Game Dev Digest — Issue #233 - Did You Know
Tags: gamedev, unity3d, csharp, news
Published: 2024-05-17 11:14:44

---
title:  Game Dev Digest — Issue #233 - Did You Know
published: true
date: 2024-05-17 11:14:44 UTC
tags: gamedev,unity,csharp,news
canonical_url: https://gamedevdigest.com/digests/issue-233-did-you-know.html
series: Game Dev Digest - The Newsletter About Unity Game Dev
---

### Issue #233 - Did You Know

*This article was originally published on [GameDevDigest.com](https://gamedevdigest.com/digests/issue-233-did-you-know.html)*

![Issue #233 - Did You Know](https://gamedevdigest.com/assets/social-posts/issue-233.png)

Hope you find something useful in this grab-bag issue. Enjoy!

---

[**Your burning Steam questions: Answered!**](https://store.steampowered.com/news/group/4145017/view/4191238396458987547)  - From in-person talks to virtual sessions: Here is a roundup of most-asked developer questions (and our answers!)
[_Steam_](https://store.steampowered.com/news/group/4145017/view/4191238396458987547)

[**10 Advanced C# Tricks for Experienced Developers**](https://medium.com/@kmorpex/10-advanced-c-tricks-for-experienced-developers-26a48c6a8c9c)  - As a C# developer, learning more advanced techniques can help you write cleaner, more efficient, and innovative code. In this article, we’ll explore some ten advanced C# tips tailored for more experienced developers who want to push the limits of what’s possible in C#. These tricks can improve your code’s performance, readability, and maintainability.
[_Konstantin Fedorov_](https://medium.com/@kmorpex/10-advanced-c-tricks-for-experienced-developers-26a48c6a8c9c)

[**Check Out These Hilarious Indie Game Dev Antics**](https://80.lv/articles/check-out-these-hilarious-indie-game-dev-antics/)  - "If you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results."
[_80.lv_](https://80.lv/articles/check-out-these-hilarious-indie-game-dev-antics/)

[**Did you know Tears of the Kingdom has 'a physics engine for sound'?**](https://www.gamedeveloper.com/audio/tears-of-the-kingdom-s-sound-designers-unintentionally-made-a-physics-engine-for-sound-)  - Lead sound engineer Junya Osada says making a procedural sound system allowed Nintendo's sound team to work more closely with other departments.
[_gamedeveloper.com_](https://www.gamedeveloper.com/audio/tears-of-the-kingdom-s-sound-designers-unintentionally-made-a-physics-engine-for-sound-)

## Videos

[![2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games](https://gamedevdigest.com/assets/images/yt-DLyW2rmVukk.jpg)](https://www.youtube.com/watch?v=DLyW2rmVukk)
[**2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games**](https://www.youtube.com/watch?v=DLyW2rmVukk)  - Following last year’s launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the unique challenge of taking classic side-scrolling Super Mario Bros. gameplay and turning it upside down…literally.
[_GDC_](https://www.youtube.com/watch?v=DLyW2rmVukk)

[**Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop**](https://www.youtube.com/watch?v=pG4UxqRMNX0)  - In this session, Game Director John Johanas shares how the initial concept for Hi-Fi RUSH came to be. From there, he provides in-depth details into the development team's early learnings on approaching this type of rhythm-action title.
[_GDC_](https://www.youtube.com/watch?v=pG4UxqRMNX0)

[**How to Implement Blackboard Architecture in Unity C#**](https://www.youtube.com/watch?v=HNGJ8KOqdYQ)  - Share data easily between AI Systems, Nodes, Game Objects or Components with Blackboard architecture. Today we're building core components such as the Blackboard data store and the Arbiter-Expert paradigm. We'll navigate through the complexities of managing multiple types of data gracefully within the Blackboard framework.
[_git-amend_](https://www.youtube.com/watch?v=HNGJ8KOqdYQ)

[**How to Make a Real-Time Strategy RTS game! (High Level Overview feat. They Are Billions)**](https://www.youtube.com/watch?v=MFltdHwleA8)  - Here's a high level overview on how to make a Real-Time Strategy RTS game using They Are Billions as an example.
[_Code Monkey_](https://www.youtube.com/watch?v=MFltdHwleA8)

[**The 100 Games That Taught Me Game Design**](https://www.youtube.com/watch?v=gWNXGfXOrro)  - One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills.
[_Game Maker's Toolkit_](https://www.youtube.com/watch?v=gWNXGfXOrro)

