towards geo-spatial hypermedia: concepts and prototype implementation
This paper combines spatial hypermedia with techniques from Geographical Information Systems and location based services. We describe the Topos 3D Spatial Hypermedia system and how it has been developed to support geo-spatial hypermedia coupling hypermedia information to model representations of real world buildings and landscapes. The prototype experiments are primarily aimed at supporting architects and landscape architects in their work on site. Here it is useful to be able to superimpose and add different layers of information to, e.g. a landscape depending on the task being worked on. We introduce a number of central concepts to understand the relation between hypermedia and spatial information management. The distinction between metaphorical (and abstract) versus literal (and concrete) spaces is introduced together with a workspace composition semantics and a distinction between direct and indirect navigation. Finally, we conclude with a number of research issues which are central to the future development of geo-spatial hypermedia, including design issues in combining metaphorical and literal hypermedia space, as well as a discussion of the role of spatial parsing in a geo-spatial context.
geo-spatial hypermedia concept prototype implementation paper combinational spatial hypermedia spatial information system informal systems 3d developer support couples model experience layer task relation information management abstraction space compositing semantic direct navigation research future design role parsing context gis location-based service