Using a game-based learning model as a new teaching strategy for computer engineering
Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today's generation of students. Such a learning environment, a game-based learning model (GBLm), has been designed as a research prototype. This paper describes one type of GBLm for computer engineering, which we have used in the subject of computer graphics for the teaching unit Z-buffer algorithm, in order to facilitate the learning process. The implementation of a GBLm for graphical algorithms (GBL4CAl) is presented in detail as a multimedia interactive learning module designed to motivate students by making learning a more enjoyable process. During the design of the GBL4CAl module, special attention was paid to the integration of pedagogical and game-play aspects.
game-based learning z-buffer algorithm graphical algorithms learning model for computer engineering