质量效应2
参考资料

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↑  BioWare (编). . BioWare. 2010: 3.
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1 2 3 4 5 6 7 8  BioWare (编). . BioWare. 2010: 15–20.
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1 2 3 4 5 6 7 8 9  . Prima Games. 2010: 8–24. ISBN 978-0-307-46706-5.
1 2 3 4 5 6 7 8 9  Kevin VanOrd. . GameSpot. 2010-01-26  [2012-07-03]. （原始内容存档于2012-10-04）.
1 2 3  BioWare (编). . BioWare. 2010: 8–9.
1 2 3 4 5 6 7  . Prima Games. 2010: 29–39. ISBN 978-0-307-46706-5.
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↑  BioWare. . Electronic Arts. Codex - Mass Relays: Mass relays are feats of Prothean engineering advanced far beyond the technology of any living species. They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.
↑  BioWare. . Electronic Arts. Codex - Citadel Council: The Council is an executive committee composed of representatives from the Asari Republics, the Turian Hierarchy, and the Salarian Union. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the galaxy. No single Council race is strong enough to defy the other two, and all have a vested interest in compromise and cooperation.
↑  BioWare. . Electronic Arts. Codex - Geth: The geth are a humanoid race of networked A.I.s. They were created by the quarians 300 years ago as tools of labor and war. When the geth showed signs of self-evolution, the quarians attempted to exterminate them. The geth won the resulting war. This example has led to legal, systematic repression of artificial intelligences in galactic society.
↑  BioWare. . Electronic Arts. . Opening, Prologue. In 2183, the heart of the galaxy suffered a devastating attack. The Citadel space station was invaded by a systhetic geth army attempting to open a portal for the Reapers: enormous machines that eradicates all organic civilization every 50,000 years.
↑  BioWare. . Electronic Arts. Codex - Cerberus: Throughout the 2160s and 2170s, alleged Cerberus agents assassinated politicians, sabotaged starships bearing eezo, and conducted nightmarish experiments on aliens and humans. Denounced as human-supremacist, Cerberus calls itself human-survivalist.
↑  BioWare. . Electronic Arts. 2010-01-26. End credits.
↑  BioWare. . Electronic Arts. . Intro, Prologue: Awakening. Miranda: Commander Shepard has been recovered. The Lazarus Project will proceed as planned.
↑  BioWare. . Electronic Arts. . Ending, Prologue: Awakening. Illusive Man: Humanity is up against the greatest threat of our brief existence. / Shepard: The Reapers / Illusive Man: Good to see your memory's still intact. [...] We're at war. No one wants to admit it, but humanity is under attack. While you've been sleeping, entire colonies have been disappearing. Human colonies. We believe it's someone working for the Reapers. [...] I have a shuttle ready to take you to Freedom's Progress, the latest colony to be abducted. [...] Find any clues you can. Who's abducting the colonies? Do they have any connection to the Reapers?
↑  BioWare. . Electronic Arts. . Ending, Freedom's Progress. Illusive Man: But more importantly, you confirmed the Collectors are behind the abductions [...] / Shepard: If this is war, I'll need an army. Or a really good team. / Illusive Man: I've already compiled a list of soldiers, scientists, and mercenaries. You'll get dossiers on the best of them.
↑  BioWare. . Electronic Arts. . Intro, Horizon. Illusive Man: Shepard. I think we have them! Horizon -- one of our colonies in the Terminus Systems -- just went silent.
↑  BioWare. . Electronic Arts. . Ending, Horizon. Illusive Man: Shepard. Good work on horizon. Hopefully, the Collectors will think twice before attacking another colony. [...] I've forwarded three more dossiers. Keep building your team while I find a way through the relay.
↑  BioWare. . Electronic Arts. . Intro, Collector Ship. Illusive Man: Shepard -- we caught a break. I intercepted a distress call from a turian patrol. They stumbled on to a Collector ship beyound the Korlus system. The turians were wiped out, but not before they crippled the Collector vessel. I need you to board that ship and get some hard data on the Collectors. Find us a way to get to their homeworld.
↑  BioWare. . Electronic Arts. . Protheans, Collector Ship. Shepard: EDI, I'm uploading the data from this terminal. See if you can figure out what they were up to. [...] / EDI: A quad-strand genetic structure, identical to traces collected from ancient ruins. Only one race is known to have this structure: the Protheans. / Shepard: My god. The Protheans didn't vanish. They're just working for the Reapers now.
↑  BioWare. . Electronic Arts. . Ending, Collector Ship. Illusive Man: Shepard. Looks like EDI extracted some interesting data before the Collector ship came back online. / Shepard: Cut the act. You set us up. And you better have a damn good reason for it. / Illusive Man: We needed information on the Omega-4 relay. That required direct access to Collector data. It was too good an opportunity to pass up.
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↑  BioWare. . Electronic Arts. . Human Reaper intro, Suicide Mission. EDI: If my calculations are correct, the super-structure... is a Reaper. / Shepard: Not just any Reaper -- a human Reaper. / EDI: Precisely. It appears the Collectors have processed tens of thousands of humans. Significantly more will be required to complete the Reaper. / Shepard: What do the Collectors gain by turning humans into this... Reaper shell? / EDI: They may be facilitating the Reaper equivalent of reproduction. Or it may serve another purpose. I do not have the data to speculate further.
↑  BioWare. . Electronic Arts. . Illusive Man conversation, Suicide Mission. Illusive Man: I'm looking at the schematics EDI uploaded. A timed radiation pulse would kill the remaining Collectors, but leave the machinery and technology intact. This is our chance, Shepard. They were building a Reaper. That knowledge... that framework -- could save us. / Shepard: They liquefied people. Turned them into something horrible. We have to destroy the base. / Illusive Man: Don't be short-sighted. Our best chance against the Reapers is to turn their own resources against them.
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战斗中，玩家可以暂停动作显示小队的用户界面并为小队成员选择不同的技能。敌人的生命值显示在屏幕顶端。
首席游戏性设计师克里斯蒂娜·诺曼，2010年游戏开发者大会
杰克·沃尔（英语：）回归继续创作《质量效应2》的音乐，目标放在更黑暗、更成熟的声音上，以配合游戏气氛。