Problem: We have N lamps numbered 1 to N, and N buttons numbered 1 to N. Initially, Lamp 1, 2, \cdots, A are on, and the other lamps are off.

Snuke and Ringo will play the following game.

* First, Ringo generates a permutation (p_1,p_2,\cdots,p_N) of (1,2,\cdots,N). The permutation is chosen from all N! possible permutations with equal probability, without being informed to Snuke.

* Then, Snuke does the following operation any number of times he likes:

* Choose a lamp that is on at the moment. (The operation cannot be done if there is no such lamp.) Let Lamp i be the chosen lamp. Press Button i, which switches the state of Lamp p_i. That is, Lamp p_i will be turned off if it is on, and vice versa.



At every moment, Snuke knows which lamps are on. Snuke wins if all the lamps are on, and he will surrender when it turns out that he cannot win. What is the probability of winning when Snuke plays optimally?

Let w be the probability of winning. Then, w \times N! will be an integer. Compute w \times N! modulo (10^9+7).

Constraints

* 2 \leq N \leq 10^7
* 1 \leq A \leq \min(N-1,5000)

Input

Input is given from Standard Input in the following format:


N A


Output

Print w \times N! modulo (10^9+7), where w is the probability of Snuke's winning.

Examples

Input

3 1


Output

2


Input

3 2


Output

3


Input

8 4


Output

16776


Input

9999999 4999


Output

90395416

Solution (in CPP):

Solution:
/**
 *    author:  tourist
 *    created: 07.06.2020 15:24:20       
**/
#undef _GLIBCXX_DEBUG

#include <bits/stdc++.h>

using namespace std;

template <typename A, typename B>
string to_string(pair<A, B> p);

template <typename A, typename B, typename C>
string to_string(tuple<A, B, C> p);

template <typename A, typename B, typename C, typename D>
string to_string(tuple<A, B, C, D> p);

string to_string(const string& s) {
  return '"' + s + '"';
}

string to_string(const char* s) {
  return to_string((string) s);
}

string to_string(bool b) {
  return (b ? "true" : "false");
}

string to_string(vector<bool> v) {
  bool first = true;
  string res = "{";
  for (int i = 0; i < static_cast<int>(v.size()); i++) {
    if (!first) {
      res += ", ";
    }
    first = false;
    res += to_string(v[i]);
  }
  res += "}";
  return res;
}

template <size_t N>
string to_string(bitset<N> v) {
  string res = "";
  for (size_t i = 0; i < N; i++) {
    res += static_cast<char>('0' + v[i]);
  }
  return res;
}

template <typename A>
string to_string(A v) {
  bool first = true;
  string res = "{";
  for (const auto &x : v) {
    if (!first) {
      res += ", ";
    }
    first = false;
    res += to_string(x);
  }
  res += "}";
  return res;
}

template <typename A, typename B>
string to_string(pair<A, B> p) {
  return "(" + to_string(p.first) + ", " + to_string(p.second) + ")";
}

template <typename A, typename B, typename C>
string to_string(tuple<A, B, C> p) {
  return "(" + to_string(get<0>(p)) + ", " + to_string(get<1>(p)) + ", " + to_string(get<2>(p)) + ")";
}

template <typename A, typename B, typename C, typename D>
string to_string(tuple<A, B, C, D> p) {
  return "(" + to_string(get<0>(p)) + ", " + to_string(get<1>(p)) + ", " + to_string(get<2>(p)) + ", " + to_string(get<3>(p)) + ")";
}

void debug_out() { cerr << endl; }

template <typename Head, typename... Tail>
void debug_out(Head H, Tail... T) {
  cerr << " " << to_string(H);
  debug_out(T...);
}

#ifdef LOCAL
#define debug(...) cerr << "[" << #__VA_ARGS__ << "]:", debug_out(__VA_ARGS__)
#else
#define debug(...) 42
#endif

template <typename T>
T inverse(T a, T m) {
  T u = 0, v = 1;
  while (a != 0) {
    T t = m / a;
    m -= t * a; swap(a, m);
    u -= t * v; swap(u, v);
  }
  assert(m == 1);
  return u;
}

template <typename T>
class Modular {
 public:
  using Type = typename decay<decltype(T::value)>::type;

  constexpr Modular() : value() {}
  template <typename U>
  Modular(const U& x) {
    value = normalize(x);
  }

  template <typename U>
  static Type normalize(const U& x) {
    Type v;
    if (-mod() <= x && x < mod()) v = static_cast<Type>(x);
    else v = static_cast<Type>(x % mod());
    if (v < 0) v += mod();
    return v;
  }

  const Type& operator()() const { return value; }
  template <typename U>
  explicit operator U() const { return static_cast<U>(value); }
  constexpr static Type mod() { return T::value; }

