streaming terrain rendering
Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that are a combination of data serving such as files and real-time streaming like audio-visual media. In this sketch we describe a client-server system to serve and stream large terrains to heterogenous clients. This process is sensitive to both the client's capabilities as well as the available network bandwidth. Level of Detail and view prediction are used to alleviate the effects of changing latency and bandwidth. We discuss the design of a terrain streaming system and present preliminary results.
terrain rendering virtual environments collaborative environments