A UTO -E NCODING
A DVERSARIAL I MITATION
L EARNING
Anonymous authors
Paper under double-blind review
A BSTRACT
Reinforcement learning (RL) provides a powerful framework for decision-making, but its application in practice often requires a carefully designed reward function.
Adversarial Imitation Learning (AIL) sheds light on automatic policy acquisition without access to the reward signal from the environment.
In this work, we propose Auto-Encoding Adversarial Imitation Learning (AEAIL), a robust and scalable AIL framework.
To induce expert policies from demonstrations, AEAIL utilizes the reconstruction error of an auto-encoder as a reward signal, which provides more information for optimizing policies than the prior discriminatorbased ones.
Subsequently, we use the derived objective functions to train the auto-encoder and the agent policy.
Experiments show that our AEAIL performs superior compared to state-of-the-art methods in the MuJoCo environments.
More importantly, AEAIL shows much better robustness when the expert demonstrations are noisy.
Specifically, our method achieves 11% and 50 . 7% relative improvement overall compared to the best baseline GAIL and PWIL on clean and noisy expert data, respectively.
Video results, open-source code and dataset are available in supplementary materials.
I NTRODUCTION
Reinforcement learning (RL) provides a powerful framework for automated decision-making.
However, RL still requires significantly engineered reward functions for good practical performance.
Imitation learning offers the instruments to learn policies directly from the demonstrations, without an explicit reward function.
It enables the agents to learn to solve tasks from expert demonstrations, such as helicopter control (Abbeel et al., 2006; 2007; Ng et al., 2004;
Coates et al., 2008; Abbeel et al., 2008a; 2010), robot navigation (Ratliff et al., 2006; Abbeel et al., 2008b; Ziebart et al., 2008; 2010), and building controls (Barrett & Linder, 2015).
The goal of imitation learning is to induce the expert policies from expert demonstrations without access to the reward signal from the environment.
We divide these methods into two broad categories:
Behavioral Cloning (BC) and Inverse Reinforcement Learning (IRL).
Among IRL, adversarial imitation learning (AIL) induces expert policies by minimizing the distribution distance between expert samples and agent policy rollouts.
Prior AIL methods model the reward function as a discriminator to learn the mapping from the state-action pair to a scalar value, i.e., reward (Ho &
Ermon, 2016; Zhang et al., 2020; Fu et al., 2017).
However, the discriminator in the AIL framework would easily find the differences between expert samples and agent-generated ones, even though some differences are minor.
Therefore, the discriminator-based reward function would yield a sparse reward signal to the agent.
Consequently, how to make AIL robust and efficient to use is still subject to research.
Our AEAIL is an instance of AIL by formulating the reward function as an auto-encoder.
Since auto-encoder reconstruct the full state, unlike traditional discriminator based AIL, our method will not overfit to the minor differences between expert samples and generated samples. In many cases, our reward signal provides richer feedback to the policy training process.
Thus, our new method achieves better performance on a wide range of tasks.
Our contributions are three-fold:
• We propose the Auto-Encoding Adversarial Imitation Learning (AEAIL) architecture.
It models the reward function as the reconstruction error of an auto-encoder.
It focuses on the full-scale differences between the expert and generated samples, and less susceptible to the discriminator attending to minor differences.
• Experiments show that our proposed AEAIL achieves the best overall performance on many environments compared to other state-of-the-art baselines.
• Empirically, we justify that our AEAIL works under a wide range of distribution divergences and auto-encoders.
And the major contributing factor of our method is the encodingdecoding process rather than the specific divergence or auto-encoder.
R ELATED WORK 2. I MITATION LEARNING
Discriminator based IRL IRL methods such as GAIL, AIRL, DAC, f -GAIL, EAIRL, FAIRL (Ho & Ermon, 2016; Fu et al., 2017; Kostrikov et al., 2019;
Zhang et al., 2020; Qureshi et al., 2019;
Ghasemipour et al., 2020) formulates the learned reward function as a discriminator that learns to differentiate expert transitions from non-expert ones.
Among these methods, GAIL (Ho & Ermon, 2016) considers the Jensen-Shannon divergence, while AIRL (Fu et al., 2017) considers the KullbackLeibler (KL) divergence.
DAC (Kostrikov et al., 2019) extends GAIL to the off-policy setting and significantly improves the sample efficiency of adversarial imitation learning.
