Problem: You are given n points with integer coordinates on the plane. Points are given in a way such that there is no triangle, formed by any three of these n points, which area exceeds S.

Alyona tried to construct a triangle with integer coordinates, which contains all n points and which area doesn't exceed 4S, but, by obvious reason, had no success in that. Please help Alyona construct such triangle. Please note that vertices of resulting triangle are not necessarily chosen from n given points.

Input

In the first line of the input two integers n and S (3 ≤ n ≤ 5000, 1 ≤ S ≤ 1018) are given — the number of points given and the upper bound value of any triangle's area, formed by any three of given n points.

The next n lines describes given points: ith of them consists of two integers xi and yi ( - 108 ≤ xi, yi ≤ 108) — coordinates of ith point.

It is guaranteed that there is at least one triple of points not lying on the same line.

Output

Print the coordinates of three points — vertices of a triangle which contains all n points and which area doesn't exceed 4S.

Coordinates of every triangle's vertex should be printed on a separate line, every coordinate pair should be separated by a single space. Coordinates should be an integers not exceeding 109 by absolute value.

It is guaranteed that there is at least one desired triangle. If there is more than one answer, print any of them.

Example

Input

4 1
0 0
1 0
0 1
1 1


Output

-1 0
2 0
0 2

Note

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Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
struct Point {
  ll x, y;
};
struct Vector {
  ll dx, dy;
};
bool operator<(Point p, Point q) {
  return make_pair(p.x, p.y) < make_pair(q.x, q.y);
}
bool operator==(Point p, Point q) { return p.x == q.x && p.y == q.y; }
Point operator+(Point p, Vector v) { return {p.x + v.dx, p.y + v.dy}; }
Vector operator-(Point p, Point q) { return {p.x - q.x, p.y - q.y}; }
ll operator^(Vector v1, Vector v2) { return v1.dx * v2.dy - v1.dy * v2.dx; }
ll orientation(Point p1, Point p2, Point p3) { return (p2 - p1) ^ (p3 - p1); }
ll square_norm(Vector v) { return v.dx * v.dx + v.dy * v.dy; }
ll square_distance(Point p, Point q) { return square_norm(q - p); }
struct Triangle {
  Point a, b, c;
};
Triangle anticomplementary(Triangle t) {
  Point A = t.a + (t.b - t.c);
  Point B = t.b + (t.c - t.a);
  Point C = t.c + (t.a - t.b);
  return {A, B, C};
}
ll double_area(Triangle t) { return abs((t.b - t.a) ^ (t.c - t.a)); }
bool operator<(Triangle t1, Triangle t2) {
  return double_area(t1) < double_area(t2);
}
vector<Point> convex_hull(vector<Point> ps) {
  if ((int)ps.size() <= 1) return ps;
  int n = ps.size(), k = 0;
  sort(ps.begin(), ps.end());
  vector<Point> ch(2 * n);
  for (int i = 0; i < n; ch[k++] = ps[i++])
    while (k >= 2 && orientation(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;
  for (int i = n - 2, t = k + 1; i >= 0; ch[k++] = ps[i--])
    while (k >= t && orientation(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;
  ch.resize(k - 1);
  return ch;
}
vector<Point> maximumAreaTriangle(const vector<Point> &ch) {
  int n = (int)ch.size();
  if (n <= 2) return vector<Point>();
  int A = 0, B = 1, C = 2;
  vector<Point> res = {ch[A], ch[B], ch[C]};
  ll best = double_area({ch[A], ch[B], ch[C]}), cur = best, tmp;
  do {
    while (1) {
      while (cur <= (tmp = double_area({ch[A], ch[B], ch[(C + 1) % n]})))
        (++C) %= n, cur = tmp;
      if (cur <= (tmp = double_area({ch[A], ch[(B + 1) % n], ch[C]}))) {
        (++B) %= n, cur = tmp;
        continue;
      }
      break;
    }
    if (cur > best) {
      res[0] = ch[A], res[1] = ch[B], res[2] = ch[C];
      best = cur;
    }
    (++A) %= n;
    if (A == B) (++B) %= n;
    if (B == C) (++C) %= n;
    cur = double_area({ch[A], ch[B], ch[C]});
  } while (A != 0);
  return res;
}
int main() {
  int n;
  long long S;
  cin >> n >> S;
  vector<Point> points(n);
  for (int i = 0; i < n; i++) {
    int x;
    int y;
    scanf("%d%d", &x, &y);
    points[i] = {x, y};
  }
  vector<Point> ch = convex_hull(points);
  vector<Point> tri = maximumAreaTriangle(ch);
  Point a = tri[0] + (tri[1] - tri[2]);
  Point b = tri[0] + (tri[2] - tri[1]);
  Point c = tri[1] + (tri[2] - tri[0]);
  cout << a.x << " " << a.y << endl;
  cout << b.x << " " << b.y << endl;
  cout << c.x << " " << c.y << endl;
  return 0;
}