Problem: Angry Birds is a mobile game of a big craze all over the world. You were convinced that it was a waste of time to play the game, so you decided to create an automatic solver.

<image>

You are describing a routine that optimizes the white bird's strategy to defeat a pig (enemy) by hitting an egg bomb. The white bird follows a parabolic trajectory from the initial position, and it can vertically drop egg bombs on the way.

In order to make it easy to solve, the following conditions hold for the stages.

* N obstacles are put on the stage.
* Each obstacle is a rectangle whose sides are parallel to the coordinate axes.
* The pig is put on the point (X, Y).
* You can launch the white bird in any direction at an initial velocity V from the origin.
* If the white bird collides with an obstacle, it becomes unable to drop egg bombs.
* If the egg bomb collides with an obstacle, the egg bomb is vanished.



The acceleration of gravity is 9.8 {\rm m/s^2}. Gravity exerts a force on the objects in the decreasing direction of y-coordinate.



Input

A dataset follows the format shown below:

N V X Y
L_1 B_1 R_1 T_1
...
L_N B_N R_N T_N


All inputs are integer.

* N: the number of obstacles
* V: the initial speed of the white bird
* X, Y: the position of the pig



(0 \leq N \leq 50, 0 \leq V \leq 50, 0 \leq X, Y \leq 300, X \neq 0)

for 1 \leq i \leq N,

* L_i: the x-coordinate of the left side of the i-th obstacle
* B_i: the y-coordinate of the bottom side of the i-th obstacle
* R_i: the x-coordinate of the right side of the i-th obstacle
* T_i: the y-coordinate of the top side of the i-th obstacle



(0 \leq L_i, B_i, R_i, T_i \leq 300)

It is guaranteed that the answer remains unaffected by a change of L_i, B_i, R_i and T_i in 10^{-6}.

Output

Yes/No


You should answer whether the white bird can drop an egg bomb toward the pig.

Examples

Input

0 7 3 1


Output

Yes


Input

1 7 3 1
1 1 2 2


Output

No


Input

1 7 2 2
0 1 1 2


Output

No

Solution (in CPP):

Solution:
//#include "bits/stdc++.h"

#define _USE_MATH_DEFINES
#include <cmath>
#include <cstdlib>
#include <deque>
#include <algorithm>
#include <functional>
#include <iostream>
#include <list>
#include <map>
#include <numeric>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <string>
#include <utility>
#include <vector>
#include <iterator>
#include<complex>

using namespace std;

#define rep(i,a,b) for(int i=(a), i##_len=(b);i<i##_len;i++)
#define rrep(i,a,b) for(int i=(b)-1;i>=(a);i--)
#define all(c) begin(c),end(c)

//#define int long long
#define SZ(x) ((int)(x).size())
#define pb push_back
#define mp make_pair

typedef long long ll;
//typedef unsigned long long ull;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
typedef pair<ll, int> pli;
typedef pair<double, double> pdd;
typedef vector<vector<int>> mat;

template<class T> bool chmax(T &a, const T &b) { if (a < b) { a = b; return true; } return false; }
template<class T> bool chmin(T &a, const T &b) { if (b < a) { a = b; return true; } return false; }

const int INF = sizeof(int) == sizeof(long long) ? 0x3f3f3f3f3f3f3f3fLL : 0x3f3f3f3f;
const int MOD = (int)1e9 + 7;
const double EPS = 1e-9;

typedef complex<double> P;
typedef vector<P> G;

bool operator < (const P& a, const P& b) {
	return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
}

double cross(const P& a, const P& b) {
	return imag(conj(a)*b);
}
double dot(const P& a, const P& b) {
	return real(conj(a)*b);
}

struct L : public vector<P> {
	L(const P &a, const P &b) {
		push_back(a); push_back(b);
	}
};

struct C {
	P p; double r;
	C(const P &p, double r) : p(p), r(r) { }
};

int ccw(P a, P b, P c) {
	b -= a; c -= a;
	if (cross(b, c) > 0)   return +1;       // counter clockwise
	if (cross(b, c) < 0)   return -1;       // clockwise
	if (dot(b, c) < 0)     return +2;       // c--a--b on line
	if (norm(b) < norm(c)) return -2;       // a--b--c on line
	return 0;
}