Furthermore, f -divergence is utilized in f -GAIL
(Zhang et al., 2020), which is considered improving sampleefficiency.
Recently, FAIRL utilizes the forward KL divergence (Ghasemipour et al., 2020) and achieves great performance, but it is still not robust and efficient enough.
These methods rely heavily on a carefully tuned discriminator-based reward function.
It might focus on the minor differences between the expert and the generated samples and thus gives a sparse reward signal to the agent.
In comparison, our auto-encoder-based reward function learns the full-scale differences between the expert and generated samples.
Other IRL Methods Another category of IRL uses a hand-crafted similarity function to estimate the rewards (Boularias et al., 2011; Klein et al., 2013; Piot et al., 2016).
The idea of these methods is still inducing the expert policy by minimizing the distance between the state action distributions of the expert and sampled trajectories.
Primal Wasserstein Imitation Learning (PWIL) (Dadashi et al., 2021) is one such algorithm, which utilizes the upper bound of Wasserstein distance’s primal form as the optimization objective.
The advantage of these methods is that they are relatively more robust and less demonstration dependent than AIL methods.
However, the performance of these methods heavily depends on the similarity measurement, and therefore, it varies greatly on different tasks.
Compared to PWIL, our method achieves superior performance via automatically acquiring a similarity measurement.
Random Expert Distillation (RED) (Wang et al., 2019) uses random network distillation to compute the rewards for imitation learning.
The error between the predictor and the random target network could guide the policy to mimic the expert behaviors.
Meanwhile, auto-encoder could be used in place of the random network distillation.
In comparison, RED uses a fixed auto-encoder while our AEAIL utilizes the AE in an adversarial manner.
ValueDice (Kostrikov et al., 2020) utilizes a critic based reward function which is optimized during training the policy and critic.
However, the performance of ValueDice is sensitive to the expert data used.
IQ-Learn
(Garg et al., 2021) is a dynamics-aware IL method which avoids adversarial training by learning a single Q-function, implicitly representing both the reward and the policy.
Imitation
with Imperfection The robustness of adversarial imitation learning is questionable with imperfection in observations (Stadie et al., 2017; Berseth & Pal, 2020), actions, transition models (Gangwani & Peng, 2020; Christiano et al., 2016), expert demonstrations (Brown et al., 2019;
Shiarlis et al., 2016;
Jing et al., 2020) and their combination (Kim et al., 2020).
Prior robust imitation learning methods require the demonstrations to be annotated with confidence scores (Wu et al., 2019; Brown et al., 2019; Grollman & Billard, 2012). However, these annotations are rather expensive. Compared to them, our auto-encoder-based reward function won’t easily overfit to the noisy feature. Therefore, our AEAIL is relatively straightforward and robust to the noisy expert data and does not require any annotated data.
2. A UTO -E NCODING BASED GAN S
Auto-encoders have been successfully applied to improve the training stability and modes capturing in GANs.
We classify auto-encoding based GANs into three categories: (1) utilizing an auto-encoder as the discriminator such as energy-based GANs (Zhao et al., 2016) and boundary-equilibrium GANs (Berthelot et al., 2017); (2) using a denoising auto-encoder to derive an auxiliary loss for the generator (Warde-Farley & Bengio, 2017); (3) combining variational auto-encoder and GANs to generate both vivid and diverse samples by balancing the objective of reconstructing the training data and confusing the discriminator (Larsen et al., 2016).
Our method AEAIL takes inspirations from EBGAN (Zhao et al., 2016), utilizing the auto-encoder in the reward function.
B ACKGROUND
Inverse Reinforcement Learning (IRL) IRL extracts the policy towards mimicking expert behaviors with the help of a learned reward function.
On the other hand, AIL directly induces the expert policies by minimizing the distribution distance between expert demonstrations and agent-generated samples.
Adversarial Imitation Learning (AIL) Assume that we are given a set of expert demonstrations,
AIL involves a discriminator which tries to distinguish the expert and policy generated samples and a policy that is optimized to confuse the discriminator accordingly.
Ideally, the rollouts from the agent will be indistinguishable from the expert demonstrations in the end.
The discriminator cannot classify the expert samples and policy-generated ones any more at the end of the training process.
Consequently, this kind of discriminator-based reward function can be seen as a pseudo-reward signal, which is only used for optimizing policies during training.
Wasserstein Divergence One popular distribution divergence for measuring the distance between policy samples and expert samples is the Wasserstein divergence (Arjovsky et al., 2017):
[Equation]
where p and q are two probability distributions, ϕ is some function that is 1-Lipschitz continuous.
Equation 1 measures the distance between these two distributions.
Intuitively, we can view it as the minimum cost of turning the piles from distribution p into the holes in distribution q .
M ETHODOLOGY 4. O VERVIEW
The reward function in GAIL is a discriminator, which attempts to assign high values to the regions near the expert demonstrations and assign low values to the other areas.
However, the discriminator would easily overfit to the minor differences between expert data and policy-generated samples.
Consider the CartPole balancing task, the state of the environment is a feature consisting of position, angle, angle’s rate, and cart velocity while the action is moving left or right.
Here, we assume that all the expert states’ velocity is 2 , for example.
When the generated states’ velocity is 1 . 9 , and other dimensions of state-action pair are the same as the expert’s, the discriminator of GAIL would still give a low reward on these generated state-action samples.
However, the policy rollouts may perform very well towards mimicking the expert’s behaviors.
In other words, the reward function in GAIL on this example overfits to the minor differences between the expert and the sampled data and leads the policy to miss the underlying goal of the expert.
In this paper, we propose an auto-encoder-based reward function for adversarial imitation learning.
It utilizes the reconstruction error of the state action pairs to compute the reward function.
The reconstruction error based reward signal force the discriminator to consider all information in the state-action tuple, rather than focusing on the minor differences.
Therefore, this reward signal wouldn’t lead to overconfidence in distinguishing the expert and the generated samples.
Recall the CartPole example, the mean square error between states’ velocity 1 . 9 and 2 is very small.
And it could still feed a good reward to the agent under this situation.
Therefore, intuitively our proposed reward signal can better focus on the full-scale differences between the expert and generated state action pairs, yielding more informative rewards and thus improving the policy learning.
4. O UR METHOD
Our approach is to minimize the distance between the state action distribution of the policy π θ and that of the expert demonstrations D E .
The distance we used in our method is the Wasserstein distance (Arjovsky et al., 2017):
[Equation]
where the reward function network’s parameters are denoted as w and the policy network’s parameters are represented as θ .
Minimizing this distance will induce the expert policy from expert demonstrations.
Therefore, the optimization of the policy π θ and the reward function r w ( s, a ) forms a bi-level optimization problem, which can be formally defined as:
[Equation]
Optimizing Equation 3 leads to an adversarial formulation for imitation learning.
The outer level minimization with respect to the policy leads to a learned policy that is close to the expert.
The inner level maximization recovers a reward function that attributes higher values to regions close to the expert data and penalizes all other areas.
In our method, we use an auto-encoder based surrogate pseudo-reward function instead, which is defined as:
[Equation]
where AE is the reconstruction error of an auto-encoder:
[Equation]
Here, x represents the state-action pairs.
Equation 5 is the mean square error between the sampled state-action pairs and the reconstructed samples.
This form of the reward signal uses the reconstruction error of an auto-encoder to score the state-action pairs in the trajectories.
Equation 4 is a monotonically decreasing function over the reconstruction error of the auto-encoder.
We give high rewards to the state-action pairs with low reconstruction errors of the auto-encoding process and vice versa.
Section 4.1 motivates that this form of reward signal focuses more on the full-scale differences between the expert and generated samples, and it won’t easily overfit to the noise of the expert data.
Training the auto-encoder is an adversarial process considering the objective 3, which is minimizing the reconstruction error for the expert samples while maximizing this error for generated samples.
When combining Equation 3 and Equation 4, we can obtain the training objective for the auto-encoder as: L =
E ( s,a ) ∼ π θ [ r w ( s, a )] − E ( s,a ) ∼ D E [ r w ( s, a )]
=
E ( s,a ) ∼ π θ [1 / (1 + AE w ( s, a ))] − E ( s,a ) ∼ D E [1 / (1 + AE w ( s, a ))] .
[Table]
With this adversarial objective [Table] the auto-encoder learns to maximize the full-scale differences between the expert and the generated samples.
As a result [Table] it gives the agent a denser reward signal.
Furthermore, the agent can also be more robust when facing noisy expert data due to the robust auto-encoding objective.
Figure 1 depicts the architecture for AEAIL.
The auto-encoder-based reward function takes either expert or the generated state-action pairs and estimates the reconstruction error based rewards accordingly.