[**Watch this if you've never tried JOBS in Unity (Tutorial)**](https://www.youtube.com/watch?v=6gFyoMoa8dM)  - JOBS are incredibly easy to schedule and can double (or sometimes more) your FPS depending on your use case. This system allows you to code safe-multi-threaded code for your games.
[_Sasquatch B Studios_](https://www.youtube.com/watch?v=6gFyoMoa8dM)

## Assets

[![Save 97%: 30 for $30 Mega Bundle](https://gamedevdigest.com/assets/images/1715889936.png)](https://assetstore.unity.com/mega-bundles/30-for-30&amp;aid=1011l8NVc)
[**Save 97%: 30 for $30 Mega Bundle**](https://assetstore.unity.com/mega-bundles/30-for-30&amp;aid=1011l8NVc)  - Explore a whole new collection of powerful tools and art assets to kick-start your game development.

Including: [Boing Kit: Dynamic Bouncy Bones, Grass, and More](https://assetstore.unity.com/packages/tools/particles-effects/boing-kit-dynamic-bouncy-bones-grass-and-more-135594?aid=1011l8NVc), [Amplify Shader Pack](https://assetstore.unity.com/packages/vfx/shaders/amplify-shader-pack-202484?aid=1011l8NVc), [POLY STYLE - Medieval Village](https://assetstore.unity.com/packages/3d/environments/fantasy/poly-style-medieval-village-159363?aid=1011l8NVc), [Better Editor 2 Pack - Your Future Editor, Today](https://assetstore.unity.com/packages/tools/level-design/better-editor-2-pack-your-future-editor-today-178575?aid=1011l8NVc) and more!
[_Unity_](https://assetstore.unity.com/mega-bundles/30-for-30&amp;aid=1011l8NVc) **Affiliate**

[**Epic Royalty-Free Music Collection Vol. 2 Bundle**](https://www.humblebundle.com/software/epic-royaltyfree-music-collection-volume-2-software?partner=unity3dreport)  - The makings of an epic soundtrack. Looking for the perfect soundtrack to accompany your next project? Composer Joel Steudler invites you on a sonic journey with this colossal collection of royalty-free music from his intensive catalog! From entrancing synthwave to bombastic tunes perfect to make an impact in your trailer, this collection is packed with tracks suitable for films, games, or whatever you’re working on! Plus, your purchase will support JDRF in their mission to find a cure for type 1 diabetes!
[_Humble Bundle_](https://www.humblebundle.com/software/epic-royaltyfree-music-collection-volume-2-software?partner=unity3dreport) **Affiliate**

[**Bro Audio (FREE)**](https://assetstore.unity.com/packages/tools/audio/bro-audio-257362?aid=1011l8NVc)  - BroAudio is a sound management and playback system, emphasizing sound quality and a developer-friendly experience without requiring advanced audio engineering knowledge.
[_Ami Production_](https://assetstore.unity.com/packages/tools/audio/bro-audio-257362?aid=1011l8NVc) **Affiliate**

[**Turnable**](https://github.com/angyan/Turnable?)  - An open source C# framework for creating Turn Based Roguelikes, Strategy Games, RPGs and War Games (compatible with Unity)
[_angyan_](https://github.com/angyan/Turnable?) *Open Source*

[**AutoScene**](https://github.com/chsxf/AutoScene?)  - Edit a Scene, Play Another - A Productivity Unity Plugin
[_chsxf_](https://github.com/chsxf/AutoScene?) *Open Source*

[**HexagonalUI**](https://github.com/mpewsey/HexagonalUI?)  - A hexagonal grid layout group for Unity.
[_mpewsey_](https://github.com/mpewsey/HexagonalUI?) *Open Source*

[**UGizmo**](https://github.com/harumas/UGizmo?)  - Highly efficient gizmo drawer for Unity
[_harumas_](https://github.com/harumas/UGizmo?) *Open Source*

[**VisualScriptingKai**](https://github.com/chocola-mint/VisualScriptingKai?)  - Quality-of-life extensions to Unity Visual Scripting.
[_chocola-mint_](https://github.com/chocola-mint/VisualScriptingKai?) *Open Source*

[**Unity-ConversationGraph**](https://github.com/PrashaltGames/Unity-ConversationGraph?)  - Node Based Script Engine for Unity. It is second version.
[_PrashaltGames_](https://github.com/PrashaltGames/Unity-ConversationGraph?) *Open Source*

