An architecture for a three-tier path-finder
This paper describes the architecture of a route finding system that computes an optimal route between two given locations efficiently and that considers user preferences when doing so. The basis of the system is an A* algorithm that applies heuristics such as the air distance heuristic or the Manhattan heuristic to compute the shortest path between the two locations. Since A* is not tractable in general, island search is used to divide the problem into smaller problems, which can be solved more easily. In addition to that, search control rules are introduced to express user preferences about the routes to be considered during the search.
route finding island search search control rules a* search