Problem: Problem

Satake doesn't like being bent.
For example, I don't like pencils, chopsticks, and bent-shaped houses, and I don't like taking actions such as turning right or left.

By the way, Satake who lives on the XY plane is $ N $ shops $ (X_ {1}, Y_ {1}), (X_ {2}, Y_ {2}), \ ldots, (X_ {N} , Y_ {N}) I was asked to shop for $. Depart from the house at coordinates $ (0, 0) $ in the direction of $ (1, 0) $, shop at all stores, and then return home. You can go around the shops in any order. As a user, Satake can perform any of the following actions as many times as you like.

1. Go as much as you like in the direction you are facing
2. When the coordinates are the same as the shop or house, rotate clockwise or counterclockwise by the desired angle on the spot.
3. When the coordinates are the same as the store, shop while maintaining the coordinates and the direction in which they are facing.



As I said earlier, Satake doesn't like to bend. To prepare your mind, find the minimum sum of the angles that Satake will rotate in Action 2. As an example, if you rotate $ 90 ^ {\ circ} $ clockwise and then $ 90 ^ {\ circ} $ counterclockwise, the sum of the angles will be $ 180 ^ {\ circ} $.

Constraints

The input meets the following conditions:

* $ 2 \ le N \ le 8 $
* $ -1000 \ le X_ {i}, Y_ {i} \ le 1000 \ quad (1 \ le i \ le N) $
* $ (X_ {i}, Y_ {i}) \ ne (0, 0) \ quad (1 \ le i \ le N) $
* $ (X_ {i}, Y_ {i}) \ ne (X_ {j}, Y_ {j}) \ quad (i \ ne j) $
* All inputs are integers

Input

The input is given in the following format:


$ N $
$ X_ {1} $ $ Y_ {1} $
$ \ vdots $
$ X_ {N} $ $ Y_ {N} $


The input consists of $ N + 1 $ lines.
The $ 1 $ line is given $ N $, which represents the number of stores to shop.
The $ N $ line starting from the $ 2 $ line is given the coordinates $ X_ {i}, Y_ {i} $ of the store where you shop, separated by blanks.

Output

Please output the minimum value of the sum of the angles that Satake rotates in degrees. However, the correct answer is given only when the absolute error from the assumed solution is $ 10 ^ {-4} $ or less.

Examples

Input

2
0 1
0 -1


Output

450.00000000


Input

3
1 0
0 1
-2 -1


Output

386.565051

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
#define whlie while
#define pb push_back
#define eb emplace_back
#define fi first
#define se second
#define rep(i,N) for(int i = 0; i < (N); i++)
#define repr(i,N) for(int i = (N) - 1; i >= 0; i--)
#define rep1(i,N) for(int i = 1; i <= (N) ; i++)
#define repr1(i,N) for(int i = (N) ; i > 0 ; i--)
#define each(x,v) for(auto& x : v)
#define all(v) (v).begin(),(v).end()
#define sz(v) ((int)(v).size())
#define vrep(v,it) for(auto it = v.begin(); it != v.end(); it++)
#define vrepr(v,it) for(auto it = v.rbegin(); it != v.rend(); it++)
#define ini(...) int __VA_ARGS__; in(__VA_ARGS__)
#define inl(...) ll __VA_ARGS__; in(__VA_ARGS__)
#define ins(...) string __VA_ARGS__; in(__VA_ARGS__)
using namespace std; void solve();
using ll = long long; using vl = vector<ll>;
using vi = vector<int>; using vvi = vector< vector<int> >;
constexpr int inf = 1001001001;
constexpr ll infLL = (1LL << 61) - 1;
struct IoSetupNya {IoSetupNya() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(7);} } iosetupnya;
template<typename T, typename U> inline bool amin(T &x, U y) { return (y < x) ? (x = y, true) : false; }
template<typename T, typename U> inline bool amax(T &x, U y) { return (x < y) ? (x = y, true) : false; }
template<typename T, typename U> ostream& operator <<(ostream& os, const pair<T, U> &p) { os << p.first << " " << p.second; return os; }
template<typename T, typename U> istream& operator >>(istream& is, pair<T, U> &p) { is >> p.first >> p.second; return is; }
template<typename T> ostream& operator <<(ostream& os, const vector<T> &v) { int s = (int)v.size(); rep(i,s) os << (i ? " " : "") << v[i]; return os; }
template<typename T> istream& operator >>(istream& is, vector<T> &v) { for(auto &x : v) is >> x; return is; }
void in(){} template <typename T,class... U> void in(T &t,U &...u){ cin >> t; in(u...);}
void out(){cout << "\n";} template <typename T,class... U> void out(const T &t,const U &...u){ cout << t; if(sizeof...(u)) cout << " "; out(u...);}
template<typename T>void die(T x){out(x); exit(0);}
#ifdef NyaanDebug
  #include "NyaanDebug.h"
  #define trc(...) do { cerr << #__VA_ARGS__ << " = "; dbg_out(__VA_ARGS__);} while(0)
  #define trca(v,...) do { cerr << #v << " = "; array_out(v , __VA_ARGS__ );} while(0)
#else
  #define trc(...)
  #define trca(...)
  int main(){solve();}
#endif
 
constexpr int MOD = /**/ 1000000007; //*/ 998244353;
/////////////////

constexpr double pi = 3.14159265358979323846;
using P = pair<double , double>;

using vp = vector<P>;
double nasukaku(P a,P b){
  double alen = sqrt( (a.fi * a.fi) + (a.se * a.se) );
  double blen = sqrt( (b.fi * b.fi) + (b.se * b.se) );
  double naiseki = a.fi * b.fi + a.se * b.se;
  return acos(naiseki / alen / blen) * 180.0 / pi;
}

void solve(){
  ini(N);
  vector<P> v(N); in(v);

  vi ord(N);
  iota(all(ord) , 0);
  double ans = 1e16;
  do{
    P vec = P(1.0 , 0.0);
    P cur = P(0.0 , 0.0);
    double curans = 0.0;
    rep(i,N){
      P nya = P(v[ord[i]].fi - cur.fi , v[ord[i]].se - cur.se);
      curans += abs(nasukaku(vec , nya));
      trc(vec , nya , nasukaku(vec , nya));
      cur = v[ord[i]];
      vec = nya;
    }
    P nya = P(-v[ord[N-1]].fi , -v[ord[N-1]].se);
    curans += abs(nasukaku(vec , nya));
    amin(ans , curans);
  }while(next_permutation(all(ord)));
  out(ans);
}