巴特尔玩家分类
参考

↑  "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs" （页面存档备份，存于）, Richard Bartle (1996)
↑  Karl M. Kapp. . John Wiley & Sons. 1 May 2012: 132. ISBN 978-1-118-09634-5.
↑  Andreasen, Erwin. .   [2009-09-20]. （原始内容存档于2023-04-07）.
↑  Erwin Andreasen; Brandon Downey. . The Mud Companion. August 2001, (1): 33–35. ISSN 1499-1071. （原始内容存档于August 18, 2000）.
↑  . MMORPGDOTCOM.   [2023-06-23]. （原始内容存档于2007-12-23）.
1 2  Bartle, Richard. . New Riders. 2003: 145. ISBN 978-0-13-101816-7. I'm often asked about the Bartle Test, on the grounds that because it bears my name I must be responsible for it. Sadly, I'm not. The test is the brainchild of Erwin S. Andreasen and Brandon A. Downey, who wrote it in response to my player types paper so as to test the theory. The Bartle Test is an online binary-choice questionnaire that players of virtual worlds can take to discover what player type they are. As such, it offers potentially very useful information for designers.
↑  Nick Yee, Gamasutra (Sept. 21, 2004), "Unmasking the Avatar: The Demographics of MMO Player Motivations, In-Game Preferences, and Attrition"
↑  Bartle Test of Gamer Psychology 的存檔，存档日期2009-02-02., GamerDNA, Retrieved 9-19-2009
↑  Radoff, Jon. April 2011. Game On: Energize Your Business with Social Games. ISBN 978-0-470-93626-9.
↑  The Bartle Test of Gamer Psychology （页面存档备份，存于）, matthewbarr.co.uk, Retrieved 2-11-2018
↑  Mulligan & Patrovsky (2003), Developing Online Games: An Insider's Guide, "Appendix C: The Bartle Quotient Survey Questions and Some Results", ISBN 1-59273-000-0
↑  Jia Zhou; Gavriel Salvendy. . Springer. 2019: 186. ISBN 978-3-030-22015-0.
1 2  Maxim Pechorin. . ЛитРес. 2018: 39. ISBN 978-5-04-129213-3.
↑  Marios C. Angelides; Harry Agius. . Wiley. 2014: 413. ISBN 978-1-118-79627-6.
↑  Richard A. Bartle. . Apress. 2015: 478. ISBN 978-1-4842-1724-5.
↑  https://digitalcommons.wpi.edu/mqp-all/1690/ p.9
1 2  Charles Palmer; Andy Petroski. . CRC Press. 2016: 57. ISBN 978-1-4987-2239-1.
↑  Celia Pearce. . MIT Press. 2011: 145. ISBN 978-0-262-29154-5.
↑  https://www8.cs.umu.se （页面存档备份，存于） › Per...PDF Taking gamification to the next level
↑  Robert Rice. . Lu-lu. 1 September 2006: 73. ISBN 978-1-84728-679-6.
↑  Johnson, Greg. https://books.google.com/books?id=deKEDwAAQBAJ&dq=relationships+npc+Socializer+-wikipedia&pg=PA80 |chapterurl=缺少标题 (帮助). . 1498777678. 2019: 80. ISBN 978-1498777674.
↑  Will Luton. . New Riders. 2013: 52. ISBN 978-0-13-341124-9.
↑  Colleen Macklin; John Sharp. . Pearson Education. 2016: 152. ISBN 978-0-13-439222-6.
↑  Jagoda, Patrick. https://books.google.com/books?id=3-YGEAAAQBAJ&dq=dwarfs+fortress+sharing+online&pg=PA199 |chapterurl=缺少标题 (帮助). . University of Chicago Press. 2020: 199. ISBN 978-0226630038.
↑  Fjællingsdal, Kristoffer. . Norwegian University of Science and Technology: 7. October 2014  [September 26, 2021]. doi:10.13140/RG.2.1.4836.5209 （英语）.
↑  P. David Marshall; Christopher Moore; Kim Barbour. . John Wiley & Sons. 16 April 2019: 162. ISBN 978-1-118-93504-0.
↑  Narayanan, Akila. https://books.google.com/books?id=Pc4GBgAAQBAJ&dq=killers+thrive+on+beating+others+single+player&pg=PT110 |chapterurl=缺少标题 (帮助). . Packt Publishing. 2014: 110. ISBN 978-1783001354.
↑  Roberts, Dale. https://books.google.com/books?id=0SerCwAAQBAJ&dq=score+killer+bartle&pg=PT62 |chapterurl=缺少标题 (帮助). . Routledge. 2016: 62. ISBN 978-1134785001.
↑  . www.gamasutra.com.   [2023-06-23]. （原始内容存档于2022-05-24）.
↑  . Interaction-design.org. 2019-10-30  [2019-11-14]. （原始内容存档于2023-05-25）.
↑  Dale Roberts. . Taylor & Francis. 2016: 62. ISBN 978-1-134-78500-1.
↑  Sebastian Deterding; José Zagal. . Taylor & Francis. 17 April 2018: 810. ISBN 978-1-317-26831-4.
↑  "Let the Gears Begin" （页面存档备份，存于）, Engines of Creation #1, Dave Rickey (2003)
↑  Lon Safko. . John Wiley & Sons. 2010: 327. ISBN 978-0-470-91268-3.
↑  . mud.co.uk.   [2023-06-23]. （原始内容存档于2022-01-20）.
↑  Bartle, Richard. . QBlog. 2008-11-25  [2009-09-20]. （原始内容存档于2023-06-05）.
↑  Bartle, Richard. . QBlog. 2019-11-29  [2023-06-23]. （原始内容存档于2023-04-07）.
↑   (PDF).   [2019-11-13]. （原始内容存档 (PDF)于2023-03-31）.
↑  Williams, Dmitri; Yee, Nick; Caplan, Scott E. . Journal of Computer-Mediated Communication. 2008, 13 (4): 993–1018. doi:10.1111/j.1083-6101.2008.00428.x .
↑  "Game Player Motivations". Radoff, Jon. May 2011. 的存檔，存档日期May 21, 2011，.
↑  Gabe Zichermann. . 2011-09-21  [2023-06-23]. （原始内容存档于2023-04-25）.
Taylor, T.L. . The MIT Press. 2006-02-24: 69. ISBN 978-0262201636.