Problem: For given three points p1, p2, p, find the reflection point x of p onto p1p2.

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Constraints

* 1 ≤ q ≤ 1000
* -10000 ≤ xi, yi ≤ 10000
* p1 and p2 are not identical.

Input


xp1 yp1 xp2 yp2
q
xp0 yp0
xp1 yp1
...
xpq−1 ypq−1


In the first line, integer coordinates of p1 and p2 are given. Then, q queries are given for integer coordinates of p.

Output

For each query, print the coordinate of the reflection point x. The output values should be in a decimal fraction with an error less than 0.00000001.

Examples

Input

0 0 2 0
3
-1 1
0 1
1 1


Output

-1.0000000000 -1.0000000000
0.0000000000 -1.0000000000
1.0000000000 -1.0000000000


Input

0 0 3 4
3
2 5
1 4
0 3


Output

4.2400000000 3.3200000000
3.5600000000 2.0800000000
2.8800000000 0.8400000000

Solution (in CPP):

Solution:
#include<iostream>
#include<cstdio>
#include<vector>
#include<queue>
#include<map>
#include<string>
#include <math.h>
#include<algorithm>
#include<functional>
#define ll long long
#define inf  999999999
#define pa pair<int,int>
#define EPS (1e-10)
#define equals(a,b) (fabs((a)-(b))<EPS)

using namespace std;

class Point{
	public:
	double x,y;
	Point(double x=0,double y=0):x(x),y(y) {}
	Point operator + (Point p) {return Point(x+p.x,y+p.y);}
	Point operator - (Point p) {return Point(x-p.x,y-p.y);}
	Point operator * (double a) {return Point(x*a,y*a);}
	Point operator / (double a) {return Point(x/a,y/a);}
	double absv() {return sqrt(norm());}
	double norm() {return x*x+y*y;}
	bool operator < (const Point &p) const{
		return x != p.x ? x<p.x: y<p.y;
	}
	bool operator == (const Point &p) const{
		return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS;
	}
};
typedef Point Vector;

struct Segment{
Point p1,p2;
};


double dot(Vector a,Vector b){
	return a.x*b.x+a.y*b.y;
}
double cross(Vector a,Vector b){
	return a.x*b.y-a.y*b.x;
}

//----------------kokomade temple------------


int main(){
int n;
double a1,a2,a3,a4,a5,a6;
cin>>a1>>a2>>a3>>a4;
cin>>n;
Vector b,s;
Point p,q,w;
b.x=a3-a1,b.y=a4-a2;
b=b/b.absv();
p.x=a1,p.y=a2;

for(int i=0;i<n;i++){
cin>>a5>>a6;
w.x=a5,w.y=a6;
s=w-p;
double l=dot(s,b);
q=p+b*l;
Vector d=q-w;
Point r=w+d*2;
printf("%.10f %.10f\n",r.x,r.y);
}



return 0;
}