Acquisition and modeling of driving skills by using three dimensional driving simulator
This paper presents the analysis of the stopping maneuver of the human driver by using a new three-dimensional driving simulator that uses CAVE, which provides stereoscopic immersive vision. First of all, the difference in the driving behavior between 3D and 2D virtual environments is investigated. Secondly, a GMDH is applied to the measured data in order to build a mathematical model of driving behavior. From the obtained model, it is found that the acceleration information has less importance in stopping maneuver under the 2D and 3D environments.
driving skill cave stereoscopic immersive vision gmdh virtual reality