Your hands are enveloped in crackling motes of energy, inducing arousal with a touch. With a successful melee touch attack, the target of the spell becomes Aroused unless they pass a Fortitude save; this effect dissipates naturally.
You soften or enhance the subject's features, giving them a +1 enhancement bonus to Bluff, Diplomacy, Perform and Prowess checks. Creatures that touch the subject receive a Will save to realize that the beauty is illusory. If they succeed, the enhancement bonus to interaction with that creature is negated.
You hamper the subject's capacity to create life. The DCs of any conception rolls made by the subject are increased by 1 per level, up to a maximum of five. This spell has no effect on creatures that breed asexually (such as Varguoilles).
You speak an arcane word to the target, which he will not understand without a Spellcraft check (DC 15). If the target fails his Will save, he will experience a dream erotic enough to produce an orgasm the next time he falls asleep.
The subject's bodily fluids gain a sweet smell and candylike flavour. Anyone using an Oral proficiency on the character receives a +1 circumstance bonus on their Prowess checks.
Your hands exude a dull grey nimbus, snuffing out arousal with a touch. With a successful melee touch attack, the target of the spell loses all physical arousal unless they pass a Fortitude save; they may become Aroused again normally.
With a word, your target receives a vicious backhand slap of magical energy. You inflict one point of subdual damage, forcing spellcasters to make a Concentration check (DC 11 + spell level) to successfully cast a spell, and leave a stinging red mark.
An invisible replica of your hand appears at a point you designate within the spell's range. The hand of force mirrors your own actions, allowing you to exert pressure as you desire provided it does not exceed 1lb. The hand is too frail to use tools effectively.
You may use this effect to playfully tweak, goose or pinch a part of a subject's anatomy; if the subject is a spellcaster, for the duration of this spell they must succeed at a Concentration check (DC 10 + spell level) to cast a spell.
You blight the subject's skin and bloat their features, giving them a -1 enhancement penalty to Bluff, Diplomacy, Perform and Prowess checks. Creatures that touch the subject receive a Will save to realise the effect is illusory. If they succeed, the enhancement penalty to interaction with that creature is removed.
For the duration of the spell, your touch grips creatures with an agonizing, throbbing pain throughout their groin and lower abdomen, as though their muscles in the area were being clenched by a vise. With a successful melee touch attack or unarmed attack, subjects receive a -1 circumstance penalty to attacks, checks and saves until the spell ends.
The penis of the subject becomes erect and responsive for the full duration of the spell. It will not go limp, potentially causing minor discomfort if wearing armor, up to and including if the subject orgasms. If the subject of this spell is brought to orgasm, they immediately take one point of subdual damage (ignoring damage reduction) and remain erect. Additionally, the normal penalties used to arouse a male immediately after orgasm are ignored. Subjects of this spell can perform penetrative sexual techniques even if they are not aroused.
The target of the spell becomes Horny unless they pass a Will save; this effect dissipates naturally.
You determine whether a creature, object, or area has contracted or carries a disease. You can determine the exact type of disease with a successful Heal check (DC 20).
Note: The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
This spell enables you to detect pregnancy in any creature. You can determine the day of conception to with 1d4 days, the stage of pregnancy, the estimated day of birth, and gender of the child(ren) with a successful Wisdom check (DC 20).
Note: Creatures with unusual methods of pregnancy and reproduction will cause the caster to be confused for one round if she fails a Will save (DC 13).
If creatures have had their sexual alignment changed by magic items or enchantments, this spell shows their modified alignment. A successful Will save against the effect reveals the creature's true alignment, and what it has been changed to.
Note: Each round, you can turn to detect things in a new area. This spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Characters who are "protected" by this spell suffer a wracking burst of negative energy when they engage in sexual activity that causes them to achieve Climax or Ecstatic status. Unwilling subjects may make a Will save to resist the spell, but will suffer the spell's damage normally if the save is failed and they elect to continue anyway. Dire chastity delivers 1d6 points of damage +1 point per caster level (maximum +10) to a living creature when they orgasm. Some of the more sexually active undead (such as vampires) have been known to use this spell upon themselves, as they are healed by the negative energy rather than harmed. Dire Chastity ends once it has inflicted its damage.
