Minecraft 1.6.X
Autor: Craft Brasil | Publicado: 2011-06-03T02:17:00-07:00

Seguem atualizações (em inglês =/) do minecraft 1.6.alguma coisaMinecraft Beta 1.6.6Unless there are any emergency things to fix, I won’t do any more updates before 1.7. Going to E3 on Saturday.I will be bringing my laptop to do some development, but I won’t be able to do much testing.ONWARDS TO THE ADVENTURE UPDATE! *holds up sword, poses dramatically*1.6.6:+ Added a new use for bonemeal* Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it* Made glowstone drop more loot* Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)* Re-introduced unlimited FPS, renamed the option again* Fixed beds not working very well at all in SMP* Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground* Boats float up to the surface quicker* Boats falling down into water lose their vertical momentum very fast* Removed HerobrineMinecraft Beta 1.6.5There are some annoying bed bugs in multiplayer in this version, I’ll fix those next week.1.6.5:* Tweaked the connection reading code a lot. Hopefully this helps.* Changed the “limit framerate” option to a “framerate cap” option.* Added “Advanced OpenGL” again* Players riding anything or sleeping in anything will stop doing so when they leave the game now * Removed the minecraft version number from the main game window. It’s still available in the title screen* Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so)* Fixed the server sometimes thinking the player hit a corner when walking when they didn’t* Fixed dropped damaged items vanishing after a single use after being picked up* Fixed dropped items not getting ejected from blocks properly* Fixed the achievements window rendering some graphics outside the clip window* Fixed players saving while sneaking being loaded too high up* Fixed shift+click transferring items causing a crash when the target container is full* Fixed lighting updates sometimes not happening correctly* Fixed the players health appearing to be full when entering/exiting the nether* Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bugMinecraft Beta 1.6.4* Fixed 1.6.3 using more CPU despite it claiming to use less* Totally professionalMinecraft Beta 1.6.3THREE bug update releases today!I highly recommend you update both your servers and your clients.1.6.3:+ The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames+ The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping+ The “limit framerate” option has been reset to “off” for all players, enable it again if you want it* Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6* Fixed a major CPU load issue in the server where a very tight loop would starve all other threads* Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back1.6.2:* Fixed an ACTUAL item duplication bug while picking up some items1.6.1:* Fixed a visual item duplication bug when trying to pick up items while the inventory is fullMinecraft Beta 1.6This update requires both a client and a server update.Changelist:1.6:New features:+ Added Nether support to multiplayer+ The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens.+ Added craftable maps+ Added hatches+ Added tall grass in some biomes+ Mushrooms now spreads (very) slowly+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.+ Added dead shrubs in deserts+ Added allow-nether (set to true or false) in server.properties+ Blocks destroyed by other players in multiplayer now shows the breaking block particle effect+ Doors make sound for other players in multiplayer+ The record player now supports more than 15 different songs (you can’t get the records yet, though)+ Activated dispensers make sounds and trigger particles in multiplayer+ Players stuck in walls will slide towards the nearest gap if there is oneChanges:* Disabled Advanced OpenGL until we can fix some bugs with it* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)* Made booster tracks speedier* Severely nerfed fire so it spread slower, and doesn’t spread infinitely* Seeds are now found in tall grass, using a hoe on the ground no longer works* Compressed network traffic more agressively* Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now* Arrows shot by players can now be picked up by all players* Nothing riding anything or being ridden by anything can enter portalsBugfixes:* Fixed running out of memory corrupting the current level* Fixed the side textures of grass getting extra dark when mining them* Fixed anaglyph 3d rendering mode having severe visual bugs* Fixed the crash screen vanishing immediately* Fixed not being able to target blocks when at x or z pos 1000* Fixed the achievements screen messing up the sky color* Fixed saving while sneaking dropping the player through the ground* Fixed a system clock change messing up the game speed* Fixed rain sounds not playing with fast graphics enabled* Fixed hair and cloaks being rendered in the wrong locations on sneaking players* Fixed