designing an interactive opengl slide-based presentation of the softbody simulation system for teaching and learning of computer graphics techniques
3D graphics power-point-like slides in OpenGL is a way to present a demo or a teaching item. We focus on how the softbody objects are modeled and rendered with the intent to make a base for teaching, learning, and education of/for computer graphics and integration with the softbody framework. This is work-in-progress on the implementation and publication of this integration and demonstration work.
opengl presentation softbody education frameworks physical-based modeling real-time