電子遊戲術語列表
参考资料

1 2 3 4 5 6  T/CADPA 7.1 2020，第1頁.
↑  2012台灣數位內客產業年鑑 的存檔，存档日期2014-06-20.
1 2 3  GB/T 32626 2016，第1頁. sfn模板錯誤: 無指向目標: CITEREFGB/T_326262016 (幫助)
1 2 3 4 5 6 7 8 9 10 11 12  T/CADPA 7.1 2020，第2頁.
1 2 3 4 5 6 7 8 9 10 11 12 13 14  T/CADPA 7.1 2020，第3頁.
1 2 3 4 5 6 7 8 9 10 11 12  T/CADPA 7.1 2020，第4頁.
1 2 3 4 5 6 7 8 9 10 11 12  T/CADPA 7.1 2020，第5頁.
1 2 3 4 5 6  T/CADPA 7.2 2020，第1頁.
1 2 3 4 5 6 7 8 9 10 11 12  T/CADPA 7.2 2020，第2頁.
1 2 3 4 5 6 7 8 9 10 11 12 13  T/CADPA 7.2 2020，第3頁.
↑  .   [2016-12-05]. （原始内容存档于2002-06-21）.
↑  .   [2016-12-05]. （原始内容存档于2017-10-13）.
↑  Strange Things in Sierra's Adventure Game Demos 的存檔，存档日期2007-10-24.
↑  Rollings, Andrew; Ernest Adams. . Prentice Hall. 2006  [2016-12-05]. （原始内容存档于2017-12-31）.
↑  Brent Ellison. . Gamasutra. July 8, 2008  [2011-03-30]. （原始内容存档于2012-05-13）.
1 2 3 4 5 6 7 8 9 10 11 12 13  T/CADPA 7.2 2020，第4頁.
1 2 3 4 5 6 7 8 9 10 11 12 13  T/CADPA 7.2 2020，第6頁.
1 2 3 4 5 6 7 8  T/CADPA 7.2 2020，第13頁.
↑  David Thomas, Kyle Orland, Scott Steinberg.  (PDF). Power Play Publishing. : 66  [2016-12-05]. ISBN 978-1-4303-1305-2. （原始内容 (PDF)存档于2011-07-11）.
1 2 3 4 5 6 7 8 9 10 11 12 13 14  T/CADPA 7.2 2020，第8頁.
↑  Rollings, Andrew; Ernest Adams. . Prentice Hall. 2006  [2016-12-05]. （原始内容存档于2017-12-31）.
1 2 3 4 5 6 7 8 9 10 11 12  T/CADPA 7.2 2020，第9頁.
1 2 3 4 5 6 7 8 9 10 11 12 13 14  T/CADPA 7.2 2020，第10頁.
1 2 3 4 5 6 7 8 9 10 11 12 13  T/CADPA 7.2 2020，第11頁.
1 2 3 4 5 6 7 8 9 10 11 12 13  T/CADPA 7.2 2020，第12頁.
1 2 3 4 5 6 7 8 9 10 11  T/CADPA 7.2 2020，第7頁.
1 2 3 4 5 6 7 8 9 10 11 12 13  T/CADPA 7.5 2020，第3頁.
↑  Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura. . IDG Books Worldwide Inc. 1996: 152. ISBN 0-7645-7003-X. Tanks: Leading the ChargeNo, we're not talking about those huge army vehicles. Well, yeah, some MUDs do have that kind of tank in them, but that's not what we're referring to. A tank in a typical fantasy MUD is the character who, alone or in a group, is always the first to attack a monster. A mob will direct its attacks at the first person that hits it, so in a group the tank is generally some character with enough hit points to withstand this punishment. Meanwhile the others hack safely away at the adversary — at least until the tank is killed and somebody else becomes the lucky target. Some MUDs now have monsters that can switch their attacks to other characters in the group, so the tank approach doesn't work as well with them. If you're a newbie and are asked to join a group, it's important that you understand this concept. Listen to the leader and only attack after she says, or you may end up tanking something that will toast your hide in seconds.
