Remarks to follow........fantastic property with outstanding mountain views, city skyline views and excellent proximity to major roads and private schools.
My services include assisting you in strategically setting your asking price, reviewing contracts and offers with you and communicating negotiations with buyers, managing paperwork, as well as coordinating the processing of contract contingencies involving home inspections, financing, and appraisals. I will also implement a comprehensive marketing and advertising plan for your home that includes: Extensive online and print advertising presenceProfessional photography and virtual tour of your homeComplimentary professional home staging consultationAgent open houses to expose your home to a wider network of qualified buyers I have created a successful approach to selling and buying real estate with the aim in obtaining the highest selling price for your home in the shortest period of time. With my vast knowledge of the greater Bergen County and Hudson County market and strong negotiating skills, I bring unparalleled personal one-on-one service that deliver top results and bring you peace of mind. I will work tirelessly to meet and exceed your expectations. I welcome the opportunity to talk in more detail about your home and demonstrate how I will work for you to sell your home in today’s ever changing real estate market.
If you have an upcoming move and would like to learn more about the Grace Mancini real estate sales services, please tell me a little bit about how I can be of assistance.
We're passionate about what we do – inspiring your buyers with a luxury look that combines elegance and style with a warm welcome
Our design team will work with you to bring your dreams to life and create your perfect home. Our experience – your happy ever after.
Home staging at its best since 1997 - combining professional interior design expertise with an understanding of the real estate market.
Oakland, Maine - December 1, 2011 -- Matthew Hunt, President of A2Z Computing Services, Inc. the parent company of Hometown USA announced Thursday that they will begin accepting press releases from businesses, organizations and individuals for posting on HometownUSA.com. In an effort to populate their redesigned News and Events section with quality information of interest to local residents and visitors alike, the company will immediately start posting valid press releases for viewing by their visitors. Read more about this Lincolnshire, Illinois press release.
"The overhead run 'n gunner is a genre that never quite came to fruition on the console front. The pioneering Ikari Warriors series, despite having three separate outings, could not overcome the dreadful archetype that defines it. Guerilla War seemed to get everything right, only to turn around and commit an unpardonable sin - players would infinitely re-spawn upon death, so if they wanted a challenge, they would need to imagine their own handicap. Unfortunately, Heavy Barrel..."
The overhead run 'n gunner is a genre that never quite came to fruition on the console front. The pioneering Ikari Warriors series, despite having three separate outings, could not overcome the dreadful archetype that defines it. Guerilla War seemed to get everything right, only to turn around and commit an unpardonable sin - players would infinitely re-spawn upon death, so if they wanted a challenge, they would need to imagine their own handicap. Unfortunately, Heavy Barrel may be the best bet for players seeking Ikari style gaming - unfortunate because, like all of Data East's NES releases, it is a lazy, almost negligent port of one of their arcade hits. The game is merely a soulless shadow of its former self.
It is up to our no-name, all-American hero, upon parachuting to a desert island under siege, to take down a terrorist operation threatening nuclear holocaust. So far, all the makings of a free-flowing blast 'em up are in place, but we couldn't be so lucky. Employing all the sneakiness of a kick to the groin, the terrorists have given bright red uniforms to personnel charged with guarding all-important keys, which one can pry from their freshly dead bodies and use to unlock a series of typical power-ups. Upgrades such as the flame thrower and super grenades make the default weapons seem useless by comparison but - here's the hitch - come with limited ammo. If the player is conservative with his firepower, he should have more than enough to make it to his next fill, although this defeats the whole purpose of the genre. Overkill has been substituted with timid, careful blasting, mercy must be given to enemies who are not necessary to kill, and lofty fits of destruction must be administered in short spurts. Too much thinky, not enough shooty. Should a stray bullet graze our commando, it is back to the pitiful default weapons. It's often better just to reset the game at this point than attempt to charge through enemy strongholds ill equipped.
''Wait just a minute, though, how is it possible for one man to take on an entire regime of bad guys?'' Ah, the most frequently asked question regarding video game logic, and Heavy Barrel may be the only game to ever make the answer apparent - the hero is up against flagrant idiots. Grunts casually jog in straight lines across the screen, come to a stop, and might toss a bullet or two at the hero if he waits around long enough. Most other enemies attack from a standstill, never giving up their perch. The terrorists in command of heavy machinery should waste no time in squashing one little ground troop, right? These brain-dead goons disagree. They are content just trying to scare the hero by driving around and then backing away from him.
The game bears a resemblance to the classic Metal Gear, down to the enemies who take on the gawky ''Solid Snake strut''. Battlegrounds, like those in MG, alternate between unremarkable jungle or desert locales and high-tech military installations, but even less detail is present in this title. While the outdoor stretches can be dull and barren, it's nothing compared to the enemy bases dominated by hideous color schemes. Repeating tiles of brown are overlaid with mint green pipe, and approximately half of everything in the game is a shade of purple. The only things that look good are the oversized mechanical bosses, and we don't even have the pleasure of seeing them blown up in a satisfying manner.
Heavy Barrel has one ace up its sleeve. Unbeknownst to the terrorists, parts of a dismantled super weapon lay scattered throughout the island, hidden away by the hostage technician who invented it. Should one collect six of these parts, the most glorious segment of unbridled carnage is ushered in with a hardly intelligible, undeniably gratifying voice clip…
Working on a time limit, the bazooka to which the game owes its namesake lifts all inhibitions and shifts the emphasis from plodding, sluggish bullet weaving to the reckless abandon the game should have boasted all along. While activated, photon blasts powerful enough to immediately defeat most bosses are delivered as often as the player can pound them out. Don't think of this as a ticket through the island, though - the heavy barrel is a once or twice per game deal. To wield the weapon when it will prove most effective, persistent players must open up all chests, map out their findings (whether on paper or in the mind), and then pick and choose power-ups accordingly. A laborious task to say the least, and one more appropriate for dungeon crawlers than shooting games. Further leeching upon one's enjoyment, the scrolling can't keep up with the hero, resulting in a frustrating lag time that stints the player's euphoric hustle. Because of this condition of a lazy port job, even the shining moment of the game becomes a stumbling block.
