מחשוב חישתי
הערות שוליים

↑  Jianhua Tao, Tieniu Tan, Affective Computing: A Review, Berlin, Heidelberg: Springer Berlin Heidelberg, 2005, עמ' 981–995, ISBN 978-3-540-29621-8
↑  William James, II.—WHAT IS AN EMOTION ?, Mind os-IX, 1884, עמ' 188–205 doi: 10.1093/mind/os-IX.34.188
↑  Picard, R. W, Affective Computing 321, 1995
1 2  Rosalind W. Picard, Affective computing, 1. paperback ed, Cambridge, Mass.: MIT Press, 2000, ISBN 978-0-262-66115-7
↑  Nestor Garay, Idoia Cearreta, Juan Miguel Lopez, Inmaculada Fajardo, Assistive Technology and Affective Mediation, Human Technology: An Interdisciplinary Journal on Humans in ICT Environments 2, 2006-04-30, עמ' 55–83 doi: 10.17011/ht/urn.2006159
↑  Sabine Payr, Robert Trappl, Agent Culture: Human-agent interaction in A Multicultural World, CRC Press, 2004-06-11, ISBN 978-1-135-61728-8. (באנגלית)
↑  Kate Loveys, Mark Sagar, Elizabeth Broadbent, The Effect of Multimodal Emotional Expression on Responses to a Digital Human during a Self-Disclosure Conversation: a Computational Analysis of User Language, Journal of Medical Systems 44, 2020-07-22 doi: 10.1007/s10916-020-01624-4
↑  Aleix M. Martinez, Shichuan Du, A Model of the Perception of Facial Expressions of Emotion by Humans: Research Overview and Perspectives, Cham: Springer International Publishing, 2017, עמ' 183–202, ISBN 978-3-319-57020-4
↑  Yotam Sahar, Grip Force as a Measure of Stress in Psychomotor Mobile Tasks, 2022 10th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), IEEE, 2022-10-18 doi: 10.1109/aciiw57231.2022.10086023
↑  Cynthia Breazeal, Lijin Aryananda, Recognition of Affective Communicative Intent in Robot-Directed Speech, Autonomous Robots 12, 2002-01-01, עמ' 83–104 doi: 10.1023/A:1013215010749
1 2 3  Frank Dellaert, Thomas Polzin, Alex Waibel, Recognizing emotion in speech, 4th International Conference on Spoken Language Processing (ICSLP 1996), ISCA, 1996-10-03 doi: 10.21437/icslp.1996-462
↑  D. Roy, A. Pentland, Automatic spoken affect classification and analysis, IEEE Comput. Soc. Press, 1996, עמ' 363–367 doi: 10.1109/AFGR.1996.557292
↑  C.M. Lee, S. Narayanan, R. Pieraccini, Recognition of negative emotions from the speech signal, IEEE Workshop on Automatic Speech Recognition and Understanding, 2001. ASRU '01., IEEE doi: 10.1109/asru.2001.1034632
↑  Daniel Neiberg, Kjell Elenius, Kornel Laskowski, Emotion recognition in spontaneous speech using GMMs, ISCA, 2006-09-17, עמ' paper 1581–Tue1A3O.5–0 doi: 10.21437/Interspeech.2006-277
↑  Sherif Yacoub, Steve Simske, Xiaofan Lin, John Burns, Recognition of emotions in interactive voice response systems, ISCA, 2003-09-01, עמ' 729–732 doi: 10.21437/Eurospeech.2003-307
↑  Eva Hudlicka, To feel or not to feel: The role of affect in human–computer interaction, International Journal of Human-Computer Studies 59, 2003-07, עמ' 1–32 doi: 10.1016/S1071-5819(03)00047-8
↑  George Caridakis, Lori Malatesta, Loic Kessous, Noam Amir, Amaryllis Raouzaiou, Kostas Karpouzis, Modeling naturalistic affective states via facial and vocal expressions recognition, Proceedings of the 8th international conference on Multimodal interfaces, ACM, 2006-11-02 doi: 10.1145/1180995.1181029