the attack/swing animation not being applied to the armor layer* Fixed player rotation not being loaded correctly when loading a saved game* Fixed arrow physics, making them not get stuck midair when you open a door* Fixed arrows hitting reeds, portals, and other non-solid blocks* Fixed keybindings not getting saved properly under certain conditions* Fixed the player not being able to sneak off lowered blocks like cacti* Fixed a bug where the player could mine without swinging their arm* Fixed boats placed on snow being placed too far up* Fixed submerged boats rising very very fast * Fixed sand dropping onto boats getting stuck in a falling animation* Fixed a game crash when riding a vehicle or animal into the nether* Fixed falling while riding not dealing damage to the rider* Fixed buttons and levers too close to the player being impossible to use* Fixed dispensers shooting through walls* Fixed fire hurting through wall corners* Fixed entities reaching water through wall corners* Fixed placing doors next to cacti creating half-doors* Fixed buttons and levers being placeable on leaves in “fast graphics” mode* Fixed furnaces and dispensers not dropping their contents when destroyed* Fixed dispensers biasing later slots* Fixed farmland taking too long to dig* Fixed tilling below some blocks being possible* Fixed tilling the underside of blocks somehow working* Fixed fences and stairs sometimes becoming invisible* Fixed walking on top of fences not producing step sounds* Fixed fire sometimes existing mid-air as an invisible block of pain* Fixed fences and wooden stairs not being flammable* Fixed fire effect on burning entities sometimes getting rendered in the wrong location* Fixed fishing rod rendering being a bit lacking* Fixed fishing rods being stackable* Fixed mining glass hiding the clouds behind the glass* Fixed rain falling through liquids* Fixed items in glass blocks not getting ejected properly* Fixed water interacting strangely with glass* Fixed glass not blocking rain sound* Fixed fences and signs preventing grass from growing* Fixed rain and snow being incorrectly lit* Fixed grass staying alive below stair blocks* Fixed the achievement screen not pausing the game* Fixed some screens breaking the sky tint color* Fixed fullscreen mode switching causing mouse issues and screen closes* Fixed chat messages surviving through game switches* Fixed ice so it regenerates regardless of whether it’s snowing or not* Fixed rain falling too slowly* Fixed levers being placeable on weird locations* Fixed floor levers sometimes not delivering a signal downwards* Fixed floor levers sometimes not being removed when the floor is removed* Fixed rail tiles sometimes not properly connecting to a new neighbor* Fixed minecarts next to each other causing extreme velocities (sorry!)* Fixed wolves not following their owner if the name has different caps* Fixed creepers retaining charge level when they can’t see their target* Fixed dying in the nether spawning new portals* “Fixed” beds in the nether* Fixed inventory acting weird when portaling by making the portal close all screens* Fixed wooden pressure plates being mined with pickaxes* Fixed redstone repeaters having the wrong particles* Fixed saplings being plantable through snow onto non-grass blocks* Fixed ore density varying per quadrant from the center of the world* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!* Fixed mushrooms spawning everywhere during nights* Fixed animals only spawning near light during the night* Fixed the multiplayer join screen input field being too short* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.* Fixed inventory icons not animating after being picked up in multiplayer* Fixed mushroom soup not leaving a bowl in multiplayer* Fixed entities above the map height limit becoming invisible* Fixed healing not flashing the health bar in multiplayer* Fixed arrows being animated really strangely in multiplayer* Fixed arrows triggering too many entity move updates in multiplayer* Fixed the compass not pointing at the spawn location in multiplayer* Fixed fires being impossible to put out in multiplayer* Fixed record players spawning client-side fake records in multiplayer* Fixed records not playing for other players in multiplayer* Fixed players spawning in the wrong location and quickly lerping to the correct location* Fixed monsters not being visible for players with their difficulty set to peaceful* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees* Fixed saplings sometimes spawning trees client-side in multiplayer* Fixed weather sometimes changing client-side in multiplayer* Fixed grasscolor.png and foliagecolor.png not being read from texture packs* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling* Fixed fireballs not being visible in multiplayer* Fixed ghasts’ fireing animation not being visible in multiplayer* Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory