Problem: There are n piles of stones, where the i-th pile has a_i stones. Two people play a game, where they take alternating turns removing stones.

In a move, a player may remove a positive number of stones from the first non-empty pile (the pile with the minimal index, that has at least one stone). The first player who cannot make a move (because all piles are empty) loses the game. If both players play optimally, determine the winner of the game.

Input

The first line contains a single integer t (1≤ t≤ 1000) — the number of test cases. Next 2t lines contain descriptions of test cases.

The first line of each test case contains a single integer n (1≤ n≤ 10^5) — the number of piles.

The second line of each test case contains n integers a_1,…,a_n (1≤ a_i≤ 10^9) — a_i is equal to the number of stones in the i-th pile.

It is guaranteed that the sum of n for all test cases does not exceed 10^5.

Output

For each test case, if the player who makes the first move will win, output "First". Otherwise, output "Second".

Example

Input


7
3
2 5 4
8
1 1 1 1 1 1 1 1
6
1 2 3 4 5 6
6
1 1 2 1 2 2
1
1000000000
5
1 2 2 1 1
3
1 1 1


Output


First
Second
Second
First
First
Second
First

Note

In the first test case, the first player will win the game. His winning strategy is: 

  1. The first player should take the stones from the first pile. He will take 1 stone. The numbers of stones in piles will be [1, 5, 4]. 
  2. The second player should take the stones from the first pile. He will take 1 stone because he can't take any other number of stones. The numbers of stones in piles will be [0, 5, 4]. 
  3. The first player should take the stones from the second pile because the first pile is empty. He will take 4 stones. The numbers of stones in piles will be [0, 1, 4]. 
  4. The second player should take the stones from the second pile because the first pile is empty. He will take 1 stone because he can't take any other number of stones. The numbers of stones in piles will be [0, 0, 4]. 
  5. The first player should take the stones from the third pile because the first and second piles are empty. He will take 4 stones. The numbers of stones in piles will be [0, 0, 0]. 
  6. The second player will lose the game because all piles will be empty. 

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
#pragma GCC optimize("Ofast")
int ah = 911382323;
int bh = 972663749;
template <typename F, typename S>
ostream &operator<<(ostream &os, const pair<F, S> &p) {
  return os << "(" << p.first << ", " << p.second << ")";
}
template <typename T>
ostream &operator<<(ostream &os, const vector<T> &v) {
  os << "{";
  typename vector<T>::const_iterator it;
  for (it = v.begin(); it != v.end(); it++) {
    if (it != v.begin()) os << ", ";
    os << *it;
  }
  return os << "}";
}
template <typename T>
ostream &operator<<(ostream &os, const set<T> &v) {
  os << "[";
  typename set<T>::const_iterator it;
  for (it = v.begin(); it != v.end(); it++) {
    if (it != v.begin()) os << ", ";
    os << *it;
  }
  return os << "]";
}
template <typename F, typename S>
ostream &operator<<(ostream &os, const map<F, S> &v) {
  os << "[";
  typename map<F, S>::const_iterator it;
  for (it = v.begin(); it != v.end(); it++) {
    if (it != v.begin()) os << ", ";
    os << it->first << " = " << it->second;
  }
  return os << "]";
}
long long dx[8] = {1, -1, 0, 0, 1, 1, -1, -1};
long long dy[8] = {0, 0, 1, -1, 1, -1, 1, -1};
int32_t main() {
  ios::sync_with_stdio(false);
  cin.tie(NULL);
  cout.tie(NULL);
  long long(t);
  cin >> (t);
  while ((t)--) {
    long long n;
    cin >> n;
    vector<long long> v(n);
    for (long long i = 0; i < n; i++) cin >> v[i];
    long long ind = 0;
    while (ind < n && v[ind] == 1) ind++;
    if (ind == n) {
      if (n % 2)
        cout << ("First") << "\n";
      else
        cout << ("Second") << "\n";
    } else {
      if (ind % 2 == 0)
        cout << ("First") << "\n";
      else
        cout << ("Second") << "\n";
    }
  }
}