The Rainbow King is a cheerful-looking little character; his rotund form smiles out from the reels in this online slot from Novomatic and he’s also the key to one of the three bonus features in this neat and tidy game.
Like most Novomatic slots, the style of Rainbow King follows a particular format and there are five reels and twenty paylines to see you on your way. The King’s castle is just visible to the right of the reels and a lovely rainbow arcs across the top of the screen.
Five of the six symbols are 10, J, Q, K and A and the the sixth is a bag of cash. All the other symbols are related to the bonuses and so we have a colourful snowflake wild, the Rainbow King scatter, a crown scatter and a castle scatter.
There are plenty of bonus features in this slot and consequently a number of bonus symbols to trigger them as follows:
This is good fun and you’ll get to play a board game if you can land three of the Rainbow King symbols anywhere on the reels. When you click ‘start’ the dice will roll, moving you around the board. Landing on jewels will win you cash prizes and landing on the king will win you Reel King spins. When you hit ‘Take the Money’ you’ll go back to the base game or play the Reel King feature.
If you’ve won some Reel King spins in the previous round you’ll be taken to a new set of reels mostly featuring sevens; lots of wins are available here but as soon as you land a non-seven on the reels the round is over.
A nice simple mini-game – land three castle scatter symbols and you’ll get to pick one of those symbols for a prize of between 2x and 500x the total bet.
Similar to the Cash Castle feature, land three or more crown scatter symbols and you’ll be shown a screen full of crowns and asked to pick one for a prize of between 50x and 500x the total bet.
You don’t need to play maximum paylines because the scatter symbols will be active anyhow but the prizes will be proportionately greater if you do. Go on – be brave!
We like Rainbow King because it combines Novomatic’s clean lines with more bonus features than normal. The sparkly music is an appropriate soundtrack to your gameplay.
The Live|Play series by Riot is really pretty heartwarming and interesting. In a field of gaming where it seems everyone is hateful and toxic, David Roth shows that that’s not the case at all. There are some real positive forces and influences within the community, and he’s highlighting some of it in a very intriguing way. From an LCS photographer to a would-be esports professional, a wider margin of players were covered. I had the opportunity to talk to David about the direction, method and inspiration for the series, and now you get to read it too! It was a real pleasure to hear their input and on a serious note, I love the idea behind this. But I’m sad I didn’t know about it! I’d have loved to toss my hat in!
Jason: What inspired the Live|Play series? I love the concept, but I wonder what inspired the creation of it?
David: It all originally started from a game of League. Long story short, this guy said he was a bit rusty so he might not play well. We were all cool with it, and then he continued that he just got out of prison. It just reinforced to us that sometimes the people we play with lead very interesting lives and challenge our notions of who’s on the other side of our screen.
From that interaction, we created the series to showcase the people and stories behind the summoner names – the ones we see every time we log into LoL and play a game. We have such a large and geographically disparate player base that we wanted to create something that would translate beyond language barriers, nationalities, and even beyond the game and unite us – to focus on stories that challenge players’ preconceived notions about each other and provide a deeper understanding and appreciation for the people in the League of Legends community.
Live/Play extends beyond the game. We wanted to deliver compelling, impassioned player stories that broaden and challenge the understanding and perception of League of Legends and to encompass the social experiences both in and out-of-game.
David: From the beginning, we emphasized that the research is one of, if not the most important, aspect to our approach with the series. Our approach was basically one of inclusion – both in the avenues we hit as well as soliciting help within Riot.
We basically went to the players and asked them to share their stories with us in every manner we could think of. We reached out on message boards, forums, live events, through regional community managers, key community members, and even friends of friends of friends. We spent a lot of time trying to figure out how to genuinely connect with players – to get them to trust us to share with us. We, of course, had some spectacular trolls along the way, too. And we had to adjust our approach based on the region we explored. Even if we did get a large number of submissions in each region, we then had to go back and translate each of them – a monumental task.
David: As with any filmmaking, the story is key – it’s the foundation, so we really vetted each story on a number of categories:
· Emotional Resonance – super key – we asked ourself, with each story we read and shared as a group, what does it make us feel. The stories didn’t all have to feel inspiring or happy or depressing or bittersweet – but they all had to make us feel something.
· Along for the Journey – unlike Radio or even animation – live-action filming – things need unfold in front of the camera. We wanted stories where we were discovering things along with the player – not after the fact. We came across a number of amazing stories that had previously happened, and with two of them, specifically, we found a creative way to re-tell them through animation….but mostly, we looked for story leads of players who had just begun or were in the middle of their journey. One of the statements I told Vivian (our research lead) was that if we read about it on Reddit, we were already behind.
· Truth – there were a couple stories that upon first glance were amazing, but turned out we couldn’t verify the facts.
· Thematic – Early on we decided to center each story, and even the season, around specific themes, so that each story extended beyond the specific experience of the player and tied back to a broader meaning that united us.
Jason: If successful, will you expand the series outside the few episodes planned? Perhaps a few per season?
David: Right now, we have 4 episodes plan, so a total of 12 stories if they all come through (we’re still in post-production on several). I can’t speak to future plans for this or any other series, but I think, as a company and fans of the games ourselves, we’re always going to want to share and hear about players and their journeys. Whether it’s through documentaries, articles, short stories, or any other creative execution, I feel we’re always going to want to tell these types of stories.
Answer: We had been tossing around the concept for over a year, but we started outlining the core of the series in January of 2015, with our research starting in earnest around June of the same year. Our inaugural shoot was at the Quarter Finals in London for Worlds 2015 -early October 2015. And we wrapped our last shoot just before July 4th 2016. While each story is different we typically spent 4-8 days filming each story and getting to know the players.
Start to finish about 18 months, with 7 months dedicated to filming and editing the stories together.
Thanks for tuning in guys! Make sure you keep your eyes right here for more on Live|Play, League of Legends, and all the most up-to-date and pertinent online gaming news!
A high level of programmability using a four wire serial peripheral interface enables the user to read out specific regions of interest. Up to 8 regions can be programmed, achieving even higher frame rates. The sensor has 8 LVDS lanes, facilitating frame rates up to 225 frames per second in Zero ROT mode. Each channel runs at 720 Mbps. A separate synchronization channel containing payload information is provided to facilitate the image reconstruction at the receiving end.
The PYTHON 2000 is packaged in a 84-pin LCC package and is available in monochrome, color and extended Near Infrared (NIR) versions, both with and without protective tape.