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well my sch is 66 and climbing so i haven't thought out specific sets, but some gear i have (or gettinmg at some point)
I'll tell you everything i know from soloing/duping onSCH when i gert back from my last final i have to leave for right now. Gogo korean! =P lol anyways you'd be amazed at what gear you'd want for what let me just say that =P o'll bbl to elaborate. Also: FUCK YEAH 5 MINUTE ENLIGHTENMENT. (hope Relic enhances Stormsurge to +10 maybe?)
DOUBLE POST. I just remembered that My final isn't till 12:30 instead of 12 so I DO have like 30 minutes.
OK so your gear all depends on what mob you're fighting obviously. It's almost just like BLM. Basically anytime you're fgith anything weak to magic (Puddings or such) you (at 75) should need jsut about 0 Skill equip to do maximum damage. this may mean you get resisted for maybe half on 1 out of 12 casts but for the most part it's not a problem at all when you're busting 1933 Thunder IV's on a good day(by day i mean day+weather[+storm if it's not already double weather]) =P
Nuking gear you basically want to stack as much MAB as you can. The added INT that you already have in slots you can't put MAB in helps for the accuracy of the spell (as INT is a key in determining "accuracy") Helix, obviously you want to stack as much INT as possible but where you can't add in you want to add MAB again. Think of the 2 sets as opposites that attract. lol. For the majority of the time you won't even be gear swapping that many pieces anyways between the 2 sets.
I unlike you happy bastards with your novio earrings and fancy gear run on the poor-man's gear and still bust just under 1700 Thunder IV's on puddings (when i was in a MB the other day and no blm could even touch my dmg i was disheartened).
For about 80% of the time you'll want to consider these thigns because a majority of the time at 75 nothing is that difficult that you need the added Macc of Skill to land a decent helix or T4. But in the situation your stuff is doing horrible you Could swap out some gear (such as Scholar's robe for the +15 skills) My setup for Nuking/helix (becaus ei'm poor and don't have a lot of MAB gear to mix into nuking) is:
Elemental Torque (Only because i don't have any +int gear that SCH can use ot replace this with. Prudence owuld be nice tho =) but mohbwa is fine and Enlightened chain is better. The int will help more then the Skill in 80% of the cases)
Abyssal Earring (i unlike you don't have a novio to replace this with. I've seen people with other +2 int here and that's all good. I like the +dark skill ontop of it for my Drains and Aspirs when i solo exp on puddings.)
Errant Hpl. (because i don't have Mhatama and no MAB body for T4 nukes. You'll want this INT or MAB)
Errant Cuffs (because i'm trying to get people to get points for Yigit gages because yes. they are pimp daddy for this. goliard cuffs are nice too)
Penitent's Rope (for helix's or nukes i don't have the obi for) elemental Obi (for the nukes you do have the obi for and be sure to use storms accordingly[but that's a no brainer i'm sure])
Goliard Clogs (The Int is nice on these plus i doesn't hurt to have the added MAcc from the boots. Plus HMP? i mean. come on.)
I don't really gear swap between for nukes except for the obis and staves but i don't have that much gear to swap in and out so =/ Basically stack as much INT/MAB you can obviously depending on if nuke or helix because helix get much mroe help from int then MAB generally speaking while nukes are opposite.
Enfeebling you want all the skill you can get. Throw out everything i just told you up there and think purely skill cus all you want to do is land the spell. Drain/Aspir you also want all the dark skill you can get and added INT to that is nice but makes no difference really. For enfeebs once you've capped your skill you're probably going to want to stack int to help land it if nothing. Spells like slow though you'll want the MND for.
Light arts you're basically going to stick again to the same rule above. You'll want as much skill you can WHILE stacking as much MND as possible. although it depends on the spells you're main idea is usually the MND.
Walahra Turban (for the haste and MP cus i don't have any bawlin MND head piece)(sometimes i use AF for the sublimation boost but if you have refresh just take that and use something else)
Scholar's Bracers (these are realy good for light arts with the MND plus. If you have something better i'd use 'em but these are nice.)
If you're not Tarutaru (i know you are Illu but idk about Mel) Feel free to plug in +MP gear where you want it and if you just want the extra MP you can do the same Illu. i've foudn that with as MP efficient SCH is in Dark Arts They're 20 times more efficient in Light arts except initially after you buff because Accession doubles the MP costs so Prot4 and Shell 4 are expencive. other then that MP is never really an issue and if you don't have refresh cast on you you can always sublimate the MP with or without the Af head. AF head only speeds up the proccess.
The nice(or not?) thing about SCH is they really don't get a ton of gear, so in most cases some combination of Yigit + Goliard = all set.
You're going to want 2 nuking sets, 1 for powa and one with more elemental skill for more acc when you're fighting something more resistant than puddings.
Helices are based on Elemental Skill and the initial damage is calculated the same as nuke damage as far as I know, so you can use the same gear for both nuking and helices. If I remember correctly Helices were roughly the equivalent of Aero II in terms of base D/maffs and such.
