Arcore and Arkit Frameworks for Augmented reality
Published: 2021-10-05 06:28:57

Augmented Reality was invented back in the early 1990s but never got any attention until Pokemon Go showed the tech industry how we could utilize it to develop immersive and real-time interactive apps and systems. Augmented Reality is not a fancy or complex tech; Adding a digital object and overlaying the real world in real-time lets us use it in many ways.

<a href="https://externlabs.com/blogs/what-is-augmented-reality/">Augmented Reality</a>, known as short-form ‘AR,’ is an interactive experience of a real-world experience where an artificial computer creates visuals and objects images with real-world environments with many integrated functionalities that can provide an immersive experience to its users. AR can simply be explained as a system that incorporates these primary characteristics: a blend of natural and virtual worlds, live interaction, and natural objects. The experience is perfectly knitted with the natural world recognized as an immersive aspect of the environment. In doing this, AR modifies one’s ongoing perception of a real-world setting, whereas VR substitutes the user’s real-world setting with a simulated one. There are only two significant ecosystems that cover most of the market.

Google’s ARCore

Google developed a project named’ Tango that brings all AR integrated experience to smartphone devices. Tango was only available to specific Google-made devices that limited the availability of the Tango AR technology to few developers. As a result of the Tango project, google built ARCore that offers all functions and development tools to build an immersive AR. ARCore is widely supported by Android, and Google includes it in their free services that every android receives.

Apple’s ARKit

ARKit is Apple’s in-house developed SDK for AR app development and provides all required tools and integrations that can build an immersive AR product — released in 2017 along with their iOS11 launch. Since then, Apple has been determined on their potential AR project and introduced major updates with their new iOS release.

Which one is better? ARCore or ARKit

The fundamental cores of ARCore and ARKit’s are very similar and build on three core mechanisms- Motion Tracking, Plane detector, and lighting estimation. Both ARKit and ARCore have them well implemented, although their strategies differ slightly.

Apart from these fundamentals, Every new AR development platform introduces features that utilize proprietary technologies. For example, it’s called TrueDepth camera on the Apple iPhone X, and on Android devices, It’s Project Tango.

Both <a href="https://externlabs.com/blogs/arcore-and-arkit-frameworks-for-augmented-reality/">ARCore and ARKit</a> are different SDKs with similar core mechanisms, and results are not even very different. However, both tools allow developers to develop games or more valuable apps that immerse users in an AR experience. Motion tracking, Plane detection, and lighting technologies ensure that users can have an immersive experience with real-world-like artificial visuals.

Apple wants AR on their devices with dual cameras, where google is straight, and made their ARCore freely available for every android device that has android version 7 and above, unlike their project Tango. Both of them have similar potential and render results but are made for different platforms.