Problem: Oleg the bank client solves an interesting chess problem: place on n × n chessboard the maximum number of rooks so that they don't beat each other. Of course, no two rooks can share the same cell.

Remind that a rook standing in the cell (a, b) beats a rook standing in the cell (x, y) if and only if a = x or b = y.

Unfortunately (of fortunately?) for Oleg the answer in this problem was always n, so the task bored Oleg soon. He decided to make it more difficult by removing some cells from the board. If a cell is deleted, Oleg can't put a rook there, but rooks do beat each other "through" deleted cells.

Oleg deletes the cells in groups, namely, he repeatedly choose a rectangle with sides parallel to the board sides and deletes all the cells inside the rectangle. Formally, if he chooses a rectangle, lower left cell of which has coordinates (x1, y1), and upper right cell of which has coordinates (x2, y2), then he deletes all such cells with coordinates (x, y) that x1 ≤ x ≤ x2 and y1 ≤ y ≤ y2. It is guaranteed that no cell is deleted twice, i.e. the chosen rectangles do not intersect.

This version of the problem Oleg can't solve, and his friend Igor is busy at a conference, so he can't help Oleg.

You are the last hope for Oleg! Help him: given the size of the board and the deleted rectangles find the maximum possible number of rooks that could be placed on the board so that no two rooks beat each other.

Input

The first line contains single integer n (1 ≤ n ≤ 10000) — the size of the board.

The second line contains single integer q (0 ≤ q ≤ 10000) — the number of deleted rectangles.

The next q lines contain the information about the deleted rectangles.

Each of these lines contains four integers x1, y1, x2 and y2 (1 ≤ x1 ≤ x2 ≤ n, 1 ≤ y1 ≤ y2 ≤ n) — the coordinates of the lower left and the upper right cells of a deleted rectangle.

If is guaranteed that the rectangles do not intersect.

Output

In the only line print the maximum number of rooks Oleg can place on the board so that no two rooks beat each other.

Examples

Input

5
5
1 1 2 1
1 3 1 5
4 1 5 5
2 5 2 5
3 2 3 5


Output

3


Input

8
4
2 2 4 6
1 8 1 8
7 1 8 2
5 4 6 8


Output

8

Note

Here is the board and the example of rooks placement in the first example:

<image>

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
struct Network {
  int V = 2;
  const int source = 0, sink = 1;
  struct Edge {
    int source, target, id, reverse;
  };
  vector<vector<Edge>> adjacency_list;
  vector<int> capacities;
  Network() : adjacency_list(2) {}
  int add_vertex() {
    adjacency_list.push_back({});
    return V++;
  }
  void add_edge(const int source, const int target, const int capacity) {
    const auto id = int(capacities.size());
    const auto reverse = id + 1;
    adjacency_list[source].push_back({source, target, id, reverse});
    adjacency_list[target].push_back({target, source, reverse, id});
    capacities.insert(end(capacities), {capacity, 0});
  }
  int maxflow() {
    auto distances = vector<int>(V);
    auto cursors = vector<vector<Edge>::iterator>(V);
    const function<int(int, int)> dfs = [&](const int v, const int flow) {
      if (v == sink) return flow;
      for (auto& e = cursors[v]; e != end(adjacency_list[v]); e++) {
        if (capacities[e->id] &&
            distances[e->target] == distances[e->source] + 1) {
          if (const auto actual =
                  dfs(e->target, min(flow, capacities[e->id]))) {
            capacities[e->id] -= actual;
            capacities[e->reverse] += actual;
            return actual;
          }
        }
      }
      return 0;
    };
    auto result = 0;
    while (true) {
      const auto infinity = numeric_limits<int>::max();
      fill(begin(distances), end(distances), infinity);
      distances[source] = 0;
      auto queue = std::queue<int>({source});
      while (!queue.empty()) {
        const auto v = queue.front();
        queue.pop();
        for (const auto e : adjacency_list[v]) {
          if (capacities[e.id] && distances[e.target] == infinity) {
            distances[e.target] = distances[e.source] + 1;
            queue.push(e.target);
          }
        }
      }
      if (distances[sink] == infinity) break;
      for (auto v = 0; v < V; v++) cursors[v] = begin(adjacency_list[v]);
      while (const auto flow = dfs(source, numeric_limits<int>::max()))
        result += flow;
    }
    return result;
  };
};
int main() {
  ios::sync_with_stdio(false);
  auto network = Network();
  int n;
  cin >> n;
  auto vertices = array<vector<int>, 2>{};
  for (const auto direction : {true, false})
    vertices[direction] = vector<int>(4 * n);
  const function<int(int, int, int, bool)> build =
      [&](const int node, const int i, const int j, const bool direction) {
        const auto v = vertices[direction][node] = network.add_vertex();
        if (j - i == 1) {
          if (direction)
            network.add_edge(network.source, v, 1);
          else
            network.add_edge(v, network.sink, 1);
        } else {
          const auto w1 = build(2 * node, i, (i + j) / 2, direction);
          const auto w2 = build(2 * node + 1, (i + j) / 2, j, direction);
          if (direction) {
            network.add_edge(w1, v, n);
            network.add_edge(w2, v, n);
          } else {
            network.add_edge(v, w1, n);
            network.add_edge(v, w2, n);
          }
        }
        return v;
      };
  for (auto direction : {true, false}) build(1, 0, n, direction);
  using Segment = array<int, 2>;
  using Rectangle = array<Segment, 2>;
  const auto add_rectangle = [&](const Rectangle r) {
    if (r[0][0] == r[0][1] || r[1][0] == r[1][1]) return;
    const auto v = network.add_vertex();
    for (const auto direction : {true, false}) {
      const auto ri = r[direction][0], rj = r[direction][1];
      const function<void(int, int, int)> connect =
          [&](const int node, const int i, const int j) {
            if (ri >= j || i >= rj)
              return;
            else if (ri <= i && j <= rj) {
              if (direction)
                network.add_edge(vertices[direction][node], v, n);
              else
                network.add_edge(v, vertices[direction][node], n);
            } else {
              connect(2 * node, i, (i + j) / 2);
              connect(2 * node + 1, (i + j) / 2, j);
            }
          };
      connect(1, 0, n);
    }
  };
  int q;
  cin >> q;
  struct Event {
    bool type;
    int x;
    Segment y;
  };
  auto events = vector<Event>();
  for (auto i = 0; i < q; i++) {
    int x1, y1, x2, y2;
    cin >> x1 >> y1 >> x2 >> y2;
    x1--;
    y1--;
    x2--;
    y2--;
    events.push_back({true, x1, {y1, y2 + 1}});
    events.push_back({false, x2 + 1, {y1, y2 + 1}});
  }
  const auto event_compare = [](const Event a, const Event b) {
    if (a.x != b.x)
      return a.x < b.x;
    else
      return a.type < b.type;
  };
  sort(begin(events), end(events), event_compare);
  struct PartialRectangle {
    int x1;
    Segment y;
  };
  const auto compare = [](const PartialRectangle a, const PartialRectangle b) {
    return a.y[0] < b.y[0];
  };
  auto active = set<PartialRectangle, decltype(compare)>(compare);
  active.insert({0, {0, n}});
  for (const auto e : events) {
    if (e.type) {
      auto to_insert = vector<PartialRectangle>();
      auto i = active.lower_bound({0, e.y[0]});
      if (i != begin(active) && (*prev(i)).y[1] > e.y[0]) i = prev(i);
      while (i != end(active) && (*i).y[0] < e.y[1]) {
        if (i->y[0] < e.y[0]) to_insert.push_back({e.x, {i->y[0], e.y[0]}});
        if (e.y[1] < i->y[1]) to_insert.push_back({e.x, {e.y[1], i->y[1]}});
        add_rectangle({{{i->x1, e.x}, i->y}});
        active.erase(i++);
      }
      for (const auto r : to_insert) active.insert(r);
    } else
      active.insert({e.x, e.y});
  }
  for (const auto a : active) add_rectangle({{{a.x1, n}, a.y}});
  cout << network.maxflow() << endl;
}