L EARNING TO M IX n -S TEP R ETURNS : G ENERALIZING λ -R ETURNS FOR D EEP R EINFORCEMENT L EARNING
Anonymous authors
Paper under double-blind review
A BSTRACT
Reinforcement Learning (RL) can model complex behavior policies for goaldirected sequential decision making tasks.
A hallmark of RL algorithms is Temporal Difference (TD) learning: value function for the current state is moved towards a bootstrapped target that is estimated using next state’s value function.
λ -returns generalize beyond 1 -step returns and strike a balance between Monte Carlo and
TD learning methods.
Although mathematically tractable, the use of exponentially decaying weighting of n -step returns based targets in λ -returns is a rather ad-hoc design choice.
Our major contribution is that we propose a generalization of λ -returns called Conﬁdence-based Autodidactic Returns (CAR), wherein the
RL agent learns the weighting of the n -step returns in an end-to-end manner.
This allows the agent to learn to decide how much it wants to weigh the n -step returns based targets.
In contrast, λ -returns restrict RL agents to use an exponentially decaying weighting scheme.
Autodidactic returns can be used for improving any
RL algorithm which uses TD learning.
We empirically demonstrate that using sophisticated weighted mixtures of multi-step returns (like CAR and λ -returns) considerably outperforms the use of n -step returns.
We perform our experiments on the Asynchronous Advantage Actor Critic (A3C) algorithm in the Ataridomain.
I NTRODUCTION
Reinforcement Learning (RL) (Sutton & Barto, 1998) is often used to solve goal-directed sequential decision making tasks wherein conventional Machine Learning methods such as supervised learning are not suitable.
An RL agent is not explicitly told the optimal actions but must instead discovers them based on evaluative feedback given in terms of rewards sampled from the environment.
Goal-directed sequential decision making tasks are modeled as Markov Decision Process (MDP) (Puterman, 2014).
Traditionally, tabular methods were extensively used for solving MDPs wherein value function or policy estimates were maintained for every state.
Such methods become infeasible when the underlying state space of the problem is exponentially large or continuous.
Traditional
RL methods have also used linear function approximators in conjunction with hand-crafted state spaces for learning policies & value functions.
This need for hand-crafted task-speciﬁc features has limited the applicability of RL, traditionally.
It was necessary to learn hierarchical and abstract state representations which can capture the essential features required for optimal control in a generalizable fashion.
Recent advances in representation learning in the form of deep neural networks provide us with an effective way to achieve such generalization (Bengio et al., 2009; LeCun et al., 2015).
Deep neural networks can learn hierarchically compositional representations that enable RL algorithms to generalize over large state spaces.
The use of deep neural networks in conjunction with RL objectives has shown remarkable results such as learning to solve the Atari 2600 tasks from raw pixels (Bellemare et al., 2013; Mnih et al., 2015; 2016; Sharma et al., 2017; Jaderberg et al., 2017), learning to solve complex simulated physics tasks (Todorov et al., 2012; Schulman et al., 2015a;
Lillicrap et al., 2015) and showing super-human performance on the ancient board game of Go (Silver et al., 2016).
Building accurate and powerful (in terms of generalization capabilities) state and action value function (Sutton & Barto, 1998) estimators is important for successful RL solutions.
This is because many practical RL solutions (Q-Learning (Watkins & Dayan, 1992), SARSA
(Rummery & Niranjan, 1994) and Actor-Critic Methods (Konda & Tsitsiklis, 2000)) use TD Learning (Sutton, 1988).
The ability to build better estimates of the value functions directly results in better policy estimates as well as faster learning.
λ
-returns (LR) (Sutton & Barto, 1998) are very effective in this regard.
They are effective for faster propagation of delayed rewards and also result in more reliable learning.
LR provide a trade-off between Monte Carlo and TD learning methods.
They model the TD target using a mixture of n -step returns, wherein the weighs are exponentially decayed.
With the advent of deep
RL, the use of multi-step returns has gained a lot of popularity (Mnih et al., 2016).
It is to be noted that the use of exponentially decaying weighting for various n -step returns seems to be an ad-hoc design choice made by LR.
