teleren/devto huggingface dataset:
What Defines a Senior Software Engineer?
Tags: discuss, career
Published: 2024-02-17 08:00:00

What do you believe defines a senior software engineer in today's rapidly evolving industry? Share your insights and discuss the skills and qualities you think are essential for senior-level positions.
<br>
Follow the DEVteam for more discussions and online camaraderie!
{% embed [https://dev.to/devteam](https://dev.to/devteam) %}
مزایای کار با اندروید استودیو
Published: 2024-02-17 07:58:10

اندروید استودیو یک محیط توسعه یکپارچه (IDE) برای توسعه برنامه‌های اندروید است که توسط گوگل ارائه شده است. این ابزار به برنامه‌نویسان اندروید امکاناتی مانند ویرایشگر کد، شبیه‌سازی دستگاه، ابزارهای طراحی و ... را فراهم می‌کند. برخی از مزایای کار با اندروید استودیو عبارتند از:ارائه ابزارهای طراحی: اندروید استودیو به برنامه‌نویسان اندروید امکاناتی مانند طراحی رابط کاربری (UI)، طراحی لایه‌های گرافیکی و ... را فراهم می‌کند.
ارائه ویرایشگر کد: اندروید استودیو به برنامه‌نویسان اندروید امکاناتی مانند ویرایشگر کد، ابزارهای جستجو و جایگزینی، ابزارهای تست و ... را فراهم می‌کند.
شبیه‌سازی دستگاه: اندروید استودیو به برنامه‌نویسان اندروید امکان شبیه‌سازی دستگاه‌های مختلف اندرویدی را فراهم می‌کند.
پشتیبانی از زبان کاتلین: اندروید استودیو به برنامه‌نویسان اندروید امکان استفاده از زبان کاتلین را برای توسعه برنامه‌های اندرویدی فراهم می‌کند.
پشتیبانی از فلاتر: اندروید استودیو به برنامه‌نویسان اندروید امکان استفاده از [فریم ورک فلاتر](https://elecomco.com/learn-dart-language/) را برای توسعه برنامه‌های اندرویدی فراهم می‌کند.
پشتیبانی از جاوا: اندروید استودیو به برنامه‌نویسان اندروید امکان استفاده از زبان جاوا را برای توسعه برنامه‌های اندرویدی فراهم می‌کند.
پشتیبانی از اندروید خام: اندروید استودیو به برنامه‌نویسان اندروید امکان استفاده از اندروید خام (Stock Android) را برای توسعه برنامه‌های اندرویدی فراهم می‌کند.


چه برنامه‌هایی برای کار با اندروید استودیو استفاده می‌شود؟
برخی از برنامه‌هایی که برای کار با [آموزش اندروید استودیو](https://elecomco.com/product/android-experts/) استفاده می‌شوند عبارتند از:

Android Studio: یک IDE رسمی برای توسعه برنامه‌های اندروید که ابزارهای گسترده‌ای برای توسعه، تست و انتشار برنامه‌ها فراهم می‌کند.
IntelliJ IDEA: یک IDE قدرتمند که از زبان‌های برنامه‌نویسی مختلف از جمله کاتلین و جاوا پشتیبانی می‌کند و برای توسعه برنامه‌های اندروید استفاده می‌شود.
Visual Studio Code: یک محیط توسعه کد باز و سبک که از زبان‌های برنامه‌نویسی مختلف پشتیبانی می‌کند و برای توسعه برنامه‌های اندروید استفاده می‌شود.
Flutter: یک فریم‌ورک توسعه برنامه‌های تلفن همراه و وب که توسط گوگل ارائه شده و برای توسعه برنامه‌های اندرویدی استفاده می‌شود.
Kotlin: یک زبان برنامه‌نویسی جدید که توسط گوگل برای توسعه برنامه‌های اندرویدی معرفی شده و به خوبی با اندروید استودیو یکپارچه شده است.
این برنامه‌ها ابزارهای قدرتمندی برای توسعه برنامه‌های اندرویدی فراهم می‌کنند و توسط برنامه‌نویسان برای ایجاد برنامه‌های متنوع و کارآمد استفاده می‌شوند.
XGBoost Training Speed: A Comparative Analysis
Tags: machinelearning, datascience, dataengineering, ai
Published: 2024-02-17 07:49:38

## Introduction
In this experiment, we aimed to assess the training speed of XGBoost, a popular gradient boosting library, under various conditions. The experiment was conducted on Google Colab, and different settings were explored to understand the impact on training time.

## Experimental Setup

### Machine Environment
The experiments were conducted on Google Colab.

### XGBoost Versions and Configurations
The selection of XGBoost versions and configurations for this experiment was based on prevalent discussions and articles found online. Drawing inspiration from widely available information, the following four configurations were chosen:

- A. XGBoost 1.7.6 with default settings
- B. XGBoost 1.7.6 with `tree_method=hist`
- C. XGBoost 2.0.3 with default settings
- D. XGBoost 2.0.3 with GPU acceleration

### Training Task Assumptions
The training task involved:
- Dataset: 1 million records, 200 features (including 10 categorical features)
- Training for 100 epochs (30 epochs for configuration A due to extended training time)

## Results

- A. XGBoost 1.7.6 (Default): **43.80682 seconds** per iteration
- B. XGBoost 1.7.6 (`tree_method=hist`): **0.95269 seconds** per iteration
- C. XGBoost 2.0.3 (Default): **0.95920 seconds** per iteration
- D. XGBoost 2.0.3 (GPU): **0.08077 seconds** per iteration

## Discussion

- Configuration B, utilizing histogram-based tree method, demonstrated a significant speed improvement compared to the default settings in version 1.7.6.
- The speed of XGBoost 1.7.6 with `tree_method=hist` and 2.0.3 was observed to be almost the same.
- GPU acceleration (Configuration D) showcased a remarkable speedup.

## Code
The complete code for this experiment has been uploaded to my GitHub Gist. You can access it [here](https://gist.github.com/masudahiroto/8bd5ac8c5c467e8e3db64105b57d0080).

## Conclusion

Utilizing advanced features like histogram-based tree methods and GPU acceleration can substantially enhance the training speed, contributing to more efficient model development processes. Practitioners should consider these factors based on their specific requirements and computational resources when employing XGBoost for machine learning tasks.
[How-To] [2/4] 如何不用想破頭就能解決寫程式時思緒卡住的問題？
Tags: beginners, programming, tutorial, python
Published: 2024-02-17 07:40:02


![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/8m8fp6xcmmkan67uzyco.jpg)

前一篇文章中我提到了規劃程式流程/架構的重要性。假如我們沒有作出適當的規劃就咔咔咔的開始敲打鍵盤（程序猿？🐒），常常會導致走錯方向而浪費寶貴的時間。

同時我也介紹了解決方式的第一步——【釐清「最初的輸入」和「最終的輸出」】。因為在現代講求快速開發的氛圍下，往往客戶或主管的心中對於最終產品的模樣也都還沒有定案。身為一個工程師，你的責任是幫助他們釐清重要的環節，同時也能減少自己的工作量。

今天我要講解的是第二步——【定義要如何從輸入轉變成輸出的「步驟」】。這可以幫助你把急於實作的念頭抽離，並將精力集中在思考上。

由於我們腦子的運作方式非常容易落入「一見鍾情」的陷阱，第一個出現在腦袋瓜裡的步驟和解法就會當作是正確且唯一的答案。但現實經常與之相左，總是要費九牛二虎之力才能⋯⋯承認自己想錯了！

解決辦法是要先能認知到一個事實：輸入得經由一連串的幾個動作才會變成輸出。就算泡泡麵也並非倒入熱水就能吃，也是要先打開包裝、撒調味料、沖入熱水和等待5分鐘等動作。如果你搞錯了順序，就連簡單的泡麵這檔事你也有可能搞雜（像是調味料包跟著一起泡熱水）。

因此在這個步驟裡，你首先要釐清的是從輸入變成輸出的過程中，有哪幾項重要的動作要執行？順序可不可以調換？有先決條件嗎？需要套用演算法來幫助解題？最重要的是：是否存在多種方法來實現這些流程？

以我個人工作經歷來說，有一次我接到的案子是要設計一個程式來量測我們產品的效率。我最初的規劃步驟是創建環境、創建數據的收集和輸出、啟動模擬器、啟動壓力測試、收集測試數據，最後是輸出測試數據。

