Assessing the perceived structure of flight simulator visual scenes using multidimensional scaling
The present experiments sought to determine the degree to which visual information perceived in real-world scenes during low-altitude, high-speed flight can be effectively rendered in a flight simulator using computer-generated imagery. In Experiment 1 it was demonstrated that visual information similar to that perceived in real-world scenes was perceived in simulated scenes exhibiting specific elements of the real-world flight environment. In Experiment 2 it was demonstrated that relevant visual information related to specific geometric properties of objects and surfaces. Implications are discussed for the design of flight simulator visual scenes.
flight simulation multidimensional scaling computer-generated imagery low-level flight self-motion perception