combining advanced learning technologies in an immigrant educational program
This article describes an unconventional educational program for immigrants entering the Dutch society, in which e-learning, gaming techniques, classroom activities and an outdoor program have been combined to develop a blended program. The introduction of an integration exam for immigrants in the Netherlands lead to the creation of (digital) educational courses. A recent change in the key expected learning outcomes in the immigration education made it very relevant to begin using gaming technologies and virtual community techniques as part of the courseware. This article describes the development of a blended educational program for immigrants called TiN, with a special focus on the use of multimedia and technology enabled interaction possibilities in the courseware.
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