Interesting. Is this Sword Art Online minus the virtual reality and gaming terminology premise? Seems like it since the covers and how the characters look seem oddly similar. Who knows? Could be just me.
Uh, no. First, the artist for Fire Girl is not abec, the artist for the light novel Sword Art Online, it's BUNBUN, the artist for the light novel Bara no Maria.
Second, despite how similar their art style is, abec and BUNBUN are not the same person. abec is a highschool girl, BUNBUN is a man. abec got sick and tired of people thinking she and BUNBUN are the same person.
Although I do not know too much details about the story. It seems that the novels are divided into two parts. First takes place in the school and is about ordinary lives of characters and second is about their adventures in some kind of fantasy world called "Nutella". The main character is a that Asuna-look-like girl and her name is Homura Hinooka.
Sorry to pull things away from this forum but I hope you all will share your speculations on the Reddit thread itself. We'll come back here when it's over.
I'm crossposting what I've said to Narym's kind hint to those two links on the MOUL forums yesterday, Adam
The sceneries, the atmosphere, the 'Linking' animation, D'ni city, the music, and of course the promising, impressive poster ... Is that you in the film, Adam, and is that sth we can look forward to, or is this 'just' an amazing creative expression of your passion (I mean, when I look at your website I see that you're a professional)? ... However, this is sheer awesomeness and feels appropriate for an icon and legend like Myst and 'The Art' of the D'ni ...
So, now that the game is over, as you say, what happens now, can we expect anything further in that direction in the future as mentioned in my quote? ... I wish you the best of luck, happiness and success in your life further on , however ...
Hi all! I just released my lightweight GUI for TradeDangerous that I've been working on. It's not a full GUI, it just shows the TradeDangerous output in a scrollable window, but it's easier to use than the command line (at least for me ). It also has full auto-completion when typing system/station names and commodity items, and it can keep a log of your system jumps to a logfile (if enabled in the Settings tab). More information is in the readme.txt in the zip.
It's written in C#, so it's Windows-only and requires Microsoft .NET Framework 4.5.1. You just drop it into your TradeDangerous folder and go. Screenshot is below:
There are a few other things I want to add to the next version, including a tab to enter or update station data. You can download TDGUI from my site's download page here.
Added code to read the TradeDangerous database directly via SQLite 3.8.6 DLL now bundled with the EXE. This also allows TDGUI to read system, station, item, and price data directly from TradeDangerous.
Added code to automatically write a newline between each hop's details for 'Trade Route' and 'Trade To' output to make it easier to read.
Added code to automatically write a space between the station distance number and the "ls" suffix in the 'Trade Route' and 'Trade To' output to make it easier to read. e.g., "(606ls/star, ..." becomes "(606 ls/star, ...".
My favorite feature in the new version is the 'Auto-copy system names to clipboard for trade routes' option: if this setting is enabled TDGUI parses the output of the TradeDangerous 'Trade Route' and 'Trade To' commands and stores a jump list for the route. Then each time you jump to a new star system TDGUI automatically copies the next system in the route to the Windows clipboard so you can easily paste the system name into the in-game Galaxy Map (using CTRL-V) -- no more manually typing in your next jump destination in the Galaxy Map, you just hit CTRL-V and go.
This is fantastic, thank you! Would it be possible to add an option to the GUI to output results to the X52 Pro MDF? I know it can be done from the command line and it would be great if the GUI supported that as well (and includes the fix that allows the MFD button presses to register to cycle between steps)
Sure, I'll add a checkbox for that for the next version. I'll PM you a link to a prerelease build in the meantime.
According to the error message TDGUI.exe could not find System.Data.SQLite.dll. Did you extract the TDGUI zip file to your TradeDangerous folder? i.e., all these files must exist in the same directory:
I encountered the same issue as LeoKesler. I did extract all files into my TradeDangerous directory, and am running TDGUI.exe as Administrator. I checked permissions on all the DLLs to make sure nothing was being blocked. Here's a snippet of my TD directory:
Hmm, can you please try installing the 32-bit Visual Studio 2013 Redistributable package? The link is http://www.microsoft.com/en-us/downl....aspx?id=40784 and the file is vcredist_x86.exe. I suspect it needs MSVCR120.dll, which is installed by the redistributable package. If that solves the issue I'll update the install docs.
Love this UI , +rep for the work , started to make my life a load better trying to use TradeDangerous
That would be amazing. When do you think you can release the next version? I might finally have a use for that MFD!
I have the UI for the X52 implemented and I've been doing some experimenting here with the --x52-pro switch with TradeDangerous, including running it under TDGUI with my X52 Pro joystick. If I am reading the TradeDangerous docs correctly the --x52-pro switch requires the --checklist switch as well, and so then TD outputs the current step in the checklist to the X52's MFD. However, none of the X52 MFD buttons or scroll wheels advance the checklist to the next step (???), so the only way to advance the checklist is to alt-tab back out of the game and press Enter on the console. (I have the same results if I run TradeDangerous without TDGUI.)
Assuming everything I am seeing with TradeDangerous is working as designed, then the tricky part is that in order to advance the checklist to the next step the user has to manually press Enter in the console window -- and under TDGUI there is no console window in which to press Enter.
The upshot of all this is that there is no simple way for the user to see the checklist in the TDGUI window nor press Enter to advance it. The ideal (and IMO, the correct) solution would be if TradeDangerous would advance the checklist when the user rolls the scroll wheel on the X52, but that simply doesn't work (for me, at least). If the pilot can't scroll through the checklist via the X52's scroll wheel it makes that feature pretty useless in-game. Is this a known TD issue?? Am I missing something?
Sorry for the late response, RL called yes that did the trick, your GUI now works. I'll play with it a bit, now checking the 'Settings' tab so that I can get it configured to operate properly with my set-up. Thanks!
I wish I would have found this two days again. Just found the program a couple days ago and spent my last game session perfecting using the python scripts with the Gitbash. I'm currently at work so I cant download the program without getting fired lol.
The first time I used TD it sent me to a station that was waaaay out there and took about 10 mins to get to it. Thanks!