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Jupiter when placed in its Signs of rulership, Pisces & Sagittarius, is operating in the same mutable mode but being in a different element expresses differently.
In Pisces Jupiter expands Belief, expands the sub-conscious and reaches out towards universal energy and acceptance of the transient nature of reality. Here Jupiter calls on a quest for self-discovery, a broadening of the faculty of empathy that bestows understanding, compassion for others and elevates the psyche to the spiritual dimensions. The process of expansion is internal, not visible, hidden or mystical. The person with Jupiter in Pisces may be a spiritual guru or a deeply religious person, a pious with his faith in man’s inherent ability to love truly devout.
On his unskilled side Jupiter here may give a tendency to the person to easily believe and be beguiled, to give an excess of daydreaming, escapism or to make a person over-react towards the need of others.
In Sagittarius Jupiter expands Gnosis, expands the mind to reach out towards wisdom and acceptance of the different forms of reality, in the material world. Here Jupiter calls on a quest for self-discovery, a broadening of the mind and one’s horizons, is an accumulation of real life experiences through travelling, studying or reading.
The process of expansion is external and is lived as an outlet for the fiery passion of the sign. Travel and enjoy life, embrace new cultures, explore new opportunities, learn more and more, adopt a philosophy or a religious system, all are possible ways to expand gnosis, knowledge and yourself. Jupiter here becomes passionate and acts in good faith. A faith in Life. The person with Jupiter here may have deep ethics, religious views and be a real cosmopolitan, a passionate warm nature and be optimistic generous and enthusiastic.
On his unskilled side Jupiter here may give a tendency to wander unceasingly without rooting somewhere and accumulate an excess of experiences for the sake of experiences without judging their moral or ethical aspect.
"Such was the tale that Nár brought back to Thráin; and when he had wept and torn his beard he fell silent. Seven days he sat and said no word. Then he stood up and said: 'This cannot be borne!' That was the beginning of the War of the Dwarves and he Orcs, which was long and deadly..." - LotR
Find Durin's Axe and a Dwarven Ring, then raise Dwarven factions against Azog, The Great Goblin. Dáin II must rally the Dwarves against the Orcs of Moria. Unfortunately, the other Dwarves are reluctant to join the war and can only be convinced by someone who has both Durin's Axe and one of the Seven Dwarven Rings.
Note: This scenario was designed for solitaire play, but can also be played as a complete deck against an opponent as well.
* No Wizard is involved in this scenario. Do not include any Wizards or spells in the resource decks.
* The Orcs are determined to stop the Dwarven muster. As such, their patrols are ranging far and wide and growing in numbers. To reflect this, use a die or counter to keep track of the number of turns you take. After the sixth turn, treat all Orc attacks as if Minions Stir was in play (+1 prowess and strikes to each Orc and Troll attack).
* Treat the Iron Hill Dwarf-hold and the Blue Mountain Dwarf-hold as Havens for the purposes of healing, playing cards (hazards, storing items, etc.), and introducing characters.
* When Weariness of the Heart is drawn, it must be played immediately as a corruption check against Dáin II (or your substitute).
* Once both factions have been mustered, return to Dimrill Dale. during the site phase, take Orc-guard and The Great Goblin from the side. Your company must first defeat the Orc-guard and then Dáin II must defeat The Great Goblin. Ignore the body checks against The Great Goblin; if Dáin II defeats the attacks, he is considered defeated.
- hazard cards drawn : 2 plus twice the number of hazard cards normally draw for the site (6 for a "2" site ; 4 for a "1" site...). Play the hazards as dangerously as possible. Discard the unused hazard cards.
- when the hazard deck or the resource deck is exhausted, shuffle the discarded cards, and make a new deck with them
- Orc-guard (and The Great Goblin) : no strike can be cancelled ; each strike must be beaten (defeated)