a proposal of encoded computations for distributed massively multiplayer online services
This paper deals with Massively Multiplayer Online services, which are used to interact with other user in real time. Although it is possible to distribute the load on the server to users' computers, the distributed services are more vulnerable to cheating such as data theft. We propose a method for concealing data from a user who is authorized to manage the data. The method makes it possible to carry out various kinds of operations with data and program codes concealed. We show that concealed information can not be figured out with the knowledge of original programs or encoding keys which other users have.
encoded computations interactive real-time applications peer-to-peer