teleren/devto huggingface dataset:
Grow Digital Institute - Digital Marketing Courses in Borivali, Mumbai
Tags: digitalmarketingcours, digitalmarketinginstitute, digitalmarketingclasses
Published: 2024-06-27 13:55:15

"[Grow Digital Institute](https://growdigitalinstitute.com) a leading provider of digital training institute in Borivali, Mumbai offers 100% practical and Advanced Digital Marketing Courses in Borivali, Mumbai. At Grow Digital Institute, we believe in providing our students with hands-on experience, so you can expect to work on real-life projects and gain practical knowledge to apply in the real world. Grow Digital Institute offers Advanced Digital Marketing Course, SEO Course, Social Media Marketing Course, and Website Development Courses. Join us today to take the first step towards a successful career in digital marketing at Grow Digital Institute is a best digital marketing courses in Mumbai."
Objects and Methods
Tags: webdev, techbro
Published: 2024-06-27 13:50:00

Hey everyone,

I’ve been reflecting on the parallels between programming and life. In programming, objects represent entities with unique properties, and methods define the actions these entities can take. This mirrors our lives in many ways. We all have unique traits, but it's our actions and our methods that define our paths and outcomes.

By refining our methods, we can better navigate challenges and grow both personally and professionally. Let’s keep improving our methods to become the best versions of ourselves.

#Programming #LifeLessons #PersonalGrowth
Spring x Spring Boot
Published: 2024-06-27 13:42:51

**Spring** ->  é um _framework_ de desenvolvimento de aplicações Java. Configurável manualmente (o que pode ser demorado e complexo).

**Spring Boot** -> é um módulo do Spring que, utilizando configurações defaults, simplifica as configurações de uma aplicação para usar o Spring.

Por exemplo, utilizando o Spring para conectar a algum SGBD é necessário configurar manualmente session factory, entity manager e datasource. Utilizando o Spring Boot, adicionando as dependências do JPA e SGBD, setando algumas propriedades (.yml ou .properties) já é autoconfigurado o necessário para conectar sem necessitar uma linha de código.
Technical Report on Sales Data
Tags: datascience, dataanalytics, beginners
Published: 2024-06-27 13:40:05

**Introduction**

I analyzed the "Retail Sales Data" [dataset](https://www.kaggle.com/datasets/kyanyoga/sample-sales-data) from Kaggle for this task. The goal of this analysis is to gain initial insights from the data and summarize them in a short technical report.

**Observations**

After a first glance at the dataset, we identified the following observations:

1. Sales Data by Regions:
   The dataset contains sales data broken down by different regions. There are eight regions: Central, East, South, West, International, Atlantic, Pacific, and Mountain. This allows for regional analysis of sales figures.

2. Monthly Sales Data:
   The sales data is recorded monthly over several years. This enables the investigation of seasonal trends and the identification of sales peaks in certain months.

3. Product Categories:
   There are various product categories included in the sales data. These categories include Electronics, Furniture, Office Supplies, and more. Analyzing sales figures by product categories can help identify popular and less popular products.

**Technical Visualization**

A simple bar chart is presented to support these observations, showing the average monthly sales figures by region.

![average monthly sales bar chart](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/84s6rb7ozzsril6azgpr.png)



**Conclusion**

The initial insights into the "Retail Sales Data" dataset show that sales figures vary by region, month, and product category. These insights can be further explored to conduct more detailed analyses and support data-driven decisions.

For more information and to learn more about the HNG Internship program, please visit HNG [Internship](https://hng.tech/internship)
Free Housing Assistance For Single Moms
Tags: grant, singlemother, federalgrants
Published: 2024-06-27 13:37:28

There are a lot of housing programs and resources available to the homeless population and single mothers, such as transitional housing, emergency shelters, subsidies, rental assistance programs, affordable housing, and mortgage programs that enable residents to reduce their housing burden. If you’re looking for accessible apartments or emergency [housing assistance for single moms](https://singlemother-grant.com/)
What Is a flash bitcoin software
Tags: flashbtc, flashusdt, flashbitcoin, flashbitcoinsoftware
Published: 2024-06-27 13:35:50

FlashGen offers several features, including the ability to send Bitcoin to any wallet on the blockchain network, support for both Segwit and legacy addresses, live transaction tracking on the Bitcoin network explorer, and more. The software is user-friendly, safe, and secure, with 24/7 support available.

Telegram: @martelgold

Visit https://martelgold.com

To get started with FlashGen Software, you can choose between the basic and premium licenses. The basic license allows you to send 0.4BTC daily, while the premium license enables you to flash 3BTC daily. The software is compatible with both Windows and Mac operating systems and comes with cloud-hosted Blockchain and Binance servers.

Telegram: @martelgold

Please note that FlashGen is a paid software, as we aim to prevent abuse and maintain its value. We offer the trial version for $1200, basic license for $5100, and the premium license for $12000. Upon payment, you will receive an activation code, complete software files, Binance server file, and user manual via email.


Telegram: @martelgold

If you have any questions or need assistance, our support team is available to help. You can chat with us on Telegram or contact us via email at [email protected] For more information and to make a purchase, please visit our website at www.martelgold.com.

Visit https://martelgold.com to purchase software
React vs Angular: In My Opinion (IMO)
Published: 2024-06-27 13:35:22

Two of the most prominent contenders of the Javascript ecosystem are React.js and Angular. Having dabbled in both, I'd like to share my perspective on their strengths and weaknesses, along with my excitement about using React.js at the [HNG Internship](https://hng.tech/internship) program.

## React vs Angular

- **Library vs Framework:** At its core, React.js is a JavaScript library focused on building user interfaces (UI) with reusable components. Angular, on the other hand, is a full-fledged framework offering a more comprehensive set of tools for building complex web applications.
- **Learning Curve:** React's simplicity and focus on components make it easier to learn, especially for beginners. Angular, with its built-in features and steeper learning curve, might take longer to master.
- **Data Binding:** React utilizes a one-way data binding approach, giving you more control over data flow. Angular's two-way data binding streamlines development but can sometimes lead to unexpected behavior.
- **Performance:** React's virtual DOM ensures efficient rendering updates, making it generally faster than Angular.

![Confused](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/keea76sbv3ibjar1l0ya.png)
## My Experience with React.js
I've found React.js to be a joy to work with. Its component-based architecture promotes code reusability and maintainability. The vast community and extensive ecosystem of libraries provide solutions for almost any need. This flexibility allows for a more customized development experience.

## HNG Internship
I'm happy to be participating in the HNG Internship Program using React.js. The program's focus on this in-demand library aligns perfectly with my development goals. I expect to hone my React skills, collaborate with talented developers, and contribute to a real-world project.
While both React.js and Angular are excellent tools, React's focus on simplicity, performance, and a thriving community makes it a perfect fit for me. Also if you're a company looking to hire talented developers, check out the HNG hiring platform here: [https://hng.tech/hire](https://hng.tech/hire).
Frontend Technologies
Tags: webdev, frontend, hng
Published: 2024-06-27 13:32:08

Hey there!!!!

it is true that in the evolving world of technology, you may have come across software development, where you are hearing web development frontend and Backend but I will be sharing with you about Frontend Development and the Technologies behind it

let's dive in 


Frontend development, also known as front-end development, refers to the process of creating the user interface (UI) and user experience (UX) for websites and web applications. Frontend developers focus on the client side of web development, ensuring that the visual elements users interact with are functional, responsive, and aesthetically pleasing.

Here are some key points about frontend development:

## Languages and Technologies:

**HTML (Hypertext Markup Language)**: Used to structure content on web pages.
**CSS (Cascading Style Sheets)**: Styles the HTML content, controlling layout, colors, fonts, and responsiveness.

**JavaScrip**t: Adds interactivity, animations, and dynamic behavior to web pages.

## Responsibilities:
-Creating responsive layouts that adapt to different screen sizes (desktop, tablet, mobile).

-Implementing user interfaces based on design mockups.

-Handling user interactions (e.g., form submissions, button clicks).

-Optimizing performance for faster loading times.

-Ensuring cross-browser compatibility.

## Frameworks and Libraries:

**React.js**: A popular JavaScript library for building reusable UI components.
**Angular**: A comprehensive framework by Google for large-scale applications.
**Vue.js**: A flexible and lightweight framework.
**Next.js**: A React framework for server-side rendering (SSR) and static site generation (SSG).

## Tools and Build Systems:
Webpack: Bundles assets (JavaScript, CSS, images) for production.
Babel: Transpiles modern JavaScript code to older versions for wider browser support.
Sass/LESS: CSS preprocessors for better code organization.
Collaboration:
Frontend developers work closely with designers, backend developers, and other team members to create cohesive web applications.

Something amazing about this is that I started an internship with HNG [HNG Internship]( https://hng.tech/internship,) and it is an opportunity to learn more and challenge myself with frontend technologies like HTML, CSS, and Javascript and to build projects also.

#frontend #internship #HNG
Umbraco Helper Labels
Published: 2024-06-27 13:31:36

I've been working on a project recently which has encouraged me to dig a little deeper into Umbraco than I've done before and have fallen in love with the simplicity of it!

My customer asked if we could add some additional contextual documentation within the back office as reminders for their content editors. The 'Label' property would have sufficed but I felt there was some room for improvement, so did a little digging and after an hour or two of tinkering had a solution which I felt was worthy of sharing.

I may create a standalone Github repository for this and submit to the Umbraco marketplace if I get  a spare moment but in the meantime the code is simple enough to simply share here. 

## Manifest

```json
{
  "propertyEditors": [
    {
      "alias": "HelperLabelPropertyEditor",
      "name": "Helper Label",
      "editor": {
        "view": "~/App_Plugins/HelperLabelPropertyEditor/helperLabelView.html",
        "valueType": "JSON"
      },
      "icon": "icon-info"
    }
  ],
  "javascript": [
    "~/App_Plugins/HelperLabelPropertyEditor/helperLabel.controller.js"
  ]
}
```

## Controller
The secret sauce here was the discovery of the `hideLabel` property which worked wonders - without which I think this idea would have either become very messy or been mothballed before it got off the ground!

```js
(function () {
    'use strict';

    function HelperLabelPropertyEditor($scope) {
        var vm = this;
        vm.model = $scope.model;
        $scope.model.hideLabel = true;
    }

    angular.module('umbraco').controller('HelperLabelPropertyEditor', HelperLabelPropertyEditor);

})();
```

## View
I'm not super familiar with the Umbraco UI Library or web components in general  but had a quick poke around their [StoryBook ](https://uui.umbraco.com) and cobbled  together something which seems somewhat suitable

```html
<style>
    .no-padding { --uui-box-default-padding: 0; }
</style>

<div ng-controller="HelperLabelPropertyEditor as vm">

    <uui-box ng-class="vm.model.description ? '' : 'no-padding'">

        <p ng-bind="vm.model.description"></p>

        <uui-icon name="info" slot="headline" style="font-size: var(--uui-size-7); --uui-icon-color: var(--uui-color-default-emphasis); "></uui-icon>
        <uui-label slot="headline"> {{vm.model.label}}</uui-label>

    </uui-box>

</div>
```
## Usage
Once you've created the plugin with the code above, just sign into your back office and create a new Data Type, choosing the 'Helper Label' as the property editor. You'll then be able to add this type of property anywhere you like within your document type.

## Compatibility
This was only tested in Umbraco 13.4.0 but will hopefully work in some older versions too.

I'd love to hear if anyone has any suggestions for further improvement here!
Boost Your Productivity Today: Practical Tips for Developers
Published: 2024-06-27 13:24:54

Hey Dev.to community!

Productivity is key in the fast-paced world of software development. Whether you're a seasoned coder or just starting out, finding ways to optimise your workflow can significantly impact your output and satisfaction. Here are some tried-and-true tips to help you boost your productivity:

1. **Set Clear Goals:** Start each day with a clear idea of what you want to accomplish. Break down larger tasks into smaller, manageable ones to maintain focus and motivation.

2. **Time Management:** Use techniques like Pomodoro (working in focused intervals with short breaks) or time blocking (allocating specific times for tasks) to make the most of your work hours.

3. **Eliminate Distractions:** Identify and minimize distractions. This might mean turning off notifications, finding a quiet workspace, or using tools like website blockers when necessary.
 
4. **Prioritize Tasks:** Not all tasks are created equal. Use methods like Eisenhower's Urgent/Important Principle to prioritize tasks based on their urgency and importance.

5. **Use Automation and Tools:** Leverage automation tools and scripts for repetitive tasks. IDE shortcuts, task runners, and version control systems can save you valuable time and effort.
 
6. **Take Breaks and Rest:** Remember to take regular breaks to recharge. Overworking can lead to burnout and decreased productivity in the long run.

7. **Continuous Learning:** Invest time in learning new technologies and improving your skills. This can streamline your workflow and open up new possibilities for problem-solving.

8. **Collaborate and Communicate:** Effective communication and collaboration with teammates can prevent misunderstandings and unnecessary rework.

9. **Reflect and Iterate:** Regularly reflect on your productivity strategies. Identify what works well and what doesn't, and adjust your approach accordingly.

10. **Maintain Work-Life Balance:** Lastly, don't forget to prioritise your well-being outside of work. A balanced life leads to better focus and creativity when you're on the job.

By implementing these strategies, you can optimize your productivity and achieve more in your development projects. What productivity tips have worked best for you? Share your thoughts in the comments below!

Happy coding!


This article was created with the help of AI
#AIGenerated
Métodos HTTP Idempotentes
Published: 2024-06-27 13:23:29

Um método _HTTP_ é **idempotente** quando a mesma requisição usada N vezes tem a mesma resposta. 

**Idempotente** -> _GET_, _HEAD_, _PUT_, _DELETE_, _OPTIONS_ e _TRACE_.

**Não Idempotente** -> _POST_, _PATCH_ e _CONNECT_.
Item 37: Use EnumMap em vez da indexação ordinal
Tags: java, javaprogramming
Published: 2024-06-27 13:16:58

**1. Introdução**
- Código que usa o método ordinal para indexar um array ou lista.

**2. Problema com o uso de ordinais**
- Código de exemplo com array indexado pelo ordinal do ciclo de vida de uma planta.
- Arrays não são compatíveis com genéricos, resultando em cast não verificado.
- Necessidade de rotulação manual da saída.
- Perigo de usar valores int incorretos, levando a erros silenciosos ou exceções.
![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/7u5bpdanlpnfcmp9alrq.jpg)


![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/yxj6epl17z6gcnfen3m0.jpg)

**3. Solução com EnumMap**
- EnumMap como uma alternativa mais eficiente e segura.
- Programa reescrito utilizando EnumMap.
- Benefícios: código mais curto, claro, seguro e sem necessidade de rotulação manual.


**4. Detalhes sobre EnumMap**
- EnumMap utiliza um array internamente, combinando a segurança de Map com a rapidez de um array.
- Construtor de EnumMap requer um objeto Class do tipo da chave (token de tipo limitado).
![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/bqb9ywrqvg203nfdu3ng.jpg)

**5. Uso de streams com EnumMap**
- Programa usando streams para gerenciar o map.
- Problema: implementação de map escolhida pelo stream pode não ser uma EnumMap.
- Solução: uso da forma de três parâmetros do Collectors.groupingBy para especificar a implementação de map.

**6. Comparação de comportamentos**
- Diferenças de comportamento entre versões com EnumMap e baseadas em stream.
- EnumMap sempre cria um map aninhado, enquanto streams criam apenas se necessário.

