Luettelo Epyxin peleistä

| Nimi | Vuosi | Alustat | Kuvaus |
| --- | --- | --- | --- |
| 4x4 Off-Road Racing | 1988 | Amiga | An off-road racing game |
| 4x4 Off-Road Racing | 1988 | Amstrad CPC | An off-road racing game |
| 4x4 Off-Road Racing | 1988 | Atari ST | An off-road racing game |
| 4x4 Off-Road Racing | 1988 | Commodore 64 | An off-road racing game |
| 4x4 Off-Road Racing | 1988 | DOS | An off-road racing game |
| 4x4 Off-Road Racing | 1988 | MSX | An off-road racing game |
| 4x4 Off-Road Racing | 1988 | ZX Spectrum | An off-road racing game |
| Alien Garden | 1982 | Atari 8-bit | An early "art game" that required experimentation to understand and win |
| Alien Garden | 1982 | Commodore 64 | An early "art game" that required experimentation to understand and win |
| Armor Assault | 1982 | Atari 8-bit | A turn-based tank strategy game between Soviet and NATO forces |
| Barbarian: The Ultimate Warrior | 1987 | Acorn Electron | Also known as Death Sword, a fighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success. |
| Barbarian: The Ultimate Warrior | 1987 | Amiga | Also known as Death Sword, a fighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success. |
| Barbarian: The Ultimate Warrior | 1987 | Amstrad CPC | Also known as Death Sword, a fighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success. |
| Barbarian: The Ultimate Warrior | 1987 | Apple II | Also known as Death Sword, a fighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success. |
| Barbarian: The Ultimate Warrior | 1987 | Atari ST | Also known as Death Sword, a fighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success. |
| Barbarian: The Ultimate Warrior | 1987 | BBC Micro | Also known as Death Sword, a fighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success. |
| Barbarian: The Ultimate Warrior | 1987 | Commodore 64 | Also known as Death Sword, a fighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success. |
| Barbarian: The Ultimate Warrior | 1987 | DOS | Also known as Death Sword, a fighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success. |
| Barbarian: The Ultimate Warrior | 1987 | ZX Spectrum | Also known as Death Sword, a fighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success. |
| Barbarian II: Dungeons of Drax | 1988 | Acorn Electron | Also known as Axe of Rage, a fighting game, garnered much less attention than its predecessor |
| Barbarian II: Dungeons of Drax | 1988 | Amiga | Also known as Axe of Rage, a fighting game, garnered much less attention than its predecessor |
| Barbarian II: Dungeons of Drax | 1988 | Amstrad CPC | Also known as Axe of Rage, a fighting game, garnered much less attention than its predecessor |
| Barbarian II: Dungeons of Drax | 1988 | Atari ST | Also known as Axe of Rage, a fighting game, garnered much less attention than its predecessor |
| Barbarian II: Dungeons of Drax | 1988 | BBC Micro | Also known as Axe of Rage, a fighting game, garnered much less attention than its predecessor |
| Barbarian II: Dungeons of Drax | 1988 | Commodore 64 | Also known as Axe of Rage, a fighting game, garnered much less attention than its predecessor |
| Barbarian II: Dungeons of Drax | 1988 | DOS | Also known as Axe of Rage, a fighting game, garnered much less attention than its predecessor |
| Barbarian II: Dungeons of Drax | 1988 | MSX | Also known as Axe of Rage, a fighting game, garnered much less attention than its predecessor |
| Barbarian II: Dungeons of Drax | 1988 | ZX Spectrum | Also known as Axe of Rage, a fighting game, garnered much less attention than its predecessor |
| Barbie | 1984 | Commodore 64 | Players must successfully prepare for a date with Barbie's male counterpart, Ken |
| Battle Bugs | 1994 | DOS | A real-time tactics game featuring bugs battling in common household environments |
| Battle Bugs | 1997 | PlayStation | A real-time tactics game featuring bugs battling in common household environments |
| Battle Bugs | 1994 | Windows | A real-time tactics game featuring bugs battling in common household environments |
| Blue Lightning | 1995 | Atari Jaguar CD | One of the first games for the Lynx, a pseudo-flight simulator where the pilot commands a military aircraft |
| Blue Lightning | 1989 | Atari Lynx | One of the first games for the Lynx, a pseudo-flight simulator where the pilot commands a military aircraft |
