A polygon soup representation for multiview coding
This paper presents a polygon soup representation for multiview data. Starting from a sequence of multiview video plus depth (MVD) data, the proposed quad-based representation takes into account, in a unified manner, different issues such as compactness, compression, and intermediate view synthesis. The representation is extracted from MVD data in two steps. First, a set of 3D quads is extracted thanks to quadtree decomposition performed on depth maps. Second, a selective elimination of the quads is performed in order to reduce inter-view redundancies and thus provide a compact representation. Moreover, the proposed methodology for extracting the representation allows to reduce ghosting artifacts. Finally, an adapted compression technique is proposed that limits coding artifacts. The results presented on two real sequences show that the proposed representation provides a good trade-off between rendering quality and data compactness.
polygon soup multiview coding multiview video plus depth view synthesis quadtree ghosting artifact 3d video redundancy simplification