the dawn at my back
Interactive multimedia narrative in CD/DVD-ROMs and game design offers choice and non-linearity as communication signifiers. The viewer chooses where to go in an interactive design, viewing content in a non-traditional, non-linear fashion. However the content is totally controlled by the author, not the reader. The content is pre-determined while the viewer controls the viewing path in real time.  The Dawn At My Back: Memoir of a Black Texas Upbringing  outlines three parallel stories of a mother, a daughter, and a society by detailing racism's impact on each element. The concept is to design a combination Book/DVD-ROM/Website that allows the reader direct interaction with the narrative. This project expands on the idea that interactivity is a dialogue between viewer and story by encouraging the book's reader to become a DVD-ROM user and website co-author.
narrative author memoir interactive art storytelling reader (user experience) autobiography