Dreamcast
參考資料

↑  . Kikizo. 2005-10-13  [2014-10-24]. （原始内容存档于2014-08-03） （英语）.  cf. Thomason, Steve. . Nintendo Power. Vol. 19 no. 201. 2006-03: 38–39 （英语）.
1 2 3 4  Whitehead, Dan. . Eurogamer. 2009-01-02  [2014-11-04]. （原始内容存档于2014-11-04） （英语）.
1 2 3  . IGN. 2009-09-11  [2019-07-28]. （原始内容存档于2014-11-05） （英语）.
↑  Hegelson, Matt. . Game Informer. Vol. 12 no. 113. September 2002: 81 （英语）. ... universally hailed as the greatest tennis game ever.  cf. Chen, Jeff. . IGN. 2000-07-07  [2014-10-24]. （原始内容存档于2014-10-24） （英语）.  cf. Gerstmann, Jeff. . GameSpot. 2000-07-10  [2014-11-04]. （原始内容存档于2014-02-18） （英语）.  cf. Reed, Kristian. . Eurogamer. 2002-11-19  [2014-11-04]. （原始内容存档于2014-11-04）. Two of the greatest sports titles ever made were released on the console: Virtua Tennis and its superior sequel Virtua Tennis 2.  cf. . Metacritic.   [2019-07-28]. （原始内容存档于2015-01-17） （英语）.
1 2  . Game Informer. Vol. 11 no. 100. 2001-08: 22–41 （英语）.
1 2  Ingenito, Vince. . IGN. 2012-09-17  [2014-11-04]. （原始内容存档于2014-11-04） （英语）. The overall gameplay in Jet Set Radio is merely passable... But the game didn't enslave a throng of loyal fans because of its gameplay, odd as that might sound. It was its style and spirit that made it worth experiencing.
↑  Mott 2013，第431頁.
↑  Leone, Matt. . 1UP.com.   [2016-12-10]. （原始内容存档于2014-02-01） （英语）. Takayuki Kawagoe: It would be a success if it can become a part of the memory of the users rather than set a record for sales.
↑  Justice, Brandon. . IGN. 2000-10-27  [2014-11-04]. （原始内容存档于2014-11-04） （英语）. Smilebit shows why Sega has the best development stable in the world... It truly is an original creation, and you can see this distinctness shine through in every aspect of the game.  cf. Reiner. . Game Informer. Vol. 10 no. 92. December 2000: 116–117 （英语）. The rewards are magnificent, and each stage is something to behold, but the gameplay is mediocre at best.  cf. Venter, Jason. . GameSpot. 2012-09-17  [2014-11-26]. （原始内容存档于2014-12-18） （英语）. Even the simple act of skating in a straight line can sometimes prove difficult.
↑  L. Kent 2001，第587頁.
↑  Thomason, Steve. . Nintendo Power. Vol. 20 no. 211. 2007-01: 71 （英语）.
↑  Chau, Anthony. . IGN. 2000-11-14  [2014-11-04]. （原始内容存档于2014-11-04） （英语）.  cf. Shoemaker, Brad. . GameSpot. 2000-10-16  [2014-11-04]. （原始内容存档于2014-11-23） （英语）.  cf. Reiner. . Game Informer.   [2014-11-04]. （原始内容存档于2005-11-12） （英语）.  cf. . Edge. 2009-07-19  [2015-03-05]. （原始内容存档于2014-11-10） （英语）. The moment when Vyse officially leaves home... with his skyfaring dad acknowledging him as an equal, is as touching as it isn't melodramatic, with both parents on hand to offer their blessings instead of blubbery histrionics. Vyse's down-to-earth nature is buffered by the aforementioned Aika, an ever-present confidante and childhood friend, and a playful female companion. More games need a marriage like this: splitting the emotional and verbal duties of the lead character into a double act, a sexless husband and wife who can reassure and question one another without the game having to resort to the internal monologue of a glum teen. Aika and Vyse's relationship is flirty and loving, but never blooms into the dreaded romantic subplot, filled with ellipses and uncomfortable mutterings.
↑  Mott 2013，第438頁.
↑  . Game Informer. Vol. 11 no. 100. 2001-08: 44–45 （英语）.
↑  . IGN. 1999-07-13  [2014-10-26]. （原始内容存档于2014-10-30） （英语）.
1 2 3  Kolan, Patrick. . IGN. 2007-08-07  [2014-10-26]. （原始内容存档于2014-11-04） （英语）.
