Generation Force - Spoiler
Autor: MiniKing | Publicado: 2011-05-16T12:27:00-03:00

Generation Force - Spoiler
GENF-JP001
Gagaga Magician 「ガガガマジシャン」
DARK/Spellcaster - Effect/4/1500/1000
Once per turn during your Main Phase, you can activate this effect by declaring a Level from 1 to 8. Until the End Phase, the Level of this card becomes the declared Level. You can only control 1 face-up "Gagaga Magician". This card cannot be used as Synchro Material Monster.


GENF-JP002
Gogogo Golem 「ゴゴゴゴーレム」
EARTH/Rock - Effect/4/1800/1500
This face-up card on the field cannot be destroyed by battle once per turn.
Rare


GENF-JP003
Achaacha Archer 「アチャチャアーチャー」
FIRE/Warrior - Effect/3/1200/600
When this card is successfully Normal Summoned or Flip Summoned, inflict 500 Damage to your opponent's Life Points.


GENF-JP004
Goblindbergh 「ゴブリンドバーグ」
EARTH/Warrior - Effect/4/1400/0
When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. If this effect is used, this card is changed to Defense Position.


GENF-JP005
Big Jaws 「ビッグ・ジョーズ」
WATER/Fish - Efffect/3/1800/300
If this card attacks, it is removed from play at the end of the Battle Phase.
Rare


GENF-JP006
Skull Kraken 「スカル・クラーケン」
DARK/Aqua - Effect/3/600/1600
When this card is successfully Normal Summoned, you can select 1 face-up Magic Card your opponent controls and destroy it. Once per turn, you can change the Battle Position of this card.


GENF-JP007
Drill Barnacle 「ドリル・バーニカル」
WATER/Aqua - Effect/3/300/0
This card can attack your opponent directly. Each time this card successfully inflicts Battle Damage to your opponent's Life Points by a Direct Attack, this card gains 1000 ATK.


GENF-JP008
Jawsman 「ジョーズマン」
WATER/Beast-Warrior - Effect/6/2600/1600
This card cannot be Special Summoned. If you Advance Summon this card, the monster used as Release must be WATER monster. This card gains 300 ATK for each other face-up WATER monster you control.
Super Rare


GENF-JP009 
Bugman X 「バグマンＸ」
DARK/Demon - Effect/3/0/2000
If you control a face-up "Bugman Y" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Z" from your Deck.


GENF-JP010 
Bugman Y 「バグマンＹ」
DARK/Demon - Effect/3/1400/1600
If you control a face-up "Bugman Z" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman X" from your Deck.


GENF-JP011 
Bugman Z 「バグマンＺ」
DARK/Demon - Effect/3/0/1500
If you control a face-up "Bugman X" when you Normal Summon this card successfully, you can Special Summon 1 "Bugman Y" from your Deck.


GENF-JP012 
Super Bugman 「スーパーバグマン」
DARK/Demon - Effect/4/0/3000
This card cannot be Normal Summoned or Set. This card can be Special Summoned in Defense Position by removing from play each 1 "Bugman X", "Bugman Y", and "Bugman Z" in your Graveyard. While this card is face-up on the field, the ATK and DEF of all face-up Attack Position monsters is switched. There can only be 1 "Super Bugman" face-up on the field.
Super Rare


GENF-JP013
Mainspring Soldier 「ゼンマイソルジャー」
EARTH/Warrior - Effect/4/1800/1200
You can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 1, and it gains 400 ATK. While this card is face-up on the field, this effect can only be activated once.


GENF-JP014
Mainspring Magician 「ゼンマイマジシャン」
FIRE/Spellcaster - Effect/4/600/1800
If the effect of a "Mainspring" monster other than a "Mainspring Magician" activates, you can Special Summon 1 Level 4 or lower "Mainspring" monster from your deck in Defense Position. While this card is face-up on the field, this effect can only be activated once.
Rare


GENF-JP015 
Mainspring Juggler 「ゼンマイジャグラー」
WIND/Psychic- Effect/4/1700/1000
If this card battles with an opponent's monster, you can destroy that opponent's monster after Damage Calculation. This effect can only be used once while this card is face-up on the field.
Super Rare


GENF-JP016
Mainspring Dog 「ゼンマイドッグ」
EARTH/Beast - Effect/3/1200/900
Yu can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 2, and it gains 600 ATK. While this card is face-up on the field, this effect can only be activated once.


