Implementation of 3D mesh streaming and compression techniques in NVEs
In this paper, we present a framework that integrates three-dimensional OD) mesh streaming and compression techniques and algorithms into our EVE-II networked virtual environments (NVEs) platform, in order to offer support for large-scale environments as well as highly complex world geometry. This framework allows the partial and progressive transmission of 3D worlds as well as of separate meshes, achieving reduced waiting times for the end-user and improved network utilization. We also present a 3D mesh compression method focused on network communication, which is designed to support progressive mesh transmission, offering a fast and effective means of reducing the storage and transmission needs for geometrical data. This method is integrated in the above framework and utilizes prediction to achieve efficient lossy compression of 3D geometry. Copyright (C) 2006 John Wiley & Sons, Ltd.
compression networked virtual environments 3d streaming spatial partitioning high performance 3d graphics for distributed environments