↑  WoW: The official magazine Spring 2010 (Volume 1, Issue 2). Kill and Cure Pg141- Luis Villazon.
↑  Kaelin, Mark. . Tech Republic. CBS Interactive, Inc. 3 May 2006  [15 December 2009]. （原始内容存档于2009-07-05）.
1 2 3 4 5 6 7 8 9 10 11  T/CADPA 7.2 2020，第5頁.
↑  . Web.archive.org. 2007-06-29  [2016-05-28]. 原始内容存档于June 3, 2012.
↑  . 1UP.com.   [2016-05-24]. （原始内容存档于2006-06-17）.
↑  . Web.archive.org. 2008-10-28  [2016-05-28]. 原始内容存档于October 28, 2008.
↑  . Books.google.com.   [2011-10-07]. （原始内容存档于2021-04-27）.
1 2  Orlands, Kyle; Thomas, David; Steinberg, Scott Matthew. . Lulu.com. 2007: 41  [2014-12-10]. ISBN 1430313056. （原始内容存档于2021-04-27）.
↑  宮里圭介. . 4gamer.   [2016-03-10]. （原始内容存档于2022-05-11）.
↑  Orland, Kyle. . Ars Technica. 2014-11-12  [2024-09-07]. （原始内容存档于2023-04-17） （美国英语）.
1 2 3  Compton, Shanna. . Brooklyn, N.Y.: Soft Skull Press. 2004: 117–118  [24 May 2016]. ISBN 9781932360578. （原始内容存档于2020-05-25）.
↑  Kunkel, Bill; Katz, Arnie. . Video. Vol. 7 no. 2 (Reese Communications). May 1983: 26–28. ISSN 0147-8907.
↑  "Encyclopedia of Play in Today's Society" （页面存档备份，存于）, Rodney P. Carlisle, SAGE Publications.
↑  Kaelin, Mark. . Tech Republic. CBS Interactive, Inc. 3 May 2006  [15 December 2009]. （原始内容存档于2012-07-01）.
↑  Carless, Simon. . "O'Reilly Media, Inc.". 2004: 429  [2014-11-26]. ISBN 0596007140.
1 2 3 4 5 6  丘秝榕. . ETtoday新聞雲. 2019-02-10  [2022-03-18]. （原始内容存档于2022-08-08） （中文（繁體））.
↑  . Destructoid. 2008-06-02  [2009-08-10]. （原始内容存档于2021-04-27）.
↑  Werner, Nash. . CNN. April 30, 1999  [2016-12-05]. （原始内容存档于2021-03-14）.
↑  Cohen, Peter. . Macworld. 20 February 2002  [2016-12-05]. （原始内容存档于2011-09-27）.
↑  Yake, Doug. . GameCrate. 2015-02-09. （原始内容存档于2015-02-14）.
↑  Hancock, Hugh. . Gamasutra. 2002-04-02  [2014-11-19]. （原始内容存档于2021-04-27）.
↑  Aaron, Marcus. . Springer. 2014: 662  [2014-11-19]. ISBN 3319076264.
↑  . （原始内容存档于2005-08-12）. , Game Developers Conference 2005, March 11, 2005
↑  . The MUD Connector. 1999. （原始内容存档于2007-11-20）. Our areas also include the ability to track a player's progress in a task, and allows for incredibly detailed quests.
1 2 3 4 5 6 7  T/CADPA 7.3 2020，第1頁.
1 2 3 4 5 6 7 8 9 10 11 12  T/CADPA 7.3 2020，第2頁.
1 2 3 4 5 6 7 8 9 10 11  T/CADPA 7.3 2020，第3頁.
1 2 3 4 5 6 7 8 9 10 11 12  T/CADPA 7.3 2020，第4頁.
1 2 3 4 5 6 7 8 9 10 11 12 13  T/CADPA 7.3 2020，第5頁.
1 2 3 4 5 6 7 8 9 10 11 12  T/CADPA 7.3 2020，第6頁.
1 2 3 4 5 6  T/CADPA 7.4 2020，第1頁.
1 2 3 4 5 6 7  T/CADPA 7.5 2020，第1頁.