後來我發現啟動模擬器需要佔用大量的時間，因此決定將這個步驟挪到前方，啟動後丟到背景去跑，主程式就可以繼續做其他事以節省時間。但它又不能放在第一步，因為那時環境還沒生成，所以先決條件是環境先、模擬器後。

也因為模擬器是愈早跑愈好，所以「創建數據的收集和輸出」的次序就要往後。但「收集數據」的部分又有時效限制（這是我一開始沒想清楚的部分），因此也不能移到太後面，於是我就把這個步驟再切細為「收集」和「輸出」兩個動作，並且把「收集」與「創建」合併。於是最後的流程就變成了：創建環境且收集數據、啟動模擬器、啟動壓力測試、收集測試數據，最後是將創建數據和測試數據一同整理成報表輸出。

如果我在開始寫程式之前沒有先好好思索執行步驟，那麼面對這樣稍微大一點的程式，寫到一半才發現此路不通的情形也就是可以預期的了。雖然我一開始的規劃並不完美，思路也沒那麼清晰；但我保有警覺性，發覺自己正在走向錯誤的道路時，及時回頭免去冤枉路的時間。

現在你知道制定良好的步驟可以省去你白白寫 code 的時間——畢竟重寫愈少次，就只有較少的 code 需要 debug，沒錯吧！？那麼你是否願意花多一點時間來作規劃而不是忙著對鍵盤敲敲打打呢？歡迎分享你的想法，或是過往的痛苦經驗。
[How-To] [1/4] 如何不用想破頭就能解決寫程式時思緒卡住的問題？
Tags: beginners, programming, tutorial, python
Published: 2024-02-17 07:39:05


![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/h7py4yte25jayxkd5r94.jpg)

今天我想來講解如何解決寫程式時卡住，不知該怎麼下手的問題，特別是一打開編輯器就只能盯著螢幕發呆的情況。

在我寫程式的整個過程中，會一直重覆的在這三個階段循環切換：規劃 (planning)、實作 (writing)和優化 (refactoring)。本次介紹的內容是屬於「規劃」裡頭的「流程/架構」部分。

許多程式新手往往不知道該怎麼製訂一個程式的流程和架構，就乾脆跳過這一階段直接進入實作部分（以前的我也是⋯⋯）。因為沒有先訂好目標，不知道自己正在往哪個方向前進，因此走錯路了也沒有察覺。

你可能會上網看看有沒有人寫過類似的程式，胡亂的把幾十行的程式碼複製貼上到原始檔內，看看是否能得到正確的結果，但總是失望而歸。花了大把的時間卻遲遲沒有走到終點，這也難怪你會覺得自己卡住了！

你會說『可是我沒學過怎麼畫流程圖』，或是『我不知道要怎麼畫架構圖』。沒關係！你可以在你整個學習的路上循序漸進的獲取那些技能。今天要介紹的是用純文字的方式來作流程的規劃。

讓我來說明第一個步驟——【定義「最初的輸入」和「最終的輸出」】。這會讓你在整個寫程式的過程中較容易保持在有意識的狀態。

許多時候當我們接到一個案子時，它的原始資料和預期結果仍是在很早期、很模糊的階段。往往客戶或主管都還不是那麼的清楚它們的範圍和內容，就想要你趕快上工寫程式。如果你真的開始埋頭苦幹下去寫，那麼大幅度的程式修改就是可預期的結果了。

所以第一個步驟就是要先釐清需求的正確內容，和客戶/主管/同事來回地討論哪些資料是屬於「輸入」的內容，它是一份檔案、還是兩份或多份？是由使用者輸入嗎？它的格式是什麼？有沒有哪些可調整的行為是可以寫入設定檔 (config file) 的？

