Generation of view dependent models using free form deformation
We present a scheme which, given two 3D geometric models, creates a third, synergetic model with resemblance to one input model from one viewing direction and the other input model from another, orthogonal, viewing direction. Our scheme automatically calculates the necessary constraints needed to deform the first model's silhouette into the second model's in 2D, and creates a 3D deformation function based on these constraints while minimizing the object's distortion in all areas but the silhouette. The motivation of this work stems from the artwork of conceptual artists such as Shigeo Fukuda [9] and Markus Raetz [19].
free form deformation 3d modeling non-photorealistic rendering computer graphics art