| Break Dance | 1984 | Commodore 64 | A rhythm game similar to Simon inspired by the then-current fad of breakdancing |
| Boulder Dash Construction Kit | 1986 |  |  |
| California Games | 1987 | Amiga | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Amstrad CPC | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Apple II | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Apple IIGS | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Atari 2600 | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Atari Lynx | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Atari ST | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Commodore 64 | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | DOS | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | MSX | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Nintendo Entertainment System | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Sega Master System | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | Sega Genesis/Mega Drive | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 2008 | Virtual Console | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games | 1987 | ZX Spectrum | A hit for Epyx, a collection of sport games purportedly popular in California, such as half-pipe skateboarding and surfing |
| California Games 2 | 1993 | Amiga | A sequel to California Games, a collection of more California-themed sports games |
| California Games 2 | 1993 | DOS | A sequel to California Games, a collection of more California-themed sports games |
| California Games 2 | 2008 | PlayStation Network | A sequel to California Games, a collection of more California-themed sports games |
| California Games 2 | 1993 | Sega Master System | A sequel to California Games, a collection of more California-themed sports games |
| California Games 2 | 1993 | Super Nintendo Entertainment System | A sequel to California Games, a collection of more California-themed sports games |
| California Games 2 | 2008 | Virtual Console | A sequel to California Games, a collection of more California-themed sports games |
| Championship Wrestling | 1986 | Apple II | A professional wrestling sports game |
| Championship Wrestling | 1986 | Atari ST | A professional wrestling sports game |
| Championship Wrestling | 1987 | Commodore 64 | A professional wrestling sports game |
| Chip's Challenge |  | Amiga | Originally designed for the Atari Lynx, this puzzle game was subsequently ported to several other platforms, sometimes more than once. |
| Chip's Challenge |  | Amstrad CPC | Originally designed for the Atari Lynx, this puzzle game was subsequently ported to several other platforms, sometimes more than once. |
| Chip's Challenge | 1989 | Atari Lynx | Originally designed for the Atari Lynx, this puzzle game was subsequently ported to several other platforms, sometimes more than once. |
| Chip's Challenge |  | Atari ST | Originally designed for the Atari Lynx, this puzzle game was subsequently ported to several other platforms, sometimes more than once. |
| Chip's Challenge |  | Commodore 64 | Originally designed for the Atari Lynx, this puzzle game was subsequently ported to several other platforms, sometimes more than once. |
| Chip's Challenge |  | DOS | Originally designed for the Atari Lynx, this puzzle game was subsequently ported to several other platforms, sometimes more than once. |
| Chip's Challenge |  | Windows | Originally designed for the Atari Lynx, this puzzle game was subsequently ported to several other platforms, sometimes more than once. |
| Chip's Challenge |  | ZX Spectrum | Originally designed for the Atari Lynx, this puzzle game was subsequently ported to several other platforms, sometimes more than once. |
| Crush, Crumble and Chomp! | 1981 | Apple II | A movie monster strategy game where the player controls a monster and tries to destroy a city without getting killed |
| Crush, Crumble and Chomp! | 1981 | Atari 8-bit | A movie monster strategy game where the player controls a monster and tries to destroy a city without getting killed |
| Crush, Crumble and Chomp! | 1981 | Commodore 64 | A movie monster strategy game where the player controls a monster and tries to destroy a city without getting killed |
| Crush, Crumble and Chomp! | 1981 | Commodore VIC-20 | A movie monster strategy game where the player controls a monster and tries to destroy a city without getting killed |
