PATENT DOCUMENT

Publication Number: US-9348458-B2
Application Number: US-4826405-A
Country: US
Kind Code: B2

Title: Gestures for touch sensitive input devices

Abstract:
Methods and systems for processing touch inputs are disclosed. The invention in one respect includes reading data from a multipoint sensing device such as a multipoint touch screen where the data pertains to touch input with respect to the multipoint sensing device, and identifying at least one multipoint gesture based on the data from the multipoint sensing device.

Claims:
What is claimed is: 
     
       1. A method for processing touch inputs, said method comprising:
 reading data from a touch screen, the data pertaining to touch input over one or more graphical user interface (GUI) elements displayed on the touch screen, the touch screen having a multipoint capability; 
 determining an orientation of one or more objects causing the touch input, the orientation representing a direction to which the one or more objects are pointing at set down prior to any movement of the one or more objects is detected; and 
 classifying the data as representing one of a plurality of gesture modes depending on the determined orientation at set down of the one or more objects. 
 
     
     
       2. The method of  claim 1 , further comprising classifying the data as representing a tracking gesture mode when a particular orientation of the one or more objects is determined. 
     
     
       3. The method of  claim 2 , wherein tracking comprises direct manipulation of a pointer or cursor appearing on the touch screen. 
     
     
       4. The method of  claim 1 , wherein one of the plurality of gesture modes performs direct manipulation of at least one of the GUI elements appearing on the touch screen. 
     
     
       5. The method of  claim 1 , further comprising classifying the data as representing a scrolling or panning gesture mode when a particular orientation of at least two objects is determined, and performing scrolling or panning when the at least two objects move together in substantially the same direction. 
     
     
       6. The method of  claim 1 , further comprising classifying the data as representing a zooming gesture mode when a particular orientation of at least two objects is determined, and performing zooming when the at least two objects linearly move away or towards one another. 
     
     
       7. The method of  claim 1 , further comprising classifying the data as representing a rotation gesture mode when a particular orientation of at least two objects is determined, and performing rotation when the at least two objects rotate relative to each other or relative to a known point. 
     
     
       8. The method of  claim 1 , further comprising simultaneously performing multiple control actions during the same touch input. 
     
     
       9. The method of  claim 1 , wherein the touch input is a continuous stroke, the stroke maintaining continuous contact on the touch screen. 
     
     
       10. The method of  claim 1 , further comprising performing one or more gesture mode operations based at least in part on changes that occur with or between at least two objects. 
     
     
       11. A non-transitory computer-readable storage medium storing computer-executable instructions executable to perform a method for processing touch inputs, the method comprising:
 reading data from a touch screen, the data pertaining to touch input over one or more graphical user interface (GUI) elements displayed on the touch screen, the touch screen having a multipoint capability; 
 determining an orientation of one or more objects causing the touch input, the orientation representing a direction to which the one or more objects are pointing at set down prior to any movement of the one or more objects is detected; and 
 classifying the data as representing one of a plurality of gesture modes depending on the determined orientation at set down of the one or more objects. 
 
     
     
       12. The non-transitory computer-readable storage medium of  claim 11 , the method further comprising classifying the data as representing a tracking gesture mode when a particular orientation of the one or more objects is determined. 
     
     
       13. The non-transitory computer-readable storage medium of  claim 12 , wherein tracking comprises direct manipulation of a pointer or cursor appearing on the touch screen. 
     
     
       14. The non-transitory computer-readable storage medium of  claim 11 , wherein one of the plurality of gesture modes performs direct manipulation of at least one of the GUI elements appearing on the touch screen. 
     
     
       15. The non-transitory computer-readable storage medium of  claim 11 , the method further comprising classifying the data as representing a scrolling or panning gesture mode when a particular orientation of at least two objects is determined, and performing scrolling or panning when the at least two objects move together in substantially the same direction. 
     
     
       16. The non-transitory computer-readable storage medium of  claim 11 , the method further comprising classifying the data as representing a zooming gesture mode when a particular orientation of at least two objects is determined, and performing zooming when the at least two objects linearly move away or towards one another. 
     
     
       17. The non-transitory computer-readable storage medium of  claim 11 , the method further comprising classifying the data as representing a rotation gesture mode when a particular orientation of at least two objects is determined, and performing rotation when the at least two objects rotate relative to each other or relative to a known point. 
     
     
       18. The non-transitory computer-readable storage medium of  claim 11 , the method further comprising simultaneously performing multiple control actions during the same touch input. 
     
     
       19. The non-transitory computer-readable storage medium of  claim 11 , wherein the touch input is a continuous stroke, the stroke maintaining continuous contact on the touch screen. 
     
     
       20. The non-transitory computer-readable storage medium of  claim 11 , the method further comprising performing one or more gesture mode operations based at least in part on changes that occur with or between at least two objects. 
     
     
       21. A system comprising:
 a touch screen; and 
 a processor coupled to the touch screen, the processor capable of:
 reading data from the touch screen, the data pertaining to touch input over one or more graphical user interface (GUI) elements displayed on the touch screen, the touch screen having a multipoint capability; 
 determining an orientation of one or more objects causing the touch input, the orientation representing a direction to which the one or more objects are pointing at set down prior to any movement of the one or more objects is detected; and 
 classifying the data as representing one of a plurality of gesture modes depending on the determined orientation at set down of the one or more objects. 
 
 
     
     
       22. The system of  claim 21 , the processor further capable of classifying the data as representing a tracking gesture mode when a particular orientation of the one or more objects is determined. 
     
     
       23. The system of  claim 22 , wherein tracking comprises direct manipulation of a pointer or cursor appearing on the touch screen. 
     
     
       24. The system of  claim 21 , wherein one of the plurality of gesture modes performs direct manipulation of at least one of the GUI elements appearing on the touch screen. 
     
     
       25. The system of  claim 21 , the processor further capable of classifying the data as representing a scrolling or panning gesture mode when a particular orientation of at least two objects is determined, and performing scrolling or panning when the at least two objects move together in substantially the same direction. 
     
     
       26. The system of  claim 21 , the processor further capable of classifying the data as representing a zooming gesture mode when a particular orientation of at least two objects is determined, and performing zooming when the at least two objects linearly move away or towards one another. 
     
     
       27. The system of  claim 21 , the processor further capable of classifying the data as representing a rotation gesture mode when a particular orientation of at least two objects is determined, and performing rotation when the at least two objects rotate relative to each other or relative to a known point. 
     
     
       28. The system of  claim 21 , the processor further capable of simultaneously performing multiple control actions during the same touch input. 
     
     
       29. The system of  claim 21 , wherein the touch input is a continuous stroke, the stroke maintaining continuous contact on the touch screen. 
     
     
       30. The system of  claim 21 , the processor further capable of performing one or more gesture mode operations based at least in part on changes that occur with or between at least two objects.

Description:
This application is a continuation of U.S. patent application Ser. No. 10/903,964, filed Jul. 30, 2004, now U.S. Pat. No. 8,479,122, entitled “GESTURES FOR TOUCH SENSITIVE INPUT DEVICES,” which is hereby incorporated herein by reference. 
    
    
     BACKGROUND OF THE INVENTION 
     1. Field of the Invention 
     The present invention relates generally to gesturing associated with touch sensitive devices. 
     2. Description of the Related Art 
     There exist today many styles of input devices for performing operations in a computer system. The operations generally correspond to moving a cursor and making selections on a display screen. The operations may also include paging, scrolling, panning, zooming, etc. By way of example, the input devices may include buttons, switches, keyboards, mice, trackballs, touch pads, joy sticks, touch screens and the like. Each of these devices has advantages and disadvantages that are taken into account when designing the computer system. 
     Buttons and switches are generally mechanical in nature and provide limited control with regards to the movement of the cursor and making selections. For example, they are generally dedicated to moving the cursor in a specific direction (e.g., arrow keys) or to making specific selections (e.g., enter, delete, number, etc.). 
     In mice, the movement of the input pointer corresponds to the relative movements of the mouse as the user moves the mouse along a surface. In trackballs, the movement of the input pointer corresponds to the relative movements of a ball as the user moves the ball within a housing. Mice and trackballs also include one or more buttons for making selections. Mice may also include scroll wheels that allow a user to move through the GUI by simply rolling the wheel forward or backward. 
     With touch pads, the movement of the input pointer corresponds to the relative movements of the user&#39;s finger (or stylus) as the finger is moved along a surface of the touch pad. Touch screens, on the other hand, are a type of display screen that has a touch-sensitive transparent panel covering the screen. When using a touch screen, a user makes a selection on the display screen by pointing directly to GUI objects on the screen (usually with a stylus or finger). 
     In order to provide additionally functionality, gestures have been implemented with some of these input devices. By way of example, in touch pads, selections may be made when one or more taps are detected on the surface of the touch pad. In some cases, any portion of the touch pad may be tapped, and in other cases a dedicated portion of the touch pad may be tapped. In addition to selections, scrolling may be initiated by using finger motion at the edge of the touch pad. 
     U.S. Pat. Nos. 5,612,719 and 5,590,219, assigned to Apple Computer, Inc. describe some other uses of gesturing. U.S. Pat. No. 5,612,719 discloses an onscreen button that is responsive to at least two different button gestures made on the screen on or near the button. U.S. Pat. No. 5,590,219 discloses a method for recognizing an ellipse-type gesture input on a display screen of a computer system. 
     In recent times, more advanced gestures have been implemented. For example, scrolling may be initiated by placing four fingers on the touch pad so that the scrolling gesture is recognized and thereafter moving these fingers on the touch pad to perform scrolling events. The methods for implementing these advanced gestures, however, has several drawbacks. By way of example, once the gesture is set, it cannot be changed until the user resets the gesture state. In touch pads, for example, if four fingers equals scrolling, and the user puts a thumb down after the four fingers are recognized, any action associated with the new gesture including four fingers and the thumb will not be performed until the entire hand is lifted off the touch pad and put back down again (e.g., reset). Simply put, the user cannot change gesture states midstream. Along a similar vein, only one gesture may be performed at any given time. That is, multiple gestures cannot be performed simultaneously. 
     Based on the above, there is a need for improvements in the way gestures are performed on touch sensitive devices. 
     SUMMARY OF THE INVENTION 
     The invention relates, in one embodiment, to a computer implemented method for processing touch inputs. The method includes reading data from a touch sensitive device having a multipoint capability. The method also includes identifying at least one multipoint gesture based on the data from the touch sensitive device. 
     The invention relates, in another embodiment, to a method of invoking a user interface element on a display via a multipoint touch sensitive device of a computing system. The method includes detecting and analyzing the simultaneous presence of two or more objects in contact with the touch sensitive device. The method also includes selecting a user interface tool, from a plurality of available tools, to display on a display for interaction by a user of the computing system based at least in part on the analyzing. The method further includes controlling the interface tool based at least in part on the further movement of the objects in relation to the touch sensitive device. 
     The invention relates, in another embodiment, to a computer implemented method for processing touch inputs. The method includes reading data from a touch sensitive device having a multipoint capability. The method also includes converting the data to a collection of features. The method further includes classifying the features. The method additionally includes grouping the features into one or more feature groups. The method further includes calculating key parameters of the feature groups. Moreover, the method includes associating the feature groups to user interface elements on a display. 
     The invention relates, in another embodiment, to a method for recognizing a zoom gesture made on a multipoint touch sensitive device. The method includes detecting the relative locations of a first object and a second object at the same time. The method also includes detecting a change in the relative locations of the first and second object. The method further includes generating a zoom signal in response to the detected change. 
     The invention relates, in another embodiment, to a method for recognizing a pan gesture made on a multipoint touch sensitive device. The method includes detecting the presence of at least a first object and a second object at the same time. The method also includes monitoring the position of the at least first and second objects when the objects are moved together across the touch sensitive device. The method further includes generating a pan signal when the position of the at least first and second objects changes relative to an initial position. 
     The invention relates, in another embodiment, to a method for recognizing a rotate gesture made on a multipoint touch sensitive device. The method includes detecting the presence of at least a first object and a second object at the same time. The method also includes detecting a rotation of the at least first and second objects. The method further includes generating a rotate signal in response to the detected rotation of the at least first and second objects. 
     The invention relates, in another embodiment, to a computer implemented method for initiating floating controls via a touch sensitive device. The method includes detecting the presence of an object on the touch sensitive device. The method also includes recognizing the object. The method further includes generating a user interface element on a display based on the recognized object. 
     The invention relates, in another embodiment, to a computer implemented method of initiating a page turn via a touch sensitive device. The method includes displaying a page from a multitude of pages in a GUI presented on a display. The method also includes detecting the presence of an object on the touch sensitive device. The method further includes generating a page turn signal when the object is translated horizontally on the touch sensitive device. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       The invention will be readily understood by the following detailed description in conjunction with the accompanying drawings, wherein like reference numerals designate like structural elements, and in which: 
         FIG. 1  is a block diagram of a computer system, in accordance with one embodiment of the present invention. 
         FIG. 2  is a multipoint processing method, in accordance with one embodiment of the present invention. 
         FIGS. 3A  and B illustrate an image, in accordance with one embodiment of the present invention. 
         FIG. 4  illustrates a group of features, in accordance with one embodiment of the present invention. 
         FIG. 5  is a parameter calculation method, in accordance with one embodiment of the present invention. 
         FIGS. 6A-6G  illustrate a rotate gesture, in accordance with one embodiment of the present invention. 
         FIG. 7  is a diagram of a touch-based method, in accordance with one embodiment of the present invention. 
         FIG. 8  is a diagram of a touch-based method, in accordance with one embodiment of the present invention. 
         FIG. 9  is a diagram of a touch-based method, in accordance with one embodiment of the present invention. 
         FIG. 10  is a diagram of a zoom gesture method, in accordance with one embodiment of the present invention. 
         FIGS. 11A-11H  illustrates a zooming sequence, in accordance with one embodiment of the present invention. 
         FIG. 12  is a diagram of a pan method, in accordance with one embodiment of the present invention. 
         FIGS. 13A-13D  illustrate a panning sequence, in accordance with one embodiment of the present invention. 
         FIG. 14  is a diagram of a rotate method, in accordance with one embodiment of the present invention. 
         FIGS. 15A-15C  illustrate a rotating sequence, in accordance with one embodiment of the present invention. 
         FIG. 16  is a diagram of a GUI operational method, in accordance with one embodiment of the present invention. 
         FIGS. 17A-17E  illustrate a floating control sequence, in accordance with one embodiment of the present invention. 
         FIG. 18  is a diagram of a GUI operational method, in accordance with one embodiment of the present invention. 
         FIGS. 19A-19D  illustrate a zooming target sequence, in accordance with one embodiment of the present invention. 
         FIG. 20  is a diagram of a GUI operational method, in accordance with one embodiment of the present invention. 
         FIGS. 21A-21D  illustrate a page turning sequence, in accordance with one embodiment of the present invention. 
         FIG. 22  is a diagram of a GUI operational method, in accordance with one embodiment of the present invention. 
         FIGS. 23A-23D  illustrate an inertia sequence, in accordance with one embodiment of the present invention. 
         FIG. 24  is a diagram of a GUI operational method, in accordance with one embodiment of the present invention. 
         FIGS. 25A-25D  illustrates a keyboard sequence, in accordance with one embodiment of the present invention. 
         FIG. 26  is a diagram of a GUI operational method, in accordance with one embodiment of the present invention. 
         FIGS. 27A-27D  illustrates a scroll wheel sequence, in accordance with one embodiment of the present invention. 
     
    
    
