Game Dev Digest — Issue #133 - State Of Games In 2022
Tags: gamedev, unity3d, csharp, news
Published: 2022-03-18 13:05:39

---
title:  Game Dev Digest — Issue #133 - State Of Games In 2022
published: true
date: 2022-03-18 13:05:39 UTC
tags: gamedev,unity,csharp,news
canonical_url: https://gamedevdigest.com/digests/issue-133-state-of-games-in-2022.html
series: Game Dev Digest - The Newsletter About Unity Game Dev
---

### Issue #133 - State Of Games In 2022

*This article was originally published on [GameDevDigest.com](https://gamedevdigest.com/digests/issue-133-state-of-games-in-2022.html)*

![Issue #133 - State Of Games In 2022](https://gamedevdigest.com/assets/social-posts/issue-133.png)

Tons this week including multiplayer stacks, cloth, rope, hair, game tutorials and more. Enjoy!

---

[**Unity Gaming Report 2022: Five insights on the gaming industry today**](https://blog.unity.com/games/unity-gaming-report-2022-five-insights-on-the-gaming-industry-today)  - Read on to learn about five insights on the state of the gaming industry today, to hone your strategy for making better games and running a stronger business.
[_Unity_](https://blog.unity.com/games/unity-gaming-report-2022-five-insights-on-the-gaming-industry-today)

[**What Valve Says About Steam In 2022**](https://howtomarketagame.com/2022/03/15/what-valve-says-about-steam-in-2022/)  - Last month Valve conducted a Q&A with the Slovak Game Developers Association. I love to watch these Valve Q&As because they bring a check to all my wild theorizing. I truly respect Valve for being so open.
[_howtomarketagame.com_](https://howtomarketagame.com/2022/03/15/what-valve-says-about-steam-in-2022/)

[**I hired an ad agency and spent $6K advertising my game's Kickstarter. Was it worth it? (answer: sort of) Numbers inside.**](https://teddit.net/r/gamedev/comments/tal000/i_hired_an_ad_agency_and_spent_6k_advertising_my/)  - I could probably write 5 different blog posts on what I've learned during this campaign, but I'll focus specifically on my experience hiring an ad agency and running ads for the campaign.
[_reddit.com_](https://teddit.net/r/gamedev/comments/tal000/i_hired_an_ad_agency_and_spent_6k_advertising_my/)

[**How to Make Flappy Bird with Online Leaderboards**](https://www.lootlocker.io/blog/post/how-to-make-flappy-bird-with-online-leaderboards/)  - Let’s make a Flappy Bird game with Unity and LootLocker. We’ll call it… FlappyLoot.
[_lootlocker.io_](https://www.lootlocker.io/blog/post/how-to-make-flappy-bird-with-online-leaderboards/)

[**Codemagic: Developing an Ultimate CI/CD Solution for Unity Developers**](https://80.lv/articles/codemagic-developing-an-ultimate-ci-cd-solution-for-unity-developers/)  - Codemagic's Solutions Engineer Kevin Suhajda has told us about Codemagic, a mobile CI/CD provider, explained what CI/CD and DevOps are, and discussed the benefits of the company's recently-announced tool.
[_80.lv_](https://80.lv/articles/codemagic-developing-an-ultimate-ci-cd-solution-for-unity-developers/)

[**Why Hair In Video Games Is So Hard To Do Well**](https://www.kotaku.com.au/2021/07/why-video-game-hair-is-so-hard-to-do-well/)  - There’s a quip in an old Tim Rogers video about Hitman 2, where Agent 47 is bald because "it's 2018 and they still can't get hair right".
[_kotaku.com.au_](https://www.kotaku.com.au/2021/07/why-video-game-hair-is-so-hard-to-do-well/)

[**Verlet Rope in Games**](https://toqoz.fyi/game-rope.html)  - For the past month and a bit I’ve been working on a (2D) game which uses a rope as a core mechanic. I expected this to be challenging, but was (unsurprisingly) caught by a bunch of things and learnt some valuable lessons along the way, which I’m hoping to document here.
[_toqoz.fyi_](https://toqoz.fyi/game-rope.html)