We iteratively optimize the auto-encoder and the agent policy under this adversarial training paradigm.
Algorithm 1 in Appendix A.1 shows the pseudo-code for training AEAIL.
4. T HEORETICAL CONVERGENCE PROPERTIES
Our AEAIL shares a similar theoretical framework with GAIL, where the auto-encoder based reward function can be seen as a generalized discriminator.
Guan et al.
(2021) investigates the theoretical properties of GAIL.
We make the same set of assumptions for our auto-encoder based reward function as these for the discriminator in GAIL (Guan et al., 2021):
(i) the auto-encoder based reward function has bounded gradient, i.e., ∃ C r ∈ R , such that
[Equation]
(ii) the auto-encoder based reward function has L-Lipschitz continuous gradient,
i
e., ∃ L r ∈ R , such that ∀ s ∈ S , ∀ a ∈ A , ∀ w 1 , w 2 ∈ W , then: [Equation] (iii) the distribution divergence is properly regularized to be strongly concave with respect to the reward function.
These conditions are assumptions for theoretical convenience since they don’t always hold for a multi-layer neural network-based discriminator in GAIL or our proposed auto-encoder.
When these assumptions hold, our AEAIL shares the same theoretical properties as GAIL: it converges globally.
E XPERIMENTS
Environments: we conduct the experiments on six locomotion tasks with varying dynamics and difficulties: Swimmer-v2 (Schulman et al., 2015), Hopper-v2 (Levine & Koltun, 2013), Walker2d-v (Schulman et al., 2015), HalfCheetah-v2 (Heess et al., 2015), Ant-v2 (Schulman et al., 2016), and
Humanoid-v2 (Tassa et al., 2012).
Baselines: the baselines we choose for comparison includes: GAIL (Ho & Ermon, 2016), FAIRL (Ghasemipour et al., 2020), PWIL (Dadashi et al., 2021) and DAC (Kostrikov et al., 2019).
Implementation: experimental details, including the implementation and more results, are shown in
Appendix A.2 to A.4.
5. L EARNING FROM EXPERT DEMONSTRATIONS
Imitation with Clean Expert To compare the performance of our proposed AEAIL and other baselines, we run the experiments on the clean expert dataset.
We used the ground truth average return for evaluating different learned policies.
Higher rewards indicate better mimicking expert behaviors.
Figure 2 depicts the training curves of ground truth rewards for different imitation learning algorithms, and Table 1 shows the final learned policy performance on MuJoCo tasks with ground truth episode return.
Results show that PWIL performs well on Walker2d, Hopper, HalfCheetah, and Humanoid but still not good enough.
GAIL and FAIRL are comparable on Hopper, Swimmer,
HalfCheetah, while GAIL is somehow better than FAIRL on other tasks.
DAC achieves great performance on Walker2d, Hopper and HalfCheetah while it performs poorly on other tasks.
Our method’s overall scaled reward is about 0 .
921 , whereas the best baseline is 0 .
83 for GAIL.
There is an about 11% relative improvement.
Our method outperforms other state-ofthe-art baselines on all locomotion tasks except for Hopper and HalfCheetah, where our approach doesn’t outperform DAC.
Here we would like to point out that our AEAIL has already achieved 97 .
8% of the expert performance on Hopper while 91 .
7% on HalfCheetah, which is very close to completely solving the tasks.
Relative Improvements of AEAIL Figureshows the relative improvement of overall scaled rewards for our AEAIL compared to GAIL on clean expert data.
The abscissa axis represents different tasks with the growth of task dimension, from Swimmer (dim=10) to Humanoid (dim=393).
With the increasing task dimension, the relative improvement of our AEAIL shows an increasing trend.
It indicates that our method has much more benefits when applied into high dimensional environments.
We hypothesize that the discriminator in GAIL would focus much more on the minor differences between the expert and agent samples with the growth of task dimension.
It is harder for GAIL to scale in higher dimensional tasks.
On the other hand, our encoding-decoding [Table] process provides more information to the policy learning.
Consequently, AEAIL scales relatively better than GAIL in higher dimensional tasks.
5. L EARNING FROM NOISY EXPERT DEMONSTRATIONS
Imitation with Noisy Expert To show the robustness of our proposed AEAIL, we further conduct experiments on noisy expert data.
We add a Gaussian noise distribution (0 , 0 . 3) to the expert data for Walker2d, Hopper, Swimmer and HalfCheetah.