GENF-JP017
Mainspring Snail 「ゼンマイマイ」
WATER/Aqua - Effect/2/100/2000
During your Main Phase, you can select 1 set card on the field and return it to its owner's hand. This effect can only be used once while this card is face-up on the field.
Rare


GENF-JP018 
Spearfish Soldier 「スピアフィッシュソルジャー」
WIND/Sea-Serpent - Effect/4/1700/1100
This card gains 100 ATK for each of your removed from play Fish-, Sea-Serpent, or Auqa-Type monster.


GENF-JP019 
Fly-Fang 「フライファング」
WIND/Fish - Effect/3/1600/300
When this card attacks a Defense Position monster, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. At the end of a Battle Phase this card inflicted Battle Damage to your opponent's Life Points, it is removed from play until your next Standby Phase.


GENF-JP020 
Sky Oni-Eating Ray 「スカイオニヒトクイエイ」
WIND/Sea-Serpent - Effect/3/600/300
This card can attack your opponent directly. At the end of a Battle Phase this card attacked your opponent directly, it is removed from play until your next Standby Phase.
Rare


GENF-JP021 
Air Orca 「エアジャチ」
WIND/Sea-Serpent - Effect/3/1400/300
Once per turn, activate by removing from play 1 Fish-, Sea-Serpent-, or Aqua-Type monster in your hand. Select 1 face-up card your opponent controls and destroy it. Afterwards, this card is removed from play until your next Standby Phase.
Rare


GENF-JP022 
Wing Turtoise 「ウイングトータス」
WIND/Aqua - Effect/3/1500/1400
When a Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.


GENF-JP023 
Space Time Police 「スペースタイムポリス」
WIND/Psychic- Effect/5/2300/1500
When this card is successfully Special Summoned, select 1 face-up card your opponent controls and remove it from play. When this card is removed from the field, set the card removed from play by this effect to your opponent's field.


GENF-JP024 
Time Escaper 「タイム・エスケーパー」
EARTH/Psychic - Effect/2/500/100
Activate by discarding this card from your hand, and selecting 1 face-up Psychic-Type monster you control. Remove from play the selected monster until your next Standby Phase. This effect can be activated during your opponent's turn.


GENF-JP025 
Gem-Elephant 「ジェムエレファント」
EARTH/Rock - Effect/3/400/1900
During your Main Phase, you can return this face-up card on the field to your hand. Once when this card battles you can activate this effect during Damage Calculation by sending 1 Normal Monster from your hand to the Graveyard. This card gains 1000 DEF for Damage Calculation only.


GENF-JP026 
Laval's Magma Artillery 「ラヴァルのマグマ砲兵」
FIRE/Pyro - Effect/4/1700/200
Activate by sending 1 FIRE monster from your hand to your Graveyard. Inflict 500 Damage to your opponent's Life Points. This effect can be used twice per turn.


GENF-JP027 
Ritua Diviner 「リチュア・ディバイナー」
WATER/Sea-Serpent - Effect/3/1200/800
Once per turn, activate by declaring a card name. Turn over the top card of your deck. If it is the declared card, add it to your hand. If not, return it to the top of your deck.


GENF-JP028 
Gusta Codor 「ガスタ・コドル」
WIND/Bird - Effect/3/1000/400
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Psychic-Type WIND monster with 1500 DEF or less from your Deck.


GENF-JP029
Summoner Sembel 「召喚師セームベル」
WIND/Spellcaster - Effect/2/600/400 
During your Main Phase you can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.


GENF-JP030 
Gear-Gearano 「ギアギアーノ」
EARTH/Machine - Effect/3/500/1000
Activate by Releasing this card and selecting 1 Level 4 Machine-Type monster in your Graveyard. Special Summon the selected monster from the Graveyard. It has its effect(s) negated.


GENF-JP031 
Poke Dra 「ポケ・ドラ」
FIRE/Dragon - Effect/3/200/100
When this card is Normal Summoned successfully, you can add 1 "Poke Dra" from your Deck to your hand.


GENF-JP032 
Wielder of the Dragon Flame Sword 「龍炎剣の使い手」
FIRE/Warrior - Effect/4/1800/1200
When you Normal Summon a monster other than a "Wielder of the Dragon Flame Sword", you can have that monster's Level increased by 1 and have this card gain 300 ATK until the End Phase.