Material Component: An masterwork iron lock and key. The key must be kept by the caster for the spell's duration, or it will automatically end.
The subject of the spell feels only boredom and disinterest where they should feel passion, losing all horniness. The DC for Prowess checks to induce horniness in that character increase by one per caster level (max 5), and the subject gets a +1 morale bonus on saves against spells that induce horniness per caster level (max +5). If the subject is currently under the effect of such a spell, they receive another save with the morale bonus given above.
You cause a subject's own touch to feel dissatisfying to her in sexual matters. This imposses a -10 circumstance penalty to all prowess checks that the subject uses on themself. This spell is considered to be a curse for all spells and effects for which it might be relevant.
You cause the breasts of any woman touched to swell slightly and begin producing milk. This magically created milk is of the highest nutritive value, and each breast can provide a day's sustenance for a creature one size category smaller than the subject (or two creatures of two size categories smaller, or both together can sustain a creature of equal size). An unwilling subject who makes a successful Fortitude save will feel only a slight soreness of her nipples.
You settle the stomach of the creature touched. Prevent nausea will completely remove any current nausea the subject suffers from, and will ensure that the subject does not become nauseated for the duration of the spell.
You induce intense pleasure and sexual energy in a target inducing arousal with a touch. With a successful melee touch attack, the target of the spell becomes Peaked unless they pass a Fortitude save; this effect dissipates naturally. Targets that succeed their save are Aroused.
You strengthen your will to resist temptation, both magical and mundane. You gain a +4 enhancement bonus to all Will saving throws to resist any spell or effect with the Enchantment (Compulsion) variety and all DCs to raise your mental arousal are increased by 10. For any such effect that does not normally grant a saving throw, you may still make one (DC 20) to resist. This bonus also applies to all rolls to resist mundane temptation such as seduction or bribery.
Delay orgasm prevents a subject from achieving orgasm. The DCs required to make the target achieve a state of climax or estcastic are all increased by 15 for the duration of this spell. This spell has no effect on Arousal spells or against any other magical or spell-like affect that induces pleasure or orgasm.
You causes all of the target's clothing and worn possessions (but not anything carried by the target) to vanish from sight, even from darkvision. The target himself is still fully visible, and may not become immediately aware of his clothes' condition, as he can still see them. Any clothing put on after the spell is cast does not become invisible. Items remain invisible for the duration of the spell or until dispelled. Subjects may make a Sense Motive check (DC 14) to notice that something is amiss.
This spell alters a creature's sexual one step in drive or orientation per four levels (to a maximum of 5). Creatures without a sexual alignment are not affected.
The subject of this spell alters their body and sexual style to suit creatures of other races. While under the effects of this spell, the subject suffers no penalties to his prowess checks for a difference in race, gender, or type. All other penalties for size and similar effects remain. In addition, this spell causes animals, beasts, humanoids and magical beasts to regard the creature as a viable sexual partner.
This spell causes a target to become erotically drawn to the caster subconsiously. This spell effects the target as charm person, except that the target also becomes Horny and Aroused whenever they view or otherewise come into contact with the caster while under the effects of this spell.
You cause a creature to immedeately experience an orgasm. This usually requires the use of a concentration check to take action or cast spells. (Insert Climax Status Condition rules???). Targets that succeed their saving throw are raised to Climax status. This spell has no effect on creatures that are currently in Climax or Estatic status.
You intensify all sensations felt by a creature that you touch. A subject who fails his Will save has his senses tuned to an unbelievable height. For the duration of this spell, the subject gains a +4 enhancement bonus to all Listen, Sense Motive, Sexual Prowess, and Spot checks. However, he also suffers a -4 enhancement penalty to Concentration checks and to any check to resist any phsyical arousal, as well as to saving throws that affect his physical senses (such as flare) or those that use bedazzlement, pain or pleasure. Although normally employed in pleasurable situations this spell can be used to heighten pain as well.
This spell impressively enhances the size, shape, technique, stamina, and eroticism of the affected creature with respect to organs and matters sexual. The subject gets a +5 bonus on Sexual Prowess checks. In addition, the subject recieves a +4 enhancement bonus to their Constitution score in relation to all sexual matters, such as fortitude saves, and the number of orgasms sustained before becoming fatigued.
