Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
While many reports espouse the potential impact that 3-D virtual worlds are expected to have on teaching and learning in higher education in a few years, there are few empirical studies that inform instructional design and learning assessment in virtual worlds. This study explores the nature and process of learning in Second Life in a graduate interdisciplinary communication course in fall 2007. Literature suggests that 3-D virtual worlds can be well suited for experiential learning environments. In this study, the actual instructional effectiveness of Second Life as an experiential learning environment for interdisciplinary communication is empirically examined using mixed research methods of journal content analysis, surveys, focus group, and virtual world snapshots and video. (C) 2009 Elsevier Ltd. All rights reserved.
virtual reality computer-mediated communication interdisciplinary projects interactive learning environments cooperative/collaborative learning