#is ("over")end{ is half
#}exit
#if else next:
	#desplay back grand :;
#if file [set #else:
#	]
# by	{01.jpg
#} #"return$ if $#true else: / by if retunes set in 5 by 3 y = #desplay #else:
#	if $ = "false" y by 3@={()4
#}{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}
#{ Nora pgn sinter  print text story leabel start:
	 #"I live in two walds my father isnt real so is my frainds"
#}
#if class voules y = 1 chouse:
#	menu:
	#	(I want to see Father)
	#	len Father
#	memoryview #class ("Good Day")=x1 chouse
#	menu
	#(Hi dad.)
#	Nora ("I talk to my father")xyz= if 
#else: max value exit in()play
#in()play half Max play()in
[#in()play
{
#exit
#}if set 
#else:
	 [
	 
	 GeneratorExit
@exit
	 ]
#	 return:
#if	 {
#goodending set return:
#	if else set 
#if else:	(
#[return:
#	set is	ov
#set to 	
#()playin[
#]
#return: mnue
#if class voules y = 1 chouse:
#	menu:
	#	(I want to see Father)
	#	len Father
	 #class ("Good Day")=x2 chouse
#	menu
	#(Hi dad.)
#	Nora ("I talk to my father")xyz= if 
#else: max value exit in()play
#in()play half Max play()in
[#in()play
{
#exit in()play:
#return set:
		#level states
#if display states with text in dox 4 by 12
#print__states__
'play start()':
	[
#	game start here$ true retur
# is text (" I love to talk about my past, it's just something I do. People just don't understand history my history."
#$=false to line 30
]
#}{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}
#{ Nora pgn sinter  print text story leabel start:
#set if Nora print:
	#(" I live in a small town in North Alabama.")
#	[end]:
#	{
#	game is over
#
# end()kinetic engine[
# if return end kinetic:
#	Startmenu:
#	set is line 30 to:
		#	[New Game]
	#	if return
	#	property battle system:
		#	InterruptedError:
			#	"Days gone as if you seen death.                          Nora definition of life is Rubi.                    Tell me if you see the keeper of peace."
			#	$__health__12%out100
		#		attack camman:
			#	set is 	display GUI;
				#	is box 12by3
			#	set to	touch attack to commend
#enemy__health__2%out2:
						#	enumerate damage!
						#	by 1 ponit enemy loses
						#	enemy attack if attack enemy self
#display all $ true by text left hand corner:
						#	Nora ("Now what I should do")
					#	if condition:
						  #seen
#divmod dox coloer black 1.01
#Tell dox to move by touch if by touch screen:
  #background 
						  # TODO: write code...	
						  #is 0.jpg
#debugger