bool intersectLL(const L &l, const L &m) {
	return abs(cross(l[1] - l[0], m[1] - m[0])) > EPS || // non-parallel
		abs(cross(l[1] - l[0], m[0] - l[0])) < EPS;   // same line
}
bool intersectLS(const L &l, const L &s) {
	return cross(l[1] - l[0], s[0] - l[0])*       // s[0] is left of l
		cross(l[1] - l[0], s[1] - l[0]) < EPS; // s[1] is right of l
}
bool intersectLP(const L &l, const P &p) {
	return abs(cross(l[1] - p, l[0] - p)) < EPS;
}
bool intersectSS(const L &s, const L &t) {
	return ccw(s[0], s[1], t[0])*ccw(s[0], s[1], t[1]) <= 0 &&
		ccw(t[0], t[1], s[0])*ccw(t[0], t[1], s[1]) <= 0;
}
bool intersectSP(const L &s, const P &p) {
	return abs(s[0] - p) + abs(s[1] - p) - abs(s[1] - s[0]) < EPS; // triangle inequality
}

P projection(const L &l, const P &p) {
	double t = dot(p - l[0], l[0] - l[1]) / norm(l[0] - l[1]);
	return l[0] + t*(l[0] - l[1]);
}
P reflection(const L &l, const P &p) {
	return p + 2.0*(projection(l, p) - p);
}
double distanceLP(const L &l, const P &p) {
	return abs(p - projection(l, p));
}
double distanceLL(const L &l, const L &m) {
	return intersectLL(l, m) ? 0 : distanceLP(l, m[0]);
}
double distanceLS(const L &l, const L &s) {
	if (intersectLS(l, s)) return 0;
	return min(distanceLP(l, s[0]), distanceLP(l, s[1]));
}
double distanceSP(const L &s, const P &p) {
	const P r = projection(s, p);
	if (intersectSP(s, r)) return abs(r - p);
	return min(abs(s[0] - p), abs(s[1] - p));
}
double distanceSS(const L &s, const L &t) {
	if (intersectSS(s, t)) return 0;
	return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])),
		min(distanceSP(t, s[0]), distanceSP(t, s[1])));
}
P crosspoint(const L &l, const L &m) {
	double A = cross(l[1] - l[0], m[1] - m[0]);
	double B = cross(l[1] - l[0], l[1] - m[0]);
	if (abs(A) < EPS && abs(B) < EPS) return m[0]; // same line
	//if (abs(A) < EPS) assert(false); // !!!PRECONDITION NOT SATISFIED!!!
	return m[0] + B / A * (m[1] - m[0]);
}

const double g = 9.8;
int N, V, X, Y;
int PL[50], PB[50], PR[50], PT[50];

double calc(double vy, double t)
{
	return vy*t - g*t*t / 2;
}

int cmp(double lb, double ub, double a)
{
	return a<lb + EPS ? -1 : a>ub - EPS ? 1 : 0;
}

bool check(double qx, double qy)
{
	double a = g*g / 4, b = g*qy - V*V, c = qx*qx + qy*qy;
	double D = b*b - 4 * a*c;
	if (D<0 && D>-EPS)D = 0;
	if (D < 0)return false;
	for (int d = -1; d <= 1; d += 2)
	{
		double t2 = (-b + d*sqrt(D)) / (2 * a);
		if (t2 <= 0)continue;
		double t = sqrt(t2);
		double vx = qx / t, vy = (qy + g*t*t / 2) / t;

		double yt = calc(vy, X / vx);
		if (yt < Y - EPS)continue;

		bool ok = true;
		rep(i, 0, N)
		{
			if (PL[i] >= X)continue;
			if (PR[i] == X&&Y <= PT[i] && PB[i] <= yt)ok = false;
			int yL = cmp(PB[i], PT[i], calc(vy, PL[i] / vx));
			int yR = cmp(PB[i], PT[i], calc(vy, PR[i] / vx));
			int xH = cmp(PL[i], PR[i], vx*(vy / g));
			int yH = cmp(PB[i], PT[i], calc(vy, vy / g));
			if (xH == 0 && yH >= 0 && yL < 0)ok = false;
			if (yL*yR <= 0)ok = false;
		}
		if (ok)return true;
	}
	return false;
}

int main()
{
	cin.tie(0);
	ios::sync_with_stdio(false);

	cin >> N >> V >> X >> Y;
	rep(i, 0, N)
	{
		cin >> PL[i] >> PB[i] >> PR[i] >> PT[i];
		chmin(PR[i], X);
	}

	bool ok = check(X, Y);
	rep(i, 0, N)
	{
		ok |= check(PL[i], PT[i]);
		ok |= check(PR[i], PT[i]);
	}

	cout << (ok ? "Yes" : "No") << endl;

	return 0;
}