// Slower C++ solution:
#include <iostream>

#include <algorithm>

#include <array>

#include <cstdint>

#include <climits>

#include <functional>

#include <map>

#include <math.h>

#include <queue>

#include <set>

#include <stack>

#include <stdlib.h>

#include <string>

#include <time.h>

#include <utility>

#include <vector>



using int32 = std::int_fast32_t;

using int64 = std::int_fast64_t;

using uint32 = std::uint_fast32_t;

using uint64 = std::uint_fast64_t;

using uintl32 = std::uint_least32_t;

using intl32 = std::int_least32_t;



template<typename Monoid>

class avl_tree {

	static constexpr uint64 allocsize = (uint64)1 << 14;

	struct node_t {

		node_t *left, *right;

		Monoid value, sum;

		uintl32 size, height, ref;

		node_t(){}

		node_t(node_t *l, node_t *r, Monoid va, Monoid su, uintl32 s, uintl32 h, uintl32 re) :

			left(l), right(r), value(va), sum(su), size(s), height(h), ref(re) {}

		void gc(void) {

			left->reset();

			right->reset();

			left = garbage;

			garbage = this;

		}

		void reset(void) {

			if (!(--ref)) gc();

		}

	};

	static node_t *garbage;

	static node_t *data_;

	static node_t *nil;

	node_t *root_;

	avl_tree(node_t *root) :root_(root) {

		++root->ref;

	}

	static node_t *alloc(void) {

		if (!garbage) {

			garbage = (node_t *)malloc(allocsize*(uint64)sizeof(node_t));

			uint32 i = allocsize;

			(garbage + i - 1)->left = nullptr;

			while (--i) {

				(garbage + i - 1)->left = (garbage + i);

			}

		}

		node_t *ret = garbage;

		garbage = garbage->left;

		return ret;

	}

	static node_t *make(node_t *l, node_t *r, Monoid &m) {

		node_t *ret = alloc();

		*ret = node_t(l, r, m, (l->sum + m) + r->sum, l->size + r->size + 1, 

			std::max(l->height, r->height) + 1, 0);

		++l->ref;

		++r->ref;

		return ret;

	}

	static node_t *adjustR(node_t *n) {

		if (n->right->height - n->left->height != 2) return n;

		if (n->right->right->height + 2 == n->right->height) {

			node_t *t = n->right->left;

			t = make(make(n->left, t->left, n->value), 

				make(t->right, n->right->right, n->right->value), t->value);

			n->gc();

			return t;

		}

		else {

			node_t *t = n->right;

			t = make(make(n->left, t->left, n->value), t->right, t->value);

			n->gc();

			return t;

		}

	}

	static node_t *adjustL(node_t *n) {

		if (n->left->height - n->right->height != 2) return n;

		if (n->left->left->height + 2 == n->left->height) {

			node_t *t = n->left->right;

			t = make(make(n->left->left, t->left, n->left->value), 

				make(t->right, n->right, n->value), t->value);

			n->gc();

			return t;

		}

		else {

			node_t *t = n->left;

			t = make(t->left, make(t->right, n->right, n->value), t->value);

			n->gc();

			return t;

		}

	}

	static node_t *insert_(node_t *n, uint32 position) {

		if (n == nil) return data_;

		if (n->left->size < position) {

			return adjustR(make(n->left, insert_(n->right, position - n->left->size - 1), n->value));

		}

		else {

			return adjustL(make(insert_(n->left, position), n->right, n->value));

		}

	}

	static node_t *erase_(node_t *n, uint32 position) {

		if (n->left->size > position) {

			return adjustR(make(erase_(n->left, position), n->right, n->value));

		}

		else if (n->left->size < position) {

			return adjustL(make(n->left, erase_(n->right, position - n->left->size - 1), n->value));

		}

		if (n->left == nil) {

			data_ = n;

			if (n->right == nil) {

				return nil;

			}

			else {

				return make(nil, nil, n->right->value);

			}

		}

		else {

			if (n->right == nil) {

				return make(nil, nil, n->left->value);

			}

			else {

				node_t *t = erase_(n->right, 0);

				return adjustL(make(n->left, t, data_->value));

			}

		}

	}

	static node_t *merge_sub(node_t *l, node_t *r, node_t *n) {



	}

	static Monoid more_than(node_t *n, uint32 position) {

		Monoid ret;

		while (n != nil) {

			if (n->left->size < position) {

				position -= n->left->size + 1;

				n = n->right;