| Crush, Crumble and Chomp! | 1981 | DOS | A movie monster strategy game where the player controls a monster and tries to destroy a city without getting killed |
| Crush, Crumble and Chomp! | 1981 | TRS-80 | A movie monster strategy game where the player controls a monster and tries to destroy a city without getting killed |
| Crypt of the Undead | 1982 |  |  |
| Curse of Ra | 1982 |  | An expansion to Temple of Apshai, requiring the original game to play. Included in Temple of Apshai Trilogy |
| Danger in Drindisti | 1981 |  | An entry in the loosely tied Dunjonquest series of fantasy role-playing video games |
| Datestones of Ryn, TheThe Datestones of Ryn | 1979 | Apple II | A "prequel" to Temple of Apshai and part of Epyx's loosely tied "Dunjonquest" series, a role-playing video game, perhaps the first example of an action role-playing game |
| Datestones of Ryn, TheThe Datestones of Ryn | 1979 | Atari 8-bit | A "prequel" to Temple of Apshai and part of Epyx's loosely tied "Dunjonquest" series, a role-playing video game, perhaps the first example of an action role-playing game |
| Datestones of Ryn, TheThe Datestones of Ryn | 1979 | Commodore PET | A "prequel" to Temple of Apshai and part of Epyx's loosely tied "Dunjonquest" series, a role-playing video game, perhaps the first example of an action role-playing game |
| Datestones of Ryn, TheThe Datestones of Ryn | 1979 | TRS-80 | A "prequel" to Temple of Apshai and part of Epyx's loosely tied "Dunjonquest" series, a role-playing video game, perhaps the first example of an action role-playing game |
| Destroyer | 1986 | Amiga | A well-received naval combat simulation |
| Destroyer | 1986 | Apple II | A well-received naval combat simulation |
| Destroyer | 1986 | Apple IIGS | A well-received naval combat simulation |
| Destroyer | 1986 | Commodore 64 | A well-received naval combat simulation |
| Destroyer | 1986 | DOS | A well-received naval combat simulation |
| Dragon's Eye | 1981 |  |  |
| Dragonriders of Pern | 1983 | Atari 8-bit | A strategy video game based on the series of books by Anne McCaffrey |
| Dragonriders of Pern | 1983 | Commodore 64 | A strategy video game based on the series of books by Anne McCaffrey |
| ElectroCop | 1989 | Atari Lynx | An action game where the player has to rescue the President's daughter |
| Escape from Vulcan's Isle | 1982 |  |  |
| Fax | 1983 |  |  |
| Final Assault | 1987 | Amiga | A mountain climbing simulation.  Released as Chamonix Challenge in Europe. |
| Final Assault | 1987 | Amstrad CPC | A mountain climbing simulation.  Released as Chamonix Challenge in Europe. |
| Final Assault | 1987 | Apple IIGS | A mountain climbing simulation.  Released as Chamonix Challenge in Europe. |
| Final Assault | 1987 | Atari ST | A mountain climbing simulation.  Released as Chamonix Challenge in Europe. |
| Final Assault | 1987 | Commodore 64 | A mountain climbing simulation.  Released as Chamonix Challenge in Europe. |
| Final Assault | 1987 | DOS | A mountain climbing simulation.  Released as Chamonix Challenge in Europe. |
| Final Assault | 1987 | ZX Spectrum | A mountain climbing simulation.  Released as Chamonix Challenge in Europe. |
Fore!: 
| G.I. Joe: A Real American Hero | 1985 | Apple II | An action shoot 'em up game based on the popular action figure |
| G.I. Joe: A Real American Hero | 1985 | Commodore 64 | An action shoot 'em up game based on the popular action figure |
| The Games: Summer Edition | 1988 |  |  |
| The Games: Winter Edition | 1988 |  |  |
| Gates of Zendocon | 1989 | Atari Lynx | A sci fi shoot 'em up |
| Gateway to Apshai | 1983 | Atari 8-bit | An action-adventure role-playing video game that served as a prequel to the earlier Temple of Apshai |
| Gateway to Apshai | 1983 | ColecoVision | An action-adventure role-playing video game that served as a prequel to the earlier Temple of Apshai |
| Gateway to Apshai | 1983 | Commodore 64 | An action-adventure role-playing video game that served as a prequel to the earlier Temple of Apshai |
| Hellfire Warrior | 1980 |  | An entry in the Dunjonquest series of role-playing video games |
| Hot Wheels | 1984 | Commodore 64 |  |
