Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture
We present an advanced overtaking behavior that is able to deal with opponents implementing blocking strategies of various difficulty levels. Our strategy can always overtake opponent cars. All the other controllers implement too careful policies that often prevent them to complete an overtaking maneuver. When racing against several opponents on complex tracks, our approach provides the best trade-off .
overtake games fuzzy systems simulated car racing video games artificial intelligence computational intelligence