PATENT DOCUMENT

Publication Number: US-11429246-B2
Application Number: US-202117492304-A
Country: US
Kind Code: B2

Title: Device, method, and graphical user interface for manipulating 3D objects on a 2D screen

Abstract:
Various implementations disclosed herein include a method performed by a device. The method includes displaying a three-dimensional object in a three-dimensional space. The method includes displaying a spatial manipulation user interface element including a set of spatial manipulation affordances respectively associated with a set of spatial manipulations of the three-dimensional object. Each of the set of spatial manipulations corresponds to a translational movement of the three-dimensional object along a corresponding axis of the three-dimensional space. The method includes detecting a first user input directed to a first spatial manipulation affordance of the spatial manipulation affordance. The first spatial manipulation affordance is associated with a first axis of the three-dimensional space. The method includes, in response to detecting the first user input directed to the first spatial manipulation affordance, translationally moving the three-dimensional object along the first axis of the three-dimensional space.

Claims:
What is claimed is: 
     
       1. A non-transitory memory storing one or more programs, which, when executed by one or more processors of a device with a display, cause the device to:
 display, in a file composing application executed by the device, a three-dimensional object in a three-dimensional space from a first virtual camera perspective, wherein the three-dimensional space is defined by a three-dimensional coordinate system including three perpendicular axes; 
 display, in the file composing application, a spatial manipulation user interface element including a first set of spatial manipulation affordances respectively associated with a first set of spatial manipulations of the three-dimensional object, wherein the first set of spatial manipulations is based on the first virtual camera perspective; 
 detect a user input changing the first virtual camera perspective to a second virtual camera perspective; 
 in response to detecting the user input changing the first virtual camera perspective to the second virtual camera perspective:
 display, in the file composing application, the three-dimensional object in the three-dimensional space from the second virtual camera perspective; and 
 display, in the file composing application, the spatial manipulation user interface element including a second set of spatial manipulation affordances respectively associated with a second set of spatial manipulations of the three-dimensional object, wherein the second set of spatial manipulations is based on the second virtual camera perspective, wherein the first set of spatial manipulations includes at least one spatial manipulation excluded from the second set of spatial manipulations and the second set of spatial manipulations includes at least one spatial manipulation excluded from the first set of spatial manipulations. 
 
 
     
     
       2. The non-transitory memory of  claim 1 , wherein each of the set of spatial manipulations corresponds to a translational movement along a distinct axis of the three-dimensional space. 
     
     
       3. The non-transitory memory of  claim 1 , wherein the set of spatial manipulation affordances includes:
 an x-axis arrow that enables a translational movement of the three-dimensional object along an x-axis of the three-dimensional space, 
 an y-axis arrow that enables a translational movement of the three-dimensional object along an y-axis of the three-dimensional space, and 
 an z-axis arrow that enables a translational movement of the three-dimensional object along an z-axis of the three-dimensional space. 
 
     
     
       4. The non-transitory memory of  claim 1 , wherein the one or more programs further cause the device to:
 in response to detecting the first user input, translationally move the spatial manipulation user interface element along the first axis of the three-dimensional space. 
 
     
     
       5. The non-transitory memory of  claim 1 , wherein the first user input includes a moving New that begins at the first spatial manipulation affordance. 
     
     
       6. The non-transitory memory of  claim 1 , wherein the one or more programs further cause the device to:
 detect, via one or more input devices, a second user input directed to a second spatial manipulation affordance of the spatial manipulation affordances, wherein the second spatial manipulation affordance is associated with a second axis of the three-dimensional space that is different from the first axis; and 
 in response to detecting the second user input directed to the second spatial manipulation affordance, translationally move the three-dimensional object along the second axis of the three-dimensional space. 
 
     
     
       7. A method comprising:
 at a device including one or more processors, non-transitory memory, one or more input devices, and a display: 
 displaying a three-dimensional object in a three-dimensional space, wherein the three-dimensional space is defined by a three-dimensional coordinate system; 
 displaying a spatial manipulation user interface element including a set of spatial manipulation affordances respectively associated with a set of spatial manipulations of the three-dimensional object, wherein each of the set of spatial manipulations corresponds to a translational movement of the three-dimensional object along a corresponding axis of the three-dimensional space; 
 detecting, via one or more input devices, a first user input directed to a first spatial manipulation affordance of the spatial manipulation affordances, wherein the first spatial manipulation affordance is associated with a first axis of the three-dimensional space; and 
 in response to detecting the first user input directed to the first spatial manipulation affordance, translationally moving the three-dimensional object along the first axis of the three-dimensional space. 
 
     
     
       8. The method of  claim 7 , wherein each of the set of spatial manipulations corresponds to a translational movement along a distinct axis of the three-dimensional space. 
     
     
       9. The method of  claim 8 , wherein the set of spatial manipulation affordances includes:
 an x-axis arrow that enables a translational movement of the three-dimensional object along an x-axis of the three-dimensional space, 
 an y-axis arrow that enables a translational movement of the three-dimensional object along an y-axis of the three-dimensional space, and 
 an z-axis arrow that enables a translational movement of the three-dimensional object along an z-axis of the three-dimensional space. 
 
     
     
       10. The method of  claim 7 , in further response to detecting the first user input, translationally moving the spatial manipulation user interface element along the first axis of the three-dimensional space. 
     
     
       11. The method of  claim 7 , wherein the first user input includes a selection of the first spatial manipulation affordance. 
     
     
       12. The method of  claim 7 , wherein the first user input includes a moving contact that begins at the first spatial manipulation affordance. 
     
     
       13. The method of  claim 12 , wherein the moving contact corresponds to a drag or a touch-and-drag. 
     
     
       14. The method of  claim 7 , further comprising:
 detecting, via one or more input devices, a second user input directed to a second spatial manipulation affordance of the spatial manipulation affordances, wherein the second spatial manipulation affordance is associated with a second axis of the three-dimensional space different from the first axis; and 
 in response to detecting the second user input directed to the second spatial manipulation affordance, translationally moving the three-dimensional object along the second axis of the three-dimensional space. 
 
     
     
       15. The method of  claim 7 , wherein displaying the three-dimensional object is from a particular virtual camera perspective, and wherein display of the set of spatial manipulation affordances is based on the particular virtual camera perspective. 
     
     
       16. The method of  claim 7 , wherein the spatial manipulation user interface element is displayed adjacent to the three-dimensional object. 
     
     
       17. The method of  claim 7 , wherein the spatial manipulation user interface element is displayed overlaid on the three-dimensional object. 
     
     
       18. The method of  claim 7 , wherein the three-dimensional coordinate system is a global three-dimensional coordinate system that does not change in response to a spatial manipulation of the three-dimensional object. 
     
     
       19. The method of  claim 7 , wherein the three-dimensional coordinate system is a local three-dimensional coordinate system fixedly aligned with the three-dimensional object as the three-dimensional object moves in a global three-dimensional coordinate system that does not change in response to a spatial manipulation of the three-dimensional object. 
     
     
       20. A device comprising:
 one or more input devices; 
 a display; 
 a non-transitory memory; and 
 one or more processors to:
 display a three-dimensional object in a three-dimensional space, wherein the three-dimensional space is defined by a three-dimensional coordinate system; 
 display a spatial manipulation user interface element including a set of spatial manipulation affordances respectively associated with a set of spatial manipulations of the three-dimensional object, wherein each of the set of spatial manipulations corresponds to a translational movement of the three-dimensional object along a corresponding axis of the three-dimensional space; 
 detect, via one or more input devices, a first user input directed to a first spatial manipulation affordance of the spatial manipulation affordances, wherein the first spatial manipulation affordance is associated with a first axis of the three-dimensional space; and 
 in response to detecting the first user input directed to the first spatial manipulation affordance, translationally move the three-dimensional object along the first axis of the three-dimensional space. 
 
 
     
     
       21. The device of  claim 20 , wherein each of the set of spatial manipulations corresponds to a translational movement along a distinct axis of the three-dimensional space. 
     
     
       22. The device of  claim 21 , wherein the set of spatial manipulation affordances includes:
 an x-axis arrow that enables a translational movement of the three-dimensional object along an x-axis of the three-dimensional space, 
 an y-axis arrow that enables a translational movement of the three-dimensional object along an y-axis of the three-dimensional space, and 
 an z-axis arrow that enables a translational movement of the three-dimensional object along an z-axis of the three-dimensional space. 
 
     
     
       23. The device of  claim 20 , in further response to detecting the first user input, the one or more processors translationally move the spatial manipulation user interface element along the first axis of the three-dimensional space. 
     
     
       24. The device of  claim 20 , wherein the first user input includes a moving contact that begins at the first spatial manipulation affordance. 
     
     
       25. The device of  claim 20 , wherein the one or more processors:
 detect, via one or more input devices, a second user input directed to a second spatial manipulation affordance of the spatial manipulation affordances, wherein the second spatial manipulation affordance is associated with a second axis of the three-dimensional space that is different from the first axis; and 
 in response to detecting the second user input directed to the second spatial manipulation affordance, translationally move the three-dimensional object along the second axis of the three-dimensional space.

Description:
CROSS-REFERENCE TO RELATED APPLICATIONS 
     This application is a continuation of U.S. Nonprovisional patent application Ser. No. 16/887,426, filed on May 29, 2020, which claims priority to U.S. Provisional Patent Application No. 62/856,056, filed on Jun. 1, 2019, and to U.S. Provisional Patent Application No. 62/906,936, filed on Sep. 27, 2019, all of which are hereby incorporated by reference in their entirety. 
    
    
     TECHNICAL FIELD 
     This relates generally to electronic devices with touch-sensitive surfaces, including but not limited to electronic devices with touch-sensitive surfaces that spatially manipulate three-dimensional objects on a two-dimensional screen. 
     BACKGROUND 
     Programming a computer-generated reality (CGR) application can be a difficult and time-consuming process, requiring expert knowledge in, for example, 3D object design and application coding. This presents a high barrier to the generation of quality CGR applications. 
     In particular, placing one or more CGR objects at desired locations and/or orientations in a CGR scene can be a cumbersome and/or confusing process. 
     SUMMARY 
     Accordingly, there is a need for electronic devices with faster, more efficient methods and interfaces for spatially manipulating three-dimensional objects (such as CGR objects) using a two-dimensional screen. Such methods and interfaces optionally complement or replace conventional methods for spatially manipulating three-dimensional objects using a two-dimensional screen. Such methods and interfaces reduce the cognitive burden on a user and produce a more efficient human-machine interface. For battery-operated devices, such methods and interfaces conserve power and increase the time between battery charges. 
     The above deficiencies and other problems associated with user interfaces for electronic devices with touch-sensitive surfaces are reduced or eliminated by the disclosed devices. In some implementations, the device is a desktop computer. In some implementations, the device is portable (e.g., a notebook computer, tablet computer, or handheld device). In some implementations, the device has a touchpad. In some implementations, the device has a touch-sensitive display (also known as a “touch screen” or “touch-screen display”). In some implementations, the device has a graphical user interface (GUI), one or more processors, memory and one or more modules, programs or sets of instructions stored in the memory for performing multiple functions. In some implementations, the user interacts with the GUI primarily through stylus and/or finger contacts and gestures on the touch-sensitive surface. In some implementations, the functions optionally include image editing, drawing, presenting, word processing, website creating, disk authoring, spreadsheet making, game playing, telephoning, video conferencing, e-mailing, instant messaging, workout support, digital photographing, digital videoing, web browsing, digital music playing, and/or digital video playing. Executable instructions for performing these functions are, optionally, included in a non-transitory computer readable storage medium or other computer program product configured for execution by one or more processors. 
     In accordance with some implementations, a method is performed at a device with one or more processors, non-transitory memory, and a display. The method includes displaying a three-dimensional object in a three-dimensional space from a first virtual camera perspective. The method includes displaying a spatial manipulation user interface element including a first set of spatial manipulation affordances respectively associated with a first set of spatial manipulations. The method includes detecting a user input changing the first virtual camera perspective to a second virtual camera perspective. In response to detecting the user input changing the first virtual camera perspective to the second virtual camera perspective, the method includes displaying the three-dimensional object in the three-dimensional space from the second virtual camera perspective and displaying the spatial manipulation user interface element including a second set of spatial manipulation affordances respectively associated with a second set of spatial manipulations, wherein the first set of spatial manipulations includes at least one spatial manipulation excluded from the second set of spatial manipulations and the second set of spatial manipulations includes at least one spatial manipulation excluded from the first set of spatial manipulations. 
     In accordance with some implementations, an electronic device includes a display, one or more input devices, one or more processors, non-transitory memory, and one or more programs; the one or more programs are stored in the non-transitory memory and configured to be executed by the one or more processors and the one or more programs include instructions for performing or causing performance of the operations of any of the methods described herein. In accordance with some implementations, a non-transitory computer readable storage medium has stored therein instructions which when executed by one or more processors of an electronic device with a display and one or more input devices, cause the device to perform or cause performance of the operations of any of the methods described herein. In accordance with some implementations, a graphical user interface on an electronic device with a display, one or more input devices, a non-transitory memory, and one or more processors configured to execute one or more programs stored in the non-transitory memory, including one or more of the elements displayed in any of the methods described above, which are updated in response to inputs, as described in any of the methods described herein. In accordance with some implementations, an electronic device includes: a display, one or more input devices; and means for performing or causing performance of the operations of any of the methods described herein. In accordance with some implementations, an information processing apparatus, for use in an electronic device with a display and one or more input devices, includes means for performing or causing performance of the operations of any of the methods described herein. 
     Thus, electronic devices with displays and input devices, such as touch-sensitive surfaces are provided with faster, more efficient methods and interfaces for spatially manipulating three-dimensional objects, thereby increasing the effectiveness, efficiency, and user satisfaction with such devices. Such methods and interfaces may complement or replace conventional methods for spatially manipulating three-dimensional objects. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       For a better understanding of the various described implementations, reference should be made to the Description of Implementations below, in conjunction with the following drawings in which like reference numerals refer to corresponding parts throughout the figures. 
         FIG. 1A  is a block diagram illustrating a portable multifunction device with a touch-sensitive display in accordance with some implementations. 
         FIG. 1B  is a block diagram illustrating example components for event handling in accordance with some implementations. 
         FIG. 2  illustrates a portable multifunction device having a touch screen in accordance with some implementations. 
         FIG. 3  is a block diagram of an example multifunction device with a display and a touch-sensitive surface in accordance with some implementations. 
         FIG. 4A  illustrates an example user interface for a menu of applications on a portable multifunction device in accordance with some implementations. 
         FIG. 4B  illustrates an example user interface for a multifunction device with a touch-sensitive surface that is separate from the display in accordance with some implementations. 
         FIG. 5  is a block diagram of an example operating architecture in accordance with some implementations. 
         FIG. 6  is a block diagram of an example controller in accordance with some implementations. 
         FIG. 7  is a block diagram of an example electronic device in accordance with some implementations. 
         FIGS. 8A-8Y  illustrate example user interfaces for generating a CGR file in accordance with some implementations. 
         FIG. 9  is a flowchart representation of a method of spatially manipulating a three-dimensional object in a three-dimensional space in accordance with some implementations. 
     