You channel positive energy into the creature touched, returning the subject to a state of physical virginity. This spell acts as a cure light wounds spell and has no additional effect on males of most races. An affected female will grow an intact hymen, and any physical damage caused by sex or childbirth will be eradicated. The subject will be considered a virgin for all physical and political purposes. Spiritually and mentally, the subject is unchanged (so, unicorns, for example, will not allow such characters to ride them).
You steal rest from a sexual partner. After casting sleep theft on a character, you must bring him to orgasm by nonmagical means before gaining any benefit from the spell. Once this is done, when that partner next falls asleep, you are refreshed as if having rested for a complete 8 hours. This spell does not restore spells, however, act the caster must still meditate or study to regain spell casting powers. Your partner, gains no such benefit from his rest. Upon awaking, he discovers that he is fatigued, and must get complete rest for another 8 hours to return to normal.
You subvert another caster's charms to your own purposes. When you target a creature who is under the effects of an Enchantment (Charm) type spell, you make a caster level check (1d20 + 1 per caster level, with with Spell Focus Enchantment or Transmutation adding their bonus) against a DC of 11 + the spell's caster level + spell level. If you make the check, the creature under the effect of the charm now treats you as the one who enchanted her, while treating the spell's original caster as if he has cast no spell whatsoever.
An improved version of delay orgasm. The DC increase is +30 +1/level but this does not apply in any round that one's partner orgasms.
Area: You plus all living creatures who have not reached adulthood within a 30-ft. burst centered on you
As sanctuary, except that it affects multiple creatures (who, except for you, must be children). If one affected creature attacks, the spell is broken only for that creature.
You prevent a female creature from becoming pregnant. The target's ovaries, egg-sacks, or other, like reproductive organs are magically removed to the domain of your deity (if you have one) or a hidden demiplane (if you do not). Should the target already be pregnant, the child will be placed into temporal stasis for the spell's duration, and transported with the target's organs.
A dimensional anchor spell will end the shield womb spell, returning the subject's organs to their usual place. Should the subject enter a plane other than the one where shield womb was originally cast or where her organs are being kept (including an extradimensional space such as that created by the rope trick spell), the connection between the subject and her organs is severed. She will be struck barren until such time as a limited wish, miracle, regenerate, or wish is used to replace the lost organs.
This spell is quite popular among noblemen who are worried about their daughters' virtues. If anyone attempts to rape the chastity guardian's subject, he must make a Fortitude saving throw each round or sustain 1d4 points of temporary Dexterity and 1d4 points of temporary Constitution loss. Should the subject of this spell be a virgin, her rapist must also make a Will saving throw, or be affected by a both a frigid touch and cramping touch spell.
If the chastity guardian's subject participates in a consensual sex act, then both she and her partner must succeed at a Will save or be rendered unconscious for 1d12 hours.
Regardless of these saving throws, the caster (and up to one other character, designated at the time of casting) are mentally alerted of the location and variety of any act that sets off the chastity guardian. The spell wears off the instant the target is married.
This spell is used to remove all sexual energy within a creature. The subject looses all physical and mental arousal instantly, Furthemore the subject cannot become aroused for the duration of the spell.
You alter the subject's anatomy to create sexual compatibility and fertility between her and one specific type of outsider or elemental. Transplanar fertility also eliminates any circumstance penalties due to race or creature type, and if the target is female will grant her total protection from harm that might occur during the pregnancy of any child conceived. Beyond this, transplanar fertility offers no other benefit; meeting, seducing, arousing, and engaging in sexual activities with the chosen type of creature is entirely in the hands of the spell's subject. This spell also does not protect the creature from the physical properties of the encountered subject. For instance, a fire elemental will still burn unless additional protection is used.
Styrella was interested in partners that could continue to please her even in the grips of orgasm and afterward. You cause a creature to immedeately be raised to the peaked condition. All efforts to induce orgasm in the subject recieve a +5 bonus. While under the effects of this spell, the subject ignores recovery rules and instead resides to peaked after each climax. If the subject of the spell has not climaxed after the spell has expired, they loose all arousal and tend to be very disified. Those that have had a climax enter recovery as normal.
