Use case: Data Processing, Formatting & Math
Instruction type: Multistep
Prompt style: Direct prompting

Prompt:
I'm a statistician and I want to verify some data in the below transcript from a Critical Role episode. Matt is the Dungeon Master who plays the monsters and non-player characters and such. Marisha plays Beau, Ashley plays Yasha, Taliesin plays Molly, Travis plays Fjord, Laura plays Jester, Sam plays Nott, and Liam plays Caleb. Use character names rather than player names. Tell me how many creatures are involved in the combat transcript I'm about to send you and list them all. Tell me how much damage the monster takes from each character before it is defeated in the order the damage occurs in the transcript, and note the total damage the monster suffers. Then pick out each individual cause of damage and put it in a list. Do not confuse the number they have to roll to hit the creature first with the amount of damage they do once they successfully hit it. List the creature's armor class (the number that players must roll so that their characters can hit it and do damage) and also list the initiative order from highest to lowest, including names and exact numbers.

MATT: The door to this side suddenly swings open, and a beast begins to lumber out, chains detaching from manacles on two of its tethered, large tentacle-like arms. This grayish-brown mass, probably close to 15 feet in height, with a giant mouth filled with teeth and a large tongue that lolls off the side. Three tendrils reach off of it as these large, heavy feet pull it forward. Smell wafts around it of feces and rot. I need all of you to roll initiative, as this creature emerges right there.

LAURA: It's a big eating-poop pile!

LIAM: Liam knows what that is. Grody to the max!

LAURA: Yeah, gag me with a spoon, Mrs. Henderson!

ASHLEY: Gag me with a spoon!

MATT: Monste initiative roll was 25 and now is moved to 20.

MARISHA: Hang on! Oh, that moved it! It was a 19 plus one. 24!

SAM: Whoa!

MATT: 24, all right.

TALIESIN: 23.

MATT: Beau, Molly! Anybody else? Okay, 20 to 15.

LIAM: 18.

MATT: 18 for Caleb.

SAM: Oh, 16 here.

MATT: All right, Nott. 15 to ten? Ten to five?

LAURA, TRAVIS, and ASHLEY: Six!

MATT: Oh, dear.

MARISHA: Oh no! It's a sign.

SAM: (demonic voice) Present!

MATT: All righty, I believe that's everyone?

TRAVIS: Yep.

MATT: Top of the round, as this being (stomping) (sucking), its tongue slabbering around its open maw, Beau, you're up.

MARISHA: (inhales) Okay! I can clear the distance, right? 40 feet?

MATT: Five, ten, 15, 20, 25. Yeah, easily.

SAM: Oh yeah, go closer to the creature. That's a good idea.

LAURA: That's what she does!

MARISHA: I fight with my fists, Sam!

SAM: I don't like it! It's scary!

ASHLEY: Fists of fury!

LAURA: Fists of fury, Mrs. Henderson! (

ASHLEY: Fists of furry, Mrs. Henderson!

MARISHA: Before I run off, I go: Does anyone know if this is a time trial, or something? Then I run off towards it.

MATT: Okay, are you driving straight towards it? Or are you coming from a specific angle?

MARISHA: No, I mean, straight towards it.

MATT: All right, there you go.

MARISHA: Then, instead of my staff, I'm drawing my two wooden swords that I won with Nott.

SAM: Oh, no.

MARISHA: I'm going to beat face with my wooden swords, with my two attacks.

MATT: Okay, so are you--

MARISHA: This is going to be great!

MATT: Here's my question: is this just flavor to your unarmed strikes, or are you actually trying to damage it with the wooden swords?

MARISHA: I was thinking more like flavor to my unarmed strikes, but I'm a monk, so?

MATT: All right, so it looks like you're fighting with the swords, but you're really punching with them.

MARISHA: I'm punching.

MATT: It's more for the show of it.

MARISHA: Yeah. It's funsies.

LIAM: What if they are like police batons?

MATT: They're not that strong.

LAURA: They're like balsa wood.

MATT: Go ahead. Two attacks.

MARISHA: First one's a 14, second one's a seven plus six, so sorry, 20 for the first one and 13 for the second.

MATT: First one hits, second one misses.

MARISHA: Okay, ooh! That is 12 damage.

MATT: 12 points of damage as you hit it and you feel the actual wood of the sword crack a little bit, but your fist does hit the beast in the side, its giant blubbery, nasty body, almost slippery and sticky on impact, shifts from the blow. Is that your turn?

MARISHA: Then I'm going to spend a ki point and do one more.

MATT: Go for it.

MARISHA: Flurry of blows. That's not good at all. Ten.

MATT: Total ten? That misses. The third blow goes wide, no impact. That ends your turn. Molly, you're up.

TALIESIN: I'm going to use Vicious Mockery and just, you know: (demonic voice) You've got no arms, it's awful! It's a psychic attack.

LAURA: I start laughing.

MATT: That's a--

TALIESIN: It says wisdom, but is it charisma?

MATT: It's a wisdom save, but it's charisma-based. The DC's ten.

TALIESIN: Okay, yeah.

MATT: That's a natural 20 on its saving throw.

TALIESIN: That saves.

MATT: Sorry.

TALIESIN: That's okay. I'm going to also use my bonus action to light my other sword.

MATT: All right, so you have both blades now going?

TALIESIN: I have both blades going now, so I'm knocking that down.

MATT: Which rite?

TALIESIN: With not the ice, the--

MATT: The Rite of the Dawn? Okay, got it. Both of your blades are now glowing.

TALIESIN: I'm going to run, let's see, I've got 30 feet? I'm going to cross and run for cover behind that.

MATT: There?

TALIESIN: Yeah.

MATT: That ends your turn, Molly. It is now the creature's turn.

LAURA: Oh, let's see what it weirdly does. It's going to poop on you!

SAM: Or breathe some awful breath of death.

TALIESIN: It's going to swallow people.

MATT: It's going to step up right there. As it passes by, it's going to go ahead and swing one of its large tentacle arms, which you see have these long, curved tooth-like protrusions at the end, almost like a slapping squid tentacle. It swings toward you, Beau, with the first one. Natural one. Nope, that misses. You manage to duck it. However, it swings-- okay, that is a 17 to hit, what's your armor class?

MARISHA: 17.

MATT: Just hits. As the tentacle misses to strike you, it does manage to grab you from behind and pull you in toward its mouth. As it open and chomps down on you--

MARISHA: Aw, gross!

MATT: Yeah, you're pulled into its poopy mouth.

LAURA: Ew! It's like Charlie!

MATT: That is 15 points of piercing damage, and I need you to roll a constitution saving throw, as the horribly--

LAURA: How much damage did he do?

MATT: 15 points of piercing damage.

LAURA: 15 fucking points!

MATT: Make a constitution saving throw, please.

MARISHA: Don't. Fuck. Me Gil! Ooh, that was almost a natural 20! This always happens with Gil. Six?

MATT: Six, no. As the teeth sink into your body and you pull away, you feel this mild infection all ready begin to set inside you, and you are poisoned.

LAURA: Oh no, you're poisoned!

MARISHA: He gives you heartburn, you guys. It's real bad.

MATT: The other tentacle is going to swing over toward you, Jester, as it sees you around the corner. That, however, is a really poor roll. That's going to be an eight, that misses you. You duck and it hits the stone, causing this dust to spray off of it from the impact. That's going to end its turn. Caleb, you're up.

LIAM: I pull out a handful of iron powder, and I throw it into the air so it's a big cloud, and my two hands go (sweeping noise), and Yasha grows to twice her normal size.

ALL: What?!

TRAVIS: Oh, shit.

MATT: For the purposes of that, we'll put Yasha on this big old dice there.

ASHLEY: Does that mean I do twice the damage?

MATT: Not twice.

SAM: Yes, it does.

LIAM: Then I will use my movement to get over to the corner near Fjord. If I could get around it, I would, but I'm sure I don't have enough movement.

MATT: Six is about as close as you can get, there.

LIAM: Yeah, so you're at advantage because of your size and all of your attacks have an additional 1d4.

ASHLEY: (high-pitched) Ooh!

SAM: She's huge!

LIAM: She's 14 feet tall.

