Active cyber defense with denial and deception: Acyber-wargame experiment
In January 2012, MITRE performed a real-time, red team/blue team cyber-wargame experiment. This presented the opportunity to blend cyber-warfare with traditional mission planning and execution, including denial and deception tradecraft. The cyber-wargame was designed to test a dynamic network defense cyber-security platform being researched in The MITRE Corporation's Innovation Program called Blackjack, and to investigate the utility of using denial and deception to enhance the defense of information in command and control systems. The Blackjack tool failed to deny the adversary access to real information on the command and control mission system. The adversary had compromised a number of credentials without the computer network defenders' knowledge, and thereby observed both the real command and control mission system and the fake command and control mission system. However, traditional denial and deception techniques were effective in denying the adversary access to real information on the real command and control mission system, and instead provided the adversary with access to false information on a fake command and control mission system.
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