Game Dev Digest — Issue #87 - Get Inspired! Animations, and New Stuff
Tags: gamedev, unity3d, csharp, news
Published: 2021-03-26 13:05:27

---
title:  Game Dev Digest — Issue #87 - Get Inspired! Animations, and New Stuff
published: true
date: 2021-03-26 13:05:27 UTC
tags: gamedev,unity,csharp,news
canonical_url: https://gamedevdigest.com/digests/issue-87-get-inspired-animations-and-new-stuff.html
series: Game Dev Digest - The Newsletter About Unity Game Dev
---

### Issue #87 - Get Inspired! Animations, and New Stuff

![Issue #87 - Get Inspired! Animations, and New Stuff](https://gamedevdigest.com/assets/social-posts/issue-87.png)

Lots of inspiring stuff this week to get you motivated, and new Unity releases to support you!. Enjoy!

---

[**Unity 2020 LTS and Unity 2021.1 Tech Stream are now available**](https://blogs.unity3d.com/2021/03/23/unity-2020-lts-and-unity-2021-1-tech-stream-are-now-available/)  - We know that creators work differently. That’s why we offer two release versions, Tech Stream and Long-Term Support (LTS), so you can choose the solution that better fits your needs. _[You can [watch the video](https://www.youtube.com/watch?v=1L6rig10wiQ) summary on Youtube]_
[_Unity_](https://blogs.unity3d.com/2021/03/23/unity-2020-lts-and-unity-2021-1-tech-stream-are-now-available/)

[**A new Package Manager experience in Unity 2021.1**](https://blogs.unity3d.com/2021/03/22/package-manager-updates/)  - The Package Manager is a modular system and API designed to speed up your workflows and optimize the size of your runtime by offering Unity-developed features as optional packages.
[_Unity_](https://blogs.unity3d.com/2021/03/22/package-manager-updates/)

[**Pseudo-metaballs with Scriptable Renderer Features in Unity’s URP**](https://bronsonzgeb.com/index.php/2021/03/20/pseudo-metaballs-with-scriptable-renderer-features-in-unitys-urp/)  - This article shows my approach to drawing Metaballs in an optimized way using Unity, the Universal Render Pipeline (URP) and Scriptable Renderer Features.
[_Bronson Zgeb_](https://bronsonzgeb.com/index.php/2021/03/20/pseudo-metaballs-with-scriptable-renderer-features-in-unitys-urp/)

[**Unity Test Framework: waiting the right way**](https://gameconductor.net/blog/unity-test-framework-waiting-the-right-way.html)  - In the previous post, we went through [an introduction to the Unity Test Framework](https://gameconductor.net/blog/unity-test-framework-tutorial.html). In this tutorial, we will see the different ways to wait for something to happen during a Unity test. _[Be sure to also check out [Unity Unit Testing Advanced Tutorial – CI, Patterns, IDE Support & More](https://letsmakeagame.net/unity-unit-testing-advanced-tutorial/) by Stas Korotaev]_
[_gameconductor.net_](https://gameconductor.net/blog/unity-test-framework-waiting-the-right-way.html)

[**Hashing**](https://catlikecoding.com/unity/tutorials/pseudorandom-noise/hashing/)  - This is the first tutorial in a series about pseudorandom noise. It comes after the Basics series. It introduces a way to generate apparently random values via a hash function, specifically a smaller version of xxHash.
[_catlikecoding.com_](https://catlikecoding.com/unity/tutorials/pseudorandom-noise/hashing/)

[**Get to know Dragon Crashers – our latest 2D sample project**](https://blogs.unity3d.com/2021/03/19/get-to-know-dragon-crashers-our-latest-2d-sample-project/)  - Discover how we took an idle RPG game to the next level with Unity’s native 2D tools.
[_Unity_](https://blogs.unity3d.com/2021/03/19/get-to-know-dragon-crashers-our-latest-2d-sample-project/)

[**Animate runtime progress bars with UI Toolkit**](https://yecats.github.io/2021/03/19/Animate-runtime-progress-bars-with-UI-Toolkit.html)  - In this tutorial, you will learn some techniques for creating and animating progress bars using UI Toolkit and DOTween.
[_yecats.github.io_](https://yecats.github.io/2021/03/19/Animate-runtime-progress-bars-with-UI-Toolkit.html)

[**ICYMI: Using MaterialPropertyBlocks to move objects into position when you're near them**](https://twitter.com/minionsart/status/1107321893110116352)  - Using MaterialPropertyBlocks to move objects into position when you're near them. ([Shader source](https://pastebin.com/R0NJ9vw7%20) and [C# code](https://t.co/GRv9ZUx15q?amp=1))
[_Joyce[MinionsArt] @minionsart_](https://twitter.com/minionsart/status/1107321893110116352)

## Videos

[![Coding Adventure: Ant and Slime Simulations](https://gamedevdigest.com/assets/images/1f665314e99ecd9e85072ff9147967fa.png)](https://www.youtube.com/watch?v=X-iSQQgOd1A)
[**Coding Adventure: Ant and Slime Simulations**](https://www.youtube.com/watch?v=X-iSQQgOd1A)  - A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and slime moulds. I hope you enjoy!
[_Sebastian Lague_](https://www.youtube.com/watch?v=X-iSQQgOd1A)

