At DNF Controls, we've built every one of our control systems with the understanding that each operator and each application is unique.
At DNF Controls, we&apos;ve built every one of our control systems with the understanding that each operator and each application is unique. To provide our customers with the most effective control solutions, we work directly with the people who will be relying on the equipment, and we refine our products according to their input. Our goal is to deliver the functionality required to create exciting and memorable productions, along with the speed and simplicity operators need in demanding live broadcast environments, which entail split-second decision-making and execution.
Airing replays throughout live broadcasts is a critical feature of sports events, and as freelance operator Olaf Bahr commented, "You&apos;re only as good as your controller. If your controller fails, you fail." Bahr and his fellow operators are responsible for marking cue points during the game action and recalling them instantly on-demand from the producer or director. To assure operators a successful show, DNF&apos;s ST300 slow motion controller was developed to their specifications. The ST300 slow motion controller meets operators&apos; need for an instant replay control solution that is fast, easy to use, and reliable. It features a set-up menu that allows each operator to select personal working preferences, a T-Bar for precise speed control, a newly engineered jog knob for acute shuttling, and above all, absolute precision when recalling cue points. Our customers have also asked for a comprehensive sports control system with the ability to do transitions, highlight reels, slow motion replays÷the whole package÷in a familiar, reliable system. In response, DNF developed the DMAT Sports Controller. DMAT makes it easy to do slow motion instant replay and super slow motion playback, as well as to build, manage, and play out highlight lists.
Efficient, accurate, and intuitive control systems such as the ST300 and DMAT enhance operatorsâ reaction times, allowing them to respond instantly to unpredictable or spontaneous events. Using these tools, most operations only require one or two keystrokes. Operators execute a thought and see it realized while at the same time having the freedom to explore other options.
At DNF, our philosophy is simple: We do not believe our customers should have to bend to fit the equipment.
At BUF, we can't and don't take credit for the success of our replay controllers; that honor goes to our users. We begin with a robust hardware design using carefully selected components. Then we go through a software design process, with emphasis on our specialty: human-to-machine interfacing. Much time is spent perfe
While traditional sports controllers work fine when commanding linear VTRs, they do not always meet the needs of multi-access video servers. The EVS LSM (Live Slow Motion) server is a prime example of the extended functions that require a specifically designed remote controller.
Canad Inns Stadium, located in Winnipeg, Manitoba, and home to the Canadian Football League's Winnipeg Blue Bombers, is using the ST300-DSR1K-T Slow-Motion Controller for instant replays and slow-motion playback capability, DNF Controls announced. The slow-motion controller, part of a half-million dollar upgrade to the
Télé-Québec, a public broadcaster in Quebec, has acquired a DNF Controls ST-304-Edit-T slow-motion controller.
The controllers give station operators control of the facility’s existing video servers and provide highlight playback and slow-motion instant replay capabilities.
DNF Controls’ ST300-EVS is designed to allow EVS maXS users to make a smooth transition to a tapeless environment.
One such college, Schoolcraft College in Livonia, MI, is using the Mira server to enhance production of college sport coverage.
NewTek has introduced 3Play 425, a four-input, two-output, slow motion system that supports the simultaneous display, recording and instant replay of up to four video sources.
MSI announces the winners of its VR Jam contest, showing off the best of the best from over 600 VR game developers
MSI today announced the winners of its VR Jam contest, which had over six hundred teams across 72 countries competing for a chance to win awesome prizes from MSI, including its GP52M VR gaming laptop and its high-end Aegis X gaming desktop.
MSI has announced four winners from the contest: 1st prize goes to the Netherlands' Sander Sneek with the VR game Block Rocking Beats; second plays goes to England's Dan Knight and Ben Barton for their game Mass Exodus; third place goes to Serbia's Slobodan Stevic and Nand Ognajanovic for their VR game Derail Valley.
The MSI community choice award goes to Ghost Alpha Project, a VR game that sees players as a futuristic ninja that wields transforming lightsaber-like weapons to wreak havoc on their foes. Oh man, that sounds like a blast.
"In the competition entries, we discovered many wonderful creative contents from numerous developers; VR JAM is a driving force in VR ecosystem that further adds to its sparkle and vitality. With MSI's core faith of commitment and dedication to the best and innovative gaming experience, MSI is glad to look forward to more amazing VR JAM works and is willing to be the promoter of the VR games," said MSI Marketing director Sam Chern.
The total prize pool for MSI VR JAM competition will exceed 80,000 USD, with high bounty for the top three winners being 30,000 USD, 25,000 USD, and 15,000 USD respectively.
Furthermore, the best is yet to come, MSI will also be giving away the world's smallest VR-Ready gaming desktop "Trident" as a special prize for the winner of the Community's Choice Award!
You can see trailers of each of the winning VR games below, and check out the schedule for the crowning ceremony in Taipei.