00:04 kahrl PilzAdam: if it is the font related segfault (which I'm pretty sure it is), it's unrelated to the F10 segfault
00:06 kahrl otherwise the font comes from IGUIEnvironment::getFont() and those should not be deleted
00:14 ShadowNinja Is anyone working on all of those compile warnings? It is at the point where it is hard to tell if you have added one in the flood of them.
00:19 ShadowNinja Why am I still seing the "Server -!- " prepend on massages that shouldn't have it? It worked when I pushed it. Has anyone changed anything around there? Or am I missing something?
01:54 ShadowNinja Sapier's new menu will cause some merging dificulties on the IPv6 pull request. Is there any reason not to merge that?
18:26 hmmmm i hope you're not really going to leave the minetest button as text that says "minetest"... that's going to be the minetest logo, right..?
19:05 VanessaE hmmmm: I provided better textures for the various metal blocks a while back. No one wanted them I guess
19:52 VanessaE *sigh* more confusion about what has or hasn't got flowers. Why are we waiting on re-merging minetest_game+common+survival+build ?
20:47 hmmmm anyway i guess it would make more sense if ice broke into a water source if we had an equivalent to silk touch in minetest..
20:47 hmmmm let's say we have an ice sheet in the ocean and somebody digs the ice from the inside out
21:55 sapier this results in atof returning different values prior opening a dialog than after opening
21:55 sapier as atof uses current locale setting to parse a float value ... I don't think we realy want formspecs to be dependent on current locale setting ... do we?
21:56 sapier i don't think so but we can set a defined locale prior using atof reverting it after it ... quite a hack
21:59 sapier a own implementation would be an option ... still I don't know how much performace difference would be
22:02 hmmmm just saying, atof() is probably sucky the way it is, and if we do write our own, there's a good chance it'd be better
22:02 sapier there's a comment in mystof that stringstream would crash on mingw ... maybe due to missing locale setting? ;-)
22:04 hmmmm erm so wait, what's wrong with simply changing the locale back when an irrlicht dialog is finished?
22:04 hmmmm also, before you do anything radical, it might be best to check if irrlicht has some kind of setting to disable this auto-locale-changing
22:05 sapier looking a the locale to be set I guess setlocale refuses to set locale back to undefined value :-)
22:07 sapier maybe setting locale to defined value on minetest startup even stops irrlicht from setting a own locale value ... I'll try
22:10 sapier e.g. count some internal value up on_step and make the entity remove itself after some value is reached
22:10 init i really want to setup a reduced-spawn-ratio simple_mobs_version, but as they actually don't automagicaly despawn, i'm going to leave it out for now
22:15 sapier init ... use mobf ... this issue is fixed there ... simple mobs is simple so once you start adding all this workarounds to it you're better up with mobf
22:22 hmmmm there is literally no reason why Noise, as a base class, should have any warnings at all
22:24 hmmmm in this case, though, i know that the warning is wrong and it wouldn't cause any such UB
22:27 sapier once storing content of setlocale returned char* restoring does work too ... still if someone happens to set his system numeric locale parsing of formspecs will fail in minetest
22:37 sapier maybe ... im my case irrlicht repaced a whole bunch of locale settings by main one only
22:42 hmmmm still don't see what's wrong with setting the locale back after opening an irrlicht dialog though
22:49 sapier hmmmm resetting locale after dialog is problematic either ... the dialog may be open for quite some time so any atof call while a dialog is shown may fail
22:51 sapier currently noone uses irrlicht dialogs so this is not exactly a current problem ... but it may have already happened for users with strange locale settings
22:53 sapier once someone volonteers to build a file select dialog on it's own I'll be perfectly fine with this suggestion ;-)
22:54 sapier for what I intend to do fixing after closing dialog will be fine ... but I guess once the dialog is added someone will use it in situations where messing up locale will result in crashes
22:57 sapier lol :-) your bugs won't be accepted shadowninja you most likely have to many new ones ;-)
23:00 PilzAdam maybe the warnings just hide on hmmmm's computer because they dont want to be fixed :-)
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