  Modular& operator+=(const Modular& other) { if ((value += other.value) >= mod()) value -= mod(); return *this; }
  Modular& operator-=(const Modular& other) { if ((value -= other.value) < 0) value += mod(); return *this; }
  template <typename U> Modular& operator+=(const U& other) { return *this += Modular(other); }
  template <typename U> Modular& operator-=(const U& other) { return *this -= Modular(other); }
  Modular& operator++() { return *this += 1; }
  Modular& operator--() { return *this -= 1; }
  Modular operator++(int) { Modular result(*this); *this += 1; return result; }
  Modular operator--(int) { Modular result(*this); *this -= 1; return result; }
  Modular operator-() const { return Modular(-value); }

  template <typename U = T>
  typename enable_if<is_same<typename Modular<U>::Type, int>::value, Modular>::type& operator*=(const Modular& rhs) {
#ifdef _WIN32
    uint64_t x = static_cast<int64_t>(value) * static_cast<int64_t>(rhs.value);
    uint32_t xh = static_cast<uint32_t>(x >> 32), xl = static_cast<uint32_t>(x), d, m;
    asm(
      "divl %4; \n\t"
      : "=a" (d), "=d" (m)
      : "d" (xh), "a" (xl), "r" (mod())
    );
    value = m;
#else
    value = normalize(static_cast<int64_t>(value) * static_cast<int64_t>(rhs.value));
#endif
    return *this;
  }
  template <typename U = T>
  typename enable_if<is_same<typename Modular<U>::Type, int64_t>::value, Modular>::type& operator*=(const Modular& rhs) {
    int64_t q = static_cast<int64_t>(static_cast<long double>(value) * rhs.value / mod());
    value = normalize(value * rhs.value - q * mod());
    return *this;
  }
  template <typename U = T>
  typename enable_if<!is_integral<typename Modular<U>::Type>::value, Modular>::type& operator*=(const Modular& rhs) {
    value = normalize(value * rhs.value);
    return *this;
  }

  Modular& operator/=(const Modular& other) { return *this *= Modular(inverse(other.value, mod())); }

  template <typename U>
  friend const Modular<U>& abs(const Modular<U>& v) { return v; }

  template <typename U>
  friend bool operator==(const Modular<U>& lhs, const Modular<U>& rhs);

  template <typename U>
  friend bool operator<(const Modular<U>& lhs, const Modular<U>& rhs);

  template <typename U>
  friend std::istream& operator>>(std::istream& stream, Modular<U>& number);

 private:
  Type value;
};

template <typename T> bool operator==(const Modular<T>& lhs, const Modular<T>& rhs) { return lhs.value == rhs.value; }
template <typename T, typename U> bool operator==(const Modular<T>& lhs, U rhs) { return lhs == Modular<T>(rhs); }
template <typename T, typename U> bool operator==(U lhs, const Modular<T>& rhs) { return Modular<T>(lhs) == rhs; }

template <typename T> bool operator!=(const Modular<T>& lhs, const Modular<T>& rhs) { return !(lhs == rhs); }
template <typename T, typename U> bool operator!=(const Modular<T>& lhs, U rhs) { return !(lhs == rhs); }
template <typename T, typename U> bool operator!=(U lhs, const Modular<T>& rhs) { return !(lhs == rhs); }

template <typename T> bool operator<(const Modular<T>& lhs, const Modular<T>& rhs) { return lhs.value < rhs.value; }

template <typename T> Modular<T> operator+(const Modular<T>& lhs, const Modular<T>& rhs) { return Modular<T>(lhs) += rhs; }
template <typename T, typename U> Modular<T> operator+(const Modular<T>& lhs, U rhs) { return Modular<T>(lhs) += rhs; }
template <typename T, typename U> Modular<T> operator+(U lhs, const Modular<T>& rhs) { return Modular<T>(lhs) += rhs; }

template <typename T> Modular<T> operator-(const Modular<T>& lhs, const Modular<T>& rhs) { return Modular<T>(lhs) -= rhs; }
template <typename T, typename U> Modular<T> operator-(const Modular<T>& lhs, U rhs) { return Modular<T>(lhs) -= rhs; }
template <typename T, typename U> Modular<T> operator-(U lhs, const Modular<T>& rhs) { return Modular<T>(lhs) -= rhs; }

template <typename T> Modular<T> operator*(const Modular<T>& lhs, const Modular<T>& rhs) { return Modular<T>(lhs) *= rhs; }
template <typename T, typename U> Modular<T> operator*(const Modular<T>& lhs, U rhs) { return Modular<T>(lhs) *= rhs; }
template <typename T, typename U> Modular<T> operator*(U lhs, const Modular<T>& rhs) { return Modular<T>(lhs) *= rhs; }

template <typename T> Modular<T> operator/(const Modular<T>& lhs, const Modular<T>& rhs) { return Modular<T>(lhs) /= rhs; }
template <typename T, typename U> Modular<T> operator/(const Modular<T>& lhs, U rhs) { return Modular<T>(lhs) /= rhs; }
template <typename T, typename U> Modular<T> operator/(U lhs, const Modular<T>& rhs) { return Modular<T>(lhs) /= rhs; }

template<typename T, typename U>
Modular<T> power(const Modular<T>& a, const U& b) {
  assert(b >= 0);
  Modular<T> x = a, res = 1;
  U p = b;
  while (p > 0) {
    if (p & 1) res *= x;
    x *= x;
    p >>= 1;
  }
  return res;
}

template <typename T>
bool IsZero(const Modular<T>& number) {
  return number() == 0;
}

template <typename T>
string to_string(const Modular<T>& number) {
  return to_string(number());
}

template <typename T>
std::ostream& operator<<(std::ostream& stream, const Modular<T>& number) {
  return stream << number();
}

template <typename T>
std::istream& operator>>(std::istream& stream, Modular<T>& number) {
  typename common_type<typename Modular<T>::Type, int64_t>::type x;
  stream >> x;
  number.value = Modular<T>::normalize(x);
  return stream;
}

/*
using ModType = int;

struct VarMod { static ModType value; };
ModType VarMod::value;
ModType& md = VarMod::value;
using Mint = Modular<VarMod>;
*/

constexpr int md = (int) 1e9 + 7;
using Mint = Modular<std::integral_constant<decay<decltype(md)>::type, md>>;

/*vector<Mint> fact(1, 1);
vector<Mint> inv_fact(1, 1);

Mint C(int n, int k) {
  if (k < 0 || k > n) {
    return 0;
  }
  while ((int) fact.size() < n + 1) {
    fact.push_back(fact.back() * (int) fact.size());
    inv_fact.push_back(1 / fact.back());
  }
  return fact[n] * inv_fact[k] * inv_fact[n - k];
}*/

int main() {
  ios::sync_with_stdio(false);
  cin.tie(0);
  int n, a;
  cin >> n >> a;
  vector<Mint> fact(n + 1);
  fact[0] = 1;
  for (int i = 1; i <= n; i++) {
    fact[i] = fact[i - 1] * i;
  }
  vector<Mint> inv_fact(n + 1);
  inv_fact[n] = 1 / fact[n];
  for (int i = n - 1; i >= 0; i--) {
    inv_fact[i] = inv_fact[i + 1] * (i + 1);
  }
  vector<Mint> der(a + 1);
  der[0] = 1;
  for (int i = 1; i <= a; i++) {
    der[i] = der[i - 1] * i + (i % 2 == 1 ? -1 : 1);
  }
  Mint ans = 0;
  {
    int last = 0;
    for (int other = 0; other <= a - last; other++) {
      Mint ways = 1;
      if (other > 0) { 
        ways *= fact[a - last] * inv_fact[other] * inv_fact[a - last - other];
      }
      if (other % 2 == 1) {
        ways = -ways;
      }
      ways *= fact[n - last - other - 1] * (a - last - other);
//      debug(last, other, ways);
      ans += ways;
    }
  }
  vector<vector<Mint>> go(a + 2, vector<Mint>(a + 2));
  for (int f = 1; f < a; f++) {
    for (int other = 0; other < f; other++) {
      Mint ways = fact[a - f - 1] * fact[f] * inv_fact[other] * inv_fact[f - other - 1] * fact[n - other - 2] * inv_fact[a - f - 1];
      if (other & 1) {
        ways = -ways;
      }
      go[other + 2][a - f - 1] += ways;
    }
  }
  for (int i = 0; i <= a; i++) {
    for (int j = 0; j <= a; j++) {
      if (go[i][j] == 0) { 
        continue;
      }
      ans += go[i][j];
      if (j > 0) {
        go[i + 1][j - 1] += go[i][j] * fact[n - i - 1] * inv_fact[n - i] * j;
      }
    }
  }
  cout << ans << '\n';
  return 0;
}