			}

			else {

				ret = (n->value + n->right->sum) + ret;

				n = n->left;

			}

		}

		return ret;

	}

	static Monoid less_than(node_t *n, uint32 position) {

		Monoid ret;

		while (n != nil) {

			if (n->left->size < position) {

				position -= n->left->size + 1;

				ret = ret + (n->left->sum + n->value);

				n = n->right;

			}

			else {

				n = n->left;

			}

		}

		return ret;

	}

	static node_t *leftest(node_t *n) {

		while (n->left != nil) {

			n = n->left;

		}

		return n;

	}

	static void show_(node_t *n) {

		std::cout << "(";

		if (n->left != nil) {

			show_(n->left);

			std::cout << "←";

		}

		std::cout << n->value.e << " " << n->height;

		if (n->right != nil) {

			std::cout << "→";

			show_(n->right);

		}

		std::cout << ")";

	}

public:

	avl_tree() :root_(nil) {

		++nil->ref;

	}

	avl_tree(const avl_tree &other) :root_(other.root_) {

		++root_->ref;

	}

	avl_tree &operator=(const avl_tree &other) {

		root_->reset();

		root_ = other.root_;

		++root_->ref;

		return *this;

	}

	~avl_tree() {

		root_->reset();

	}

	Monoid access(uint32 index) {

		node_t *n = root_;

		while (index != n->left->size) {

			if (n->left->size < index) {

				index -= n->left->size + 1;

				n = n->right;

			}

			else {

				n = n->left;

			}

		}

		return n->value;

	}

	static avl_tree merge(const avl_tree &L, const avl_tree &R) {

		node_t *n = R.erase(0);

		return avl_tree(merge_sub(L, n, leftest(R->root_)));

	}

	std::pair<avl_tree, avl_tree> split(uint32 position) {

		std::pair<node_t *, node_t *> n = split(root_, position);

		return { avl_tree(n.first), avl_tree(n.second) };

	}

	avl_tree insert(uint32 position, Monoid data) {

		data_ = make(nil, nil, data);

		node_t *n = insert_(root_, position);

		return avl_tree(n);

	}

	avl_tree erase(uint32 position) {

		return avl_tree(erase_(root_, position));

	}

	static avl_tree singlton(Monoid data) {

		return avl_tree(make(nil, nil, data));

	}

	Monoid range(uint32 begin, uint32 end) {

		if (begin >= end) return Monoid();

		node_t *n = root_;

		while (1) {

			if (n->left->size >= begin) {

				if (n->left->size < end) 

					return (more_than(n->left, begin) + n->value) 

					+ less_than(n->right, end - n->left->size - 1);

				n = n->left;

			}

			else {

				begin -= n->left->size + 1;

				end -= n->left->size + 1;

				n = n->right;

			}

		}

	}

	uint32 size(void) {

		return root_->size;

	}

	void show() {

		show_(root_);

		std::cout << "\n";

	}

};

template<typename Monoid>

typename avl_tree<Monoid>::node_t *avl_tree<Monoid>::garbage = nullptr;

template<typename Monoid>

typename avl_tree<Monoid>::node_t *avl_tree<Monoid>::data_ = nullptr;

template<typename Monoid>

typename avl_tree<Monoid>::node_t *avl_tree<Monoid>::nil =

new avl_tree<Monoid>::node_t(avl_tree<Monoid>::nil, avl_tree<Monoid>::nil, Monoid(), Monoid(), 0, 0, 100);

struct ADD {

	int64 e;

	ADD(int64 t = 0) { e = t; }

	ADD operator*(const ADD &other) {

		return ADD(e + other.e);

	}

};



struct SUM {

	int64 e;

	int64 s;

	SUM(int64 x = 0, int64 y = 1) { e = x;s = y; }

	void set() { e = 0; s = 1; }

	void reverse(void) {}

	SUM operator+(const SUM &other) {

		return  SUM(e + other.e, s + other.s);

	};

	SUM operator*(const ADD &other) {

		return SUM(e + (s*other.e), s);

	}

};



int main(void) {

	std::ios::sync_with_stdio(false);

	std::cin.tie(0);

	avl_tree<SUM> T;

	uint32 n, q;

	std::cin >> n >> q;

	for (uint32 i = 0;i < n;++i) {

		T = T.insert(0, SUM());

