Adapting computer graphics curricula to changes in graphics
Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, interest, and abilities of incoming students are driving the need for curriculum change. Past courses focussed on low- and intermediate-level rendering principles, algorithms, and software development tools. Many of these algorithms have migrated into hardware. Though important knowledge for advanced graphics programmers, most graphics applications programmers have no need to study at this level, much as application programmers have no need to study hardware systems or assembly level programming. Courses need to focus on intermediate- and high-level principles, algorithms, and tools. A fundamental need in modern graphics curricula is integration of a 3D graphics API into the instruction. This paper presents experiences teaching this focus with both low and high level graphics programming API's. The experiences were gained in courses at an undergraduate university and in multi-day industrial courses for experienced professional programmers.
curriculum computer graphics education high level apis