Improving bi-manual 3D input in CAD modelling by part rotation optimisation
Part modelling in a CAD environment requires a bi-manual 3D input interface to fully exploit its potentialities. In this research we provide extensive user tests on bi-manual modelling using different devices to control 3D models rotation. Our results suggest that a simple trackball device is effective when the user task is mostly limited to rotation control (i.e.when modelling parts in a CAD environment). In our tests, performances are even better than those achieved with a specifically designed device. Since the task of rotating a CAD part often shows the need of flipping the controlled object, we introduce a non linear transfer function which combines the precision of a zero order control mode with the ability to recognise fast movements. This new modality shows a significant improvement in the users performances and candidates itself for integration in next generation CAD interfaces.
3d input part modelling vr cad bimanual interaction human computer interface