    
    
     DESCRIPTION OF IMPLEMENTATIONS 
     In accordance with various implementations, a graphical user interface (GUI) is provided to simplify the spatial manipulation of a three-dimensional object in a three-dimensional space, such as a CGR object in a CGR scene. 
     Below,  FIGS. 1A-1B, 2-3, and 4A-4B  provide a description of example CGR scene generating devices.  FIGS. 5A-5B, 6, and 7  provide a description of example CGR scene presenting devices.  FIGS. 8A-8Y  illustrate example user interfaces for spatially manipulating a CGR object in a CGR scene. The user interfaces in  FIGS. 8A-8Y  are used to illustrate the process in  FIG. 9 . 
     EXAMPLE CGR DEVICES 
     Reference will now be made in detail to implementations, examples of which are illustrated in the accompanying drawings. In the following detailed description, numerous specific details are set forth in order to provide a thorough understanding of the various described implementations. However, it will be apparent to one of ordinary skill in the art that the various described implementations may be practiced without these specific details. In other instances, well-known methods, procedures, components, circuits, and networks have not been described in detail so as not to unnecessarily obscure aspects of the implementations. 
     It will also be understood that, although the terms first, second, etc. are, in some instances, used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element from another. For example, a first contact could be termed a second contact, and, similarly, a second contact could be termed a first contact, without departing from the scope of the various described implementations. The first contact and the second contact are both contacts, but they are not the same contact, unless the context clearly indicates otherwise. 
     The terminology used in the description of the various described implementations herein is for the purpose of describing particular implementations only and is not intended to be limiting. As used in the description of the various described implementations and the appended claims, the singular forms “a,” “an,” and “the” are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will also be understood that the term “and/or” as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items. It will be further understood that the terms “includes,” “including,” “comprises,” and/or “comprising,” when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. 
     As used herein, the term “if” is, optionally, construed to mean “when” or “upon” or “in response to determining” or “in response to detecting,” depending on the context. Similarly, the phrase “if it is determined” or “if [a stated condition or event] is detected” is, optionally, construed to mean “upon determining” or “in response to determining” or “upon detecting [the stated condition or event]” or “in response to detecting [the stated condition or event],” depending on the context. 
     Implementations of electronic devices, user interfaces for such devices, and associated processes for using such devices are described. In some implementations, the device is a portable communications device, such as a mobile telephone, that also contains other functions, such as PDA and/or music player functions. Example implementations of portable multifunction devices include, without limitation, the iPhone®, iPod Touch®, and iPad® devices from Apple Inc. of Cupertino, Calif. Other portable electronic devices, such as laptops or tablet computers with touch-sensitive surfaces (e.g., touch-screen displays and/or touchpads), are, optionally, used. It should also be understood that, in some implementations, the device is not a portable communications device, but is a desktop computer with a touch-sensitive surface (e.g., a touch-screen display and/or a touchpad). 
     In the discussion that follows, an electronic device that includes a display and a touch-sensitive surface is described. It should be understood, however, that the electronic device optionally includes one or more other physical user-interface devices, such as a physical keyboard, a mouse and/or a joystick. 
     The device typically supports a variety of applications, such as one or more of the following: a drawing application, a presentation application, a word processing application, a website creation application, a disk authoring application, a spreadsheet application, a gaming application, a telephone application, a video conferencing application, an e-mail application, an instant messaging application, a workout support application, a photo management application, a digital camera application, a digital video camera application, a web browsing application, a digital music player application, and/or a digital video player application. 
     The various applications that are executed on the device optionally use at least one common physical user-interface device, such as the touch-sensitive surface. One or more functions of the touch-sensitive surface as well as corresponding information displayed on the device are, optionally, adjusted and/or varied from one application to the next and/or within a respective application. In this way, a common physical architecture (such as the touch-sensitive surface) of the device optionally supports the variety of applications with user interfaces that are intuitive and transparent to the user. 
     Attention is now directed toward implementations of portable devices with touch-sensitive displays.  FIG. 1A  is a block diagram illustrating portable multifunction device  100  with touch-sensitive display system  112  in accordance with some implementations. Touch-sensitive display system  112  is sometimes called a “touch screen” for convenience, and is sometimes simply called a touch-sensitive display. Device  100  includes memory  102  (which optionally includes one or more computer readable storage mediums), memory controller  122 , one or more processing units (CPUs)  120 , peripherals interface  118 , RF circuitry  108 , audio circuitry  110 , speaker  111 , microphone  113 , input/output (I/O) subsystem  106 , other input or control devices  116 , and external port  124 . Device  100  optionally includes one or more optical sensors  164 . Device  100  optionally includes one or more intensity sensors  165  for detecting intensity of contacts on device  100  (e.g., a touch-sensitive surface such as touch-sensitive display system  112  of device  100 ). Device  100  optionally includes one or more tactile output generators  163  for generating tactile outputs on device  100  (e.g., generating tactile outputs on a touch-sensitive surface such as touch-sensitive display system  112  of device  100  or touchpad  355  of device  300 ). These components optionally communicate over one or more communication buses or signal lines  103 . 
     As used in the specification and claims, the term “tactile output” refers to physical displacement of a device relative to a previous position of the device, physical displacement of a component (e.g., a touch-sensitive surface) of a device relative to another component (e.g., housing) of the device, or displacement of the component relative to a center of mass of the device that will be detected by a user with the user&#39;s sense of touch. For example, in situations where the device or the component of the device is in contact with a surface of a user that is sensitive to touch (e.g., a finger, palm, or other part of a user&#39;s hand), the tactile output generated by the physical displacement will be interpreted by the user as a tactile sensation corresponding to a perceived change in physical characteristics of the device or the component of the device. For example, movement of a touch-sensitive surface (e.g., a touch-sensitive display or trackpad) is, optionally, interpreted by the user as a “down click” or “up click” of a physical actuator button. In some cases, a user will feel a tactile sensation such as an “down click” or “up click” even when there is no movement of a physical actuator button associated with the touch-sensitive surface that is physically pressed (e.g., displaced) by the user&#39;s movements. As another example, movement of the touch-sensitive surface is, optionally, interpreted or sensed by the user as “roughness” of the touch-sensitive surface, even when there is no change in smoothness of the touch-sensitive surface. While such interpretations of touch by a user will be subject to the individualized sensory perceptions of the user, there are many sensory perceptions of touch that are common to a large majority of users. Thus, when a tactile output is described as corresponding to a particular sensory perception of a user (e.g., an “up click,” a “down click,” “roughness”), unless otherwise stated, the generated tactile output corresponds to physical displacement of the device or a component thereof that will generate the described sensory perception for a typical (or average) user. 
     It should be appreciated that device  100  is only one example of a portable multifunction device, and that device  100  optionally has more or fewer components than shown, optionally combines two or more components, or optionally has a different configuration or arrangement of the components. The various components shown in  FIG. 1A  are implemented in hardware, software, firmware, or a combination thereof, including one or more signal processing and/or application specific integrated circuits. 
     Memory  102  optionally includes high-speed random access memory and optionally also includes non-volatile memory, such as one or more magnetic disk storage devices, flash memory devices, or other non-volatile solid-state memory devices. Access to memory  102  by other components of device  100 , such as CPU(s)  120  and the peripherals interface  118 , is, optionally, controlled by memory controller  122 . 
     Peripherals interface  118  can be used to couple input and output peripherals of the device to CPU(s)  120  and memory  102 . The one or more processors  120  run or execute various software programs and/or sets of instructions stored in memory  102  to perform various functions for device  100  and to process data. 
     In some implementations, peripherals interface  118 , CPU(s)  120 , and memory controller  122  are, optionally, implemented on a single chip, such as chip  104 . In some other implementations, they are, optionally, implemented on separate chips. 
     RF (radio frequency) circuitry  108  receives and sends RF signals, also called electromagnetic signals. RF circuitry  108  converts electrical signals to/from electromagnetic signals and communicates with communications networks and other communications devices via the electromagnetic signals. RF circuitry  108  optionally includes well-known circuitry for performing these functions, including but not limited to an antenna system, an RF transceiver, one or more amplifiers, a tuner, one or more oscillators, a digital signal processor, a CODEC chipset, a subscriber identity module (SIM) card, memory, and so forth. RF circuitry  108  optionally communicates with networks, such as the Internet, also referred to as the World Wide Web (WWW), an intranet and/or a wireless network, such as a cellular telephone network, a wireless local area network (LAN) and/or a metropolitan area network (MAN), and other devices by wireless communication. The wireless communication optionally uses any of a plurality of communications standards, protocols and technologies, including but not limited to Global System for Mobile Communications (GSM), Enhanced Data GSM Environment (EDGE), high-speed downlink packet access (HSDPA), high-speed uplink packet access (HSUPA), Evolution, Data-Only (EV-DO), HSPA, HSPA+, Dual-Cell HSPA (DC-HSPDA), long term evolution (LTE), near field communication (NFC), wideband code division multiple access (W-CDMA), code division multiple access (CDMA), time division multiple access (TDMA), Bluetooth, Wireless Fidelity (Wi-Fi) (e.g., IEEE 802.11a, IEEE 802.11ac, IEEE 802.11ax, IEEE 802.11b, IEEE 802.11g and/or IEEE 802.11n), voice over Internet Protocol (VoIP), Wi-MAX, a protocol for e-mail (e.g., Internet message access protocol (IMAP) and/or post office protocol (POP)), instant messaging (e.g., extensible messaging and presence protocol (XMPP), Session Initiation Protocol for Instant Messaging and Presence Leveraging Extensions (SIMPLE), Instant Messaging and Presence Service (IMPS)), and/or Short Message Service (SMS), or any other suitable communication protocol, including communication protocols not yet developed as of the filing date of this document. 
     Audio circuitry  110 , speaker  111 , and microphone  113  provide an audio interface between a user and device  100 . Audio circuitry  110  receives audio data from peripherals interface  118 , converts the audio data to an electrical signal, and transmits the electrical signal to speaker  111 . Speaker  111  converts the electrical signal to human-audible sound waves. Audio circuitry  110  also receives electrical signals converted by microphone  113  from sound waves. Audio circuitry  110  converts the electrical signal to audio data and transmits the audio data to peripherals interface  118  for processing. Audio data is, optionally, retrieved from and/or transmitted to memory  102  and/or RF circuitry  108  by peripherals interface  118 . In some implementations, audio circuitry  110  also includes a headset jack (e.g.,  212 ,  FIG. 2 ). The headset jack provides an interface between audio circuitry  110  and removable audio input/output peripherals, such as output-only headphones or a headset with both output (e.g., a headphone for one or both ears) and input (e.g., a microphone). 
     I/O subsystem  106  couples input/output peripherals on device  100 , such as touch-sensitive display system  112  and other input or control devices  116 , with peripherals interface  118 . I/O subsystem  106  optionally includes display controller  156 , optical sensor controller  158 , intensity sensor controller  159 , haptic feedback controller  161 , and one or more input controllers  160  for other input or control devices. The one or more input controllers  160  receive/send electrical signals from/to other input or control devices  116 . The other input or control devices  116  optionally include physical buttons (e.g., push buttons, rocker buttons, etc.), dials, slider switches, joysticks, click wheels, and so forth. In some alternate implementations, input controller(s)  160  are, optionally, coupled with any (or none) of the following: a keyboard, infrared port, USB port, stylus, and/or a pointer device such as a mouse. The one or more buttons (e.g.,  208 ,  FIG. 2 ) optionally include an up/down button for volume control of speaker  111  and/or microphone  113 . The one or more buttons optionally include a push button (e.g.,  206 ,  FIG. 2 ). 
     Touch-sensitive display system  112  provides an input interface and an output interface between the device and a user. Display controller  156  receives and/or sends electrical signals from/to touch-sensitive display system  112 . Touch-sensitive display system  112  displays visual output to the user. The visual output optionally includes graphics, text, icons, video, and any combination thereof (collectively termed “graphics”). In some implementations, some or all of the visual output corresponds to user-interface objects. 
     Touch-sensitive display system  112  has a touch-sensitive surface, sensor or set of sensors that accepts input from the user based on haptic/tactile contact. Touch-sensitive display system  112  and display controller  156  (along with any associated modules and/or sets of instructions in memory  102 ) detect contact (and any movement or breaking of the contact) on touch-sensitive display system  112  and converts the detected contact into interaction with user-interface objects (e.g., one or more soft keys, icons, web pages or images) that are displayed on touch-sensitive display system  112 . In an example implementation, a point of contact between touch-sensitive display system  112  and the user corresponds to a finger of the user or a stylus. 
     Touch-sensitive display system  112  optionally uses LCD (liquid crystal display) technology, LPD (light emitting polymer display) technology, or LED (light emitting diode) technology, although other display technologies are used in other implementations. Touch-sensitive display system  112  and display controller  156  optionally detect contact and any movement or breaking thereof using any of a plurality of touch sensing technologies now known or later developed, including but not limited to capacitive, resistive, infrared, and surface acoustic wave technologies, as well as other proximity sensor arrays or other elements for determining one or more points of contact with touch-sensitive display system  112 . In an example implementation, projected mutual capacitance sensing technology is used, such as that found in the iPhone®, iPod Touch®, and iPad® from Apple Inc. of Cupertino, Calif. 
     Touch-sensitive display system  112  optionally has a video resolution in excess of 100 dpi. In some implementations, the touch screen video resolution is in excess of 400 dpi (e.g., 500 dpi, 800 dpi, or greater). The user optionally makes contact with touch-sensitive display system  112  using any suitable object or appendage, such as a stylus, a finger, and so forth. In some implementations, the user interface is designed to work with finger-based contacts and gestures, which can be less precise than stylus-based input due to the larger area of contact of a finger on the touch screen. In some implementations, the device translates the rough finger-based input into a precise pointer/cursor position or command for performing the actions desired by the user. 
     In some implementations, in addition to the touch screen, device  100  optionally includes a touchpad for activating or deactivating particular functions. In some implementations, the touchpad is a touch-sensitive area of the device that, unlike the touch screen, does not display visual output. The touchpad is, optionally, a touch-sensitive surface that is separate from touch-sensitive display system  112  or an extension of the touch-sensitive surface formed by the touch screen. 
     Device  100  also includes power system  162  for powering the various components. Power system  162  optionally includes a power management system, one or more power sources (e.g., battery, alternating current (AC)), a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator (e.g., a light-emitting diode (LED)) and any other components associated with the generation, management and distribution of power in portable devices. 
     Device  100  optionally also includes one or more optical sensors  164 .  FIG. 1A  shows an optical sensor coupled with optical sensor controller  158  in I/O subsystem  106 . Optical sensor(s)  164  optionally include charge-coupled device (CCD) or complementary metal-oxide semiconductor (CMOS) phototransistors. Optical sensor(s)  164  receive light from the environment, projected through one or more lens, and converts the light to data representing an image. In conjunction with imaging module  143  (also called a camera module), optical sensor(s)  164  optionally capture still images and/or video. In some implementations, an optical sensor is located on the back of device  100 , opposite touch-sensitive display system  112  on the front of the device, so that the touch screen is enabled for use as a viewfinder for still and/or video image acquisition. In some implementations, another optical sensor is located on the front of the device so that the user&#39;s image is obtained (e.g., for selfies, for videoconferencing while the user views the other video conference participants on the touch screen, etc.). 
     Device  100  optionally also includes one or more contact intensity sensors  165 .  FIG. 1A  shows a contact intensity sensor coupled with intensity sensor controller  159  in I/O subsystem  106 . Contact intensity sensor(s)  165  optionally include one or more piezoresistive strain gauges, capacitive force sensors, electric force sensors, piezoelectric force sensors, optical force sensors, capacitive touch-sensitive surfaces, or other intensity sensors (e.g., sensors used to measure the force (or pressure) of a contact on a touch-sensitive surface). Contact intensity sensor(s)  165  receive contact intensity information (e.g., pressure information or a proxy for pressure information) from the environment. In some implementations, at least one contact intensity sensor is collocated with, or proximate to, a touch-sensitive surface (e.g., touch-sensitive display system  112 ). In some implementations, at least one contact intensity sensor is located on the back of device  100 , opposite touch-screen display system  112  which is located on the front of device  100 . 
     Device  100  optionally also includes one or more proximity sensors  166 .  FIG. 1A  shows proximity sensor  166  coupled with peripherals interface  118 . Alternately, proximity sensor  166  is coupled with input controller  160  in I/O subsystem  106 . In some implementations, the proximity sensor turns off and disables touch-sensitive display system  112  when the multifunction device is placed near the user&#39;s ear (e.g., when the user is making a phone call). 
     Device  100  optionally also includes one or more tactile output generators  163 .  FIG. 1A  shows a tactile output generator coupled with haptic feedback controller  161  in I/O subsystem  106 . Tactile output generator(s)  163  optionally include one or more electroacoustic devices such as speakers or other audio components and/or electromechanical devices that convert energy into linear motion such as a motor, solenoid, electroactive polymer, piezoelectric actuator, electrostatic actuator, or other tactile output generating component (e.g., a component that converts electrical signals into tactile outputs on the device). Tactile output generator(s)  163  receive tactile feedback generation instructions from haptic feedback module  133  and generates tactile outputs on device  100  that are capable of being sensed by a user of device  100 . In some implementations, at least one tactile output generator is collocated with, or proximate to, a touch-sensitive surface (e.g., touch-sensitive display system  112 ) and, optionally, generates a tactile output by moving the touch-sensitive surface vertically (e.g., in/out of a surface of device  100 ) or laterally (e.g., back and forth in the same plane as a surface of device  100 ). In some implementations, at least one tactile output generator sensor is located on the back of device  100 , opposite touch-sensitive display system  112 , which is located on the front of device  100 . 
     Device  100  optionally also includes one or more accelerometers  167 , gyroscopes  168 , and/or magnetometers  169  (e.g., as part of an inertial measurement unit (IMU)) for obtaining information concerning the position (e.g., attitude) of the device.  FIG. 1A  shows sensors  167 ,  168 , and  169  coupled with peripherals interface  118 . Alternately, sensors  167 ,  168 , and  169  are, optionally, coupled with an input controller  160  in I/O subsystem  106 . In some implementations, information is displayed on the touch-screen display in a portrait view or a landscape view based on an analysis of data received from the one or more accelerometers. Device  100  optionally includes a GPS (or GLONASS or other global navigation system) receiver for obtaining information concerning the location of device  100 . 
     In some implementations, the software components stored in memory  102  include operating system  126 , communication module (or set of instructions)  128 , contact/motion module (or set of instructions)  130 , graphics module (or set of instructions)  132 , haptic feedback module (or set of instructions)  133 , text input module (or set of instructions)  134 , Global Positioning System (GPS) module (or set of instructions)  135 , and applications (or sets of instructions)  136 . Furthermore, in some implementations, memory  102  stores device/global internal state  157 , as shown in  FIGS. 1A and 3 . Device/global internal state  157  includes one or more of: active application state, indicating which applications, if any, are currently active; display state, indicating what applications, views or other information occupy various regions of touch-sensitive display system  112 ; sensor state, including information obtained from the device&#39;s various sensors and other input or control devices  116 ; and location and/or positional information concerning the device&#39;s location and/or attitude. 
     Operating system  126  (e.g., iOS, Darwin, RTXC, LINUX, UNIX, OS X, WINDOWS, or an embedded operating system such as VxWorks) includes various software components and/or drivers for controlling and managing general system tasks (e.g., memory management, storage device control, power management, etc.) and facilitates communication between various hardware and software components. 
     Communication module  128  facilitates communication with other devices over one or more external ports  124  and also includes various software components for handling data received by RF circuitry  108  and/or external port  124 . External port  124  (e.g., Universal Serial Bus (USB), FIREWIRE, etc.) is adapted for coupling directly to other devices or indirectly over a network (e.g., the Internet, wireless LAN, etc.). In some implementations, the external port is a multi-pin (e.g., 30-pin) connector that is the same as, or similar to and/or compatible with the 30-pin connector used in some iPhone®, iPod Touch®, and iPad® devices from Apple Inc. of Cupertino, Calif. In some implementations, the external port is a Lightning connector that is the same as, or similar to and/or compatible with the Lightning connector used in some iPhone®, iPod Touch®, and iPad® devices from Apple Inc. of Cupertino, Calif. 
     Contact/motion module  130  optionally detects contact with touch-sensitive display system  112  (in conjunction with display controller  156 ) and other touch-sensitive devices (e.g., a touchpad or physical click wheel). Contact/motion module  130  includes software components for performing various operations related to detection of contact (e.g., by a finger or by a stylus), such as determining if contact has occurred (e.g., detecting a finger-down event), determining an intensity of the contact (e.g., the force or pressure of the contact or a substitute for the force or pressure of the contact), determining if there is movement of the contact and tracking the movement across the touch-sensitive surface (e.g., detecting one or more finger-dragging events), and determining if the contact has ceased (e.g., detecting a finger-up event or a break in contact). Contact/motion module  130  receives contact data from the touch-sensitive surface. Determining movement of the point of contact, which is represented by a series of contact data, optionally includes determining speed (magnitude), velocity (magnitude and direction), and/or an acceleration (a change in magnitude and/or direction) of the point of contact. These operations are, optionally, applied to single contacts (e.g., one finger contacts or stylus contacts) or to multiple simultaneous contacts (e.g., “multitouch”/multiple finger contacts and/or stylus contacts). In some implementations, contact/motion module  130  and display controller  156  detect contact on a touchpad. 
     Contact/motion module  130  optionally detects a gesture input by a user. Different gestures on the touch-sensitive surface have different contact patterns (e.g., different motions, timings, and/or intensities of detected contacts). Thus, a gesture is, optionally, detected by detecting a particular contact pattern. For example, detecting a finger tap gesture includes detecting a finger-down event followed by detecting a finger-up (lift off) event at the same position (or substantially the same position) as the finger-down event (e.g., at the position of an icon). As another example, detecting a finger swipe gesture on the touch-sensitive surface includes detecting a finger-down event followed by detecting one or more finger-dragging events, and subsequently followed by detecting a finger-up (lift off) event. Similarly, tap, swipe, drag, and other gestures are optionally detected for a stylus by detecting a particular contact pattern for the stylus. 
     Graphics module  132  includes various known software components for rendering and displaying graphics on touch-sensitive display system  112  or other display, including components for changing the visual impact (e.g., brightness, transparency, saturation, contrast or other visual property) of graphics that are displayed. As used herein, the term “graphics” includes any object that can be displayed to a user, including without limitation text, web pages, icons (such as user-interface objects including soft keys), digital images, videos, animations and the like. 
     In some implementations, graphics module  132  stores data representing graphics to be used. Each graphic is, optionally, assigned a corresponding code. Graphics module  132  receives, from applications etc., one or more codes specifying graphics to be displayed along with, if necessary, coordinate data and other graphic property data, and then generates screen image data to output to display controller  156 . 
     Haptic feedback module  133  includes various software components for generating instructions used by tactile output generator(s)  163  to produce tactile outputs at one or more locations on device  100  in response to user interactions with device  100 . 
     Text input module  134 , which is, optionally, a component of graphics module  132 , provides soft keyboards for entering text in various applications (e.g., contacts  137 , e-mail  140 , IM  141 , browser  147 , and any other application that needs text input). 
     GPS module  135  determines the location of the device and provides this information for use in various applications (e.g., to telephone  138  for use in location-based dialing, to camera  143  as picture/video metadata, and to applications that provide location-based services such as weather widgets, local yellow page widgets, and map/navigation widgets). 
     Applications  136  optionally include the following modules (or sets of instructions), or a subset or superset thereof:
         contacts module  137  (sometimes called an address book or contact list);   telephone module  138 ;   video conferencing module  139 ;   e-mail client module  140 ;   instant messaging (IM) module  141 ;   workout support module  142 ;   camera module  143  for still and/or video images;   image management module  144 ;   browser module  147 ;   calendar module  148 ;   widget modules  149 , which optionally include one or more of: weather widget  149 - 1 , stocks widget  149 - 2 , calculator widget  149 - 3 , alarm clock widget  149 - 4 , dictionary widget  149 - 5 , and other widgets obtained by the user, as well as user-created widgets  149 - 6 ;   widget creator module  150  for making user-created widgets  149 - 6 ;   search module  151 ;   video and music player module  152 , which is, optionally, made up of a video player module and a music player module;   notes module  153 ;   map module  154 ; and/or   online video module  155 .       

