Problem: Hag is a very talented person. He has always had an artist inside him but his father forced him to study mechanical engineering.

Yesterday he spent all of his time cutting a giant piece of wood trying to make it look like a goose. Anyway, his dad found out that he was doing arts rather than studying mechanics and other boring subjects. He confronted Hag with the fact that he is a spoiled son that does not care about his future, and if he continues to do arts he will cut his 25 Lira monthly allowance.

Hag is trying to prove to his dad that the wooden piece is a project for mechanics subject. He also told his dad that the wooden piece is a strictly convex polygon with n vertices.

Hag brought two pins and pinned the polygon with them in the 1-st and 2-nd vertices to the wall. His dad has q queries to Hag of two types. 

  * 1 f t: pull a pin from the vertex f, wait for the wooden polygon to rotate under the gravity force (if it will rotate) and stabilize. And then put the pin in vertex t. 
  * 2 v: answer what are the coordinates of the vertex v. 



Please help Hag to answer his father's queries.

You can assume that the wood that forms the polygon has uniform density and the polygon has a positive thickness, same in all points. After every query of the 1-st type Hag's dad tries to move the polygon a bit and watches it stabilize again.

Input

The first line contains two integers n and q (3≤ n ≤ 10 000, 1 ≤ q ≤ 200000) — the number of vertices in the polygon and the number of queries.

The next n lines describe the wooden polygon, the i-th line contains two integers x_i and y_i (|x_i|, |y_i|≤ 10^8) — the coordinates of the i-th vertex of the polygon. It is guaranteed that polygon is strictly convex and the vertices are given in the counter-clockwise order and all vertices are distinct.

The next q lines describe the queries, one per line. Each query starts with its type 1 or 2. Each query of the first type continues with two integers f and t (1 ≤ f, t ≤ n) — the vertex the pin is taken from, and the vertex the pin is put to and the polygon finishes rotating. It is guaranteed that the vertex f contains a pin. Each query of the second type continues with a single integer v (1 ≤ v ≤ n) — the vertex the coordinates of which Hag should tell his father.

It is guaranteed that there is at least one query of the second type.

Output

The output should contain the answer to each query of second type — two numbers in a separate line. Your answer is considered correct, if its absolute or relative error does not exceed 10^{-4}.

Formally, let your answer be a, and the jury's answer be b. Your answer is considered correct if \frac{|a - b|}{max{(1, |b|)}} ≤ 10^{-4}

Examples

Input

3 4
0 0
2 0
2 2
1 1 2
2 1
2 2
2 3


Output

3.4142135624 -1.4142135624
2.0000000000 0.0000000000
0.5857864376 -1.4142135624


Input

3 2
-1 1
0 0
1 1
1 1 2
2 1


Output

1.0000000000 -1.0000000000

Note

In the first test note the initial and the final state of the wooden polygon. 

<image>

Red Triangle is the initial state and the green one is the triangle after rotation around (2,0).

In the second sample note that the polygon rotates 180 degrees counter-clockwise or clockwise direction (it does not matter), because Hag's father makes sure that the polygon is stable and his son does not trick him.

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
template <typename T, typename U>
inline void smin(T &a, U b) {
  if (a > b) a = b;
}
template <typename T, typename U>
inline void smax(T &a, U b) {
  if (a < b) a = b;
}
template <class T>
inline void gn(T &first) {
  char c, sg = 0;
  while (c = getchar(), (c > '9' || c < '0') && c != '-')
    ;
  for ((c == '-' ? sg = 1, c = getchar() : 0), first = 0; c >= '0' && c <= '9';
       c = getchar())
    first = (first << 1) + (first << 3) + c - '0';
  if (sg) first = -first;
}
template <class T1, class T2>
inline void gn(T1 &x1, T2 &x2) {
  gn(x1), gn(x2);
}
template <class T1, class T2, class T3>
inline void gn(T1 &x1, T2 &x2, T3 &x3) {
  gn(x1, x2), gn(x3);
}
template <class T1, class T2, class T3, class T4>
inline void gn(T1 &x1, T2 &x2, T3 &x3, T4 &x4) {
  gn(x1, x2), gn(x3, x4);
}
template <class T>
inline void print(T first) {
  if (first < 0) {
    putchar('-');
    return print(-first);
  }
  if (first < 10) {
    putchar('0' + first);
    return;
  }
  print(first / 10);
  putchar(first % 10 + '0');
}
template <class T>
inline void println(T first) {
  print(first);
  putchar('\n');
}
template <class T>
inline void printsp(T first) {
  print(first);
  putchar(' ');
}
template <class T1, class T2>
inline void print(T1 x1, T2 x2) {
  printsp(x1), println(x2);
}
template <class T1, class T2, class T3>
inline void print(T1 x1, T2 x2, T3 x3) {
  printsp(x1), printsp(x2), println(x3);
}
template <class T1, class T2, class T3, class T4>
inline void print(T1 x1, T2 x2, T3 x3, T4 x4) {
  printsp(x1), printsp(x2), printsp(x3), println(x4);
}
int power(int a, int b, int m, int ans = 1) {
  for (; b; b >>= 1, a = 1LL * a * a % m)
    if (b & 1) ans = 1LL * ans * a % m;
  return ans;
}
double coss, sinn;
struct point {
  double first, second;
  point(double first = 0, double second = 0) : first(first), second(second) {}
  point operator-(point a) { return point(first - a.first, second - a.second); }
  point operator+(point a) { return point(first + a.first, second + a.second); }
  point operator*(double a) { return point(first * a, second * a); }
  point operator/(double a) { return point(first / a, second / a); }
  point operator&(point a) {
    return point(first * a.first - second * a.second,
                 first * a.second + second * a.first);
  }
  point rotate() { return *this & point(coss, sinn); }
  double operator^(point a) { return first * a.second - second * a.first; }
  double operator*(point a) { return first * a.first + second * a.second; }
  point norm() {
    double s = nor();
    if (s < 1e-7) return *this;
    return point(first / s, second / s);
  }
  point conj() { return point(-second, first); }
  double nor() { return sqrt(*this * *this); }
  double al() { return atan2(second, first); }
  bool operator<(const point &a) const {
    if (fabs(first - a.first) > 1e-7) return first < a.first;
    return second < a.second - 1e-7;
  }
  bool operator>(const point &a) const {
    if (fabs(first - a.first) > 1e-7) return first > a.first;
    return second > a.second + 1e-7;
  }
  bool operator==(const point &a) const {
    if (fabs(first - a.first) > 1e-7) return 0;
    return fabs(second - a.second) < 1e-7;
  }
  bool operator!=(const point &a) const {
    if (*this == a) return false;
    return true;
  }
  void input() { scanf("%lf %lf", &first, &second); }
  void print() { printf("%lf %lf\n", first, second); }
};
point p[10010], center, dir[10010];
int n, q;
double d[10010];
void init() {
  double area = 0;
  for (int i = 2; i < n; i++) {
    double tmp = fabs(p[i] - p[1] ^ p[i + 1] - p[1]) / 2;
    point pp = (p[1] + p[i] + p[i + 1]) / 3;
    center = center + pp * tmp;
    area += tmp;
  }
  center = center / area;
  for (int i = 1; i <= n; i++) {
    dir[i] = p[i] - center;
    d[i] = dir[i].nor();
  }
}
point update(int u, int v) {
  coss = dir[u] * dir[v] / d[u] / d[v];
  sinn = dir[u] ^ dir[v] / d[u] / d[v];
  return center + (p[u] - center).rotate().norm() * d[v];
}
int main() {
  gn(n, q);
  for (int i = 1; i <= n; i++) p[i].input();
  init();
  int ia = 1, ib = 2;
  while (q--) {
    int t, f, u;
    gn(t);
    if (t == 1) {
      gn(f, u);
      if (ia == f) swap(ia, ib);
      center = point(p[ia].first, p[ia].second - d[ia]);
      p[u] = update(ia, u);
      ib = u;
    } else {
      gn(u);
      p[u] = update(ia, u);
      p[u].print();
    }
  }
}