同樣的「輸出」也是需要搞清楚的重點。它是一份還是多份檔案？格式是什麼？需要寫入資料庫嗎？有沒有現成的檔案是需要更新其內容的？要怎麼呈現給使用者看？

清楚定義好輸入和輸出的例子就像是販賣機，你只要投入硬幣就可以得到飲料，小孩子都懂。定義不明的例子就像是恐怖箱或福袋，期望愈大失望也就愈大。

不過有時因為公司文化或時程壓力，你不一定可以在最初就敲定輸入和輸出的最終版本，這時你就要採取折衷的方式，按時間推移先定出「中介版本1」、「中介版本2」⋯⋯。在我工作的經驗中，客戶或主管訂的死線 (deadline)其實是給你看的，他們心中真正的死線是在別的日子，往往是保有緩衝空間的。只要他們能看到進度有向前推進，他們就可以不那麼焦慮，不會照三餐來逼問你做到哪裡和什麼時候可以完成的問題了！

因篇幅有限，今天只先介紹第一步。如果你很期待後續步驟，請敲碗（或卡），我會儘快寫出下一篇！

如果你覺得這一步可以解決你寫程式卡住的問題，也歡迎在下方留言分享你的經驗和想法！
[觀念] Debug 時的雙重體驗
Tags: beginners, programming, tutorial, python
Published: 2024-02-17 07:37:20


![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/xgq4p1aymqm6fx1ehskc.jpg)

寫程式的目的就是要把事情自動化🤖。一件事情從開始到結束一定會有個流程、有步驟、有先後順序。我們要做的事情就是用程式語言所提供的語法工具來完成這些步驟。

有些日常工作的邏輯很簡單，只需一條一條按照順序寫完即可✅。但倘若今天要自動化的步驟較複雜，若沒有先搞清楚事情發生的先後順序及條件，那麼寫起程式來就會是件令人頭痛的事🤯。

當你感覺程式寫起來就是卡卡的，無法一步到位，那麼你應該要先退回到「邏輯語言」這一層來爬梳和整理問題🧐，想法打通了才進展到「程式語言」這一個實作階段。

這就跟開車一樣，會開車的人可以邊開車邊看風景、跟旁邊的人聊天、甚至還可以伸手去拿飲料或調冷氣🚗💨。但是一個還在學開車的人想要模仿這樣的行為簡直是異想天開！還是先按步就班地熟悉基本動作吧！

但這也不能怪新手們，因為市面上的教材並不注重這一塊📚，況且在資訊相關的系所裡教虛擬碼（pseudo code) 時也只是草草帶過。流程圖、UML 也都是進入職場後才自學📈。

想像一下當你寫程式的邏輯有誤，再加上語法又尚未熟悉的情況下，看到一大堆的 error message 和 exception 是什麼樣的心情😱？是否似曾相識？作為初學者的你，能夠很快的發現自己的錯誤是在邏輯上還是語法上？如果能將邏輯語言這層搞定（或至少80+%是正確的），那麼是否麻煩和痛苦就少了一半以上🎉？

現在你知道當程式有 bug 時來源可能有兩個：邏輯和語法🔍。那麼，當你下次寫程式時，或是在 debug 時，你會選擇原來的方式埋頭苦幹？還是先釐清問題最大的根源在哪❓

歡迎在下方留言分享你的看法～💬
Creating a service (daemon) in Linux using System D
Tags: linux, daemon, service, systemd
Published: 2024-02-17 07:08:14

# Creating a daemon in System D

So, you created your awesome server-side application and you are ready to start using. However, you want it to start automatically with your server and restart if it crashes. Also, you're happy to have a system that uses System D

So, how do we do that?

(Spoiler alert: It's super easy)

---

Let's say your service name is `Super Awesome Server`

## Step 1 - Create a user/group for your service

Create a user and group, optionally, or select an existing one.

Let's say, I am going to use the user and group aweserver, short for awesome server.

## Step 2 - Create a file service configuration

File name: /etc/systemd/system/superawesome.service

And add this as a content of your file:

```ini
[Unit]
Description=Super Awesome Server

[Service]
ExecStart=/opt/myawesomeserver/bin/run_server
User=aweserver
Group=aweserver
Restart=always

[Install]
WantedBy=multi-user.target
```

Note:

* User and Group keys containing the desired user and group
* Restart = always to restart in case the application crashes

## Step 3 - Starting the service

As you created a new service, reload the daemon with:

```bash
systemctl daemon-reload
```

You're done!