A light glow surrounds the subject and they are instantly struck with pleasure. The subject of this spell must pass a Fortitude save every minute or be raised to Climax. If they succeed, they are peaked instead but are subject to another possible orgasm the next minute.
The target of the spell becomes Lustful unless they pass a Will save. Successful saves cause the target to only be horny.
You cause the target to become lustful towards a creature of your choice. If the chosen creature is not of the sex romantically preferred by the victim, he receives a +5 bonus on his saving throw. If the save is failed, the subject becomes both aroused and lustful when around the chosen subject of obbession. The victim of an obsession spell develops a strong, nearly overpowering desire to have sex with the creature chosen by you. These victim suffers a -10 penalty to Will saves or Sense Motive checks to resist any seduction attempts made by the chosen creature. (This penalty does not stack with the penalties from mental arousal.) In fact, a target of a obsession spell will often initiate seduction attempts of his own. Characters of evil alignment may attempt to rape the chosen creature if their attentions are rebuffed.
For the duration of the spell, all who look upon you see their own deepest sexual desire. Immediately upon viewing you, all creatures must make a Will save, with success indicating that they never see you in your normal state. If the save is failed, the character perceives you as their deepest sexual fantasy in the flesh. Because of this, you gain a +6 circumstance bonus to all sex-related skill checks with affected creatures, and they suffer a -2 morale penalty to attack you until such time as you attack them (or the spell is broken).
Anyone who interacts with the illusion in a way that reveals an inconsistency ("This doesn't feel like skin. It feels more like a horrible alien carapace. Are you okay, babe?") gets a second saving throw to negate the effect. Anyone who exchanges notes about what they see with another affected target also gets a second saving throw to negate the effect. Anyone who makes their saving throw is immune to the phantasm for the rest of the duration, but others are still affected.
This perception is purely a visual illusion, so creatures that do not depend on sight for sexual attraction (such as otyughs or grimlocks, for example) are far less susceptible to the perfect beauty spell.
This spell removes all the lustful thoughts, sexual desires, and erotic memories from a person and binds them to unlife with bits of that person's soul as a spirit of desire. If cast upon a living creature, that person receives a Will save to resist the spell's effects. Otherwise, they gain Iron Celibacy as a bonus feat and are considered permenetly impotent or frigid. If cast upon dead bodies, no saving throw or spell resistance check need to be made. If a corpse is effected by this spell, and then subject to raise dead (or some other means of returning it to life), the character will still be affected as if he failed the save against this spell when he was alive.
Regardless of whether spirit of desire is cast upon the living or the dead, you can't create more HD of undead than you have caster levels with a single casting of spirit of desire.
The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 2 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled (you choose which creatures are released). If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.
Material Component: This spell requires some object that might stir the desires of the recipient (or would have should the target be a corpse) as well as a black onyx gem worth at least 150 gp (which, if the spell is cast upon a corpse, is places into the eye socket or mouth) for each target. The magic of the spell turns the gems into worthless, burned-out shells.
Upon the casting of this spell, a web of amazingly durable and tough rose vines, spotted with roses wherever you desire, springs in to being around you. All of the rose armor's thorns face outward. These vines cover almost your body, hugging it tightly (thus, it cannot be used to hide a non-humanoid form).
You gain a natural armor bonus equal to one-half your caster level (maximum +10), and a slam attack that does 2d4 points of slashing damage (for a Medium-size creature; larger or smaller creatures do more or less damage as per Core Rulebook III, page 14). Additionally, the first time any creature sees the caster, they must make a Will save or be dazed for one round.
In order to cast rose armor, the character must not be equipped with any sort of clothing, armor, or other large, bulky equipment which might cover their naked form. Rings, jewelry, and hats may be worn during this transformation.
Similar to the glyph of warding spell, this spell was designed to provide parallel defense for a person's body. The mouth, eyes, and other openings of a character's flesh can be warded, ensuring that such cannot normally be forced open by an undesired party, nor can things such as poisons or truth serums be forcefully administered. This power of MacFaileas' virtuous ward is similar to an arcane lock spell in that it would require a wizard four levels higher than the caster or a successful dispel magic spell to bypass the ward.
