the icecube approach to the reconciliation of divergent replicas
We describe a novel approach to log-based reconciliation called IceCube. It is general and is parameterised by application and object semantics. IceCube considers more flexible orderings and is designed to ease the burden of reconciliation on the application programmers. IceCube captures the static and dynamic reconciliation constraints between all pairs of actions, proposes schedules that satisfy the static constraints, and validates them against the dynamic constraints. Preliminary experience indicates that strong static constraints successfully contain the potential combinatorial explosion of the simulation stage. With weaker static constraints, the system still finds good solutions in a reasonable time.
general applications object semantic flexibility order programmer dynamic constraint action scheduling experience simulation systems timing log