// Slower C++ solution:
#include <bits/stdc++.h>

#define rep(i, n) for (int i = 0; i < (n); ++i)

#define sz(x) int(x.size())

using namespace std;



typedef long long ll;

const int INF = 1e8;

// const ll INF = 1LL << 60;

typedef pair<int, int> P;



struct edge { int to, cap, rev; };

vector<edge> G[20000];

int level[20000];

int iter[20000];



// G[e.to][e.rev] で逆辺の構造体にアクセスできる

void add_edge(int from, int to, int cap) {

    // int D = H * W;

    // if (from == to) {

    //     to += D;

    // } else {

    //     from += D;

    // }

    G[from].push_back((edge){to, cap, (int)G[to].size()});

    G[to].push_back((edge){from, 0, (int)G[from].size() - 1});

}



void bfs(int s) {

    memset(level, -1, sizeof(level));

    queue<int> que;

    level[s] = 0;

    que.push(s);

    while (!que.empty()) {

        int v = que.front(); que.pop();

        for (int i = 0; i < G[v].size(); i++) {

            edge &e = G[v][i];

            if (e.cap > 0 && level[e.to] < 0) {

                level[e.to] = level[v] + 1;

                que.push(e.to);

            }

        }

    }

}

int dfs(int v, int t, int f) {

    if (v == t) return f;

    for (int &i = iter[v]; i < G[v].size(); i++) {

        edge &e = G[v][i];

        if (e.cap > 0 && level[v] < level[e.to]) { 

            int d = dfs(e.to, t, min(f, e.cap));

            if (d > 0) {

                e.cap -= d;

                G[e.to][e.rev].cap += d;

                return d;

            }

        }

    }

    return 0;

}

int max_flow(int s, int t) {

    int flow = 0;

    for (;;) {

        bfs(s);

        if (level[t] < 0) return flow;

        memset(iter, 0, sizeof(iter));

        int f;

        while ((f = dfs(s, t, INF)) > 0) {

            flow += f;

        }

    }

}



int main() {

    ll N;

    cin >> N;

    vector<P> red, blue; 

    red.resize(N);

    blue.resize(N);



    // red: 0 ~ N - 1;

    // blue: N ~ N + N  - 1

    int s = N + N - 1 + 1, t = s + 1;



    // red

    rep(i, N) {

        ll a, b;

        cin >> a >> b;

        red[i] = P(a, b);

        add_edge(s, i, 1);

    }



    // blue

    rep(i, N) {

        ll c, d;

        cin >> c >> d;

        blue[i] = P(c, d);

        add_edge(i + N, t, 1);

    }



    sort(red.begin(), red.end());

    sort(blue.begin(), blue.end());



    rep(i, N) {

        rep(j, N) {

            // can

            // cout << red[i].first << " " << red[i].second << endl;

            // cout << blue[j].first << " " << blue[j].second << endl;

            // cout << endl;

            if (red[i].first < blue[j].first && red[i].second < blue[j].second) {

                // cout << i << " " << j << endl;

                add_edge(i, N + j, 1);

            }

        }

    }



    cout << max_flow(s, t) << endl;

}

// Faster C++ solution for the same problem (measured speedup: 1.6614773928459552x):
#include <bits/stdc++.h>

#define rep(i, n) for (int i = 0; i < (n); ++i)

#define sz(x) int(x.size())

using namespace std;

typedef long long ll;

typedef pair<int, int> P;



const ll INF = 1LL << 60;



ll N;

vector<P> red;

vector<P> blue;



int main() {

    cin >> N;

    red.resize(N);

    blue.resize(N);



    rep(i, N) {

        ll a, b;

        cin >> a >> b;

        red[i] = P(a, b);

    }

    rep(i, N) {

        ll c, d;

        cin >> c >> d;

        blue[i] = P(c, d);

    }

    sort(red.begin(), red.end());

    sort(blue.begin(), blue.end());



    // blue -> red

    ll cnt = 0;

    rep(i, N) {

        ll red_y = -1;

        ll red_idx = -1;



        rep(j, N) {

            if (blue[i].first > red[j].first && blue[i].second > red[j].second) {

                if (red_y < red[j].second) {

                    red_y = red[j].second;

                    red_idx = j;

                }

            }

        }



        if (red_y != -1) {

            red.erase(red.begin() + red_idx);

            cnt++;

        }

    }

    cout << cnt << endl;

}