combining multiple gaming interfaces in epidemic menace
This paper presents the multiple gaming interfaces of the crossmedia game Epidemic Menace, including a game board station, a mobile assistant and a mobile Augmented Reality (AR) system. Each gaming interface offers different functionality within the game play. We explain the interfaces and describe early results of an ethnographic observation showing how the different gaming interfaces were used by the players to observe, collaborate and interact within the game.
crossmedia augmented reality computer games user interfaces evaluation pervasive gaming design