// Original C++ solution (slower):
#include <iostream>

#include <iomanip>

#include <complex>

#include <vector>

#include <algorithm>

#include <cmath>

using namespace std;



const double EPS = 1e-10;

const double INF = 1e12;

#define EQ(n,m) (abs((n)-(m)) < EPS)

#define X real()

#define Y imag()



typedef complex<double> P;

typedef vector<P> VP;

struct L : VP{

    L(const P& a, const P& b){ resize(2); at(0)=a; at(1)=b; }

    L(){ resize(2); }

};



namespace std{

	bool operator < (const P &a, const P &b){

		return (a.X!=b.X)? a.X<b.X : a.Y<b.Y;

	}

	bool operator == (const P &a, const P &b){

		return abs(a-b) < EPS;

	}

}



double dot(P a, P b){

    return (conj(a)*b).X;

}

double cross(P a, P b){

    return (conj(a)*b).Y;

}

int ccw(P a, P b, P c){

    b -= a;

    c -= a;

    if(cross(b,c) > EPS) return +1; //ccw

    if(cross(b,c) <-EPS) return -1; //cw

    if(dot(b,c) < EPS) return +2; //c-a-b

    if(norm(b) < norm(c)) return -2; //a-b-c

    return 0; //a-c-b

}



bool intersectSP(const L& s, const P& p){

    return abs(s[0]-p) +abs(s[1]-p) -abs(s[1]-s[0]) < EPS;

}

bool intersectSS(const L& s, const L& t){

    for(int i=0; i<2; i++){

        for(int j=0; j<2; j++){

            if(s[i]==t[j]) return true;

        }

    }

    return ( ccw(s[0],s[1],t[0]) *ccw(s[0],s[1],t[1]) <= 0 ) &&

        ( ccw(t[0],t[1],s[0]) *ccw(t[0],t[1],s[1]) <= 0 );

}



P projection(const L& l, const P& p) {

  double t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]);

  return l[0] + t*(l[0]-l[1]);

}

P reflection(const L& l, const P& p) {

  return p + 2.0*(projection(l, p) -p);

}



P crosspointLL(const L &l, const L &m) {

  double A = cross(l[1]-l[0], m[1]-m[0]);

  double B = cross(l[1]-l[0], l[1]-m[0]);

  return m[0] + B /A *(m[1]-m[0]);

}

bool isParallel(const P &a, const P &b){

    return abs(cross(a,b)) < EPS;

}

bool isParallel(const L &a, const L &b){

    return isParallel(a[1]-a[0], b[1]-b[0]);

}



bool in_poly(const P &p, const VP &poly){

    int n = poly.size();

    int cn=0;

    for(int i=0; i<n; i++){

        if(intersectSP(L(poly[i], poly[(i+1)%n]), p)){

            return true;

        }

    }

    L ray(p, p+P(INF, 0));

    for(int i=0; i<n; i++){

        if((poly[i].Y <= p.Y && poly[(i+1)%n].Y > p.Y) ||

           (poly[i].Y > p.Y && poly[(i+1)%n].Y <= p.Y)){

            if(intersectSS(ray, L(poly[i],poly[(i+1)%n]))){

                cn++;

            }

        }

    }

    return cn%2 != 0;

}



bool isVisible(const L &l, const vector<VP> &poly){

	VP cp;

	for(int r=0; r<(int)poly.size(); r++){

    	int n = poly[r].size();

    	for(int i=0; i<n; i++){

    	    L edge(poly[r][i], poly[r][(i+1)%n]);

    	    if(!isParallel(l, edge) && intersectSS(l, edge)){

    	        cp.push_back(crosspointLL(l, edge));

    	    }

    	}

    }

    sort(cp.begin(), cp.end());

    cp.erase(unique(cp.begin(), cp.end()), cp.end());

    

    bool ret = true;

    for(int r=0; r<(int)poly.size() && ret ; r++){

    	for(int i=0; i<(int)cp.size()-1; i++){

    	    if(!in_poly((cp[i]+cp[i+1])/2.0, poly[r])){

    	        ret = false;

    	        break;

    	    }

    	}

    }

    return ret;

}



int main(){

    while(1){

        int n;

        cin >> n;

        if(n==0) break;

        

        vector<VP> building(n);

        for(int i=0; i<n; i++){

        	int m;

        	cin >> m;

        	building[i].resize(m);

        	for(int j=0; j<m; j++){

        		int x,y;

        		cin >> x >> y;

        		building[i][j] = P(x,y);

        	}

        }

        int sx,sy, gx,gy;

        int lx1, ly1, lx2, ly2;

        cin >>sx>>sy>>gx>>gy>>lx1>>ly1>>lx2>>ly2;