Since Ant and Humanoid are much more sensitive to noise, we add (0 , 0 . 03)
Gaussian noise to these two tasks.
Table 2 shows the final learned policy performances on benchmarks.
Figure 4 shows the training curves on noisy expert setting.
These results show that our method outperforms other state-of-the-art algorithms on all tasks except for Swimmer, on which FAIRL wins.
Our AEAIL offers an excellent capability in learning from noisy expert data on these tasks.
The overall scaled rewards for our
AEAIL is 0 . 813 , whereas the best baseline is 0 .
539 for PWIL on the noisy expert setting.
There is an about 50 .
7% relative improvement.
Other baselines including GAIL, FAIRL and especially DAC, are very sensitive to the noisy expert.
Video Performance We also record a video 1 for the performance of different methods on both clean and noisy data.
It shows that only our AEAIL can move forward as quickly as the expert from noisy expert data, while other baselines suffer from various types of failures.
5. E MPIRICAL ANALYSIS
A denser reward signal is beneficial for policy search (Ng et al., 1999; Hu et al., 2020).
Section 4.
motivates that our auto-encoder-based reward function focused on the full-scale differences between the expert and generated samples.
Our method intuitively provides the agent with a denser reward signal than discriminator-based ones.
In this subsection, we will verify this empirically.
Question 1.
Is the auto-encoder-based reward signal denser than the discriminator-based one?
To answer Question 1, we use the differential entropy of learned rewards as a proxy for the denseness.
The higher entropy of learned rewards means the reward signal can offer more feedback for each state-action pair, thus providing a denser reward signal to the agent policy.
Specifically, we record the learned rewards for state-action pairs in each batch during the policy optimization iterations.
Then, we compute the entropy for this reward batch.
Figure 5 shows the entropy curve of the learned pseudo-rewards.
This shows the generated samples’ entropy in each batch during policy optimization. It is reported every 100 steps during the training process. The curve is averaged over 5 random seeds.
Our AEAIL gets a much higher entropy during the training process.
This shows that our auto-encoder-based reward signal is indeed denser than the discriminator-based one.
5. A BLATION STUDY
Question 2.
What is the major contributing factor of our AEAIL?
Could it be the specific W-distance metric?
To analyze the major contributing factor of our AEAIL, we conduct an ablation study that replaces the Wasserstein distance to other distribution divergences.
Comparable performances indicate that the major contributing factor is the encoding-decoding process rather than the specific distribution divergence.
To justify this hypothesis, we formulate another form of surrogate reward function based on Jensen-Shannon divergence (Goodfellow et al., 2014).
Details see in Appendix A.3.
Jensen-Shannon divergence (Goodfellow et al., 2014) is defined as: JS (
[Equation]
where P r and P g represent the expert data distribution and the agent-generated sample distribution accordingly.
Like the original W-distance based method, our JS-based variant induces the expert policy by minimizing the distribution distance between expert and generated samples.
Specifically, we define that:
[Equation]
where AE ( x ) is the same with Equation 5 in our original AEAIL.
Minimizing Jensen-Shannon divergence assigns low mean square errors to the expert samples and high mean square errors to other regions.
Table 3 shows that our JS-based variant achieves 10 .
5% and 44 .
9% relative improvement compared to the best baseline GAIL and PWIL on clean and noisy expert data, respectively.
Similar to the original
W-distance-based method
, our JS-based variant also greatly improves the imitation performance on these benchmarks.
The relative improvements are comparable between the two distance metrics.
It indicates that the major contributing factor of our AEAIL is the encoding-decoding process.
This also shows that AEAIL works not limited to a specific distance metric.
[Table]
Question 3.
Is AEAIL limited to the specific type of auto-encoders?
How about utilizing variational autoencoders?
To prove that our AEAIL is not sensitive to a specific type of auto-encoders, we conduct experiments by replacing the vanilla auto-encoder with the variational auto-encoder.
If variational auto-encoder leads to similar performance on the benchmarks, it illustrates that AEAIL works under a wide range of different autoencoders.
We run the VAE-based variant on MuJoCo tasks under the same setting as the AE-based one.
Details see in Appendix A.4.
The objective for training the VAE-based pseudo-reward function is:
[Equation]
9) where the formulation of r w ( s, a ) is the same with our original AE-based one and z is the latent space representation.
