Game Dev Digest — Issue #212 - Parody, Performance, Modeling and more
Tags: gamedev, unity3d, csharp, news
Published: 2023-11-10 13:51:51

---
title:  Game Dev Digest — Issue #212 - Parody, Performance, Modeling and more
published: true
date: 2023-11-10 13:51:51 UTC
tags: gamedev,unity,csharp,news
canonical_url: https://gamedevdigest.com/digests/issue-212-parody-performance-modeling-and-more.html
series: Game Dev Digest - The Newsletter About Unity Game Dev
---

### Issue #212 - Parody, Performance, Modeling and more

*This article was originally published on [GameDevDigest.com](https://gamedevdigest.com/digests/issue-212-parody-performance-modeling-and-more.html)*

![Issue #212 - Parody, Performance, Modeling and more](https://gamedevdigest.com/assets/social-posts/issue-212.png)

Back for another week. Hope you enjoy!

---

[**Why Cities: Skylines 2 performs poorly**](https://blog.paavo.me/cities-skylines-2-performance/?)  - The teeth are not the only problem
[_blog.paavo.me_](https://blog.paavo.me/cities-skylines-2-performance/?)

[**Making Immersive Games 101: Maintaining the Magic Circle**](https://www.gamedeveloper.com/blogs/making-immersive-games-1-1-maintaining-the-magic-circle?)  - In this article, we explore the concept of the Magic Circle and how to preserve it, so that nothing distracts the players from their experience.
[_Ali Zandian_](https://www.gamedeveloper.com/blogs/making-immersive-games-1-1-maintaining-the-magic-circle?)

[**Jobs table implementation for r/roguelikedev projectFrom Red Blob Games's Blog**](https://simblob.blogspot.com/2023/11/jobs-table-implementation-for.html?)  - In the last post I mentioned that while working on my colony simulator game for the r/roguelikedev summer event, I ran into a situation where my data structures made me unhappy. I was implementing a job system, where a colonist would keep track of what job they're doing, what items they're holding, and where they are standing.
[_simblob.blogspot.com_](https://simblob.blogspot.com/2023/11/jobs-table-implementation-for.html?)

[**Jan Hlousek on Setting Up In-Game Physics & Optimization**](https://80.lv/articles/jan-hlousek-on-setting-up-in-game-physics-optimization/)  - Technical Director at Keen Software House Jan Hlousek told us about setting up complex physics systems for games, discussed optimization in multiplayer games, and shared some tips on tweaking online servers.
[_80.lv_](https://80.lv/articles/jan-hlousek-on-setting-up-in-game-physics-optimization/)

[**Our first-ever e-book for level designers is here**](https://blog.unity.com/games/e-book-for-level-designers)  - We’re happy to announce that our first ever e-book for level designers is now available. Introduction to game level design is filled with work and career tips, and instructions on how to use the Unity tools that are most relevant to worldbuilding. It’s written by professional level designers working in the games industry and Unity product experts with backgrounds in game and level design.
[_Unity_](https://blog.unity.com/games/e-book-for-level-designers)

## Videos

[!['The Looker': The Art of Parody Against the Menace of Goofiness](https://gamedevdigest.com/assets/images/yt-AbzbdDRzfso.jpg)](https://www.youtube.com/watch?v=AbzbdDRzfso)
[**'The Looker': The Art of Parody Against the Menace of Goofiness**](https://www.youtube.com/watch?v=AbzbdDRzfso)  - Why would anyone care about the parody of a game that came out seven years prior? As it turns out, there are some solid reasons why. In this GDC 2023 talk, Bradley Lovell, developer of 2022's The Looker, a parody of the 2015 open-world puzzle game The Witness, discusses what it takes to make a high-bandwidth parody that goes beyond obvious audio-visual gags to tell jokes through gameplay, as well as engage deeply with the source material. This discussion touches on the core appeals of parody games
[_GDC_](https://www.youtube.com/watch?v=AbzbdDRzfso)

[**How do Major Video Games Render Grass?**](https://www.youtube.com/watch?v=bp7REZBV4P4)  - Trying out the last grass and foliage rendering techniques used by Ghost of Tsushima.
[_SimonDev_](https://www.youtube.com/watch?v=bp7REZBV4P4)

[**3D modeling with ProBuilder in Unity | Tutorial**](https://www.youtube.com/watch?v=4Am9E36-7HM)  - In this video, you’ll see how dressing a level with a mix of tools in ProBuilder and assets from the Unity Asset Store will help you reflect the intended mood and theme of your prototype.
[_Unity_](https://www.youtube.com/watch?v=4Am9E36-7HM)

