Scripting interactive physically-based motions with relative paths and synchronization
This paper presents a novel approach for facilitating the use of physically based models by animators. The idea is to let the user guide motion at a high level of control by giving approximate desired trajectories and synchronization constraints between the objects overtime, while a simulation module computes the final motion, dealing with collision detection and response, and enhancing realism. The objects, which are either isolated oi components of an articulated structure, are guided through the specification of key-positions and orientations, defined by coordinates that can be fixed or relative to another object. The animation sequence is scripted by specifying a graph of synchronization constraints between objects over time. During the animation, objects automatically regulate their speed in order to meet these constraints.
animation simulation collisions motion control