Intuitively, optimizing Equation 9 is restricting the latent distribution for the expert to a fixed Gaussian distribution p model ( z ) and maximizing the KL distance between the generated samples and the same fixed Gaussian distribution.
Table 3 shows our VAE-based variant gets 7 . 6% and 42 .
1% relative improvement compared to the best baseline GAIL and PWIL on clean and noisy expert data, respectively.
This means that our VAE-based variant improves the imitation performance considerably compared to other baselines.
It justifies that our AEAIL is flexible with different auto-encoders.
Question 4.
How our AEAIL performs with varying hidden size of the AE?
To justify that our AEAIL is not sensitive to different sizes of the auto-encoder, we conduct ablations with different hidden sizes of the autoencoder.
If different sizes of the AE lead to similar imitation performance, it proofs that our
AEAIL is not sensitive to the hidden size of the auto-encoder.
Figure 6 shows the averaged overall scaled rewards of AEAIL with different hidden sizes of the auto-encoder.
They achieve comparable results for most of the choices.
However, when the size of
AE is too large, the imitation performance of our AEAIL would decline.
It depicts that the hidden size of auto-encoder cannot be too large. Otherwise, the AEAIL is not sensitive to the size of the auto-encoder.
C ONCLUSIONS
This paper presents a straightforward and robust adversarial imitation learning method based on auto-encoding (AEAIL).
We utilize the reconstruction error of an auto-encoder as the surrogate pseudo-reward function for reinforcement learning.
The advantage is that the auto-encoder based reward function focused on the full-scale differences between the expert and generated samples, which provides a denser reward signal to the agent.
As a result, it enables the agents to learn better.
Experimental results show that our methods achieve strong competitive performances on both clean and noisy expert data.
In the future, we want to further investigate our approach in more realistic scenarios, such as autonomous driving and robotics.
A. I MPLEMENTATION
Data, code, and video see in supplementary materials.
This section will introduce the implementation details, including tasks, basic settings for all algorithms, baseline implementations, network architecture for our approach.
[Figure] [Figure]
The goal for all these tasks is to move forward as quickly as possible.
These tasks are more challenging than basic ones due to high degrees of freedom.
In addition, a great amount of exploration is needed to learn to move forward without getting stuck at local optima.
Since we penalize for excessive controls and falling over, during the initial stage of learning, when the robot cannot move forward for a sufficient distance without falling, apparent local optima exist, including staying at the origin or moving forward slowly.
Figure 7 depicts locomotion tasks’ environments.
A.2. R ESOURCES AND L ICENSE
We use 8 GTX 3080 GPU and 40 CPU to run the experiments.
Our algorithm needs ∼ 120 hours for training on 6 tasks with 5 random seeds.
We use an open source MuJoCo license to run the locomotion tasks.
The license can be found here: https://mujoco.org.
A.2. B ASIC SETTINGS
We sample the expert trajectories with SAC on Walker2d, Hopper, Swimmer, HalfCheetah, and Ant with 50 trajectories while 320 trajectories on Humanoid.
We normalize the state features for each task and use the normalized features as the input for the auto-encoder.
We also use the raw data input to compute the final output of the mean square error.
We train these algorithms directly on Walker2d, Hopper, and Swimmer, while on HalfCheetah, Ant, and Humanoid, we use BC to pre-train the policy with 10k iterations.
We test all the algorithms on these six locomotion tasks with five random seeds and using ten rollouts to estimate the ground truth rewards to plot the training curves.
The maximum length for sampled trajectories is 1024 .
The discounted factor is 0 .
Each iteration, we update three times of policies and one time of the reward function (discriminator or auto-encoder).
While updating TRPO, we update the critic five times with a learning rate of 2e-4 every iteration.
We clip the auto-encoder’s parameters into [ − 0 .
1] to make the AE L-Lipschitz continuous.
A.2. B ASELINES
We use open-source code, OpenAI baselines (Dhariwal et al., 2017), to get the performance of BC, and the training iterations is 100k for all tasks.
GAIL (Ho & Ermon, 2016) borrows the GAN (Goodfellow et al., 2014) architecture to realize the
IRL process, and it is applicable in high dimensional dynamic environments.
We implement GAIL with open-source code, OpenAI baselines (Dhariwal et al., 2017), with best tunned hyperparameters.
We choose TRPO as the reinforcement learning algorithm for a fair comparison.
