Preview: Street Fighter V
Autor: Alessandro | Publicado: 2016-02-05T00:43:00-02:00





Boa noite pessoas tudo bem?
Estou trazendo mais uma pequena notícia pra vocês, desta vez se trata do nosso querido Street Fighter! Espero que gostem!
Haverá duas formas de conseguir personagens no game,entenda o funcionamento do Fight Money, para comprar novos lutadores! <!--[if gte mso 9]>
 
  
 
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Street
Fighter V, que chega em versão digital no dia 16 de fevereiro e em caixinha no
dia 18, por uma horinha todos os dias vai permitir que você receba
Fight Money, um dinheiro virtual dado aos jogadores que permitirá adquirir
personagens adicionais lançados após o lançamento do game sem o uso de dinheiro
real. Quem for mais habilidoso, pode jogar -- e vencer -- partidas online para
receber uma quantia, que também será dada ao subir um lutador de nível, ao
jogar o modo sobrevivência ou ao terminar o modo arcade com os personagens.
Quem comprar o
game na pré-venda no Brasil terá roupas adicionais. E para a Capcom,
esta versão trará novos
jogadores à série. 


Obviamente, quem quiser conseguir o conteúdo
mais facilmente, poderá usar dinheiro real para comprar Zenny, que é a outra
moeda do game e, assim, adquirir os lutadores e outros conteúdos. Há também o
passe de temporada que vai dar todos os personagens adicionais ao longo do
primeiro ano do jogo, além de roupas exclusivas para eles e avatares para a
PSN. <!--[if gte mso 9]>
 
  
 
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"O sistema, inédito na série, foi criado para beneficiar tanto os
jogadores que conhecem e sabem jogar bem Street Fighter V quanto quem está
chegando agora. Há diversos meios de conseguir os lutadores sem gastar
dinheiro, o que ajuda todos os tipos de pessoas que jogarem o game",
explica Dennys Michelassi, gerente de comunidade da Capcom Brasil.




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De acordo
com a empresa, todas as atualizações de balanceamento serão gratuitas e haverá
lançamentos consistentes de conteúdo com frequência ao longo de 2016 e além. O
sistema de recompensa não apenas vai premiar os melhores jogadores, mas os mais
engajados também. E, como ficou claro, todo o conteúdo do game pós-lançamento
será comprável com Fight Money, ou seja, sem custo adicional.

São
quatro meios para se ganhar Fight Money em Street Fighter V:

Concluindo histórias dos
     personagens
Jogando o Modo Sobrevivência
Subir de nível com os
     personagens
Vencer partidas rankeadas
     online



A Capcom explica que o sistema recompensa quem jogar com todos os lutadores com
mais frequência receberá mais Fight Money do que aqueles que ficarem jogando
partidas com apenas um. O Modo Sobrevivência, por exemplo, além de dar Fight
Money, recompensará com cores extras para as roupas dos personagens.

A loja do
game que permitirá a compra de conteúdo abre apenas em março. Até lá, os
jogadores poderão acumular Fight Money para comprar os personagens adicionais.
Com a estreia da loja, haverá desafios diários, que serão outros meios de
acumular Fight Money no longo prazo, quando o conteúdo single player tiver sido
totalmente explorado.

E ai pessoal, o que acham?

Será que esse novo modo de adquirir personagens será interessante?

Só o tempo dirá!

Até a próxima! 



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   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/>
  <w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 6"/>
  <w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/>
  <w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 6"/>
  <w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/>
  <w:LsdException Locked="false" Priority="19" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/>
  <w:LsdException Locked="false" Priority="21" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/>
  <w:LsdException Locked="false" Priority="31" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/>
  <w:LsdException Locked="false" Priority="32" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/>
  <w:LsdException Locked="false" Priority="33" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/>
  
  
 
<![endif]--><!--[if gte mso 10]>

 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:"Tabela normal";
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-parent:"";
 mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
 mso-para-margin-top:0cm;
 mso-para-margin-right:0cm;
 mso-para-margin-bottom:10.0pt;
 mso-para-margin-left:0cm;
 line-height:115%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:"Calibri","sans-serif";
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-fareast-language:EN-US;}

<![endif]-->