PATENT DOCUMENT

Publication Number: US-10890978-B2
Application Number: US-202016800723-A
Country: US
Kind Code: B2

Title: Electronic device with an input device having a haptic engine

Abstract:
An electronic device is configured to provide haptic feedback to a user based on an input action associated with an input device. The electronic device includes a haptic engine operably connected to a processing device. The haptic engine includes an electromagnetic actuator that detects an input action associated with the input device. The electromagnetic actuator also produces a haptic output in response to the detection of the input action.

Claims:
What is claimed is: 
     
       1. An electronic watch comprising:
 a housing; 
 a band coupled to the housing and configured to secure the housing to a user; 
 a touch-sensitive display at least partially enclosed by the housing; 
 a solid-state button positioned at a sidewall of the housing and configured to receive an input, the solid-state button comprising:
 a force sensor configured to produce a signal that corresponds to an input force associated with the input; and 
 a haptic actuator positioned within the housing and configured to produce a haptic output along an exterior surface of the solid-state button; and 
 
 a processing device operably connected to the force sensor and the haptic actuator, the processing device configured to cause the haptic actuator to produce the haptic output in response to the signal exceeding an actuation threshold. 
 
     
     
       2. The electronic watch of  claim 1 , wherein the force sensor comprises a force sensing layer positioned between the solid-state button and the housing. 
     
     
       3. The electronic watch of  claim 2 , wherein:
 the force sensing layer comprises first and second electrodes separated by a compliant material; and 
 the signal is based on a change in capacitance between the first and second electrodes. 
 
     
     
       4. The electronic watch of  claim 1 , wherein:
 the haptic output is a first haptic output; 
 the actuation threshold is a first actuation threshold; and 
 the processing device is further configured to cause the haptic actuator to produce a second haptic output, different from the first haptic output, in response to the signal exceeding a second actuation threshold. 
 
     
     
       5. The electronic watch of  claim 1 , wherein the processing device is configured to cause the touch-sensitive display to perform a display function in response to the signal exceeding the actuation threshold. 
     
     
       6. The electronic watch of  claim 5 , wherein:
 the display function is a first display function; 
 the actuation threshold is a first actuation threshold; and 
 the processing device is further configured to cause the touch-sensitive display to perform a second display function in response to the signal exceeding a second actuation threshold. 
 
     
     
       7. The electronic watch of  claim 1 , wherein the haptic actuator comprises:
 a shaft coupled to the solid-state button; 
 a magnet coupled to the shaft; and 
 a coil assembly at least partially surrounding the magnet and operably coupled to the magnet, the coil assembly configured to cause a movement of the magnet and the shaft thereby producing the haptic output. 
 
     
     
       8. The electronic watch of  claim 7 , further comprising an actuator housing at least partially surrounding the magnet, wherein the coil assembly is attached to the actuator housing. 
     
     
       9. A wearable electronic device comprising:
 a housing; 
 a display at least partially enclosed by the housing; 
 an input device coupled to the housing and having an input surface; 
 a haptic engine coupled to the input device, the haptic engine comprising:
 a magnet assembly; and 
 a coil assembly operably coupled to the magnet assembly; 
 
 a force sensor positioned between the input device and the housing; and 
 a processing device operably coupled to the haptic engine and the force sensor and configured to:
 detect an input action provided to the input surface; 
 detect a force of the input action based on an output of the force sensor; and 
 in response to the force exceeding a threshold, cause a movement between the magnet assembly and the coil assembly to produce a haptic output. 
 
 
     
     
       10. The wearable electronic device of  claim 9 , wherein the force sensor further comprises:
 a first electrode layer fixed with respect to the input device; 
 a second electrode layer fixed with respect to the housing: and 
 a dielectric material positioned between the first and second electrode layers. 
 
     
     
       11. The wearable electronic device of  claim 10 , wherein:
 the first electrode layer comprises multiple first electrodes; and 
 the second electrode layer comprises multiple second electrodes, each aligned with a respective first electrode of the multiple first electrodes. 
 
     
     
       12. The wearable electronic device of  claim 10 , wherein the output of the force sensor is based on a change in capacitance between the first electrode layer and the second electrode layer. 
     
     
       13. The wearable electronic device of  claim 10 , wherein the dielectric material comprises a compliant material configured to compress in response to the input action. 
     
     
       14. The wearable electronic device of  claim 9 , wherein the force sensor is positioned at least partially around a perimeter of the input device. 
     
     
       15. The wearable electronic device of  claim 9 , wherein the wearable electronic device comprises an electronic watch that is configured to be worn on a wrist of a user. 
     
     
       16. The wearable electronic device of  claim 9 , wherein:
 the threshold is a first threshold; 
 the haptic output is a first haptic output; and 
 the processing device is further configured to cause the coil assembly to produce a second haptic output, different from the first haptic output, in response to the force exceeding a second threshold. 
 
     
     
       17. An electronic watch comprising:
 a housing defining a portion of an outer surface of the electronic watch; 
 an input device configured to receive a user input; 
 a force sensor operably coupled to the input device and configured to generate a force input signal in response to the user input; 
 a processing device configured to cause a generation of a haptic output signal in response to the force input signal; and 
 an electromagnetic actuator mechanically coupled to the input device, the electromagnetic actuator comprising:
 a magnet assembly; and 
 a coil assembly configured to cause the magnet assembly to generate a haptic output in response to receiving the haptic output signal. 
 
 
     
     
       18. The electronic watch of  claim 17 , wherein the force sensor is positioned between the housing and the input device. 
     
     
       19. The electronic watch of  claim 17 , wherein the input device is an input button and the user input comprises a press of the input button. 
     
     
       20. The electronic watch of  claim 17 , wherein the input device comprises:
 a central section that is coupled to the electromagnetic actuator; and 
 a peripheral section that is coupled to the force sensor.

Description:
CROSS-REFERENCE TO RELATED APPLICATIONS 
     This application is a continuation of U.S. Nonprovisional patent application Ser. No. 15/366,674, filed Dec. 1, 2016, and titled “Electronic Device with an Input Device Having a Haptic Engine,” which is a nonprovisional patent application of and claims the benefit of U.S. Provisional Patent Application No. 62/334,036, filed May 10, 2016, and titled “Electronic Device with an Input Device Having a Haptic Engine,” the disclosures of which are hereby incorporated by reference herein in their entirety. 
    
