Problem: We have a pyramid with N steps, built with blocks. The steps are numbered 1 through N from top to bottom. For each 1≤i≤N, step i consists of 2i-1 blocks aligned horizontally. The pyramid is built so that the blocks at the centers of the steps are aligned vertically.

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A pyramid with N=4 steps

Snuke wrote a permutation of (1, 2, ..., 2N-1) into the blocks of step N. Then, he wrote integers into all remaining blocks, under the following rule:

* The integer written into a block b must be equal to the median of the three integers written into the three blocks directly under b, or to the lower left or lower right of b.



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Writing integers into the blocks

Afterwards, he erased all integers written into the blocks. Now, he only remembers that the integer written into the block of step 1 was x.

Construct a permutation of (1, 2, ..., 2N-1) that could have been written into the blocks of step N, or declare that Snuke's memory is incorrect and such a permutation does not exist.

Constraints

* 2≤N≤10^5
* 1≤x≤2N-1

Input

The input is given from Standard Input in the following format:


N x


Output

If no permutation of (1, 2, ..., 2N-1) could have been written into the blocks of step N, print `No`.

Otherwise, print `Yes` in the first line, then print 2N-1 lines in addition.

The i-th of these 2N-1 lines should contain the i-th element of a possible permutation.

Examples

Input

4 4


Output

Yes
1
6
3
7
4
5
2


Input

2 1


Output

No

Solution (in CPP):

Solution:
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <iostream>
#include <algorithm>
#include <map>
#include <set>
#include <stack>
#include <queue>
#define rep(i,l,r) for(int i=(l);i<=(r);++i)
#define per(i,r,l) for(int i=(r);i>=(l);--i)
using namespace std;
int n,x,t,a[200010];
int main(){
	scanf("%d%d",&n,&x);
	if(x==1||x==n*2-1) return puts("No"),0;
	puts("Yes");
	rep(i,1,x-2) a[++t]=i;
	rep(i,x+2,n*2-1) a[++t]=i;
	rep(i,1,n-2) printf("%d ",a[i]);
	printf("%d %d %d ",x-1,x,x+1);
	rep(i,n-1,t) printf("%d ",a[i]);
	return 0;
}