Game Dev Digest — Issue #145 - Level Up
Tags: gamedev, unity3d, csharp, news
Published: 2022-06-24 13:51:18

---
title:  Game Dev Digest — Issue #145 - Level Up
published: true
date: 2022-06-24 13:51:18 UTC
tags: gamedev,unity,csharp,news
canonical_url: https://gamedevdigest.com/digests/issue-145-level-up.html
series: Game Dev Digest - The Newsletter About Unity Game Dev
---

### Issue #145 - Level Up

*This article was originally published on [GameDevDigest.com](https://gamedevdigest.com/digests/issue-145-level-up.html)*

![Issue #145 - Level Up](https://gamedevdigest.com/assets/social-posts/issue-145.png)

Level Up your game with these tips on how to improve in a variety of ways. Enjoy!

---

[**Build your live game in a single modular platform with Unity Gaming Services**](https://blog.unity.com/games/build-your-live-game-in-a-single-modular-platform-with-unity-gaming-services)  - Unity Gaming Services (UGS) has graduated out of beta with tools that help developers tackle the challenges of building a live game.
[_Unity_](https://blog.unity.com/games/build-your-live-game-in-a-single-modular-platform-with-unity-gaming-services)

[**MinionsArt Tutorials**](https://minionsart.github.io/tutorials/)  - Made a new site for all my tutorials and videos! Almost 200 posts, Shader Graph, URP, BIRP, 3D modelling, Texturing, Gameplay, and more. Now with category filters and a search :D
[_Joyce[MinionsArt]_](https://minionsart.github.io/tutorials/)

[**Sorangon Level Up**](https://twitter.com/JulienDelauna19/status/1538531695158300672)  - Here's the open project of my entry for the Real Time VFX monthly sketch challenge. With the theme "Level Up" I've tried to make a character absorbing new data to update himself. I used some shader tricks to make the character look like a volume of data blocks. _[Direct links to the [source](https://github.com/Sorangon/Level-Up-Sketch-Open-Project) and [breakdown](https://realtimevfx.com/t/sorangon-sketch-52-source-files-available/20095)]_
[_Julien Delaunay_](https://twitter.com/JulienDelauna19/status/1538531695158300672)

[**I held a presentation at my company about my burning obsession of procedural noise functions, which I wanted to share with you.**](https://www.reddit.com/r/gamedev/comments/vd4uox/i_held_a_presentation_at_my_company_about_my/ici5u1g/#c)  - Hello, not so long ago I held a presentation at the company I'm working at about procedural generation and more specifically different types of noise functions/textures as well as noise layering. I have been fascinated by all of what is possible by using this and wanted to share this with you in hopes that someone can learn something from this and/or get inspired by it.
[_Sokkernr1_](https://www.reddit.com/r/gamedev/comments/vd4uox/i_held_a_presentation_at_my_company_about_my/ici5u1g/#c)

[**Render breathtaking images in Blender with these composition techniques used by elite photographers**](https://blog.habrador.com/2022/06/render-blender-composition-techniques-photography.html)  - Photo composition can be defined as "how a photographer arranges visual elements within their frame." We Blender users do the exact same thing as photographers do with our virtual cameras. What if we can find some inspiration from the people running around with crazy expensive, physical cameras in pouring rain? Andrew "Blender Guru" Price himself argues that composition is one of the most important things you can learn as a cg artist, so you better pay attention!
[_blog.habrador.com_](https://blog.habrador.com/2022/06/render-blender-composition-techniques-photography.html)

## Videos

[![My Game Just Lost it's G Rating... (Blood And Mead Devlog)](https://gamedevdigest.com/assets/images/3f3eef887c20fcb53aac7d5689760934.png)](https://www.youtube.com/watch?v=RmhgIuXHY6s)
[**My Game Just Lost it's G Rating... (Blood And Mead Devlog)**](https://www.youtube.com/watch?v=RmhgIuXHY6s)  - In this devlog I show the full process of how I fixed my game's combat and theme
[_Lost Relic Games_](https://www.youtube.com/watch?v=RmhgIuXHY6s)

[**How to: Unity Online Multiplayer**](https://www.youtube.com/watch?v=stJ4SESQwJQ)  - Netcode for Unity is an amazing real-time multiplayer solution, which is part of the wider Unity Gaming Services.
[_Tarodev_](https://www.youtube.com/watch?v=stJ4SESQwJQ)

[**Accessibility on a Shoestring**](https://www.youtube.com/watch?v=PiCsvZZh5-k)  - In this 2021 Independent Games Summit talk, IHDC’s Ian Hamilton gives practical tips and examples of techniques game devs can use to ensure as many people as possible are able to have the kind of experience they imagined, without breaking the bank. And sometimes even for free.
[_GDC_](https://www.youtube.com/watch?v=PiCsvZZh5-k)

[**GPU Lecture 33: Light Probes and Spherical Harmonics in Unity (GPU Programming for Video Games)**](https://www.youtube.com/watch?v=MPf4UYni_Mc)  - In this lecture of gpu programming for video games I would like to talk about light probes and spherical harmonics.
[_Lantertronics - Aaron Lanterman_](https://www.youtube.com/watch?v=MPf4UYni_Mc)