The bloodied carcass of an arcade title can be witnessed in other places as well. A lone mine cart comes to a crash at the end of its track and then tumbles off-screen - just the kind of spontaneous ''cool part'' that would fit well in the arcade, but here it comes across as an impromptu imitation. Cargo elevators turn into torture chambers for the hero as enemies pile in, but it is more sluggish and awkward than chaotic. Only a handful of soldiers can attack at a time, and when slowdown occurs, it is the hero, and not his surroundings, that are affected first. If the game offers any challenge at all, it is because of its own clunkiness. Take for example a crane boss that aims to crush the player with its extendable arms. By the time one sees the attack coming, it may already be too late. Though there are several seconds to get out of the way, the crawling pace of the hero prohibits it.
So shoddy is this port that the opening theme of the game is apparently incomplete. The repetitive eight-note composition is certain to offend the ear of those who do not immediately press start. From there, the soundtrack redeems itself with hummable, urgent tunes that fit well into the militaristic atmosphere. But as with everything else in Heavy Barrel, there is a downside: only a few different songs are recycled throughout the game.
The foundation is in place for Heavy Barrel to break free from the realm of mediocrity, and perhaps it would have if less apathetic developers had been in charge of bringing it over to the system. As it stands, the game falls short (to various degrees) in every crucial area. Not even the crazy heavy barrel segments can save it, for they are only exciting in contrast to the rest of the action. If you’re looking for something in the vain of Ikari Warriors, however, and your heart is set, there is no other title I can recommend over this one.
The most endearing quality of Elemental Master is apparent before the controller is even touched. It begins with a pitch-black sky against a low lying blanket of fog, tousled only by the sharp hill tops jutting through, as a single, ever-escalating note lends its intensity to the dreary, oppressive scene. Sheet ...
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"Humankind cannot gain anything, without first giving up something in return. To obtain something, something of equal value must be lost. That is alchemy's first law of Equivalent Exchange. In those days, we really believed that to be the world's one and only truth." All Fullmetal Alchemist fans have heard that quote before -- Most can probably even hear Alphonse's voice as they read it. It basically sums up how Alchemy works in the Fullmetal Alchemist manga and anime works. People who have stud...
I don’t blame Mario for being pissed. I mean, if a giant ape came up, grabbed my girlfriend and ran away with her under his fat sweaty arm, I’d be pretty cheesed off too. Extracting revenge for this heinous act, Mario has kidnapped Donkey Kong and mysteriously managed to the lock the ape up. He’s also separated Donkey from his only son and when the brave little tyke sets out to rescue is father, Mario tries to kill him by throwing little crocodiles at him. Don’t you think that’s rather harsh?...
Before committing themselves to a Tekken 4, Namco has released a tag-team variation of its prominent fighting series befittingly entitled Tekken Tag Tournament (triple T, if you will). The concept is quite simple: roundup every Tekken character, render them in 3D-pixelated heaven, and then pit them against each other in teams of two. For all intentional purposes, this semi-sequel compilation is a “Tekken All-Stars” that follows the crossover trend of Capcom’s prolific and seemingly never-ending ...
Are you kidding? This is the same company that came up with classics like Contra and Life force? The same “Konami” that is responsible for modern-day goliaths like Metal Gear and Lament of Innocence? What were they thinking? Oh, that’s right. The joke Robin Williams made about only having enough blood for one thing at a time. No, I’m not going to repeat it; True Baby has more class then that.
As Nintendo careens toward a purgatorial stasis, a descent fueled by its irrationality as well as its irrelevance, it's impossible to not lament its better days. For the same company who now relies on portable non-games to keep breath in its collapsing lungs once made the greatest game ever released. That game is Zelda: The Ocarina of Time.
On a wave of blood and bodies, The Punisher hauls the limp corpse of manly gaming back from the brink. Every knife to the eyeballs, every shotgun blast to the face, every circular saw through a criminal's crotch is another CPR thrust to the chest of the old dream of shooting gameplay. The Punisher is a simple game. The Punisher is a God-send of a refreshing game.
If you’re looking for a perfect “pick up and play” title then Kirby’s Dream Land will happily fill that role. It’s not rife with challenge nor is it the most complicated game you’re going to play but it sure is something that will pleasantly keep you entertained for over an hour or so. Kirby doesn’t push himself too hard to rival the old retro hotshots that we spent so much time with yesteryear but it still provides a fun and pleasant experience that is rather memorable. Don’t expect i...
Entitled Rune in Japan, Lost Kingdoms was Gamecube's first true RPG. While it was a welcomed addition to the Gamecube's games library, it didn't sell very well, but that didn't prevent it from getting a sequel. Now that better RPGs came out on Gamecube, The Lost Kingdoms series quickly faded into gamers' memory. Can't blame them though, as Lost Kingdoms is a very forgettable game. Its short length, shallow storyline and non-intriguing quest give a bad first impression of it. It's clearly obvious...
Legacies are hard to come by in the gaming world. Few franchises can claim that they have stood the test of time by lasting over a decade or have kept up with the constantly changing hardware by producing profitable sequels on more then one next-generation system. Castlevania—much like its Nintendo counter parts Metroid and Zelda—is one series that can boast such things. Eighteen years later and its mark left on more then four systems, Castlevania is still a legend in its own right. However, the...