Some other interesting commands

```bash
# Restart the service
systemctl restart avahi-daemon.service

# Stop the service
systemctl stop avahi-daemon.service

# Start the service
systemctl start avahi-daemon.service

# Check service status (if it crashed or failed to start, you'll see the reason here)
systemctl status avahi-daemon.service
```
[閒聊] 人生就像 function
Tags: beginners, programming, tutorial, python
Published: 2024-02-17 07:35:08


![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/damvjzsatja6yv01jaoc.jpg)

人生就像 function，要嘛改變 arguments、要嘛改變 function body。否則同樣的輸入只會得到同樣的輸出。
Story: Swatch Internet Time
Published: 2024-02-17 07:28:28

Gather up, kids, near the fire. Let it make you warm. Here is the story about some very interesting concept, that I have thought will change on how we correlate logs forever, but it has not been so. 

> Swatch Internet Time (or .beat time) is a decimal time system introduced in 1998 by the Swatch corporation as part of their marketing campaign for their line of ".beat" watches. Those without a watch can use the Internet to view the current time on the watchmaker's website. The concept is actually the same as decimal minutes in French Revolutionary decimal time.

From [Wikipedia](https://en.wikipedia.org/wiki/Swatch_Internet_Time).

Imagine, that now you need to correlate time between many machines and these logs come from various timezones. Different timezones might be due to lack of order, managing different subsidiaries of the company, or any other reason. Usually the first thing you have to do is to understand how to map time from each one. 

Imagine a world, where you could schedule an online meeting without playing timezone football.

Imagine...

The lesson: you (I) never know what are the good ideas and bad ideas looking to the future. It is easier to make predictions about the past. 

What do you think about such time representation? Why do you think it was not adopted? Why are we not trying to adopt this or similar time for the internet now or in the future?
I'm an old IT, trying to learn programming
Published: 2024-02-17 07:11:48

35 years in IT

Things from my young years:
CPM
Discrete RAM chips and Perforated fingers :@)
Bleeder resistors on a 5Mb HD
(yes...5Mb)
Novell
3Com servers
Thick-net
Token-ring
Intel 8086/8088
Motorola 68000 assembly
I had a #arpa account
And remember when the Internet was all text
Did I mention I'm old??

I've tried "git-hub' but I just 'got-lost' :@))

I am trying to figure out Python please.
Also Raspberry Pi and Arduino.

Thank-you for your time

js
Angular vs React: Which One Should You Choose for Your Next Web Development Project?
Tags: csharp
Published: 2024-02-17 07:02:28

When it comes to choosing the right technology for your next web development project, the decision can be overwhelming. With so many programming languages and frameworks available, it can be difficult to determine which one is the best fit for your specific needs. Two popular options for building web applications are C# Angular and React. But which one should you choose?

C# Angular is a powerful combination of the C# programming language and the Angular framework. C# is a versatile, object-oriented language that is often used for building robust and scalable web applications. Angular is a popular JavaScript framework that allows developers to build dynamic web applications with ease. When combined, these two technologies provide a powerful platform for building modern web applications.

On the other hand, React is a JavaScript library developed by Facebook that is known for its simplicity and flexibility. React allows developers to build interactive user interfaces with reusable components. It is often used in conjunction with other JavaScript libraries and frameworks to create modern web applications.

So, which one should you choose for your next web development project? The answer depends on your specific requirements and preferences. If you are already familiar with C# and prefer the Microsoft ecosystem, C# Angular may be the right choice for you. On the other hand, if you prefer a more lightweight and flexible approach to web development, React may be the better option.

To help you make your decision, here is a simple example of code written in both C# Angular and React:

C# Angular:
```
@page "/counter"

<h1>Counter</h1>

<p>Current count: @currentCount</p>

<button class="btn btn-primary" @onclick="IncrementCount">Click me</button>

@code {
    private int currentCount = 0;

    private void IncrementCount()
    {
        currentCount++;
    }
}
```

React:
```
import React, { useState } from 'react';

function Counter() {
    const [currentCount, setCurrentCount] = useState(0);

    const incrementCount = () => {
        setCurrentCount(currentCount + 1);
    }

    return (
        <div>
            <h1>Counter</h1>
            <p>Current count: {currentCount}</p>
            <button onClick={incrementCount}>Click me</button>
        </div>
    );
}

export default Counter;
```

