on the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and software heterogeneity. In the proposed framework, three new techniques, application layer multicast transmission-rate pruning, fairness control for delay-sensitive activities (token-bucket algorithm) and bandwidth compensation by a combination of server-side and client-side dead reckoning, are designed, proposed and integrated in the new framework that supports heterogeneous networks and end systems.
networked virtual environments multicast heterogeneous networks event synchronization