     Examples of other applications  136  that are, optionally, stored in memory  102  include other word processing applications, other image editing applications, drawing applications, presentation applications, JAVA-enabled applications, encryption, digital rights management, voice recognition, and voice replication. 
     In conjunction with touch-sensitive display system  112 , display controller  156 , contact module  130 , graphics module  132 , and text input module  134 , contacts module  137  includes executable instructions to manage an address book or contact list (e.g., stored in application internal state  192  of contacts module  137  in memory  102  or memory  370 ), including: adding name(s) to the address book; deleting name(s) from the address book; associating telephone number(s), e-mail address(es), physical address(es) or other information with a name; associating an image with a name; categorizing and sorting names; providing telephone numbers and/or e-mail addresses to initiate and/or facilitate communications by telephone  138 , video conference  139 , e-mail  140 , or IM  141 ; and so forth. 
     In conjunction with RF circuitry  108 , audio circuitry  110 , speaker  111 , microphone  113 , touch-sensitive display system  112 , display controller  156 , contact module  130 , graphics module  132 , and text input module  134 , telephone module  138  includes executable instructions to enter a sequence of characters corresponding to a telephone number, access one or more telephone numbers in address book  137 , modify a telephone number that has been entered, dial a respective telephone number, conduct a conversation and disconnect or hang up when the conversation is completed. As noted above, the wireless communication optionally uses any of a plurality of communications standards, protocols and technologies. 
     In conjunction with RF circuitry  108 , audio circuitry  110 , speaker  111 , microphone  113 , touch-sensitive display system  112 , display controller  156 , optical sensor(s)  164 , optical sensor controller  158 , contact module  130 , graphics module  132 , text input module  134 , contact list  137 , and telephone module  138 , videoconferencing module  139  includes executable instructions to initiate, conduct, and terminate a video conference between a user and one or more other participants in accordance with user instructions. 
     In conjunction with RF circuitry  108 , touch-sensitive display system  112 , display controller  156 , contact module  130 , graphics module  132 , and text input module  134 , e-mail client module  140  includes executable instructions to create, send, receive, and manage e-mail in response to user instructions. In conjunction with image management module  144 , e-mail client module  140  makes it very easy to create and send e-mails with still or video images taken with camera module  143 . 
     In conjunction with RF circuitry  108 , touch-sensitive display system  112 , display controller  156 , contact module  130 , graphics module  132 , and text input module  134 , the instant messaging module  141  includes executable instructions to enter a sequence of characters corresponding to an instant message, to modify previously entered characters, to transmit a respective instant message (for example, using a Short Message Service (SMS) or Multimedia Message Service (MMS) protocol for telephony-based instant messages or using XMPP, SIMPLE, Apple Push Notification Service (APNs) or IMPS for Internet-based instant messages), to receive instant messages and to view received instant messages. In some implementations, transmitted and/or received instant messages optionally include graphics, photos, audio files, video files and/or other attachments as are supported in a MMS and/or an Enhanced Messaging Service (EMS). As used herein, “instant messaging” refers to both telephony-based messages (e.g., messages sent using SMS or MMS) and Internet-based messages (e.g., messages sent using XMPP, SIMPLE, APNs, or IMPS). 
     In conjunction with RF circuitry  108 , touch-sensitive display system  112 , display controller  156 , contact module  130 , graphics module  132 , text input module  134 , GPS module  135 , map module  154 , and video and music player module  152 , workout support module  142  includes executable instructions to create workouts (e.g., with time, distance, and/or calorie burning goals); communicate with workout sensors (in sports devices and smart watches); receive workout sensor data; calibrate sensors used to monitor a workout; select and play music for a workout; and display, store and transmit workout data. 
     In conjunction with touch-sensitive display system  112 , display controller  156 , optical sensor(s)  164 , optical sensor controller  158 , contact module  130 , graphics module  132 , and image management module  144 , camera module  143  includes executable instructions to capture still images or video (including a video stream) and store them into memory  102 , modify characteristics of a still image or video, and/or delete a still image or video from memory  102 . 
     In conjunction with touch-sensitive display system  112 , display controller  156 , contact module  130 , graphics module  132 , text input module  134 , and camera module  143 , image management module  144  includes executable instructions to arrange, modify (e.g., edit), or otherwise manipulate, label, delete, present (e.g., in a digital slide show or album), and store still and/or video images. 
     In conjunction with RF circuitry  108 , touch-sensitive display system  112 , display system controller  156 , contact module  130 , graphics module  132 , and text input module  134 , browser module  147  includes executable instructions to browse the Internet in accordance with user instructions, including searching, linking to, receiving, and displaying web pages or portions thereof, as well as attachments and other files linked to web pages. 
     In conjunction with RF circuitry  108 , touch-sensitive display system  112 , display system controller  156 , contact module  130 , graphics module  132 , text input module  134 , e-mail client module  140 , and browser module  147 , calendar module  148  includes executable instructions to create, display, modify, and store calendars and data associated with calendars (e.g., calendar entries, to do lists, etc.) in accordance with user instructions. 
     In conjunction with RF circuitry  108 , touch-sensitive display system  112 , display system controller  156 , contact module  130 , graphics module  132 , text input module  134 , and browser module  147 , widget modules  149  are mini-applications that are, optionally, downloaded and used by a user (e.g., weather widget  149 - 1 , stocks widget  149 - 2 , calculator widget  149 - 3 , alarm clock widget  149 - 4 , and dictionary widget  149 - 5 ) or created by the user (e.g., user-created widget  149 - 6 ). In some implementations, a widget includes an HTML (Hypertext Markup Language) file, a CSS (Cascading Style Sheets) file, and a JavaScript file. In some implementations, a widget includes an XML (Extensible Markup Language) file and a JavaScript file (e.g., Yahoo! Widgets). 
     In conjunction with RF circuitry  108 , touch-sensitive display system  112 , display system controller  156 , contact module  130 , graphics module  132 , text input module  134 , and browser module  147 , the widget creator module  150  includes executable instructions to create widgets (e.g., turning a user-specified portion of a web page into a widget). 
     In conjunction with touch-sensitive display system  112 , display system controller  156 , contact module  130 , graphics module  132 , and text input module  134 , search module  151  includes executable instructions to search for text, music, sound, image, video, and/or other files in memory  102  that match one or more search criteria (e.g., one or more user-specified search terms) in accordance with user instructions. 
     In conjunction with touch-sensitive display system  112 , display system controller  156 , contact module  130 , graphics module  132 , audio circuitry  110 , speaker  111 , RF circuitry  108 , and browser module  147 , video and music player module  152  includes executable instructions that allow the user to download and play back recorded music and other sound files stored in one or more file formats, such as MP3 or AAC files, and executable instructions to display, present or otherwise play back videos (e.g., on touch-sensitive display system  112 , or on an external display connected wirelessly or via external port  124 ). In some implementations, device  100  optionally includes the functionality of an MP3 player, such as an iPod Touch® (trademark of Apple Inc. of Cupertino, Calif.). 
     In conjunction with touch-sensitive display system  112 , display controller  156 , contact module  130 , graphics module  132 , and text input module  134 , notes module  153  includes executable instructions to create and manage notes, to do lists, and the like in accordance with user instructions. 
     In conjunction with RF circuitry  108 , touch-sensitive display system  112 , display system controller  156 , contact module  130 , graphics module  132 , text input module  134 , GPS module  135 , and browser module  147 , map module  154  includes executable instructions to receive, display, modify, and store maps and data associated with maps (e.g., driving directions; data on stores and other points of interest at or near a particular location; and other location-based data) in accordance with user instructions. 
     In conjunction with touch-sensitive display system  112 , display system controller  156 , contact module  130 , graphics module  132 , audio circuitry  110 , speaker  111 , RF circuitry  108 , text input module  134 , e-mail client module  140 , and browser module  147 , online video module  155  includes executable instructions that allow the user to access, browse, receive (e.g., by streaming and/or download), play back (e.g., on the touch screen  112 , or on an external display connected wirelessly or via external port  124 ), send an e-mail with a link to a particular online video, and otherwise manage online videos in one or more file formats, such as H.264. In some implementations, instant messaging module  141 , rather than e-mail client module  140 , is used to send a link to a particular online video. 
     Each of the above identified modules and applications correspond to a set of executable instructions for performing one or more functions described above and the methods described in this application (e.g., the computer-implemented methods and other information processing methods described herein). These modules (i.e., sets of instructions) need not be implemented as separate software programs, procedures or modules, and thus various subsets of these modules are, optionally, combined or otherwise re-arranged in various implementations. In some implementations, memory  102  optionally stores a subset of the modules and data structures identified above. Furthermore, memory  102  optionally stores additional modules and data structures not described above. 
     In some implementations, device  100  is a device where operation of a predefined set of functions on the device is performed exclusively through a touch screen and/or a touchpad. By using a touch screen and/or a touchpad as the primary input control device for operation of device  100 , the number of physical input control devices (such as push buttons, dials, and the like) on device  100  is, optionally, reduced. 
     The predefined set of functions that are performed exclusively through a touch screen and/or a touchpad optionally include navigation between user interfaces. In some implementations, the touchpad, when touched by the user, navigates device  100  to a main, home, or root menu from any user interface that is displayed on device  100 . In such implementations, a “menu button” is implemented using a touchpad. In some other implementations, the menu button is a physical push button or other physical input control device instead of a touchpad. 
       FIG. 1B  is a block diagram illustrating example components for event handling in accordance with some implementations. In some implementations, memory  102  (in  FIG. 1A ) or  370  ( FIG. 3 ) includes event sorter  170  (e.g., in operating system  126 ) and a respective application  136 - 1  (e.g., any of the aforementioned applications  136 ,  137 - 155 ,  380 - 390 ). 
     Event sorter  170  receives event information and determines the application  136 - 1  and application view  191  of application  136 - 1  to which to deliver the event information. Event sorter  170  includes event monitor  171  and event dispatcher module  174 . In some implementations, application  136 - 1  includes application internal state  192 , which indicates the current application view(s) displayed on touch-sensitive display system  112  when the application is active or executing. In some implementations, device/global internal state  157  is used by event sorter  170  to determine which application(s) is (are) currently active, and application internal state  192  is used by event sorter  170  to determine application views  191  to which to deliver event information. 
     In some implementations, application internal state  192  includes additional information, such as one or more of: resume information to be used when application  136 - 1  resumes execution, user interface state information that indicates information being displayed or that is ready for display by application  136 - 1 , a state queue for enabling the user to go back to a prior state or view of application  136 - 1 , and a redo/undo queue of previous actions taken by the user. 
     Event monitor  171  receives event information from peripherals interface  118 . Event information includes information about a sub-event (e.g., a user touch on touch-sensitive display system  112 , as part of a multi-touch gesture). Peripherals interface  118  transmits information it receives from I/O subsystem  106  or a sensor, such as proximity sensor  166 , accelerometer(s)  167 , gyroscope(s)  168 , magnetometer(s)  169 , and/or microphone  113  (through audio circuitry  110 ). Information that peripherals interface  118  receives from I/O subsystem  106  includes information from touch-sensitive display system  112  or a touch-sensitive surface. 
     In some implementations, event monitor  171  sends requests to the peripherals interface  118  at predetermined intervals. In response, peripherals interface  118  transmits event information. In other implementations, peripheral interface  118  transmits event information only when there is a significant event (e.g., receiving an input above a predetermined noise threshold and/or for more than a predetermined duration). 
     In some implementations, event sorter  170  also includes a hit view determination module  172  and/or an active event recognizer determination module  173 . 
     Hit view determination module  172  provides software procedures for determining where a sub-event has taken place within one or more views, when touch-sensitive display system  112  displays more than one view. Views are made up of controls and other elements that a user can see on the display. 
     Another aspect of the user interface associated with an application is a set of views, sometimes herein called application views or user interface windows, in which information is displayed and touch-based gestures occur. The application views (of a respective application) in which a touch is detected optionally correspond to programmatic levels within a programmatic or view hierarchy of the application. For example, the lowest level view in which a touch is detected is, optionally, called the hit view, and the set of events that are recognized as proper inputs are, optionally, determined based, at least in part, on the hit view of the initial touch that begins a touch-based gesture. 
     Hit view determination module  172  receives information related to sub-events of a touch-based gesture. When an application has multiple views organized in a hierarchy, hit view determination module  172  identifies a hit view as the lowest view in the hierarchy which should handle the sub-event. In most circumstances, the hit view is the lowest level view in which an initiating sub-event occurs (i.e., the first sub-event in the sequence of sub-events that form an event or potential event). Once the hit view is identified by the hit view determination module, the hit view typically receives all sub-events related to the same touch or input source for which it was identified as the hit view. 
     Active event recognizer determination module  173  determines which view or views within a view hierarchy should receive a particular sequence of sub-events. In some implementations, active event recognizer determination module  173  determines that only the hit view should receive a particular sequence of sub-events. In other implementations, active event recognizer determination module  173  determines that all views that include the physical location of a sub-event are actively involved views, and therefore determines that all actively involved views should receive a particular sequence of sub-events. In other implementations, even if touch sub-events were entirely confined to the area associated with one particular view, views higher in the hierarchy would still remain as actively involved views. 
     Event dispatcher module  174  dispatches the event information to an event recognizer (e.g., event recognizer  180 ). In some implementations including active event recognizer determination module  173 , event dispatcher module  174  delivers the event information to an event recognizer determined by active event recognizer determination module  173 . In some implementations, event dispatcher module  174  stores in an event queue the event information, which is retrieved by a respective event receiver module  182 . 
