超級任天堂
參考文獻

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↑  Kent (2001), pp. 413–414.
↑  Sheff (1993), pp. 353–356. "The Genesis continued to flounder through its first couple of years on the market, although Sega showed Sisyphean resolve.... [By mid-1991] Sega had established itself as the market leader of the next generation."
↑  Covell, Chris. .   [2021-03-13]. （原始内容存档于2021-05-01）.
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↑  Covell, Chris. .   [2021-03-13]. （原始内容存档于2021-02-24）.
↑  Kent (2001), pp. 422–431.
↑  Sheff (1993), pp. 360–361.
↑  Kent (2001), pp. 431–433. "Japan remained loyal to Nintendo, ignoring both Sega's Genesis and NEC's PC Engine (the Japanese name for TurboGrafx).... Unlike the Japanese launch in which Super Famicom had outsold both competitors combined in presales alone, Super NES would debut against an established product."
↑  Kristan Reed. . Eurogamer. 2007-01-19  [2009-02-12]. （原始内容存档于2016-03-04）.
↑  Kent (2001), p. 432.
↑  Campbell, Ron. . The Orange County Register. August 27, 1991. Last weekend, months after video-game addicts started calling, Dave Adams finally was able to sell them what they craved: Super Nintendo. Adams, the manager of Babbages in South Coast Plaza, got 32 of the $199.95 systems Friday.  Based on the publication date, the "Friday" mentioned would be August 23, 1991.
↑  . Electronic Gaming Monthly. No. 28 (Sendai Publishing Group). November 1991: 162. The long awaited SNES is finally available to the U.S. gaming public. The first few pieces of this fantastic unit hit the store shelves on August 23, 1991. Nintendo, however, released the first production run without any heavy fanfare or spectacular announcements.
↑  . Chicago Sun-Times. 1991-08-27  [2010-03-05]. （原始内容存档于2012-11-03）. On Friday, area Toys R Us stores […] were expecting SNES, with a suggested retail price of $199.95, any day, said Brad Grafton, assistant inventory control manager for Toys R Us.  Based on the publication date, the "Friday" mentioned would be August 23, 1991.
↑  @NintendoAmerica.  (推文). 2021-08-23 –Twitter.
↑  Campbell, Ron. . The Orange County Register. August 27, 1991. Super Nintendo began showing up in Southern California stores Wednesday, nearly three weeks before the official Sept. 9 release date. ... Until the official nationwide release Sept. 9, availability will be limited.
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↑  Sheff (1993), p. 361.
↑  Jeremy Parish. . 1UP.com. 2006-11-14  [2007-07-03]. （原始内容存档于2011-08-04）.
↑  Kent (2001), pp. 491–493, 496–497.
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↑  Chris Johnston. . GameSpot. 1997-10-29  [2007-06-14]. （原始内容存档于2012-01-24）.
↑  . Electronic Gaming Monthly. No. 102 (Ziff Davis). January 1998: 22.
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↑  Gwaltney, Javy. . Game Informer (Game Informer).   [2019-01-21]. （原始内容存档于2018-10-18） （英语）.
↑  . www.nintendo.com.   [2019-09-10]. （原始内容存档于2019-09-09） （美国英语）.
↑  . www.nintendo.com.   [2019-09-10]. （原始内容存档于2019-09-04）.
↑  .   [2015-02-06]. （原始内容存档于2015-01-02）.
↑  Jeremy Parish. . 1UP.com. 2005-09-06  [2007-05-27]. （原始内容存档于2011-05-23）.
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1 2  Nintendo. . Nintendo. 1993  [2018-09-11]. （原始内容存档于2018-11-28）.
↑  Hayward, Andrew. . TechRadar. 2017-03-12  [2018-09-12]. （原始内容存档于2018-09-12）. Nintendo and Sony first linked up for the Super Nintendo itself, as Sony produced the S-SMP sound chip for the iconic 16-bit console.
↑  .   [2011-08-02]. （原始内容存档于2021-04-10）.