Computer vision for human modelling and analysis
This report summarises the author's views and experience on the application of computer vision technology for the modelling and analysis of people. The author conducted research which led to the first commercial booth system for capturing animated models of people for applications in games, multimedia and virtual reality. This research is ongoing with the aim of developing studio capture technology to enable photo-realistic capture of a person's shape, appearance and movement for broadcast production.
human modelling visual reconstruction