Using augmented reality for students health - case of combining educational learning with standard fitness
Excessive use of non physical entertainments and lack of adequate indoors physical activities in conjunction with pressure from parents for a higher academic performance is creating serious health concerns amongst young students throughout the world. This problem is more sever in industrial societies such as Taiwan with warnings from the government. In order to solve this acute problem we propose a better use of computer technology in form of integrating the augmented reality (AR) with the regular educational process, where a newly designed AR-Fitness system combines physical exercises with academic lessons and associated tests. The new combined learning environment implements four standard physical fitness training schemes with cognitive learning in five categories of physical education (PE) knowledge including Cardiopulmonary Endurance, Flexibility, Explosiveness, Muscular Endurance and Sport Injury to test the new system.
augmented reality health education fitness e-learning computer application