Synonymous with expertise in metal cutting and our innovative products cover almost the entire production process.
Threading and Micro Machining Tools, the Vardex line provides a complete family of solutions for thread turning, thread milling and micro machining professionals.
Designs and manufactures high-performance cutting tools for a wide range of applications. Offers a complete range for milling, turning, drilling and special tools.
Manufactures and supplies high precision carbide grooving tools designed to fulfill the expectations of end users.
Seco Tools has an established reputation as a leading manufacturer and supplier of carbide cutting tools and associated equipment.
As industry leaders in indexable tooling specifically designed for the oil and gas industry, Tool-Flo inventories all standard thread forms.
A leading manufacturer of Milling, Drilling, Grooving, and Turning tools used around the world in diverse markets such as the automotive, medical, oil, and aerospace industries.
Create amazing textures and normals with the industry leading Quixel SUITE. Developed by top industry artists, you are guaranteed the highest quality results and the ultimate artistic experience. Includes: NDO, DDO & 3DO.
NDO is the definitive normal mapping tool that turns Photoshop into a complete toolkit for surface details. Every tool in Photoshop can be utilized to sculpt normals in real time. Build non-destructive hard surface designs, extract rich normals from photographs with unrivaled definition, and instantly view every tweak in 3DO.
DDO is a PBR texture painting tool right inside Photoshop that enables you to create final textures extremely quickly. It really is one of the most artistic and high quality workflows out there.
3DO is a model and material previewer directly connected to Photoshop, enabling review of your work without needing to utilize different applications. 3DO supports 1-1 previewing of any calibration profile, enabling pixel-perfect representation of your model like it would appear in the chosen profile. With a customizable cinematic post-processor, support for loading your own multi-material meshes, and support for animation and video output, what you see is truly what you get. 3DO comes bundled for free with NDO and DDO.
Create normals using selections, vectors, or brushes. Get perfect bevels with NDO’s advanced tweaking engine. Creating hard surface designs has never been faster, and is one of many reasons why NDO has quickly become the industry standard for normal mapping among environment artists.
The new multisculpting feature allows artists to paint incredible normals in real time, using unlimited layers and any Photoshop tool. Endless new possibilities open up as vector shapes, layer effects, filters, smudges, lattices, blend-ifs, brushes, wires, and more can be combined non-destructively to build a single normal layer.
Achieve astonishing material definition while converting photographs to normal maps. Use presets developed specifically for material types, or design your own presets to create a standard look and feel across a variety of materials. NDO’s unsurpassed algorithms give you the power to control every aspect of your normal maps.
Add unlimited detail to existing normal bakes without any hassle. With NDO2, there’s no need to worry about re-baking, floating geometry, artifacts, or having too many subdivisions. Add the surface detail you desire directly in Photoshop, non-destructively.
With Quixel’s ground breaking displacement generator, you’ll see your normal map extruded in real time on any mesh without ever having to convert it to a height map. Create in 2D, see in 3D — the second you make a change.
DDO is designed by artists, for artists. This has given birth to the fastest and easiest to use texturing tool on the market. For instance, Tor Frick's Speeder below was textured in just under 7 minutes. There's a reason over 55,000 artists choose Quixel tools.
DDO offers the most fluid PBR paint workflow to date, with support for up to 8K painting. The Suite ships with over 500 scan based high-resolution brushes, and what's more, painting and brush settings behave just like in Photoshop.
DDO's scan based Smart Materials are the highest quality material shaders on the market. Fully physically-based, and with realistic weathering that conforms to the shape of your mesh, material definition has never looked more credible. DDO ships with over 700 professional grade Smart Materials, at no extra cost.
DDO calibrates your maps automatically to plug right into all major real-time and offline renderers, including Unreal Engine 4, Unity 5, CryEngine, Toolbag 2, V-Ray, Arnold, Octane, Blender Cycles and more. This product visualization shot was textured in DDO and rendered in Arnold.
DynaMask features unlimited masking control for texture artists, with the ability to paint directly on models in 3DO. Create incredible masks for any asset in a completely non-destructive and responsive workflow.
DDO is built for high-performance texturing to offer the most easily managable workflow in Photoshop to date. Work seamlessly with textures up to 8k.
