Vampiro: A Máscara
Autor: L u c a s | Publicado: 2011-08-19T16:28:00-03:00

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Informações Gerais:
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Vampiro: A Máscara é um cenário de RPG de horror pessoal, baseado no sistema Storyteller e centrado nos vampiros em um mundo Punk-Gótico. Publicado originalmente em 1991 por Mark Rein Hagen, pela editora White Wolf, chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. O título da série A Máscara possui dois sentidos, o primeiro referindo a tentativa da Camarilla de esconder os vampiros da humanidade, de seus governantes e da mídia; o segundo sentido é usado para se referir ao esforço dos vampiros de acreditar que não são os monstros que se tornaram.

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Em 1992, Vampiro: A Máscara ganhou o Origins Award por Melhores Regras de RPG de 1991. A linha do jogo foi descontinuada em 2004, e foi substituído por regras revisadas e um novo cenário em Vampire: The Réquiem.

Conceito:
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; O jogo consiste no vampiro, imortal e amaldiçoado, como pano de fundo para explorar temas de moralidade, depravação, condição humana (ou a apreciação da condição humana na sua ausência), salvação e horror pessoal. A versão sombria do mundo real que os vampiros habitam forma uma fria tela na qual as histórias e os esforços dos personagens são retratados. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; O tema que o jogo procura transmitir inclui a retenção do senso de indivíduo do personagem, humanidade, e sanidade, como também simplesmente evitar ser aniquilado pela oposição dos antagonistas mortais, sobrenaturais e, mais incisivamente, sobreviver às políticas, traições e por vezes ambições violentas de sua própria espécie.

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A idéia central de Vampiro: A Máscara é que o jogador interprete um vampiro recém-criado, tentando sobreviver aos seus primeiros anos como um morto-vivo. O terror psicológico é muito importante para uma trama de "Vampiro", principalmente no que se refere ao aspecto de o personagem ir aos poucos se tornando um monstro, perdendo as características que o tornavam humano conforme se vê obrigado a se alimentar (e, por vezes, matar) seus antigos companheiros mortais. Assim sendo, o tema central do jogo não são batalhas nem guerras, mas sim como manter a sua "humanidade".   &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; As lendas dos vampiros de "a Máscara" sugerem que o progenitor de todos os mortos-vivos foi Caim, o assassino bíblico de seu irmão, Abel, que teria sido amaldiçoado por Deus e condenado a caminhar eternamente sobre o mundo na forma de um vampiro condenado a beber sangue. Por solidão, Caim teria criado três outros vampiros, a chamada "Segunda Geração". Esses três, por sua vez, originaram outros 13 vampiros, a "Terceira Geração", que foram os fundadores dos 13 clãs.