Combining objects and planning paradigms for human skeleton animation
Computer animation provides an interesting and exciting approach to the modeling and simulation of human movement and performance. Of the main factors used to classify such animation systems, the assistance that they provide to the animator is of great importance. High-level assistance allows the production of the desired animation from high-level descriptions without a great deal of animator effort. To produce such an animation, the system should incorporate multiple aspects of knowledge about the entities to be animated, and an intelligent process to convert a general description to low-level instructions. This paper presents a modeling approach to the high-level description of human skeleton animation. It introduces the object-oriented paradigms used to model the animation universe, and the planning paradigm employed to define the animation process. A simulation prototype is presented as an illustration of this modeling approach.
human movement hierarchical planning object modeling multiple-knowledge approaches high-level computer animations