I need to create a program that calculates the beam size needed for a certain load based on 3 given equations using if test and a for loop.
cout<<"For a load of "<<load<<" and a length of "<<length<<" inches, recommended sqaure beam has a side of "<<width<<" inches\n";}
		cout<<"For a load of "<<load<<" and a length of "<<length<<" inches, recommended sqaure beam has a side of "<<width<<" inches\n";
"test==1" but in your "for" loop the "test" variable has the value 1 all the time so this condition always evaluates to true
Use Brine, then Surf, then Whirlpool. Attack even if she Protects, to make her waste energy. If you can't use your attacking move, or if she has a Substitute up, use Round. (If she has a Substitute but you can't use Round, just default to your other attacking move for that action, if you can use it, or do nothing if you can't.) If you're asleep, use Snore on the first and third actions or Chill on the second. Also Chill on the second action if you're confused, to try to reduce the severity of your confusion.
All right, let's see... Start with Confuse Ray. Follow up with Future Sight. Finish with a nice Cross Chop.
Blastoise isn't just about to let up now, though – she hasn't rubbed in its victory yet. She decides to do so by shooting another torrent of water from her cannons, expertly aimed at the salty water around ｂｉｒｔｈ. The poor Psyduck flounders in the water amidst the attack, struggling to keep herself together even as the Brine seeps into her wounds and causes more and more sheer pain. But she pushes past the pain anyway (or at least, she does her best to) and soon releases a small bright light that slowly meanders its way towards Blastoise while ｂｉｒｔｈ continues to regain her composure.
Blastoise watches warily, settling down just a little as she realizes the light isn't harmful. It's interesting to watch, and she needs a little bit of a breather anyway – she is winning handily, of course but it's taken more effort so far than she bargained for. ｂｉｒｔｈ watches her opponent gaze at the Confuse Ray, transfixed, as she struggles to pull herself out of the water and onto one of the rocks littering the arena. There, she uses what little psychic abilities she has to look into the future, and reassure herself a little bit. She focuses, hoping that her opponent doesn't notice and take an opportunity, and after a moment a picture comes into view. It's Blastoise, eating a blast of psychic energy. Reassuring.
Unfortunately, as ｂｉｒｔｈ scries the future, Blastoise happens to notice. Taking her eyes off of the dazzling orb of light for a moment, she lazily sprays a precise stream of water from her cannons, not at ｂｉｒｔｈ but at the waters around her rock. Blastoise knows this arena well, and she knows exactly how to manipulate the currents of water; and this she does, the water beginning to ripple around ｂｉｒｔｈ's rock and start moving, faster and faster, until a whirlpool is rising out of the water, enveloping the rock. That problem taken care of, Blastoise contentedly returns to gazing at her shiny light orb.
ｂｉｒｔｈ opens her eyes only to see a veil of water. The sudden change in scenery is thoroughly startling – this wasn't where she was when she started her Future Sight attack, so what changed? No, she can't have just been transported somewhere else, she doesn't even know Teleport. There's got to be a better answer. And so, the Psyduck squints, doing her best to see through what she soon realizes is a Whirlpool. Oh, that's fine then, she thinks, as she tries to jump through it to attack her opponent once more. She is unsuccessful in this venture – for all her current preoccupation, Blastoise is still a very strong pokémon, and the whirlpool is far too powerful for ｂｉｒｔｈ to simply pass through unscathed. Stymied, and caught once more flailing in the water – and sternly reminded of her own frailty – ｂｉｒｔｈis once again forced to take a hard look at her situation.
Status: Increasingly disheartened. Future Sight pending (2 more actions). Trapped in a whirlpool (1% damage/action, 3 more actions).
Status: Distracted. Surrounded by Aqua Ring (1% health/action). Moderately confused (30% failure chance). 2 Chills left. +2 Defense.
Chilling deducted an extra 10% from Blastoise's confusion failure chance (on top of the 5% per action deduction).
Calcs from this round were done by Effie, writing by me. For the remainder of this battle, I could either continue to do calcs the way Effie was doing them, or I could do them by my own reffing scale – when you command, say which you'd prefer. By default it'll just be continuing the way it's being done now.
Use Hydro Pump to propel yourself out of the Whirlpool. If it works, use Telekinesis and Worry Seed. If not, switch to Aerial Ace to escape. If they Protect against Worry Seed, Chill.
Chill out and then hit b i r t h some more. If Brine doesn't work, make a medium Substitute instead of Water Pulse.