In this paper, we start off by extensively benchmarking λ -returns (our experiments only use truncated λ -returns due to the nature of the DRL algorithm (A3C) that we work with) and also propose a generalization of λ -returns called the Conﬁdence-based Autodidactic
Returns (CAR) , In CAR, the DRL agent learns in an end-to-end way, the weights to assign to the various n -step return based targets.
Also note that in CAR, the weights assigned to various n -step returns change based on the current state that the DRL agent is in.
In this sense, CAR weights are dynamic and using them represents a signiﬁcant level of sophistication as compared to the usage of λ -returns.
Our contributions are four-fold:
We propose an extension to the classical λ -returns algorithm in the DRL setting.
We propose a novel generalization of λ -returns, called Conﬁdence-based Autodidactic Returns (CAR) .
We empirically demonstrate that using sophisticated mixtures of multi-step return methods like λ -returns and Conﬁdence-based autodidactic returns leads to considerable improvement in the performance of a DRL agent.
While both λ -returns and CAR can be used with any algorithm which uses TD-learning, all our experiments have been with the A3C. 4.
We provide analyses to understand how the weights learned by CAR are different from that of λ -returns, what the weights signify and how they result in better estimates for the value function.
B ACKGROUND 2. P RELIMINARIES
An MDP (Puterman, 2014) is deﬁned as the tuple (cid:104)S , A , r, P , γ (cid:105) , where S is the set of states in the
MDP, A is the set of actions, r :
S × A (cid:55)→ R is the reward function, P : S × A × S (cid:55)→ [0 , 1] is the transition probability function such that (cid:80) s (cid:48)
p ( s, a, s (cid:48) )
= 1 , p ( s, a, s (cid:48) ) ≥ 0 , and γ ∈ [0 , 1) is the discount factor.
We consider a standard RL setting wherein the sequential decision-making task is modeled as an MDP and the agent interacts with an environment E over a number of discrete time steps.
At a time step t , the agent receives a state s t and selects an action a t from the set of available actions A .
Given a state, the agent could decide to pick its action stochastically.
Its policy π is in general a mapping deﬁned by: π : S × A (cid:55)→ [0 , 1] such that (cid:80) a ∈A π ( s, a ) = 1 , π ( s, a ) ≥ 0 ∀ s ∈
S , ∀ a ∈ A .
At any point in the MDP, the goal of the agent is to maximize the return, deﬁned as:
G t = (cid:80) ∞ k =0 γ k r t + k
which is the cumulative discounted future reward.
The state value function of a policy π , V π ( s ) is deﬁned as the expected return obtained by starting in state s and picking actions according to π .
A CTOR C RITIC A LGORITHMS
Actor Critic algorithms (Konda & Tsitsiklis, 2000) are a class of approaches that directly parameterize the policy (using an actor )
π θ a ( a | s ) and the value function (using a critic)
V θ c ( s ) .
They update the policy parameters using Policy Gradient Theorem (Sutton et al., 1999; Silver et al., 2014) based objective functions.
The value function estimates are used as baseline to reduce the variance in policy gradient estimates.
2. A SYNCHRONOUS A DVANTAGE A CTOR C RITIC
Asynchronous Advantage Actor Critic(A3C)
(Mnih et al.
(2016)) introduced the ﬁrst class of actor-critic algorithms which worked on high-dimensional complex visual input space.
The key insight in this work is that by executing multiple actor learners on different threads in a CPU, the RL agent can explore different parts of the state space simultaneously.
This ensures that the updates made to the parameters of the agent are uncorrelated.
The actor can improve its policy by following an unbiased low-variance sample estimate of the gradient of its objective function with respect to its parameters, given by:
[Equation]
In practice, G t is often replaced with a biased lower variance estimate based on multi-step returns.
In the A3C algorithm n -step returns are used as an estimate for the target G t , where n ≤ m and m is a hyper-parameter (which controls the level of rolling out of the policies).
A3C estimates G t as:
[Equation]
and hence the objective function for the actor becomes:
[Equation]
where δ t =
t
+ j − 1 (cid:80) i
=
t γ i − t r i + γ j V
( s t +1 )
− V ( s t ) is the j -step returns based TD error.
