// Original C++ solution (slower):
/**

 *    author  : 𝒌𝒚𝒐𝒎𝒖𝒌𝒚𝒐𝒎𝒖𝒑𝒖𝒓𝒊𝒏

 *    created : 2019-12-26 02:39:58

**/



#include <iostream>

#include <deque>

#include <map>

#include <queue>

#include <set>

#include <stack>

#include <string>

#include <vector>

#include <algorithm>

#include <cmath>

#include <complex>

#include <numeric>

#include <bitset>

#include <cassert>

#include <cctype>

#include <iomanip>

#include <random>

#include <utility>

#include <chrono>



using namespace std;



using int64 = long long;

template<class T> ostream& operator<<(ostream& os, vector<T>& _) { os << '{'; for (T& x : _) { os << x; if (&x != &_.back()) os << ','; } os << '}'; return os; }

template<class T, class U> ostream& operator<<(ostream& os, pair<T, U>& p) { return os << '{' << p.first << " " << p.second << '}'; }



#ifdef LOCAL

#define debug(_) cerr << #_ << ": " << (_) << '\n'

#else

#define debug(_) 1728

#endif



template <class T>

class CoodinateCompression {

 public:

  CoodinateCompression(const std::vector<T>& vec) : vec_(vec) {

    result_.resize(vec_.size());

    Compress();

  }

  struct state {

    T before;

    int after;

  };

  state operator[](int pos) const { return result_[pos]; }



 private:

  std::vector<T> vec_;

  std::vector<state> result_;

  void Compress() {

    std::vector<T> t = vec_;

    std::sort(t.begin(), t.end());

    t.erase(std::unique(t.begin(), t.end()), t.end());

    for (size_t i = 0; i < vec_.size(); ++i) {

      result_[i] = {vec_[i], static_cast<int>(std::distance(

                                t.begin(),

                                std::lower_bound(t.begin(), t.end(), vec_[i])))};

    }

  }

};



template <class Monoid, class Function>

class SegmentTree {

 public:

  SegmentTree(const std::vector<Monoid>& data, Monoid identity_element,

              Function function)

      : identity_element_(identity_element), data_(data), function_(function) {

    Build();

  }

  void Update(size_t position, Monoid new_value) {

    position += n_;

    node_[position] = new_value;

    while (position > 0) {

      position >>= 1;

      node_[position] = function_(node_[2 * position], node_[2 * position + 1]);

    }

  }



  Monoid Query(int left, int right) {

    Monoid vl = identity_element_, vr = identity_element_;

    for (left += n_, right += n_; left < right; left >>= 1, right >>= 1) {

      if (left & 1) vl = function_(vl, node_[left++]);

      if (right & 1) vr = function_(node_[--right], vr);

    }

    return function_(vl, vr);

  }



  Monoid operator[](size_t position) const { return node_[n_ + position]; }



 private:

  size_t n_;

  Monoid identity_element_;

  std::vector<Monoid> data_;

  std::vector<Monoid> node_;

  Function function_;

  void Build() {

    size_t SIZE = data_.size();

    n_ = 1;

    while (n_ < SIZE) {

      n_ <<= 1;

    }

    node_.assign(2 * n_, identity_element_);

    for (size_t i = 0; i < SIZE; ++i) {

      node_[i + n_] = data_[i];

    }

    for (size_t i = n_ - 1; i > 0; --i) {

      node_[i] = function_(node_[2 * i], node_[2 * i + 1]);

    }

  }

};



int main() {

  ios_base::sync_with_stdio(false);

  cin.tie(nullptr);



  int n; cin >> n;

  int64 k; cin >> k;

  vector<int64> a(n);

  for (int i = 0; i < n; ++i) {

    cin >> a[i];

    a[i] -= k;

  }



  vector<int64> sum(n + 1, 0LL);

  for (int i = 0; i < n; ++i) {

    sum[i + 1] = sum[i] + a[i];

  }



  auto f = [](int x, int y){ return x + y; };

  SegmentTree<int, decltype(f)> seg(vector<int>(n + 1, 0), 0, f);