[**Post Processing for VR Development in Unity**](https://www.youtube.com/watch?v=uWxCUzobvGA)  - How to setup Post Processing for both URP and Standard Pipeline in Unity for VR while keeping everything optimized.
[_Valem Tutorials_](https://www.youtube.com/watch?v=uWxCUzobvGA)

[**Save & Load System in Unity - Bug Fixes, Scriptable Objects, Deleting Data, Backup Files, and More**](https://www.youtube.com/watch?v=yTWPcimAdvY)  - This video wraps up the previous Save & Load System tutorials I've done by fixing some bugs, answering some frequently asked questions, and adding some extra polish and reliability to the system.
[_Trever Mock_](https://www.youtube.com/watch?v=yTWPcimAdvY)

[**Fixing Ragdoll Head Sway (Unity Tutorial)**](https://www.youtube.com/watch?v=C5XZfnUzao8)  - In this Unity tutorial we're going to look at how we can fix a common issue with ragdoll physics, where the character’s head continues to sway back and forth.
[_Ketra Games_](https://www.youtube.com/watch?v=C5XZfnUzao8)

## Assets

[![Royalty Free Game Design Music And Audio FX Plugins](https://gamedevdigest.com/assets/images/439e1f37-e10a-d89b-13a1-7a2d481b7998.jpg)](https://www.humblebundle.com/software/royaltyfree-edm-and-more-game-design-music-and-audio-fx-plugins-tools-software?partner=unity3dreport)
[**Royalty Free Game Design Music And Audio FX Plugins**](https://www.humblebundle.com/software/royaltyfree-edm-and-more-game-design-music-and-audio-fx-plugins-tools-software?partner=unity3dreport)  - 100% royalty-free sounds & pro-quality presets Add killer electronic soundtracks & SFX to your games and visual projects with this massive library of 100% royalty-free sounds & audio effect plugins!

This bundle features:
- 15,000+ sounds, SFX, and samples covering 15+ electronic music genres to set the right tone.
- 1,300+ MIDI and presets to help craft the perfect soundscape.
- 10 pro-quality audio effect plugins compatible with major DAWs (digital audio workstations) including FL Studio, Ableton, and Logic Pro.

Mix in the music and sounds you need to take your games to the next level, and support One Tree Planted with your purchase!
[_Humble Bundle_](https://www.humblebundle.com/software/royaltyfree-edm-and-more-game-design-music-and-audio-fx-plugins-tools-software?partner=unity3dreport) **Affiliate**

[**Segments**](https://github.com/andrew-raphael-lukasik/Segments)  - Segments is a lightweight line renderer for DOTS tech stack.
[_andrew-raphael-lukasik_](https://github.com/andrew-raphael-lukasik/Segments) *Open Source*

[**UI Culling for Unity**](https://github.com/pschraut/UnityUICulling)  - This package provides a Component to trigger OnBecameVisible / OnBecameInvisible magic-methods and events, when an uGUI widget enters and exits a specific RectTransform.
[_pschraut_](https://github.com/pschraut/UnityUICulling) *Open Source*

[**Milk_Instancer_Standard**](https://github.com/Milk-Drinker01/Milk_Instancer_Standard)  - GPU Instancing in unity with culling and LOD.
[_Milk-Drinker01_](https://github.com/Milk-Drinker01/Milk_Instancer_Standard) *Open Source*

[**Figma To Unity Importer**](https://github.com/ManakhovN/FigmaToUnityImporter)  - Tool that imports nodes from Figma into Unity.
[_ManakhovN_](https://github.com/ManakhovN/FigmaToUnityImporter) *Open Source*

[**SUSMachine - a Simple Unity State Machine**](https://github.com/JamesYFC/SUSMachine)  - A state machine implementation with a quick, easy and nice to use API - no reflection or string names, no need to inherit anything.
[_JamesYFC_](https://github.com/JamesYFC/SUSMachine) *Open Source*

[**NavMeshPlus**](https://github.com/h8man/NavMeshPlus)  - NavMeshComponents.Extensions provides you with ability to create navigation meshes that are generated automatically from your Scene geometry, which allows characters to move intelligently around the game world.
[_h8man_](https://github.com/h8man/NavMeshPlus) *Open Source*

[**CloudOnce - Unified Game Services API**](https://github.com/CloudOnce/CloudOnce)  - CloudOnce is a Unity plug-in that provides a unified game services API for Google Play Game Services and Apple Game Center (iOS & tvOS). Ease of use is the primary focus for the plug-in, but it also attempts to satisfy the needs of power users.
[_CloudOnce_](https://github.com/CloudOnce/CloudOnce) *Open Source*

[**NetworkPositionSync**](https://github.com/James-Frowen/NetworkPositionSync)  - Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
Please report any bugs or issues Here
[_James-Frowen_](https://github.com/James-Frowen/NetworkPositionSync) *Open Source*

[**Unity DOTS Multiplayer XR Sample**](https://github.com/moetsi/Unity-DOTS-Multiplayer-XR-Sample)  - Sample project with stable Unity, Entities, Physics, NetCode, UI Builder, UI Toolkit and Multiplayer.
[_moetsi_](https://github.com/moetsi/Unity-DOTS-Multiplayer-XR-Sample) *Open Source*

