Towards a low bandwidth talking face using appearance models
This paper is motivated by the need to develop low bandwidth virtual humans capable of delivering audio-visual speech and sign language at a quality comparable to high bandwidth video. Using an appearance model combined with parameter compression significantly reduces the number of bits required for animating the face of a virtual human. A perceptual method is used to evaluate the quality of the synthesised sequences and it appears that 3.6 kb s?1 can yield acceptable quality.
talking faces shape and appearance models principal component analysis