Problem: Write a program which prints the central coordinate ($cx$,$cy$) and the radius $r$ of a incircle of a triangle which is constructed by three points ($x_1$, $y_1$), ($x_2$, $y_2$) and ($x_3$, $y_3$) on the plane surface.

Constraints

* $-10000 \leq x_i, y_i \leq 10000$
* The three points are not on the same straight line

Input

The input is given in the following format


$x_1$ $y_1$
$x_2$ $y_2$
$x_3$ $y_3$


All the input are integers.

Output

Print $cx$, $cy$ and $r$ separated by a single space in a line. The output values should be in a decimal fraction with an error less than 0.000001.

Examples

Input

1 -2
3 2
-2 0


Output

0.53907943898209422325 -0.26437392711448356856 1.18845545916395465278


Input

0 3
4 0
0 0


Output

1.00000000000000000000 1.00000000000000000000 1.00000000000000000000

Solution (in CPP):

Solution:
#include <iostream>
#include <algorithm>
#include <vector>
#include <set>
#include <cmath>
#include <cstdio>
#include <functional>

using namespace std;

//BEGIN
const double EPS = 1e-10;
const double PI = acos(-1);

bool equals(double a, double b) { return fabs(a - b) < EPS; }

static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;

struct Point {
	double x, y;

	Point() {}
	Point(double x, double y) :x(x), y(y) {}

	Point operator+(const Point& p) const { return Point(x + p.x, y + p.y); }
	Point operator-(const Point& p) const { return Point(x - p.x, y - p.y); }
	Point operator*(const double& k) const { return Point(x * k, y * k); }
	Point operator/(const double& k) const { return Point(x / k, y / k); }

	friend istream& operator>>(istream& is, Point& p) {
		is >> p.x >> p.y;
		return is;
	}

	bool operator==(const Point& p) const { return (fabs(x - p.x) < EPS && fabs(y - p.y) < EPS); }
	bool operator<(const Point& p) const { return (x != p.x ? x < p.x : y < p.y); }

	double norm() { return x * x + y * y; }
	double abs() { return sqrt(norm()); }
};

typedef Point Vector;

double norm(Vector a) { return a.x * a.x + a.y * a.y; }
double abs(Vector a) { return sqrt(norm(a)); }
double dot(Vector a, Vector b) { return a.x * b.x + a.y * b.y; }
double cross(Vector a, Vector b) { return a.x * b.y - a.y * b.x; }

bool isParallel(Vector a, Vector b) { return equals(cross(a, b), 0.0); }
bool isOrthogonal(Vector a, Vector b) { return equals(dot(a, b), 0.0); }

struct EndPoint {
	Point p;
	int seg, st;

	EndPoint() {}
	EndPoint(Point p, int seg, int st) :p(p), seg(seg), st(st) {}

	bool operator<(const EndPoint& ep) const {
		if (p.y == ep.p.y) return st < ep.st;
		return p.y < ep.p.y;
	}
};

struct Segment {
	Point p1, p2;

	Segment() {}
	Segment(Point p1, Point p2) :p1(p1), p2(p2) {}

	friend istream& operator>>(istream& is, Segment& s) {
		is >> s.p1 >> s.p2;
		return is;
	}
};

typedef Segment Line;

Point project(Segment s, Point p) {
	Vector base = s.p2 - s.p1;
	double r = dot(p - s.p1, base) / base.norm();
	return s.p1 + base * r;
}

Point reflect(Segment s, Point p) {
	return p + (project(s, p) - p) * 2.0;
}

struct Circle {
	Point c;
	double r;

	Circle() {}
	Circle(Point c, double r) :c(c), r(r) {}
};

typedef vector<Point> Polygon;

int ccw(Point p0, Point p1, Point p2) {
	Vector a = p1 - p0, b = p2 - p0;
	if (cross(a, b) > EPS) return COUNTER_CLOCKWISE;
	if (cross(a, b) < -EPS) return CLOCKWISE;
	if (dot(a, b) < -EPS) return ONLINE_BACK;
	if (a.norm() < b.norm()) return ONLINE_FRONT;
	return ON_SEGMENT;
}

