A framework to meet didactical requirements for serious game design
Interest in game-based training is growing within the industry. In this article, we present an interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow-based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game or physics engines. An interactive simulation of a real automation plant is built as a combination of state-based and physical object behavior. A training scenario founded on didactical principles of video game is built with the help of our implemented system.
serious games object behavior training simulation data flow architecture