Additionally, should someone manage to force something past the ward, either by magic or exceptional physical strength (DC 25), the ward is destroyed with a intensive release of magical power. This blast does not cause any injury to the recipient of the virtuous ward spell, but does cause 1d8 points of damage +1 point of damage per level of the caster to the offending party (no save). At the time of casting, the caster must choose what form of energy will be released (cold, death, electricity, heat, etc. and the spell becomes one of that type).
The ward is quite easy to spot, taking the form of tattoo-like runes encircling the protected area of the recipient's body. There is no limit to the number of MacFaileas' virtuous wards that can be placed on a single character, save that only one ward may protect any single opening.
You instill in one creature whose Intelligence score is 3 or higher an erotic fascination with a single kind of object, behavior, or environmental condition (such as a sight, smell, or sound) or dispel one such kink.
When this spell is cast, any kink can be given to a subject (Fetish or Fret). Should the kink be something against the subject's alignment or beliefs, the save is made with a +4 bonus. If the caster is simply increasing the power of an existing kink, the save is made with a -2 penalty. The caster may assign any potentcy he wishes to the kink, up to a maximum of 1 for every three caster levels they have. This spell can also supress an existing kink.
If the subject of the spell is brought to escasty while the kink is in effect, the kink has 50% chance of becoming permenent.
Material Component: A sample, highly representative object of the fetish, or an enactment of the fetish behavior on the part of the spellcaster.
You inflict a random selection of lusts and sudden interests on a group of people, potentially causing havoc as their new desires begin to surface.
Roll 2d6 to see how many beings are affected. That many thinking creatures, randomly selected from those within the area of effect, each must make a Will saving throw or become lustful towards another creature chosen at random from those targeted by the spell. A being can be the object of lust for more than one victim.
Any being affected by love geometry suffers an enhancement penalty of -10 to Sense Motive or Spot checks to notice any changes in other victims.
The caster is aware of those who are targeted, but not who has succeeded on their saving throws nor towards whom the subjects' new affections are aimed.
Under the influence of this spell, the subject experiences trans-sexuality, the unshakable conviction that he is, despite all biological evidence, of the opposite gender. The subject cannot disbelieve or be persuaded otherwise, and will immediately adapt hair styles, clothing, manners, speech, and behaviors appropriate to his newly perceived outlook.
Creatures whose race has more than two genders switch to a randomly chosen gender different from their own, while creature of races with only one (or no) gender are unaffected by transgender.
Note: Gender orientation and sexual orientation are different concepts, and the transgender spell alone will not change orientation. However, the subject will claim a different orientation based on the differently perceived gender. Thus a straight man under the influence of transgender will consider himself a woman who is attracted to women, and therefore a lesbian.
This spell channels negative energy through the caster's body, allowing the caster to drain energy from a victim through sexual contact. The caster's embrace inflicts one negative level; the victim must succeed at a Wisdom check (DC 15) to even notice the loss. The fortitude save to remove the negative level, which may be made after twenty-four hours has past, uses the spell DC of the caster. If the save succeeds, the negative level is negated. If it fails, the negative level goes away, but one of the victim's character levels is permanently drained. Unlike an actual succubus' ability, succubus' passion will not work by simply planting a kiss on the victim.
An erotic glow surrounds the subject as they are consumed by their desires and pleasure. The subject of this spell must pass a Fortitude save every minute or be raised to Ectascy. If they succeed, they are peaked instead but are subject to another possible orgasm the next minute.
You utter a single word of power that causes one creature of your choice to become both horny and aroused, whether the creature can hear the word or not. The duration of the spell depends on the target's current hit point total. Any creature that currently has 201 or more hit points is unaffected by power word arouse.
You cause the target to fall hopelessly and utterly in love with you. If the creature is currently being threatened or attacked by you or your allies, however, she receives a +5 bonus on her saving throw. The victim perceives your words and actions in the most favorable way, and any non-suicidal request that does not directly oppose the subject's alignment will be followed as if it were delivered by a suggestion spell.
