Teaching without the teacher? Building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users perceived learning. The theoretical model developed in this paper is derived from collaborative learning and humancomputer interaction assumptions. The hypotheses relating to group dynamics and the usercomputer interface design with the users perceived learning are tested using the business game FirmReality on a sample of 173 respondents. Multiple regression and qualitative results show that, in a computer-based simulation context, perceived learning is influenced more by humancomputer interaction factors than by group dynamics. Furthermore, results point out a negative effect of interaction with the instructor on individual perceived learning. These results support the possibility to automate the interaction between teacher and students.
learning business games virtual learning environment