// Slower C++ solution:
#include"stdio.h"

#include"stdlib.h"

#include"string.h"

#include"algorithm"

#include"queue"

using namespace std;

struct mmm

{

	int x,y;

}vv;

int dir[4][2] = {0,-1,-1,0,0,1,1,0};

char xx[1005][1005];

int bb[11][2];

queue <mmm> qq;

int vis[1005][1005];

int bfs(char t)

{

	int sum = 0;

	int pl = 0;

	while(!qq.empty())

	{

		vv = qq.front();

		int x0 = vv.x;

		int y0 = vv.y;

		//printf("%d %d %d\n",x0,y0,vis[x0][y0]);

		qq.pop();

		if(xx[x0][y0] == t && !pl)

		{

			sum = vis[x0][y0];

			pl = 1;

		}

		for(int i = 0;i < 4;i++)

		{

			int xt = x0 + dir[i][0];

			int yt = y0 + dir[i][1];

			if(xx[xt][yt] != '#' && xx[xt][yt] != 'X' && vis[xt][yt] == -1)

			{

				vis[xt][yt] = vis[x0][y0] + 1;

				vv.x = xt;

				vv.y = yt;

				qq.push(vv);

			}

		}

	}

	return sum;

}

int main()

{

	int a,b,c,d,x1,y1,sum;

	while(~scanf("%d %d %d",&a,&b,&c))

	{

	//	if(a == 0 && b == 0)

	//	break;

		memset(xx,'#',sizeof(xx));

		getchar();

		for(int i = 1;i <= a;i++)

		{

			for(int j = 1;j <= b;j++)

			{

				xx[i][j] = getchar();

				if(xx[i][j] == 'S')

				{

					x1 = i;

					y1 = j;

				}

				else if(xx[i][j] != 'X')

				{

					bb[xx[i][j] - '0'][0] = i;

					bb[xx[i][j] - '0'][1] = j;

				}

			}

			getchar();

		}

		bb[0][0] = x1;

		bb[0][1] = y1;

		sum = 0;

		for(int i = 1;i <= c;i++)

		{

			vv.x = bb[i-1][0];

			vv.y = bb[i-1][1];

			memset(vis,-1,sizeof(vis));

			vis[vv.x][vv.y] = 0;

			qq.push(vv);

			sum += bfs(i + '0');

		}

		printf("%d\n",sum);

	}

	return 0;

}

// Faster C++ solution for the same problem (measured speedup: 6.055057934844411x):
#include <iostream>

#include <queue>

using namespace std;

const int INF = 100000000;

typedef pair<int,int> Point;

Point AllPoint[1000];

int W,H;

int x[4] = {0,1,0,-1};

int y[4] = {1,0,-1,0};

char map[1000][1000];

int deep[1000][1000];

int N;

void BFS(Point Start,Point Over){

    queue<Point> que;

    int FirstDeep = deep[Start.first][Start.second];

    for (int i = 0;i<H;i++){

        for (int j = 0;j<W;j++){

            deep[i][j] = INF;

        }

    }

    que.push(Start);

    deep[Start.first][Start.second] = FirstDeep;

    while (que.size()){

        Point p = que.front();

        que.pop();

        if (p.first== Over.first&&p.second == Over.second)

            break;

        for (int i = 0;i<4;i++){

            int ix = p.first+x[i];

            int iy = p.second+y[i];

            if (ix>=0&&ix<=H

                &&iy>=0&&iy<=W

                &&deep[ix][iy] == INF

                &&map[ix][iy]!='X'){

                que.push(Point(ix,iy));

                deep[ix][iy] = deep[p.first][p.second]+1;

            }

        }

    }

}







int main(){

    cin >> H >> W;

    cin >> N;

    for (int i = 0;i<H;i++){

        for (int j = 0;j<W;j++){

            cin >> map[i][j];

            if ((int)map[i][j]-48>=1&&(int)map[i][j]-48<=N){

                AllPoint[(int)map[i][j]-48].first = i;

                AllPoint[(int)map[i][j]-48].second = j;



            }

            if (map[i][j] == 'S'){

                AllPoint[0].first = i;

                AllPoint[0].second = j;

            }

        }

    }

    deep[AllPoint[0].first][AllPoint[0].second] = 0;

    for (int i = 0;i<N;i++){

        BFS(AllPoint[i],AllPoint[i+1]);

    }

    cout << deep[AllPoint[N].first][AllPoint[N].second]<<endl;



    return 0;

}

//#....

//S.##.

//###G.

//#####

//#####



//#S######.#

//......#..#

//.#.##.##.#

//.#........

//##.##.####

//....#....#

//.#######.#

//....#.....

//.####.###.

//....#...G#