    
     FIELD 
     The described embodiments relate generally to electronic devices. More particularly, the present embodiments relate to an electronic device that includes a haptic engine used to detect an input action associated with an input device and provides haptic feedback based on the detected input action. 
     BACKGROUND 
     Portable electronic devices have become increasingly popular, and the features and functionality provided by portable electronic devices continue to expand to meet the needs and expectations of many consumers. For example, some portable electronic devices include features such as touch sensors, a display, various input devices, speakers, and microphones. In some cases, the electronic device may take on a small form factor. In such cases, it can be challenging to include all of the components in the electronic device that are needed to provide the various functionalities in the smallest space. 
     SUMMARY 
     Embodiments disclosed herein provide an electronic device that is configured to provide haptic feedback to a user based on an input action associated with an input device. A haptic engine is configured to detect an input action associated with the input device (e.g., a translational input) and produce a haptic output based on the detected input action. The haptic output may be perceived by a user as haptic feedback. The haptic feedback can indicate to the user that the user input has been received by the electronic device. 
     In some embodiments, an input device includes a haptic engine operably connected to or mechanically coupled to an input surface of the input device and to a processing device. The haptic engine may include an electromagnetic actuator, such as a linear actuator, that detects a user input or input action associated with the input surface and provides a haptic output based on the detected input action. The electromagnetic actuator includes a magnet assembly and a coil assembly adjacent to the magnet assembly. For example, the coil assembly can at least partially surround the magnet assembly. The haptic engine detects the input action based on a first movement between the magnet assembly and the coil assembly with respect to each other, the first movement inducing an input device signal in the coil assembly. The processing device is configured to receive or respond to the input device signal and to responsively cause a haptic output signal to be transmitted to the haptic engine. The haptic output signal produces a second movement between the magnet assembly and the coil assembly with respect to each other to produce a haptic output that is applied or transferred to the input surface. 
     In some embodiments, the input device is an input button in an electronic watch (e.g., a smart watch). The electronic watch also includes a display and a processing device operably connected to the display and to the electromagnetic actuator. An input action (e.g., a translational input action) received by the input button causes the processing device to receive or respond to an input device signal from the electromagnetic actuator and a haptic output signal to be transmitted to the electromagnetic actuator. The display is configured to display a user interface screen associated with an application program, and the input action also causes a change in the user interface screen displayed on the display. For example, an icon may be selected and a different user interface screen displayed based on the selected icon, or the digits in the time displayed on the display are changed based on the input action. 
     In some embodiments, an electronic device includes an input device configured to receive a user input, a haptic device operably connected to the input device, and a processing device operably connected to the haptic device. The processing device is configured to receive or respond to an input device signal from the haptic device based on the user input. In response to the input device signal, the processing device is configured to cause a haptic output signal to be transmitted to the haptic device. The haptic output signal causes the haptic device to produce a haptic output. 
     In some embodiments, an electronic device includes an input device configured to receive a user input and a haptic engine operably connected to the input device. The haptic engine is configured to detect the user input and produce a haptic output based on the detected user input. The haptic engine is further configured to operate in a first mode in which the haptic engine engages the input device, and in a second mode in which the haptic engine is not engaged with the input device. 
     In some embodiments, an electronic watch includes an electromagnetic actuator operably connected to an input button, and a processing device operably connected to the electromagnetic actuator. The electromagnetic actuator includes a magnet assembly and a coil assembly adjacent the magnet assembly. The electromagnetic actuator is configured to detect an input action (e.g., a translational input action) provided to the input button based on a first movement between the magnet assembly and the coil assembly. The first movement induces an input device signal in the coil assembly. The processing device is configured to receive or respond to the input device signal and to cause a haptic output signal to be transmitted to the electromagnetic actuator to cause a second movement between the magnet assembly and the coil assembly to produce a haptic output. The haptic output may be applied to the input button and/or to another region or surface of the electronic device. 
     In some embodiments, an electronic watch includes a linear actuator operably connected to a crown and a processing device operably connected to the linear actuator. The linear actuator includes a magnet assembly movably coupled to a shaft and a coil assembly adjacent the magnet assembly. The linear actuator is configured to detect an input action (e.g., a translational input action) provided to the crown based on a first movement between the magnet assembly and the coil assembly, the first movement inducing an input device signal. The processing device is configured to receive or respond to the input device signal and to cause a haptic output signal to be transmitted to the linear actuator. The haptic output signal causes a second movement between the magnet assembly and the coil assembly to produce a haptic output. The haptic output may be applied to the crown and/or to another region or surface of the electronic device. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       The disclosure will be readily understood by the following detailed description in conjunction with the accompanying drawings, wherein like reference numerals designate like structural elements, and in which: 
         FIG. 1  shows one example of an electronic device that can include a haptic engine configured to provide haptic output based on an input action associated with an input device; 
         FIG. 2  depicts a simplified schematic of the electronic device taken along line A-A in  FIG. 1 ; 
         FIG. 3  shows a schematic cross-sectional view of a first example of the electronic device taken along line A-A in  FIG. 1 ; 
         FIG. 4  depicts a simplified cross-sectional view of a second example of the electronic device taken along line B-B in  FIG. 1 ; 
         FIG. 5  shows show a simplified cross-sectional view of a third example of the electronic device taken along line A-A in  FIG. 1 ; 
         FIGS. 6A-6B  show a simplified cross-sectional view of a fourth example of the electronic device taken along line A-A in  FIG. 1 ; 
         FIGS. 7A-7B  depict a simplified cross-sectional view of a fifth example of the electronic device taken along line A-A in  FIG. 1 ; 
         FIG. 8  depicts one example of the coil and magnet assemblies that are suitable for use in the haptic devices shown in  FIGS. 2-7 ; 
         FIG. 9  shows a flowchart of a method of operating an electronic device; and 
         FIG. 10  is an illustrative block diagram of the electronic device shown in  FIG. 1 . 
     
    
    
