Problem: The Kingdom of Neva is home to two ethnic groups, the Totata and the Tutete. The biggest feature of the Totata tribe is that they eat sweet and sour pork with pineapple. However, the Tutete tribe eats vinegared pork in pineapple. These two peoples couldn't get along with each other, and the Totata and Tutete have been in conflict for hundreds of years.

One day, a petition arrived from two ethnic groups under King Neva. According to it, the Totata tribe wants to build a road connecting the town A and the town B where they live. On the other hand, the Tutete tribe also wants to build a road connecting the town C and the town D where they live.

To prevent the two races from clashing, the roads of the Totata and Tutete cannot be crossed. Also, due to technical restrictions, it is only possible to build a road that connects the two cities in a straight line. In other words, if necessary, instead of connecting city A and city B directly with a road, it would indirectly connect city A and city B via some Totata towns (of course, of the Tutete tribe). Do not go through the city). At that time, the roads connecting the towns of the Totata tribe may intersect. The same applies to town C and town D.

Building a road costs proportional to its length. Therefore, I would like to make the total length of the roads to be constructed as short as possible while satisfying the conditions. Now, what is the minimum length?



Input

NA NB
xA, 1 yA, 1
xA, 2 yA, 2
..
..
..
xA, NA yA, NA
xB, 1 yB, 1
xB, 2 yB, 2
..
..
..
xB, NB yB, NB


The integer NA (2 ≤ NA ≤ 1,000) and the integer NB (2 ≤ NB ≤ 1,000) are written on the first line of the input, separated by blanks. This means that there are NA towns where the Totata tribe lives and NB towns where the Tutete tribe lives in the Kingdom of Neva. In the initial state, no road has been built anywhere.

The following NA line contains the integers xA, i (-10,000 ≤ xA, i ≤ 10,000) and the integers yA, i (-10,000 ≤ yA, i ≤ 10,000), separated by blanks. The geography of the Kingdom of Neva is represented by a two-dimensional Cartesian coordinate plane, and the integers xA, i and yA, i written on the 1 + i line are the position coordinates of the i-th city where the Totata tribe lives (xA, i, yA). , I). (xA, 1, yA, 1) and (xA, 2, yA, 2) are the coordinates of the two cities to be connected.

On the following NB line, the integers xB, i (-10,000 ≤ xB, i ≤ 10,000) and the integers yB, i (-10,000 ≤ yB, i ≤ 10,000) are written separated by blanks. The integers xB, i and yB, i written on the 1 + NA + i line indicate that the position coordinates of the i-th city where the Ytterbium live are (xB, i, yB, i). (xB, 1, yB, 1) and (xB, 2, yB, 2) are the coordinates of the two cities to be connected.

It can be assumed that the coordinates of the two cities are different and that none of the three cities are on the same straight line.

Output

When the road is constructed so as to meet the conditions of the problem statement, output the minimum value of the total length of the road. The "length" here is the Euclidean distance. However, if you cannot build a road that meets the conditions, output -1 instead. The output may contain errors, but the relative error to the true value must be less than 10-9.

Examples

Input

2 2
0 0
1 1
2 0
2 -1


Output

2.414213562373


Input

2 3
4 0
0 0
2 3
2 -2
3 1


Output

-1


Input

5 2
-2 1
1 2
-1 3
-1 5
1 4
0 4
0 0


Output

12.359173603117

Solution (in CPP):

Solution:
#include <bits/stdc++.h>

#define REP(i,n) for(int i=0;i<(int)(n);i++)
#define ALL(x) (x).begin(),(x).end()

using namespace std;

typedef long double ld;
typedef complex<ld> Point;

const ld inf = 1e40;
const ld eps = 1e-9, pi = acos(-1.0);

namespace std {
  bool operator<(const Point &lhs, const Point &rhs) {
    if (lhs.real() < rhs.real() - eps) return true;
    if (lhs.real() > rhs.real() + eps) return false;
    return lhs.imag() < rhs.imag();
  }
}