| Impossible Mission | 1985 | Acorn Electron | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 1986 | Amstrad CPC | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission |  | Apple II | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 1987 | Atari 7800 | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 1985 | BBC Micro | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 1984 | Commodore 64 | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 2007 | Nintendo DS | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission |  | Nintendo Entertainment System | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 2010 | Oric Atmos | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 2007 | PlayStation 2 | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 2007 | PlayStation Portable | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 1988 | Sega Master System | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 2007 | Virtual Console | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 2007 | Wii | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission | 1985 | ZX Spectrum | The player is a secret agent trying to thwart an evil genius's nefarious plans. Debuting on the Commodore 64, this widely hailed game featured aspects of various different game genres, such as action games, adventure games and platform games. |
| Impossible Mission II | 1988 | Amiga | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Impossible Mission II | 1988 | Amstrad CPC | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Impossible Mission II | 1988 | Apple IIc | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Impossible Mission II | 1988 | Apple IIe | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Impossible Mission II | 1988 | Apple IIGS | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Impossible Mission II | 1988 | Atari ST | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Impossible Mission II | 1988 | Commodore 64 | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Impossible Mission II | 1988 | DOS | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Impossible Mission II | 1988 | Nintendo Entertainment System | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Impossible Mission II | 1988 | ZX Spectrum | Rewritten from scratch with the plot a direct follow-on of the original, this game failed to perform nearly as well |
| Invasion Orion | 1979 | Apple II | A science fiction strategy video game |
| Invasion Orion | 1979 | Atari 8-bit | A science fiction strategy video game |
| Invasion Orion | 1979 | PET | A science fiction strategy video game |
| Invasion Orion | 1979 | TRS-80 | A science fiction strategy video game |
| Jabbertalky | 1982 |  |  |
| Jumpman | 1983 | Apple II | Designed and programmed by Randy Glover, a platform game, a very successful game for Epyx, who sold it for years after its initial release |
| Jumpman | 1983 | Atari 8-bit | Designed and programmed by Randy Glover, a platform game, a very successful game for Epyx, who sold it for years after its initial release |
| Jumpman | 1983 | Commodore 64 | Designed and programmed by Randy Glover, a platform game, a very successful game for Epyx, who sold it for years after its initial release |
| Jumpman | 1983 | DOS | Designed and programmed by Randy Glover, a platform game, a very successful game for Epyx, who sold it for years after its initial release |
| Jumpman | 1983 | TI-89 | Designed and programmed by Randy Glover, a platform game, a very successful game for Epyx, who sold it for years after its initial release |
| Jumpman | 2008 | Virtual Console | Designed and programmed by Randy Glover, a platform game, a very successful game for Epyx, who sold it for years after its initial release |
| Jumpman Junior | 1983 | Atari 8-bit | A "lite" version of Jumpman with only 12 levels |
| Jumpman Junior | 1983 | ColecoVision | A "lite" version of Jumpman with only 12 levels |
| Jumpman Junior | 1983 | Commodore 64 | A "lite" version of Jumpman with only 12 levels |
| Keys of Acheron, TheThe Keys of Acheron | 1981 |  | An entry in the loosely tied Dunjonquest series of fantasy role-playing video games |
| King Arthur's Heir | 1982 |  |  |
| L.A. Crackdown | 1988 |  |  |
| Legend of Blacksilver | 1988 | Apple II | A fantasy role-playing video game that was met with lukewarm reception due to its stale graphics and unimaginative presentation |
| Legend of Blacksilver | 1988 | Commodore 64 | A fantasy role-playing video game that was met with lukewarm reception due to its stale graphics and unimaginative presentation |
| Mind-Roll | 1988 |  |  |
| Monster Maze | 1982 |  |  |