The critic in A3C models the value function V ( s ) and improves its parameters based on sample estimates of the gradient of its loss function, given as: ∇ θ c
[Equation]
ˆ
[Equation]
s
[Equation]
2. W EIGHTED R ETURNS
Weighted average of n -step return estimates for different n ’s can be used for arriving at TD-targets as long as the sum of weights assigned to the various n -step returns is 1 (Sutton & Barto (1998)).
In other words, given a weight vector w = (cid:0) w (1) , w (2) , · · · , w ( h ) (cid:1) , such that h (cid:80) i =1 w ( i ) =1, and n -step returns for n ∈ { 1 , 2 , · · · , h } : G (1) t , G (2) t , · · · , G ( h ) t , we deﬁne a weighted return as
[Equation]
Note that the n -step return G ( n ) t is deﬁned as:
[Equation]
2. λ -R ETURNS
A special case of G wt is G λt (known as λ -returns) which is deﬁned as:
[Equation]
What we have deﬁned here are a form of truncated λ -returns for TD-learning.
These are the only kind that we experiment with, in our paper.
We use truncated λ -returns because the A3C algorithm is designed in a way which makes it suitable for extension under truncated λ -returns.
We leave the problem of generalizing our work to the full λ -returns as well as eligibility-traces ( λ -returns are the forward view of eligibility traces) to future work.
λ -R ETURNS AND B EYOND : A UTODIDACTIC R ETURNS 3. A UTODIDACTIC R ETURNS
Autodidactic returns are a weighted average of the n -step returns wherein the weight vector is also learned alongside the value functions which are being approximated.
It is this generalization which makes the returns autodidactic .
Since the autodidactic returns we propose are constructed using weight vectors that are dynamic (the weights change with the state the agent encounters in the MDP), we denote the weight vector as w ( s t ) .
The autodidactic returns can be used for learning better approximations for the value functions using the TD ( 0 ) learning rule based update equation:
[Equation]
[Equation]
In contrast with autodidactic returns, λ -returns assign weights to the various n -steps returns which are constants given a particular λ .
We reiterate that the weights assigned by λ -returns don’t change during the learning process.
Therefore, the autodidactic returns are a generalization and assign weights to returns which are dynamic by construction.
The autodidactic weights are learned by the agent, using the reward signal it receives while interacting with the environment.
3. C ONFIDENCE - BASED A UTODIDACTIC R ETURNS
All the n -step returns for state s t are estimates for V ( s t ) bootstrapped using the value function of corresponding n th future state
( V ( s t + n )) .
But all those value functions are estimates themselves.
Hence, one natural way for the RL agent to weigh an n -step return (cid:16) G ( n ) t (cid:17) would be to compute this weight using some notion of conﬁdence that the agent has in the value function estimate, V ( s t + n ) , using which the n -step return was estimated.
The agent can weigh the n -returns based on how conﬁdent it is about bootstrapping from V ( s t + n ) in order to obtain a good estimate for V ( s t ) .
We denote this conﬁdence on V ( s t + n ) as c ( s t + n ) .
Given these conﬁdences , the weight vector w ( s t ) can computed as:
[Equation]
where w ( s t ) ( i ) is given by:
[Equation]
The idea of weighing the returns based on a notion of conﬁdence has been explored earlier (White &
White, 2016; Thomas et al.).
In these works, learning or adapting the lambda parameter based on a notion of conﬁdence/certainty under the bias-variance trade-off has been attempted, but the reason why only a few successful methods have emerged from that body of work is due to the difﬁcult of quantifying, measuring and optimizing this certainty metric.
In this work, we propose a simple and robust way to model this and we also address the question of what it means for a particular state to have a high value of conﬁdence and how this leads to better estimates of the value function.
3. U SING λ - RETURNS IN A3C
λ -returns have been well studied in literature (Peng & Williams, 1996; Sutton & Barto, 1998; Seijen & Sutton, 2014) and have been used in DRL setting as well (Schulman et al., 2015b;
Gruslys et al., 2017).
We propose a straightforward way to incorporate (truncated) λ -returns into the A3C framework.
We call this combination as LRA3C.
The critic in A3C using TD (0) algorithm for arriving at good estimates for the value function.
