بازی کردن عمومی
@GENERAl8

↑  Pell, Barney (1992).  L. Allis (ed.). "Metagame: a new challenge for games and learning" [Heuristic programming in artificial intelligence 3–the third computerolympiad] (PDF). Ellis-Horwood. Archived from the original (PDF) on 17 February 2020. Retrieved 24 November 2020. {{cite journal}}: Cite journal requires |journal= (help); Missing |editor1= (help)
↑  Pell, Barney (1996). "A Strategic Metagame Player for General Chess-Like Games". Computational Intelligence (به انگلیسی). 12 (1): 177–198. doi:10.1111/j.1467-8640.1996.tb00258.x. ISSN 1467-8640.
1 2  Genesereth, Michael; Love, Nathaniel; Pell, Barney (15 June 2005). "General Game Playing: Overview of the AAAI Competition". AI Magazine (به انگلیسی). 26 (2): 62. doi:10.1609/aimag.v26i2.1813. ISSN 2371-9621.
↑  Mnih, Volodymyr; Kavukcuoglu, Koray; Silver, David; Graves, Alex; Antonoglou, Ioannis; Wierstra, Daan; Riedmiller, Martin (2013). "Playing Atari with Deep Reinforcement Learning" (PDF). Neural Information Processing Systems Workshop 2013. Retrieved 25 April 2015.
1 2  Schaul, Tom (August 2013). "A video game description language for model-based or interactive learning". 2013 IEEE Conference on Computational Intelligence in Games (CIG): 1–8. CiteSeerX 10.1.1.360.2263. doi:10.1109/CIG.2013.6633610. ISBN 978-1-4673-5311-3.
1 2  Levine, John; Congdon, Clare Bates; Ebner, Marc; Kendall, Graham; Lucas, Simon M.; Miikkulainen, Risto; Schaul, Tom; Thompson, Tommy (2013). "General Video Game Playing". Artificial and Computational Intelligence in Games. Schloss Dagstuhl–Leibniz-Zentrum fuer Informatik. 6: 77–83. Retrieved 25 April 2015.
↑  Bowling, M.; Veness, J.; Naddaf, Y.; Bellemare, M. G. (2013-06-14). "The Arcade Learning Environment: An Evaluation Platform for General Agents". Journal of Artificial Intelligence Research (به انگلیسی). 47: 253–279. arXiv:1207.4708. doi:10.1613/jair.3912. ISSN 1076-9757.
↑  Mnih, Volodymyr; Kavukcuoglu, Koray; Silver, David; Rusu, Andrei A.; Veness, Joel; Hassabis, Demis; Bellemare, Marc G.; Graves, Alex; Riedmiller, Martin (26 February 2015). "Human-level control through deep reinforcement learning". Nature. 518 (7540): 529–533. Bibcode:2015Natur.518..529M. doi:10.1038/nature14236. PMID 25719670.
↑  Korjus, Kristjan; Kuzovkin, Ilya; Tampuu, Ardi; Pungas, Taivo (2014). "Replicating the Paper "Playing Atari with Deep Reinforcement Learning"" (PDF). University of Tartu. Retrieved 25 April 2015.
↑  Guo, Xiaoxiao; Singh, Satinder; Lee, Honglak; Lewis, Richard L.; Wang, Xiaoshi (2014). "Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning" (PDF). NIPS Proceedingsβ. Conference on Neural Information Processing Systems. Retrieved 25 April 2015.
↑  Murphy, Tom (2013). "The First Level of Super Mario Bros. is Easy with Lexicographic Orderings and Time Travel … after that it gets a little tricky." (PDF). SIGBOVIK. Retrieved 25 April 2015.
↑  Murphy, Tom. "learnfun & playfun: A general technique for automating NES games". Retrieved 25 April 2015.
↑  Teller, Swizec (October 28, 2013). "Week 2: Level 1 of Super Mario Bros. is easy with lexicographic orderings and". A geek with a hat. Archived from the original on 30 April 2015. Retrieved 25 April 2015.
↑  McMillen, Colin (2003). "Toward the Development of an Intelligent Agent for the Supply Chain Management Game of the 2003 Trading Agent Competition" [2003 Trading Agent Competition]. Master's Thesis. Minneapolis, MN: University of Minnesota. {{cite journal}}: Cite journal requires |journal= (help)
↑  "AGAPE - An Auction LanGuage for GenerAl Auction PlayErs". AGAPE (به فرانسوی). Retrieved 5 March 2020.
