A clustering-based method to estimate saliency in 3D animated meshes ?
We present a new saliency estimation method for 3D animated mesh models. We present a motion based mesh segmentation technique that partitions the vertices in an animated mesh to logical clusters. The proposed model regards each cluster as a separate item. We verified the model?s performance with an eye tracking based formal user study. Decreasing the calculation scope from thousands of vertices to tens of clusters provides significantly faster saliency calculation.
saliency animated meshes computer graphics visual perception