However, note that the TD-target can in general be based any n -step returns (or a mixture thereof).
The A3C algorithm in speciﬁc is well suited for using weighted returns such as λ -returns since the algorithm already uses n -step returns for bootstrapping.
Using eqs.
(1) to (3) makes it very easy to incorporate weighted returns into the A3C framework.
The respective sample estimates for the gradients of the actor and the critic become:
[Equation]
3. U SING A UTODIDACTIC R ETURNS IN A3C
We propose to use autodidactic returns in place of normal n -step returns in the A3C framework.
We call this combination as CARA3C.
In a generic DRL setup, a forward pass is done through the network to obtain the value function of the current state.
The parameters of the network are progressively updated based on the gradient of the loss function and the value function estimation (in general) becomes better.
For predicting the conﬁdence values, a distinct neural network is created which shares all but the last layer with the value function estimation network.
So, every forward pass of the network on state s t now outputs the value function V ( s t ) and the conﬁdence the network has in its value function prediction, c ( s t ) .
Figure 1 visually demonstrates how the conﬁdence values are calculated using an A3C network.
Next, using eqs.
(1) to (5) the weighted average of n -step returns is calculated and used as a target for improving V ( s t ) .
Algorithm 1 contains detailed pseudo-code for training CARA3C agents is in Appendix F .
The policy improvement is carried out by following sample estimates of the loss function’s gradient, given by: ∇ θ a log π θ a ( a t
| s t ) δ t , where δ t is now deﬁned in terms of the TD error term obtained by using autodidactic returns as the TD-target.
Overall, the sample estimates for the gradient of the actor and the critic loss functions are:
[Equation]
3. A VOIDING PITFALLS IN TD LEARNING OF C RITIC
The LSTM-A3C neural networks for representing the policy and the value function share all but the last output layer.
In speciﬁc, the LSTM Hochreiter & Schmidhuber (1997) controller which aggregates the observations temporally is shared by the policy and the value networks.
As stated in the previous sub-section, we extend the A3C network to predict the conﬁdence values by creating a new output layer which takes as input the LSTM output vector (LSTM outputs are the pre-ﬁnal layer).
Figure 1 contains a demonstration of how w ( s 1 ) is computed.
Since all the three outputs (policy, value function, conﬁdence on value function) share all but the last layer, G w ( s t ) t depends on the parameters of the network which are used for value function prediction.
Hence, the autodidactic returns also inﬂuence the gradients of the LSTM controller parameters.
It has observed that when the TD target, G wt is allowed to move towards the value function prediction V ( s t , it can make the learning unstable.
This happens because the L 2 loss between the TD-target and the value function prediction can now be minimized by moving the TD-target towards the erogenous value function predictions V ( s t ) instead of the other way round.
To avoid this instability we ensure that gradients do not ﬂow back from the conﬁdence values computation’s last layer to the LSTM layer’s outputs.
In effect, the gradient of the critic loss with respect to the parameters decided to the autodidactic return computation can no longer inﬂuence the gradients of the LSTM parameters (or any of the previous convolutional layers) at all.
To summarize, during back-propagation of gradients in the A3C network, the parameters speciﬁc to the autodidactic return computation do not contribute at all to the gradient which ﬂows back into the LSTM layer.
This ensures that the parameters of the conﬁdence network are learned while treating the LSTM outputs as ﬁxed feature vectors.
This entire scheme of not allowing gradients to ﬂow back from the conﬁdence value computation to the LSTM outputs has been demonstrated in Figure 1.
The forward arrows depict the parts of the network which are involved in forward propagation whereas the backward arrows depict the path taken by the back-propagation of gradients.
E XPERIMENTAL S ETUP AND R ESULTS
We performed general game-play experiments with CARA3C and LRA3C on 22 tasks in the Atari domain.
All the networks were trained for 100 million time steps.
The hyper-parameters for each of the methods were tuned on a subset of four tasks: Seaquest, Space Invaders, Gopher and Breakout.
The same hyper-parameters were used for the rest of the tasks.
The baseline scores were taken from
Sharma et al.
All our experiments were repeated thrice with different random seeds to ensure that our results were robust to random initialization.