[**DEMON'S SOULS - DISINTEGRATE ENEMIES in Unity**](https://www.youtube.com/watch?v=V09GYNpD38U)  - Let's see how to Disintegrate animated objects in Unity. With VFX Graph and Shader Graph this effect becomes a possibility and it's an awesome one!
[_Gabriel Aguiar Prod._](https://www.youtube.com/watch?v=V09GYNpD38U)

[**I Made Super Mario Bros but it's 3D**](https://www.youtube.com/watch?v=a6HKeqWY6T4)  - After turning the original Sonic the Hedgehog into a 3D game, I decided to try and do the same thing with the original Super Mario Bros. This time I actually made all the models myself by using voxel art to turn Super Mario Bros into a 3D game.
[_CodyCantEatThis_](https://www.youtube.com/watch?v=a6HKeqWY6T4)

[**How to Move Characters in Unity 3D: Built-In Character Controller Explained [#1]**](https://www.youtube.com/watch?v=UUJMGQTT5ts)  - Learn how to use the built-in character controller to move your characters in Unity 3D with this detailed explanation and break down!
[_Nicky B_](https://www.youtube.com/watch?v=UUJMGQTT5ts)

[**How To Make A Multiplayer Game In Unity 2021.1**](https://www.youtube.com/watch?v=4Mf81GdEDU8)  - This Unity Multiplayer tutorial will teach you all about the new official Unity multiplayer solution and how to get it set up quickly in your own project!
[_Dapper Dino_](https://www.youtube.com/watch?v=4Mf81GdEDU8)

[**Sparkling Grass Lawn in Shader Graph! Unity URP Procedural Material | Game Dev Tutorial**](https://www.youtube.com/watch?v=DVVcHDf-bYc)  - In this video, I make a sparkling grass lawn shader entirely in the Unity URP shader graph! There's no textures required - it's a procedural material and highly customizable by just editing material properties. I showcase how to make this grass using sine waves and Voronoi noise.
[_Ned Makes Games_](https://www.youtube.com/watch?v=DVVcHDf-bYc)

[**VR Optimization and Performance Tips for Unity**](https://www.youtube.com/watch?v=xqgt9W4Zrjg)  - Hey Everyone! I have something special for you today. We’re going to be talking about optimizations you can make for your VR project. We’ll be covering models, textures, and a lot of other topics!
[_VR with Andrew_](https://www.youtube.com/watch?v=xqgt9W4Zrjg)

[**Animated Dialogue System - Unity Tutorial**](https://www.youtube.com/watch?v=hvgfFNorZH8)  - In this beginner easy tutorial I will show you how to make an adjustable dialogue system in unity. I will go over the dialogue system itself and how to make it as well as how to integrate and create animations!
[_Zyger_](https://www.youtube.com/watch?v=hvgfFNorZH8)

[**Create UI ANIMATIONS without CODING! - Unity UI tutorial**](https://www.youtube.com/watch?v=br9YzpiBeIw)  - This tutorial/guide will show you how to create stunning UI animations without writing a single line of code.
[_Coco Code_](https://www.youtube.com/watch?v=br9YzpiBeIw)

[**DOOM Status Bar Face**](https://www.youtube.com/watch?v=-XHbjjGV1jo)  - Let's recreate the iconic Doomguy's status bar face in Unity.
[_Pandemonium Games_](https://www.youtube.com/watch?v=-XHbjjGV1jo)

## Assets

[![Kronnect Publisher Sale](https://gamedevdigest.com/assets/images/f1f5cd07-8061-4432-a412-05221a609466.jpg)](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc)
[**Kronnect Publisher Sale**](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc)  - We’re pleased to announce a new sale featuring assets by Unity Asset Store publisher, Kronnect!

Kronnect has been developing Unity assets since 2015 and was a finalist in the Unity Awards 2020 for the Asset Store Publisher of the Year category. They strive to provide advanced assets that exceed expectations in terms of quality, functionality and support.

All assets from Kronnect will be on sale for 50% off from March 22 through March 31.

Free Asset Promotion:
In addition, the [Color Studio](https://assetstore.unity.com/packages/tools/painting/color-studio-151892?aid=1011l8NVc) asset will be offered for free during the sale. Use Coupon Code: KRONNECT2021
[_Unity_](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc) **Affiliate**

[**HUMBLE BOOK BUNDLE: GAME DEV, DESIGN & GRAPHICS BY MERCURY**](https://www.humblebundle.com/books/game-dev-design-graphics-mercury-books?partner=unity3dreport)  - Stop dreaming about making games and start doing it! Grab ebooks like Game Dev, Design & Graphics by Mercury, Classic Game Design With Unity 2/E, and Photograph Enhancement Videos Using Photoshop CC 2021. Plus, your purchase helps support Whale and Dolphin Conservation!
$1,180 WORTH OF AWESOME STUFF
PAY $1 OR MORE
[_Humble Bundle_](https://www.humblebundle.com/books/game-dev-design-graphics-mercury-books?partner=unity3dreport) **Affiliate**