Point input_point() {
  ld x, y;
  cin >> x >> y;
  return Point(x, y);
}

bool eq(ld a, ld b) {
  return (abs(a - b) < eps);
}

ld dot(Point a, Point b) {
  return real(conj(a) * b);
}

ld cross(Point a, Point b) {
  return imag(conj(a) * b);
}

class Line {
public:
  Point a, b;
  Line () : a(Point(0, 0)), b(Point(0, 0)) {}
  Line (Point a, Point b) : a(a), b(b) {}
};

class Circle {
public:
  Point p;
  ld r;
  Circle () : p(Point(0, 0)), r(0) {}
  Circle (Point p, ld r) : p(p), r(r) {}
};

int ccw (Point a, Point b, Point c) {
  b -= a; c -= a;
  if (cross(b, c) > eps) return 1;
  if (cross(b, c) < -eps) return -1;
  if (dot(b, c) < 0) return 2;
  if (norm(b) < norm(c)) return -2;
  return 0;
}

bool isis_ll (Line l, Line m) {
  return !eq(cross(l.b - l.a, m.b - m.a), 0);
}

bool isis_ls (Line l, Line s) {
  return isis_ll(l, s) &&
    (cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < eps);
}

bool isis_ss(Line s, Line t) {
  return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 &&
    ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0;
}

bool isis_lp (Line l, Point p) {
  return (abs(cross(l.b - p, l.a - p)) < eps);
}

bool isis_sp (Line s, Point p) {
  return (abs(s.a - p) + abs(s.b - p) - abs(s.b - s.a) < eps);
}

Point proj (Line l, Point p) {
  ld t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b);
  return l.a + t * (l.a - l.b);
}

Point is_ll (Line s, Line t) {
  Point sv = s.b - s.a, tv = t.b - t.a;
  assert(cross(sv, tv) != 0);
  return s.a + sv * cross(tv, t.a - s.a) / cross(tv, sv);
}

ld dist_lp (Line l, Point p) {
  return abs(p - proj(l, p));
}

ld dist_ll (Line l, Line m) {
  return isis_ll(l, m) ? 0 : dist_lp(l, m.a);
}

ld dist_ls (Line l, Line s) {
  return isis_ls(l, s) ? 0 : min(dist_lp(l, s.a), dist_lp(l, s.b));
}

ld dist_sp (Line s, Point p) {
  Point r = proj(s, p);
  return isis_sp(s, r) ? abs(r - p) : min(abs(s.a - p), abs(s.b - p));
}

ld dist_ss (Line s, Line t) {
  if (isis_ss(s, t)) return 0;
  return min({dist_sp(s, t.a), dist_sp(s, t.b), dist_sp(t, s.a), dist_sp(t, s.b)});
}

vector<Point> is_cc (Circle c1, Circle c2){
  vector<Point> res;
  ld d = abs(c1.p - c2.p);
  ld rc = (d * d + c1.r * c1.r - c2.r * c2.r) / (2 * d);
  ld dfr = c1.r * c1.r - rc * rc;
  if (abs(dfr) < eps) dfr = 0.0;
  else if (dfr < 0.0) return res;
  ld rs = sqrt(dfr);
  Point diff = (c2.p - c1.p) / d;
  res.push_back(c1.p + diff * Point(rc, rs));
  if (dfr != 0.0) res.push_back(c1.p + diff * Point(rc, -rs));
  return res;
}

vector<Point> is_lc (Circle c, Line l){
  vector<Point> res;
  ld d = dist_lp(l, c.p);
  if (d < c.r + eps){
    ld len = (d > c.r) ? 0.0 : sqrt(c.r * c.r - d * d);
    Point nor = (l.a - l.b) / abs(l.a - l.b);
    res.push_back(proj(l, c.p) + len * nor);
    res.push_back(proj(l, c.p) - len * nor);
  }
  return res;
}

vector<Point> is_sc(Circle c, Line l){
  vector<Point> v = is_lc(c, l), res;
  for (Point p : v)
    if (isis_sp(l, p)) res.push_back(p);
  return res;
}

vector<Line> tangent_cp(Circle c, Point p) {
  vector<Line> ret;
  Point v = c.p - p;
  ld d = abs(v);
  ld l = sqrt(norm(v) - c.r * c.r);
  if (isnan(l)) { return ret; }
  Point v1 = v * Point(l / d,  c.r / d);
  Point v2 = v * Point(l / d, -c.r / d);
  ret.push_back(Line(p, p + v1));
  if (l < eps) return ret;
  ret.push_back(Line(p, p + v2));
  return ret;
}

vector<Line> tangent_cc(Circle c1, Circle c2) {
  vector<Line> ret;
  if (abs(c1.p - c2.p) - (c1.r + c2.r) > -eps) {
    Point center = (c1.p * c2.r + c2.p * c1.r) / (c1.r + c2.r);
    ret = tangent_cp(c1, center);
  }
  if (abs(c1.r - c2.r) > eps) {
    Point out = (-c1.p * c2.r + c2.p * c1.r) / (c1.r - c2.r);
    vector<Line> nret = tangent_cp(c1, out);
    ret.insert(ret.end(), ALL(nret));
  }
  else {
    Point v = c2.p - c1.p;
    v /= abs(v);
    Point q1 = c1.p + v * Point(0,  1) * c1.r;
    Point q2 = c1.p + v * Point(0, -1) * c1.r;
    ret.push_back(Line(q1, q1 + v));
    ret.push_back(Line(q2, q2 + v));
  }
  return ret;
}