     The cross-hatching in the figures is provided to distinguish the elements or components from one another. The cross-hatching is not intended to indicate a type of material or materials or the nature of the material(s). 
     DETAILED DESCRIPTION 
     Reference will now be made in detail to representative embodiments illustrated in the accompanying drawings. It should be understood that the following descriptions are not intended to limit the embodiments to one preferred embodiment. To the contrary, it is intended to cover alternatives, modifications, and equivalents as can be included within the spirit and scope of the described embodiments as defined by the appended claims. 
     The following disclosure relates to an electronic device that is configured to provide haptic feedback to a user. In general, a haptic device may be configured to produce a mechanical movement or vibration that may be transmitted through the enclosure and/or an input device of the electronic device. In some cases, the movement or vibration is transmitted to the skin of the user and perceived as a stimulus or haptic feedback by the user. In some embodiments, the haptic feedback may be coupled to an input action on an input device. One example of an input action is the pressing of an input button. The haptic feedback can indicate to a user that the input action has been received or registered by the input device and/or the electronic device. 
     In a particular embodiment, the electronic device includes an input device and a haptic engine operably connected to the input device. A haptic engine may include an electromechanical assembly that is capable of producing a change in momentum using a moving mass that results in a haptic output. In the embodiments described herein, the haptic engine is configured to function as both an input sensor and a haptic device. In particular, the input sensor may be integrated within the haptic device in that the electromechanical components that produce and receive signals from both the haptic device and the input sensor. For example, when the haptic device is an electromagnetic actuator, an input action (e.g., button press) can cause the magnet assembly and the coil assembly to move with respect to each other. This movement induces a current (or “input device signal”) in the coil assembly. The input device signal indicates an input action associated with the input device has occurred. A processing device may be responsive to the input device signal, and may cause a haptic output signal to be transmitted to the coil assembly. The haptic output signal may cause the haptic device to produce a haptic output. 
     As used herein, the term “input action” may be construed broadly to include any type of user input associated with an input device, or with one or more components in an input device. Example input actions include, but are not limited to, a translational input, touch input, force input, motion input, acceleration input, pressure input, velocity input, rotational input, and combinations thereof. In a non-limiting example, an input device can be an input button in an electronic device, and one input action associated with the input button is a button press or translational input. The button press may cause the input button, or components within the input button, to translate or move in the same direction as the direction of the button press (e.g., horizontal direction). 
     Additionally or alternatively, an input action can include a force input where an amount of force, or varying amounts of force, is applied to an input device. In such embodiments, a processing device operably connected to the haptic engine is configured to detect the applied force on the input device. Additionally or alternatively, the processing device can be configured to detect motion or a rotation of the input device (or of a component in the input device). In a non-limiting example, the input device may be a crown of an electronic watch (e.g., a smart watch) that a user can rotate to provide one or more inputs to the smart watch. 
     In general, a haptic engine may produce one or more types of haptic output, such as vibrations, an applied force, movement, and combinations thereof. The haptic output may be transmitted through the enclosure and/or an input device of the electronic device and detected by a user. In some cases, the movement, force, and/or vibration is transmitted to the skin of the user and perceived as a stimulus or haptic feedback by the user. In one non-limiting example, a user can press an input button and the haptic engine can apply a force to the input button in a direction opposite the direction of the button press. The applied force may be perceived by the user as a “tap” or “knock” that indicates the input device and/or the electronic device registered the button press. Alternatively, the haptic engine may move a mass in one direction or in opposing directions in response to the button press. The movement may be perceived by the user as a vibration that indicates the input device and/or the electronic device registered the button press. 
     In some embodiments, the position of the haptic engine can be adjusted so that a haptic output can be applied to different regions of an electronic device. For example, a haptic engine may be positioned at a first position to apply a haptic output directly to an input device (e.g., an exterior surface of an input button). The haptic engine may also be positioned at a second position to apply a haptic output to a different region of the electronic device (e.g., an exterior surface of an enclosure). The position of the haptic engine can be adjusted using any suitable method. For example, in one embodiment an electromagnet or switch may position the haptic device. 
     Directional terminology, such as “top”, “bottom”, “front”, “back”, “leading”, “trailing”, etc., is used with reference to the orientation of the Figure(s) being described. Because components of embodiments described herein can be positioned in a number of different orientations, the directional terminology is used for purposes of illustration only and is in no way limiting. When used in conjunction with the components of an input device and of an electronic device, the directional terminology is intended to be construed broadly, and therefore should not be interpreted to preclude the presence of one or more intervening components or other intervening features or elements. 
     These and other embodiments are discussed below with reference to  FIGS. 1-10 . However, those skilled in the art will readily appreciate that the detailed description given herein with respect to these Figures is for explanatory purposes only and should not be construed as limiting. 
       FIG. 1  shows one example of an electronic device that can include a haptic engine configured to produce haptic output based on an input action associated with an input device. In the illustrated embodiment, the electronic device  100  may be implemented as an electronic or smart watch that is adapted to be worn by a user. A different type of electronic device can be used in other embodiments. For example, the electronic device can be a gaming device, a digital music player, a sports accessory device, a medical device, a health assistant, a tablet computing device, a notebook computer, a smart phone, and other types of electronic devices that provide, or are suitable to provide, haptic feedback to a user. 
     The electronic device  100  includes input devices  106 ,  108 . In some embodiments, one or both of the input devices  106 ,  108  may be configured as input/output devices. The term “input device” is intended to be construed broadly to include both input and input/output devices. An input device may include an input component, such as a button, knob, dial, crown, and the like. Although shown on a side of the electronic device  100 , the input devices  106 ,  108  can be positioned substantially anywhere on the electronic device  100 . 
     As will be described in more detail later, the electronic device  100  includes at least one haptic engine (see e.g.,  FIG. 2 ) operably connected to one or both input devices. The haptic engine is configured to detect an input action associated with one or both input devices  106 ,  108  and provide haptic feedback to a user when an input action is detected. The haptic engine functions as both an input sensor and a haptic device. In some embodiments, at least some of the components of the haptic engine can be used as the input sensor. For example, when the haptic engine is an electromagnetic actuator (e.g., a linear actuator), an input action (e.g., a translation of input device  108 ) can cause a magnet assembly and a coil assembly of the electromagnetic actuator to move with respect to each other. This movement induces a current (or “input device signal”) in the coil assembly. The input device signal may indicate that an input action associated with the input device has occurred. A processing device may be responsive to the input device signal and may, in turn, cause a haptic output signal to be transmitted to the coil assembly. The haptic output signal causes the electromagnetic actuator to produce a haptic output. The haptic output may be perceived by the user as haptic feedback that indicates the input action has been registered or entered by the electronic device  100  and/or the input device(s)  106 ,  108 . 