	}

	uint32 c, x, y;

	while (q--) {

		std::cin >> c >> x >> y;

		if (c) {

			std::cout << T.range(x - 1, y).e << "\n";

		}

		else {

			//T.show();

			avl_tree<SUM> V = T.erase(x - 1);

			//V.show();

			T = V.insert(x - 1, T.access(x - 1) + SUM(y));

		}

		//T.show();

	}

	return 0;

}


// Faster C++ solution for the same problem (measured speedup: 2.027329244875732x):
#include <cstddef>

#include <cstdint>

#include <functional>

#include <memory>

#include <utility>



template <class Monoid, template <class> class Allocator = std::allocator,

	class Index = std::size_t>

	class PersistentSegmentTree {

	public:

		using value_type = Monoid;

		using reference = value_type &;

		using const_reference = const value_type &;

		using size_type = Index;



	private:

		using F = std::function<value_type(const_reference)>;

		struct node_type {

			using pointer = std::shared_ptr<const node_type>;

			const value_type value;

			const pointer left, right;

			template <class L, class R>

			node_type(L &&l, R &&r)

				: value(l->value + r->value), left(std::forward<L>(l)),

				right(std::forward<R>(r)) {}

			node_type(const value_type &v) : value(v), left(), right() {}

			node_type(value_type &&v) : value(std::move(v)), left(), right() {}

			node_type(pointer &&p)

				: value(value_type()), left(p), right(std::move(p)) {}

			value_type range(size_type first, size_type last, size_type l,

				size_type r) const {

				if (r <= first || last <= l)

					return value_type();

				if (first <= l && r <= last)

					return value;

				return left->range(first, last, l, (l + r) >> 1) +

					right->range(first, last, (l + r) >> 1, r);

			}

			pointer update(size_type index, size_type height, const F &f) const {

				if (!~height)

					return std::allocate_shared<const node_type>(alc, f(value));

				if (index >> height & 1)

					return std::allocate_shared<const node_type>(

						alc, left, right->update(index, height - 1, f));

				else

					return std::allocate_shared<const node_type>(

						alc, left->update(index, height - 1, f), right);

			}

		};



	public:

		using allocator_type = Allocator<node_type>;

		using pointer = std::shared_ptr<const node_type>;



	private:

		size_type height_;

		pointer root_;

		static allocator_type alc;

		static size_type getheight(size_type size) {

			return size ? getheight(size >> 1) + 1 : 0;

		}

		static pointer build(size_type height) {

			if (!height)

				return std::allocate_shared<const node_type>(alc, value_type());

			return std::allocate_shared<const node_type>(alc, build(height - 1));

		}

		explicit PersistentSegmentTree(pointer &&root, size_type height)

			: height_(height), root_(std::move(root)) {}



	public:

		PersistentSegmentTree() : height_(0), root_() {}

		explicit PersistentSegmentTree(size_type size)

			: height_(size ? getheight(size - 1) : 0), root_(build(height_)) {}



		static void set_allocator(const allocator_type &x) { alc = x; }

		static void set_allocator(allocator_type &&x) { alc = std::move(x); }



		value_type range(size_type first, size_type last) const {

			return root_->range(first, last, 0, static_cast<size_type>(1) << height_);

		}



		PersistentSegmentTree update(size_type index, const F &f) const {

			return PersistentSegmentTree(root_->update(index, height_ - 1, f), height_);

		}

		PersistentSegmentTree update(size_type index, const value_type &data) const {

			return PersistentSegmentTree(

				root_->update(index, height_ - 1,

					[&data](const_reference v) { return data; }),

				height_);

		}

};

template <class Monoid, template <class> class Allocator, class Index>

typename PersistentSegmentTree<Monoid, Allocator, Index>::allocator_type

PersistentSegmentTree<Monoid, Allocator, Index>::alc = {};

#include<iostream>



int main() {

	int n, q;

	std::cin >> n >> q;

	PersistentSegmentTree<int> T(n);

	while (q--) {

		int c, x, y;

		std::cin >> c >> x >> y;

		if (c)

			std::cout << T.range(x - 1, y) << std::endl;

		else

			T = T.update(x - 1, [y](int t) { return t + y;});

	}

	return 0;

}