The same three random seeds were used across experiments and all results reported are the average of results obtained by using these three random seeds.
Since the A3C scores were taken from Sharma et al.
(2017), we followed the same training and testing regime as well.
Appendix A contains experimental details about the training and testing regimes.
Appendix G documents the procedure we used for picking important hyper-parameters for our methods.
4. G ENERAL GAMEPLAY PERFORMANCE
Evolution of the average performance of our methods with training progress has been shown in Figure 2.
An expanded version of the graph for all the tasks can be found in Appendix C .
Table 1 shows
[Table]
the mean and median of the A3C normalized scores of CARA3C and LRA3C. As we can see, both
CARA3C and LRA3C improve over A3C with CARA3C doing the best.
CARA3C, on an average, achieves over 4 × the scores obtained by A3C. The raw scores obtained by our methods to A3C baseline scores can be found in Table 2 (in Appendix B ).
Figure 3 shows the percentage improvement of sophisticated mixture of n -step return methods (CARA3C and LRA3C) over A3C. If the scores obtained by one of the methods and A3C in a task are p and q respectively, then the percentage improvement is calculated as: (cid:16) p − q q × 100 (cid:17) .
As we can see, CARA3C achieves a staggering 67 × performance in the task Kangaroo.
4. A NALYSIS OF D IFFERENCE IN W EIGHTS A SSIGNED BY CARA3C AND LRA3C
Figure 4 demonstrates the difference in weights assigned by CARA3C and LRA3C (i.e w ( i ) CARA 3 C − w ( i ) LRA 3 C ) to various n -step returns over the duration of an episode by fully trained DRL agents.
The four games shown here are games where CARA3C achieves large improvements in performance over LRA3C. It can be seen that for all the four tasks, the difference in weights evolve in a dynamic fashion as the episode goes on.
The motivation behind this analysis is to understand how different the weights used by CARA3C are as compared to LRA3C and as it can be seen, it’s very different.
The agent is clearly able to weighs it’s returns in a way that is very different from LRA3C and this, in fact, seems to give it the edge over both LRA3C and A3C in many games.
These results once again reiterates the motivation for using dynamic Autodidactic Returns.
An expanded version of the graphs for all the tasks can be found in Appendix D .
4. S IGNIFICANCE OF THE C ONFIDENCE V ALUES
In Figure 5 each bin ( x, y ) denotes the average conﬁdence value assigned by the network to the states that were encountered during the training time between y million and y + 1 million steps and that got it’s value estimate changed by a value in between x and x + 1 percent, where 0 ≤ x < 100 and 0 ≤ y < 100 .
In all the graphs we can see that during the initial stages of the training(lower rows of the graph), the conﬁdence assigned to the states is approximately equal irrespective of the change is value estimate.
As training progresses the network learns to assign relatively higher conﬁdence values to the states whose value function changes by a small amount than the ones whose value function changes more.
So, the conﬁdence value can be interpreted as a value that quantiﬁes the certainty the network has on the value estimate of that state.
Thus, weighing the n-step returns based on the conﬁdence values will enable the network to bootstrap the target value better.
The conﬁdence value depends on the certainty or the change in value estimate and it is not the other way round, i.e., having high conﬁdence value doesn’t make the value estimate of that state to change less.
This is true because the conﬁdence value can not inﬂuence the value estimate of a state as the gradients obtained from the conﬁdence values are not back propagated beyond the dense layer of conﬁdence output.
4. A NALYSIS OF E VOLUTION OF C ONFIDENCE V ALUES D URING A N E PISODE
Figure 6 shows the conﬁdence values assigned to states over the duration of an episode by a fully trained CARA3C DRL agent for two games where CARA3C achieves large
For both the games it’s clear that the conﬁdence values change dynamically in response to the states encountered.
Here, it’s important to note that the apparent periodicity observed in the graphs is not because of the nature of the conﬁdences learnt but is instead due to the periodic nature of the games themselves.
From the game frames shown one can observe that the frames with high conﬁdence are highly recurring key states of the game. In case of Beam Rider, the high conﬁdence states correspond to the initial frames of every wave wherein a new horde of enemies (often similar to the previous wave) come in after completion of the penultimate wave in the game.
In the case of
Kangaroo, apart from many other aspects to the game, there is piece of fruit which keeps falling down periodically along the left end of the screen (can be seen in the game’s frames).
Jumping up at the appropriate time and punching the fruit gives you 200 points.
By observing game-play, we found that the policy learnt by the CARA3C agent identiﬁes exactly this facet of the game to achieve such large improvements in the score.
Once again, these series of states encompassing this transition of fruit towards the bottom of the screen form a set of highly recurring states, Especially states where the piece of fruit is "jumping-distance" away the kangaroo and hence are closer to the reward are found to form the peaks.
These observations reiterate the results obtained in Section 4.3 as the highly recurring nature of these states (during training over multiple episodes) would enable the network to estimate these value functions better.
The better estimates of these value functions are then suitably used to obtain better estimates for other states by bootstrapping with greater attention to the high conﬁdence states.
We believe that this ability to derive from a few key states by means of an attention mechanism provided by the conﬁdence values enables CARA3C to obtain better estimates of the value function.
An expanded version of the graphs for all the tasks can be found in Appendix E .
4. A NALYSIS OF THE L EARNED V ALUE F UNCTION
In this paper, we propose two methods for learning value functions in a more sophisticated manner than using n -step returns.
Hence, it is important to analyze the value functions learned by our methods and understand whether our methods are indeed able to learn better value functions than baseline methods or not.
For this sub-section we trained a few A3C agents to serve as baselines.
To verify our claims about better learning of value functions, we conducted the following experiment.
We took trained CARA3C, LRA3C and A3C agents and computed the L 2 loss between the value function
V ( s t ) predicted by a methods and the actual discounted sum of returns ( (cid:80) T − t k =0 γ k r t + k ).
We averaged this quantity over 10 episodes and plotted it as a function of time steps within an episode.
Figuredemonstrates that our novel method CARA3C learns a much better estimate of the Value function
V ( s t ) than LRA3C and A3C.
The only exception to this is the game of Kangaroo.
The reason that
A3C and LRA3C critics manage to estimate the value function well in Kangaroo is because the policy is no better than random and in fact their agents often score just around 0 (which is easy to estimate).
C ONCLUSION AND F UTURE W ORK
We propose a straightforward way to incorporate λ -returns into the A3C algorithm and carry out a large-scale benchmarking of the resulting algorithm LRA3C. We go on to propose a natural generalization of λ -returns called Conﬁdence-based Autodidactic returns (CAR).
In CAR, the agent learns to assign weights dynamically to the various n -step returns from which it can bootstrap.
Our experiments demonstrate the efﬁcacy of sophisticated mixture of multi-steps returns with at least one of CARA3C or LRA3C out-performing A3C in 18 out of 22 tasks.
In 9 of the tasks CARA3C performs the best whereas in 9 of them LRA3C is the best.
CAR gives the agent the freedom to learn and decide how much it wants to weigh each of its n -step returns.
The concept of Autodidactic Returns is about the generic idea of giving the DRL agent the ability to model conﬁdence in its own predictions.
We demonstrate that this can lead to better
TD-targets, in turn leading to improved performances.
We have proposed only one way of modeling the autodidactic weights wherein we use the conﬁdence values that are predicted alongside the value function estimates.
There are multiple other ways in which these n -step return weights can be modeled.
We believe these ways of modeling weighted returns can lead to even better generalization in terms how the agent perceives it’s TD-target.
Modeling and bootstrapping off TD-targets is fundamental to RL.
We believe that our proposed idea of CAR can be combined with any DRL algorithm (Mnih et al., 2015; Jaderberg et al., 2017; Sharma et al., 2017) wherein the TD-target is modeled in terms of n -step returns.
A PPENDIX A: E XPERIMENTAL D ETAILS
Since the baseline scores used in this work are from Sharma et al.
(2017), we use the same training and evaluation regime as well.
O N HYPER - PARAMETERS
We used the LSTM-variant of A3C [Mnih et al.
algorithm for the CARA3C and LRA3C experiments.
The async-rmsprop algorithm
[Mnih et al.
(2016)] was used for updating parameters with the same hyper-parameters as in Mnih et al.