     In the illustrated embodiment, the input device  106  is a crown and the input device  108  an input button. Input devices in other embodiments are not limited to these configurations. For example, an input device may be a rocker switch, a portion of the enclosure  102 , one or more keys in a keyboard, a slide switch, a virtual icon or image on a display, or any other suitable input device. 
     The input device  106  (e.g., crown) is configured to receive translational and rotational input actions. For example, the input device  106  may include a shaft that extends into the electronic device  100 . Pressing the input device  106  can cause the shaft, or components coupled to the shaft, to move or translate a given distance. Additionally or alternatively, the shaft may rotate when a user rotates the input device  106 . The amount of shaft rotation can be detected and measured by an optical encoder positioned adjacent to the shaft. The amount of shaft rotation may be used as an input to the electronic device  100  and/or to an application program running on the electronic device  100 . 
     One or more functions can be performed when the input device  106  is rotated and/or pressed. For example, if the display  104  of the electronic device  100  is displaying a time keeping application, the input device  106  may be rotated in either direction to change or adjust the position of the hands or the digits that are displayed for the time keeping application. Additionally or alternatively, the input device  106  may be rotated to move a cursor or other type of selection mechanism from a first displayed location to a second displayed location in order to select an icon or move the selection mechanism between various icons that are presented on the display  104 . Additionally or alternatively, the input device  106  may be pressed to perform various functions, such as changing the image on a display, waking the electronic device  100  from a sleep state, and/or to select or activate an application. In some embodiments, the input device  106  can be rotated or pressed to disable an application or function. For example, the input device  106  may be pressed to disable an alert produced by an application on the electronic device  100  or received by the electronic device  100 . 
     In some embodiments, the input device  108  (e.g., an input component or input button) can be configured to be pressed to cause various functions to be performed and/or disabled. The input device  108  may include a shaft that extends into the electronic device  100 . Pressing the input device  108  can cause the shaft, or components coupled to the shaft, to move or translate a given distance. For example, a single press can activate an application and/or display a particular image or screen on the display. Additionally or alternatively, a single press may disable or delay an alert. A multiple press (e.g., a double press or double click) can activate an application and a component within the electronic device  100 . For example, a double click may access an application that uses a wireless communication network to transmit data associated with the application (e.g., an electronic payment application). Additionally or alternatively, a press-hold may operate to turn on and turn off the electronic device  100  or to place the electronic device  100  in a power saving mode (e.g., a mode where minimal functions and applications operate and other applications and functions are disabled). 
     In some embodiments, pressing both of the input devices  106 ,  108  in various combinations can cause one or more functions to be performed. For example, pressing the input device  106  and then immediately pressing the input device  108  can cause an action to be performed on the electronic device  100 . Additionally or alternatively, simultaneous press-holds on the input devices  106 ,  108  can cause another action to be performed on the electronic device  100 . 
     The electronic device  100  further includes an enclosure  102  that forms an outer surface or partial outer surface for the internal components of the electronic device  100 . The enclosure  102  defines openings and/or apertures that receive and/or support a display  104  and the input devices  106 ,  108 . The enclosure  102  can be formed of one or more components operably connected together, such as a front piece and a back piece. Alternatively, the enclosure  102  can be formed of a single piece operably connected to the display  104 . In the illustrated embodiment, the enclosure  102  is formed into a substantially rectangular shape, although this configuration is not required. For example, certain embodiments may include a substantially circular enclosure  102 . 
     The display  104  can provide a visual output for the electronic device  100  and/or function to receive user inputs to the electronic device  100 . For example, the display  104  may incorporate an input device configured to receive touch input, force input, temperature input, and the like. The display  104  may be substantially any size and may be positioned substantially anywhere on the electronic device  100 . The display  104  can be implemented with any suitable display, including, but not limited to, a multi-touch sensing touchscreen device that uses liquid crystal display (LCD) element, a light emitting diode (LED) element, an organic light-emitting display (OLED) element, or an organic electro luminescence (OEL) element. 
       FIG. 2  shows a simplified schematic of the electronic device taken along line A-A in  FIG. 1 . The electronic device  100  can include a haptic engine  200  operably connected to a processing device  202 . The haptic engine  200  is configured to detect an input action associated with the input device  108  and produce a haptic output based on a detected input action. As used herein, the input device  108  may also be referred to as an input component, which may include an input button, push button, or actuator. As described earlier, the haptic engine  200  may produce one or more types of haptic output, such as vibrations, an applied force, movement, and combinations thereof. The haptic output may be applied or transferred to at least one surface of the electronic device  100  and/or to the input device  108 . For example, the haptic output can be transmitted through the input device and/or the enclosure and perceived as haptic feedback by a user. 
     For example, in one embodiment the haptic engine  200  is configured to apply a haptic output to a bottom surface of the enclosure  102  (e.g., the momentum of the haptic output can be transferred to the bottom surface). When a user is wearing the electronic device  100  on his or her wrist, the haptic output may be detected by the user as haptic feedback because the bottom surface of the electronic device  100  is in contact with the wrist. In other embodiments, the haptic output may be applied or transferred to a side of the electronic device  100 , a top surface of the electronic device  100 , multiple surfaces of the electronic device  100 , and combinations thereof. 
     Additionally or alternatively, the haptic engine  200  may be configured to produce a haptic output that is applied or transferred to the input device  108 . The haptic engine  200  may be mechanically or structurally coupled to the input surface  210  (of the input device  108 ) to receive movement from and/or transmit movement to the input surface  210 . By mechanically coupling the haptic engine  200  to the input surface  210 , movement of the input surface  210  results in movement of one or more components of the haptic engine  200 . In one non-limiting example, when a user applies a force to the input surface  210  of the input device  108  (e.g., presses the input surface  210 ), the haptic engine  200  can detect such input action and produce a first signal (“input device signal”) that is received by the processing device  202 . Based on the input device signal, the processing device  202  can cause a second signal (“haptic output signal”) to be transmitted to the haptic engine  200  that causes the haptic engine  200  to produce a haptic output (e.g., a vibration or an applied force). A user may then detect the haptic output as haptic feedback when the user&#39;s finger is in contact with the input surface  210 . 
     In some embodiments, the haptic engine  200  can be configured to operate in two or more modes. For example, in a first mode, the haptic engine  200  may be positioned at a first position to apply a haptic output directly to the interior surface of an input device (e.g., input device  108 ). In a second mode, the haptic engine  200  can be positioned at a second position to produce a haptic output within the electronic device  100  and/or to apply to one or more non-input-device surfaces or regions of the electronic device  100 . 
     Additionally or alternatively, a second haptic device  204  may be operably connected to the processing device  202 . In such embodiments, the haptic engine  200  can produce a haptic output for the input device  108  while the second haptic device  204  may produce a haptic output for one or more different surfaces (non-input-device surfaces) or regions of the electronic device  100 . 
