Problem: Allen is playing Number Clicker on his phone.

He starts with an integer u on the screen. Every second, he can press one of 3 buttons.

  1. Turn u → u+1 \pmod{p}. 
  2. Turn u → u+p-1 \pmod{p}. 
  3. Turn u → u^{p-2} \pmod{p}. 



Allen wants to press at most 200 buttons and end up with v on the screen. Help him!

Input

The first line of the input contains 3 positive integers: u, v, p (0 ≤ u, v ≤ p-1, 3 ≤ p ≤ 10^9 + 9). p is guaranteed to be prime.

Output

On the first line, print a single integer ℓ, the number of button presses. On the second line, print integers c_1, ..., c_ℓ, the button presses. For 1 ≤ i ≤ ℓ, 1 ≤ c_i ≤ 3.

We can show that the answer always exists.

Examples

Input

1 3 5


Output

2
1 1


Input

3 2 5


Output

1
3

Note

In the first example the integer on the screen changes as 1 → 2 → 3.

In the second example the integer on the screen changes as 3 → 2. 

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
template <typename T, typename U>
std::istream& operator>>(std::istream& i, pair<T, U>& p) {
  i >> p.first >> p.second;
  return i;
}
template <typename T>
std::istream& operator>>(std::istream& i, vector<T>& t) {
  for (auto& v : t) {
    i >> v;
  }
  return i;
}
template <typename T, typename U>
std::ostream& operator<<(std::ostream& o, const pair<T, U>& p) {
  o << p.first << ' ' << p.second;
  return o;
}
template <typename T>
std::ostream& operator<<(std::ostream& o, const vector<T>& t) {
  if (t.empty()) o << '\n';
  for (size_t i = 0; i < t.size(); ++i) {
    o << t[i] << " \n"[i == t.size() - 1];
  }
  return o;
}
template <typename T>
using minheap = priority_queue<T, vector<T>, greater<T>>;
template <typename T>
using maxheap = priority_queue<T, vector<T>, less<T>>;
template <typename T>
bool in(T a, T b, T c) {
  return a <= b && b < c;
}
unsigned int logceil(int first) {
  return 8 * sizeof(int) - __builtin_clz(first);
}
namespace std {
template <typename T, typename U>
struct hash<pair<T, U>> {
  hash<T> t;
  hash<U> u;
  size_t operator()(const pair<T, U>& p) const {
    return t(p.first) ^ (u(p.second) << 7);
  }
};
}  // namespace std
template <typename T, typename F>
T bsh(T l, T h, const F& f) {
  T r = -1, m;
  while (l <= h) {
    m = (l + h) / 2;
    if (f(m)) {
      l = m + 1;
      r = m;
    } else {
      h = m - 1;
    }
  }
  return r;
}
template <typename F>
double bshd(double l, double h, const F& f, double p = 1e-9) {
  unsigned int r = 3 + (unsigned int)log2((h - l) / p);
  while (r--) {
    double m = (l + h) / 2;
    if (f(m)) {
      l = m;
    } else {
      h = m;
    }
  }
  return (l + h) / 2;
}
template <typename T, typename F>
T bsl(T l, T h, const F& f) {
  T r = -1, m;
  while (l <= h) {
    m = (l + h) / 2;
    if (f(m)) {
      h = m - 1;
      r = m;
    } else {
      l = m + 1;
    }
  }
  return r;
}
template <typename F>
double bsld(double l, double h, const F& f, double p = 1e-9) {
  unsigned int r = 3 + (unsigned int)log2((h - l) / p);
  while (r--) {
    double m = (l + h) / 2;
    if (f(m)) {
      h = m;
    } else {
      l = m;
    }
  }
  return (l + h) / 2;
}
template <typename T>
T gcd(T a, T b) {
  if (a < b) swap(a, b);
  return b ? gcd(b, a % b) : a;
}
template <typename T>
class vector2 : public vector<vector<T>> {
 public:
  vector2() {}
  vector2(size_t a, size_t b, T t = T())
      : vector<vector<T>>(a, vector<T>(b, t)) {}
};
template <typename T>
class vector3 : public vector<vector2<T>> {
 public:
  vector3() {}
  vector3(size_t a, size_t b, size_t c, T t = T())
      : vector<vector2<T>>(a, vector2<T>(b, c, t)) {}
};
template <typename T>
class vector4 : public vector<vector3<T>> {
 public:
  vector4() {}
  vector4(size_t a, size_t b, size_t c, size_t d, T t = T())
      : vector<vector3<T>>(a, vector3<T>(b, c, d, t)) {}
};
template <typename T>
class vector5 : public vector<vector4<T>> {
 public:
  vector5() {}
  vector5(size_t a, size_t b, size_t c, size_t d, size_t e, T t = T())
      : vector<vector4<T>>(a, vector4<T>(b, c, d, e, t)) {}
};
template <unsigned int N>
class Field {
  inline unsigned int pow(unsigned int a, unsigned int p) {
    unsigned int r = 1, e = a;
    while (p) {
      if (p & 1) {
        r = ((unsigned long long)r * e) % N;
      }
      e = ((unsigned long long)e * e) % N;
      p >>= 1;
    }
    return r;
  }
  inline unsigned int inv(unsigned int a) { return pow(a, N - 2); }

 public:
  inline Field(int first = 0) : v(first) {}
  inline Field<N> pow(int p) { return (*this) ^ p; }
  inline Field<N> operator^(int p) { return {(int)pow(v, (unsigned int)p)}; }
  inline Field<N>& operator+=(const Field<N>& o) {
    if ((long long)v + o.v >= N)
      v += o.v - N;
    else
      v += o.v;
    return *this;
  }
  inline Field<N>& operator-=(const Field<N>& o) {
    if (v < o.v)
      v -= o.v - N;
    else
      v -= o.v;
    return *this;
  }
  inline Field<N>& operator*=(const Field<N>& o) {
    v = (unsigned long long)v * o.v % N;
    return *this;
  }
  inline Field<N>& operator/=(const Field<N>& o) { return *this *= inv(o.v); }
  inline Field<N> operator+(const Field<N>& o) const {
    Field<N> r{*this};
    return r += o;
  }
  inline Field<N> operator-(const Field<N>& o) const {
    Field<N> r{*this};
    return r -= o;
  }
  inline Field<N> operator*(const Field<N>& o) const {
    Field<N> r{*this};
    return r *= o;
  }
  inline Field<N> operator/(const Field<N>& o) const {
    Field<N> r{*this};
    return r /= o;
  }
  inline Field<N> operator-() {
    if (v)
      return {(int)(N - v)};
    else
      return {0};
  };
  inline Field<N>& operator++() {
    ++v;
    if (v == N) v = 0;
    return *this;
  }
  inline Field<N> operator++(int) {
    Field<N> r{*this};
    ++*this;
    return r;
  }
  inline Field<N>& operator--() {
    --v;
    if (v == -1) v = N - 1;
    return *this;
  }
  inline Field<N> operator--(int) {
    Field<N> r{*this};
    --*this;
    return r;
  }
  inline bool operator==(const Field<N>& o) const { return o.v == v; }
  inline bool operator!=(const Field<N>& o) const { return o.v != v; }
  inline explicit operator unsigned int() const { return v; }
  inline static vector<Field<N>> fact(int t) {
    vector<Field<N>> F(t + 1, 1);
    for (int i = 2; i <= t; ++i) {
      F[i] = F[i - 1] * i;
    }
    return F;
  }
  inline static vector<Field<N>> invfact(int t) {
    vector<Field<N>> F(t + 1, 1);
    Field<N> X{1};
    for (int i = 2; i <= t; ++i) {
      X = X * i;
    }
    F[t] = 1 / X;
    for (int i = t - 1; i >= 2; --i) {
      F[i] = F[i + 1] * (i + 1);
    }
    return F;
  }

 private:
  unsigned int v;
};
template <unsigned int N>
istream& operator>>(std::istream& is, Field<N>& f) {
  unsigned int v;
  is >> v;
  f = v;
  return is;
}
template <unsigned int N>
ostream& operator<<(std::ostream& os, const Field<N>& f) {
  return os << (unsigned int)f;
}
template <unsigned int N>
Field<N> operator+(int i, const Field<N>& f) {
  return Field<N>(i) + f;
}
template <unsigned int N>
Field<N> operator-(int i, const Field<N>& f) {
  return Field<N>(i) - f;
}
template <unsigned int N>
Field<N> operator*(int i, const Field<N>& f) {
  return Field<N>(i) * f;
}
template <unsigned int N>
Field<N> operator/(int i, const Field<N>& f) {
  return Field<N>(i) / f;
}
struct Ring {
  static int div(int p, int q, int N) {
    long long t = 0, nt = 1, r = N, nr = q;
    while (nr) {
      long long q = r / nr;
      t -= q * nt;
      r -= q * nr;
      swap(t, nt);
      swap(r, nr);
    }
    t = (t < 0) ? t + N : t;
    r = (r < 0) ? r + N : r;
    if (gcd(p, N) % r) {
      return 0;
    }
    return (int)(((long long)t * (long long)p / r) % N);
  }
};
class TaskE {
 public:
  unordered_map<int, int> P, Q;
  int u, v, p, deep;
  int shift;
  void gen(int first, int prev, int l) {
    if (P.find(first) != P.end()) return;
    P[first] = prev;
    if (l == deep) return;
    for (int second = first - shift; second <= first + shift; ++second) {
      if (second != 0) {
        int r = Ring::div(1, second < 0 ? second + p : second, p);
        gen(r, first, l + 1);
      }
    }
  }
  vector<int> calc(int e) {
    vector<int> ans;
    while (P[e] != -1) {
      ans.push_back(3);
      int r = Ring::div(1, e, p);
      for (int s = -shift; s <= shift; ++s) {
        if ((P[e] + s + p) % p == r) {
          for (int i = 0; i < abs(s); ++i) {
            ans.push_back(1 + (s < 0));
          }
          break;
        }
      }
      e = P[e];
    }
    return ans;
  }
  void solve(istream& cin, ostream& cout) {
    cin >> u >> v >> p;
    for (deep = 1; deep <= 6; ++deep) {
      shift = min(p - 1, 100 / deep - 1);
      P.clear();
      Q.clear();
      gen(u, -1, 0);
      swap(P, Q);
      gen(v, -1, 0);
      for (std::pair<int, int> q : Q) {
        auto it = P.find(q.first);
        if (it != P.end()) {
          vector<int> a1 = calc(q.first);
          for (int& a : a1) {
            if (a != 3) a = 3 - a;
          }
          swap(P, Q);
          vector<int> a2 = calc(q.first);
          reverse(a2.begin(), a2.end());
          for (int& a : a1) a2.push_back(a);
          cout << a2.size() << '\n';
          cout << a2;
          return;
        }
      }
    }
  }
};
int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(nullptr);
  cout.tie(nullptr);
  TaskE solver;
  std::istream& in(std::cin);
  std::ostream& out(std::cout);
  solver.solve(in, out);
  return 0;
}