A noncooperative game-theoretic framework for radio resource management in 4G heterogeneous wireless access networks
Fourth generation (4G) wireless networks will provide high-bandwidth connectivity with quality-of-service (QoS) support to mobile users in a seamless manner. In such a scenario, a mobile user will be able to connect to different wireless access networks such as a wireless metropolitan area network (WMAN), a cellular network, and a wireless local area network (WLAN) simultaneously. We present a game-theoretic framework for radio resource management (that is, bandwidth allocation and admission control) in such a heterogeneous wireless access environment. First, a noncooperative game is used to obtain the bandwidth allocations to a service area from the different access networks available in that service area (on a long-term basis). The Nash equilibrium for this game gives the optimal allocation which maximizes the utilities of all the connections in the network (that is, in all of the service areas). Second, based on the obtained bandwidth allocation, to prioritize vertical and horizontal handoff connections over new connections, a bargaining game is formulated to obtain the capacity reservation thresholds so that the connection-level QoS requirements can be satisfied for the different types of connections (on a long-term basis). Third, we formulate a noncooperative game to obtain the amount of bandwidth allocated to an arriving connection (in a service area) by the different access networks (on a short-term basis). Based on the allocated bandwidth and the capacity reservation thresholds, an admission control is used to limit the number of ongoing connections so that the QoS performances are maintained at the target level for the different types of connections.
noncooperative game bandwidth allocation and admission control heterogeneous wireless networks network utility