Bloodline Champions
Oynanış

Başlıca özellikleri:
%100 yeteneğe dayalı oynanır, rastlantısal etkenler yoktur. Hangi yeteneklerin kullanıldığını ve ne kadar hasar yapıldığını gösteren maç istatistiklerine bakabilirsiniz.
Takım çalışmasına dayalı arena biçiminde oyuncu oyuncuya (PvP) oynanır.
Üç farklı oyun tarzı vardır: Arena (diğer oyunlarda takım ölüm maçı olarak bilinen), Capture The Artifact (diğer adıyla Bayrak Yakalama) ve Conquest (noktasal harita denetimi oyun tarzı)
2'ye 2 ve 3'e 3 kademeleri destekleyen Tekli ve Takım Maçı vardır.
Ayrıca oyun kurma ve oyuna katılmayı sağlayan "lobi" sistemi kullanılmıştır.
Rounds are fast-paced, last 2 minutes in matchmaking games and they are best of 5 to determine the overall winner and undetermined amount on custom games
Sadece yeteneğe dayanır: nişan alma, rastlantısal hasar verme veya "kritik" vuruşlar yoktur; her yeteneğin hedefe isabet etmesi gerekir.
Diğer benzer oyunlardaki mana kullanmanın yerine, Bloodline Champions etkili yönetmeyi sağlayan bekleme sürelerini kullanır.
Arenaya yukarıdan aşağı bakılıp fare ve klavyeyele kontrol edilir. Ayrıca oyunda sesli sohbet ve yalnızca izlemek istendiği durumlar için Gözlemci bakışı (Observer) desteği de vardır.
Dört Bloodline kategorisi (karakter modeli) vardır: yakın saldırı (melee attack), menzil saldırısı (ranged attack), tedavi (healer) ve tank. Şu anda yakın saldırı dışındaki her kategoride 5 tane olmak üzere 22 tane Bloodline vardır; yakın saldırıda ise 6 tane vardır. Stunlock Studios yeni bir Bloodline üzerinde çalıştıklarını duyurdu. Each bloodline has seven abilities, two of which have an EX version, an enhanced version of the ability. Each has its own cooldown, as well as triggering short global cooldowns. The seventh ability is an "ultimate" ability that may only be used after gaining sufficient energy through executing other abilities successfully, such as healing allies, damaging enemies, and otherwise helping your team.
Champions also have HP (Health Points) - when the champion runs out of HP, the champion dies, removing it from combat until the end of the round. Each champion also has two items that grant additional abilities. The Bloodline Medallion allows a champion to recover an increasing amount of HP over a period of time and Resurrect revives nearby fallen teammates. Both items require a significant amount of uninterrupted time to prepare, which makes them impractical in immediate combat. In Conquest and Capture The Artifact modes resurrection skill has been replaced with warp skill that allows you to warp a short distance every 20 seconds.
The controls in Bloodline Champions are similar to a first-person shooter, as the bloodline's movement is controlled using the W, A, S, and D keys. The primary two abilities are mapped to the left and right mouse buttons, and the rest of the abilities are used with the Q, E, R, F, and space keys. Almost all the abilities are aimed, where the direction of the ability is determined by the position of the cursor on the screen relative to the champion's position. There are two different camera modes; Free Look and Static. The static camera stays over the characters head at all times regardless of the location of the players cursor. The Free Look camera allows the player to control their camera with the cursor. A few defensive abilities are directed by hovering the cursor on the desired recipient, and some abilities target a specific location on the playing field.
Bloodline Champions also features fog of war which represents the areas of the map which cannot be seen due to visual obstruction or distance. There are obstacles on the map which create fog of war and inhibit movement. Champions have their own collision, which can be used to inhibit movement and protect allies (for example a tank bloodline will have a larger collision size, making it easier to defend teammates by blocking fire, but also being more susceptible to focus fire).