Game Dev Digest — Issue #240 - Lighting, Animating, and more
Tags: gamedev, unity3d, csharp, news
Published: 2024-07-05 14:10:24

---
title:  Game Dev Digest — Issue #240 - Lighting, Animating, and more
published: true
date: 2024-07-05 14:10:24 UTC
tags: gamedev,unity,csharp,news
canonical_url: https://gamedevdigest.com/digests/issue-240-lighting-animating-and-more.html
series: Game Dev Digest - The Newsletter About Unity Game Dev
---

### Issue #240 - Lighting, Animating, and more

*This article was originally published on [GameDevDigest.com](https://gamedevdigest.com/digests/issue-240-lighting-animating-and-more.html)*

![Issue #240 - Lighting, Animating, and more](https://gamedevdigest.com/assets/social-posts/issue-240.png)

Hope you have a good game dev weekend. Enjoy!

---

[**An Algorithm for city map generation**](https://zero.re/worldsmith/roadnet/)  - This article is only about street generation. However, this is the first part of a longer series that will explore several generation algorithms to create an entire city, down to individual apartments.
[_zero.re_](https://zero.re/worldsmith/roadnet/)

[**Designing A Game’s Flow [Introductory Guide]**](https://gamedesignskills.com/game-design/game-flow/)  - Game Design / Designing A Game’s Flow [Introductory Guide]
[_gamedesignskills.com_](https://gamedesignskills.com/game-design/game-flow/)

[**I'm making a duck that moves with procedural animation and made breakdown of the current setup.**](https://x.com/robotgrapefruit/status/1808913118698918085)  - Last weekend I posted a video of the duck I’m making with procedural animation, and the response was really encouraging! Some of you were asking how it’s made, so I thought I’d make a little breakdown of the setup!
[_Mike Sebele @robotgrapefruit_](https://x.com/robotgrapefruit/status/1808913118698918085)

[**Get a Free Huge PDF Report on the Outsourcing Market in 2024**](https://80.lv/articles/get-a-free-huge-pdf-report-on-the-outsourcing-market-in-2024/)  - Is outsourcing a risky move or a winning strategy for game developers today?
[_80.lv_](https://80.lv/articles/get-a-free-huge-pdf-report-on-the-outsourcing-market-in-2024/)

[**Study finds co-op games keep growing in numbers (and sales) on Steam**](https://www.gamedeveloper.com/business/study-finds-co-op-games-keep-growing-in-numbers-and-sales-on-steam)  - The power or two (or four). The amount of Steam games with co-op as a selling point grows on a yearly basis, and they're outshining their solo brethren.
[_gamedeveloper.com_](https://www.gamedeveloper.com/business/study-finds-co-op-games-keep-growing-in-numbers-and-sales-on-steam)

[**Achieve Faster CPU Rendering with Render Modes & Graphics Jobs**](https://thegamedev.guru/unity-cpu-performance/rendermodes-graphics-jobs/)  - Know what Unity is doing behind your back with the game objects of your scene? You’d be surprised to see how rendering works under the hood.
[_thegamedev.guru_](https://thegamedev.guru/unity-cpu-performance/rendermodes-graphics-jobs/)

[**Programmers Should Never Trust Anyone, Not Even Themselves**](https://carbon-steel.github.io/jekyll/update/2024/06/19/abstractions.html)  - It is folly to pursue certainty of your code’s correctness. A bug may be hiding in a dependency that you’ll never find. Yet we should not despair. We can still decrease the risk of bugs via greater understanding and due diligence.
[_carbon-steel.github.io_](https://carbon-steel.github.io/jekyll/update/2024/06/19/abstractions.html)

## Videos

[![Exploring a New Approach to Realistic Lighting: Radiance Cascades](https://gamedevdigest.com/assets/images/yt-3so7xdZHKxw.jpg)](https://www.youtube.com/watch?v=3so7xdZHKxw)
[**Exploring a New Approach to Realistic Lighting: Radiance Cascades**](https://www.youtube.com/watch?v=3so7xdZHKxw)  - Radiance Cascades are an innovative solution to global illumination from the devs of Path of Exile 2. Let's explore and implement their approach.
[_SimonDev_](https://www.youtube.com/watch?v=3so7xdZHKxw)

[**I Tried Turning Games Into Text**](https://www.youtube.com/watch?v=gg40RWiaHRY)  - ASCII art has been a staple of the internet since its inception -- but today I'm wondering if we could make a shader that turns games into ASCII art, and if we can, would it even look good?
[_Acerola_](https://www.youtube.com/watch?v=gg40RWiaHRY)

