A generalized morphological skeleton transform using both internal and external skeleton points
We propose a generalized morphological skeleton transform. The new transform uses both the internal and external skeleton points. A shape is described in terms of disk components that need to be added and removed. The procedures and formulas describing the steps of the transform are developed. We have a more powerful framework for modeling shape approximation and reconstruction.
morphological skeleton transform shape approximation mathematical morphology morphological shape representation shape reconstruction