bool intersectSS(Point p1, Point p2, Point p3, Point p4) {
	return (ccw(p1, p2, p3) * ccw(p1, p2, p4) <= 0 &&
			ccw(p3, p4, p1) * ccw(p3, p4, p2) <= 0);
}
bool intersectSS(Segment s1, Segment s2) {
	return intersectSS(s1.p1, s1.p2, s2.p1, s2.p2);
}

int intersectCS(Circle c, Segment s) {
	if (norm(project(s, c.c) - c.c) - c.r * c.r > EPS) return 0;
	double d1 = abs(c.c - s.p1), d2 = abs(c.c - s.p2);
	if (d1 < c.r + EPS && d2 < c.r + EPS) return 0;
	if ((d1 < c.r - EPS && d2 > c.r + EPS) || (d1 > c.r + EPS && d2 < c.r - EPS)) return 1;
	Point h = project(s, c.c);
	if (dot(s.p1 - h, s.p2 - h) < 0) return 2;
	return 0;
}

int intersectCC(Circle c1, Circle c2) {
	if (c1.r < c2.r) swap(c1, c2);
	double d = abs(c1.c - c2.c);
	double r = c1.r + c2.r;
	if (equals(d, r)) return 3;
	if (d > r) return 4;
	if (equals(d + c2.r, c1.r)) return 1;
	if (d + c2.r < c1.r) return 0;
	return 2;
}

double getDistanceLP(Line l, Point p) {
	return abs(cross(l.p2 - l.p1, p - l.p1) / abs(l.p2 - l.p1));
}

double getDistanceSP(Segment s, Point p) {
	if (dot(s.p2 - s.p1, p - s.p1) < 0.0) return abs(p - s.p1);
	if (dot(s.p1 - s.p2, p - s.p2) < 0.0) return abs(p - s.p2);
	return getDistanceLP(s, p);
}

double getDistanceSS(Segment s1, Segment s2) {
	if (intersectSS(s1, s2)) return 0.0;
	return min({ getDistanceSP(s1, s2.p1), getDistanceSP(s1, s2.p2),
			   getDistanceSP(s2, s1.p1), getDistanceSP(s2, s1.p2) });
}

Point getCrossPointLL(Line l1, Line l2) {
	double a = cross(l1.p2 - l1.p1, l2.p2 - l2.p1);
	double b = cross(l1.p2 - l1.p1, l1.p2 - l2.p1);
	if (abs(a) < EPS && abs(b) < EPS) return l2.p1;
	return l2.p1 + (l2.p2 - l2.p1) * (b / a);
}

Point getCrossPointSS(Segment s1, Segment s2) {
	Vector base = s2.p2 - s2.p1;
	double d1 = abs(cross(base, s1.p1 - s2.p1));
	double d2 = abs(cross(base, s1.p2 - s2.p1));
	return s1.p1 + (s1.p2 - s1.p1) * (d1 / (d1 + d2));
}

vector<Point> getCrossPointCL(Circle c, Line l) {
	vector<Point> ps;
	Vector pr = project(l, c.c);
	Vector e = (l.p2 - l.p1) / abs(l.p2 - l.p1);
	if (equals(getDistanceLP(l, c.c), c.r)) return vector<Point>{pr, pr};
	double base = sqrt(c.r * c.r - norm(pr - c.c));
	ps.push_back(pr + e * base); ps.push_back(pr - e * base);
	return ps;
}

vector<Point> getCrossPointCS(Circle c, Segment s) {
	Line l(s);
	vector<Point> ps = getCrossPointCL(c, l);
	if (intersectCS(c, s) == 2) return ps;
	if (dot(l.p1 - ps[0], l.p2 - ps[0]) < 0) ps[1] = ps[0];
	else ps[0] = ps[1];
	return ps;
}

double arg(Vector p) { return atan2(p.y, p.x); }
Point polar(double r, double a) { return Point(cos(a) * r, sin(a) * r); }

vector<Point> getCrossPointCC(Circle c1, Circle c2) {
	double d = abs(c1.c - c2.c);
	double a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d));
	double t = arg(c2.c - c1.c);
	vector<Point> ps;
	ps.push_back(c1.c + polar(c1.r, t + a)); ps.push_back(c1.c + polar(c1.r, t - a));
	return ps;
}