↑  T. Balomenos, A. Raouzaiou, S. Ioannou, A. Drosopoulos, K. Karpouzis, S. Kollias, Emotion Analysis in Man-Machine Interaction Systems, Berlin, Heidelberg: Springer Berlin Heidelberg, 2005, עמ' 318–328, ISBN 978-3-540-24509-4
↑  J.K. Aggarwal, Q. Cai, Human Motion Analysis: A Review, Computer Vision and Image Understanding 73, 1999-03, עמ' 428–440 doi: 10.1006/cviu.1998.0744
1 2  V.I. Pavlovic, R. Sharma, T.S. Huang, Visual interpretation of hand gestures for human-computer interaction: a review, IEEE Transactions on Pattern Analysis and Machine Intelligence 19, 1997-07, עמ' 677–695 doi: 10.1109/34.598226
↑  Chih‐Hung Wu, Yueh‐Min Huang, Jan‐Pan Hwang, Review of affective computing in education/learning: Trends and challenges, British Journal of Educational Technology 47, 2016-11, עמ' 1304–1323 doi: 10.1111/bjet.12324
↑  Richard Yonck, Heart of the machine: our future in a world of artificial emotional intelligence, First edition, New York: Arcade Publishing, 2017, ISBN 978-1-62872-733-3
↑  Group Overview ‹ Affective Computing, MIT Media Lab
↑  James G. Shanahan, Yan Qu, Janyce Wiebe, Computing attitude and affect in text: theory and applications, Berlin: Springer, 2006, The Information retrieval series, ISBN 978-1-4020-4026-9
↑  In-Car Facial Recognition Detects Angry Drivers To Prevent Road Rage, Gizmodo, ‏2014-03-14 (באנגלית)
↑  Christian Collet, Oren Musicant, Associating Vehicles Automation With Drivers Functional State Assessment Systems: A Challenge for Road Safety in the Future, Frontiers in Human Neuroscience 13, 2019-04-24 doi: 10.3389/fnhum.2019.00131
↑  Stephanie Balters, Madeline Bernstein, Pablo E. Paredes, On-road Stress Analysis for In-car Interventions During the Commute, Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, ACM, 2019-05-02 doi: 10.1145/3290607.3312824
↑  Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk, "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, ACM, 2020-11-02 doi: 10.1145/3410404.3414227
↑  Jonathan Sykes, Simon Brown, Affective gaming: measuring emotion through the gamepad, ACM Press, 2003, עמ' 732 doi: 10.1145/765891.765957
↑  Anton Nijholt, Danny Plass-Oude Bos, Boris Reuderink, Turning shortcomings into challenges: Brain–computer interfaces for games, Entertainment Computing 1, 2009-04, עמ' 85–94 doi: 10.1016/j.entcom.2009.09.007
↑  Mitu Khandaker, Designing affective video games to support the social-emotional development of teenagers with autism spectrum disorders, Studies in Health Technology and Informatics 144, 2009, עמ' 37–39
↑  Yotam Sahar, Michael Wagner, Ariel Barel, Shraga Shoval, Stress-Adaptive Training: An Adaptive Psychomotor Training According to Stress Measured by Grip Force, Sensors 22, 2022-11-01, עמ' 8368 doi: 10.3390/s22218368
↑  Joris H. Janssen, Egon L. van den Broek, Joyce H. D. M. Westerink, Tune in to your emotions: a robust personalized affective music player, User Modeling and User-Adapted Interaction 22, 2012-07, עמ' 255–279 doi: 10.1007/s11257-011-9107-7
↑  Katja Battarbee, Ilpo Koskinen, Co-experience: user experience as interaction, CoDesign 1, 2005-03, עמ' 5–18 doi: 10.1080/15710880412331289917
1 2  Kirsten Boehner, Rogério DePaula, Paul Dourish, Phoebe Sengers, How emotion is made and measured, International Journal of Human-Computer Studies 65, 2007-04, עמ' 275–291 doi: 10.1016/j.ijhcs.2006.11.016