FAIRL (Ghasemipour et al., 2020) utilizes the forward KL divergence as the objective, which shows competitive performances on MuJoCo tasks.
FAIRL is implemented based on GAIL with corresponding objective function as in (Ghasemipour et al., 2020).
We also choose TRPO as the reinforcement learning algorithm for a fair comparison.
PWIL (Dadashi et al., 2021) is an imitation learning method based on an offline similarity reward function.
It is pretty robust and easy to fine-tune the hyper-parameters of its reward function (only two hyper-parameters).
PWIL is implemented based on open source code (Dadashi et al., 2021) with
TRPO as the reinforcement learning method for a fair comparison.
DAC (Kostrikov et al., 2019) is discriminator-actor-critic algorithm which introduces absorbing states’ rewards to improve the imitation performance.
DAC is implemented via its open source code.
A.2. A RCHITECTURE OF OUR METHODS
Policy Net: two hidden layers with 64 units, with tanh nonlinearities in between, which is the same with baselines.
The learning rate we used for updating the policy is 0 .
Auto-Encoder Net: (both vanilla auto-encoder and variational auto-encoder)
the number of layers is the same with the architecture of discriminator in GAIL, i.e., four layers.
The two hidden layers are with 100 units, with tanh nonlinearities in between, the final output layer is an identity layer.
We normalize the state feature after the input layer, and we use the raw state action input features to compute the mean square error.
The learning rate for the auto-encoder is 3e-4.
A. A BLATION STUDY : DIFFERENT DISTRIBUTION DIVERGENCES
We conduct an ablation study with Jensen-Shannon divergence.
We run the experiments with a new form of reward function based on Jensen–Shannon divergence (Goodfellow et al., 2014) for comparison.
Jensen-Shannon divergence is defined as:
[Equation]
where P r and P g represents the expert data distribution and the generated data distribution.
The adversarial training procedure of AEAIL will match the state-action distribution of expert and generated samples.
In this form of reward function, we consider the exponential of negative reconstruction error as:
P r ( x ) /
( P r ( x ) + P g ( x )) .
The derived Jensen-Shannon divergence for updating the auto-encoder based reward function is:
[Equation]
Here, w represents the parameters of the auto-encoder network.
Its formulation of surrogate reward function is:
[Equation]
Minimizing the Jensen-Shannon divergence between state-action distribution of the expert and generated trajectories assigns low mean square errors to the expert samples and high mean square errors to other regions.
And intuitively, we give high rewards to the regions with low reconstruction errors and vice versa.
[Table]
The results in Table 4 show that W-distance based method is comparable with JS-distance based method on almost all tasks.
Our JS based variant achieves 10 .
5% and 44 .
9% relative improvement compared to the best baseline GAIL and PWIL on clean and noisy expert data, respectively.
It is similar to the W-distance based variant.
This indicates that the encoding-decoding process is the major contributing factor in our AEAIL which improves the imitation performance rather than the specific distribution divergence.
A. A BLATION STUDY : UTILIZING OTHER AUTO - ENCODERS
We conduct experiments with variational auto-encoder based reward function as an ablation.
The variational auto-encoder (Kingma & Welling, 2014) is a directed model that uses learned approximate inference.
The critical insight behind training variational auto-encoder is to maximize the variational lower bound L ( q ) of the log-likelihood for the training examples (Goodfellow et al., 2016):
[Equation]
[Equation]
where z is the latent representation for data points x .
And p model is chosen to be a fixed Gaussian distribution N (0 , I ) .
Training the variational auto-encoder is still a adversarial process.
We notice that the first term in Eq.
15 is the reconstruction log-likelihood found in traditional auto-encoders.
The objective function for training the variational auto-encoder is:
[Equation]
where the choice for r w ( s, a ) is the same with our AE based one, which is Eq. 4 in Section 4.2.
When minimizing this objective, the variational auto-encoder based reward function can still assign high values near the expert demonstrations and low values to other regions.
On the other hand, optimizing this objective is restricting the latent distribution for the expert to a fixed Gaussian distribution p model ( z ) and maximizing the KL distance between the generated samples and the same fixed Gaussian distribution.
Table 4 shows the results for our AE based variant and VAE based variant on both clean and noisy expert data.
Our VAE based variant gets 7 . 6% and 42 .
1% relative improvement compared to the best baseline GAIL and PWIL, respectively.
Comprehensively, our AEAIL works well with the VAE formulation.