     DETAILED DESCRIPTION OF THE INVENTION 
     The invention generally pertains to gestures and methods of implementing gestures with touch sensitive devices. Examples of touch sensitive devices include touch screens and touch pads. One aspect of the invention relates to recognizing at least two simultaneously occurring gestures. Another aspect of the invention relates to displaying a graphical image and linking different touches that occur to the graphical image. Another aspect of the invention relates to immediately recognizing gestures so that actions associated with the gestures can be implemented at the same time. Another aspect of the invention relates to changing a displayed image based on and in unison with a gestural input, i.e., the displayed image continuously changes with changes in the gestural input such that the displayed image continuously follows the gestural input. Another aspect of the invention relates to implementing an input mode based on the number of fingers (or other object) in contact with the input device. Another aspect of the invention relates to providing region sensitivity where gestures mean different things when implemented over different areas of the input device. Another aspect of the invention relates to changing an input while making continuous contact with the touch sensitive surface of the touch sensitive device. 
     These and other aspects of the invention are discussed below with reference to  FIGS. 1-27 . However, those skilled in the art will readily appreciate that the detailed description given herein with respect to these figures is for explanatory purposes as the invention extends beyond these limited embodiments. 
       FIG. 1  is a block diagram of an exemplary computer system  50 , in accordance with one embodiment of the present invention. The computer system  50  may correspond to a personal computer system, such as a desktops, laptops, tablets or handheld computer. The computer system may also correspond to a computing device, such as a cell phone, PDA, dedicated media player, consumer electronic device, and the like. 
     The exemplary computer system  50  shown in  FIG. 1  includes a processor  56  configured to execute instructions and to carry out operations associated with the computer system  50 . For example, using instructions retrieved for example from memory, the processor  56  may control the reception and manipulation of input and output data between components of the computing system  50 . The processor  56  can be implemented on a single-chip, multiple chips or multiple electrical components. For example, various architectures can be used for the processor  56 , including dedicated or embedded processor, single purpose processor, controller, ASIC, and so forth. 
     In most cases, the processor  56  together with an operating system operates to execute computer code and produce and use data. Operating systems are generally well known and will not be described in greater detail. By way of example, the operating system may correspond to OS/2, DOS, Unix, Linux, Palm OS, and the like. The operating system can also be a special purpose operating system, such as may be used for limited purpose appliance-type computing devices. The operating system, other computer code and data may reside within a memory block  58  that is operatively coupled to the processor  56 . Memory block  58  generally provides a place to store computer code and data that are used by the computer system  50 . By way of example, the memory block  58  may include Read-Only Memory (ROM), Random-Access Memory (RAM), hard disk drive and/or the like. The information could also reside on a removable storage medium and loaded or installed onto the computer system  50  when needed. Removable storage mediums include, for example, CD-ROM, PC-CARD, memory card, floppy disk, magnetic tape, and a network component. 
     The computer system  50  also includes a display device  68  that is operatively coupled to the processor  56 . The display device  68  may be a liquid crystal display (LCD) (e.g., active matrix, passive matrix and the like). Alternatively, the display device  68  may be a monitor such as a monochrome display, color graphics adapter (CGA) display, enhanced graphics adapter (EGA) display, variable-graphics-array (VGA) display, super VGA display, cathode ray tube (CRT), and the like. The display device may also correspond to a plasma display or a display implemented with electronic inks. 
     The display device  68  is generally configured to display a graphical user interface (GUI)  69  that provides an easy to use interface between a user of the computer system and the operating system or application running thereon. Generally speaking, the GUI  69  represents, programs, files and operational options with graphical images. The graphical images may include windows, fields, dialog boxes, menus, icons, buttons, cursors, scroll bars, etc. Such images may be arranged in predefined layouts, or may be created dynamically to serve the specific actions being taken by a user. During operation, the user can select and activate various graphical images in order to initiate functions and tasks associated therewith. By way of example, a user may select a button that opens, closes, minimizes, or maximizes a window, or an icon that launches a particular program. The GUI  69  can additionally or alternatively display information, such as non interactive text and graphics, for the user on the display device  68 . 
     The computer system  50  also includes an input device  70  that is operatively coupled to the processor  56 . The input device  70  is configured to transfer data from the outside world into the computer system  50 . The input device  70  may for example be used to perform tracking and to make selections with respect to the GUI  69  on the display  68 . The input device  70  may also be used to issue commands in the computer system  50 . The input device  70  may include a touch sensing device configured to receive input from a user&#39;s touch and to send this information to the processor  56 . By way of example, the touch-sensing device may correspond to a touchpad or a touch screen. In many cases, the touch-sensing device recognizes touches, as well as the position and magnitude of touches on a touch sensitive surface. The touch sensing means reports the touches to the processor  56  and the processor  56  interprets the touches in accordance with its programming. For example, the processor  56  may initiate a task in accordance with a particular touch. A dedicated processor can be used to process touches locally and reduce demand for the main processor of the computer system. The touch sensing device may be based on sensing technologies including but not limited to capacitive sensing, resistive sensing, surface acoustic wave sensing, pressure sensing, optical sensing, and/or the like. Furthermore, the touch sensing means may be based on single point sensing or multipoint sensing. Single point sensing is capable of only distinguishing a single touch, while multipoint sensing is capable of distinguishing multiple touches that occur at the same time. 
     The input device  70  may be a touch screen that is positioned over or in front of the display  68 . The touch screen  70  may be integrated with the display device  68  or it may be a separate component. The touch screen  70  has several advantages over other input technologies such as touchpads, mice, etc. For one, the touch screen  70  is positioned in front of the display  68  and therefore the user can manipulate the GUI  69  directly. For example, the user can simply place their finger over an object to be controlled. In touch pads, there is no one-to-one relationship such as this. With touchpads, the touchpad is placed away from the display typically in a different plane. For example, the display is typically located in a vertical plane and the touchpad is typically located in a horizontal plane. This makes its use less intuitive, and therefore more difficult when compared to touch screens. In addition to being a touch screen, the input device  70  can be a multipoint input device. Multipoint input devices have advantages over conventional singlepoint devices in that they can distinguish more than one object (finger). Singlepoint devices are simply incapable of distinguishing multiple objects. By way of example, a multipoint touch screen, which can be used herein, is shown and described in greater detail in copending and commonly assigned U.S. patent application Ser. No. 10/840,862, which is hereby incorporated herein by reference. 
     The computer system  50  also includes capabilities for coupling to one or more I/O devices  80 . By way of example, the I/O devices  80  may correspond to keyboards, printers, scanners, cameras, speakers, and/or the like. The I/O devices  80  may be integrated with the computer system  50  or they may be separate components (e.g., peripheral devices). In some cases, the I/O devices  80  may be connected to the computer system  50  through wired connections (e.g., cables/ports). In other cases, the I/O devices  80  may be connected to the computer system  80  through wireless connections. By way of example, the data link may correspond to PS/2, USB, IR, RF, Bluetooth or the like. 
     In accordance with one embodiment of the present invention, the computer system  50  is designed to recognize gestures  85  applied to the input device  70  and to control aspects of the computer system  50  based on the gestures  85 . In some cases, a gesture is defined as a stylized interaction with an input device that is mapped to one or more specific computing operations. The gestures  85  may be made through various hand, and more particularly finger motions. Alternatively or additionally, the gestures may be made with a stylus. In all of these cases, the input device  70  receives the gestures  85  and the processor  56  executes instructions to carry out operations associated with the gestures  85 . In addition, the memory block  58  may include a gesture operational program  88 , which may be part of the operating system or a separate application. The gestural operation program  88  generally includes a set of instructions that recognizes the occurrence of gestures  85  and informs one or more software agents of the gestures  85  and/or what action(s) to take in response to the gestures  85 . 
     When a user performs one or more gestures, the input device  70  relays gesture information to the processor  56 . Using instructions from memory  58 , and more particularly, the gestural operational program  88 , the processor  56  interprets the gestures  85  and controls different components of the computer system  50 , such as memory  58 , a display  68  and I/O devices  80 , based on the gestures  85 . The gestures  85  may be identified as commands for performing actions in applications stored in the memory  58 , modifying GUI objects shown on the display  68 , modifying data stored in memory  58 , and/or for performing actions in I/O devices  80 . By way of example, the commands may be associated with zooming, panning, scrolling, paging, rotating, sizing, and the like. As further examples, the commands may also be associated with launching a particular program, opening a file or document, viewing a menu, making a selection, executing instructions, logging onto the computer system, permitting authorized individuals access to restricted areas of the computer system, loading a user profile associated with a user&#39;s preferred arrangement of the computer desktop, and/or the like. 
     A wide range of different gestures can be utilized. By way of example, the gestures may be single point or multipoint gestures; static or dynamic gestures; continuous or segmented gestures; and/or the like. Single point gestures are those gestures that are performed with a single contact point, e.g., the gesture is performed with a single touch as for example from a single finger, a palm or a stylus. Multipoint gestures are those gestures that can be performed with multiple points, e.g., the gesture is performed with multiple touches as for example from multiple fingers, fingers and palms, a finger and a stylus, multiple styli and/or any combination thereof. Static gestures are those gestures that do not include motion, and dynamic gestures are those gestures that do include motion. Continuous gestures are those gestures that are performed in a single stroke, and segmented gestures are those gestures that are performed in a sequence of distinct steps or strokes. 
     In one embodiment, the computer system  50  is configured to register multiple gestures at the same time, i.e., multiple gestures can be performed simultaneously. By way of example, a zoom gesture may be performed at the same time as a rotate gesture, or a rotate gesture may be performed at the same time as a pan gesture. In one particular implementation, zoom, rotate and pan gestures can all occur simultaneously in order to perform zooming, rotating and panning at the same time. 
     In another embodiment, the system is configured to immediately recognize the gestures so that actions associated with the gestures can be implemented at the same time as the gesture, i.e., the gesture and action simultaneously occur side by side rather than being a two-step process. By way of example, during a scrolling gesture, the screen moves with the finger motion. 
     In another embodiment, an object presented on a display  68  continuously follows the gesture occurring on a touch screen. There is a one to one relationship between the gesture being performed and the objects shown on the display  68 . For example, as the gesture is performed, modifications simultaneously occur to the objects located underneath the gesture. For example, during a zooming gesture, the fingers may spread apart or close together in order to cause the object shown on the display  68  to zoom in during the spreading and zoom out during the closing. During this operation, the computer system  50  recognizes the user input as a zoom gesture, determines what action should be taken, and outputs control data to the appropriate device, in this case the display  68 . 
     In another embodiment, the computer system  50  provides region sensitivity where gestures mean different things when implemented over different areas of the input device  68 . For example, a rotation gesture over a volume knob causes volume increase/decrease, whereas a rotation gesture over a photo causes rotation of the photo. 
     In another embodiment, the number of fingers in contact with the touch screen may indicate an input mode. For example, a single touch as for example by a single finger may indicate the desire to perform tracking, i.e., pointer or cursor movements, or selections, whereas multiple touches as for example by a group of fingers may indicate the desire to perform gesturing. The number of fingers for implementing gesturing may be widely varied. By way of example, two fingers may indicate a first gesture mode, three fingers may indicate a third gesture mode, etc. Alternatively, any number of fingers, i.e., more than one, may be used for the same gesture mode, which can include one ore more gesture controls. The orientation of the fingers may similarly be used to denote the desired mode. The profile of the finger may be detected to permit different modal operations based on whether the user has used his thumb or index finger, for example. 
