Interactive editing of 3D geological structures and tectonic history sketching via a rigid element method
We propose specifications for deformation tools for 3D geological structure modelling. We select a deformation algorithm based on rigid elements and deformation energy. We propose a process for modelling structures with several folding events. We implement boundary conditions for geological structure restoration. We implement anisotropy and local volume conservation rules.
rigid elements fold restoration 3d modelling interactive deformations forward modelling