O REALISMO
Autor: Music Evolution | Publicado: 2012-04-24T19:29:00-07:00

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Novo patamar de realismo
nos Games

Descubra
como tecnologias como SMAA e SSSS vão mudar completamente o nível de realismo
dos games no futuro próximo



“Acreditamos
que estamos muito perto de mudar o modo como se desenvolve os jogos
eletrônicos”

A sopa de
letrinhas tradicional do mundo da tecnologia ganhou novos acrônimos que podem
mudar completamente o modo como atores são escaneados para se tornarem
personagens de jogos eletrônicos. SMAA (Subpixel Morphological AntiAliasing) e
SSSS (Separable SubSurface Scattering) trazem níveis de realismo
impressionantes que prometem uma abordagem nova à ação em um game.

O SMAA
permite escanear à pele de um ator com níveis incríveis de realismo, altíssima
resolução, mapeamento de tons e antialising como nunca se viu antes. Em
close-ups com resolução de 1080p, por exemplo, a renderização tem resultados
tão impressionantes que temos a sensação de estarmos diante de imagens de um
filme com atores de verdade. Para você ter uma ideia, os resultados do processo
só podem ser plenamente vistos em filmes Blu-Ray de altíssima resolução com 160
FPS (frames por segundo) que sequer podem ser reproduzidos na internet. Pelo
menos, não por enquanto.

O SSSS,
por sua vez, é um pequeno aprimoramento do SMAA, mas que mira bem mais diretamente
o desenvolvimento de jogos eletrônicos. Em ambos, o mesmo resultado:
escaneamento ultrarrealista da pele humana para composição de personagens
eletrônicos para games.

As duas
tecnologias trazem um nome em comum por trás delas: Jorge Jimenez. Espanhol
oriundo da região de Zaragoza, Jimenez tem 30 anos e trabalha como pesquisador
da própria Universidade de Zaragoza, com diversos projetos de pesquisa com
técnicas de efeitos especiais e escaneamento de imagens. Seus trabalhos
inclusive já estão sendo utilizados em estúdios como Crytek, Ubisoft, Lionhead
e Rockstar, só para citar algumas.

Apesar da
agenda lotada por conta da finalização de seu PhD em Real-Time Graphics, Jorge
Jimenez atendeu à EGW para contar aos brasileiros como exatamente funciona o SSSS
e o SMAA.





Fonte:&nbsp; http://jogos.br.msn.com/noticias/novo-patamar-de-realismo-nos-games



Enviado por: Rosangela Maganha 



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