     Any suitable type of haptic device can be used in the haptic engine  200  and/or the second haptic device  204 . Example haptic devices include, but are not limited to, actuators, vibrator, and other type of motors. As described earlier, a haptic device and haptic engine may produce one or more types of haptic output, such as movement, vibrations, transfer of momentum, and other actions that may produce a perceptible or tactile output. 
     In some embodiments, an input sensor and a haptic device are separate components within the electronic device  100 . In such embodiments, the input sensor can detect or sense an input action using any suitable sensing technology, such as capacitive, piezoelectric, piezoresistive, electromagnetic, ultrasonic, and magnetic sensing technologies. For example, in one embodiment a capacitive input sensor can be used to detect the presence of a user&#39;s finger on the input device. Additionally or alternatively, a capacitive sensor may be used to detect a user applying a force on the input device. For example, when the input device is an input button, the input sensor can detect the presence of a user&#39;s finger on the button and/or the user pressing the input button. 
     Example embodiments of a haptic engine will now be discussed.  FIG. 3  shows a schematic cross-sectional view of a first example of the electronic device taken along line A-A in  FIG. 1 . In the illustrated embodiment, the haptic engine  200  is mechanically coupled to the input device  108 . In some examples, a mechanical coupling between the haptic engine  200  and the input device  108  facilitates a transfer of motion between the two components. In particular, the haptic engine  200  may be mechanically coupled to the input device  108  such that a translational input to the input device  108  is transferred or structurally communicated to the haptic engine  200 . Additionally, translational (e.g., vibrational) output from the haptic engine  200  may be transferred or mechanically communicated to the input device  108 . 
     In the example of  FIG. 3 , the haptic engine  200  includes an electromagnetic actuator or linear actuator that uses a moving mass to create a haptic output (e.g., movement, applied force, and/or vibration). In one non-limiting example, the moving mass may be one or more magnets that move(s) in one direction or in an oscillating manner in response to a current passing through a coil that is adjacent to the magnet(s). The moving magnet(s) can produce a vibration or applied force that is perceived as haptic feedback by a user. 
     In the illustrated embodiment, the haptic engine  200  includes a magnet assembly  300  coupled to and/or movably positioned about a shaft  302 . The magnet assembly  300  can include one or more magnets. In the illustrated embodiment, the magnet assembly  300  includes two magnets  300   a ,  300   b  of opposite polarities. The magnets  300   a ,  300   b  can be made of any suitable ferromagnetic material, such as neodymium. The shaft  302  may be formed form one or more components that are fixed with respect to each other or may be separated to allow for decoupling of the haptic engine  200  from other elements of the device. The shaft  302  can be made of a non-ferrous material such as tungsten, titanium, stainless steel, or the like. 
     A coil assembly  304  at least partially surrounds the magnet assembly  300  and/or the shaft  302 . The coil assembly  304  includes one or more coils. Each coil can be formed with a winding of a conductive material, such as a metal. In one embodiment, the width of the coil assembly  304  can be less than or substantially equal to the width of the magnet assembly  300 . In other embodiments, the width of the coil assembly  304  may be greater than the width of the magnet assembly  300 . 
     In some embodiments, a frame  306  can be positioned at least partially around the coil assembly  304 , the magnet assembly  300 , and/or the shaft  302  to increase the momentum of the linear actuator. The frame  306  can be made of any suitable material. In one embodiment, the frame  306  is made of a metal, such as tungsten. 
     The coil assembly  304  and the magnet assembly  300  are positioned such that a first air gap separates the coil assembly  304  from the magnet assembly  300 . Similarly, the coil assembly  304  and the frame  306  are positioned such that a second air gap separates the coil assembly  304  from the frame  306 . In the illustrated embodiment, the first and second air gaps are located on opposing sides of the coil assembly  304 . 
     In some embodiments, the frame  306  can be disengaged from the input device  108 . The shaft  302  extends through a bearing  308  and a collar  310  which support the frame  306 . The collar  310  allows the shaft  302  to pass one frame  306  in only one direction. For example, the collar  310  may permit the shaft  302  to only move in a direction away from the input device  108 . 
     The coil assembly  304  may be energized by transmitting a current along a length of a wire that forms a coil in the coil assembly  304 . A direction of the current along the wire of the coil determines a direction of a magnetic field that emanates from the coil assembly  304 . The opposing polarities of the magnets  300   a ,  300   b  generate a radial magnetic field that interacts with the magnetic field of the coil assembly  304 . The Lorentz force resulting from the interaction of the magnetic fields causes the frame  306  and the magnet assembly  300  to move in a first direction aligned with the axis of the shaft  302 . Reversing the current flow through the coil assembly  304  reverses the Lorentz force. As a result, the magnetic field or force on the magnet assembly  300  is also reversed and the frame  306  and the magnet assembly  300  move in an opposing second direction. Thus, the frame  306  and the magnet assembly  300  can move in one direction or in an oscillating manner depending on the direction of the current flow through the coil assembly  304 . In some embodiments, the frame  306  includes one or more magnets  312  that assist in moving the frame  306  and produce increased momentum when a current passes through the coil assembly  304 . 
     When a user provides an input action to the input button  108  (e.g., a button press), the shaft  302 , the magnet assembly  300 , and the frame  306  can move a given distance into the electronic device  100 . This movement induces a current (“input device signal”) in the coil assembly  304 . A processing device (e.g., processing device  202  in  FIG. 2 ) can receive or be responsive to the input device signal and cause a haptic output signal to be transmitted to the coil assembly  304 . A haptic output is produced by the magnet assembly  300  and the frame  306  moving in one direction or in an oscillating manner based on the haptic output signal passing through the coil assembly  304 . 
     A housing  314  may be attached to the enclosure  102  and positioned at least partially around the frame  306 , the magnet assembly  300 , the coil assembly  304 , and the shaft  302 . In the illustrated embodiment, the shaft  302  extends through the housing  314  with a contact area  316  attached to the interior surface of the input device  108 . The momentum of a haptic output can be transferred to the input device  108  using the contact area  316 . 
     A bracket  322  can at least partially surround the housing  314  and attach to an interior surface of the enclosure  102  using one or more fasteners  324 . The bracket  322  fixes the housing  314  to the enclosure  102 . Any suitable fastener may be used, such as screws, welding, and/or an adhesive. In some embodiments, the shaft  302  can extend into and/or pass through an opening in the bracket  322 . This allows the shaft  302  to move in or through the opening when a force is applied to the input device  108 . 
     In the example embodiment, the coil assembly  304  is fixed to the housing  314 . The frame  306  and the magnet assembly  300  move with respect to the coil assembly  304 . In such embodiments, the coil assembly  304  may not contact any portion of the frame  306  even when the frame  306  and the magnet assembly  300  are maximally displaced within the housing  314  (e.g., to one end of the shaft  302 ). It should be appreciated that in other embodiments the coil assembly  304  may move instead of, or in addition to, the frame  306  and the magnet assembly  300 . However, it may be easier to provide the interconnections for the coil assembly  304  when the coil assembly  304  is fixed to the housing  314 . For example, the coil assembly  304  can be electrically connected to a power source using a flexible circuit or other signal line. 
     A compliant element  318  can be positioned on each side of the frame  306  to bias the frame  306  towards the center region of the travel. The compliant elements  318  provide a return force or local biasing to the frame  306 . The compliant elements  318  may be any suitable compliant element such as a leaf spring, beehive spring, and the like. 
