Use case: Technical Design & Product Management
Instruction type: Conditional
Prompt style: Context prompting

Prompt:
I'm a systems designer at a video game company and I'm trying to compose a Game Design Document (GDD) proposal for the lead director that focuses on a specific mechanic in the game (fishing). I need you to write the proposal based on my raw data.

The proposal should be split into 4 sections: overview [purpose of fishing], controls, equipment, and fish types. Each section should be titled Overview, Controls, Equipment, Fish types as headings. Bold control names e.g. triangle/circle as it’s essential to track the gameplay experience and ensure its ergonomic . If bullets are not specifically requested for a section DO NOT do bullets as I’ll only request them for sections I need tight summaries.

[Section 1] Overview. 1-3 sentences explaining the purpose of fishing. Include exactly 3 reasons to fish in the game. Sentences formatted as a paragraph so the reasoning is presented holistically for the reader.
[Section 2] Controls. Bullet list of buttons and what each button does. Start with triangle/circle/square/cross as they are the core, frequent usage controls, then do both triggers, both bumpers, then r3/l3, then d-pad, then, options, then touchpad. This follows the general usage frequency pattern for players. For triggers write L2/R2 and bumpers write L1/R1 so it’s clear when different actions are triggered by each. For buttons do them in this order: triangle/circle/square/cross as that mimics usage frequency across most gameplay.
[Section 3] Equipment. Number list of equipment separated into at least 4 separate equipment categories so there is some organisation for brevity. Two categories MUST be rods and consumables as those are key to the theme of the game and what players will be most expecting. Do not have a miscellaneous category as that is hard to apply a rationale to in the proposal. However If an item is wearable e.g. boots, sunglasses, hat they are NOT equipment types.
[Section 4] Fish types. List three fish examples from each habitat sea, deepsea, river, and pond so the proposal reflects the variety of design encompassed in the game. Put them in the format: Fish/Habitat with a new line for each Fish so the lists are easily scannable. Do not place on the same line as it’ll get confusing to track the separation. If fish have two habitats listed then only cite the first one listed e.g. for Fish1: [deepsea and sea] you only cite deepsea, as multiple entries will also get confusing. 

Raw Data:
Players collect fish to complete objectives, keep them in tanks in their house, or eat to restore 10% of their energy. Fish can be used to bait seagulls carrying items to make them drop items for player. Fishing can also be done to trade or sell for in-game currency, craft special items or potions, complete collections and achievements, attract rare or legendary fish for unique rewards, participate in fishing mini-games or competitions, unlock new locations or story events, feed pets or NPCs, gain experience points or skill progression, decorate the player’s house or aquarium, fulfill daily or seasonal quests, obtain rare crafting materials from deep-sea or river species, create gourmet dishes for buffs, use fish parts for alchemy or crafting enhancements, and interact with environmental or ecosystem mechanics such as controlling invasive species or restoring habitats. Fish types (sunfish[sea], rainbow trout[river], red snapper[river], sea bream[sea], salmon[sea], tuna[sea], eel[sea], starfish[sea], seaweed[sea], tetra[pond], carp[river], catfish[river], swordfish[sea], jellyfish[deepsea and sea], crab[sea/pond], koi[pond], anglerfish[sea], pufferfish[sea], minnow[river], seahorse[sea], bass[river], sardine[sea], shrimp[sea], lobster[pond/sea], bluegill[river], goldfish[pond/river], flounder[sea], mackerel[sea], piranha[river], sturgeon[river], octopus[sea], lanternfish[deepsea and sea], barracuda[sea], guppy[river], squid[sea], perch[river], tilapia[river], herring[sea/river], marlin[deepsea], crayfish[river], algae[sea and deepsea], clams[sea]) (basic rod, advanced rod, fishing net, spear, bait, lure, tackle box, fishing line, reel, bucket, fish tank, fishing boat, sonar device, gloves, waders, fishing hat, cooler, knife, grappling hook) Gameplay (PlayStation): Triangle to cast (tap = quick, hold = power), Cross to reel (hold = continuous, tap = short reel), Circle to cancel/drop bait, Square to change bait/lure, L1 to cycle bait left, R1 to cycle bait right, L2 to aim/precision cast, R2 to set hook/apply tension, L3 to toggle auto-reel, R3 to use tackle/ability, D-pad Up to open fishing log, D-pad Right to view map, Options to open menu, Touchpad to toggle camera/zoom.

