// Original C++ solution (slower):
#include<bits/stdc++.h>

using namespace std;

typedef long long ll;

#define F first

#define S second

#define pii pair<int, int>

#define eb emplace_back

#define all(v) v.begin(), v.end()

#define rep(i, n) for (int i = 0; i < (n); ++i)

#define rep3(i, l, n) for (int i = l; i < (n); ++i)

#define sz(v) (int)v.size()

#define inf (int)(1e9+7)

#define INF (ll)(1e18)

#define abs(x) (x >= 0 ? x : -(x))

#define ceil(a, b) a / b + !!(a % b)

template<typename T1, typename T2> inline bool chmin(T1 &a, T2 b) { if (a > b) { a = b; return 1; } return 0; }

template<typename T1, typename T2> inline bool chmax(T1 &a, T2 b) { if (a < b) { a = b; return 1; } return 0; }

template<typename T> T gcd(T a, T b) { if (b == 0) return a; return gcd(b, a % b); }













int main() {

    ios::sync_with_stdio(false);

    cin.tie(0);

    

    

    

    

    /*

     int n;

     cin >> n;

     vector<int> a(n);

     rep(i, n) cin >> a[i];

     */

    

    int table[100005] = {0};

    rep(i, 100005) table[i] = -1;

    table[0] = 1;

    

    rep(i, 6) {

        rep(j, 100000) {

            if (table[j] == -1) continue;

            if (j + 100 + i < 100005) table[j + 100 + i] = 1;

        }

    }

    

    int x;

    cin >> x;

    

    if (table[x] == 1) cout << 1 << endl;

    else cout << 0 << endl;

}


// Optimized solution to the same problem (faster):
#include<bits/stdc++.h>

using namespace std;

typedef long long ll;

#define F first

#define S second

#define pii pair<int, int>

#define eb emplace_back

#define all(v) v.begin(), v.end()

#define rep(i, n) for (int i = 0; i < (n); ++i)

#define rep3(i, l, n) for (int i = l; i < (n); ++i)

#define sz(v) (int)v.size()

const int inf = 1e9 + 7;

const ll INF = 1e18;

const int mod = 1000000007;

#define abs(x) (x >= 0 ? x : -(x))

#define lb(v, x) (int)(lower_bound(all(v), x) - v.begin())

#define ub(v, x) (int)(upper_bound(all(v), x) - v.begin())

template<typename T1, typename T2> inline bool chmin(T1 &a, T2 b) { if (a > b) { a = b; return 1; } return 0; }

template<typename T1, typename T2> inline bool chmax(T1 &a, T2 b) { if (a < b) { a = b; return 1; } return 0; }

template<typename T> T gcd(T a, T b) { if (b == 0) return a; return gcd(b, a % b); }

template<typename T> T lcm(T a, T b) { return a / gcd(a, b) * b; }

template<typename T> T pow(T a, int b) { return b ? pow(a * a, b / 2) * (b % 2 ? a : 1) : 1; }

ll modpow(ll a, ll b, ll _mod) { return b ? modpow(a * a % _mod, b / 2, _mod) * (b % 2 ? a : 1) % _mod : 1; }

template<class T> ostream& operator << (ostream& os, const vector<T>& vec) { for (auto &vi: vec) os << vi << " "; return os; }

template<class T, class U> ostream& operator << (ostream& os, const pair<T, U>& p) { os << p.F << " " << p.S; return os; }

template<typename T >inline istream& operator >> (istream& is, vector<T>& v) { rep(j, sz(v)) is >> v[j]; return is; }

template<class T> inline void add(T &a, int b) { a += b; if (a >= mod) a -= mod; }





void solve();



int main() {

    ios::sync_with_stdio(false);

    cin.tie(0);

    cout.tie(0);

    cout << fixed << setprecision(10);



    int T;

    // cin >> T;

    T = 1;



    while (T--) {

        solve();

    }

}



void solve() {

  int n;

  cin >> n;

  rep3(x, 1, n / 100 + 1) {

    int n2 = n - x * 100;

    if (x * 5 >= n2) {

      cout << 1 << endl;

      return;

    }

  }

  cout << 0 << endl;

}


// Fastest known solution for this problem: