a physically realistic framework for the generation of high-level animation controllers
Artificial life techniques can be seen as an evolution of animation techniques, shifting most of the low-level control tasks traditionally performed by an animator to control systems, which can be manually (task-driven animation) or automatically (behavioural animation) handled. In this last situation, a rich environment from which interesting strategies can be extracted by evolutive creatures is needed. We will describe here a simulation framework that we developed for this purpose, and show how it can be used as a starting point for the development of dynamic behavioural systems.
animation behaviour simulation artificial life. high-level control