typedef vector<Point> Polygon;

ld area(const Polygon &p) {
  ld res = 0;
  int n = p.size();
  REP(j,n) res += cross(p[j], p[(j+1)%n]);
  return res / 2;
}

bool is_counter_clockwise (const Polygon &poly) {
  ld angle = 0;
  int n = poly.size();
  REP(i,n) {
    Point a = poly[i], b = poly[(i+1)%n], c = poly[(i+2)%n];
    angle += arg((c - b) / (b - a));
  }
  return angle > eps;
}

int is_in_polygon (const Polygon &poly, Point p) {
  ld angle = 0;
  int n = poly.size();
  REP(i,n) {
    Point a = poly[i], b = poly[(i+1)%n];
    if (isis_sp(Line(a, b), p)) return 1;
    angle += arg((b - p) / (a - p));
  }
  return eq(angle, 0) ? 0 : 2;
}

Polygon convex_hull(vector<Point> ps) {
  int n = ps.size();
  int k = 0;
  sort(ps.begin(), ps.end());
  Polygon ch(2 * n);
  for (int i = 0; i < n; ch[k++] = ps[i++])
    while (k >= 2 && ccw(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;
  for (int i = n - 2, t = k + 1; i >= 0; ch[k++] = ps[i--])
    while (k >= t && ccw(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;
  ch.resize(k - 1);
  return ch;
}

Polygon convex_cut(const Polygon &ps, Line l) {
  int n = ps.size();
  Polygon Q;
  REP(i,n) {
    Point A = ps[i], B = ps[(i+1)%n];
    Line m = Line(A, B);
    if (ccw(l.a, l.b, A) != -1) Q.push_back(A);
    if (ccw(l.a, l.b, A) * ccw(l.a, l.b, B) < 0 && isis_ll(l, m))
      Q.push_back(is_ll(l, m));
  }
  return Q;
}

void add_point(vector<Point> &ps, Point p) {
  for (Point q : ps) if (abs(q - p) < eps) return;
  ps.push_back(p);
}

typedef int Weight;

struct Edge { int from, to; Weight weight; };

typedef vector<Edge> Edges;
typedef vector<Edges> Graph;

void add_edge(Graph &g, int from, int to, Weight weight) {
  g[from].push_back((Edge){from, to, weight});
}

Graph segment_arrangement(const vector<Line> &s, const vector<Point> &p) {
  int n = p.size(), m = s.size();
  Graph g(n);
  REP(i,m) {
    vector<pair<ld,int>> vec;
    REP(j,n) if (isis_sp(s[i], p[j]))
      vec.emplace_back(abs(s[i].a - p[j]), j);
    sort(ALL(vec));
    REP(j,vec.size()-1) {
      int from = vec[j].second, to = vec[j+1].second;
      add_edge(g, from, to, abs(p[from] - p[to]));
    }
  }
  return g;
}

Graph circle_arrangement(const vector<Circle> &c, const vector<Point> &p) {
  int n = p.size(), m = c.size();
  Graph g(n);
  REP(i,m) {
    vector<pair<ld,int>> vec;
    REP(j,n) if (abs(abs(c[i].p - p[j]) - c[i].r) < eps)
      vec.emplace_back(arg(c[i].p - p[j]), j);
    sort(ALL(vec));
    REP(j,vec.size()-1) {
      int from = vec[j].second, to = vec[j+1].second;
      ld angle = vec[j+1].first - vec[j].first;
      add_edge(g, from, to, angle * c[i].r);
    }
    if (vec.size() >= 2) {
      int from = vec.back().second, to = vec.front().first;
      ld angle = vec.front().first - vec.back().first;
      add_edge(g, from, to, angle * c[i].r);
    }
  }
  return g;
}

vector<vector<int>> polygon;
vector<int> seg2p[1024][1024];