     In another embodiment, an input can be changed while making a continuous stroke on the input device without stopping the stroke (e.g., lifting off the touch sensitive surface). In one implementation, the user can switch from a tracking (or selection) mode to gesturing mode while a stroke is being made. For example, tracking or selections may be associated with a single finger and gesturing may be associated with multiple fingers; therefore, the user can toggle between tracking/selection and gesturing by picking up and placing down a second finger on the touch screen. In another implementation, the user can switch from one gesture mode to another gesture mode while a stroke is being made. For example, zooming may be associated with spreading a pair of fingers and rotating may be associated with rotating the pair of fingers; therefore, the user can toggle between zooming and rotating by alternating the movement of their fingers between spreading and rotating. In yet another implementation, the number of gesture inputs can be changed while a stroke is being made (e.g., added or subtracted). For example, during zooming where the fingers are spread apart, the user may further rotate their fingers to initiate both zooming and rotation. Furthermore during zooming and rotation, the user can stop spreading their fingers so that only rotation occurs. In other words, the gesture inputs can be continuously input, either simultaneously or consecutively. 
     In one particular embodiment, a single finger initiates tracking (or selection) and two or more fingers in close proximity to one another initiates scrolling or panning. Two fingers is generally preferred so as to provide easy toggling between one and two fingers, i.e., the user can switch between modes very easily by simply picking or placing an additional finger. This has the advantage of being more intuitive than other forms of mode toggling. During tracking, cursor movement is controlled by the user moving a single finger on the touch sensitive surface of a touch sensing device. The sensor arrangement of the touch sensing device interprets the finger motion and generates signals for producing corresponding movement of the cursor on the display. During scrolling, screen movement is controlled by the user moving dual fingers on the touch sensitive surface of the touch sensing device. When the combined fingers are moved in the vertical direction, the motion is interpreted as a vertical scroll event, and when the combined fingers are moved in the horizontal direction, the motion is interpreted as a horizontal scroll event. The same can be said for panning although panning can occur in all directions rather than just the horizontal and vertical directions. 
     The term “scrolling” as used herein generally pertains to moving displayed data or images (e.g., text or graphics) across a viewing area on a display screen so that a new set of data (e.g., line of text or graphics) is brought into view in the viewing area. In most cases, once the viewing area is full, each new set of data appears at the edge of the viewing area and all other sets of data move over one position. That is, the new set of data appears for each set of data that moves out of the viewing area. In essence, the scrolling function allows a user to view consecutive sets of data currently outside of the viewing area. The viewing area may be the entire viewing area of the display screen or it may only be a portion of the display screen (e.g., a window frame). 
     As mentioned above, scrolling may be implemented vertically (up or down) or horizontally (left or right). In the case of vertical scrolling, when a user scrolls down, each new set of data appears at the bottom of the viewing area and all other sets of data move up one position. If the viewing area is full, the top set of data moves out of the viewing area. Similarly, when a user scrolls up, each new set of data appears at the top of the viewing area and all other sets of data move down one position. If the viewing area is full, the bottom set of data moves out of the viewing area. 
     By way of example, the display screen, during operation, may display a list of media items (e.g., songs). A user is able to linearly scroll through the list of media items by moving his or her finger across a touch screen. As the finger moves across the touch screen, the displayed items from the list of media items are varied such that the user is able to effectively scroll through the list of media items. In most cases, the user is able to accelerate their traversal of the list of media items by moving his or her finger at greater speeds. Some embodiments, which may be related to the above example, are described in greater detail below. See for example  FIGS. 6, 23, 27 . 
       FIG. 2  is a multipoint processing method  100 , in accordance with one embodiment of the present invention. The multipoint processing method  100  may for example be performed in the system shown in  FIG. 1 . The multipoint processing method  100  generally begins at block  102  where images are read from a multipoint input device, and more particularly a multipoint touch screen. By way of example, the multipoint touch screen may generally correspond to the multipoint touch screen disclosed in copending U.S. patent application Ser. No. 10/840,862, which is hereby incorporated herein by reference. Although the term “image” is used it should be noted that the data may come in other forms. In most cases, the image read from the touch screen provides magnitude (Z) as a function of position (x and y) for each sensing point or pixel of the touch screen. The magnitude may, for example, be reflect the capacitance measured at each point. 
     Following block  102 , multipoint processing method  100  proceeds to block  104  where the image is converted into a collection or list of features. Each feature represents a distinct input such as a touch. In most cases, each feature includes its own unique identifier (ID), x coordinate, y coordinate, Z magnitude, angle θ, area A, and the like. By way of example,  FIGS. 3A and 3B  illustrate a particular image  120  in time. In image  120 , there are two features  122  based on two distinct touches. The touches may for example be formed from a pair of fingers touching the touch screen. As shown, each feature  122  includes unique identifier (ID), x coordinate, y coordinate, Z magnitude, angle θ, and area A. More particularly, the first feature  122 A is represented by ID 1 , x 1 , y 1 , Z 1 , θ 1 , A 1  and the second feature  122 B is represented by ID 2 , x 2 , y 2 , Z 2 , θ 2 , A 2 . This data may be outputted for example using a multitouch protocol. 
     The conversion from data or images to features may be accomplished using methods described in copending U.S. patent application Ser. No. 10/840,862 which is hereby incorporated herein by reference. As disclosed therein, the raw data is received. The raw data is typically in a digitized form, and includes values for each node of the touch screen. The values may be between 0 and 256 where 0 equates to no touch pressure and 256 equates to full touch pressure. Thereafter, the raw data is filtered to reduce noise. Once filtered, gradient data, which indicates the topology of each group of connected points, is generated. Thereafter, the boundaries for touch regions are calculated based on the gradient data, i.e., a determination is made as to which points are grouped together to form each touch region. By way of example, a watershed algorithm may be used. Once the boundaries are determined, the data for each of the touch regions are calculated (e.g., x, y, Z, θ, A). 
     Following block  104 , multipoint processing method  100  proceeds to block  106  where feature classification and groupings are performed. During classification, the identity of each of the features is determined. For example, the features may be classified as a particular finger, thumb, palm or other object. Once classified, the features may be grouped. The manner in which the groups are formed can widely varied. In most cases, the features are grouped based on some criteria (e.g., they carry a similar attribute). For example, the two features shown in  FIGS. 3A and 3B  may be grouped together because each of these features is located in proximity to each other or because they are from the same hand. The grouping may include some level of filtering to filter out features that are not part of the touch event. In filtering, one or more features may be rejected because they either meet some predefined criteria or because they do not meet some criteria. By way of example, one of the features may be classified as a thumb located at the edge of a tablet PC. Because the thumb is being used to hold the device rather than being used to perform a task, the feature generated therefrom is rejected, i.e., is not considered part of the touch event being processed. 
     Following block  106 , the multipoint processing method  100  proceeds to block  108  where key parameters for the feature groups are calculated. The key parameters may include distance between features, x/y centroid of all features, feature rotation, total pressure of the group (e.g., pressure at centroid), and the like. As shown in  FIG. 4 , the calculation may include finding the centroid C, drawing a virtual line  130  to each feature from the centroid C, defining the distance D for each virtual line (D 1  and D 2 ), and then averaging the distances D 1  and D 2 . Once the parameters are calculated, the parameter values are reported. The parameter values are typically reported with a group identifier (GID) and number of features within each group (in this case three). In most cases, both initial and current parameter values are reported. The initial parameter values may be based on set down, i.e., when the user sets their fingers on the touch screen, and the current values may be based on any point within a stroke occurring after set down. As should be appreciated, blocks  102 - 108  are repetitively performed during a user stroke thereby generating a plurality of sequentially configured signals. The initial and current parameters can be compared in later steps to perform actions in the system. 
     Following block  108 , the process flow proceeds to block  110  where the group is or associated to a user interface (UI) element. UI elements are buttons boxes, lists, sliders, wheels, knobs, etc. Each UI element represents a component or control of the user interface. The application behind the UI element(s) has access to the parameter data calculated in block  108 . In one implementation, the application ranks the relevance of the touch data to the UI element corresponding there to. The ranking may be based on some predetermine criteria. The ranking may include producing a figure of merit, and whichever UI element has the highest figure of merit, giving it sole access to the group. There may even be some degree of historesis as well (once one of the UI elements claims control of that group, the group sticks with the UI element until another UI element has a much higher ranking). By way of example, the ranking may include determining proximity of the centroid (or features) to the GUI object associated with the UI element. 
     Following block  110 , the multipoint processing method  100  proceeds to blocks  112  and  114 . The blocks  112  and  114  can be performed approximately at the same time. From the user perspective, in one embodiment, the blocks  112  and  114  appear to be performed concurrently. In block  112 , one or more actions are performed based on differences between initial and current parameter values as well as the UI element to which they are associated. In block  114 , user feedback pertaining to the one ore more action being performed is provided. By way of example, user feedback may include display, audio, tactile feedback and/or the like. 
       FIG. 5  is a parameter calculation method  150 , in accordance with one embodiment of the present invention. The parameter calculation method  150  may, for example, correspond to block  108  shown in  FIG. 2 . The parameter calculation method  150  generally begins at block  152  where a group of features is received. Following block  152 , the parameter calculation method  150  proceeds to block  154  where a determination is made as to whether or not the number of features in the group of features has changed. For example, the number of features may have changed due to the user picking up or placing an additional finger. Different fingers may be needed to perform different controls (e.g., tracking, gesturing). If the number of features has changed, the parameter calculation method  150  proceeds to block  156  where the initial parameter values are calculated. If the number stays the same, the parameter calculation method  150  proceeds to block  158  where the current parameter values are calculated. Thereafter, the parameter calculation method  150  proceeds to block  150  where the initial and current parameter values are reported. By way of example, the initial parameter values may contain the average initial distance between points (or Distance (AVG) initial) and the current parameter values may contain the average current distance between points (or Distance (AVG) current). These may be compared in subsequent steps in order to control various aspects of a computer system. 
     The above methods and techniques can be used to implement any number of GUI interface objects and actions. For example, gestures can be created to detect and effect a user command to resize a window, scroll a display, rotate an object, zoom in or out of a displayed view, delete or insert text or other objects, etc. Gestures can also be used to invoke and manipulate virtual control interfaces, such as volume knobs, switches, sliders, handles, knobs, doors, and other widgets that may be created to facilitate human interaction with the computing system. 
     To cite an example using the above methodologies, and referring to  FIGS. 6A-6G , a rotate gesture for controlling a virtual volume knob  170  on a GUI interface  172  of a display  174  of a tablet PC  175  will be described. In order to actuate the knob  170 , the user places their fingers  176  on a multipoint touch screen  178 . The virtual control knob may already be displayed, or the particular number, orientation or profile of the fingers at set down, or the movement of the fingers immediately thereafter, or some combination of these and other characteristics of the user&#39;s interaction may invoke the virtual control knob to be displayed. In either case, the computing system associates a finger group to the virtual control knob and makes a determination that the user intends to use the virtual volume knob. This association may also be based in part on the mode or current state of the computing device at the time of the input. For example, the same gesture may be interpreted alternatively as a volume know gesture if a song is currently playing on the computing device, or as a rotate command if an object editing application is being executed. Other user feedback may be provided, including for example audible or tactile feedback. 
     Once knob  170  is displayed as shown in  FIG. 6A , the user&#39;s fingers  176  can be positioned around the knob  170  similar to if it were an actual knob or dial, and thereafter can be rotated around the knob  170  in order to simulate turning the knob  170 . Again, audible feedback in the form of a clicking sound or tactile feedback in the form of vibration, for example, may be provided as the knob  170  is “rotated.” The user may also use their other hand to hold the tablet PC  175 . 