     In some embodiments, the haptic engine  200  can function as a force sensor. Using the known characteristics of the input device signal and the linear actuator, such as the mass of the magnet assembly  300  and the spring coefficients of the compliant elements  318 , the acceleration of the movement of the input device  108  can be correlated to an amount of force. 
     A compliant structure  320  can be positioned between the input device  108  and the enclosure  102  to allow travel between the input device  108  and the enclosure  102  and to return the input device  108  to a resting position. In one embodiment, the compliant structure  320  is positioned around an interior perimeter of the input device  108 . In other embodiments, one or more discrete compliant structures  320  may be positioned around an interior perimeter of the input device  108 . 
     As discussed earlier, in some embodiments at least some of the components of the haptic engine  200  are shared and form both an input sensor and a haptic device. In the illustrated embodiment, the magnet assembly  300  and the coil assembly  304  can be used as an input sensor. When a user performs an input action on the input device  108  (e.g., by pressing), the shaft  302 , the magnet assembly  300 , and the frame  306  can move inward, which in turn induces a current (“input device signal”) in the coil assembly  304 . A processing device (not shown) operably connected to the coil assembly  304  may receive or be responsive to the input device signal and cause a haptic output signal to be transmitted to the coil assembly  304 . The haptic output signal is transmitted along the length of a wire in a coil in the coil assembly  304 , which in turn produces a magnetic field that causes the frame  306  and the magnets  300   a ,  300   b  to move and produce a haptic output (an applied force, movement, and/or vibration). The movement, vibration, and/or applied force may be perceived by a user as haptic feedback. Thus, the input action is sensed through the movement of the frame  306  and the magnets  300   a ,  300   b  with respect to the coil assembly  304 , and a haptic output is produced by the movement of the frame  306  and the magnets  300   a ,  300   b  with respect to the coil assembly  304 . 
     Additionally or alternatively, a discrete input sensor can be included in the electronic device. For example, in one embodiment, the compliant structure  320  can be formed as a force sensing layer configured to detect an amount of force applied to the input device  108 . In one example, the force sensing layer can include two electrode layers separated by a dielectric or compliant material (e.g., air, foam, silicon, and the like). Each electrode layer can include one or more electrodes that are aligned in at least one direction to produce one or more capacitors. When a force is applied to the input device  108  (e.g., when a user presses the input device  108 ), the distance between the electrodes in at least one capacitor changes, which changes a capacitance of the capacitor. A processing device (not shown) can receive or be responsive to a signal from each capacitor representing the capacitance of that capacitor. The processing device may be configured to correlate the signal(s) to an amount of force that was applied to the input device  108 . 
     The force sensing layer provides for a range of force input values that can be used to control a variety of functions. For example, a user can press the input device with a first force to perform a scrolling action at a first speed and press the input device with a second force to perform a scrolling action at a different second speed (e.g., a faster speed). 
     In some embodiments, a different type of input sensor can be used. The input sensor can be configured to detect any suitable characteristic or property. For example, the input sensor may be an image sensor, a light or optical sensor, a proximity sensor, a magnet, a biometric sensor, a touch sensor, an accelerometer, and so on. In an example embodiment, the input sensor can include one or more strain gauges, a tactile or reed switch, or a capacitive touch sensor. For example, the capacitive touch sensor may include a first electrode disposed within the enclosure  102  adjacent the input device  108  and a second electrode attached to or embedded in the input device  108 . 
       FIG. 4  depicts a simplified cross-sectional view of a second example of the electronic device taken along line B-B in  FIG. 1 . Similar to the previous examples, the electronic device includes a haptic engine  200 , the description of which is provided above with respect to  FIG. 3 . 
     With respect to the example of  FIG. 4 , the input device  106 , in this case a crown, is configured to receive both translational and rotational input actions from a user. An optical encoder  402  can be used to determine an amount of rotation for a rotational input. The optical encoder  402  can convert the angular motion of the shaft  400  to an analog or digital code. Typically, the shaft  400  includes a pattern (not shown) formed in or on the shaft  400  that selectively reflects light toward an optical sensor (not shown). The reflected light is used to determine the amount of rotation. 
     As shown in  FIG. 4 , the input device  106  is operably coupled to the haptic engine  200 . As describe above with respect to  FIG. 3 , the haptic engine includes a magnet assembly  300  coupled to a frame  306 , which is coupled to a shaft  400 . The shaft  400  may be formed form one or more components that are fixed with respect to each other or may be separated to allow for decoupling of the haptic engine  200  from other elements of the device. A coil  304  is positioned adjacent to the magnet assembly  300  and is configured to produce a current in response to a movement of the magnet assembly  300 . The coil  304  may also induce movement of the magnet assembly  300  when driven by a current or electrical signal. 
     In the example of  FIG. 4 , the haptic engine  200  is mechanically or structurally coupled to the input device  106  such that motion of the input device  106  may be mechanically transferred to the haptic engine  200  and, similarly, motion produced by the haptic engine  200  may be mechanically transferred to the input device  106 . In this example, the haptic engine  200  is configured to detect a translational input action (e.g., a press) associated with the input device  106  and produce a haptic output based on a detected input action. The haptic output may be applied to an exterior surface of the input device  106  (e.g., crown) and/or to another region or exterior surface of the electronic device. 
     Additionally, in some embodiments the haptic engine  200  provides a haptic output based on a rotational input action. The optical encoder  402  may produce an input device signal when the input device  106  is rotated. The processing unit may receive or be responsive to the input device signal and, in turn, cause a haptic output signal to be transmitted to the haptic engine  200 . The haptic output signal may cause the haptic engine  200  to produce a haptic output that can be perceived by a user as haptic feedback indicating the rotational input action has been received by the electronic device. 
     It should be noted that the positions of the haptic engine  200  and the optical encoder  402  shown in  FIG. 4  are for illustration purposes only. For example, the optical encoder  402  may be situated at any location adjacent the shaft  400  to allow the optical encoder  402  to emit light toward the shaft  400  and receive the light reflected by the shaft  400 . 
       FIG. 5  shows a simplified cross-sectional view of a third example of the electronic device taken along line A-A in  FIG. 1 . Similar to the previous examples, the haptic engine  200  is mechanically or structurally coupled to the input device  108 . In the illustrated embodiment, the coil assembly  304  is movably coupled or positioned about the shaft  302  and the magnet assembly  300  is attached to the housing  314 . A current can be applied to the coil assembly  304  to move the frame  306  and the coil assembly  304  in one direction or in an oscillating manner (as represented by arrow  500 ) to produce a haptic output within the enclosure  102 . The haptic output may be applied directly to the input device  108  through the contact area  316  of the shaft  302 . For example, a vibrational haptic output produced by the moving magnet assembly  300  and the frame  306  can be transferred through the contact area  316  to the input device  108 . 
     As discussed earlier, a haptic engine can be configured to operate in two or more modes. For example, in a first mode, the haptic engine may be positioned at a first position to apply a haptic output directly to the interior surface of an input device (e.g., input device  108 ). In a second mode, the haptic engine can be positioned at a second position to produce a haptic output within the electronic device and/or to apply a haptic output to one or more non-input-device surfaces or regions of the electronic device.  FIGS. 6A-7B  illustrate two embodiments where the haptic engine operates in two modes. 
