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↑  Bramwell, Tom. . Eurogamer. 2002-08-23  [2019-07-02]. （原始内容存档于2020-08-11）. Guildford-based Lost Toys have finished work on their mech-packed futuristic blaster, Battle Engine Aquila, but the game won't be released until January 2003 in order for Infogrames to prepare a "formidable market presence" according to Lost Toys head honcho Jeremy Longley.
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↑  . Eurogamer. 2003-05-02  [2019-07-02]. （原始内容存档于2020-08-11）. Lost Toys' last project, Battle Engine Aquila on PS2 and Xbox, received significant critical acclaim when it was released earlier this year - although this wasn't matched by retail success, sadly.