     As shown in  FIG. 6B , the multipoint touch screen  178  detects at least a pair of images. In particular, a first image  180  is created at set down, and at least one other image  182  is created when the fingers  176  are rotated. Although only two images are shown, in most cases there would be many more images that incrementally occur between these two images. Each image represents a profile of the fingers in contact with the touch screen at a particular instant in time. These images can also be referred to as touch images. It will be understood that the term “image” does not mean that the profile is displayed on the screen  178  (but rather imaged by the touch sensing device). It should also be noted that although the term “image” is used, the data may be in other forms representative of the touch plane at various times. 
     As shown in  FIG. 6C , each of the images  180  and  182  is converted to a collection of features  184 . Each feature  184  is associated with a particular touch as for example from the tips each of the fingers  176  surrounding the knob  170  as well as the thumb of the other hand  177  used to hold the tablet PC  175 . 
     As shown in  FIG. 6D , the features  184  are classified, i.e., each finger/thumb is identified, and grouped for each of the images  180  and  182 . In this particular case, the features  184 A associated with the knob  170  are grouped together to form group  188  and the feature  184 B associated with the thumb is filtered out. In alternative arrangements, the thumb feature  184 B may be treated as a separate feature by itself (or in another group), for example, to alter the input or operational mode of the system or to implement another gesture, for example, a slider gesture associated with an equalizer slider displayed on the screen in the area of the thumb (or other finger). 
     As shown in  FIG. 6E , the key parameters of the feature group  188  are calculated for each image  180  and  182 . The key parameters associated with the first image  180  represent the initial state and the key parameters of the second image  182  represent the current state. 
     Also as shown in  FIG. 6E , the knob  170  is the UI element associated with the feature group  188  because of its proximity to the knob  170 . Thereafter, as shown in  FIG. 6F , the key parameter values of the feature group  188  from each image  180  and  182  are compared to determine the rotation vector, i.e., the group of features rotated five (5) degrees clockwise from the initial to current state. In  FIG. 6F , the initial feature group (image  180 ) is shown in dashed lines while the current feature group (image  182 ) is shown in solid lines. 
     As shown in  FIG. 6G , based on the rotation vector the speaker  192  of the tablet PC  175  increases (or decreases) its output in accordance with the amount of rotation of the fingers  176 , i.e., increase the volume by 5% based on rotation of 5 degrees. The display  174  of the tablet PC can also adjust the rotation of the knob  170  in accordance with the amount of rotation of the fingers  176 , i.e., the position of the knob  170  rotates five (5) degrees. In most cases, the rotation of the knob occurs simultaneously with the rotation of the fingers, i.e., for every degree of finger rotation the knob rotates a degree. In essence, the virtual control knob follows the gesture occurring on the screen. Still further, an audio unit  194  of the tablet PC may provide a clicking sound for each unit of rotation, e.g., provide five clicks based on rotation of five degrees. Sill yet further, a haptics unit  196  of the tablet PC  175  may provide a certain amount of vibration or other tactile feedback for each click thereby simulating an actual knob. 
     It should be noted that additional gestures can be performed simultaneously with the virtual control knob gesture. For example, more than one virtual control knob can be controlled at the same time using both hands, i.e., one hand for each virtual control knob. Alternatively or additionally, one or more slider bars can be controlled at the same time as the virtual control knob, i.e., one hand operates the virtual control knob, while at least one finger and maybe more than one finger of the opposite hand operates at least one slider and maybe more than one slider bar, e.g., slider bar for each finger. 
     It should also be noted that although the embodiment is described using a virtual control knob, in another embodiment, the UI element can be a virtual scroll wheel. As an example, the virtual scroll wheel can mimic an actual scroll wheel such as those described in U.S. Patent Publication Nos: 2003/0076303A1, 2003/0076301A1, 2003/0095096A1, which are all herein incorporated by reference. For example, when the user places their finger on the surface of the virtual scroll wheel and makes a swirling, rotational or tangential gesture motion, a scrolling action can be performed with respect to a list of items displayed in a window. 
       FIG. 7  is a diagram of a touch-based method  200  in accordance with one embodiment of the present invention. The method generally begins at block  202  where a user input that occurs over a multipoint sensing device is detected. The user input includes one or more touch inputs, with each touch input having a unique identifier. Following block  202 , the touch-based method  200  proceeds to block  204  where the user input is classified as a tracking or selection input when the user input includes a single unique identifier (one touch input), or is classified as a gesture input when the user input includes at least two unique identifiers (more than one touch input). If the user input is classified as a tracking input, the touch-based method  200  proceeds to block  206  where tracking is performed corresponding to the user input. If the user input is classified as a gesture input, the touch-based method  200  proceeds to block  208  where one or more gesture control actions are performed corresponding the user input. The gesture control actions are based at least in part on changes that occur with or between the at least two unique identifiers. 
       FIG. 8  is a diagram of a touch-based method  250  in accordance with one embodiment of the present invention. The touch-based method  250  generally begins at block  252  where an initial image is captured during an input stroke on a touch sensitive surface. Following block  252 , the touch-based method  250  proceeds to block  254  where the touch mode is determined based on the initial image. For example, if the initial image includes a single unique identifier then the touch mode may correspond to a tracking or selection mode. On the other hand, if the image includes more than one unique identifier, then the touch mode may correspond to a gesture mode. Following block  254 , the touch-based method  250  proceeds to block  256  where a next image is captured during the input stroke on the touch sensitive surface. Images are typically captured sequentially during the stroke and thus the there may be a plurality of images associated with the stroke. Following block  256 , touch-based method  250  proceeds to block  258  where a determination is made as to whether the touch mode changed between capture of the initial image and capture of the next image. If the touch mode changed, the touch-based method  250  proceeds to block  260  where the next image is set as the initial image and thereafter the touch mode is again determined at block  254  based on the new initial image. If the touch mode stayed the same, the touch-based method  250  proceeds to block  262  where the initial and next images are compared and one or more control signals are generated based on the comparison. 
       FIG. 9  is a diagram of a touch-based method  300  in accordance with one embodiment of the present invention. The touch-based method  300  begins at block  302  where a GUI object is output. For example, a processor may instruct a display to display a particular GUI object. Following block  302 , the touch-based method  300  proceeds to block  304  where a gesture input is received over the GUI object. For instance, a user may set or move their fingers in a gestural way on the surface of the touch screen and while over the displayed GUI object. The gestural input may include one or more single gestures that occur consecutively or multiple gestures that occur simultaneously. Each of the gestures generally has a particular sequence, motion, or orientation associated therewith. For example, a gesture may include spreading fingers apart or closing fingers together, rotating the fingers, translating the fingers, and/or the like. 
     Following block  304  the touch-based method  300  proceeds to block  306  where the GUI object is modified based on and in unison with the gesture input. By modified, it is meant that the GUI object changes according to the particular gesture or gestures being performed. By in unison, it is meant that the changes occur approximately while the gesture or gestures are being performed. In most cases, there is a one to one relationship between the gesture(s) and the changes occurring at the GUI object and they occur substantially simultaneously. In essence, the GUI object follows the motion of the fingers. For example, spreading of the fingers may simultaneously enlarge the object, closing of the fingers may simultaneously reduce the GUI object, rotating the fingers may simultaneously rotate the object, translating the fingers may allow simultaneous panning or scrolling of the GUI object. 
     In one embodiment, block  306  may include determining which GUI object is associated with the gesture being performed, and thereafter locking the displayed object to the fingers disposed over it such that the GUI object changes in accordance with the gestural input. By locking or associating the fingers to the GUI object, the GUI object can continuously adjust itself in accordance to what the fingers are doing on the touch screen. Often the determination and locking occurs at set down, i.e., when the finger is positioned on the touch screen. 
       FIG. 10  is a diagram of a zoom gesture method  350 , in accordance with one embodiment of the present invention. The zoom gesture may be performed on a multipoint touch screen. The zoom gesture method  350  generally begins at block  352  where the presence of at least a first finger and a second finger are detected on a touch sensitive surface at the same time. The presence of at least two fingers is configured to indicate that the touch is a gestural touch rather than a tracking touch based on one finger. In some cases, the presence of only two fingers indicates that the touch is a gestural touch. In other cases, any number of more than two fingers indicates that the touch is a gestural touch. In fact, the gestural touch may be configured to operate whether two, three, four or more fingers are touching, and even if the numbers change during the gesture, i.e., only need a minimum of two fingers at any time during the gesture. 
     Following block  352 , the zoom gesture method  350  proceeds to block  354  where the distance between at least the two fingers is compared. The distance may be from finger to finger or from each finger to some other reference point as for example the centroid. If the distance between the two fingers increases (spread apart), a zoom-in signal is generated as shown in block  356 . If the distance between two fingers decreases (close together), a zoom-out signal is generated as shown in block  358 . In most cases, the set down of the fingers will associate or lock the fingers to a particular GUI object being displayed. For example, the touch sensitive surface can be a touch screen, and the GUI object can be displayed on the touch screen. This typically occurs when at least one of the fingers is positioned over the GUI object. As a result, when the fingers are moved apart, the zoom-in signal can be used to increase the size of the embedded features in the GUI object and when the fingers are pinched together, the zoom-out signal can be used to decrease the size of embedded features in the object. The zooming typically occurs within a predefined boundary such as the periphery of the display, the periphery of a window, the edge of the GUI object, and/or the like. The embedded features may be formed on a plurality of layers, each of which represents a different level of zoom. In most cases, the amount of zooming varies according to the distance between the two objects. Furthermore, the zooming typically can occur substantially simultaneously with the motion of the objects. For instance, as the fingers spread apart or closes together, the object zooms in or zooms out at the same time. Although this methodology is directed at zooming, it should be noted that it may also be used for enlarging or reducing. The zoom gesture method  350  may be particularly useful in graphical programs such as publishing, photo, and drawing programs. Moreover, zooming may be used to control a peripheral device such as a camera, i.e., when the finger is spread apart, the camera zooms out and when the fingers are closed the camera zooms in. 
       FIGS. 11A-11H  illustrate a zooming sequence using the method described above.  FIG. 11A  illustrates a display presenting a GUI object  364  in the form of a map of North America with embedded levels which can be zoomed. In some cases, as shown, the GUI object is positioned inside a window that forms a boundary of the GUI object  364 .  FIG. 11B  illustrates a user positioning their fingers  366  over a region of North America  368 , particularly the United States  370  and more particularly California  372 . In order to zoom in on California  372 , the user starts to spread their fingers  366  apart as shown in  FIG. 11C . As the fingers  366  spread apart further (distance increases), the map zooms in further on Northern California  374 , then to a particular region of Northern California  374 , then to the Bay area  376 , then to the peninsula  378  (e.g., the area between San Francisco and San Jose Area), and then to the city of San Carlos  380  located between San Francisco and San Jose as illustrated in  FIGS. 11D-11H . In order to zoom out of San Carlos  380  and back to North America  368 , the fingers  366  are closed back together following the sequence described above, but in reverse. 