       FIGS. 6A-6B  depict a simplified cross-sectional view of a fourth example of the electronic device taken along line A-A in  FIG. 1 . In the illustrated embodiment, the haptic engine can be positioned in two different positions. In this example, the shaft  600  includes a body  601  and a contact area  602 . The body  601  and the contact area  602  may be fixed to each other or may be configured to separate to decouple the haptic engine from the input device  108 . The position of the body  601  and the contact area  602  are adjustable via a biasing mechanism. Any suitable biasing mechanism can be used. For example, in one embodiment the biasing mechanism includes a magnet  604  attached to, or embedded in, the end of the shaft  600  that is opposite the contact area  602 . An electromagnet  606  can be positioned within the enclosure  102  a given distance from the magnet  604 . A current can be received by the electromagnet  606  that produces an attracting or repelling magnetic field with respect to the magnet  604 , depending on whether the contact area  602  is to be moved away from or toward the interior surface of the input device  108 . In some embodiments, the shaft  600  can be situated in one of three or more positions using the electromagnet  606  and the magnet  604 . 
     Other embodiments can use different types of biasing mechanisms. For example, one or more magnets and electromagnets can be included in, or attached to, the contact area  602  and the input device  108 , respectively. Alternatively, one or more electromagnets may be included in, or attached to, the input device  108 . The electromagnet(s) are used to produce a magnetic field that attracts or repels the magnet assembly  300 . The electromagnet(s) can be activated to move the magnet assembly  300  to a given position. The one or more electromagnets are deactivated when the magnet assembly  300  is at the given position. A current applied to the coil assembly  304  can then be used to move the magnet assembly  300  and produce a haptic output. In some embodiments, the attachment mechanism may be a mechanical switch that is configured to position the shaft  600  in at least two different positions. For example, the switch may adjust the position of a movable arm that is attached to the shaft  600 . 
     When the shaft  600  is positioned a given distance from the interior surface of the input device  108  ( FIG. 6A ), a current can be applied to the coil assembly  304  to move the frame  306  and the magnet assembly  300  in one direction or in an oscillating manner (as represented by arrow  608 ) along the body  601  to produce haptic output within the enclosure  102 . The haptic output is not applied or transferred directly to the input device  108  because the contact area  602  is not in contact with the input device  108 . 
     When a haptic output is to be applied directly to the input device  108 , the biasing mechanism adjusts the position of the shaft  600  so that the contact area  602  contacts the interior surface of the input device  108  (see  FIG. 6B ). A current is applied to the coil assembly  304  to move the magnet assembly  300  and the frame  306  in one direction or in an oscillating manner (in two opposing directions) along the body  601 . The haptic output is applied (or the momentum of the haptic output is transferred) directly to the input device  108  through the contact area  602 . The haptic output created by the moving mass of the frame  306  and the magnet assembly  300  may be perceived by a user as haptic feedback on the input device  108 . 
       FIGS. 7A-7B  show an alternate haptic engine that can be situated in multiple positions. In this embodiment, the width (W) of the coil assembly  700  is greater than the width of the magnet assembly  300 . The coil assembly  700  can include one or more coils. For example, a single coil having a width (W) can be used in some embodiments. Alternatively, two coils having a combined width (W) can be positioned side-by-side about the shaft  302  and magnet assembly  300 . Each coil can be energized independently to move the frame  306  and the magnet assembly  300  to a given position along the shaft  302  and to produce a haptic output once the magnet assembly  300  and the frame  306  are situated at the given location. Alternatively, in some embodiments both coils may be energized to move the magnet assembly  300  and the frame  306  to produce the haptic output. 
     In this example, the shaft  302  includes a contact area  316  that is attached to the input device  108  and a collar  310  that is disengagably coupled to the frame  306 . When a haptic output is to be produced within the electronic device, but not applied or transferred directly to the input device  108 , a current is passed through the coil assembly  700  to produce a magnetic field that causes the magnet assembly  300  to move in a direction away from the input device  108 . The magnet assembly  300  can be positioned at a first location within the housing  314  ( FIG. 7A ). In this position, the collar  310  of the shaft  302  is disengaged with respect to the frame  306 . 
     After the magnet assembly  300  is situated at the first position, another current is passed through the coil assembly  700  to produce a magnetic field that causes the magnet assembly  300  and the frame  306  to move in one direction or in an oscillating manner (in two opposing directions) to produce the haptic output. For example, the magnet assembly  300  can move a length L 1  along the shaft  302  when moving in an oscillating manner to produce the haptic output within the enclosure  102 . 
     When a haptic output is to be applied directly to the input device  108 , a current is passed through the coil assembly  700  to produce a magnetic field that causes the magnet assembly  300  to move in a direction toward the input device  108 . The magnet assembly may be positioned at a second location within the housing  314  ( FIG. 7B ). In this position, the collar  310  of the shaft  302  is engaged with the frame  306 . After the magnet assembly  300  is situated at the second position, another current is passed through the coil assembly  700  to produce a magnetic field that causes the magnet assembly  300  and the frame  306  to move in one direction or in an oscillating manner (in two opposing directions) to produce the haptic output. For example, as shown in  FIG. 7B , the magnet assembly  300  can move a length L 1  when moving in an oscillating manner to produce the haptic output. 
       FIG. 8  depicts one example of the coil and magnet assemblies that are suitable for use in the haptic engines shown in  FIGS. 2-7 . The first and second magnets  300   a ,  300   b  of the magnet assembly  300  are positioned about the shaft  302 . As described earlier, the magnets  300   a ,  300   b  have opposite polarities. For example, the north pole of magnet  300   a  can be adjacent to the south pole of magnet  300   b.    
     A coil assembly  304  is formed with a coil  800  that encircles the magnets  300   a ,  300   b . As described earlier, in one embodiment the magnets  300   a ,  300   b  move in a direction aligned with the shaft  302  when a haptic output signal is transmitted through the coil  800 . The coil  800  can be stationary or move with respect to the magnets  300   a ,  300   b . Additionally, a width of the coil  800  can be greater than, less than, or substantially the same as the width of the magnet assembly  300 . 
       FIG. 9  shows a flowchart of a method of operating an electronic device. The method of  FIG. 9  may be applied using, for example, haptic engines described above with respect to  FIGS. 2-8 . In particular, the method of  FIG. 9  may be used to operate a haptic engine in two (or more) modes. A first mode may allow the haptic output to be applied directly to an exterior surface of the input device. A second mode may allow the haptic output to be delivered via another exterior surface of the device. In general, the operations of the method of  FIG. 9  may be performed by a processing unit or other logical element of the electronic device. 
     At block  900 , a determination is made as to whether a haptic output is to be produced. In particular, the device may determine whether a haptic output is to be produced in response to a user input (received at an input device) or in response to another event. Other events include, for example, notifications, alerts, alarms, and other events that may be signaled to a user. If the determination is negative, the method returns to block  900 . 
     In response to a positive determination at block  900 , the process continues at block  902 . At block  902 , a determination is made as to whether the haptic output is to be applied directly to an input device. If the haptic output will not be applied directly to the input device, the method passes to block  904  where the device produces the haptic output. The device may determine that the haptic output is not to be applied directly to the input device because the haptic output is associated with one or more non-user input events including, for example, a notification, alert, or alarm. In some cases, the haptic output of block  904  corresponds to a second mode in which a general haptic output that is delivered to an exterior surface of the electronic device. The exterior surface may include, but is not limited to, an exterior surface of the input device. 