The next round begins, and Blastoise still has its priorities straight. It's still a bit tired, though not quite as much as before, and the light fluttering around it, while no longer quite as interesting as before, is still nice to look at. ｂｉｒｔｈ, it reasons, is still trapped in the whirlpool and probably isn't gonna be going anywhere for awhile, so it has some time.
ｂｉｒｔｈ has different ideas. Thinking quickly, the yellow duck pokémon decides to fire a Hydro Pump attack at the water beneath itself, and use the force to propel itself upwards and outwards. The Whirlpool is tall, but ｂｉｒｔｈ isn't that heavy, and as Blastoise finishes relaxing it sees its opponent flying somewhat less-than-gracefully out of the top of the whirlpool. At the peak of its arc, ｂｉｒｔｈ momentarily loses composure, starting to flail desperately in the air, only barely assuming the proper diving form as it descends towards the water.
Thankfully, that last-minute adjustment proves to be enough for ｂｉｒｔｈ to pierce into the water, and swim back up to the surface unharmed, and free from the whirlpool. The duck pokémon hops onto one of the rocks littering the arena as it emerges from the water, finally having a free moment to glare at Blastoise. But the big turtle pokémon is prepared; it's had quite a bit of time now to prepare an attack, and it unleashes that attack now. Before ｂｉｒｔｈ can even catch its breath, Blastoise releases another shower of saltwater from its cannons.
ｂｉｒｔｈ hisses in pain from the attack, its vision going blurry for a moment, but it shakes its head resiliently. It's still standing, so it has to keep fighting for its trainer! With conviction, ｂｉｒｔｈ uses its latent psychic power to pick up Blastoise, and...just that, actually. The Psyduck might be able to slam Blastoise against something, but instead it just lets the turtle pokémon sit there, levitating in the air. Blastoise, a little bit surprised at this development, nevertheless regains its composure pretty quickly, and realizes that ｂｉｒｔｈ made a mistake in positioning its opponent in such a way that its cannons are still pointed the right direction.
Before ｂｉｒｔｈ can remedy this situation, Blastoise takes the opportunity to launch another water attack from its cannons. This one is a fair bit weaker than its last attack, but also easier for it to use; it still has a sizable impact, knocking ｂｉｒｔｈ handily off of the rock it's standing on, and into the water.
ｂｉｒｔｈ sees stars, almost blacking out from the impact; but a moment later, they're gone, and it's flailing in the water once again. Fighting to stay conscious, the determined Psyduck claws its way back onto the rock, and spits out a small seed that flies through the air and lands on the back of Blastoise's shell. A hard shell it is, but the seed seems to burrow right through it as it blossoms, altering the shell's structure just a little bit, making it unable to absorb water like before. ｂｉｒｔｈ is on its last legs, sure, but it's not going down without a fight, that's for sure.
Status: Feeling okay. Surrounded by Aqua Ring (1% health/action). Suspended by Telekinesis (1 more action). Moderately confused (5% failure chance). 1 Chill left. +2 Defense.
Let us generously assume Hydro Pump has the force of a fire hose (400psi), and that Psyduck's "area" is a circle with radius ¼ its height. Then, the force Hydro Pump exerts on Psyduck is 346.6 kN, which is many times more than would be required to launch Psyduck's 43 pounds out of the whirlpool. Hydro Pump is almost certainly strong enough for this.
Water Pulse should have cost 1 energy rather than 2 because its secondary effect chance isn't more than 20% and there's an energy reduction from both Water Stone and STAB, right?
Huh, I didn't realize Eifie was doing that (I usually don't, but I'm using her scale for the rest of this battle, to maintain consistency), but looking back on other calcs (Water Spout, Whirlpool, Scald) I guess she was. But that makes her Brine calcs from earlier not make sense (at double power, its base energy should 7%, and she calced it to cost 6% total).
But that makes her Brine calcs from earlier not make sense (at double power, its base energy should 7%, and she calced it to cost 6% total).
If you can, combo Endure and Frustration. If you can't do that, just Endure. Follow up with Protect, and if you're still somehow up and didn't use the combo, Frustration.
