// Slower C++ solution:
#include <bits/stdc++.h>

/*

#include <ext/pb_ds/assoc_container.hpp>

#include <ext/pb_ds/tree_policy.hpp>

#include <ext/rb_tree>

*/

#define mem(x,y) memset(x,y,sizeof(x))

//#define P(x) cout<<#x<<" = "<<x<<endl;

#define PN(x,n) cout<<'{'<<x[0];for(int i=1;i<n;i++)cout<<','<<x[i];cout<<'}'<<endl;

#define RP(i,n) for(int i=0;i<n;i++)

#define RP2(i,a,b) for(int i=a;i<=b;i++)

#define mp make_pair

#define P pair<int,int>

#define pb push_back

#define fi first

#define se second

#define inf 0x3f3f3f3f

#define dinf 1e99

#define OJ

#define ite iterator

const int dx[]={1,0,-1,0};

const int dy[]={0,1,0,-1};

using namespace std;/*

using namespace __gnu_cxx;

using namespace __gnu_pbds;

typedef long long ll;

typedef unsigned long long ull;

typedef tree<int, int, less<int>, rb_tree_tag, tree_order_statistics_node_update> Tree;

const double PI = acos(-1.0);  

const double eps = 1e-5;

const double T = 5; //t of fire

const double delta = 0.99; //decreasing speed of t

const int INF = 1000000000;*/

const int maxn=1005;

bool vis[maxn][maxn];

int d[maxn][maxn];

int ans,n,m,k,sx,sy;

int lx[maxn],ly[maxn],G[maxn][maxn];

char bf;

queue<P> q;

int bfs(int sx,int sy,int ex,int ey){

    mem(vis,0);

    q.push(mp(sx,sy));

    vis[sx][sy] = 1;

    d[sx][sy] = 0;

    while(!q.empty()){

	P u = q.front(); q.pop();

	for(int dr=0;dr<4;dr++){

	    P v=mp(u.fi+dx[dr],u.se+dy[dr]);

	    if(v.fi<1 || v.se<1 || v.fi>n || v.se>m || vis[v.fi][v.se] || G[v.fi][v.se]) continue;

	    d[v.fi][v.se]=d[u.fi][u.se] + 1;

	    vis[v.fi][v.se] = 1;

	    q.push(v);

	}

    }

    return d[ex][ey];

}

int main(){

    cin>>n>>m>>k;

    for(int i=1;i<=n;i++){

	for(int j=1;j<=m;j++){

	    cin>>bf;

	    if(bf=='.') G[i][j] = 0;

	    else if(bf == 'S') sx = i, sy = j, G[i][j] = 0;

	    else if(bf=='X') G[i][j] = 1;

	    else lx[bf-48] = i, ly[bf-48]=j;

	}

    }

    for(int i=1;i<=k;i++){

	ans += bfs(sx,sy,lx[i],ly[i]);

	sx=lx[i], sy=ly[i];

    }

    cout<<ans<<endl;

    return 0;

}

// Faster C++ solution for the same problem (measured speedup: 2.0052159188627474x):
#include <iostream>

#include <queue>

using namespace std;

const int INF = 100000000;

typedef pair<int,int> Point;

Point AllPoint[1000];

int W,H;

int x[4] = {0,1,0,-1};

int y[4] = {1,0,-1,0};

char map[1000][1000];

int deep[1000][1000];

int N;

void BFS(Point Start,Point Over){

    queue<Point> que;

    int FirstDeep = deep[Start.first][Start.second];

    for (int i = 0;i<H;i++){

        for (int j = 0;j<W;j++){

            deep[i][j] = INF;

        }

    }

    que.push(Start);

    deep[Start.first][Start.second] = FirstDeep;

    while (que.size()){

        Point p = que.front();

        que.pop();

        if (p.first== Over.first&&p.second == Over.second)

            break;

        for (int i = 0;i<4;i++){

            int ix = p.first+x[i];

            int iy = p.second+y[i];

            if (ix>=0&&ix<=H

                &&iy>=0&&iy<=W

                &&deep[ix][iy] == INF

                &&map[ix][iy]!='X'){

                que.push(Point(ix,iy));

                deep[ix][iy] = deep[p.first][p.second]+1;

            }

        }

    }

}







int main(){

    cin >> H >> W;

    cin >> N;

    for (int i = 0;i<H;i++){

        for (int j = 0;j<W;j++){

            cin >> map[i][j];

            if ((int)map[i][j]-48>=1&&(int)map[i][j]-48<=N){

                AllPoint[(int)map[i][j]-48].first = i;

                AllPoint[(int)map[i][j]-48].second = j;



            }

            if (map[i][j] == 'S'){

                AllPoint[0].first = i;

                AllPoint[0].second = j;

            }

        }

    }

    deep[AllPoint[0].first][AllPoint[0].second] = 0;

    for (int i = 0;i<N;i++){

        BFS(AllPoint[i],AllPoint[i+1]);

    }

    cout << deep[AllPoint[N].first][AllPoint[N].second]<<endl;



    return 0;

}

//#....

//S.##.

//###G.

//#####

//#####



//#S######.#

//......#..#

//.#.##.##.#

//.#........

//##.##.####

//....#....#

//.#######.#

//....#.....

//.####.###.

//....#...G#