A unified framework for designing textures using energy optimization
A unified framework is proposed for designing textures using energy optimization and deformation. Our interactive scheme has the ability to globally change the visual properties of texture elements, and locally change texture elements with little user interaction. Given a small sample texture, the design process starts with applying a set of global deformation operations (rotation, translation, mirror, scale and flip) to the sample texture to obtain a set of deformed textures automatically. Then we further make the local deformation to the deformed textures interactively by replacing the local-texture elements regions from other textures. By utilizing the energy optimization method, interactive selections and deformations of local-texture elements are accomplished simply through indicating the positions of texture elements very roughly with a brush tool. Finally the deformed textures are further utilized to create large textures with the fast layer-based texture deformation algorithm, and the wavelet-based energy optimization. Our experimental results demonstrate that the proposed approach can help design a large variety of textures from a small example, change the locations of texture elements, increase or decrease the density of texture elements, and design cyclic marbling textures.
energy optimization interactive texture design daubechies wavelet