Real-time rendering of 3D medical data sets
Interactive exploration of three dimension (3D) medical data sets is required by many applications, but the huge amount of computational time and storage space needed for rendering do not allow the visualization of large medical data sets by now. In this paper we present a new algorithm for rendering large medical data sets at interactive frame rates on standard PC hardware. The input data is converted into a compressed hierarchical wavelet representation in a preprocessing step. During rendering, the wavelet representation is decompressed on-the-fly and rendered using hardware texture mapping. The level of detail used for rendering is adapted to the local frequency spectrum of the data and its position relative to the viewer. Using a prototype implementation of the algorithm we were able to perform an interactive walkthrough of large medical data sets on a single of-the-shelf PC.
wavelet level of detail compression algorithms volume rendering