an on-line management system using english language
The demonstration model of an on-line management system presented in this paper aims to provide increased management capability to executives charged with planning and control of large scale research development and production programs. The technique is formulated as an exercise in Decision Gaming and special emphasis is laid to the problem of providing capability for quick and optimum reprogramming of dollars, manpower, facilities and other resources. The task of planning and control is structured into two components, the more routine tasks are assigned to the equipment, whereas problems requiring executive judgment are delegated to players of the Decision Game. Through the use of mathematical models and computer routines the consequences of proposed reprogramming actions are presented to the players in terms of financial and manpower requirements, facilities loading, etc. Through a step by step man-machine process, optimum programs and the best utilization of resources is reached. Management data is retrieved and manipulated on an on-line basis and all operations of the equipment are executed through every day English commands. All data is displayed on cathode ray tubes and projection screens, including instructions to the players on how to operate the equipment and how to play the Decision Game. Input to the equipment is provided through (1) a permanently labeled keyboard, (2) a blind keyboard that can be provided with appropriate labels through a set of plastic overlays. The computer action resulting from depressing of keys must be programmed and is not wired permanently. By providing a set of independently operated input-output consoles, connected on-line to the same computer system, a significant advance in the art of the design of management systems is provided.
management system decision gaming mathematical models computer routines input-output devices on-line system