So powerful and awful is lovesickness that should the victim be prevented from seeing you for a whole day, she stops eating food, turns to drinking, and becomes a general wreck, pining for your reunion. She suffers a -2 penalty to each ability score for every day that the two of you are apart, up to a total of -8. Abilities are never reduced below 3. The ability penalties end immediately upon the subject coming in contact with you (this includes any letters filled with promises of your devotion and the like).
Lovesickness doesn't invoke any sexual desire by itself, although the subject of the spell's ideals and passions may.
Lovesickness cannot be affected by dispel magic, but any higher-level spell of a similar nature can end its effects.
As repair virginity, except that restore virginity also returns the subject to a state of mental and spiritual virginity if her Will save is failed. All ranks in the Sexual Prowess skill as well as any sex-related Knowledge or Profession skills are lost to the subject and they can recall very little if any detail from their previous sexual encounters. These ranks are not replaced with any other skills. The subject will be considered a virgin for all religious and spiritual purposes (even by those picky unicorns).
Material Component: Gold dust worth 100 gp that is sprinkled over the target as they bath in pure water or oil.
As skew sexuality, except that the spell is a permanent alteration to the victim's mindset, and the affected individual does not make any attempt to return to the former way of life (in fact, she views the prospect with horror and avoids it in any way possible).
You must have sexual intercourse with the target, and bring her to orgasm within 10 minutes of casting Ilruna's sexual leash. If you are successful, your target will become permanently aroused (as by the arousal spell) and dependent on you for any further sexual release. No natural means or spells of lower level can bring the subject to orgasm; no matter what else the subject tries, she can only bring herself to the peaked condition.
After two weeks of this magically induced arousal, the target receives a Will save. While this will not remove the sexual leash from her, if it is successful she will completely loose all sexual desire. Failure indicates that she has been driven mad (as per the effects of the insanity spell). This save must be made again every year the subject languishes under the sexual leash. Dispel magic can cancel out the sexual leash's arousal effect, but only a magically induced orgasm an end the dependance upon the caster for orgasm. A break enchantment, limited wish, miracle spell will also end all of the spell's effects.
You cause the victim's sex to change. Male targets become female and female targets become male. After the change, the victim must make a Will save or also be affected by a confusion spell. If the subject rolls a natural 1 on this Will save, treat the confusion as insanity instead. Most likely, it will take the victim some time to get used to their new form, the social expectations thereof, etc. Sex change does nothing to alter the sexuality of the victim.
You remove an unborn creature from the womb of its mother. You must succeed in a melee touch attack, and if the mother fails her Fortitude saving throw, she takes 3d6 points of subdual damage and her child is removed to the ethereal plane.
At this point you can either end the spell, in which case the unborn child is lost to the ether and most likely dies, or you can touch a non-pregnant female creature of the same or similar race as the theft's original target (half-elves are similar to humans for this spell's processes). If the later option is chosen, the second subject may also attempt a Fortitude save, this time to resist the implanting of the unborn child in her womb. If the second target's save is successful, the caster has a total of one round per level to touch another target before the unborn child is lost.
If the second subject's saving throw is failed, she too suffers 3d6 points of subdual damage as the child is implanted in her womb. She will then carry the child to term as if it were her own.
Focus: A blessed holy symbol of either a fertility or thievery deity, which must be touched to both subjects.
This spell generates a bank of fog, similar to a fog cloud, except that its vapors are rose colored and sweet smelling. These vapors automatically cause any living creature with 3 or fewer HD to become both peaked and horny (no save). A living creature with 4 to 6 HD is peaked and horny unless it succeeds on a Fortitude save (in which case it is only aroused and honry).
A living creature with 6 or more HD is merely aroused and horny and only aroused if they succeed their save. Holding one's breath doesn't help, but creatures immune to poison are unaffected by the spell.
Any creature who remains in the cloud for more than one round begins to take 1d4 temporary wisdom damage each round they remain in contact with the vapors, save for half damage.
The target of the spell becomes sexually Delerious unless they pass a Will save. Successful saves cause the target to only be horny.
