adversarial classification
Essentially all data mining algorithms assume that the data-generating process is independent of the data miner's activities. However, in many domains, including spam detection, intrusion detection, fraud detection, surveillance and counter-terrorism, this is far from the case: the data is actively manipulated by an adversary seeking to make the classifier produce false negatives. In these domains, the performance of a classifier can degrade rapidly after it is deployed, as the adversary learns to defeat it. Currently the only solution to this is repeated, manual, ad hoc reconstruction of the classifier. In this paper we develop a formal framework and algorithms for this problem. We view classification as a game between the classifier and the adversary, and produce a classifier that is optimal given the adversary's optimal strategy. Experiments in a spam detection domain show that this approach can greatly outperform a classifier learned in the standard way, and (within the parameters of the problem) automatically adapt the classifier to the adversary's evolving manipulations.
classification data mining data algorithm process activation domain spam detection spam detection intrusion detection fraud detection surveillance case classifiation performance reconstruction paper formalism game optimality strategies experience standardization  framework  game theory integer linear programming naive bayes cost-sensitive learning