Reactive memories: an interactive talking-head
We demonstrate a novel method for producing a synthetic talking-head. The method is based on earlier work in which the behaviour of a synthetic individual is generated by reference to a probabilistic model of interactive behaviour within the visual domainsuch models are learnt automatically from typical interactions. We extend this work into a combined visual and auditory domain and employ a state-of-the-art facial appearance model. The result is a real-time synthetic talking-head that responds appropriately and with realistic timing to simple forms of greeting.
interactive head face tracking speech generation behaviour modelling human-computer interaction