การแปลสัมผัสผิด
เชิงอรรถและอ้างอิง

↑  "illusion", ศัพท์บัญญัติอังกฤษ-ไทย, ไทย-อังกฤษ ฉบับราชบัณฑิตยสถาน (คอมพิวเตอร์) รุ่น ๑.๑ ฉบับ ๒๕๔๕, (แพทยศาสตร์) การแปลสิ่งเร้าผิด
↑  "Seven ways to fool your sense of touch". New Scientist.
↑   Geldard, F. A.; Sherrick, C. E. (October 13, 1972). "The Cutaneous "Rabbit": A Perceptual Illusion". Science. 178 (4057): 178–179. doi:10.1126/science.178.4057.178. PMID 5076909.
1 2   Goldreich, Daniel; Tong, Jonathan (2013). "Prediction, Postdiction, and Perceptual Length Contraction: A Bayesian Low-Speed Prior Captures the Cutaneous Rabbit and Related Illusions". Frontiers in Psychology. 4. doi:10.3389/fpsyg.2013.00221.
↑  Geldard, Frank A. (1982). "Saltation in somesthesis". Psychological Bulletin. 92 (1): 136–175. doi:10.1037/0033-2909.92.1.136.
↑  Khuu, S. K.; Kidd, J. C.; Badcock, D. R. (August 15, 2011). "The influence of spatial orientation on the perceived path of visual saltatory motion". Journal of Vision. 11 (9): 5–5. doi:10.1167/11.9.5.
↑  Getzmann, Stephan (2009). "Exploring auditory saltation using the "reduced-rabbit" paradigm". Journal of Experimental Psychology: Human Perception and Performance. 35 (1): 289–304. doi:10.1037/a0013026.
1 2   Goldreich, Daniel (March 28, 2007). "A Bayesian Perceptual Model Replicates the Cutaneous Rabbit and Other Tactile Spatiotemporal Illusions". PLoS ONE. 2 (3): e333. doi:10.1371/journal.pone.0000333.
1 2   Tong, Jonathan; Ngo, Vy; Goldreich, Daniel (August 1, 2016). "Tactile length contraction as Bayesian inference". Journal of Neurophysiology. 116 (2): 369–379. doi:10.1152/jn.00029.2016.
↑  Bill, JC; Teft, LW (November 1972). "Space-time relations: the effects of variations in stimulus and interstimulus interval duration on perceived visual extent". Acta psychologica. 36 (5): 358–69. PMID 4644729.
1 2  Sarrazin, Jean-Christophe; Giraudo, Marie-Dominique; Pittenger, John Bruce (October 7, 2005). "Tau and Kappa effects in physical space: the case of audition". Psychological Research. 71 (2): 201–218. doi:10.1007/s00426-005-0019-1.
↑   Chen, Youguo; Zhang, Bangwu; Kording, Konrad Paul; Luo, Wenbo (April 21, 2016). "Speed Constancy or Only Slowness: What Drives the Kappa Effect". PLOS ONE. 11 (4): e0154013. doi:10.1371/journal.pone.0154013.
↑   Ogata, Katsuya; Kuroda, Tsuyoshi; Miyazaki, Makoto; Grondin, Simon; Tobimatsu, Shozo (October 31, 2016). "The Kappa Effect With Only Two Visual Markers". Multisensory Research. 29 (8): 703–725. doi:10.1163/22134808-00002533.
↑  Brugger, Peter; Meier, Rebekka (January 2015). "A New Illusion at Your Elbow". Perception. 44 (2): 219–221. doi:10.1068/p7910.
↑  Li, Lux; Chan, Arielle; Iqbal, Shah M.; Goldreich, Daniel (June 28, 2017). "An Adaptation-Induced Repulsion Illusion in Tactile Spatial Perception". Frontiers in Human Neuroscience. 11. doi:10.3389/fnhum.2017.00331.
↑  Barnett-Cowan, M (2010). "An illusion you can sink your teeth into: Haptic cues modulate the perceived freshness and crispness of pretzels". Perception. 39: 1684–1686. คลังข้อมูลเก่าเก็บจากแหล่งเดิมเมื่อ June 13, 2015. สืบค้นเมื่อ November 4, 2017.{{cite journal}}:  CS1 maint: uses authors parameter (ลิงก์)
↑  Robles-De-La-Torre, Gabriel. "Haptic Perception of Shape: touch illusions, forces and the geometry of objects". เก็บจากแหล่งเดิมเมื่อ September 29, 2012. สืบค้นเมื่อ November 15, 2012. 3.2 The paradoxical object scenario: forces and geometry vary in an "impossible" manner. When the haptic interface is powered on, it generates computer-controlled forces. Such forces are added to the forces that arise naturally from the normal tool-surface interaction. In this manner, it is feasible to create normally impossible, paradoxical objects in which geometrical information conflicts with force information. Figure 1 presents one of these impossible objects. Here, a person is exploring and object with a real, physical hole object (Figure 1, gray bar). Normally, the person would simultaneously experience forces that are related to the geometry of the hole, as in the normal case described before. However, in this impossible object, the haptic interface modifies such forces, so that the person experiences forces that are normally associated with an object that has a bump on it (Figure 1, red dotted line). Here the bump is purely virtual: it is created with forces, and has no geometrical information of its own. That is, when exploring this object, the person's fingertip still follows the hole trajectory given by the plastic surface (gray bar in Figure 1). The end result is that the person experiences the geometrical information of a hole, together with the force information of a bump.
↑  Robles-De-La-Torre G. & Hayward V. (2001). "Force Can Overcome Object Geometry In the perception of Shape Through Active Touch" (PDF). Nature. 412 (6845): 445–8. doi:10.1038/35086588. PMID 11473320. คลังข้อมูลเก่าเก็บจากแหล่งเดิม (PDF)เมื่อ May 28, 2008.
↑  Graham-Rowe, Duncan. "The Cutting Edge of Haptics". สืบค้นเมื่อ November 15, 2012.