1 2 3  Mott 2013，第406頁.
↑  Lamosca, Adam. . The Escapist. 2007-06-24  [2014-10-26]. （原始内容存档于2014-05-02） （英语）.
↑  Gallegos, Anthony. . IGN. 2011-03-02  [2019-07-28]. （原始内容存档于2014-11-05） （英语）.
↑  L. Kent 2001，第578頁.
↑  Corriea, Alexa Ray. . Polygon. 2014-03-19  [2014-12-17]. （原始内容存档于2015-06-28） （英语）. Yu Suzuki: The biggest challenge we encountered was project management. By the end, we had 300 people [working] and no experience on such a large project. At the time there were no project management tools... so instead we made a job order sheet that was a list of action items in Excel. Because we kept testing, the items did not decrease. At one point we had 10,000 of them.
↑  Chau, Anthony. . IGN. 2000-11-03  [2014-10-26]. （原始内容存档于2014-10-28） （英语）.  cf. Provo, Frank. . GameSpot. 2000-11-11  [2014-10-26]. （原始内容存档于2014-12-08） （英语）. Like an old style text adventure, albeit filled with appointments and curfews.  cf. Jay. . Game Informer. Vol. 10 no. 92. December 2000: 120 （英语）. Every critical encounter... lasts for less than a minute, and if you fail, you simply try again... what once seemed so intricate in the Japanese version has become elementary now that the language barrier is broken. Determining your character's next move requires little more than talking to someone, who will then tell you who to see or where to go... Shenmue is not the next step in video games; merely a glimmer of what the future of gaming might hold... all that's left is a guy walking around an amazingly detailed environment. If I wanted to experience that, I could see it in another game with proven endless entertainment value. It's called life.  cf. . Edge. 2000-11-29  [2015-03-05]. （原始内容存档于2014-11-29） （英语）. Shenmue is much more than an interactive movie, but certainly does not deliver the freedom expected. It's involving, and ultimately rewarding, but only represents a step towards what may be possible in the future, rather than the milestone Edge hoped for.
↑  . IGN. 2009-09-11  [2014-10-26]. （原始内容存档于2014-11-04） （英语）.
↑  L. Kent 2001，第587, 578頁.
↑  cf. Matt. . Game Informer. Vol. 10 no. 92. December 2000: 124 （英语）. F355 Challenge was breathtaking when played in the three-monitor coin-op unit, but it seems to lose impact on Dreamcast.  For an alternative perspective, see Wiley, Mike. . IGN. 2000-09-19  [2014-10-26]. （原始内容存档于2014-10-22） （英语）. It is smoooooth.
↑  cf. . Game Informer. 1999-10-25  [2014-10-26]. （原始内容存档于2000-06-03）.  cf. Gantayat, Anoop. . IGN. 1999-10-01  [2014-10-26]. （原始内容存档于2014-11-04） （英语）.  cf. . Edge. 1998-12-23  [2015-03-05]. （原始内容存档于2014-10-06） （英语）. The omission of a proper 'versus' selection is unforgivable, forcing twoplayer fights to be organised via the singleplayer mode. Purists may well argue that the arcade original lacked said option, but in Edge's view, buyers of modern coin-op conversions have the right to expect more from their investments than unenhanced facsimiles.
↑  . Metacritic.   [2014-10-26]. （原始内容存档于2015-01-17） （英语）.  cf. Andy. . Game Informer. Vol. 12 no. 109. May 2002: 78–79 （英语）. Will change everything you have ever come to expect from this genre.  cf. . Game Informer. Vol. 14 no. 129. January 2004: 64 （英语）. The most balanced and challenging fighting game the world has ever seen.
1 2  Justice, Brandon. . IGN. 1999-09-08  [2014-11-04]. （原始内容存档于2014-10-30） （英语）. Engrossing, demanding, and utterly awe-inspiring, Yuji Naka's vision has finally come full circle in this phenomenal title.
1 2  . Game Informer. 1999-10-27  [2014-11-04]. （原始内容存档于2000-12-03） （英语）. I wish more time was spent to make this game truly remarkable, rather than the decent game we see today.
1 2  Mott 2013，第370頁.
↑  Smith, Sean. . Retro Gamer. Vol. 3 no. 26. 2006-06-22: 27 （英语）.
↑  Noble, McKinley. . GamePro: 3. 2009-05-06  [2014-11-04]. （原始内容存档于2010-01-28） （英语）.
↑  DeMaria & Wilson 2004，第312頁.
