Synthetic carving using implicit surface primitives
Several techniques of computer-aided synthetic carving are presented. We describe both procedural methods for relief carvings and patterned lattices, as well as interactive carving. Different techniques of depth data generation for relief carving are described: polygon-to-function conversion, pattern-dependent interpolation, and ray-casting. All proposed methods are based on using implicit surfaces or, more generally, the function representation of geometric objects.
synthetic carving implicit surface three-dimensional shape modelling isosurface f-rep