Solving aliasing from shading with selective shader supersampling ?
Aliasing from shading, especially specular highlights on sharp features, is unsolved. We give a detailed analysis on the origin of this type of aliasing. We can predict if aliasing from shading occurs in object space. Key is the idea to perform selective supersampling in object space. We will implement three algorithms able to antialias the described artifact.
antialiasing per-pixel linked lists sampling gpu