     In some implementations, operating system  126  includes event sorter  170 . Alternatively, application  136 - 1  includes event sorter  170 . In yet other implementations, event sorter  170  is a stand-alone module, or a part of another module stored in memory  102 , such as contact/motion module  130 . 
     In some implementations, application  136 - 1  includes a plurality of event handlers  190  and one or more application views  191 , each of which includes instructions for handling touch events that occur within a respective view of the application&#39;s user interface. Each application view  191  of the application  136 - 1  includes one or more event recognizers  180 . Typically, a respective application view  191  includes a plurality of event recognizers  180 . In other implementations, one or more of event recognizers  180  are part of a separate module, such as a user interface kit or a higher-level object from which application  136 - 1  inherits methods and other properties. In some implementations, a respective event handler  190  includes one or more of: data updater  176 , object updater  177 , GUI updater  178 , and/or event data  179  received from event sorter  170 . Event handler  190  optionally utilizes or calls data updater  176 , object updater  177  or GUI updater  178  to update the application internal state  192 . Alternatively, one or more of the application views  191  includes one or more respective event handlers  190 . Also, in some implementations, one or more of data updater  176 , object updater  177 , and GUI updater  178  are included in a respective application view  191 . 
     A respective event recognizer  180  receives event information (e.g., event data  179 ) from event sorter  170 , and identifies an event from the event information. Event recognizer  180  includes event receiver  182  and event comparator  184 . In some implementations, event recognizer  180  also includes at least a subset of: metadata  183 , and event delivery instructions  188  (which optionally include sub-event delivery instructions). 
     Event receiver  182  receives event information from event sorter  170 . The event information includes information about a sub-event, for example, a touch or a touch movement. Depending on the sub-event, the event information also includes additional information, such as location of the sub-event. When the sub-event concerns motion of a touch, the event information optionally also includes speed and direction of the sub-event. In some implementations, events include rotation of the device from one orientation to another (e.g., from a portrait orientation to a landscape orientation, or vice versa), and the event information includes corresponding information about the current orientation (also called device attitude) of the device. 
     Event comparator  184  compares the event information to predefined event or sub-event definitions and, based on the comparison, determines an event or sub-event, or determines or updates the state of an event or sub-event. In some implementations, event comparator  184  includes event definitions  186 . Event definitions  186  contain definitions of events (e.g., predefined sequences of sub-events), for example, event  1  ( 187 - 1 ), event  2  ( 187 - 2 ), and others. In some implementations, sub-events in an event  187  include, for example, touch begin, touch end, touch movement, touch cancellation, and multiple touching. In one example, the definition for event  1  ( 187 - 1 ) is a double tap on a displayed object. The double tap, for example, comprises a first touch (touch begin) on the displayed object for a predetermined phase, a first lift-off (touch end) for a predetermined phase, a second touch (touch begin) on the displayed object for a predetermined phase, and a second lift-off (touch end) for a predetermined phase. In another example, the definition for event  2  ( 187 - 2 ) is a dragging on a displayed object. The dragging, for example, comprises a touch (or contact) on the displayed object for a predetermined phase, a movement of the touch across touch-sensitive display system  112 , and lift-off of the touch (touch end). In some implementations, the event also includes information for one or more associated event handlers  190 . 
     In some implementations, event definition  187  includes a definition of an event for a respective user-interface object. In some implementations, event comparator  184  performs a hit test to determine which user-interface object is associated with a sub-event. For example, in an application view in which three user-interface objects are displayed on touch-sensitive display system  112 , when a touch is detected on touch-sensitive display system  112 , event comparator  184  performs a hit test to determine which of the three user-interface objects is associated with the touch (sub-event). If each displayed object is associated with a respective event handler  190 , the event comparator uses the result of the hit test to determine which event handler  190  should be activated. For example, event comparator  184  selects an event handler associated with the sub-event and the object triggering the hit test. 
     In some implementations, the definition for a respective event  187  also includes delayed actions that delay delivery of the event information until after it has been determined whether the sequence of sub-events does or does not correspond to the event recognizer&#39;s event type. 
     When a respective event recognizer  180  determines that the series of sub-events do not match any of the events in event definitions  186 , the respective event recognizer  180  enters an event impossible, event failed, or event ended state, after which it disregards subsequent sub-events of the touch-based gesture. In this situation, other event recognizers, if any, that remain active for the hit view continue to track and process sub-events of an ongoing touch-based gesture. 
     In some implementations, a respective event recognizer  180  includes metadata  183  with configurable properties, flags, and/or lists that indicate how the event delivery system should perform sub-event delivery to actively involved event recognizers. In some implementations, metadata  183  includes configurable properties, flags, and/or lists that indicate how event recognizers interact, or are enabled to interact, with one another. In some implementations, metadata  183  includes configurable properties, flags, and/or lists that indicate whether sub-events are delivered to varying levels in the view or programmatic hierarchy. 
     In some implementations, a respective event recognizer  180  activates event handler  190  associated with an event when one or more particular sub-events of an event are recognized. In some implementations, a respective event recognizer  180  delivers event information associated with the event to event handler  190 . Activating an event handler  190  is distinct from sending (and deferred sending) sub-events to a respective hit view. In some implementations, event recognizer  180  throws a flag associated with the recognized event, and event handler  190  associated with the flag catches the flag and performs a predefined process. 
     In some implementations, event delivery instructions  188  include sub-event delivery instructions that deliver event information about a sub-event without activating an event handler. Instead, the sub-event delivery instructions deliver event information to event handlers associated with the series of sub-events or to actively involved views. Event handlers associated with the series of sub-events or with actively involved views receive the event information and perform a predetermined process. 
     In some implementations, data updater  176  creates and updates data used in application  136 - 1 . For example, data updater  176  updates the telephone number used in contacts module  137 , or stores a video file used in video and music player module  152 . In some implementations, object updater  177  creates and updates objects used in application  136 - 1 . For example, object updater  177  creates a new user-interface object or updates the position of a user-interface object. GUI updater  178  updates the GUI. For example, GUI updater  178  prepares display information and sends it to graphics module  132  for display on a touch-sensitive display. 
     In some implementations, event handler(s)  190  includes or has access to data updater  176 , object updater  177 , and GUI updater  178 . In some implementations, data updater  176 , object updater  177 , and GUI updater  178  are included in a single module of a respective application  136 - 1  or application view  191 . In other implementations, they are included in two or more software modules. 
     It shall be understood that the foregoing discussion regarding event handling of user touches on touch-sensitive displays also applies to other forms of user inputs to operate multifunction devices  100  with input-devices, not all of which are initiated on touch screens. For example, mouse movement and mouse button presses, optionally coordinated with single or multiple keyboard presses or holds; contact movements such as taps, drags, scrolls, etc., on touch-pads; pen stylus inputs; movement of the device; oral instructions; detected eye movements; biometric inputs; and/or any combination thereof are optionally utilized as inputs corresponding to sub-events which define an event to be recognized. 
       FIG. 2  illustrates a portable multifunction device  100  having a touch screen (e.g., touch-sensitive display system  112 ,  FIG. 1A ) in accordance with some implementations. The touch screen optionally displays one or more graphics within user interface (UI)  200 . In this implementation, as well as others described below, a user is enabled to select one or more of the graphics by making a gesture on the graphics, for example, with one or more fingers  202  (not drawn to scale in the figure) or one or more styluses  203  (not drawn to scale in the figure). In some implementations, selection of one or more graphics occurs when the user breaks contact with the one or more graphics. In some implementations, the gesture optionally includes one or more taps, one or more swipes (from left to right, right to left, upward and/or downward) and/or a rolling of a finger (from right to left, left to right, upward and/or downward) that has made contact with device  100 . In some implementations or circumstances, inadvertent contact with a graphic does not select the graphic. For example, a swipe gesture that sweeps over an application icon optionally does not select the corresponding application when the gesture corresponding to selection is a tap. 
     Device  100  optionally also includes one or more physical buttons, such as “home” or menu button  204 . As described previously, menu button  204  is, optionally, used to navigate to any application  136  in a set of applications that are, optionally executed on device  100 . Alternatively, in some implementations, the menu button is implemented as a soft key in a GUI displayed on the touch-screen display. 
     In some implementations, device  100  includes the touch-screen display, menu button  204 , push button  206  for powering the device on/off and locking the device, volume adjustment button(s)  208 , Subscriber Identity Module (SIM) card slot  210 , head set jack  212 , and docking/charging external port  124 . Push button  206  is, optionally, used to turn the power on/off on the device by depressing the button and holding the button in the depressed state for a predefined time interval; to lock the device by depressing the button and releasing the button before the predefined time interval has elapsed; and/or to unlock the device or initiate an unlock process. In some implementations, device  100  also accepts verbal input for activation or deactivation of some functions through microphone  113 . Device  100  also, optionally, includes one or more contact intensity sensors  165  for detecting intensity of contacts on touch-sensitive display system  112  and/or one or more tactile output generators  163  for generating tactile outputs for a user of device  100 . 
       FIG. 3  is a block diagram of an example multifunction device with a display and a touch-sensitive surface in accordance with some implementations. Device  300  need not be portable. In some implementations, device  300  is a laptop computer, a desktop computer, a tablet computer, a multimedia player device, a navigation device, an educational device (such as a child&#39;s learning toy), a gaming system, or a control device (e.g., a home or industrial controller). Device  300  typically includes one or more processing units (CPUs)  310 , one or more network or other communications interfaces  360 , memory  370 , and one or more communication buses  320  for interconnecting these components. Communication buses  320  optionally include circuitry (sometimes called a chipset) that interconnects and controls communications between system components. Device  300  includes input/output (I/O) interface  330  comprising display  340 , which is typically a touch-screen display. I/O interface  330  also optionally includes a keyboard and/or mouse (or other pointing device)  350  and touchpad  355 , tactile output generator  357  for generating tactile outputs on device  300  (e.g., similar to tactile output generator(s)  163  described above with reference to  FIG. 1A ), sensors  359  (e.g., touch-sensitive, optical, contact intensity, proximity, acceleration, attitude, and/or magnetic sensors similar to sensors  112 ,  164 ,  165 ,  166 ,  167 ,  168 , and  169  described above with reference to  FIG. 1A ). Memory  370  includes high-speed random access memory, such as DRAM, SRAM, DDR RAM or other random access solid state memory devices; and optionally includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid state storage devices. Memory  370  optionally includes one or more storage devices remotely located from CPU(s)  310 . In some implementations, memory  370  stores programs, modules, and data structures analogous to the programs, modules, and data structures stored in memory  102  of portable multifunction device  100  ( FIG. 1A ), or a subset thereof. Furthermore, memory  370  optionally stores additional programs, modules, and data structures not present in memory  102  of portable multifunction device  100 . For example, memory  370  of device  300  optionally stores drawing module  380 , presentation module  382 , word processing module  384 , website creation module  386 , disk authoring module  388 , and/or spreadsheet module  390 , while memory  102  of portable multifunction device  100  ( FIG. 1A ) optionally does not store these modules. 
     Each of the above identified elements in  FIG. 3  are, optionally, stored in one or more of the previously mentioned memory devices. Each of the above identified modules corresponds to a set of instructions for performing a function described above. The above identified modules or programs (i.e., sets of instructions) need not be implemented as separate software programs, procedures or modules, and thus various subsets of these modules are, optionally, combined or otherwise re-arranged in various implementations. In some implementations, memory  370  optionally stores a subset of the modules and data structures identified above. Furthermore, memory  370  optionally stores additional modules and data structures not described above. 
     Attention is now directed towards implementations of user interfaces (“UI”) that are, optionally, implemented on portable multifunction device  100 . 
       FIG. 4A  illustrates an example user interface for a menu of applications on portable multifunction device  100  in accordance with some implementations. Similar user interfaces are, optionally, implemented on device  300 . In some implementations, user interface  400  includes the following elements, or a subset or superset thereof:
         Signal strength indicator(s)  402  for wireless communication(s), such as cellular and Wi-Fi signals;   Time  404 ;   Bluetooth indicator  405 ;   Battery status indicator  406 ;   Tray  408  with icons for frequently used applications, such as:
           Icon  416  for telephone module  138 , labeled “Phone,” which optionally includes an indicator  414  of the number of missed calls or voicemail messages;   Icon  418  for e-mail client module  140 , labeled “Mail,” which optionally includes an indicator  410  of the number of unread e-mails;   Icon  420  for browser module  147 , labeled “Browser”; and   Icon  422  for video and music player module  152 , also referred to as iPod Touch® (trademark of Apple Inc. of Cupertino, Calif.) module  152 , labeled “iPod”; and   
           Icons for other applications, such as:
           Icon  424  for IM module  141 , labeled “Text”;   Icon  426  for calendar module  148 , labeled “Calendar”;   Icon  428  for image management module  144 , labeled “Photos”;   Icon  430  for camera module  143 , labeled “Camera”;   Icon  432  for online video module  155 , labeled “Online Video”;   Icon  434  for stocks widget  149 - 2 , labeled “Stocks”;   Icon  436  for map module  154 , labeled “Map”;   Icon  438  for weather widget  149 - 1 , labeled “Weather”;   Icon  440  for alarm clock widget  169 - 6 , labeled “Clock”;   Icon  442  for workout support module  142 , labeled “Workout Support”;   Icon  444  for notes module  153 , labeled “Notes”; and   Icon  446  for a settings application or module, which provides access to settings for device  100  and its various applications  136 .   
               

