packet-mode emulation of output-queued switches
Most common network protocols (e.g., the Internet Protocol) work with variable size packets , whereas contemporary switches still operate with fixed size cells , which are easier to transmit and buffer. This necessitates packet segmentation and reassembly modules, resulting in significant computation and communication overhead that might be too costly as switches become faster and bigger. It is therefore imperative to investigate an alternative mode of scheduling, in which packets are scheduled contiguously over the switch fabric.This paper investigates the cost of packet-mode scheduling for the combined input output queued (CIOQ) switch architecture.We devise frame-based schedulers that allow a packetmode CIOQ switch with small speedup to mimic an ideal output-queued switch with bounded relative queuing delay. The schedulers are pipelined and are based on matrix decomposition.Our schedulers demonstrate a trade-off between the switch speedup and the relative queuing delay incurred while mimicking an output-queued switch. When the switch is allowed to incur high relative queuing delay, a speedup arbitrarily close to 2 suffices to mimic an ideal output-queued switch. This implies that packet-mode scheduling does not require higher speedup than a cell-based scheduler. The relative queuing delay can be significantly reduced with just a doubling of the speedup. We further show that it is impossible to achieve zero relative queuing delay (that is, a perfect emulation), regardless of the switch speedup.Finally, we show that a speedup arbitrarily close to 1 suffices to mimic an output-queued switch with a bounded buffer size.
output-queued packet-mode scheduling cioq switch queuing delay switch emulation packet switching