Problem: Maria participates in a bicycle race.

The speedway takes place on the shores of Lake Lucerne, just repeating its contour. As you know, the lake shore consists only of straight sections, directed to the north, south, east or west.

Let's introduce a system of coordinates, directing the Ox axis from west to east, and the Oy axis from south to north. As a starting position of the race the southernmost point of the track is selected (and if there are several such points, the most western among them). The participants start the race, moving to the north. At all straight sections of the track, the participants travel in one of the four directions (north, south, east or west) and change the direction of movement only in bends between the straight sections. The participants, of course, never turn back, that is, they do not change the direction of movement from north to south or from east to west (or vice versa).

Maria is still young, so she does not feel confident at some turns. Namely, Maria feels insecure if at a failed or untimely turn, she gets into the water. In other words, Maria considers the turn dangerous if she immediately gets into the water if it is ignored.

Help Maria get ready for the competition — determine the number of dangerous turns on the track.

Input

The first line of the input contains an integer n (4 ≤ n ≤ 1000) — the number of straight sections of the track.

The following (n + 1)-th line contains pairs of integers (xi, yi) ( - 10 000 ≤ xi, yi ≤ 10 000). The first of these points is the starting position. The i-th straight section of the track begins at the point (xi, yi) and ends at the point (xi + 1, yi + 1).

It is guaranteed that:

  * the first straight section is directed to the north; 
  * the southernmost (and if there are several, then the most western of among them) point of the track is the first point; 
  * the last point coincides with the first one (i.e., the start position); 
  * any pair of straight sections of the track has no shared points (except for the neighboring ones, they share exactly one point); 
  * no pair of points (except for the first and last one) is the same; 
  * no two adjacent straight sections are directed in the same direction or in opposite directions. 

Output

Print a single integer — the number of dangerous turns on the track.

Examples

Input

6
0 0
0 1
1 1
1 2
2 2
2 0
0 0


Output

1


Input

16
1 1
1 5
3 5
3 7
2 7
2 9
6 9
6 7
5 7
5 3
4 3
4 4
3 4
3 2
5 2
5 1
1 1


Output

6

Note

The first sample corresponds to the picture:

<image>

The picture shows that you can get in the water under unfortunate circumstances only at turn at the point (1, 1). Thus, the answer is 1.

