Explicit Modeling of Human-Object Interactions in Realistic Videos
We introduce an approach for learning human actions as interactions between persons and objects in realistic videos. Previous work typically represents actions with low-level features such as image gradients or optical flow. In contrast, we explicitly localize in space and track over time both the object and the person, and represent an action as the trajectory of the object w.r.t. to the person position. Our approach relies on state-of-the-art techniques for human detection [32], object detection [10], and tracking [39]. We show that this results in human and object tracks of sufficient quality to model and localize human-object interactions in realistic videos. Our human-object interaction features capture the relative trajectory of the object w.r.t. the human. Experimental results on the Coffee and Cigarettes dataset [25], the video dataset of [19], and the Rochester Daily Activities dataset [29] show that 1) our explicit human-object model is an informative cue for action recognition; 2) it is complementary to traditional low-level descriptors such as 3D-HOG [23] extracted over human tracks. We show that combining our human-object interaction features with 3D-HOG improves compared to their individual performance as well as over the state of the art [23], [29].
human-object interaction action recognition video analysis