Problem: For given three points p1, p2, p, find the reflection point x of p onto p1p2.

<image>

Constraints

* 1 ≤ q ≤ 1000
* -10000 ≤ xi, yi ≤ 10000
* p1 and p2 are not identical.

Input


xp1 yp1 xp2 yp2
q
xp0 yp0
xp1 yp1
...
xpq−1 ypq−1


In the first line, integer coordinates of p1 and p2 are given. Then, q queries are given for integer coordinates of p.

Output

For each query, print the coordinate of the reflection point x. The output values should be in a decimal fraction with an error less than 0.00000001.

Examples

Input

0 0 2 0
3
-1 1
0 1
1 1


Output

-1.0000000000 -1.0000000000
0.0000000000 -1.0000000000
1.0000000000 -1.0000000000


Input

0 0 3 4
3
2 5
1 4
0 3


Output

4.2400000000 3.3200000000
3.5600000000 2.0800000000
2.8800000000 0.8400000000

Solution (in CPP):

Solution:
#include<bits/stdc++.h>
using namespace std;
#define rep(i,n) for(int i = 0; i < (n) ; i++)
constexpr auto INF = 2147483647;
typedef long long ll;

class Vector2{
  public:
  double x, y;
  Vector2(){}
  Vector2(double x, double y): x(x), y(y) {}

  Vector2 operator + (Vector2 v) {
    return Vector2(x + v.x , y + v.y);
  }
  Vector2 operator - (Vector2 v) {
    return Vector2(x - v.x , y - v.y);
  }

  Vector2 operator * (double d){
    return Vector2(d*x, d*y);
  }

};

double dot(Vector2 a, Vector2 b){
  return a.x * b.x + a.y * b.y; 
}

double cross(Vector2 a, Vector2 b){
  return a.x * b.y - a.y*b.x;
}

Vector2 projection(Vector2 a, Vector2 b, Vector2 p){
  Vector2 base = b - a;
  Vector2 hypo = p - a;
  double norm_base = pow(base.x,2) + pow(base.y,2);

  Vector2 x;
  x = a + base*(dot(hypo,base) / norm_base);
  return x;
}

Vector2 refrection(Vector2 a, Vector2 b, Vector2 p){
  Vector2 v, p_projection;
  p_projection = projection(a,b,p); 
  v = p_projection + (p_projection - p);
  return v;
}

int main(){
  Vector2 a,b,p,q;
  int queri;
  cin >> a.x >> a.y >> b.x >> b.y;
  cin >> queri;
  rep(i,queri){
    cin >> p.x >> p.y;
    q = refrection(a,b,p);
    cout << fixed << setprecision(10); 
    cout << q.x << " " << q.y << endl;
  }
  
  return 0;
}