↑  . Metacritic.   [2014-11-04]. （原始内容存档于2014-12-27） （英语）.  cf. Chau, Anthony. . IGN. 2001-06-22  [2014-11-04]. （原始内容存档于2014-11-02） （英语）. There aren't many viewing problems... be prepared to take a more active role when playing.  cf. Reiner. . Game Informer. Vol. 11 no. 100. August 2001: 100 （英语）. Hardly any mistakes from the original were fixed... The lackluster difficulty and cartoon-like presentation is perfect for kids, but it really does nothing for hardcore gamers or Sonic fans of yesteryear.
↑  . Edge. Vol. 7 no. 68. 1999-02: 70–73 （英语）. Sampling one of the earlier levels out of context could leave many with the impression that Adventure is a flashy but essentially shallow experience. It isn't until a good portion of the game world has been explored with a few of the characters... that the charm and style of Sega's title is fully appreciated...It must be said, however, that none of Adventure is hugely challenging to the experienced player... Edge only managed to discover a few places where poor collision detection detracted from the gameplay... Given the never-before-witnessed scope and detail of Adventure's levels, these are forgiveable–but somehow the smaller problems are not... The camera's occasional visits behind walls do little to aid the case for forgiveness, either, although it never frustrates to the extent that Banjo-Kazooie does... a wonderfully absorbing game experience.
↑  Boutros, Daniel. . Gamasutra. 2006-08-04  [2014-10-19]. （原始内容存档于2014-10-29） （英语）.
↑  Justice, Brandon. . IGN. 2000-03-07  [2014-10-30]. （原始内容存档于2014-10-31） （英语）.  cf. Jay. . Game Informer. 2000-05-02  [2014-11-04]. （原始内容存档于2000-12-05）. I consider it the best and most original puzzle game since Tetris.  cf.Nutt, Christian. . GameSpot. 1999-12-13  [2014-10-04]. （原始内容存档于2009-09-15） （英语）.
↑  Mott 2013，第385頁.
↑  . Metacritic.   [2014-11-04]. （原始内容存档于2015-01-17） （英语）.  cf. Justice, Brandon. . IGN. 2000-10-18  [2014-11-04]. （原始内容存档于2014-11-04） （英语）.  cf. Gerstmann, Jeff. . GameSpot. 2000-06-16  [2014-11-04]. （原始内容存档于2013-11-09） （英语）.
↑  Reiner. . Game Informer. Vol. 10 no. 92. 2000-12: 124 （英语）.  cf. . Game Informer. Vol. 18 no. 178. 2008-12: 110 （英语）.
↑  Mott 2013，第405頁.
↑  Parish, Jeremy. . 1UP.com.   [2015-11-27]. （原始内容存档于2012-10-20） （英语）.  cf. Oestreicher, Jason. . Game Informer. 2013-07-04  [2019-07-28]. （原始内容存档于2016-03-05） （英语）. Certainly, by today's standards, it was rudimentary and repetitive. But at the same time, it was revolutionary.  cf. . Edge. 2014-06-15  [2015-03-05]. （原始内容存档于2014-11-29） （英语）.
↑  Mott 2013，第435頁.
↑  . Metacritic.   [2019-07-28]. （原始内容存档于2015-01-17） （英语）.  cf. . Metacritic.   [2019-07-28]. （原始内容存档于2014-09-10） （英语）.  cf. . Metacritic.   [2019-07-28]. （原始内容存档于2015-01-17） （英语）.  cf. . Metacritic.   [2019-07-28]. （原始内容存档于2015-01-17） （英语）.
↑  L. Kent 2001，第565頁.
↑  . GameSpot. 2005-09-30  [2019-07-28]. （原始内容存档于2014-10-25）.  cf. Kato, Matthew. . Game Informer. Vol. 22 no. 226. February 2012: 99 （英语）.
1 2 3 4  Whitehead, Dan. . Eurogamer. 2009-01-02  [2019-07-25]. （原始内容存档于2014-10-15） （英语）.
↑  . Edge. 2006-06-27  [2019-07-25]. （原始内容存档于2014-10-22） （英语）.
↑  Kato; Reiner. . Game Informer. Vol. 13 no. 125. 2003-09: 106 （英语）. Madden has become a deeper simulation, but it hasn't evolved to the degree that Sega's title has. ESPN NFL Football is jam-packed with new features, innovative ideas, and must-see elements. First-person football sounds like a nightmare, but Sega figured out a way to make it work.
