The Ultimate Go Cheatsheet 🚀  - Best Go Concepts 🔥
Published: 2021-03-24 17:01:02

Hey Devs, This is the most complete and well-structured Golang Cheatsheet you can find online!

So let's start.

## Getting started

### Introduction

- [A tour of Go](https://tour.golang.org/welcome/1) _(tour.golang.org)_
- [Go repl](https://repl.it/languages/go) _(repl.it)_
- [Golang wiki](https://github.com/golang/go/wiki/) _(github.com)_

### Hello world

#### hello.go

```go
package main

import "fmt"

func main() {
  message := greetMe("world")
  fmt.Println(message)
}

func greetMe(name string) string {
  return "Hello, " + name + "!"
}
```

```bash
$ go build
```

Or try it out in the [Go repl](https://repl.it/languages/go), or [A Tour of Go](https://tour.golang.org/welcome/1).

### Variables

#### Variable declaration

```go
var msg string
msg = "Hello"
```

#### Shortcut of above (Infers type)

```go
msg := "Hello"
```

### Constants

```go
const Phi = 1.618
```

Constants can be a character, string, boolean, or numeric values.

See: [Constants](https://tour.golang.org/basics/15)

## Basic types

### Strings

```go
str := "Hello"
```

```go
str := `Multiline
string`
```

Strings are of type `string`.

### Numbers

#### Typical types

```go
num := 3          // int
num := 3.         // float64
num := 3 + 4i     // complex128
num := byte('a')  // byte (alias for uint8)
```

#### Other types

```go
var u uint = 7        // uint (unsigned)
var p float32 = 22.7  // 32-bit float
```

### Arrays

```go
// var numbers [5]int
numbers := [...]int{0, 0, 0, 0, 0}
```

Arrays have a fixed size.

### Slices

```go
slice := []int{2, 3, 4}
```

```go
slice := []byte("Hello")
```

Slices have a dynamic size, unlike arrays.

### Pointers

```go
func main () {
  b := *getPointer()
  fmt.Println("Value is", b)
}
```
{: data-line="2"}

```go
func getPointer () (myPointer *int) {
  a := 234
  return &a
}
```

```go
a := new(int)
*a = 234
```

Pointers point to a memory location of a variable. Go is fully garbage-collected.

See: [Pointers](https://tour.golang.org/moretypes/1)

### Type conversions

```go
i := 2
f := float64(i)
u := uint(i)
```

See: [Type conversions](https://tour.golang.org/basics/13)

## Flow control

### Conditional

```go
if day == "sunday" || day == "saturday" {
  rest()
} else if day == "monday" && isTired() {
  groan()
} else {
  work()
}
```

See: [If](https://tour.golang.org/flowcontrol/5)

### Statements in if

```go
if _, err := doThing(); err != nil {
  fmt.Println("Uh oh")
}
```

A condition in an `if` statement can be preceded with a statement before a `;`. Variables declared by the statement are only in scope until the end of the `if`.

See: [If with a short statement](https://tour.golang.org/flowcontrol/6)

### Switch

```go
switch day {
  case "sunday":
    // cases don't "fall through" by default!
    fallthrough

  case "saturday":
    rest()

  default:
    work()
}
```

See: [Switch](https://github.com/golang/go/wiki/Switch)

### For loop

```go
for count := 0; count <= 10; count++ {
  fmt.Println("My counter is at", count)
}
```

See: [For loops](https://tour.golang.org/flowcontrol/1)

### For-Range loop

```go
entry := []string{"Jack","John","Jones"}
for i, val := range entry {
  fmt.Printf("At position %d, the character %s is present\n", i, val)
}
```

See: [For-Range loops](https://gobyexample.com/range)

### While loop

```go
n := 0
x := 42
for n != x {
  n := guess()
}
```

See: [Go's "while"](https://tour.golang.org/flowcontrol/3)

## Functions

### Lambdas

```go
myfunc := func() bool {
  return x > 10000
}
```

Functions are first-class objects.

### Multiple return types

```go
a, b := getMessage()
```

```go
func getMessage() (a string, b string) {
  return "Hello", "World"
}
```

### Named return values

```go
func split(sum int) (x, y int) {
  x = sum * 4 / 9
  y = sum - x
  return
}
```

By defining the return value names in the signature, a `return` (no args) will return variables with those names.

See: [Named return values](https://tour.golang.org/basics/7)

## Packages

### Importing

```go
import "fmt"
import "math/rand"
```

```go
import (
  "fmt"        // gives fmt.Println
  "math/rand"  // gives rand.Intn
)
```

Both are the same.

See: [Importing](https://tour.golang.org/basics/1)

### Aliases

```go
import r "math/rand"
```

```go
r.Intn()
```

### Exporting names

```go
func Hello () {
  ···
}
```

Exported names begin with capital letters.

See: [Exported names](https://tour.golang.org/basics/3)

### Packages

```go
package hello
```

Every package file has to start with `package`.

## Concurrency

### Goroutines

```go
func main() {
  // A "channel"
  ch := make(chan string)

  // Start concurrent routines
  go push("Moe", ch)
  go push("Larry", ch)
  go push("Curly", ch)

  // Read 3 results
  // (Since our goroutines are concurrent,
  // the order isn't guaranteed!)
  fmt.Println(<-ch, <-ch, <-ch)
}
```

```go
func push(name string, ch chan string) {
  msg := "Hey, " + name
  ch <- msg
}
```

Channels are concurrency-safe communication objects, used in goroutines.

See: [Goroutines](https://tour.golang.org/concurrency/1), [Channels](https://tour.golang.org/concurrency/2)

### Buffered channels

```go
ch := make(chan int, 2)
ch <- 1
ch <- 2
ch <- 3
// fatal error:
// all goroutines are asleep - deadlock!
```

Buffered channels limit the number of messages it can keep.

See: [Buffered channels](https://tour.golang.org/concurrency/3)

### Closing channels

#### Closes a channel

```go
ch <- 1
ch <- 2
ch <- 3
close(ch)
```

#### Iterates across a channel until its closed

```go
for i := range ch {
  ···
}
```

#### Closed if `ok == false`

```go
v, ok := <- ch
```

See: [Range and close](https://tour.golang.org/concurrency/4)

### WaitGroup

```go
import "sync"

func main() {
  var wg sync.WaitGroup
  
  for _, item := range itemList {
    // Increment WaitGroup Counter
    wg.Add(1)
    go doOperation(item)
  }
  // Wait for goroutines to finish
  wg.Wait()
  
}
```
{: data-line="1,4,8,12"}

```go
func doOperation(item string) {
  defer wg.Done()
  // do operation on item
  // ...
}
```

A WaitGroup waits for a collection of goroutines to finish. The main goroutine calls Add to set the number of goroutines to wait for. The goroutine calls `wg.Done()` when it finishes.
See: [WaitGroup](https://golang.org/pkg/sync/#WaitGroup)


## Error control

### Defer

```go
func main() {
  defer fmt.Println("Done")
  fmt.Println("Working...")
}
```

Defers running a function until the surrounding function returns.
The arguments are evaluated immediately, but the function call is not ran until later.

See: [Defer, panic and recover](https://blog.golang.org/defer-panic-and-recover)

### Deferring functions

```go
func main() {
  defer func() {
    fmt.Println("Done")
  }()
  fmt.Println("Working...")
}
```

Lambdas are better suited for defer blocks.

```go
func main() {
  var d = int64(0)
  defer func(d *int64) {
    fmt.Printf("& %v Unix Sec\n", *d)
  }(&d)
  fmt.Print("Done ")
  d = time.Now().Unix()
}
```
The defer func uses the current value of d, unless we use a pointer to get the final value at end of the main.

## Structs

### Defining

```go
type Vertex struct {
  X int
  Y int
}
```

```go
func main() {
  v := Vertex{1, 2}
  v.X = 4
  fmt.Println(v.X, v.Y)
}
```

See: [Structs](https://tour.golang.org/moretypes/2)

### Literals

```go
v := Vertex{X: 1, Y: 2}
```

```go
// Field names can be omitted
v := Vertex{1, 2}
```

```go
// Y is implicit
v := Vertex{X: 1}
```

You can also put field names.

### Pointers to structs

```go
v := &Vertex{1, 2}
v.X = 2
```

Doing `v.X` is the same as doing `(*v).X`, when `v` is a pointer.

## Methods

### Receivers

```go
type Vertex struct {
  X, Y float64
}
```

```go
func (v Vertex) Abs() float64 {
  return math.Sqrt(v.X * v.X + v.Y * v.Y)
}
```

```go
v := Vertex{1, 2}
v.Abs()
```

There are no classes, but you can define functions with _receivers_.

See: [Methods](https://tour.golang.org/methods/1)

### Mutation

```go
func (v *Vertex) Scale(f float64) {
  v.X = v.X * f
  v.Y = v.Y * f
}
```

```go
v := Vertex{6, 12}
v.Scale(0.5)
// `v` is updated
```

By defining your receiver as a pointer (`*Vertex`), you can do mutations.

See: [Pointer receivers](https://tour.golang.org/methods/4)

## Interfaces

### A basic interface

```go
type Shape interface {
  Area() float64
  Perimeter() float64
}
```

### Struct

```go
type Rectangle struct {
  Length, Width float64
}
```

Struct `Rectangle` implicitly implements interface `Shape` by implementing all of its methods.

### Methods

```go
func (r Rectangle) Area() float64 {
  return r.Length * r.Width
}

func (r Rectangle) Perimeter() float64 {
  return 2 * (r.Length + r.Width)
}
```

The methods defined in `Shape` are implemented in `Rectangle`.

### Interface example

```go
func main() {
  var r Shape = Rectangle{Length: 3, Width: 4}
  fmt.Printf("Type of r: %T, Area: %v, Perimeter: %v.", r, r.Area(), r.Perimeter())
}
```

## References

### Official resources

- [A tour of Go](https://tour.golang.org/welcome/1) _(tour.golang.org)_
- [Golang wiki](https://github.com/golang/go/wiki/) _(github.com)_
- [Effective Go](https://golang.org/doc/effective_go.html) _(golang.org)_

### Other links

- [Go by Example](https://gobyexample.com/) _(gobyexample.com)_
- [Awesome Go](https://awesome-go.com/) _(awesome-go.com)_
- [JustForFunc Youtube](https://www.youtube.com/channel/UC_BzFbxG2za3bp5NRRRXJSw) _(youtube.com)_
- [Style Guide](https://github.com/golang/go/wiki/CodeReviewComments) _(github.com)_
- [DEVHINTS.IO Go Cheatsheet](https://devhints.io/go) _(devhints.io)_

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