Blastoise can easily see its opponent's weakness now – Psyduck is making no effort to hide the fact that it's on its last legs. But it's definitely not going to go down without a fight. Blastoise watches for a moment as Psyduck steels itself for the attack it knows is coming. Well, soon enough, it does, as Blastoise forms a ball of fighting-type energy that flies directly at Psyduck. There's no chance for the duck pokémon to dodge the attack, but it doesn't even attempt to; no, it launches itself at the attack, bursting through and striking Blastoise as hard as it can, as a final show of effort before it passes out in front of the huge turtle pokémon. The master of the Stormbound Sea gives his opponent a measure of respect as its body turns into plasma and retreats into its trainer's poké ball – it had some guts, at least.
Status: Ready for the next challenger. Surrounded by Aqua Ring (1% health/action). 1 Chill left. +2 Defense.
I'm gonna say Endure + Frustration works something like Last Resort or Counter or Struggle, a last-ditch desperation attack that, while it doesn't stop the user from fainting, does allow them to launch one last attack before they do, regardless of speed. It dealt 6% (80-ish base power) damage for 11% energy.
Destroy the sub with Surf, then Mirror Coat to reflect the Thunderbolt and Mimic it. If Surf didn't break the Substitute for some reason, use Power-Up Punch on the second action and shift Mirror Coat back to the third. If you were paralyzed by Thunderbolt on the second action, use Icy Wind instead of whatever you would be using otherwise.
The poké ball I liek Squirtles chooses to replace ｂｉｒｔｈ flies through the air, impacting one of the rocks littering the arena and bursting open in a wash of white light that soon coalesces into a massive sea dragon. Mr. Gassatoo towers over its opponent, and lets out a harsh roar; even the hardened Blastoise cannot help feeling a bit intimidated. It'll have to play this carefully, for sure.
Status: Ready for the next challenger. Surrounded by Aqua Ring (1% health/action). 1 Chill left. +2 Defense. -1 Attack.
Mr. Gassatoo's first action is, more sensibly than one would expect from a Gyarados, to expend a portion of its energy to manipulate a portion of the surrounding water into the shape of a fairly large doll, which seems to be somewhat sentient. The sea monster doesn't expect the Substitute to hold for long, but it'll at least give it an idea what its opponent is capable of.
Which is something Blastoise is equally ready to show. Without missing a beat, Blastoise summons the sea around itself, and begins to propel forward atop a steadily-rising wave. Just at the wave's crest, Mr. Gassatoo's young Substitute crashes into Blastoise, disrupting the turtle pokémon's concentration and dissipating the Surf attack; but at the cost of its own life. Just as it came to be, the Substitute returns to the water around itself.
An assessment made, Mr. Gassatoo is now ready to begin the fight in earnest. Using powers that it perhaps ought not have – they're a bit dangerous for it, but helpful right now – the sea dragon pokémon begins to crackle all over with static electricity, and after a brief period of charging discharges all of it in a single strong Thunderbolt towards its opponent. Blastoise, having just recovered from the Substitute's rebuffal of its attack, grunts with effort as it takes the attack head-on; but just as the attack ends, the turtle pokémon begins to shimmer like a mirror. And just like that, a simulacrum of the same Thunderbolt returns the way the original one came, striking true and making Mr. Gassatoo roar in very real pain.
The nerve of his opponent! Now, Mr. Gassatoo is angry – really angry. The Gyarados thinks of everything it can do, and determines that another Thunderbolt is the way it can cause the most pain to Blastoise in the shortest amount of time. And so, body crackling with electricity, Mr. Gassatoo uses the attack again. Once more, Blastoise takes the attack like a champ; but this time, it seems more perceptive. Thunderbolt isn't an attack water-types can normally use, but by studying a bit, the turtle pokémon reasons that perhaps it could replicate the attack itself. Despite the pain it's still in from the electric attack, Blastoise grins to itself – for, its opponent is in for a bad time, in the near future.
Status: Getting excited, but tiring. Surrounded by Aqua Ring (1% health/action). 1 Chill left. Thunderbolt Mimicked. +2 Defense. -1 Attack.
Speed order: Mr. Gassatoo (81) > Blastoise (78). Since these pokémon are so close in speed to each other, I'm saying that Mr. Gassatoo has a 70% chance of moving first on any given action (excepting when the spirit of the commands assumes Blastoise will move second, like on action 1 this round).
Self-inflicted damage doesn't count towards the damage cap, so Mr. Gassatoo lost 36% health total this round.