As you can see, both C# Angular and React offer a simple and effective way to build interactive web applications. Ultimately, the choice between C# Angular and React will depend on your specific requirements, familiarity with the technology, and personal preferences. Whichever option you choose, both C# Angular and React are powerful tools that can help you build modern, dynamic web applications.
Update on My Mistake on Converting Slice to Slice of Ptr in Golang
Tags: go, beginners
Published: 2024-02-17 12:21:51

---
title: Update on My Mistake on Converting Slice to Slice of Ptr in Golang
published: true
date: 2024-02-17 07:00:00 UTC
tags: golang, beginners
canonical_url: https://clavinjune.dev/en/blogs/update-on-my-mistake-on-converting-slice-to-slice-of-ptr-in-golang/
---

 ![Photo by @iavnt on Unsplash](https://images.unsplash.com/photo-1513104890138-7c749659a591?fm=webp&q=50&w=1920 "Photo by @iavnt on Unsplash")

_Photo by @iavnt on Unsplash_

Three years ago I wrote on how I wrongly implementing [slice to slice pointer converter](https://clavinjune.dev/en/blogs/my-mistake-on-converting-slice-to-slice-of-ptr-in-golang/). It was not trivial for me, not really sure whether it is related to how Go implement their for loop.

I'm trying to patch the previous article since Go just released their latest version (1.22.0) and have changes on how the language itself implementing for loop, you can check it out [here](https://tip.golang.org/doc/go1.22#language).

Now, if we try to implement our code from the [last article](https://clavinjune.dev/en/blogs/my-mistake-on-converting-slice-to-slice-of-ptr-in-golang/#my-function) using go1.22.0, we can see that the result is correct since they now no longer mutating the variable. The variable is not shared between each loop.

```go
package main

import "fmt"

func Slice2SliceOfPtr(slice []int) []*int {
	n := len(slice)
	r := make([]*int, n, n)

	for i, s := range slice {
		r[i] = &s
	}

	return r
}

func main() {
	x := []int{1, 2, 3}
	y := Slice2SliceOfPtr(x)

	fmt.Println(x)

	for _, yy := range y {
		fmt.Printf("%d ", *yy)
	}
}
```

Before go1.22.0:

```shell
$ go run main.go 
[1 2 3]
3 3 3
```

In go1.22.0:

```shell
$ go run main.go
[1 2 3]
1 2 3 
```

Thank you for reading!
How to create a multiplayer game
Tags: gamedev, development, coding, programming
Published: 2024-02-17 06:43:45

Here is how you can make a multiplayer game:

- Choose genre, gaming engine, gaming frameworks.
- Create the story and mechanics.
- Plus, you need to learn networking concepts
- Choose server-side or peer-to-peer networking based on the needs and the size of the game as well.
- Create the 2D or 3D graphics
- Code the game
- Test and iterate.
Can GBWhatsApp be installed on iPhones?
Published: 2024-02-17 06:42:07

 GBWhatsApp is primarily designed for Android devices and is not officially available for iPhones. GBWhatsApp is a third-party application that offers additional features and customization options for the WhatsApp messenger. It's essential to note that using third-party WhatsApp applications, including GBWhatsApp, is against WhatsApp's terms of service.

WhatsApp on iPhones can only be downloaded and installed from the official App Store. Using unofficial or modified versions of WhatsApp can pose security risks, as they are not developed or endorsed by WhatsApp Inc. These unofficial apps may compromise the security of your communications and violate the terms of service of the platform.

If you want to use [jtWhatsApp ](https://gbwhatsapro.net/jtwhatsapp/)on your iPhone, it is recommended to download and install the official WhatsApp application from the App Store. This ensures that you are using a secure and authorized version of the messaging app, and you'll receive regular updates and support from WhatsApp.

