towards a flexible ui model for automotive human-machine interaction
In this paper we present an approach for creating user interfaces from abstract representations for the automotive domain. The approach is based on transformations between different user interface abstraction levels. Existing user interface representation methods are presented and evaluated. The impact of specific requirements for automotive human-machine interaction is discussed. Considering these requirements a process based on transformation rules is outlined to allow for flexible integration of external infotainment applications coming from mobile devices or web sources into the in-car interaction environment.
human-machine interaction uml cameleon reference framework user interface generation user interface modeling