The initial learning rate used was 10 − 3 and it was linearly annealed to 0 over 100 million time steps, which was the length of the training period.
The n used in n -step returns was 20 .
Entropy regularization was used to encourage exploration, similar to
Mnih et al.
The β for entropy regularization was found to be 0 .
01 after hyper-parameter tuning, both for CARA3C and LRA3C, separately.
The β was tuned in the set { 0 . 01 , 0 . 02 } .
The optimal initial learning rate was found to be 10 − 3 for both CARA3C and LRA3C separately.
The learning rate was tuned over the set { 7 × 10 − 4 , 10 − 3 , 3 × 10 − 3 } .
The discounting factor for rewards was retained at 0 .
99 since it seems to work well for a large number of methods (Mnih et al., 2016; Sharma et al., 2017; Jaderberg et al., 2017).
The most important hyper-parameter in the LRA3C method is the λ for the λ -returns.
This was tuned extensively over the set { 0 . 05 , 0 . 15 , 0 . 5 , 0 . 85 , 0 . 9 , 0 .
The best four performing models have been reported in Figure 11b.
The best performing models had λ = 0 . 9 .
All the models were trained for 100 million time steps.
This is in keeping with the training regime in
Sharma et al.
(2017) to ensure fair comparisons to the baseline scores.
Evaluation was done after every 1 million steps of training and followed the strategy described in Sharma et al.
(2017) to ensure fair comparison with the baseline scores.
This evaluation was done after each 1 million time steps of training for 100 episodes , with each episode’s length capped at 20000 steps, to arrive at an average score.
The evolution of this average game-play performance with training progress has been demonstrated for a few tasks in Figure 2.
An expanded version of the ﬁgure for all the tasks can be found in Appendix C .
Table 2 in Appendix B contains the raw scores obtained by CARA3C, LRA3C and A3C agents on 22 Atari 2600 tasks.
The evaluation was done using the latest agent obtained after training for 100 million steps, to be consistent with the evaluation regime presented in Sharma et al.
(2017) and Mnih et al.
A RCHITECTURE DETAILS
We used a low level architecture similar to Mnih et al.
; Sharma et al.
(2017) which in turn uses the same low level architecture as Mnih et al.
Figure 1 contains a visual depiction of the network used for CARA3C.
The common parts of the CARA3C and LRA3C networks are described below.
The ﬁrst three layers of both the methods are convolutional layers with same ﬁlter sizes, strides, padding and number of ﬁlters as Mnih et al.
; Sharma et al.
These convolutional layers are followed by two fully connected (FC) layers and an LSTM layer.
A policy and a value function are derived from the LSTM outputs using two different output heads.
The number of neurons in each of the FC layers and the LSTM layers is 256 .
These design choices have been taken from Sharma et al.
(2017) to ensure fair comparisons to the baseline A3C model and apply to both the CARA3C and LRA3C methods.
Similar to Mnih et al.
the Actor and Critic share all but the ﬁnal layer.
In the case of CARA3C,
Each of the three functions: policy, value function and the conﬁdence value are realized with a different ﬁnal output layer, with the conﬁdence and value function outputs having no non-linearity and one output-neuron and with the policy and having a softmax-non linearity of size equal to size of the action space of the task.
This non-linearity is used to model the multinomial distribution.
A PPENDIX B: T ABLE OF R AW S CORES
[Table]
All the evaluations were done using the agent obtained after training for 100 million steps, to be consistent with the evaluation paradigm presented in Sharma et al.
(2017) and Mnih et al.
Both CARA3C and LRA3C scores are obtained by averaging across 3 random seeds.
The scores for
A3C column were taken from
A PPENDIX C: T RAINING G RAPHS
The evaluation strategy described in Appendix A was executed to generate training curves for all the 22 Atari tasks.
This appendix contains all those training curves.
These curves demonstrate how the performance of the CARA3C and LRA3C agents evolves with time.
A PPENDIX D: D IFFERENCE IN W EIGHTS A SSIGNED BY CARA3C AND LRA3C
This appendix presents the expanded version of the results shown in Section 4.2.
These plots show the vast differences in weights assigned by CARA3C and LRA3C to various n -step returns over the duration of a single episode.
