Elaboração da Interface Gráfica do Jogo Búzios: Ecos da Liberdade
Autor: Jailce Fernanda Brito | Publicado: 2010-10-01T17:43:00-07:00

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Jailce Fernanda Leal dos Santos Brito¹ (IC)&nbsp; Lynn Rosalina Gama Alves² (PQ)
¹Bolsista IC, Departamento de Ciências Exatas e da Terra, Universidade do Estado da Bahia – Campus I ²Orientador, Departamento de Educação, Universidade do Estado da Bahia – Campus I 

Uma das indústrias de entretenimento que mais crescem no mundo é a dos jogos eletrônicos, e no Brasil não é diferente.&nbsp; Na Bahia tem-se percebido o aproveitamento do valor dessa mídia no espaço acadêmico de aprendizagem. O grupo de pesquisa Comunidades Virtuais desenvolveu no período de&nbsp; 2008 a 2010 &nbsp;o game Búzios: ecos da liberdade, jogo em 2D, tendo o flash como motor que traz como tema a Revolta dos Alfaiates com o intuito de possibilitar a mediação do processo de ensino aprendizagem de História. O designer tem papel fundamental no processo de desenvolvimento de um jogo principalmente na questão interfacial e ergonômica, pois um jogo ergonomicamente organizado e esteticamente agradável otimiza o suprimento das necessidades dos usuários de forma que aumenta o desempenho, interesse do usuário e consequentemente a aprendizagem do conteúdo do jogo. Dentro desse contexto, a pesquisa teve a seguinte questão: como desenvolver a interface gráfica do jogo Búzios, contribuindo para aprendizagem dos alunos e professores da rede pública de ensino? O sistema metodológico da pesquisa foi elaborado a partir de procedimentos técnicos de Design em principal o Briefing a fim de compreender e captar especificações fundamentais para o projeto essenciais para o Brainstorming auxiliando na criação de layouts, no planejamento ergonômico da interface, no levantamento de referências conceituais e visuais ligados à temática do ambiente eletrônico, criação de esboços, apresentação de propostas para o grupo de desenvolvimento, além de um aprofundamento teórico e prático acerca da relação Educação e Jogos Eletrônicos. Ao final da pesquisa foi apresentado a interface gráfica do ambiente virtual (jogo) atendendo as especificidades exigidas para ser implementado pela área de programação. O produto final pode ser baixado no site do Grupo de Pesquisa.

Agradeço ao Pró-Forte que através da UNEB financiou parte do projeto, garantindo a manutenção da minha bolsa; e à Professora Drª. Lynn Alves, pelo apoio, confiança, pelas lições e orientações.