// Slower C++ solution:
#include <bits/stdc++.h>

#define LLI long long int

#define FOR(v, a, b) for(LLI v = (a); v < (b); ++v)

#define FORE(v, a, b) for(LLI v = (a); v <= (b); ++v)

#define REP(v, n) FOR(v, 0, n)

#define REPE(v, n) FORE(v, 0, n)

#define REV(v, a, b) for(LLI v = (a); v >= (b); --v)

#define ALL(x) (x).begin(), (x).end()

#define RALL(x) (x).rbegin(), (x).rend()

#define ITR(it, c) for(auto it = (c).begin(); it != (c).end(); ++it)

#define RITR(it, c) for(auto it = (c).rbegin(); it != (c).rend(); ++it)

#define EXIST(c,x) ((c).find(x) != (c).end())

#define fst first

#define snd second

#define popcount __builtin_popcount

#define UNIQ(v) (v).erase(unique(ALL(v)), (v).end())

#define bit(i) (1LL<<(i))



#ifdef DEBUG

#include <misc/C++/Debug.cpp>

#else

#define dump(...) ((void)0)

#endif



#define gcd __gcd



using namespace std;

template <class T> constexpr T lcm(T m, T n){return m/gcd(m,n)*n;}



template <typename I> void join(ostream &ost, I s, I t, string d=" "){for(auto i=s; i!=t; ++i){if(i!=s)ost<<d; ost<<*i;}ost<<endl;}

template <typename T> istream& operator>>(istream &is, vector<T> &v){for(auto &a : v) is >> a; return is;}

template <typename T, typename U> bool chmin(T &a, const U &b){return (a>b ? a=b, true : false);}

template <typename T, typename U> bool chmax(T &a, const U &b){return (a<b ? a=b, true : false);}

template <typename T, size_t N, typename U> void fill_array(T (&a)[N], const U &v){fill((U*)a, (U*)(a+N), v);}



struct Init{

  Init(){

    cin.tie(0);

    ios::sync_with_stdio(false);

    cout << fixed << setprecision(12);

    cerr << fixed << setprecision(12);

  }

}init;



#define double long double





constexpr double eps = 1e-9;



template <typename T, typename U> bool EQ(const T &a, const U &b){return std::fabs(a-b) < eps;}

template <typename T, typename U> bool NE(const T &a, const U &b){return not EQ(a,b);}

template <typename T, typename U> bool LT(const T &a, const U &b){return a-b < -eps;}

template <typename T, typename U> bool LE(const T &a, const U &b){return a-b < eps;}

template <typename T, typename U> bool GT(const T &a, const U &b){return not LE(a,b);}

template <typename T, typename U> bool GE(const T &a, const U &b){return not LT(a,b);}



template <typename T> struct Point{

  T x, y;

  Point(): x(0), y(0){}

  Point(const T &x, const T &y): x(x), y(y){}

  T size() const {return sqrt(x*x+y*y);}

  T size_sq() const {return x*x+y*y;}

  

  static Point<T> polar(const T &r, const T &ang){return Point(r * cos(ang), r * sin(ang));}

};



template <typename T> Point<T> operator+(const Point<T> &a, const Point<T> &b){return Point<T>(a.x+b.x, a.y+b.y);}

template <typename T> Point<T> operator-(const Point<T> &a, const Point<T> &b){return Point<T>(a.x-b.x, a.y-b.y);}

template <typename T> Point<T> operator-(const Point<T> &a){return Point<T>(-a.x, -a.y);}

template <typename T, typename U> Point<T> operator*(const Point<T> &a, const U &k){return Point<T>(a.x*k, a.y*k);}

template <typename T, typename U> Point<T> operator*(const U &k, const Point<T> &a){return Point<T>(a.x*k, a.y*k);}

template <typename T, typename U> Point<T> operator/(const Point<T> &a, const U &k){return Point<T>(a.x/k, a.y/k);}

template <typename T> bool operator==(const Point<T> &a, const Point<T> &b){return EQ(a.x,b.x) and EQ(a.y,b.y);}

template <typename T> bool operator!=(const Point<T> &a, const Point<T> &b){return !(a==b);}

template <typename T> bool operator<(const Point<T> &a, const Point<T> &b){return LT(a.x,b.x) or (EQ(a.x,b.x) and LT(a.y,b.y));}

