蒙特卡洛树搜索
参考来源

↑  .   [2012-02-19]. （原始内容存档于2018-11-27）.
↑  Nicholas, Metropolis; Stanislaw, Ulam. . Journal of the American statistical association. 1949, 44: 335-341.
↑  Abramson, Bruce.  (PDF). Technical report, Department of Computer Science, Columbia University. 1987  [23 December 2013]. （原始内容存档 (PDF)于2016-10-27）.
↑  Brügmann, Bernd.  (PDF). Technical report, Department of Physics, Syracuse University. 1993  [2016-03-15]. （原始内容存档 (PDF)于2021-04-14）.
↑  Rémi Coulom. .  (PDF). 2008  [2016-03-15]. （原始内容存档 (PDF)于2015-02-18）.
↑  Rémi Coulom. . . H. Jaap van den Herik, Paolo Ciancarini, H. H. L. M. Donkers (eds.). Springer. 2007: 72–83  [2016-03-15]. ISBN 978-3-540-75537-1. （原始内容存档于2021-04-14）.
1 2  Kocsis, Levente; Szepesvári, Csaba. . . Johannes Fürnkranz, Tobias Scheffer, Myra Spiliopoulou (eds.). Springer. 2006: 282–293  [2016-03-15]. ISBN 3-540-45375-X. （原始内容存档于2021-05-06）.
↑  Sylvain Gelly, Yizao Wang, Rémi Munos, Olivier Teytaud.  (PDF). Technical report, INRIA. November 2006  [2016-03-15]. （原始内容存档 (PDF)于2014-07-30）.
↑  Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong.  (PDF). IEEE Transactions on Computational Intelligence and AI in Games. 2009, 1 (1): 73–89  [2016-03-15]. doi:10.1109/tciaig.2009.2018703. （原始内容存档 (PDF)于2013-09-26）.
↑  Markus Enzenberger, Martin Mūller.  (PDF). Technical report, University of Alberta. 2008. （原始内容 (PDF)存档于2012-05-29）.
↑  .   [2012-05-02]. （原始内容存档于2021-04-14）.
↑  .   [2012-05-03]. （原始内容存档于2021-05-06）.
↑  Broderick Arneson, Ryan Hayward, Philip Henderson.  (PDF). ICGA Journal. June 2009, 32 (2): 114–116  [2016-03-15]. （原始内容存档 (PDF)于2021-04-16）.
↑  Timo Ewalds.  (PDF). Master's thesis, University of Alberta. 2011  [2016-03-15]. （原始内容存档 (PDF)于2016-03-04）.
↑  Richard J. Lorentz. . . H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H. M. Winands (eds.). Springer. 2008: 13–24. ISBN 978-3-540-87607-6.
↑  Tomáš Kozelek.  (PDF). Master's thesis, Charles University in Prague. 2009  [2016-03-15]. （原始内容存档 (PDF)于2021-04-16）.
↑  Xiaocong Gan, Yun Bao, Zhangang Han. . ICGA Journal. December 2011, 34 (4): 209–222.
↑  Tom Pepels, Mark H. M. Winands, Marc Lanctot. . IEEE Transactions on Computational Intelligence and AI in Games. September 2014, 6 (3): 245–257  [2016-03-15]. doi:10.1109/tciaig.2013.2291577. （原始内容存档于2015-09-09）.
↑  .   [2015-08-27]. （原始内容存档于2015-08-21）.
↑  .   [2014-08-13]. （原始内容存档于2017-03-13）.
↑  Michael Buro, Jeffrey Richard Long, Timothy Furtak, Nathan R. Sturtevant. . . Craig Boutilier (ed.). 2009: 1407–1413  [2016-03-15]. （原始内容存档于2021-04-14）.
↑  Jonathan Rubin, Ian Watson.  (PDF). Artificial Intelligence. April 2011, 175 (5–6): 958–987. doi:10.1016/j.artint.2010.12.005. （原始内容 (PDF)存档于2013-10-01）.
↑  C.D. Ward, P.I. Cowling. .  (PDF). IEEE Press. 2009. （原始内容 (PDF)存档于2016-05-28）.
↑  István Szita, Guillaume Chaslot, Pieter Spronck. .  (PDF). H. Jaap van den Herik, Pieter Spronck (eds.). Springer. 2010: 21–32  [2016-03-15]. ISBN 978-3-642-12992-6. （原始内容 (PDF)存档于2016-03-04）.
↑  G.M.J.B. Chaslot, M.H.M. Winands, J.W.H.M. Uiterwijk, H.J. van den Herik, B. Bouzy.  (PDF). New Mathematics and Natural Computation. 2008, 4 (3): 343–359  [2016-03-15]. doi:10.1142/s1793005708001094. （原始内容存档 (PDF)于2021-04-14）.
↑  Auer, Peter; Cesa-Bianchi, Nicolò; Fischer, Paul.  (PDF). Machine Learning. 2002, 47: 235–256  [2016-03-15]. doi:10.1023/a:1013689704352. （原始内容 (PDF)存档于2014-05-12）.
↑  Chang, Hyeong Soo; Fu, Michael C.; Hu, Jiaqiao; Marcus, Steven I.  (PDF). Operations Research. 2005, 53: 126–139  [2016-03-15]. （原始内容存档 (PDF)于2021-04-20）.
自2007年以来KGS围棋服务器上最优秀围棋程序的评级。自2006年以来，最优秀的程序全部使用蒙特卡洛树搜索。
蒙特卡洛树搜索的步骤