GENF-JP033 
Evil Puppeteer from Hell 「地獄の傀儡魔人」
DARK/Demon - Effect/7/2700/500
Once per turn, by discarding 1 card from your hand, gain control over all face-up Level 3 or lower monster your opponent controls. Monsters you gained control over by this effect cannot activate their effects, nor be Released or used as Synchro Material Monster.


GENF-JP034 
Blue Nosferatu 「蒼血鬼」
DARK/Undead - Effect/4/1000/1700
When this card is Normal Summoned or Flip Summoned successfully, it is changed to Defense Position. Once per turn, you can remove 1 Exceeds Material Monster you control to select 1 Level 4 Undead-Type monster in your Graveyard and Special Summon it.
Rare


GENF-JP035 
Soul Convoy 「霊魂の護送船」
LIGHT/Demon - Effect/5/1900/1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster from your Graveyard.
Rare


GENF-JP036 
Real Crusader 「レアル・クルセイダー」
EARTH/Warrior - Effect/4/1800/1200
When a Level 5 or higher Monster is successfully Special Summoned, you must activate this effect by Releasing this face-up card on the field. Destroy that Level 5 or higher monster.
Super Rare


GENF-JP037 
Big Emperor Penguin 「大皇帝ペンギン」
WATER/Aqua - Effect/5/1800/1500
Activate by Releasing this card. Special Summon up to 2 "Penguin" monster other than a "Big Emperor Penguin" from your Deck.


GENF-JP038 
Mira, Magician of Eternity 「久遠の魔術師ミラ」
LIGHT/Spellcaster - Effect/4/1800/1000
When this card is successfully Normal Summoned, select 1 set card your opponent controls and confirm it. Your opponent cannot activate Magic or Trap Cards in response to the activation of this effect.


GENF-JP039
No. 17, Revise Dragon 「Ｎｏ．１７　リバイス・ドラゴン」
WATER/Dragon - Exceed - Effect/Rank 3/2000/0
2 Level 3 monsters
Once per turn, by removing 1 of this card's Exceed Material Monsters, this card gains 500 ATK. If this card has no Exceed Material Monsters, it cannot attack your opponent directly.
Ultra/Ultimate/Holographic Rare


GENF-JP040
Underwater Warship Aero Shark 「潜行母艦エアロ・シャーク」
WATER/Fish - Exceeds/Rank 3/1900/1000
2x Level 3 Monster
Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Inflict 100 Damage to your opponent's Life Points for each of your removed from play monsters.
Ultra/Ultimate Rare


GENF-JP041 
No. 34, Electronic Computer-Beast Tera Byte 「Ｎｏ．３４　電算機獣テラ・バイト」
DARK/Machine - Exceeds - Effect/Rank 3/0/2900
3x Level 3 Monster
Once per turn, activate by removing 1 of this card's Exceeds Material Monster and selecting 1 face-up Level 4 or lower Attack Position monster your opponent controls. Gain control of the selected monster until the End Phase.
Ultra/Ultimate Rare


GENF-JP042 
Spring Armor Mainspring Meister 「発条機甲ゼンマイスター」
EARTH/Machine - Exceeds/Rank 4/1900/1500
2x Level 4 Monster
This card gains 300 ATK for each of its Exceeds Material Monster. Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 face-up monster on the field. The selected monster is changed to face-down Defense Position. During this turn's End Phase, the selected monster is changed to face-up Attack Position.


GENF-JP043 
Empty Space Sea Serpent Levaiel 「虚空海竜リヴァイエール」
WIND/Aqua - Exceeds/Rank 3/1800/1600
2x Level 3 Monster
Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 of your or your opponent's removed from play Level 4 or lower monster and Special Summon it to your field.
Ultra/Ultimate Rare


GENF-JP044 
Protector of the Founders, Tyrus 「始祖の守護者ティラス」
LIGHT/Angel - Exceeds/Rank 5/2600/1700
2x Level 5 Monster
The following effect is not applied, if this card is without Exceeds Material Monster. This card is not destroyed by card effects. At the end of the Battle Phase this card battled, select 1 card your opponent controls and destroy it. During your End Phase, remove 1 of this card's Exceeds Material Monster.
Ultra/Ultimate Rare


GENF-JP045 
Wonder Wand 「ワンダー・ワンド」
Equip Magic Card
Equip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. Also, you can send the equipped monster you control and this card to the Graveyard to draw 2 cards.
Rare


GENF-JP046
Double Up Chance 「ダブル・アップ・チャンス」
Quick-Play Magic Card
When the attack of a monster is negated, activate by selecting that 1 monster. During this Battle Phase, the selected monster can attack 1 more time. If so, the ATK of the selected monster is doubled during the Damage Step only.