1 2 3 4 5 6 7 8 9 10 11  T/CADPA 7.5 2020，第2頁.
1 2 3 4 5 6 7 8 9 10 11 12  T/CADPA 7.5 2020，第4頁.
1 2  Rogers, Scott. . John Wiley & Sons. 2010: 102  [2016-12-05]. ISBN 9780470970928. （原始内容存档于2016-12-13）.
↑  Schrum, Jacob; Karpov, Igor V.; Miikkulainen, Risto.  (PDF). . Springer Berlin Heidelberg. 2013: 123. [永久]
↑  . 刀塔官方网站. 2013-10-24  [2023-01-31]. （原始内容存档于2023-01-31） （中文（简体））.
↑  .   [2013-03-09]. （原始内容存档于2016-03-27）.
↑  Schell, Jesse. . CRC Press. 2014-11-06: 410  [2016-12-05]. ISBN 1466598646. （原始内容存档于2021-04-27）.
↑  Peter Kollock, , Routledge, 2002  [2016-12-05], ISBN 978-0-203-19495-9, （原始内容存档于2021-05-05）
↑  林孟潔, , 聯合新聞網,   [2017-07-31], （原始内容存档于2021-04-27）
1 2 3 4 5  T/CADPA 7.5 2020，第5頁.
↑  Mulligan, Jessica; Bridgette Patrovsky. . . New Riders. 2003: 474. ISBN 9781592730001.
↑  Consalvo, Mia. . . MIT Press. 2007: 114–115. ISBN 9780262033657.
↑  . NES World.   [2016-12-05]. （原始内容存档于2020-05-25）.
1 2  Jesse Schell. .  2. 北京市: 电子工业出版社. 2016-04: 511–513. ISBN 9787121282669 （中文（简体））.
↑  芦崎治. . 日本: リーダーズノート. 2009. ISBN 978-4903722160.
↑  Computer Game Addiction. （页面存档备份，存于） Berkeley Parents Network. Retrieved June 25, 2007.
↑  Daniel Friedman. . Polygon. 2016-03-17  [2016-05-24]. （原始内容存档于2021-04-27）.
↑  Bill7437（十里坡劍神） （页面存档备份，存于），PTT鄉民百科。
↑   邵燕君; 王玉玊 (编). . 北京: 生活·读书·新知三联书店. 2018. ISBN 9787807681946.
↑  The editors of GamePro and GamerHelp.com, "The 'Contra Code:' We Must Never Forget," GamePro 235 (April 2008): 63.
↑  . 1up.com.   [2008-03-15]. （原始内容存档于2012-04-06）.
中华人民共和国国家质量监督检验检疫总局; 中国国家标准化管理委员会.  1. 北京市: 中国标准出版社. 2016-06  [2022-11-02]. CSBN 155066·155030. （原始内容存档于2022-10-26） （中文（简体））.
中国音像与数字出版协会. . 1 1. 北京市: 中国标准出版社. 2020-11  [2022-11-01]. CSBN 155066·52376. （原始内容存档于2022-10-26） （中文（简体））.
中国音像与数字出版协会. . 2 1. 北京市: 中国标准出版社. 2020-11  [2022-11-01]. CSBN 155066·52377. （原始内容存档于2022-10-26） （中文（简体））.
中国音像与数字出版协会. . 3 1. 北京市: 中国标准出版社. 2020-11  [2022-11-01]. CSBN 155066·52378. （原始内容存档于2022-10-26） （中文（简体））.
中国音像与数字出版协会. . 4 1. 北京市: 中国标准出版社. 2020-11  [2022-11-01]. CSBN 155066·52379. （原始内容存档于2022-10-26） （中文（简体））.
中国音像与数字出版协会. . 5 1. 北京市: 中国标准出版社. 2020-11  [2022-11-01]. CSBN 155066·52380. （原始内容存档于2022-10-26） （中文（简体））.
槍械造型的輸入裝置：光線槍
A7Xpg在玩家失去所有生命後，給玩家一個接關的機會。
範圍效果的示意圖。