Tactile Synthesis and Perceptual Inverse Problems Seen from the Viewpoint of Contact Mechanics
A contact-mechanics analysis was used to explain a tactile illusion engendered by straining the fingertip skin tangentially in a progressive wave pattern resulting in the perception of a moving undulating surface. We derived the strain tensor field induced by a sinusoidal surface sliding on a finger as well as the field created by a tactile transducer array deforming the fingerpad skin by lateral traction. We found that the first field could be well approximated by the second. Our results have several implications. First, tactile displays using lateral skin deformation can generate tactile sensations similar to those using normal skin deformation. Second, a synthesis approach can achieve this result if some constraints on the design of tactile stimulators are met. Third, the mechanoreceptors embedded in the skin must respond to the deviatoric part of the strain tensor field and not to its volumetric part. Finally, many tactile stimuli might represent, for the brain, an inverse problem to be solved, such specific examples of "tactile metameres" are given.
tactile synthesis contact mechanics tactile transducers arrays lateral skin deformation human factors theory computational tactile perception tactile sensing haptics