title: Development through gaming
abstract: Mainstream observers commonly underestimate the role of fringe activities in propelling science and technology. Well-known examples are how wars have fostered innovation in areas such as communications, cryptography, medicine and aerospace; and how erotica has been a major factor in pioneering visual media, from the first printed books to photography, cinematography, videotape, or the latest online video streaming. The article aims to be a sampler of a less controversial, but still often underrated, symbiosis between scientific computing and computing for leisure and entertainment
keyphrases: scientific computing leisure entertainment computer games graphics