[**Raising your game with Burst 1.7**](https://blog.unity.com/technology/raising-your-game-with-burst-17)  - The latest version of the Burst package comes with some great improvements to both iteration time and the Burst Inspector. In this post, we’ll look at what’s changed and how our High Performance C# (HPC#) compiler technology can now help you improve performance on all platforms with even greater ease.
[_Unity_](https://blog.unity.com/technology/raising-your-game-with-burst-17)

[**DOTS Snippets: Using EntityCommandBuffer in parallel**](https://coffeebraingames.wordpress.com/2022/03/12/dots-snippets-using-entitycommandbuffer-in-parallel/)  - First up in this series is how to use an EntityCommandBuffer (ECB) in a job that runs in parallel.
[_Coffee Brain Games_](https://coffeebraingames.wordpress.com/2022/03/12/dots-snippets-using-entitycommandbuffer-in-parallel/)

[**Creating Reusable Characters With Blender and Unity**](https://www.raywenderlich.com/31539225-creating-reusable-characters-with-blender-and-unity)  - Characters in video games are often as memorable as the accompanying gameplay and music. In this tutorial, you’ll learn how to prepare a humanoid model using Blender and how to bring it into Unity.
[_raywenderlich.com_](https://www.raywenderlich.com/31539225-creating-reusable-characters-with-blender-and-unity)

[**Nine use cases for Unity’s Game Backend tools**](https://blog.unity.com/games/nine-use-cases-for-unitys-game-backend-tools)  - By using Unity’s Game Backend suite, particularly with other Unity Gaming Services, you can focus on creating content while we handle the heavy lifting. Find out below what Unity’s Cloud Code, Cloud Save, Economy, and Authentication can do for you.
_[Also, [A closer look at Game backend](https://blog.unity.com/games/a-closer-look-at-game-backend)]_
[_Unity_](https://blog.unity.com/games/nine-use-cases-for-unitys-game-backend-tools)

[**Unity 2022.1.0 Beta 12**](https://unity3d.com/unity/beta/2022.1.0b12)  - Unity 2022.1.0 Beta 12 has been released.
[_Unity_](https://unity3d.com/unity/beta/2022.1.0b12)

## Videos

[![Trailer Made: What Makes a Successful and Memorable Game Trailer](https://gamedevdigest.com/assets/images/634ac2e205ef61ed95965f90d00374b4.png)](https://www.youtube.com/watch?v=QWd7F0z1W_Y&amp;t=839s)
[**Trailer Made: What Makes a Successful and Memorable Game Trailer**](https://www.youtube.com/watch?v=QWd7F0z1W_Y&amp;t=839s)  - In this 2019 GDC session, trailer editor Derek Lieu teaches you what makes a successful game trailer and the key questions to ask during production. Lieu also sketches out a list of the easily fixable, but extremely common pitfalls many game trailers fall into.
[_GDC_](https://www.youtube.com/watch?v=QWd7F0z1W_Y&amp;t=839s)

[**My Favorite Way To Make A GAME OVER Menu In Unity**](https://www.youtube.com/watch?app=desktop&amp;v=ZfRbuOCAeE8)  - A Game Over menu is actually incredibly simple, but how to implement one really can depend on the type of game your making.
[_BMo_](https://www.youtube.com/watch?app=desktop&amp;v=ZfRbuOCAeE8)

[**Unity Code Optimization - Do you know them all?**](https://www.youtube.com/watch?app=desktop&amp;v=Xd4UhJufTx4)  - Find what common Unity optomizations truly make a difference. In this video I go over a bunch of interesting optimization tips as well and give you my recommendations on each.
[_Tarodev_](https://www.youtube.com/watch?app=desktop&amp;v=Xd4UhJufTx4)

[**Make A Game Like Pokemon In Unity Series**](https://www.youtube.com/playlist?list=PLLf84Zj7U26kfPQ00JVI2nIoozuPkykDX)  - _[84 videos in the playlist, all about making a Pokemon-like game in Unity!]_
[_Game Dev Experiments_](https://www.youtube.com/playlist?list=PLLf84Zj7U26kfPQ00JVI2nIoozuPkykDX)

