赛博朋克 (角色扮演游戏)
参考资料

1 2  Hall, Charlie. . Polygon. 2019-08-07  [2020-05-16]. （原始内容存档于2019-08-07） （英语）. The year is 2045, and CD Projekt’s next game doesn’t kick off for another 32 years. It’s an awful lot of space to fill, and I’m looking forward to getting on with it.
1 2 3  Bambra, Jim. . 龙 (TSR, Inc.). 1989-09, (149): 85–86 （英语）.
↑  Peter. . RPGGeek. RPGGeek. 2012-05-18  [2020-05-23]. （原始内容存档于13 July 2020） （英语）.
↑  Gibson, Than. . Meeple Mountain. Meeple Mountain. 2018-05-28  [23 May 2020]. （原始内容存档于2020-05-13） （英语）.
↑  Allison, Peter Ray. . Dicebreaker. Dicebreaker. 2020-02-26  [2020-05-23]. （原始内容存档于2020-07-13） （英语）. Although many assume William Gibson’s Neuromancer was a source of inspiration for Cyberpunk, it was only much later that Pondsmith read Gibson’s groundbreaking novel. Instead, the designer cites his own key reference points for the game as the film Blade Runner and the novel Hardwired by Walter John Williams, who also helped playtest the RPG.
↑  Wayne’s Books. . Wayne’s Books. Wayne’s Books. 2019-06-16  [2021-03-09]. （原始内容存档于2023-04-27） （英语）.
↑  Deric Bernier. . Datafortress 2020. Datafortress 2020. 2016-07-22  [2021-03-09]. （原始内容存档于2021-03-04） （英语）.
↑  . Fantastic Fiction. Fantastic Fiction.   [2021-03-20]. （原始内容存档于2023-04-27） （英语）.
↑  Cowen, Richard. . RPGnet. 2010-02-01  [2020-05-16]. （原始内容存档于2023-04-27） （英语）. See, Cyberpunk v3.0 isn’t actually a cyberpunk setting, in the same sense that the previous editions where. It’s more or less a post-human setting these days. And that’s where the setting falls apart. You see, v3.0 can’t decide what it wants to be, and exemplifies its inability to decide by splitting society into six ‘alt-cults’, each latching onto a particular ideology...
↑  . BoardGameGeek.   [2022-09-27]. （原始内容存档于2023-03-07） （美国英语）. Most of the images are pictures of 80’s and 90’s toy action figurines with modifications trying to make them look futuristic.
↑  Peter. . BoardGameGeek. 2011-06-16  [2020-05-16]. （原始内容存档于2020-07-13） （英语）. On a personal level, Cyberpunk v3.0 was a let down on every level. The art, rules, setting, even the system wasn’t used to its full potential in my opinion...
↑  Hall, Charlie. . Polygon. 2019-06-24  [2019-07-20]. （原始内容存档于2020-03-30） （英语）.
↑  . Dicebreaker. 2020-10-12  [2020-11-05]. （原始内容存档于2023-05-29） （英语）.
↑  Purslow, Matt. . IGN. 2020-05-19  [2020-06-26]. （原始内容存档于2023-06-03） （英语）.
↑  Dempsey, Liam. . Crunchyroll. 2022-11-07  [2022-11-08]. （原始内容存档于2023-03-27） （美国英语）.
↑  Wes Fenlon. . PC Gamer. 2022-09-23  [2022-11-13]. （原始内容存档于2023-08-04） （英语）.
↑  Jody Macgregor. . PC Gamer. 2022-11-10  [2022-11-13]. （原始内容存档于2023-03-07） （英语）.
↑  Macgregor, Jody. . PC Gamer. 2022-11-10  [2022-11-13]. （原始内容存档于2023-03-07） （英语）.
↑  Hall, Charlie. . Polygon. 2022-11-07  [2022-11-08]. （原始内容存档于2023-03-07） （美国英语）.
↑  Martin, Julia. . Challenge（英语：）. No. 37. 1989: 76–77  [2022-11-18] （英语）.
↑  Wieck, Stewart. . White Wolf Magazine（英语：）. No. 14. 1989-02: 58.
↑  Mason, Paul. . 游戏国际. No. 5. 1989-05: 44–46.
↑  Varney, Allen. . Dragon (TSR, Inc.). 1992-09, (185): 83–84.
↑  Pettengale, Paul. . Arcane (Future Publishing). Christmas 1996, (14): 25–35.
↑  Wieland, Rob. . Forbes.com. 2020-11-13  [2021-03-10]. （原始内容存档于2023-04-27）.
《電馭叛客》系列中夜之城在美国的位置。
游戏设计者迈克·庞德史密斯（英语：），摄于2017年。