Bridging the online/offline divide: The example of digital gaming
Online/offline is connected as users meet demands on collaboration to achieve goals. Online/offline is linked through preferences for leisure that supports sociability. Online/offline division is highly contingent on the practices engaged in. Techno-utopian ideology hides preference for ties between users based on similarity. Homophily facilitates shared norms, which produce stable social groups.
sociability homophily norms cooperation competition virtual