QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player
In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space, and we change the time it takes for a smell to reach a player by generating constant delays at two terminals. As a result, for example, we illustrate that the fairness is hardly damaged when the constant delays are smaller than about 500ms.
qoe assessment fairness networked game olfaction