     It should be noted that the icon labels illustrated in  FIG. 4A  are merely examples. For example, in some implementations, icon  422  for video and music player module  152  is labeled “Music” or “Music Player.” Other labels are, optionally, used for various application icons. In some implementations, a label for a respective application icon includes a name of an application corresponding to the respective application icon. In some implementations, a label for a particular application icon is distinct from a name of an application corresponding to the particular application icon. 
       FIG. 4B  illustrates an example user interface on a device (e.g., device  300 ,  FIG. 3 ) with a touch-sensitive surface  451  (e.g., a tablet or touchpad  355 ,  FIG. 3 ) that is separate from the display  450 . Device  300  also, optionally, includes one or more contact intensity sensors (e.g., one or more of sensors  359 ) for detecting intensity of contacts on touch-sensitive surface  451  and/or one or more tactile output generators  359  for generating tactile outputs for a user of device  300 . 
       FIG. 4B  illustrates an example user interface on a device (e.g., device  300 ,  FIG. 3 ) with a touch-sensitive surface  451  (e.g., a tablet or touchpad  355 ,  FIG. 3 ) that is separate from the display  450 . Although many of the examples that follow will be given with reference to inputs on touch screen display  112  (where the touch sensitive surface and the display are combined), in some implementations, the device detects inputs on a touch-sensitive surface that is separate from the display, as shown in  FIG. 4B . In some implementations, the touch-sensitive surface (e.g.,  451  in  FIG. 4B ) has a primary axis (e.g.,  452  in  FIG. 4B ) that corresponds to a primary axis (e.g.,  453  in  FIG. 4B ) on the display (e.g.,  450 ). In accordance with these implementations, the device detects contacts (e.g.,  460  and  462  in  FIG. 4B ) with the touch-sensitive surface  451  at locations that correspond to respective locations on the display (e.g., in  FIG. 4B, 460  corresponds to  468  and  462  corresponds to  470 ). In this way, user inputs (e.g., contacts  460  and  462 , and movements thereof) detected by the device on the touch-sensitive surface (e.g.,  451  in  FIG. 4B ) are used by the device to manipulate the user interface on the display (e.g.,  450  in  FIG. 4B ) of the multifunction device when the touch-sensitive surface is separate from the display. It should be understood that similar methods are, optionally, used for other user interfaces described herein. 
     Additionally, while the following examples are given primarily with reference to finger inputs (e.g., finger contacts, finger tap gestures, finger swipe gestures, etc.), it should be understood that, in some implementations, one or more of the finger inputs are replaced with input from another input device (e.g., a mouse based input or a stylus input). For example, a swipe gesture is, optionally, replaced with a mouse click (e.g., instead of a contact) followed by movement of the cursor along the path of the swipe (e.g., instead of movement of the contact). As another example, a tap gesture is, optionally, replaced with a mouse click while the cursor is located over the location of the tap gesture (e.g., instead of detection of the contact followed by ceasing to detect the contact). Similarly, when multiple user inputs are simultaneously detected, it should be understood that multiple computer mice are, optionally, used simultaneously, or a mouse and finger contacts are, optionally, used simultaneously. 
     EXAMPLE CGR FILE PRESENTING DEVICES 
     A physical environment refers to a physical world that people can sense and/or interact with without aid of electronic systems. Physical environments, such as a physical park, include physical articles, such as physical trees, physical buildings, and physical people. People can directly sense and/or interact with the physical environment, such as through sight, touch, hearing, taste, and smell. 
     In contrast, a computer-generated reality (CGR) environment refers to a wholly or partially simulated environment that people sense and/or interact with via an electronic system. In CGR, a subset of a person&#39;s physical motions, or representations thereof, are tracked, and, in response, one or more characteristics of one or more virtual objects simulated in the CGR environment are adjusted in a manner that comports with at least one law of physics. For example, a CGR system may detect a person&#39;s head turning and, in response, adjust graphical content and an acoustic field presented to the person in a manner similar to how such views and sounds would change in a physical environment. In some situations (e.g., for accessibility reasons), adjustments to characteristic(s) of virtual object(s) in a CGR environment may be made in response to representations of physical motions (e.g., vocal commands). 
     A person may sense and/or interact with a CGR object using any one of their senses, including sight, sound, touch, taste, and smell. For example, a person may sense and/or interact with audio objects that create 3D or spatial audio environment that provides the perception of point audio sources in 3D space. In another example, audio objects may enable audio transparency, which selectively incorporates ambient sounds from the physical environment with or without computer-generated audio. In some CGR environments, a person may sense and/or interact only with audio objects. 
     Examples of CGR include virtual reality and mixed reality. 
     A virtual reality (VR) environment refers to a simulated environment that is designed to be based entirely on computer-generated sensory inputs for one or more senses. A VR environment comprises a plurality of virtual objects with which a person may sense and/or interact. For example, computer-generated imagery of trees, buildings, and avatars representing people are examples of virtual objects. A person may sense and/or interact with virtual objects in the VR environment through a simulation of the person&#39;s presence within the computer-generated environment, and/or through a simulation of a subset of the person&#39;s physical movements within the computer-generated environment. 
     In contrast to a VR environment, which is designed to be based entirely on computer-generated sensory inputs, a mixed reality (MR) environment refers to a simulated environment that is designed to incorporate sensory inputs from the physical environment, or a representation thereof, in addition to including computer-generated sensory inputs (e.g., virtual objects). On a virtuality continuum, a mixed reality environment is anywhere between, but not including, a wholly physical environment at one end and virtual reality environment at the other end. 
     In some MR environments, computer-generated sensory inputs may respond to changes in sensory inputs from the physical environment. Also, some electronic systems for presenting an MR environment may track location and/or orientation with respect to the physical environment to enable virtual objects to interact with real objects (that is, physical articles from the physical environment or representations thereof). For example, a system may account for movements so that a virtual tree appears stationery with respect to the physical ground. 
     Examples of mixed realities include augmented reality and augmented virtuality. 
     An augmented reality (AR) environment refers to a simulated environment in which one or more virtual objects are superimposed over a physical environment, or a representation thereof. For example, an electronic system for presenting an AR environment may have a transparent or translucent display through which a person may directly view the physical environment. The system may be configured to present virtual objects on the transparent or translucent display, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. Alternatively, a system may have an opaque display and one or more imaging sensors that capture images or video of the physical environment, which are representations of the physical environment. The system composites the images or video with virtual objects, and presents the composition on the opaque display. A person, using the system, indirectly views the physical environment by way of the images or video of the physical environment, and perceives the virtual objects superimposed over the physical environment. As used herein, a video of the physical environment shown on an opaque display is called “pass-through video,” meaning a system uses one or more image sensor(s) to capture images of the physical environment, and uses those images in presenting the AR environment on the opaque display. Further alternatively, a system may have a projection system that projects virtual objects into the physical environment, for example, as a hologram or on a physical surface, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. 
     An augmented reality environment also refers to a simulated environment in which a representation of a physical environment is transformed by computer-generated sensory information. For example, in providing pass-through video, a system may transform one or more sensor images to impose a select perspective (e.g., viewpoint) different than the perspective captured by the imaging sensors. As another example, a representation of a physical environment may be transformed by graphically modifying (e.g., enlarging) portions thereof, such that the modified portion may be representative but not photorealistic versions of the originally captured images. As a further example, a representation of a physical environment may be transformed by graphically eliminating or obfuscating portions thereof. 
     An augmented virtuality (AV) environment refers to a simulated environment in which a virtual or computer generated environment incorporates one or more sensory inputs from the physical environment. The sensory inputs may be representations of one or more characteristics of the physical environment. For example, an AV park may have virtual trees and virtual buildings, but people with faces photorealistically reproduced from images taken of physical people. As another example, a virtual object may adopt a shape or color of a physical article imaged by one or more imaging sensors. As a further example, a virtual object may adopt shadows consistent with the position of the sun in the physical environment. 
     There are many different types of electronic systems that enable a person to sense and/or interact with various CGR environments. Examples include head-mounted systems, projection-based systems, heads-up displays (HUDs), vehicle windshields having integrated display capability, windows having integrated display capability, displays formed as lenses designed to be placed on a person&#39;s eyes (e.g., similar to contact lenses), headphones/earphones, speaker arrays, input systems (e.g., wearable or handheld controllers with or without haptic feedback), smartphones, tablets, and desktop/laptop computers. A head-mounted system may have one or more speaker(s) and an integrated opaque display. Alternatively, a head-mounted system may be configured to accept an external opaque display (e.g., a smartphone). The head-mounted system may incorporate one or more imaging sensors to capture images or video of the physical environment, and/or one or more microphones to capture audio of the physical environment. Rather than an opaque display, a head-mounted system may have a transparent or translucent display. The transparent or translucent display may have a medium through which light representative of images is directed to a person&#39;s eyes. The display may utilize digital light projection, OLEDs, LEDs, uLEDs, liquid crystal on silicon, laser scanning light source, or any combination of these technologies. The medium may be an optical waveguide, a hologram medium, an optical combiner, an optical reflector, or any combination thereof. In one implementation, the transparent or translucent display may be configured to become opaque selectively. Projection-based systems may employ retinal projection technology that projects graphical images onto a person&#39;s retina. Projection systems also may be configured to project virtual objects into the physical environment, for example, as a hologram or on a physical surface. 
       FIG. 5  is a block diagram of an example operating architecture  500  in accordance with some implementations. While pertinent features are shown, those of ordinary skill in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the example implementations disclosed herein. To that end, as a non-limiting example, the operating architecture  500  includes a controller  110  and an electronic device  520 . 
     In some implementations, the controller  510  is configured to manage and coordinate an ER experience for the user. In some implementations, the controller  510  includes a suitable combination of software, firmware, and/or hardware. The controller  510  is described in greater detail below with respect to  FIG. 2 . In some implementations, the controller  510  is a computing device that is local or remote relative to the scene  503 . For example, the controller  510  is a local server located within the scene  503 . In another example, the controller  510  is a remote server located outside of the scene  503  (e.g., a cloud server, central server, etc.). In some implementations, the controller  510  is communicatively coupled with the electronic device  520  via one or more wired or wireless communication channels  544  (e.g., BLUETOOTH, IEEE 802.11x, IEEE 802.16x, IEEE 802.3x, etc.). In another example, the controller  510  is included within the enclosure of the electronic device  520 . In some implementations, the functionalities of the controller  510  are provided by and/or combined with the electronic device  520 . 
     In some implementations, the electronic device  520  is configured to present CGR content to a user. In some implementations, the electronic device  520  includes a suitable combination of software, firmware, and/or hardware. According to some implementations, the electronic device  520  presents, via a display  522 , CGR content to the user while the user is physically present within the scene  503  that includes a table  507  within the field-of-view  511  of the electronic device  520 . As such, in some implementations, the user holds the electronic device  520  in his/her hand(s). In some implementations, while providing CGR content, the electronic device  520  is configured to display a virtual object (e.g., a virtual cylinder  509 ) and to enable video pass-through of the scene  503  (e.g., including a representation  517  of the table  507 ) on a display  522 . The electronic device  520  is described in greater detail below with respect to  FIG. 3 . 
     In some implementations, the user wears the electronic device  520  on his/her head. For example, in some implementations, the electronic device  520  includes a head-mounted system (HMS), head-mounted device (HMD), or head-mounted enclosure (HME). As such, the electronic device  520  includes one or more CGR displays provided to display the CGR content. For example, in various implementations, the electronic device  520  encloses the field-of-view of the user. In some implementations, the electronic device  520  is a handheld device (such as a smartphone or tablet) configured to present CGR content, and rather than wearing the electronic device  520 , the user holds the device with a display directed towards the field-of-view of the user and a camera directed towards the scene  503 . In some implementations, the handheld device can be placed within an enclosure that can be worn on the head of the user. In some implementations, the electronic device  520  is replaced with a CGR chamber, enclosure, or room configured to present CGR content in which the user does not wear or hold the electronic device  120 . 
       FIG. 6  is a block diagram of an example of the controller  510  in accordance with some implementations. While certain specific features are illustrated, those skilled in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity, and so as not to obscure more pertinent aspects of the implementations disclosed herein. To that end, as a non-limiting example, in some implementations the controller  510  includes one or more processing units  602  (e.g., microprocessors, application-specific integrated-circuits (ASICs), field-programmable gate arrays (FPGAs), graphics processing units (GPUs), central processing units (CPUs), processing cores, and/or the like), one or more input/output (I/O) devices  606 , one or more communication interfaces  608  (e.g., universal serial bus (USB), FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.11x, IEEE 802.16x, global system for mobile communications (GSM), code division multiple access (CDMA), time division multiple access (TDMA), global positioning system (GPS), infrared (IR), BLUETOOTH, ZIGBEE, and/or the like type interface), one or more programming (e.g., I/O) interfaces  610 , a memory  620 , and one or more communication buses  604  for interconnecting these and various other components. 
     In some implementations, the one or more communication buses  604  include circuitry that interconnects and controls communications between system components. In some implementations, the one or more I/O devices  606  include at least one of a keyboard, a mouse, a touchpad, a joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, and/or the like. 
     The memory  620  includes high-speed random-access memory, such as dynamic random-access memory (DRAM), static random-access memory (SRAM), double-data-rate random-access memory (DDR RAM), or other random-access solid-state memory devices. In some implementations, the memory  620  includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory  620  optionally includes one or more storage devices remotely located from the one or more processing units  602 . The memory  620  comprises a non-transitory computer readable storage medium. In some implementations, the memory  620  or the non-transitory computer readable storage medium of the memory  620  stores the following programs, modules and data structures, or a subset thereof including an optional operating system  630  and a CGR content module  640 . 
     The operating system  630  includes procedures for handling various basic system services and for performing hardware dependent tasks. In some implementations, the CGR content module  640  is configured to manage and coordinate presentation of CGR content for one or more users (e.g., a single set of CGR content for one or more users, or multiple sets of CGR content for respective groups of one or more users). To that end, in various implementations, the CGR content module  640  includes a data obtaining unit  642 , a tracking unit  644 , a coordination unit  646 , and a data transmitting unit  648 . 
