// Slower C++ solution:


/**

    And in the end, the love you take is equal to the love you make.



        I LOVE YOU LAURA.

**/



#include <bits/stdc++.h>

#include <ext/pb_ds/assoc_container.hpp>

#include <ext/pb_ds/tree_policy.hpp>

#include <ext/rope>



#define _CRT_SECURE_NO_DEPRECATE

#define _CRT_DISABLE_PERFCRIT_LOCKS



#define findOrder find_by_order

#define orderKey order_of_key



#define isOn(mask, i) (mask & (1 << i))

#define turn(mask, i) (mask |= (1 << i))

#define switch(mask, i) (mask &= ~(1 << i))

#define change(mask, i) (mask ^= (1 << i))

#define lowbit(mask) (mask & (-mask))

#define turnAll(mask, n) (mask = (1 << n) - 1)

#define switchLastBit(mask) (mask & (mask - 1))

#define turnLastZero(mask) (mask | (mask + 1))

#define modulo(x, mod) ((x) & (mod - 1))

#define log2(x) (31 - __builtin_clz(x))



#define mkp make_pair

#define pb push_back

#define pf push_front

#define eb emplace_back

#define ef emplace_front

#define ins insert

#define rsz resize

#define f first

#define s second

#define lb lower_bound

#define ub upper_bound



#define sz(x) ((int)x.size())

#define all(x) begin(x), end(x)

#define rall(x) rbegin(x), rend(x)



#define debug(x) (cerr << x << " ")



using namespace std;

using namespace __gnu_pbds;

using namespace __gnu_cxx;



typedef double db;

typedef long long ll;

typedef long double ld;

typedef unsigned long long ull;



typedef pair<int, int> ii;

typedef pair<ll,ll> pll;

typedef pair<ld,ld> pdb;

typedef pair<int, ii> tri;

typedef complex<ld> cd;



typedef vector<int> vi;

typedef vector<ii> vii;

typedef vector<ld> vdb;

typedef vector<cd> vcd;

typedef vector<ll> vll;

typedef vector<string> vs;

typedef vector<vll> matrix;



typedef tree<int, null_type, less<int>, rb_tree_tag, tree_order_statistics_node_update> indexed_tree;



const ll mod = 1e9+7;

const int maxn = 2e5+2;

const int pi = 2 * acos(0.0);

const db eps = 1e-9;



ll arr[maxn], dp[maxn];



int main()

{

    ios_base::sync_with_stdio(0);

    cin.tie(0); cout.tie(0);



    int n; cin >> n;



    for (int i = 1; i <= n; i++){

        cin >> arr[i];

    }



    memset(dp, 63, sizeof dp);



    dp[1] = 0;

    for (int i = 2; i <= n; i++){

        if (i <= 2){

            dp[i] = min(dp[i], dp[i - 1] + abs(arr[i] - arr[i - 1]));

        }

        else{

            dp[i] = min(dp[i], dp[i - 1] + abs(arr[i] - arr[i - 1]));

            dp[i] = min(dp[i], dp[i - 2] + abs(arr[i] - arr[i - 2]));

        }

    }



    cout << dp[n] << "\n";



    return 0;

}


// Faster C++ solution for the same problem (measured speedup: 2.6028867434758065x):
#include <bits/stdc++.h>

 

using namespace std;

 



int main(){

    int n; cin >> n;

    vector<int> h(n);

 

    for(int i = 0; i < n; i++){

        cin >> h[i];

    }

 

    //dp[i] gives the minimum possible cost to reach ith stone

    //Initialize dp[i] with infinity for all i

    vector<int> dp(n, INT_MAX);

    

    //Base Cases

    //To reach 0th stone we dont need to jump from any cells so total cost is 0

    //To reach 1st stone we can jump from 0th cell with total cost = abs(h[1] - h[0])

    dp[0] = 0;

    dp[1] = abs(h[1] - h[0]);

 

    //Iterate from 2 to (n -1)th stone in a bottom up manner

    for(int i = 2; i < n; i++){

       

       //ith stone can be reached either from (i - 1)th stone or (i - 2)th stone

        dp[i] = min(dp[i - 2] + abs(h[i] - h[i - 2]),

                    dp[i - 1] + abs(h[i] - h[i - 1]));

    }

    

    //Print cost to reach (n -1)th stone

    cout << dp[n - 1];

    return 0;

}