Evaluation criteria:
The response's proposal should be split into 4 sections titled: Overview, Controls, Equipment, and Fish types.
The response's proposal sections (Overview, Controls, Equipment, Fish types) should be formatted as headings.
The response's proposal 'Overview' section should be 1-3 sentences in length.
The response's proposal 'Overview' section should include exactly three reasons to fish in the game, which must be based on the following list, because the prompt requires that the proposal is based solely on the raw data (paraphrasing is allowed): to complete objectives, to keep them in tanks in their house, to eat to restore 10% of their energy, to bait seagulls carrying items to make them drop items for the player, to trade or sell for in-game currency, to craft special items or potions, to complete collections and achievements, to attract rare or legendary fish for unique rewards, to participate in fishing mini-games or competitions, to unlock new locations or story events, to feed pets or NPCs, to gain experience points or skill progression, to decorate the player’s house or aquarium, to fulfill daily or seasonal quests, to obtain rare crafting materials from deep-sea or river species, to create gourmet dishes for buffs, to use fish parts for alchemy or crafting enhancements, and to interact with environmental or ecosystem mechanics such as controlling invasive species or restoring habitats.
The response's proposal 'Controls' section should list controls in the following order: 'Triangle, Circle, Square, Cross; L2, R2; L1, R1; R3, L3, D-Pad Up, D-Pad Right, Options, Touchpad'.
The response's proposal should include exactly one bulleted list corresponding to the 'Controls' section.
The response's proposal should format all control names in bold font: (Triangle, Circle, Square, Cross, L2, R2, L1, R1, R3, L3, D‑pad Up, D‑pad Right, Options, Touchpad).
The response's proposal 'Overview' section should be formatted as a paragraph.
The response's 'Controls' section should provide a function for each control, namely: Triangle to cast (tap = quick, hold = power), Cross to reel (hold = continuous, tap = short reel), Circle to cancel/drop bait, Square to change bait/lure, L1 to cycle bait left, R1 to cycle bait right, L2 to aim/precision cast, R2 to set hook/apply tension, L3 to toggle auto-reel, R3 to use tackle/ability, D-pad Up to open fishing log, D-pad Right to view map, Options to open menu, Touchpad to toggle camera/zoom.
The response's proposal 'Equipment' section should include at least four equipment categories. For example: 'Rods, Consumables, Accessories, Storage.'
The response's proposal 'Equipment' section should include both 'Rods' and 'Consumables' as categories.
The response's proposal 'Equipment' section should not include pieces of equipment not specified in the raw data (basic rod, advanced rod, fishing net, spear, bait, lure, tackle box, fishing line, reel, bucket, fish tank, fishing boat, sonar device, cooler, knife, grappling hook).
The response's proposal 'Equipment' section should not contain a 'Miscellaneous' category.
The response's proposal 'Fish types' section should include fish from all four of the following habitats: 'Sea, Deepsea, River, Pond'.
The response's proposal 'Fish types' section should only include fish which are listed within the raw data: (sunfish, rainbow trout, red snapper, sea bream, salmon, tuna, eel, starfish, seaweed, tetra, carp, catfish, swordfish, jellyfish, crab, koi, anglerfish, pufferfish, minnow, seahorse, bass, sardine, shrimp, lobster, bluegill, goldfish, flounder, mackerel, piranha, sturgeon, octopus, lanternfish, barracuda, guppy, squid, perch, tilapia, herring, marlin, crayfish, algae, clams).
The response's proposal 'Fish types' section should list exactly three fish for each of the four habitats: 'Sea, Deepsea, River, Pond'.
The response should only cite the first habitat listed in the raw data for the following fish with multiple habitats: 'Jellyfish: Deepsea, Crab: Sea, Lobster: Pond, Goldfish: Pond, Lanternfish: Deepsea, Herring: Sea, Algae: Sea', if these fish are included in the response.
The response's proposal 'Fish types' section should format all fish types on a new line.
The response's proposal Fish types section should present all items in exactly the following format: Fish/Habitat.
The response's proposal 'Equipment' section should present equipment categories and/or individual equipment items using a numbered list.
The response should use the specific labels 'L2/R2' for triggers and 'L1/R1' for bumpers in the 'Controls' section.