application of advanced rendering and animation techniques for 3d games to softbody modeling and animation
This work focuses on the analysis and review of most prominent advanced rendering and animation techniques in the computer graphics used for 3D games, some of which we then juxtapose with our physically based softbody simulation framework we designed and implemented earlier. We then discuss such implementation results and the future directions. The techniques we touch upon are various algorithms for animation and physical based modeling as well as GPU programming with OpenGL. We break down our contribution into two main parts: the analysis and review of the applicability of the techniques to softbody rendering and animation with the summary of the results to date.
frameworks opengl elastic objects collision detection physical-based modeling real-time deformation soft-body