**7. Caso de uso avançado: mapeamento de dois valores enum**
- Exemplo de array de arrays indexados por ordinais para transições de fases.
- Problemas semelhantes: risco de erro na tabela de transição, manutenção difícil.
![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/smp1ldpw8z44sdeaq91u.jpg)

**8. Solução avançada com EnumMap**
- Uso de EnumMap para mapear transições de fases.
- <Map> como tipo do map.
- Inicialização do map com coletores encadeados.
- Image description

![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/bwz3k2cr1243cqq3rnk4.jpg)

![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/zfqrjdpb8xz0s4ejhrw2.jpg)

**9. Adição de novas fases**
- Adicionar novas fases ao sistema com EnumMap é simples e seguro.
- Comparação com a complexidade de atualização de arrays.

**10. Cuidados com valores nulos**
- Uso de null para indicar ausência de mudança de estado é arriscado.
- Necessidade de uma solução limpa para evitar NullPointerException.

**11. Conclusão**
- Raramente adequado utilizar ordinais para indexar arrays.
- Preferência pelo uso de EnumMap, especialmente para relacionamentos multidimensionais.

**Resumo Final**
- Não use ordinais para indexar arrays.
- Prefira EnumMap para segurança, clareza e facilidade de manutenção.
- Considere EnumMap<..., EnumMap<...>> para relacionamentos multidimensionais.
Java: Checked e Unchecked Exceptions
Published: 2024-06-27 13:15:52

O **Java** classifica as exceptions em duas principais categorias: _Checked_ e _Unchecked_.

**Checked** -> exceções que são verificadas em tempo de compilação e obrigam o desenvolvedor a tratar. São sempre filhas de _Exception_. 
 - Ex: new FileInputStream(new File(""))

**Unchecked** -> exceções que não são verificadas em tempo de compilação, não obrigando o tratamento. São sempre filhas de _RuntimeException_.
 - Ex: NullPointerException
Plotting a course: MiniJamLab
Tags: miniscript, gamedev, typescript, namingthingsishard
Published: 2024-06-27 13:15:16

As the toy game engine is starting to take shape, it's time to put some thought into what I really want from it. First, perhaps a (very) short list of what I don't want:

* This won't be a general purpose game engine
* This will not even attempt to compete with the wonderful solutions already out there

Now before we get into what we *do* want out of this, let's give it a name:
**MiniJamLab**
* Mini: Miniscript is the primary behavior scripting language
* Jam: Intended rapid development cycles like Game Jams
* Lab: Experimental, handle with care!

## Things that set *MiniJamLab* apart from general purpose game engines
One of the goals, as the name implies, is to increase the development velocity of small games, an as you might have guessed, this can't be done without making some sacrifices. In order to reduce the amount of boilerplate code required to get something running, we need a *higher level of abstraction*. Our game script shouldn't have to worry about opening a window, getting a drawing context, loading image data, decoding the image and writing pixels. But how *high* do we go? Do we attach behaviors to a **Sprite**, a **Button**, a **TileMap**? 
This is where the sacrifice comes in: to rather than defining a 100 kinds of nodes you might add to your scene, get the intersection of the ones you need. A **Sprite**, **Button** and **TileMap** all have a few things in common: They are displayed, and may interact with user input. You might say that each of them is an *Actor* in the scene, and a behavior attached may determine if and where it is displayed, and what to do with incoming user input. We could take this further! If we further sacrifice our ability to be "general purpose" and, for example, only allow _Tower Defense_ games, then all we need is a way to configure a **Map**, a number of **Towers** and a number of **Enemies**, which all have enough intersection to be scripted the same way. 

In short, in order to determine the "ideal" level of abstraction for behavior scripts, we need to think long and hard about *what kind of games* we want to build with this. 

So let's set some goals, MiniJamLab should be able to power at least:

* A platformer. Classic.
* An RPG or Rogue-Like
* A Real-Time or Turn-Based Strategy game

The platformer is the odd duck here - it is the only one that won't work on a tile-based coordinate system, but other than that, there is enough intersection between these games to provide a single Actor type node to the scripting environment. The first demo/sample will also be a platformer, so I can focus on the required features for this first. 

Well, that's enough for now - next update I'll go a bit deeper into what Miniscript is, why it's great, and how MiniJamLab will use it.