You will unlock “Five” Call of Duty: Black Ops Zombie map once you have completed story. Its the pentagon level, where you play as one of the four famous presidents ‘Richard Nixon, John F. Kennedy, Robert Mcnamara, and Fidel Castro’ in the history of mankind.
“The Five” map is a bit complex compared to Kino Der Toten. You will be running across three floors, the top floor, ground floor and the basement – bottom floor.
As we have discussed previously in our Kino Der Toten Strategy Guide, you need to turn on the power to be able to use Perk Machine, Teleporter, Mystery Box, Traps and specific to this map “The Def Con”.
Power switch in “Five” map is located in the basement. Make your way to the elevator on first floor and then to the elevator in ground floor. You will need to spend like 1750 to clear the blockade, and 250 to use elevator on the first floor and then 2000 to clear the debris in war room and 250 to use elevator, and finally reach basement.
You will have enough points going into round five to activate the power switch. ‘Read our General Call of Duty: Black Ops Zombie Guide for tips’.
Once the power has been activated, you can use perk machines, traps, teleporters, and activate Def Con level in the war room on ground floor.
Now that you have activated the power switch, you can use teleporters covering each corner of the map to move back and forth. Though, be warned! Zombies can follow you through the teleporters. You can’t just spam elevators – teleporters, and only use them after a brief cool down period. So, make sure you use them when there aren’t many zombies following you, or you will end up dead meat.
Now in order to unlock Pack a Punch machine, you need to get the Def Con level to 5. Activate all the switches in the ground floor war room to get to Def Con level 5 and make your way to the top floor where Pack a Punch machine is. Once you have activated all the switches, all teleporters will lead to Pack a Punch machine ‘Top Floor’.
You can either go right way or hit Def Con 5, and keep the portal open as a means of escape. Alternatively, you have around 1min before the countdown automatically gets Def Con level to 1. Area will now open up with blood thirsty zombies coming your way.
This guy steals your weapons, and randomly appears in one or two rounds – very annoying. It gets difficult in the later stages, so your best shot is getting this guy in early phase of the game. You would need to accumulate lot of points so that you can open the area and activate the tech round.
You can set up claymores, and get your team lined up and shooting him. Don’t give up till you are last standing, he may grab weapons of few of your team mates, and try to get yours.
You need to be patient, when he comes for you and if you are out of bullets, switch to the secondary weapon, preferably an assault weapon. (MPL + M16). You can switch to your secondary weapon as a last resort so that he steals your secondary weapon, not primary.
If he has taken your weapon, he will start moving in the basement, from teleporter to teleporter. Chase and kill him, and you will be rewarded with Fire Sale ‘Every mystery box weapon cost is reduced to 10’. If you kill him before he grabs any of your weapons, you will be rewarded with Bonfire Sale ‘Pack a Punch cost is reduced to 1000’ and Mystery Box weapon cost is reduced to 10, like in case of Fire Sale and it also opens a portal.
Five features glass windows as the barricades. You can break the windows with melee and rebuild to earn points but it does count towards your building cap.
Mystery box randomly spawns at different locations in the map, but it more frequently spawns on the top and basement. Frequently peak through the glass windows inside grenade room, claymore room, and Bowie knife room for Mystery Box.
If you are to survive solo, kill the pentagon tech as early as possible. You can do it as early as 5th round, but wait till you have enough ammunition to kill him. He will spawn with minimum hit points during the initial phase of the game so your best shot is to kill him in early rounds.
Accumulate points, knife zombies, headshots, and another good strategy is to get them walk past the barricade and kill them inside. They will drop off power ups only if you kill them inside. So, you may get lucky and get double points power up.
Shoot the zombie six times and then melee for maximum points. During this phase of the game, your strategy should be to accumulate points as much as you can. Avoid insta kill as it would reduce the points you get for killing zombies. Around round 3, you will be forced to open the first of doors, buy MPL now, and take the headshots.
You can take three shots on zombie torso and then melee them for maximum points. Accumulate around 7-8k points, and head downstairs. Clear the blockade. Use the two elevators to open the door to claymores, or open the door to Mystery Box, and buy M16. If you enter the room, and Mystery Box isn’t inside.
Go outside and peak inside rooms through glass windows to figure out its location. Defend yourself with your back at the elevator door; keep the barricades on the windows to your left, and right. Keep the elevator as an emergency exit ticket.
Now, you need to open the Tech Round, you need 30 points to open it. So, probably spend the remaining on ammunition, and claymores. Don’t wait too long, or the pentagon tech would become too powerful to kill solo. You should be done with him by round 6.
Once you activate the pentagon tech round, the facility’s light goes blue. Plant Claymores on elevator entrance. If you didn’t have enough points to buy Claymores; use your machine gun and grenades to kill the tech before he runs away.
If he gets close to you to steal your weapon; switch to your pistol so that he steals that. If he gets your primary weapon, you will have to chase him down through the elevators, he randomly uses.
Killing Pentagon tech rewards you Fire Sale; every weapon in Mystery Box can be purchased for 10 points; you get to use it thrice so hurry. If you kill him before he steals your weapon, you get rewarded with Bonfire Sale.
Simply put, it gets extremely difficult playing solo after round 5 ends. If you get a good weapon which in entirely luck, conserve ammo, and keep running. You can watch the video guide below for more insight.
Turn on the power, and try to get Winter’s Howl, a special weapon used to freeze zombies only available in Five. Leave one person behind before you go to the Lab, that person should teleport to the defcon room, and activate all the defcon switches before taking the elevator down to the lab.
Once the defcon is activated, forget about teleporters. Camp at the elevator down the hall; that way you only need to cover your front, and behind is teleporter as an emergency exit in case you get overwhelmed.
Hold it here as long as you can. If you get overwhelmed, take the teleporter to get to Pack a Punch machine. Once you are inside, two people should defend the windows, and two defend the doors. Winter Howl here would be very helpful as zombies will come in numbers once you have opened this room, and it can clear them easily.
If you don’t get Winter Howl, spam grenades. If you get overwhelmed here, run to the teleporter at the back of the room and survive on the run. You would be running a lot after round 10.
If you get teleported to the lab, teleport back to where you started the round and clear the zombies until you make it to the next teleporter.
If you get teleported to the defcon level, make your way to the lab, and then back to where you started the round, and again hold there as long as you can.
If two of your team mates get teleported to the defcon level, you can either run to the elevator, or hold it there as long as you can. Or you can remove the debris and hold it there.
If they overwhelm you there, you can remove the debris and run around the stairs and you will come across a debris blocking the door underneath the stairs, open it and continue with the same strategy.
Basically you need to keep moving through the teleporters wherever and whenever you get overwhelmed. It all depends on your playstyle and coordination. You can survive longer if you communicate effectively.
You need to 2 to 4 people for this to work. After third round, open the door to the elevator but don’t go elevator. Buy the gun off the wall in the elevator room and camp in the elevator room till round 8.
Leave one zombie preferably crawling at the end of the round 8 and open everything. Get a gun from the Mystery Box and buy Juggernog. At around round 10, activate the pack a punch machine and put your best gun in to upgrade. Once you have upgraded your gun, camp in this room.
3# Teleporter is your Back Up plan, that is, if you get out of ammo. Which you would for most of the times. Too many zombies.
4# You can run away easily being solo, so be quick, and don’t get caught in the cluster of zombies or you are done.
1# (Requires upgraded ballistic knives) If the person with the knives is alive he will pull them out while the other teammate covers, preferably with ray gun. Shoot your downed teammate with the knife which will instantly revive him.
3# Throw a monkey, man covering window can do this but don’t leave to revive unless you are only one alive. If something goes wrong or you just get overwhelmed as a last resort you can open the door and run.
Most people like to play the hero in video game. In fact, most games don’t even give you the option to be anything other than a good guy. However, in Age of Wushu, you can live out your dreams of being a crazy hobo kidnapping people left and right.
At least, it might seem that way to the inexperienced newbie. The art of bodily hijacking depends of certain factors that need to be just right or the ‘transportation’ of the individual can go terribly wrong.
As such, we here at SegmentNext have devised this deviously cunning guide to ensure your nighttime activities go off without a hitch.
Players must qualify for Jianghau PvP and not be under protection to begin kidnapping. This means the Sit and Breath Internal Skill must be cultivated to Level 11 or any school internal skill cultivated to level 5.
The Preparation of the kidnapping can sometimes be the most important factor to consider. You must purchase a suitable knockout powder from one of the General Stores around Jianghu. The powder/potion is important, as the strength of the powder determines the success of the body-snatching.
Furthermore, when you are looking for an offline player, you need to try and find them in a somewhat secluded location, as there will always be some sickeningly righteous players looking to foil your heist. You’ll know offline players by their actions; sweeping, patrolling, performing in a square, shouting constantly about a store, etc.
Once you have located a suitable mark, target them and click on the powder. If done correctly, your mark should pass out and conveniently turn into a black duffel bag. Pick up the bag, and congratulations, you have successfully ‘acquired’ a passenger.
However, if you find yourself unable to move, you’ve just managed to get yourself paralyzed because either the knockout powder was too weak, or the mark was too strong. Don’t worry, the paralysis only lasts a short time, and you can try again in a minute.
Now you’ll be wandering around with a conspicuously large black bag on your back and a symbol over your head announcing you to be a dastardly kidnapper to all. Needless to say, it’s time to book it.
You’ll be moving much slower due to the weight of your passenger so you really need to make the most of your limited time. So called ‘heroic’ characters will no doubt try to halt your villainous undertaking, but you also need to be mindful of other aspiring kidnappers looking to take your prize away from you.
There are many locations around the region that you can sell a character to, however you won’t be able to transport a body outside of the region that you captured someone in. Therefore if you kidnap someone in Chengdu, you sell him to someone in Chengdu. You can sell to almost anyone, but keep in mind that trying to sell an NPC back to the store you picked them up from will be an embarrassing failure.
Various stats and other factors will determine how much money you will get from the exchange. One important thing to know is that there are specific NPCs that will give you a kidnapping task at certain times. They will give you a specific type of person to search out and kidnap for a special reward.
There are certain schools you need to avoid if you hope to have a career in Kidnapping. Shaolin, Emei, Wudang, and the Beggars frown upon the act of Kidnapping and it can prevent you from becoming stronger within those disciplines.
Lastly, if you chicken out and decide that the art of kidnapping is too badass, you have the option to cancel the heist midway for no cost.
Our Segway tour was excellent. Our group had a great time. We were very appreciative of the full 45 minutes of training and safety briefing. Taking the time to do the training gave everyone confidence to enjoy the tour. Dane was great as our tour guide and did an excellent job of balancing key safety protocols, humor, and San Francisco history.
I did want to follow-up with you and let you know that the day was a tremendous success, thanks to your company. I appreciate your partnership in coordinating the team building activities. Everyone appreciated the advanced tour route – some believe they’ve now done and seen it all but I think you have a compelling list of additional options.
Amazingly unexpected and fun experience! We booked a private tour for a team building activity. There were 10 of us, young and young at heart. Everyone except maybe 1 person never been on a Segway before. Nonetheless, everyone received a short training session by staff and it was enough to get everyone to feel comfortable. In fact, at the end of the tour everyone was so comfortable that we went down the Lombard street not once, but twice! While onlookers were snapping photos of us. Worth to mention that while I am sure all the guides are great, we particularly enjoyed Kyle. He was hilarious, provided a tons of interesting facts about the city, took tons of pictures for us, and kept everyone safe. We were able to visit a ton of landmarks, and took short breaks to stretch our legs. Highly recommend this place!
We had a fantastic morning for our team building day. Not only were Segways incredible fun but Melanie was an amazing tour guide. I cannot rate this highly enough!
We went as a group of six during our work trip to San Francisco and absolutely loved it. Our tour guide, Sierra, was wonderfully high energy, full of knowledge and tips, and very personable and professional. Our objective was to try something new, while still seeing a large amount of the city in a limited amount of time. The Golden Gate Segway tour completely fulfilled that objective. At first I believe all of us were a little leery and uncomfortable on the segways due to it being our first time. But after the 45 min training and expert tips, we were coasting in no time. Even the most hesitant among us enjoyed the experience and seeing the breadth of the park. Sierra was great at taking team photos along the way and providing them on Facebook. Lastly, although we expected extremely warm weather, it got a little windy throughout the tour. The Electric Tour Company was very accommodating in providing jackets and coats just in case of a need. Overall, EXCELLENT time and would definitely recommend.
I just wanted to formally say thank you for once again arranging our Segway Tours of San Francisco last month. Needless to say, the boys had an absolute blast on the Segways (it’s always a highlight of our trip) and will certainly be a memorable experience for years to come!