[**ARM: Testing Unity assets automatically**](https://github.com/CyberAgentGameEntertainment/AssetRegulationManager)  - Tool for Unity to create and run tests of Asset Regulations (texture size, number of vertices, etc.), and automate running.
[_CyberAgentGameEntertainment_](https://github.com/CyberAgentGameEntertainment/AssetRegulationManager) *Open Source*

[**Unity GPU Vector Graphics**](https://github.com/voxell-tech/UnityGPUVectorGraphics)  - This is a GPU accelerated vector graphics library built specifially for the Unity3D engine.
[_voxell-tech_](https://github.com/voxell-tech/UnityGPUVectorGraphics) *Open Source*

[**Post-Processing Scan**](https://github.com/MirzaBeig/Post-Processing-Scan)  - A 3D scan/sonar-like post-processing effect. Essentially a visualization of a spherical signed distance field (SDF) rendered using the scene's depth and colour buffers. Multiple scans are supported without image-effects, and one that works with image effects (other post-processing effects).
[_MirzaBeig_](https://github.com/MirzaBeig/Post-Processing-Scan) *Open Source*

[**Selective Profiling for Unity**](https://github.com/needle-tools/selective-profiling)  - With selective profiler you can choose individual methods to profile from Unity Profiler. Just select a method in the Profiler window and choose Profile to automatically get more precice information.
Please open the Package Readme for more information.
[_needle-tools_](https://github.com/needle-tools/selective-profiling) *Open Source*

[**Bayegan**](https://github.com/AriyaGameDevelopers/Bayegan)  - Secure PlayerPrefs Library for Unity3D.
[_AriyaGameDevelopers_](https://github.com/AriyaGameDevelopers/Bayegan) *Open Source*

[**Tileable Texture Generation.**](https://github.com/Scrawk/AperiodicTexturing)  - This project is based on the rather old aperiodical texturing project found on the GPU gems website which is in turn based on wang tiles and the fast texture synthesis paper.
[_Scrawk_](https://github.com/Scrawk/AperiodicTexturing) *Open Source*

[**4D-Raymarching**](https://github.com/Jellevermandere/4D-Raymarching)  - a Unity framework to create spacial 4 dimensional games, using raymarching.
[_Jellevermandere_](https://github.com/Jellevermandere/4D-Raymarching) *Open Source*

[**GradientTexture**](https://github.com/mitay-walle/GradientTexture)  - Unity Gradient Texture generator. Texture2D-Gradient generated dynamicly Editor-time, by ScriptableObject with Gradient-properties.
[_mitay-walle_](https://github.com/mitay-walle/GradientTexture) *Open Source*

[**Rosalina**](https://github.com/Eastrall/Rosalina)  - Rosalina is a code generation tool for Unity's UI documents. It allows developers to generate C# UI bindings and code-behind scripts based on a UXML template.
[_Eastrall_](https://github.com/Eastrall/Rosalina) *Open Source*

[**Learn Game Development For Beginners**](https://www.humblebundle.com/software/learn-game-development-for-beginners-software?partner=unity3dreport)  - Press Start on your game dev journey Level up your skills in coding, art, and more game dev fundamentals with these beginners’ online courses from GameDev.tv! Whether you’re interested in building your own game or pursuing a studio career, you’ll get dozens of hours of expert instruction to help you build a foundation in Unity, Unreal Engine, Blender, C++, C#, and more. Get the knowledge you need to make your game, and support One Tree Planted with your purchase!
[_Humble Bundle_](https://www.humblebundle.com/software/learn-game-development-for-beginners-software?partner=unity3dreport) **Affiliate**

[**The Graphic Desingers Toolkit**](https://www.humblebundle.com/books/graphic-designers-toolkit-quarto-books?partner=unity3dreport)  - Creative resources for students & pros Equip yourself with the graphic design know-how you need with this bundle from Quarto! Whether you’re interested in learning the fundamentals or seeking specialized resources, you’ll find it in the digital pages of 20 books including Layout Essentials, Typography, Referenced, Identity Designed, and more. Plus, your purchase helps support The Trevor Project!
[_Humble Bundle_](https://www.humblebundle.com/books/graphic-designers-toolkit-quarto-books?partner=unity3dreport) **Affiliate**

## Spotlight

[![Space Reign](https://gamedevdigest.com/assets/images/466ccfad4350e24a614511c7f59f7293.png)](https://store.steampowered.com/app/1762570/Space_Reign/)
[**Space Reign**](https://store.steampowered.com/app/1762570/Space_Reign/)  - Space Reign is a part space sim, part strategy indie game about fleet combat, management, and completing security contracts for resource exploiting corporations in the near future, which are in a state of constant conflict over territory control.

_[You can wishlist on [Steam](https://store.steampowered.com/app/1762570/Space_Reign/), and join them on [Discord](https://discord.gg/VWeyz74)]_
[_Propulsive Games_](https://store.steampowered.com/app/1762570/Space_Reign/)



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