Last edited by Superbird; 04-01-2018 at 04:09 AM. Reason: just putting this here to say that this isn't an april fools joke; it's an actual reffing
Okay, fire off two Thunderbolts. If he's underwater, airborne, or Protecting, or you think Thunderbolt would not hit him for any other reason, Chill on the first action and Work Up on the second. On the third action, if these conditions for Chill/Work Up are met, and/or if you have successfully hit him (not a Substitute) twice with Thunderbolt, use Work Up. Otherwise, try Thunderbolt again.
For the round, if you can't use the move that you've been commanded to use, or if that move is Spited, default to Water Pulse on the first two actions and Aqua Jet on the third. Also use Aqua Jet to try to escape if you are trapped in a Whirlpool at the time of your third action. If he's Biding, Resting, or preparing Mirror Coat, use your non-damaging option for that action if you can, and do nothing if you can't.
Dive down deep first; if you get to go first after that, dive back up and use Roar to try and spook Blastoise through sheer surprise. If you go second when you dive up, follow up with Thunder.
Mr. Gassatoo's trainer gives the sea dragon commands before it has a chance to take proper retribution against its opponent, and, begrudgingly, it sees the point in those commands. A battle of attrition isn't exactly the Gyarados's strong suit, but nevertheless he dives deep beneath the waves before Blastoise can fire a Thunderbolt in his direction. Blastoise, preparing to do just that, stops in its tracks as its opponent disappears from view. Drat, just a little bit too fast.
Well, all isn't lost. Blastoise has been tiring, after all, and it decides to take this brief respite to give itself a breather. Settling into a relaxed pose, Blastoise does its best to clear its mind and regain a little bit of energy. That done, the turtle pokémon glances back down at the waves – Mr. Gassatoo still isn't visible – and decides to pep itself up for the time when its opponent does finally decide to come back to the fight.
Blastoise begins to sharpen its stance, giving itself mental encouragement and getting back into a fighting mindset, when almost out of nowhere Mr. Gassatoo slams into it from the side, knocking Blastoise straight off of the rock it's been standing on and into the water. The Gyarados, manages to make its arc out of the water look almost graceful – a feat, for such a large pokémon – and before hardly a moment has passed, it has returned to the waters and snaked its way back to its trainer.
While Blastoise regains its bearings, Mr. Gassatoo prepares another attack. Its opponent might be able to shoot Thunderbolts now, but the sea dragon is capable of something even greater. Crackling with static electricity that appears seemingly from nowhere, Mr. Gassatoo lets out a roar of strength as it equalizes a charge with the rainclouds above. A bolt of lightning seems to flow from the Gyarados's body up into the clouds, and just as Blastoise crawls back out of the water and onto surer footing, that electricity comes right back down. The Thunder attack is deafeningly loud, and searing for the poor victim – enough so that the electricity doesn't quite leave its system when the attack finally ends.
Blastoise grunts in pain, trying to shake itself off and regain composure, but it immediately notices an uncomfortable stiffness. Residual electricity. Great. Well, at least it doesn't need to be able to move to attack its opponent. Doing its best to harness this static electricity now inside itself (it fails, but still, it was at least worth a try), Blastoise gathers a charge in its cannons, and shoots a mimicked Thunderbolt at its opponent. Mr. Gassatoo was expecting the attack, but that doesn't make it any less damaging for the Gyarados, who lets out another deafening roar of pain. But the pain is necessary, because Gyarados is now in a position to finally crush its tired opponent.
Status: Feels in a bad spot. Severely paralyzed. Surrounded by Aqua Ring (1% health/action). 0 Chills left. Thunderbolt Mimicked. +2 Defense. +1 Special Attack.
ILS, that command string is really confusing. I'm choosing to interpret it as "Dive(up)+Roar if you move first, and Dive(up)~Thunder if you move second"; it could be made clearer that "Dive(up)+Roar" is meant as a combo move (hit with Dive and then use Roar) instead of just surfacing and using Roar, which would only take one action. Regardless, that didn't come into play this round anyway.
btw, @ifirst(x) provides the @obsid - not the @crossid as I wrote - associated with the of the first or last non-missing value of x.
I had 4 seats for a 15 game Orioles plan for years. Then one night at the park with my kids in 1999, I went to buy them a soda and a hot dog. Not much. It was $50.
The O's were stinking it up, I'm looking at players who can't field,...hitting in the low 200's..... and making millions a year.
Now I loved baseball. I know what good baseball looks like. I grew up on Brooks, Palmer, McNalley, .....I would go to 20-30 games year and listen or watch 100 of them. Since I was a kid.