## Assets

[![Unity Asset Store Asset Refresh Sale!](https://gamedevdigest.com/assets/images/77451550-4f31-4cdd-a65f-a6068fd7160b.jpg)](https://assetstore.unity.com/?on_sale=true&amp;orderBy=1&amp;rows=96&amp;aid=1011l8NVc)
[**Unity Asset Store Asset Refresh Sale!**](https://assetstore.unity.com/?on_sale=true&amp;orderBy=1&amp;rows=96&amp;aid=1011l8NVc)  - More than 150 new assets that were added recently to the Asset Store are currently available at 50% off, including top new art packs, editor extensions, tools and more.
[_Unity_](https://assetstore.unity.com/?on_sale=true&amp;orderBy=1&amp;rows=96&amp;aid=1011l8NVc) **Affiliate**

[**Ukraine Mega Bundle**](https://assetstore.unity.com/mega-bundles/ukraine?aid=1011l8NVc)  - Unity Asset Store stands in solidarity with the people of Ukraine and the 500+ Unity Asset Store Publishers based in the region.

In light of this, they are holding a new Mega Bundle with 100% of proceeds going to humanitarian charities in support of Ukraine.

Unity and the generous Asset Store Publishers who've agreed to include their assets in this effort, are donating 100% of revenue from this Mega Bundle.
[_Unity_](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc) **Affiliate**

[**It might be common knowledge but...there are TONS of high quality Public Domain assets.**](https://reddit.com/r/gamedev/comments/t9lt22/it_might_be_common_knowledge_butthere_are_tons_of/)  - Almost all have tons of CC0 licensed assets (Public Domain, No Attribution). Almost all have high quality assets. One could make hundreds of good looking/sounding games using these assets.
[_reddit.com/u/true_adrian_scheff_](https://reddit.com/r/gamedev/comments/t9lt22/it_might_be_common_knowledge_butthere_are_tons_of/)

[**Realtime-Snow Shader**](https://github.com/jjacobson/Realtime-Snow)  - Realtime snow simulation including snow accumulation and deformation.
[_jjacobson_](https://github.com/jjacobson/Realtime-Snow) *Open Source*

[**Ultimate Circular Health Bars Lite**](https://github.com/Renge-Games/UnityRadialHealthBars)  - A segmented radial health bar shader for Unity 2019 and up.
[_Renge-Games_](https://github.com/Renge-Games/UnityRadialHealthBars) *Open Source*

[**Battleship**](https://github.com/musapkahraman/battleship)  - Battleship is a turn-based multiplayer game that uses Colyseus (0.13) to employ a client-server architecture. Client code is written in C# to make use of the Unity game engine. Server code is written in TypeScript.
[_musapkahraman_](https://github.com/musapkahraman/battleship) *Open Source*

[**NavMeshDemo**](https://github.com/jzyong/NavMeshDemo)  - Unity client navmesh export to server for pathfinding
[_JiangZhiYong_](https://github.com/jzyong/NavMeshDemo) *Open Source*

[**Valve Sockets**](https://github.com/nxrighthere/ValveSockets-CSharp)  - Managed C# abstraction of GameNetworkingSockets library by Valve Software.
[_Stanislav Denisov_](https://github.com/nxrighthere/ValveSockets-CSharp) *Open Source*

[**NetStack**](https://github.com/nxrighthere/NetStack)  - Lightweight toolset for creating concurrent networking systems for multiplayer games
[_Stanislav Denisov_](https://github.com/nxrighthere/NetStack) *Open Source*

[**URasterizer**](https://github.com/happyfire/URasterizer)  - URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader.
[_happyfire_](https://github.com/happyfire/URasterizer) *Open Source*

[**Verlet Chains**](https://github.com/GaryM-exkage/Verlet-Chain-Unity)  - A chain/rope simulation in Unity using Verlet integration instead of rigidbodies and constraints. Uses GPU Instancing to draw the chain links from a single GameObject script.
[_GaryM-exkage_](https://github.com/GaryM-exkage/Verlet-Chain-Unity) *Open Source*