[**Heap Explorer**](https://github.com/pschraut/UnityHeapExplorer)  - Heap Explorer is a Memory Profiler, Debugger and Analyzer for Unity.
[_pschraut_](https://github.com/pschraut/UnityHeapExplorer) *Open Source*

[**MA_TextureAtlasser**](https://github.com/maxartz15/MA_TextureAtlasser)  - Texture atlas creator tool for Unity. This tool is made to combine textures and/or remap the UV’s for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet.
[_maxartz15_](https://github.com/maxartz15/MA_TextureAtlasser) *Open Source*

[**HiraTools**](https://github.com/herohiralal/HiraTools)  - A bunch of tools that cut down significantly on the boilerplate you might need to write. _[Includes extension methods, editor buttons, reorderable lists, coroutines, saves, tweens, and more]_
[_herohiralal_](https://github.com/herohiralal/HiraTools) *Open Source*

[**Editable Smooth Voxel Terrain in Unity**](https://github.com/Kewin-96/Editable-Smooth-Voxel-Terrain-in-Unity)  - Smooth voxel terrain is terrain which can be modified in any direction (there are terrain in many games where terrain can be modified only vertically). SVT is just like terrain in one popular cubic-terrain game - Minecraft, but smoothed.
[_Kewin-96_](https://github.com/Kewin-96/Editable-Smooth-Voxel-Terrain-in-Unity) *Open Source*

[**uGameFramework by gentlymad**](https://github.com/dotmos/uGameFramework)  - A modular, service based, multithreaded framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.
Features an optional multithreaded ECS imlementation, modular services, parallel global eventstreams, MVC, reactive state machines, serializer interface, double precision Vector2/3/Quaternion/Math, and many other things that makes your life easier.
[_dotmos_](https://github.com/dotmos/uGameFramework) *Open Source*

[**HUMBLE SOFTWARE BUNDLE: BIGGEST GRAPHICS EVER**](https://www.humblebundle.com/software/biggest-graphics-ever-software?partner=unity3dreport)  - We bring you this unbelievable Professional Biggest Ever Graphics Bundle to help you create your next masterpiece with nearly 80,000 royalty-free assets and lifetime licenses. Get Lightroom presets, photo overlays, Photoshop actions, textures, LUTs and fonts. All LUTs are compatible with Photoshop, Photoshop Elements, Lightroom CC and Lightroom Classic and the brushes are compatible with Photoshop and Photoshop Elements. Plus, your purchase will support Save the Children and Make a Wish Foundation.
$814 WORTH OF AWESOME STUFF
PAY $1 OR MORE
[_Humble Bundle_](https://www.humblebundle.com/software/biggest-graphics-ever-software?partner=unity3dreport) **Affiliate**

[**PS1-style Assets**](https://www.kenney.nl/assets/)  - Kenney has released PS1-style game assets, 100 models (public domain)!
[_kenney.nl_](https://www.kenney.nl/assets/)

[**Unity New Purchasers Sale**](https://assetstore.unity.com/browse/new-to-unity?aid=1011l8NVc)  - We have a new promotion starting today for new Unity purchasers! For a limited time new purchasers can save up to 90% on a selection of bestsellers and grab their first asset from just $9.99 with the code below. This promotion ends on March 31
Coupon Code: MARCHWELCOME
[_Unity_](https://assetstore.unity.com/browse/new-to-unity?aid=1011l8NVc) **Affiliate**

[**HUMBLE SOFTWARE BUNDLE: INTRO TO CODE 2021**](https://www.humblebundle.com/software/intro-to-code-2021-software?partner=unity3dreport)  - With this brand new bundle, you’ll master the world’s most popular languages by building real, portfolio-ready projects. From building games in popular styles - including RPGs, strategy games, idle games, and more - to web development, mobile apps, data science, and machine learning, the skills you’ll learn can be expanded upon to form strong foundations for your future projects.
$1,400 WORTH OF AWESOME STUFF
PAY $1 OR MORE
_[You may also like the [Learn You More Code](https://www.humblebundle.com/books/learn-you-more-code-no-starch-press-books?partner=unity3dreport) bundle from Humble as well]_
[_Humble Bundle_](https://www.humblebundle.com/software/intro-to-code-2021-software?partner=unity3dreport) **Affiliate**

## Spotlight

[![Caliber: Developing a Third-Person Shooter](https://gamedevdigest.com/assets/images/0b6c3731cf3b517ae6325ba86688c463.png)](https://80.lv/articles/caliber-developing-a-third-person-shooter/)
[**Caliber: Developing a Third-Person Shooter**](https://80.lv/articles/caliber-developing-a-third-person-shooter/)  - Developers of Caliber, a third-person shooter, discussed the development of the game, technical details, and challenges they met along the way.
[_80.lv_](https://80.lv/articles/caliber-developing-a-third-person-shooter/)



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