Asking players to fight for Nazi Germany might have raised eyebrows a few years ago, but a series of Axis-friendly World War II games have made this conceit old hat. East India Company takes another shameful chapter of Western history—the European colonial era—and likewise rehabilitates it through gameplay. Dodging the cloudy morality of its subject matter, Company presents Africa and India as wonderlands ripe for your plucking, engorged with spices and jewels. (But not slaves—heavens, no.)
This bowdlerized version of the 17th century ought to be the perfect setting for a high-seas strategy game, and marshaling your trade fleets to squeeze other colonial powers out of the action does have some intrigue. Rivalries develop, and profits have to be balanced against diplomacy. Yet Company’s Indian Ocean has all the grandeur of a bathtub. There are too few destinations, and the tactics are too limited. The majority of the main campaign, especially in the initial stages, is spent shuttling schooners and sloops back and forth with various riches (deemed “Main Trade Items” in Company’s flavorless lexicon). This supposedly untamed frontier never conveys a sense of mystery as you dutifully pull into port and ponder whether to sell your goods now or warehouse them for later. The warehouse question is among the most gripping decisions you face in the early going; another is whether a fleet commander’s suit should be red or blue.
Company could still have worked, though, with lowered expectations. With the light, period-piece trading elements alone, it would be a fine way to spend an afternoon. It’s all the tedium surrounding the trade that sinks this ship. Military power gains importance as the game progresses, forcing you into hours of battle mode, where you watch ships bob on the waves as they make imperceptible progress toward the enemy. Occasionally, your crews fire off a shot, but only half as often as they could, as if they’re trying to stretch out the “suspense.” Smaller missteps also mar the game, like a dated interface, constant loading screens, and typo-riddled prose. (The game was developed in Finland, and appears untouched by native English speakers.) If the fleets of the original East India Company had been this sloppy, they would have sunk a few miles out of port.
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The Group Finder no longer displays multiple “Travel Now” dialogs when the group searches for a replacement while a player has the “Travel Now” dialog open already.
The Group Finder button is no longer visible when a player logs out of a higher-level character and back in to a character that is lower than level 10 (and therefore unable to use the Group Finder).
A confirmation dialog now informs players that they will need to start the content over again if they leave the “Find Replacement” queue.
Athiss, Mandalorian Raiders, The Red Reaper, Colicoid War Game, Cademimu, and Hammer Station can now be queued for even if the player already has the associated mission.
A tooltip on the Warzone “Join Queue” button now informs players that they cannot queue for a Warzone while engaged in Group Finder content.
Group leaders can now queue for a replacement player if group leadership was transferred manually after a group member quit or was vote-kicked.
Implemented optimizations that improve performance in the Black Hole area on Corellia for many players. .
The “healer” icon is no longer incorrectly displayed on Operation frames for groups that were not assembled by the Group Finder.
Text that was missing from character creation for Twi’lek Imperial Agents in the French and German clients has been added. .
The euphoria of reaching the level cap for the first time is often followed by a great uncertainty: what happens now? A whole host of new game features open up at level 50, features that the leveling process does little to prepare players for. The options can be daunting and bewildering. Just what are “daily” missions, and what is so great about them? Should I focus on Hard mode Flashpoints? I am not in a guild, should I join one? What are Operations, and can I eat 12 hours before I attempt one? Fear not, new level 50 reader — all of these questions and more will be addressed after the jump.
Corrected an audio issue that could cause a loud, perpetual “jet engine” sound that is most noticeable on the Republic and Imperial Fleets.
Heatseeker Missile: This ability will now only gain extra damage from your additional stacks of Heat Signatures and will not incorrectly detect debuffs from other players.
Demolition Round: This ability will now only gain extra damage from your additional stacks of Gravity Vortex and will not incorrectly detect debuffs from other players.
This is a pretty short audio clip from the Q&A during the Star Wars: The Old Republic Community Meet and Greet held during PAX East 2012. (Be warned much of the guests and developers were well lubricated by the time the Q&A started.)
I love to have everything at the bottom of the screen , so I made this UI for bottom screen UI lovers like me ! Only thing that is at the top right is the Mission Tracker.
After careful consideration, it is clear that to make Ranked Warzones the feature we all want it to be is going to take a bit more time. I apologize for any disappointment this may cause and ask for your patience as we work to make sure the Ranked Warzone Preseason launch is polished and fun. With Legacy, the new Warzone, Operation, and Flashpoint, as well as many other amazing features of Game Update 1.2 ready to go, we’re very excited for tomorrow’s additions.
In the future we’ll be rolling the Ranked Warzone Preseason out in phases, listening carefully to player feedback and making adjustments as we go. The first phase will be full team, eight-player queuing only and from there we’ll look at next steps as Preseason progresses. In the meantime we have provided an alternate purchase route for War Hero gear so you can start building your set while figuring out your teams.
We all know the game for the most part is a single player MMO like #bioware RPG’s . The story is great in SWTOR ,but once you do it you seen it all.
3) Let people who just want to PVP get their companions every 10 levels at the PvP vendor , so we can still craft if we want to with out doing the story.
4) Make it so will can get PvP armor every ten levels. It just makes it more fun to look forward to it every 10 levels instead of 20 and 40.
These notes detail changes made to the PTS server on 4/4/2012. These changes apply ONLY to the PTS server.
GTN searches now take the level range entered by the player into account when searching “Usable By” (instead of automatically searching for a +5/-5 level range).
Character eyes no longer appear to be pink if Character Texture Atlasing is set to the “High” option.