a process for research on aging and computer use
A process is described for producing interface design and training interventions aimed at making new technologies more accessible to older adults. This method has been used to examine the usability of three computerized systems that older adults are likely to encounter. One of the three systems, automatic teller machines (ATMs), is used an as example of how the proposed intervention design and evaluation process has been successfully carried out.
aging training older users human-computer interaction