image caching algorithms and strategies for real time rendering of complex virtual environments
This paper presents a study about the comparison of several methods of image cache management; image caching is a recent approach of rendering, based on the concepts of impostors and hierarchical scene subdivision, which exploits the coherence of consecutive frames in a graphic sequence. Anyway existent methods don't exploit the aspects in common with cache memory management; therefore they organize the image cache without using an optimal strategy.An implementation with variable factors and strategies is presented along with the results from the comparison of their performances.
algorithm image-based rendering computer graphics virtual reality