     In some implementations, the data obtaining unit  642  is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the electronic device  520 . To that end, in various implementations, the data obtaining unit  642  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the tracking unit  644  is configured to map the scene  503  and to track the position/location of at least the electronic device  520  with respect to the scene  503  of  FIG. 5 . To that end, in various implementations, the tracking unit  644  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the coordination unit  646  is configured to manage and coordinate the presentation of CGR content to the user by the electronic device  520 . To that end, in various implementations, the coordination unit  646  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the data transmitting unit  648  is configured to transmit data (e.g., presentation data, location data, etc.) to at least the electronic device  520 . To that end, in various implementations, the data transmitting unit  648  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     Although the data obtaining unit  642 , the tracking unit  644 , the coordination unit  646 , and the data transmitting unit  648  are shown as residing on a single device (e.g., the controller  510 ), it should be understood that in other implementations, any combination of the data obtaining unit  642 , the tracking unit  644 , the coordination unit  646 , and the data transmitting unit  648  may be located in separate computing devices. 
     Moreover,  FIG. 6  is intended more as functional description of the various features that may be present in a particular implementation as opposed to a structural schematic of the implementations described herein. As recognized by those of ordinary skill in the art, items shown separately could be combined and some items could be separated. For example, some functional modules shown separately in  FIG. 6  could be implemented in a single module and the various functions of single functional blocks could be implemented by one or more functional blocks in various implementations. The actual number of modules and the division of particular functions and how features are allocated among them will vary from one implementation to another and, in some implementations, depends in part on the particular combination of hardware, software, and/or firmware chosen for a particular implementation. 
       FIG. 7  is a block diagram of an example of the electronic device  520  in accordance with some implementations. While certain specific features are illustrated, those skilled in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity, and so as not to obscure more pertinent aspects of the implementations disclosed herein. To that end, as a non-limiting example, in some implementations the electronic device  520  includes one or more processing units  702  (e.g., microprocessors, ASICs, FPGAs, GPUs, CPUs, processing cores, and/or the like), one or more input/output (I/O) devices and sensors  706 , one or more communication interfaces  708  (e.g., USB, FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.11x, IEEE 802.16x, GSM, CDMA, TDMA, GPS, IR, BLUETOOTH, ZIGBEE, and/or the like type interface), one or more programming (e.g., I/O) interfaces  710 , one or more CGR displays  712 , one or more optional interior- and/or exterior-facing image sensors  714 , a memory  720 , and one or more communication buses  704  for interconnecting these and various other components. 
     In some implementations, the one or more communication buses  704  include circuitry that interconnects and controls communications between system components. In some implementations, the one or more I/O devices and sensors  706  include at least one of an inertial measurement unit (IMU), an accelerometer, a gyroscope, a thermometer, one or more physiological sensors (e.g., blood pressure monitor, heart rate monitor, blood oxygen sensor, blood glucose sensor, etc.), one or more microphones  707 A, one or more speakers  707 B, a haptics engine, one or more depth sensors (e.g., a structured light, a time-of-flight, or the like), and/or the like. 
     In some implementations, the one or more CGR displays  712  are configured to display CGR content to the user. In some implementations, the one or more CGR displays  712  correspond to holographic, digital light processing (DLP), liquid-crystal display (LCD), liquid-crystal on silicon (LCoS), organic light-emitting field-effect transitory (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field-emission display (FED), quantum-dot light-emitting diode (QD-LED), micro-electro-mechanical system (MEMS), and/or the like display types. In some implementations, the one or more CGR displays  712  correspond to diffractive, reflective, polarized, holographic, etc. waveguide displays. For example, the electronic device  520  includes a single CGR display. In another example, the electronic device  520  includes a CGR display for each eye of the user. 
     In some implementations, the one or more image sensors  714  are configured to obtain image data that corresponds to at least a portion of the face of the user that includes the eyes of the user (any may be referred to as an eye-tracking camera). In some implementations, the one or more image sensors  714  are configured to be forward-facing so as to obtain image data that corresponds to the scene as would be viewed by the user if the electronic device  520  was not present (and may be referred to as a scene camera). The one or more optional image sensors  714  can include one or more RGB cameras (e.g., with a complimentary metal-oxide-semiconductor (CMOS) image sensor or a charge-coupled device (CCD) image sensor), one or more infrared (IR) cameras, one or more event-based cameras, and/or the like. 
     The memory  720  includes high-speed random-access memory, such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices. In some implementations, the memory  720  includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory  720  optionally includes one or more storage devices remotely located from the one or more processing units  702 . The memory  720  comprises a non-transitory computer readable storage medium. In some implementations, the memory  720  or the non-transitory computer readable storage medium of the memory  720  stores the following programs, modules and data structures, or a subset thereof including an optional operating system  730  and a CGR presentation module  740 . 
     The operating system  730  includes procedures for handling various basic system services and for performing hardware dependent tasks. In some implementations, the CGR presentation module  740  is configured to present CGR content to the user via the one or more CGR displays  712  and/or the I/O devices and sensors  706  (such as the one or more speakers  707 B). To that end, in various implementations, the CGR presentation module  740  includes a data obtaining unit  742 , a CGR content presenting unit  744 , and a data transmitting unit  746 . 
     In some implementations, the data obtaining unit  742  is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the controller  510  of  FIG. 5 . In various implementations, the data obtaining unit obtains a CGR file. To that end, in various implementations, the data obtaining unit  742  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the CGR content presenting unit  744  is configured to present CGR content to a user. In various implementations, the CGR content presenting unit  744  presents CGR content of the CGR file according to rules set forth in the CGR file. To that end, in various implementations, the CGR content presenting unit  744  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the data transmitting unit  746  is configured to transmit data (e.g., presentation data, location data, etc.) to at least the controller  510 . To that end, in various implementations, the data transmitting unit  746  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     Although the data obtaining unit  742 , the CGR content presenting unit  744 , and the data transmitting unit  746  are shown as residing on a single device (e.g., the electronic device  520  of  FIG. 5 ), it should be understood that in other implementations, any combination of the data obtaining unit  742 , the CGR content presenting unit  744 , and the data transmitting unit  746  may be located in separate computing devices. 
     Moreover,  FIG. 7  is intended more as a functional description of the various features that could be present in a particular implementation as opposed to a structural schematic of the implementations described herein. As recognized by those of ordinary skill in the art, items shown separately could be combined and some items could be separated. For example, some functional modules shown separately in  FIG. 7  could be implemented in a single module and the various functions of single functional blocks could be implemented by one or more functional blocks in various implementations. The actual number of modules and the division of particular functions and how features are allocated among them will vary from one implementation to another and, in some implementations, depends in part on the particular combination of hardware, software, and/or firmware chosen for a particular implementation. 
     In various implementations, CGR content is presented to a user from a CGR file that includes data regarding CGR content and further includes data describing how the CGR content is to presented. In various implementations, the CGR file includes data regarding one or more CGR scenes. The CGR file further includes data regarding triggers (e.g., detectable events) for presentation of the various CGR scenes. As an example, in various implementations, the CGR file includes data regarding a CGR scene representing a gameboard and also includes data indicating that the CGR scene representing the gameboard is to be presented when a horizontal planar surface is detected in the field-of-view of a scene camera. 
     The CGR file further includes data regarding one or more CGR objects associated with a respective CGR scene. The CGR file further includes data regarding triggers regarding actions of the CGR objects. As an example, in various implementations, the CGR file includes data regarding a plurality of CGR objects associated with the CGR scene representing the gameboard, each of the plurality of CGR objects representing a game piece. The CGR file also includes data indicating actions of the plurality of CGR objects in response to detected triggers, e.g., when the collision of two game pieces is detected, the game pieces cease to be displayed. 
     Generating such a CGR file can be a difficult and time-consuming process, requiring expert knowledge in, for example, 3D object design and application coding. This presents a high barrier to the generation of quality CGR applications. Accordingly, in various implementations, a graphical user interface (GUI) is provided to simplify the generation of a CGR file that can be read (or executed) by a user device to present a CGR application including CGR content described by the CGR file. In particular, placing one or more CGR objects at desired locations and/or orientations in a CGR scene can be a cumbersome and/or confusing process. Accordingly, in various implementations, a GUI is provided that includes a spatial manipulation user interface element for spatially manipulating a CGR object within the CGR scene. 
     USER INTERFACES AND ASSOCIATED PROCESSES 
     Attention is now directed toward implementations of user interfaces (“UI”) and associated processes that may be implemented on an electronic device, such as a portable multifunction device (PMD)  100  with a display, a touch-sensitive surface, and optionally one or more sensors to detect intensity of contacts with the touch-sensitive surface, or a device  300  with one or more processors, non-transitory memory, a display, and an input device. 
       FIGS. 8A-8Y  illustrate example user interfaces for spatially manipulating CGR objects in a CGR scene in accordance with some implementations. The user interfaces in these figures are used to illustrate the processes described below, including the process in  FIG. 9 . Although some of the examples that follow will be given with reference to inputs on a touch-screen display (where the touch-sensitive surface and the display are combined), in some implementations, the device detects inputs on a touch-sensitive surface  451  that is separate from the display  450 , as shown in  FIG. 4B . 
       FIG. 8A  illustrates a CGR scene manipulation user interface  801  displayed by a portable multifunctional device  100  (hereinafter “device  100 ”). In various implementations, the CGR scene manipulation user interface  801  is displayed by a CGR file composing application executed by the device  100 . 
     The CGR scene manipulation user interface  801  includes a CGR scene (e.g., a three-dimensional space). The CGR scene manipulation user interface  801  includes a ground plane indicator  802  with a grid  803  overlaid thereon. The CGR scene manipulation user interface  801  includes a CGR mug  810  (e.g., a three-dimensional object in the three-dimensional space). In  FIG. 8A , the CGR scene manipulation user interface  801  displays the CGR scene (and the CGR mug  810 ) from a first virtual camera perspective. 
     In various implementations, the CGR scene is associated with a global three-dimensional coordinate system including an x-direction (left-to-right in  FIG. 8A ), a y-direction (front-to-back in  FIG. 8A ), and a z-direction (up-and-down in  FIG. 8A ). In  FIG. 8A , the CGR mug  810  is displayed at a first location within the CGR scene associated with an x-coordinate, a y-coordinate, and a z-coordinate of the global three-dimensional coordinate system. 
       FIG. 8A  illustrates a user input  899 A directed to the CGR mug  810 . In various implementations, the user input  899 A corresponds to a contact (e.g., a tap) detected at the location of the CGR mug  810 . 
       FIG. 8B  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 A directed to the CGR mug  810 . In  FIG. 8B , the CGR spatial manipulation user interface  801  includes a spatial manipulation user interface element  820  surrounding the CGR mug  810 . The spatial manipulation user interface element  820  indicates that the CGR mug  810  is a selected CGR object. In  FIG. 8B , the spatial manipulation user interface element  820  includes a first set of spatial manipulation affordances respectively associated with a first set of spatial manipulations. 
     In particular, in  FIG. 8B , the spatial manipulation user interface element  820  includes a y-axis ring  821 Y, an x-axis arrow  822 X, a y-axis arrow  822 Y, and a z-axis arrow  822 Z. The y-axis ring  821 Y is a spatial manipulation affordance for scaling (e.g., resizing) a selected CGR object, rotation of a selected CGR object about the y-axis, and two-dimensional translation of a selected CGR object within the xz-plane. In various implementations, the y-axis ring  821 Y includes an edge (which is displayed as illustrated in  FIG. 8B  as a thick line) and an interior (within the edge). In various implementations, the edge is a spatial manipulation affordance for scaling a selected CGR object and rotation of a selected CGR object and the interior is a spatial manipulation affordance for two-dimensional translation of a selected CGR object. In various implementations, the spatial manipulation affordance for two-dimensional translation of a selected CGR object associated with the y-axis ring  821 Y, while the y-axis ring  821 Y is displayed, extends beyond the edge to encompass the selected CGR object. 
     The x-axis arrow  822 X is a spatial manipulation affordance for one-dimensional translation of a selected CGR object along the x-axis. The x-axis arrow  822 X is substantially aligned with the x-axis of the global three-dimensional coordinate system (at least including a point such that the center of the selected CGR object and the point define a line segment parallel with the x-axis), pointing towards positive or negative values of the x-coordinate. The y-axis arrow  822 Y is a spatial manipulation affordance for one-dimensional translation of a selected CGR object along the y-axis. The y-axis arrow  822 Y is substantially aligned with the y-axis of the global three-dimensional coordinate system (at least including a point such that the center of the selected CGR object and the point define a line segment parallel with the y-axis), pointing towards positive or negative values of the y-coordinate. The z-axis arrow  822 Z is a spatial manipulation affordance for one-dimensional translation of a selected CGR object along the z-axis. The z-axis arrow  822 Z is substantially aligned with the z-axis of the global three-dimensional coordinate system (at least including a point such that the center of the selected CGR object and the point define a line segment parallel with the z-axis), pointing towards positive or negative values of the z-coordinate. 
     In  FIG. 8B , the spatial manipulation user interface element  820  does not include a z-axis ring  821 Z (described below), a spatial manipulation affordance for, among other things, rotating a selected CGR object about the z-axis. The spatial manipulation user interface element  820  includes the y-axis ring  821 Y (and not the z-axis ring  821 Z) based on the first virtual camera perspective. 
     The device  100  determines whether the current virtual camera perspective is most normal to the xz-plane, the xy-plane, or the yz-plane of the global three-dimensional coordinate system. If the current virtual camera perspective is most normal to the xz-plane (as is the first virtual camera perspective of  FIG. 8A ), the spatial manipulation user interface element  820  includes the y-axis ring  821 Y. If the current virtual camera perspective is most normal to the xy-plane (as is the second virtual camera perspective of  FIG. 8M , described below), the spatial manipulation user interface element  820  includes the z-axis ring  821 Z. If the current virtual camera perspective is most normal to the yz-plane, the spatial manipulation user interface element  820  includes an x-axis ring, a spatial manipulation affordance for, among other things, rotating a selected CGR object about the x-axis. 
       FIG. 8B  illustrates a user input  899 B directed to the interior of the y-axis ring  821 Y. In various implementations, the user input  899 B corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at a location within the y-axis ring  821 Y, an arcing path to a middle location both leftward and upward of the start location, and an end location further to the left of the start location. 
       FIG. 8C  illustrates the CGR scene manipulation user interface  801  in response to detecting a first portion of the user input  899 B directed to the interior of the y-axis ring  821 Y. In response to the first portion of the user input  899 B, the contact moving on the screen both leftward and upward, the CGR mug  810  (and the surrounding spatial manipulation user interface element  820 ) are moved leftward and upward, corresponding to a change in location in the global three-dimensional coordinate system of the CGR mug  810  within the xz-plane (e.g., further to the left in the x-dimension and up in the z-dimension, as indicated by a shadow  811  displayed beneath the CGR mug  810 ). 
       FIG. 8D  illustrates the CGR scene manipulation user interface  801  in respect to detecting a second portion of the user input  899 B directed to the interior of the y-axis ring  821 Y. In response to the second portion of the user input  899 B, the contact moving on the screen further leftward and back downward, the CGR mug  810  (and the surrounding spatial manipulation user interface element  820 ) are moved leftward and downward, corresponding to a further change in location in the global three-dimensional coordinate system of the CGR mug  810  within the xz-plane (e.g., further to the left in the x-dimension and back down in the z-dimension). 
       FIG. 8E  illustrates the CGR scene manipulation user interface of  FIG. 8D  with a user input  899 C directed to the x-axis arrow  822 X. In various implementations, the user input  899 C corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at the location of the x-axis arrow  822 X, a straight path to a middle location both rightward and upward of the start location, and an end location further to rightward and upward of the middle location. 
       FIG. 8F  illustrates the CGR scene manipulation user interface  801  in response to detecting a first portion of the user input  899 C directed to the x-axis arrow  822 X. In response to the first portion of the user input  899 C, the contact moving on the screen both rightward and upward, the CGR mug  810  (and the surrounding spatial manipulation user interface element  820 ) are moved rightward only (e.g., not upward), corresponding to a change in location in the global three-dimensional coordinate system of the CGR mug  810  along the x-axis (e.g., further to the right in the x-dimension). 
       FIG. 8G  illustrates the CGR scene manipulation user interface  801  in response to detecting a second portion of the user input  899 C directed to the x-axis arrow  822 X. In response to the second portion of the user input  899 C, the contact moving on the screen further rightward and upward, the CGR mug  810  (and the surrounding spatial manipulation user interface element  820 ) are moved rightward only (e.g., not upward), corresponding to a further change in location in the global three-dimensional coordinate system of the CGR mug  810  along the x-axis (e.g., further to the right in the x-dimension). 
     Thus, unlike the upward and downward component of the user input  899 B directed to the interior of the y-axis ring  821 Y, the upward component of the user input  899 C directed to the x-axis arrow  822 X does not change the vertical location of the CGR mug  810  within the CGR scene manipulation user interface  801  or the z-coordinate of the CGR mug  810  within the global three-dimensional coordinate system. Thus, rather than two-dimensional translation within the xz-plane as in response to the user input  899 B, the CGR mug  810  undergoes one-dimensional translation along the x-axis in response to the user input  899 C. 
       FIG. 8H  illustrates the CGR scene manipulation user interface  801  of  FIG. 8G  with a user input  899 D directed to an edge of the y-axis ring  821 Y. In various implementations, the user input  899 D corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at the location of the edge of the y-axis ring  821 Y a first distance from the center of the y-axis ring  821 Y and an end location a second distance from the center of the y-axis ring  821 Y. 
       FIG. 8I  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 D directed to the edge of the y-axis ring  821 Y. In  FIG. 8I , the CGR mug  810  (and the surrounding spatial manipulation user interface element  820 ) is scaled, e.g., increased in size. In various implementations, a user input moving away from the center of the y-axis ring  821 Y (e.g., the user input  899 D) increases the size of the CGR mug  810 , wherein a user input moving towards the center of the y-axis ring  821 Y decreases the size of the CGR mug  810 . 
       FIG. 8J  illustrates the CGR scene manipulation user interface  801  of  FIG. 8I  with a user input  899 E directed to the edge of the y-axis ring  821 Y. In various implementations, the user input  899 E corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at the location of the edge of the y-axis ring  821 Y and moving along the y-axis ring  821 Y (e.g., beginning perpendicular to a line between the start location and the center of the y-axis ring  821 Y). 
     FIG.  8 K 1  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 E directed to the edge of the y-axis ring  821 Y. In FIG.  8 K 1 , the CGR mug  810  (but not the spatial manipulation user interface element  820 ) is rotated about the y-axis. Because rotation of the CGR mug  810  does not change the global three-dimensional coordinate system, the spatial manipulation user interface element  820  is unchanged. However, in various implementations, the spatial manipulation user interface  820  is not aligned with the global three-dimensional coordinate system, but rather a local three-dimensional coordinate system of the selected CGR object. 
     FIG.  8 K 2  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 E with an alternative spatial manipulation user interface element  829  which is aligned with a local three-dimensional coordinate system of the CGR mug  810 . The local three-dimensional coordinate system includes an x-axis aligned with the center of the CGR mug  810  and its handle, a z-axis aligned with the center of the CGR mug  810  and its top and bottom, and a y-axis perpendicular to both the x-axis and the z-axis. Accordingly, in FIG.  8 K 2 , in response to detecting the user input  899 E, the CGR mug  810  (and the spatial manipulation user interface element  820 ) is rotated about the y-axis. 
     The x-axis arrow  822 X in FIG.  8 K 2  (as in  FIG. 8J ) is substantially aligned with the x-axis of the local three-dimensional coordinate system (at least including a point such that the center of the CGR mug  810  and the point define a line segment parallel with the x-axis). The y-axis arrow  822 Y and the z-axis arrow  822 Z are similarly aligned. 
       FIG. 8L  illustrates the CGR scene manipulation user interface  801  of  FIG. 8J  with a user input  899 F directed to a location away from the spatial manipulation user interface element  820 . In various implementations, the user input  899 F corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at the location away from the spatial manipulation user interface element  820  and an end location downward from the start location. 
       FIG. 8M  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 F directed to the location away from the spatial manipulation user interface element  820 . In  FIG. 8M , the CGR scene manipulation user interface  801  includes the CGR scene displayed from a second virtual camera perspective (different from the first virtual camera perspective of  FIGS. 8A-8L ). 
     As noted above, the device  100  determines whether the current virtual camera perspective is most normal to the xz-plane, the xy-plane, or the yz-plane of the global three-dimensional coordinate system. If the current virtual camera perspective is most normal to the xz-plane (as is the first virtual camera perspective of  FIG. 8A , described above), the spatial manipulation user interface element  820  includes the y-axis ring  821 Y. If the current virtual camera perspective is most normal to the xy-plane (as is the second virtual camera perspective of  FIG. 8M ), the spatial manipulation user interface element  820  includes the z-axis ring  821 Z. If the current virtual camera perspective is most normal to the yz-plane, the spatial manipulation user interface element  820  includes an x-axis ring, a spatial manipulation affordance for, among other things, rotating a selected CGR object about the x-axis. 
     In response to the change in virtual camera perspective, the spatial manipulation user interface element  820  is also changed. The spatial manipulation user interface element  820  no longer includes the y-axis ring  821 Y, but the spatial manipulation user interface element  820  does include a z-axis ring  821 Z. The z-axis ring  821 Z is a spatial manipulation affordance for scaling (e.g., resizing) a selected CGR object, rotation of a selected CGR object about the y-axis, and two-dimensional translation of a selected CGR object within the xy-plane. In various implementations, the z-axis ring  821 Z includes an edge (which is displayed as illustrated in  FIG. 8M  as a thick line) and an interior (within the edge). In various implementations, the edge is a spatial manipulation affordance for scaling a selected CGR object and rotation of a selected CGR object and the interior is a spatial manipulation affordance for two-dimensional translation of a selected CGR object. In various implementations, the spatial manipulation affordance for two-dimensional translation of a selected CGR object associated with the z-axis ring  821 Z, while the z-axis ring  821 Z is displayed, extends beyond the edge to encompass the selected CGR object. 
     Thus, in  FIG. 8M , the spatial manipulation user interface element  820  includes a second set of spatial manipulation affordances respectively associated with a second set of spatial manipulations. The first set of spatial manipulations includes at least one spatial manipulation (e.g., rotation about the y-axis or two-dimensional translation in the xz-plane using the y-axis ring  821 Y) excluded from the second set of spatial manipulations and the second set of spatial manipulations includes at least one spatial manipulation excluded from the first set of spatial manipulations (e.g., rotation about the z-axis or two-dimensional translation in the xy-plane using the z-axis ring  821 Z). 
       FIG. 8N  illustrates the CGR spatial manipulation user interface  801  of  FIG. 8M  with a user input  899 G directed to the interior of the z-axis ring  821 Z. In various implementations, the user input  899 G corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at a location within the z-axis ring  821 Z and an end location leftward and upward of the start location. 
       FIG. 8O  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 G directed to the interior of the z-axis ring  821 Z. In response to the user input  899 B, the CGR mug  810  (and the surrounding spatial manipulation user interface element  820 ) are moved leftward and upward, corresponding to a change in location in the global three-dimensional coordinate system of the CGR mug  810  within the xy-plane (e.g., leftward in the x-dimension and backward in the y-dimension). The z-dimension of the CGR mug  810  is unchanged. 
       FIG. 8P  illustrates the CGR scene manipulation user interface  801  of  FIG. 8O  with a user input  899 H directed to the edge of the z-axis ring  821 Z. In various implementations, the user input  899 H corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at the location of the edge of the z-axis ring  821 Z and moving along the z-axis ring  821 Z (e.g., beginning perpendicular to a line between the start location and the center of the z-axis ring  821 Z). 
     FIG.  8 Q 1  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 H directed to the edge of the z-axis ring  821 Z. In FIG.  8 Q 1 , the CGR mug  810  (but not the spatial manipulation user interface element  820 ) is rotated about the z-axis. Because rotation of the CGR mug  810  does not change the global three-dimensional coordinate system, the spatial manipulation user interface element  820  is unchanged. However, in various implementations, the spatial manipulation user interface  820  is not aligned with the global three-dimensional coordinate system, but rather a local three-dimensional coordinate system of the selected CGR object. 
     FIG.  8 Q 2  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 H with the alternative spatial manipulation user interface element  829  which is aligned with the local three-dimensional coordinate system of the CGR mug  810 . Accordingly, in FIG.  8 Q 2 , in response to detecting the user input  899 H, the CGR mug  810  (and the spatial manipulation user interface element  820 ) is rotated about the z-axis. 
       FIG. 8R  illustrates the CGR scene manipulation user interface  801  of FIG.  8 Q 1  with a user input  8991  directed to the z-axis arrow  822 Z. In various implementations, the user input  8991  corresponds to a contact (e.g., a tap) detected at the location of the z-axis arrow  822 Z. 
       FIG. 8S  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  8991  directed to the z-axis arrow  822 Z. In  FIG. 8S , the z-axis arrow  822 Z is displayed in a different manner than in  FIG. 8R  (e.g., highlighted, a different color, a different size, a different brightness, etc.) indicating that the spatial manipulation user interface element  820  is locked to the z-axis. Accordingly, a change in virtual camera perspective does not change the set of spatial manipulation affordances of the spatial manipulation user interface element  820 . 
       FIG. 8S  illustrates a user input  899 J directed to a location away from the spatial manipulation user interface element  820 . In various implementations, the user input  899 J corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at the location away from the spatial manipulation user interface element  820  and an end location upward from the start location. 
       FIG. 8T  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 J directed to the location away from the spatial manipulation user interface element  820 . In  FIG. 8T , the CGR scene manipulation user interface  801  includes the CGR scene displayed from the first virtual camera perspective (of  FIGS. 8A-8L , different from the second virtual camera perspective of  FIG. 8M-8S ). 
     As described above, in various implementations, the device  100  determines whether the current virtual camera perspective is most normal to the xz-plane, the xy-plane, or the yz-plane of the global three-dimensional coordinate system and displays a corresponding ring. However, when the spatial manipulation user interface element is locked to an axis, the corresponding ring is displayed regardless of the virtual camera perspective. 
     Thus, in  FIG. 8T , even though the first virtual camera perspective is most normal to the xz-plane (and the y-axis ring  821 Y would be displayed if the spatial manipulation user interface element  820  were not locked), the spatial manipulation user interface element  820  includes the z-axis ring  821 Z. 
       FIG. 8U  illustrates the CGR scene manipulation user interface  801  with a user input  899 K directed to the edge of the z-axis ring  821 Z. In various implementations, the user input  899 K corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at the location of the edge of the z-axis ring  821 Z and moving along the z-axis ring  821 Z (e.g., beginning perpendicular to a line between the start location and the center of the z-axis ring  821 Z). 
       FIG. 8V  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 K directed to the edge of the z-axis ring  821 Z. In  FIG. 8V , the CGR mug  810  (but not the spatial manipulation user interface element  820 ) is rotated about the z-axis. 
       FIG. 8W  illustrates the CGR scene manipulation user interface  801  of  FIG. 8V  with a user input  899 L directed to the x-axis arrow  822 X. In various implementations, the user input  899 L corresponds to a contact (e.g., a tap) detected at the location of the x-axis arrow  822 X. 
       FIG. 8X  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 L directed to the x-axis arrow  822 X. In  FIG. 8X , the z-axis arrow  822 Z is displayed in its original manner and the x-axis arrow  822 X is displayed in the different manner indicating that the spatial manipulation user interface element  820  is locked to the x-axis. Accordingly, a change in virtual camera perspective does not change the set of spatial manipulation affordances of the spatial manipulation user interface element  820 . However, changing the axis to which the spatial manipulation user interface element  820  is locked changes the set of spatial manipulation affordances. In particular, in  FIG. 8X , the spatial manipulation user interface element  820  includes an x-axis ring  821 X rather than the z-axis ring  821 Z. 
     The x-axis ring  821 X is a spatial manipulation affordance for scaling (e.g., resizing) a selected CGR object, rotation of a selected CGR object about the x-axis, and two-dimensional translation of a selected CGR object within the yz-plane. In various implementations, the x-axis ring  821 X includes an edge (which is displayed as illustrated in  FIG. 8X  as a thick line) and an interior (within the edge). In various implementations, the edge is a spatial manipulation affordance for scaling a selected CGR object and rotation of a selected CGR object and the interior is a spatial manipulation affordance for two-dimensional translation of a selected CGR object. In various implementations, the spatial manipulation affordance for two-dimensional translation of a selected CGR object associated with the x-axis ring  821 X, while the x-axis ring  821 X is displayed, extends beyond the edge to encompass the selected CGR object. This may be particularly useful when the interior of the x-axis ring  821 X is small as in  FIG. 8X . Thus, a user may perform two-dimensional translation of the CGR mug  810  in the yz-plane by drag-and-dropping the CGR mug  810  by its handle (which is outside the interior of the x-axis ring  821 X). 
       FIG. 8X  illustrates a user input  899 M directed to the edge of the x-axis ring  821 X. In various implementations, the user input  899 M corresponds to a moving contact (e.g., a drag or touch-and-drag) detected with a start location at the location of the edge of the x-axis ring  821 X and moving along the x-axis ring  821 X (e.g., beginning perpendicular to a line between the start location and the center of the x-axis ring  821 X). 
       FIG. 8Y  illustrates the CGR scene manipulation user interface  801  in response to detecting the user input  899 M directed to the edge of the x-axis ring  821 X. In  FIG. 8Y , the CGR mug  810  (but not the spatial manipulation user interface element  820 ) is rotated about the x-axis. 