        P s(sx, sy), g(gx, gy);

        L axis(P(lx1, ly1), P(lx2, ly2));

        if(ccw(axis[0], axis[1], s) < 0) swap(axis[0], axis[1]);

        

        vector<VP> poly(2);

        for(int i=0; i<n; i++){

        	if(ccw(axis[0], axis[1], building[i][0]) > 0){

        		if(in_poly(s, building[i])){

        			poly[0] = building[i];

        		}

        	}else{

        		if(in_poly(reflection(axis, s), building[i])){

        			if(in_poly(reflection(axis, g), building[i])){

        				poly[1] = building[i];

        			}else{

        				break;

        			}

        		}

        	}

        }

        if(poly[1].empty()){

        	cout << "impossible" << endl;

        	continue;

        }

        

        reverse(poly[1].begin(), poly[1].end());

        for(int i=0; i<(int)poly[1].size(); i++){

        	poly[1][i] = reflection(axis, poly[1][i]);

        }

        VP cp;

        cp.reserve(102);

        cp.push_back(s);

        cp.push_back(g);

        for(int r=0; r<2; r++){

        	for(int i=0; i<(int)poly[r].size(); i++){

        		if(in_poly(poly[r][i], poly[1-r])){

        			cp.push_back(poly[r][i]);

        		}

        	}

        }

        

        int sc = cp.size();

        vector<vector<double> > adj(sc, vector<double>(sc, INF));;

        for(int i=0; i<sc; i++){

        	for(int j=i+1; j<sc; j++){

        		if(isVisible(L(cp[i], cp[j]), poly)){

        			adj[i][j] = adj[j][i] = abs(cp[i]-cp[j]);

        		}

        	}

        }

        for(int k=0; k<sc; k++){

        	for(int i=0; i<sc; i++){

        		for(int j=0; j<sc; j++){

        			adj[i][j] = min(adj[i][j], adj[i][k]+adj[k][j]);

        		}

        	}

        }

        if(adj[0][1] == INF){

        	cout << "impossible" << endl;

        }else{

        	cout << fixed;

        	cout << setprecision(10);

        	cout << adj[0][1] << endl;

        }

    }

    return 0;

}

// Optimized solution to the same problem (faster):
#include <iostream>

#include <iomanip>

#include <complex>

#include <vector>

#include <algorithm>

#include <cmath>

using namespace std;



const double EPS = 1e-10;

const double INF = 1e12;

#define EQ(n,m) (abs((n)-(m)) < EPS)

#define X real()

#define Y imag()



typedef complex<double> P;

typedef vector<P> VP;

struct L : VP{

    L(const P& a, const P& b){ resize(2); at(0)=a; at(1)=b; }

    L(){ resize(2); }

};



namespace std{

	bool operator < (const P &a, const P &b){

		return (a.X!=b.X)? a.X<b.X : a.Y<b.Y;

	}

	bool operator == (const P &a, const P &b){

		return abs(a-b) < EPS;

	}

}



double dot(P a, P b){

    return (conj(a)*b).X;

}

double cross(P a, P b){

    return (conj(a)*b).Y;

}

int ccw(P a, P b, P c){

    b -= a;

    c -= a;

    if(cross(b,c) > EPS) return +1; //ccw

    if(cross(b,c) <-EPS) return -1; //cw

    if(dot(b,c) < EPS) return +2; //c-a-b

    if(norm(b) < norm(c)) return -2; //a-b-c

    return 0; //a-c-b

}



bool intersectSP(const L& s, const P& p){

    return EQ(cross(s[0]-p, s[1]-p), 0) && dot(s[0]-p, s[1]-p)<EPS;

}

bool intersectSS(const L& s, const L& t){

    for(int i=0; i<2; i++){

        for(int j=0; j<2; j++){

            if(s[i]==t[j]) return true;

        }

    }

    return ( ccw(s[0],s[1],t[0]) *ccw(s[0],s[1],t[1]) <= 0 ) &&

        ( ccw(t[0],t[1],s[0]) *ccw(t[0],t[1],s[1]) <= 0 );

}



P projection(const L& l, const P& p) {

  double t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]);

  return l[0] + t*(l[0]-l[1]);

}

P reflection(const L& l, const P& p) {

  return p + 2.0*(projection(l, p) -p);

}



P crosspointLL(const L &l, const L &m) {

  double A = cross(l[1]-l[0], m[1]-m[0]);

  double B = cross(l[1]-l[0], l[1]-m[0]);

  return m[0] + B /A *(m[1]-m[0]);

}

bool isParallel(const P &a, const P &b){

    return abs(cross(a,b)) < EPS;

