Shape and View Independent Reflectance Map from multiple views
We consider the problem of estimating the 3D shape and reflectance properties of an object made of a single material from a set of calibrated views. To model the reflectance, we propose to use the View Independent Reflectance Map (VIRM), which is a representation of the joint effect of the diffuse+specular Bidirectional Reflectance Distribution Function (BRDF) and the environment illumination. The object shape is parameterized using a triangular mesh. We pose the estimation problem as minimizing the cost of matching input images, and the images synthesized using the shape and VIRM estimates. We show that by enforcing a constant value of VIRM as a global constraint, we can minimize the cost function by iterating between the VIRM and shape estimation. Experimental results on both synthetic and real objects show that our algorithm can recover both the 3D shape and the diffuse/specular reflectance information. Our algorithm does not require the light sources to be known or calibrated. The estimated VIRM can be used to predict the appearances of objects with the same material from novel viewpoints and under transformed illumination.
brdf reflectance model 3d reconstruction shape from shading illumination model