3D shape and texture morphing using 2D projection and reconstruction
We present an algorithm for morphing shape and view-dependent texture. The 3D shape morph is implicit and therefore immune to topological constraints. Complex problem of 3D shape+material morphing is converted to multiple 2D morphs. Morph stages are unstructured lumigraphs with realistic simulation of appearance.
lumigraphs 3d morphing 2d image morphing surface light fields