[**MeshRope**](https://github.com/CihadDogan/MeshRope)  - Meshed rope/cable implementation for Unity.
[_CihadDogan_](https://github.com/CihadDogan/MeshRope) *Open Source*

[**GPU Cloth Simulation**](https://github.com/JUSTIVE/GPU-Cloth-Simulation)  - GPU Mass-Spring Simulation Cloth in Unity.
[_JUSTIVE_](https://github.com/JUSTIVE/GPU-Cloth-Simulation) *Open Source*

[**Burst Triangulator**](https://github.com/andywiecko/BurstTriangulator)  - A single-file package which provides simple Delaunay triangulation of the given set of points (float2) with mesh refinement.
[_andywiecko_](https://github.com/andywiecko/BurstTriangulator) *Open Source*

[**Lightmap Switching Tool**](https://github.com/laurenth-personal/lightmap-switching-tool)  - Tool that allows switching different baked lightmap sets on a unity scene at runtime.
[_Laurent_](https://github.com/laurenth-personal/lightmap-switching-tool) *Open Source*

[**RuntimeTransformHandle**](https://github.com/pshtif/RuntimeTransformHandle)  - Runtime transform handle for Unity.
[_pshtif_](https://github.com/pshtif/RuntimeTransformHandle) *Open Source*

[**Unity Dropdown**](https://github.com/SolidAlloy/UnityDropdown)  - A better-looking dropdown window for Unity Editor that can easily replace GenericMenu in your editor tools.
[_SolidAlloy_](https://github.com/SolidAlloy/UnityDropdown) *Open Source*

[**CSV Parser for C#**](https://github.com/yutokun/CSV-Parser)  - Simple CSV Parser for C# without any dependency. (CC0)
[_yutokun_](https://github.com/yutokun/CSV-Parser) *Open Source*

[**Massive RPG Game Development Assets Bundle**](https://www.humblebundle.com/software/massive-rpg-game-development-assets-software?partner=unity3dreport)  - On a quest to develop a role-playing game? Take this massive bundle of assets with you! Inside this creators’ treasure chest you’ll find fantastic characters, environment sets, UI elements, music, sounds, and more to make a complete game. Draw upon the 16-Bit Fantasy Sprite Set to build your JRPG-inspired adventure, create a city to explore with the Pixel Fantasy Town Tileset, populate the world with the 2D Fantasy Characters Pack, and lots more. Plus, your purchase will support International Rescue Committee and Direct Relief!
[_Humble Bundle_](https://www.humblebundle.com/software/massive-rpg-game-development-assets-software?partner=unity3dreport) **Affiliate**

[**The Joy Of Coding Bundle**](https://www.humblebundle.com/books/joy-coding-no-starch-press-books?partner=unity3dreport)  - Whether you're a beginner programmer or a practiced pro, nailing a project or solving a tricky problem can be incredibly rewarding. Discover the art and science of coding—and the joy that comes with it—with this bundle of ebooks from No Starch Press featuring Computer Graphics from Scratch, Learn to Code by Solving Problems, Rust for Rustaceans, Introduction to Computer Organization, and more. Plus, your purchase helps support Let's Encrypt and No Starch Press Foundation!
[_Humble Bundle_](https://www.humblebundle.com/books/joy-coding-no-starch-press-books?partner=unity3dreport) **Affiliate**

## Spotlight

[![Timemelters](https://gamedevdigest.com/assets/images/4a955906fa798e458fb3038df05d6c89.png)](https://store.steampowered.com/app/1096140/Timemelters/)
[**Timemelters**](https://store.steampowered.com/app/1096140/Timemelters/)  - Strategy... Witches... and Time Travel! Featuring a full Co-op campaign and designed by the Co-Creator of Sang-Froid - Tales of Werewolves, Timemelters is a hardcore action-strategy game featuring a unique game mechanic which allows the players to go back in time and fight alongside themselves.

_[Wishlist on [Steam](https://store.steampowered.com/app/1096140/Timemelters/), and check out their preview on [Reddit](https://reddit.com/r/Unity3D/comments/tb1u1r/a_small_wip_of_the_wrath_spell_in_my_upcoming/)]_
[_Autoexec Games_](https://store.steampowered.com/app/1096140/Timemelters/)



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