Three-dimensional geometry within a driving simulator
Three-dimensional coordinate transformations are an essential part of the realistic visual display within a driving simulator. They are also used in other simulators such as flight simulators and for robotics. In this paper, the mathematical framework for implementing three-dimensional coordinate transformations is presented, provided with more detail for implementing it in a programming language such as C++. The realistic positioning of an observer for the "behind and above" view in a driving simulator will be discussed as an application of coordinate system transformations.
driving simulator coordinate transformations observer positioning