Ray tracing four spheres at the vertices of a regular tetrahedron
By using ray tracing to simulate multiple reflections of light rays between spheres with their centers at the vertices of a regular tetrahedron, fractal images can be produced that simulate, for artistic purposes, a number of phenomena. These include the Sierpin-ski gasket, an explosion, sea anemones, and a sunset.
ray tracing spheres fractals chaos sierpinski gasket