Problem: We have a pyramid with N steps, built with blocks. The steps are numbered 1 through N from top to bottom. For each 1≤i≤N, step i consists of 2i-1 blocks aligned horizontally. The pyramid is built so that the blocks at the centers of the steps are aligned vertically.

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A pyramid with N=4 steps

Snuke wrote a permutation of (1, 2, ..., 2N-1) into the blocks of step N. Then, he wrote integers into all remaining blocks, under the following rule:

* The integer written into a block b must be equal to the median of the three integers written into the three blocks directly under b, or to the lower left or lower right of b.



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Writing integers into the blocks

Afterwards, he erased all integers written into the blocks. Now, he only remembers that the integer written into the block of step 1 was x.

Construct a permutation of (1, 2, ..., 2N-1) that could have been written into the blocks of step N, or declare that Snuke's memory is incorrect and such a permutation does not exist.

Constraints

* 2≤N≤10^5
* 1≤x≤2N-1

Input

The input is given from Standard Input in the following format:


N x


Output

If no permutation of (1, 2, ..., 2N-1) could have been written into the blocks of step N, print `No`.

Otherwise, print `Yes` in the first line, then print 2N-1 lines in addition.

The i-th of these 2N-1 lines should contain the i-th element of a possible permutation.

Examples

Input

4 4


Output

Yes
1
6
3
7
4
5
2


Input

2 1


Output

No

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;

#define REP(i,n) for(int i=0;i<(int)(n);i++)
#define ALL(x) (x).begin(), (x).end()

typedef long long ll;
typedef long double ld;

const int INF = 1e9;
const ld EPS = 1e-8;

int main(){
  int N, x;
  cin >> N >> x;
  if(x == 1 || x == 2 * N - 1) {
    cout << "No" << endl;
  }else{
    vector<int> res(2 * N - 1);
    iota(ALL(res), 1);
    swap(res[x - 1], res[N - 1]);
    swap(res[0], res[N - 2]);
    swap(res[2 * N - 2], res[N]);
    cout << "Yes" << endl;
    REP(i,2 * N - 1) cout << res[i] << endl;
  }
  return 0;
}