       FIG. 12  is a diagram of a pan method  400 , in accordance with one embodiment of the present invention. The pan gesture may be performed on a multipoint touch screen. The pan method  400  generally begins at block  402  where the presence of at least a first object and a second object are detected on a touch sensitive surface at the same time. The presence of at least two fingers is configured to indicate that the touch is a gestural touch rather than a tracking touch based on one finger. In some cases, the presence of only two fingers indicates that the touch is a gestural touch. In other cases, any number of more than two fingers indicates that the touch is a gestural touch. In fact, the gestural touch may be configured to operate whether two, three, four or more fingers are touching, and even if the numbers change during the gesture, i.e., only need a minimum of two fingers. Following block  402 , the pan method  400  proceeds to block  404  where the position of the two objects when the objects are moved together across the touch screen is monitored. Following block  404 , the pan method  400  proceeds to block  406  were a pan signal is generated when the position of the two objects changes relative to an initial position. In most cases, the set down of the fingers will associate or lock the fingers to a particular GUI object displayed on the touch screen. Typically, when at least one of the fingers is positioned over the image on the GUI object. As a result, when the fingers are moved together across the touch screen, the pan signal can be used to translate the image in the direction of the fingers. In most cases, the amount of panning varies according to the distance the two objects move. Furthermore, the panning typically can occur substantially simultaneously with the motion of the objects. For instance, as the fingers move, the object moves with the fingers at the same time. 
       FIGS. 13A-13D  illustrate a panning sequence based on the pan method  400  described above. Using the map of  FIG. 11 ,  FIG. 13A  illustrates a user positioning their fingers  366  over the map. Upon set down, the fingers  366  are locked to the map. As shown in  FIG. 13B , when the fingers  366  are moved vertically up, the entire map  364  is moved up thereby causing previously seen portions of map  364  to be placed outside the viewing area and unseen portions of the map  364  to be placed inside the viewing area. As shown in  FIG. 13C , when the fingers  366  are moved horizontally sideways, the entire map  364  is moved sideways thereby causing previously seen portions of map  364  to be placed outside the vowing area and unseen portions of the map to be placed inside the viewing area. As shown in  FIG. 13D , when the fingers  366  are moved diagonally, the entire map  364  is moved diagonally thereby causing previously seen portions of map  364  to be placed outside the viewing area and unseen portions of the map to be placed inside the viewing area. As should be appreciated, the motion of the map  364  follows the motion of the fingers  366 . This process is similar to sliding a piece of paper along a table. The pressure the fingers exert on the paper locks the paper to the fingers and when the fingers are slid across the table, the piece of paper moves with them. 
       FIG. 14  is a diagram of a rotate method  450 , in accordance with one embodiment of the present invention. The rotate gesture may be performed on a multipoint touch screen. The rotate method  450  generally begins at block  452  where the presence of a first object and a second object are detected at the same time. The presence of at least two fingers is configured to indicate that the touch is a gestural touch rather than a tracking touch based on one finger. In some cases, the presence of only two fingers indicates that the touch is a gestural touch. In other cases, any number of more than two fingers indicates that the touch is a gestural touch. In fact, the gestural touch may be configured to operate whether two, three, four or more fingers are touching, and even if the numbers change during the gesture, i.e., only need a minimum of two fingers. 
     Following block  452 , the rotate method  450  proceeds to block  454  where the angle of each of the finger is set. The angles are typically determined relative to a reference point. Following block  454 , rotate method  450  proceeds to block  456  where a rotate signal is generated when the angle of at least one of the objects changes relative to the reference point. In most cases, the set down of the fingers will associate or lock the fingers to a particular GUI object displayed on the touch screen. Typically, when at least one of the fingers is positioned over the image on the GUI object, the GUI object will be associated with or locked to the fingers. As a result, when the fingers are rotated, the rotate signal can be used to rotate the object in the direction of finger rotation (e.g., clockwise, counterclockwise). In most cases, the amount of object rotation varies according to the amount of finger rotation, i.e., if the fingers move 5 degrees-then so will the object. Furthermore, the rotation typically can occur substantially simultaneously with the motion of the fingers. For instance, as the fingers rotate, the object rotates with the fingers at the same time. 
       FIGS. 15A-15C  illustrate a rotating sequence based on the method described above. Using the map of  FIG. 11 ,  FIG. 15A  illustrates a user positioning their fingers  366  over the map  364 . Upon set down, the fingers  366  are locked to the map  364 . As shown in  FIG. 15B , when the fingers  366  are rotated in a clockwise direction, the entire map  364  is rotated in the clockwise direction in accordance with the rotating fingers  366 . As shown in  FIG. 15C , when the fingers  366  are rotated in a counterclockwise direction, the entire map  364  is rotated in the counter clockwise direction in accordance with the rotating fingers  366 . 
     It should be noted that the methods described in  FIGS. 10-15  can be implemented during the same gestural stroke. That is, zooming, rotating and panning can all be performed during the gestural stroke, which may include spreading, rotating and sliding fingers. For example, upon set down with at least two fingers, the displayed object (map) is associated or locked to the two fingers. In order to zoom, the user can spread or close their fingers. In order to rotate, the user can rotate their fingers. In order to pan, the user can slid their fingers. Each of these actions can occur simultaneously in a continuous motion. For example, the user can spread and close their fingers while rotating and sliding them across the touch screen. Alternatively, the user can segment each of these motions without having to reset the gestural stroke. For example, the user can first spread their fingers, then rotate their fingers, then close their fingers, then slide their fingers and so on. 
       FIG. 16  is a diagram of a GUI operational method  500 , in accordance with one embodiment of the present invention. The GUI operational method  500  is configured for initiating floating controls in a GUI. The GUI operational method  500  generally begins at block  502  where the presence of an object such as a finger or thumb is detected. This may for example be accomplished using a touch screen. Following block  502 , the GUI operational method  500  proceeds to block  504  where the object is recognized (the identity of the object is found). The object may be recognized among a plurality of objects. For example, see block  104  of  FIG. 2  above. 
     Following block  504 , the GUI operational method  500  proceeds to block  506  where an image in the vicinity of the object is generated. The image is typically based on the recognized object. The image may include windows, fields, dialog boxes, menus, icons, buttons, cursors, scroll bars, etc. In some cases, the user can select and activate the image (or features embedded therein) in order to initiate functions and tasks. By way of example, the image may be a user interface element or a group of user interface elements (e.g., one or more buttons that open, close, minimize, or maximize a window). The image may also be one or more icons that launch a particular program or files that open when selected. The image may additionally correspond to non interactive text and graphics. In most cases, the image is displayed as long as the object is detected or it may be displayed for some preset amount of time, i.e., after a period of time it times out and is removed. 
     In one particular embodiment, the image includes one or more control options that can be selected by the user. The control options may include one or more control buttons for implementing various tasks. For example, the control option box may include music listening control buttons as for example, play, pause, seek and menu. 
       FIGS. 17A-17E  illustrate a floating control sequence using the method described above. As shown in  FIG. 17A , a user  510  is using a tablet PC  512  and therefore is holding the tablet PC  512  with one hand  514  while navigating (e.g., tracking, gesturing) with the other hand  516 . As shown in  FIG. 17B , which is a close up of the user holding the tablet PC  512 , a portion of the thumb of the holding hand  514  is positioned over the touch screen  520 . As shown in  FIG. 17C , the tablet PC  512  recognizes the thumb and displays a control box  522  adjacent the thumb. The control box  522  includes various buttons  524 , which can be selected by the user&#39;s thumb to initiate tasks in the tablet PC  512 . As shown in  FIG. 17D , while holding the tablet PC  512 , the thumb is extended over one of the buttons  524  and subsequently tapped thereby selecting the task associated with the button  524 . By way of example, the task may be associated with launching a program or gaining access to a network or changing the mode of operation of the device. The control box  522  and buttons  524  may be used to change the input mode of the touch screen  520  so that, for example, the identical gesture made with the fingers of the user&#39;s other hand may have multiple meanings depending on which of buttons  524  is selected. As shown in  FIG. 17E , when the thumb is moved away from the touch screen  520 , the control box  522  may time out and disappear. Alternatively, the control box may be closed using conventional close icons or buttons. 
       FIG. 18  is a diagram of a GUI operational method  550 , in accordance with one embodiment of the present invention. The GUI operational method  550  is configured for initiating zooming targets. The GUI operational method  550  generally begins at block  552  where a control box GUI element is displayed. The control box contains one or more control buttons, which are somewhat close together, and which can be used to perform actions. The control box may, for example, include control buttons such as maximize, minimize, close, and the like. Following block  552 , the GUI operational method  550  proceeds to block  554  where the control box is enlarged, or at least one of the control buttons is enlarged for a period of time when the presence of an object over the control box or one of the control buttons is detected. In the case where the control box is enlarged each of the control buttons is enlarged thereby making selection thereof much easier. In the case where only the control button is enlarged, the user would decide whether this is the correct button and if so select the enlarged control button, or restart the process so that the appropriate control button is presented. In most cases, the size of the control buttons corresponds to the size of the finger so that they may be easily selected by the object. Following block  554 , the GUI operational method  550  proceeds to block  556  where a control signal associated with the selected control button is generated when the presence of the object over one of the enlarged control buttons is detected. 
       FIGS. 19A-19D  illustrate a zooming target sequence using the GUI operational method  550  described above. As shown in  FIG. 19A , a user  510  places their finger  576  over a control box  578 . Because the buttons  580  of the control box  578  included therein are smaller than the finger  576  and located close together, it is difficult for the user  510  to make a selection directly without possibly pressing an undesirable button  580 , e.g., a button adjacent the desired button. By way of example, the finger  576  may cover two or more of the buttons  580 . As shown in  FIG. 19B , at least a portion of the control box  578  is enlarged including the buttons  580  included therein when the user places their thumb over the control box. As shown in  FIG. 19C , once the control box has reached its enlarged state, the user can select one of the enlarged buttons, which is now closer to the size of the thumb. By way of example, the user may tap on the desired control button. As shown in  FIG. 19D , the control box reduces to its initial size after the button is selected or after a predetermined time period in which no selection was made (e.g., times out) or when the user moves their finger away from the control box. 
       FIG. 20  is a diagram of a GUI operational method  600 , in accordance with one embodiment of the present invention. The GUI operational method  600  is configured for initiating a page turn. The GUI operational method  600  generally begins at block  602  where a page from a multitude of pages is displayed in a GUI. By way of example, the pages may be associated with an electronic book. Following block  602 , the GUI operational method  600  proceeds to block  604  where the presence of an object (or objects) in a predetermined region over the page is detected. The predetermined area may, for example, correspond to the area where the page number is displayed. Following block  604 , the GUI operational method  600  proceeds to block  606  where a page turn signal is generated when the object (or objects) is translated in the predetermined region. The translation is configured to simulate a finger turning the page in an actual paper bound book. The direction of the translation indicates whether to go to the next page or previous page in the list of pages. For example, if the finger is swiped right to left, then a page back signal is generated, and if the finger is swiped left to right, then a page up signal is generated. This GUI operational method  600  may be enhanced several ways. For instance, if multiple fingers are swiped, then this may create a paging signal greater than one page. For example, a two finger swipe equals two page turns, three finger swipe equals three page turns, etc. Or a two finger swipe equals ten page turns, three finger swipe equals 50 page turns, etc. 
       FIGS. 21A-21D  illustrate a page turning sequence using the GUI operational method  600  described above. As shown in  FIG. 21A , which is a close up of a user  510  holding the tablet PC  512 , the user swipes their finger over the page number in a direction to the left of the page  630 . As shown in  FIG. 21B , the tablet PC  512  recognizes the swipe and direction of the swipe in the area of the page number and therefore the tablet PC  512  displays the next page in a group of pages. This can be performed repeatedly to whisk through the group of pages. As shown in  FIG. 21C , the user swipes their finger  576  over the page number in a direction to the right of the page  630 . As shown in  FIG. 21D , the tablet PC  512  recognizes the swipe and direction of the swipe in the area of the page number and therefore the tablet PC  512  displays the previous page in a group of pages. This can be performed repeatedly to whisk through the group of pages. 
       FIG. 22  is a diagram of a GUI operational method  650 , in accordance with one embodiment of the present invention. The GUI operational method  650  is configured for initiating inertia typically during a scrolling or panning operation. Inertia is generally defined as the tendency of a body at rest to remain at rest or of a body in motion to stay in motion in a straight line unless disturbed by an external force. In this particular embodiment, the GUI or some portion thereof is associated with inertial properties, which is its resistance to rate of change in motion. For a GUI with high inertia characteristics, the acceleration of the GUI will be small for a given input. On the other hand, if the GUI has low inertia characteristics, the acceleration will be large for a given input. 
