任天堂3DS
資料來源

↑  官方新聞稿︰http://www.nintendo.co.jp/ir/pdf/2010/100929.pdf （页面存档备份，存于）
1 2  N3DS 與 N3DS XL 主機 9 月 28 日正式登台 首波將同步推出 5 款中文化遊戲 （页面存档备份，存于）任天堂溥天股份有限公司
↑  . 任天堂.   [2020-11-05]. （原始内容存档于2018-09-21）.
↑  2012年1月27日（金）経営方針説明会 / 第3四半期決算説明会 任天堂株式会社 社長 岩田聡 講演内容全文 P.4 （页面存档备份，存于）Nintendo
↑  Eurosport available on Nintendo 3DS - http://www.nintendo.co.uk/NOE/en_GB/news/2011/nintendo_partners_with_eurosport_to_release_3d_video_content_47136.html
1 2  ニンテンドー3DS用サービス 『いつの間にテレビ』終了のお知らせ （页面存档备份，存于）Nintendo
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1 2   (PDF) (新闻稿). 京都: Nintendo. 2010-03-23  [2010-03-23]. （原始内容存档 (PDF)于2019-09-11）.
↑  .   [2011-01-12]. （原始内容存档于2012-02-13）. Miyamoto: I suppose so. To go way back, I even made a 3D Famicom game on disk that you played wearing goggles. We made that with you, Iwata-san. Iwata: Right, right! The first work Miyamoto-san and I did together was a racing game for the Family Computer Disk System that you played wearing goggles. [...] A game called Famicom Grand Prix II: 3D Hot Rally.
↑  Blake Snow. . GamePro. 2007-05-04  [2007-11-25]. （原始内容存档于2008-09-05）.
↑  Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children by David Sheff, 1993, Random House.
↑  .   [2011-01-12]. （原始内容存档于2012-02-13）. Iwata: Virtual Boy was, I think, a commercial failure. Normally, I think it would have been understandable if Nintendo experienced a kind of trauma with regard to the whole 3D genre. But Nintendo continued to doggedly make attempts in 3D technology. And you could say that those attempts have now finally borne fruit. I feel like that is an interesting progression of topicsyay.
↑  .   [2011-01-12]. （原始内容存档于2012-02-13）. Miyamoto: At the time, as I was working on the Nintendo 64 system, part of me thought we should use wire frames to render 3D graphics, but I also thought that wire frame images weren't terribly appealing. [...] If nothing but wire-frame fighter craft had appeared and Mario and other beloved characters had never shown up, that would be a little sad. But if you only changed the depth of a 2D image of Mario, it wouldn't bring out the real appeal of Virtual Boy. So the Virtual Boy system was a complicated affair. [...] Virtual Boy had two big tasks to accomplish, and it went out into the world without satisfying either one. It's not so much that the machine itself was wrong as a product, but that we were wrong in how we portrayed it.
↑  . Kotaku.   [2012-06-10]. （原始内容存档于2018-11-20）.
↑  .   [2011-01-11]. （原始内容存档于2012-02-13）. Iwata: To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in [...] Itoi: Nintendo GameCube did? And all the Nintendo GameCube systems around the world? Iwata: Yeah. If you fit it with a certain accessory, it could display 3D images.
↑  .   [2011-01-12]. （原始内容存档于2012-02-13）. Iwata: We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system itself! We already had a game for it, though – Luigi's Mansion, simultaneously released with Nintendo GameCube Device.
↑  .   [2011-01-12]. （原始内容存档于2012-02-13）. Iwata:For example, a sample screen used in the Nintendo 3DS to illustrate how you can see three-dimensional images without special glasses was functioning on the Game Boy Advance SP system.
↑  .   [2011-01-12]. （原始内容存档于2012-02-13）. Iwata: [...] But the resolution of LCD was low then, so it didn't look that great and it never made it to being a product. In order to make images look three-dimensional without special glasses [...] you need high resolution and high-precision technology. We didn't have that to a sufficient degree back then, so the stereoscopic effect wasn't very sharp.
↑  .   [2011-01-12]. （原始内容存档于2012-02-13）. Miyamoto: When we were making Shigureden, Yamauchi-san expressed his earnest hope that we could make something "jump out."
↑  .   [2011-01-12]. （原始内容存档于2012-02-13）. Miyamoto: We got pretty far along with regard to the methodology, but didn't have enough time to develop it and gave up. But we did get to do a lot of research with regard to the liquid crystal and other matters involved.
↑  Valich, Theo. . Bright Side of News*. Bright Side Network. 2009-10-13  [2010-04-04]. （原始内容存档于2020-05-02）. Currently, we have no information what exact chip is being used [just that nVidia won the contract], but with the debut set for February 2010, the second generation of Tegra chips could make an excellent base [to be launched at Mobile World Congress in Barcelona].
↑  Harding, Robin. . Financial Times. Tokyo, Japan. 2009-10-30  [2010-04-04]. （原始内容存档于2016-03-03）. In reality, if we did this it would increase the cost of the hardware, and customers would complain about Nintendo putting prices up, but it is one option for the future.
↑  Totilo, Stephen. . The New York Times (The New York Times Company). 2004-05-13  [2010-04-04]. （原始内容存档于2021-02-05）. To keep costs down, Mr. Miyamoto said, some features were left out of the DS. Maybe next time, he said, he will be able to include a tilt sensor for gyroscopic control.
↑  Ashcraft, Brian. . Kotaku. Gawker Media. 2010-02-02  [2010-04-04]. （原始内容存档于2018-10-04）. The exec went on to address the issue with the Asahi Shimbun, asserting that the reporter stated, 'The graphics for the next DS will be highly detailed and it will contain a motion sensor, right?' Iwata claims he then replied, 'Those things are naturally being required. But do you think it would sell with just that?' Iwata emphasized that this last part was left completely out.
↑  Ingham, Tim. . CVG. Future Publishing. 2010-02-16  [2010-04-04]. （原始内容存档于2014-12-07）. Any kind of March announcement wouldn't fit with the timeline I understand the second DS to be on,' he added.
↑  . CNBC. 2010-03-29  [2010-04-03]. （原始内容存档于2011-06-11）. 'Apparently, the Japanese press was all over it and talked with suppliers there and Nintendo just wanted to get out ahead by breaking the news to prevent a leak,' says Billy Pigeon, senior analyst with M2 Research.
↑  Predy, Logan. . Game Usagi. 2010-05-17  [2010-05-18]. （原始内容存档于2012-04-26）. For their '3D Control Stick' Nintendo has decided to go for something much more akin to the 'control nub' on the PSP systems.
↑  Harris, Craig. . IGN. 2010-06-04  [2010-06-06]. （原始内容存档于2011-01-26）.
↑  3DS版《刺客信条：失落的遗产3D》取消开发 （页面存档备份，存于），电玩巴士
↑  Nintendo 3DS – Games at Nintendo （页面存档备份，存于） Nintendo of America Inc.
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↑  Nintendo 3DS Preview Event （页面存档备份，存于） Nintendo of Europe
↑  Nintendo allowing retailers to set 3DS price in Europe. Good luck if you have a pre-order （页面存档备份，存于） Nintendo 3DS News at GamesRadar
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↑  ニンテンドー3DSを価格改定前にご購入されたみなさまへ （页面存档备份，存于）Nintendo
1 2 3  ニンテンドー3DS｜ニンテンドー3DS アンバサダー・プログラム （页面存档备份，存于）Nintendo
↑  《魔物獵人 3 G》推出 10 日出貨突破百萬套大關 （页面存档备份，存于）GNN新聞
↑  ニンテンドー3DSの国内累計販売台数が400万台を突破 （页面存档备份，存于）ファミ通
↑  Nintendo enhances expected loss; 15 million 3DS units sold since launch （页面存档备份，存于）Joystiq
↑  ゲーム機で月間最多販売に　任天堂の「３ＤＳ」　昨年１２月１４９万台 （页面存档备份，存于）MSN産経ニュース
↑  ニンテンドー3DSの国内累計販売台数が600万台を突破 （页面存档备份，存于）ファミ通
↑  任天堂正式發表大螢幕版 N3DS 主機「N3DS LL」 預定 7 月 28 日推出 （页面存档备份，存于）巴哈姆特GNN
↑  ニンテンドー3DS LL （页面存档备份，存于）Nintendo
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↑  2013年3月24日-30日的全球销量统计 （页面存档备份，存于），VGChartz
↑  任天堂将于北美和欧洲推出2DS 售价更低廉 （页面存档备份，存于），电玩巴士
↑  2013年12月8日-14日的全球销量统计 （页面存档备份，存于），VGChartz
↑  ニンテンドー3DSの国内累計販売台数が1500万台を突破！ （页面存档备份，存于），Fami通
↑  Newニンテンドー3DS （页面存档备份，存于）.任天堂.[2014-08-29].
↑  N3DS 與 N3DS XL 主機 9 月 28 日正式登台 首波將同步推出 5 款中文化遊戲 （页面存档备份，存于），任天堂溥天股份有限公司
↑  http://gnn.gamer.com.tw/7/54587.html （页面存档备份，存于） 生女當如薩爾達！老牌影星羅賓威廉斯感性代言《薩爾達傳說》廣告
↑   （页面存档备份，存于）Nintendo
↑  台灣任天堂官網 S.H.E 代言現身 N3DS 新作遊戲體驗會 12 月初登場 （页面存档备份，存于），巴哈姆特电玩资讯站
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1 2  . Yahoo Japan. 2020-09-17  [2020-09-18]. （原始内容存档于2020-09-23） （日语）.
↑  ニンテンドー3DSの新色“ミスティピンク”が2011年10月20日に発売決定、本体更新情報も （页面存档备份，存于）ファミ通.com
↑  Nintendo 3DS Update Coming to Europe November 4 （页面存档备份，存于） Nintendo Report
↑  Nintendo Direct Pre E3 2012 （页面存档备份，存于）Nintendo
↑  2012年4月27日（金）決算説明会 任天堂株式会社 社長 岩田聡 （页面存档备份，存于）Nintendo
↑  ゲームギアが3DSのVC参入！ まずは『コラムス』『GG忍』など5作 （页面存档备份，存于）電撃オンライン
↑  岩田聡 GDC講演内容｜Nintendo （页面存档备份，存于）Nintendo
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↑  E3 2010 Nintendo 3DS Unveiled （页面存档备份，存于） CNET
↑  新・光神話 パルテナの鏡：オリジナル3Dアニメーション情報 （页面存档备份，存于）Nintendo
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↑  ARM 內核的授權與應用－ARM1176JZ(F)-S維基百科
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↑  Software Compatibility Chart （页面存档备份，存于） Nintendo
↑  Nintendo 3DS brings a dimensional shift to the world of entertainment on March 25[永久] Nintendo of Europe
↑  任天堂水藍色3DS 將會停產，要快快買一部紀念嗎？ （页面存档备份，存于）.2012-05-12.Engadget中文版.[2013-05-15]
↑  ニンテンドー3DSに新色「フレアレッド」追加  （页面存档备份，存于）Nintendo
↑  ニュースリリース「ニンテンドー3DSに新色「ミスティピンク」を追加」 （页面存档备份，存于）Nintendo
↑  ニンテンドー3DSに新色「アイスホワイト」を追加 （页面存档备份，存于）Nintendo
↑  ニンテンドー3DSに新色「コバルトブルー」を追加 （页面存档备份，存于）Nintendo
↑  Nintendo 3DS Gets a Royal New Color on May 20: Midnight Purple （页面存档备份，存于）Nintendo
↑  ニンテンドー3DSに新色「メタリックレッド」を追加 （页面存档备份，存于）Nintendo
1 2  ニンテンドー3DS新色（ピュアホワイト、クリアブラック）と“Wii U　すぐに遊べるファミリープレミアムセット”が発売決定 （页面存档备份，存于）ファミ通
↑  ハンター垂涎！オリジナルデザイン仕様のニンテンドー3DS！ （页面存档备份，存于）ファミ通
↑  ニンテンドー3DS｜ちょっとマリオなニンテンドー3DS｜Nintendo （页面存档备份，存于）Nintendo Club
↑  ゼルダの伝説　25周年キャンペーン：ニンテンドー3DS ゼルダの伝説25周年エディション （页面存档备份，存于）Nintendo
↑  「MGS SNAKE EATER 3D」，蛇柄仕様の3DS本体を同梱した「METAL GEAR SOLID SNAKE EATER 3D PREMIUM PACKAGE」の予約受付が本日開始 （页面存档备份，存于）4Gamer
↑  『35周年コロコロ3DS』詳細・AGE表紙から消える・3DS『真・三国無双VS』・3DSグッズ （页面存档备份，存于）【次世代ゲーム猫】NG Game Cats！
↑  「KINGDOM HEARTS 3D［Dream Drop Distance］」の発売日が3月29日に決定。ゲームソフトと3DS本体のセットや，“10周年記念BOX”も同時発売 （页面存档备份，存于）4Gamer
↑  ニンテンドー3DSの本体とソフトのパック商品3種を発売 （页面存档备份，存于）Nintendo
↑  《勇者鬥惡龍 怪獸仙境 泰瑞的仙境 3D》發售日確定 推出同梱 N3DS 主機 （页面存档备份，存于）巴哈姆特GNN新聞
↑  买台版《哆啦a梦》新作即可参与3DS限定版抽奖 （页面存档备份，存于）.2013-08-08.太平洋游戏网.[2013-08-09].
↑  特別仕様のニンテンドー3DSと、ダウンロード版ソフトがセットになった特別パックです。[数量限定]2013.11.7（木）発売 19,800円（税込） （页面存档备份，存于）任天堂
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↑  3DS XL comes to Europe on July 28 （页面存档备份，存于）joystip
↑  ニンテンドー3DS LLの新色「ブラック」本日（11月1日）発売です。 （页面存档备份，存于）Nintendo
↑  ??? 3DS XL ??? ??? 「PIKACHU YELLOW」 （页面存档备份，存于）Nintendo Koera
↑  任天堂揭露 N2DS 主機的雙螢幕是由單一大型液晶面板所構成 （页面存档备份，存于）.2013-08-29.巴哈姆特.[2013-08-29].
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↑  . Nintendo of Europe. 2011-01-19  [2011-01-19]. The Nintendo eShop will use a cash-based system. Users can either input credit card information in the shop or purchase a Nintendo 3DS eShop card at retail locations. []
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↑  ニンテンドー3DSの本体機能更新について （页面存档备份，存于）Nintendo
↑  ニンテンドー3DSの本体の更新についてのお知らせ （页面存档备份，存于）Nintendo
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↑  任天堂3DS侵权案再次败诉 赔偿细则公开 （页面存档备份，存于）.太平洋游戏网.2014-01-07.[2014-02-02].
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