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
const int INF_INT = 0x3f3f3f3f;
const long long INF_LL = 0x7f7f7f7f;
const int MOD = 1e9 + 7;
const double eps = 1e-10;
const double pi = acos(-1);
using namespace std;
struct Point {
  double x, y;
  Point(double x = 0, double y = 0) : x(x), y(y) {}
  void read() { scanf("%lf%lf", &x, &y); }
  void print() { printf("x=%lf y=%lf\n", x, y); }
};
double DistanceToPoint(const Point& a, const Point& b) {
  double dx = a.x - b.x;
  double dy = a.y - b.y;
  return sqrt(dx * dx + dy * dy);
}
Point operator+(const Point& A, const Point& B) {
  return Point(A.x + B.x, A.y + B.y);
}
Point operator-(const Point& A, const Point& B) {
  return Point(A.x - B.x, A.y - B.y);
}
Point operator*(const Point& A, const double p) {
  return Point(A.x * p, A.y * p);
}
Point operator/(const Point& A, const double p) {
  return Point(A.x / p, A.y / p);
}
bool operator<(const Point& A, const Point& B) {
  return A.x < B.x || (A.x == B.x && A.y < B.y);
}
int dcmp(double x) {
  if (fabs(x) < eps)
    return 0;
  else
    return x < 0 ? -1 : 1;
}
bool operator==(const Point& A, const Point& B) {
  return dcmp(A.x - B.x) == 0 && dcmp(A.y - B.y) == 0;
}
double Dot(const Point& A, const Point& B) { return A.x * B.x + A.y * B.y; }
double Length(const Point& A) { return sqrt(Dot(A, A)); }
double Angle(const Point& A, const Point& B) {
  return acos(Dot(A, B) / Length(A) / Length(B));
}
double Cross(const Point& A, const Point& B) { return A.x * B.y - A.y * B.x; }
double Area2(const Point& A, const Point& B, const Point& C) {
  return Cross(B - A, C - A);
}
Point Rotate(const Point& A, const double rad) {
  return Point(A.x * cos(rad) - A.y * sin(rad),
               A.x * sin(rad) + A.y * cos(rad));
}
Point Normal(const Point& A) {
  double L = Length(A);
  return Point(-A.y / L, A.x / L);
}
Point GetLineIntersection(const Point& P, const Point& v, const Point& Q,
                          const Point& w) {
  Point u = P - Q;
  double t = Cross(w, u) / Cross(v, w);
  return P + v * t;
}
double DistanceToLine(const Point& P, const Point& A, const Point& B) {
  Point v1 = B - A, v2 = P - A;
  return fabs(Cross(v1, v2)) / Length(v1);
}
double DistanceToSegment(const Point& P, const Point& A, const Point& B) {
  if (A == B) return Length(P - A);
  Point v1 = B - A, v2 = P - A, v3 = P - B;
  if (dcmp(Dot(v1, v2)) < 0)
    return Length(v2);
  else if (dcmp(Dot(v1, v3)) > 0)
    return Length(v3);
  else
    return fabs(Cross(v1, v2)) / Length(v3);
}
Point GetLineProjection(const Point& P, const Point& A, const Point& B) {
  Point v = B - A;
  return A + v * (Dot(v, P - A) / Dot(v, v));
}
bool SegmentProperIntersection(const Point& a1, const Point& a2,
                               const Point& b1, const Point& b2) {
  double c1 = Cross(a2 - a1, b1 - a1), c2 = Cross(a2 - a1, b2 - a1);
  double c3 = Cross(b2 - b1, a1 - b1), c4 = Cross(b2 - b1, a2 - b1);
  return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
}
bool OnSegment(const Point& P, const Point& A, const Point& B) {
  return dcmp(Cross(A - P, B - P)) == 0 && dcmp(Dot(A - P, B - P)) < 0;
}
bool SegmentIntersection(const Point& a1, const Point& a2, const Point& b1,
                         const Point& b2) {
  double c1 = Cross(a2 - a1, b1 - a1), c2 = Cross(a2 - a1, b2 - a1);
  double c3 = Cross(b2 - b1, a1 - b1), c4 = Cross(b2 - b1, a2 - b1);
  if (dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0)
    return true;
  else if (dcmp(c1) == 0 && OnSegment(b1, b2, a1))
    return true;
  else if (dcmp(c2) == 0 && OnSegment(b1, b2, a2))
    return true;
  else if (dcmp(c3) == 0 && OnSegment(a1, a2, b1))
    return true;
  else if (dcmp(c4) == 0 && OnSegment(a1, a2, b2))
    return true;
  return false;
}
double ConvexPolygonArea(Point* p, int n) {
  double area = 0;
  for (int i = 1; i < n - 1; i++) area += Cross(p[i] - p[0], p[i + 1] - p[0]);
  return area / 2.0;
}
double PolygonArea(Point* p, int n) {
  double area = 0;
  for (int i = 1; i < n - 1; i++) area += Cross(p[i] - p[0], p[i + 1] - p[0]);
  return area / 2.0;
}
int n;
Point p[1010];
int get(int x) {
  if (x + 1 > n + 1)
    x = 1;
  else
    x = x + 1;
  return x;
}
int main(int argc, char const* argv[]) {
  while (scanf("%d", &n) == 1) {
    for (int i = 1; i <= n + 1; i++) p[i].read();
    int ans = 0;
    for (int i = 1; i <= n; i++) {
      int a = get(i);
      int b = get(a);
      if (Cross(p[a] - p[i], p[b] - p[a]) > 0) ans++;
    }
    cout << ans << endl;
  }
  return 0;
}