A new three-dimensional wireless multimedia sensor network simulation environment for connected coverage problems
A wireless multimedia sensor network (WMSN) is a network of wirelessly interconnected sensors that can gather multimedia information, such as sound and vision. One of the most important design issues of a WMSN is to maximize the coverage, while preserving the network connectivity. Although there are many studies about coverage for WMSNs, most of them are based on two-dimensional terrain assumptions. However, particularly for outdoor applications, three-dimensional (3-D) terrain structure affects the performance of the WMSN remarkably. In this paper, a novel 3-D WMSN simulation environment for connected coverage issues is presented. There are four main modules of our simulation environment. The terrain generator (TerGen) generates a synthetic 3-D landscape with different weather conditions (snow, rain, and fog), object occlusions (artificial or natural objects), and toughness levels of terrain (smooth or rough). The scenario editor (SenEd) is used to define various sensor types that have various behavioral and locational attributes. The outputs of TerGen and SenEd are the inputs of the simulator engine (SimEn), which simulates the WMSN and gives the performance results. The Optimization Module (OptMod), which is optional, can be used to determine the location of the sensors optimally, while satisfying a set of predefined constraints. Different scenarios are simulated to show the capabilities of the simulation environment. The performance results show that the 3-D terrain structure affects the coverage performance of the WMSN directly. The object occlusions and weather conditions are also very important for WMSN coverage.
wireless multimedia sensor network simulator connected coverage multi-objective optimization