template <typename T> std::istream& operator>>(std::istream &is, Point<T> &a){is >> a.x >> a.y; return is;}

template <typename T> std::ostream& operator<<(std::ostream &os, const Point<T> &a){os << "(" << a.x << "," << a.y << ")"; return os;}

template <typename T> T dot(const Point<T> &a, const Point<T> &b){return a.x*b.x+a.y*b.y;}

template <typename T> T cross(const Point<T> &a, const Point<T> &b){return a.x*b.y-a.y*b.x;}

template <typename T> T angle(const Point<T> &a, const Point<T> &b){return atan2(b.y-a.y, b.x-a.x);} // 点aから点bへの角度

template <typename T> Point<T> unit(const Point<T> &a){return a / a.size();} // 単位ベクトル

template <typename T> Point<T> normal(const Point<T> &p){return Point<T>(-p.y,p.x);}

template <typename T> T phase(const Point<T> &a){return std::atan2(a.y, a.x);}



template <typename T>

T angle_diff(const Point<T> &a, const Point<T> &b){

  T r = phase(b) - phase(a);



  if(r < -M_PI) return r + 2 * M_PI;

  else if(r > M_PI) return r - 2 * M_PI;

  return r;

}



template <typename T> struct Line{

  Point<T> from, to;

  Line(): from(), to(){}

  Line(const Point<T> &from, const Point<T> &to): from(from), to(to){}

  Point<T> diff() const {return to-from;}

  T size() const {return diff().size();}

};



template <typename T> using Segment = Line<T>;

template <typename T> using Polygon = std::vector<Point<T>>;



template <typename T> struct Circle{

  Point<T> center;

  T radius;

  Circle(): center(), radius(0){}

  Circle(const Point<T> &center, T radius): center(center), radius(radius){}

};





namespace intersect_circles{

  enum Status{

              SAME          = 0b000001,

              INSIDE        = 0b000010,

              INSCRIBED     = 0b000100,

              INTERSECT     = 0b001000,

              CIRCUMSCRIBED = 0b010000,

              OUTSIDE       = 0b100000

  };

  

  template <typename T>

  Status check(const Circle<T> &a, const Circle<T> &b, std::vector<Point<T>> &ret){

    const T d = (a.center - b.center).size();

    const T x = acos((a.radius * a.radius + d * d - b.radius * b.radius) / (2.0 * d * a.radius));

    const T t = atan2(b.center.y - a.center.y, b.center.x - a.center.x);

  

    if(EQ(a.radius + b.radius, d)){

      ret = {a.center + Point<T>::polar(a.radius, t)}; // if circumscribed

      return CIRCUMSCRIBED;

    }

    else if(EQ(std::fabs(a.radius-b.radius), d)){

      ret = {a.center + Point<T>::polar(a.radius,t)}; // if inscribed

      return INSCRIBED;

    }

    else if(GT(a.radius+b.radius, d) and GT(d, std::fabs(a.radius-b.radius))){// if intersect

      ret = {

             a.center + Point<T>::polar(a.radius,t+x),

             a.center + Point<T>::polar(a.radius,t-x)

      };

      return INTERSECT;

    }

    else if(LT(a.radius+b.radius, d)){

      return OUTSIDE;

    }

    else if(GT(std::fabs(a.radius-b.radius), d)){

      return INSIDE;

    }

    else{

      return SAME;

    }

  }



  template <typename T>

  Status check(const Circle<T> &a, const Circle<T> &b){

    std::vector<Point<T>> c;

    return check(a, b, c);

  }

}





int main(){

  int N;

  while(cin >> N){

    vector<Point<double>> ps(N); cin >> ps;



    auto check =

      [&](double r){

        

        vector<Circle<double>> c(N);

        REP(i,N) c[i] = Circle<double>(ps[i], r);



        vector<Point<double>> cp;



        for(auto &p : c){

          for(auto &q : c){

            vector<Point<double>> temp;

            

            intersect_circles::check(p, q, temp);



            cp.insert(cp.end(), ALL(temp));

          }

        }



        for(auto &p : cp){

          bool a =

            [&](){

              for(auto &q : ps){

                if(GT((p-q).size(), r)) return false;

              }



              return true;

            }();



          if(a) return true;

        }



        return false;

      };





    double lb = 0, ub = 10000;

    REP(i,100){

      double mid = (lb+ub) / 2;



      if(check(mid)){

        ub = mid;

      }else{

        lb = mid;

      }

    }



    double ans = lb;

      

    cout << ans << endl;

  }

  

  return 0;

}


// Faster C++ solution for the same problem (measured speedup: 2.043487850581551x):
#include <bits/stdc++.h>

#define LLI long long int

#define FOR(v, a, b) for(LLI v = (a); v < (b); ++v)

#define FORE(v, a, b) for(LLI v = (a); v <= (b); ++v)

#define REP(v, n) FOR(v, 0, n)

#define REPE(v, n) FORE(v, 0, n)

#define REV(v, a, b) for(LLI v = (a); v >= (b); --v)

#define ALL(x) (x).begin(), (x).end()

#define RALL(x) (x).rbegin(), (x).rend()

#define ITR(it, c) for(auto it = (c).begin(); it != (c).end(); ++it)

#define RITR(it, c) for(auto it = (c).rbegin(); it != (c).rend(); ++it)

#define EXIST(c,x) ((c).find(x) != (c).end())

#define fst first

#define snd second

#define popcount __builtin_popcount

#define UNIQ(v) (v).erase(unique(ALL(v)), (v).end())

#define bit(i) (1LL<<(i))



#ifdef DEBUG

#include <Mylib/Debug/debug.cpp>

#else

#define dump(...) ((void)0)

#endif



#define gcd __gcd



using namespace std;

template <class T> constexpr T lcm(T m, T n){return m/gcd(m,n)*n;}



template <typename I> void join(ostream &ost, I s, I t, string d=" "){for(auto i=s; i!=t; ++i){if(i!=s)ost<<d; ost<<*i;}ost<<endl;}

template <typename T> istream& operator>>(istream &is, vector<T> &v){for(auto &a : v) is >> a; return is;}

template <typename T> void puts_all(const T &value){std::cout << value << "\n";}

template <typename T, typename ...Args> void puts_all(const T &value, const Args&... args){std::cout << value << " ";puts_all(args...);}



template <typename T, typename U> bool chmin(T &a, const U &b){return (a>b ? a=b, true : false);}

template <typename T, typename U> bool chmax(T &a, const U &b){return (a<b ? a=b, true : false);}

template <typename T, size_t N, typename U> void fill_array(T (&a)[N], const U &v){fill((U*)a, (U*)(a+N), v);}

template <typename T> auto make_vector(int n, int m, const T &value){return vector<vector<T>>(n, vector<T>(m, value));}





struct Init{

  Init(){

    cin.tie(0);

    ios::sync_with_stdio(false);

    cout << fixed << setprecision(12);

    cerr << fixed << setprecision(12);

  }

}init;



#define double long double





constexpr double eps = 1e-9;



template <typename T, typename U> bool EQ(const T &a, const U &b){return std::fabs(a-b) < eps;}

template <typename T, typename U> bool NE(const T &a, const U &b){return not EQ(a,b);}

template <typename T, typename U> bool LT(const T &a, const U &b){return a-b < -eps;}

template <typename T, typename U> bool LE(const T &a, const U &b){return a-b < eps;}

template <typename T, typename U> bool GT(const T &a, const U &b){return not LE(a,b);}

template <typename T, typename U> bool GE(const T &a, const U &b){return not LT(a,b);}



template <typename T> struct Point{

  T x, y;

  Point(): x(0), y(0){}

  Point(const T &x, const T &y): x(x), y(y){}

  T size() const {return sqrt(x*x+y*y);}

  T size_sq() const {return x*x+y*y;}

  

  static Point<T> polar(const T &r, const T &ang){return Point(r * cos(ang), r * sin(ang));}

};



template <typename T> auto operator+(const Point<T> &a, const Point<T> &b){return Point<T>(a.x+b.x, a.y+b.y);}

template <typename T> auto operator-(const Point<T> &a, const Point<T> &b){return Point<T>(a.x-b.x, a.y-b.y);}

template <typename T> auto operator-(const Point<T> &a){return Point<T>(-a.x, -a.y);}

template <typename T, typename U> auto operator*(const Point<T> &a, const U &k){return Point<T>(a.x*k, a.y*k);}

template <typename T, typename U> auto operator*(const U &k, const Point<T> &a){return Point<T>(a.x*k, a.y*k);}

template <typename T, typename U> auto operator/(const Point<T> &a, const U &k){return Point<T>(a.x/k, a.y/k);}



