طوفان‌های ذهنی لگو
استناد

↑  "Lego Mindstorms: A History of Educational Robots". Hack Education. 2015-04-10. Retrieved 2017-12-15.
↑  "To Mindstorms and Beyond: Evolution of a Construction Kit for Magical Machines" (PDF). MIT Media Laboratory. Retrieved 2017-12-15.
↑  Askildsen, Tormod (4 December 2018). "LEGO Mindstorms reflections – What happened before the announcement in January 1998". lan.Lego.com. The LEGO Group. Retrieved 26 March 2019. In 1995, (...) I got permission to set up a new function we called "Home Learning" in LEGO Dacta. (...) Parallel to this, the MIT Media Lab who had been working closely with LEGO Dacta for several years, worked on a concept they called the "intelligent LEGO brick". They were playing around with a number of pretty cool prototypes. For me to get a much deeper understanding of how kids wanted to learn about new things, we organized numerous focus group discussions across the US. Listening to the kids. Key findings pointed us in the direction of fun, even "hard fun", making things and "something with technology".These findings resonated very well with our friends at the Media Lab and at some point during 1996 it was decided to put the "intelligent LEGO brick" at the center of the Home Learning project.
↑  Oliver, David; Roos, Johnathan (2003). "Dealing with the unexpected: Critical incidents in the LEGO Mindstorms team". Human Relations. 56 (9): 1057–1082. doi:10.1177/0018726703569002. Retrieved 26 March 2019.
↑  Askildsen, Tormod (4 December 2018). "LEGO Mindstorms reflections – What happened before the announcement in January 1998". lan.Lego.com. The LEGO Group. Retrieved 26 March 2019. Our initial plan was to launch the product in late 1997 (...) But, a few critical incidents delayed us.
↑  "ROBOTICS DISCOVERY SET - INFO FOR HACKERS". 10 February 2001. Archived from the original on 10 February 2001.
↑  Kekoa Proudfoot (1999). "RCX Internals". mralligator.com. Retrieved 14 December 2018.
↑  "DSC03489.jpg". flickr.com. Retrieved 4 April 2018.
↑  "What's NXT? LEGO Group Unveils LEGO MINDSTORMS NXT Robotics Toolset at Consumer Electronics Show". Press Release. LAS VEGAS: LEGO Company. 4 January 1986. Archived from the original on 2009-07-08. Retrieved 3 December 2008.
↑  "Lego Robotics FAQ". 2009. Archived from the original on 2010-08-08. Retrieved 2 March 2010.
↑  EV3-Overview
↑  Crook, Jordan. "LEGO Mindstorms EV3: The Better, Faster, Stronger Generation of Robotic Programming". TechCrunch. Retrieved 2015-05-22.
↑  https://www.lego.com/en-us/aboutus/news/2019/august/lego-education-spike-prime-a-new-hands-on-learning-approach-for-classrooms-announced-today/
↑  https://www.lego.com/en-us/product/lego-education-spike-prime-set-45678
↑  https://github.com/gpdaniels/spike-prime#lego-hub-hardware
↑  https://www.lego.com/en-us/aboutus/news/2020/june/lego-mindstorms-robot-inventor/
↑  "The MIT Programmable Brick". Epistemology and Learning Group. Massachusetts Institute of Technology. 13 February 1998. Archived from the original on 2005-10-25. Retrieved 1 October 2013.
↑  "Programmable Bricks". Projects. MIT Media Lab. Archived from the original on 2013-10-21. Retrieved 2008-12-03.
↑  Erwin, Ben; Cyr, Martha; Rogers, Chris (2000). "LEGO Engineer and RoboLab: Teaching Engineering with LabVIEW from Kindergarten to Graduate School" (PDF). International Journal of Engineering Education. 16 (3): 181–192. Archived from the original (PDF) on 23 September 2013. Retrieved 25 January 2021. For the past 6 years, faculty members at Tufts University have developed two different software packages between LabVIEW and Lego data acquisition systems. These packages allow us to teach engineering with both Lego bricks and LabVIEW to students from 5 to 50 years old. The versatility of the hardware and software allow a wide variety of possibilities in what students can build and program. From robots and remote sensing devices to kinetic sculptures. As students design and build their projects, they are motivated to learn the math and science they need to optimise their project. Both college students and kindergartners respond to this motivator. In the paper, we explain how we designed software to complement these projects in allowing automation and animation. The software uses LabVIEW, extending its capabilities to kindergartners and Lego bricks. Finally, we will show how we have used LabVIEW and Lego data acquisition to teach elementary school science, freshman engineering, instrumentation and experimentation, and how college seniors and graduate students have used both the hardware and software to solve various data acquisition problems