     The GUI operational method  650  generally begins at block  652  where a graphical image is displayed on a GUI. Following block  652 , the GUI operational method  650  proceeds to block  654  where a scrolling or panning stroke on a touch sensitive surface is detected. By way of example, the stroke may be a linear or rotational stroke. During a linear stroke, the direction of scrolling or panning typically follows the direction of the stroke. During a rotational stroke (see  FIG. 6 ), the rotational stroke is typically converted to a linear input where clockwise motion may correspond to vertical up and counterclockwise motion may correspond to vertical down. Following block  654  the process flow proceeds to block  656  where the speed and direction of the scrolling or panning stroke is determined. Following block  656 , the GUI operational method  650  proceeds to block  658  where the image is moved in accordance with the speed and direction of the scrolling or panning stroke as well as the associated inertial characteristics. Following block  658 , the GUI operational method  650  proceeds to block  660  where the motion of the image continues even when the panning or scrolling stroke is no longer detected. For example, when the user picks up their finger from the touch sensitive surface, the scrolling or panning function continues as if the scrolling or panning stroke was still being made. In some cases, the motion of the image continues infinitely until some braking (stopping or slowing) control is performed. This particular methodology simulates zero gravity. In other cases, the motion of the image is slowed in accordance with the associated inertia GUI operational method  650 . Metaphorically speaking, the image may correspond to a piece of paper moving over a desktop. In order to move the piece of paper, the user exerts a force on the paper in the desired direction. When the user lifts their finger off the paper, the paper will continue to slid along the desktop in the desired direction for some period of time. The amount it slides after lifting the finger generally depends on, among other things, its mass, the force applied by the finger, the friction force found between the paper and the desktop, etc. As should be appreciated, traditionally when scrolling and panning are implemented, the scrolling or panning stops when the fingers are picked up. In contrast, using the above mentioned methodology, the scrolling or panning continues to move when the fingers are picked up. 
     The GUI operational method  650  may additionally include blocks A and B. In block A, an object such as a finger is detected on the touch sensitive surface when the image is moving without the assistance of the object (block  660 ). In block B, the motion of the image is stopped when the object is detected, i.e., the new touch serves as a braking means. Using the metaphor above, while the piece of paper is sliding across the desktop, the user presses their finger on the paper thereby stopping its motion. 
       FIGS. 23A-23D  illustrate an inertia sequence using the method described above.  FIG. 23A  illustrates a display presenting a GUI  678  including a window  679  having a list  680  of media items  681 . The window  679  and list  680  may for example correspond to a control window and music list found in iTunes™ manufactured by Apple Computer, Inc of Cupertino, Calif. As shown in  FIG. 23B , when the user slides their finger or fingers  576  over the touch screen  520 , vertical scrolling, which moves media items up or down through the window, is implemented. The direction of scrolling may follow the same direction as finger movement (as shown), or it may go in the reverse direction. In one particular embodiment, a single finger is used for selecting the media items from the list, and two fingers are used to scroll through the list. 
     Scrolling generally pertains to moving displayed data or images (e.g., media items  681 ) across a viewing area on a display screen so that a new set of data (e.g., media items  681 ) is brought into view in the viewing area. In most cases, once the viewing area is full, each new set of data appears at the edge of the viewing area and all other sets of data move over one position. That is, the new set of data appears for each set of data that moves out of the viewing area. In essence, these functions allow a user to view consecutive sets of data currently outside of the viewing area. In most cases, the user is able to accelerate their traversal through the data sets by moving his or her finger at greater speeds. Examples of scrolling through lists can be found in U.S. Patent Publication Nos.: 2003/0076303A1, 2003/0076301A1, 2003/0095096A1, which are herein incorporated by reference. 
     As shown in  FIG. 23C , the displayed data continues to move even when the finger is removed from the touch screen. The continuous motion is based at least in part on the previous motion. For example the scrolling may be continued in the same direction and speed. In some cases, the scrolling slow down over time, i.e., the speed of the traversal through the media items gets slower and slower until the scrolling eventually stops thereby leaving a static list. By way of example, each new media item brought into the viewing area may incrementally decrease the speed. Alternatively or additionally, as shown in  FIG. 23D , the displayed data stops moving when the finger  576  is placed back on the touch screen  520 . That is, the placement of the finger back on the touch screen can implement braking, which stops or slows down the continuous acting motion. Although this sequence is directed at vertical scrolling it should be noted that this is not a limitation and that horizontal scrolling as well as panning may be performed using the methods described above. 
       FIG. 24  is a diagram of a GUI operational method  700 , in accordance with one embodiment of the present invention. The method  700  is configured for simulating a keyboard. The method generally begins at block  702  where a keyboard is presented on the display. Following block  702 , the process flow proceeds to block  704  where the presence of a first object over a first key and a second object over a second key at the same time is detected on a touch screen. The touch screen is positioned over or in front of the display. By way of example, the display may be an LCD and the touch screen may be a multipoint touch screen. Following block  704 , the process flow proceeds to block  706  where one or more simultaneous control signals are generated when the first object is detected over the first key and when the second object is detected over the second key at the same time. 
     In one embodiment, only a single control signal is generated when the first object is detected over the first key and when the second object is detected over the second key at the same time. By way of example, the first key may be a shift key and the second key may be a symbol key (e.g., letters, numbers). In this manner, the keyboard acts like a traditional keyboard, i.e., the user is allowed to select multiple keys at the same time in order to change the symbol, i.e., lower/upper case. The keys may also correspond to the control key, alt key, escape key, function key, and the like. 
     In another embodiment, a control signal is generated for each actuated key (key touch) that occurs at the same time. For example, groups of characters can be typed at the same time. In some cases, the application running behind the keyboard may be configured to determine the order of the characters based on some predetermined criteria. For example, although the characters may be jumbled, the application can determine that the correct order of characters based on spelling, usage, context, and the like. 
     Although only two keys are described, it should be noted that two keys is not a limitation and that more than two keys may be actuated simultaneously to produce one or more control signals. For example, control-alt-delete functionality may be implemented or larger groups of characters can be typed at the same time. 
       FIGS. 25A-25D  illustrates a keyboard sequence using the method described above.  FIG. 25A  illustrates a display presenting a GUI object  730  in the form of a keyboard. As shown in  FIG. 25B , a user positions their fingers  576  over the multipoint touch screen  520  over the keyboard  730  to enter data into a word processing program. By way of example, the user may place one of their fingers  576 A on the Q key in order to produce a lower case “q” in the word processing program. As shown in  FIG. 25C , when the user decides that a letter should be in upper case, the user places one finger  576 B on the shift key and another finger  576 A on the desired letter (as indicated by the arrows). As shown in  FIG. 25D , in order to continue typing in lower case, the user simply removes their finger  576 B from the shift key and places their finger  576 A over a desired letter (as indicated by the arrow). 
       FIG. 26  is a diagram of a GUI operational method  750 , in accordance with one embodiment of the present invention. The method  750  is configured for simulating a scroll wheel such as those described in U.S. Patent Publication Nos: 2003/0076303A1, 2003/0076301A1, 2003/0095096A1, all of which are herein incorporated by reference. The method generally begins at block  752  where a virtual scroll wheel is presented on the display. In some cases, the virtual scroll wheel may include a virtual button at its center. The virtual scroll wheel is configured to implement scrolling as for example through a list and the button is configured to implement selections as for example items stored in the list. Following block  752 , the method proceeds to block  754  where the presence of at least a first finger and more particularly, first and second fingers (to distinguish between tracking and gesturing) over the virtual scroll wheel is detected on a touch screen. The touch screen is positioned over or in front of the display. By way of example, the display may be an LCD and the touch screen may be a multipoint touch screen. Following block  754 , the method proceeds to block  756  where the initial position of the fingers on the virtual scroll wheel is set. By way of example, the angle of the fingers relative to a reference point may be determined (e.g., 12 o clock, 6 o clock, etc.). Following block  756 , the method  750  proceeds to block  758  where a rotate signal is generated when the angle of the fingers change relative to the reference point. In most cases, the set down of the fingers associate, link or lock the fingers (or finger) to the virtual scroll wheel when the fingers are positioned over the virtual scroll wheel. As a result, when the fingers are rotated, the rotate signal can be used to rotate the virtual scroll wheel in the direction of finger rotation (e.g., clockwise, counterclockwise). In most cases, the amount of wheel rotation varies according to the amount of finger rotation, i.e., if the fingers move 5 degrees then so will the wheel. Furthermore, the rotation typically occurs substantially simultaneously with the motion of the fingers. For instance, as the fingers rotate, the scroll wheel rotates with the fingers at the same time. 
     In some cases, the principals of inertia as described above can be applied to the virtual scroll wheel. In cases such as these, the virtual scroll wheel continues to rotate when the fingers (or one of the fingers) are lifted off of the virtual scroll wheel and slowly comes to a stop via virtual friction. Alternatively or additionally, the continuous rotation can be stopped by placing the fingers (or the removed finger) back on the scroll wheel thereby braking the rotation of the virtual scroll wheel. 
       FIGS. 27A-27D  illustrates a scroll wheel sequence using the method described above.  FIG. 27A  illustrates a display presenting a scroll wheel. The scroll wheel may be displayed automatically as part of a program or it may be displayed when a particular gesture is performed. By way of example, during the operation of a music program (such as iTunes manufactured by Apple Computer Inc., of Cupertino, Calif.), the virtual scroll wheel may appear on the GUI of the music program when two fingers are placed on the touch screen rather than one finger which is typically used for tracking in the music program. In some cases, the virtual scroll wheel only appears when two fingers are placed on a predetermined area of the GUI. As shown in  FIG. 27B , a user positions their fingers over the multipoint touch screen  520  over the scroll wheel. At some point, the fingers are locked to the scroll wheel. This can occur at set down for example. As shown in  FIG. 27C , when the fingers are rotated in a clockwise direction, the scroll wheel is rotated in the clockwise direction in accordance with the rotating fingers. As shown in  FIG. 27D , when the fingers are rotated in a counterclockwise direction, the virtual scroll wheel is rotated in the counter clockwise direction in accordance with the rotating fingers. Alternatively, rotation of the virtual scroll wheel may also be rotated with linear motion of the fingers in a tangential manner. 
     It should be noted that although a surface scroll wheel is shown, the principals thereof can be applied to more conventional scroll wheels which are virtually based. For example, scroll wheels, whose axis is parallel to the display screen and which appear to protrude through the display screen as shown in  FIG. 28 . In this particular implementation, however, linear motion of the fingers are used to rotate the virtual scroll wheel. 
     The various aspects, embodiments, implementations or features of the invention can be used separately or in any combination. 
     The invention is preferably implemented by hardware, software or a combination of hardware and software. The software can also be embodied as computer readable code on a computer readable medium. The computer readable medium is any data storage device that can store data which can thereafter be read by a computer system. Examples of the computer readable medium include read-only memory, random-access memory, CD-ROMs, DVDs, magnetic tape, optical data storage devices, and carrier waves. The computer readable medium can also be distributed over network-coupled computer systems so that the computer readable code is stored and executed in a distributed fashion. 
     While this invention has been described in terms of several preferred embodiments, there are alterations, permutations, and equivalents, which fall within the scope of this invention. For example, although the invention has been primarily directed at touchscreens, it should be noted that in some cases touch pads may also be used in place of touchscreens. Other types of touch sensing devices may also be utilized. It should also be noted that there are many alternative ways of implementing the methods and apparatuses of the present invention. It is therefore intended that the following appended claims be interpreted as including all such alterations, permutations, and equivalents as fall within the true spirit and scope of the present invention.