  CoodinateCompression<int64> cc(sum);

  seg.Update(cc[0].after, 1);



  int64 ans = 0;



  for (int i = 1; i < n + 1; ++i) {

    ans += static_cast<int64>(seg.Query(0, cc[i].after + 1));

    seg.Update(cc[i].after, seg[cc[i].after] + 1);

  }



  cout << ans << endl;



  return 0;

}

// Optimized solution to the same problem (faster):


#include <cstdio>

#include <vector>

#include <algorithm>

#include <cctype>

#include <utility>



using namespace std;



using int64 = long long;



template <class T>

class CoodinateCompression {

 public:

  CoodinateCompression(const std::vector<T>& vec) : vec_(vec) {

    result_.resize(vec_.size());

    Compress();

  }

  struct state {

    T before;

    int after;

  };

  state operator[](int pos) const { return result_[pos]; }



 private:

  std::vector<T> vec_;

  std::vector<state> result_;

  void Compress() {

    std::vector<T> t = vec_;

    std::sort(t.begin(), t.end());

    t.erase(std::unique(t.begin(), t.end()), t.end());

    for (size_t i = 0; i < vec_.size(); ++i) {

      result_[i] = {vec_[i], static_cast<int>(std::distance(

                                t.begin(),

                                std::lower_bound(t.begin(), t.end(), vec_[i])))};

    }

  }

};



template <class Monoid, class Function>

class SegmentTree {

 public:

  SegmentTree(const std::vector<Monoid>& data, Monoid identity_element,

              Function function)

      : identity_element_(identity_element), data_(data), function_(function) {

    Build();

  }

  void Update(size_t position, Monoid new_value) {

    position += n_;

    node_[position] = new_value;

    while (position > 0) {

      position >>= 1;

      node_[position] = function_(node_[2 * position], node_[2 * position + 1]);

    }

  }



  Monoid Query(int left, int right) {

    Monoid vl = identity_element_, vr = identity_element_;

    for (left += n_, right += n_; left < right; left >>= 1, right >>= 1) {

      if (left & 1) vl = function_(vl, node_[left++]);

      if (right & 1) vr = function_(node_[--right], vr);

    }

    return function_(vl, vr);

  }



  Monoid operator[](size_t position) const { return node_[n_ + position]; }



 private:

  size_t n_;

  Monoid identity_element_;

  std::vector<Monoid> data_;

  std::vector<Monoid> node_;

  Function function_;

  void Build() {

    size_t SIZE = data_.size();

    n_ = 1;

    while (n_ < SIZE) {

      n_ <<= 1;

    }

    node_.assign(2 * n_, identity_element_);

    for (size_t i = 0; i < SIZE; ++i) {

      node_[i + n_] = data_[i];

    }

    for (size_t i = n_ - 1; i > 0; --i) {

      node_[i] = function_(node_[2 * i], node_[2 * i + 1]);

    }

  }

};



template<class T> inline void fastin(T &num) {

  T c;

  num = 0;

  c = getchar_unlocked();

  for (; (c > 47 && c < 58); c = getchar_unlocked()) num = (num << 3) + (num << 1) + c - 48;

}



int main() {

  int n; fastin(n);

  int64 k; fastin(k);

  vector<int64> a(n);

  for (int i = 0; i < n; ++i) {

    fastin(a[i]);

    a[i] -= k;

  }



  vector<int64> sum(n + 1, 0LL);

  for (int i = 0; i < n; ++i) {

    sum[i + 1] = sum[i] + a[i];

  }



  auto f = [](int x, int y){ return x + y; };

  SegmentTree<int, decltype(f)> seg(vector<int>(n + 1, 0), 0, f);



  CoodinateCompression<int64> cc(sum);

  seg.Update(cc[0].after, 1);



  int64 ans = 0;



  for (int i = 1; i < n + 1; ++i) {

    ans += static_cast<int64>(seg.Query(0, cc[i].after + 1));

    seg.Update(cc[i].after, seg[cc[i].after] + 1);

  }



  printf("%lld\n", ans);



  return 0;

}

// Fastest known solution for this problem: