Advertising is the best way to communicate to the customers. Advertising helps informs the customers about the brands available in the market and the variety of products useful to them. Advertising is for everybody including kids, young and old. It is done using various media types, with different techniques and methods most suited.
Trial: the companies which are in their introduction stage generally work for this objective. The trial objective is the one which involves convincing the customers to buy the new product introduced in the market. Here, the advertisers use flashy and attractive ads to make customers take a look on the products and purchase for trials.
Continuity: this objective is concerned about keeping the existing customers to stick on to the product. The advertisers here generally keep on bringing something new in the product and the advertisement so that the existing customers keep buying their products.
Brand switch: this objective is basically for those companies who want to attract the customers of the competitors. Here, the advertisers try to convince the customers to switch from the existing brand they are using to their product.
Switching back: this objective is for the companies who want their previous customers back, who have switched to their competitors. The advertisers use different ways to attract the customers back like discount sale, new advertise, some reworking done on packaging, etc.
Basically, advertising is a very artistic way of communicating with the customers. The main characteristics one should have to get on their objectives are great communication skills and very good convincing power.
Advertising plays a very important role in today’s age of competition. Advertising is one thing which has become a necessity for everybody in today’s day to day life, be it the producer, the traders, or the customer. Advertising is an important part. Lets have a look on how and where is advertising important:
Advertising is important for the customersJust imagine television or a newspaper or a radio channel without an advertisement! No, no one can any day imagine this. Advertising plays a very important role in customers life. Customers are the people who buy the product only after they are made aware of the products available in the market. If the product is not advertised, no customer will come to know what products are available and will not buy the product even if the product was for their benefit. One more thing is that advertising helps people find the best products for themselves, their kids, and their family. When they come to know about the range of products, they are able to compare the products and buy so that they get what they desire after spending their valuable money. Thus, advertising is important for the customers.
Advertising is important for the seller and companies producing the productsYes, advertising plays very important role for the producers and the sellers of the products, because
Advertising helps producers or the companies to know their competitors and plan accordingly to meet up the level of competition.
If any company wants to introduce or launch a new product in the market, advertising will make a ground for the product. Advertising helps making people aware of the new product so that the consumers come and try the product.
Advertising helps creating goodwill for the company and gains customer loyalty after reaching a mature age.
The demand for the product keeps on coming with the help of advertising and demand and supply become a never ending process.
Advertising is important for the societyAdvertising helps educating people. There are some social issues also which advertising deals with like child labour, liquor consumption, girl child killing, smoking, family planning education, etc. thus, advertising plays a very important role in society.
Most people release a map for testing they call it a beta, which is the B from the Greek alphabet. Since this is a map edit from someone else's existing work, I'm going with Z from the same alphabet.
This is an edit, all permissions gotten from THUNDERBOLT & Hitman, that had assisted editing from others.
Summary: I made the first edit, Nelsona & Red_Fist made edits of my edit, and I took those and have been tinkering with them ever since.
I wasn't too fond of this at first.... but it grew on me quick. Nels made every monster on the map attack at once, with MonsterPathing. It was a little overwelming but I've been tinkering... too many monsters, but given I like maps where you have direct warfare it kinda works. The problem though is I added a hidden monster to a hard to reach area of the map (for those that like to hunt down every last beastie) and with this pathing it wasn't hiding anymore.
I changed the projectiles of several of the monsters on the map, I re-skinned some others, and I did my best to correct the typos from the original map in those instructional messages that happen as players get along the way...
You start in a cabin on one side, in front of which there is a path. Normally you travel the path (not quite a yellow brick road but the analogy holds) and kill monsters along the way. You reach a cabin on the other side, flip a switch, hop a couple teleports, and then you get to the exit you're told about in the intro messages. Of course to get to the exit you need to grab jumpboots at ground level first, among other little challenges.
In this edit, tentatively entitled "STAMPEDE" all monsters are attacking the moment the game starts... but theyre not entirely after only just you, what players are with you, and any bots you've got in tow:
This map has 1 TeamMonster on it, set for Red: listed as a Red Team Thug. It won't help you but it won't attack you, it's only interested in fighting the other monsters... and as it happens, a lot of their attention will be on this Thug.
Out of curiosity, I edited another version with no Thug... and there was no stampede. Apparently a TeamMonster is such a threat that the normal monsters want it dead as fast as possible.
So, I'm submitting 2 maps for your perusal: STAMPEDE & Thug Free. The second should be closer to fairly normal play, as the Thug isn't around to stir up the neighbors.
Transloc: Due to the hard to get hidden spot the Grim Reaper starts... you'd need that plus jumpboots to even get there.
Play both maps, give them a thorough going over, and let me know what you think: suggestions, criticisms, etc.
Is that robot convincing in-game? First time I see it... I guess it's a bot (no pun intended!), yes?
Sat42 wrote: Is that robot convincing in-game? First time I see it... I guess it's a bot (no pun intended!), yes?
It's 1 of 4 mechs I "use" in games, assigned to bots. Team Orbit made an impressive mod over a decade ago, incorporating mechs that had their own weapons built into them.
I will have to get the mod and check out these mechs - who knows, they could have potential for an SP project!
TO released 2 versions of the mod. The 2nd is much more impressive but it paired the mechs down so they weren't so impossible to beat.
Sat42 wrote: I will have to get the mod and check out these mechs - who knows, they could have potential for an SP project!
The 2nd, if that isn't it I linked above, has the usual UT gametypes in it, along with TO-weapons which are something to see (used to love the bolo-gun) but is kinda SP based, if I recall correctly.
evilgrins wrote: TO released 2 versions of the mod. The 2nd is much more impressive but it paired the mechs down so they weren't so impossible to beat.
I'll probably be more interested in the 2nd version of the mod, but I'll check this out in due time - will download the file later as I first need to get my gaming PC over to my new place before delving into this (that's going to happen in May, for now I am only very occasionally able to play Unreal/UT, like last week-end)
Okay, the Doom/Quake variant isn't completely finished... but it's done enough for players to give it a go.
Didn't have enough Quake & Doom monsters, so I chose some retro versions of known beasties and other things similarily themed.