Metadata:
Filing Date: 20050131
Publication Date: 20160524
Grant Date: 20160524
Priority Date: 20040730
Inventors: HOTELLING STEVE
STRICKON JOSHUA A.
HUPPI BRIAN Q.
CHAUDHRI IMRAN
CHRISTIE GREG
ORDING BAS
KERR DUNCAN ROBERT
IVE JONATHAN P.
Assignee: APPLE INC
CPC Classifications: [{"code": "G06F3/04883", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/04883", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/0418", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/0488", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F2203/04808", "inventive": false, "first": false, "tree": "[]"}, {"code": "G06F3/04883", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/0418", "inventive": false, "first": false, "tree": "[]"}, {"code": "G06F3/0488", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04842", "inventive": false, "first": false, "tree": "[]"}, {"code": "G06F3/0482", "inventive": false, "first": false, "tree": "[]"}, {"code": "G06F3/0418", "inventive": false, "first": false, "tree": "[]"}, {"code": "G06F2203/04805", "inventive": false, "first": false, "tree": "[]"}, {"code": "G06F3/04886", "inventive": false, "first": false, "tree": "[]"}, {"code": "G06F2203/04808", "inventive": false, "first": false, "tree": "[]"}, {"code": "G06F2203/04808", "inventive": false, "first": false, "tree": "[]"}, {"code": "G06F3/0488", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F2203/04805", "inventive": false, "first": false, "tree": "[]"}]
Family ID: 35733836