template <typename T> bool operator==(const Point<T> &a, const Point<T> &b){return EQ(a.x,b.x) and EQ(a.y,b.y);}

template <typename T> bool operator!=(const Point<T> &a, const Point<T> &b){return !(a==b);}

template <typename T> bool operator<(const Point<T> &a, const Point<T> &b){return LT(a.x,b.x) or (EQ(a.x,b.x) and LT(a.y,b.y));}



template <typename T> std::istream& operator>>(std::istream &is, Point<T> &a){is >> a.x >> a.y; return is;}

template <typename T> std::ostream& operator<<(std::ostream &os, const Point<T> &a){os << "(" << a.x << "," << a.y << ")"; return os;}



template <typename T> T dot(const Point<T> &a, const Point<T> &b){return a.x*b.x+a.y*b.y;}

template <typename T> T cross(const Point<T> &a, const Point<T> &b){return a.x*b.y-a.y*b.x;}

template <typename T> T angle(const Point<T> &a, const Point<T> &b){return atan2(b.y-a.y, b.x-a.x);} // 点aから点bへの角度

template <typename T> auto unit(const Point<T> &a){return a / a.size();} // 単位ベクトル

template <typename T> auto normal(const Point<T> &p){return Point<T>(-p.y,p.x);}

template <typename T> T phase(const Point<T> &a){return std::atan2(a.y, a.x);}



template <typename T>

T angle_diff(const Point<T> &a, const Point<T> &b){

  T r = phase(b) - phase(a);



  if(r < -M_PI) return r + 2 * M_PI;

  else if(r > M_PI) return r - 2 * M_PI;

  return r;

}



template <typename T> struct Line{

  Point<T> from, to;

  Line(): from(), to(){}

  Line(const Point<T> &from, const Point<T> &to): from(from), to(to){}

  Point<T> diff() const {return to-from;}

  T size() const {return diff().size();}

};



template <typename T> using Segment = Line<T>;

template <typename T> using Polygon = std::vector<Point<T>>;



template <typename T> struct Circle{

  Point<T> center;

  T radius;

  Circle(): center(), radius(0){}

  Circle(const Point<T> &center, T radius): center(center), radius(radius){}

};







template <typename T>

Circle<T> circumscribed_circle_of_triangle(const Point<T> &a, const Point<T> &b, const Point<T> &c){

  T A = (b-c).size_sq(), B = (a-c).size_sq(), C = (a-b).size_sq();

  T x = sqrt(A), y = sqrt(B), z = sqrt(C);



  return Circle<T>(

                   (A*(B+C-A)*a + B*(C+A-B)*b + C*(A+B-C)*c) / (A*(B+C-A) + B*(C+A-B) + C*(A+B-C)),

                   x*y*z/sqrt((x+y+z)*(-x+y+z)*(x-y+z)*(x+y-z))

                   );

}



template <typename T>

bool is_point_in_circle(const Point<T> &p, const Circle<T> &c){

  return LE((c.center - p).size(), c.radius);

}



template <typename T>

Circle<T> minimum_covering_circle(std::vector<Point<T>> ps, int seed = 0){

  const int N = ps.size();



  std::mt19937 rand(seed);

  std::shuffle(ps.begin(), ps.end(), rand);



  auto make_circle_2 = [&](const auto &p, const auto &q){

                    const auto c = (p + q) / 2.0;

                    return Circle<T>(c, (p - c).size());

                  };



  Circle<T> ret = make_circle_2(ps[0], ps[1]);

  

  for(int i = 2; i < N; ++i){

    if(is_point_in_circle(ps[i], ret)) continue;



    ret = make_circle_2(ps[0], ps[i]);



    for(int j = 1; j < i; ++j){

      if(is_point_in_circle(ps[j], ret)) continue;



      ret = make_circle_2(ps[i], ps[j]);



      for(int k = 0; k < j; ++k){

        if(is_point_in_circle(ps[k], ret)) continue;

        if(i == j or j == k or k == i) continue;



        ret = circumscribed_circle_of_triangle(ps[i], ps[j], ps[k]);

      }

    }

  }



  return ret;

}













int main(){

  int N;

  while(cin >> N){

    vector<Point<double>> ps(N); cin >> ps;



    auto ans = minimum_covering_circle(ps, (int)time(0));

    

    cout << ans.radius << endl;

  }

  

  return 0;

}