Going by stuff that's relatively easy/medium to get(and before I get started, level your RDM sub, you get 20 MAB from that alone):
Normally for RDM I suggest having 2 setups for Enfeebling similar to nuking, but since SCH is usually going to be casting things that just need to land like Silence/Bind/Gravity rather than needing a strong Slow/Paralyze, you really just need to focus on that part.
Going to say Errant Body for now, though I'm betting they add +5 hMP to AF+1 body, they always do for mage sets
For Light Arts I would focus on Conserve MP/Enmity- for healing/Regen/Raise, and Enhancing Skill/MND for Enhancing Set.
Of course several of these recommendations will probably change later today when AF+1/AF2 is announced. As far as other stuff, not sure if you're on PC or console, how complicated you can make your macros, etc, but you should get in the habit of idling in Terra's Staff/Cheviot Cape/Goliard Trews, as well as AF feet then using macros to swap out of AF feet after you have started casting a spell. You won't get the recast time reduction from the AF Feet if they aren't on when the spell fires, but you'll get the 10%~ casting time reduction as long as they're on when you first start the spell.
Oh and ANRIN OBI for Drain/Aspir, I didn't focus on Dark set but it's relatively easy, AF Body/Dark Torque/Dark Earring or Abyssal, Pluto's/Dark Grip/Anrin Obi, haste everywhere else.
My setup for Nuking/helix (becaus ei'm poor and don't have a lot of MAB gear to mix into nuking) is:
As for Diamond this was one piece i was debating on getting the Hale for so i don't need to carry MND and INT ring, but since I haven't been playing long I didn't know if the extra 1 int would make or break a situation. ( I know calli will have something to say about this)
Yeah I forgot about this, especially if you're lacking a Tamas/Omega Ring, Hale Ring isn't the best per se, but it's decent enough to save you an inventory spot and cheap/easy to get. Especially if you play on console, where the macro line slot is just as important as the inventory space, since you can use it for both Light and Dark Arts.
The 'ideal' combo to me is Omega + Tamas, yes you'd be missing 1-2 MND and/or INT from having Snow/Aqua, but especially for a job where carrying all 8 sea obis is extremely beneficial, you want to start cutting some corners on inventory space somewhere.
well since i was only ever able to make like 3 einerjars it easy to say i do not in fact have Omega ring
Well my DD Earring #1 is Hollow and Hollow is always left so there's a power struggle going on IN MY FUCKING EARS and yeah
Also on a serious note, I tell people all the fucking time that if you learn THE GAME in general, you can figure out any job whether you level it or not, except for pet jobs because they suck.
But really, a few pieces here and there different depending on making a 6-hit build work, and what I wrote is honestly right on, and I don't have any of those jobs past 40.
Like this thread, I don't have SCH +20, but I know how nukes/enfeebling/Conserve MP work, and you can look at what's available and make educated decisions.
I must know. How the fuck to you improve on a strat that has no negative effects? Let alone reduces your cast/recast to 50% which is the assumed cap (well recast cap at least) i guess cast time further reduced?
Going back and looking at Call's post on his gears the idea of Conserve MP/-enmity is a good one. I never relaly thought much into conserve mp but with the trait it's a good idea. nicely done =)
Yeah I was pretty interested on this, simply because I can't really think of how Alacrity/Celerity are or could be affected by Weather, plus they specifically used 'Enhances' instead of 'Augments', which means that it should make the current effects stronger rather than adding some new effect/ability to them.
I guess it's whenever you had a storm spell on you? like how the Grimoir thing for cast times on the feet?
Also: You think they'll bump the recast reduction too? Having less then 50% recast on any spell. mind boggling!
Unless they make it to go past the caps that are already in place and stack with Haste/Fast Cast I don't know how they could even do that. I know that as RDM/SCH when I was messing with Arts the casting time reduction didn't really have any effect since I was pretty much capped on Fast Cast as is, but I don't have Alacrity/Celerity yet so I never tested if those go even further past the cap for casting time(I think the do actually). I'd be highly surprised if they did for recast times, as that could make for some pretty broken shit that RDM/SCH could do with Bind.
Aka: I have 2 points in stormsurge, therefore +3(+1 for the other merit for a total of 4) to the stat of STR for Firestorm. But Voidstorm gives +2 to all stats (i assume starts at +1 to all then +1 for the 2nd merit?).
Seems kind of sweet with Hailstorm + nuking, does it give the extra stats to party members when you cast the storms on them as well?
Confirmed it does. With it my friend who did the 297 Helix has now beat his personal best to do 301 Cryohelix. =) BADASS.
I was referrign to which one i wanted to fully merit first. But i reread the merits on Enlightenment and it's 1:30 per additional merit so i think i'm going to full merit that down to 4 minute ability first. Supposedly people on BG were comaplaining it didn't work right but mine works fine.