Always exercise caution when considering third-party apps, especially those that modify or customize official applications, as they may pose risks to your privacy and the security of your data.
How to create a VR game?
Tags: coding, gamedev, learning, tutorial
Published: 2024-02-17 06:40:22

Here is how you can make a VR game:

- Choose a genre, mechanics and story
- Select your target audience (Oculus Quest, Oculus Rift, PlayStation VR, SteamVR)
- Decide on the Game Engine (Unity or Unreal)
- You will also need a computer and VR headset for testing
- Plus, you will need 3D modeling software
- Learn VR concepts like audio, sound design, environment, input, interaction & locomotion
- Create 3D models, script the game, test and iterate.
Body Count Merch
Published: 2024-02-17 06:39:50

Body Count is an American heavy metal band formed in Los Angeles in 1990. The group is fronted by Ice-T, who first established himself as a rapper but co-founded the group with lead guitarist Ernie C out of their interest in heavy metal music. We offer a wide range of officially licensed merchandise inspired by the iconic American heavy metal band, Body Count. Shop for t-shirts, apparel, accessories, posters, artwork, and collector’s items. Join the Body Count community and stay updated on the latest releases and exclusive offers. **[Shop Body Count Merch Here](url)**! #bodycountmerch #bodycountmerchandise
How to create an AR game?
Tags: gamedev, coding, learning, tutorial
Published: 2024-02-17 06:37:04

Here is how you can make an AR game:

- Choose the game genre
- Choose the game mechanics
- Choose the game engine (Unity or Unreal)
- Select the graphics type and tool (3D or 2D)
- Decide on the AR SDKs to be used (EasyAR, Vuforia, ARCore, ARKit, Wikitude) 
- Select the target audience (android or iOS)
- Write the story of your game
- Create 3D models, script the game, test and iterate.
Lion567 News
Tags: news, sports, casino, headlines
Published: 2024-02-17 06:19:47

Welcome to [Lion567 News](https://lion567.news/), your top choice for staying updated on the latest happenings in the exciting realms of sports and casino gaming. Our commitment drives us to provide you with timely and captivating content to keep you well-informed. Count on Lion567 News for real-time, reliable, and engaging updates from the dynamic worlds of sports and casino gaming, delivering news and insights that truly make a difference.
C++ Projects With Source Code
Tags: cplus, coding, beginners, softwareengineering
Published: 2024-02-17 06:01:21

Certainly! Here are a few project ideas along with their source code that you can explore for free:

**Simple Calculator:**
Create a basic calculator that can perform addition, subtraction, multiplication, and division. It's a good project to practice user input, basic arithmetic operations, and control structures.

```
#include <iostream>
using namespace std;

int main() {
    // Add your calculator code here
    return 0;
}
```

**To-Do List Application:**
Build a console-based to-do list application where users can add tasks, mark them as completed, and remove tasks.

```
#include <iostream>
#include <vector>
using namespace std;

// Define your task structure and functions here

int main() {
    // Implement your to-do list application here
    return 0;
}
```

**Student Database Management System:**
Develop a system to manage student records. Allow users to add, delete, and update student information.

```
#include <iostream>
#include <vector>
using namespace std;

// Define your student and database functions here

int main() {
    // Implement your student database management system here
    return 0;
}
```

**Library Management System:**
Create a system to manage a library's book inventory. Include features for adding new books, searching for books, and managing borrow/return transactions.

```
#include <iostream>
#include <vector>
using namespace std;

// Define your book and library functions here

int main() {
    // Implement your library management system here
    return 0;
}
```

**Bank Management System:**
Implement a simple banking system that allows users to create accounts, deposit and withdraw money, and check their balance.

```
#include <iostream>
using namespace std;

// Implement your bank management system here

int main() {
    // Add your bank management system code here
    return 0;
}
```

**Online Quiz Game:**
Create a console-based quiz game with multiple-choice questions. Allow users to answer questions, display scores, and provide feedback.

```
#include <iostream>
#include <vector>
using namespace std;

// Implement your quiz game here

int main() {
    // Add your quiz game code here
    return 0;
}
```
File Encryption/Decryption:

Develop a program that can encrypt and decrypt files using a chosen encryption algorithm. This is a good project for learning file handling and basic cryptography.

```
#include <iostream>
#include <fstream>
using namespace std;

// Implement your file encryption/decryption functions here

int main() {
    // Add your encryption/decryption code here
    return 0;
}
```

Feel free to choose a project that aligns with your interests and goals. These are just starting points, and you can expand and enhance them based on your preferences and learning objectives. [MVP IT](https://mvpit.ca/): If more codes are required then contact us.