vector<Point> tangentCP(Circle c, Point p) {
	return getCrossPointCC(c, Circle(p, sqrt(norm(c.c - p) - c.r * c.r)));
}

vector<Line> tangentCC(Circle c1, Circle c2) {
	vector<Line> ls;
	if (c1.r < c2.r) swap(c1, c2);
	double g = abs(c1.c - c2.c);
	if (equals(g, 0)) return ls;
	Point u = (c2.c - c1.c) / g;
	Point v = Point(-u.y, u.x);
	for (int s = 1; s >= -1; s -= 2) {
		double h = (c1.r + s * c2.r) / g;
		if (equals(1, h * h)) ls.push_back(Line(c1.c + u * c1.r, c1.c + (u + v) * c1.r));
		else if (1 - h * h > 0) {
			Point uu = u * h, vv = v * sqrt(1 - h * h);
			ls.push_back(Line(c1.c + (uu + vv) * c1.r, c2.c - (uu + vv) * c2.r * s));
			ls.push_back(Line(c1.c + (uu - vv) * c1.r, c2.c - (uu - vv) * c2.r * s));
		}
	}
	return ls;
}

Circle getInscribedCircle(Point p1, Point p2, Point p3) {
	Circle ca;
	double a = abs(p2 - p3), b = abs(p3 - p1), c = abs(p1 - p2);
	ca.c = (p1 * a + p2 * b + p3 * c) / (a + b + c);
	ca.r = getDistanceLP(Line(p1, p2), ca.c);
	return ca;
}

Circle getCircumscribedCircle(Point p1, Point p2, Point p3) {
	Circle ca;
	Point m = (p1 + p2) / 2, n = (p2 + p3) / 2;
	ca.c = getCrossPointLL(Line(m, m + Point((p2 - p1).y, (p1 - p2).x)),
						   Line(n, n + Point((p3 - p2).y, (p2 - p3).x)));
	ca.r = abs(ca.c - p1);
	return ca;
}

// IN:2,ON:1,OUT:0
int contains(Polygon g, Point p) {
	int n = g.size();
	bool x = false;
	for (int i = 0; i < n; ++i) {
		Point a = g[i] - p, b = g[(i + 1) % n] - p;
		if (abs(cross(a, b)) < EPS && dot(a, b) < EPS) return 1;
		if (a.y > b.y) swap(a, b);
		if (a.y < EPS && EPS < b.y && cross(a, b) > EPS) x = !x;
	}
	return (x ? 2 : 0);
}

bool isConvex(Polygon p) {
	int n = p.size();
	for (int i = 0; i < n; ++i)
		if (ccw(p[(i - 1 + n) % n], p[i], p[(i + 1) % n]) == CLOCKWISE) return false;
	return true;
}

Polygon convexHull(Polygon p) {
	int n = p.size();
	sort(p.begin(), p.end(),
		 [](const Point& a, const Point& b) {return (a.y != b.y ? a.y < b.y : a.x < b.x); });
	Polygon a(2 * n);
	int k = 0;
	for (int i = 0; i < n; ++i) {
		while (k > 1 && cross(a[k - 1] - a[k - 2], p[i] - a[k - 1]) < 0) k--;
		a[k++] = p[i];
	}
	for (int i = n - 2, t = k; i >= 0; --i) {
		while (k > t && cross(a[k - 1] - a[k - 2], p[i] - a[k - 1]) < 0) k--;
		a[k++] = p[i];
	}
	a.resize(k - 1);
	return a;
}

double area(Polygon p) {
	double res = 0;
	for (int i = 0; i < (int)p.size(); ++i)
		res += cross(p[i], p[(i + 1) % p.size()]) / 2.0;
	return res;
}

double area(Circle c1, Circle c2) {
	if (c1.r < c2.r) swap(c1, c2);
	int num = intersectCC(c1, c2);
	if (num >= 3) return 0;
	if (num <= 1) return c2.r * c2.r * PI;
	double d = abs(c1.c - c2.c);
	double res = 0;
	for (int i = 0; i < 2; ++i) {
		double th = 2 * acos((d * d + c1.r * c1.r - c2.r * c2.r) / (2 * d * c1.r));
		res += (th - sin(th)) * c1.r * c1.r / 2;
		swap(c1, c2);
	}
	return res;
}

