man you must tell the motherboard no. or must bi able to identify ram slots bcoz the green slots are usaually used for SLI video cards, those are nt ram slots. man you must tell the motherboard no. or must bi able to identify ram slots bcoz the green slots are usaually used for SLI video cards, those are nt ram slots.
With out the model number of your computer. i would guess that by you having 4 slots you would need 4 (512mb) memory sticks that would give you a total of 2gb of ram. which is probably your max. also pretty sure you have to have the same size in each slot. you cant mix 1gb then 512mb it will not work.
Vram is 256 mb but dedicated is 64 mb and shared is 192mb . how do i change it.. no option in bios also. Sony vgn n220e
You should not change this. Laptops have small video chips and often depend on "shared" memory to achieve good performance without overheating. Basically, the video processor borrows some of your installed RAM memory. Also, your laptop may have been supplied to you with less total RAM memory than the maximum and you can add more memory. In Windows, click on Start then right-click on Computer and select Properties. In the Properties window you can read how much total memory is installed. 2GB (2048MB) is a desrirable amount for Windows XP. Windows Vista and Windows 7 can benefit by having total 4GB of RAM memory. Check your Sony user manual for instructions on adding more memory. Basically, you turn off the laptop, remove the battery pack and unscrew a small cover on the bottom of the laptop to access the memory slots. Usually, there are 2 slots here. Ideally, you should install a matched pair of memory modules (a "kit") for peak performance. However, quantity of memory is more important than having matched modules, so if one slot is occupied and the other slot is empty you may simply buy one more module and install it in the empty slot.
I have this motherboard PACKARD BELL BV GA-T671MG. how much ram memory can it have? can i use ddr3? my pcie port supports a 2.2 graphic card?
Has pc100 128mb and tried to go to Pc133 and wouldn't accept, what is the max memory i can put on this board
the details of that board are sorta sketchy, it could be an intel 810 series or 815 series. theres really no way to tell except by opening it up and looking for the largest exposed ic chip with intel stamped on it, and look for an 810 or 815 designation on that chip.
if its an 810, it may not support pc133 ram, depending on the exact 810 model. if its an 810, it also will not support more than 256 total ram.
if its an 815, it will accept 512 total ram, if not more; however, you will have to go with no more than 4 ram sides- meaning, if you have 2 double-sided ram sticks, you will not be able to add anymore. if you have 2 single sided sticks, and a 3rd ram slot open, you may be able to add a double sided stick in the empty slot for 1+1+2=4 ram sides.
I have 2 slots, currently only one is in use, it has 512 DDR 400 MHz PC 3200U. Can I use both slots and how much RAM will my SiS 963Lua support? Thanks. Richard
Hey Richard, your board has 2 x 184 DIMM slots, that are both usable, with a maximum capacity of 2GB, supported RAM types are 333MHz, and 266MHz..
There are two models for this type of desktop, the first having only two DIMM slots, but that takes PC2700 Ram, you have stated that yours takes PC3200 which would make it the second model in which case your model has (4) DIMM slots, each slot is capable of holding a 1 GB stick of ram for a total of 4 GB. Your RAM specification is DDR PC-3200
Okay, first things first. IF the memory you installed is 1024 and you are using the on board video and it is 512 MB, you will only have 512 MB usable memory. This is because the on board video uses the installed memory to function. What ever the video memory is, subtract that form the total memory. If this is not the case, try re-seating the memory. If the numbers still do not add up then if there are four memory slots, make sure the memory is installed in the same color slots. Most desktops with 4 memory slots have two slots one color and the other two another color. Make sure both memory sticks are installed in the same color.
According to specs your board can max out at 2GB. So you could fill all slots with 512 Gb sticks, 1GB total in each bank. You should always match RAM in pairs. You should be able to add just 1 stick in second bank as long as the first 2 banks are filled.
The tropes within this story are very standard for video games. You have to rescue your girlfriend from being kidnapped. You have to collect 4 orbs to get through a magical barrier to rescue her.