Graph dual_graph(const vector<Line> &s, const vector<Point> &p) {
  int N = p.size();
  polygon.clear();
  REP(i,1024) REP(j,1024) seg2p[i][j].clear();
  vector<vector<tuple<ld,int,bool>>> tup(N);
  REP(i,s.size()) {
    int a = -1, b = -1;
    REP(j,N) if (abs(s[i].a - p[j]) < eps) a = j;
    REP(j,N) if (abs(s[i].b - p[j]) < eps) b = j;
    assert(a >= 0 && b >= 0);
    tup[a].emplace_back(arg(s[i].b - s[i].a), b, false);
    tup[b].emplace_back(arg(s[i].a - s[i].b), a, false);
  }
  REP(i,N) sort(ALL(tup[i]));
  REP(i,N) {
    REP(j,tup[i].size()) {
      ld angle; int pos = j, from = i, to; bool flag;
      tie(angle, to, flag) = tup[i][j];
      if (flag) continue;
      vector<int> ps;
      while (!flag) {
        ps.push_back(from);
        get<2>(tup[from][pos]) = true;
        seg2p[from][to].push_back(polygon.size());
        seg2p[to][from].push_back(polygon.size());
        angle += pi + eps;
        if (angle > pi) angle -= 2 * pi;
        auto it = lower_bound(ALL(tup[to]), make_tuple(angle, 0, false));
        if (it == tup[to].end()) it = tup[to].begin();
        from = to; tie(angle, to, flag) = *it;
        pos = it - tup[from].begin();
      }
      polygon.push_back(ps);
    }
  }
  Graph g(polygon.size());
  REP(i,N) REP(j,i) {
    if (seg2p[i][j].size() == 2) {
      int from = seg2p[i][j][0], to = seg2p[i][j][1];
      g[from].push_back((Edge){from, to});
      g[to].push_back((Edge){to, from});
    }
  }
  return g;
}

const ld zoom = 25;
const ld centerX = 6;
const ld centerY = 5;

void change_color(int r, int g, int b) {
  fprintf(stderr, "c.strokeStyle = 'rgb(%d, %d, %d)';\n", r, g, b);
}

int cordx(Point p) { return 400 + zoom * (p.real() - centerX); }
int cordy(Point p) { return 400 - zoom * (p.imag() - centerY); }

#define cord(p) cordx(p),cordy(p)

void draw_point(Point p) {
  fprintf(stderr, "circle(%d, %d, %d)\n", cord(p), 2);
}

void draw_segment(Line l) {
  fprintf(stderr, "line(%d, %d, %d, %d)\n", cord(l.a), cord(l.b));
}

void draw_line(Line l) {
  Point v = l.b - l.a;
  Line m(l.a - v * Point(1e4, 0), l.b + v * Point(1e4, 0));
  fprintf(stderr, "line(%d, %d, %d, %d)\n", cord(m.a), cord(m.b));
}

void draw_polygon(const Polygon &p) {
  int n = p.size();
  REP(i,n) draw_segment(Line(p[i], p[(i+1)%n]));
}

void draw_circle(Circle c) {
  fprintf(stderr, "circle(%d, %d, %d)\n", cord(c.p), (int)(zoom * c.r));
}

struct MyEdge {
	int to;
	ld dist;
};
bool operator >(const MyEdge& e1, const MyEdge& e2) {
	return e1.dist > e2.dist;
}

ld solve(vector<Point> a, vector<Point> b) {
	Line bl(b[0], b[1]);
	int N = a.size();
/*
	vector< vector<MyEdge> > G(N);
	for (int i = 0; i < N; ++i) {
		for (int j = 0; j < N; ++j) {
			if (i != j && !isis_ss(bl, Line(a[i], a[j]))) {
				ld d = abs(a[i]-a[j]);
				G[i].push_back( (MyEdge){j, d} );
				G[j].push_back( (MyEdge){i, d} );
			}
		}
	}
*/
	vector<ld> dist(N, inf);
	priority_queue<MyEdge, vector<MyEdge>, greater<MyEdge> > Q; Q.push({0, 0});
	while ( !Q.empty() ) {
		MyEdge q = Q.top(); Q.pop();
		int v = q.to;
		if (q.dist > dist[v] || eq(q.dist, dist[v])) {
			continue;
		}
		dist[v] = q.dist;
		for (int i = 0; i < N; ++i) {
			if (i != v && !isis_ss(bl, Line(a[i], a[v]))) {
				if (dist[v]+abs(a[i]-a[v]) < dist[i]) {
					Q.push( (MyEdge){i, dist[v]+abs(a[i]-a[v])} );
				}
			}
		}
	}
	return dist[1]+abs(b[0]-b[1]);
}

int main() {
	int N, M; cin >> N >> M;
	vector<Point> a, b;
	for (int i = 0; i < N; ++i) {
		int x, y; cin >> x >> y;
		a.push_back( Point(x, y) );
	}
	for (int i = 0; i < M; ++i) {
		int x, y; cin >> x >> y;
		b.push_back( Point(x, y) );
	}
	ld ans = min( solve(a, b), solve(b, a) );
	if ( eq(ans, inf) ) {
		cout << -1 << endl;
	}
	else {
		cout << fixed << setprecision(12) << ans << endl;
	}
}