So I'm sitting there in this boring game, watching a franchise that can't field real ball players and getting more pissed by the minute that I'm helping to fund Guys who can't hit, field and execute the fundamentals of the game. I literally thought I had SUCKER written on my shirt.
The average Joe with a family really can't afford PSL's. How do you justify that? College tuitions vs massive $$$$$ for some games at the stadium. To watch a boring team find ways to lose.
But I can do other things with that money. Take a nice trip down to Charleston SC to visit my daughter comes to mind right away.
Looking back, I should have bought the jersey that you can put a name on 3 years ago..... and had SUCKER printed on it.... given the product that they put on the field. As each season ended my eyes burned and brain hurt.
The defense is solid. It's a #1 priority to me. With very good D you have a chance to beat any team, anywhere.
There were some great offensive games over the years. Don't get me wrong. Games that I will never forget. I know them all.
I don't have much faith in Marty. He's been around long enough to see that he's way to slow to make adjustments. He doesn't develop game plans that exploit his opponents weaknesses. He advertises what he is going to do. I don't think he sees the game and has a feel for the flow. No killers instinct. He's textbook from a book everybody read.
I think he is just pandering, his apology did not sound real, the only real thing he did was lower the cost of food. The up grades to video, big deal, you go to watch the game live, not on tv.... Escalators, took them long enough, but those things are not going to draw the Ravens back.
They pandered once again by signing a black washed up qb, then took a huge gamble by trading up for an "exciting player at the qb poaition, also black.
Since so many think Joe stinks, if that is the case, then just like receiver, the Ravens will have never developed a qb either, so what makes people think they can now, with a truly raw talent?
The Biscutt gets it all right, he knows how to pull the wool over people's eyes with out them knowing...
Are you really sure he hates losing? BC he has shown he is pretty cool with it the last several yrs. He just wants the money.
Let’s review all this in 2019 after this season does well with the new infusion of talent or implodes due to a bad front office.
Like I said, we'll all find out after this season. That's what makes this coming year so interesting.
Yeah, Steve gets it, allowing the front office to continually be up against the cap, face massive dead money because of bad contracts.
Take "leaps of faith" with draft day projects when there are more developed players still available & at a position of need.
Allow the coaching staff to keep failing at developing players, the medical staff to keep failing to help players stay healthy.
Yeah, we as fans are "lucky" two Super Bowl Championships in 22 years, one catch away from a 3rd appearance, a missed field goal from over time away...
Nonetheless, after fleecing the fans with higher ticket prices, and exorbitant concessions prices for years only now, after another failed season where attendance has dwindled, does he try to lure them back.....
I can't put the injuries on the medical staff. By all reports the Ravens have one of the best staffs in the league. The injuries are a lack of prevention. That is from a strengths and conditioning area. I am reading a biography on Parcells now. His first yr of coaching the giants he had 25 go on IR. He said that was unacceptable. HE brought in a new strength coach to stop that. The guy followed him to NE.
Max, I like and appreciate your enthusiasm and optimism. Juxtaposed to the woeful Os, the Ravens look like a juggernaut.
And like yourself, I’m one of those old Os fans that miss the glory days when it was a model organization. I have little confidence the Os will ever return to a model franchise. Plus, all the media (ESPN) cares about are teams with $500 M payrolls (NY,Bos). How can anyone want to watch that ?
With the Ravens and the Biscuit, however, I do hold out hope they can turn the ship around especially ina parity driven league. Plus, they at least have an owner who seems to care and is about winning. Perhaps we see that winning formula return soon although it might be a while. Time will tell.
Keep looking real hard. And don't forget to let us know every one that you find, as often as possible...like 20 times a day.
Amusingly enough, I'm at a low enough level of play that those teams still manage to sometimes pull off a win.
I do look for Pharahs, but for myself, she is very difficult to hit unless she's on the ground or ulting.
Something that makes me laugh/roll my eyes: in the pre-game chat one of the characters actually says, every single time, "Don't run off on your own Reinhart". And yet they do. Every single time. So many times Tracer dies because they're off miles away doing I don't know what the fuck. Spamming "I need healing" usually. Well DUH, come to the fucking objective where the healer, the Tjorborn turret and the thing we have to stand on to win are.
Yeah I get that, but when the Tracer player is away somewhere shooting completely different mob packs than everyone else and just getting themselves downed over and over again I think it's more to do with them being fucking idiots.