Problem: We have a pyramid with N steps, built with blocks. The steps are numbered 1 through N from top to bottom. For each 1≤i≤N, step i consists of 2i-1 blocks aligned horizontally. The pyramid is built so that the blocks at the centers of the steps are aligned vertically.

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A pyramid with N=4 steps

Snuke wrote a permutation of (1, 2, ..., 2N-1) into the blocks of step N. Then, he wrote integers into all remaining blocks, under the following rule:

* The integer written into a block b must be equal to the median of the three integers written into the three blocks directly under b, or to the lower left or lower right of b.



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Writing integers into the blocks

Afterwards, he erased all integers written into the blocks. Now, he only remembers that the integer written into the block of step 1 was x.

Construct a permutation of (1, 2, ..., 2N-1) that could have been written into the blocks of step N, or declare that Snuke's memory is incorrect and such a permutation does not exist.

Constraints

* 2≤N≤10^5
* 1≤x≤2N-1

Input

The input is given from Standard Input in the following format:


N x


Output

If no permutation of (1, 2, ..., 2N-1) could have been written into the blocks of step N, print `No`.

Otherwise, print `Yes` in the first line, then print 2N-1 lines in addition.

The i-th of these 2N-1 lines should contain the i-th element of a possible permutation.

Examples

Input

4 4


Output

Yes
1
6
3
7
4
5
2


Input

2 1


Output

No

Solution (in CPP):

Solution:
#include <bits/stdc++.h>

using namespace std;
typedef long long ll;

int main(){
    int N,M;
    scanf("%d",&N);
    scanf("%d",&M);
    if(M==1||M==2*N-1){
        puts("No");
    }else{
        puts("Yes");
        int cnt = 2;
        for(int i=1;i<=2*N-1;i++){
            if(i==N-1){
                puts("1");
            }else if(i==N){
                printf("%d\n",M);
            }else if(i==N+1){
                printf("%d\n",2*N-1);
            }else{
                if(cnt==M)cnt++;
                printf("%d\n",cnt++);
            }
        }
    }
    return 0;
}