double area(Polygon p, Circle c) {
	if (p.size() < 3) return 0;
	function<double(Circle, Point, Point)> dfs = [&](Circle c, Point a, Point b) {
		Vector va = c.c - a, vb = c.c - b;
		double f = cross(va, vb), res = 0;
		if (equals(f, 0.0)) return res;
		if (max(abs(va), abs(vb)) < c.r + EPS) return f;
		Vector d(dot(va, vb), cross(va, vb));
		if (getDistanceSP(Segment(a, b), c.c) > c.r - EPS)
			return c.r * c.r * arg(d);
		auto u = getCrossPointCS(c, Segment(a, b));
		if (u.empty()) return res;
		if (u.size() > 1 && dot(u[1] - u[0], a - u[0]) > 0) swap(u[0], u[1]);
		u.emplace(u.begin(), a);
		u.emplace_back(b);
		for (int i = 1; i < (int)u.size(); ++i) res += dfs(c, u[i - 1], u[i]);
		return res;
	};
	double res = 0;
	for (int i = 0; i < (int)p.size(); ++i) res += dfs(c, p[i], p[(i + 1) % p.size()]);
	return res / 2;
}

double convexDiameter(Polygon p) {
	int n = p.size();
	if (n == 2) return abs(p[0] - p[1]);
	int i = 0, j = 0;
	for (int k = 0; k < n; ++k) {
		if (p[i] < p[k]) i = k;
		if (!(p[j] < p[k])) j = k;
	}
	double res = 0;
	int ti = i, tj = j;
	while (i != tj || j != ti) {
		res = max(res, abs(p[i] - p[j]));
		if (cross(p[(i + 1) % n] - p[i], p[(j + 1) % n] - p[j]) < 0.0)
			i = (i + 1) % n;
		else j = (j + 1) % n;
	}
	return res;
}

Polygon convexCut(Polygon p, Line l) {
	Polygon q;
	for (int i = 0; i < (int)p.size(); ++i) {
		Point a = p[i], b = p[(i + 1) % p.size()];
		if (ccw(l.p1, l.p2, a) != CLOCKWISE) q.push_back(a);
		if (ccw(l.p1, l.p2, a) * ccw(l.p1, l.p2, b) < 0)
			q.push_back(getCrossPointLL(Line(a, b), l));
	}
	return q;
}

double closestPair(vector<Point> ps) {
	sort(ps.begin(), ps.end());
	vector<Point> a(ps.size());
	function<double(int, int)> solve = [&](int l, int r) {
		if (r - l < 2) return 1e18;
		int mid = (l + r) >> 1;
		double x = ps[mid].x;
		double d = min(solve(l, mid), solve(mid, r));
		inplace_merge(ps.begin() + l, ps.begin() + mid, ps.begin() + r,
					  [](const Point& a, const Point& b) {return a.y < b.y; });
		int ptr = 0;
		for (int i = l; i < r; ++i) {
			if (abs(ps[i].x - x) >= d) continue;
			for (int j = 0; j < ptr; ++j) {
				Point luz = ps[i] - a[ptr - j - 1];
				if (luz.y >= d) break;
				d = min(d, abs(luz));
			}
			a[ptr++] = ps[i];
		}
		return d;
	};
	return solve(0, ps.size());
}

int manhattanIntersection(vector<Segment> ss) {
	const int INF = numeric_limits<int>::max();
	const int BOTTOM = 0, LEFT = 1, RIGHT = 2, TOP = 3;
	int n = ss.size();
	vector<EndPoint> ep;
	for (int i = 0; i < n; ++i) {
		if (ss[i].p1.y == ss[i].p2.y) {
			if (ss[i].p1.x > ss[i].p2.x) swap(ss[i].p1, ss[i].p2);
			ep.push_back(EndPoint(ss[i].p1, i, LEFT));
			ep.push_back(EndPoint(ss[i].p2, i, RIGHT));
		} else {
			if (ss[i].p1.y > ss[i].p2.y) swap(ss[i].p1, ss[i].p2);
			ep.push_back(EndPoint(ss[i].p1, i, BOTTOM));
			ep.push_back(EndPoint(ss[i].p2, i, TOP));
		}
	}
	sort(ep.begin(), ep.end());
	set<int> st;
	st.insert(INF);
	int cnt = 0;
	for (int i = 0; i < 2 * n; ++i) {
		if (ep[i].st == TOP) st.erase(ep[i].p.x);
		else if (ep[i].st == BOTTOM) st.insert(ep[i].p.x);
		else if (ep[i].st == LEFT) {
			auto b = st.lower_bound(ss[ep[i].seg].p1.x);
			auto e = st.upper_bound(ss[ep[i].seg].p2.x);
			cnt += distance(b, e);
		}
	}
	return cnt;
}
//END

