GENF-JP047
Thunder Short 「サンダー・ショート」
Normal Magic Card
Inflict 400 Damage for each monster your opponent controls to your opponent's Life Points.


GENF-JP048
Aqua Jet 「アクア・ジェット」
Normal Magic Card
Activate by selecting 1 face-up Fish-, Sea-Serpent- or Aqua-Type monster. The selected monster gains 1000 ATK.


GENF-JP049 
Surfacing 「浮上」
Normal Magic Card
Activate by selecting 1 Level 3 or lower Fish-, Sea-Serpent- or Aqua-Type monster in your Graveyard. Special Summon the selected monster to your field in face-up Defense Position.
Rare


GENF-JP050 
Bug Load 「バグ・ロード」
Quick-Play Magic Card
oth Players can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster you control.


GENF-JP051 
Virus Mail 「ウィルスメール」
Continuous Magic Card
Once per turn, activate by selecting 1 face-up Level 4 or lower monster you control. During this turn, the selected monster can attack your oponent directly. At the end of the Battle Phase, that monster is sent to the Graveyard.


GENF-JP052 
Cracking 「クラッキング」
Continuous Magic Card
When a Monster Card(s) is sent from the field to the Graveyard by a card effect, the original owner of that monster takes 800 Damage. This effect can only be used once per turn.


GENF-JP053 
Legendary Mainspring 「伝説のゼンマイ」
Quick-Play Magic Card
All face-up "Mainspring" monster you control are changed to face-down Defense Position.


GENF-JP054
Mainspring Manufacture 「ゼンマイマニュファクチャ」
Continuous Magic Card
If the effect of a "Mainspring" monster is activated, you can add 1 Level 4 or lower "Mainspring" monster from your deck to your hand. This effect can only be used once per turn.
Rare


GENF-JP055 
Fish and Kicks 「フィッシュアンドキックス」
Normal Magic Card
If there are 3 of your Fish-, Sea-Serpent-, or Aqua-Type monsters that are removed from play, activate by selecting 1 card on the field. Remove from play the selected card.


GENF-JP056 
Future Glow 「フューチャー・グロウ」
Continuous Magic Card
Activate by removing from play 1 Psychic-Type monster in your Graveyard. While this card is on the field, all face-up Psychic-Type monster you control gain 200 ATK x the Level of the monster removed from play for the activation of this card.


GENF-JP057 
Vairon Filament 「ヴァイロン・フィラメント」
Equip Magic Card
Equip only to a "Vairon" monster. If the equipped monster attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard, you can add 1 "Vairon" Magic Card from your Deck to your hand.


GENF-JP058 
Garudos' Quill Pen 「ガルドスの羽根ペン」
Normal Magic Card
Select 2 WIND monster in your Graveyard and return them to your Deck, and select 1 card on the field and return it to its owner's hand.


GENF-JP059 
Star Changer 「スター・チェンジャー」
Quick-Play Magic Card
Activate by selecting 1 face-up monster on the field and 1 of the following effects:
● Increase the Level of the selected monster by 1.
● Decrease the Level of the selected monster by 1.


GENF-JP060 
Connected Attack of the Demon God 「鬼神の連撃」
Normal Magic Card
Activate by selecting 1 face-up Exceeds Monster you control, and removing all of its Exceeds Material Monster(s). During this turn, the selected monster can attack twice per Battle Phase.


GENF-JP061 
Resonance Device 「共振装置」
Normal Magic Card
Activate by selecting 2 monster you control with the same Type and Attribute. Until the End Phase, the Level of 1 of the selected monster becomes the same Level as the Level of the other selected monster.
Rare


GENF-JP062 
Peeping Goblin 「盗み見ゴブリン」
Normal Magic Card
Look at the top 3 cards on your opponent's deck. Select 1 card of them and put it under your opponent's deck, and return the remaining cards in any order you like to the top of your opponent's deck.


GENF-JP063
Danger due to Unpreparedness 「油断大敵」
Normal Trap Card
Activate when your opponent gains Life Points. Select 1 monster your opponent controls and destroy it.