As wall of thorns, except, the roses on one side of the wall of roses give off an enchanting scent that always seems to come from deeper and deeper in the brush. Generally, those within 30 feet of the wall and on the side giving off the scent must make a Will save each round (spell resistance applies) or move at their normal speed towards and into the wall, taking damage from the roses as normal. If the character is upwind, the range is 60 feet, and if downwind, the range is only 15 feet. The Will save can be rerolled each round. Upon reaching the middle of the hedge, the smell suddenly seems to come from all around, leaving weak willed victims wandering through the hedge until they're torn apart by the thorns.
Irnar's polaroidic pregnancy speeds up the pregnancy of the woman touched. The duration of each of the nine stages of pregnancy is reduced to a length of 1 hour. If a dispel magic or similar spell is used on the subject before the Irnar's polaroidic pregnancy has run its course, the remaining stages of the woman's pregnancy will return to their normal lengths of time. Labor and birth occur as usual at the end of the pregnancy's final stage.
Note: Deities of motherhood and nature usually frown upon the use of this spell, if they even grant it to their worshipers at all.
All creatures within 50 ft of the target must pass a Fortitude save or instantly be raised to climax. Those that succeed are simply aroused.
You utter a single word of power that causes one creature of your choice to become both horny and peaked, whether the creature can hear the word or not. The duration of the spell depends on the target's current hit point total. Any creature that currently has 201 or more hit points is unaffected by power word excite.
You utter a single word of power that causes one creature of your choice to have the irresitable urge to strip off all clothing, garmets, jewelry and armor, whether the creature can hear the word or not. The spell effect makes it impossible for the subject to do anything other than remove objects. The effect imposes a �4 penalty to Armor Class and a �10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The stripping subject provokes attacks of opportunity each round on its turn. This effect lasts until the target is rendered naked or one hour has expired. Any creature that currently has 201 or more hit points is unaffected by power word strip.
You create a new life in a creature capable of bearing young. The pregnancy will advance as if it were created in the mundane way between you and your target. It is quite possible to produce half-celestials, half-dragons, half-fiends, and the like with this spell, as well as for female casters to create nonmagical clones of themselves by targeting themselves. Undead casters impregnate their targets as if they were a living member of their original race. This spell does not ensure the safety of either mother or child.
With this very powerful spell you reduce any fey, humanoid, or monstrous humanoid of Medium-size or smaller to a lascivious, nymphomaniacal sex slave whose only interest is bringing you to orgasm after creative orgasm. If you are not of the sex romantically preferred by the victim, she receives a +5 bonus on her saving throw. If the save is failed, the target looses all of their own desires and motivations and has them replaced by the need to satisfy you. Victims of this spell are unable to harm you and are honestly devoted to you and your needs. Despite being utterly devoted, they will still not harm others that they love, nor will they carry out self-destructive orders or those that cause unforgivable infractions to their alignment.
Whenever the victim of this spell is in the caster's presence, she is aroused and horny. With a command, the victim can be made lusful and with the caster's mere touch she can be brought to peaked. The victim is allowed a Will save to resist doing anything she thinks is truly against her sexual nature, but success only allows to avoidance of that act and does not end the spell.
Sex Slaves can be told to hide the fact that they are enslaved and will do their best to do so. While under the effects of this spell, the victim enjoys her role and cannot be considered Unwilling toward the caster. However, all of these enchantments end when the spell ends and the former victim remembers everything that has happened and will react accordingly.
Blinding Beauty: This factor of the spell operates continuously, affecting all humanoids within 60 feet of you. Those who look directly at you must succeed at a Fortitude save (DC 11 + your Charisma bonus) or be blinded permanently as though by the blindness spell. You can suppress or resume this ability as a free action.
Unearthly Beauty: Should you disrobe, those within 30 feet of you who look directly at you must succeed at a Will save (DC 13 + your Charisma bonus) or die.
You also gain the ability to use the Animal Empathy skill untrained (or at a +2 enhancement bonus if you already possess that skill).
Material Component: The tear of a nymph, which is placed on the tongue at the beginning of the casting, and swallowed at the completion.
A light glow surrounds all subjects within 50 ft of the target. A subject of this spell must pass a Fortitude save every minute or be raised to Climax. If they succeed, they are peaked instead but are subject to another possible orgasm the next minute.
