Procedural solid-space techniques for modeling and animating waves
This paper presents empirical image-synthesis techniques to define, animate and visualize scenes that simulate the behavior of the open-sea surface. Wave texture, defined by noise functions is applied by means of a solid-space animation technique to generate surface animation. Wave modeling is obtained by means of the bump-mapping technique. An implementation based on the Phong model is used to determine diffuse and specular reflections. As a result of the synthesis process, a set of frames is obtained, and is then used to compose the animation.
animation shading solid texture synthesis realistic rendering