[**trimmer**](https://github.com/sttz/trimmer?)  - An editor, build and player configuration framework for the Unity game engine.
[_sttz_](https://github.com/sttz/trimmer?) *Open Source*

[**xNode**](https://github.com/Siccity/xNode?)  - Unity Node Editor: Lets you view and edit node graphs inside Unity
[_Siccity_](https://github.com/Siccity/xNode?) *Open Source*

[**Duotone**](https://github.com/keijiro/Duotone?)  - Duotone image effect for Unity URP
[_keijiro_](https://github.com/keijiro/Duotone?) *Open Source*

[**Descant**](https://github.com/Owmacohe/Descant?)  - An enhanced and user-friendly Unity dialogue system plugin
[_Owmacohe_](https://github.com/Owmacohe/Descant?) *Open Source*

[**Animate**](https://github.com/sttz/Animate?)  - Animate tweening engine for Unity
[_sttz_](https://github.com/sttz/Animate?) *Open Source*

[**UnityPlayableGraphMonitorTool**](https://github.com/SolarianZ/UnityPlayableGraphMonitorTool?)  - A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
[_SolarianZ_](https://github.com/SolarianZ/UnityPlayableGraphMonitorTool?) *Open Source*

[**UnityAssetQuickAccessTool**](https://github.com/SolarianZ/UnityAssetQuickAccessTool?)  - Pin your frequently used assets to an accessible window.
[_SolarianZ_](https://github.com/SolarianZ/UnityAssetQuickAccessTool?) *Open Source*

[**ImKeyframeReduction**](https://github.com/phi16/ImKeyframeReduction?)  - Keyframe Reduction for Unity AnimationClip
[_phi16_](https://github.com/phi16/ImKeyframeReduction?) *Open Source*

[**DotRecast**](https://github.com/ikpil/DotRecast?)  - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
[_ikpil_](https://github.com/ikpil/DotRecast?) *Open Source*

[**Unreal and Unity Assets GIGA Bundle**](https://www.humblebundle.com/software/leartes-unreal-and-unity-assets-giga-bundle-software?partner=unity3dreport)  - Total asset madness for Unreal & Unity
[__](https://www.humblebundle.com/software/leartes-unreal-and-unity-assets-giga-bundle-software?partner=unity3dreport)

[**Unity-Package-Manifest-Generator**](https://github.com/Artees/Unity-Package-Manifest-Generator?)  - Creates the package manifest file for a Unity package
[_Artees_](https://github.com/Artees/Unity-Package-Manifest-Generator?) *Open Source*

[**UnityNativeCamera**](https://github.com/yasirkula/UnityNativeCamera?)  - A native Unity plugin to take pictures/record videos with device camera on Android & iOS
[_yasirkula_](https://github.com/yasirkula/UnityNativeCamera?) *Open Source*

[**50% off Daelonik Artworks - Publisher Sale**](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc)  - Daelonik Artworks is a game art studio specializing in semi-realistic, unique designs. They offer a variety of environment packs, characters, and other art assets that will help take your projects to the next level. PLUS, get [Sea Princess](https://assetstore.unity.com/packages/package/id/14518?aid=1011l8NVc) for FREE with code DAELONIKARTWORKS
[_assetstore.unity.com_](https://assetstore.unity.com/publisher-sale?aid=1011l8NVc)

## Spotlight

[![Pre Dusk](https://gamedevdigest.com/assets/images/yt-mUI4gOvQ7Z4.jpg)](https://store.steampowered.com/app/1721680/Pre_Dusk/)
[**Pre Dusk**](https://store.steampowered.com/app/1721680/Pre_Dusk/)  - Embark on an epic adventure in Pre Dusk, a 2D action platformer. Play as a small kid exploring a dark world, acquiring new skills and abilities with each level. Battle fierce bosses and navigate diverse environments. Get ready for a thrilling and challenging journey!

_[You can wishlist it on [Steam](https://store.steampowered.com/app/1721680/Pre_Dusk/) and follow them on [Twitter](https://twitter.com/okba_amrate/status/1781691532677988411)]_
[_Okba Amrate_](https://store.steampowered.com/app/1721680/Pre_Dusk/)



---

[![Call Of Dookie](https://gamedevdigest.com/assets/images/1705068448.png)](https://store.steampowered.com/app/2623680/Call_Of_Dookie/)

My game, Call Of Dookie. [Demo available on Steam](https://store.steampowered.com/app/2623680/Call_Of_Dookie/)

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