SAM: 14?

LIAM: No, you're six? 12 feet tall.

ASHLEY: I'm like 5'11".

LIAM: 12-ish feet tall. Doubles it. Your weight is eight times its normal weight.

MATT: You have advantage on strength checks and saving throws, which is what your rage does, but your weapons do an additional 1d4 points of damage when you hit, which is good.

ASHLEY: Excellent. I'm into that.

MARISHA: I've had this dream.

MATT: Caleb, that ends your turn.

MARISHA: Question, quick retroactive one: Can I use my reaction attack when that thing attacked Jester to do my sentinel thing?

MATT: You can, yeah.

MARISHA: Can I do that?

MATT: Go for it. As it strikes and misses Jester, you get one swing, but it's with disadvantage on the attack because you're poisoned.

MARISHA: Nope.

MATT: Swing wide, unfortunately you're hazy in your view, and you feel the poison start to seep into your veins, the diseased bite of the creature starting to infect your torso. That ends Caleb's turn, Nott, you're up.

SAM: I will shoot my thing at it!

MATT: You other three are up after that, at the same time.

SAM: 21 to hit.

MATT: That hits! Roll damage.

SAM: Is Yasha--

MATT: Yeah, they're adjacent, so you get sneak attack.

LAURA: Whoa, that's good.

MATT: Oh, damn!

SAM: Okay, (counting) 19.

MATT: 19 points of damage.

SAM: Wait, you know what? If I'm going to be honest, that thing is beyond 30 feet, so I would have moved in closer so I don't have to fire at disadvantage.

MATT: Okay, so I'll put you about there to do that.

SAM: Then do I have any movement left?

MATT: Five feet.

SAM: All right, well then I'll dash and I'll go back around towards me, behind this corner and hide. Just duck back there. That's it! Take a swig.

MATT: Take a swig. It's a free action. All right, Jester, Yasha, and Fjord, you guys are going at the same time, so you decide who is going to take their action first.

TRAVIS: Ladies first.

ASHLEY: We can go in that order.

MATT: All right, so Jester, Yasha, then Fjord. Jester.

LAURA: Okay, well he's right there, so I'm going to use Sacred Flame on him. Oh, actually I'm really close and he's already been hurt. I'm going to Toll the Dead on him.

MATT: What saving throw is that?

LAURA: That is a wisdom saving throw!

MATT: Rolled a four. Three plus one.

LAURA: I get to hit him! Seven points of damage!

MATT: Seven points of necrotic damage. As the bell (ringing) you watch as the creature shimmies in place.

LAURA: I want to back away! Did he already use his reaction at all?

MATT: You don't think so. What do you want to do?

LAURA: Oh no.

SAM: Just run away. What could happen?

MARISHA: Run away!

LAURA: No, fuck it, I'm going to stay right there.

MATT: Jester stays. Yasha, what are you doing?

ASHLEY: If I move--

SAM: (deep voice) I'm sorry, you have to talk like this now.

ASHLEY: (deep voice) If I move (normal voice) right here, am I ten feet of the creature, but they're not ten feet of me, right?

MATT: You don't get reach with the Enlarge, so you still have to get one more to hit with the melee weapon.

ASHLEY: Okay, I get one more, but I'm not ten feet away from Beau and Jester, right?

MATT: You're ten feet away from Beau, currently.

ASHLEY: Can I move one over to the right?

MATT: There? You're ten feet away from Jester, yeah.

LIAM: Who do you choose?

ASHLEY: You know what, I won't do that right now. I would like to rage.

MATT: Rage kicks in.

ASHLEY: I'm going to use my Magician's Judge sword and start swinging.

MATT: You have any reckless attacks, or not?

ASHLEY: Say again?

MATT: No, that's fine.

ASHLEY: Oh, no. 14.

MATT: 14 just hits, go ahead and roll damage.

LAURA: You get advantage, remember.

MATT: Not on attacks. If she does reckless, she gets advantage.

LAURA: Okay, sorry.

LIAM: Natural 24 for being gigantic.

ASHLEY: (counting) 20.

MATT: 20 points of damage with the strike. As large Yasha (heavy footsteps)--

SAM: You added all your shit to that?