You utter a single word of power that causes one creature of your choice to become both horny and aroused and filled with a desire to masturbate, whether the creature can hear the word or not. The target creature will be unable to take any action other than seek the quickest way to begin masturbating. The duration of the spell depends on the target's current hit point total. Any creature that currently has 201 or more hit points is unaffected by power word masturbate. Passing out from sexual exhaustion ends the spell.
You utter a single word of power that instantly causes creatures of your choice to be castrated, fixed, or otherwise rendered sterile, whether the creature can hear the word or not. Any creature that currently has 151 or more hit points is unaffected by power word neuter.
The effect of this spell is completely painless, if not without psychological consequences. Additionally, make subjects of this spell can no longer grow facial hair and their voice will rise slightly over time. Female subjects will be subject to more agression.
The removal of the sexual organs is so complete that only limited wish, miracle, regenerate, or wish can return them.
You utter a single word of power that causes one creature of your choice to become climax repeatly, whether the creature can hear the word or not. This spell lasts for 1 hour and continues even if the creature has passed out from exhuastion. Any creature that currently has 201 or more hit points is unaffected by power word climax.
You utter a single word of power that causes one creature of your choice to become lustful, whether the creature can hear the word or not. The duration of the spell depends on the target's current hit point total. Any creature that currently has 201 or more hit points is unaffected by power word lust.
This spell requires that the target be rendered helpless and brought to climax by the caster without the aid of any other magics. During the casting itself, so long as the caster remains in contact with the victim, she must make a Will save each sex-round to take any action other than passively recieving stimulation.
If the victim climaxes during the casting of this spell and fails a final Will save she is locked in an endless state of all-devouring ecstasy. She freezes in place, her body falling to the ground helpless. Only the occasional twitch or quiet moan indicates that the victim still lives. Unless the victim has some one to watch over her, she will begin to suffer from starvation and thirst (as described in Core Rulebook II, page 86), though her mind will be so clouded with sexual pleasure she will not realize this.
This spell is permanent, and not even death will release a victim. If a character subjected to erotic torment dies and is raised, resurrected, or the like, she still be under the effects of the spell. Those who die and are not returned to life are quite likely to become undead spirits of some insane or sexual nature (allips, spirits of desire, etc.).
Erotic torment can be ended with a Restoration spell, but the victim will have the Nymphomania/Satyrisis kink at level 3, with no magical aid short of a Wish or Miracle able to reverse it. Only with a miracle or wish spell can the effects of Erotic Torment be removed safely.
You cause sexual energy to swirl around in a massive torrent. Everyone within the spell's range beceoms sexually Delerious unless they pass a Will save. Successful saves cause the target to only be lustful until they leave the sphere of effect. The effects of this spell only last as long as the subject is within the sphere, all sexual arousal, both mental and physical instantly fade as soon as the sphere of effect is gone. The spehere moves with the caster.
You utter a single word of power that causes one creature of your choice to become sexually delerious, whether the creature can hear the word or not. The duration of the spell depends on the target's current hit point total. Any creature that currently has 101 or more hit points is unaffected by power word eros.
Similar to sex slave except more powerful and permenent. This spell can only affect a target that is currently in the Estasty state. The target of this spell recives a single will save to avoid its affect. If the caster is not of the sex romantically preferred by the victim, she receives a +5 bonus on her saving throw. If the save is failed, she becomes forever a sex slave.
A victim of this spell has their soul corrupted. They no longer have any motivations or cares other than pleasing you. They will think what you tell them to and believe what you say. Subjects of this spell will shift their alignment to match what you wish them to be. They will debase themselves in any act, betray friends, or even commit self destructive commands.
Unless ordered otherwise, the vicitm of this spell is always aroused and lustful in the caster's presence, and even if ordered not to be, she is aroused and horny. A worded command can make the victim sexually delerious and she will eagerly satisfy others if asked. The victim can also be brought to climax on command.
Victims can be told to hide the fact that they are enslaved and can easily revert back to their old personalities. Enslaved vicitms enjoy their position and may even work to bring others into their master's "service". This enslavement can only be countered by a Wish or similar magic.