performativity in design and evaluation of sounding interactive commodities
This paper discusses the relevance of performativity and the need for improvisational methods in sound design for interactive commodities. Both the impact on design methods and on the evaluation of experience prototypes are investigated. Several sound design techniques are proposed that help to exploit performativity and improvisation without compromising on sonic elaboration. In particular, a combination of Foley and realtime control of multisamples and sound processing was used. The analysis of several prototypes which were created in workshop settings, partially in collaboration with industry, provides further insights on the impact of performativity on sonic interaction design and evaluation.
interactive commodities sonic interaction design acousmatic wizard of oz prototyping