LOBOS!
Autor: Teresa | Publicado: 2011-05-24T07:07:00-07:00

OLHE IMFORMAÇÕES SOBRE LOBOS:
To tame a wolf, you have to give it bones  until a puff of heart particles appears and it gains a red collar,  indicating that the wolf has been tamed. The number of bones  required is random.[2]  You can have more than one tamed wolf at a time. Anymore than 15 tamed  wolves at once may cause other passive mobs(including new wolves) to  stop spawning. At the moment, there is no limit on the number of wolves a  player may tame until Mojang decides to create a limit.[3] 
Once given enough bones,  they will become friendly. They will now protect you, follow you around,  and will attack mobs that you have attacked in melee. Tamed wolves will  not attack mobs that you hit with arrows,[4]  nor will they attack creepers.[5]  Sitting wolves will only attack if their owner is attacked. A wolf's  tail will rise and lower depending on its health,[6]  and it can be restored with cooked or raw pork (which can also be used for luring them).  Wolves are able to eat other food, but  only raw/cooked porkchops will heal them.   They are unable to climb ladders,  but will teleport to you if you create a large distance between  yourself and them as long as they are not sitting[7]  or trapped in a minecart. On a rare occurrence tamed wolves can  duplicate. Tame wolves will attack you if you get one of your own arrows to hit you. They will attack like this  even from the sitting position. 
Tamed wolves, like wild wolves, will tilt their head when shown  something they can eat such as porkchops. They do not take any more bones  once tamed. 
  Behavior   Wild/Untamed Wolves spawn in neutral (untamed) packs of 1-8, Wild wolves will  randomly attack nearby sheep but will not attack the player unless provoked.  A good indicator that there are wild wolves nearby would be wool blocks  floating on the ground and you didn't shear any sheep at that time. If  you switch to a Bone, wild wolves will tilt their head to the side,  indicating interest in the delicacy the player is holding up. Wolves can  swim, and will shake water droplets off of their bodies when exiting  water.  They will go underwater and can drown, however. They also seem  to have a simple pack behavior  as they always "hunt" sheep together. 
  Hostile Wolves will become hostile towards the player if attacked. Hostile  wolves change in appearance: their eyes become red and the contrast  level of their fur texture increases (perhaps meant to indicate hair  bristling). Hostile wolves will attack the player as a pack. On  multiplayer if one player attacks a wolf, that wolf will be hostile to  all players. Hostile wolves will growl when near the player. Although  you can usually outrun hostile wolves, and a single wolf only has a 0.5  attack strength, it is not recommended that you turn a wolf hostile  because they are rather rare and useful once tamed. However, in large  groups they can take quite a toll on your health if the whole pack  becomes hostile. Once a wild wolf becomes hostile, it can't be tamed. A <a class="mw-redirect" href="http://www.minecraftwiki.net/wiki/Fishing_rod" title="Fishing
 rod">fishing rod can make a wolf hostile if you  try to pull the wolf, as can snowballs. 
 TameWhen tamed, a wolf's eyes will change to two white pixels and one  black pixel, making it look less aggressive. Tame wolves will join into  melee combat against the player's current target, with a few exceptions.  Wolves will only target one mob at a time and will not switch targets  until it is killed. They will never attack creepers, and unfortunately  creepers will still attack them.    They will also not attack if they  are sitting, though they will stand and defend the player if he is  attacked. They also stand up if they are attacked by the player. This  can be utilized to "call" sitting wolves from a distance by throwing a  snowball at them or catching them with a fishing rod. Wolves also  constantly bark. 
Tame wolves turn their head to the side and beg if the player is  holding a cooked or raw porkchop. When told to sit, tamed wolves will  perform an idle animation by turning around and looking at their  surroundings. 
Wolves do spawn in "Peaceful" Mode and will still attack  if provoked. When changing the difficulty to "Peaceful," tamed wolves  are not removed from the game. 
If you manage to hit yourself with an arrow, your tamed wolves  will attack you. Because they will be friendly towards you after  respawning, it is usually better to let them kill you than to kill them.  You can also save and quit, then re-enter. 
 HealthA wolf's health status may be determined by checking its tail; the  angle between his hind legs and tail indicates its health (100° for  100%, 50° for 50% health). Tamed wolves will whimper if they are low on  health. If a wild wolf appears to have low health because of a lowered  tail it's health will be restored to 100% after it has been tamed (even  if no porkchops were fed to it). Feeding a wolf cooked or raw porkchops  will increase its health by 1&nbsp;1⁄2 hearts. If you  make a wolf sit down then feed it cooked or raw porkchops the wolf will  stand up when it reaches 100% health.  Wolves cannot eat anything other  than raw or cooked porkchops. If you try to feed your wolf something  other than raw or cooked porkchops, it will not heal the wolf, either  making it stand or sit depending on the position it was previously in. 
 MovementTame wolves will follow you but also wander around. They will take  any available path to the player, not just walk directly towards like  hostile mobs do. They can walk through fully open double doors with  ease, but can only walk through a singular door if they are jumping and  trying to go through it or being pushed by another mob. Wolves are able  to walk through 1x1 holes and can turn around in them. Wolves will  attempt to walk through obstacles in order to attack, but will not path  around them. Tamed wolves will follow you up ladders only if they are  pushed on them. 
Wolves often jump around when the player is not moving, and often  receive fall damage when near cliffs or even gradual descents. When  following the player down a descent, they will often find a safe path to  the player rather than a straight path to the player, avoiding fall  damage. Wolves will not avoid walking into lava, cacti, or fire, and so  may die even if they're following a player taking a safe route.[8] 
Wolves will teleport to you if they get too far behind (which  happens often). Teleporting resets the wolf's list of targets, so if a  wolf is attacking a mob and teleports it will stop attacking. The  distance between you and a wolf before it teleports is roughly 32  blocks. It is possible for tame wolves to teleport to an inaccessible  location (such as under ice) and may die as a result.  A Wolf in a  minecart will have trouble teleporting to you, and a wolf will not  teleport to you if you are swimming in water that is deeper than 1 block  or if you are in a minecart. They will also not teleport to you if you  are standing on ice, but they will respawn next to you when you get  close enough to land. If a wolf is standing on the edge of its 32-block  teleport limit and the player melee attacks a non-creeper mob, then  moves away from the wolf very quickly, the wolf will teleport to the  player but not attack the mob. 
When you right-click on a wolf they will sit and stay in that  spot,[9]  and will not teleport to the player. A wolf will stand up if it is in  water or when it is hurt (including by being on fire, so it is difficult  to keep a wolf on fire from wandering back into the fire). 
Wolves cannot travel to the Nether; if the player does, the  wolves will remain in the first world until the player returns.