a game authoring tool based on character definition in terms of state-transition diagrams
A tool for authoring dynamical animations and video games is presented. The logical behavior of characters such as its internal feeling and icon images representing its appearance is described as finite state machines in terms of the state-transition diagrams. The physical behavior is controlled by plug-in modules that can be optionally incorporated into the main body. An example video game is also presented.
state-transition diagrams video games interactive animations edutainment