↑  Michael, Friedrich; Ignatov, Dmitry (2019). "General Game Playing B-to-B Price Negotiations" (PDF). CEUR Workshop Proceedings. Vol-2479: 89–99. Retrieved 5 March 2020. {{cite journal}}: |volume= has extra text (help)
1 2  Barney Pell's research on computer game playing بایگانی‌شده  در ۲۰۰۷-۰۸-۱۲ توسط Wayback Machine.
↑  "Metagame and General Game Playing". Metagame and General Game Playing. Retrieved 27 March 2016.
↑  Available: Universal Game Engine email to comp.ai.games by Jeff Mallett, 10-Dec-1998.
↑  "UZH - z-Tree - Zurich Toolbox for Readymade Economic Experiments". www.ztree.uzh.ch (به انگلیسی). Retrieved 17 February 2020.
↑  Beckenkamp, Martin; Hennig‐Schmidt, Heike; Maier-Rigaud, Frank P. (1 March 2007). "Cooperation in Symmetric and Asymmetric Prisoner's Dilemma Games" (به انگلیسی). Social Science Research Network. SSRN 968942. {{cite journal}}: Cite journal requires |journal= (help)
1 2  Schaul, Tom (7 February 2020). "schaul/py-vgdl".
↑  GGP Server, platform for competition of general game playing systems.
↑  Dresden GGP Server بایگانی‌شده  در ۷ آوریل ۲۰۱۳ توسط Wayback Machine, platform for competition of general game playing systems with automatic scheduling of matches.
↑  "General Game Playing". www.general-game-playing.de.
↑  Information about Fluxplayer, the winner of the 2nd International General Game Playing competition.
↑  Information about CADIAPlayer, more information about the winner of the 3rd, 4th, and 8th International General Game Playing competitions.
↑  Sancho is GGP Champion 2014!, winner of the 2014 International General Game Playing competition.
↑  "Zillions of Games - Who Are We?". www.zillions-of-games.com. Retrieved 2017-11-16.
↑  "AiAi Home Page – Stephen Tavener". mrraow.com (به انگلیسی). Retrieved 2017-11-16.
↑  "Ai Ai announcement thread". BoardGameGeek. Retrieved 2017-11-16.
↑  "The PolyGamo Player Project | Programming Languages and General Players for Abstract Games and Puzzles". www.polyomino.com (به انگلیسی). Retrieved 2017-11-16.
↑  Nielsen, Thorbjørn S.; Barros, Gabriella A. B.; Togelius, Julian; Nelson, Mark J. "Towards generating arcade game rules with VGDL" (PDF).
1 2  Levine, John; Congdon, Clare Bates; Ebner, Marc; Kendall, Graham; Lucas, Simon M.; Miikkulainen Risto, Schaul; Tom, Thompson; Tommy. "General Video Game Playing" (PDF).
↑  Neufeld, Xenija; Mostaghim, Sanaz; Perez-Liebana, Diego. "Procedural Level Generation with Answer Set Programming for General Video Game Playing" (PDF).
↑  "Recent Advances in General Game Playing" (به انگلیسی). Hindawi Publishing Corporation. 2015. doi:10.1155/2015/986262.
↑  "Monte-Carlo Tree Search for General Game Playing". ResearchGate. Retrieved 2016-04-01.
↑  Finnsson, Hilmar (2012). "Generalized Monte-Carlo Tree Search Extensions for General Game Playing". Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence. Archived from the original on 15 اكتبر 2013. {{cite journal}}: Check date values in: |archive-date= (help)
↑  Frydenberg, Frederik; Anderson, Kasper R.; Risi, Sebastian; Togelius, Julian. "Investigating MCTS Modifications in General Video Game Playing" (PDF).
↑  M. Swiechowski; J. Mandziuk; Y. S. Ong, "Specialization of a UCT-based General Game Playing Program to Single-Player Games," in IEEE Transactions on Computational Intelligence and AI in Games, vol.PP, no.99, pp.1-1 doi:10.1109/TCIAIG.2015.2391232
↑  Perez, Diego; Dieskau, Jens; Hünermund, Martin. "Open Loop Search for General Video Game Playing" (PDF).
↑  Jesper Juul. Half-Real: Video Games Between Real Rules and Fictional Worlds. MIT Press, 2005.