A divide-and-conquer approach for content replication in WMNs
Wireless Mesh Networks (WMNs) extend Internet access in areas where the wired infrastructure is not available. A problem that arises is the congestion around gateways, delayed access latency and low throughput. Therefore, object replication and placement is essential for multi-hop wireless networks. Many replication schemes are proposed for the Internet, but they are designed for CDNs that have both high bandwidth and high server capacity, which makes them unsuitable for the wireless environment. Object replication has received comparatively less attention from the research community when it comes to WMNs. In this paper, we propose an object replication and placement scheme for WMNs. In our scheme, each mesh router acts as a replica server in a peer-to-peer fashion. The scheme exploits graph partitioning to build a hierarchy from fine-grained to coarse-grained partitions. The challenge is to replicate content as close as possible to the requesting clients and thus reduce the access latency per object, while minimizing the number of replicas. Using simulation tests, we demonstrate that our scheme is scalable, performing well with respect to the number of replica servers and the number of objects. The simulation results show that our proposed scheme has better performance compared to other replication schemes.
wireless mesh network replica placement heuristic distributed algorithm np-complete peer-to-peer networking