golf green visualization
Television coverage of golf fails to bring the viewer an appreciation of the complex topography of a golf green and how that topography affects the putting of golf balls, We present a computer graphics simulation that enhances the viewer perception of these features using shaded polygonal models of the actual golf greens used in tournaments. Mathematical modeling of the golf ball's trajectory on its way towards the hole further enhances viewer understanding. A putting from each location on the green to a given pin position. The object-oriented system is written in C and runs on a variety of 3D graphics workstations, As an experiment, the system was used at a professional golf tournament and correctly simulated all putts during the final round.
visualization television coverage complexity affect computer graphics graphics simulation perception feature model trajectories understandability locatability posit object-oriented systems 3d experience