analyzing sociocultural perspectives on violence in digital games
This article reports the results of a content analysis that tested whether a significant difference in attitude toward violent digital games occurred in the news media as a result of the Columbine school shootings. This article lists attitudinal information about violent game content for more than 30 worldwide news sources, as well as the most frequently mentioned people, institutions, and digital games mentioned by these sources. A one-way ANOVA of authors' attitudes toward violent digital games prior to and after April 20, 1999, as well as ANOVAs testing geographic location, newspaper, and article type, showed no significant attitudinal difference toward violent digital games before and after the Columbine incident. Four cultural themes that relate to the control of violent digital games are also analyzed.
violence digital games content analysis columbine video games mass media cultural studies game research