Roguelike
参考资料

Craddock, David L. Magrath, Andrew , 编. . Press Start Press. 2015-08-05. ISBN 0-692-50186-X.
↑  . 2024-01-11  [2024-05-10]. （原始内容存档于2024-05-10）.
↑  .   [2023-01-24]. （原始内容存档于2023-01-24）.
↑  Solovay, Andrew. . Newsgroup: news.announce.newgroups. 1993-07-27. Usenet: rec.games.roguelike-CFV1@uunet.uu.net. I would like to propose formally that a new hierarchy be created, namely rec.games.roguelike. This hierarchy would contain groups dedicated to discussion of rogue-type games.
↑  Panitz, Aliza. . Newsgroup: rec.games.moria. 1993-06-18  [2018-05-17]. Usenet: 1vsuhk$mj7@bronze.lcs.mit.edu. （原始内容存档于2011-01-22）. It seems to me that we'd do a lot better taking all of the dungeon-adventure games, including ones that don't have their own newsgroups like larn and omega, and reorganizing them under rec.games.dungeon - recognizing the intrinsic similarities of all these games.  It would make it a lot easier for people who like one of these games to find newsgroups about other, basically similar games, and would finally provide a home for all those random posts about Larn and other games of the same genre that keep popping up in rec.games.hack and other inappropriate places.
1 2 3  . self-published. 2017-11-13  [2018-10-14]. （原始内容存档于2018-10-14）.
↑  Solovay, Andrew. . Newsgroup: news.announce.newgroups. 1993-07-02  [2018-05-17]. Usenet: 211gvmINNsnp@rodan.UU.NET. （原始内容存档于2021-11-07）. I would like to propose formally that a new hierarchy be created, namely rec.games.dungeon. This hierarchy would contain groups dedicated to discussion of rogue-type games.
↑  Solovay, Andrew. . Newsgroup: news.announce.newgroups. 1993-07-20. Usenet: 22ie07INNbaa@rodan.UU.NET. Those people who agree on a name seem to favor "roguelike" as the least of all available evils.
↑  Grabiner, David. . Newsgroup: news.announce.newgroups. 1998-03-09. Usenet: 889443102.8279@isc.org. With the large number of Roguelike games and variants in existence and in development, there are occasional discussions about programming problems such as dungeon-generation algorithms which are of interest to designers of several games.
↑  . roguebasin.roguelikedevelopment.org.   [2019-05-30]. []
1 2 3 4 5  Craddock 2015, Introduction: "Rodney and Friends".
↑  Rothman, Joshua. . New Yorker. 2014-04-22  [2015-11-14]. （原始内容存档于2015-11-17）.
↑  Harris, John. . Gamasutra. 2015-03-11  [2015-12-19]. （原始内容存档于2015-12-18）.
↑  PC Gamer staff. . PC Gamer. 2016-01-18  [2016-01-18]. （原始内容存档于2019-04-30）.
1 2  Brookes, Tim. . MakeUseOf. 2013-09-02  [2015-11-12]. （原始内容存档于2015-11-16）.
1 2  . RogueBasin.   [2015-11-17]. （原始内容存档于2015-11-19）.
↑  Hatfield, Tom. . GameSpy. 2013-01-29  [2013-04-24]. （原始内容存档于2018-10-13）.
1 2 3 4 5 6 7 8 9 10 11 12 13  Harris, John. . Game Set Watch. 2009-12-18  [2015-11-17]. （原始内容存档于2015-09-20）.
1 2 3 4 5  Craddock 2015, Chapter 2: "Procedural Dungeons of Doom: Building Rogue, Part 1"
↑  Francis, Bryant. . Gamasutra. 2016-09-19  [2016-09-28]. （原始内容存档于2016-09-24）.
↑  . nethackwiki.com.   [2019-05-20]. （原始内容存档于2019-06-01）.
↑  Nutt, Christian. . Gamasutra. 2014-05-21  [2014-08-30]. （原始内容存档于2014-09-02）.
1 2 3 4 5 6  Craddock 2015, Chapter 6: "It Takes a Village: Raising NetHack"
1 2 3  Jeremy Parish. . USGamer. 2015-04-06  [2015-05-04]. （原始内容存档于2015-05-09）.
↑  Harris, John. . Gamasutra. 2016-03-22  [2016-03-22]. （原始内容存档于2016-03-23）.
↑  Craddock 2015, Bonus Round: "Excerpt from One Week Dungeons: Diaries of a Seven-Day Roguelike Challenge"
↑  Smith, Graham. . Rock Paper Shotgun. 2014-06-26  [2015-05-04]. （原始内容存档于2015-05-05）.
↑  Nakamura, Darren. . Destructoid. 2013-11-14  [2013-11-18]. （原始内容存档于2013-11-17）.
↑  Forde, Jack. . IGN. 2016-01-21  [2016-01-22]. （原始内容存档于2016-01-22）.
1 2 3  Brewer, Nathan. . Insights. IEEE USA. 2016-07-07  [2016-09-15]. （原始内容存档于2016-09-19）.
↑  O'Conner, Alice. . Rock Paper Shotgun. 2016-09-14  [2016-09-14]. （原始内容存档于2016-09-15）.
↑  Kuchera, Ben; Groen, Andrew. . Penny Arcade Report. 2013-05-13  [2013-07-01]. （原始内容存档于2013-06-07）.
↑  Doucet, Lars. . Gamasutra. 2013-12-03  [2014-03-05]. （原始内容存档于2014-01-22）.