DDO is designed to function efficiently with any pipeline, workflow, and art style. Set up your own materials, smart materials, map output types, and effortlessly create textures in any style you can imagine! Whether you work in visual effects, architectural visualization, simulation, or game development, DDO will seamlessly plug in to any part of your texturing workflow.
DDO works seamlessly with tools such as Unreal 4, 3ds Max, Unity 5, Modo, CryEngine, and Marmoset Toolbag 2. Streamline turnaround by texturing directly inside of the engine of your project, with DDO staying right inside the application. As long as your own engine has hot-reloading enabled, DDO will be like an extension of your project.
DDO is the ultimate tool for utilizing the full potential of the Megascans library. Use scans to create a palette of smart materials, or utilize Megascans as a masking layer inside of DynaMask. From masking to PBR-calibrated materials, DDO ships with over one gigabyte of Megascans to empower your entire pipeline.
Create color maps to turn colors into materials in a single click, redefining the way artists think about color maps. DDO utilizes your color map as a mask to define material groups in a matter of seconds, saving a vast amount of time that would otherwise be spent setting up your base PSD.
Texture meshes without UVs in 2.5D with the DDO Look Dev pipeline, empowering concept designers to visualize final quality in Pre-Vis. This texture pass is non-destructive and can be passed on to any 3D artist to be used on the final model. Clients without DDO can always edit the PSD and send it back hassle-free, for a fully dynamic pipeline.
3DO features seamless integration between Photoshop and the Suite. There’s no need to jump back and forth between different applications to preview your work. 3DO easily hooks up to your textures and Photoshop documents in a simple workflow. Every change is instantly reflected in 3DO, resulting in a fast and responsive workflow that always matches the rendering profile of the project you’re working in.
Stay on the razor edge of PBR. 3DO’s rendering profile matches the rendering profile of popular renderers like V-Ray, and looks identical to game engines like Unreal 4. Improve your workflow by iterating inside of 3DO. Take the guesswork out of your texturing and always know exactly what it will look like. Experience visual fidelity that approaches rendered stills, and export high-resolution production renders in a fraction of the time of traditional renderers.
Present your content the way it’s meant to be seen with 3DO’s next-gen post processor. Apply cinematic effects with real-time DOF, color correction, anamorphic lens flares, vignetting, chromatic aberration, SSAO and more.
- Fixed an issue Importing some Megascans assets due to floating point culture variations on some machines
- Fixed DDO bug where multiple paint layers weren't generating correct color masks for 3DO's paint system if the layer painted on had only one paint layer above it.
- NDO: Fixed bug where NDO conversion would rename user PSD to BaseMaterial [Normal].psd in a temp folder
- Fixed bug with Material Creator where Specular was being treated as a grayscale map, causing issues
- Material Updates: several new materials added across all categories; Decay materials are now replaced/moved to the Metal folder,
- Removed redundant option in DDO menu to re-import Mesh (as this can now be done through the re-importer window)
- Fixed bug with Dynamask window where ID Brightness tab value wasn't being stored and retrieved correctly from the project XML
- DDO Projection Creation: Removed prompt to re-enter project resolution if no inputs are provided, which was ignoring the setting already provided
- Fixed bug where RMA packed UE4 exporter generates wrong AO in blue channel (from other mesh group)
- Fixed bug where the distance threshold for latching on a mesh for viewport rotation/zooming was inconsistent with respect to mesh sizes.
- Fixed inconsistencies with Wireframe mode; color picker was affecting both wireframe and painting color simultaneously, wireframe mode toggling was buggy etc.
- Separated Metalness and Roughness maps for 3DO to be able to show variations such as Metalness and Gloss
- Fixed bug where maps that were NOT being painted on in color paint mode Fullbright shaders would show black.
- Brush sizes are now relative to the mesh; this should avoid cases where brush would stay small on larger meshes
- Viewport: Added mouse icons to indicate when camera is close enough to latch to 3d points on the mesh for rotation/scaling etc.
At least 16GB of scratch disk memory reserved for Photoshop (i.e. 16GB free on the hard drive Photoshop is using as a scratch disk) 1.5 GHz CPU
Learn the nitty gritty of high quality texturing in Quixel Suite 2 with this video by Georgian Avasilcutei. He shares his...