a programmer's interface to graphics dynamics
The term graphics dynamics is used in this paper to describe a capability which permits the application programmer to specify a relationship between various graphics input devices and aspects of the graphics output presentation. Subsequent use of the input devices results in continuous real-time changes to the picture. An experimental graphics system is described, in which a powerful programmer's interface to graphics dynamics was implemented. This interface appears suitable for use as an extension to any of the existing standards and standards proposals, including, CORE, GKS, and PHIGS.
programmer interfaces graphics dynamics graphics dynamic use paper applications relationships input devices aspect present continuation real-time change experimentation systems extensibility standardization core gks phigs graphics standards