Problem: Aoki is in search of Takahashi, who is missing in a one-dimentional world. Initially, the coordinate of Aoki is 0, and the coordinate of Takahashi is known to be x, but his coordinate afterwards cannot be known to Aoki.

Time is divided into turns. In each turn, Aoki and Takahashi take the following actions simultaneously:

* Let the current coordinate of Aoki be a, then Aoki moves to a coordinate he selects from a-1, a and a+1.

* Let the current coordinate of Takahashi be b, then Takahashi moves to the coordinate b-1 with probability of p percent, and moves to the coordinate b+1 with probability of 100-p percent.




When the coordinates of Aoki and Takahashi coincide, Aoki can find Takahashi. When they pass by each other, Aoki cannot find Takahashi.

Aoki wants to minimize the expected number of turns taken until he finds Takahashi. Find the minimum possible expected number of turns.

Constraints

* 1 ≦ x ≦ 1,000,000,000
* 1 ≦ p ≦ 100
* x and p are integers.

Input

The input is given from Standard Input in the following format:


x
p


Output

Print the minimum possible expected number of turns. The output is considered correct if the absolute or relative error is at most 10^{-6}.

Examples

Input

3
100


Output

2.0000000


Input

6
40


Output

7.5000000


Input

101
80


Output

63.7500000

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
using ll=long long;
using ull=unsigned long long;
using uint=unsigned int;
using pcc=pair<char,char>;
using pii=pair<int,int>;
using pll=pair<ll,ll>;
using pdd=pair<double,double>;
using tuplis=pair<ll,pll>;
template<class T> using pq=priority_queue<T,vector<T>,greater<T>>;
const ll LINF=0x1fffffffffffffff;
const ll MOD=1000000007;
const ll MODD=0x3b800001;
const int INF=0x3fffffff;
const double DINF=numeric_limits<double>::infinity();
const vector<pii> four={{-1,0},{0,1},{1,0},{0,-1}};
#define _overload4(_1,_2,_3,_4,name,...) name
#define _overload3(_1,_2,_3,name,...) name
#define _rep1(n) _rep2(i,n)
#define _rep2(i,n) _rep3(i,0,n)
#define _rep3(i,a,b) for(ll i=a;i<b;++i)
#define _rep4(i,a,b,c) for(ll i=a;i<b;i+=c)
#define rep(...) _overload4(__VA_ARGS__,_rep4,_rep3,_rep2,_rep1)(__VA_ARGS__)
#define _rrep1(n) _rrep2(i,n)
#define _rrep2(i,n) _rrep3(i,0,n)
#define _rrep3(i,a,b) for(ll i=b-1;i>=a;i--)
#define _rrep4(i,a,b,c) for(ll i=a+(b-a-1)/c*c;i>=a;i-=c)
#define rrep(...) _overload4(__VA_ARGS__,_rrep4,_rrep3,_rrep2,_rrep1)(__VA_ARGS__)
#define each(i,a) for(auto&& i:a)
#define sum(...) accumulate(range(__VA_ARGS__),0LL)
#define dsum(...) accumulate(range(__VA_ARGS__),double(0))
#define _range(i) (i).begin(),(i).end()
#define _range2(i,k) (i).begin(),(i).begin()+k
#define _range3(i,a,b) (i).begin()+a,(i).begin()+b
#define range(...) _overload3(__VA_ARGS__,_range3,_range2,_range)(__VA_ARGS__)
#define _rrange(i) (i).rbegin(),(i).rend()
#define _rrange2(i,k) (i).rbegin(),(i).rbegin()+k
#define _rrange3(i,a,b) (i).rbegin()+a,(i).rbegin()+b
#define rrange(...) _overload3(__VA_ARGS__,_rrange3,_rrange2,_rrange)(__VA_ARGS__)
#define yes(i) out(i?"yes":"no")
#define Yes(i) out(i?"Yes":"No")
#define YES(i) out(i?"YES":"NO")
#define Possible(i) out(i?"Possible":"Impossible")
#define elif else if
#define unless(a) if(!(a))
#define mp make_pair
#define mt make_tuple
#define INT(...) int __VA_ARGS__;in(__VA_ARGS__)
#define LL(...) ll __VA_ARGS__;in(__VA_ARGS__)
#define STR(...) string __VA_ARGS__;in(__VA_ARGS__)
