// Slower C++ solution:




#include <iostream>

#include <deque>

#include <map>

#include <queue>

#include <set>

#include <stack>

#include <string>

#include <vector>

#include <algorithm>

#include <cmath>

#include <complex>

#include <numeric>

#include <bitset>

#include <cassert>

#include <cctype>

#include <iomanip>

#include <random>

#include <utility>

#include <chrono>



using namespace std;



using int64 = long long;

template<class T> ostream& operator<<(ostream& os, vector<T>& _) { os << '{'; for (T& x : _) { os << x; if (&x != &_.back()) os << ','; } os << '}'; return os; }

template<class T, class U> ostream& operator<<(ostream& os, pair<T, U>& p) { return os << '{' << p.first << " " << p.second << '}'; }



#ifdef LOCAL

#define debug(_) cerr << #_ << ": " << (_) << '\n'

#else

#define debug(_) 1728

#endif



template <class T>

class CoodinateCompression {

 public:

  CoodinateCompression(const std::vector<T>& vec) : vec_(vec) {

    result_.resize(vec_.size());

    Compress();

  }

  struct state {

    T before;

    int after;

  };

  state operator[](int pos) const { return result_[pos]; }



 private:

  std::vector<T> vec_;

  std::vector<state> result_;

  void Compress() {

    std::vector<T> t = vec_;

    std::sort(t.begin(), t.end());

    t.erase(std::unique(t.begin(), t.end()), t.end());

    for (size_t i = 0; i < vec_.size(); ++i) {

      result_[i] = {vec_[i], static_cast<int>(std::distance(

                                t.begin(),

                                std::lower_bound(t.begin(), t.end(), vec_[i])))};

    }

  }

};



template <class T>

class FenwickTree {

 public:

  FenwickTree(const std::vector<T>& data) : n_(data.size() + 1), data_(data) {

    Initialize();

  }

  void Add(size_t pos, T value) {

    ++pos;

    while (pos < n_) {

      node_[pos] += value;

      pos += pos & -pos;

    }

  }

  // return sum of [0, i]

  T GetSum(size_t pos) {

    ++pos;

    T sum = 0;

    while (pos > 0) {

      sum += node_[pos];

      pos -= pos & -pos;

    }

    return sum;

  }

  // return sum of [left, rihgt]

  T GetRangeSum(int left, int right) {

    return GetSum(right) - GetSum(left - 1);

  }

  // for range add query

  class RAQ {

   public:

    RAQ(const std::vector<T>& data)

        : n_(data.size()),

          ft1_(FenwickTree<T>(data)),

          ft2_(FenwickTree<T>(data)) {}

    // add range [left, right)

    void RangeAdd(int left, int right, T value) {

      Add(ft1_, left, right, value);

      Add(ft2_, left, right, -value * static_cast<T>(left - 1));

      Add(ft2_, right, n_, value * static_cast<T>(right - left));

    }

    // get sum of [0, i]

    T GetSum(size_t pos) {

      return ft1_.GetSum(pos) * static_cast<T>(pos) + ft2_.GetSum(pos);

    }

    // get sum of [left, right]

    T GetRangeSum(int left, int right) {

      return GetSum(right) - GetSum(left - 1);

    }



   private:

    size_t n_;

    FenwickTree<T> ft1_;

    FenwickTree<T> ft2_;

    void Add(FenwickTree<T>& ft, int left, int right, T value) {

      ft.Add(left, value);

      ft.Add(right, -value);

    }

  };



 private:

  size_t n_;

  std::vector<T> data_;

  std::vector<T> node_;

  void Initialize() {

    node_.assign(n_ + 1, 0);

    for (size_t i = 0; i < n_ - 1; ++i) Add(i, data_[i]);

  }

};



int main() {

  ios_base::sync_with_stdio(false);

  cin.tie(nullptr);



  int n; cin >> n;

  int64 k; cin >> k;

  vector<int64> a(n);

  for (int i = 0; i < n; ++i) {

    cin >> a[i];

    a[i] -= k;

  }



  vector<int64> sum(n + 1, 0LL);

  for (int i = 0; i < n; ++i) {

    sum[i + 1] = sum[i] + a[i];

  }



  FenwickTree<int> ft(vector<int>(n + 1, 0));



  CoodinateCompression<int64> cc(sum);

  ft.Add(cc[0].after, 1);



  int64 ans = 0;



  for (int i = 1; i < n + 1; ++i) {

    ans += static_cast<int64>(ft.GetSum(cc[i].after));

    ft.Add(cc[i].after, 1);

  }



  cout << ans << endl;



  return 0;

}


// Faster C++ solution for the same problem (measured speedup: 1.0988821575156718x):




#include <cstdio>

#include <map>

#include <string>

#include <vector>

#include <algorithm>

#include <numeric>

#include <cctype>

#include <iomanip>

#include <utility>



using namespace std;



using int64 = long long;



template <class T>

class CoodinateCompression {

 public:

  CoodinateCompression(const std::vector<T>& vec) : vec_(vec) {

    result_.resize(vec_.size());

    Compress();

  }

  struct state {

    T before;

    int after;

  };

  state operator[](int pos) const { return result_[pos]; }



 private:

  std::vector<T> vec_;

  std::vector<state> result_;

  void Compress() {

    std::vector<T> t = vec_;

    std::sort(t.begin(), t.end());

    t.erase(std::unique(t.begin(), t.end()), t.end());

    for (size_t i = 0; i < vec_.size(); ++i) {

      result_[i] = {vec_[i], static_cast<int>(std::distance(

                                t.begin(),

                                std::lower_bound(t.begin(), t.end(), vec_[i])))};

    }

  }

};



template <class T>

class FenwickTree {

 public:

  FenwickTree(const std::vector<T>& data) : n_(data.size() + 1), data_(data) {

    Initialize();

  }

  void Add(size_t pos, T value) {

    ++pos;

    while (pos < n_) {

      node_[pos] += value;

      pos += pos & -pos;

    }

  }

  // return sum of [0, i]

  T GetSum(size_t pos) {

    ++pos;

    T sum = 0;

    while (pos > 0) {

      sum += node_[pos];

      pos -= pos & -pos;

    }

    return sum;

  }

  // return sum of [left, rihgt]

  T GetRangeSum(int left, int right) {

    return GetSum(right) - GetSum(left - 1);

  }

  // for range add query

  class RAQ {

   public:

    RAQ(const std::vector<T>& data)

        : n_(data.size()),

          ft1_(FenwickTree<T>(data)),

          ft2_(FenwickTree<T>(data)) {}

    // add range [left, right)

    void RangeAdd(int left, int right, T value) {

      Add(ft1_, left, right, value);

      Add(ft2_, left, right, -value * static_cast<T>(left - 1));

      Add(ft2_, right, n_, value * static_cast<T>(right - left));

    }

    // get sum of [0, i]

    T GetSum(size_t pos) {

      return ft1_.GetSum(pos) * static_cast<T>(pos) + ft2_.GetSum(pos);

    }

    // get sum of [left, right]

    T GetRangeSum(int left, int right) {

      return GetSum(right) - GetSum(left - 1);

    }



   private:

    size_t n_;

    FenwickTree<T> ft1_;

    FenwickTree<T> ft2_;

    void Add(FenwickTree<T>& ft, int left, int right, T value) {

      ft.Add(left, value);

      ft.Add(right, -value);

    }

  };



 private:

  size_t n_;

  std::vector<T> data_;

  std::vector<T> node_;

  void Initialize() {

    node_.assign(n_ + 1, 0);

    for (size_t i = 0; i < n_ - 1; ++i) Add(i, data_[i]);

  }

};



template<class T> inline void fastin(T &num) {

  T c;

  num = 0;

  c = getchar_unlocked();

  for (; (c > 47 && c < 58); c = getchar_unlocked()) num = (num << 3) + (num << 1) + c - 48;

}



int main() {

  int n; fastin(n);

  int64 k; fastin(k);

  vector<int64> a(n);

  for (int i = 0; i < n; ++i) {

    fastin(a[i]);

    a[i] -= k;

  }



  vector<int64> sum(n + 1, 0LL);

  for (int i = 0; i < n; ++i) {

    sum[i + 1] = sum[i] + a[i];

  }



  FenwickTree<int> ft(vector<int>(n + 1, 0));



  CoodinateCompression<int64> cc(sum);

  ft.Add(cc[0].after, 1);



  int64 ans = 0;



  for (int i = 1; i < n + 1; ++i) {

    ans += static_cast<int64>(ft.GetSum(cc[i].after));

    ft.Add(cc[i].after, 1);

  }



  printf("%lld\n", ans);



  return 0;

}