| Morloc's Tower | 1979 |  | An entry in the loosely tied Dunjonquest series of fantasy role-playing video games |
| Movie Monster Game, TheThe Movie Monster Game | 1986 | Apple II | An action game where the player gets to assume the role of one of various monster movie standards |
| Movie Monster Game, TheThe Movie Monster Game | 1986 | Commodore 64 | An action game where the player gets to assume the role of one of various monster movie standards |
| New World | 1982 |  |  |
| Nightmare, TheThe Nightmare | 1982 |  |  |
| Oil Barons | 1983 | Apple II | A peculiar hybrid of video game and board game, this game sold poorly upon its release and is very rare today |
| Oil Barons | 1983 | Commodore 64 | A peculiar hybrid of video game and board game, this game sold poorly upon its release and is very rare today |
| Oil Barons | 1983 | DOS | A peculiar hybrid of video game and board game, this game sold poorly upon its release and is very rare today |
| Omnicron Conspiracy | 1989 |  |  |
| Pitstop | 1983 |  |  |
| Pitstop II | 1984 | Apple II | A widely hailed racing game, the first to implement a split-screen for simultaneous two-player racing |
| Pitstop II | 1984 | Atari 8-bit | A widely hailed racing game, the first to implement a split-screen for simultaneous two-player racing |
| Pitstop II | 1984 | Commodore 64 | A widely hailed racing game, the first to implement a split-screen for simultaneous two-player racing |
| Pitstop II | 1984 | PC Booter | A widely hailed racing game, the first to implement a split-screen for simultaneous two-player racing |
| Pitstop II | 1985 | TRS-80 Color Computer | A widely hailed racing game, the first to implement a split-screen for simultaneous two-player racing |
| Pitstop II | 2008 | Virtual Console | A widely hailed racing game, the first to implement a split-screen for simultaneous two-player racing |
| PlatterMania | 1982 | Atari 8-bit |  |
| Project Neptune | 1989 |  |  |
| Purple Saturn Day | 1989 | Amiga | A sports game with a variety of Olympic-themed sci-fi events that garnered high praise |
| Purple Saturn Day | 1989 | Amstrad CPC | A sports game with a variety of Olympic-themed sci-fi events that garnered high praise |
| Purple Saturn Day | 1989 | Atari ST | A sports game with a variety of Olympic-themed sci-fi events that garnered high praise |
| Purple Saturn Day | 1989 | DOS | A sports game with a variety of Olympic-themed sci-fi events that garnered high praise |
| Purple Saturn Day | 1989 | ZX Spectrum | A sports game with a variety of Olympic-themed sci-fi events that garnered high praise |
| Puzzle Panic | 1984 | Atari 8-bit | A puzzle game featuring a lightbulb named "Benny" |
| Puzzle Panic | 1984 | Commodore 64 | A puzzle game featuring a lightbulb named "Benny" |
| Rad Warrior | 1986 | Commodore 64 | Published as The Sacred Armour of Antiriad outside of North America and set in a post-apocalyptic Earth, a combination action puzzle and platform game; came with a 16-page comic book |
| Rad Warrior | 1986 | DOS | Published as The Sacred Armour of Antiriad outside of North America and set in a post-apocalyptic Earth, a combination action puzzle and platform game; came with a 16-page comic book |
| Rad Warrior | 1986 | TRS-80 | Published as The Sacred Armour of Antiriad outside of North America and set in a post-apocalyptic Earth, a combination action puzzle and platform game; came with a 16-page comic book |
| Rescue at Rigel | 1980 | Apple II | Probably inspired by the Iran hostage crisis, the player must rescue hostages on an asteroid orbiting the star Rigel |
| Rescue at Rigel | 1980 | Atari 8-bit | Probably inspired by the Iran hostage crisis, the player must rescue hostages on an asteroid orbiting the star Rigel |
| Rescue at Rigel | 1980 | Commodore PET | Probably inspired by the Iran hostage crisis, the player must rescue hostages on an asteroid orbiting the star Rigel |
| Rescue at Rigel | 1980 | DOS (PC booter) | Probably inspired by the Iran hostage crisis, the player must rescue hostages on an asteroid orbiting the star Rigel |
| Rescue at Rigel | 1980 | TRS-80 | Probably inspired by the Iran hostage crisis, the player must rescue hostages on an asteroid orbiting the star Rigel |
| Rescue at Rigel | 1980 | VIC-20 | Probably inspired by the Iran hostage crisis, the player must rescue hostages on an asteroid orbiting the star Rigel |
| Revenge of Defender | 1988 |  |  |