ASHLEY: I added all my shit.

MATT: This is going to be a thing. I have to make a large Yasha figure now. Swing the giant blade with two hands. As the blade carves down, it embeds itself four or five inches into the body of the creature. It pulls back instinctually, and as it does, it drags the blade through its body and blood sprays out. The blood itself is a thick brown color, and the smell gets even worse as it begins to spray its ichor around the air. Well done. Is that your turn?

ASHLEY: Yep, and I'm going to stay right there.

MATT: Fjord, your turn.

TRAVIS: Can I turn towards the beast, and I'll cast Eldritch Blast at it.

MATT: Go for it. You step out from behind cover.

TRAVIS: That is a 23 to hit.

MATT: That hits. Go ahead and roll damage.

TRAVIS: That is a ten plus four, 14 points of damage.

MATT: Nice!

TRAVIS: Can I roll back behind cover?

MATT: You can. Dart back onto the edge--

TRAVIS: Even a couple more. Out of view, there we go.

MATT: That ends your turn. Top of the round, Beau, you're up.

MARISHA: I'm going to fight, both my swords, pop pop, coming down on his head. Don't fuck me, Gil. That's all right, 18.

MATT: Disadvantage on all attacks.

MARISHA: Disadvantage because I'm poisoned. 18.

MATT: 18 hits!

LIAM: Matt, is that ring for what, concentration?

MATT: Concentration.

MARISHA: That's not a thing. Nine damage.

MATT: Nine points of damage as you strike it. This time, the wooden sword does snap. It breaks on impact. You still have the hilt.

MARISHA: I turn to the audience and I go: (yelling)

MATT: (distant yelling) There's a resounding cheer.

MARISHA: I go: Yasha, look! I do patient defense for my other ki point.

MATT: You go in your defensive stance. Good. That ends your turn. Molly, you're up.

TALIESIN: How many feet away am I from this thing?

MATT: You are 40, 45 feet from it.

TALIESIN: I'm going to start dashing to that next-- yeah, that direction.

MATT: 30, that's your movement.

TALIESIN: I'm going to do one more attempt at Vicious Mockery. (Infernal noises)

MATT: That's a 14.

TALIESIN: He still saves?

MATT: He still saves.

TALIESIN: That's all right.

MATT: That your turn?

TALIESIN: That's what I got.

MATT: Now it's the creature's turn. With you right there in front of it, it's going to attempt to bite you, Yasha, with its giant mouth.

LAURA: No, not its poop mouth!

MATT: That is 16. What's your armor class?

ASHLEY: 14.

MATT: Aw, okay, hits you.

MARISHA: Attack with my reaction!

TRAVIS: Sentinel!

MARISHA: Sentinel! Natural 20. Eight. 14.

MATT: 14 does hit. You take 15 points of piercing damage, and I need you to make a constitution saving throw.

ASHLEY: Okay, I'm not going to use that one.

SAM: Does the Enlarge give her advantage on saving throws?

MATT: Just strength.

ASHLEY: Eight.

MATT: Eight. Even in your enlarged state, the diseased gathering of bacteria and terrible elements--

ASHLEY: 15 points?

MATT: 15 points. The poison courses through your body, and Yasha, you are considered poisoned.

ASHLEY: Oh, this sucks!

MARISHA: It takes seven points of damage from the unarmed strike.

MATT: It does. It's going to take its tentacles and swing one towards you, Jester.

SAM: Oh no, Jessie!

LAURA: Oh no!

MATT: That is 23 to hit.

LAURA: That hits me.

MATT: As the tentacle swings out toward you, clawing past you with its raking teeth-- oh shit. That's 11 points of bludgeoning damage plus eight points of piercing damage as it carves into you.

LAURA: I'm going to use Hellish Rebuke on him.

MATT: Go for it.

LAURA: Yeah, you still don't have any stupid arms, stupid!

MATT: You are also grappled, as the tentacle wraps around you and begins to squeeze and hold you in place. The teeth and the thorns that are coming out of the side of its tentacle jamming into your body. Is it a constitution save for Hellish Rebuke?