↑  Bissell, Tom. . Grantland（英语：）. 2012-01-26  [2019-07-28]. （原始内容存档于2014-11-05） （英语）.
↑  Feldman, Curt; Surette, Tim. . GameSpot. 2004-12-13  [2019-07-28]. （原始内容存档于2014-11-13） （英语）.
↑  . Businesswire. 2005-01-24  [2019-07-28]. （原始内容存档于2015-09-23） （英语）.
↑  GI Staff. . Game Informer. Vol. 13 no. 124. 2003-08: 116.  cf. Andy. . Game Informer. Vol. 11 no. 100. 2001-08: 101 （英语）.
↑  . Metacritic.   [2019-07-28]. （原始内容存档于2015-01-17） （英语）.
↑  cf. . Game Informer. 1999-10-25  [2014-10-24]. （原始内容存档于2000-12-03） （英语）.  cf. Justice, Brandon. . IGN. 1999-11-04  [2014-10-24]. （原始内容存档于2014-10-24） （英语）.
↑  . Edge. 2012-10-07  [2015-03-05]. （原始内容存档于2014-11-05） （英语）.
↑  . Metacritic.   [2019-07-28]. （原始内容存档于2015-01-17） （英语）.  cf. Paul. . Game Informer. Vol. 10 no. 92. 2000-12: 121. I found the game's control and physics to be exceptional. Likewise, the graphics are brilliant and are probably the best of any racing game on the Dreamcast.  cf. Justice, Brandon. . IGN. 2001-01-19  [2019-07-28]. （原始内容存档于2014-11-05） （英语）.
↑  Mott 2013，第432頁.
1 2  . PC Watch. 2001-07-17  [2019-08-26]. （原始内容存档于2017-07-07） （日语）.
↑  . Metacritic.   [2019-07-28]. （原始内容存档于2018-02-26） （英语）.
↑  Mott 2013，第421, 432–434頁.
↑  Mott 2013，第382, 465頁.
↑  . Next Generation. No. 2.1.4 (Imagine Media). 1999-12: 95 （英语）.
↑  Davison, John;  et al. . Electronic Gaming Monthly (EGM Media, LLC.). 2000-01 （英语）.
↑  Leahy, Dan;  et al. . Electronic Gaming Monthly (EGM Media, LLC.). 2001-01 （英语）.
↑  Kennedy, Sam. . GameSpot. 1999-12-10  [2019-02-23]. （原始内容存档于2019-08-27） （英语）.
↑  後藤弘茂. . PC Watch. 2000-05-31  [2019-08-27]. （原始内容存档于2019-08-27） （日语）.
↑  神尾武司. . Kotaku Japan. 2010-01-14  [2019-08-27]. （原始内容存档于2016-03-30） （日语）.
↑  . Engadget.   [2019-08-27]. （原始内容存档于2019-08-27） （英语）.
↑  . インサイド（英语：）.   [2019-08-27]. （原始内容存档于2019-08-27） （日语）.
↑  . Electronic Gaming Monthly. No. 126 (EGM Media, LLC.). 2000-01: 150 （英语）.
1 2  Wilson, Jeffrey L. . PC Magazine（英语：）. 2010-05-28  [2014-11-26]. （原始内容存档于2014-12-04） （英语）. A collection of creative, fun, and quirky games that you'd be hard-pressed to find in such abundance on any other platform.
1 2  . Edge. 2013-09-20  [2015-03-05]. （原始内容存档于2014-11-28） （英语）.
1 2 3  Snow, Blake. . GamePro. 2007-05-04  [2019-07-25]. （原始内容存档于2008-09-05） （英语）.
↑  Kent, Steven L. . Sad Sam's Place. 2006-10-09  [2014-10-31]. （原始内容存档于2014-12-18） （英语）.
1 2 3  Kennedy, Sam. . 1UP.com. 2005-11-04  [2015-11-27]. （原始内容存档于2015-12-08） （英语）.
↑  L. Kent 2001，第573. Charles Bellfield: "When you consider that Microsoft has announced a $500 million marketing program for the launch of Xbox and that Nintendo has a $5 billion war chest and the overall power behind Sony's PlayStation brand, Sega does not have the ability to compete against those companies"頁.
↑  Parish, Jeremy. . USgamer. 2014-11-17  [2018-08-21]. （原始内容存档于2014-12-15） （英语）.
↑  Mott 2013，第434頁.
↑  Parish, Jeremy. . USgamer. 2014-09-13  [2015-01-20]. （原始内容存档于2014-12-15） （英语）.