A PPENDIX E: E VOLUTION OF C ONFIDENCE V ALUES D URING A N E PISODE
This appendix presents the expanded version of the results shown in Section 4.4.
The aim is to show the how the conﬁdence values dynamically change over the duration of an episode and show the presence of explicit peaks and troughs in many games.
Here, it’s important to note that the apparent periodicity observed in some graphs is not because of the nature of the conﬁdences learnt but is instead due to the periodic nature of the games themselves.
A PPENDIX F: A LGORITHM FOR TRAINING CARA3C
The algorithm corresponding to CARA3C, our main novel contribution has been presented in
Algorithm 8.
A similar algorithm can be constructed for LRA3C easily.
Algorithm 1 CARA3C
1: // Assume global shared parameter vectors θ .
2: // Assume global step counter (shared) T =3: 4: K ← Maximum value of n in n -step returns 5: T max ← Total number of training steps for CARA3C 6: π ← Policy of the agent 7: Initialize local thread’s step counter t ←8: Let θ (cid:48) be the local thread’s parameters 9: 10: repeat 11: t init =
t 12: dθ ←13: dw ←14:
Synchronize local thread parameters θ (cid:48)
= θ 15: conﬁdences ← [ ] 16:
Obtain state s t 17: states ← [ ] 18: repeat 19: states.append( s t ) 20:
Sample a t ∼ π ( a t | s t ; θ (cid:48) ) 21:
Execute action a t to obtain reward r t and obtain next state s t + 22: conﬁdences.append( c ( s t +1 ; θ (cid:48) ) ) 23: t ← t +24:
T ← T +25: until s t is terminal or t =
=
t init + K 26: if s t is terminal then 27:
R ←28: else 29:
R ← V ( s t ; θ (cid:48) ) 30:
C ← get_weights_matrix(conﬁdences) 31:
G ij ← the i -step return used for bootstraping estimate for states[ j ] // K × K matrix 32: for i ∈ { t − 1 , · · · , t init } do 33: j ← i − t init 34:
R (cid:48) ← R 35: for k ∈ { K − 1 , · · · , j } do 36:
R (cid:48)
← r i + γR (cid:48) 37:
G kj ← C kj .R
(cid:48) //
Assuming 0-based indexing 38:
R ← V ( s i ; θ (cid:48) ) 39: 40: for i ∈ { t − 1 , . . .
t init } do 41: j ← i − t init 42:
TD-target ← (cid:80) K − 1 j =
G ij 43:
Gradients for θ based on π : dθ (cid:48) ← dθ (cid:48)
+ ∇ θ (cid:16) log ( π ( a i | s i ; θ (cid:48) )
(cid:17)(cid:16) TD-target − V ( s i ) (cid:17) 44:
Gradients for θ based on V : dθ (cid:48) ← dθ (cid:48)
+ ∇ θ (cid:16) TD-target − V ( s i ; θ (cid:48) )
(cid:17)45:
Perform asynchronous update of θ using dθ (cid:48) 46: until T > T max
Algorithm 2 Creates a 2D weights matrix with the conﬁdence numbers 1: function GET _ WEIGHTS _ MATRIX ( C ) 2: w ← softmax ( C ) 3:
W ← 1 ⊗ w T //
W is a K × K weight matrix with W i = w T .
⊗ is outer product.
4: for w i,j ∈ W do 5: if i > j then 6: w i,j ←7: for w i ∈ W do 8: w i =
w i sum ( w i ) return W
A PPENDIX G: C HOICE OF I MPORTANT HYPER - PARAMETERS FOR OUR METHODS
[Figure]
Perhaps the most important hyper-parameter in CARA3C is the network which calculates the conﬁdence values.
Since gradients do not ﬂow back from conﬁdence computation to the LSTM controller, this becomes an important design choice.
We experimented extensively with different types of conﬁdence computation networks including shallow ones, deep ones, wide ones and narrow ones.
We found a "zero hidden layer" network on top of the LSTM controller (much like one which computes the value function) works the best (Figure 11a).
Similarly, the most important hyper-parameter in λ -returns is the λ from eq.
While we experimented with a large number and range of values for λ the best performing ones have been reported in Figure 11b.