       FIG. 9  is a flowchart representation of a method  900  of spatially manipulating a three-dimensional object in a three-dimensional space in accordance with some implementations. In various implementations, the method  900  is performed by a device with one or more processors, non-transitory memory, a display, and one or more input devices (e.g., the portable multifunctional device  100  of  FIG. 1A  or electronic device  520  of  FIG. 5 ). In some implementations, the method  900  is performed by processing logic, including hardware, firmware, software, or a combination thereof. In some implementations, the method  900  is performed by a processor executing instructions (e.g., code) stored in a non-transitory computer-readable medium (e.g., a memory). 
     The method  900  begins, at block  910 , with the device displaying a three-dimensional object in a three-dimensional space from a first virtual camera perspective, wherein the three-dimensional space is defined by a three-dimensional coordinate system including three perpendicular axes. For example, in  FIG. 8J , the device  100  displays the CGR mug  810  in the CGR scene from a first virtual camera perspective. 
     In various implementations, the three-dimensional coordinate system is a global three-dimensional coordinate system that does not change in response to spatial manipulation of the three-dimensional object. For example, in FIG.  8 K 1 , the device  100  displays the spatial manipulation user interface element  820  including the x-axis arrow  822 X, the y-axis arrow  822 Y, and the z-axis arrow  822 Z aligned with three perpendicular axes of the global three-dimensional coordinate system of the CGR scene. In various implementations, the three-dimensional coordinate system is a local three-dimensional coordinate system fixedly aligned with three-dimensional object as the three-dimensional object moves in a global three-dimensional coordinate system that does not change in response spatial manipulation of the three-dimensional object. For example, in FIG.  8 K 2 , the device  100  displays the spatial user interface element  820  including the x-axis arrow  822 X, the y-axis arrow  822 Y, and the z-axis arrow  822 Z aligned with three perpendicular axes of the local three-dimensional coordinate system of the CGR mug  810  after the CGR mug  810  had been moved (e.g., rotated) within the global three-dimensional coordinate system of the CGR scene. 
     The method  900  continues, in block  920 , with the device displaying a spatial manipulation user interface element including a first set of spatial manipulation affordances respectively associated with a first set of spatial manipulations of the three-dimensional object, wherein the first set of spatial manipulations is based on the first virtual camera perspective. For example, in  FIG. 8J , the device  100  displays the spatial manipulation user interface element  820  including the x-axis arrow  822 X for one-dimensional translation along the x-axis, the y-axis arrow  822 Y for one-dimensional translation along the y-axis, the z-axis arrow  822 Z for one-dimensional translation along the z-axis, and (based on the y-axis being the closest axis parallel to the first virtual camera perspective or, equivalently, based on the xz-plane being the plane closest to normal to the first virtual camera perspective) the y-axis ring  821 Y for, among other things, rotation about the y-axis. 
     The method  900  continues, in block  930 , with the device detecting a user input detecting a user input changing the first virtual camera perspective to a second virtual camera perspective. For example, in  FIG. 8L , the device  100  detects the user input  899 F changing the virtual camera perspective. 
     The method  900  continues, in block  940 , with the device, in response to detecting the user input changing the first virtual camera perspective to a second virtual camera perspective, displaying the three-dimensional object in the three-dimensional space from the second virtual camera perspective. For example, in  FIG. 8M , in response to detecting the user input  899 F, the device  100  displays the CRG mug  810  from the second virtual camera perspective. 
     The method  900  continues, in block  950 , with the device, also in response to detecting the user input changing the first virtual camera perspective to the second virtual camera perspective, displaying the spatial manipulation user interface element including a second set of spatial manipulation affordances respectively associated with a second set of spatial manipulations of the three-dimensional object, wherein the second set of spatial manipulations is based on the second virtual camera perspective, wherein the first set of spatial manipulations includes at least one spatial manipulation excluded from the second set of spatial manipulations and the second set of spatial manipulations includes at least one spatial manipulation excluded from the first set of spatial manipulations. 
     For example, in  FIG. 8M , in response to detecting the user input  899 F, the device  100  displays the spatial manipulation user interface element  820  including the x-axis arrow  822 X for one-dimensional translation along the x-axis, the y-axis arrow  822 Y for one-dimensional translation along the y-axis, the z-axis arrow  822 Z for one-dimensional translation along the z-axis, and (based on the z-axis being the closest axis parallel to the second virtual camera perspective or, equivalently, based on the xy-plane being the plane closest to normal to the second virtual camera perspective) the z-axis ring  821 Z for, among other things, rotation about the z-axis. Whereas the spatial manipulation user interface element  820  of  FIG. 8J  includes an affordance for rotation about the y-axis (e.g., the y-axis ring  821 Y), the spatial manipulation user interface element  820  of  FIG. 8J  does not include an affordance for rotation about the z-axis. Conversely, whereas the spatial manipulation user interface element  820  of  FIG. 8M  includes an affordance for rotation about the z-axis (e.g., the z-axis ring  821 Z), the spatial manipulation user interface element  820  of  FIG. 8M  does not include an affordance for rotation about the y-axis. 
     In various implementations, the at least one spatial manipulation excluded from the second set of spatial manipulations includes two-dimensional translation in a first plane perpendicular to a first axis of the three perpendicular axes that is closest to parallel to the first virtual camera perspective and the at least one spatial manipulation excluded from the first set of spatial manipulations includes two-dimensional translation in a second plane perpendicular to a second axis of the three perpendicular axes that is closest to parallel to the second virtual camera perspective. For example, whereas the spatial manipulation user interface element  820  of  FIG. 8J  includes an affordance for two-dimensional translation in the xz-plane (e.g., the y-axis ring  821 Y), the spatial manipulation user interface element  820  of  FIG. 8J  does not include an affordance for two-dimensional translation in the xy-plane. Conversely, whereas the spatial manipulation user interface element  820  of  FIG. 8M  includes an affordance for two-dimensional translation in the xy-plane (e.g., the z-axis ring  821 Z), the spatial manipulation user interface element  820  of  FIG. 8M  does not include an affordance for two-dimensional translation in the xz-plane. 
     In various implementations, the at least one spatial manipulation excluded from the second set of spatial manipulations includes rotation about a first axis of the three perpendicular axes that is closest to parallel to the first virtual camera perspective and the at least one spatial manipulation excluded from the first set of spatial manipulations includes rotation about a second axis of the three perpendicular axes that is closest to parallel to the second virtual camera perspective. For example, whereas the spatial manipulation user interface element  820  of  FIG. 8J  includes an affordance for rotation about the y-axis (e.g., the y-axis ring  821 Y), the spatial manipulation user interface element  820  of  FIG. 8J  does not include an affordance for rotation about the z-axis. Conversely, whereas the spatial manipulation user interface element  820  of  FIG. 8M  includes an affordance for rotation about the z-axis (e.g., the z-axis ring  821 Z), the spatial manipulation user interface element  820  of  FIG. 8M  does not include an affordance for rotation about the y-axis. 
     In various implementations, the first set of spatial manipulations and the second set of spatial manipulations includes one-dimensional translations along each of the three perpendicular axes. For example, the spatial manipulation user interface element  820  of both  FIG. 8J  and  FIG. 8M  include the x-axis arrow  822 X for one-dimensional translation along the x-axis, the y-axis arrow  822 Y for one-dimensional translation along the y-axis, the z-axis arrow  822 Z for one-dimensional translation along the z-axis. 
     In various implementations, the first set of spatial manipulations and the second set of spatial manipulations includes scaling. For example, the spatial manipulation user interface element  820  of  FIG. 8J  includes an affordance for scaling (e.g., the y-axis ring  821 Y) and the spatial manipulation user interface element  820  of  FIG. 8M  also includes an affordance for scaling (e.g., the z-axis ring  821 Z). 
     In various implementations, the spatial manipulation user interface element is displayed in association with the three-dimensional object. In various implementations, the spatial manipulation user interface element is displayed overlaid on the three-dimensional object. In various implementations, the spatial manipulation user interface element is displayed surrounding the three-dimensional object. For example, in  FIG. 8J , the spatial manipulation user interface element  820  is displayed overlaid on and surrounding the CGR mug  810 . 
     In various implementations, the method  900  includes, while displaying the three-dimensional object in the three-dimensional space from the second virtual camera perspective, detecting a user input locking the spatial manipulation user interface element to the second set of spatial manipulations. For example, in  FIG. 8R , the device  100  detects the user input  8991  locking the spatial manipulation user interface element  820  to the z-axis. 
     In various implementations, the method  900  includes detecting a user input changing the second virtual camera perspective to a third virtual camera perspective. For example, in  FIG. 8S , the device  100  detects the user input  899 J changing the virtual camera perspective back to the first virtual camera perspective. 
     In various implementations, the method  900  includes, in response to detecting the user input changing the second virtual camera perspective to a third virtual camera perspective and in accordance with a determination that the spatial manipulation user interface element is locked to the second set of spatial manipulations, displaying the three-dimensional object in the three-dimensional space from the third virtual camera perspective. For example, in  FIG. 8T , the device  100  displays the CGR mug  810  from the first virtual camera perspective. 
     In various implementations, the method  900  includes, also in response to detecting the user input changing the second virtual camera perspective to a third virtual camera perspective and in accordance with a determination that the spatial manipulation user interface element is locked to the second set of spatial manipulations, displaying the spatial manipulation user interface element including the second set of spatial manipulation affordances. For example, in  FIG. 8T , even though the y-axis is closest to perpendicular to the current virtual camera perspective (e.g., the first virtual camera perspective), the device  100  displays the spatial manipulation user interface element  820  including the z-axis ring  821 Z, not the y-axis ring  821 Y. 
     In various implementations, the method  900  includes while displaying the three-dimensional object in the three-dimensional space from the second virtual camera perspective, detecting a user input locking the spatial manipulation user interface element to a third set of spatial manipulations of the three-dimensional object. For example, in  FIG. 8W , the device  100  detects the user input  899 L locking the spatial manipulation user interface element  820  to the x-axis. 
     In various implementations, the method  900  includes, in response to detecting the user input locking the spatial manipulation user interface element to the third set of spatial manipulations of the three-dimensional object, displaying the three-dimensional object in the three-dimensional space from the second virtual camera perspective. For example, in  FIG. 8X , in response to detecting the user input  899 L, the device  100  displays the CGR mug  810  from the same virtual camera perspective as in  FIG. 8W . 
     In various implementations, the method  900  includes, also in response to detecting the user input locking the spatial manipulation user interface element to the third set of spatial manipulations of the three-dimensional object, displaying the spatial manipulation user interface element including a third set of spatial manipulation affordances respectively associated with the third set of spatial manipulations of the three-dimensional object, wherein the third set of spatial manipulations includes at least one spatial manipulation excluded from the second set of spatial manipulations and the second set of spatial manipulations includes at least one spatial manipulation excluded from the third set of spatial manipulations. 
     For example, in  FIG. 8X , the device  100  displays the spatial manipulation user interface element  820  including the x-axis arrow  822 X for one-dimensional translation along the x-axis, the y-axis arrow  822 Y for one-dimensional translation along the y-axis, the z-axis arrow  822 Z for one-dimensional translation along the z-axis, and (based on the spatial manipulation user interface element  820  being locked to the x-axis) the x-axis ring  821 X for, among other things, rotation about the x-axis. Whereas the spatial manipulation user interface element  820  of  FIG. 8M  includes an affordance for rotation about the z-axis (e.g., the z-axis ring  821 Z), the spatial manipulation user interface element  820  of  FIG. 8M  does not include an affordance for rotation about the x-axis. Conversely, whereas the spatial manipulation user interface element  820  of  FIG. 8X  includes an affordance for rotation about the x-axis (e.g., the x-axis ring  821 X), the spatial manipulation user interface element  820  of  FIG. 8X  does not include an affordance for rotation about the z-axis. 
     The operations in the information processing methods described above are, optionally, implemented by running one or more functional modules in an information processing apparatus such as general purpose processors (e.g., as described with respect to  FIGS. 1A, 3, and 5A ) or application specific chips. Further, the operations described above with reference to  FIG. 9 , optionally, implemented by components depicted in  FIGS. 1A-1B . For example, the user inputs and user interface elements are, optionally, implemented by event sorter  170 , event recognizer  180 , and event handler  190 . Event monitor  171  in event sorter  170  detects a contact on touch-sensitive surface  604 , and event dispatcher module  174  delivers the event information to application  136 - 1 . A respective event recognizer  180  of application  136 - 1  compares the event information to respective event definitions  186 , and determines whether a first contact at a first location on the touch-sensitive surface corresponds to a predefined event or sub-event, such as selection of an object on a user interface. When a respective predefined event or sub-event is detected, event recognizer  180  activates an event handler  190  associated with the detection of the event or sub-event. Event handler  190  optionally utilizes or calls data updater  176  or object updater  177  to update the application internal state  192 . In some implementations, event handler  190  accesses a respective GUI updater  178  to update what is displayed by the application. Similarly, it would be clear to a person having ordinary skill in the art how other processes can be implemented based on the components depicted in  FIGS. 1A-1B . 
     The foregoing description, for purpose of explanation, has been described with reference to specific implementations. However, the illustrative discussions above are not intended to be exhaustive or to limit the invention to the precise forms disclosed. Many modifications and variations are possible in view of the above teachings. The implementations were chosen and described in order to best explain the principles of the invention and its practical applications, to thereby enable others skilled in the art to best use the invention and various described implementations with various modifications as are suited to the particular use contemplated.

Metadata:
Filing Date: 20211001
Publication Date: 20220830
Grant Date: 20220830
Priority Date: 20190601
Inventors: GUYOMARD, GERALD LOUIS
GUERARD, Etienne H.
O'HERN, ADAM MICHAEL
CHUA, Michelle
STORM, ROBIN-YANN JORAM
BOLTON, ADAM JAMES
BECKER, ZACHARY
Peebler, Bradley Warren
Assignee: APPLE INC
CPC Classifications: [{"code": "G06F3/0488", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04845", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/0481", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/0484", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04847", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04842", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04815", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/04845", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06T19/20", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/0488", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/04842", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/011", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04883", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04815", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/0484", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04845", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/0484", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/0488", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04842", "inventive": true, "first": false, "tree": "[]"}, {"code": "G06F3/04815", "inventive": true, "first": true, "tree": "[]"}, {"code": "G06F3/0481", "inventive": true, "first": false, "tree": "[]"}]
Family ID: 72179160