It has a plot but doesn't take itself too seriously. You are introduced to this interesting world where human and dragons exist together. It has some medieval tropes, but also seems to have some very modern set pieces as well. One moment you'll be fighting a knight in armor, the next you'll be using lightning breath to charge up a motor vehicle to make it move.
There is a distinct mix between the "immature" style clashing intriguingly with the more "mature" humor, which, the promotional video prepared me for. The one thing I wasn't prepared for was my dragon whipping out a pipe to smoke at the end of each level, given the child-friendly appearance of a crayon drawn world. I found it kind of ironic that in a game where mature and innuendo laced humor abounds that it would be these instances of tobacco use that would probably raise more parental eyebrows than things like this. But so it goes.
What the promotional video does not explain though is the type of game this is, or more importantly, what it is not.
While this game is a role-playing game, it is more heavily an action RPG than a character or team management RPG. You are playing a defined character whose moves and abilities are pretty much pre-determined from start to finish. In other words it's more Super Paper Mario for the Wii than anything (or Tails Adventure on GameGear for the more Sonic affiliated). It's more a platformer with RPG elements than a traditional RPG. The way you power up your character is by exploring the world and finding the hidden goodies by solving puzzles or being generally curious.
That is not to say the game itself wasn't enjoyable despite not really being able to do much unique with the character. I enjoyed playing it enough to want to try and collect everything. In doing so you have to be prepared to discover. They give you indications that you're missing something in a level without holding your hand and telling you how to get them or where they are. I liked the way in certain puzzles they used symbolism instead of text to give you hints about what you had to do.
Some of their "symbolic hints" were a lot more difficult to decipher than others, but none were impossible.
As far as I know, there are no walkthroughs to this game out there. This created the unique feeling I haven't experienced since my earlier days gaming. Complete isolation in figuring things out, knowing I couldn't ask the audience if I got stuck. And it made figuring things out all the more rewarding when things eventually clicked and I was able to collect all the items.
As you explore more and find more goodies you level up and the horde in your house increases. In later stages, it begins overflowing past the walls. Adding the items collected out in the field to the home base was a quaint touch and gives you a feeling of progression. As we all know, a dragon's power is determined by the amount of stuff they can collect!
Of course the main thing that stands out for the game isn't really the gameplay, but the crayon style artistic direction. Though on the surface it may seem a very gimmicky style, designed to draw attention, I am hard pressed to think of them going with any other aesthetic and it working.
The game isn't retro enough or difficult enough to mesh well with a pixel style. The story doesn't take itself seriously enough that would warrant a more smooth style. The crayon actually does something that meshes with the game presented quite well. It gives one a sense of child-like nostalgia of creativity without the expectations of intensity that comes with the pixel design.
The music also works well in this regard. It relies heavily on songs that have a few well defined instruments that play songs that have the same core to them arranged in different manners of intensity to fit with the mood of the particular stage. The simplistic arrangement works well with the visual aesthetic.
If you’re looking for an epic RPG where you get to play a dragon which you define, then it's best to look elsewhere. This is a game about a dragon, not your dragon.
If you're looking for a game that is going to challenge your platforming prowess this may also not be a game for you. I never found any of the platforming challenges too difficult.
However, if you're looking for to explore a strange place where dragons and humans interact in a world that is modern yet medieval, if you like trying to make little discoveries, if you like surprises, if you don't mind more emphasis on exploration than challenge, and if you don't mind a story which has more tounge-in-cheek pokes than serious story beats, then you will find a lot of enjoyment here.
My main piece of advice would be, don't give up on yourself. If you can't figure out a puzzle or how to get to an item, take a break and think it out. Like many puzzles, figuring it out yourself is better than having someone else do it for you.
Which means, unfortunately, my first thoughts on this game were "well, that looks like really shitty porn."
Well if they're going to rule 34 this I would believe it would be a requirement to utilize crayon and color pencils! You need to have stylistic integrity after all.