LAURA: Hellish Rebuke is a 2nd-level. I really wish it gave more information about what--

SAM: It will certainly be fixed, because D&D Beyond is a responsive company and we love them.

LAURA: It doesn't say anywhere what Hellish Rebuke-- oh there it is! Dexterity save!

MATT: There we go. That is going to be a nine.

LAURA: That means I get 3d10.

MATT: 3d10 damage to it.

MARISHA: Yes!

TRAVIS: Rock that shit. Goodnight Irene, let's go.

LAURA: 12.

MATT: 12 points of damage. Nice. There's a burst of icy shards and blades that explode out of Jester into the tentacle and along the side of its body as it pulls back in place, swinging its other tentacle out behind it towards Beau.

LAURA: How much damage did you say I just took, though? Because I was busy. 19 points of damage.

SAM: 11 plus eight.

MATT: With disadvantage, because you have defense. Even with a disadvantage, that is 18.

MARISHA: Fuck! Yeah.

MATT: You suffer five points of bludgeoning damage, plus three points of piercing, so eight total, and you are also grappled.

LIAM: All of the male players are 40 feet back, and all the women are right in there.

MATT: Now you are poisoned and grappled. The two side tentacles, and there's the one large tentacle on top which, now that you have a closer look, has three vertical eyes in it that are glancing around and looking at the space. The two are wrapped around two of your allies as Yasha's dealing with the poison wracking through her veins. That's going to end its turn. Caleb, you're up.

LIAM: I am very aware of how many people are in this arena, especially high-powered ones, as I wrap one hand around my forearm and I cast Scorching Ray even though I feel nauseous, and off they go.

MATT: Go for it. Because it attacked Beau, you could use your reaction to attack it back with your Sentinel feat.

SAM: You have Sentinel also?

ASHLEY: Yeah.

MATT: They both do. You have that. I'll let you do it now if you wanted to, if you want to take it.

ASHLEY: Fuck yes. Yes.

LAURA: If you feel like attacking.

MATT: You have disadvantage on the attack, unfortunately.

LIAM: 26, ten, 16.

MATT: The first and the last one hit.

ASHLEY: Natural 20. 13.

MATT: 13 just misses. You swing, and as you're about to hit with the blade, the poison pulses through your veins, and you go wide as the creature manages to be out of range. How much damage is that?

LIAM: 15 points of fire damage.

MATT: Both rays slam into it and the flames burst up, and you hear (pained gurgling), trying to pull back from the impact, but it's currently by the wall, and it's holding onto your friends and holding its ground.

LIAM: I'll take a step five feet that way and as I do so I look over at Fjord and just-- and that's the end of my turn.

TRAVIS: Big nope.

MATT: That ends Caleb's go. Jester.

LAURA: Oh, that's me!

MATT: Yes. You are currently grappled, and while you are grappled you are restrained until you break free.

SAM: I think it's my turn.

MATT: Oh, sorry, Nott's after Caleb, my bad. Thank you.

SAM: I'm going to stick my hand around and fire my little crossy-bowy. Not good! Not good at all. Ten!

MATT: Ten goes wide. As it's reeling back from the blow of the flame jets from your buddy Caleb, unfortunately as you fire it moves just out of the way, and the bolt goes wide.

SAM: I will reload and fire again. Oh god! Should we count that?

LAURA: Yeah, I think so. What do you add to it?

SAM: I don't know. Matt, do I count that or not?

LAURA: It's 18. It landed in my box, but it landed up.

MATT: If it landed, then it's fine.

SAM: Okay, 18 to hit.

MATT: 18 does hit, so go ahead and roll damage and sneak attack.

SAM: I get sneak attack?

MATT: It's still adjacent to a friend of yours.

SAM: Great. 15.

MATT: Nice, all right. It strikes on the inside of the mouth.

SAM: I'll take Fury of the Small, why not. 19.

MATT: 19 points of damage total, got it. (bolt impact, groaning) It looks like it's hurting, but it's also in control of the battlefield on that side there. That ends your turn. Jester.

SAM: Back behind a wall.

LAURA: Oh god. Does it look like it's hurting at all?

MATT: It looks like it's hurt.

