Personal technologies: memory and intimacy through physical computing
In this paper, I present an overview of personal and intimate technologies within a pedagogical context. I describe two courses that I have developed for Computation Arts at Concordia University: Tangible Media and Physical Computing and Second Skin and Soft Wear. Each course deals with different aspects of physical computing and tangible media in a Fine Arts context. In both courses, I introduce concepts of soft computation and intimate reactive artifacts as artworks. I emphasize the concept of memory (contrasting computer memory and personal, interpretive memory), and explore how responsive or interactive objects can create a new medium for annotating architectural space and objects, for leaving traces of presence, and for recording personal histories. At the core of this pedagogical practice is a strong emphasis on engaging a vulnerable, personal approach to working with electronics and physical computation. To contextualize the teaching practice, I begin by presenting some of my own research projects developed at Extra Soft Labs (also known as XS Labs), then segue into a detailed discussion of these two classes, and conclude with a discussion of some student work.
tangible computing soft interface interactive art education