[**Memento: Capture Game State Snapshots in Unity**](https://www.youtube.com/watch?v=sDNLXnIJP6k)  - Unity C# Architecture: Memento - have an object save its state so that it can be restored to this state at a later time. It effectively enables undo or rollback capabilities by keeping states that represent different points in time for the object's data.
[_git-amend_](https://www.youtube.com/watch?v=sDNLXnIJP6k)

[**This Indie Dev's Game Launch Hack Won BIG TIME**](https://www.youtube.com/watch?v=GcP1lCgHunk)  - In this video I discuss the success story of Chillquarium, an indie game that launched on the same day as Starfield and found great fortune as a result of their unorthodox marketing stratefy.
[_Lost Relic Games_](https://www.youtube.com/watch?v=GcP1lCgHunk)

## Assets

[![Corel 2023 Painter And More Software Bundle](https://gamedevdigest.com/assets/images/1699620456.jpg)](https://www.humblebundle.com/software/create-and-elevate-amazing-art-tools-from-corel-software?partner=unity3dreport)
[**Corel 2023 Painter And More Software Bundle**](https://www.humblebundle.com/software/create-and-elevate-amazing-art-tools-from-corel-software?partner=unity3dreport)  - Bring your vision to life.
[__](https://www.humblebundle.com/software/create-and-elevate-amazing-art-tools-from-corel-software?partner=unity3dreport)

[**50% off Infinity PBR / Magic Pig Games - Publisher Sale**](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc)  - Infinity PBR by Magic Pig Games provides customizable high-quality content that is mobile, desktop, and console-ready. It includes sound effects, music, source textures, mesh morphing, modular wardrobes, and more. PLUS, get [Dragon Skeleton - Fantasy RPG](https://assetstore.unity.com/packages/3d/characters/creatures/dragon-skeleton-fantasy-rpg-59119?aid=1011l8NVc) for FREE with code INFINITYPBR
[_Humble Bundle_](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc) **Affiliate**

[**Anjin**](https://github.com/DeNA/Anjin?)  - This is an autopilot tool for games made with Unity. It consists of the following two elements.
[_DeNA_](https://github.com/DeNA/Anjin?) *Open Source*

[**Unity-ScreenSpaceReflections-URP**](https://github.com/JoshuaLim007/Unity-ScreenSpaceReflections-URP?)  - SSR solution for Unity URP. Supports Linear Tracing and Hi Z tracing. The package includes SSR render feature and Hierarchical Min-Z Depth Buffer render feature.
[_JoshuaLim007_](https://github.com/JoshuaLim007/Unity-ScreenSpaceReflections-URP?) *Open Source*

[**EZSoftBone**](https://github.com/EZhex1991/EZSoftBone?)  - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
[_EZhex1991_](https://github.com/EZhex1991/EZSoftBone?) *Open Source*

[**eventify**](https://github.com/dmitry-ivashenko/eventify?)  - Example of implementation Event Bus system for Unity, allowing different parts of your application to communicate with each other through events. The implementation is based on Enums, which makes it easy to define and manage events in your code.
[_dmitry-ivashenko_](https://github.com/dmitry-ivashenko/eventify?) *Open Source*

[**UnityPathGenerator**](https://github.com/KimYC1223/UnityPathGenerator?)  - Unity auto curved path generator and tracker
[_KimYC1223_](https://github.com/KimYC1223/UnityPathGenerator?) *Open Source*

[**Unity-Baked-Volumetrics**](https://github.com/frostbone25/Unity-Baked-Volumetrics?)  - A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive for VR (and non-vr).
[_frostbone25_](https://github.com/frostbone25/Unity-Baked-Volumetrics?) *Open Source*

[**SKCell**](https://github.com/Skyrim07/SKCell?)  - LOTS of utility functions! SKCell is a powerful, comprehensive utility package for Unity that can greatly enhance your development experience.
[_Skyrim07_](https://github.com/Skyrim07/SKCell?) *Open Source*

[**URP-Atmosphere**](https://github.com/sinnwrig/URP-Atmosphere?)  - Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering
[_sinnwrig_](https://github.com/sinnwrig/URP-Atmosphere?) *Open Source*

[**unity-sound-shock**](https://github.com/valbeat/unity-sound-shock?)  - Shaders that change vertices with sound
[_valbeat_](https://github.com/valbeat/unity-sound-shock?) *Open Source*

