Problem: After you had helped George and Alex to move in the dorm, they went to help their friend Fedor play a new computer game «Call of Soldiers 3».

The game has (m + 1) players and n types of soldiers in total. Players «Call of Soldiers 3» are numbered form 1 to (m + 1). Types of soldiers are numbered from 0 to n - 1. Each player has an army. Army of the i-th player can be described by non-negative integer xi. Consider binary representation of xi: if the j-th bit of number xi equal to one, then the army of the i-th player has soldiers of the j-th type. 

Fedor is the (m + 1)-th player of the game. He assume that two players can become friends if their armies differ in at most k types of soldiers (in other words, binary representations of the corresponding numbers differ in at most k bits). Help Fedor and count how many players can become his friends.

Input

The first line contains three integers n, m, k (1 ≤ k ≤ n ≤ 20; 1 ≤ m ≤ 1000).

The i-th of the next (m + 1) lines contains a single integer xi (1 ≤ xi ≤ 2n - 1), that describes the i-th player's army. We remind you that Fedor is the (m + 1)-th player.

Output

Print a single integer — the number of Fedor's potential friends.

Examples

Input

7 3 1
8
5
111
17


Output

0


Input

3 3 3
1
2
3
4


Output

3

Solution (in PYTHON3):

Solution:

#.*?\n
#from collections import Counter
#from collections import defaultdict
#from collections import deque

# BIT_MANIPULATION
def intToBin(num:int): return "{0:b}".format(num)
# def binToInt(bin:str)->int: return int(bin,2)

# INPUT
def inpNum(): return int(input())
def inpNums(): return map(int,input().split())
def inpList(): return list(map(int,input().split()))
def inpMatrix(rows): return [list(map(int, input().split())) for _ in range(rows)]
# def inpStrMatrix(rows): return [list(input()) for _ in range(rows)]



# problem code:

n,m,k = inpNums()
players = [int(input()) for _ in range(m)]
f = int(input())
friends = 0
for p in players:
    if intToBin(f^p).count('1')<=k:
        friends+=1
print(friends)