[**Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'**](https://www.youtube.com/watch?v=WMlEyfqVZLk)  - In this 2024 Animation Summit session, join the esteemed team of Insomniac Animation Directors as they guide you on an immersive journey behind the scenes, offering a deeper exploration of the creative process behind Marvel's Spider-Man 2's animated world.
[_GDC_](https://www.youtube.com/watch?v=WMlEyfqVZLk)

[**Make the Trailer Before the Game: A Marketing First Way to Prototype**](https://www.youtube.com/watch?v=10YhD9HMsPA)  - Why wait until the game is deep in production before you think of its first trailer? Thinking about what a trailer for your game will look like when you're at the prototyping phase can be an effective lens through which you can assess the appeal and viability of a game idea and show it to collaborators and business partners. Prolific game trailer editor Derek Lieu shares step-by-step instructions and best practices for conceiving game ideas via mockup trailers.
[_GDC_](https://www.youtube.com/watch?v=10YhD9HMsPA)

[**Making Connections: Real-Time Path-Traced Light Transport in Game Engines**](https://www.youtube.com/watch?v=lxRgmZTEBHM)  - Path traced effects in games have been a dream of many since the early days of real-time rendering. The advent of hardware accelerated ray tracing and recent advances in algorithms derived from Reservoir-based Spatio-Temporal Importance Sampling (ReSTIR) have turned those dreams into reality.
[_GDC_](https://www.youtube.com/watch?v=lxRgmZTEBHM)

[**What sequels can teach us about Game Development**](https://www.youtube.com/watch?v=ruxYqT9iXPY)  - I will note that the list I made is not necessarily "the truth", it is somewhat in the order of how I personally prioritise and think about these things, but I do think it could be equally valid to find other things more important.
[_Nonsensical 2D_](https://www.youtube.com/watch?v=ruxYqT9iXPY)

## Assets

[![SPECTACULAR EFFECTS SALE](https://gamedevdigest.com/assets/images/1720183964.png)](https://assetstore.unity.com/?on_sale=true&amp;orderBy=1&amp;rows=96&amp;aid=1011l8NVc)
[**SPECTACULAR EFFECTS SALE**](https://assetstore.unity.com/?on_sale=true&amp;orderBy=1&amp;rows=96&amp;aid=1011l8NVc)  - 50% Off Sale. Create gaming magic with immersive VFX, particle systems, shaders, audio, and more at 50% off.

Including: [World Scan FX](https://assetstore.unity.com/packages/vfx/shaders/world-scan-fx-263296?aid=1011l8NVc), [Creative Lights](https://assetstore.unity.com/packages/vfx/particles/fire-explosions/creative-lights-282858?aid=1011l8NVc), [Toon Pro: Ultimate Stylized Shading](https://assetstore.unity.com/packages/vfx/shaders/toon-pro-ultimate-stylized-shading-225921?aid=1011l8NVc), [Advanced Edge Detection](https://assetstore.unity.com/packages/vfx/shaders/advanced-edge-detection-262863?aid=1011l8NVc), and more!
[_Unity_](https://assetstore.unity.com/?on_sale=true&amp;orderBy=1&amp;rows=96&amp;aid=1011l8NVc) **Affiliate**

[**Unity and Unreal Engine Mega Bundle**](https://www.humblebundle.com/software/unreal-engine-and-unity-mega-bundle-software?partner=unity3dreport)  - Limitless creation for Unity & Unreal
[__](https://www.humblebundle.com/software/unreal-engine-and-unity-mega-bundle-software?partner=unity3dreport)

[**InspectorTween**](https://github.com/RadialGames/InspectorTween?)  - Tween system for unity mostly for setup in inspector instead of code.
[_RadialGames_](https://github.com/RadialGames/InspectorTween?) *Open Source*

[**AnKuchen**](https://github.com/kyubuns/AnKuchen?)  - Control UI Prefab from Script Library
[_kyubuns_](https://github.com/kyubuns/AnKuchen?) *Open Source*

[**TextureSource**](https://github.com/asus4/TextureSource?)  - Virtual Texture Source for Unity (WebCam, Video, AR Camera)
[_asus4_](https://github.com/asus4/TextureSource?) *Open Source*

[**com.bananaparty.websocketclient**](https://github.com/forcepusher/com.bananaparty.websocketclient?)  - Fully cross-platform WebSocket client library.
[_forcepusher_](https://github.com/forcepusher/com.bananaparty.websocketclient?) *Open Source*

