Fitting 3D garment models onto individual human models
Designing an elegant 3D virtual garment model for a 3D virtual human model is labor-intensive, because most existing garment models are custom-made for a specific human model and cannot be easily reused for other individuals. In this paper, we propose a novel method for fitting a given 3D garment model onto human models of various body shapes and poses. The fitting is accomplished by deforming the garment mesh to match the shapes of the human models by using a combination of the following: skeleton-driven volumetric deformation, garmenthuman shape similarity matching and evaluation, the constraints of garmenthuman contact, and garmenthuman ease allowance. Experiments show that our approach performs very well and has the potential to be used in the garment design industry.
similarity matching constraints garment fitting surface deformation skeleton