渲染
重要思想出现的年代表

1970 扫描线算法 (Bouknight, W. J. (1970). A procedure for generation of three-dimensional half-tone computer graphics presentations. Communications of the ACM)
1971 Gouraud shading (Gouraud, H. (1971). Computer display of curved surfaces. IEEE Transactions on Computers 20 (6), 623–629.)
1974 纹理映射 (Catmull, E. (1974). A subdivision algorithm for computer display of curved surfaces. PhD thesis, University of Utah.)
1974 深度缓冲 (Catmull, E. (1974). A subdivision algorithm for computer display of curved surfaces. PhD thesis)
1975 Phong shading (Phong, B-T. (1975). Illumination for computer generated pictures. Communications of the ACM 18 (6), 311–316.)
1976 环境映射（Blinn, J.F., Newell, M.E.（1976）. Texture and reflection in computer generated images. Communications of the ACM 19, 542–546.）
1977 阴影体 (Crow, F.C. (1977). Shadow algorithms for computer graphics. Computer Graphics（Proceedings of SIGGRAPH 1977）11 (2), 242–248.)
1978 阴影缓冲 (Williams, L. (1978). Casting curved shadows on curved surfaces. Computer Graphics（Proceedings of SIGGRAPH 1978）12 (3), 270–274.)
1978 凸凹纹理映射 (Blinn, J.F. (1978). Simulation of wrinkled surfaces. Computer Graphics（Proceedings of SIGGRAPH 1978）12 (3), 286–292.)
1980 BSP trees (Fuchs, H. Kedem, Z.M. Naylor, B.F. (1980). On visible surface generation by a priori tree structures. Computer Graphics（Proceedings of SIGGRAPH 1980）14 (3), 124–133.)
1980 光线跟踪 (Whitted, T. (1980). An improved illumination model for shaded display. Communications of the ACM 23 (6), 343–349.)
1981 Cook shader (Cook, R.L. Torrance, K.E. (1981). A reflectance model for computer graphics. Computer Graphics（Proceedings of SIGGRAPH 1981）15 (3), 307–316.)
1983 Mipmaps (Williams, L. (1983). Pyramidal parametrics. Computer Graphics（Proceedings of SIGGRAPH 1983）17 (3), 1–11.)
1984 八叉树光线跟踪 (Glassner, A.S. (1984). Space subdivision for fast ray tracing. IEEE Computer Graphics & Applications 4 (10), 15–22.)
1984 Alpha compositing (Porter, T. Duff, T. (1984). Compositing digital images. Computer Graphics（Proceedings of SIGGRAPH 1984）18 (3), 253–259.)
1984 分布式光线跟踪 (Cook, R.L. Porter, T. Carpenter, L. (1984). Distributed ray tracing. Computer Graphics（Proceedings of SIGGRAPH 1984）18 (3), 137–145.)
1984 辐射着色 (Goral, C. Torrance, K.E. Greenberg, D.P. Battaile, B. (1984). Modelling the interaction of light between diffuse surfaces. Computer Graphics（Proceedings of SIGGRAPH 1984）18 (3), 213–222.)
1985 半立方辐射着色 (Cohen, M.F. Greenberg, D.P. (1985). The hemi-cube: a radiosity solution for complex environments. Computer Graphics（Proceedings of SIGGRAPH 1985）19 (3), 31–40.)
1986 光源跟踪 (Arvo, J. (1986). Backward ray tracing. SIGGRAPH 1986 Developments in Ray Tracing course notes)
1986 渲染方程 (Kajiya, J.T. (1986). The rendering equation. Computer Graphics（Proceedings of SIGGRAPH 1986）20 (4), 143–150.)
1987 Reyes algorithm (Cook, R.L. Carpenter, L. Catmull, E. (1987). The reyes image rendering architecture. Computer Graphics（Proceedings of SIGGRAPH 1987）21 (4), 95–102.)
1991 分级辐射着色 (Hanrahan, P. Salzman, D. Aupperle, L. (1991). A rapid hierarchical radiosity algorithm. Computer Graphics（Proceedings of SIGGRAPH 1991）25 (4), 197–206.)
1993 色调映射 (Tumblin, J. Rushmeier, H.E. (1993). Tone reproduction for realistic computer generated images. IEEE Computer Graphics & Applications 13 (6), 42–48.)
1993 Subsurface scattering (Hanrahan, P. Krueger, W. (1993). Reflection from layered surfaces due to subsurface scattering. Computer Graphics（Proceedings of SIGGRAPH 1993）27 (), 165–174.)
1995 光子映射 (Jensen, H.J. Christensen, N.J. (1995). Photon maps in bidirectional monte carlo ray tracing of complex objects. Computers & Graphics 19 (2), 215–224.)