[**com.bananaparty.behaviortree**](https://github.com/forcepusher/com.bananaparty.behaviortree?)  - Fully cross-platform Behavior Tree.
[_forcepusher_](https://github.com/forcepusher/com.bananaparty.behaviortree?) *Open Source*

[**figma-ui-image**](https://github.com/Volorf/figma-ui-image?)  - Figma UI Image. A package to bring a Figma Design to Unity as a UI Image.
[_Volorf_](https://github.com/Volorf/figma-ui-image?) *Open Source*

[**PrefsUGUI**](https://github.com/a3geek/PrefsUGUI?)  - Auto creation GUI elements by doing variable declaration.
[_a3geek_](https://github.com/a3geek/PrefsUGUI?) *Open Source*

[**MGS.Animation**](https://github.com/mogoson/MGS.Animation?)  - Unity plugin for path animations in scene.
[_mogoson_](https://github.com/mogoson/MGS.Animation?) *Open Source*

[**Deform**](https://github.com/keenanwoodall/Deform?)  - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
[_keenanwoodall_](https://github.com/keenanwoodall/Deform?) *Open Source*

[**Unity-Editor-History**](https://github.com/BedtimeDigitalGames/Unity-Editor-History?)  - View and navigate your selection history!
[_BedtimeDigitalGames_](https://github.com/BedtimeDigitalGames/Unity-Editor-History?) *Open Source*

[**Simple-ActiveRagdoll**](https://github.com/davidkimighty/Simple-ActiveRagdoll?)  - Simple implimentation of active-ragdoll in Unity.
[_davidkimighty_](https://github.com/davidkimighty/Simple-ActiveRagdoll?) *Open Source*

[**AssetHunts Studio! Open Game Asset Library**](https://assethunts.itch.io/)  - Everything Free & CC0 Licensed. We're releasing New Asset Pack regularly!
[_assethunts.itch.io_](https://assethunts.itch.io/)

[**50% off ricimi - Publisher Sale**](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc)  - Ricimi is committed to crafting high-quality game UIs and art assets that help developers kickstart their own projects. Save time thanks to these unique and professional visual designs. PLUS, get [Sweet Cakes Icon Pack](https://assetstore.unity.com/packages/package/id/88182?aid=1011l8NVc) for FREE with code RICIMI
[_Unity_](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc) **Affiliate**

[**Audio Arcade - The Definitive Collection Of Music And Sound From Ovani Sound**](https://www.humblebundle.com/software/audio-arcade-definitive-collection-music-and-sound-fx-from-ovani-sound-software?partner=unity3dreport)  - Expand your audio arsenal. Give your project that last bit of audio polish it needs to truly shine with this bundle from Ovani Sound. You’ll get a vast collection of royalty-free music and sound FX ready to plug into your project, as well as powerful time-saving audio plugins usable on all major game engines. From masterfully crafted gunshots and explosions and music packs that span moods and genres, to music and ambiance plugins for Godot, Unity, and Unreal Engine, your audio needs will be well and fully sorted. Plus, your purchase helps the Children’s Miracle Network.
[_Humble Bundle_](https://www.humblebundle.com/software/audio-arcade-definitive-collection-music-and-sound-fx-from-ovani-sound-software?partner=unity3dreport) **Affiliate**

## Spotlight

[![Atlas Wars](https://gamedevdigest.com/assets/images/yt-v9g1EWU_Z1A.jpg)](https://store.steampowered.com/app/2623340/Atlas_Wars/)
[**Atlas Wars**](https://store.steampowered.com/app/2623340/Atlas_Wars/)  - Join the epic world of Atlas Wars, a fast-paced skill-based multiplayer brawler! Choose unique heroes, master awesome abilities, and battle in crazy and unique arenas. Atlas Wars offers an action-packed brawl experience!

_[You can wishlist it on [Steam](https://store.steampowered.com/app/2623340/Atlas_Wars/) and visit their [website](https://atlaswars.com/)]_
[_Stone Shard Games, Nano Knight Studio_](https://store.steampowered.com/app/2623340/Atlas_Wars/)



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[![Call Of Dookie](https://gamedevdigest.com/assets/images/1705068448.png)](https://store.steampowered.com/app/2623680/Call_Of_Dookie/)

My game, Call Of Dookie. [Demo available on Steam](https://store.steampowered.com/app/2623680/Call_Of_Dookie/)

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