정렬 (던전 & 드래곤)
출처

1 2  Livingstone, Ian (1982). 《Dicing with Dragons: An Introduction to Role-playing Games》 2판. London: Routledge & Kegan Paul. 79쪽. ISBN 0710094663.
↑  Fine, Gary Alan (2002). 《Shared Fantasy: Role Playing Games as Social Worlds》 Paperback판. Chicago: University of Chicago Press. 17쪽. ISBN 0226249441. 2017년 2월 6일에 확인함.
↑  Calisuri and Corvar (2000년 5월 30일). “Gary Gygax – Creator of Dungeons & Dragons”. 《TheOneRing.net》. 2015년 3월 5일에 확인함.
↑  Knode, Mordicai; Callahan, Tim (2013년 6월 17일). “Advanced Readings in D&D: Poul Anderson”. 《Tor.com》. 2017년 2월 19일에 확인함.
↑  Gary Gygax; Dave Arneson (1974). 《Dungeons & Dragons, Volume 1: Men and Magic》. Tactical Studies Rules. 9쪽.
↑  Pulsipher, Lewis (Oct–Nov 1991). “An Introduction to Dungeons & Dragons, Part V”. 《White Dwarf》 (Games Workshop) (27): 14.
↑  Gygax, Gary (1978). 《Advanced Dungeons & Dragons, Players Handbook》. Lake Geneva, Wisconsin: TSR Hobbies. 33쪽. ISBN 9780935696011.
1 2 3 4  Gygax, Gary; Arneson, Dave; Moldvay, Tom (1981). 《Dungeons & Dragons: Basic Rulebook》 4판. Lake Geneva, Wisconsin: TSR Hobbies. 11쪽. ISBN 0935696482.
1 2  Cook, David "Zed" (1989). 《Advanced Dungeons & Dragons, 2nd Edition, Player's Handbook》 2판. Lake Geneva, Wisconsin: TSR. 46–49쪽. ISBN 0880387165.
1 2 3 4 5 6 7 8 9 10 11 12 13  Cook, Monte; Tweet, Jonathan; Williams, Skip (2003). 《Dungeons & Dragons: Player's Handbook》 Special판. Renton, Washington: Wizards of the Coast. ISBN 9780786928866.
↑  Heinsoo, Rob; Collins, Andy; Wyatt, James (2008). 《Player's Handbook》 4판. Renton, Washington: Wizards of the Coast. 19–20쪽. ISBN 978-0786948673.
↑  Cogburn, Jon; Silcox, Mark (2012). 《Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom》. Chicago: Open Court Publishing. 30–32, 35쪽. ISBN 9780812697964. Since neutral alignments are traditionally labeled "true" versions of the other axis (so "true good" equals "neutral good"), the new system can be shown as above. The change represents a staggering metaphysical and psychological shift. Lawful Neutral, Lawful Evil, Chaotic Good, and Chaotic Neutral have been removed as archetypes for all of the denizens in the Dungeons and Dragons universe...... So you can't fail to be Good if you're Lawful...... So again it's impossible to see how you could be Evil and be Lawful in the new sense...... Being Chaotic is so undermining of our ability to act rationally that a Chaotic person will not possess the ability to be Good...... But then, the people in the middle are those who will neither. So true Neutrals will neither law nor chaos, neither good nor evil.
1 2 3 4  Mearls, Mike; Crawford, Jeremy (2014). 《Dungeons & Dragons Monster Manual》 9판. Renton, Washington: Wizards of the Coast. ISBN 978-0786965618.
↑  Bartle, Richard A. (2004). 《Designing Virtual Worlds》. Indianapolis, Indiana: New Riders. 257–260쪽. ISBN 0131018167.
1 2  Slavicsek, Bill; Baker, Richard (2006). 《Dungeon Master For Dummies》. Hoboken, New Jersey: Wiley. 43쪽. ISBN 9780471783305. 2017년 2월 6일에 확인함.
1 2 3 4  Littman, Greg (2014). 〈Sympathy for the Devils: Free Will and Dungeons & Dragons〉.   Robichaud, Christopher. 《Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks》. John Wiley & Sons. 7–22쪽. ISBN 9781118397626.
1 2 3 4 5 6 7 8 9 10 11  “Basic Rules for Dungeons & Dragons” (PDF). 《Dungeons & Dragons》. Wizards of the Coast. 2018년 9월 19일. 36쪽. 2020년 6월 11일에 확인함.
↑  Studio 260 (2016년 5월 12일). “The Chart That Explains Everyone”. 《WNYC》. 2016년 6월 22일에 확인함.
↑  Havrilesky, Heather (2009년 6월 14일). “I Like to Watch”. 《Salon》. 2015년 3월 5일에 확인함.
↑  Handlen, Zack (2017년 2월 26일). “The Walking Dead digs into Eugene's psyche, which is fine if you're into that”. 《The A.V. Club》. 2017년 2월 27일에 확인함.
↑  Jay Hathaway (2018년 2월 23일). “Alignment chart memes are back—and better than ever”. 《The Daily Dot》. 2018년 12월 4일에 확인함.
↑  DoubleBond (2009년 9월 11일). “Alignment Charts”. 《Know Your Meme》. 2018년 12월 4일에 확인함.
↑  Ewell, Patrick J.; Guadagno, Rosanna E.; Jones, Matthew; Dunn, Robert Andrew (July 2016). “Good Person or Bad Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game Play”. 《Cyberpsychology, Behavior, and Social Networking》 19 (7): 435–440. doi:10.1089/cyber.2015.0207.