void CGL1A() {
	Segment s; cin >> s;
	int q; cin >> q;
	while (q--) {
		Point p; cin >> p;
		Point a = project(s, p);
		printf("%.10f %.10f\n", a.x, a.y);
	}
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/1/CGL_1_A
*/
void CGL1B() {
	Segment s; cin >> s;
	int q; cin >> q;
	while (q--) {
		Point p; cin >> p;
		Point a = reflect(s, p);
		printf("%.10f %.10f\n", a.x, a.y);
	}
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/1/CGL_1_B
*/
void CGL1C() {
	Point p0, p1, p2; cin >> p0 >> p1;
	int q; cin >> q;
	while (q--) {
		cin >> p2;
		int a = ccw(p0, p1, p2);
		if (a == COUNTER_CLOCKWISE) cout << "COUNTER_CLOCKWISE";
		else if (a == CLOCKWISE) cout << "CLOCKWISE";
		else if (a == ONLINE_BACK) cout << "ONLINE_BACK";
		else if (a == ONLINE_FRONT) cout << "ONLINE_FRONT";
		else cout << "ON_SEGMENT";
		cout << endl;
	}
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/1/CGL_1_C
*/
void CGL2A() {
	int q; cin >> q;
	while (q--) {
		Vector p0, p1, p2, p3;
		cin >> p0 >> p1 >> p2 >> p3;
		if (isParallel(p1 - p0, p3 - p2)) cout << 2;
		else if (isOrthogonal(p1 - p0, p3 - p2)) cout << 1;
		else cout << 0;
		cout << endl;
	}
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/2/CGL_2_A
*/
void CGL2B() {
	int q; cin >> q;
	while (q--) {
		Segment s1, s2;
		cin >> s1 >> s2;
		cout << (intersectSS(s1, s2) ? 1 : 0) << endl;
	}
}/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/2/CGL_2_B
*/
void CGL2C() {
	int q; cin >> q;
	while (q--) {
		Segment s1, s2;
		cin >> s1 >> s2;
		Point a = getCrossPointSS(s1, s2);
		printf("%.10f %.10f\n", a.x, a.y);
	}
}
/*
	created: 2020-03-27
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/2/CGL_2_C
*/
void CGL2D() {
	int q; cin >> q;
	while (q--) {
		Segment s1, s2;
		cin >> s1 >> s2;
		printf("%.10f\n", getDistanceSS(s1, s2));
	}
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/2/CGL_2_D
*/
void CGL3A() {
	int n; cin >> n;
	Polygon p(n);
	for (auto& a : p) cin >> a;
	printf("%.1f\n", area(p));
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/3/CGL_3_A
*/
void CGL3B() {
	int n; cin >> n;
	Polygon p(n);
	for (auto& a : p) cin >> a;
	cout << (isConvex(p) ? 1 : 0) << endl;
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/3/CGL_3_B
*/
void CGL3C() {
	int n; cin >> n;
	Polygon g(n);
	for (auto& a : g) cin >> a;
	int q; cin >> q;
	while (q--) {
		Point p; cin >> p;
		cout << contains(g, p) << endl;
	}
}/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/3/CGL_3_C
*/
void CGL4A() {
	int n; cin >> n;
	Polygon p(n);
	for (auto& a : p) cin >> a;
	Polygon t = convexHull(p);
	cout << t.size() << endl;
	for (auto a : t) cout << a.x << " " << a.y << endl;
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/4/CGL_4_A
*/
void CGL4B() {
	int n; cin >> n;
	Polygon p(n);
	for (auto& a : p) cin >> a;
	printf("%.10f\n", convexDiameter(p));
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/4/CGL_4_B
*/
void CGL4C() {
	int n; cin >> n;
	Polygon p(n);
	for (auto& a : p) cin >> a;
	int q; cin >> q;
	while (q--) {
		Line l; cin >> l;