     If the haptic output will be applied directly to the input device (and/or the momentum of the haptic output transferred directly to the input device), the process continues at block  906 . At block  906 , the device makes a determination as to whether a haptic engine or haptic device should be adjusted. For example, the mode of the haptic engine or the haptic device may be changed so that a shaft or other element of the haptic engine engages the input device. Additionally or alternatively, one or more characteristics of a haptic output signal that is received by the haptic engine or the haptic device can be adjusted. For example, a frequency, amplitude, and/or a phase of the haptic output signal may be changed. Adjusting one or more of the characteristics of the haptic output signal can adjust the magnitude and/or the type of haptic output. If the haptic engine or haptic device will not be adjusted, the method passes to block  904  where the haptic output is produced. 
     If the haptic engine or haptic device will be adjusted, the process continues at block  908  where the haptic engine is adjusted and the haptic output is produced. The haptic output of block  908  may correspond to a first mode in which a localized haptic output that is delivered to the input device. For example, the localized haptic output may be concentrated or focused on an exterior surface of the input device and used to provide haptic feedback or acknowledgement of a user action received using the input device. 
       FIG. 10  is an illustrative block diagram of the electronic device shown in  FIG. 1 . The electronic device  100  can include the display  104 , one or more processing units  1000 , memory  1002 , one or more I/O devices  1004 , one or more sensors  1006 , a power source  1008 , a network communications interface  1010 , and an input device  1012  that includes a haptic engine  1014 . The processing unit(s)  1000  can control or coordinate some or all of the operations of the electronic device  100 . The processing unit(s)  1000  can communicate, either directly or indirectly, with substantially all of the components of the electronic device  100 . For example, a system bus or signal line  1016  or other communication mechanism can provide communication between the processing unit(s)  1000 , the memory  1002 , the I/O device(s)  1004 , the sensor(s)  1006 , the power source  1008 , the network communications interface  1010 , and/or the input device  1012  and haptic engine  1014 . The one or more processing units  1000  can be implemented as any electronic device capable of processing, receiving, or transmitting data, instructions, and/or program code. For example, the processing unit(s)  1000  can each be a microprocessor, a central processing unit (CPU), an application-specific integrated circuit (ASIC), a digital signal processor (DSP), or combinations of such devices. As described herein, the term “processing unit” is meant to encompass a single processor or processing unit, multiple processors, multiple processing units, or other suitably configured computing element or elements. 
     In some embodiments, the processing unit(s)  1000  and the processing device  202  ( FIG. 2 ) are the same processing unit. Alternatively, data processing, inputs, and outputs can be distributed between the processing unit(s)  1000  and the processing device  202 . In embodiments where the one or more processing units  1000  and the processing device  202  are the same processing unit(s), the processing unit(s)  1000  is configured to receive or be responsive to an input device signal from the input device  1012 . The input device signal indicates an input action that is associated with an input device  1012  has occurred. Additionally, in response to the receipt of the input device signal, the processing device(s)  1000  is configured to cause a haptic output signal to be transmitted to a coil assembly in the haptic engine  1014 . The haptic engine  1014  produces a haptic output based on the haptic output signal. 
     The memory  1002  can store electronic data that can be used by the electronic device  100  and instructions and/or program code that is executed by the processing unit(s)  1000 . For example, a memory can store electrical data or content such as, for example, audio and video files, documents and applications, device settings and user preferences, timing and control signals or data for the haptic device  1012  (or one or more components included therein), data structures or databases, and so on. The memory  1002  can be configured as any type of memory. By way of example only, the memory can be implemented as random access memory, read-only memory, Flash memory, removable memory, or other types of storage elements, or combinations of such devices. The one or more I/O devices  1004  can transmit and/or receive data to and from a user or another electronic device. The I/O device(s)  1004  can include a touch sensing input surface such as a track pad, one or more buttons, one or more microphones or speakers, one or more ports such as a microphone port, and/or a keyboard. 
     The electronic device  100  may also include one or more sensors  1006  positioned substantially anywhere on the electronic device  100 . The sensor(s)  1006  may be configured to sense substantially any type of characteristic, such as, but not limited to, images, pressure, light, touch, force, biometric data, temperature, position, motion, and so on. For example, the sensor(s)  1006  may be an image sensor, a temperature sensor, a light or optical sensor, an atmospheric pressure sensor, a proximity sensor, a humidity sensor, a magnet, a gyroscope, a biometric sensor, an accelerometer, and so on. 
     The power source  1008  can be implemented with one or more devices capable of providing energy to the electronic device  100 . For example, the power source  1008  can be one or more batteries or rechargeable batteries. Additionally or alternatively, the power source  1008  may be a connection cable that connects the electronic device to another power source, such as a wall outlet or another electronic device. 
     The network communication interface  1010  can facilitate transmission of data to or from other electronic devices. For example, a network communication interface  1010  can transmit electronic signals via a wireless and/or wired network connection. Examples of wireless and wired network connections include, but are not limited to, cellular, Wi-Fi, Bluetooth, infrared, and Ethernet. 
     The input device  1012  can be any suitable input device that is configured to provide a haptic feedback to a user in response to an input action. For example, the input device  1012  can be an input button, a crown, a section of the enclosure, and/or a display. 
     The haptic engine  1014  can be implemented as any suitable device configured to provide force feedback, vibratory feedback, tactile sensations, and the like. For example, in one embodiment, the haptic engine  1014  can be implemented as an electromagnetic actuator (e.g., linear actuator) configured to provide a punctuated haptic feedback, such as a tap or a knock. Additionally or alternatively, the electromagnetic actuator may be configured to translate in two directions to provide a vibratory haptic feedback. 
     It should be noted that  FIG. 10  is exemplary only. In other examples, an electronic device may include fewer or more components than those shown in  FIG. 10 . Additionally or alternatively, an electronic device can be included in a system and one or more components shown in  FIG. 10  is separate from the electronic device but in communication with the electronic device. For example, an electronic device may be operatively connected to, or in communication with a separate display. As another example, one or more applications or data can be stored in a memory separate from an electronic device. In some embodiments, the separate memory can be in a cloud-based system or in an associated electronic device. 
     The foregoing description, for purposes of explanation, used specific nomenclature to provide a thorough understanding of the described embodiments. However, it will be apparent to one skilled in the art that the specific details are not required in order to practice the described embodiments. Thus, the foregoing descriptions of the specific embodiments described herein are presented for purposes of illustration and description. They are not targeted to be exhaustive or to limit the embodiments to the precise forms disclosed. It will be apparent to one of ordinary skill in the art that many modifications and variations are possible in view of the above teachings.

Metadata:
Filing Date: 20200225
Publication Date: 20210112
Grant Date: 20210112
Priority Date: 20160510
Inventors: BUSHNELL, TYLER S.
KALLMAN, BENJAMIN J.
PELLETIER, David M.
Assignee: APPLE INC
CPC Classifications: [{"code": "G06F3/0362", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/02", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/016", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/0362", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/016", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/0202", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/016", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/0362", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/02", "inventive": true, "first": false, "tree": "[]"}]
Family ID: 69723571