}

bool isParallel(const L &a, const L &b){

    return isParallel(a[1]-a[0], b[1]-b[0]);

}



bool in_poly(const P &p, const VP &poly){

    int n = poly.size();

    int cn=0;

    for(int i=0; i<n; i++){

        if(intersectSP(L(poly[i], poly[(i+1)%n]), p)){

            return true;

        }

    }

    L ray(p, p+P(INF, 0));

    for(int i=0; i<n; i++){

        if((poly[i].Y <= p.Y && poly[(i+1)%n].Y > p.Y) ||

           (poly[i].Y > p.Y && poly[(i+1)%n].Y <= p.Y)){

            if(intersectSS(ray, L(poly[i],poly[(i+1)%n]))){

                cn++;

            }

        }

    }

    return cn%2 != 0;

}



bool isVisible(const L &l, const vector<VP> &poly){

	VP cp;

	for(int r=0; r<(int)poly.size(); r++){

    	int n = poly[r].size();

    	for(int i=0; i<n; i++){

    	    L edge(poly[r][i], poly[r][(i+1)%n]);

    	    if(!isParallel(l, edge) && intersectSS(l, edge)){

    	        cp.push_back(crosspointLL(l, edge));

    	    }

    	}

    }

    sort(cp.begin(), cp.end());

    cp.erase(unique(cp.begin(), cp.end()), cp.end());

    

    bool ret = true;

    for(int r=0; r<(int)poly.size() && ret ; r++){

    	for(int i=0; i<(int)cp.size()-1; i++){

    	    if(!in_poly((cp[i]+cp[i+1])/2.0, poly[r])){

    	        ret = false;

    	        break;

    	    }

    	}

    }

    return ret;

}



int main(){

    while(1){

        int n;

        cin >> n;

        if(n==0) break;

        

        vector<VP> building(n);

        for(int i=0; i<n; i++){

        	int m;

        	cin >> m;

        	building[i].resize(m);

        	for(int j=0; j<m; j++){

        		int x,y;

        		cin >> x >> y;

        		building[i][j] = P(x,y);

        	}

        }

        int sx,sy, gx,gy;

        int lx1, ly1, lx2, ly2;

        cin >>sx>>sy>>gx>>gy>>lx1>>ly1>>lx2>>ly2;

        P s(sx, sy), g(gx, gy);

        L axis(P(lx1, ly1), P(lx2, ly2));

        if(ccw(axis[0], axis[1], s) < 0) swap(axis[0], axis[1]);

        

        vector<VP> poly(2);

        for(int i=0; i<n; i++){

        	if(ccw(axis[0], axis[1], building[i][0]) > 0){

        		if(in_poly(s, building[i])){

        			poly[0] = building[i];

        		}

        	}else{

        		if(in_poly(reflection(axis, s), building[i])){

        			if(in_poly(reflection(axis, g), building[i])){

        				poly[1] = building[i];

        			}else{

        				break;

        			}

        		}

        	}

        }

        if(poly[1].empty()){

        	cout << "impossible" << endl;

        	continue;

        }

        

        reverse(poly[1].begin(), poly[1].end());

        for(int i=0; i<(int)poly[1].size(); i++){

        	poly[1][i] = reflection(axis, poly[1][i]);

        }

        VP cp;

        cp.reserve(100);

        cp.push_back(s);

        cp.push_back(g);

        for(int r=0; r<2; r++){

        	int spr = poly[r].size();

        	for(int i=0; i<spr; i++){

        		if(ccw(poly[r][i], poly[r][(i+1)%spr], poly[r][(i+2)%spr]) == -1){

        			if(in_poly(poly[r][(i+1)%spr], poly[1-r])){

        				cp.push_back(poly[r][(i+1)%spr]);

        			}

        		}

        	}

        }

        

        int sc = cp.size();

        vector<vector<double> > adj(sc, vector<double>(sc, INF));

        for(int i=0; i<sc; i++){

        	for(int j=i+1; j<sc; j++){

        		if(isVisible(L(cp[i], cp[j]), poly)){

        			adj[i][j] = adj[j][i] = abs(cp[i]-cp[j]);

        		}

        	}

        }

        for(int k=0; k<sc; k++){

        	for(int i=0; i<sc; i++){

        		for(int j=0; j<sc; j++){

        			adj[i][j] = min(adj[i][j], adj[i][k]+adj[k][j]);

        		}

        	}

        }

        if(adj[0][1]==INF){

        	cout << "impossible" << endl;

        }else{

        	cout << fixed;

        	cout << setprecision(10);

        	cout << adj[0][1] << endl;

        }

    }

    return 0;

}

// Fastest known solution for this problem: