Alam metasemesta
Rujukan

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↑  "Smart, J.M., Cascio, J. and Paffendorf, J., Metaverse Roadmap Overview, 2007." Accelerated Studies Foundation. Diarsipkan dari versi asli tanggal 2021-02-24. Diakses tanggal 2010-09-23.
↑  Radoff, Jon (2021-09-21). "Metaverse Technology: Unpacking the Hype". Building the Metaverse (dalam bahasa Inggris). Diakses tanggal 2021-10-29.
↑  "Facebook's vision of the metaverse has a critical flaw". VentureBeat (dalam bahasa Inggris). 2021-09-12. Diakses tanggal 2021-10-29.
↑  Alamsyah, Andry; Rohman, Ibrahim Kholikul (2022-03-2). "Menelaah Nilai Ekonomi Metaverse". Telkom University. Diakses tanggal 2023-09-12.  Periksa nilai tanggal di: |date= (bantuan)
↑  Grimshaw, Mark (2014). The Oxford Handbook of Virtuality. New York: Oxford University Press. hlm. 702. ISBN 9780199826162.
↑  In the acknowledgments section following the text of Snow Crash, Stephenson writes: The words "avatar" (in the sense it is used here) and "metaverse" are my invention, which I came up with when I decided that existing words (such as "virtual reality") were simply too awkward to use.
↑  Scott Thil (March 17, 2009). "March 17, 1948: William Gibson, Father of Cyberspace". WIRED.
↑  Dionisio, John David n.; Burns III, William G.; Gilbert, Richard (2013). "3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities". ACM Computing Surveys. ACM. 45 (3): 34:1 – 34:38. doi:10.1145/2480741.2480751.
↑  Genz, Julia; Küchler, Ulrike (2016). Metamorphoses of (New) Media. Newcastle upon Tyne: Cambridge Scholars Publishing. hlm. 151. ISBN 9781443880596.
↑  Edelstein, Stephen; Glon, Ronan (March 12, 2019). "Nissan uses 5G to test tech that lets motorists summon in-car 3D avatars". www.digitaltrends.com. Diakses tanggal 2019-05-04.
↑  Peckham, Eric (February 25, 2020). "A multiverse, not the metaverse". TechCrunch. Diakses tanggal 2021-04-02.
↑  Explain. "What is Metaverse, Facebook has now changed its name to Meta". Insider. Diakses tanggal 2021-10-29.  Parameter |url-status= yang tidak diketahui akan diabaikan (bantuan)
↑  Explain (28 October 2021). "Meta Founder's Letter by Mark Zuckerberg". Meta. Diakses tanggal 2021-10-29.
↑  LANXON, NATE. "Welcome to the Metaverse: What it is, who's behind it, and why it matters". fortune.com. Fortune. Diakses tanggal 29 September 2021.
↑  Lik-Hang, Lee, Tristan Braud, Pengyuan Zhou, Lin Wang, Dianlei Xu, Zijun Lin, Abhishek Kumar, Carlos Bermejo, and Pan Hui (2021). "All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda": 67. arXiv:2110.05352 . doi:10.13140/RG.2.2.11200.05124/6. Diakses tanggal 12 October 2021.
↑  "Virtual Worlds - Standard for Systems Virtual Components". IEEE. Diakses tanggal 2011-10-08.
↑  "Information technology -- Media context and control -- Part 4: Virtual world object characteristics (ISO/IEC 23005-4:2011)". ISO. Diakses tanggal 2011-10-08.
↑  "Immersive Education Technology Group (IETG)". Media Grid. Diarsipkan dari versi asli tanggal 2011-09-08. Diakses tanggal 2011-10-08.  Parameter |url-status= yang tidak diketahui akan diabaikan (bantuan)
↑  "Virtual World Region Agent Protocol (VWRAP)". IETF. Diakses tanggal 2011-10-08.
↑  "The Metaverse Roadmap". Acceleration Studies Foundation. Diarsipkan dari versi asli tanggal 2014-05-17. Diakses tanggal 2011-10-08.
↑  "IO Metaverse Info". December 26, 1996. Diarsipkan dari versi asli tanggal 1996-12-26.
↑  Maney, Kevin (2007-02-04). "The king of alter egos is surprisingly humble guy". USA Today. Diakses tanggal 2007-02-20.
↑  UM Office of Undergraduate Admissions (29 August 2008). "Vmerse". University of Michigan, Ann Arbor. Diarsipkan dari versi asli tanggal 29 August 2008. Diakses tanggal 29 November 2013.  Parameter |url-status= yang tidak diketahui akan diabaikan (bantuan)
↑  "About the Technology – Croquet Consortium". Croquet Consortium. Diarsipkan dari versi asli tanggal 2008-04-01. Diakses tanggal 2008-03-22.  Parameter |url-status= yang tidak diketahui akan diabaikan (bantuan)
↑  "FAQs – Croquet Consortium". Croquet Consortium. Diarsipkan dari versi asli tanggal 2008-03-12. Diakses tanggal 2008-03-22.  Parameter |url-status= yang tidak diketahui akan diabaikan (bantuan)
↑  "Duran Duran gets a Second Life". CNET.
↑  "History - OpenSimulator".
↑  Linden Lab (2008). "Open Grid Protocol".
↑  Ralph, Nate (2008-07-09). "Exploring Lively, Google's Virtual World – Wired". Wired. Diarsipkan dari versi asli tanggal 2008-07-10. Diakses tanggal 2008-07-10.  Parameter |url-status= yang tidak diketahui akan diabaikan (bantuan)
↑  "Girls' Generation in 'Hologram Style'". koreajoongangdaily.joins.com (dalam bahasa Inggris). Diakses tanggal 2021-10-08.
↑  Park, Gene. "A new Facebook cloud game mixes Telltale writing and reality TV. Users will decide the story". Washington Post (dalam bahasa Inggris). ISSN 0190-8286. Diakses tanggal 2021-04-20.
1 2  "The Real-Life Problem With the Virtual Members of Girl Group Aespa". Study Breaks (dalam bahasa Inggris). 2020-11-25. Diakses tanggal 2021-10-08.
↑  Rolling Stone (dalam bahasa Inggris).  Tidak memiliki atau tanpa |title= (bantuan); Parameter |access-date= membutuhkan |url= (bantuan)
↑  Billboard (dalam bahasa Inggris).  Tidak memiliki atau tanpa |title= (bantuan); Parameter |access-date= membutuhkan |url= (bantuan)
↑  "K-pop stars look to online platforms to fill gap left by canceled performances". english.hani.co.kr. Diakses tanggal 2021-10-08.
↑  "SM's Culture Universe could be K-pop's most ambitious alternative universe yet – but can it be pulled off?". NME (dalam bahasa Inggris). 2021-07-16. Diakses tanggal 2021-10-08.
↑  "aespa Is Primed to Conquer the Digital Age". PAPER (dalam bahasa Inggris). 2021-10-08. Diakses tanggal 2021-10-08.
↑  "CEO reveals SM will expand 'beyond imaginable' culture universe". koreatimes (dalam bahasa Inggris). 2021-10-08. Diakses tanggal 2021-10-08.
↑  Webster, Andrew (March 18, 2021). "Fortnite's Experimental Story Is An Attempt To Create 'The Entertainment Experience Of The Future'". The Verge. Diakses tanggal May 3, 2021.
↑  Sharwood, Simon (May 18, 2021). "South Korea creates 'metaverse alliance' to build an open national VR platform". The Register.
↑  gimana. "Apa Itu Metaverse Dan Siapa Yang Punya Metaverse? - Gimana.net". Diakses tanggal 2021-12-06.
↑  Roose, Kevin (2021-10-29). "The Metaverse Is Mark Zuckerberg's Escape Hatch". The New York Times (dalam bahasa Inggris). ISSN 0362-4331. Diakses tanggal 2021-10-30.
↑  Bimawan, Dimas (2021-12-23). "Apa itu Metaverse?". RuangLaptop. Diakses tanggal 2022-12-13.
↑  Griffin, Andrew (28 October 2021). "Facebook changes name to 'Meta' as it focuses on metaverse and tries to move on from controversies". The Independent. London. Diakses tanggal 28 October 2021.
↑  "Facebook changes its name to Meta in major rebrand". BBC News. London. 28 October 2021. Diakses tanggal 28 October 2021.
↑  Paul, Kari (28 October 2021). "Facebook announces name change to Meta in rebranding effort". The Guardian. London. Diakses tanggal 28 October 2021.
↑  Opinion: The metaverse is the future of our reality. Mark Zuckerberg and its other evangelists are planning for it, Molly Roberts, July 28, 2021,  The Washington Post.
↑  Mark Zuckerberg wants to expand Facebook into the metaverse, even if nobody knows what that is, Katie Canales, August 19, 2021, Business Insider.
↑  Allen, Jamie (November 28, 2012). "The Matrix and Postmodernism". Prezi.com.