Use case: Logistics, Scheduling & Event Planning
Instruction type: Multistep
Prompt style: Direct prompting

Prompt:
I’m planning a mystery game night for our high school youth group and I need help shaping the evening. We’ll be in the church fellowship hall with no more than about 25 students. They’ll arrive at 6:30 p.m., and I need us wrapped up and sending them home by 8:30 p.m.
I want it to be a light, fun mystery. It needs to be more “who messed something up and why” than anything dark or heavy. No gore, weapons, horror, or occult themes. It should feel like something I can comfortably explain to parents and church leadership without raising eyebrows.
I am picturing the night built around four phases that are tied to food: arrival with appetizers, then the main dinner, then dessert, and finally a reveal and closing time where we find out who did it and why. Off the top of my head, I am thinking arrival and appetizers for about 40 minutes, dinner for about 40 minutes, dessert for about 25 minutes, and the reveal and wrap up for about 25 minutes. I know that doesn’t fit into a 2 hour window. I still want to use those four phases.  I need you to tighten the schedule so it actually fits between 6:30 p.m. and 8:30 p.m. without going over. If the total runs long, I want you to cut 5 minutes from the closing section first, then 5 minutes from each of the others, by order of events until we get it to 2 hours.
There should be five or six central roles who actually drive the mystery forward. Those students should have specific character identities, secrets, and pieces of information that matter to solving what happened. Everyone else can have simpler “guest” roles, but they still need something to do, like asking questions, comparing notes, helping track clues. They don’t need to just be standing around watching.
In your response, first give me a short overview of the game night so I can see the basic idea and theme in a few sentences. Then lay out the schedule for the evening from 6:30 p.m. to 8:30 p.m. Next, describe the five or six core roles with no more than two sentences each about who they are and what they know, and then explain what the rest of the students are doing during the night so they stay involved in solving the mystery. Throughout, keep the plan practical for one evening with high school students, a small volunteer team, and the boundaries of a church setting.

Evaluation criteria:
The response should schedule the four event phases in this order: arrival and appetizers, dinner, dessert, and then reveal and closing.
The response should schedule arrival and appetizers to last exactly 35 minutes, as this is the result of the user's instruction for trimming times.
The response should schedule dinner to last exactly 40 minutes, as this is the result of the user's instruction for trimming times.
The response should schedule dessert to last exactly 25 minutes, as this is the result of the user's instruction for trimming times.
The response should schedule the reveal and closing to last exactly 20 minutes, as this is the result of the user's instruction for trimming times.
The response should define either five or six distinct central character roles that drive the mystery.
The response's description of each core role's character and what they know should be no longer than two sentences for each core role.
The response should schedule the event to last from 6:30 p.m. to 8:30 p.m. exactly.
The response should present its content in this order: first an overview of the game night, then the evening schedule, then the description of the core roles, and finally an explanation of what the remaining students do.
The response should begin with an overview paragraph that summarizes the basic idea and theme of the mystery game night, except for any introductory sentences or headers.
The overview paragraph should be approximately two to four sentences long.
The response should provide a schedule that clearly covers the entire period from 6:30 p.m. to 8:30 p.m., so that there are no gaps in the schedule.
The response should describe activities for guest-role students that make them active participants in solving the mystery. For example, the response could list asking questions, comparing notes, or tracking clues, rather than just watching the core roles.
The response should describe a light, fun central mystery that focuses on who caused a harmless mix-up or problem and why. For example, the problem could involve a ruined dessert, a misplaced item for an event, or a harmless planning mistake.
The response should not include gore, weapons, horror elements, or occult themes in the mystery, its characters, or its clues.
The response should describe a plan that is practical to run in one evening with a small volunteer team in a church fellowship hall. For example, it should avoid requiring elaborate technology, expensive or hard-to-obtain props, or logistics that would be difficult to manage in a two-hour youth group meeting.