#define CHR(...) char __VA_ARGS__;in(__VA_ARGS__)
#define DBL(...) double __VA_ARGS__;in(__VA_ARGS__)
#define vec(type,name,...) vector<type> name(__VA_ARGS__)
#define VEC(type,name,size) vector<type> name(size);in(name)
#define vv(type,name,h,...) vector<vector<type>>name(h,vector<type>(__VA_ARGS__))
#define VV(type,name,h,...) vector<vector<type>>name(h,vector<type>(__VA_ARGS__));in(name)
#define vvv(type,name,h,w,...) vector<vector<vector<type>>>name(h,vector<vector<type>>(w,vector<type>(__VA_ARGS__)))
__attribute__((constructor)) void SETTINGS(){cin.tie(0); cout.tie(0); ios::sync_with_stdio(0); cout<<fixed<<setprecision(20);};
template<class T>
inline constexpr T gcd (T a,T b) {if(!a||!b)return 0;return a%b?gcd(b,a%b):b;}
template<class T>
inline constexpr T lcm (T a,T b) {return a*b/gcd(a,b);}
template<class T>
inline constexpr T min(vector<T>& v){return *min_element(range(v));}
inline char min(string& v){return *min_element(range(v));}
template<class T>
inline constexpr T max(vector<T>& v){return *max_element(range(v));}
inline char max(string& v){return *max_element(range(v));}
inline ll pow(ll a,ll b){if(b==0)return 1;ll ans=pow(a,b/2);return ans*ans*(b&1?a:1);}
inline ll modpow(ll a,ll b,ll mod){if(b==0)return 1;ll ans=pow(a,b/2);return ans*ans*(b&1?a:1)%mod;}
template<typename T>
inline bool update_min(T& mn,const T& cnt){if(mn>cnt){mn=cnt;return 1;}else return 0;}
template<typename T>
inline bool update_max(T& mx,const T& cnt){if(mx<cnt){mx=cnt;return 1;}else return 0;}
inline void in() {}
template<class T>
istream& operator >> (istream& is, vector<T>& vec);
template<class T,size_t size>
istream& operator >> (istream& is, array<T,size>& vec);
template<class T,class L>
istream& operator >> (istream& is, pair<T,L>& p);
template<class T>
ostream& operator << (ostream& os, vector<T>& vec);
template<class T,class L>
ostream& operator << (ostream& os, pair<T,L>& p);
template<class T>
istream& operator >> (istream& is, vector<T>& vec){for(T& x: vec) is >> x;return is;}
template<class T,class L>
istream& operator >> (istream& is, pair<T,L>& p){is >> p.first;is >> p.second;return is;}
template<class T>
ostream& operator << (ostream& os, vector<T>& vec){os << vec[0];rep(i,1,vec.size()){os << ' ' << vec[i];}return os;}
template<class T>
ostream& operator << (ostream& os, deque<T>& deq){os << deq[0];rep(i,1,deq.size()){os << ' ' << deq[i];}return os;}
template<class T,class L>
ostream& operator << (ostream& os, pair<T,L>& p){os << p.first << " " << p.second;return os;}
template<class T,class L>
pair<T,L> operator + (pair<T,L> a, pair<T,L> b){return {a.first + b.first, a.second + b.second};}
template<class T,class L>
pair<T,L> operator +=(pair<T,L> a, pair<T,L> b){a.first += b.first; a.second += b.second; return a;}
template <class Head, class... Tail>
inline void in(Head&& head,Tail&&... tail){cin>>head;in(move(tail)...);}
template <class T>
inline bool out(T t){cout<<t<<'\n';return 0;}
inline bool out(){cout<<'\n';return 0;}
template <class Head, class... Tail>
inline bool out(Head head,Tail... tail){cout<<head<<' ';out(move(tail)...);return 0;}
template <class T>
inline void err(T t){cerr<<t<<'\n';}
inline void err(){cerr<<'\n';}
template <class Head, class... Tail>
inline void err(Head head,Tail... tail){cerr<<head<<' ';out(move(tail)...);}




signed main(){
    LL(x,p1);
    double p=p1/100.0;
    if(x&1){
        out((x+1)/2/p);
    }else{
        out(x/2/p);
    }
}