Transforming an embodied conversational agent into an efficient talking head: from keyframe-based animation to multimodal concatenation synthesis
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even though they are becoming more and more realistic, their speech capabilities are, most of the time, limited and not coherent and/or not synchronous with the corresponding acoustic signal.
embodied conversational agent talking head facial animation motion capture multimodal speech synthesis