Direct simulation of sound and underwater sound generated by a water drop hitting a water surface using the finite difference lattice Boltzmann method
The sound and underwater sound emitted from a water drop colliding with a water surface are simulated by a new model of the finite difference lattice Boltzmann method. The two-particle immiscible fluid model is modified to simulate sound in the gas phase and underwater simultaneously. In the very early stage after the collision, sounds propagating into the gas and liquid phases are successively detected, and the effects of drop shape and gas bubbles are also observed.
underwater sound finite difference lattice boltzmann method aero-acoustics two-phase flow two-fluid interface