质量效应3
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↑  BioWare. . Electronic Arts. Codex - Mass Relays: Once believed to be of Prothean origin, mass relays were in fact created by the Reapers using technology far beyond that of other living species. The enormous structures, scattered throughout the stars, create corridors of virtually mass-free space. This allows instantaneous transit between locations separated by years or even centuries using conventional FTL drives.
↑  BioWare. . Electronic Arts. Codex - Citadel Council: The Council is an executive committee composed of representatives from the Asari Republics, the Turian Hierarchy, and the Salarian Union. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the galaxy. No single Council race is strong enough to defy the other two, and all have a vested interest in compromise and cooperation.
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↑  BioWare. . Electronic Arts. Codex - The Reapers: Although accurate information about the Reapers remains scarce, the galaxy now knows that the Reapers are not a myth--they are a real and devastating threat.
↑  BioWare. . Electronic Arts. Codex - The Genophage: The genophage bioweapon was created to end the Krogan Rebellions. The turians fought the krogan to a standstill, but the sheer weight of krogan numbers indicated they could not be stopped through conventional means. The turians collaborated with the salarians to engineer a genetic counter to the krogans' rapid breeding.
↑  BioWare. . Electronic Arts. Codex - Rannoch: Almost three hundred years ago, the quarians were driven from Rannoch by the geth, synthetic servants who gained sapience and rebelled against their creators ... For many quarians, reclaiming their homeworld from the geth is a matter of both cultural and physiological necessity.
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↑  BioWare. . Electronic Arts. Journal - Priority: Mars: Admiral Hackett ordered the Normandy to Mars to locate new Prothean data that could help defeat the Reapers, but the archives on Mars are not responding. Investigate the dig site and find the Prothean data.
↑  BioWare. . Electronic Arts. Journal - Priority: The Citadel I: The Council must be informed of the Reaper threat and the Prothean device that may be able to stop the Reapers. Go to Councilor Udina's office on the Citadel and convince the Council to send help for the fight against the Reapers.
↑  BioWare. . Electronic Arts. Journal - Priority: Palaven: Primarch Fedorian of the Turian Hierarchy has called a war summit that presents an opportunity for the Alliance to request help building the Crucible. Unfortunately, Fedorian was caught in the Reaper attack on Palaven. Rescue the turian primarch from Palaven's moon.
↑  BioWare. . Electronic Arts. Journal - Priority: Sur'Kesh: Before they will help with the war effort, the krogan have demanded a cure for the genophage, the sterility plague infecting their species. Go to the salarian homeworld of Sur'Kesh and safely extract the krogan females who hold the key to the genophage cure.
↑  BioWare. . Electronic Arts. Journal - Priority: Tuchanka: Eve is indeed the key to curing the genophage, but creating a cure will take time. Continue to assist turian and krogan allies while the cure is synthesized.
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↑  BioWare. . Electronic Arts. Journal - Priority: The Citadel II: The salarian councilor has concerns that Councilor Udina is a potential security risk. Go to the Citadel and discuss the matter in person.
↑  BioWare. . Electronic Arts. Journal - Priority: Geth Dreadnought: The quarians have tried to retake their homeworld from the geth. Unfortunately, the geth have been upgraded by the Reapers, and the quarian fleet is trapped. Travel to the quarian home system and disable the geth dreadnought broadcasting the Reaper control signal.
↑  BioWare. . Electronic Arts. Journal - Priority: Rannoch: The Reaper base controlling the geth has been located, but jamming towers prevent conventional orbital bombardment. Land on Rannoch and use a prototype targeting laser to enable the Normandy to destroy the Reaper base.
↑  BioWare. . Electronic Arts. Journal - Priority: The Citadel III: The asari councilor wishes to talk privately about a matter pertaining to the war effort. Meet her on the Citadel.
↑  BioWare. . Electronic Arts. Journal - Priority: Thessia: The asari, growing desperate as the Reapers attack their systems, have revealed an artifact that may hold the key to finding the Catalyst. Meet a scientific team at a temple on Thessia and investigate the artifact for clues.
↑  BioWare. . Electronic Arts. Journal - Priority: Horizon: Cerberus may be using the Sanctuary facility on Horizon as a cover for secret activity. Land on Horizon to search for clues about their operations.
↑  BioWare. . Electronic Arts. Journal - Priority: Cerberus Headquarters: The Illusive Man's headquarters have been located, and the Alliance is prepared to attack to recover the Prothean VI that holds the key to the Catalyst. Once the attack is launched, the Alliance will be fully committed to the final fight against the Reapers. Assault the base when ready.
↑  BioWare. . Electronic Arts. Journal - Priority: Earth: Allied forces are assaulting the Reapers above Earth. Hammer must get a team of soldiers onto the Citadel in order to activate the Crucible. Coordinate with Anderson to get to the Citadel beam.
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