real time animation playback on a frame store display system
A frame store display station capable of generating real time animation effects using filled polygonal shapes is described. The system consists of a host microcomputer, a high performance frame store display controller and a microprogrammed graphic command interpreter. Real time performance is attained using a combination of software, hardware and a systems approach. The display station can be used to interactively test and view simple animation sequences. Some proposals for further increasing performance are discussed.
animation frame store systems effect shape microcomputer performance control graphics interpretation combinational software hardware test sequence high-performance computer graphics graphic processor polygon fill raster scan real-time