[**UITableViewForUnity**](https://github.com/zhaozilong1988/UITableViewForUnity?)  - UITableViewForUnity is a componet which can be used for implementing various of list UI views with Unity engine.
[_zhaozilong1988_](https://github.com/zhaozilong1988/UITableViewForUnity?) *Open Source*

[**Unity.Mx**](https://github.com/jcs090218/Unity.Mx?)  - Mx (or Meta-X) is a command-based completion framework. It allows you to execute all kinds of tasks based on your design. Mx is an alternate to attribute MenuItem; by contrast, doing multiple tasks is possible. It gives you the option to choose and explore unnoticed commands.
[_jcs090218_](https://github.com/jcs090218/Unity.Mx?) *Open Source*

[**Gore Simulator**](https://assetstore.unity.com/packages/tools/physics/gore-simulator-257737?aid=1011l8NVc)  - Gore Simulator provides a set of sophisticated gore effects, easily integrable into any project.
[_Pampel Games_](https://assetstore.unity.com/packages/tools/physics/gore-simulator-257737?aid=1011l8NVc) **Affiliate**

[**Navigathena**](https://github.com/mackysoft/Navigathena?)  - Scene management framework for Unity.
[_mackysoft_](https://github.com/mackysoft/Navigathena?) *Open Source*

[**FernRender**](https://github.com/FernRender/FernRender?)  - A series of real-time rendering technologies implemented in unity.
[_FernRender_](https://github.com/FernRender/FernRender?) *Open Source*

[**RangeValue**](https://github.com/DarkHaunt/RangeValue?)  - Data type that can easy handle range in Unity inspector
[_DarkHaunt_](https://github.com/DarkHaunt/RangeValue?) *Open Source*

[**Level Up Remix - Software Bundle**](https://www.humblebundle.com/software/level-up-remix-software?partner=unity3dreport)  - Get Fear, Caverns, Soul Trip and more! Get an instant, complete music production suite with this value-packed bundle—featuring a pro-level DAW (digital audio workstation), virtual synths & instruments, SFX, and an epic library of thousands of loops and samples! Record and mix tracks with the powerful, easy-to-use Mixcraft 9 Recording Studio. Recreate sounds of legendary instruments with Mercury-4, Eight Voice Synthesizer, and more. Tap into loops, vocals, one-shots, and MIDI for a huge variety of styles and genres. Whether you’re a beginner or a professional already deep into production, this bundle’s got everything you need. Plus, your purchase helps support Music Will!
[_Humble Bundle_](https://www.humblebundle.com/software/level-up-remix-software?partner=unity3dreport) **Affiliate**

[**Create & Elevate - Amazing Art Tools From Corel**](https://www.humblebundle.com/software/create-and-elevate-amazing-art-tools-from-corel-software?partner=unity3dreport)  - Bring your vision to life Get inspired and get creative with this bundle of amazing visual art software from Corel! Sketch, paint, and illustrate with the renowned Corel Painter 2023, plus a kit full of brush packs to help you create your signature style. Make every shot your best shot with the advanced photo editing of PaintShop Pro, and harness the time-saving power of AfterShot Pro. Become a master of the digital canvas with the help of Corel, and support Children’s Hospital of Eastern Ontario (CHEO) with your purchase!
[_Humble Bundle_](https://www.humblebundle.com/software/create-and-elevate-amazing-art-tools-from-corel-software?partner=unity3dreport) **Affiliate**

## Spotlight

[![The Math Problem Killer](https://gamedevdigest.com/assets/images/yt-caYQab5sOqI.jpg)](https://store.steampowered.com/app/2479160/The_Math_Problem_Killer/)
[**The Math Problem Killer**](https://store.steampowered.com/app/2479160/The_Math_Problem_Killer/)  - The Math Problem Killer is a crime-themed, math-based, dungeon crawler. The player assumes the role of a Serial Killer Task Force Special Agent that must traverse dungeons by solving complicated math word problems created by a serial killer, in order to rescue a hostage.

_[You can wishlist it on [Steam](https://store.steampowered.com/app/2479160/The_Math_Problem_Killer/), visit their [website](https://www.bejamrustudio.com/), and follow them on [Twitter](https://twitter.com/Bejamru_Studio)]_
[_Bejamru Studio_](https://store.steampowered.com/app/2479160/The_Math_Problem_Killer/)

---

[![Call Of Dookie](https://gamedevdigest.com/assets/images/1699015314.png)](https://store.steampowered.com/app/2623680/Call_Of_Dookie/)

My game, Call Of Dookie. [Demo available on Steam](https://store.steampowered.com/app/2623680/Call_Of_Dookie/)

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