LAURA: While I'm in its grasp, can I touch the tentacle and cast Toll the Dead again?

MATT: If you'd like to.

SAM: If you think that would help.

LAURA: I want to do that.

MATT: Okay. The saving throw-- that's cocked. No, that is a five plus one.

LAURA: Okay. Two.

MATT: Hey, it all helps. It all goes to the same place. You are still restrained and held in place there. Anything else you want to do?

LAURA: I probably should have tried to un-restrain myself.

SAM: You're a great player.

MATT: No, it's an action to break free.

LAURA: It's an action. Well, I already did it. I already Tolled the Dead, so too late.

MATT: End of your turn?

LAURA: I guess so.

MATT: Yasha, you're up.

ASHLEY: I'm going to attack again.

TALIESIN: There's no short rest between here and--

LAURA: There could be.

MARISHA: No, there could be more groups, man.

MATT: He said about 20 minutes between rounds, and a short rest is an hour.

ASHLEY: Do I have advantage on attack, or no?

TRAVIS: If you go reckless, you can.

ASHLEY: Yes, that's right, I haven't used reckless yet. Shit.

MATT: You have not used reckless. That gives you advantage on your attacks.

ASHLEY: That gives me advantage, but that gives them advantage on attacks.

MATT: Correct. For now it's a straight roll, there's no disadvantage on that roll.

ASHLEY: Sorry guys. Natural 20.

TRAVIS: So nonchalant with that shit!

MATT: That'll do it. That doubles your weapon and the d4. You roll those together. It's whatever that is. It's your 2d6 for your weapon, d6 for your divine ability, and then your die, so then double that. Roll those, double that, and then add your plus seven.

ASHLEY: I see.

MATT: Ooh, no.

LAURA: 17 times two is 34.

TALIESIN: Plus seven.

SAM: Whoa, that's a lot.

ASHLEY: 41.

MATT: How do you want to do this?

(cheering)

ASHLEY: No way, really?

MATT: Yeah, you fucking murdered it!

Evaluation criteria:
The response should state how many creatures are involved in combat, of which there are 8.
The response should note the total damage the unnamed monster suffers before it is defeated: 177
The response should state the unnamed creature's armor class, which is 14.
The response should list the initiative order from highest to lowest as follows: Beau (24), Molly (23), the monster (20), Caleb (18), Nott (16), Jester (6), Yasha (6), and Fjord (6). Note that because Jester, Yasha, and Fjord all have the same initiative value, they can be included as the last 3 entries in the list in any order.
The response should be well organized and easy to read. For example, it could employ some of the following formatting items to improve readability: provide the answers in the same order that they appear in the prompt, leverage headings for each answer, use bullet points, numbered lists, bold for emphasis, etc.
The response should state how much damage the monster takes from each character before it is defeated in the order the damage occurs in the transcript: Beau (12), Nott (19), Jester (7), Yasha (20), Fjord (14), Beau (9), Beau (7), Jester (12), Caleb (15), Nott (19), Jester (2), Yasha (41).
The response should use character names (Beau, Yasha, Molly, Fjord, Jester, Nott, and Caleb) instead of the players' names when referring to the player characters.
The response should list exactly 8 creatures involved in combat: the monster, Beau, Nott, Jester, Caleb, Yasha, Molly and Fjord. Note that the creatures can be listed in any order.
The response should ensure that in the list of damage instances, the numbers it provides must be the actual damage dealt, not the numbers rolled to hit. For example, for Beau's first successful attack, the damage must be listed as 12, not her attack roll of 20.
The response should list the corresponding cause of each instance of damage that the monster suffers (the corresponding character and damage amount are listed in parentheses, but any format can be used): melee hit (Beau - 12), ranged attack/Sneak Attack (Nott - 19), Toll the Dead (Jester - 7), melee hit (Yasha - 20), Eldritch Blast (Fjord - 14), melee hit (Beau - 9), melee hit/Sentinel reaction (Beau - 7), Hellish Rebuke (Jester - 12), Scorching Ray (Caleb - 15), ranged attack/Sneak Attack (Nott - 19), Toll the Dead (Jester - 2), critical/killing melee hit (Yasha - 41).