the semantic of episodes in communication with the anthropomorphic interface agent max
This paper presents aspects of the cognitive equipment of an anthropomorphic interface agent. It presents methods for the identification and modification of short-term memory episodes for their immediate use in interaction with the anthropomorphic interface agent MAX (Multimodal Assembly Expert) as well as for storing conceptualisations of modified episodes in long-term memory. This is done with a mapping of a sequence of construction steps to long-term knowledge represented in a semantic net for the identification of an episode on one hand and dynamically augmenting this long-term memory to achieve a learning effect when modifications of episodes occur in discourse on the other hand. Discourse subject is the cooperative assembly of a toy kit aeroplane. The goal of this work is to comply with user expectations of cognitive abilities that arise because of the anthropoid appearance and motor abilities of MAX.
anthropomorphic interface agent learning semantic long term memory episodic short term memory