GENF-JP064
Poseidon Wave 「ポセイドン・ウェーブ」
Normal Trap Card
Activate when your opponent declares an attack with a monster. Negate the attack of the opponent's monster. If you control a face-up Fish-, Sea-Serpent- or Aqua-Type monster(s), inflict 800 Damage to your opponent's Life Points for each of them.
Rare


GENF-JP065
Bomb Urchin 「爆弾ウニ－ボム・アーチン－」
Continuous Trap Card
Activate when your opponent activates a Trap Card. During your Standby Phase, if your opponent controls a face-up Trap Card, inflict 1000 Damage to your opponent's Life Points. This card is sent to the Graveyard during your 3nd End Phase after activation.


GENF-JP066 
Damage Vaccine Omega MAX 「ダメージ・ワクチンΩＭＡＸ」
Normal Trap Card
Activate only when you take Damage from Battle or by a card effect. Gain as much Life Points as you took Damage.


GENF-JP067
Over Wrench 「オーバー・レンチ」
Normal Trap Card
Activate by selecting 1 face-up "Mainspring" monster. The ATK and DEF of the selected monster are doubled, and it is returned to the owner's hand during the End Phase of this turn. Only 1 "Over Wrench" can be activated per turn.


GENF-JP068 
Evil-Spawning Riverbed 「魔製産卵床」
Normal Trap Card
Activate when 1 Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-, Sea-Serpent-, or Aqua-Type monster from your Deck to your hand.


GENF-JP069 
Shock! 「ギョッ！」
Counter Trap Card
Activate by returning 1 of your removed from play Fish-, Sea-Serpent-, or Aqua-Type monster to your deck. Negate the activation of an Effect Monster's Effect and destroy it.


GENF-JP070 
Bright Future 「ブライト・フューチャー」
Normal Trap Card
Activate by selecting 2 of your removed from play Psychic-Type monster. Return the selected monster to your Graveyard, and draw 1 card.
Rare


GENF-JP071 
Past Image 「パスト・イメージ」
Normal Trap Card
Activate only if you control a face-up Psychic-Type monster by selecting 1 monster your opponent controls. The selected monster is removed from play. During the next Standby Phase, the monster that was removed from play by this effect is returned to your opponent's field in the same Battle Position it was.


GENF-JP072 
Quickening of the Flame Swirl 「炎渦の胎動」
Counter Trap Card
Activate by sending 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. Also, when this card is in your Graveyard, by removing from play 2 FIRE monster in your Graveyard, add this card to your hand.


GENF-JP073 
Uniform Nomenclature's Treaty of Alliance 「同姓同名同盟条約」
Normal Trap Card
Activate only if you control 2 or more Non-Token monster with the same name. Apply 1 of the following effects according to the number of monster with the same name:
● 2 Monster: Destroy 1 Magic or Trap Card your opponent controls.
● 3 Monster: Destroy all Magic and Trap Cards your opponent controls.


GENF-JP074
Emperor's Surge 「皇の波動」
Normal Trap Card
Activate by removing 1 Exceeds Material Monster you control. Until the End Phase, face-up Exceeds Monster you control cannot be destroyed by card effects.


GENF-JP075 
United Front「共同戦線」
Counter Trap Card
Activate only if you control 2 or more monster with the same Level. Negate the activation of a Trap Card and destroy it.
Rare


GENF-JP076 
Spell of Pentagramm 「五稜星の呪縛」
Normal Trap Card
Activate by selecting 1 monster your opponent controls. Your opponent cannot Release the selected monster, nor use it as Synchro Material Monster.
Rare


GENF-JP077 
Tyrant's Overindulgence 「暴君の暴飲暴食」
Continuous Trap Card
Activate by Releasing 1 monster you control. While this card is on the field, neither player can Special Summon Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.


GENF-JP078 
Regulation Training 「統制訓練」
Normal Trap Card
Activate by selecting 1 face-up Level 5 or lower monster your opponent controls.
Destroy all face-up monsters on the field with a different Level.
Rare


GENF-JP079 
Thunder Bottle 「サンダー・ボトル」
Continuous Trap Card
Each time you declare an attack with a monster you control, place 1 Thunder Counter on this card. By sending this card with 4 or more Thunder Counter to the Graveyard, destroy all monsters your opponent controls.
Super Rare


GENF-JP080 
Gravel Cane 「砂利ケーン」
Normal Trap Card
Activate by selecting each 1 Magic or Trap card you and your opponent controls. Return the selected cards to their owner's hand.