		printf("%.10f\n", area(convexCut(p, l)));
	}
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/4/CGL_4_C
*/
void CGL5A() {
	int n; cin >> n;
	vector<Point> ps(n);
	for (auto& a : ps) cin >> a;
	printf("%.10f\n", closestPair(ps));
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/5/CGL_5_A
*/
void CGL6A() {
	int n; cin >> n;
	vector<Segment> ss(n);
	for (auto& a : ss) cin >> a;
	cout << manhattanIntersection(ss) << endl;
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/6/CGL_6_A
*/
void CGL7A() {
	Circle c1, c2; cin >> c1.c >> c1.r >> c2.c >> c2.r;
	cout << intersectCC(c1, c2) << endl;
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_A
*/
void CGL7B() {
	Point p1, p2, p3; cin >> p1 >> p2 >> p3;
	Circle c = getInscribedCircle(p1, p2, p3);
	printf("%.10f %.10f %.10f\n", c.c.x, c.c.y, c.r);
}
/*
	created: 2020-07-01
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_B
 */
void CGL7C() {
	Point p1, p2, p3; cin >> p1 >> p2 >> p3;
	Circle c = getCircumscribedCircle(p1, p2, p3);
	printf("%.10f %.10f %.10f\n", c.c.x, c.c.y, c.r);
}
/*
	created: 2020-07-01
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_C
 */
void CGL7D() {
	Circle c; cin >> c.c.x >> c.c.y >> c.r;
	int q; cin >> q;
	while (q--) {
		Line l; cin >> l;
		auto a = getCrossPointCL(c, l);
		sort(a.begin(), a.end());
		printf("%.10f %.10f %.10f %.10f\n", a[0].x, a[0].y, a[1].x, a[1].y);
	}
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_D
*/
void CGL7E() {
	Circle c1, c2; cin >> c1.c >> c1.r >> c2.c >> c2.r;
	auto a = getCrossPointCC(c1, c2);
	sort(a.begin(), a.end());
	printf("%.10f %.10f %.10f %.10f\n", a[0].x, a[0].y, a[1].x, a[1].y);
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_E
*/
void CGL7F() {
	Point p; cin >> p;
	Circle c; cin >> c.c >> c.r;
	auto a = tangentCP(c, p);
	sort(a.begin(), a.end());
	printf("%.10f %.10f\n%.10f %.10f\n", a[0].x, a[0].y, a[1].x, a[1].y);
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_F
*/
void CGL7G() {
	Circle c1, c2; cin >> c1.c >> c1.r >> c2.c >> c2.r;
	auto a = tangentCC(c1, c2);
	vector<Point> ps;
	for (auto e : a) ps.push_back(getCrossPointCL(c1, e)[0]);
	sort(ps.begin(), ps.end());
	for (auto e : ps) printf("%.10f %.10f\n", e.x, e.y);
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_G
*/
void CGL7H() {
	int n; cin >> n;
	Circle c; c.c = Point(0, 0); cin >> c.r;
	Polygon p(n);
	for (auto& a : p) cin >> a;
	printf("%.10f\n", area(p, c));
}
/*
	created: 2019-09-13
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_H
*/
void CGL7I() {
	Circle c1, c2; cin >> c1.c >> c1.r >> c2.c >> c2.r;
	printf("%.10f\n", area(c1, c2));
}
/*
	created: 2020-07-01
	https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/7/CGL_7_I
 */

int main() {
	//CGL1A();
	//CGL1B();
	//CGL1C();
	//CGL2A();
	//CGL2B();
	//CGL2C();
	//CGL2D();
	//CGL3A();
	//CGL3B();
	//CGL3C();
	//CGL4A();
	//CGL4B();
	//CGL4C();
	//CGL5A();
	//CGL6A();
	//CGL7A();
	CGL7B();
	//CGL7C();
	//CGL7D();
	//CGL7E();
	//CGL7F();
	//CGL7G();
	//CGL7H();
	//CGL7I();

	return 0;
}