↑  Nakamura, Darren. . Destructoid. 2014-03-03  [2014-03-05]. （原始内容存档于2014-03-05）.
↑  Johnson, Mark. . Paste. 2015-07-22  [2015-07-31]. （原始内容存档于2015-07-28）.
↑  Klepeck, Patrick. . Kotaku. 2015-11-02  [2015-11-04]. （原始内容存档于2015-11-03）.
1 2  Barton, Matt. . A K Peters, Ltd. 2008: 30–37  [2015-12-19]. ISBN 1-56881-411-9. （原始内容存档于2017-05-10）.
1 2 3 4 5  Craddock 2015, Chapter 4: "There and Back Again: Retrieving the Sword of Fargoal"
1 2 3  Craddock 2015, Chapter 1: "The BAM-Like: Exploring Beneath Apple Manor".
↑  Lee, Joel. . MakeUseOf. 2014-11-28  [2015-11-13]. （原始内容存档于2015-11-17）.
↑  Parish, Jeremy. . 1UP.com.   [2009-03-01]. （原始内容存档于2013-02-12）.
↑  Musgrave, Shaun. . TouchArcade. 2015-07-16  [2015-09-01]. （原始内容存档于2015-08-26）.
↑  Carreker, Dan. . Cengage Learning. 2012: 338. ISBN 1-4354-6082-0.
↑  Barton, Matt; Loguidice, Bill. . Gamasutra. 2009-05-09  [2014-06-12]. （原始内容存档于2014-05-12）.
↑  Carmichael, Stephanie. . Syfy Games. 2015-08-12  [2015-08-31]. （原始内容存档于2015-08-15）.
1 2 3 4  Craddock 2015, Chapter 3: "Rodney and the Free Market: Building Rogue, Part 2"
↑  Freeing an old game （页面存档备份，存于） by Ben Asselstine on Free software magazine (2007-03-12)
↑  BSD v4.3（1986） 之前 Rouge 都没有开放源代码
1 2 3 4 5 6 7 8  Craddock 2015, Chapter 5: "When the Inmates Run the Asylum - Hack-ing at Lincoln-Sudbury High School"
↑  Shaw, Cassandra. .   [2015-04-04]. （原始内容存档于2015-04-20）.
↑  Harris, John. . Game Set Watch. 2008-01-19  [2015-12-29]. （原始内容存档于2015-09-24）.
↑  Craddock 2015, Chapter 7: "None Shall Pass: Braving the Mines of Moria"
1 2 3  Craddock 2015, Chapter 7: "None Shall Pass: Braving the Mines of Moria"
1 2 3 4  Craddock 2015, Chapter 8: "Neapolitan Roguelike: The Many Flavors of Angband"
1 2  Olivetti, Justin. . Engadget. 2014-01-18  [2015-05-07]. （原始内容存档于2015-05-18）.
↑  .   [2009-01-18]. （原始内容存档于2007-10-15）.
↑  Spenser, Alex. . IGN. 2013-12-26  [2015-11-12]. （原始内容存档于2014-04-13）.
↑  Davidson, Pete. . USGamer. 2013-12-17  [2015-11-12]. （原始内容存档于2015-11-09）.
↑  Smith, Adam. . Rock Paper Shotgun. 2015-12-08  [2015-12-08]. （原始内容存档于2015-12-08）.
1 2  Craddock 2015, Chapter 9: "Wish You Were Here! Questing for Postcards in Ancient Domains of Mystery"
↑  Craddock 2015, Chapter 9: "Wish You Were Here! Questing for Postcards in Ancient Domains of Mystery"
↑  Craddock 2015, Chapter 9: "Wish You Were Here! Questing for Postcards in Ancient Domains of Mystery"
↑  Harris, John. . Game Set Watch. 2008-04-26  [2015-11-12]. （原始内容存档于2015-09-24）.
↑  Harris, John. . Game Set Watch. 2010-01-15  [2015-11-12]. （原始内容存档于2015-09-24）.
↑  Scorpia. . Scorpion's View: 62, 64. February 1994  [2019-05-22]. （原始内容存档于2017-10-03）.
↑  . webcache.googleusercontent.com.   [2019-06-26].
↑  Stapleton, Dan. . IGN. 2014-04-25  [2019-06-26]. （原始内容存档于2019-06-29） （美国英语）.
↑  . steamcommunity.com.   [2019-06-26] （中文（中国大陆））.
↑  McGee, Maxwell. . GameSpot. 2011-11-22  [2019-06-26]. （原始内容存档于2019-06-26） （美国英语）.
↑  . [永久]
↑  .   [2019-06-26]. （原始内容存档于2019-06-30） （美国英语）.
↑  . www.chuapp.com.   [2019-06-26]. （原始内容存档于2019-06-26）.
↑  . www.zhihu.com.   [2019-06-26]. （原始内容存档于2019-06-26）.
游戏《Rogue》的随机生成地图（1980年）
roguelike的现代版本界面，这是等轴投影（英语：）应用在迷宫骇客上面产生的游戏"Vultures"
迷宫骇客的一个关卡（ASCII用户界面）
《Abyss Odyssey》结合了Roguelike和清版动作游戏的玩法
《Moria》和衍生作品《安格班德》中玩家可以买卖装备的城镇
《NetHack》中一个固定地图的例子，这是一个类似于城镇的地点，建筑物的轮廓用线条符号来勾勒，蓝色的轨迹则是一条河流