Integrating cluster and sequential analysis to explore learners flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration
Explored learners flow and behavior patterns in a science simulation game. Integrated cluster and sequential analysis to analyze videotaped behaviors. Explored three clusters of learners with different patterns of learning processes. Learners with higher flow levels attain a more complete reflective process.
learning process interactive learning environments flow state game-based learning